Mythical, Inc.

United States of America

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        Patent 130
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        United States 135
        Canada 3
        World 3
        Europe 3
Date
2024 February 2
2024 January 1
2023 December 7
2024 (YTD) 3
2023 26
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IPC Class
A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories 48
A63F 13/792 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions 25
G06Q 20/12 - Payment architectures specially adapted for electronic shopping systems 22
A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions 19
A63F 13/85 - Providing additional services to players 18
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NICE Class
09 - Scientific and electric apparatus and instruments 8
42 - Scientific, technological and industrial services, research and design 7
36 - Financial, insurance and real estate services 5
35 - Advertising and business services 3
28 - Games; toys; sports equipment 2
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Status
Pending 35
Registered / In Force 109
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1.

SYSTEMS AND METHODS FOR SUPPORTING DIFFERENT PLAYER TYPES IN A FRANCHISE GAME BASED ON OWNERSHIP OF UNIQUE DIGITAL ARTICLES

      
Application Number 18186053
Status Pending
Filing Date 2023-03-17
First Publication Date 2024-02-22
Owner Mythical, Inc. (USA)
Inventor
  • Ahn, Chong Won
  • Koch, Rudy

Abstract

Systems and methods to support different player types in a franchise game based on ownership of unique digital articles are disclosed. Exemplary implementations may execute an instance of a franchise game, the different player types including a first player type and a second player type providing access to different utilities; receive and perform in-game action instructions from players having different player types, wherein different in-game action instructions fall within different sets of utilities; receive exchange instructions from a particular player having the first player type to obtain a particular affiliation-specific unique digital article; modify the player account for the particular player such that the particular player no longer has the first player type but rather the second player type; receive and perform a particular in-game action instruction from the particular player by virtue of the particular player having the second player type; and/or other steps.

IPC Classes  ?

  • A63F 13/828 - Managing virtual sport teams
  • H04L 9/00 - Arrangements for secret or secure communications; Network security protocols
  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/65 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition

2.

Systems and methods for combining permanent registry information and in-game activity information to determine release logistics

      
Application Number 17458176
Grant Number 11896908
Status In Force
Filing Date 2021-08-26
First Publication Date 2024-02-13
Grant Date 2024-02-13
Owner Mythical, Inc. (USA)
Inventor Thacker, Cameron

Abstract

Systems and methods to combine permanent registry information and in-game activity information to determine release logistics, based on information recorded on permanent registries, are disclosed. Exemplary implementations may execute instances of a game; manage player accounts associated with the players; monitor a first set of in-game action instructions for a first set of in-game actions by the players; determine values for in-game action metrics based on the monitored first set of in-game action instructions; monitor recorded information on one or more permanent registries; determine values for registry metrics based on the monitored recorded information; determine one or more release parameters based on a combination of at least one value of an in-game action metric and at least one value of a registry metric.

IPC Classes  ?

  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers

3.

SYSTEMS AND METHODS FOR MULTI-CURRENCY UTILITIES IN AN ONLINE GAME SUPPORTING DIFFERENT PLAYER TYPES

      
Application Number 18477933
Status Pending
Filing Date 2023-09-29
First Publication Date 2024-01-18
Owner Mythical, Inc. (USA)
Inventor Thacker, Cameron

Abstract

Systems and methods to facilitate usage of multiple currencies having different utilities for different types of players within an online gaming platform are disclosed. Exemplary implementations may execute instances of a game; control player accounts associated with the players; facilitate usage of a first currency that is exchangeable for a first set of utilities by players of a first player type, including a first player; facilitate usage of a second currency that is usable to upgrade players from the first player type to a second player type, wherein upgrading unlocks additional utilities; receive an upgrade instruction from the first player; perform an in-game action falling within the additional utilities on behalf of the first player, wherein the in-game action is performed by virtue of the first player having been upgraded to the second player type; and/or other steps.

IPC Classes  ?

  • A63F 13/85 - Providing additional services to players
  • A63F 13/80 - Special adaptations for executing a specific game genre or game mode
  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/55 - Controlling game characters or game objects based on the game progress

4.

SYSTEMS AND METHODS FOR PLAYER-INITIATED PROOF OF IN-GAME PARTICIPATION BY UNIQUE DIGITAL ARTICLES

      
Application Number 18459800
Status Pending
Filing Date 2023-09-01
First Publication Date 2023-12-28
Owner Mythical, Inc. (USA)
Inventor
  • Koch, Rudy
  • Linden, John

Abstract

Systems and methods to support player-initiated proof of in-game participation by unique digital articles in in-game events are disclosed. Exemplary implementations may execute instances of a game; manage player accounts associated with the players; record usage information pertaining to player-owned unique digital articles on a permanent registry; present a player interface for a player to select an in-game event; store video information of the selected in-game event; and record references to the stored video information on the permanent registry such that the video information is accessible for viewing by users of the permanent registry.

IPC Classes  ?

  • A63F 13/792 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions

5.

SYSTEMS AND METHODS FOR TRANSFER OF RIGHTS PERTAINING TO GAME ASSETS BETWEEN USERS OF AN ONLINE GAMING PLATFORM

      
Application Number 18459764
Status Pending
Filing Date 2023-09-01
First Publication Date 2023-12-21
Owner Mythical, Inc. (USA)
Inventor
  • Cunningham, Stephan
  • Linden, John

Abstract

Systems and methods for transfer of rights pertaining to game assets operate between users of an online gaming platform. Exemplary implementations may: tokenize a game asset into a tokenized game asset; record, on a distributed blockchain, ownership of a beneficiary right to a share resulting from selling the game asset; responsive to a sale of the game asset, transfer the share resulting from the sale to a first beneficiary; responsive to a transfer of ownership of a particular virtual item from the first beneficiary to a second beneficiary, and responsive to a second sale of the game asset, transferring a second share resulting from the second sale to the second beneficiary in accordance with the beneficiary right.

IPC Classes  ?

  • A63F 13/792 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
  • A63F 13/85 - Providing additional services to players
  • G06F 16/18 - File system types
  • H04L 9/06 - Arrangements for secret or secure communications; Network security protocols the encryption apparatus using shift registers or memories for blockwise coding, e.g. D.E.S. systems

6.

SYSTEMS AND METHODS TO PROVIDE SHARING OF BENEFITS AMONGST A GROUP OF USERS BASED ON GAINS FROM DISTRIBUTION RIGHTS PERTAINING TO DIGITAL ASSETS

      
Application Number 18458543
Status Pending
Filing Date 2023-08-30
First Publication Date 2023-12-21
Owner Mythical, Inc. (USA)
Inventor
  • Linden, John
  • Koch, Rudy

Abstract

Systems and methods to provide sharing of benefits amongst a group of users are disclosed. Exemplary implementations may: effectuate a presentation of an agreement interface for the users to define and/or join group agreements; generate, based on the group agreements, sets of instructions for implementation of the group agreements; transmit the sets of instructions to a decentralized ledger server; receive and executing the transmitted sets of instructions to record the group agreements on the blockchain as smart contracts; record transactions pertaining to the digital assets; responsive to recording the transactions, increase the group account balances by a portion of the earned gains resultant from the recorded transactions; and responsive to an occurrence of at least one of the trigger events specified for the first group agreement, allocate a portion of the group account balance to the group of users.

IPC Classes  ?

  • G06Q 50/18 - Legal services; Handling legal documents
  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • G06F 21/10 - Protecting distributed programs or content, e.g. vending or licensing of copyrighted material
  • G06Q 40/12 - Accounting
  • H04L 9/06 - Arrangements for secret or secure communications; Network security protocols the encryption apparatus using shift registers or memories for blockwise coding, e.g. D.E.S. systems
  • G06F 16/23 - Updating
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories

7.

SYSTEMS AND METHODS FOR USING REPLAY ASSETS OF EXECUTABLE IN-GAME OPERATIONS TO REACH PARTICULAR GAME STATES IN AN ONLINE GAMING PLATFORM

      
Application Number 18459276
Status Pending
Filing Date 2023-08-31
First Publication Date 2023-12-21
Owner Mythical, Inc. (USA)
Inventor
  • Cunningham, Stephan
  • Thacker, Cameron
  • Linden, John

Abstract

Systems and methods for using re-playable in-game operations to reach particular user game states in an online gaming platform are disclosed. Exemplary implementations may: manage user inventories for users of the online gaming platform; receive a request, from the first user, for activation of the replay asset by the first user; and execute the set of in-game operations automatically such that a first current user game state for the first user is advanced to a first subsequent user game state for the first user within the online gaming platform, responsive to the activation of the replay asset as requested by the first user.

IPC Classes  ?

  • A63F 13/497 - Partially or entirely replaying previous game actions
  • A63F 13/71 - Game security or game management aspects using secure communication between game devices and game servers, e.g. by encrypting game data or authenticating players

8.

SYSTEMS AND METHODS FOR PROVIDING IN-GAME CONSEQUENCES FOR UNIQUE DIGITAL ARTICLES BASED ON REAL-WORLD INFORMATION

      
Application Number 18451437
Status Pending
Filing Date 2023-08-17
First Publication Date 2023-12-07
Owner Mythical, Inc. (USA)
Inventor
  • Koch, Rudy
  • Linden, John

Abstract

Systems and methods to provide in-game consequences for unique digital articles, the in-game consequences being based on real-world information, are disclosed. Exemplary implementations may execute instances of a game; manage player accounts associated with the players, including a first and a second player account associated with a first and a second player; record player-configurable sensitivity of player-owned unique digital articles to be exposed to in-game consequences of either receiving distributions of benefits or losing stakes; determine real-world information based on events that have occurred in the real world; evaluate whether to distribute the benefits or seize the stakes, based on the real-world information; and either provide the distributions of benefits or seize the stakes accordingly.

IPC Classes  ?

  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/85 - Providing additional services to players
  • A63F 13/55 - Controlling game characters or game objects based on the game progress

9.

SYSTEMS AND METHODS FOR TOKENIZING AND SHARING MOMENTS IN A GAME

      
Application Number 18453886
Status Pending
Filing Date 2023-08-22
First Publication Date 2023-12-07
Owner Mythical, Inc. (USA)
Inventor Koch, Rudy

Abstract

Systems and methods for tokenizing moments in a game are disclosed. Exemplary implementations may: create an asset that represents a set of rights pertaining to an occurrence of a given moment in the game. The given moment includes a transition from a first user game state to a second user game state that has occurred to a given user-controlled character. The set of rights includes a right to a given type of usage of the asset. Implementations may include recording ownership of the asset; receiving a request for using the asset according to the given type of usage; verifying whether the requesting player owns the given right; creating a presentation of the game as requested; and presenting the presentation to the requesting player.

IPC Classes  ?

  • A63F 13/86 - Watching games played by other players
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories

10.

SYSTEMS AND METHODS FOR FACILITATING PURCHASE OFFER SELECTION ACROSS MULTIPLE ONLINE SALES PLATFORMS

      
Application Number 18451426
Status Pending
Filing Date 2023-08-17
First Publication Date 2023-12-07
Owner Mythical, Inc. (USA)
Inventor
  • Kao, Liwen
  • Koch, Rudy
  • Thacker, Cameron
  • Royer, Andrew

Abstract

Systems and methods for facilitating purchase offer selection across multiple online sales platforms are disclosed. Exemplary implementations may: obtain first information defining a first sales listing of a particular virtual item on a first online sales platform; obtain second information defining a second sales listing of the particular virtual item on a second online sales platform; receive at least two indications of offers to purchase the particular virtual item; obtain information that represents at least one sales characteristic by which the offers to purchase the particular virtual item are to be ranked according to desirability; determine and compare a first metric value for the first offer and a second metric value for the second offer; and determine an accepted offer that is accepted based on the comparison.

IPC Classes  ?

  • G06Q 30/0601 - Electronic shopping [e-shopping]
  • G06Q 20/12 - Payment architectures specially adapted for electronic shopping systems

11.

SYSTEMS AND METHODS FOR DETERMINING AUTHENTICITY OF NON-FUNGIBLE DIGITAL ASSETS

      
Application Number 18447565
Status Pending
Filing Date 2023-08-10
First Publication Date 2023-11-30
Owner Mythical, Inc. (USA)
Inventor
  • Thacker, Cameron
  • Royer, Andrew
  • Linden, John
  • Kao, Liwen

Abstract

Systems and methods for determining authenticity of non-fungible digital assets are disclosed. Exemplary implementations may: store information, wherein the stored information includes information regarding a given type of digital assets, including a first digital asset; generate a first quantity of encoded information, based on encoding an identifier of a smart contract and an asset-specific identifier that identifies the first digital asset; generate a digital signature of the first quantity of encoded information, wherein the digital signature is based on a private key associated with the smart contract; and record the first quantity of encoded information and the digital signature as part of the metadata of the first digital asset.

IPC Classes  ?

  • H04L 9/32 - Arrangements for secret or secure communications; Network security protocols including means for verifying the identity or authority of a user of the system
  • G06Q 10/10 - Office automation; Time management
  • G06Q 30/018 - Certifying business or products
  • G06Q 10/02 - Reservations, e.g. for tickets, services or events
  • H04L 9/14 - Arrangements for secret or secure communications; Network security protocols using a plurality of keys or algorithms
  • H04L 9/30 - Public key, i.e. encryption algorithm being computationally infeasible to invert and users' encryption keys not requiring secrecy
  • A63F 13/73 - Authorising game programs or game devices, e.g. checking authenticity
  • G06F 16/27 - Replication, distribution or synchronisation of data between databases or within a distributed database system; Distributed database system architectures therefor

12.

Systems and methods for multi-currency utilities in an online game supporting different player types

      
Application Number 17991471
Grant Number 11833435
Status In Force
Filing Date 2022-11-21
First Publication Date 2023-11-02
Grant Date 2023-12-05
Owner Mythical, Inc. (USA)
Inventor Thacker, Cameron

Abstract

Systems and methods to facilitate usage of multiple currencies having different utilities for different types of players within an online gaming platform are disclosed. Exemplary implementations may execute instances of a game; control player accounts associated with the players; facilitate usage of a first currency that is exchangeable for a first set of utilities by players of a first player type, including a first player; facilitate usage of a second currency that is usable to upgrade players from the first player type to a second player type, wherein upgrading unlocks additional utilities; receive an upgrade instruction from the first player; perform an in-game action falling within the additional utilities on behalf of the first player, wherein the in-game action is performed by virtue of the first player having been upgraded to the second player type; and/or other steps.

IPC Classes  ?

  • A63F 13/85 - Providing additional services to players
  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/80 - Special adaptations for executing a specific game genre or game mode
  • A63F 13/55 - Controlling game characters or game objects based on the game progress

13.

Systems and methods for staking combinations of digital articles to upgrade player type in an online game

      
Application Number 17979553
Grant Number 11786819
Status In Force
Filing Date 2022-11-02
First Publication Date 2023-10-17
Grant Date 2023-10-17
Owner Mythical, Inc. (USA)
Inventor Thacker, Cameron

Abstract

Systems and methods to facilitate staking of combinations of different types of digital articles on a permanent registry to upgrade player type within an online gaming platform supporting different player types are disclosed. Exemplary implementations may execute instances of a game; control player accounts associated with the players; facilitate usage of multiple different digital articles that are usable to upgrade players from the first player type to a second player type, wherein upgrading unlocks additional utilities; receive an upgrade instruction from the first player, in exchange for staking a combination of a particular amount of a first type of digital article and a second type of digital article; perform an in-game action falling within the additional utilities on behalf of the first player, wherein the in-game action is performed by virtue of the first player having been upgraded to the second player type; and/or other steps.

IPC Classes  ?

  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
  • A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level

14.

SYSTEMS AND METHODS FOR OPERATING A BRIDGE SERVER TO SUPPORT MULTIPLE SHARDS OF A BLOCKCHAIN

      
Application Number 18328648
Status Pending
Filing Date 2023-06-02
First Publication Date 2023-10-05
Owner Mythical, Inc. (USA)
Inventor
  • Thacker, Cameron
  • Royer, Andrew
  • Koch, Rudy

Abstract

Systems and methods for operating a bridge server to support multiple shards of blockchains are disclosed. The multiple shards may be used to record ownership rights of in-game digital assets. The in-game digital assets may be usable in an online gaming platform. Exemplary implementations may: execute an instance of a game; maintain user accounts for the users of a blockchain on a first and a second decentralized ledger server; record sets of rights pertaining to sets of digital assets; receive an exchange request for a first digital asset; receive transferal information for the first digital asset; transfer sets of instructions to the first and second decentralized ledger servers such that the first decentralized ledger server removes the first digital asset from the first set of digital assets and the second decentralized ledger server adds the first digital asset to the second set of digital assets.

IPC Classes  ?

  • G06Q 20/12 - Payment architectures specially adapted for electronic shopping systems
  • G06F 16/27 - Replication, distribution or synchronisation of data between databases or within a distributed database system; Distributed database system architectures therefor
  • G06Q 20/38 - Payment architectures, schemes or protocols - Details thereof
  • G06F 21/10 - Protecting distributed programs or content, e.g. vending or licensing of copyrighted material

15.

SYSTEMS AND METHODS FOR FRACTIONAL OWNERSHIP OF USER-GENERATED CONTENT WITHIN AN ONLINE GAMING PLATFORM

      
Application Number 18328633
Status Pending
Filing Date 2023-06-02
First Publication Date 2023-09-28
Owner Mythical, Inc. (USA)
Inventor Koch, Rudy

Abstract

Systems and methods for dispersing gains derived from ownership of user-generated content among users of a gaming platform are disclosed. Exemplary implementations may: execute an instance of a game and implement in-game actions in the instance of the game as requested by the users; assign ownership of a first item of user-generated content to a group of users; record the ownership of the first item of user-generated content by the group of users; determine a first quantity of gains that have been gained within the gaming platform through use of the first item of user-generated content; and disperse at least a portion of the first quantity of gains to individual ones of the group of users.

IPC Classes  ?

  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
  • A63F 13/63 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor

16.

SYSTEMS AND METHODS FOR SHARED CONTROL OF BENEFIT-PRODUCING VIRTUAL TERRITORY THROUGH THE EXCHANGE OF FUNGIBLE DIGITAL ARTICLES

      
Application Number 17890948
Status Pending
Filing Date 2022-08-18
First Publication Date 2023-09-21
Owner Mythical, Inc. (USA)
Inventor Thacker, Cameron

Abstract

Systems and methods to control benefit-producing virtual territories in an online gaming platform are disclosed. Exemplary implementations may execute instances of a game; manage player accounts associated with the players; receive instructions from sets of players to obtain access to distributions associated with particular virtual territories in the game, wherein access is obtained in exchange for particular amounts of fungible digital articles; determine whether to provide a particular distribution of in-game benefits, produced in and/or by a particular virtual territory, to a particular set of players, based at least in part on whether the particular set of players continues to control the particular virtual territory; and responsive to the determination, provide the particular distribution to the particular set of players.

IPC Classes  ?

  • A63F 13/795 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for providing a buddy list
  • A63F 13/335 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
  • A63F 13/56 - Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding

17.

SYSTEMS AND METHODS FOR GATED IN-GAME ACCESS BASED ON COLLECTIONS OF UNIQUE DIGITAL ARTICLES

      
Application Number 18163097
Status Pending
Filing Date 2023-02-01
First Publication Date 2023-06-08
Owner Mythical, Inc. (USA)
Inventor Koch, Rudy

Abstract

Systems and methods to providing gated in-game access based on collections and/or combinations of unique digital articles in an online gaming platform are disclosed. Exemplary implementations may execute instances of a game; manage player accounts associated with the players, including a first player account associated with a first player, wherein a first account inventory includes a first and a second unique digital article; receive, from the first player, a first action request for an in-game action that requires ownership of the first and second unique digital articles (as recorded on an immutable ledger); permit the first action request (and other similar requests) unless and until the first player is no longer the registered owner of the first and second unique digital articles.

IPC Classes  ?

  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
  • A63F 13/85 - Providing additional services to players
  • G06F 21/10 - Protecting distributed programs or content, e.g. vending or licensing of copyrighted material

18.

SYSTEMS AND METHODS FOR PROVIDING UTILITIES BASED ON BLOCKCHAIN-SPECIFIC POPULATIONS OF UNIQUE DIGITAL ARTICLES

      
Application Number 18163127
Status Pending
Filing Date 2023-02-01
First Publication Date 2023-06-08
Owner Mythical, Inc. (USA)
Inventor Koch, Rudy

Abstract

Systems and methods to provide utilities based on blockchain-specific populations of unique digital articles in an online gaming platform are disclosed. Exemplary implementations may execute instances of a game; manage user accounts, including a first user account having a first account inventory that includes a first unique digital article; receive a first recordation request to record ownership of the first unique digital article on a first decentralized ledger; determine a size of a set or population of unique digital articles that include the first unique digital article; determine a fraction of the set or population of unique digital articles recorded on the first decentralized ledger; receive a first reward request for a first reward; compare the determined fraction with a threshold value; based on the comparison, provide either the first reward or else provide no award or a smaller award.

IPC Classes  ?

  • G06Q 30/0207 - Discounts or incentives, e.g. coupons or rebates

19.

SYSTEMS AND METHODS FOR DISTRIBUTION OF PERSONALIZED IN-GAME BENEFITS BASED ON UNIQUE DIGITAL ARTICLES THAT ARE RECORDED ON A PUBLIC PERMANENT REGISTRY

      
Application Number 17824778
Status Pending
Filing Date 2022-05-25
First Publication Date 2023-05-04
Owner Mythical, Inc. (USA)
Inventor Thacker, Cameron

Abstract

Systems and methods to distribute unique digital articles to users accounts of a first permanent registry, and to facilitate personalized in-game benefits for players on an online gaming platform are disclosed. Exemplary implementations may effectuate a presentation of a user interface, obtain recorded information regarding ownership for user accounts, determine eligibility for distribution of a unique digital article, monitor in-game activity for use of the unique digital article by a first player, establish a correlation between a user account and the first player, determine an offer that is presented to the first player, and provide the offered item or article to the first player.

IPC Classes  ?

  • A63F 13/67 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
  • A63F 13/53 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories

20.

Systems and methods for using permanent registry information to predict player churn

      
Application Number 17458155
Grant Number 11617960
Status In Force
Filing Date 2021-08-26
First Publication Date 2023-04-04
Grant Date 2023-04-04
Owner Mythical, Inc. (USA)
Inventor Thacker, Cameron

Abstract

Systems and methods to predict player churn for players of an online gaming platform, based on information recorded on permanent registries, are disclosed. Exemplary implementations may execute instances of a game; manage player accounts associated with the players, including a first player account associated with a first player; monitor player-specific recorded information on one or more permanent registries; determine player-specific registry metrics; determine a churn score based on the player-specific registry metrics; and/or take actions based on the churn score.

IPC Classes  ?

  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers

21.

Systems and methods for supporting different player types in a franchise game based on ownership of unique digital articles

      
Application Number 17890109
Grant Number 11607618
Status In Force
Filing Date 2022-08-17
First Publication Date 2023-03-21
Grant Date 2023-03-21
Owner Mythical, inc. (USA)
Inventor
  • Ahn, Chong Won
  • Koch, Rudy

Abstract

Systems and methods to support different player types in a franchise game based on ownership of unique digital articles are disclosed. Exemplary implementations may execute an instance of a franchise game, the different player types including a first player type and a second player type providing access to different utilities; receive and perform in-game action instructions from players having different player types, wherein different in-game action instructions fall within different sets of utilities; receive exchange instructions from a particular player having the first player type to obtain a particular affiliation-specific unique digital article; modify the player account for the particular player such that the particular player no longer has the first player type but rather the second player type; receive and perform a particular in-game action instruction from the particular player by virtue of the particular player having the second player type; and/or other steps.

IPC Classes  ?

  • A63F 13/828 - Managing virtual sport teams
  • H04L 9/00 - Arrangements for secret or secure communications; Network security protocols
  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/65 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition

22.

SYSTEMS AND METHODS FOR FACILITATING STREAMING INTERFACES FOR GAMES

      
Application Number 17979530
Status Pending
Filing Date 2022-11-02
First Publication Date 2023-02-23
Owner Mythical, Inc. (USA)
Inventor
  • Bansi, Charnjit
  • Cunningham, Stephan

Abstract

Systems and methods for facilitating streaming interfaces for games are disclosed. Exemplary implementations may: obtain first view information based on an instance of a game for a first presentation of the game to a first user on a first client computing platform; effectuate a first presentation of the game to the first user via the first client computing platform; obtain second view information that includes a second graphical user interface; and effectuate a second presentation of the first user playing the game to a second user.

IPC Classes  ?

  • A63F 13/355 - Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an MPEG-stream for transmitting to a mobile phone or a thin client
  • A63F 13/42 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
  • A63F 13/87 - Communicating with other players during game play, e.g. by e-mail or chat
  • A63F 13/86 - Watching games played by other players
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories

23.

Systems and methods for staking digital articles to upgrade player type in an online game supporting different player types

      
Application Number 17828890
Grant Number 11583772
Status In Force
Filing Date 2022-05-31
First Publication Date 2023-02-21
Grant Date 2023-02-21
Owner Mythical, Inc. (USA)
Inventor Thacker, Cameron

Abstract

Systems and methods to facilitate staking of digital articles on a permanent registry to upgrade player type within an online gaming platform supporting different player types are disclosed. Exemplary implementations may execute instances of a game; control player accounts associated with the players; facilitate usage of a particular digital article that is usable to upgrade players from the first player type to a second player type, wherein upgrading unlocks additional utilities; receive an upgrade instruction from the first player; perform an in-game action falling within the additional utilities on behalf of the first player, wherein the in-game action is performed by virtue of the first player having been upgraded to the second player type; and/or other steps.

IPC Classes  ?

  • A63F 13/792 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
  • A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers

24.

Systems and methods for providing in-game consequences for unique digital articles based on real-world information

      
Application Number 17978817
Grant Number 11794115
Status In Force
Filing Date 2022-11-01
First Publication Date 2023-02-16
Grant Date 2023-10-24
Owner Mythical, Inc. (USA)
Inventor
  • Koch, Rudy
  • Linden, John

Abstract

Systems and methods to provide in-game consequences for unique digital articles, the in-game consequences being based on real-world information, are disclosed. Exemplary implementations may execute instances of a game; manage player accounts associated with the players, including a first and a second player account associated with a first and a second player; record player-configurable sensitivity of player-owned unique digital articles to be exposed to in-game consequences of either receiving distributions of benefits or losing stakes; determine real-world information based on events that have occurred in the real world; evaluate whether to distribute the benefits or seize the stakes, based on the real-world information; and either provide the distributions of benefits or seize the stakes accordingly.

IPC Classes  ?

  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
  • A63F 13/55 - Controlling game characters or game objects based on the game progress
  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/85 - Providing additional services to players

25.

Systems and methods for operating a bridge server to support multiple shards of a blockchain

      
Application Number 17978851
Grant Number 11748724
Status In Force
Filing Date 2022-11-01
First Publication Date 2023-02-16
Grant Date 2023-09-05
Owner Mythical, Inc. (USA)
Inventor
  • Thacker, Cameron
  • Royer, Andrew
  • Koch, Rudy

Abstract

Systems and methods for operating a bridge server to support multiple shards of blockchains are disclosed. The multiple shards may be used to record ownership rights of in-game digital assets. The in-game digital assets may be usable in an online gaming platform. Exemplary implementations may: execute an instance of a game; maintain user accounts for the users of a blockchain on a first and a second decentralized ledger server; record sets of rights pertaining to sets of digital assets; receive an exchange request for a first digital asset; receive transferal information for the first digital asset; transfer sets of instructions to the first and second decentralized ledger servers such that the first decentralized ledger server removes the first digital asset from the first set of digital assets and the second decentralized ledger server adds the first digital asset to the second set of digital assets.

IPC Classes  ?

  • G06Q 20/12 - Payment architectures specially adapted for electronic shopping systems
  • G06F 16/27 - Replication, distribution or synchronisation of data between databases or within a distributed database system; Distributed database system architectures therefor
  • G06Q 20/38 - Payment architectures, schemes or protocols - Details thereof
  • G06F 21/10 - Protecting distributed programs or content, e.g. vending or licensing of copyrighted material
  • A63F 13/792 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions

26.

Systems and methods for linking physical items to virtual content

      
Application Number 16820475
Grant Number 11565184
Status In Force
Filing Date 2020-03-16
First Publication Date 2023-01-31
Grant Date 2023-01-31
Owner Mythical, Inc. (USA)
Inventor
  • Linden, John
  • Thacker, Cameron

Abstract

Systems and methods for linking physical items to virtual content. Exemplary implementations may: receive a first request to verify whether a first activation of a first item has occurred; if not, transmit a notification in reply to the first request; receive, from a first user, a second request to effectuate the first activation of the first item and to make particular virtual content accessible to the first user; modify state of a smart contract on a decentralized database such that subsequent requests confirm the first activation has occurred; establish a link between the first item and the first user such that the particular virtual content is accessible to the first user; and responsive to the particular virtual content being accessible to the first user, transmit a second notification in reply to the second request.

IPC Classes  ?

  • A63F 13/70 - Game security or game management aspects
  • A63F 13/60 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
  • G06Q 20/22 - Payment schemes or models
  • G06Q 20/06 - Private payment circuits, e.g. involving electronic currency used only among participants of a common payment scheme

27.

SYSTEMS AND METHODS FOR DISTRIBUTING GEOLOCATION-SPECIFIC BENEFITS TO UNIQUE DIGITAL ARTICLES BASED ON REAL-WORLD INFORMATION

      
Application Number 17707719
Status Pending
Filing Date 2022-03-29
First Publication Date 2023-01-05
Owner Mythical, Inc. (USA)
Inventor
  • Koch, Rudy
  • Linden, John

Abstract

Systems and methods to distribute geolocation-specific benefits to unique digital articles, based on real-world information, are disclosed. Exemplary implementations may execute instances of a game; manage player accounts associated with the players, including a first and a second player account associated with a first and a second player; record player-configurable sensitivity of player-owned unique digital articles to receive distributions of benefits; determine real-world information based on events that have occurred in the real world; determine geolocation information for the first and second player; evaluate whether to distribute and/or adjust the benefits, based on the real-world information and the geolocation information; and provide the (adjusted) distributions of benefits accordingly.

IPC Classes  ?

  • A63F 13/65 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
  • A63F 13/352 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world

28.

Systems and methods for distributing benefits to unique digital articles based on real-world information

      
Application Number 17685013
Grant Number 11918911
Status In Force
Filing Date 2022-03-02
First Publication Date 2023-01-05
Grant Date 2024-03-05
Owner Mythical, Inc. (USA)
Inventor
  • Koch, Rudy
  • Linden, John

Abstract

Systems and methods to distribute benefits to unique digital articles based on real-world information are disclosed. Exemplary implementations may execute instances of a game; manage player accounts associated with the players, including a first and a second player account associated with a first and a second player; record and control eligibility of player-owned unique digital articles to receive distributions of benefits; determine real-world information based on events that have occurred in the real world; evaluate whether to distribute the benefits based on the real-world information and on the eligibilities of the player-owned unique digital articles; and provide the distributions accordingly.

IPC Classes  ?

  • A63F 13/65 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
  • A63F 13/825 - Fostering virtual characters

29.

SYSTEMS AND METHODS FOR PROVIDING A USER INTERFACE THAT SUPPORTS LISTING A UNIQUE DIGITAL ARTICLE IN MULTIPLE CURRENCIES

      
Application Number 17738776
Status Pending
Filing Date 2022-05-06
First Publication Date 2023-01-05
Owner Mythical, Inc. (USA)
Inventor Stoyanov, Stoyan Nikodimov

Abstract

Systems and methods to provide user interfaces to players of an online gaming platform are disclosed. Exemplary implementations may manage player accounts associated with players, including a first player account that includes a first unique digital article associated with a first in-game player-controllable character configured to be used in an instance of a game; present a user interface that enables a first player to enter and/or select different prices in different currencies; and effectuate publication of a listing information for the first unique digital article. A second player may select from different settlement options. The first unique digital article may be transferred from the first player to the second player.

IPC Classes  ?

  • A63F 13/792 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
  • G06Q 20/12 - Payment architectures specially adapted for electronic shopping systems
  • G06Q 20/38 - Payment architectures, schemes or protocols - Details thereof
  • G06Q 10/08 - Logistics, e.g. warehousing, loading or distribution; Inventory or stock management
  • G06Q 20/22 - Payment schemes or models
  • A63F 13/533 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu

30.

Systems and methods for challenges between unique digital articles based on real-world information

      
Application Number 17709170
Grant Number 11517822
Status In Force
Filing Date 2022-03-30
First Publication Date 2022-12-06
Grant Date 2022-12-06
Owner Mythical, Inc. (USA)
Inventor
  • Koch, Rudy
  • Linden, John

Abstract

Systems and methods to effectuate challenges between unique digital articles, the challenges being evaluated based on particular real-world information, are disclosed. Exemplary implementations may execute instances of a game; manage player accounts associated with the players, including a first and a second player account associated with a first and a second player; present a first user interface to a first player that enables the first player to define an objective for a challenge between a first and a second unique digital article, define one or more stakes for this challenge, and invite the second player to partake in this challenge, record executable code on a permanent registry to evaluate the challenge, based on real-world information; and responsive to the first or second unique digital article winning the challenge, distribute the one or more stakes to the first or second player, respectively.

IPC Classes  ?

  • A63F 13/65 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
  • A63F 13/795 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for providing a buddy list
  • A63F 13/63 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
  • A63F 13/533 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu

31.

Systems and methods for player-initiated proof of in-game participation by unique digital articles

      
Application Number 17461765
Grant Number 11813532
Status In Force
Filing Date 2021-08-30
First Publication Date 2022-12-01
Grant Date 2023-11-14
Owner Mythical, Inc. (USA)
Inventor
  • Koch, Rudy
  • Linden, John

Abstract

Systems and methods to support player-initiated proof of in-game participation by unique digital articles in in-game events are disclosed. Exemplary implementations may execute instances of a game; manage player accounts associated with the players; record usage information pertaining to player-owned unique digital articles on a permanent registry; present a player interface for a player to select an in-game event; store video information of the selected in-game event; and record references to the stored video information on the permanent registry such that the video information is accessible for viewing by users of the permanent registry.

IPC Classes  ?

  • A63F 13/792 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions

32.

Systems and methods for staking combinations of digital articles to upgrade player type in an online game

      
Application Number 17828975
Grant Number 11511193
Status In Force
Filing Date 2022-05-31
First Publication Date 2022-11-29
Grant Date 2022-11-29
Owner Mythical, Inc. (USA)
Inventor Thacker, Cameron

Abstract

Systems and methods to facilitate staking of combinations of different types of digital articles on a permanent registry to upgrade player type within an online gaming platform supporting different player types are disclosed. Exemplary implementations may execute instances of a game; control player accounts associated with the players; facilitate usage of multiple different digital articles that are usable to upgrade players from the first player type to a second player type, wherein upgrading unlocks additional utilities; receive an upgrade instruction from the first player, in exchange for staking a combination of a particular amount of a first type of digital article and a second type of digital article; perform an in-game action falling within the additional utilities on behalf of the first player, wherein the in-game action is performed by virtue of the first player having been upgraded to the second player type; and/or other steps.

IPC Classes  ?

  • A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers

33.

Systems and methods for shared control of benefit-producing virtual territory through the exchange of fungible digital articles

      
Application Number 17695662
Grant Number 11511198
Status In Force
Filing Date 2022-03-15
First Publication Date 2022-11-29
Grant Date 2022-11-29
Owner Mythical, Inc. (USA)
Inventor Thacker, Cameron

Abstract

Systems and methods to control benefit-producing virtual territories in an online gaming platform are disclosed. Exemplary implementations may execute instances of a game; manage player accounts associated with the players; receive instructions from sets of players to obtain access to distributions associated with particular virtual territories in the game, wherein access is obtained in exchange for particular amounts of fungible digital articles; determine whether to provide a particular distribution of in-game benefits, produced in and/or by a particular virtual territory, to a particular set of players, based at least in part on whether the particular set of players continues to control the particular virtual territory; and responsive to the determination, provide the particular distribution to the particular set of players.

IPC Classes  ?

  • A63F 13/795 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for providing a buddy list
  • A63F 13/335 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
  • A63F 13/56 - Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding

34.

Systems and methods for multi-currency utilities in an online game supporting different player types

      
Application Number 17732244
Grant Number 11511201
Status In Force
Filing Date 2022-04-28
First Publication Date 2022-11-29
Grant Date 2022-11-29
Owner Mythical, Inc. (USA)
Inventor Thacker, Cameron

Abstract

Systems and methods to facilitate usage of multiple currencies having different utilities for different types of players within an online gaming platform are disclosed. Exemplary implementations may execute instances of a game; control player accounts associated with the players; facilitate usage of a first currency that is exchangeable for a first set of utilities by players of a first player type, including a first player; facilitate usage of a second currency that is usable to upgrade players from the first player type to a second player type, wherein upgrading unlocks additional utilities; receive an upgrade instruction from the first player; perform an in-game action falling within the additional utilities on behalf of the first player, wherein the in-game action is performed by virtue of the first player having been upgraded to the second player type; and/or other steps.

IPC Classes  ?

  • A63F 13/85 - Providing additional services to players
  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/80 - Special adaptations for executing a specific game genre or game mode
  • A63F 13/55 - Controlling game characters or game objects based on the game progress

35.

SYSTEMS AND METHODS FOR PROVIDING AND USING PROOF OF IN-GAME PARTICIPATION BY UNIQUE DIGITAL ARTICLES

      
Application Number 17514962
Status Pending
Filing Date 2021-10-29
First Publication Date 2022-11-24
Owner Mythical, Inc. (USA)
Inventor
  • Koch, Rudy
  • Linden, John

Abstract

Systems and methods to provide and use proof of in-game participation by unique digital articles are disclosed. Exemplary implementations may execute instances of a game; manage player accounts associated with the players; record usage information pertaining to player-owned unique digital articles on a permanent registry; determine whether in-game player-controllable virtual items participated in in-game events; generate sets of video information depicting the in-game player-controllable virtual items participating in the in-game events; and record references to the sets of video information on the permanent registry such that the video information is accessible for viewing by users of the permanent registry.

IPC Classes  ?

  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers

36.

Systems and methods for facilitating transactions of musical stems between users of an online gaming platform and mixing of the musical stems

      
Application Number 16813401
Grant Number 11508345
Status In Force
Filing Date 2020-03-09
First Publication Date 2022-11-22
Grant Date 2022-11-22
Owner Mythical, Inc. (USA)
Inventor Mclafferty, Michael Edward

Abstract

Systems and methods for facilitating transactions of musical stems between users of an online gaming platform and mixing of the musical stems are disclosed. Exemplary implementations may: store information regarding tracks; transmit a purchase request regarding a given stem; receive a notification of the assignment of the right to use the given stem, wherein the assignment is recorded on a blockchain; obtain the given stem, generate an arrangement based on one or more stored tracks and the given stem, and playing back the generated arrangement.

IPC Classes  ?

  • G10H 1/00 - ELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE - Details of electrophonic musical instruments
  • A63F 13/63 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
  • A63F 13/85 - Providing additional services to players
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
  • H04L 9/06 - Arrangements for secret or secure communications; Network security protocols the encryption apparatus using shift registers or memories for blockwise coding, e.g. D.E.S. systems
  • H04L 9/00 - Arrangements for secret or secure communications; Network security protocols

37.

Systems and methods for providing in-game consequences for unique digital articles based on real-world information

      
Application Number 17377273
Grant Number 11504631
Status In Force
Filing Date 2021-07-15
First Publication Date 2022-11-22
Grant Date 2022-11-22
Owner Mythical, Inc. (USA)
Inventor
  • Koch, Rudy
  • Linden, John

Abstract

Systems and methods to provide in-game consequences for unique digital articles, the in-game consequences being based on real-world information, are disclosed. Exemplary implementations may execute instances of a game; manage player accounts associated with the players, including a first and a second player account associated with a first and a second player; record player-configurable sensitivity of player-owned unique digital articles to be exposed to in-game consequences of either receiving distributions of benefits or losing stakes; determine real-world information based on events that have occurred in the real world; evaluate whether to distribute the benefits or seize the stakes, based on the real-world information; and either provide the distributions of benefits or seize the stakes accordingly.

IPC Classes  ?

  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
  • A63F 13/55 - Controlling game characters or game objects based on the game progress
  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/85 - Providing additional services to players

38.

Systems and methods for gated in-game access based on collections of unique digital articles

      
Application Number 17461684
Grant Number 11571625
Status In Force
Filing Date 2021-08-30
First Publication Date 2022-11-10
Grant Date 2023-02-07
Owner Mythical, Inc. (USA)
Inventor Koch, Rudy

Abstract

Systems and methods to providing gated in-game access based on collections and/or combinations of unique digital articles in an online gaming platform are disclosed. Exemplary implementations may execute instances of a game; manage player accounts associated with the players, including a first player account associated with a first player, wherein a first account inventory includes a first and a second unique digital article; receive, from the first player, a first action request for an in-game action that requires ownership of the first and second unique digital articles (as recorded on an immutable ledger); permit the first action request (and other similar requests) unless and until the first player is no longer the registered owner of the first and second unique digital articles.

IPC Classes  ?

  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • G06F 21/10 - Protecting distributed programs or content, e.g. vending or licensing of copyrighted material
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
  • A63F 13/85 - Providing additional services to players

39.

SYSTEMS AND METHODS FOR FACILITATING DISTRIBUTION OF IN-GAME INSTRUCTIONS PERTAINING TO AN ONLINE GAMING PLATFORM

      
Application Number 17864250
Status Pending
Filing Date 2022-07-13
First Publication Date 2022-11-03
Owner Mythical, Inc. (USA)
Inventor
  • Cunningham, Stephan
  • Thacker, Cameron
  • Linden, John

Abstract

Systems and methods for facilitating distribution of in-game instructions pertaining to an online gaming platform are disclosed. Exemplary implementations may: create an asset that includes and/or refers to a set of in-game instructions provided by a first user of the online gaming platform; receive a request, from a second user of the online gaming platform, for execution of the set of in-game instructions to facilitate a first transformation of one or more particular in-game assets; perform a first verification whether the second user owns the asset; and transform the one or more particular in-game assets into one or more particular transformed and/or new in-game assets in accordance with the set of in-game instructions and the request for the first transformation, responsive to the first verification verifying that the second user owns the asset.

IPC Classes  ?

  • A63F 13/63 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
  • A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
  • A63F 13/73 - Authorising game programs or game devices, e.g. checking authenticity

40.

Systems and methods for facilitating distribution of in-game instructions pertaining to an online gaming platform

      
Application Number 16292023
Grant Number 11484796
Status In Force
Filing Date 2019-03-04
First Publication Date 2022-11-01
Grant Date 2022-11-01
Owner Mythical, Inc. (USA)
Inventor
  • Cunningham, Stephan
  • Thacker, Cameron
  • Linden, John

Abstract

Systems and methods for facilitating distribution of in-game instructions pertaining to an online gaming platform are disclosed. Exemplary implementations may: create an asset that includes and/or refers to a set of in-game instructions provided by a first user of the online gaming platform; receive a request, from a second user of the online gaming platform, for execution of the set of in-game instructions to facilitate a first transformation of one or more particular in-game assets; perform a first verification whether the second user owns the asset; and transform the one or more particular in-game assets into one or more particular transformed and/or new in-game assets in accordance with the set of in-game instructions and the request for the first transformation, responsive to the first verification verifying that the second user owns the asset.

IPC Classes  ?

  • A63F 13/63 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
  • A63F 13/73 - Authorising game programs or game devices, e.g. checking authenticity
  • A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers

41.

Systems and methods for using replay assets of executable in-game operations to reach particular game states in an online gaming platform

      
Application Number 17825517
Grant Number 11813524
Status In Force
Filing Date 2022-05-26
First Publication Date 2022-10-27
Grant Date 2023-11-14
Owner Mythical, Inc. (USA)
Inventor
  • Cunningham, Stephan
  • Thacker, Cameron
  • Linden, John

Abstract

Systems and methods for using re-playable in-game operations to reach particular user game states in an online gaming platform are disclosed. Exemplary implementations may: manage user inventories for users of the online gaming platform; receive a request, from the first user, for activation of the replay asset by the first user; and execute the set of in-game operations automatically such that a first current user game state for the first user is advanced to a first subsequent user game state for the first user within the online gaming platform, responsive to the activation of the replay asset as requested by the first user.

IPC Classes  ?

  • A63F 13/497 - Partially or entirely replaying previous game actions
  • A63F 13/71 - Game security or game management aspects using secure communication between game devices and game servers, e.g. by encrypting game data or authenticating players

42.

SYSTEMS AND METHODS FOR LEDGER-SPECIFIC UTILITIES FOR UNIQUE DIGITAL ARTICLES

      
Application Number 17503043
Status Pending
Filing Date 2021-10-15
First Publication Date 2022-10-13
Owner Mythical, Inc. (USA)
Inventor Koch, Rudy

Abstract

Systems and methods to provide ledger-specific utilities for unique digital articles and other digital assets that are not fungible in an online gaming platform are disclosed. Exemplary implementations may execute instances of a game; manage user accounts associated with the users, including a first user account associated with a first user, wherein a first account inventory includes a first unique digital article; receive a first action request to use the first unique digital article in a first manner of usage; either permit or deny the requested first manner of usage, based on the type of unique digital article usage that is requested and on the type of decentralized ledger (or the specific decentralized ledger) on which the first unique digital article has been recorded.

IPC Classes  ?

  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
  • A63F 13/55 - Controlling game characters or game objects based on the game progress
  • A63F 13/47 - Controlling the progress of the video game involving branching, e.g. choosing one of several possible scenarios at a given point in time
  • A63F 13/335 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet

43.

Systems and methods for providing utilities based on blockchain-specific populations of unique digital articles

      
Application Number 17532383
Grant Number 11574329
Status In Force
Filing Date 2021-11-22
First Publication Date 2022-10-13
Grant Date 2023-02-07
Owner Mythical, Inc. (USA)
Inventor Koch, Rudy

Abstract

Systems and methods to provide utilities based on blockchain-specific populations of unique digital articles in an online gaming platform are disclosed. Exemplary implementations may execute instances of a game; manage user accounts, including a first user account having a first account inventory that includes a first unique digital article; receive a first recordation request to record ownership of the first unique digital article on a first decentralized ledger; determine a size of a set or population of unique digital articles that include the first unique digital article; determine a fraction of the set or population of unique digital articles recorded on the first decentralized ledger; receive a first reward request for a first reward; compare the determined fraction with a threshold value; based on the comparison, provide either the first reward or else provide no award or a smaller award.

IPC Classes  ?

  • G06Q 30/00 - Commerce
  • G06Q 30/02 - Marketing; Price estimation or determination; Fundraising
  • G05B 19/418 - Total factory control, i.e. centrally controlling a plurality of machines, e.g. direct or distributed numerical control (DNC), flexible manufacturing systems (FMS), integrated manufacturing systems (IMS), computer integrated manufacturing (CIM)

44.

SYSTEMS AND METHODS FOR FACILITATING TRANSFER OF OWNERSHIP OF TOKENS BETWEEN USERS ON A DECENTRALIZED DATABASE

      
Application Number 17824790
Status Pending
Filing Date 2022-05-25
First Publication Date 2022-09-08
Owner Mythical, Inc. (USA)
Inventor
  • Cunningham, Stephan
  • Thacker, Cameron
  • Linden, John

Abstract

Systems and methods for facilitating transfer of ownership of tokens between users on a decentralized database stores a registry of assets and transactions are disclosed. Exemplary implementations may: store, on electronic storage, a set of code executable by the decentralized database to manifest individual tokens on the decentralized database; and record the set of code on the decentralized database such that the set of code is accessible at a creator address that is associated with the creator of the set of code. Using the functions defined by the set of code, an owner of an individual token can offer to sell the individual token, and a buyer can accept this offer to buy the individual token, at an agreed-upon price.

IPC Classes  ?

  • G06Q 20/38 - Payment architectures, schemes or protocols - Details thereof
  • H04L 9/32 - Arrangements for secret or secure communications; Network security protocols including means for verifying the identity or authority of a user of the system
  • G06Q 20/06 - Private payment circuits, e.g. involving electronic currency used only among participants of a common payment scheme
  • G06Q 20/36 - Payment architectures, schemes or protocols characterised by the use of specific devices using electronic wallets or electronic money safes
  • H04L 67/1097 - Protocols in which an application is distributed across nodes in the network for distributed storage of data in networks, e.g. transport arrangements for network file system [NFS], storage area networks [SAN] or network attached storage [NAS]

45.

SYSTEMS AND METHODS TO ENABLE ADMINISTRATORS TO INCENTIVIZE IN-GAME USER BEHAVIORS AND IN-GAME USER ACTIVITIES VIA GROUP AGREEMENTS THAT GOVERN USER GROUPS WITHIN AN ONLINE GAME

      
Application Number 17448824
Status Pending
Filing Date 2021-09-24
First Publication Date 2022-08-25
Owner MYTHICAL, INC. (USA)
Inventor
  • Linden, John
  • Koch, Rudy

Abstract

Systems and methods to enable administrators to incentivize one or both of particular in-game user behaviors and particular in-game user activities via group agreements that govern user groups within an online game are disclosed. Exemplary implementations may: effectuate presentation of an administrative agreement interface that enables administrators to: define a formation proposal of a new group agreement to be formed, formation incentives thereof, and prospective users for the new group agreements, and define an activity proposal of proposed activities for a user group and activity incentives thereof; receive an indication of acceptance to form the new group agreement, generate instructions to form the new group agreement as a smart contract and transmit such to a decentralized ledger server for recordation; provide the formation incentives to the prospective users subsequent to the generation; receive indication of execution of the activities and responsively provide the activity incentives to the user group.

IPC Classes  ?

  • A63F 13/73 - Authorising game programs or game devices, e.g. checking authenticity
  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories

46.

SYSTEMS AND METHODS FOR A SELLER-INITIATED PEER-TO-PEER EXCHANGE OF A NON-FUNGIBLE DIGITAL ASSET

      
Application Number 17402305
Status Pending
Filing Date 2021-08-13
First Publication Date 2022-08-25
Owner Mythical, Inc. (USA)
Inventor Koch, Rudy

Abstract

Systems and methods for using shared user inventory information to initiate peer-to-peer exchanges of digital assets that are usable within an online gaming platform are disclosed. Exemplary implementations may: receive an offer request for the transfer of ownership of a first digital asset from a first user to a second user; if the offer according to the offer request is accepted, transfer the ownership of the first digital asset as requested.

IPC Classes  ?

  • A63F 13/73 - Authorising game programs or game devices, e.g. checking authenticity
  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • H04L 9/32 - Arrangements for secret or secure communications; Network security protocols including means for verifying the identity or authority of a user of the system
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories

47.

SYSTEMS AND METHODS TO SUPPORT CUSTOM BUNDLING OF VIRTUAL ITEMS WITHIN AN ONLINE GAME

      
Application Number 17402343
Status Pending
Filing Date 2021-08-13
First Publication Date 2022-08-25
Owner Mythical, Inc. (USA)
Inventor Stoyanov, Stoyan Nikodimov

Abstract

Systems and methods to support custom bundling of virtual items within an online gaming platform are disclosed. Exemplary implementations may: facilitate entry and/or selection of virtual items that are owned by a first user; initiate bundling of the virtual items into a custom item bundle; create a digital asset that represents rights pertaining to the custom item bundle; record the digital asset of a decentralized ledger; transfer to rights to other users; distribute amounts of consideration to the user who owns particular rights pertaining to the custom item bundle.

IPC Classes  ?

  • G06Q 30/06 - Buying, selling or leasing transactions
  • A63F 13/63 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
  • G06F 16/27 - Replication, distribution or synchronisation of data between databases or within a distributed database system; Distributed database system architectures therefor
  • G06F 21/10 - Protecting distributed programs or content, e.g. vending or licensing of copyrighted material

48.

Systems and methods for fractional ownership of user-generated content within an online gaming platform

      
Application Number 17503012
Grant Number 11707685
Status In Force
Filing Date 2021-10-15
First Publication Date 2022-08-25
Grant Date 2023-07-25
Owner Mythical, Inc. (USA)
Inventor Koch, Rudy

Abstract

Systems and methods for dispersing gains derived from ownership of user-generated content among users of a gaming platform are disclosed. Exemplary implementations may: execute an instance of a game and implement in-game actions in the instance of the game as requested by the users; assign ownership of a first item of user-generated content to a group of users; record the ownership of the first item of user-generated content by the group of users; determine a first quantity of gains that have been gained within the gaming platform through use of the first item of user-generated content; and disperse at least a portion of the first quantity of gains to individual ones of the group of users.

IPC Classes  ?

  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
  • A63F 13/63 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
  • G06F 3/0484 - Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
  • G06F 3/0482 - Interaction with lists of selectable items, e.g. menus

49.

Systems and methods for enabling exchange of tradeable items

      
Application Number 17738667
Grant Number 11865458
Status In Force
Filing Date 2022-05-06
First Publication Date 2022-08-18
Grant Date 2024-01-09
Owner Mythical, Inc. (USA)
Inventor Linden, John

Abstract

Systems and methods for enabling exchange of tradeable items are disclosed. Exemplary implementations may: receive the first tradeable item from a user; determine whether the received first tradeable item is a valid tradeable item within the online gaming platform by identifying the first tradeable item based on the first item-identifying information and by verifying the first tradeable item is a valid tradeable item within the online gaming platform; responsive to determining the received first tradeable item is valid within the online gaming platform, select a second tradeable item from a repository of tradeable items; and dispense, from the repository, the second tradeable item to the user.

IPC Classes  ?

  • A63F 13/792 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
  • G06Q 20/12 - Payment architectures specially adapted for electronic shopping systems

50.

Systems and methods for generating in-game assets for a gaming platform based on inheriting characteristics from other in-game assets

      
Application Number 17738731
Grant Number 11712626
Status In Force
Filing Date 2022-05-06
First Publication Date 2022-08-18
Grant Date 2023-08-01
Owner Mythical, Inc. (USA)
Inventor Jackson, Jamie

Abstract

Systems and methods for generating characters for a gaming platform based on inheriting characteristics from other characters are disclosed. Exemplary implementations may: store, in electronic storage, a set of character definitions that define visual representations of individual characters that can operate and interact within the gaming platform; present a user interface to a first player on a first client computing platform associated with the first player; receive user input from the first player; generate a new character definition based on the first character definition and the second character definition; and present the new character on the user interface.

IPC Classes  ?

  • A63F 13/655 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition by importing photos, e.g. of the player
  • A63F 13/213 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
  • A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
  • A63F 13/825 - Fostering virtual characters
  • G06T 11/00 - 2D [Two Dimensional] image generation
  • G06F 3/0482 - Interaction with lists of selectable items, e.g. menus
  • A63F 13/533 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
  • A63F 13/537 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers

51.

Systems and methods for sharing benefits in affiliations of game players

      
Application Number 15929466
Grant Number 11406902
Status In Force
Filing Date 2020-05-04
First Publication Date 2022-08-09
Grant Date 2022-08-09
Owner Mythical, Inc. (USA)
Inventor Koch, Rudy

Abstract

Systems and methods for sharing benefits in affiliations of users of an online gaming platform are disclosed. Exemplary implementations may: store information that includes affiliations of users of an online gaming platform; create an asset that represents a beneficiary right to at least part of a benefit; record ownership of the asset as being owned by the first user; distribute a first portion of the benefit to the first user, responsive to a verification that the first user owns the asset; transfer the ownership of the asset to a second user; record the ownership of the asset as being owned by the second user; and distribute a second portion of the benefit to the second user, responsive to a second verification that the second user owns the asset.

IPC Classes  ?

  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
  • A63F 13/65 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
  • H04L 9/06 - Arrangements for secret or secure communications; Network security protocols the encryption apparatus using shift registers or memories for blockwise coding, e.g. D.E.S. systems
  • H04L 9/00 - Arrangements for secret or secure communications; Network security protocols

52.

Systems and methods to provide sharing of benefits amongst a group of users based on gains from distribution rights pertaining to digital assets

      
Application Number 17555132
Grant Number 11935146
Status In Force
Filing Date 2021-12-17
First Publication Date 2022-07-21
Grant Date 2024-03-19
Owner Mythical, Inc. (USA)
Inventor
  • Linden, John
  • Koch, Rudy

Abstract

Systems and methods to provide sharing of benefits amongst a group of users are disclosed. Exemplary implementations may: effectuate a presentation of an agreement interface for the users to define and/or join group agreements; generate, based on the group agreements, sets of instructions for implementation of the group agreements; transmit the sets of instructions to a decentralized ledger server; receive and executing the transmitted sets of instructions to record the group agreements on the blockchain as smart contracts; record transactions pertaining to the digital assets; responsive to recording the transactions, increase the group account balances by a portion of the earned gains resultant from the recorded transactions; and responsive to an occurrence of at least one of the trigger events specified for the first group agreement, allocate a portion of the group account balance to the group of users.

IPC Classes  ?

  • G06Q 20/00 - Payment architectures, schemes or protocols
  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
  • G06F 16/23 - Updating
  • G06F 21/10 - Protecting distributed programs or content, e.g. vending or licensing of copyrighted material
  • G06Q 40/12 - Accounting
  • G06Q 50/18 - Legal services; Handling legal documents
  • H04L 9/06 - Arrangements for secret or secure communications; Network security protocols the encryption apparatus using shift registers or memories for blockwise coding, e.g. D.E.S. systems

53.

Systems and methods for providing a user interface that supports listing a unique digital article in multiple currencies

      
Application Number 17510931
Grant Number 11383171
Status In Force
Filing Date 2021-10-26
First Publication Date 2022-07-12
Grant Date 2022-07-12
Owner Mythical, Inc. (USA)
Inventor Stoyanov, Stoyan Nikodimov

Abstract

Systems and methods to provide user interfaces to players of an online gaming platform are disclosed. Exemplary implementations may manage player accounts associated with players, including a first player account that includes a first unique digital article associated with a first in-game player-controllable character configured to be used in an instance of a game; present a user interface that enables a first player to enter and/or select different prices in different currencies; and effectuate publication of a listing information for the first unique digital article. A second player may select from different settlement options. The first unique digital article may be transferred from the first player to the second player.

IPC Classes  ?

  • A63F 13/792 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
  • A63F 13/533 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
  • G06Q 10/08 - Logistics, e.g. warehousing, loading or distribution; Inventory or stock management
  • G06Q 20/22 - Payment schemes or models
  • G06Q 20/38 - Payment architectures, schemes or protocols - Details thereof
  • G06Q 20/12 - Payment architectures specially adapted for electronic shopping systems

54.

Systems and methods for distribution of personalized in-game benefits based on unique digital articles that are recorded on a public permanent registry

      
Application Number 17517064
Grant Number 11383168
Status In Force
Filing Date 2021-11-02
First Publication Date 2022-07-12
Grant Date 2022-07-12
Owner Mythical, Inc. (USA)
Inventor Thacker, Cameron

Abstract

Systems and methods to distribute unique digital articles to users accounts of a first permanent registry, and to facilitate personalized in-game benefits for players on an online gaming platform are disclosed. Exemplary implementations may effectuate a presentation of a user interface, obtain recorded information regarding ownership for user accounts, determine eligibility for distribution of a unique digital article, monitor in-game activity for use of the unique digital article by a first player, establish a correlation between a user account and the first player, determine an offer that is presented to the first player, and provide the offered item or article to the first player.

IPC Classes  ?

  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
  • A63F 13/67 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
  • A63F 13/53 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game

55.

Systems and methods for sharing user inventory information to initiate a peer-to-peer exchange of a non-fungible digital asset

      
Application Number 17203554
Grant Number 11687899
Status In Force
Filing Date 2021-03-16
First Publication Date 2022-07-07
Grant Date 2023-06-27
Owner Mythical, Inc. (USA)
Inventor Koch, Rudy

Abstract

Systems and methods for sharing user inventory information to initiate peer-to-peer exchanges of digital assets that are usable within an online gaming platform are disclosed. Exemplary implementations may: receive a sharing request for information regarding a first user inventory; access a blockchain to obtain asset information; transfer the asset information in response to the sharing request; receive an offer request for the transfer of ownership of a first digital asset from a first user to a second user; if the offer according to the offer request is accepted, receive a transfer request and transfer the ownership of the first digital asset as requested.

IPC Classes  ?

  • G06Q 20/12 - Payment architectures specially adapted for electronic shopping systems
  • G06Q 20/38 - Payment architectures, schemes or protocols - Details thereof
  • G06Q 30/0601 - Electronic shopping [e-shopping]
  • G06Q 40/04 - Trading; Exchange, e.g. stocks, commodities, derivatives or currency exchange
  • G06F 16/23 - Updating
  • G06F 21/10 - Protecting distributed programs or content, e.g. vending or licensing of copyrighted material
  • A63F 13/792 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
  • G06F 16/27 - Replication, distribution or synchronisation of data between databases or within a distributed database system; Distributed database system architectures therefor
  • A63F 13/71 - Game security or game management aspects using secure communication between game devices and game servers, e.g. by encrypting game data or authenticating players

56.

Systems and methods for enabling exchange of tradeable items

      
Application Number 16839774
Grant Number 11376508
Status In Force
Filing Date 2020-04-03
First Publication Date 2022-07-05
Grant Date 2022-07-05
Owner Mythical, Inc. (USA)
Inventor Linden, John

Abstract

Systems and methods for enabling exchange of tradeable items are disclosed. Exemplary implementations may: receive the first tradeable item from a user; determine whether the received first tradeable item is a valid tradeable item within the online gaming platform by identifying the first tradeable item based on the first item-identifying information and by verifying the first tradeable item is a valid tradeable item within the online gaming platform; responsive to determining the received first tradeable item is valid within the online gaming platform, select a second tradeable item from a repository of tradeable items; and dispense, from the repository, the second tradeable item to the user.

IPC Classes  ?

  • A63F 13/792 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
  • G06Q 20/12 - Payment architectures specially adapted for electronic shopping systems

57.

Systems and methods for challenges between unique digital articles based on real-world information

      
Application Number 17533910
Grant Number 11369878
Status In Force
Filing Date 2021-11-23
First Publication Date 2022-06-28
Grant Date 2022-06-28
Owner Mythical, Inc. (USA)
Inventor
  • Koch, Rudy
  • Linden, John

Abstract

Systems and methods to effectuate challenges between unique digital articles, the challenges being evaluated based on particular real-world information, are disclosed. Exemplary implementations may execute instances of a game; manage player accounts associated with the players, including a first and a second player account associated with a first and a second player; present a first user interface to a first player that enables the first player to define an objective for a challenge between a first and a second unique digital article, define one or more stakes for this challenge, and invite the second player to partake in this challenge, record executable code on a permanent registry to evaluate the challenge, based on real-world information; and responsive to the first or second unique digital article winning the challenge, distribute the one or more stakes to the first or second player, respectively.

IPC Classes  ?

  • A63F 13/65 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
  • A63F 13/795 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for providing a buddy list
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
  • A63F 13/533 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
  • A63F 13/63 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor

58.

Systems and methods for facilitating transfer of ownership of tokens between users on a decentralized database

      
Application Number 16267665
Grant Number 11373174
Status In Force
Filing Date 2019-02-05
First Publication Date 2022-06-28
Grant Date 2022-06-28
Owner Mythical, Inc. (USA)
Inventor
  • Cunningham, Stephan
  • Thacker, Cameron
  • Linden, John

Abstract

Systems and methods for facilitating transfer of ownership of tokens between users on a decentralized database stores a registry of assets and transactions are disclosed. Exemplary implementations may: store, on electronic storage, a set of code executable by the decentralized database to manifest individual tokens on the decentralized database; and record the set of code on the decentralized database such that the set of code is accessible at a creator address that is associated with the creator of the set of code. Using the functions defined by the set of code, an owner of an individual token can offer to sell the individual token, and a buyer can accept this offer to buy the individual token, at an agreed-upon price.

IPC Classes  ?

  • G06Q 20/38 - Payment architectures, schemes or protocols - Details thereof
  • G06Q 20/06 - Private payment circuits, e.g. involving electronic currency used only among participants of a common payment scheme
  • G06Q 20/36 - Payment architectures, schemes or protocols characterised by the use of specific devices using electronic wallets or electronic money safes
  • H04L 67/1097 - Protocols in which an application is distributed across nodes in the network for distributed storage of data in networks, e.g. transport arrangements for network file system [NFS], storage area networks [SAN] or network attached storage [NAS]
  • H04L 9/32 - Arrangements for secret or secure communications; Network security protocols including means for verifying the identity or authority of a user of the system

59.

SYSTEMS AND METHODS FOR CONTROLLING AN AUTOMATED ELECTRONIC NETWORKED CENTRAL CLEARINGHOUSE FOR NON-FUNGIBLE DIGITAL ASSETS

      
Application Number 17685176
Status Pending
Filing Date 2022-03-02
First Publication Date 2022-06-16
Owner Mythical, Inc. (USA)
Inventor
  • Koch, Rudy
  • Thacker, Cameron
  • Kao, Liwen

Abstract

Systems and methods for controlling an automated electronic networked central clearinghouse for clearing and reversing reversible exchanges of digital assets are disclosed. Exemplary implementations may: execute an instance of a game; receive an exchange request that indicates a first user offers a first digital asset for a reversible exchange on a fiat-currency-based online exchange platform; access a decentralized database to obtain asset-specific distribution rights for the first digital asset; generate publication information of the first digital asset for publication on the online exchange platform; receive exchange information regarding the reversible exchange; temporarily transferring the ownership of the first digital asset; determine whether to reverse the reversible exchange, and either (i) transfer the ownership of the first digital asset to the first user, or (ii) clear the reversible exchange by non-temporarily transferring the ownership to the exchanging user, and by distributing benefits in accordance with the asset-specific distribution rights.

IPC Classes  ?

  • G06Q 40/04 - Trading; Exchange, e.g. stocks, commodities, derivatives or currency exchange
  • G06Q 20/02 - Payment architectures, schemes or protocols involving a neutral third party, e.g. certification authority, notary or trusted third party [TTP]
  • A63F 13/792 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions

60.

Systems and methods for distributing geolocation-specific benefits to unique digital articles based on real-world information

      
Application Number 17533851
Grant Number 11338204
Status In Force
Filing Date 2021-11-23
First Publication Date 2022-05-24
Grant Date 2022-05-24
Owner Mythical, Inc. (USA)
Inventor
  • Koch, Rudy
  • Linden, John

Abstract

Systems and methods to distribute geolocation-specific benefits to unique digital articles, based on real-world information, are disclosed. Exemplary implementations may execute instances of a game; manage player accounts associated with the players, including a first and a second player account associated with a first and a second player; record player-configurable sensitivity of player-owned unique digital articles to receive distributions of benefits; determine real-world information based on events that have occurred in the real world; determine geolocation information for the first and second player; evaluate whether to distribute and/or adjust the benefits, based on the real-world information and the geolocation information; and provide the (adjusted) distributions of benefits accordingly.

IPC Classes  ?

  • A63F 13/65 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
  • A63F 13/352 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world

61.

Systems and methods for distributing benefits to unique digital articles based on real-world information

      
Application Number 17377269
Grant Number 11331579
Status In Force
Filing Date 2021-07-15
First Publication Date 2022-05-17
Grant Date 2022-05-17
Owner Mythical, Inc. (USA)
Inventor
  • Koch, Rudy
  • Linden, John

Abstract

Systems and methods to distribute benefits to unique digital articles based on real-world information are disclosed. Exemplary implementations may execute instances of a game; manage player accounts associated with the players, including a first and a second player account associated with a first and a second player; record and control eligibility of player-owned unique digital articles to receive distributions of benefits; determine real-world information based on events that have occurred in the real world; evaluate whether to distribute the benefits based on the real-world information and on the eligibilities of the player-owned unique digital articles; and provide the distributions accordingly.

IPC Classes  ?

  • A63F 13/65 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
  • A63F 13/825 - Fostering virtual characters
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers

62.

Systems and methods for determining seller reputation

      
Application Number 15929469
Grant Number 11325046
Status In Force
Filing Date 2020-05-04
First Publication Date 2022-05-10
Grant Date 2022-05-10
Owner Mythical, Inc. (USA)
Inventor Koch, Rudy

Abstract

Systems and methods for determining seller reputation for users of an online gaming platform are disclosed. Exemplary implementations may: execute an instance of the game; monitor sales transactions; determine a sales metric that represents a sales reputation ascribed to a given user; monitor in-game actions of the given user that do not include sales transactions; determine in-game action metrics for the monitored in-game actions; and determine a combined reputational score based on the sales metric and the in-game action metrics.

IPC Classes  ?

  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers

63.

Systems and methods for operating a bridge server to support multiple shards of a blockchain

      
Application Number 16949190
Grant Number 11514417
Status In Force
Filing Date 2020-10-19
First Publication Date 2022-04-21
Grant Date 2022-11-29
Owner Mythical, Inc. (USA)
Inventor
  • Thacker, Cameron
  • Royer, Andrew
  • Koch, Rudy

Abstract

Systems and methods for operating a bridge server to support multiple shards of blockchains are disclosed. The multiple shards may be used to record ownership rights of in-game digital assets. The in-game digital assets may be usable in an online gaming platform. Exemplary implementations may: execute an instance of a game; maintain user accounts for the users of a blockchain on a first and a second decentralized ledger server; record sets of rights pertaining to sets of digital assets; receive an exchange request for a first digital asset; receive transferal information for the first digital asset; transfer sets of instructions to the first and second decentralized ledger servers such that the first decentralized ledger server removes the first digital asset from the first set of digital assets and the second decentralized ledger server adds the first digital asset to the second set of digital assets.

IPC Classes  ?

  • G06Q 20/12 - Payment architectures specially adapted for electronic shopping systems
  • G06F 16/27 - Replication, distribution or synchronisation of data between databases or within a distributed database system; Distributed database system architectures therefor
  • G06Q 20/38 - Payment architectures, schemes or protocols - Details thereof
  • G06F 21/10 - Protecting distributed programs or content, e.g. vending or licensing of copyrighted material
  • A63F 13/792 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions

64.

SYSTEMS AND METHODS FOR USING NATURAL LANGUAGE PROCESSING (NLP) TO CONTROL AUTOMATED EXECUTION OF IN-GAME ACTIVITIES

      
Application Number 17315817
Status Pending
Filing Date 2021-05-10
First Publication Date 2022-04-14
Owner Mythical, Inc. (USA)
Inventor
  • Thacker, Cameron
  • Linden, John

Abstract

Systems and methods for using natural language processing (NLP) to control automated gameplay in one or more online games within an online gaming platform are disclosed. Exemplary implementations may: train a pretrained text-based system to generate sequences indicating one or more activities, wherein activities are associated with characteristics of user-controllable characters such that a particular user-controllable character having a particular characteristic may perform, within the online gaming platform, one or more activities from a particular set that is associated with the particular characteristic; receive user input describing one or more commands; generate, using the pretrained text-based system, a sequence indicating one or more activities based on the user input; transfer the generated sequence to the online gaming platform; effectuate automated execution of activities by the particular user-controllable character in accordance with the generated sequence.

IPC Classes  ?

  • A63F 13/42 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
  • G06F 40/289 - Phrasal analysis, e.g. finite state techniques or chunking
  • G06N 20/00 - Machine learning
  • A63F 13/215 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising means for detecting acoustic signals, e.g. using a microphone

65.

Systems and methods for selling virtual items on multiple online sales platforms simultaneously, the virtual items being useable within an online game

      
Application Number 17554937
Grant Number 11663652
Status In Force
Filing Date 2021-12-17
First Publication Date 2022-04-07
Grant Date 2023-05-30
Owner Mythical, Inc. (USA)
Inventor
  • Kao, Liwen
  • Koch, Rudy

Abstract

Systems and methods for selling virtual items on multiple online sales platforms simultaneously are disclosed. Exemplary implementations may: receive a sales request that indicates the selling user will be offering for sale a particular virtual item through at least two online sales platforms simultaneously; assign ownership of the particular virtual item temporarily to a holding account; generate sales listings of the particular virtual item for publications on the at least two online sales platforms; effectuate the publications of the sales listings; receive indications of offers to purchase the particular virtual item; determine an accepted offer that is accepted; notify the at least two online sales platforms of whether the offers have been accepted or denied; identify a buyer's account of the buying user; effectuate assignment of the ownership of the particular virtual item to the buyer's account.

IPC Classes  ?

  • G06Q 30/00 - Commerce
  • G06Q 30/08 - Auctions
  • G06Q 30/0601 - Electronic shopping [e-shopping]
  • G06Q 20/36 - Payment architectures, schemes or protocols characterised by the use of specific devices using electronic wallets or electronic money safes
  • G06F 16/23 - Updating
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
  • G06Q 20/10 - Payment architectures specially adapted for home banking systems

66.

Systems and methods for modifying game assets of an online gaming platform based on tradeable items

      
Application Number 17555006
Grant Number 11724190
Status In Force
Filing Date 2021-12-17
First Publication Date 2022-04-07
Grant Date 2023-08-15
Owner Mythical, Inc. (USA)
Inventor Linden, John

Abstract

Systems and methods for modifying game assets based on tradeable items that are associated with user accounts of users of the online gaming platform are disclosed. Exemplary implementations may: store, in electronic storage, item information associated with the tradeable items; obtain a first item identifier of a first tradeable item; obtain first user information of a first user account; link the first tradeable item with the first user account such that a first item-account connection is established; store the first item-account connection; obtain, based on the first item identifier, the first modification information; receive, from the first user, an indication of a selection of a first game asset to be modified based on the first modification information such that a first asset-item connection is established; and modify, based on the first modification information, the first attribute information in accordance with the first tradeable item.

IPC Classes  ?

  • A63F 13/60 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
  • G06Q 10/087 - Inventory or stock management, e.g. order filling, procurement or balancing against orders
  • G06F 16/9535 - Search customisation based on user profiles and personalisation
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
  • A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
  • G06Q 40/04 - Trading; Exchange, e.g. stocks, commodities, derivatives or currency exchange

67.

Systems and methods for facilitating purchase offer selection across multiple online sales platforms

      
Application Number 17553185
Grant Number 11748794
Status In Force
Filing Date 2021-12-16
First Publication Date 2022-04-07
Grant Date 2023-09-05
Owner Mythical, Inc. (USA)
Inventor
  • Kao, Liwen
  • Koch, Rudy
  • Thacker, Cameron
  • Royer, Andrew

Abstract

Systems and methods for facilitating purchase offer selection across multiple online sales platforms are disclosed. Exemplary implementations may: obtain first information defining a first sales listing of a particular virtual item on a first online sales platform; obtain second information defining a second sales listing of the particular virtual item on a second online sales platform; receive at least two indications of offers to purchase the particular virtual item; obtain information that represents at least one sales characteristic by which the offers to purchase the particular virtual item are to be ranked according to desirability; determine and compare a first metric value for the first offer and a second metric value for the second offer; and determine an accepted offer that is accepted based on the comparison.

IPC Classes  ?

  • G06Q 30/00 - Commerce
  • G06Q 30/0601 - Electronic shopping [e-shopping]
  • G06Q 20/12 - Payment architectures specially adapted for electronic shopping systems
  • G06Q 20/06 - Private payment circuits, e.g. involving electronic currency used only among participants of a common payment scheme

68.

Systems and methods for buying virtual items from multiple online sales platforms, the virtual items being useable within an online game

      
Application Number 17555067
Grant Number 11676120
Status In Force
Filing Date 2021-12-17
First Publication Date 2022-04-07
Grant Date 2023-06-13
Owner Mythical, Inc. (USA)
Inventor
  • Kao, Liwen
  • Koch, Rudy
  • Thacker, Cameron
  • Royer, Andrew

Abstract

Systems and methods for buying and selling virtual items through multiple online sales platforms are disclosed. Exemplary implementations may: effectuate publications of at least two sales listings; effectuate a presentation to a buying user that includes representations of the publications; receive indications of offers to purchase the particular virtual item; determine an accepted offer that is accepted; effectuate assignment of the ownership of the particular virtual item to the buying user account.

IPC Classes  ?

  • G06Q 30/00 - Commerce
  • G06Q 20/12 - Payment architectures specially adapted for electronic shopping systems
  • G06Q 30/0601 - Electronic shopping [e-shopping]
  • G06Q 20/06 - Private payment circuits, e.g. involving electronic currency used only among participants of a common payment scheme
  • G06Q 20/40 - Authorisation, e.g. identification of payer or payee, verification of customer or shop credentials; Review and approval of payers, e.g. check of credit lines or negative lists
  • G06Q 20/38 - Payment architectures, schemes or protocols - Details thereof
  • G06F 16/27 - Replication, distribution or synchronisation of data between databases or within a distributed database system; Distributed database system architectures therefor
  • A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
  • G06Q 30/08 - Auctions

69.

Systems and methods for facilitating purchase offer selection across multiple online sales platforms

      
Application Number 16808923
Grant Number 11295363
Status In Force
Filing Date 2020-03-04
First Publication Date 2022-04-05
Grant Date 2022-04-05
Owner Mythical, Inc. (USA)
Inventor
  • Kao, Liwen
  • Koch, Rudy
  • Thacker, Cameron
  • Royer, Andrew

Abstract

Systems and methods for facilitating purchase offer selection across multiple online sales platforms are disclosed. Exemplary implementations may: obtain first information defining a first sales listing of a particular virtual item on a first online sales platform; obtain second information defining a second sales listing of the particular virtual item on a second online sales platform; receive at least two indications of offers to purchase the particular virtual item; obtain information that represents at least one sales characteristic by which the offers to purchase the particular virtual item are to be ranked according to desirability; determine and compare a first metric value for the first offer and a second metric value for the second offer; and determine an accepted offer that is accepted based on the comparison.

IPC Classes  ?

  • G06Q 30/00 - Commerce
  • G06Q 30/06 - Buying, selling or leasing transactions
  • G06Q 20/12 - Payment architectures specially adapted for electronic shopping systems
  • G06Q 20/06 - Private payment circuits, e.g. involving electronic currency used only among participants of a common payment scheme

70.

Systems and methods for buying virtual items from multiple online sales platforms, the virtual items being useable within an online game

      
Application Number 16741059
Grant Number 11288645
Status In Force
Filing Date 2020-01-13
First Publication Date 2022-03-29
Grant Date 2022-03-29
Owner Mythical, Inc. (USA)
Inventor
  • Kao, Liwen
  • Koch, Rudy
  • Thacker, Cameron
  • Royer, Andrew

Abstract

Systems and methods for buying and selling virtual items through multiple online sales platforms are disclosed. Exemplary implementations may: effectuate publications of at least two sales listings; effectuate a presentation to a buying user that includes representations of the publications; receive indications of offers to purchase the particular virtual item; determine an accepted offer that is accepted; effectuate assignment of the ownership of the particular virtual item to the buying user account.

IPC Classes  ?

  • G06Q 30/00 - Commerce
  • G06Q 20/12 - Payment architectures specially adapted for electronic shopping systems
  • G06Q 30/06 - Buying, selling or leasing transactions
  • G06Q 20/06 - Private payment circuits, e.g. involving electronic currency used only among participants of a common payment scheme
  • G06Q 20/40 - Authorisation, e.g. identification of payer or payee, verification of customer or shop credentials; Review and approval of payers, e.g. check of credit lines or negative lists
  • G06Q 20/38 - Payment architectures, schemes or protocols - Details thereof
  • G06F 16/27 - Replication, distribution or synchronisation of data between databases or within a distributed database system; Distributed database system architectures therefor
  • A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
  • G06Q 30/08 - Auctions

71.

Systems and methods for selling virtual items on multiple online sales platforms simultaneously, the virtual items being useable within an online game

      
Application Number 16670781
Grant Number 11288735
Status In Force
Filing Date 2019-10-31
First Publication Date 2022-03-29
Grant Date 2022-03-29
Owner Mythical, Inc. (USA)
Inventor
  • Kao, Liwen
  • Koch, Rudy

Abstract

Systems and methods for selling virtual items on multiple online sales platforms simultaneously are disclosed. Exemplary implementations may: receive a sales request that indicates the selling user will be offering for sale a particular virtual item through at least two online sales platforms simultaneously; assign ownership of the particular virtual item temporarily to a holding account; generate sales listings of the particular virtual item for publications on the at least two online sales platforms; effectuate the publications of the sales listings; receive indications of offers to purchase the particular virtual item; determine an accepted offer that is accepted; notify the at least two online sales platforms of whether the offers have been accepted or denied; identify a buyer's account of the buying user; effectuate assignment of the ownership of the particular virtual item to the buyer's account.

IPC Classes  ?

  • G06Q 30/00 - Commerce
  • G06Q 30/08 - Auctions
  • G06Q 30/06 - Buying, selling or leasing transactions
  • G06Q 20/36 - Payment architectures, schemes or protocols characterised by the use of specific devices using electronic wallets or electronic money safes
  • G06F 16/23 - Updating
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
  • G06Q 20/10 - Payment architectures specially adapted for home banking systems

72.

Systems and methods to provide sharing of benefits amongst a group of users based on gains from distribution rights pertaining to digital assets

      
Application Number 17150242
Grant Number 11288759
Status In Force
Filing Date 2021-01-15
First Publication Date 2022-03-29
Grant Date 2022-03-29
Owner Mythical, Inc. (USA)
Inventor
  • Linden, John
  • Koch, Rudy

Abstract

Systems and methods to provide sharing of benefits amongst a group of users are disclosed. Exemplary implementations may: effectuate a presentation of an agreement interface for the users to define and/or join group agreements; generate, based on the group agreements, sets of instructions for implementation of the group agreements; transmit the sets of instructions to a decentralized ledger server; receive and executing the transmitted sets of instructions to record the group agreements on the blockchain as smart contracts; record transactions pertaining to the digital assets; responsive to recording the transactions, increase the group account balances by a portion of the earned gains resultant from the recorded transactions; and responsive to an occurrence of at least one of the trigger events specified for the first group agreement, allocate a portion of the group account balance to the group of users.

IPC Classes  ?

  • G06Q 20/00 - Payment architectures, schemes or protocols
  • G06Q 50/18 - Legal services; Handling legal documents
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
  • G06Q 40/00 - Finance; Insurance; Tax strategies; Processing of corporate or income taxes
  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • H04L 9/06 - Arrangements for secret or secure communications; Network security protocols the encryption apparatus using shift registers or memories for blockwise coding, e.g. D.E.S. systems
  • G06F 21/10 - Protecting distributed programs or content, e.g. vending or licensing of copyrighted material
  • G06F 16/23 - Updating

73.

Systems and methods for generating voxel-based three-dimensional objects in a virtual space based on natural language processing (NLP) of a user-provided description

      
Application Number 17532457
Grant Number 11568600
Status In Force
Filing Date 2021-11-22
First Publication Date 2022-03-17
Grant Date 2023-01-31
Owner Mythical, Inc. (USA)
Inventor
  • Thacker, Cameron
  • Linden, John

Abstract

Systems and methods for using natural language processing (NLP) to automatically generate three-dimensional objects in a virtual space are disclosed. Exemplary implementations may: obtain three-dimensional objects using a three-dimensional voxelized format; encode those objects, using a variational autoencoder, into pairs of vectors that are subsequently sampled; decode the sampled vectors; determine loss information for the decoded voxelized three-dimensional objects; use the loss information to train the variational autoencoder; fine-tune a pretrained text-based system; receive user input describing a three-dimensional object; generate a vector from the user input; decode the vector into a voxelized three-dimensional object; present the voxelized three-dimensional object to the user.

IPC Classes  ?

  • G06T 17/10 - Volume description, e.g. cylinders, cubes or using CSG [Constructive Solid Geometry]
  • G06T 9/00 - Image coding
  • G06F 40/14 - Tree-structured documents
  • G06F 40/40 - Processing or translation of natural language

74.

Systems and methods for determining how much of a created character is inherited from other characters

      
Application Number 17526838
Grant Number 11504634
Status In Force
Filing Date 2021-11-15
First Publication Date 2022-03-10
Grant Date 2022-11-22
Owner Mythical, Inc. (USA)
Inventor
  • Koch, Rudy
  • Jackson, Jamie

Abstract

Systems and methods for determining how much of a created character in a gaming platform is inherited from other characters are disclosed. Exemplary implementations may: electronically store information, wherein the information includes a set of character definitions, the individual character definitions defining attribute values of individual characters that can operate and interact within the gaming platform, wherein the individual characters include (i) designed characters with character definitions that include one or more attribute values that are based on at least some user input of designers and (ii) created characters with character definitions defined by at least some inheritance of attribute values from one or more other characters; and for individual ones of the individual characters that a given created character has inherited one or more attribute values from, determine a quantity of contribution that the one or more attribute values contribute to a character definition of the given created character.

IPC Classes  ?

  • A63F 13/825 - Fostering virtual characters
  • A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
  • A63F 13/792 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
  • A63F 13/63 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor

75.

Systems and methods for tokenizing and sharing moments in a game

      
Application Number 17513039
Grant Number 11794120
Status In Force
Filing Date 2021-10-28
First Publication Date 2022-03-10
Grant Date 2023-10-24
Owner Mythical, Inc. (USA)
Inventor Koch, Rudy

Abstract

Systems and methods for tokenizing moments in a game are disclosed. Exemplary implementations may: create an asset that represents a set of rights pertaining to an occurrence of a given moment in the game. The given moment includes a transition from a first user game state to a second user game state that has occurred to a given user-controlled character. The set of rights includes a right to a given type of usage of the asset. Implementations may include recording ownership of the asset; receiving a request for using the asset according to the given type of usage; verifying whether the requesting player owns the given right; creating a presentation of the game as requested; and presenting the presentation to the requesting player.

IPC Classes  ?

  • A63F 13/86 - Watching games played by other players
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories

76.

Provable fairness for challenges among players in an online gaming platform

      
Application Number 17225299
Grant Number 11260304
Status In Force
Filing Date 2021-04-08
First Publication Date 2022-03-01
Grant Date 2022-03-01
Owner Mythical, Inc. (USA)
Inventor Koch, Rudy

Abstract

Systems and methods to provide provable fairness for challenges among users in an online gaming platform are disclosed. Exemplary implementations may: effectuate presentations of challenge interfaces that enable users to define objectives for challenges, define stakes for challenges, specify users to partake in the challenges, and initiate transmissions pertaining to the challenges to client computing platforms of other users as defined and specified; effectuate presentations of offers (to partake in a challenge) to other users; receive indications of acceptances of these offers; generate sets of instructions that form smart contracts that obtain determined results of challenges and distribute stakes based on the determined results; transfer generated sets of instructions to one or more decentralized ledger servers for execution; and determine the results of the challenges and distribute the stakes based on the results.

IPC Classes  ?

  • A63F 13/75 - Enforcing rules, e.g. detecting foul play or generating lists of cheating players
  • A63F 13/537 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen

77.

Systems and methods for transfer of rights pertaining to game assets between users of an online gaming platform

      
Application Number 17514910
Grant Number 11819765
Status In Force
Filing Date 2021-10-29
First Publication Date 2022-02-17
Grant Date 2023-11-21
Owner Mythical, Inc. (USA)
Inventor
  • Cunningham, Stephan
  • Linden, John

Abstract

Systems and methods for transfer of rights pertaining to game assets operate between users of an online gaming platform. Exemplary implementations may: tokenize a game asset into a tokenized game asset; record, on a distributed blockchain, ownership of a beneficiary right to a share resulting from selling the game asset; responsive to a sale of the game asset, transfer the share resulting from the sale to a first beneficiary; responsive to a transfer of ownership of a particular virtual item from the first beneficiary to a second beneficiary, and responsive to a second sale of the game asset, transferring a second share resulting from the second sale to the second beneficiary in accordance with the beneficiary right.

IPC Classes  ?

  • A63F 13/792 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
  • A63F 13/85 - Providing additional services to players
  • G06F 16/18 - File system types
  • H04L 9/06 - Arrangements for secret or secure communications; Network security protocols the encryption apparatus using shift registers or memories for blockwise coding, e.g. D.E.S. systems
  • H04L 9/00 - Arrangements for secret or secure communications; Network security protocols

78.

Systems and methods for modifying game assets of an online gaming platform based on tradeable items

      
Application Number 16747849
Grant Number 11247127
Status In Force
Filing Date 2020-01-21
First Publication Date 2022-02-15
Grant Date 2022-02-15
Owner Mythical, Inc. (USA)
Inventor Linden, John

Abstract

Systems and methods for modifying game assets based on tradeable items that are associated with user accounts of users of the online gaming platform are disclosed. Exemplary implementations may: store, in electronic storage, item information associated with the tradeable items; obtain a first item identifier of a first tradeable item; obtain first user information of a first user account; link the first tradeable item with the first user account such that a first item-account connection is established; store the first item-account connection; obtain, based on the first item identifier, the first modification information; receive, from the first user, an indication of a selection of a first game asset to be modified based on the first modification information such that a first asset-item connection is established; and modify, based on the first modification information, the first attribute information in accordance with the first tradeable item.

IPC Classes  ?

  • A63F 13/60 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
  • G06Q 10/08 - Logistics, e.g. warehousing, loading or distribution; Inventory or stock management
  • G06F 16/9535 - Search customisation based on user profiles and personalisation
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
  • A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
  • G06Q 40/04 - Trading; Exchange, e.g. stocks, commodities, derivatives or currency exchange

79.

SYSTEMS AND METHODS FOR DYNAMIC INVENTORY CONTROL FOR PLAYER-TO-PLAYER EXCHANGES IN AN ONLINE GAMING PLATFORM

      
Application Number 17389180
Status Pending
Filing Date 2021-07-29
First Publication Date 2022-02-03
Owner Mythical, Inc. (USA)
Inventor Koch, Rudy

Abstract

Systems and methods for dynamic inventory control for player-to-player exchanges between users interacting within an online gaming platform are disclosed. Exemplary implementations may: execute an instance of the game; monitor user-specific in-game actions of a user; determine in-game objectives based on the monitored in-game actions; receive information representing virtual items available for exchange; determine metric values representing usefulness of individual virtual items regarding the in-game objectives; and present the individual virtual items such that more useful items are presented more prominently.

IPC Classes  ?

  • A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories

80.

Systems and methods for controlling distributions by an automated electronic networked central clearinghouse related to digital assets

      
Application Number 17085181
Grant Number 11872496
Status In Force
Filing Date 2020-10-30
First Publication Date 2022-02-03
Grant Date 2024-01-16
Owner Mythical, Inc. (USA)
Inventor
  • Koch, Rudy
  • Thacker, Cameron
  • Kao, Liwen

Abstract

Systems and methods for controlling distributions by an automated electronic networked central clearinghouse are disclosed. Exemplary implementations may: receive an exchange request that indicates a first user offers a first digital asset for a reversible exchange on a fiat-currency-based online exchange platform; obtain asset-specific distribution rights for the first digital asset; receive exchange information regarding the reversible exchange with an exchanging user; monitor, during a waiting period, whether any actions taken by the exchanging user determine reversibility of the reversible exchange, or whether the waiting period for reversibility times out; based on a time-out or a determination regarding reversibility, either (i) transfer the ownership of the first digital asset to the first user, or (ii) clear the reversible exchange by non-temporarily transferring the ownership to the exchanging user, and by distributing benefits in accordance with the asset-specific distribution rights.

IPC Classes  ?

  • G06Q 20/06 - Private payment circuits, e.g. involving electronic currency used only among participants of a common payment scheme
  • A63F 13/87 - Communicating with other players during game play, e.g. by e-mail or chat
  • G06Q 20/40 - Authorisation, e.g. identification of payer or payee, verification of customer or shop credentials; Review and approval of payers, e.g. check of credit lines or negative lists
  • G06Q 20/02 - Payment architectures, schemes or protocols involving a neutral third party, e.g. certification authority, notary or trusted third party [TTP]
  • A63F 13/792 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
  • G06Q 20/12 - Payment architectures specially adapted for electronic shopping systems

81.

Systems and methods for controlling an automated electronic networked central clearinghouse for non-fungible digital assets

      
Application Number 17085790
Grant Number 11328358
Status In Force
Filing Date 2020-10-30
First Publication Date 2022-02-03
Grant Date 2022-05-10
Owner Mythical, Inc. (USA)
Inventor
  • Koch, Rudy
  • Thacker, Cameron
  • Kao, Liwen

Abstract

Systems and methods for controlling an automated electronic networked central clearinghouse for clearing and reversing reversible exchanges of digital assets are disclosed. Exemplary implementations may: execute an instance of a game; receive an exchange request that indicates a first user offers a first digital asset for a reversible exchange on a fiat-currency-based online exchange platform; access a decentralized database to obtain asset-specific distribution rights for the first digital asset; generate publication information of the first digital asset for publication on the online exchange platform; receive exchange information regarding the reversible exchange; temporarily transferring the ownership of the first digital asset; determine whether to reverse the reversible exchange, and either (i) transfer the ownership of the first digital asset to the first user, or (ii) clear the reversible exchange by non-temporarily transferring the ownership to the exchanging user, and by distributing benefits in accordance with the asset-specific distribution rights.

IPC Classes  ?

  • G06K 5/00 - Methods or arrangements for verifying the correctness of markings on a record carrier; Column-detection devices
  • G06Q 40/04 - Trading; Exchange, e.g. stocks, commodities, derivatives or currency exchange
  • G06Q 20/02 - Payment architectures, schemes or protocols involving a neutral third party, e.g. certification authority, notary or trusted third party [TTP]
  • A63F 13/792 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
  • A63F 13/71 - Game security or game management aspects using secure communication between game devices and game servers, e.g. by encrypting game data or authenticating players

82.

Systems and methods for providing utilities based on blockchain-specific populations of unique digital articles

      
Application Number 17225291
Grant Number 11238477
Status In Force
Filing Date 2021-04-08
First Publication Date 2022-02-01
Grant Date 2022-02-01
Owner Mythical, Inc. (USA)
Inventor Koch, Rudy

Abstract

Systems and methods to provide utilities based on blockchain-specific populations of unique digital articles in an online gaming platform are disclosed. Exemplary implementations may execute instances of a game; manage user accounts, including a first user account having a first account inventory that includes a first unique digital article; receive a first recordation request to record ownership of the first unique digital article on a first decentralized ledger; determine a size of a set or population of unique digital articles that include the first unique digital article; determine a fraction of the set or population of unique digital articles recorded on the first decentralized ledger; receive a first reward request for a first reward; compare the determined fraction with a threshold value; based on the comparison, provide either the first reward or else provide no award or a smaller award.

IPC Classes  ?

  • G06Q 30/00 - Commerce
  • G06Q 30/02 - Marketing; Price estimation or determination; Fundraising
  • G05B 19/418 - Total factory control, i.e. centrally controlling a plurality of machines, e.g. direct or distributed numerical control (DNC), flexible manufacturing systems (FMS), integrated manufacturing systems (IMS), computer integrated manufacturing (CIM)

83.

Systems and methods for gated media access based on collections of unique digital articles

      
Application Number 17316613
Grant Number 11229848
Status In Force
Filing Date 2021-05-10
First Publication Date 2022-01-25
Grant Date 2022-01-25
Owner Mythical, Inc. (USA)
Inventor Koch, Rudy

Abstract

Systems and methods to providing gated media access based on collections and/or combinations of unique digital articles in an online gaming platform are disclosed. Exemplary implementations may execute instances of a game; manage user accounts associated with the users, including a first and a second user account associated with a first and a second user; receive, from the first user, a first access request to access particular media content, wherein the access requires ownership of a first and a second (type of) unique digital article (as recorded on an immutable ledger); permit the first access request (and other similar requests) as long as the first user is the registered owner of the first and second (type of) unique digital articles.

IPC Classes  ?

  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories

84.

Systems and methods for generating voxel-based three-dimensional objects in a virtual space based on natural language processing (NLP) of a user-provided description

      
Application Number 17118321
Grant Number 11232631
Status In Force
Filing Date 2020-12-10
First Publication Date 2022-01-25
Grant Date 2022-01-25
Owner Mythical, Inc. (USA)
Inventor
  • Thacker, Cameron
  • Linden, John

Abstract

Systems and methods for using natural language processing (NLP) to automatically generate three-dimensional objects in a virtual space are disclosed. Exemplary implementations may: obtain three-dimensional objects using a three-dimensional voxelized format; encode those objects, using a variational autoencoder, into pairs of vectors that are subsequently sampled; decode the sampled vectors; determine loss information for the decoded voxelized three-dimensional objects; use the loss information to train the variational autoencoder; fine-tune a pretrained text-based system; receive user input describing a three-dimensional object; generate a vector from the user input; decode the vector into a voxelized three-dimensional object; present the voxelized three-dimensional object to the user.

IPC Classes  ?

  • G06T 17/10 - Volume description, e.g. cylinders, cubes or using CSG [Constructive Solid Geometry]
  • G06F 40/14 - Tree-structured documents
  • G06F 40/40 - Processing or translation of natural language
  • G06T 9/00 - Image coding

85.

Systems and methods to incentivize particular in-game user behaviors and particular user activities within an online game

      
Application Number 17185773
Grant Number 11207604
Status In Force
Filing Date 2021-02-25
First Publication Date 2021-12-28
Grant Date 2021-12-28
Owner Mythical, Inc. (USA)
Inventor
  • Koch, Rudy
  • Linden, John

Abstract

Systems and methods to enable users to incentivize particular in-game user behaviors and particular user activities within an online game are disclosed. Exemplary implementations may: effectuate presentation of an incentive interface that enables a first user to define a social agreement of a set of activities for a second user to perform and incentives for the set of activities that the second user can earn, and specify the second user to propose the social agreement to; effectuate presentation of the social agreement to the second user via an online gaming platform; receive an indication of acceptance to the social agreement; generate instructions to form the social agreement as a smart contract and transfer such to a decentralized ledger server for recordation; and receive indication of execution of the set of activities and, in responsive, provide the incentives to the second user.

IPC Classes  ?

  • A63F 13/85 - Providing additional services to players
  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
  • A63F 13/73 - Authorising game programs or game devices, e.g. checking authenticity
  • A63B 71/06 - Indicating or scoring devices for games or players
  • A63B 24/00 - Electric or electronic controls for exercising apparatus of groups
  • A63F 13/87 - Communicating with other players during game play, e.g. by e-mail or chat
  • A63F 13/795 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for providing a buddy list
  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
  • G06Q 50/00 - Systems or methods specially adapted for specific business sectors, e.g. utilities or tourism
  • A63F 13/60 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor

86.

Systems and methods for providing and using proof of in-game participation by unique digital articles

      
Application Number 17327653
Grant Number 11192033
Status In Force
Filing Date 2021-05-21
First Publication Date 2021-12-07
Grant Date 2021-12-07
Owner Mythical, Inc. (USA)
Inventor
  • Koch, Rudy
  • Linden, John

Abstract

Systems and methods to provide and use proof of in-game participation by unique digital articles are disclosed. Exemplary implementations may execute instances of a game; manage player accounts associated with the players; record usage information pertaining to player-owned unique digital articles on a permanent registry; determine whether in-game player-controllable virtual items participated in in-game events; generate sets of video information depicting the in-game player-controllable virtual items participating in the in-game events; and record references to the sets of video information on the permanent registry such that the video information is accessible for viewing by users of the permanent registry.

IPC Classes  ?

  • A63F 13/73 - Authorising game programs or game devices, e.g. checking authenticity
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers

87.

Systems and methods for tokenizing and sharing moments in a game

      
Application Number 16853482
Grant Number 11192036
Status In Force
Filing Date 2020-04-20
First Publication Date 2021-12-07
Grant Date 2021-12-07
Owner Mythical, Inc (USA)
Inventor Koch, Rudy

Abstract

Systems and methods for tokenizing moments in a game are disclosed. Exemplary implementations may: create an asset that represents a set of rights pertaining to an occurrence of a given moment in the game. The given moment includes a transition from a first user game state to a second user game state that has occurred to a given user-controlled character. The set of rights includes a right to a given type of usage of the asset. Implementations may include recording ownership of the asset; receiving a request for using the asset according to the given type of usage; verifying whether the requesting player owns the given right; creating a presentation of the game as requested; and presenting the presentation to the requesting player.

IPC Classes  ?

  • A63F 13/86 - Watching games played by other players
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories

88.

Systems and methods for determining how much of a created character is inherited from other characters

      
Application Number 16946821
Grant Number 11192034
Status In Force
Filing Date 2020-07-08
First Publication Date 2021-12-07
Grant Date 2021-12-07
Owner Mythical, Inc. (USA)
Inventor
  • Koch, Rudy
  • Jackson, Jamie

Abstract

Systems and methods for determining how much of a created character in a gaming platform is inherited from other characters are disclosed. Exemplary implementations may: electronically store information, wherein the information includes a set of character definitions, the individual character definitions defining attribute values of individual characters that can operate and interact within the gaming platform, wherein the individual characters include (i) designed characters with character definitions that include one or more attribute values that are based on at least some user input of designers and (ii) created characters with character definitions defined by at least some inheritance of attribute values from one or more other characters; and for individual ones of the individual characters that a given created character has inherited one or more attribute values from, determine a quantity of contribution that the one or more attribute values contribute to a character definition of the given created character.

IPC Classes  ?

  • A63F 13/825 - Fostering virtual characters
  • A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
  • A63F 13/792 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
  • A63F 13/63 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor

89.

Systems and methods for fractional ownership of user-generated content within an online gaming platform

      
Application Number 17185786
Grant Number 11179640
Status In Force
Filing Date 2021-02-25
First Publication Date 2021-11-23
Grant Date 2021-11-23
Owner Mythical, Inc. (USA)
Inventor Koch, Rudy

Abstract

Systems and methods for dispersing gains derived from ownership of user-generated content among users of a gaming platform are disclosed. Exemplary implementations may: execute an instance of a game and implement in-game actions in the instance of the game as requested by the users; assign ownership of a first item of user-generated content to a group of users; record the ownership of the first item of user-generated content by the group of users; determine a first quantity of gains that have been gained within the gaming platform through use of the first item of user-generated content; and disperse at least a portion of the first quantity of gains to individual ones of the group of users.

IPC Classes  ?

  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
  • A63F 13/63 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
  • G06F 3/0484 - Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
  • G06F 3/0482 - Interaction with lists of selectable items, e.g. menus

90.

Systems and methods to enable administrators to incentivize in-game user behaviors and in-game user activities via group agreements that govern user groups within an online game

      
Application Number 17185740
Grant Number 11179638
Status In Force
Filing Date 2021-02-25
First Publication Date 2021-11-23
Grant Date 2021-11-23
Owner Mythical, Inc. (USA)
Inventor
  • Linden, John
  • Koch, Rudy

Abstract

Systems and methods to enable administrators to incentivize one or both of particular in-game user behaviors and particular in-game user activities via group agreements that govern user groups within an online game are disclosed. Exemplary implementations may: effectuate presentation of an administrative agreement interface that enables administrators to: define a formation proposal of a new group agreement to be formed, formation incentives thereof, and prospective users for the new group agreements, and define an activity proposal of proposed activities for a user group and activity incentives thereof; receive an indication of acceptance to form the new group agreement, generate instructions to form the new group agreement as a smart contract and transmit such to a decentralized ledger server for recordation; provide the formation incentives to the prospective users subsequent to the generation; receive indication of execution of the activities and responsively provide the activity incentives to the user group.

IPC Classes  ?

  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • A63F 13/73 - Authorising game programs or game devices, e.g. checking authenticity
  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories

91.

Systems and methods for facilitating streaming interfaces for games

      
Application Number 17385885
Grant Number 11497994
Status In Force
Filing Date 2021-07-26
First Publication Date 2021-11-18
Grant Date 2022-11-15
Owner Mythical, Inc. (USA)
Inventor
  • Bansi, Charnjit
  • Cunningham, Stephan

Abstract

Systems and methods for facilitating streaming interfaces for games are disclosed. Exemplary implementations may: obtain first view information based on an instance of a game for a first presentation of the game to a first user on a first client computing platform; effectuate a first presentation of the game to the first user via the first client computing platform; obtain second view information that includes a second graphical user interface; and effectuate a second presentation of the first user playing the game to a second user.

IPC Classes  ?

  • A63F 13/355 - Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an MPEG-stream for transmitting to a mobile phone or a thin client
  • A63F 13/86 - Watching games played by other players
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
  • A63F 13/42 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
  • A63F 13/87 - Communicating with other players during game play, e.g. by e-mail or chat

92.

Systems and methods for adjusting previously-made modifications of game assets based on changes in the ownership of tradeable items

      
Application Number 16747891
Grant Number 11173401
Status In Force
Filing Date 2020-01-21
First Publication Date 2021-11-16
Grant Date 2021-11-16
Owner Mythical, Inc. (USA)
Inventor Linden, John

Abstract

Systems and methods for modifying game assets based on tradeable items that are associated with user accounts of users of an online gaming platform are disclosed. Exemplary implementations may: store item information, asset information, user inventories, item-account connections, and item-asset connections; obtain first item identifier, of first tradeable item from a client computing platform of a second user; obtain, by the first item identifier, first modification information; obtain second user information; link the first tradeable item with the second user account, establishing a second item-account connection; store the second item-account connection; receive, from the client computing platform, indication of a selection of a second game asset to be modified based on the first modification information, establishing a second item-asset connection; record the second item-asset connection; perform second modification, based on the first modification information, of the second attribute information; and adjust a first modification of first attribute information of a first game asset.

IPC Classes  ?

  • G06T 15/00 - 3D [Three Dimensional] image rendering
  • A63F 13/60 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
  • A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories

93.

Systems and methods for ledger-specific utilities for unique digital articles

      
Application Number 17225266
Grant Number 11173402
Status In Force
Filing Date 2021-04-08
First Publication Date 2021-11-16
Grant Date 2021-11-16
Owner Mythical, Inc. (USA)
Inventor Koch, Rudy

Abstract

Systems and methods to provide ledger-specific utilities for unique digital articles and other digital assets that are not fungible in an online gaming platform are disclosed. Exemplary implementations may execute instances of a game; manage user accounts associated with the users, including a first user account associated with a first user, wherein a first account inventory includes a first unique digital article; receive a first action request to use the first unique digital article in a first manner of usage; either permit or deny the requested first manner of usage, based on the type of unique digital article usage that is requested and on the type of decentralized ledger (or the specific decentralized ledger) on which the first unique digital article has been recorded.

IPC Classes  ?

  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/47 - Controlling the progress of the video game involving branching, e.g. choosing one of several possible scenarios at a given point in time
  • A63F 13/355 - Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an MPEG-stream for transmitting to a mobile phone or a thin client
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
  • A63F 13/55 - Controlling game characters or game objects based on the game progress
  • A63F 13/335 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet

94.

Systems and methods for automatic administration based on ledger-specific populations of unique digital articles

      
Application Number 17225003
Grant Number 11173404
Status In Force
Filing Date 2021-04-07
First Publication Date 2021-11-16
Grant Date 2021-11-16
Owner Mythical, Inc. (USA)
Inventor Koch, Rudy

Abstract

Systems and methods to automatic administration based on ledger-specific populations of unique digital articles in an online gaming platform are disclosed. Exemplary implementations may manage user accounts associated with users of an instance of a game, including a first user account having a first account inventory that includes a first unique digital article; determine a size of a set or population of unique digital articles that include the first unique digital article; determine a fraction of the set or population of unique digital articles recorded on a private decentralized ledger; determine eligibility for the first unique digital article and/or the first user to receive one or more rewards; adjust the one or more rewards based on the determined fraction; provide the adjusted rewards.

IPC Classes  ?

  • A63F 13/792 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
  • G06Q 10/10 - Office automation; Time management
  • G06Q 10/08 - Logistics, e.g. warehousing, loading or distribution; Inventory or stock management
  • G06Q 20/12 - Payment architectures specially adapted for electronic shopping systems
  • G06Q 20/06 - Private payment circuits, e.g. involving electronic currency used only among participants of a common payment scheme
  • G06F 16/27 - Replication, distribution or synchronisation of data between databases or within a distributed database system; Distributed database system architectures therefor
  • A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
  • G06Q 20/38 - Payment architectures, schemes or protocols - Details thereof

95.

Systems and methods for determining authenticity of non-fungible digital assets

      
Application Number 17306814
Grant Number 11757653
Status In Force
Filing Date 2021-05-03
First Publication Date 2021-11-11
Grant Date 2023-09-12
Owner Mythical, Inc. (USA)
Inventor
  • Thacker, Cameron
  • Royer, Andrew
  • Linden, John
  • Kao, Liwen

Abstract

Systems and methods for determining authenticity of non-fungible digital assets are disclosed. Exemplary implementations may: store information, wherein the stored information includes information regarding a given type of digital assets, including a first digital asset; generate a first quantity of encoded information, based on encoding an identifier of a smart contract and an asset-specific identifier that identifies the first digital asset; generate a digital signature of the first quantity of encoded information, wherein the digital signature is based on a private key associated with the smart contract; and record the first quantity of encoded information and the digital signature as part of the metadata of the first digital asset.

IPC Classes  ?

  • H04L 9/32 - Arrangements for secret or secure communications; Network security protocols including means for verifying the identity or authority of a user of the system
  • G06Q 10/10 - Office automation; Time management
  • G06Q 30/018 - Certifying business or products
  • G06Q 10/02 - Reservations, e.g. for tickets, services or events
  • H04L 9/14 - Arrangements for secret or secure communications; Network security protocols using a plurality of keys or algorithms
  • H04L 9/30 - Public key, i.e. encryption algorithm being computationally infeasible to invert and users' encryption keys not requiring secrecy
  • A63F 13/73 - Authorising game programs or game devices, e.g. checking authenticity
  • G06F 16/27 - Replication, distribution or synchronisation of data between databases or within a distributed database system; Distributed database system architectures therefor

96.

Systems and methods for using replay assets of executable in-game operations to reach particular game states in an online gaming platform

      
Application Number 17356466
Grant Number 11413527
Status In Force
Filing Date 2021-06-23
First Publication Date 2021-11-11
Grant Date 2022-08-16
Owner Mythical, Inc. (USA)
Inventor
  • Cunningham, Stephan
  • Thacker, Cameron
  • Linden, John

Abstract

Systems and methods for using re-playable in-game operations to reach particular user game states in an online gaming platform are disclosed. Exemplary implementations may: manage user inventories for users of the online gaming platform; receive a request, from the first user, for activation of the replay asset by the first user; and execute the set of in-game operations automatically such that a first current user game state for the first user is advanced to a first subsequent user game state for the first user within the online gaming platform, responsive to the activation of the replay asset as requested by the first user.

IPC Classes  ?

  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • A63F 9/24 - Games using electronic circuits not otherwise provided for
  • A63F 13/497 - Partially or entirely replaying previous game actions
  • A63F 13/71 - Game security or game management aspects using secure communication between game devices and game servers, e.g. by encrypting game data or authenticating players

97.

Systems and methods for player-initiated proof of in-game participation by unique digital articles

      
Application Number 17334597
Grant Number 11154783
Status In Force
Filing Date 2021-05-28
First Publication Date 2021-10-26
Grant Date 2021-10-26
Owner Mythical, Inc. (USA)
Inventor
  • Koch, Rudy
  • Linden, John

Abstract

Systems and methods to support player-initiated proof of in-game participation by unique digital articles in in-game events are disclosed. Exemplary implementations may execute instances of a game; manage player accounts associated with the players; record usage information pertaining to player-owned unique digital articles on a permanent registry; present a player interface for a player to select an in-game event; store video information of the selected in-game event; and record references to the stored video information on the permanent registry such that the video information is accessible for viewing by users of the permanent registry.

IPC Classes  ?

  • A63F 13/792 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions

98.

Systems and methods for gated in-game access based on collections of unique digital articles

      
Application Number 17316608
Grant Number 11148058
Status In Force
Filing Date 2021-05-10
First Publication Date 2021-10-19
Grant Date 2021-10-19
Owner Mythical, Inc. (USA)
Inventor Koch, Rudy

Abstract

Systems and methods to providing gated in-game access based on collections and/or combinations of unique digital articles in an online gaming platform are disclosed. Exemplary implementations may execute instances of a game; manage player accounts associated with the players, including a first player account associated with a first player, wherein a first account inventory includes a first and a second unique digital article; receive, from the first player, a first action request for an in-game action that requires ownership of the first and second unique digital articles (as recorded on an immutable ledger); permit the first action request (and other similar requests) unless and until the first player is no longer the registered owner of the first and second unique digital articles.

IPC Classes  ?

  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
  • A63F 13/85 - Providing additional services to players
  • G06F 21/10 - Protecting distributed programs or content, e.g. vending or licensing of copyrighted material

99.

Systems and methods for a seller-initiated peer-to-peer exchange of a non-fungible digital asset

      
Application Number 17185758
Grant Number 11141664
Status In Force
Filing Date 2021-02-25
First Publication Date 2021-10-12
Grant Date 2021-10-12
Owner Mythical, Inc. (USA)
Inventor Koch, Rudy

Abstract

Systems and methods for using shared user inventory information to initiate peer-to-peer exchanges of digital assets that are usable within an online gaming platform are disclosed. Exemplary implementations may: receive an offer request for the transfer of ownership of a first digital asset from a first user to a second user; if the offer according to the offer request is accepted, transfer the ownership of the first digital asset as requested.

IPC Classes  ?

  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • A63F 13/73 - Authorising game programs or game devices, e.g. checking authenticity
  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
  • H04L 9/32 - Arrangements for secret or secure communications; Network security protocols including means for verifying the identity or authority of a user of the system

100.

Systems and methods to support custom bundling of virtual items within an online game

      
Application Number 17185798
Grant Number 11144978
Status In Force
Filing Date 2021-02-25
First Publication Date 2021-10-12
Grant Date 2021-10-12
Owner Mythical, Inc. (USA)
Inventor Stoyanov, Stoyan Nikodimov

Abstract

Systems and methods to support custom bundling of virtual items within an online gaming platform are disclosed. Exemplary implementations may: facilitate entry and/or selection of virtual items that are owned by a first user; initiate bundling of the virtual items into a custom item bundle; create a digital asset that represents rights pertaining to the custom item bundle; record the digital asset of a decentralized ledger; transfer to rights to other users; distribute amounts of consideration to the user who owns particular rights pertaining to the custom item bundle.

IPC Classes  ?

  • G06Q 30/06 - Buying, selling or leasing transactions
  • G06F 21/10 - Protecting distributed programs or content, e.g. vending or licensing of copyrighted material
  • A63F 13/63 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
  • G06F 16/27 - Replication, distribution or synchronisation of data between databases or within a distributed database system; Distributed database system architectures therefor
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