Provided is an information processing device having: a designated object creation means that creates a designated object if recorded data on an IC card fulfills a condition, the recorded data being read from an IC tag or an IC chip onto which information of the IC card has been recorded; and an associated object creation means that, if the recorded data does not fulfill the condition, creates an associated object corresponding to the elapsed time from when the recorded data is read until next recorded data is read as well as the presence or absence of a change in the next recorded data which has been read.
A63F 13/65 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
A63F 13/20 - Input arrangements for video game devices
A63F 13/55 - Controlling game characters or game objects based on the game progress
A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
G06K 7/10 - Methods or arrangements for sensing record carriers by corpuscular radiation
2.
INFORMATION PROCESSING DEVICE, INFORMATION PROCESSING METHOD, AND GAME DEVICE
An information processing device having an acquisition unit for acquiring a ranking that corresponds to the number of times a game program has been downloaded or the number of times a game program has been executed, a determination unit for determining a game program to be downloaded on the basis of the ranking, and a control unit for causing the game program determined by the determination unit to be downloaded to a game device.
A game device comprises: a housing; a sensory device for creating physical sensation in a user in accordance with the progress in a game; a display device provided inside or outside the housing or on the external surface of the housing in the game device; an acquisition unit for downloading a program of the game and the advertising content of the game from a server connected to the game device; a storage unit for storing the program of the game and the advertising content of the game acquired by the acquisition unit; and a control unit that causes the advertising content of the game stored in the storage unit to be presented on the display device.
G09F 23/14 - Advertising on or in specific articles, e.g. ashtrays, letter-boxes on toys, games, puzzles, or similar devices
A63F 13/27 - Output arrangements for video game devices characterised by a large display in a public venue, e.g. in a movie theatre, stadium or game arena
A63F 13/28 - Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
G06Q 30/02 - Marketing; Price estimation or determination; Fundraising
[Problem] To improve a realistic sensation given to a user. [Solution] This game device comprises a control unit, a display unit, an operation unit, and a housing including a boarding part, and further comprises: an actuator that allows a user to experience oscillations or vibrations; and/or a supply unit that allows the user to experience at least one of wind, water, smell, heat, cold, and a sense of touch, wherein the control unit controls content displayed on the display unit in accordance with the situation of gaming and with a change in the view point of a user, and controls the actuator or the supply unit in accordance with the situation of gaming.
A63F 13/28 - Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
A63F 13/20 - Input arrangements for video game devices
A63F 13/25 - Output arrangements for video game devices
A63F 13/26 - Output arrangements for video game devices having at least one additional display device, e.g. on the game controller or outside a game booth
A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
A63G 31/02 - Amusement arrangements with moving substructures