Zynga Inc.

États‑Unis d’Amérique

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International - WIPO
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Date
2021 1
Avant 2019 21
Classe IPC
A63F 9/24 - Jeux utilisant des circuits électroniques, non prévus ailleurs 6
G06Q 30/00 - Commerce 3
A63F 13/00 - Jeux vidéo, c. à d. jeux utilisant un affichage à plusieurs dimensions généré électroniquement 2
A63F 13/12 - comprenant une interaction entre plusieurs dispositifs de jeu, p.ex. systèmes de transmission ou de distribution 1
A63F 13/2145 - Dispositions d'entrée pour les dispositifs de jeu vidéo caractérisées par leurs capteurs, leurs finalités ou leurs types pour localiser des contacts sur une surface, p.ex. des tapis de sol ou des pavés tactiles la surface étant aussi un dispositif d’affichage, p.ex. des écrans tactiles 1
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Résultats pour  brevets

1.

TOUCHSCREEN GAME USER INTERFACE

      
Numéro d'application US2020054793
Numéro de publication 2021/072081
Statut Délivré - en vigueur
Date de dépôt 2020-10-08
Date de publication 2021-04-15
Propriétaire ZYNGA INC. (USA)
Inventeur(s)
  • Hemby, Matthew
  • Adsett, Kevin Michael
  • Thatcher, Jameson Francis

Abrégé

A swipe input mechanism for a computer-implemented game presented on a touchscreen allows for user-selection of different menu options by swipe gestures in different directions via a swipe menu dedicated to receiving such swipe input. In a third person shooter game or a first-person shooter game user-selection of different character abilities are enabled via the swipe menu. The swipe menu is a floating user interface element that auto-adjusts its on-screen position to register with the position of user touch.

Classes IPC  ?

  • A63F 13/2145 - Dispositions d'entrée pour les dispositifs de jeu vidéo caractérisées par leurs capteurs, leurs finalités ou leurs types pour localiser des contacts sur une surface, p.ex. des tapis de sol ou des pavés tactiles la surface étant aussi un dispositif d’affichage, p.ex. des écrans tactiles
  • A63F 13/26 - Dispositions de sortie pour les dispositifs de jeu vidéo ayant au moins un dispositif d’affichage supplémentaire, p.ex. sur la manette de jeu ou à l’extérieur d’une cabine de jeu

2.

SYSTEMS AND METHODS OF AUTOMATIC GAME CREATION

      
Numéro d'application US2015026173
Numéro de publication 2015/161077
Statut Délivré - en vigueur
Date de dépôt 2015-04-16
Date de publication 2015-10-22
Propriétaire ZYNGA INC. (USA)
Inventeur(s)
  • Agrawal, Abhinav
  • Yim, Adam Ja Ming
  • Wajima, Kohta Aoki

Abrégé

A system, machine-readable storage medium storing at least one program, and a computer-implemented method for automatic game creation are presented. An access module can access player information for a receiver and an originator. Additionally, a matching module can determine that the receiver and the originator have a connection based on the player information. Furthermore, a game invitation module can detect that a recipient game is installed on an originator device of the originator and that the recipient game is not installed on a receiver device of the receiver. Subsequently, the game invitation module can send, to the receiver device, a game invitation to play the recipient game based on the determination and the detection, with the game invitation including information associated with the originator.

Classes IPC  ?

  • A63F 13/30 - Dispositions d’interconnexion entre des serveurs et des dispositifs de jeu; Dispositions d’interconnexion entre des dispositifs de jeu; Dispositions d’interconnexion entre des serveurs de jeu

3.

SYSTEMS AND METHODS OF INCENTIVIZING GAME PLAY

      
Numéro d'application US2015026232
Numéro de publication 2015/161113
Statut Délivré - en vigueur
Date de dépôt 2015-04-16
Date de publication 2015-10-22
Propriétaire ZYNGA INC. (USA)
Inventeur(s)
  • Broom, Michael
  • Agrawal, Abhinav

Abrégé

A system, machine-readable storage medium storing at least one program, and a computer-implemented method for incentivizing a player of an online game to invite the player's social network connections to install or access the online game (or a different online game). The I.R. Engine receives a selection of at least one social network user by a player of an online game. The I.R. Engine sends to a social network account of a selected social network user a notification to perform an online game action. The I.R. Engine credits the player with an in-game reward based on the selected social network user performing the online game action.

Classes IPC  ?

  • A63F 13/00 - Jeux vidéo, c. à d. jeux utilisant un affichage à plusieurs dimensions généré électroniquement

4.

APPROXIMATED DIFFUSE LIGHTING FOR A MOVING OBJECT

      
Numéro d'application US2015024849
Numéro de publication 2015/157375
Statut Délivré - en vigueur
Date de dépôt 2015-04-08
Date de publication 2015-10-15
Propriétaire ZYNGA INC. (USA)
Inventeur(s) Lemer, Benjamin

Abrégé

Systems and methods for performing approximated diffuse lighting are described. One of the methods includes receiving a position and orientation of a moving object in a frame, which includes a game space of a game. The method further includes receiving a first irradiance attribute imparted by a first light source to at least a portion of the moving object. The first irradiance attribute is generated based on the position and orientation. The method further includes receiving a second irradiance attribute imparted by a second light source to at least the portion of the moving object. The second irradiance attribute is generated based on the position and orientation. The method includes applying a statistical operation to the first irradiance attribute and the second irradiance attribute to generate a combined attribute and generating a rendered attribute for the moving object based on the combined attribute.

Classes IPC  ?

5.

SYSTEMS AND METHODS OF DYNAMICALLY SELECTING CONTACTS AND PROMOTING PRODUCTS

      
Numéro d'application US2015024025
Numéro de publication 2015/153853
Statut Délivré - en vigueur
Date de dépôt 2015-04-02
Date de publication 2015-10-08
Propriétaire ZYNGA INC. (USA)
Inventeur(s)
  • Marat, Rolan
  • Wajima, Kohta Aoki
  • Harris, Dylan Kuper

Abrégé

A system, a machine-readable storage medium storing instructions, and a computer-implemented method are directed to a Contact Ranking Engine (hereinafter "CR Engine"). The CR Engine identifies a plurality of contacts of a player of a first game on a gaming network environment (or a game networking system). The Cr Engine collects contact attributes for each of the plurality of contacts from one or more contact attribute sources. The CR Engine requests a first configuration table related to the first game. Upon receiving the first configuration table, the CR Engine scores the collected contact attributes of each contact of the player according to one or more updateable rules of the first configuration table. The CR Engine ranks in a contacts ranking list each contact based on a respective score. The CR Engine selects a portion of the contacts ranking list. The CR Engine displays each contact from the selected portion.

Classes IPC  ?

  • A63F 7/00 - Jeux d'intérieur utilisant de petits éléments de jeu mobiles, p.ex. des boules, billes, disques ou cubes

6.

METHODS AND SYSTEMS FOR CROSS-PLATFORM PROMOTION WITH REAL MONEY APPLICATIONS

      
Numéro d'application US2014061431
Numéro de publication 2015/061235
Statut Délivré - en vigueur
Date de dépôt 2014-10-20
Date de publication 2015-04-30
Propriétaire ZYNGA INC. (USA)
Inventeur(s)
  • Nikolaev, Sergei, (shawn)
  • Gavignet, Josephine

Abrégé

A notification regarding a real-money application is transmitted to a user of a second application when the user is executing the second application. The notification conveys a reward available to the user within the second application in exchange for performing a required action in the real-money application. Upon selection of a control object by the user, the real-money application is executed with reference to the user so as to provide the user with an interface to perform the required action in the real-money application. Upon determining that the user completed the required action in the real-money application, a status of the user is updated in the second application to provide the user with the reward in the second application corresponding to completion of the required action in the real-money application.

Classes IPC  ?

  • A63F 13/533 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p.ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir pour inciter une interaction avec le joueur, p.ex. en affichant le menu d’un jeu

7.

METHODS AND SYSTEMS FOR UNIFIED VAULT AND REWARDS WITHIN REAL MONEY APPLICATIONS

      
Numéro d'application US2014061430
Numéro de publication 2015/061234
Statut Délivré - en vigueur
Date de dépôt 2014-10-20
Date de publication 2015-04-30
Propriétaire ZYNGA INC. (USA)
Inventeur(s)
  • Nikolaev, Sergei (shawn)
  • Gavignet, Josephine

Abrégé

A virtual vault is generated and displayed for a user of a real-money application and is defined to hold in trust real-money rewards for the user. Each real-money reward is redeemable for real-world monetary value within the real-money application. The virtual vault includes respective reward graphics for the real-money rewards for the user. Upon selection of a reward graphic by the user, a determination is made as to whether or not the user is qualified to receive a real-money reward corresponding to the selected reward graphic. If the user is qualified to receive the real-money reward, the user is credited with a real-world monetary value specified by the real-money reward. Or, if the user is not qualified to receive the real-money reward, the user is notified of one or more actions required by the user in order to qualify for receipt of the real-money reward.

Classes IPC  ?

  • G07F 17/32 - Appareils déclenchés par pièces de monnaie pour la location d'articles; Installations ou services déclenchés par pièces de monnaie pour jeux, jouets, sports ou distractions

8.

RECIPROCATION OF GAME ASSET GIFTING

      
Numéro d'application US2013028616
Numéro de publication 2013/130970
Statut Délivré - en vigueur
Date de dépôt 2013-03-01
Date de publication 2013-09-06
Propriétaire ZYNGA INC. (USA)
Inventeur(s)
  • Hall, Shane
  • Sproule, Dylan
  • Hall, Ben
  • Catlin, Timothy J.O.
  • Allen, Jason Paul
  • Stark, Clayton Rhodes

Abrégé

A system, machine-readable storage medium storing at least one program, and a computer-implemented method for providing reciprocation of game asset gifts from a player is provided. A notification of a game asset of a first player that is available to a plurality of players is sent from a game server to the plurality of players. The notification is sent through a web feed in a game user interface of each player of the plurality of players. A first response requesting the game asset of the first player is received from a second web feed in a second game user interface of a second player in response to the notification. The game asset is provided to a second account of the second player in response to the first response.

Classes IPC  ?

  • A63F 9/24 - Jeux utilisant des circuits électroniques, non prévus ailleurs

9.

PROVIDING SOCIAL NETWORK CONTENT IN GAMES

      
Numéro d'application CN2011002118
Numéro de publication 2013/086663
Statut Délivré - en vigueur
Date de dépôt 2011-12-16
Date de publication 2013-06-20
Propriétaire ZYNGA INC. (USA)
Inventeur(s)
  • Cao, Jinming
  • Hou, Lin
  • Guo, Chao
  • Yu, Xingguang
  • Liu, Huiqiang
  • Yang, Kerry
  • Lin, Lin

Abrégé

An apparatus and method for providing social network content in an online game is disclosed herein. Content is obtained from a social network site and is displayed within the game. The game also provides a mechanism for the user of the game to generate content to the posted within the social network from within the game. Such generated content is automatically posted in the social network for a recipient specified by the user.

Classes IPC  ?

  • H04L 12/28 - Réseaux de données à commutation caractérisés par la configuration des liaisons, p.ex. réseaux locaux [LAN Local Area Networks] ou réseaux étendus [WAN Wide Area Networks]

10.

2D ANIMATION FROM A 3D MESH

      
Numéro d'application US2012051858
Numéro de publication 2013/052208
Statut Délivré - en vigueur
Date de dépôt 2012-08-22
Date de publication 2013-04-11
Propriétaire ZYNGA INC. (USA)
Inventeur(s)
  • Hobbs, Bret Steven
  • Kelly, Sean Uberoi

Abrégé

Two-dimensional (2D) animation may be generated from a three-dimensional (3D) mesh by a machine or device that flattens, textures, and modifies the 3D mesh, which results in distorting the texture of the 3D mesh. The machine or device is configured to access and flatten a 3D mesh of 3D vertices. At least some of the 3D vertices of the flattened 3D mesh are texture mapped with a 2D image. The machine or device generates a first 2D frame of animation by rendering the 3D mesh (e.g., with graphics acceleration hardware), modifies the 3D mesh by repositioning one or more of the 3D vertices, and generates a second 2D frame of animation by rendering the modified 3D mesh (e.g., with graphics acceleration hardware). Accordingly, 2D animation may be generated by distorting the 2D image that is mapped onto at least part of the 3D mesh.

Classes IPC  ?

  • G09G 5/00 - Dispositions ou circuits de commande de l'affichage communs à l'affichage utilisant des tubes à rayons cathodiques et à l'affichage utilisant d'autres moyens de visualisation

11.

INJECTING FEATURES INTO AN APPLICATION

      
Numéro d'application US2012050342
Numéro de publication 2013/023143
Statut Délivré - en vigueur
Date de dépôt 2012-08-10
Date de publication 2013-02-14
Propriétaire ZYNGA INC. (USA)
Inventeur(s)
  • Orcutt, Jason Eugene
  • Elaguizy, Amir

Abrégé

A method of injecting a feature into an application is disclosed. A definition of the feature of the application is received. It is determined that the feature is an injection feature of a view of the application. It is detected that an instance of the view of the application is being instantiated. The feature is injected into the view of the application based on the determining that the feature is the injection feature of the view of the application and the detecting that the instance of the view of the application is being instantiated.

Classes IPC  ?

  • G06F 9/44 - Dispositions pour exécuter des programmes spécifiques

12.

MOBILE DEVICE GAMING IMPROVEMENTS

      
Numéro d'application US2012041763
Numéro de publication 2012/170959
Statut Délivré - en vigueur
Date de dépôt 2012-06-08
Date de publication 2012-12-13
Propriétaire ZYNGA INC. (USA)
Inventeur(s)
  • Dumont, Jon-Paul Emile
  • Siavash, Ghamaty
  • Laura, Dansingani
  • Liye, Zhang
  • Genki, Mine

Abrégé

Disclosed in some examples is a method of providing a computer implemented game comprising: displaying one or more on-screen objects in accordance with the computer implemented game; accepting input from a user of the computer implemented game; responsive to receiving input from the user, updating the one or more on-screen objects according to one or more game rules using one or more computer processors; receiving a notification from a game server, over a network, that the user of the computer implemented game has completed a gameplay specific task in a second computer implemented game, wherein the second computer implemented game is provided on a separate platform from the computer implemented game; and responsive to receiving the notification from the game server, providing a reward to the user in the computer implemented game.

Classes IPC  ?

  • A63F 9/24 - Jeux utilisant des circuits électroniques, non prévus ailleurs

13.

SYSTEM AND METHOD FOR PLACING PLAYERS OF A MULTIPLAYER GAME IN A VIRTUAL WORLD

      
Numéro d'application US2012035470
Numéro de publication 2012/154425
Statut Délivré - en vigueur
Date de dépôt 2012-04-27
Date de publication 2012-11-15
Propriétaire ZYNGA INC. (USA)
Inventeur(s)
  • Wang, Ian
  • Bethke, Erik, Paul

Abrégé

A system, computer-readable storage medium including instructions, and a computer-implemented method for placing players of a multiplayer game in a virtual world are described. Territory for a player of the multiplayer game is placed in the virtual world for the multiplayer game. Territory for at least one other player is placed adjacent to the territory of the player in the virtual world. The player is determined to have entered the territory for the at least one other player. At least one in-game task is assigned to the player based on an in-game state of the player and an in-game state of the at least one other player.

Classes IPC  ?

  • A63F 9/24 - Jeux utilisant des circuits électroniques, non prévus ailleurs

14.

SYSTEM AND METHOD FOR PROVIDING BRANDED VIRTUAL OBJECTS IN A VIRTUAL ENVIRONMENT

      
Numéro d'application US2012031480
Numéro de publication 2012/141919
Statut Délivré - en vigueur
Date de dépôt 2012-03-30
Date de publication 2012-10-18
Propriétaire ZYNGA INC. (USA)
Inventeur(s)
  • Marsland, John
  • Kapoor, Revant
  • Anadu, Emily
  • Levine, Matt
  • Leo, Edmund
  • Ocko, Matthew Adam

Abrégé

A method and system to provide virtual objects in a virtual environment is described. The system may comprise an auction server configured to conduct an auction to identify a branded virtual object to be displayed, the auction being concluded between the auction server and an advertising server. The game networking server may be configured to generate a game instance of a multiplayer online game. The game instance may be associated with a virtual environment of a player and cause a graphical user interface to be provided to the player. The graphical user interface may display the branded virtual object for selection by the player, the branded virtual object corresponding to a real-world brand. Further, selection and placement of the branded virtual object in the virtual environment may be monitored and the virtual environment of the player may be updated to include the branded virtual object.

Classes IPC  ?

15.

MATCHING ADVERTISING TO GAME PLAY CONTENT

      
Numéro d'application US2012032209
Numéro de publication 2012/138786
Statut Délivré - en vigueur
Date de dépôt 2012-04-04
Date de publication 2012-10-11
Propriétaire ZYNGA INC. (USA)
Inventeur(s)
  • Chow, Michael
  • Rouse, Justin
  • Holme, Kevin

Abrégé

An advertisement is associated with a particular user move in a gaming environment where playing of the user move by a user results in the advertisement being displayed at the user's gaming device. With multiple users, each play of a unique user move results in a corresponding uniquely targeted advertisement being displayed at the respective gaming device of each user. User moves and associated advertisements are bound to one another based on a frequency of use of the user move in game play and the desirability of the advertiser to associate the advertisement with the user move.

Classes IPC  ?

16.

FRANCHISE MECHANIC FOR INTERACTIVE SOCIAL GAMES

      
Numéro d'application US2011045785
Numéro de publication 2012/067680
Statut Délivré - en vigueur
Date de dépôt 2011-07-28
Date de publication 2012-05-24
Propriétaire ZYNGA INC. (USA)
Inventeur(s)
  • Kelly, Sean Uberoi
  • Le, Alexander Michael Minh Khiem

Abrégé

A franchise game mechanic for use in an online social game that promotes interaction between users is disclosed. An exemplary method comprises: permitting, by one or more computing devices, a first player to access a virtual game environment of a second player, the virtual game environment corresponding to a computer implemented game; responsive to inputs of the first player, locating, by the one or more computing devices; a franchise object within the virtual game environment of the second player; executing, by the one or more computing devices, a harvest mechanic cycle in connection with the franchise object of the first player; and distributing an in-game award to the first and second player upon completion of the harvest mechanic cycle.

Classes IPC  ?

  • A63F 9/24 - Jeux utilisant des circuits électroniques, non prévus ailleurs

17.

SOCIAL SUPPLY HARVEST MECHANIC FOR INTERACTIVE SOCIAL GAMES

      
Numéro d'application US2011045786
Numéro de publication 2012/067681
Statut Délivré - en vigueur
Date de dépôt 2011-07-28
Date de publication 2012-05-24
Propriétaire ZYNGA INC. (USA)
Inventeur(s)
  • Kelly, Sean, Uberoi
  • Le, Alexander, Michael, Minh, Khiem

Abrégé

A supply harvest mechanic with a social fulfillment component for online social games.

Classes IPC  ?

  • A63F 13/12 - comprenant une interaction entre plusieurs dispositifs de jeu, p.ex. systèmes de transmission ou de distribution

18.

SYSTEM AND METHOD FOR GENERATING ACHIEVEMENT OBJECTS ENCAPSULATING CAPTURED EVENT PLAYBACK

      
Numéro d'application US2011045779
Numéro de publication 2012/047363
Statut Délivré - en vigueur
Date de dépôt 2011-07-28
Date de publication 2012-04-12
Propriétaire ZYNGA INC. (USA)
Inventeur(s)
  • Ocko, Matthew Adam
  • Farmer, Frank Randall

Abrégé

A method is provided for automatic generation of achievement objects corresponding to the achievement of a user in a computer implemented game which encapsulates renderable event sequence data defining a sequence of events graphically illustrating the achievement of the user. The generation of renderable event sequence data and the creation of achievement objects may be in automatic response to the detection of an achievement by a user within the context of the computer implemented game. Achievement objects, once generated, may be posted to a news feed or an electronic leaderboard for viewing by users of an online gaming community. In some embodiments, achievement objects may be customized such as through an editor interface that facilitates insertion of text, video, or audio comments. Achievement objects may also be commented on in the form of other achievement objects, having their own renderable event sequence.

Classes IPC  ?

  • A63F 13/00 - Jeux vidéo, c. à d. jeux utilisant un affichage à plusieurs dimensions généré électroniquement

19.

SYSTEM AND METHOD FOR REMOTE UPDATES

      
Numéro d'application US2011051116
Numéro de publication 2012/034096
Statut Délivré - en vigueur
Date de dépôt 2011-09-09
Date de publication 2012-03-15
Propriétaire ZYNGA, INC. (USA)
Inventeur(s)
  • Mahanan, Amitt
  • Lu, Sifang
  • Rajlich, Luke, Thomas
  • Wang, Timothy, D.

Abrégé

In one embodiment, accessing, using a computing device, a batch file comprising a plurality of events generated by a remote game client application executing an instance of a computer-implemented game; accessing, in response to the batch file, a game state data object associated with the instance of the computer-implemented game, wherein the game state data object includes one or more game state parameters formatted as serialized unstructured data; parsing the game state data object to identify the one or more game state parameters; processing the plurality of events in the batch file against game logic to update one or more of the game state parameters; re- serializing the one or more game state parameters into an updated game state data object; and storing the game state data object in a memory cache.

Classes IPC  ?

  • G06F 17/30 - Recherche documentaire; Structures de bases de données à cet effet

20.

GAME-BASED INCENTIVES FOR LOCATION-BASED ACTIONS

      
Numéro d'application US2011045782
Numéro de publication 2012/021305
Statut Délivré - en vigueur
Date de dépôt 2011-07-28
Date de publication 2012-02-16
Propriétaire ZYNGA INC. (USA)
Inventeur(s)
  • Auterio, Kathleen
  • Ersever, Deniz
  • Kheskani, Hardik
  • Lam, Serena
  • Makarsky, Christopher Joseph
  • Mosites, Donald C.
  • Mullin, Benjamin
  • Talapatra, Shantanu
  • Waldron, Justin
  • Wang, Jackson

Abrégé

In a method and system of providing in-game assets for location-based actions, an indication of a performance of a location-based action by a player of a computer-implemented game is received. A virtual item is provided based on the receiving of the indication of the performance of the location-based action by the player of the computer-implemented game, the virtual item being usable within the computer-implemented game.

Classes IPC  ?

  • H04W 24/00 - Dispositions de supervision, de contrôle ou de test

21.

MOBILE DEVICE INTERFACE FOR ONLINE GAMES

      
Numéro d'application US2011041872
Numéro de publication 2011/163615
Statut Délivré - en vigueur
Date de dépôt 2011-06-24
Date de publication 2011-12-29
Propriétaire ZYNGA INC. (USA)
Inventeur(s)
  • Lam, Serena
  • Auterio, Kathleen
  • Ersever, Deniz
  • Wang, Jackson
  • Mullin, Benjamin
  • Kheskani, Hardik

Abrégé

The present disclosure generally relates games and applications in general and in particular to computer-implemented online games playable on mobile devices. The user may select an in-game action to perform via a mobile game interface. A game system may then determine if the action is available, determine whether the action may be purchased by the user, and perform the action according to game and user conditions.

Classes IPC  ?

  • A63F 9/24 - Jeux utilisant des circuits électroniques, non prévus ailleurs

22.

GAME BASED INCENTIVES FOR COMMERCE

      
Numéro d'application US2011040715
Numéro de publication 2011/159907
Statut Délivré - en vigueur
Date de dépôt 2011-06-16
Date de publication 2011-12-22
Propriétaire ZYNGA INC. (USA)
Inventeur(s)
  • Mosites, Donald C.
  • Waldron, Justin
  • Talapatra, Shantanu

Abrégé

The present disclosure generally relates to systems and methods directed to generating game-based incentives for users of online games to purchase goods in an electronic commerce system.

Classes IPC  ?

  • A63F 9/24 - Jeux utilisant des circuits électroniques, non prévus ailleurs
  • G06Q 30/00 - Commerce