BANDAI NAMCO Holdings Inc.

Japan

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        Patent 627
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BANDAI NAMCO Entertainment Inc. 454
BANDAI Co., Ltd. 405
BANDAI NAMCO Amusement Inc. 89
BANDAI NAMCO Entertainment America Inc. 25
CCP Co., Ltd. 4
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Date
New (last 4 weeks) 7
2024 April (MTD) 6
2024 March 6
2024 February 7
2024 January 4
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IPC Class
A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions 70
A63F 13/53 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game 58
A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions 56
A63H 3/36 - Dolls - Details; Accessories 49
A63F 13/20 - Input arrangements for video game devices 46
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NICE Class
09 - Scientific and electric apparatus and instruments 225
28 - Games; toys; sports equipment 144
41 - Education, entertainment, sporting and cultural services 129
35 - Advertising and business services 6
16 - Paper, cardboard and goods made from these materials 5
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Status
Pending 40
Registered / In Force 942
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1.

TOY

      
Application Number JP2023033126
Publication Number 2024/084862
Status In Force
Filing Date 2023-09-12
Publication Date 2024-04-25
Owner BANDAI CO., LTD. (Japan)
Inventor
  • Asano Mayu
  • Katsuno Shinya
  • Tanaka Sojiro

Abstract

[Problem] To provide a highly entertaining toy ejecting mechanism. [Solution] A toy 1 that can be transformed into a first form 1F and a doll-shaped second form 2F comprises first parts 10 constituting upper limbs or lower limbs in the second form 2F, and a second part 20 constituting a body in the second form 2F, wherein: the first parts 10 each include a first sub-part 11 that is supported rotatably on the second part 20, and a second sub-part 12 that is supported rotatably on the first sub-part 11; and the first sub-parts 11 and the second sub-parts 12 each constitute a portion of an outer shell of the toy 1 in the first form 1F.

IPC Classes  ?

  • A63H 3/04 - Dolls with deformable framework
  • A63H 33/42 - Toy models or toy scenery not otherwise provided for

2.

SENSOR DEVICE, FOOTWEAR, AND FOOTWEAR SET

      
Application Number JP2023027935
Publication Number 2024/075376
Status In Force
Filing Date 2023-07-31
Publication Date 2024-04-11
Owner BANDAI CO., LTD. (Japan)
Inventor
  • Nakazawa Yosuke
  • Sambommatsu Masahiro
  • Yanagi Yasuhito

Abstract

[Problem] To provide a technique for allowing easy attachment/detachment of a sensor device to/from footwear. [Solution] The sensor device comprises: a body having a first face on the side to be attached to the footwear, and a second face facing the first face; and a sensor unit accommodated in the body. A first beveled portion and a second beveled portion are formed on the first face. The footwear comprises an accommodation recess that is provided in the sole of the footwear and that is capable of accommodating the sensor device so as to surround the sides of the sensor device. The accommodation recess includes a first recess having a first depth and a second recess having a second depth different from the first depth.

IPC Classes  ?

  • A43B 3/44 - Footwear characterised by the shape or the use with electrical or electronic arrangements with sensors, e.g. for detecting contact or position
  • A43B 3/40 - Batteries
  • A43B 3/48 - Footwear characterised by the shape or the use with electrical or electronic arrangements with transmitting devices, e.g. GSM or WiFi
  • A43B 13/14 - Soles; Sole-and-heel integral units characterised by the constructive form

3.

CHARACTER MANAGEMENT SYSTEM, CHARACTER MANAGEMENT METHOD, AND CHARACTER INFORMATION PROVISION METHOD

      
Application Number JP2023034919
Publication Number 2024/071111
Status In Force
Filing Date 2023-09-26
Publication Date 2024-04-04
Owner BANDAI NAMCO ENTERTAINMENT INC. (Japan)
Inventor Lai, Zhantao

Abstract

Provided is a character modification system or the like with which it is possible to generate a character that accurately reflects a user's preferences while eliminating the complexity of character creation. A server device 10 has a configuration for executing a constituent element determination process, in which a constituent element to be changed is determined among constituent elements of a base character on the basis of player-related information already stored or player input information inputted by the player, and a modified character creation process, in which a modified character obtained by modifying the constituent element of the base character is generated on the basis of the determined constituent element. The server device 10 has a configuration capable of using the base character to generate a character that can be used in games and the like and that accurately reflects the user's preferences while eliminating the complexity of character creation.

IPC Classes  ?

  • A63F 13/63 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
  • A63F 13/53 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
  • A63F 13/533 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories

4.

GAMING DEVICE AND PROGRAM

      
Application Number JP2023027082
Publication Number 2024/070166
Status In Force
Filing Date 2023-07-24
Publication Date 2024-04-04
Owner BANDAI CO.,LTD. (Japan)
Inventor Sasada Kotaro

Abstract

[Problem] To suitably induce a user to exercise spontaneously. [Solution] This gaming device executes a first kind of game for training a character. The gaming device comprises: an acquisition means that acquires activity information indicating an activity state of a user; a training means that changes parameters of a character to be trained on the basis of the activity information acquired by the acquisition means to train the character; and a control means that controls the method of training the character in the training means according to a mode set in the gaming device. The method of training the character in the training means includes at least a first training method by which parameters related to the first type of game are changed, and a second training method by which parameters related to a second kind of game different from the first kind of game are changed. The control means controls the training means to train the character by the first training method on the basis of the activity information when a first mode is set, and to train the character by the second training method on the basis of the activity information when a second mode is set.

IPC Classes  ?

  • A63F 13/212 - Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
  • A63F 13/53 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
  • A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
  • A63F 13/65 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
  • A63F 13/825 - Fostering virtual characters

5.

INFORMATION PROCESSING DEVICE, PROGRAM, AND GAME SYSTEM

      
Application Number JP2023027083
Publication Number 2024/070167
Status In Force
Filing Date 2023-07-24
Publication Date 2024-04-04
Owner BANDAI CO.,LTD. (Japan)
Inventor Shimano Yuta

Abstract

[Problem] To provide the experience of playing a highly entertaining game. [Solution] The present invention comprises: an acquisition means for acquiring character information pertaining to a character raised by a game device; a determination means for determining, on the basis of the character information acquired by the acquisition means, whether a condition for imparting a game element to a target character pertaining to such character information has been satisfied; and an imparting means for imparting a game element to the target character if the determination means has determined that the condition for imparting the game element was satisfied. The game device executes a raising game in which a character grows through a plurality of raising steps. The condition for imparting a game element at least includes a change in the raising step of the target character in the raising game.

IPC Classes  ?

  • A63F 13/825 - Fostering virtual characters
  • A63F 13/327 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections using wireless networks, e.g. Wi-Fi or piconet
  • A63F 13/53 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
  • A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions

6.

MODEL TOY

      
Application Number JP2023033125
Publication Number 2024/070646
Status In Force
Filing Date 2023-09-12
Publication Date 2024-04-04
Owner BANDAI CO., LTD. (Japan)
Inventor
  • Takahashi Shun
  • Someya Jun

Abstract

[Problem] The present invention provides a model toy having a novel mechanism relating to the transformation of form. [Solution] This model toy is transformable from a first form into a second form and comprises a first part and a second part that is connected to the first part while in the first form and makes it possible to slide at least part of the first part when transforming to the second form. The second part has a rotation mechanism capable of rotating while in the first form.

IPC Classes  ?

  • A63H 3/04 - Dolls with deformable framework
  • A63H 17/00 - Toy vehicles, e.g. with self-drive; Accessories therefor

7.

MODEL TOY AND MOVABLE STRUCTURE

      
Application Number JP2023033124
Publication Number 2024/062970
Status In Force
Filing Date 2023-09-12
Publication Date 2024-03-28
Owner BANDAI CO., LTD. (Japan)
Inventor Hayashida Shoichi

Abstract

[Problem] The present invention provides, for example, a novel mechanism that achieves natural movements and various appearances in a model toy. [Solution] This model toy comprises: a deformable core; a base part that holds the core; a plurality of first parts each including an insertion portion into which the core is inserted, and a joint portion; a plurality of second parts each including an insertion portion into which the core is inserted, and not including a joint portion; and a plurality of third parts that each join to one of the joint portions of the plurality of first parts.

IPC Classes  ?

8.

ARTICLE SUPPLY DEVICE AND ARTICLE SUPPLY DEVICE SET

      
Application Number 18468704
Status Pending
Filing Date 2023-09-16
First Publication Date 2024-03-28
Owner BANDAI CO., LTD. (Japan)
Inventor
  • Kondo, Hajime
  • Ikarashi, Tatsushi
  • Kurokawa, Nobuo

Abstract

An article supply device comprises a main body, a first type article accommodation unit or a second type article accommodation unit, an attachment unit capable of replacing the first type article accommodation unit and the second type article accommodation unit with each other, a first supply unit which supplies a first type article in the first type article accommodation unit, a first supply port formed in the main body, and, a second supply unit which includes a second supply port and supplies a second type article in the second type article accommodation unit, wherein the first supply unit supplies the first type article to the first supply port when the first type article accommodation unit is attached to the attachment unit, and the second supply unit supplies the second type article to the second supply port when the second type article accommodation unit is attached to the attachment unit.

IPC Classes  ?

  • G07F 11/00 - Coin-freed apparatus for dispensing, or the like, discrete articles

9.

ARTICLE MANAGEMENT METHOD, SERVER, AND PROGRAM

      
Application Number 18263413
Status Pending
Filing Date 2021-12-27
First Publication Date 2024-03-14
Owner BANDAI CO., LTD. (Japan)
Inventor
  • Kondo, Hajime
  • Kobayashi, Hiroki

Abstract

According to the present invention, article provision device information which relates to an article provision device satisfying a search condition of an administrator who administers an article provision device from which an article is provided and which includes stock information of the article to be provided from the article provision device is acquired; the article provision device information, in which the stock information in the article provision device information is shown as detailed information is presenting to an administrator terminal; the article provision device information which relates to the article provision device satisfying the search condition of the user and which includes the stock information of articles to be supplied from the article provision device is acquired, and the article provision device information in which the stock information of the article provision device is shown by the simple information different from the detailed information is presented to the user terminal.

IPC Classes  ?

  • G06Q 10/087 - Inventory or stock management, e.g. order filling, procurement or balancing against orders

10.

IMAGE PROCESSING METHOD, INFORMATION PROCESSING APPARATUS, AND COMPUTER PROGRAM PRODUCT

      
Application Number 18464656
Status Pending
Filing Date 2023-09-11
First Publication Date 2024-03-14
Owner BANDAI CO., LTD. (Japan)
Inventor Kiyomiya, Ryota

Abstract

An image processing method of reconstructing a video image includes: causing a processor to generate, from a plurality of images captured of an exterior of a model in a plurality of directions and generated by an imaging device, first three-dimensional model data of the model included in the images; causing the processor to reconstruct the video image by replacing second three-dimensional model data with the first three-dimensional model data in template data of a video image constructed in advance to include the second three-dimensional model data; and causing an output device to output information indicating a destination from which the reconstructed video image is acquired.

IPC Classes  ?

  • G06T 19/20 - Editing of 3D images, e.g. changing shapes or colours, aligning objects or positioning parts
  • G06T 7/73 - Determining position or orientation of objects or cameras using feature-based methods
  • G06T 17/00 - 3D modelling for computer graphics

11.

LIGHT EMITTING TOY

      
Application Number JP2023031062
Publication Number 2024/053469
Status In Force
Filing Date 2023-08-28
Publication Date 2024-03-14
Owner BANDAI CO.,LTD. (Japan)
Inventor
  • Aoki Takeshi
  • Maruyama Yohei
  • Morizane Chika

Abstract

[Problem] To provide a light emitting toy with which effective decoration is possible with a simple structure. [Solution] This light emitting toy 1 comprises: a light emitting unit 8; a reflector 20 disposed so as to be able to reflect light emitted by the light emitting unit 8; and an irradiated body 10 irradiated with the reflected light reflected at the reflector 20, the irradiated body 10 having light transmission characteristics for transmitting the irradiation light with which the irradiated body 10 is irradiated. The irradiated body 10 is irradiated with the reflected light of the light emitting unit 8 by the reflector 20, and thus it is possible to adjust the positional relationship between the light emitting unit 8 and the irradiated body 10 by means of the reflector 20. Furthermore, the irradiated body 10 has light transmission characteristics for transmitting the irradiated light, and thus the irradiated body can represent a pattern portion 10a with the transmitted light.

IPC Classes  ?

  • A63H 33/42 - Toy models or toy scenery not otherwise provided for
  • A63H 33/22 - Optical, colour, or shadow toys
  • A63H 33/30 - Imitations of apparatus, not otherwise provided for, e.g. telephones, weighing-machines or cash-registers

12.

LIGHT-EMITTING TOY

      
Application Number JP2023030829
Publication Number 2024/048475
Status In Force
Filing Date 2023-08-25
Publication Date 2024-03-07
Owner BANDAI CO.,LTD. (Japan)
Inventor
  • Aoki Takeshi
  • Maruyama Yohei
  • Morizane Chika

Abstract

[Problem} To provide a light-emitting toy which has a simple structure and can be effectively decorated. [Solution] This light-emitting toy 1 comprises: a light-emitting part 8; and a first member 10 which has a first surface 11 facing the light-emitting part 8 and which has light transmittance and imitates a predetermined figure, wherein the first member 10 has, on the first surface 11, a protrusion 15 representing decoration of the figure. In addition, the decoration of the figure is provided on the first surface 11 of the figure, whereby the decoration cannot be viewed from an outer surface 12 on the opposite side to the first surface 11 when light is not emitted, and, when the light-emitting part 8 emits light, the decoration can be viewed on the opposite side to the first surface 11 by means of the protrusion 15.

IPC Classes  ?

13.

MODEL TOY AND LINKING BODY

      
Application Number JP2023027707
Publication Number 2024/038752
Status In Force
Filing Date 2023-07-28
Publication Date 2024-02-22
Owner BANDAI CO., LTD. (Japan)
Inventor Yamagami Atsushi

Abstract

[Problem] The present invention provides a novel mechanism for attaching a model toy to a pedestal. [Solution] This model toy comprises: a first part; a second part; and a linking body having a first connecting portion that connects to the first part, a second connecting portion that connects to a pedestal to which the model toy is attached, and a third connecting portion that connects to the second part. In addition, the linking body is incorporated into a section of a leg portion of the model toy that does not include the bottom section of a foot portion.

IPC Classes  ?

  • A63H 3/36 - Dolls - Details; Accessories
  • A63H 3/46 - Connections for limbs
  • A63H 3/50 - Frames, stands, or wheels for dolls or toy animals

14.

ARTICLE SUPPLY DEVICE MANAGING METHOD, USER INTERFACE, ARTICLE SUPPLY DEVICE MANAGING APPARATUS AND PROGRAM THEREFOR

      
Application Number 18260471
Status Pending
Filing Date 2021-12-27
First Publication Date 2024-02-15
Owner BANDAI CO., LTD. (Japan)
Inventor
  • Kondo, Hajime
  • Kobayashi, Hiroki

Abstract

In an article supply device managing method, arrangement information in a sales area and article information of each article supply device in the sales area is acquired from an article supply device database, which stores the arrangement information relating to a layout of the respective article supply devices arranged in the sales area and the article information relating to an article which can be supplied from each article supply device arranged in the sales area, and a layout image where an object image of each article supply device corresponding to the arrangement of the article supply devices in the predetermined sales area is arranged is displayed on a terminal a user operates, by using the article information and the arrangement information of each article supply devices in the predetermined sales area. The object image includes article information of the article supply device corresponding to the object image.

IPC Classes  ?

  • G06Q 10/087 - Inventory or stock management, e.g. order filling, procurement or balancing against orders
  • G06Q 30/0601 - Electronic shopping [e-shopping]

15.

MODEL TOY AND MOVABLE STRUCTURE

      
Application Number JP2023027705
Publication Number 2024/034430
Status In Force
Filing Date 2023-07-28
Publication Date 2024-02-15
Owner BANDAI CO., LTD. (Japan)
Inventor Kobayashi Daisuke

Abstract

[Problem] The present invention provides a novel mechanism for a movable structure and a model toy. [Solution] This movable structure comprises: a receiving part having a cylindrical shaft; and a movable member having a first connection part which is rotatably connected to the shaft. In the receiving part and the movable member, a slidable part provided along the rotation direction of the first connection part is formed.

IPC Classes  ?

16.

GAMING DEVICE AND PROGRAM

      
Application Number JP2023027081
Publication Number 2024/029391
Status In Force
Filing Date 2023-07-24
Publication Date 2024-02-08
Owner BANDAI CO.,LTD. (Japan)
Inventor Sasada Kotaro

Abstract

[Problem] To implement a battle game with a high level of strategy. [Solution] Provided is a gaming device, which executes a first kind of game that develops characters, comprising: a setting means which sets a first character to be developed; a maintenance means which does not adopt, as a development target, but maintains a second character that is different from the first character and can be set as the development target by the setting means; an execution means which executes a second kind of game that is different from the first kind of game and in which the first character participates; and a control means which controls the second character, which is maintained in the maintenance means, to participate in the second kind of game when a prescribed condition is satisfied.

IPC Classes  ?

  • A63F 13/825 - Fostering virtual characters
  • A63F 13/26 - Output arrangements for video game devices having at least one additional display device, e.g. on the game controller or outside a game booth
  • A63F 13/45 - Controlling the progress of the video game
  • A63F 13/53 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
  • A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level

17.

PHYSICAL ITEM PROVISION MANAGEMENT DEVICE, TERMINAL, AND PHYSICAL ITEM PROVISION METHOD, PROGRAM

      
Application Number 18488062
Status Pending
Filing Date 2023-10-17
First Publication Date 2024-02-08
Owner BANDAI CO., LTD. (Japan)
Inventor
  • Kondo, Hajime
  • Ikarashi, Tatsushi
  • Minagawa, Kenichi
  • Kobayashi, Hiroki

Abstract

A management apparatus comprises a processor and a non-volatile computer readable memory in which a computer code is stored, wherein, based on the computer code stored in the non-volatile memory, the processor manages an inventory status information of items, displays, on a terminal, a purchase screen for purchasing at least one of the items, performs a lottery for the at least one of the items to be provided, by using the inventory status information of the items when an item purchase procedure is completed, determines the at least one of the items to be provided based on a lottery result, and presents an item image of the determined at least one of the items on the terminal.

IPC Classes  ?

  • G06Q 30/0601 - Electronic shopping [e-shopping]
  • G06Q 10/083 - Shipping
  • G06Q 10/087 - Inventory or stock management, e.g. order filling, procurement or balancing against orders
  • G06Q 20/18 - Payment architectures involving self-service terminals [SST], vending machines, kiosks or multimedia terminals

18.

SOUND GENERATING TOY

      
Application Number JP2023026699
Publication Number 2024/024649
Status In Force
Filing Date 2023-07-20
Publication Date 2024-02-01
Owner BANDAI CO.,LTD. (Japan)
Inventor Takahashi Masato

Abstract

[Problem] To provide a sound generating toy with which anyone can easily generate a sound or the like easily, using a simple configuration. [Solution] This sound generating toy comprises a housing portion 1 and an audio module portion 2, wherein: the housing portion 1 includes a hollow housing portion main body 11 that is flexible and that has shape restoring properties, and an accommodating portion 12 in which the audio module portion 2 is accommodated; and the audio module portion 2 includes an air pressure sensor 21 for detecting a change in an internal pressure of the housing portion main body 11 accompanying deformation of the housing portion main body 11, a processing means 22 for performing processing to transform a detected value from the air pressure sensor 21 into audio information, and an output portion 23 for outputting the audio information.

IPC Classes  ?

  • A63H 5/00 - Musical or noise-producing devices for additional toy effects other than acoustical
  • A63H 3/33 - Other sound-producing means specially adapted for dolls
  • G10H 1/00 - ELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE - Details of electrophonic musical instruments
  • G10H 1/34 - Switch arrangements, e.g. keyboards or mechanical switches specially adapted for electrophonic musical instruments

19.

ENTERTAINMENT SYSTEM, PROGRAM, SERVER, AND DISPLAY CONTROL METHOD

      
Application Number JP2023024392
Publication Number 2024/024392
Status In Force
Filing Date 2023-06-30
Publication Date 2024-02-01
Owner BANDAI NAMCO ENTERTAINMENT INC. (Japan)
Inventor
  • Yoshida, Tatsumi
  • Fukuzaki, Keisuke
  • Inomata, Takeshi

Abstract

Provided is an entertainment system or the like that expands the range of conversation expressions between player characters and makes it possible to enjoy natural conversations. This entertainment system includes a display control unit that displays a character of a first player and a character of a second player on a display unit in association with chat input, and an analysis unit that analyzes information inputted in chat by the first player or the second player. The display control unit controls the display of a cut-in image including the character of the first player and/or the character of the second player on the basis of the result of the analysis performed by the analysis unit.

IPC Classes  ?

  • A63F 13/87 - Communicating with other players during game play, e.g. by e-mail or chat
  • A63F 13/5252 - Changing parameters of virtual cameras using two or more virtual cameras concurrently or sequentially, e.g. automatically switching between fixed virtual cameras when a character changes room or displaying a rear-mirror view in a car-driving game
  • A63F 13/53 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game

20.

NBLINE

      
Serial Number 98383822
Status Pending
Filing Date 2024-01-31
Owner Bandai Namco Amusement Inc. (Japan)
NICE Classes  ? 09 - Scientific and electric apparatus and instruments

Goods & Services

Routers; Computer network routers; Telecommunications apparatus and instruments, namely, routers

21.

MATCH-MAKING SYSTEM, PROGRAM, AND SERVER

      
Application Number 18252877
Status Pending
Filing Date 2021-11-12
First Publication Date 2024-01-18
Owner BANDAI CO., LTD. (Japan)
Inventor Fukui, Tomonori

Abstract

In order to realize communication with improved comfortability, a match-making system for provides communication through avatars arranged in a virtual space and a service of match-making for a match game, comprises a first accepting unit which accepts a connection from an information communication terminal of a user of the service; an assignment unit which assigns a first kind avatar, which is an object of match-making for the match game, to the user of the information communication terminal, which is connected thereto; a management unit which movably arranges the first kind avatar assigned to the user by the assignment unit and a second kind avatar, which is not subject to the match-making for the match game, in the virtual space, and manages states thereof; an action control unit which controls an action of the second kind avatar in the virtual space; and a display control unit which causes a display unit of the connected information communication terminal to display the virtual space, based on state information of the first kind avatar and the second kind avatar managed by the management unit so that the first kind avatar and the second kind avatar are distinguishable, wherein execution authority for an action related to establishment of the match-making for the match game with another first kind avatar, is given to the first kind avatar, instead of not giving the execution authority of the action related to establishment of the match-making for the match game with the first kind avatar arranged in the virtual space, execution authority for an action to arbitrarily eject the first kind avatar from the virtual space, is given to the second kind avatar, and the management unit stops arranging the first kind avatar, which is subject to an ejection, in the virtual space when an action for the ejection is performed by the action control unit.

IPC Classes  ?

  • A63F 13/795 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for providing a buddy list
  • A63F 13/53 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
  • A63F 13/87 - Communicating with other players during game play, e.g. by e-mail or chat

22.

MODEL TOY AND MOVABLE STRUCTURE

      
Application Number JP2023018202
Publication Number 2024/014109
Status In Force
Filing Date 2023-05-16
Publication Date 2024-01-18
Owner BANDAI CO., LTD. (Japan)
Inventor
  • Nakamoto Yuta
  • Nimura Kohei
  • Echizen Takayuki
  • Kobayashi Daisuke

Abstract

[Problem] The present invention provides a novel arrangement in a movable structure. [Solution] This movable structure comprises a receiving part that has a cylindrical shaft, and a movable member that has a first connecting part that rotatably connects to the shaft. In the shaft of the receiving part, surfaces on both sides with which a portion of the first connecting part can come in contact during connection of the first connecting part are cut.

IPC Classes  ?

23.

DOLL AND DOLL SET

      
Application Number JP2023024698
Publication Number 2024/014347
Status In Force
Filing Date 2023-07-03
Publication Date 2024-01-18
Owner BANDAI CO.,LTD. (Japan)
Inventor
  • Hidano Mayumi
  • Kuramoto Yukiko
  • Yoshizawa Yu
  • Nakamura Natsuki

Abstract

[Problem] To provide a highly interesting doll. [Solution] A doll 1 is designed in imitation of a character, and comprises a non-color-changeable first portion (face part 13, leg parts 15, and hand parts 16) and a color-changeable second portion (clothing part 20), the first portion being configured so as to include a characteristic part (face part 13) that distinguishes the character.

IPC Classes  ?

24.

ARTICLE SUPPLY DEVICE

      
Application Number JP2023017089
Publication Number 2024/009598
Status In Force
Filing Date 2023-05-01
Publication Date 2024-01-11
Owner BANDAI CO., LTD. (Japan)
Inventor Hamada Naoki

Abstract

[Problem] Provided is an article supply device capable of supplying a plurality of kinds of articles. [Solution] An article supply device comprises: a body; a first housing part provided in the body and capable of housing therein articles of a first kind; a second housing part provided in the body and capable of housing therein articles of a second kind; a supply control unit that controls the first housing part and the second housing part, and controls supply of the articles of the first kind and the articles of the second kind; a first supply port through which the articles of the first kind are supplied; and a second supply port through which the articles of the second kind are supplied.

IPC Classes  ?

  • G07F 11/00 - Coin-freed apparatus for dispensing, or the like, discrete articles
  • G07F 11/58 - Coin-freed apparatus for dispensing, or the like, discrete articles from movable storage containers or supports the articles being supported on or by endless belts or like conveyors

25.

DISCHARGE MECHANISM FOR TOY

      
Application Number JP2023018199
Publication Number 2023/243283
Status In Force
Filing Date 2023-05-16
Publication Date 2023-12-21
Owner BANDAI CO., LTD. (Japan)
Inventor
  • Okazaki Sei
  • Yamanaka Shinsuke

Abstract

[Problem] To provide a highly attractive discharge mechanism for a toy. [Solution]This discharge mechanism for a toy comprises: a discharge base 10 to be attached to a toy body 2; and a discharge member 28 attached to the discharge base 10 and provided dischargeably from the discharge base 10. The discharge base 10 includes a pressing member 13 that presses the discharge member 28 in a discharge direction. The discharge member 28 includes: a pressed portion 24 that receives a force from the pressing member 13; and an angle changeable portion 25 that can change an attachment angle to the discharge base 10 when attached to the discharge base 10.

IPC Classes  ?

26.

MOVABLE STRUCTURE FOR TOY

      
Application Number JP2023018200
Publication Number 2023/243284
Status In Force
Filing Date 2023-05-16
Publication Date 2023-12-21
Owner BANDAI CO., LTD. (Japan)
Inventor
  • Okazaki Sei
  • Yamanaka Shinsuke

Abstract

[Problem] To provide a movable structure for a toy, whereby it is possible to enhance the level of amusement of the toy. [Solution] A movable structure for a toy comprises a first member 40 that is attached to a toy body 2, which constitutes a body portion of the toy, such that the orientation of the first member 40 can be changed, wherein the first member 40 comprises a skeleton part 40a connected to the toy body 2, and an outer shell part 43 surrounding the skeleton part 40a and constituting the outer shell of the first member 40, and the outer shell part 43 is provided to the skeleton part 40a so as to be rotatable around an axial line CL1 of the skeleton part 40a.

IPC Classes  ?

27.

GAME SYSTEM, SERVER SYSTEM, METHOD OF PERFORMING A GAME AND METHOD OF PROVIDING INFORMATION ON A GAME

      
Application Number 18249206
Status Pending
Filing Date 2021-10-12
First Publication Date 2023-12-21
Owner BANDAI NAMCO Entertainment Inc. (Japan)
Inventor Ikeda, Kohei

Abstract

The game system is configured to perform: a stop-playing process to stop-playing the game during playing the game; a game status identification process to identify a game status at the stop-playing by the stop-playing process; a task setting process to set, as a task of the game, the identified task by performing the task identification process to identify the task information corresponding to an identified game status from among the task information stored; and a task presentation process to present, to player, as a new task of the task setting target game which is stopping-playing at the stop-playing timing.

IPC Classes  ?

  • A63F 13/5375 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
  • A63F 13/497 - Partially or entirely replaying previous game actions
  • A63F 13/493 - Resuming a game, e.g. after pausing, malfunction or power failure

28.

DRAMATIC REPRESENTATION OUTPUTTING TOY AND TOY SEPARATE BODY

      
Application Number JP2023018201
Publication Number 2023/243285
Status In Force
Filing Date 2023-05-16
Publication Date 2023-12-21
Owner BANDAI CO., LTD. (Japan)
Inventor
  • Omino Takahiro
  • Okazaki Daisuke
  • Katsuno Shinya
  • Maruyama Yohei
  • Kimura Kenji
  • Sasaki Katsuya

Abstract

[Problem] The present invention provides a new structure that realizes a dramatic representation in, for example, a dramatic representation outputting toy. [Solution] This dramatic representation outputting toy comprises: a toy main body that includes a light-emitting unit capable of emitting light in multiple colors and a control unit for controlling a dramatic representation using the light-emitting unit; and at least one toy separate body that can be attached to and detached from the toy main body. The at least one toy separate body is equipped with a dramatic representation member which is formed using mutually different colors in a complementary relationship and which, when the separable body is attached to the toy main body, allows light emitted from the light-emitting unit to pass therethrough.

IPC Classes  ?

  • A63H 5/04 - Pistols or machine guns operated without detonators; Crackers

29.

GAME SYSTEM, SERVER SYSTEM, METHOD OF PERFORMING A GAME AND METHOD OF PROVIDING INFORMATION ON A GAME

      
Application Number 18249166
Status Pending
Filing Date 2021-10-12
First Publication Date 2023-12-14
Owner BANDAI NAMCO Entertainment Inc. (Japan)
Inventor Ikeda, Kohei

Abstract

The game system is configured: to interrupt the replay process of the replay target game when a given input operation is received from the player during the replay process; to set the switching timing to start the replay target game instruction control process of the game when performing the replay process in response to the player's input operation; to perform the setting determination process to identify the game status of the replay target game at the switching timing and to determine a given setting of the game when starting the replay target game instruction control process from the switching timing based on identified the game status; and to perform the retry game based on the settings determined by the settings determination process and the received player's input operation.

IPC Classes  ?

  • A63F 13/5375 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
  • A63F 13/497 - Partially or entirely replaying previous game actions
  • A63F 13/833 - Hand-to-hand fighting, e.g. martial arts competition

30.

MOVABLE STRUCTURE FOR TOY

      
Application Number JP2023018198
Publication Number 2023/238613
Status In Force
Filing Date 2023-05-16
Publication Date 2023-12-14
Owner BANDAI CO., LTD. (Japan)
Inventor Konishi Ryo

Abstract

[Problem] To provide a movable structure for a toy having a novel structure. [Solution] A movable structure 1 for a toy comprises: a first movable portion 10 rotatable around a first shaft 14 extending in a first direction; a second movable portion 20 cooperable with the first movable portion 10; and a third movable portion 30 rotatably connected to the first movable portion 10 and the second movable portion 20. The first movable portion 10 is rotatable together with the third movable portion 30 around a shaft extending in a second direction intersecting the first direction, with respect to the second movable portion 20.

IPC Classes  ?

31.

DECORATIVE TOY

      
Application Number JP2023009665
Publication Number 2023/218748
Status In Force
Filing Date 2023-03-13
Publication Date 2023-11-16
Owner BANDAI CO., LTD. (Japan)
Inventor Okubo Hiromi

Abstract

[Problem] To provide a decorative toy that has high aesthetics. [Solution] A decorative toy 1 comprises: a main component 10 that serves as a base; and a sub component 20 that is laminated on a portion of one surface of the main component 10. The sub component 20 includes a sub-component protrusion part 25 which is a portion of the outer edge of the sub component protruding out from the outer edge of said one surface of the main component 10. Since a portion of the sub component 20 laminated on the main component 10 is protruding out from the outer edge of the main component 10, it is possible to give a three-dimensional rendition together with the main component 10.

IPC Classes  ?

32.

OPERATION DEVICE

      
Application Number JP2022046295
Publication Number 2023/210054
Status In Force
Filing Date 2022-12-15
Publication Date 2023-11-02
Owner BANDAI CO.,LTD. (Japan)
Inventor Shiina Megumi

Abstract

[Problem] To suppress excessive application of a force to an input unit of a device to be operated when the input unit is push-operated through operation of another operation device that is attachable. [Solution] An operation device 1 has a device 2 to be operated comprising an input unit 22 on at least one face thereof, that accepts a pushing operation in a first direction detachably attached thereto. The operation device 1 comprises: a holding portion 11 that holds the device 2 to be operated; an operation unit 130 that is connected to the holding portion 11 and operated by a user; and a pushing unit 131 that switches, according to the operation on the operation unit 130, between a first state in which the input unit 22 is pushed and a second state in which the input unit 22 is not pushed. In response to switching to a third state in which a force exceeding a threshold value is applied in a second direction opposite to the first direction to the pushing unit 131 in the first state, the pushing unit 131 reduces the force of pushing the input unit 22.

IPC Classes  ?

  • A63F 13/24 - Constructional details thereof, e.g. game controllers with detachable joystick handles
  • A63F 13/818 - Fishing
  • A63F 13/98 - Accessories, i.e. detachable arrangements optional for the use of the video game device, e.g. grip supports of game controllers
  • G06F 3/0487 - Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser

33.

DOLL

      
Application Number JP2023012353
Publication Number 2023/195379
Status In Force
Filing Date 2023-03-27
Publication Date 2023-10-12
Owner BANDAI CO.,LTD. (Japan)
Inventor
  • Abe Yuta
  • Hidano Mayumi
  • Ueda Ran

Abstract

[Problem] To provide a doll which can stand by itself and is more interesting than conventional dolls. [Solution] This doll 1 comprises at least a foot section 10, a leg section 20, a trunk section 30, and a head section 50. When the doll 1 is viewed in a side surface direction while a bottom surface 10a of the foot section 10 is in contact with a placement surface 80, the position of a connection section P1 between the trunk section 30 and the head section 50 in the front-back direction of the doll 1 passes the center position in the length of the foot section 10 in the front-back direction and is in front of a virtual line IL orthogonal to the placement surface 80.

IPC Classes  ?

34.

COMPUTER SYSTEM, VIRTUAL SPACE CONTROL SYSTEM, AND CONTROL METHOD

      
Application Number JP2023009091
Publication Number 2023/189361
Status In Force
Filing Date 2023-03-09
Publication Date 2023-10-05
Owner BANDAI NAMCO ENTERTAINMENT INC. (Japan)
Inventor
  • Nakanowatari Shohei
  • Kaku Ryoichi
  • Onda Akio

Abstract

A virtual space control system (1000) for controlling a plurality of virtual spaces in parallel which are set to a common worldview, and in each of which a plurality of users can participate, wherein an integrated server system (1100P) determines on the basis of the condition of each of the virtual spaces a destination virtual space to which given special control is applied, and transmits a change indication to a game server system (1100G), in which the content of integrated control is described. The game server system (1100G) applies special control to the destination virtual space.

IPC Classes  ?

  • G06T 19/00 - Manipulating 3D models or images for computer graphics
  • A63F 13/352 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories

35.

COMPUTER SYSTEM, VIRTUAL SPACE CONTROL SYSTEM, AND VIRTUAL SPACE CONTROL METHOD

      
Application Number JP2023009092
Publication Number 2023/189362
Status In Force
Filing Date 2023-03-09
Publication Date 2023-10-05
Owner BANDAI NAMCO ENTERTAINMENT INC. (Japan)
Inventor
  • Oi Takayoshi
  • Asuna Koji
  • Minami Kiyoshi
  • Ogura Kenichi
  • Onda Akio
  • Aoki Takashi
  • Murai Shintaro

Abstract

A virtual space control system (1000) sets a virtual space (13) within a first virtual space (11), and expresses an embodied space (14) in which a second virtual space (12) is embodied in the virtual space (13). Virtual objects (15) which embody embodiment target objects within the second virtual space are arranged within the virtual space (13). The arrangement configuration of the virtual objects (15) in the first virtual space (11) matches an arrangement configuration, in the second virtual space (12), of the embodiment target objects associated therewith. A captured image (18) serving as the basis for embodiment images (17) which are texture-mapped to the virtual objects (15) is generated by a slave server system (1100G). The embodiment images (17) are created by implementing, on the captured image (18), processing to reduce the computation amount.

IPC Classes  ?

  • G06T 19/00 - Manipulating 3D models or images for computer graphics
  • A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
  • A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
  • A63F 13/5255 - Changing parameters of virtual cameras according to dedicated instructions from a player, e.g. using a secondary joystick to rotate the camera around a player's character
  • A63F 13/55 - Controlling game characters or game objects based on the game progress

36.

COMPUTER SYSTEM, VIRTUAL SPACE CONTROL SYSTEM, AND VIRTUAL SPACE CONTROL METHOD

      
Application Number JP2023009093
Publication Number 2023/189363
Status In Force
Filing Date 2023-03-09
Publication Date 2023-10-05
Owner BANDAI NAMCO ENTERTAINMENT INC. (Japan)
Inventor
  • Oi Takayoshi
  • Asuna Koji
  • Minami Kiyoshi
  • Ogura Kenichi
  • Onda Akio
  • Aoki Takashi
  • Murai Shintaro

Abstract

The present invention performs parallel control on a plurality of virtual spaces in which a common world view is set and in which a participating virtual space can be changed for each user, manages occurrence events that occur or potentially occur in each of the virtual spaces, and manages a participation record of a target user to a first virtual space. The present invention further manages a restriction that is imposed on participation to a virtual space other than the first virtual space by the target user and that is based on (a) whether a first occurrence event that is an occurrence event in the first virtual space is the same as or different from an occurrence event in a virtual space other than the first virtual space, and (b) a participation record of the target user to the first virtual space.

IPC Classes  ?

  • A63F 13/75 - Enforcing rules, e.g. detecting foul play or generating lists of cheating players
  • A63F 13/352 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world
  • A63F 13/45 - Controlling the progress of the video game
  • A63F 13/533 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories

37.

COMPUTER SYSTEM, CYBER SPACE CONTROL SYSTEM, AND MANAGEMENT METHOD

      
Application Number JP2023009094
Publication Number 2023/189364
Status In Force
Filing Date 2023-03-09
Publication Date 2023-10-05
Owner BANDAI NAMCO ENTERTAINMENT INC. (Japan)
Inventor
  • Oi Takayoshi
  • Asuna Koji
  • Minami Kiyoshi
  • Ogura Kenichi
  • Onda Akio
  • Aoki Takashi
  • Murai Shintaro

Abstract

A portal server system (1100P) manages a plurality of cyber spaces that permit participation of users. The cyber spaces are each associated with a participation prohibition condition including at least a condition that participation exceeding a given permitted number of participants is prohibited. Further, the portal server system (1100P) comprises: a participation permission determination unit (215) that determines whether or not to permit a user to participate in a cyber space on the basis of the participation prohibition condition associated with the cyber space; and a participation permission status setting unit (221) that, when a given specific user participating in a first cyber space among the cyber spaces exits the first cyber space, sets for the specific user a participation permission status indicating that the participation permission determination unit (215) permits participation in the first cyber space.

IPC Classes  ?

  • G06F 15/00 - Digital computers in general; Data processing equipment in general
  • A63F 13/352 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world
  • A63F 13/75 - Enforcing rules, e.g. detecting foul play or generating lists of cheating players

38.

TRANSLATION SYSTEM, TRANSLATION DEVICE, AND PROGRAM

      
Application Number JP2023007321
Publication Number 2023/189110
Status In Force
Filing Date 2023-02-28
Publication Date 2023-10-05
Owner
  • BANDAI CO., LTD. (Japan)
  • HEROZ, INC. (Japan)
Inventor
  • Watanabe Ryuya
  • Oi Keisuke
  • Kawashima Kei

Abstract

The present invention translates original text information in a first language, which is displayed in a play medium associated with a character, into a second language. This translation system comprises: a database having stored therein a plurality of first templates that include first decomposed text information items in an existing first language, in which the original text information in the first language is decomposed by a first unit, and first decomposed text information items in a second language corresponding to the first decomposed text information items in the existing first language; an input means for receiving input of the original text information in the first language to be translated; a translation means for decomposing by the first unit the inputted original text information in the first language, generating first divided text information items in the first language, making translation, by using the first templates, from the first divided text information items in the first language to the first divided text information items in the second language, combining the first divided text information items in the second language, and generating translation text information in the second language corresponding to the original text information in the first language to be translated; and an output control means for outputting the translation text information in the second language.

IPC Classes  ?

39.

PROGRAM, GAME DEVICE, AND GAME SYSTEM

      
Application Number JP2023007322
Publication Number 2023/189111
Status In Force
Filing Date 2023-02-28
Publication Date 2023-10-05
Owner BANDAI CO., LTD. (Japan)
Inventor
  • Higuchi Wataru
  • Ito Aiko

Abstract

[Problem] To realize a suitable presentation of interest to a player. [Solution] This program causes a computer, which is capable of providing a play experience of a game advanced on the basis of a real article mounted on a mounting surface, to execute: acquisition processing for acquiring information of the real article via the mounting surface; presentation processing for performing information presentation to a display region including the mounting surface, the presentation processing presenting a character image that corresponds to the real article for which information was acquired; and control processing for controlling advancement of the game and information presentation in the presentation processing, wherein, when information is acquired from a real article of a first classification, the presentation processing is controlled in the control processing so that a first character image corresponding to the real article of the first classification is presented in at least the region of the mounting surface in the display region, and when information from a real article of a second classification is acquired, the presentation processing is controlled in the control processing so that a second character image corresponding to the real article of the second classification is presented in the region of the mounting surface in the display region.

IPC Classes  ?

  • A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
  • A63F 13/20 - Input arrangements for video game devices
  • A63F 13/26 - Output arrangements for video game devices having at least one additional display device, e.g. on the game controller or outside a game booth
  • A63F 13/55 - Controlling game characters or game objects based on the game progress
  • A63F 13/95 - Storage media specially adapted for storing game information, e.g. video game cartridges

40.

PROGRAM, GAME DEVICE, AND GAME SYSTEM

      
Application Number JP2023007323
Publication Number 2023/189112
Status In Force
Filing Date 2023-02-28
Publication Date 2023-10-05
Owner BANDAI CO., LTD. (Japan)
Inventor
  • Higuchi Wataru
  • Ito Aiko

Abstract

[Problem] To achieve presentation that is of suitable interest to a player. [Solution] A program for causing a computer capable of providing a competitive game play experience that progresses on the basis of information acquired from a real article to execute acquisition processing for acquiring information regarding the real article, namely, identification information and movement information regarding the real article, presentation processing for presenting information in a display area in which a virtual article image and a character image corresponding to the real article for which information was acquired are presented, and control processing for controlling the progression of the competitive game and the presentation of information, wherein the presentation processing includes first presentation processing for presenting the character image and the virtual article image spaced apart from each other and second presentation processing for presenting the character image and the virtual article image in a connected manner, and control of whether to execute the first presentation processing or the second presentation processing as the presentation processing is performed in the control processing on the basis of the movement information acquired regarding the real article.

IPC Classes  ?

  • A63F 13/20 - Input arrangements for video game devices
  • A63F 13/213 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
  • A63F 13/26 - Output arrangements for video game devices having at least one additional display device, e.g. on the game controller or outside a game booth
  • A63F 13/53 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
  • A63F 13/56 - Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
  • A63F 13/95 - Storage media specially adapted for storing game information, e.g. video game cartridges

41.

DISTRIBUTION MANAGEMENT SYSTEM, SERVER SYSTEM, TERMINAL DEVICE, AND DISTRIBUTION MANAGEMENT METHOD

      
Application Number JP2023001485
Publication Number 2023/188717
Status In Force
Filing Date 2023-01-19
Publication Date 2023-10-05
Owner BANDAI NAMCO ENTERTAINMENT INC. (Japan)
Inventor Inagaki, Hirofumi

Abstract

A distribution management server device 30 has a configuration for executing: a transfer detection process for managing use license information for a created work inherent in a customized item and user information about a user who uses each customized item, and, as a transfer-related process, for detecting a transfer of use rights for using the customized item from a user desiring to make a transfer to a transfer destination user; a value specification process for specifying a value relating to the created work inherent in the customized item when the use rights are transferred; and a use license information updating process for, if the transfer of the use rights from the user desiring to make the transfer to the transfer destination user has been detected, updating the use license information and the user information with regard to the customized item that is the subject of the transfer.

IPC Classes  ?

  • G06Q 50/18 - Legal services; Handling legal documents
  • A63F 13/33 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
  • A63F 13/792 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
  • A63F 13/85 - Providing additional services to players

42.

OBJECT EXCHANGE SYSTEM, INFORMATION PROCESSING DEVICE, AND PROGRAM

      
Application Number JP2023000847
Publication Number 2023/181596
Status In Force
Filing Date 2023-01-13
Publication Date 2023-09-28
Owner BANDAI CO., LTD. (Japan)
Inventor Watanabe Ryuya

Abstract

[Problem] The purpose of the present invention is to provide a technology for performing an exchange transaction that improves amusement for users. [Solution] The present invention includes: a provision means that provides a first-type object allowed to be used in a predetermined service; a value adding means that adds value to the first-type object by using the first-type object in the predetermined service; and an exchange means that allows exchange of the first-type object with a second-type object corresponding to the post-addition value of the first-type object.

IPC Classes  ?

  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
  • A63F 13/352 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world
  • A63F 13/792 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
  • A63F 13/80 - Special adaptations for executing a specific game genre or game mode

43.

INFORMATION PROCESSING DEVICE, PROGRAM, OBJECT PROVIDING SYSTEM, AND METHOD

      
Application Number JP2023000849
Publication Number 2023/181597
Status In Force
Filing Date 2023-01-13
Publication Date 2023-09-28
Owner BANDAI CO., LTD. (Japan)
Inventor Watanabe Ryuya

Abstract

[Problem] To improve the interest of a user in a service that provides the user with a virtual object. [Solution] This information processing device is provided with a providing means for providing a user with an object that can be used in a predetermined service, in either a first mode having an expiry date or a second mode having no expiry date. For an object of the first mode having an expiry date that has passed, the providing means performs control to enable an object of the second mode to be provided, on the condition that payment of a price corresponding to the second mode has been settled.

IPC Classes  ?

  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/5375 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
  • A63F 13/792 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions

44.

OBJECT PROVISION SYSTEM, OBJECT USAGE SYSTEM, INFORMATION PROCESSING DEVICE, PROGRAM, AND OBJECT PROVISION METHOD

      
Application Number JP2023000846
Publication Number 2023/176120
Status In Force
Filing Date 2023-01-13
Publication Date 2023-09-21
Owner BANDAI CO., LTD. (Japan)
Inventor Watanabe Ryuya

Abstract

[Problem] To provide a system that improves interest for users. [Solution] This object provision system comprises: a settlement means for settling price payment for an intangible first object and a tangible second object that can be used in a prescribed service; a first object provision means for providing the first object to a user on the condition that settlement of the price payment is completed; and a delivery procedure means capable of executing a delivery procedure for delivering the second object to the user on the condition that settlement of the price payment is completed.

IPC Classes  ?

  • G06Q 30/06 - Buying, selling or leasing transactions
  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/792 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions

45.

OBJECT TRANSACTION SYSTEM, INFORMATION PROCESSING DEVICE, PROGRAM, AND OBJECT TRANSACTION METHOD

      
Application Number JP2023000848
Publication Number 2023/176121
Status In Force
Filing Date 2023-01-13
Publication Date 2023-09-21
Owner BANDAI CO., LTD. (Japan)
Inventor Watanabe Ryuya

Abstract

[Problem] To provide a system that improves entertainment value for users. [Solution] An object transaction system according to the present invention comprises: a settlement means for settling payment of a price for a first object, which is an intangible object that can be used for a prescribed service, and a second object, which is a tangible object; and a transaction control means that is able to control a transaction, between a first user and a second user, for at least one of the first object and the second object within a delivery postponement period where delivery of the second object to the first user is postponed pending completion of payment of the price.

IPC Classes  ?

46.

TOY COMPONENT AND DOLL TOY

      
Application Number JP2023007506
Publication Number 2023/171480
Status In Force
Filing Date 2023-03-01
Publication Date 2023-09-14
Owner BANDAI CO., LTD. (Japan)
Inventor
  • Yamagami Atsushi
  • Morooka Yusuke

Abstract

[Problem] To provide a toy component and a doll toy enabling maintenance of an aesthetic appearance by eliminating seams on a surface. [Solution] Provided is a toy component of a doll toy of an assembly type, the toy component comprising a first part (302), a second part (204l) connected to the first part so as to be able to turn, and a third part (301) that at least partially accommodates the first part and the second part, wherein the third part has a first cavity internally and is formed as one piece without seams on a surface thereof and includes cover members (301a, 301b) that cover a connection portion between the first part and the second part when the first part and the second part are accommodated in the connected state in the first cavity of the third part.

IPC Classes  ?

47.

INFORMATION PROCESSING DEVICE, IMAGE PROCESSING DEVICE, AND COMPUTER PROGRAM

      
Application Number JP2023007505
Publication Number 2023/167227
Status In Force
Filing Date 2023-03-01
Publication Date 2023-09-07
Owner BANDAI CO., LTD. (Japan)
Inventor Kiyomiya Ryota

Abstract

[Problem] To acquire information relating to the appearance of an article with high accuracy and make it possible for said information to be used in a virtual space. [Solution] An information processing device that generates data for virtual spaces from scan information pertaining to the appearance of an article acquired by a three-dimensional scanner device, wherein: an indication for operation on first scan information obtained by scanning an article is accepted, the first scan information being displayed in a first screen image for adjusting the coordinate system of the first scan information to match the coordinate system of frame data of the article; and data for virtual spaces is generated from the frame data and second scan information obtained after the operation indication.

IPC Classes  ?

  • G06T 19/20 - Editing of 3D images, e.g. changing shapes or colours, aligning objects or positioning parts
  • G06T 15/04 - Texture mapping
  • G06T 19/00 - Manipulating 3D models or images for computer graphics

48.

HOLDING DEVICE AND ARTICLE SUPPLY APPARATUS

      
Application Number 18173602
Status Pending
Filing Date 2023-02-23
First Publication Date 2023-08-31
Owner BANDAI CO., LTD. (Japan)
Inventor
  • Kondo, Hajime
  • Ikarashi, Tatsushi
  • Kurokawa, Nobuo
  • Yamazaki, Shoji
  • Suga, Shinsuke
  • Mimura, Tomoaki

Abstract

A coin holding device includes a mechanism for treating coins fed in a plurality of feeding ports thereby supplying an article. The coin holding device capable of holding the fed coins, comprises a first opening in which some coins are fed, a second opening in which other coins are fed, a first path part through which coins fed in the first opening pass, a second path part through which coins fed in the second opening pass, a first holding unit capable of holding coins which pass through the first path part and a second holding unit capable of holding coins which pass through the path part, wherein the first path part and the second path port are arranged so as to face each other.

IPC Classes  ?

  • G07D 3/12 - Sorting coins by means of stepped deflectors
  • G07D 3/16 - Sorting a mixed bulk of coins into denominations in combination with coin-counting

49.

ARTICLE SUPPLY DEVICE AND ARTICLE SUPPLY SYSTEM

      
Application Number JP2022045905
Publication Number 2023/162416
Status In Force
Filing Date 2022-12-13
Publication Date 2023-08-31
Owner
  • BANDAI CO., LTD. (Japan)
  • WAKO LLC. (Japan)
Inventor
  • Kondo Hajime
  • Kobayashi Hiroki
  • Mizushina Akira

Abstract

[Problem] The present invention addresses the problem of providing an article supply system and an article supply device that can send a notification concerning the state of the article supply device. [Solution] The present invention concerns an article supply device that can supply an article, the device comprising: a storage part that stores an article; a supply part that supplies the article stored in the storage part; an operation part that can operate so as to supply the article from the supply part; a lock part that locks the operation of the operation part so as to be inoperable; a control unit that releases the lock of the lock part; and a notification control unit that sends, in a notification format different from each other, a notification of a first state in which the lock of the lock part is released and a notification of a second state in which the operation of the operation part is completed.

IPC Classes  ?

  • G07F 11/44 - Coin-freed apparatus for dispensing, or the like, discrete articles from non-movable magazines in which magazines the articles are stored in bulk
  • G07F 9/02 - Devices for alarm or indication, e.g. when empty; Advertising arrangements in coin-freed apparatus
  • G06Q 20/18 - Payment architectures involving self-service terminals [SST], vending machines, kiosks or multimedia terminals

50.

ARTICLE SUPPLY APPARATUS AND ARTICLE SUPPLY SYSTEM

      
Application Number 18172040
Status Pending
Filing Date 2023-02-21
First Publication Date 2023-08-24
Owner
  • BANDAI CO.,LTD. (Japan)
  • WAKO LLC. (Japan)
Inventor
  • Kondo, Hajime
  • Kobayashi, Hiroki
  • Mizushina, Akira

Abstract

An article supply apparatus capable of supplying an article, comprises an accommodation unit in which articles are accommodated; a supply unit which supplies at least one of the articles accommodated in the accommodation unit; an operation unit capable of performing an operation in order to supply the at least one of the articles from the supply unit; a lock unit which locks the operation unit so as to make the operation to the operation unit unavailable; a control unit which releases a lock of the lock unit; and a notification control unit, capable of notifying a first state where the lock of the lock unit and a second state where the operation of the operation unit is completed, wherein a way of notification of the first state is different from that of the second state.

IPC Classes  ?

  • G07F 17/12 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for means for safe-keeping of property, left temporarily, e.g. by fastening the property comprising lockable containers, e.g. for accepting clothes to be cleaned
  • G06Q 20/40 - Authorisation, e.g. identification of payer or payee, verification of customer or shop credentials; Review and approval of payers, e.g. check of credit lines or negative lists

51.

Record medium

      
Application Number 29781568
Grant Number D0996437
Status In Force
Filing Date 2021-04-30
First Publication Date 2023-08-22
Grant Date 2023-08-22
Owner BANDAI CO., LTD. (Japan)
Inventor
  • Sekido, Hirohiko
  • Shiina, Megumi
  • Kobayashi, Fumiya

52.

Game device for wrist

      
Application Number 29781560
Grant Number D0995637
Status In Force
Filing Date 2021-04-30
First Publication Date 2023-08-15
Grant Date 2023-08-15
Owner BANDAI CO., LTD. (Japan)
Inventor
  • Sekido, Hirohiko
  • Shiina, Megumi
  • Kobayashi, Fumiya

53.

GoldStormPirates

      
Application Number 018910228
Status Registered
Filing Date 2023-08-04
Registration Date 2023-12-23
Owner BANDAI NAMCO Amusement Inc. (Japan)
NICE Classes  ?
  • 09 - Scientific and electric apparatus and instruments
  • 28 - Games; toys; sports equipment
  • 41 - Education, entertainment, sporting and cultural services

Goods & Services

Game programs for arcade video game machines; computer screens; printed circuit boards for video game machines, all for commercial use; video game machines for use with television receivers; entertainment software; magnetic, optical or laser tapes, cards, discs and ROM cartridges all bearing encoded video game programs; memory cartridges or memory cards for video games, memory cartridges or memory cards for hand-held electronic games; records, pre-recorded compact discs, pre-recorded video tapes and discs; controllers for personal computers, controllers for video game machines for domestic use; parts and fittings for all the aforementioned goods; downloadable pictures, motion pictures, movies and music; downloadable electronic publications; additional data for computer games (software [downloadable]). Arcade game machines; video game machines, none being used as television receivers; coin-operated or non coin-operated amusement machines, games; amusement machines, automatic and coin-operated; playing cards and card games; hand-held electronic games; playthings; toys and dolls. Amusement park services; amusement center services; provision of sports facilities; rental of records, compact discs or pre-recorded magnetic tapes; rental of pre-recorded video tapes, video disks and movie films; rental of amusement machines and equipment for amusement parks; rental of toys; planning of movies, performances, shows, plays, concerts or music events; production of movies; distribution of movies; presentation of live shows; direction of plays; performance of plays; presentation of musical performances; production of radio programs; production of television programs; provision of audio studio; provision of visual studios; providing information about video games, computer games, amusement machines, amusement center or amusement parks through telecommunication or computer networks; providing video games, computer games, sound or images, or movies through telecommunication or computer networks.

54.

INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING METHOD, AND NON-TRANSITORY TANGIBLE COMPUTER-READABLE MEDIUM

      
Application Number 17935654
Status Pending
Filing Date 2022-09-27
First Publication Date 2023-06-22
Owner
  • GREE, INC. (Japan)
  • BANDAI NAMCO ENTERTAINMENT INC. (Japan)
Inventor Ide, Hikaru

Abstract

An information processing system having a processing circuitry that determines whether a predetermined start condition including consumption of a predetermined game medium is met, automatically realizes a predetermined advancement of a game part with a first attribute associated with one user when it is determined that the predetermined start condition is met, determines a setting value of a first parameter based on a consumed amount of the predetermined game medium or a consumed type of the predetermined game medium, the first parameter being related to advancement of the game part with the first attribute, starts to count the first parameter to be updated toward the determined setting value of the first parameter, when it is determined that the predetermined start condition is met, and allows a termination result of the predetermined advancement to be output, when an updated counting value of the first parameter meets a predetermined output condition, the termination result of the predetermined advancement being determined based on the updated counting value of the first parameter or on the setting value of the first parameter as determined.

IPC Classes  ?

  • A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
  • A63F 13/44 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot

55.

COMPUTER SYSTEM, GAME SYSTEM, AND GAME PROGRESS CONTROL METHOD

      
Application Number 18105451
Status Pending
Filing Date 2023-02-03
First Publication Date 2023-06-15
Owner BANDAI NAMCO ENTERTAINMENT INC. (Japan)
Inventor
  • Kano, Daisuke
  • Kuniyoshi, Shota
  • Kato, Mizuki
  • Koyama, Yuji

Abstract

A computer system determines that a player character is in a preparatory state for executing an external function (close-range attack) toward a target character (e.g., enemy character). Furthermore, the computer system determines that the player character satisfies an executable condition that enables execution of the external function. When the player character satisfies the executable condition, the computer system causes the player character to execute the external function. Then, the computer system executes protection control for protecting the player character from another character while the player character is in the preparatory state.

IPC Classes  ?

  • A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
  • A63F 13/533 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
  • A63F 13/56 - Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding

56.

COMPUTER SYSTEM, GAME SYSTEM, AND EXECUTION CONTROL METHOD

      
Application Number 18105473
Status Pending
Filing Date 2023-02-03
First Publication Date 2023-06-15
Owner BANDAI NAMCO ENTERTAINMENT INC. (Japan)
Inventor
  • Yamauchi, Kaito
  • Imashiro, Satoshi

Abstract

A computer system performs progress control of a game where a first team and a second team fight with each other in a game space including settings of a first team headquarters, a second team headquarters, and at least one intermediate base that either of the teams can alternately capture to use as a base. A game screen includes display of headquarters gauges whose gauge values increase or decrease in accordance with headquarters parameter values indicating conquered degrees of the first team headquarters and the second team headquarters. Capture difficulty of the intermediate base is adjusted based on the gauge values of the respective headquarters gauges of the first team and the second team.

IPC Classes  ?

  • A63F 13/537 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
  • A63F 13/67 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use

57.

LOOM TOY

      
Application Number JP2022043833
Publication Number 2023/100822
Status In Force
Filing Date 2022-11-28
Publication Date 2023-06-08
Owner BANDAI CO.,LTD. (Japan)
Inventor
  • Uike Yoshihito
  • Ishiguro Satomi
  • Yamada Chiaki
  • Kai Kenta

Abstract

[Problem] To provide a loom toy that can be used easily compared to the related art and is highly interesting. [Solution] Provided is a loom toy 1 used to produce a woven material using a plurality of first materials 61 and a second material 62 to be combined with the first materials 61, the loom toy 1 comprising bar members 20 on which the first materials 61 can be hung in a plurality of rows, and a loom body 10 capable of holding the bar members, the outer circumferential surface of the bar members is provided with a plurality of material retaining grooves 25 arranged in the axial direction of the bar members 20 to receive the first materials 61, and the material retaining grooves 25 include a plurality of types of groove portions (25a, 25b) different in width in the axial direction.

IPC Classes  ?

  • A63H 33/30 - Imitations of apparatus, not otherwise provided for, e.g. telephones, weighing-machines or cash-registers

58.

PROGRAM, TERMINAL, AND GAME SYSTEM

      
Application Number 17915341
Status Pending
Filing Date 2021-03-23
First Publication Date 2023-06-01
Owner BANDAI CO., LTD. (Japan)
Inventor
  • Nagura, Takashi
  • Kotani, Hideto
  • Yamaguchi, Nao
  • Saito, Masahiko
  • Lee, Hyunsoo

Abstract

The present invention addresses the problem of providing a program, a terminal, and a game system in which the usefulness to a user is improved. In the present invention, a game element for a deck selected from in-hand game elements of a player is displayed in a first region; the in-hand game elements are displayed in a second region wherein the first region and the second region are displayed on the same screen, and the game element is turned into a movable state on the screen under the condition that an operation is performed to a predetermined part of the game element displayed in the first region or the second region

IPC Classes  ?

  • A63F 13/537 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen

59.

GAME DEVICE AND PROGRAM

      
Application Number JP2022041418
Publication Number 2023/095598
Status In Force
Filing Date 2022-11-07
Publication Date 2023-06-01
Owner BANDAI CO., LTD. (Japan)
Inventor
  • Kotani Hideto
  • Nakai Kosuke
  • Isobe Kyohei
  • Nishimura Yuki

Abstract

[Problem] To provide a program and a game device that provide a highly entertaining game. [Solution] This game device comprises: a providing means that provides objects to which game elements are associated; a first game execution control means for controlling so as to enable the execution of a first game on the condition that payment of a first compensation is detected, the first game involving competition using the game elements with objects being provided from the providing means; and a second game execution control means for controlling so as to enable the execution of a second game on the condition that payment of a second compensation is detected after the detection of payment of the first compensation, the second game involving competition using the game elements without objects being provided.

IPC Classes  ?

  • A63F 13/45 - Controlling the progress of the video game
  • A63F 13/53 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/792 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
  • A63F 13/95 - Storage media specially adapted for storing game information, e.g. video game cartridges

60.

TOY COMPONENT AND TOY DOLL

      
Application Number JP2022038253
Publication Number 2023/084990
Status In Force
Filing Date 2022-10-13
Publication Date 2023-05-19
Owner BANDAI CO., LTD. (Japan)
Inventor Takahashi Shun

Abstract

[Problem] To provide a model component for a toy doll having a movable structure achieving a higher degree of freedom in postures and poses which can be taken, and a toy doll using this model component. [Solution] Provided is a toy component for a toy doll, the toy component comprising an upper arm part of the toy doll, a shoulder part that connects the upper arm part to a torso part of the toy doll, a forearm part rotatably connected to the upper arm part, and a hand part rotatably connected to the forearm part, wherein the shoulder part has a coupling member for coupling the torso part and the upper arm part to each other, the coupling member has a first end on the side for coupling to the torso part and a second end on the side for coupling to the upper arm part, the coupling member is configured to be capable of taking a first state in which the first end is positioned on the upper arm part side with respect to the second end or a second state in which the second end is positioned on the upper arm part side with respect to the first end, and when the coupling member takes the second state, the upper arm part is more distal to the shoulder part than when the coupling member takes the first state.

IPC Classes  ?

61.

GAME DEVICE, PROGRAM, AND GAME SYSTEM

      
Application Number JP2022041408
Publication Number 2023/085235
Status In Force
Filing Date 2022-11-07
Publication Date 2023-05-19
Owner BANDAI CO., LTD. (Japan)
Inventor
  • Kotani Hideto
  • Nakai Kosuke
  • Isobe Kyohei
  • Nishimura Yuki

Abstract

[Problem] To achieve preferable supply of items. [Solution] This game device is provided with a supply means capable of supplying a plurality of types of items, and comprises: a storage means for storing a plurality of tables defining supply orders of the plurality of types of items, each of the supply orders differing at least partially; a selection means for selecting a table among the plurality of tables stored in the storage means; and a control means for controlling operations of the selection means and the supply means. The control means carries out control to cause the supply means to supply items of a type determined on the basis of a table selected by the selection means, and to cause the selection means not to select the same table with respect to supply operations successively carried out by the supply means.

IPC Classes  ?

  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/792 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
  • A63F 13/80 - Special adaptations for executing a specific game genre or game mode
  • A63F 13/95 - Storage media specially adapted for storing game information, e.g. video game cartridges
  • G07F 17/00 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services

62.

GOLDSTORM PIRATES

      
Serial Number 97935520
Status Pending
Filing Date 2023-05-14
Owner Bandai Namco Amusement Inc. (Japan)
NICE Classes  ? 28 - Games; toys; sports equipment

Goods & Services

Arcade game machines; arcade video game machines; amusement game machines; coin-operated or non coin-operated amusement game machines

63.

GAME DEVICE, PROGRAM, AND GAME SYSTEM

      
Application Number JP2022041267
Publication Number 2023/080220
Status In Force
Filing Date 2022-11-04
Publication Date 2023-05-11
Owner BANDAI CO., LTD. (Japan)
Inventor
  • Kotani Hideto
  • Nakai Kosuke
  • Isobe Kyohei
  • Nishimura Yuki

Abstract

[Problem] To achieve optimal operation of article supply. [Solution] This game device is provided with a providing means which provides a game play experience, multiple supply means which can supply mutually different types of articles, a detection means which, for each of the multiple supply means, detects whether that supply means is in a state in which the article can be supplied, a configuration means which receives a configuration of an operation mode of the game device, and a control means which, in response to the operation mode configured by the configuration means, controls operation of the providing means and the multiple supply means, wherein the operation modes include a first mode that disables providing a game play experience on the condition that a prescribed one supply means of the multiple supply means cannot supply articles.

IPC Classes  ?

  • A63F 9/00 - Games not otherwise provided for
  • A63F 13/49 - Saving the game status; Pausing or ending the game
  • A63F 13/70 - Game security or game management aspects
  • A63F 13/792 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions

64.

ARTICLE SUPPLY DEVICE, ARTICLE SUPPLY SYSTEM, AND MANAGEMENT DEVICE

      
Application Number JP2022041273
Publication Number 2023/080223
Status In Force
Filing Date 2022-11-04
Publication Date 2023-05-11
Owner
  • BANDAI CO., LTD. (Japan)
  • WAKO LLC. (Japan)
Inventor
  • Kondo Hajime
  • Kobayashi Hiroki
  • Mizushina Akira

Abstract

[Problem] To provide an article supply device, an article supply system and a management device which make it possible to respond to consumers who desire a supply of said article in various modes. [Solution] The present invention provides an article supply device capable of supplying an article, said device being equipped with: a display section which displays lottery information for performing an article supply lottery; a storage section for storing the article; a supply part which supplies the article stored in the storage section; and a control unit which controls so as to make it possible to supply the article via the supply part, on the condition that at least the lottery information has been acquired and the lottery has been performed based on the acquisition of the lottery information.

IPC Classes  ?

  • G07F 9/00 - COIN-FREED OR LIKE APPARATUS - Details other than those peculiar to special kinds or types of apparatus
  • G07F 11/44 - Coin-freed apparatus for dispensing, or the like, discrete articles from non-movable magazines in which magazines the articles are stored in bulk

65.

HOLDING DEVICE AND ARTICLE SUPPLYING DEVICE

      
Application Number JP2022041274
Publication Number 2023/080224
Status In Force
Filing Date 2022-11-04
Publication Date 2023-05-11
Owner
  • BANDAI CO., LTD. (Japan)
  • WAKO LLC. (Japan)
Inventor
  • Kondo Hajime
  • Kobayashi Hiroki
  • Mizushina Akira

Abstract

[Problem] To provide a holding device for holding coins, for example, which has a mechanism for determining the presence or absence, the type, and/or the number of coins inserted. [Solution] A holding device capable of holding an inserted coin, the holding device comprising: a body unit; a determination unit for determining the authenticity of an inserted coin above the body unit; a holding unit capable of holding the coin determined by the determination unit under the body unit; and an acquisition unit capable of acquiring information about the presence or absence, the type, and/or the number of coins held in the holding unit.

IPC Classes  ?

  • G07F 7/08 - Mechanisms actuated by objects other than coins to free or to actuate vending, hiring, coin or paper currency dispensing or refunding apparatus by coded identity card or credit card
  • G07F 5/02 - Coin-actuated mechanisms; Interlocks actuated mechanically by coins, e.g. by a single coin
  • G07F 9/00 - COIN-FREED OR LIKE APPARATUS - Details other than those peculiar to special kinds or types of apparatus

66.

GAME DEVICE, PROGRAM, AND GAME SYSTEM

      
Application Number JP2022037025
Publication Number 2023/074272
Status In Force
Filing Date 2022-10-03
Publication Date 2023-05-04
Owner BANDAI CO., LTD. (Japan)
Inventor
  • Kotani Hideto
  • Nakai Kosuke
  • Isobe Kyohei
  • Nishimura Yuki

Abstract

[Problem] To favorably encourage a player to reuse a game device. [Solution] This game device provides a gameplay experience to a player and comprises: a first acquiring means that acquires player information, including player identification information; a providing means that, on the condition that player information is acquired by the first acquiring means, provides a game element to the player corresponding to the player information; a second acquiring means that acquires information about a first game element in the possession of the player; and a control means that controls operations by the first acquiring means, the providing means, and the second acquiring means, wherein the control means causes the providing means to provide a first game element to the player corresponding to the player information for use of the game device associated with the acquisition of the player information, and on the condition of the consumption of the first game element provided for use of the game device in the past by the player corresponding to the player information, causes the providing means to provide a second game element different from the first element.

IPC Classes  ?

  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/49 - Saving the game status; Pausing or ending the game
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
  • A63F 13/792 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions

67.

MUSIC REPRODUCTION TOY

      
Application Number JP2022038252
Publication Number 2023/074399
Status In Force
Filing Date 2022-10-13
Publication Date 2023-05-04
Owner BANDAI CO., LTD. (Japan)
Inventor
  • Matsumoto Ryo
  • Nakajima Fumio
  • Kawato Yuta

Abstract

[Problem] To provide a technology that is for a music reproduction toy and that enables addition of a new interest in audio output of music. [Solution] A music reproduction toy 1 comprises: a storage unit 150 for storing first audio source data and second audio source data concerning predetermined music; an audio output control unit 141 for synthesizing and outputting, at a given audio volume ratio, audio based on the first audio source data and audio based on the second audio source data; and a first audio source volume suppression control unit 143 for performing first audio source volume suppression control for reducing or setting, to zero, the volume of audio that is related to the first audio source data and that is synthesized and outputted by the audio output control unit 141 in accordance with a predetermined operation.

IPC Classes  ?

  • G10K 15/04 - Sound-producing devices
  • A63H 5/00 - Musical or noise-producing devices for additional toy effects other than acoustical
  • A63H 33/00 - Other toys

68.

GAME DEVICE AND PROGRAM

      
Application Number JP2022037032
Publication Number 2023/074273
Status In Force
Filing Date 2022-10-03
Publication Date 2023-05-04
Owner BANDAI CO., LTD. (Japan)
Inventor
  • Kotani Hideto
  • Nakai Kosuke
  • Isobe Kyohei
  • Nishimura Yuki

Abstract

[Problem] To realize provision of suitable game elements. [Solution] This game device includes: a provision means that provides a first game element, a second game element, and a third game element; and a control means that controls operation of the provision means. The control means controls the provision means to provide the second game element or the third game element, subject to consumption of the provided first game element, and controls the provision means to differentiate, depending on a consumption period of the first game element, either to provide the second game element or the third game element.

IPC Classes  ?

  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/25 - Output arrangements for video game devices
  • A63F 13/53 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
  • A63F 13/792 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
  • A63F 13/80 - Special adaptations for executing a specific game genre or game mode

69.

Game device

      
Application Number 29816621
Grant Number D0985053
Status In Force
Filing Date 2021-11-23
First Publication Date 2023-05-02
Grant Date 2023-05-02
Owner BANDAI CO., LTD. (Japan)
Inventor
  • Yasuda, Erika
  • Okamoto, Yuri
  • Kanemura, Tadanori
  • Shiina, Megumi

70.

MOVING TOY

      
Application Number JP2022035546
Publication Number 2023/063055
Status In Force
Filing Date 2022-09-22
Publication Date 2023-04-20
Owner BANDAI CO.,LTD. (Japan)
Inventor
  • Fukuhara Shinnosuke
  • Murakami Hiroko

Abstract

[Problem] To provide a moving toy with a simplified structure that can move along a sloped surface in an entertaining way. [Solution] While moving along a sloped surface SL, a moving toy 10 may take a first state in which a barrel roller 33 and a first synthetic rubber part 34a contact the sloped surface SL while a second synthetic rubber part 34b separates from the sloped surface SL, and a second state in which the barrel roller 33 and the second synthetic rubber part 34b contact the sloped surface SL while the first synthetic rubber part 34a separates from the sloped surface SL. This arrangement makes it possible to move along the sloped surface SL in an entertaining way, and the barrel roller 33, and the first synthetic rubber part 34a, and the second synthetic rubber part 34b can be used to simplify the structure.

IPC Classes  ?

  • A63H 15/02 - Figures staggering down an inclined path by means of the gravity effect

71.

PROGRAM, TERMINAL, AND GAME MANAGEMENT APPARATUS

      
Application Number 17913195
Status Pending
Filing Date 2021-03-23
First Publication Date 2023-04-13
Owner BANDAI CO., LTD. (Japan)
Inventor
  • Kotani, Hideto
  • Saito, Masahiko

Abstract

A program causes a computer to function as a game element acquisition unit which acquires a game element, a first gift item acquisition unit capable of acquiring a first gift item every time the game element is acquired, and a second gift item acquisition unit capable of acquiring a second gift item when the number of game element acquisition times reaches a predetermined value.

IPC Classes  ?

  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/792 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions

72.

PROGRAM, GAME DEVICE, AND GAME SYSTEM

      
Application Number JP2022037027
Publication Number 2023/058622
Status In Force
Filing Date 2022-10-03
Publication Date 2023-04-13
Owner BANDAI CO., LTD. (Japan)
Inventor
  • Kotani Hideto
  • Nakai Kosuke
  • Isobe Kyohei
  • Nishimura Yuki

Abstract

[Problem] To realize a competition game that ensures fairness. [Solution] This program causes a computer, which provides a player with an experience of playing a competition game, to execute: an acquisition process for acquiring player information related to the player; a selection process for selecting an opponent player in the competition game; and an provision process for providing an experience of playing the competition game in which the player and the opponent player selected through the selection process participate. The selection process employs different methods for selecting the opponent player, depending on whether or not player information has been acquired in the acquisition process.

IPC Classes  ?

  • A63F 13/795 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for providing a buddy list
  • A63F 13/53 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
  • A63F 13/798 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame

73.

GAME DEVICE, PROGRAM, AND GAME SYSTEM

      
Application Number JP2022037028
Publication Number 2023/058623
Status In Force
Filing Date 2022-10-03
Publication Date 2023-04-13
Owner BANDAI CO., LTD. (Japan)
Inventor
  • Kotani Hideto
  • Nakai Kosuke
  • Isobe Kyohei
  • Nishimura Yuki

Abstract

[Problem] To increase per-customer spending while improving player interest. [Solution] This game device comprises: a detection means that detects payment of a price; a supply means capable of supplying a plurality of types of goods; a provision means that provides a game play experience; and a control means that controls the actions of the detection means, the supply means, and the provision means, the control means performing control so as to cause the supply means to supply a first type of article under the condition that payment of an original price has been detected by the detection means, and to cause the supply means to supply either the first type of article or a second type of article different from the first type of article under the condition that payment of an additional price has been detected by the detection means.

IPC Classes  ?

  • A63F 13/792 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
  • A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/80 - Special adaptations for executing a specific game genre or game mode
  • A63F 13/95 - Storage media specially adapted for storing game information, e.g. video game cartridges
  • G06Q 50/10 - Services

74.

COMPUTER SYSTEM, GAME SYSTEM, PLAYER TERMINAL, AND PROVISION METHOD

      
Application Number JP2022028742
Publication Number 2023/053697
Status In Force
Filing Date 2022-07-26
Publication Date 2023-04-06
Owner BANDAI NAMCO ENTERTAINMENT INC. (Japan)
Inventor
  • Inoue Takeshi
  • Kageyama Sota
  • Kawanoue Tetsunori
  • Nakamura Yusuke
  • Oki Yoshinobu
  • Tanaka Takashi
  • Usui Kotaro
  • Tsukanaka Kensuke
  • Chiba Akihito

Abstract

A server system (1100), upon detecting that a first player character (4a) and a second player character (4b) have entered a given involvement situation in a shared game space (8), performs game play control, in involvement situation play, with respect to a player terminal (1500a) of the first player character (4a) and a player terminal (1500b) of the second player character (4b) in accordance with the respective game play specifications thereof. Performed as the game play control are: creation of a special game space (10) in which placed is an object model of a grade suitable for achieving a smooth playing experience of the highest possible quality under the game play specifications; and generation and display of game space images and game play images of the special game space (10).

IPC Classes  ?

  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
  • A63F 13/42 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
  • A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
  • A63F 13/53 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
  • A63F 13/55 - Controlling game characters or game objects based on the game progress
  • A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level

75.

GAME SYSTEM, GAME SERVER, AND GAME PROGRAM

      
Application Number 17795406
Status Pending
Filing Date 2020-12-21
First Publication Date 2023-03-30
Owner BANDAI NAMCO ENTERTAINMENT INC. (Japan)
Inventor Takahashi, Toru

Abstract

A game system and others enable a player to appropriately win a mission achievement reward etc. The game system includes: a group organizing unit which associates two or more players constituting a group with each other; a game option setting unit which sets, for each of the two or more players, a game option related to a shared mission; a game control unit which advances the game for each of the two or more players based on the set game option; a mission achievement determining unit which determines, based on gameplay data of the two or more players in the group, whether or not the shared mission has been achieved; and a reward determining unit which determines, based on an achievement status of the shared mission and a setting status of the game option, a reward to be associated with the two or more players.

IPC Classes  ?

  • A63F 13/46 - Computing the game score
  • A63F 13/847 - Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal

76.

ARTICLE SUPPLY DEVICE, ARTICLE SUPPLY SYSTEM, AND MANAGING DEVICE

      
Application Number JP2022032369
Publication Number 2023/032897
Status In Force
Filing Date 2022-08-29
Publication Date 2023-03-09
Owner
  • BANDAI CO., LTD. (Japan)
  • WAKO LLC. (Japan)
Inventor
  • Kondo Hajime
  • Kobayashi Hiroki
  • Mizushina Akira

Abstract

[Problem] To provide an article supply device, an article supply system, and a managing device which are capable of responding to the needs of consumers. [Solution] This article supply device comprises: a display part which displays first identification information; an accommodating part which accommodates an article; a supply part which supplies the article accommodated in the accommodating part; and a control part which performs control so that the article can be supplied by the supply part, on the condition that the first identification information is acquired, second identification information is acquired, and the fee for the article is paid.

IPC Classes  ?

  • G07F 11/00 - Coin-freed apparatus for dispensing, or the like, discrete articles
  • G07F 7/02 - Mechanisms actuated by objects other than coins to free or to actuate vending, hiring, coin or paper currency dispensing or refunding apparatus by keys or other credit registering devices
  • G07F 5/02 - Coin-actuated mechanisms; Interlocks actuated mechanically by coins, e.g. by a single coin

77.

PROGRAM, TERMINAL, SERVER, AND GAME SYSTEM

      
Application Number 17800203
Status Pending
Filing Date 2021-02-17
First Publication Date 2023-02-23
Owner BANDAI CO., LTD. (Japan)
Inventor
  • Kotani, Hideto
  • Saito, Masahiko

Abstract

The present invention enhances enjoyability of a user by performing a display processing in which reward information indicating that a reward is granted if a player at least plays a second battle consecutively after a first battle after a win or loss of the first battle has been determined.

IPC Classes  ?

  • A63F 13/533 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
  • A63F 13/537 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers

78.

HOLDER

      
Application Number JP2022030507
Publication Number 2023/022079
Status In Force
Filing Date 2022-08-09
Publication Date 2023-02-23
Owner BANDAI CO.,LTD. (Japan)
Inventor
  • Nakamura Takashi
  • Uike Yoshihito
  • Kumagai Risa
  • Tasaki Kumiko

Abstract

[Problem] To provide a highly versatile holder that can hold an object in a ring shape. [Solution] Provided is a holder 1 for holding an object having a first end and a second end in a ring shape by joining the first end and the second end of the object, the holder 1 comprising a first member 10 and a second member 20 that can be attached to the first member 10, wherein the first member 10 has a winding part 11 that at least a portion of the first end and at least a portion of the second end can be wound on, and the second member 20 can be attached to the first member 10 and can maintain the state in which at least the portion of the first end and at least the portion of the second end are wound on the winding part 11, thereby holding the object in the ring shape.

IPC Classes  ?

  • A44C 25/00 - Fancy ware for personal wear, not provided for in groups or , e.g. crosses, crucifixes, charms
  • A44C 5/18 - Fasteners for straps
  • F16B 45/00 - Hooks; Eyes

79.

DOLL TOY AND JOINT STRUCTURE

      
Application Number JP2022025108
Publication Number 2023/017681
Status In Force
Filing Date 2022-06-23
Publication Date 2023-02-16
Owner BANDAI CO., LTD. (Japan)
Inventor
  • Hamada Tetsuto
  • Abe Taishi

Abstract

[Problem] The present invention provides a mechanism for realizing an appearance having a more natural impression while realizing a rotatable joint structure for a doll toy, for example. [Solution] This doll toy comprises: a first part having a ring-shaped connecting part in a portion thereof; and a second part that forms a joint with the first part and has a recess into which the ring-shaped connecting part is fitted. Furthermore, the second part is formed as one part, and a ride-over part for rotatably holding the ring-shaped connecting part is formed on an inner side surface of the recess.

IPC Classes  ?

80.

ARTICLE SUPPLY DEVICE, ARTICLE SUPPLY SYSTEM, AND MANAGEMENT DEVICE

      
Application Number JP2022029684
Publication Number 2023/013648
Status In Force
Filing Date 2022-08-02
Publication Date 2023-02-09
Owner
  • BANDAI CO., LTD. (Japan)
  • WAKO LLC. (Japan)
Inventor
  • Kondo Hajime
  • Kobayashi Hiroki
  • Mizushina Akira

Abstract

[Problem] To provide an article supply device, an article supply system, and a management device that may respond to a consumer's demand. [Solution] This article supply device includes: a display unit for displaying first identification information; a container unit for containing an article; a supply unit for supplying an article contained in the container unit; a locking unit for performing locking such that an article cannot be supplied from the supply unit; and a control unit for controlling the locking state of the locking unit. The control unit releases the locking by the locking unit if the first identification information is obtained and second identification information is obtained.

IPC Classes  ?

  • G07F 7/02 - Mechanisms actuated by objects other than coins to free or to actuate vending, hiring, coin or paper currency dispensing or refunding apparatus by keys or other credit registering devices
  • G07F 11/44 - Coin-freed apparatus for dispensing, or the like, discrete articles from non-movable magazines in which magazines the articles are stored in bulk

81.

ARTICLE STORAGE DEVICE AND ARTICLE SUPPLY DEVICE

      
Application Number JP2022029682
Publication Number 2023/013647
Status In Force
Filing Date 2022-08-02
Publication Date 2023-02-09
Owner BANDAI CO., LTD. (Japan)
Inventor
  • Kondo Hajime
  • Murakami Yoshihiro
  • Ikarashi Tatsushi
  • Kurokawa Nobuo

Abstract

[Problem] To provide an article storage device that can be mounted to an article supply device and has a structure capable of supplying a sheet, a case, or the like as an article. [Solution] This article storage device that can be mounted to an article supply device comprises: a main body part; a delivery unit that is provided inside the main body part and delivers an article stored in the main body part to outside of the article storage device; and a blocking unit that is provided inside the main body part and blocks a plurality of articles from being continuously delivered by the delivery unit. The blocking unit is configured to be able to take a blocking state in which the plurality of articles being continuously delivered is blocked in accordance with the operation of the delivery unit.

IPC Classes  ?

  • G07F 11/16 - Delivery means
  • G07F 11/40 - Coin-freed apparatus for dispensing, or the like, discrete articles from non-movable magazines in which the magazines are horizontal the articles being delivered by hand-operated means
  • G07F 11/46 - Coin-freed apparatus for dispensing, or the like, discrete articles from movable storage containers or supports

82.

TOY

      
Application Number JP2022019080
Publication Number 2023/007892
Status In Force
Filing Date 2022-04-27
Publication Date 2023-02-02
Owner BANDAI CO.,LTD. (Japan)
Inventor Yamamoto Mayuko

Abstract

[Problem] To provide a highly amusing toy. [Solution] A toy 1 can take a first form 1F in which same can be supplied from an article supply device, and a second form 2F in which an object-attached ring 20 to which an object has been attached can be displayed. The toy comprises a main component 10, which is shaped so as to be able to roll, and a first retaining part 30 that is provided to the main component 10 and that can retain the object-attached ring 20. The first retaining part 30 is configured so as to be able to retain the object-attached ring 20 in the same state in both the first form 1F and the second form 2F.

IPC Classes  ?

83.

SERVER SYSTEM AND SYSTEM

      
Application Number 17957226
Status Pending
Filing Date 2022-09-30
First Publication Date 2023-01-26
Owner BANDAI NAMCO ENTERTAINMENT INC. (Japan)
Inventor
  • Kikuchi, Makoto
  • Homma, Kentaro
  • Yasumoto, Ayami
  • Datum, Matthew
  • Onda, Akio

Abstract

A computer system controls a start of a gathering event that gathers a user character of a participating user at a given gathering place in a virtual space upon acceptance of a gathering request operation from a terminal of a directing user. The computer system controls a display of a map image displaying the gathering place in the virtual space in an identifiable display mode on the terminals of the directing user and the participating user. The computer system determines a success/failure of the gathering event using a position of the user character operated by the participating user. The computer system gives a given reward to the directing user and/or the participating user when the gathering event is determined to be a success in the event success/failure determination.

IPC Classes  ?

  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/5378 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for displaying an additional top view, e.g. radar screens or maps
  • A63F 13/48 - Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer session
  • A63F 13/44 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
  • A63F 13/216 - Input arrangements for video game devices characterised by their sensors, purposes or types using geographical information, e.g. location of the game device or player using GPS
  • A63F 13/847 - Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal

84.

COMPUTER SYSTEM AND METHOD FOR CONTROLLING GENERATION OF VIRTUAL MODEL

      
Application Number 17957578
Status Pending
Filing Date 2022-09-30
First Publication Date 2023-01-26
Owner BANDAI NAMCO ENTERTAINMENT INC. (Japan)
Inventor
  • Usui, Kotaro
  • Tsukanaka, Kensuke
  • Koda, Tsuyoshi
  • Yasunaga, Akihiko

Abstract

Model data of a virtual model imitating an object model is generated based on photographed data obtained by photographing the object model including a joint structure. A given applied joint structure is applied to the virtual model. The virtual model based on the model data is disposed in a given virtual space. Virtual model management data including the model data and data of the applied joint structure is stored in a predetermined storage section or is externally output as data for causing a joint of the virtual model to function.

IPC Classes  ?

  • G06T 17/00 - 3D modelling for computer graphics
  • G06T 19/20 - Editing of 3D images, e.g. changing shapes or colours, aligning objects or positioning parts
  • G06V 10/74 - Image or video pattern matching; Proximity measures in feature spaces
  • A63F 13/55 - Controlling game characters or game objects based on the game progress

85.

SOUND-PRODUCING TOY

      
Application Number JP2022026860
Publication Number 2023/286675
Status In Force
Filing Date 2022-07-06
Publication Date 2023-01-19
Owner BANDAI CO., LTD. (Japan)
Inventor Mochizuki Kazuteru

Abstract

[Problem] To provide a highly entertaining sound-producing toy. [Solution] Provided is a sound-producing toy 1 that produces a sound in accordance with a prescribed operation, the sound-producing toy 1 comprising: a main body 10; a pressing part 20 provided on the main body 10; and a sound-producing part 30 provided in the main body 10, wherein the sound-producing part 30 produces a first sound (C1) in response to the pressing of the pressing part 20 and a second sound (C2) produced after the elapse of a first predetermined time (t1) from the production of the first sound (C1), the first sound (C1) is an imitative sound, and the second sound (C2) is a vocal sound.

IPC Classes  ?

  • A63H 5/00 - Musical or noise-producing devices for additional toy effects other than acoustical
  • A63H 33/30 - Imitations of apparatus, not otherwise provided for, e.g. telephones, weighing-machines or cash-registers
  • G10K 15/04 - Sound-producing devices

86.

ASSEMBLY TOY

      
Application Number JP2022019859
Publication Number 2023/281914
Status In Force
Filing Date 2022-05-10
Publication Date 2023-01-12
Owner BANDAI CO.,LTD. (Japan)
Inventor Kuroda Nari

Abstract

[Problem] To provide a highly entertaining assembly toy which is stable, is easy to display, and can provide a good representation of a character. [Solution] An assembly toy 1 can take on a first form 1F and a second form 2F different from the first form 1F, and comprises a main part 10 and a first sub-part 31 that can be connected to the main part 10, an opening 10o is formed in a portion of the main part 10, and the first sub-part 31 is configured such that, in the first form 1F, the first sub-part 31 can be connected to the main part 10 so as to cover the opening 10o, and, in the second form 2F, the first sub-part 31 can be connected to the main part 10 so as not to cover the opening 10o.

IPC Classes  ?

87.

TUBULAR MACHINING DEVICE

      
Application Number JP2022026889
Publication Number 2023/282308
Status In Force
Filing Date 2022-07-06
Publication Date 2023-01-12
Owner BANDAI CO.,LTD. (Japan)
Inventor
  • Nakamura Takashi
  • Uike Yoshihito
  • Kumagai Risa
  • Tasaki Kumiko

Abstract

[Problem] To provide a tubular article machining device for machining a tubular article so as to enable a user to easily create a coiled article of a desired design by himself or herself. [Solution] A tubular article machining device 1 for machining a tubular article 100 comprises: a passage 10 that guides movement of the tubular article 100, and has an inlet 4 into which the tubular article 100 is insertable, and an outlet 5 from which the tubular article after machining is discharged; a cutting unit 12 that cuts the tubular article 100 moving in the passage 10 to allow the tubular article 100 to be separated in coil shape; and a first feeding unit 14 that feeds the tubular article 100 in the passage 10 after machining to the outlet 5 side.

IPC Classes  ?

  • B26D 3/11 - Making cuts of other than simple rectilinear form to obtain pieces of spiral or helical form
  • A45D 8/00 - Hair-holding devices; Accessories therefor

88.

COMPUTER SYSTEM, GAME SYSTEM, AND CONTROL METHOD OF COMPUTER SYSTEM

      
Application Number 17939825
Status Pending
Filing Date 2022-09-07
First Publication Date 2023-01-05
Owner BANDAI NAMCO ENTERTAINMENT INC. (Japan)
Inventor
  • Ikeda, Kohei
  • Tsutsumi, Yusuke

Abstract

A computer system performs, with a player operating a player character as a target player, an individual evaluation of gameplay of the target player for each stat item based on motion content or a motion result of the player character during a game. The computer system further performs an overall evaluation of each stat item based on a result of the individual evaluation of each stat item of each player. The computer system further controls comparison display of the result of the individual evaluation of each stat item of the target player and a result of the overall evaluation.

IPC Classes  ?

  • A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
  • A63F 13/53 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game

89.

GAME DEVICE AND PROGRAM

      
Application Number 17806178
Status Pending
Filing Date 2022-06-09
First Publication Date 2023-01-05
Owner BANDAI CO., LTD. (Japan)
Inventor
  • Yasuda, Erika
  • Okamoto, Yuri

Abstract

A game is provided that enables a game element to be raised through an intuitive operation input. A game device includes components collectively configured to: execute processing related to the raising game; display the game element; accept an operation input related to raising of the game element; manage the raising phases of the game element; and determine, when a condition for changing from a first raising phase to a second raising phase in the raising game is satisfied, one of branched growing states of the game element related to the second raising phase, in accordance with an operation input related to the raising performed prior to satisfaction of the change condition. The operation input related to the raising includes a first operation input not involving selection of a selection item related to the raising.

IPC Classes  ?

  • A63F 13/53 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
  • A63F 13/24 - Constructional details thereof, e.g. game controllers with detachable joystick handles

90.

COMPUTER SYSTEM, GAME SYSTEM, AND GAME MEDIUM CONTROL METHOD

      
Application Number 17897837
Status Pending
Filing Date 2022-08-29
First Publication Date 2022-12-29
Owner BANDAI NAMCO ENTERTAINMENT INC. (Japan)
Inventor Ochi, Hiroaki

Abstract

A first-type game medium, a second-type game medium, and a third-type game medium are associated with a common character. The first-type game medium can be obtained by performing composition using a specific combination of game media. The second-type game medium cannot be obtained by composition of game media. A first specific material game medium and a second specific material game medium can be obtained by decomposing the first-type game medium. The first specific material game medium and the second specific material game medium can also be obtained by decomposing the second-type game medium. The third-type game medium can be obtained by performing composition using the specific combination of game media and the first specific material game medium or the second specific material game medium.

IPC Classes  ?

  • A63F 13/56 - Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
  • A63F 13/67 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use

91.

PERFORMANCE OUTPUT TOY

      
Application Number JP2022017453
Publication Number 2022/270132
Status In Force
Filing Date 2022-04-11
Publication Date 2022-12-29
Owner BANDAI CO., LTD. (Japan)
Inventor
  • Katsuno Shinya
  • Kimura Kenji
  • Sasaki Katsuya
  • Miyamoto Eiichi

Abstract

[Problem] To provide a performance output toy having high amusement characteristics. [Solution] Provided is a performance output toy comprising a first toy body capable of outputting a performance, a second toy body capable of outputting a performance, a control unit that controls the outputting of performances, one first light-emitting/-receiving element that is provided to the first toy body and that is capable of both emitting light and receiving light emitted by another light-emitting/-receiving element, and one second light-emitting/-receiving element that is provided to the second toy body and that is capable of both emitting light and receiving light emitted by another light-emitting/-receiving element, the first light-emitting/-receiving element being capable of transmitting first operation information, the second light-emitting/-receiving element being capable of transmitting second operation information, and a light-emitting/-receiving part of the first light-emitting/-receiving element and a light-emitting/-receiving part of the second light-emitting/-receiving element being caused to face each other, whereby the first operation information and the second operation information can be transmitted and received between the first toy body and the second toy body, and a performance can be outputted on the basis of at least one of the first operation information and the second operation information.

IPC Classes  ?

  • A63H 5/00 - Musical or noise-producing devices for additional toy effects other than acoustical
  • A63H 33/00 - Other toys
  • A63H 33/22 - Optical, colour, or shadow toys
  • A63H 33/26 - Magnetic or electric toys

92.

TOY

      
Application Number JP2022017211
Publication Number 2022/270125
Status In Force
Filing Date 2022-04-06
Publication Date 2022-12-29
Owner BANDAI CO.,LTD. (Japan)
Inventor
  • Mitsuishi Yoko
  • Murakami Yoshihiro

Abstract

[Problem] To provide a highly amusing toy. [Solution] Provided is a toy 1 that can be changed between a first form 1F suppliable from a product supplying apparatus and a second form 2F that can display an object of interest, the toy 1 comprising a main part 10 forming a spherical shape, wherein, on an outer surface 10s of the main part 10, a first planar part 10f is formed in a first region, and a second planar part 20f is formed in a second region different from the first region. By forming the first planar part 10f and the second planar part 20f as flat regions of the outer surface 10f, the main part 10 can be placed stably on a supporting surface when being used in the display form (second form 2F).

IPC Classes  ?

93.

TOY

      
Application Number 17838211
Status Pending
Filing Date 2022-06-11
First Publication Date 2022-12-22
Owner BANDAI CO., LTD. (Japan)
Inventor Iwawaki, Yumi

Abstract

It is an object of the present invention to provide a highly interesting toy. A toy transformable between a first form and a second form includes a first outer shell part, a second outer shell part configured to be coupled to the first outer shell part, and a third outer shell part configured to be coupled to the first outer shell part and the second outer shell part. The first outer shell part and the second outer shell part are configured to be coupled to each other with the third outer shell part interposed therebetween in the first form and to be coupled to each other without the third outer shell part interposed therebetween in the second form.

IPC Classes  ?

94.

TOY

      
Application Number 17838209
Status Pending
Filing Date 2022-06-11
First Publication Date 2022-12-22
Owner BANDAI CO., LTD. (Japan)
Inventor Iwawaki, Yumi

Abstract

A toy transformable between a first form and a second form includes a first outer shell part and a second outer shell part configured to be coupled to the first outer shell part. The first outer shell part and the second outer shell part are configured to form different configurations in the first form and the second form, depending on coupling between an end of the first outer shell part and an end of the second outer shell part. Transformation is made between the first and second forms by selecting coupling in which coupling ends on opening sides of the respective first and second outer shell parts face each other or coupling of a coupling end opposite (facing in an opposite direction from) the coupling end on the opening side of the second outer shell part to the coupling end on the opening side of the first outer shell part.

IPC Classes  ?

95.

GAME DEVICE AND PROGRAM

      
Application Number JP2022023386
Publication Number 2022/264927
Status In Force
Filing Date 2022-06-09
Publication Date 2022-12-22
Owner BANDAI CO.,LTD. (Japan)
Inventor
  • Yasuda Erika
  • Okamoto Yuri

Abstract

[Problem] To execute a rearing game that enables rearing of game elements by intuitive operation input. [Solution] A game device for executing processing relating to a rearing game for growing a game element. A plurality of rearing stages including branches which cause the growth state of a game element to change are defined for the game element in the rearing game. The game device comprises an execution means for executing processing relating to the rearing game, a display means for displaying the game element, an input means for receiving operation input relating to rearing of the game element, a management means for managing the rearing stages of the game element, and a determination means that, when a change condition for changing from a first rearing stage to a second rearing stage in the rearing game is satisfied, determines one growth state corresponding to operation input relating to the rearing performed until the change condition was satisfied from among the growth states of branch destinations relating to a second rearing stage of the game element. The operation input relating to rearing includes first operation input not accompanied by selection of a selection item relating to rearing.

IPC Classes  ?

  • A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
  • A63F 13/424 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving acoustic input signals, e.g. by using the results of pitch or rhythm extraction or voice recognition
  • A63F 13/428 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
  • A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
  • A63F 13/825 - Fostering virtual characters

96.

ELECTRONIC DEVICE COVER AND TOY

      
Application Number JP2022023387
Publication Number 2022/264928
Status In Force
Filing Date 2022-06-09
Publication Date 2022-12-22
Owner BANDAI CO.,LTD. (Japan)
Inventor
  • Yasuda Erika
  • Okamoto Yuri
  • Shiina Megumi

Abstract

[Problem] To provide an electronic device cover that can easily be attached to and removed from an electronic device and securely fastened to the electronic device. [Solution] This electronic device cover 20 can be attached to and removed from an electronic device 10 and has a first covering part 21 for covering at least part of the electronic device 10. The first covering part 21 is provided with a first protrusion 25 for fitting into a first recess 15 provided to the electronic device 10, and a second protrusion 25 for fitting into a second recess 15 provided to the electronic device 10. During attachment of the electronic device cover 20 to the electronic device 10, a first insertion direction of the first protrusion 25 into the first recess 15 and a second insertion direction of the second protrusion 25 into the second recess 15 differ from each other.

IPC Classes  ?

  • H05K 5/03 - Covers
  • A63F 11/00 - Game accessories of general use
  • A63F 13/98 - Accessories, i.e. detachable arrangements optional for the use of the video game device, e.g. grip supports of game controllers
  • A63H 5/00 - Musical or noise-producing devices for additional toy effects other than acoustical
  • A63H 33/42 - Toy models or toy scenery not otherwise provided for

97.

EDUCATIONAL TOY AND PROGRAM

      
Application Number JP2022023208
Publication Number 2022/260111
Status In Force
Filing Date 2022-06-09
Publication Date 2022-12-15
Owner BANDAI CO.,LTD. (Japan)
Inventor Ozawa Hinako

Abstract

[Problem] To provide a technology which can stimulate interest and therefore sufficiently motivate children to learn. [Solution] An educational toy 1 presents predetermined text (steps S302, S303); receives the input, by user handwriting, of characters so that the same correspond to the predetermined text (steps S304, S305); stores, as a performance corresponding to the predetermined text, performance data including at least one from among text, an image, and a voice; and outputs the performance corresponding to the prescribed text (steps S307, S308, S309).

IPC Classes  ?

  • A63H 33/00 - Other toys
  • G09B 5/06 - Electrically-operated educational appliances with both visual and audible presentation of the material to be studied
  • G09B 11/00 - Teaching hand-writing, shorthand, drawing, or painting

98.

TOY SET

      
Application Number JP2022022406
Publication Number 2022/255431
Status In Force
Filing Date 2022-06-01
Publication Date 2022-12-08
Owner BANDAI CO.,LTD. (Japan)
Inventor
  • Fukuhara Shinnosuke
  • Murakami Hiroko

Abstract

[Problem] To improve the enjoyability of a toy set. [Solution] A toy set includes a first component 1 and a second component 2 which are used in play that uses a plurality of articles including a first article and a second article. The first component 1 includes a transmission unit 17 that transmits a signal in response to the first article being moved to a first position on the first component 1. The second component 2 includes a receiving unit that receives the signal, and an operating unit that operates in response to the signal being received by the receiving unit. In response to the signal that has been transmitted by the emitting unit 17 and received by the receiving unit, the operating unit starts movement of the second article placed at a second position on the second component 2.

IPC Classes  ?

99.

MODEL COMPONENT AND JOINT STRUCTURE

      
Application Number JP2022017452
Publication Number 2022/249777
Status In Force
Filing Date 2022-04-11
Publication Date 2022-12-01
Owner BANDAI CO., LTD. (Japan)
Inventor Nakamoto Yuta

Abstract

[Problem] The present invention provides a mechanism for rotatably connecting, by using a single connection part, a plurality of parts or sites in a model component, for example. [Solution] This model component is provided with a connection part that is connectable to a portion of the model component. The connection part includes a first connection member and a second connection member that is to be combined with the first connection member in an individually rotatable manner. When the first connection member and the second connection member are combined, a single spherical connection part is formed. Said connection part is to be rotatably connected with other parts in multiple directions.

IPC Classes  ?

  • A63H 3/48 - Mounting of parts within dolls, e.g. automatic eyes

100.

COMPUTER SYSTEM, GAME SYSTEM, AND REPLACEMENT PLAY EXECUTION CONTROL METHOD

      
Application Number 17881425
Status Pending
Filing Date 2022-08-04
First Publication Date 2022-11-24
Owner BANDAI NAMCO ENTERTAINMENT INC. (Japan)
Inventor
  • Miyano, Teppei
  • Asuna, Koji
  • Minami, Kiyoshi
  • Ogura, Kenichi
  • Onda, Akio
  • Aoki, Takashi
  • Murai, Shintaro

Abstract

A computer system displays a game image (IM1) during replacement play by a second user and a notification of operation details based on an operation input by the second user on a game screen (W1) displayed on a first terminal of a first user. The notification is, for example, a command input by the second user.

IPC Classes  ?

  • A63F 13/537 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
  • A63F 13/40 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
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