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Found results for
patents
1.
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RESTORING GAMEPLAY BY REPLAYING PAST INPUTS
Application Number |
US2013076279 |
Publication Number |
2014/109880 |
Status |
In Force |
Filing Date |
2013-12-18 |
Publication Date |
2014-07-17 |
Owner |
BLIZZARD ENTERTAINMENT, INC. (USA)
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Inventor |
- Chimes, Carl
- Lawrence, Dave
- Dabiri, Alan
- Anhalt, James
- Sutton, Eric
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Abstract
Methods, computer-readable media, and computing devices are described herein for restoring gameplay by replaying past inputs. During gameplay, capture logic captures participant inputs that were received to change states of game objects. The capture logic stores the captured information in an electronic record of period(s) of the gameplay. After the period(s) of gameplay, replay logic receives a request to initiate subsequent gameplay beginning from a point in time from a period of past gameplay. The replay logic causes the subsequent gameplay to begin from the point at least in part by loading saved state information and replaying the captured participant inputs.
IPC Classes ?
- A63F 13/45 - Controlling the progress of the video game
- A63F 13/49 - Saving the game status; Pausing or ending the game
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2.
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CROSS-REALM ZONES FOR INTERACTIVE GAMEPLAY
Application Number |
US2013038069 |
Publication Number |
2013/165784 |
Status |
In Force |
Filing Date |
2013-04-24 |
Publication Date |
2013-11-07 |
Owner |
BLIZZARD ENTERTAINMENT, INC. (USA)
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Inventor |
- Dun, Alec
- Mccathern, Kurtis
- Elliott, Michael
- Brack, J. Allen
- Chilton, Tom
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Abstract
Methods, computer-readable media, and specially configured machines are described for hosting an instance of a cross-realm zone that manages interaction among characters from different instances of a virtual world in a massively multiplayer online game. Different zones of the virtual world may support different numbers of realms or different combinations of realms, and some zones of the virtual world may remain as single-realm zones. When a character enters a zone, the character may be added to an instance of a cross-realm zone based on the virtual world for which the character is a member. A single cross-realm zone may handle all characters that enter the zone from a subset of realms, but not characters that enter the zone from other realms that are not in the subset of realms. Characters in a cross-realm zone might not have any affiliation or prior social connection or interaction with each other.
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