NON-TRANSITORY COMPUTER-READABLE RECORDING MEDIUM HAVING STORED THEREIN GAME CONTROL PROGRAM, GAME CONTROL METHOD, AND INFORMATION PROCESSING APPARATUS
Provided is a non-transitory computer-readable recording medium having stored therein a game control program controlling a video game in which characters battle against each other in a three-dimensional virtual space, and causing a computer to execute: determining whether a second character has received a predetermined attack from a first character when the first character is battling against the second character, who is an enemy of the first character; and controlling the second character to perform a predetermined move such as a knockback in a direction toward a troop to which the second character belongs, in a case where the second character has received the predetermined attack.
A63F 13/56 - Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
09 - Scientific and electric apparatus and instruments
41 - Education, entertainment, sporting and cultural services
Goods & Services
Downloadable video game software; recorded video game
software; downloadable computer game software; recorded
computer game software. Providing online non-downloadable video games; providing
online non-downloadable computer games.
41 - Education, entertainment, sporting and cultural services
Goods & Services
Providing online video and computer games; providing online non-downloadable game software applications for mobile devices; providing online video and computer games accessible on social networking websites; game services provided on-line from a computer network; providing information relating to online video and computer games
A game processing method executed by an information processing device, the game processing method includes executing a battle between a first game character and a second game character, determining whether the second game character is able to be brought into a predetermined state by an attack in a case of receiving an instruction input to cause the first game character to execute the attack on the second game character, and controlling a virtual camera for displaying images of the first game character and the second game character such that the virtual camera is in a predetermined position and a predetermined orientation when the first game character executes the attack in a case where the second game character is determined to be able to be brought into the predetermined state.
A63F 13/525 - Changing parameters of virtual cameras
A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
41 - Education, entertainment, sporting and cultural services
Goods & Services
(1) Games as a service (GAAS) provider services featuring online non-downloadable videogames and computer games; providing information on-line relating to computer games and computer enhancements for games; providing online computer games through social media websites; providing online computer games via a global network; providing online electronic games for use on mobile phones; providing online non-downloadable video games; providing online virtual reality computer games for use on mobile phones, smart phones, cellular phones, personal computers, tablet computers, notebook computers
9.
INFORMATION PROCESSING APPARATUS, RECORDING MEDIUM, AND USAGE OBJECT CREATING METHOD
An information processing apparatus is configured to execute a game in which a user character takes action in a field in a virtual space based on an operation by a user. The information processing apparatus includes a material providing unit configured to provide, to the user character, a material object according to a position in the field of the user character that is taking action; a temporary display unit configured to temporarily display a usage object that the user character can create according to the position in the field of the user character that is taking action; and a usage object creating unit configured to create, in the field, the usage object that is being temporarily displayed, from the material object possessed by the user character, based on an operation of the user.
A63F 13/56 - Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
Provided is an information processing device having: a designated object creation means that creates a designated object if recorded data on an IC card fulfills a condition, the recorded data being read from an IC tag or an IC chip onto which information of the IC card has been recorded; and an associated object creation means that, if the recorded data does not fulfill the condition, creates an associated object corresponding to the elapsed time from when the recorded data is read until next recorded data is read as well as the presence or absence of a change in the next recorded data which has been read.
A63F 13/65 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
A63F 13/20 - Input arrangements for video game devices
A63F 13/55 - Controlling game characters or game objects based on the game progress
A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
G06K 7/10 - Methods or arrangements for sensing record carriers by corpuscular radiation
41 - Education, entertainment, sporting and cultural services
Goods & Services
Providing online video and computer games; providing online non-downloadable game software applications for mobile devices; providing online video and computer games accessible on social networking websites; providing online video and computer games for smart phones and mobile phones; providing information relating to online video and computer games
09 - Scientific and electric apparatus and instruments
Goods & Services
Consumer video game programs; downloadable consumer video
game programs; electronic circuits and CD-ROMs recorded with
programs for hand-held games with liquid crystal displays;
programs for hand-held games with liquid crystal displays;
computer game programs; phonograph records; downloadable
music files; pre-recorded digital video discs; downloadable
image files; game programs for arcade video game machines.
13.
ATELIER MARIE ATELIER MARIE RE MAKE THE ALCHEMIST OF SALBURG
09 - Scientific and electric apparatus and instruments
Goods & Services
Downloadable and recorded consumer video game programs; downloadable consumer video game programs; electronic circuits and CD-ROMs recorded with computer game programs for hand-held games with liquid crystal displays; downloadable and recorded programs for hand-held games with liquid crystal displays; downloadable and recorded computer game programs; phonograph records featuring downloadable and recorded; downloadable music files; pre-recorded digital video discs featuring downloadable and recorded; downloadable image files containing downloadable and recorded; downloadable and recorded game programs for arcade video game machines
09 - Scientific and electric apparatus and instruments
Goods & Services
Game software; Computer game programs; Downloadable game software; Video game software; Video game programs; Downloadable video game software; Downloadable video game programs; Programs for arcade video game machines; Programs recorded on electronic circuits for amusement apparatus with liquid crystal screens; Electronic circuits; CD-ROMs; Recorded programs for hand-held games with liquid crystal displays; Phonograph records; Downloadable music files; Pre-recorded DVDs; Downloadable image files.
09 - Scientific and electric apparatus and instruments
Goods & Services
(1) Computer game programs; downloadable image files containing artworks, texts, graphics and photographs; downloadable music files; downloadable video game programs; electronic circuits and CD-ROMs recorded with programs for hand-held games with liquid crystal displays; game programs for arcade video game machines; phonograph records; pre-recorded compact discs containing computer games; recorded programs for hand-held games with liquid crystal displays; video game programs
09 - Scientific and electric apparatus and instruments
Goods & Services
Recorded video game programs; downloadable video game programs; recorded computer game programs; downloadable computer game programs; downloadable music files; pre-recorded digital video discs featuring video games; downloadable image files containing images from video games.
17.
VOICE USER INTERFACE PROCESSING METHOD AND RECORDING MEDIUM
A voice user interface processing method executed by an information processing device, the voice user interface processing method includes determining whether a first portion of words set in advance is uttered by a player, executing a first process that corresponds to the words before the words are uttered to an end of the words in a case that it is determined that the first portion of the words is uttered, determining whether the words are uttered by the player to the end of the words in parallel to an execution of the first process, and executing a second process based on a result of determining whether the words are uttered to the end of the words.
A63F 13/424 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving acoustic input signals, e.g. by using the results of pitch or rhythm extraction or voice recognition
09 - Scientific and electric apparatus and instruments
Goods & Services
Consumer video game programs; downloadable consumer video
game programs; electronic circuits and CD-ROMs recorded with
programs for hand-held games with liquid crystal displays;
programs for hand-held games with liquid crystal displays;
computer game programs; phonograph records; downloadable
music files; pre-recorded digital video discs; downloadable
image files; game programs for arcade video game machines.
09 - Scientific and electric apparatus and instruments
Goods & Services
(1) Consumer video game programs; downloadable consumer video game programs; electronic circuits and CD-ROMs recorded with programs for hand-held games with liquid crystal displays; programs for hand-held games with liquid crystal displays; computer game programs; phonograph records; downloadable music files; pre-recorded digital video discs; downloadable image files; game programs for arcade video game machines.
09 - Scientific and electric apparatus and instruments
Goods & Services
Recorded consumer video game programs; downloadable consumer video game programs; recorded computer game programs; downloadable computer game programs; downloadable music files; pre-recorded digital video discs featuring video games; downloadable image files featuring images from video games
A game processing method executed by an information processing device configured to perform transmission/reception of signals to/from a display part configured to be attachable to a head of a player to display a virtual image superimposed on an image in real space, the method includes causing the display part to display an image of a virtual object, adjusting at least one of a position or an orientation of the virtual object relative to the image in real space, based on an input of the player, causing the display part to display an image of a virtual game character so as to be arranged coinciding with the adjusted at least one of the position or the orientation of the virtual object, and hiding the image of the virtual object when the image of the game character is displayed.
A63F 13/428 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
A63F 13/65 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
A63F 13/212 - Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
09 - Scientific and electric apparatus and instruments
Goods & Services
Consumer video game programs; downloadable consumer video
game programs; electronic circuits and CD-ROMs recorded with
programs for hand-held games with liquid crystal displays;
programs for hand-held games with liquid crystal displays;
computer game programs; phonograph records; downloadable
music files; pre-recorded digital video discs; downloadable
image files; game programs for arcade video game machines.
09 - Scientific and electric apparatus and instruments
Goods & Services
Consumer video game programs; downloadable consumer video
game programs; electronic circuits and CD-ROMs recorded with
programs for hand-held games with liquid crystal displays;
programs for hand-held games with liquid crystal displays;
computer game programs; phonograph records; downloadable
music files; pre-recorded digital video discs; downloadable
image files; game programs for arcade video game machines.
09 - Scientific and electric apparatus and instruments
Goods & Services
Downloadable and recorded computer game programs, downloadable and recorded computer game software; downloadable and recorded video game programs, downloadable and recorded video game software
09 - Scientific and electric apparatus and instruments
Goods & Services
(1) Consumer video game programs; downloadable consumer video game programs; electronic circuits and CD-ROMs recorded with programs for hand-held games with liquid crystal displays; programs for hand-held games with liquid crystal displays; computer game programs; phonograph records; downloadable music files; pre-recorded digital video discs; downloadable image files; game programs for arcade video game machines.
26.
RECORDING MEDIUM, INFORMATION PROCESSING METHOD, AND INFORMATION PROCESSING APPARATUS
A non-transitory computer-readable recording medium stores a program that causes a computer to execute a process performed in an information processing apparatus. The process includes correcting a second motion of a second object that is riding a first object that moves based on a first motion, such that a predetermined position of the second object is arranged at a predetermined position of the first object; correcting the second motion such that a posture of the second object is based on a movement of the first object or an environment; and displaying an image of the second object that is riding the first object based on the corrected second motion.
A63F 13/56 - Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
G06T 19/20 - Editing of 3D images, e.g. changing shapes or colours, aligning objects or positioning parts
09 - Scientific and electric apparatus and instruments
Goods & Services
Recorded consumer video game programs; downloadable consumer video game programs; recorded computer game programs; downloadable computer game programs; downloadable music files; pre-recorded digital video discs featuring video games; downloadable image files featuring images from video games
09 - Scientific and electric apparatus and instruments
Goods & Services
(1) Consumer video game programs; downloadable consumer video game programs; electronic circuits and CD-ROMs recorded with programs for hand-held games with liquid crystal displays; programs for hand-held games with liquid crystal displays; computer game programs; phonograph records; downloadable music files; pre-recorded digital video discs; downloadable image files; game programs for arcade video game machines.
09 - Scientific and electric apparatus and instruments
41 - Education, entertainment, sporting and cultural services
Goods & Services
Consumer video game programs; downloadable consumer video
game programs; electronic circuits and CD-ROMs recorded with
programs for hand-held games with liquid crystal displays;
programs for hand-held games with liquid crystal displays;
computer game programs; phonograph records; downloadable
music files; pre-recorded digital video discs; downloadable
image files; game programs for arcade video game machines. Online game services; online game services through
application software for smart phones or mobile devices;
online game services for social networking; game services
provided online from a mobile phone network; providing
information relating to online game services; organization,
arranging and conducting of events relating to video games
and online games.
09 - Scientific and electric apparatus and instruments
41 - Education, entertainment, sporting and cultural services
Goods & Services
Consumer video game programs; downloadable consumer video
game programs; electronic circuits and CD-ROMs recorded with
programs for hand-held games with liquid crystal displays;
programs for hand-held games with liquid crystal displays;
computer game programs; phonograph records; downloadable
music files; pre-recorded digital video discs; downloadable
image files; game programs for arcade video game machines. Online game services; online game services through
application software for smart phones or mobile devices;
online game services for social networking; game services
provided online from a mobile phone network; providing
information relating to online game services; organization,
arranging and conducting of events relating to video games
and online games.
09 - Scientific and electric apparatus and instruments
41 - Education, entertainment, sporting and cultural services
Goods & Services
(1) Consumer video game programs; downloadable consumer video game programs; electronic circuits and CD-ROMs recorded with programs for hand-held games with liquid crystal displays; programs for hand-held games with liquid crystal displays; computer game programs; phonograph records; downloadable music files; pre-recorded digital video discs; downloadable image files; game programs for arcade video game machines. (1) Online game services; online game services through application software for smart phones or mobile devices; online game services for social networking; game services provided online from a mobile phone network; providing information relating to online game services; organization, arranging and conducting of events relating to video games and online games.
32.
ATELIER SOPHIE THE ALCHEMIST OF THE MYSTERIOUS DREAM 2
09 - Scientific and electric apparatus and instruments
Goods & Services
Downloadable and recorded computer and video game programs for video game apparatus for home use; downloadable computer and video game programs for video game apparatus for home use; electronic circuits; computer game programs for portable computer and video game apparatus recorded on CD ROMs; downloadable and recorded computer game programs for portable computer and video game apparatus; downloadable and recorded computer and video game programs
33.
ATELIER SOPHIE 2 THE ALCHEMIST OF THE MYSTERIOUS DREAM
09 - Scientific and electric apparatus and instruments
Goods & Services
(1) Game programs for video game consoles for home use; downloadable video game programs for video game consoles for home use; recorded video games on electronic circuits and CD-ROMs for use with portable hand-held liquid crystal video game apparatus; game programs for portable hand-held liquid crystal video game apparatus; computer and video game programs; phonograph records; downloadable music files; prerecorded digital video disks containing concerts, songs and music, and musical performances; downloadable digital content being images; game programs for arcade video game machines.
34.
Atelier Sophie 2 ~The Alchemist of the Mysterious Dream~
09 - Scientific and electric apparatus and instruments
Goods & Services
Programs for video game apparatus for home use; downloadable programs for video game apparatus for home use; electronic circuits and CD-ROMs in which programs for portable liquid crystal game apparatus are recorded; programs for portable liquid crystal game apparatus; computer and video game programs; phonograph records; downloadable music files; prerecorded digital video disks; downloadable image files; game programs for arcade video game machines.
A game processing method executed by an information processing device includes moving an ally character on a field in accordance with a player's operation, executing a fight with an enemy character on the field in accordance with the player's operation when the ally character encounters the enemy character, and adding a second motion for vibrating the enemy character to a first motion being executed by the enemy character, when an attack of the ally character hits the enemy character.
A63F 13/56 - Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
A63F 13/577 - Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars
A63F 13/833 - Hand-to-hand fighting, e.g. martial arts competition
A63F 13/285 - Generating tactile feedback signals via the game input device, e.g. force feedback
09 - Scientific and electric apparatus and instruments
41 - Education, entertainment, sporting and cultural services
Goods & Services
Computer game programs; computer programs; downloadable
consumer video game programs via communication networks;
consumer video game programs; electronic circuits and
CD-ROMs recorded with programs for hand-held games with
liquid crystal displays; phonograph records; downloadable
music files; downloadable image files; prerecorded digital
video disks; electronic publications; cell phone straps;
game programs for arcade video game machines. Providing information relating to game services,
presentation of musical performances, and presentations of
cinemas provided online from computer networks; providing
online games, videos for movies and audio via computer
networks, not downloadable; providing online games, videos,
music, or audio by means of communications by personal
digital assistants, not downloadable; game services provided
by means of communications by computer terminals; providing
electronic publications, not downloadable; online game
services; arranging, conducting or organization of events
relating to video games and online games.
09 - Scientific and electric apparatus and instruments
41 - Education, entertainment, sporting and cultural services
Goods & Services
Downloadable and recorded computer and video game programs for video game apparatus for home use; downloadable computer and video game programs for video game apparatus for home use; electronic circuits; computer game programs for portable computer and video game apparatus recorded on CD ROMs; downloadable and recorded computer game programs for portable computer and video game apparatus; downloadable and recorded computer and video game programs Entertainment services, namely, providing online video and computer games; entertainment services, namely, providing online video and computer games for smart phones and mobile phones; providing entertainment information in the field of online video and computer games
38.
Non-transitory computer-readable medium, device, and method for image generation
A non-transitory computer-readable medium stores an image generation program to perform a method which includes, in a scene including a hit timing of an attack in a battle between characters in a game space, determining the hit timing, and a standard portion of a standard character and an opponent portion of an opponent character in the battle which are supposed to hit each other, from the standard character, the opponent character, and animation data; and generating an image of a scene by applying the amination data to at least one of the opponent character and an actual character while moving the position of the actual or opponent character to generate the scene where a portion of the actual character corresponding to the standard portion hits the opponent portion at the hit timing. The actual character has a skeleton model corresponding to that of the standard character.
A63F 13/525 - Changing parameters of virtual cameras
A63F 13/56 - Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
A63F 13/833 - Hand-to-hand fighting, e.g. martial arts competition
39.
Non-transitory computer-readable medium, device, and method for image generation
A non-transitory computer-readable medium stores an image generation program to perform a method. The method includes determining, in a scene including a timing of a hit of an attack in a battle between characters in a game space, the timing of the hit, and a predetermined portion of a predetermined character and an opponent portion of an opponent character in the battle where the hit will occur, from the predetermined character, the opponent character, and animation data that causes at least the opponent character to perform an action of the battle; calculating a vector from the predetermined portion to the opponent portion at the hit timing; and generating an image of the scene by moving a position of the opponent portion in each frame included in the scene by using the vector such that the opponent portion hits the predetermined portion at the hit timing.
A63F 13/573 - Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using trajectories of game objects, e.g. of a golf ball according to the point of impact
A63F 13/56 - Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
40.
Game program, game processing method, and information processing device
A non-transitory computer-readable recording medium having computer-readable instructions stored thereon, which when executed, causes a computer to execute a process of a game program, is provided. The process includes a step (a) of setting a default position of a virtual camera; a step (b) of calculating an outer edge of multiple objects arranged in a given region in the virtual space; a step (c) of determining a target position in an interior of the outer edge, to which the virtual camera is directed; a step (d) of adjusting a height of the virtual camera at the default position so as to display all of the plurality of objects in the region when the virtual camera is directed from the default position to the target position; and a step (e) of operating the virtual camera to be directed to the target position from the adjusted height of the default position.
A63F 13/5258 - Changing parameters of virtual cameras by dynamically adapting the position of the virtual camera to keep a game object or game character in its viewing frustum, e.g. for tracking a character or a ball
A63F 13/45 - Controlling the progress of the video game
A63F 13/5252 - Changing parameters of virtual cameras using two or more virtual cameras concurrently or sequentially, e.g. automatically switching between fixed virtual cameras when a character changes room or displaying a rear-mirror view in a car-driving game
09 - Scientific and electric apparatus and instruments
Goods & Services
(1) Programs for video game apparatus for home use; Downloadable programs for video game apparatus for home use; Electronic circuits and CD-ROMs in which programs for portable liquid crystal game apparatus are recorded; Programs for portable liquid crystal game apparatus; Computer and video game programs; Phonograph records; Downloadable music files; Prerecorded digital video disks; Downloadable image files; Game programs for arcade video game machines;
09 - Scientific and electric apparatus and instruments
41 - Education, entertainment, sporting and cultural services
Goods & Services
(1) Programs for video game apparatus for home use; downloadable programs for video game apparatus for home use; electronic circuits and CD-ROMs in which programs for portable liquid crystal game apparatus are recorded; programs for portable liquid crystal game apparatus; computer and video game programs; phonograph records; downloadable music files; prerecorded digital video disks; downloadable image files; game programs for arcade video game machines; (1) Providing online video and computer games; providing non-downloadable game software applications for mobile devices; providing online video and computer games on social networking services; providing online video and computer games for smart phones and mobile phones; providing information relating to online video and computer games;
09 - Scientific and electric apparatus and instruments
41 - Education, entertainment, sporting and cultural services
Goods & Services
(1) Computer game programs; downloadable and recorded computer game programs; downloadable consumer video game programs via communication networks; consumer video game programs; electronic circuits and CD-ROMs recorded with programs for hand-held games with liquid crystal displays; phonograph records; downloadable music files; downloadable image files containing artworks, texts, graphics and photographs; prerecorded digital video disks containing computer games; downloadable electronic publications namely magazines in the field of computer games; cell phone straps; game programs for arcade video game machines. (1) Providing information relating to computer game services, presentation of musical performances, and presentations of cinemas provided online from computer networks; providing online non-downloadable computer games, movies and music via computer networks; providing online non-downloadable computer games, movies, music, and podcasts by means of communications by personal digital assistants; computer game services provided by means of communications by computer terminals; providing non-downloadable electronic publications in the field of computer games; providing online computer game services; arranging, conducting and organization of events relating to video games and online games, namely, gaming competitions.
09 - Scientific and electric apparatus and instruments
Goods & Services
Electronic circuits, CD-ROMs, DVD-ROMs, magnetic tapes,
magnetic cards, magnetic disks, optical disks, and other
recording media recorded with consumer video game programs;
downloadable consumer video game programs via communication
networks; electronic circuits and CD-ROMs recorded with
programs for hand-held games with liquid crystal displays;
downloadable programs for hand-held games with liquid
crystal displays via communication networks; computer game
programs; phonograph records; downloadable music files;
prerecorded digital video disks; downloadable image files.
45.
Information processing apparatus, information processing method, and recording medium
An information processing apparatus in which a player plays a game by controlling a player character is provided. The information processing apparatus includes a memory, and a processor coupled to the memory and configured to generate a game image in accordance with an operation by the player, generate another image of another character or an object other than the player character, in a case where the another character or the object is in a state to be affected by the player character in the game, and superimpose and display the another image on the game image.
A63F 13/537 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
41 - Education, entertainment, sporting and cultural services
Goods & Services
Entertainment services, namely, providing online video and computer games; providing online non downloadable game software applications for mobile devices; Entertainment services, namely, providing online video and computer games accessible on social networking websites; Entertainment services, namely, providing online video and computer games for smart phones and mobile phones; providing information online relating to online video and computer games
41 - Education, entertainment, sporting and cultural services
Goods & Services
Providing online video and computer games; providing non-downloadable games via mobile devices; providing online video and computer games accessible on social networking websites; providing online video and computer games for smart phones and mobile phones; providing information relating to online video and computer games.
41 - Education, entertainment, sporting and cultural services
Goods & Services
(1) Providing online video and computer games; providing non-downloadable game software applications for mobile devices; providing online video and computer games on social networking services; providing online video and computer games for smart phones and mobile phones; providing information relating to online video and computer games;
49.
Computer system, terminal, and distribution server
A computer system includes a terminal, and a distribution server. The terminal includes an acquisition unit configured to acquire information related to a game played in a player game space, an image processing unit configured to generate second image information based on the information related to the game, a part of or entirety of the second image information being different from first image information that is displayed in the player game space, and a communication unit configured to transmit distribution information that includes the second image information. The distribution server includes a reception unit configured to receive the distribution information that includes the second image information, and a distribution unit configured to distribute distributable information that includes some or all of the second image information viewable on another terminal.
A63F 13/86 - Watching games played by other players
A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
H04L 29/06 - Communication control; Communication processing characterised by a protocol
A63F 13/71 - Game security or game management aspects using secure communication between game devices and game servers, e.g. by encrypting game data or authenticating players
A63F 13/5252 - Changing parameters of virtual cameras using two or more virtual cameras concurrently or sequentially, e.g. automatically switching between fixed virtual cameras when a character changes room or displaying a rear-mirror view in a car-driving game
A63F 13/792 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
50.
Information processing apparatus and information processing method
There is provision of an information processing apparatus configured to cause a user having a user account to use functions on the user account. The information processing apparatus is configured to receive an instruction from the user to restrict use of the functions on the user account, to restrict the use of the functions on the user account in response to the receiving of the instruction, and to perform information processing for granting benefit to the user in accordance with a period of time when the use of the functions is restricted.
09 - Scientific and electric apparatus and instruments
Goods & Services
Computer game discs; downloadable and recorded computer game programs; recorded computer game software; video game discs; downloadable and recorded video game programs; recorded video game software; downloadable computer game software; downloadable video game software
09 - Scientific and electric apparatus and instruments
Goods & Services
Computer game discs; computer game programs; computer game software; video game discs; video game programs; video game software; downloadable computer game software; downloadable video game software.
09 - Scientific and electric apparatus and instruments
Goods & Services
(1) Pre-recorded compact discs containing computer games; memory cards for video game machines;computer games; computer games downloadable from a global computer network; computer video games;computer video games downloaded via the internet; downloadable computer games;
A game apparatus includes an enclosure including a controller, a display, an operation unit, and a riding part, wherein the game apparatus further includes at least one of an actuator for causing a user to perceive shaking or vibration and a supply unit for causing the user to perceive at least one of wind, water, smell, heat, a cooling sensation, and a tactile sensation, and wherein the controller controls content displayed on the display depending on a situation in a game and a change in a user's visual point, and the controller controls the actuator or the supply unit according to the situation in the game.
A63F 13/26 - Output arrangements for video game devices having at least one additional display device, e.g. on the game controller or outside a game booth
A63F 13/285 - Generating tactile feedback signals via the game input device, e.g. force feedback
55.
Game processing method including drawing character object and clothing object and recording medium for storing game program
A game processing method executed by an information processing device includes obtaining information on a character object, obtaining information on a clothing object worn by the character object, obtaining information on clothing area including an area exposed from the clothing object, the clothing area being set to skin of the character object, setting drawing setting of the clothing area to first drawing setting for drawing as the skin or to second drawing setting for drawing as clothing, and drawing the character object and the clothing object based on the information on the character object, the information on the clothing object, and the drawing setting.
An information processing apparatus including a specifying unit configured to specify areas in a virtual space, in which a character and an object are respectively arranged for each event in a game, a detection unit configured to detect an overlap between the area of the object and the area of the character, and an arrangement unit configured to rearrange the area of the character, in which the overlap is detected.
A63F 13/577 - Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars
A63F 13/56 - Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
A63F 13/60 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
57.
Non-transitory computer readable storage medium storing image processing program, image processing method, and image processing device
There is provided a non-transitory computer readable storage medium storing an image processing program, which when executed causing an image processing device to execute the following steps: receiving an operation for moving a position of a predetermined object in a virtual three-dimensional space; in response to determining that a height of a lowermost part of the predetermined object is less than a height of a surface of a predetermined three-dimensional object, configuring the predetermined object to be movable in a range with a height that is greater than or equal to a predetermined height corresponding to the position on a horizontal plane in the virtual three-dimensional space; and causing the predetermined object to be displayed on or above another object in the virtual three-dimensional space.
A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
A63F 13/577 - Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars
09 - Scientific and electric apparatus and instruments
Goods & Services
Computer and video game programs for video game apparatus for home use; downloadable computer and video game programs for video game apparatus for home use; electronic circuits; computer game programs for portable computer and video game apparatus recorded on CD-ROMs; computer game programs for portable computer and video game apparatus; computer and video game programs; phonograph records featuring music; downloadable music files; prerecorded digital video disks featuring video game animations; downloadable image files containing video game animations; video game programs for arcade video game machines; games software.
09 - Scientific and electric apparatus and instruments
Goods & Services
Downloadable and recorded computer and video game programs for video game apparatus for home use; downloadable computer and video game programs for video game apparatus for home use; electronic circuits; computer game programs for portable computer and video game apparatus recorded on CD ROMs; downloadable and recorded computer game programs for portable computer and video game apparatus; downloadable and recorded computer and video game programs; phonograph records featuring music; downloadable music files; prerecorded digital video disks featuring video game animations; downloadable image files containing video game animations; downloadable and recorded video game programs for arcade video game machines
09 - Scientific and electric apparatus and instruments
Goods & Services
(1) Programs for video game apparatus for home use; downloadable programs for video game apparatus for home use; electronic circuits and CD-ROMs in which programs for portable liquid crystal game apparatus are recorded; programs for portable liquid crystal game apparatus; computer and video game programs; phonograph records; downloadable music files; prerecorded digital video disks; downloadable image files; game programs for arcade video game machines.
09 - Scientific and electric apparatus and instruments
Goods & Services
Downloadable and recorded computer and video game programs for video game apparatus for home use; downloadable computer and video game programs for video game apparatus for home use; electronic circuits; computer game programs for portable computer and video game apparatus recorded on CD-ROMs; downloadable and recorded computer game programs for portable computer and video game apparatus; downloadable and recorded computer and video game programs; phonograph records featuring music; downloadable music files; prerecorded digital video disks featuring video game animations; downloadable image files containing video game animations; downloadable and recorded video game programs for arcade video game machines
09 - Scientific and electric apparatus and instruments
Goods & Services
(1) Programs for video game apparatus for home use; downloadable programs for video game apparatus for home use; electronic circuits and CD-ROMs in which programs for portable game apparatus are recorded; programs for portable game apparatus; computer and video game programs; phonograph records; downloadable music files; prerecorded digital video disks; downloadable image files; game programs for arcade video game machines.
09 - Scientific and electric apparatus and instruments
Goods & Services
Programs for video game apparatus for home use; downloadable programs for video game apparatus for home use; electronic circuits and CD-ROMs on which programs for portable liquid crystal game apparatus are recorded; programs for portable liquid crystal game apparatus; computer and video game programs; phonograph records; downloadable music files; prerecorded digital video disks; downloadable image files; game programs for arcade video game machines.
64.
INFORMATION PROCESSING DEVICE, INFORMATION PROCESSING METHOD, AND GAME DEVICE
An information processing device having an acquisition unit for acquiring a ranking that corresponds to the number of times a game program has been downloaded or the number of times a game program has been executed, a determination unit for determining a game program to be downloaded on the basis of the ranking, and a control unit for causing the game program determined by the determination unit to be downloaded to a game device.
A game device comprises: a housing; a sensory device for creating physical sensation in a user in accordance with the progress in a game; a display device provided inside or outside the housing or on the external surface of the housing in the game device; an acquisition unit for downloading a program of the game and the advertising content of the game from a server connected to the game device; a storage unit for storing the program of the game and the advertising content of the game acquired by the acquisition unit; and a control unit that causes the advertising content of the game stored in the storage unit to be presented on the display device.
G09F 23/14 - Advertising on or in specific articles, e.g. ashtrays, letter-boxes on toys, games, puzzles, or similar devices
A63F 13/27 - Output arrangements for video game devices characterised by a large display in a public venue, e.g. in a movie theatre, stadium or game arena
A63F 13/28 - Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
G06Q 30/02 - Marketing; Price estimation or determination; Fundraising
09 - Scientific and electric apparatus and instruments
Goods & Services
Computer game discs, downloadable and recorded computer game programs, recorded computer game software; video game discs, downloadable and recorded video game programs; recorded video game software; downloadable computer game software; downloadable video game software
09 - Scientific and electric apparatus and instruments
Goods & Services
Computer game programs; computer game software; downloadable computer game software; video game programs; video game software; downloadable video game software; mobile application software featuring computer and video games
09 - Scientific and electric apparatus and instruments
Goods & Services
Computer and video game programs for video game apparatus for home use; downloadable computer and video game programs for video game apparatus for home use; electronic circuits; computer game programs for portable computer and video game apparatus recorded on CD-ROMs; computer game programs for portable computer and video game apparatus; computer and video game programs; phonograph records featuring music; downloadable music files; prerecorded digital video disks featuring video game animations; downloadable image files containing video game animations; video game programs for arcade video game machines
09 - Scientific and electric apparatus and instruments
Goods & Services
(1) Video game programs for video game apparatus for home use; downloadable video game programs for video game apparatus for home use; electronic circuits and CD-ROMs in which programs for portable liquid crystal game apparatus are recorded; programs for portable liquid crystal game apparatus; computer and video game programs; phonograph records featuring music; downloadable music files; prerecorded digital video disks featuring video game animations; downloadable image files containing video game animations; game programs for arcade video game machines
09 - Scientific and electric apparatus and instruments
Goods & Services
Programs for video game apparatus for home use; downloadable programs for video game apparatus for home use; electronic circuits and CD-ROMs in which programs for portable liquid crystal game apparatus are recorded; programs for portable liquid crystal game apparatus; computer and video game programs; phonograph records featuring music; downloadable music files; prerecorded digital video disks featuring video game animations; downloadable image files containing video game animations; game programs for arcade video game machines.
09 - Scientific and electric apparatus and instruments
Goods & Services
Computer game discs, computer game programs, computer game software; video game discs, video game programs, video game software; downloadable computer game software, downloadable video game software.
09 - Scientific and electric apparatus and instruments
Goods & Services
Computer game discs, computer game programs, computer game software; video game discs, video game programs, video game software; downloadable computer game software, downloadable video game software.
09 - Scientific and electric apparatus and instruments
Goods & Services
Computer game discs, computer game programs, computer game software; video game discs, video game programs, video game software; downloadable computer game software, downloadable video game software
09 - Scientific and electric apparatus and instruments
Goods & Services
Computer game discs, computer game programs, computer game software; video game discs, video game programs, video game software; downloadable computer game software, downloadable video game software
09 - Scientific and electric apparatus and instruments
28 - Games; toys; sports equipment
Goods & Services
(1) Pre-recorded compact discs containing computer games; computer game cards; computer games; computer games downloadable from a global computer network; computer video games; computer video games downloaded via the internet; downloadable computer games.
09 - Scientific and electric apparatus and instruments
28 - Games; toys; sports equipment
Goods & Services
(1) Pre-recorded compact discs containing computer games; computer game cards; computer games; computer games downloadable from a global computer network; computer video games; computer video games downloaded via the internet; downloadable computer games.
A game processing method executed by an information processing device includes switching a position of a virtual camera for generating an image of a first-person view point in a virtual three-dimensional space in a plurality of positions set in advance based on an operation input of a user. A direction of the virtual camera is controlled based on the operation input of the user. The direction of the virtual camera is corrected based on a positional relationship between a predetermined object present in the virtual three-dimensional space and the virtual camera when the position of the virtual camera is switched.
A63F 9/24 - Games using electronic circuits not otherwise provided for
A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
G06F 17/00 - Digital computing or data processing equipment or methods, specially adapted for specific functions
G06F 19/00 - Digital computing or data processing equipment or methods, specially adapted for specific applications (specially adapted for specific functions G06F 17/00;data processing systems or methods specially adapted for administrative, commercial, financial, managerial, supervisory or forecasting purposes G06Q;healthcare informatics G16H)
A63F 13/5255 - Changing parameters of virtual cameras according to dedicated instructions from a player, e.g. using a secondary joystick to rotate the camera around a player's character
G06F 3/0481 - Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
G06F 3/0346 - Pointing devices displaced or positioned by the user; Accessories therefor with detection of the device orientation or free movement in a 3D space, e.g. 3D mice, 6-DOF [six degrees of freedom] pointers using gyroscopes, accelerometers or tilt-sensors
A63F 13/428 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
09 - Scientific and electric apparatus and instruments
41 - Education, entertainment, sporting and cultural services
Goods & Services
Computer game discs; computer game programs; computer game software; video game discs; video game programs; video game software; downloadable computer game Software; downloadable video game software. Providing online video and computer games; providing online video and computer games accessible on social networking websites; providing online video and computer games for smart phones and mobile phones; providing information relating to online video and computer games.
09 - Scientific and electric apparatus and instruments
Goods & Services
Computer game programs, computer game software; video game programs, video game software; downloadable computer game software, downloadable video game software
09 - Scientific and electric apparatus and instruments
28 - Games; toys; sports equipment
41 - Education, entertainment, sporting and cultural services
Goods & Services
(1) Pre-recorded compact discs containing computer games; Computer game cards; Computer games; Computer games downloadable from a global computer network; Computer video games; Computer video games downloaded via the internet; Downloadable computer games. (1) Providing non-downloadable online computer games via the Internet; The provision of online electronic publications of books, magazines, comic books and game instruction manuals; Providing online computer games accessed via a global computer network; Providing online games for social networking.
(2) Providing online information about online computer games.
09 - Scientific and electric apparatus and instruments
Goods & Services
Computer game discs, computer game programs, computer game software; video game discs, video game programs, video game software; downloadable computer game software, downloadable video game software.
09 - Scientific and electric apparatus and instruments
Goods & Services
Computer game discs, computer game programs, computer game software; video game discs, video game programs, video game software; downloadable computer game software, downloadable video game software
[Problem] To improve a realistic sensation given to a user. [Solution] This game device comprises a control unit, a display unit, an operation unit, and a housing including a boarding part, and further comprises: an actuator that allows a user to experience oscillations or vibrations; and/or a supply unit that allows the user to experience at least one of wind, water, smell, heat, cold, and a sense of touch, wherein the control unit controls content displayed on the display unit in accordance with the situation of gaming and with a change in the view point of a user, and controls the actuator or the supply unit in accordance with the situation of gaming.
A63F 13/28 - Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
A63F 13/20 - Input arrangements for video game devices
A63F 13/25 - Output arrangements for video game devices
A63F 13/26 - Output arrangements for video game devices having at least one additional display device, e.g. on the game controller or outside a game booth
A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
A63G 31/02 - Amusement arrangements with moving substructures
84.
Recording medium, data processing apparatus and data processing method
A non-transitory computer-readable recording medium having recorded thereon a game program that causes a computer of a data processing apparatus to execute a method includes: accepting an instruction to operate a first object in a game from a first player, and activating the first object in the game; determining an action state of the first object in the game; and when the first object is determined to be in an incapacitated state in which the first object is unable to be activated in the game, accepting an instruction to perform a support process for a second object in the game from the first player, and performing the support process based on the instruction to perform the support process.
A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
A63F 13/847 - Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
09 - Scientific and electric apparatus and instruments
28 - Games; toys; sports equipment
Goods & Services
(1) Pre-recorded compact discs containing computer games; memory cards containing computer games; computer games; computer games downloadable from a global computer network; computer video games; computer video games downloaded via the internet; downloadable computer games
09 - Scientific and electric apparatus and instruments
Goods & Services
Computer game discs, computer game programs, computer game software; video game discs, video game programs, video game software; downloadable computer game software, downloadable video game software
87.
Game system, game device and data processing apparatus
A game system includes a game device at least including a control unit, a storage unit, an output unit, an input unit and a send unit; a display device, integrally formed with the game device or separately formed from the game device, at least including an input unit connected to the game device and a display unit; and a data processing apparatus at least including a control unit, a storage unit, an output unit and a receive unit, wherein the control unit of the game device causes a game to progress by executing a game program, and controls the send unit to send a signal to the data processing apparatus when a predetermined condition is satisfied in accordance with a progression status of the game, and wherein in the data processing apparatus, when the receive unit receives the signal, the control unit performs a predetermined process based on the signal.
G06F 17/00 - Digital computing or data processing equipment or methods, specially adapted for specific functions
A63F 13/25 - Output arrangements for video game devices
A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
A63F 13/215 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising means for detecting acoustic signals, e.g. using a microphone
A63F 13/28 - Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
A63F 13/5375 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
A non-transitory computer-readable recording medium having recorded thereon a program that causes a computer to execute a method to display an image of a predetermined process on a body-mounted display device worn by a user, the method includes tracking a head or the like of the user, and calculating the position and the direction of the head or the like; displaying the image of the predetermined process in a virtual space of the display device; determining that the user is in the sleeping state when a candidate state, in which at least either of the calculated position and direction of the head or the like of the user is shifted by greater than or equal to a predetermined set amount, continues for greater than or equal to a predetermined set period; and performing a predetermined sleeping countermeasure process when the user is determined to be in the sleeping state.
09 - Scientific and electric apparatus and instruments
16 - Paper, cardboard and goods made from these materials
41 - Education, entertainment, sporting and cultural services
Goods & Services
Computer game discs, computer game programs, computer game software; video game discs, video game programs, video game software; downloadable computer game software, downloadable video game software. Printed matter, books, game instruction manuals, magazines, comic books. Providing of training; entertainment; providing on-line computer games; on-line entertainment; electronic games services provided by means of the Internet; the provision of on-line electronic publications; providing non-downloadable game software applications for mobile devices; providing online video and computer games on social networking services.
The information processing device 3 is caused to function as an information acquisition processing part 17 that acquires positional information of the other player character 33 located on a game field at the time of death of the other player character 33, an object display processing part 19 that displays based on the positional information an object 31 at the position corresponding to the death position of the other player character 33 on a game field on which the player character 33 is located, and a character appearance processing part 25 that causes a specter character 35 to appear in association with the object 31, and the specter character 35 is an enemy character corresponding to the other dead player character 33 and an enemy character with which the player character 33 is able to battle.
A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
A63F 13/20 - Input arrangements for video game devices
A63F 13/25 - Output arrangements for video game devices
A63F 13/32 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections
A63F 13/335 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
A63F 13/56 - Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
A63F 13/833 - Hand-to-hand fighting, e.g. martial arts competition
A63F 13/537 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
A63F 13/533 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
91.
Information processing apparatus, motion control method, and non-transitory computer-readable recording medium
An information processing apparatus includes a virtual camera configured to capture a character in a virtual space; a display unit configured to display the character and a background, the background including an object; a detection unit configured to detect first contact position information on a first position at which a first virtual object provided between the virtual camera and the character contacts the object of the background; and a motion control unit configured to control a motion of the virtual camera based on the first contact position information detected by the detection unit such that the virtual camera avoids the object of the background.
A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
A63F 13/5258 - Changing parameters of virtual cameras by dynamically adapting the position of the virtual camera to keep a game object or game character in its viewing frustum, e.g. for tracking a character or a ball
H04N 5/232 - Devices for controlling television cameras, e.g. remote control
G06T 19/20 - Editing of 3D images, e.g. changing shapes or colours, aligning objects or positioning parts
A63F 13/20 - Input arrangements for video game devices
A63F 13/25 - Output arrangements for video game devices
09 - Scientific and electric apparatus and instruments
Goods & Services
computer game discs, computer game programs, computer game software; video game discs, video game programs, video game software; downloadable computer game software, downloadable video game software
09 - Scientific and electric apparatus and instruments
28 - Games; toys; sports equipment
Goods & Services
(1) Pre-recorded compact discs containing computer games; computer game cards; computer games; computer games downloadable from a global computer network; computer video games; computer video games downloaded via the internet; downloadable computer games.
09 - Scientific and electric apparatus and instruments
16 - Paper, cardboard and goods made from these materials
41 - Education, entertainment, sporting and cultural services
Goods & Services
Computer game discs, computer game programs, computer game software; video game discs, video game programs, video game software; downloadable computer game software, downloadable video game software. Printed matter, books, game instruction manuals, magazines, comic books. Providing of training; entertainment; providing on-line computer games; on-line entertainment; electronic games services provided by means of the Internet; the provision of on-line electronic publications; providing non-downloadable game software applications for mobile devices; providing online video and computer games on social networking services.
95.
Data processing apparatus and method of controlling display
A data processing apparatus that controls a screen displayed by a body-mounted data display device, includes a judging unit that judges whether to control an amount of change of an image displayed in the screen by comparing data obtained from the data display device and a previously set display control pattern; a display control unit that controls the amount of change of the image displayed in the screen in accordance with a judged result obtained by the judging unit; and a content generation unit that generates a content to be displayed in the screen based on a content set by the display control unit, and outputs the generated content to the data display device.
A63F 13/212 - Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
A63F 13/25 - Output arrangements for video game devices
A63F 13/32 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections
A63F 13/335 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
96.
Data processing apparatus and method of controlling display
A data processing apparatus that controls a screen displayed by a body-mounted data display device, includes a measurement unit that measures a viewing direction or a focal length of a user, based on a motion data of a head and eyes of the user who wears the data display device; an object display control unit that controls a viewing direction or a focal length of an object that moves in a virtual space displayed in the screen by an operation of the user to correspond to the viewing direction or the focal length of the user obtained from the measurement unit, respectively; and a content generation unit that generates a content to be displayed in a screen, in which the motion of the object obtained from the object display control unit is displayed, that is displayed by the data display device.
G06T 19/00 - Manipulating 3D models or images for computer graphics
A63F 13/25 - Output arrangements for video game devices
G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
A63F 13/211 - Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
G06F 1/16 - Constructional details or arrangements
97.
Data processing apparatus and method of detecting position information for displaying virtual space
A data processing apparatus includes a motion control unit that controls a movement of a character in a virtual space; a display unit that displays the character and a background, the background including an object; a detection unit that detects contact position information at which the object of the displayed background and a virtual body provided in the virtual space contact; and a specifying unit that specifies characteristic position information regarding a shape of the object of the background in accordance with the detected contact position information.
41 - Education, entertainment, sporting and cultural services
Goods & Services
Providing online video and computer games; providing non-downloadable game software applications for mobile devices; providing online video and computer games accessible on social networking websites; providing online video and computer games for smart phones and mobile phones; providing information relating to online video and computer games
41 - Education, entertainment, sporting and cultural services
Goods & Services
Providing online video and computer games; providing non-downloadable game software applications for mobile devices; providing online video and computer games on social networking services; providing online video and computer games for smart phones and mobile phones; providing information relating to online video and computer games.
41 - Education, entertainment, sporting and cultural services
Goods & Services
(1) Providing online video and computer games; providing non-downloadable game software applications for mobile devices; providing online video and computer games on social networking services; providing online video and computer games for smart phones and mobile phones; providing information relating to online video and computer games