The present disclosure provides systems and methods for modifying and controlling access to private data objects. A system can maintain a node graph comprising nodes that each maintains an association with one or more neighbor nodes. The system can maintain private data objects that are generated based on a request from an organizer node, and include a list of authorized nodes and a setting to enable neighbors of authorized nodes to request inclusion in the list of authorized nodes. The system can receive a request for private data objects from a first node, and identify private data objects that include one or more neighbor nodes of the first node. The system can present a list of private data objects to the first node, and add the first node to the list of authorized nodes of the private data object subsequent to receiving a request from the first node.
The present disclosure provides gaming systems having one or more processors coupled to memory. The gaming system can receive a side wager corresponding to a play of a card game. The gaming system can then provide a plurality of hands for the play of the card game. The gaming system can determine the number of the plurality of hands that satisfy a side wager condition, and calculate a first award amount based on the number of the plurality of hands that satisfy the side wager condition. An account of the player can be credited based on the first award amount. The gaming system can receive wagers that each correspond to a respective hand of the card game. Upon completion of the game, the system can determine an award amount for each of the plurality of hands, and adjust a credit balance of an account based on the award amount for each of the plurality of hands.
G07F 17/32 - Appareils déclenchés par pièces de monnaie pour la location d'articles; Installations ou services déclenchés par pièces de monnaie pour jeux, jouets, sports ou distractions
3.
GAMING DEVICES HAVING RANDOMLY GENERATED BONUS NUMBERS
The present disclosure provides gaming systems having one or more processors coupled to memory. The gaming system can receive an indication of a wager on a play of a game. The gaming system can decrease a credit balance based on the wager. The gaming system can determine a first number as a target value and a second number as a modifier. The gaming system can determine an initial award amount based on the wager and a result of the play independent of the first number. The gaming system can determine that a game event of the play satisfies a bonus award condition based on the first number. The gaming system can compute a bonus award based on the second number and the initial award amount. The gaming system can cause the credit balance to increase based on the computed bonus award and the initial award amount.
G07F 17/32 - Appareils déclenchés par pièces de monnaie pour la location d'articles; Installations ou services déclenchés par pièces de monnaie pour jeux, jouets, sports ou distractions
4.
SYSTEMS AND METHODS FOR USING A NON-REGULATED DEVICE TO GENERATE DATA OBJECTS VIA A REGULATED DEVICE
Systems and methods are provided for using a non-regulated device to generate data objects via a regulated device. A first device can provide interface content items corresponding to one or more events for which to generate a data object, and receive, via a user selection, object information identifying an event of the one or more events, one or more object parameters, and a second device identifier identifying a second device of the user. The first device can generate a request to provide the object information to one or more servers, and transmit the request to provide the object information to one or more servers. The request causes the one or more servers to store an entry including the object information, generate a link to the object information, and transmit a message including the link to the second device of the user using the second device identifier.
H04N 21/414 - Plate-formes spécialisées de client, p.ex. récepteur au sein d'une voiture ou intégré dans un appareil mobile
G07F 17/32 - Appareils déclenchés par pièces de monnaie pour la location d'articles; Installations ou services déclenchés par pièces de monnaie pour jeux, jouets, sports ou distractions
H04N 21/475 - Interface pour utilisateurs finaux pour acquérir des données d'utilisateurs finaux, p.ex. numéro d'identification personnel [PIN] ou données de préférences
H04N 21/478 - Services additionnels, p.ex. affichage de l'identification d'un appelant téléphonique ou application d'achat
In some aspects, the disclosure is directed to methods and systems for synchronized multi-client content delivery, and a content selection system based on individual and aggregated scores for the content items, to generate bundles or sets of content items having approximately corresponding scores. Server timers and local timers on client devices may be synchronized via notifications, and timer durations dynamically adjusted when client requests and responses are sent prior to client-side timer expiration, but received after server-side timer expiration, indicating communication latency has caused desynchronization. Timers may be adjusted on a global basis or per-client device basis. Through scoring and bundling, sets of content items that may be relevant to approximately an equal share of the recipient client devices may be selected and transmitted.
In some aspects, the disclosure is directed to methods and systems for in-application dynamic content loading via a hybrid process, including both local and remote content items, via a content handler intercepting requests in a predetermined uniform resource locator (URL) scheme and redirecting the requests to local storage or a remote content provider, transparently to a browser application or web view of the application, and avoiding restrictions imposed by an operating system of the device. Content may be dynamically updated on the content provider server by developers, and dynamically loaded during execution of the application on client devices, without requiring updates to be provided to an application store or publisher server.
G06F 16/957 - Optimisation de la navigation, p.ex. mise en cache ou distillation de contenus
G06F 16/955 - Recherche dans le Web utilisant des identifiants d’information, p.ex. des localisateurs uniformisés de ressources [uniform resource locators - URL]
G06F 8/76 - Adaptation d’un code de programme pour fonctionner dans un environnement différent; Portage
G06F 16/958 - Organisation ou gestion de contenu de sites Web, p.ex. publication, conservation de pages ou liens automatiques
7.
SYSTEMS AND METHODS FOR DYNAMICALLY ADJUSTING DISPLAY CONTENT AND PARAMETERS ON A DISPLAY DEVICE
Systems and methods for dynamically adjusting display content and parameters on a display region are provided. A display manager can control a display environment including a plurality of display regions and can display content items in the display regions. The display manager can identify an event record placed via a client device located in a display zone corresponding to a display region of the display environment. The event record can correspond to an event associated with at least one of the respective content items. The display manager can determine to change a first content item displayed within the display region or a value of a parameter of the display region. The display manager can modify the display region by replacing the first content item with a second content item corresponding to the event associated with the event record or by adjusting the parameter of the display region.
H04N 21/431 - Génération d'interfaces visuelles; Rendu de contenu ou données additionnelles
H04N 21/45 - Opérations de gestion réalisées par le client pour faciliter la réception de contenu ou l'interaction avec le contenu, ou pour l'administration des données liées à l'utilisateur final ou au dispositif client lui-même, p.ex. apprentissage des préféren
G06F 3/14 - Sortie numérique vers un dispositif de visualisation
8.
SYSTEM AND METHODS FOR PRIORITIZING CONTENT PACKETS BASED ON A DYNAMICALLY UPDATED LIST OF PROFILE ATTRIBUTES
A method for providing content items identifying recommendations includes identifying for a first user profile at least one active fantasy sports lineup including a list of players and one or more previous fantasy sports lineups, and generating, for a user, a recommendation profile including a plurality of relevance scores. The method further includes identifying a plurality of candidate recommendations, and determining, for each of the plurality of candidate recommendations, a match score indicating a level of relevance between the candidate recommendation and the recommendation profile. The method further includes prioritizing the plurality of candidate recommendations based on the relevance scores, and providing to a device associated with the first user profile, a content item identifying a selected candidate content management of the plurality of candidate recommendations based on the relevance score between the selected candidate recommendation and the recommendation profile.
A63F 13/355 - Réalisation d’opérations pour le compte de clients ayant des capacités de traitement restreintes, p.ex. serveurs transformant une scène de jeu qui évolue en flux MPEG à transmettre à un téléphone portable ou à un client léger
A63F 13/65 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p.ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu automatiquement par des dispositifs ou des serveurs de jeu, à partir de données provenant du monde réel, p.ex. les mesures en direct dans les compétitions de course réelles
Systems and methods directed to managing computer resource allocation by monitoring signals indicating demand for services utilizing computer resources are described. A method includes maintaining, for each first event of first events, historical registration data and respective parameter values of the first event and identifying, for a second event having an open registration status, respective parameter values of the second event, and registration data for the second event. The method includes computing a similarity score between the second event and each first event of the plurality of first events, based on the respective parameter values of the first event and the second event and the registration data of the second event and the historical registration data of the first event, generating, for the second event, a projected number of entities based on determined information and determining a ranking of the second event.
G06Q 10/06 - Ressources, gestion de tâches, des ressources humaines ou de projets; Planification d’entreprise ou d’organisation; Modélisation d’entreprise ou d’organisation
G06Q 30/02 - Marketing; Estimation ou détermination des prix; Collecte de fonds
G06F 15/16 - Associations de plusieurs calculateurs numériques comportant chacun au moins une unité arithmétique, une unité programme et un registre, p.ex. pour le traitement simultané de plusieurs programmes
G06F 17/30 - Recherche documentaire; Structures de bases de données à cet effet