A method performed on a computer system, for displaying video replay during a game of darts, comprising continually acquiring throughout the game, a video image of an oche from where a player throws darts towards a dartboard, 5 detecting that a dart has been thrown by a player from the oche and is stationary on the dartboard, determining a trigger event based on the throw of the dart, automatically determining based on the trigger event whether to display a portion of the acquired video image captured between a first predetermined time before said detection and a second predetermined time after said detection, such that 10 the portion of the acquired video image corresponds to the detected throw and displaying on a display the portion of the acquired video image.
F41J 5/10 - Cinematographic hit-indicating systems
F41J 5/14 - Apparatus for signalling hits or scores to the shooter, e.g. manually operated, or for communication between target and shooter; Apparatus for recording hits or scores
F41J 5/24 - Targets producing a particular effect when hit, e.g. detonation of pyrotechnic charge, bell ring, photograph
F41J 3/02 - Indicators or score boards for arrow or dart games
F41J 3/00 - Targets for arrows or darts, e.g. for sporting or amusement purposes
A shuffleboard apparatus is disclosed. The shuffleboard apparatus comprises a sliding surface on which pucks can slide, having a first end and a second end. The shuffleboard apparatus further comprises a playing platform on which a user can stand, the playing platform arranged at a first end of the sliding surface, and a viewing area arranged between the first and second end alongside the sliding surface. The playing platform is arranged at a greater height than the viewing area.
A scoring system is disclosed for a shuffleboard table (2) having a sliding (surface 4) on which a puck (6) can be thrown. A camera (26) is arranged to point in a direction (28) that is angled relative to the normal (30) of the sliding surface (4). A puck (6) can be thrown and a computer (32) can detect a moving object within a throwing zone (16). The computer (32) analyses whether the detected moving object corresponds to a valid puck. When all pucks are stationary on the sliding surface (4) the computer (32) can calculate a score.
A63F 13/213 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
A63F 13/428 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
A method is disclosed for automatically scoring a game of darts. The method involves obtaining an image of a dartboard (2) using three cameras (10), detecting a visual disturbance in the image, and identifying a validly thrown dart if the visual disturbance includes a moving phase with a maximum temporal duration and successive images of the dartboard which exhibit differences. The visual disturbance should also include a stationary phase when the dart has been embedded in the dartboard (2). The method also includes calculating a score for the validly thrown dart based on its stationary position relative to the dartboard. A lighting system for a dartboard is also disclosed where a LED strip light (14) is provided around a circumference of the dartboard and three spotlights (8) are provided above the dartboard.