09 - Appareils et instruments scientifiques et électriques
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
(1) Video game software; video game programs; computer game programs; electronic game programs; downloadable electronic game software, downloadable computer game software and downloadable video game software. (1) Providing on-line games via a global computer network; entertainment services, namely, providing computer games, mobile phones and computers; providing online computer games via network between communications networks and computers.
A game apparatus has a means for creating a field consisting of stages continuous with each other on a world coordinate system, a means for individually arranging on the stages characters appearing in a game, a means for placing an operating character, a means for calculating a character density of a stage on which the operating character is placed, a means for judging whether the character density is lower than a specified level or not, and a means for calculating the number of deficient characters, extracting the deficient characters from stages other than that where the operating character is placed, and rearranging the extracted deficient characters.
There is provided a game device capable of reducing the number of unnecessary manual operations. The shot direction and the club automatically set by automatic decision means (53) can be modified by manual modification means (55). Shot place judgment means (51) judges whether the shot operation is performed continuously twice at the same place. When the shot place judgment means (51) judges that the shot is the second shot from the same place, the automatic decision means (53) decides the previous shot direction and the club stored in the storage means (57) as the next shot direction and the club.
A program includes: a step of displaying a plurality of cards which can be selected by a player, on a monitor with a first size; a step of displaying the card selected by the player, with a second size lager than the first size; a step of searching/judging a plurality of commands defined on the selected card, generating an object having an action type display corresponding to the defined commands, generating a command selection screen, and displaying it together with the selected card; a step of detecting which action type display has been selected/established by the player on the command selection image corresponding to the selected card; and a step of executing only the command corresponding to the action type display confirmed to be selected by the player during the game.
A program comprising a step for inputting a region where a player resides through an input means, a step for operating a rainfall probability corresponding to a region inputted at the region input step, a step for making a decision as to whether sunlight has impinged on a sunlight sensor for a specified time or not, a step for making a decision by operation as to whether a rainfall event must be executed or not based on the rainfall probability when a decision is made that sunlight has not impinged on the sunlight sensor for the specified time, and a step for executing the rainfall event in a specified scenario when a decision is made by the event execution deciding step that the rainfall event must be executed.
A three-dimensional graphics display suitable for providing an appropriate display when collision of viewpoint against an object is predicted. The display (201) comprises a section (202) for storing the coordinate, moving speed, or the like, of the viewpoint and the object in a virtual three-dimensional space, a section (203) for making the actual time correspond with the virtual time in the virtual three-dimensional space, a moving section (204) for calculating the coordinate, moving speed, or the like, of the viewpoint and the object in a corresponding virtual time and updating the values being stored in the storage section (202), a section (205) for displaying the state of the virtual three-dimensional space viewed from that viewpoint, and a section (206) for making a decision whether the viewpoint collides against the object or not upon elapsing a specified threshold time and delaying elapse of the virtual time behind the actual time if a decision is made that the viewpoint collides against the object.
A first image producing program perspectively transforms each polygon in a virtual space onto a plane on the basis of a view position in order to produce a first image, and a second image producing program deteriorates a quality of the first image to produce the second image having the same size as the first image. A synthetic image producing program produces a display image with combination of the first and second images by applying semi-transparentizing processing to at least one of both first and second images so that each polygon of the first image can be displayed around a depth position of a gaze position and each polygon of the second image can be displayed as the polygon approaches at least one side of both front and rear sides concerning the gaze point.
Music game program stored in a computer readable medium for causing a computer to output music data that corresponds to music, selected by a player, through an input device from a sound output device. The program also causes the computer to execute a procedure for displaying, on a display, a background image that corresponds to the music data. A computing a demand command invites a user to operate a specific key in correspondence with partial song data. Each demand command is produced as a command image which corresponds to each key. The command images are displayed in the order of playback of the partial song data and move on the display. A procedure for judging determines whether or not keys were operated with a predetermined timing. A procedure is also provided for outputting partial song data in which playback pitch is changes according to the result of the judgment procedure.
A63F 9/24 - Jeux utilisant des circuits électroniques, non prévus ailleurs
A63F 13/00 - Jeux vidéo, c. à d. jeux utilisant un affichage à plusieurs dimensions généré électroniquement
G06F 17/00 - TRAITEMENT ÉLECTRIQUE DE DONNÉES NUMÉRIQUES Équipement ou méthodes de traitement de données ou de calcul numérique, spécialement adaptés à des fonctions spécifiques
G06F 19/00 - Équipement ou méthodes de traitement de données ou de calcul numérique, spécialement adaptés à des applications spécifiques (spécialement adaptés à des fonctions spécifiques G06F 17/00;systèmes ou méthodes de traitement de données spécialement adaptés à des fins administratives, commerciales, financières, de gestion, de surveillance ou de prévision G06Q;informatique médicale G16H)
09 - Appareils et instruments scientifiques et électriques
16 - Papier, carton et produits en ces matières
28 - Jeux, jouets, articles de sport
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
(1) Game programs for mobile telephones: downloadable game programs for mobile telephones; electronic circuits, magnetic discs, optical discs, ROM cartridges (read only memory cartridges), CD-ROMs (compact discs - read only memory), DVD-ROMs (digital versatile disc - read only memory), DVD-RAMs (digital versatile disc - random access memory), all being recorded with game programs for personal computers; game programs for personal computers; downloadable game programs for personal computers; straps for mobile telephones; electronic circuits, magnetic discs, optical discs, ROM cartridges (read only memory cartridges), CD-ROMs (compact discs - read only memory), DVD-ROMs (digital versatile disc - read only memory), DVD-RAMs (digital versatile disc - random access memory), all being recorded with game programs for arcade video game machines; game programs for arcade video game machines; downloadable game programs for arcade video game machines; magnetic cards, IC (integrated circuit) cards, optical cards, all for recording information on games; electronic circuits, magnetic discs, optical discs, ROM cartridges (read only memory cartridges), CD-ROMs (compact discs - read only memory), DVD-ROMs (digital versatile disc - read only memory), DVD-RAMs (digital versatile disc - random access memory), all being recorded with game programs for personal video game machines; game programs for personal video game machines; downloadable game programs for personal video game machines; electronic circuits, magnetic discs, optical discs, ROM cartridges (read only memory cartridges), all being recorded with game programs for hand-held games with liquid crystal displays; game programs for hand-held games with liquid crystal displays; downloadable game programs for hand-held games with liquid crystal displays; straps for mobile telephones; electronic circuits, magnetic discs, optical discs, ROM cartridges (read only memory cartridges), CD-ROMs (compact discs - read only memory), DVD-ROMs (digital versatile disc - read only memory), DVD-RAMs (digital versatile disc - random access memory), all being recorded with game programs for arcade video game machines; game programs for arcade video game machines; downloadable game programs for arcade video game machines; electric circuits and CD-ROMs (compact disc - read only memory) recorded with programs for automatic performance of electronic musical instruments; downloadable sound and music; exposed cinematographic films; exposed slide films; slide film mounts; recorded video discs and recorded video tapes; downloadable images, namely, downloadable images for personal computers, downloadable images for personal video game machines, downloadable images for mobile telephones; electronic publications.
(2) Paper; cardboard; photographs; stationery, namely rulers, pencils, erasers, pencil boxes, staplers, plastic board; adhesives for stationery or household purposes; trading cards; posters; calendars; books; magazines; brochures and booklets relating to computer and video games; video game strategy guide books; video game strategy guide magazines; card game strategy guide books; card game strategy guide magazines; card game instruction books; card game instruction magazines; computer game instruction manuals; printed game instruction sheets; photograph stands.
(3) Arcade video game machines; personal video game machines; sports training stimulators, namely treadmills and stationary exercise bicycles; game controllers for personal computers; game controllers for hand-held games with liquid crystal displays; electrical operated toys for children, remote-control operated toy; hand-held games with liquid crystal displays (including hand-held games with liquid crystal displays with transmitting and receiving functions); playing cards; trading card games; board games; action figures; dolls; toys for domestic pets; crane game machine used in amusement parks; slot machines. (1) Games services provided by means of communications by computer terminals or mobile telephones; providing images by means of communications by computer terminals or mobile telephones; providing sound and music by means of communications by computer terminals or mobile telephones; game services provided by means of communications by video game machines (including personal video game machines and arcade video game machines); providing information about game, music and movies by means of communications by computer terminals or mobile telephones; providing on-line computer games; providing information on on-line computer games; providing sound and music via a global computer network; providing images via a global computer network; providing electronic publications; management or arrangement of game contests and game tournaments.
09 - Appareils et instruments scientifiques et électriques
16 - Papier, carton et produits en ces matières
28 - Jeux, jouets, articles de sport
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
Electronic game machines; arcade game machines; downloadable game programs for arcade video game machines; computer software for use with computer games and video games; video game machines; pre-recorded discs and read-only memories; gaming machines; casino machines; gambling machines; slot machines; electronic and video amusement apparatus adapted for use with television and video apparatus; electrical and electronic amusement apparatus; automatic and coin-operated amusement machines; printed and electronic circuits for television and video game machines; computers; computer game programs; tapes, discs, CD-ROM, Digital Versatile Disc-ROM, Digital Versatile Disc-RAM, cards, wire and filaments, all being magnetic or encoded and for bearing recorded data; hardware and firmware memory devices and plug-in cartridges; video game software; video game programs; downloadable game programs for personal computers; downloadable game programs for consumer video games; game discs and circuit boards containing game programs for use with hand-held game machines; program memory cartridges for electronic amusement apparatus adapted for use with liquid crystal displays; downloadable game programs for hand-held games with liquid crystal displays(including hand-held games with liquid crystal displays with function of transmission and reception); downloadable images, music and movies; computer game programs for mobile telephones; downloadable game programs for mobile telephones; downloadable images, music and movies for mobile telephones; spectacles (eyeglasses and goggles); life saving apparatus and devices; sports training simulators; vehicle drive training simulators; protective helmets; vending machines; wetsuits (for scuba diving); inflatable swimming floats; protective helmets for sports; swimming flutter boards; diving machines and apparatus (not for sports); ear plugs. Paper, cardboard and goods made from these materials, not included in other classes; printed matter; bookbinding materials; photographs; stationery; adhesives for stationery or household purposes; artists' materials; paint brushes; typewriters and office requisites (except furniture); instructional and teaching material (except apparatus); plastic materials for packaging (not included in other classes); printers' type; printing blocks; trading cards; poster; calendars; books; magazines; brochures and booklets relating to computer and video games; video game strategy guide books; video game strategy guide magazines; card game strategy guide books; card game strategy guide magazines; card game instruction books; card game instruction magazines; computer game instruction manuals; printed game instruction sheets; study materials; photograph stands. Electrical operated toys for children, toys, games and playthings; gymnastic and sporting articles not included in other classes; decorations for Christmas trees; remote-control operated toy; hand-held games with liquid crystal displays (including hand-held games with liquid crystal displays with transmitting and receiving functions); playing cards; trading card games; board games; action figures; dolls; amusement machines and apparatus for use in amusement parks; game machines and apparatus; sports equipment. Providing amusement places for playing card games; educational services, namely , training referees for card game contests; entertainment services, namely, arranging organizing and conducting card game tournaments; game services provided by means of communications by computer terminals or mobile telephones; providing images, music and movies by means of communications by computer terminals or mobile telephones; providing information about game, music and movies by means of communications by computer terminals or mobile telephones; providing on-line computer database in the field of computer games; providing information to game players about the ranking of their scores of games through web sites; providing information about computer games and card games through web site; educational services, namely, conducting classes, seminars, conferences, workshops in the field of video games and computer games; entertainment services, namely, providing on-line computer games and computer games that may be accessed network-wide by network users; entertainment party planning; providing recreation facilities; publication of books; rental of motion pictures; rental of sound recordings; television show production; video tape film production; rental of video tapes; rental of computer video game hardware and computer game software; entertainment services, namely, pachinko, pinball and interactive video game amusement game arcades; multimedia entertainment software production service; music publishing services; educational and instruction services relating to arts, crafts, sports or general knowledge; organization, arrangement or conduct of seminars; animal training; providing sports facilities; rental of sports equipment; organization, management or promotion of sports.
09 - Appareils et instruments scientifiques et électriques
Produits et services
Television and video apparatus and instruments; electronic and video amusement apparatus adapted for use with any of the foregoing; electrical and electronic amusement apparatus; amusement machines, automatic and coin-operated; printed and electronic circuits for television and video game machines; computers; computer programs; tapes, discs, cards, wire and filaments, all being magnetic or encoded and for bearing recorded data; hardware and firmware memory devices including plug-in cartridges; parts and fittings for all the aforesaid goods; program memory cartridges for electronic amusement apparatus adapted for use with liquid crystal displays; parts and fittings for all the aforesaid goods.
09 - Appareils et instruments scientifiques et électriques
Produits et services
(1) Computer game programs, video game cartridges, video game CD-ROMS and video output game machines, all for use with television sets and personal computers, and instructional materials sold therewith; computer game programs, video game cartridges, video game CD-ROMS and video game machines, for use with televisions and personal computeres
09 - Appareils et instruments scientifiques et électriques
28 - Jeux, jouets, articles de sport
Produits et services
Television and video apparatus and instruments; electrical, electronic and video amusement apparatus, all adapted for use with any of the aforesaid goods; electrical and electronic amusement apparatus; printed and electronic circuits for television and video game machines; computers; computer programmes; tapes, discs, cards, wire and filaments, all being magnetic or encoded and for bearing recorded data; hardware and firmware memory devices and plug-in cartridges; parts and fittings for all the aforesaid goods; program memory cartridges for electronic amusement apparatus adapted for use with liquid crystal displays; parts and fittings for all the aforesaid goods. Toys, games and playthings; electronic amusement apparatus adapted for use with liquid crystal displays; games adapted for use with dot matrix liquid crystal displays.
09 - Appareils et instruments scientifiques et électriques
16 - Papier, carton et produits en ces matières
28 - Jeux, jouets, articles de sport
Produits et services
(1) Computer game programs recorded on storage disk and disk cartridge used in personal computers, computer and video game programs, instructional materials for computer and video game programs and video output machines.
(2) Brochures and booklets relating to computers and video games, and posters.
(3) Coin operated video output game machines, video output machines, Coin operated video output game machines.
[BROCHURES AND BOOKLETS RELATING TO COMPUTERS AND VIDEO GAMES, AND POSTERS] COMPUTER GAME PROGRAMS RECORDED ON STORAGE DISK [ AND DISK CARTRIDGE ] FOR USE IN PERSONAL COMPUTERS; COMPUTER AND VIDEO GAME PROGRAMS, VIDEO OUTPUT GAME MACHINES AND INSTRUCTIONAL MATERIALS THEREFOR