A system and method are provided for creating a social-networking community and enabling the social-networking community to interoperate with other social-networking communities within a network of social-networking communities. The method includes creating a core profile that links a user member's identify to plurality of social-networking communities of the network. The system enables user identity information, content, and friend information to be shared across social-networking communities of the network. The system also enables community content to be shared and tracked across social-networking communities of the network.
A device, system, and method perform an automatic change over for transport streams. The method is performed at an output server. The method includes selecting a first transport stream. The method includes generating a first portion of an output based on the first transport stream. The method includes selecting a second transport stream. The method includes determining a frametime to synchronize first packets of the first transport stream to second packets of the second transport stream. The frametime is based on a start time of a content item included in the first transport stream and the second transport stream and a completed progression of the content item using the first transport stream. The method includes determining a location in the second transport stream based on the frametime. The method includes generating a second portion of the output based on the second transport stream starting at the location.
H04N 21/242 - Synchronization processes, e.g. processing of PCR [Program Clock References]
H04N 21/8547 - Content authoring involving timestamps for synchronizing content
H04N 21/234 - Processing of video elementary streams, e.g. splicing of video streams or manipulating MPEG-4 scene graphs
H04N 21/236 - Assembling of a multiplex stream, e.g. transport stream, by combining a video stream with other content or additional data, e.g. inserting a URL [Uniform Resource Locator ] into a video stream, multiplexing software data into a video stream; Remultiplexing of multiplex streams; Insertion of stuffing bits into the multiplex stream, e.g. to obtain a constant bit-rate; Assembling of a packetised elementary stream
H04N 21/2665 - Gathering content from different sources, e.g. Internet and satellite
Described are methods, systems, and apparatus, including computer program products for packaging media. In some embodiments, the technology relates to a computer-implemented method of packaging media files. A list of one or more media asset IDs is received by a media packaging server. A packaging template is received by the media packaging server. One or more media files based on a media asset ID in the list of the one or more media asset IDs and the packaging template are retrieved, by the media packaging server. Metadata associated with the media asset ID based on the packaging template is retrieved by the media packaging server. The one or more media files and the metadata are packaged by the media packaging server into a delivery package in a packaging format indicated by the packaging template.
H04N 21/63 - Control signaling between client, server and network components; Network processes for video distribution between server and clients, e.g. transmitting basic layer and enhancement layers over different transmission paths, setting up a peer-to-peer communication via Internet between remote STB's; Communication protocols; Addressing
H04N 21/23 - Processing of content or additional data; Elementary server operations; Server middleware
H04N 21/236 - Assembling of a multiplex stream, e.g. transport stream, by combining a video stream with other content or additional data, e.g. inserting a URL [Uniform Resource Locator ] into a video stream, multiplexing software data into a video stream; Remultiplexing of multiplex streams; Insertion of stuffing bits into the multiplex stream, e.g. to obtain a constant bit-rate; Assembling of a packetised elementary stream
H04N 21/2387 - Stream processing in response to a playback request from an end-user, e.g. for trick-play
H04N 21/2343 - Processing of video elementary streams, e.g. splicing of video streams or manipulating MPEG-4 scene graphs involving reformatting operations of video signals for distribution or compliance with end-user requests or end-user device requirements
H04N 21/2389 - Multiplex stream processing, e.g. multiplex stream encrypting
H04N 21/6587 - Control parameters, e.g. trick play commands or viewpoint selection
H04N 21/222 - Secondary servers, e.g. proxy server or cable television Head-end
H04N 21/232 - Content retrieval operation within server, e.g. reading video streams from disk arrays
H04N 21/25 - Management operations performed by the server for facilitating the content distribution or administrating data related to end-users or client devices, e.g. end-user or client device authentication or learning user preferences for recommending movies
H04N 21/462 - Content or additional data management e.g. creating a master electronic program guide from data received from the Internet and a Head-end or controlling the complexity of a video stream by scaling the resolution or bit-rate based on the client capabi
H04N 21/6338 - Control signals issued by server directed to the network components or client directed to network
The exemplary embodiments relate to devices, systems and methods for a streaming service to provide fast video stream startup at a user device. The streaming service may determine that a video stream for on-demand content is to be provided to the user device and is to include multiple subclips corresponding to the on-demand content and a dynamic content insertion opportunity (DCIO). A first set of multimedia data is transmitted to the user device that corresponds to a first subclip of the on-demand content. When a predetermined condition corresponding to the DCIO is satisfied, a second set of multimedia data is transmitted to the user device that includes multimedia data corresponding to at least the multiple subclips.
H04N 21/262 - Content or additional data distribution scheduling, e.g. sending additional data at off-peak times, updating software modules, calculating the carousel transmission frequency, delaying a video stream transmission or generating play-lists
A musician discovery system is provided. The musician discovery system includes a first interface for displaying a plurality of musicians organized according to a musical characteristic. The system includes a second interface for presenting multimedia information about a first musician from the plurality of musicians displayed on the first interface. The system includes means for comparing a second plurality of musicians with the first musician using the multimedia information presented on the second interface about the first musician. Furthermore, the system includes a third interface for recommending a second musician from the second plurality of musicians based on the comparing means.
G06Q 30/0201 - Market modelling; Market analysis; Collecting market data
G06F 16/68 - Retrieval characterised by using metadata, e.g. metadata not derived from the content or metadata generated manually
G06F 16/683 - Retrieval characterised by using metadata, e.g. metadata not derived from the content or metadata generated manually using metadata automatically derived from the content
G06F 16/635 - Filtering based on additional data, e.g. user or group profiles
The exemplary embodiments relate to implementing a mechanism that is configured to select and insert a video advertisement into a video stream that is to be provided to a user device by a streaming service. This may include receiving a request for a video stream from a user device. In response to the request, transmitting a first portion of the video stream to the user device and determining that second a portion of the video stream is to include multiple video advertisements. One or more video advertisements may be selected from a database that includes a set of video advertisements that were previously removed from a further video stream. The one or more video advertisements may then be inserted into the video stream. The second portion of the video stream is then transmitted to the user device.
H04N 21/234 - Processing of video elementary streams, e.g. splicing of video streams or manipulating MPEG-4 scene graphs
G06F 16/71 - Indexing; Data structures therefor; Storage structures
H04N 21/239 - Interfacing the upstream path of the transmission network, e.g. prioritizing client requests
H04N 21/231 - Content storage operation, e.g. caching movies for short term storage, replicating data over plural servers or prioritizing data for deletion
A device, system, and method perform an automatic change over for transport streams. The method is performed at an output server. The method includes selecting a first transport stream. The method includes generating a first portion of an output based on the first transport stream. The method includes selecting a second transport stream. The method includes determining a frametime to synchronize first packets of the first transport stream to second packets of the second transport stream. The frametime is based on a start time of a content item included in the first transport stream and the second transport stream and a completed progression of the content item using the first transport stream. The method includes determining a location in the second transport stream based on the frametime. The method includes generating a second portion of the output based on the second transport stream starting at the location.
H04N 21/242 - Synchronization processes, e.g. processing of PCR [Program Clock References]
H04N 21/8547 - Content authoring involving timestamps for synchronizing content
H04N 21/234 - Processing of video elementary streams, e.g. splicing of video streams or manipulating MPEG-4 scene graphs
H04N 21/236 - Assembling of a multiplex stream, e.g. transport stream, by combining a video stream with other content or additional data, e.g. inserting a URL [Uniform Resource Locator ] into a video stream, multiplexing software data into a video stream; Remultiplexing of multiplex streams; Insertion of stuffing bits into the multiplex stream, e.g. to obtain a constant bit-rate; Assembling of a packetised elementary stream
H04N 21/2665 - Gathering content from different sources, e.g. Internet and satellite
A system for remote editing of a file includes a database including a plurality of source media content files and a content host configured to generate a first proxy for at least a portion of a first one of the source media content files, the first proxy including data sufficient to enable a remote user device to identify a portion of content of the first source media content file to be included in a generated clip, the content host configured to receive from the remote user device a request to create the generated clip from the first source media content file, the request indicating parameters defining, based on the data in the first proxy, the portion of the first source media content file to be included in the generated clip, the content host configured to create the generated clip based on the parameters indicated in the request.
H04N 21/239 - Interfacing the upstream path of the transmission network, e.g. prioritizing client requests
H04N 21/2343 - Processing of video elementary streams, e.g. splicing of video streams or manipulating MPEG-4 scene graphs involving reformatting operations of video signals for distribution or compliance with end-user requests or end-user device requirements
A device, system, and method generate a graphical interface including a map for a set of items. The method includes identifying the items in the set of items. For each item, the method includes measuring a usage characteristic for the item at a predetermined time and generating an icon for the item, a display characteristic of the icon based on the usage characteristic. The method includes generating the map including the icons.
G06F 3/04817 - Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance using icons
A63F 13/48 - Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer session
G06F 3/04815 - Interaction with a metaphor-based environment or interaction object displayed as three-dimensional, e.g. changing the user viewpoint with respect to the environment or object
A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
G06F 3/04842 - Selection of displayed objects or displayed text elements
A list of items is shown in a tiling scroll display. A method generates a graphical user interface including a scroll display for a set of items. The method includes determining a number of items. The method includes generating a tile section to include full tiles for each of a first subset of the items, the first subset including up to a display threshold that defines a number of items for the tile section. The method includes when the number of items is greater than the display threshold, generating a stack section to include preview tiles for each of a second subset of the items, the second subset of the items including up to a stack threshold that defines a number of items for the stack section. The method includes generating the scroll display to include the tile section and the stack section.
G06F 3/0482 - Interaction with lists of selectable items, e.g. menus
G06F 3/04817 - Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance using icons
11.
System and method for creating a social-networking online community
A system and method are provided for creating a social-networking community and enabling the social-networking community to interoperate with other social-networking communities within a network of social-networking communities. The method includes creating a core profile that links a user member's identify to plurality of social-networking communities of the network. The system enables user identity information, content, and friend information to be shared across social-networking communities of the network. The system also enables community content to be shared and tracked across social-networking communities of the network.
A system and method for determining a similarity measure between a first network broadcast time segment and a second network broadcast time segment. The method includes generating first training data comprising groupings of similar broadcast networks and groupings of dissimilar broadcast networks, extracting second training data comprising audience data and genre data for time segments of network broadcasts, and training an encoder neural network based on the first and second training data. The method includes executing the trained neural network with input data comprising the first network broadcast time segment and determining a similarity measure relative to the second network broadcast time segment.
H04N 21/462 - Content or additional data management e.g. creating a master electronic program guide from data received from the Internet and a Head-end or controlling the complexity of a video stream by scaling the resolution or bit-rate based on the client capabi
H04N 21/45 - Management operations performed by the client for facilitating the reception of or the interaction with the content or administrating data related to the end-user or to the client device itself, e.g. learning user preferences for recommending movies
Described herein are apparatuses, systems and methods for generating an interactive three-dimensional (“3D”) environment using virtual depth. A method comprises receiving a pre-rendered media file comprising a plurality of frames, receiving depth data related to the media file, wherein the depth data corresponds to each of the plurality of frames, creating an invisible three-dimensional (“3D”) framework of a first frame of the media file based on the corresponding depth data, and rendering a new first frame in real time to include the pre-rendered first frame, one or more virtual visible 3D objects and the invisible 3D framework.
An operations center that performs a method that includes receiving a live content feed of a live event, inserting a time indication in the live content feed to generate a marked feed, the time indication indicative of a receive time that the live content feed is received at the operations center, encoding the marked feed to generate an Internet Protocol (IP) feed, the IP feed being exchanged through the operations center, determining a read time during a skip offset process corresponding to when the time indication is identified in the skip offset process, determining a propagation delay based on the read time and the receive time and generating a broadcast output that transitions, based on the propagation delay, from one of (i) the live event to recorded content or (ii) recorded content to the live event.
H04N 21/45 - Management operations performed by the client for facilitating the reception of or the interaction with the content or administrating data related to the end-user or to the client device itself, e.g. learning user preferences for recommending movies
The exemplary embodiments relate to devices, systems and methods for a streaming service to provide fast video stream startup at a user device. The streaming service may determine that a video stream for on-demand content is to be provided to the user device and is to include multiple subclips corresponding to the on-demand content and a dynamic content insertion opportunity (DCIO). A first set of multimedia data is transmitted to the user device that corresponds to a first subclip of the on-demand content. When a predetermined condition corresponding to the DCIO is satisfied, a second set of multimedia data is transmitted to the user device that includes multimedia data corresponding to at least the multiple subclips.
H04N 21/262 - Content or additional data distribution scheduling, e.g. sending additional data at off-peak times, updating software modules, calculating the carousel transmission frequency, delaying a video stream transmission or generating play-lists
A device, system, and method perform an automatic change over for transport streams. The method is performed at an output server. The method includes selecting a first transport stream. The method includes generating a first portion of an output based on the first transport stream. The method includes selecting a second transport stream. The method includes determining a frametime to synchronize first packets of the first transport stream to second packets of the second transport stream. The frametime is based on a start time of a content item included in the first transport stream and the second transport stream and a completed progression of the content item using the first transport stream. The method includes determining a location in the second transport stream based on the frametime. The method includes generating a second portion of the output based on the second transport stream starting at the location.
H04N 21/8547 - Content authoring involving timestamps for synchronizing content
H04N 21/242 - Synchronization processes, e.g. processing of PCR [Program Clock References]
H04N 21/234 - Processing of video elementary streams, e.g. splicing of video streams or manipulating MPEG-4 scene graphs
H04N 21/236 - Assembling of a multiplex stream, e.g. transport stream, by combining a video stream with other content or additional data, e.g. inserting a URL [Uniform Resource Locator ] into a video stream, multiplexing software data into a video stream; Remultiplexing of multiplex streams; Insertion of stuffing bits into the multiplex stream, e.g. to obtain a constant bit-rate; Assembling of a packetised elementary stream
H04N 21/2665 - Gathering content from different sources, e.g. Internet and satellite
The exemplary embodiments relate to devices, systems and methods for a streaming service to provide fast video stream startup at a user device. The streaming service may determine that a video stream for on-demand content is to be provided to the user device and is to include multiple subclips corresponding to the on-demand content and a dynamic content insertion opportunity (DCIO). A first set of multimedia data is transmitted to the user device that corresponds to a first subclip of the on-demand content. When a predetermined condition corresponding to the DCIO is satisfied, a second set of multimedia data is transmitted to the user device that includes multimedia data corresponding to at least the multiple subclips.
H04N 21/262 - Content or additional data distribution scheduling, e.g. sending additional data at off-peak times, updating software modules, calculating the carousel transmission frequency, delaying a video stream transmission or generating play-lists
The exemplary embodiments relate to implementing a mechanism that is configured to select and insert a video advertisement into a video stream that is to be provided to a user device by a streaming service. This may include receiving a request for a video stream from a user device. In response to the request, transmitting a first portion of the video stream to the user device and determining that second a portion of the video stream is to include multiple video advertisements. One or more video advertisements may be selected from a database that includes a set of video advertisements that were previously removed from a further video stream. The one or more video advertisements may then be inserted into the video stream. The second portion of the video stream is then transmitted to the user device.
H04N 21/234 - Processing of video elementary streams, e.g. splicing of video streams or manipulating MPEG-4 scene graphs
G06F 16/71 - Indexing; Data structures therefor; Storage structures
H04N 21/239 - Interfacing the upstream path of the transmission network, e.g. prioritizing client requests
H04N 21/231 - Content storage operation, e.g. caching movies for short term storage, replicating data over plural servers or prioritizing data for deletion
Provided herein is technology for displaying, reposition, and/or formatting graphics on a display. The technology includes receiving a graphics stream in a first playout format that includes a first display resolution and first display layout. The technology also includes determining a second playout format that includes a second display resolution and a second display layout. The technology further determines an area of importance within the first display layout given the first display layout, second display resolution, and second display layout. A preferred position within the second display layout is determined so that the preferred position is a location in the second display layout that is in a relatively similar location as the area of importance in the first display layout. The first playout format is converted into the second playout format using the area of importance and preferred position. Finally, the graphics stream is displayed in the second playout format.
A system and method for determining a similarity measure between a first network broadcast time segment and a second network broadcast time segment. The method includes generating first training data comprising groupings of similar broadcast networks and groupings of dissimilar broadcast networks, extracting second training data comprising audience data and genre data for time segments of network broadcasts, and training an encoder neural network based on the first and second training data. The method includes executing the trained neural network with input data comprising the first network broadcast time segment and determining a similarity measure relative to the second network broadcast time segment.
H04N 21/462 - Content or additional data management e.g. creating a master electronic program guide from data received from the Internet and a Head-end or controlling the complexity of a video stream by scaling the resolution or bit-rate based on the client capabi
H04N 21/45 - Management operations performed by the client for facilitating the reception of or the interaction with the content or administrating data related to the end-user or to the client device itself, e.g. learning user preferences for recommending movies
Described are systems and methods for dynamic integration and presentation of advertising content and media content. The method includes receiving a request for media content from a remote computing device and providing, in response to the request, an interactive advertising unit. The interactive advertising unit includes a first content layer including the requested media content and a media player, a second content layer including the advertising content, wherein the advertising content comprises static content and interactive content, an integration module configured to display the requested media content in the media player, and reveal the advertising content in an area extending from a boundary of a playback window of the media player, wherein revealing the advertising content includes moving web page content to accommodate the advertising content. The method includes transmitting the interactive advertising unit for presentation on the remote computing device.
A device, system, and method generate a graphical interface including a map for a set of items. The method includes identifying the items in the set of items. For each item, the method includes measuring a usage characteristic for the item at a predetermined time and generating an icon for the item, a display characteristic of the icon based on the usage characteristic. The method includes generating the map including the icons.
G06F 3/0481 - Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
A63F 13/48 - Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer session
A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
G06F 3/0484 - Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
G06F 3/04817 - Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance using icons
G06F 3/04815 - Interaction with a metaphor-based environment or interaction object displayed as three-dimensional, e.g. changing the user viewpoint with respect to the environment or object
G06F 3/04842 - Selection of displayed objects or displayed text elements
An operations center that performs a method that includes receiving a live content feed of a live event, inserting a time indication in the live content feed to generate a marked feed, the time indication indicative of a receive time that the live content feed is received at the operations center, encoding the marked feed to generate an Internet Protocol (IP) feed, the IP feed being exchanged through the operations center, determining a read time during a skip offset process corresponding to when the time indication is identified in the skip offset process, determining a propagation delay based on the read time and the receive time and generating a broadcast output that transitions, based on the propagation delay, from one of (i) the live event to recorded content or (ii) recorded content to the live event.
H04N 21/45 - Management operations performed by the client for facilitating the reception of or the interaction with the content or administrating data related to the end-user or to the client device itself, e.g. learning user preferences for recommending movies
24.
Systems and methods for a generating an interactive 3D environment using virtual depth
Described herein are apparatuses, systems and methods for generating an interactive three-dimensional (“3D”) environment using virtual depth. A method comprises receiving a pre-rendered media file comprising a plurality of frames, receiving depth data related to the media file, wherein the depth data corresponds to each of the plurality of frames, creating an invisible three-dimensional (“3D”) framework of a first frame of the media file based on the corresponding depth data, and rendering a new first frame in real time to include the pre-rendered first frame, one or more virtual visible 3D objects and the invisible 3D framework.
Described are systems and methods for dynamic integration and presentation of advertising content and media content. The method includes receiving a request for media content from a remote computing device and providing, in response to the request, an interactive advertising unit. The interactive advertising unit includes a first content layer including the requested media content and a media player, a second content layer including the advertising content, wherein the advertising content comprises static content and interactive content, an integration module configured to display the requested media content in the media player, and reveal the advertising content in an area extending from a boundary of a playback window of the media player, wherein revealing the advertising content includes moving web page content to accommodate the advertising content. The method includes transmitting the interactive advertising unit for presentation on the remote computing device.
A device, system, and method perform an automatic change over for transport streams. The method is performed at an output server. The method includes selecting a first transport stream. The method includes generating a first portion of an output based on the first transport stream. The method includes selecting a second transport stream. The method includes determining a frametime to synchronize first packets of the first transport stream to second packets of the second transport stream. The frametime os based on a start time of a content item included in the first transport stream and the second transport stream and a completed progression of the content item using the first transport stream. The method includes determining a location in the second transport stream based on the frametime. The method includes generating a second portion of the output based on the second transport stream starting at the location.
H04N 21/8547 - Content authoring involving timestamps for synchronizing content
H04N 21/242 - Synchronization processes, e.g. processing of PCR [Program Clock References]
H04N 21/234 - Processing of video elementary streams, e.g. splicing of video streams or manipulating MPEG-4 scene graphs
H04N 21/236 - Assembling of a multiplex stream, e.g. transport stream, by combining a video stream with other content or additional data, e.g. inserting a URL [Uniform Resource Locator ] into a video stream, multiplexing software data into a video stream; Remultiplexing of multiplex streams; Insertion of stuffing bits into the multiplex stream, e.g. to obtain a constant bit-rate; Assembling of a packetised elementary stream
H04N 21/2665 - Gathering content from different sources, e.g. Internet and satellite
27.
Graphical representation showing information to a user
A device, system, and method generate a graphical interface including a map for a set of items. The method includes identifying the items in the set of items. For each item, the method includes measuring a usage characteristic for the item at a predetermined time and generating an icon for the item, a display characteristic of the icon based on the usage characteristic. The method includes generating the map including the icons.
G06F 3/0481 - Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
G06F 3/0484 - Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
A63F 13/48 - Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer session
Described are methods and systems for dynamic integration and presentation of advertising content and media content. A server computing device receives a request for media content from a remote computing device, and provides an interactive advertising unit. The interactive advertising unit includes a first content layer including the requested media content, a media player, and website content; a second content layer including the advertising content, wherein the advertising content comprises video content; and an integration module. The integration module is configured to display the video content to match the boundaries of the media player, extend the display area of the video content beyond the boundaries of the media player and underneath the website content of the first content layer, reduce the display area of the video content after a period of time to match the boundaries of the media player, and display the requested media content in the media player.
G06Q 30/02 - Marketing; Price estimation or determination; Fundraising
G06F 3/0484 - Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
H04N 21/2343 - Processing of video elementary streams, e.g. splicing of video streams or manipulating MPEG-4 scene graphs involving reformatting operations of video signals for distribution or compliance with end-user requests or end-user device requirements
H04N 21/2387 - Stream processing in response to a playback request from an end-user, e.g. for trick-play
H04N 21/431 - Generation of visual interfaces; Content or additional data rendering
H04N 21/485 - End-user interface for client configuration
Described herein are systems and methods for inserting breakpoints and reference links into a multimedia file. A method may comprise receiving breakpoint information from a content provider, wherein the breakpoint information is specific to a first digital media file of a plurality of digital media files, inserting a plurality of breakpoints into the first digital media file based on the breakpoint information, wherein the plurality of breakpoints designate at least one clip within the first digital media file, receiving a user share request from a user device to share the at least one clip within the first digital media file, and providing the user device with a sharable reference link to the at least one clip.
H04N 7/10 - Adaptations for transmission by electrical cable
H04N 7/025 - Systems for transmission of digital non-picture data, e.g. of text during the active part of a television frame
H04N 21/858 - Linking data to content, e.g. by linking an URL to a video object or by creating a hotspot
H04N 21/845 - Structuring of content, e.g. decomposing content into time segments
H04N 21/8545 - Content authoring for generating interactive applications
H04N 21/472 - End-user interface for requesting content, additional data or services; End-user interface for interacting with content, e.g. for content reservation or setting reminders, for requesting event notification or for manipulating displayed content
H04N 21/4788 - Supplemental services, e.g. displaying phone caller identification or shopping application communicating with other users, e.g. chatting
H04N 21/44 - Processing of video elementary streams, e.g. splicing a video clip retrieved from local storage with an incoming video stream or rendering scenes according to MPEG-4 scene graphs
H04N 21/4786 - Supplemental services, e.g. displaying phone caller identification or shopping application e-mailing
G11B 27/034 - Electronic editing of digitised analogue information signals, e.g. audio or video signals on discs
A list of items is shown in a tiling scroll display. A method generates a graphical user interface including a scroll display for a set of items. The method includes determining a number of items. The method includes generating a tile section to include full tiles for each of a first subset of the items, the first subset including up to a display threshold that defines a number of items for the tile section. The method includes when the number of items is greater than the display threshold, generating a stack section to include preview tiles for each of a second subset of the items, the second subset of the items including up to a stack threshold that defines a number of items for the stack section. The method includes generating the scroll display to include the tile section and the stack section.
G06F 3/04817 - Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance using icons
31.
System and method for creating a social-networking online community
A system and method are provided for creating a social-networking community and enabling the social-networking community to interoperate with other social-networking communities within a network of social-networking communities. The method includes creating a core profile that links a user member's identify to plurality of social-networking communities of the network. The system enables user identity information, content, and friend information to be shared across social-networking communities of the network. The system also enables community content to be shared and tracked across social-networking communities of the network.
A device, system, and method synthesizes personalized linear television experiences from on-demand assets, live event video, streaming graphics, and dynamic ad insertion, where portions of the broadcast day are scheduled for globally shared viewing events, where other portions are scheduled for distinct programming for various audience segments. Vector graphics are streamed independently of the video and rasterized locally to improve quality and contextualization of the graphics layer while gaining the efficiency of leveraging the same cached video assets for linear and on-demand applications. The system includes origination services transforming and publishing linear television schedules, video, and graphics to a distribution cache, a live event server streaming live performances, an advertising server providing targeted advertising, a personalization server, and assembly services stitching the elements to create a continuous experience of video and graphics for a media player to receive and render for each channel selected by the viewer.
H04N 21/258 - Client or end-user data management, e.g. managing client capabilities, user preferences or demographics or processing of multiple end-users preferences to derive collaborative data
H04N 21/231 - Content storage operation, e.g. caching movies for short term storage, replicating data over plural servers or prioritizing data for deletion
H04N 21/262 - Content or additional data distribution scheduling, e.g. sending additional data at off-peak times, updating software modules, calculating the carousel transmission frequency, delaying a video stream transmission or generating play-lists
H04N 21/2668 - Creating a channel for a dedicated end-user group, e.g. by inserting targeted commercials into a video stream based on end-user profiles
H04N 21/6547 - Transmission by server directed to the client comprising parameters, e.g. for client setup
H04N 21/45 - Management operations performed by the client for facilitating the reception of or the interaction with the content or administrating data related to the end-user or to the client device itself, e.g. learning user preferences for recommending movies
33.
Systems and methods for a generating an interactive 3D environment using virtual depth
Described herein are apparatuses, systems and methods for generating an interactive three-dimensional (“3D”) environment using virtual depth. A method comprises receiving a pre-rendered media file comprising a plurality of frames, receiving depth data related to the media file, wherein the depth data corresponds to each of the plurality of frames, creating an invisible three-dimensional (“3D”) framework of a first frame of the media file based on the corresponding depth data, and rendering a new first frame in real time to include the pre-rendered first frame, one or more virtual visible 3D objects and the invisible 3D framework.
A system and method that time delays a playback from a first feed at a first time to a second feed at a second time. The method includes recording the first feed that is received at the first time to be used at least partially as a playback of the second feed at the second time. The second time has a predetermined delay relative to the first time. The method includes determining whether the first feed has a discrepancy in the actual playback from a desired playback. The discrepancy is at a known time and lasting a known time amount. The method includes transmitting the playback to the second feed after the predetermined delay. A fix is aired instead of the playback for the known time amount corresponding to the discrepancy.
Described are computer-based methods and apparatuses, including computer program products, for centralized deployment of advertising code. Advertising code is stored for use by a web page, the advertising code comprising at least one of vendor advertising code or vendor reporting code. An application programming interface is provided for the web page to access the advertising code, the application programming interface allowing the advertising code to be updated such that updated advertising code is automatically provided to the web page without changing source code that the web page uses to accesses the advertising code. A request for advertising code is received from the web page using the application programming interface. The advertising code is determined to be a most recently updated version of advertising code stored by the computing device. A response to the request can be generated using the advertising code. The response can be transmitted to the web page.
Described herein are apparatuses, systems and methods for predicting audience measurements of a television program. A method comprises inputting a target program for acquisition into a prediction model, wherein the prediction model is based on a plurality of television acquisition performance predictors, and generating a recommendation as to whether the target program should be acquired based on the prediction model and the plurality of television acquisition performance predictors.
H04H 60/32 - Arrangements for monitoring conditions of receiving stations, e.g. malfunction or breakdown of receiving stations
H04N 21/25 - Management operations performed by the server for facilitating the content distribution or administrating data related to end-users or client devices, e.g. end-user or client device authentication or learning user preferences for recommending movies
H04N 21/258 - Client or end-user data management, e.g. managing client capabilities, user preferences or demographics or processing of multiple end-users preferences to derive collaborative data
H04H 60/66 - Arrangements for services using the result of monitoring, identification or recognition covered by groups or for using the result on distributors' side
H04H 60/31 - Arrangements for monitoring the use made of the broadcast services
A data server, method and computer readable storage medium for receiving a current request relating to a data archive, determining a number of queued requests relating to the data archive present in a request queue, determining a waiting time for the current request based on the number of queued requests and adding the current request to the request queue after the waiting time has elapsed.
A computer-implemented method is provided for capturing one or more image frames of a real-time streaming video using a wrapper module configured to function with a video player. The wrapper module is in electronic communication with a server. The method includes receiving, by the wrapper module, during streaming of the video by the video player, an indication from a user of a current viewing location in the video to initiate image capturing. The method includes capturing, by the wrapper module, one or more image frames from the video based on the indication of the current viewing location. The method also includes transmitting, by the wrapper module, the one or more captured image frames to the server.
H04N 21/858 - Linking data to content, e.g. by linking an URL to a video object or by creating a hotspot
H04N 21/6587 - Control parameters, e.g. trick play commands or viewpoint selection
H04N 21/2343 - Processing of video elementary streams, e.g. splicing of video streams or manipulating MPEG-4 scene graphs involving reformatting operations of video signals for distribution or compliance with end-user requests or end-user device requirements
H04N 21/478 - Supplemental services, e.g. displaying phone caller identification or shopping application
G11B 27/031 - Electronic editing of digitised analogue information signals, e.g. audio or video signals
G11B 27/11 - Indexing; Addressing; Timing or synchronising; Measuring tape travel by using information not detectable on the record carrier
39.
Systems and methods for a generating an interactive 3D environment using virtual depth
Described herein are apparatuses, systems and methods for generating an interactive three-dimensional (“3D”) environment using virtual depth. A method comprises receiving a pre-rendered media file comprising a plurality of frames, receiving depth data related to the media file, wherein the depth data corresponds to each of the plurality of frames, creating an invisible three-dimensional (“3D”) framework of a first frame of the media file based on the corresponding depth data, and rendering a new first frame in real time to include the pre-rendered first frame, one or more virtual visible 3D objects and the invisible 3D framework.
Described are methods, systems, and apparatus, including computer program products for packaging media. In some embodiments, the technology relates to a computer-implemented method of packaging media files. A list of one or more media asset IDs is received by a media packaging server. A packaging template is received by the media packaging server. One or more media files based on a media asset ID in the list of the one or more media asset IDs and the packaging template are retrieved, by the media packaging server. Metadata associated with the media asset ID based on the packaging template is retrieved by the media packaging server. The one or more media files and the metadata are packaged by the media packaging server into a delivery package in a packaging format indicated by the packaging template.
H04N 21/63 - Control signaling between client, server and network components; Network processes for video distribution between server and clients, e.g. transmitting basic layer and enhancement layers over different transmission paths, setting up a peer-to-peer communication via Internet between remote STB's; Communication protocols; Addressing
H04N 21/23 - Processing of content or additional data; Elementary server operations; Server middleware
H04N 21/65 - Transmission of management data between client and server
H04N 21/25 - Management operations performed by the server for facilitating the content distribution or administrating data related to end-users or client devices, e.g. end-user or client device authentication or learning user preferences for recommending movies
H04N 21/462 - Content or additional data management e.g. creating a master electronic program guide from data received from the Internet and a Head-end or controlling the complexity of a video stream by scaling the resolution or bit-rate based on the client capabi
H04N 21/236 - Assembling of a multiplex stream, e.g. transport stream, by combining a video stream with other content or additional data, e.g. inserting a URL [Uniform Resource Locator ] into a video stream, multiplexing software data into a video stream; Remultiplexing of multiplex streams; Insertion of stuffing bits into the multiplex stream, e.g. to obtain a constant bit-rate; Assembling of a packetised elementary stream
H04N 21/2387 - Stream processing in response to a playback request from an end-user, e.g. for trick-play
H04N 21/2343 - Processing of video elementary streams, e.g. splicing of video streams or manipulating MPEG-4 scene graphs involving reformatting operations of video signals for distribution or compliance with end-user requests or end-user device requirements
H04N 21/2389 - Multiplex stream processing, e.g. multiplex stream encrypting
H04N 21/6587 - Control parameters, e.g. trick play commands or viewpoint selection
H04N 21/222 - Secondary servers, e.g. proxy server or cable television Head-end
H04N 21/232 - Content retrieval operation within server, e.g. reading video streams from disk arrays
H04N 21/6338 - Control signals issued by server directed to the network components or client directed to network
H04L 65/613 - Network streaming of media packets for supporting one-way streaming services, e.g. Internet radio for the control of the source by the destination
41.
Device, system, and method for hybrid media content distribution
A device, system, and method synthesizes personalized linear television experiences from on-demand assets, live event video, streaming graphics, and dynamic ad insertion, where portions of the broadcast day are scheduled for globally shared viewing events, where other portions are scheduled for distinct programming for various audience segments. Vector graphics are streamed independently of the video and rasterized locally to improve quality and contextualization of the graphics layer while gaining the efficiency of leveraging the same cached video assets for linear and on-demand applications. The system includes origination services transforming and publishing linear television schedules, video, and graphics to a distribution cache, a live event server streaming live performances, an advertising server providing targeted advertising, a personalization server, and assembly services stitching the elements to create a continuous experience of video and graphics for a media player to receive and render for each channel selected by the viewer.
H04N 21/258 - Client or end-user data management, e.g. managing client capabilities, user preferences or demographics or processing of multiple end-users preferences to derive collaborative data
H04N 21/45 - Management operations performed by the client for facilitating the reception of or the interaction with the content or administrating data related to the end-user or to the client device itself, e.g. learning user preferences for recommending movies
H04N 21/262 - Content or additional data distribution scheduling, e.g. sending additional data at off-peak times, updating software modules, calculating the carousel transmission frequency, delaying a video stream transmission or generating play-lists
H04N 21/434 - Disassembling of a multiplex stream, e.g. demultiplexing audio and video streams or extraction of additional data from a video stream; Remultiplexing of multiplex streams; Extraction or processing of SI; Disassembling of packetised elementary stream
H04N 21/438 - Interfacing the downstream path of the transmission network originating from a server, e.g. retrieving MPEG packets from an IP network
Provided herein is technology for displaying, reposition, and/or formatting graphics on a display. The technology includes receiving a graphics stream in a first playout format that includes a first display resolution and first display layout. The technology also includes determining a second playout format that includes a second display resolution and a second display layout. The technology further determines an area of importance within the first display layout given the first display layout, second display resolution, and second display layout. A preferred position within the second display layout is determined so that the preferred position is a location in the second display layout that is in a relatively similar location as the area of importance in the first display layout. The first playout format is converted into the second playout format using the area of importance and preferred position. Finally, the graphics stream is displayed in the second playout format.
Described are systems and methods for dynamic integration and presentation of advertising content and media content. The method includes receiving a request for media content from a remote computing device and providing, in response to the request, an interactive advertising unit. The interactive advertising unit includes a first content layer including the requested media content and a media player, a second content layer including the advertising content, wherein the advertising content comprises static content and interactive content, an integration module configured to display the requested media content in the media player, and reveal the advertising content in an area extending from a boundary of a playback window of the media player, wherein revealing the advertising content includes moving web page content to accommodate the advertising content. The method includes transmitting the interactive advertising unit for presentation on the remote computing device.
Described are systems and methods for dynamic integration and presentation of advertising content and media content. The method includes receiving a request for media content from a remote computing device. The method also includes providing an interactive advertising unit, which comprises a first content layer including the requested media content and a media player, a second content layer including the advertising content, wherein the advertising content comprises video content and website content, and an integration module configured to display the video content to match the boundaries of the media player, extend the display area of the video content, reduce the display area of the video content after a period of time, display the website content in an area outside of the boundaries of the media player, and display the requested media content in the media player. The method also includes transmitting the interactive advertising unit for presentation on the remote computing device.
H04N 21/431 - Generation of visual interfaces; Content or additional data rendering
H04N 21/472 - End-user interface for requesting content, additional data or services; End-user interface for interacting with content, e.g. for content reservation or setting reminders, for requesting event notification or for manipulating displayed content
A data server, method and computer readable storage medium for receiving a current request relating to a data archive, determining a number of queued requests relating to the data archive present in a request queue, determining a waiting time for the current request based on the number of queued requests and adding the current request to the request queue after the waiting time has elapsed.
An avail comparator and method validates scheduled avail tones. The method includes receiving an automation playlist indicating at least one scheduled avail tone configured to be included in a broadcast. The method includes receiving a feed corresponding to the broadcast. The method includes receiving a signaling for each of the at least one scheduled avail tone based upon the automation playlist. The method includes determining whether the at least one scheduled avail tone was triggered in the broadcast based upon the corresponding signaling.
H04N 21/234 - Processing of video elementary streams, e.g. splicing of video streams or manipulating MPEG-4 scene graphs
H04N 21/262 - Content or additional data distribution scheduling, e.g. sending additional data at off-peak times, updating software modules, calculating the carousel transmission frequency, delaying a video stream transmission or generating play-lists
H04H 20/14 - Arrangements for monitoring, testing or troubleshooting for monitoring programmes
H04N 21/24 - Monitoring of processes or resources, e.g. monitoring of server load, available bandwidth or upstream requests
A musician discovery system is provided. The musician discovery system includes a first interface for displaying a plurality of musicians organized according to a musical characteristic. The system includes a second interface for presenting multimedia information about a first musician from the plurality of musicians displayed on the first interface. The system includes means for comparing a second plurality of musicians with the first musician using the multimedia information presented on the second interface about the first musician. Furthermore, the system includes a third interface for recommending a second musician from the second plurality of musicians based on the comparing means.
G06F 16/683 - Retrieval characterised by using metadata, e.g. metadata not derived from the content or metadata generated manually using metadata automatically derived from the content
48.
Integration of a wall-to-wall advertising unit and digital media content
Described are methods and systems for dynamic integration and presentation of advertising content and media content. A server computing device receives a request for media content from a remote computing device, and provides an interactive advertising unit. The interactive advertising unit includes a first content layer including the requested media content, a media player, and website content; a second content layer including the advertising content, wherein the advertising content comprises video content; and an integration module. The integration module is configured to display the video content to match the boundaries of the media player, extend the display area of the video content beyond the boundaries of the media player and underneath the website content of the first content layer, reduce the display area of the video content after a period of time to match the boundaries of the media player, and display the requested media content in the media player.
G06Q 30/02 - Marketing; Price estimation or determination; Fundraising
G06F 3/0484 - Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
H04N 21/2343 - Processing of video elementary streams, e.g. splicing of video streams or manipulating MPEG-4 scene graphs involving reformatting operations of video signals for distribution or compliance with end-user requests or end-user device requirements
H04N 21/2387 - Stream processing in response to a playback request from an end-user, e.g. for trick-play
H04N 21/431 - Generation of visual interfaces; Content or additional data rendering
H04N 21/485 - End-user interface for client configuration
Described herein are systems and methods for inserting breakpoints and reference links into a multimedia file. A method may comprise receiving breakpoint information from a content provider, wherein the breakpoint information is specific to a first digital media file of a plurality of digital media files, inserting a plurality of breakpoints into the first digital media file based on the breakpoint information, wherein the plurality of breakpoints designate at least one clip within the first digital media file, receiving a user share request from a user device to share the at least one clip within the first digital media file, and providing the user device with a sharable reference link to the at least one clip.
H04N 7/10 - Adaptations for transmission by electrical cable
H04N 7/025 - Systems for transmission of digital non-picture data, e.g. of text during the active part of a television frame
H04N 21/858 - Linking data to content, e.g. by linking an URL to a video object or by creating a hotspot
H04N 21/845 - Structuring of content, e.g. decomposing content into time segments
H04N 21/8545 - Content authoring for generating interactive applications
H04N 21/472 - End-user interface for requesting content, additional data or services; End-user interface for interacting with content, e.g. for content reservation or setting reminders, for requesting event notification or for manipulating displayed content
H04N 21/4788 - Supplemental services, e.g. displaying phone caller identification or shopping application communicating with other users, e.g. chatting
H04N 21/44 - Processing of video elementary streams, e.g. splicing a video clip retrieved from local storage with an incoming video stream or rendering scenes according to MPEG-4 scene graphs
H04N 21/4786 - Supplemental services, e.g. displaying phone caller identification or shopping application e-mailing
G11B 27/034 - Electronic editing of digitised analogue information signals, e.g. audio or video signals on discs
A system and method that time delays a playback from a first feed at a first time to a second feed at a second time. The method includes recording the first feed that is received at the first time to be used at least partially as a playback of the second feed at the second time. The second time has a predetermined delay relative to the first time. The method includes determining whether the first feed has a discrepancy in the actual playback from a desired playback. The discrepancy is at a known time and lasting a known time amount. The method includes transmitting the playback to the second feed after the predetermined delay. A fix is aired instead of the playback for the known time amount corresponding to the discrepancy.
Described herein are systems and methods for a media application including an interactive grid display. A method may comprise displaying a grid including a central hub and a plurality of spokes connected to the central hub, inserting a first media element on a first spoke of the grid, the first media element including a first timestamp and activating a first media file, inserting a second media element on the first spoke of the grid, the second media element including a second timestamp and activating a second media file, wherein the second media file is related to the first media file, comparing the first timestamp to the second timestamp, and arranging the presentation of the first and second media elements along the first spoke based on the compared first and second timestamps.
G06F 17/22 - Manipulating or registering by use of codes, e.g. in sequence of text characters
G06F 17/30 - Information retrieval; Database structures therefor
H04L 29/06 - Communication control; Communication processing characterised by a protocol
G06F 3/0484 - Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
G06F 3/0481 - Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
A data server, method and computer readable storage medium for receiving a current request relating to a data archive, determining a number of queued requests relating to the data archive present in a request queue, determining a waiting time for the current request based on the number of queued requests and adding the current request to the request queue after the waiting time has elapsed.
Described are methods, systems, and apparatus, including computer program products for packaging media. In some embodiments, the technology relates to a computer-implemented method of packaging media files. A list of one or more media asset IDs is received by a media packaging server. A packaging template is received by the media packaging server. One or more media files based on a media asset ID in the list of the one or more media asset IDs and the packaging template are retrieved, by the media packaging server. Metadata associated with the media asset ID based on the packaging template is retrieved by the media packaging server. The one or more media files and the metadata are packaged by the media packaging server into a delivery package in a packaging format indicated by the packaging template.
A computer-implemented method is provided for capturing one or more image frames of a real-time streaming video using a wrapper module configured to function with a video player. The wrapper module is in electronic communication with a server. The method includes receiving, by the wrapper module, during streaming of the video by the video player, an indication from a user of a current viewing location in the video to initiate image capturing. The method includes capturing, by the wrapper module, one or more image frames from the video based on the indication of the current viewing location. The method also includes transmitting, by the wrapper module, the one or more captured image frames to the server.
H04N 9/80 - Transformation of the television signal for recording, e.g. modulation, frequency changing; Inverse transformation for playback
H04N 21/858 - Linking data to content, e.g. by linking an URL to a video object or by creating a hotspot
H04N 21/6587 - Control parameters, e.g. trick play commands or viewpoint selection
H04N 21/2343 - Processing of video elementary streams, e.g. splicing of video streams or manipulating MPEG-4 scene graphs involving reformatting operations of video signals for distribution or compliance with end-user requests or end-user device requirements
H04N 21/478 - Supplemental services, e.g. displaying phone caller identification or shopping application
G11B 27/031 - Electronic editing of digitised analogue information signals, e.g. audio or video signals
G11B 27/11 - Indexing; Addressing; Timing or synchronising; Measuring tape travel by using information not detectable on the record carrier
55.
Integration of a video wall advertising unit with pushdown and digital media content
Described herein are methods, systems, and computer program products for dynamic integration and presentation of advertising content and media content. A server computing device receives a request for media content from a remote computing device. The server computing devices provides, in response to the request, an interactive advertising unit comprising a first content layer including the requested media content and a media player, a second content layer including the advertising content comprising static content and interactive content, and an integration module configured to display the requested media content in the media player, and reveal the advertising content in an area extending from a boundary of a playback window of the media player, wherein revealing the advertising content includes displacing web page content to accommodate the advertising content while keeping the web page content available for viewing and interaction.
A computer-implemented method for providing online advertising is provided. The method includes providing, by a video delivery module, online video content to a user and maintaining, by a tracking module, a content consumption counter tracking an amount of time the user has watched the video content. The method also includes preventing, by a blocking module, the user from controlling playback of the video content if the content consumption counter satisfies a time characteristic. The method further includes providing, by an advertisement delivery module, a portion of an advertisement section to the user during the preventing. The duration of the portion of the advertisement section is dependent on the time characteristic.
H04N 21/239 - Interfacing the upstream path of the transmission network, e.g. prioritizing client requests
H04N 21/24 - Monitoring of processes or resources, e.g. monitoring of server load, available bandwidth or upstream requests
H04N 21/258 - Client or end-user data management, e.g. managing client capabilities, user preferences or demographics or processing of multiple end-users preferences to derive collaborative data
H04N 21/472 - End-user interface for requesting content, additional data or services; End-user interface for interacting with content, e.g. for content reservation or setting reminders, for requesting event notification or for manipulating displayed content
H04N 21/6587 - Control parameters, e.g. trick play commands or viewpoint selection
57.
Integration of an advertising unit containing interactive residual areas and digital media content
Described are systems and methods for dynamic integration and presentation of advertising content and media content. The method includes receiving a request for media content from a remote computing device. The method also includes providing an interactive advertising unit, which comprises a first content layer including the requested media content and a media player, a second content layer including the advertising content, wherein the advertising content comprises video content and website content, and an integration module configured to display the video content to match the boundaries of the media player, extend the display area of the video content, reduce the display area of the video content after a period of time, display the website content in an area outside of the boundaries of the media player, and display the requested media content in the media player. The method also includes transmitting the interactive advertising unit for presentation on the remote computing device.
H04N 21/431 - Generation of visual interfaces; Content or additional data rendering
H04N 21/472 - End-user interface for requesting content, additional data or services; End-user interface for interacting with content, e.g. for content reservation or setting reminders, for requesting event notification or for manipulating displayed content
Described are methods and apparatuses for dynamic integration and presentation of advertising content and media content. A server computing device receives a request for media content from a remote computing device. The server computing device provides, in response to the request, an interactive advertising unit which includes a first content layer with the requested media content and a media player, a second content layer with the advertising content, wherein the advertising content includes a virtual representation of an advertised product, and an integration module which displays the requested media content in the media player, displays the advertising content in the second content layer, wherein the virtual representation provides at least a portion of the functionality provided by the advertised product on which the virtual representation is based, and receives input associated with the functionality provided by the virtual representation from the remote computing device.
Described are computer-based methods and apparatuses, including computer program products, for centralized deployment of advertising code. Advertising code is stored for use by a web page, the advertising code comprising at least one of vendor advertising code or vendor reporting code. An application programming interface is provided for the web page to access the advertising code, the application programming interface allowing the advertising code to be updated such that updated advertising code is automatically provided to the web page without changing source code that the web page uses to accesses the advertising code. A request for advertising code is received from the web page using the application programming interface. The advertising code is determined to be a most recently updated version of advertising code stored by the computing device. A response to the request can be generated using the advertising code. The response can be transmitted to the web page.
A musician discovery system is provided. The musician discovery system includes a first interface for displaying a plurality of musicians organized according to a musical characteristic. The system includes a second interface for presenting multimedia information about a first musician from the plurality of musicians displayed on the first interface. The system includes means for comparing a second plurality of musicians with the first musician using the multimedia information presented on the second interface about the first musician. Furthermore, the system includes a third interface for recommending a second musician from the second plurality of musicians based on the comparing means.
A computer-implemented method and system that features retrieving, with a comparator module, a first characteristic of a first media asset and associated with a first media asset identifier from a media server storing a plurality of media assets. A second characteristic of a second media asset associated with a second media asset identifier from an archive server is retrieved with the comparator module. The comparator module is utilized to compare the first characteristic to the second characteristic based on an association of the first media asset identifier and the second asset media identifier. A report that includes an indication of the result of the comparison of the first characteristic and the second characteristic is generated by the comparator module.
Described are methods and apparatuses, including computer program products, for dynamic integration and linear presentation of advertising content and media content. The method includes receiving a request for media content; combining the requested media content and advertising content to provide an interactive advertising unit; and transmitting the interactive advertising unit for presentation on the remote computing device, wherein the advertising content is presented before the requested media content. The interactive advertising unit includes a first content layer including the requested media content and a media player, a second content layer including the advertising content, and an integration module for coordinating interaction between the layers. Coordinating interaction between the layers includes: managing the spatial presentation of the requested media content and the advertising content, synchronizing the temporal presentation of the requested media content and the advertising content, and controlling the presentation priority of the requested media content and the advertising content.
G06F 15/16 - Combinations of two or more digital computers each having at least an arithmetic unit, a program unit and a register, e.g. for a simultaneous processing of several programs
H04N 7/025 - Systems for transmission of digital non-picture data, e.g. of text during the active part of a television frame
H04N 5/445 - Receiver circuitry for displaying additional information
63.
Dynamic integration and non-linear presentation of advertising content and media content
Described are methods and apparatuses, including computer program products, for dynamic integration and non-linear presentation of advertising content and media content. The method includes receiving a request for media content; combining the requested media content and advertising content to provide an interactive advertising unit; and transmitting the interactive advertising unit for presentation on the remote computing device, wherein the advertising content and media content are presented concurrently. The interactive advertising unit includes a first content layer including the requested media content and a media player, a second content layer including the advertising content, and an integration module for coordinating interaction between the layers. Coordinating interaction between the layers includes: managing the spatial presentation of the requested media content and the advertising content, synchronizing the temporal presentation of the requested media content and the advertising content, and controlling the presentation priority of the requested media content and the advertising content.