|
Résultats pour
brevets
1.
|
GAME APPARATUS AND GAME PROGRAM
Numéro d'application |
JP2005004524 |
Numéro de publication |
2006/006274 |
Statut |
Délivré - en vigueur |
Date de dépôt |
2005-03-15 |
Date de publication |
2006-01-19 |
Propriétaire |
KONAMI CORPORATION (Japon)
|
Inventeur(s) |
- Okamura, Noriaki
- Muto, Takashi
- Hirayae, Satoshi
|
Abrégé
A game apparatus has a means for creating a field consisting of stages continuous with each other on a world coordinate system, a means for individually arranging on the stages characters appearing in a game, a means for placing an operating character, a means for calculating a character density of a stage on which the operating character is placed, a means for judging whether the character density is lower than a specified level or not, and a means for calculating the number of deficient characters, extracting the deficient characters from stages other than that where the operating character is placed, and rearranging the extracted deficient characters.
Classes IPC ?
- A63F 13/10 - Commande du déroulement du jeu, p.ex. début, progression, fin
- A63F 13/00 - Jeux vidéo, c. à d. jeux utilisant un affichage à plusieurs dimensions généré électroniquement
|
2.
|
GAME DEVICE, GOLF GAME DEVICE SHOT RESULT DECISION METHOD
Numéro d'application |
JP2005010812 |
Numéro de publication |
2005/120661 |
Statut |
Délivré - en vigueur |
Date de dépôt |
2005-06-13 |
Date de publication |
2005-12-22 |
Propriétaire |
KONAMI CORPORATION (Japon)
|
Inventeur(s) |
- Okamoto, Koji
- Sato, Hachitaro
|
Abrégé
There is provided a game device capable of reducing the number of unnecessary manual operations. The shot direction and the club automatically set by automatic decision means (53) can be modified by manual modification means (55). Shot place judgment means (51) judges whether the shot operation is performed continuously twice at the same place. When the shot place judgment means (51) judges that the shot is the second shot from the same place, the automatic decision means (53) decides the previous shot direction and the club stored in the storage means (57) as the next shot direction and the club.
Classes IPC ?
- A63B 69/36 - Appareils d'entraînement ou appareils destinés à des sports particuliers pour le golf
- A63F 13/00 - Jeux vidéo, c. à d. jeux utilisant un affichage à plusieurs dimensions généré électroniquement
- A63F 13/10 - Commande du déroulement du jeu, p.ex. début, progression, fin
|
3.
|
GAME SOFTWARE AND GAME DEVICE
Numéro d'application |
JP2004017339 |
Numéro de publication |
2005/107902 |
Statut |
Délivré - en vigueur |
Date de dépôt |
2004-11-22 |
Date de publication |
2005-11-17 |
Propriétaire |
KONAMI CORPORATION (Japon)
|
Inventeur(s) |
- Nojiri, Shinta
- Kobayashi, Masayuki
|
Abrégé
A program includes: a step of displaying a plurality of cards which can be selected by a player, on a monitor with a first size; a step of displaying the card selected by the player, with a second size lager than the first size; a step of searching/judging a plurality of commands defined on the selected card, generating an object having an action type display corresponding to the defined commands, generating a command selection screen, and displaying it together with the selected card; a step of detecting which action type display has been selected/established by the player on the command selection image corresponding to the selected card; and a step of executing only the command corresponding to the action type display confirmed to be selected by the player during the game.
Classes IPC ?
- A63F 13/00 - Jeux vidéo, c. à d. jeux utilisant un affichage à plusieurs dimensions généré électroniquement
|
4.
|
GAME SOFTWARE AND GAME MACHINE
Numéro d'application |
JP2004017338 |
Numéro de publication |
2005/105237 |
Statut |
Délivré - en vigueur |
Date de dépôt |
2004-11-22 |
Date de publication |
2005-11-10 |
Propriétaire |
KONAMI CORPORAION (Japon)
|
Inventeur(s) |
- Nakamura, Ikuya
- Okuta, Masafumi
- Uehara, Masatoshi
|
Abrégé
A program comprising a step for inputting a region where a player resides through an input means, a step for operating a rainfall probability corresponding to a region inputted at the region input step, a step for making a decision as to whether sunlight has impinged on a sunlight sensor for a specified time or not, a step for making a decision by operation as to whether a rainfall event must be executed or not based on the rainfall probability when a decision is made that sunlight has not impinged on the sunlight sensor for the specified time, and a step for executing the rainfall event in a specified scenario when a decision is made by the event execution deciding step that the rainfall event must be executed.
Classes IPC ?
- A63F 13/00 - Jeux vidéo, c. à d. jeux utilisant un affichage à plusieurs dimensions généré électroniquement
- A63F 13/10 - Commande du déroulement du jeu, p.ex. début, progression, fin
|
5.
|
DISPLAY, DISPLAYING METHOD, INFORMATION RECORDING MEDIUM, AND PROGRAM
Numéro d'application |
JP2005008022 |
Numéro de publication |
2005/106802 |
Statut |
Délivré - en vigueur |
Date de dépôt |
2005-04-27 |
Date de publication |
2005-11-10 |
Propriétaire |
KONAMI CORPORATION (Japon)
|
Inventeur(s) |
- Nakamura, Daizaburo
- Ito, Yutaka
- Okubo, Takeshi
|
Abrégé
A three-dimensional graphics display suitable for providing an appropriate display when collision of viewpoint against an object is predicted. The display (201) comprises a section (202) for storing the coordinate, moving speed, or the like, of the viewpoint and the object in a virtual three-dimensional space, a section (203) for making the actual time correspond with the virtual time in the virtual three-dimensional space, a moving section (204) for calculating the coordinate, moving speed, or the like, of the viewpoint and the object in a corresponding virtual time and updating the values being stored in the storage section (202), a section (205) for displaying the state of the virtual three-dimensional space viewed from that viewpoint, and a section (206) for making a decision whether the viewpoint collides against the object or not upon elapsing a specified threshold time and delaying elapse of the virtual time behind the actual time if a decision is made that the viewpoint collides against the object.
Classes IPC ?
- A63F 13/00 - Jeux vidéo, c. à d. jeux utilisant un affichage à plusieurs dimensions généré électroniquement
- A63F 13/10 - Commande du déroulement du jeu, p.ex. début, progression, fin
|
|