The Pokémon Company

Japan

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IPC Class
A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions 14
A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories 8
A63F 13/65 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition 7
A63F 13/45 - Controlling the progress of the video game 6
A63F 13/53 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game 6
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Found results for  patents

1.

GAME SYSTEM, GAME METHOD, AND GAME PROGRAM

      
Application Number JP2022044798
Publication Number 2023/166805
Status In Force
Filing Date 2022-12-05
Publication Date 2023-09-07
Owner THE POKEMON COMPANY (Japan)
Inventor
  • Kosugi Kaname
  • Furutani Sho
  • Terada Yuki
  • Shuto Marie
  • Nakahata Koya
  • Tsukada Takumi

Abstract

The present invention provides a game system, a game method, and a game program enabling a user to fall asleep while looking forward to waking up. Provided is a game system 1 comprising: a sleep information reception unit 16 that receives sleep information about a user; a placement reception unit 14 that receives, in response to an operation performed by the user before fall asleep, a setting regarding an object which can be placed in a field and with which a parameter is associated; a character determination unit 17 that determines a display character, that is, a character to be displayed in the field on the basis of at least the sleep information about the user and the parameter of the object; an image generation unit 24 that generates a display image illustrating a situation in the field including the object placed in the field and the display character; and an output unit 28 that outputs the display image after the user wakes up.

IPC Classes  ?

  • A63F 13/65 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
  • A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
  • A63F 13/53 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
  • A63F 13/55 - Controlling game characters or game objects based on the game progress
  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions

2.

GAME PROGRAM, INFORMATION PROCESSING DEVICE, INFORMATION PROCESSING METHOD, AND INFORMATION PROCESSING SYSTEM

      
Application Number JP2022045004
Publication Number 2023/120176
Status In Force
Filing Date 2022-12-07
Publication Date 2023-06-29
Owner THE POKEMON COMPANY (Japan)
Inventor
  • Kosugi Kaname
  • Shuto Marie
  • Terada Yuki
  • Nakahata Koya
  • Tsukada Takumi
  • Miyagawa Keisuke

Abstract

This game program involves carrying out an acquisition step of acquiring sleep information for a user, a determination step of determining a game parameter on the basis of an operation selected by the user, an event step of generating an event related to the user on the basis of the sleep information for the user acquired in the acquisition step and the game parameter determined in the determination step, and a presentation step of presenting to a second user first presentation information related to a first event that occurred on the basis of first sleep information for a first user and a game parameter for the first user in the event step. In the presentation step, the first presentation information presented to the second user includes the first sleep information for the first user, information based on event content of the first event, and the game parameter for the first user serving as information for generating the first event.

IPC Classes  ?

  • A63F 13/65 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
  • A61B 5/16 - Devices for psychotechnics; Testing reaction times
  • A63F 13/45 - Controlling the progress of the video game
  • A63F 13/53 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
  • A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions

3.

GAME PROGRAM, INFORMATION PROCESSING DEVICE, INFORMATION PROCESSING METHOD, AND INFORMATION PROCESSING SYSTEM

      
Application Number JP2022045005
Publication Number 2023/120177
Status In Force
Filing Date 2022-12-07
Publication Date 2023-06-29
Owner THE POKEMON COMPANY (Japan)
Inventor
  • Kosugi Kaname
  • Shuto Marie
  • Terada Yuki
  • Nakahata Koya
  • Tsukada Takumi
  • Miyagawa Keisuke

Abstract

This game program is to be executed by a computer capable of acquiring the sleep state of a user as sleep information. The game program executes the following steps using a processor: a sleep acquisition step for acquiring sleep information of the user for a plurality of times; a play acquisition step for acquiring play information of the user in a game; an association step for associating the sleep information for the plurality of times and acquired in the sleep acquisition step with the play information acquired in the play acquisition step; and a determination step for determining a plurality of play results on the basis of combinations of the play information and the sleep information for the plurality of times associated in the association step.

IPC Classes  ?

  • A63F 13/21 - Input arrangements for video game devices characterised by their sensors, purposes or types
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
  • A61B 5/16 - Devices for psychotechnics; Testing reaction times

4.

GAME SYSTEM, GAME METHOD, GAME PROGRAM, AND INFORMATION PROCESSING DEVICE

      
Application Number JP2022031046
Publication Number 2023/112389
Status In Force
Filing Date 2022-08-17
Publication Date 2023-06-22
Owner THE POKEMON COMPANY (Japan)
Inventor Hara Yuta

Abstract

Provided are a game system, a game method, a game program, and an information processing device, each of which uses sleep information of a user to be able to encourage the user to play a game without interfering with sleep onset of the user. A game system 1 comprises: a sleep information acquisition unit 204 that acquires sleep information of a user; an item giving unit 206 that gives to the user a restricted item, which is in a game and the use of which is restricted until a prescribed acquisition condition is met; a parameter generation unit 208 that generates a sleep parameter on the basis of the sleep information and associates the sleep parameter with the user; and a benefit giving unit 210 that, when the sleep parameter meets the acquisition condition, gives to the user an in-game benefit corresponding to the restricted item.

IPC Classes  ?

  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/54 - Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories

5.

CHARACTER ENTRUSTING SYSTEM, CHARACTER ENTRUSTING METHOD, AND CHARACTER ENTRUSTING PROGRAM

      
Application Number JP2022042031
Publication Number 2023/085393
Status In Force
Filing Date 2022-11-11
Publication Date 2023-05-19
Owner THE POKEMON COMPANY (Japan)
Inventor
  • Shindo Takayuki
  • Ogawa Satoshi
  • Terada Yuki
  • Kosugi Kaname
  • Shuto Marie
  • Nakahata Koya
  • Hirai Takeshi
  • Uehara Toshiyuki

Abstract

The present invention provides a character entrusting system, a character entrusting method, and a character entrusting program that use information about a player's sleep in the real world for character growth, thereby enabling the player to enjoy the game continuously and effortlessly. A character entrusting system 1 includes: a sleep information storage unit 440 that stores sleep information; a character information storage unit 444 that stores the growth conditions of a character; a entrusting control unit 14 that maps player information to a character ID having a prescribed growth condition; a growth control unit 18 that uses at least part of the sleep information to change prescribed parameters of the character; a growth determination unit 20 that determines whether the prescribed growth condition of the character has been achieved due to the change of the prescribed parameters; and a return control unit 22 that removes the association of the character ID to the player information if the prescribed growth condition has been achieved.

IPC Classes  ?

  • A63F 13/825 - Fostering virtual characters
  • A63F 13/55 - Controlling game characters or game objects based on the game progress
  • A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories

6.

PROGRAM, METHOD, INFORMATION PROCESSING DEVICE, AND SYSTEM

      
Application Number JP2021047265
Publication Number 2023/042411
Status In Force
Filing Date 2021-12-21
Publication Date 2023-03-23
Owner THE POKEMON COMPANY (Japan)
Inventor Yoshimura Hayato

Abstract

Provided is a program to be executed by a computer provided with a processor and a memory. The program causes the processor to execute a step for receiving a design in a first region of at least one surface of a rectangular card sleeve with an opening formed on one side, and a step for determining, on the basis of the received design, content in a second region which is of the at least one surface and in which the design cannot be determined.

IPC Classes  ?

  • A63F 1/06 - Card game appurtenances
  • G09F 1/10 - Supports or holders for show-cards
  • B65D 27/00 - Envelopes or like essentially-rectangular flexible containers for postal or other purposes having no structural provision for thickness of contents
  • B42D 15/00 - Printed matter of special format or style not otherwise provided for

7.

PROGRAM, INFORMATION PROCESSING DEVICE, AND INFORMATION PROCESSING METHOD

      
Application Number JP2022020766
Publication Number 2023/007913
Status In Force
Filing Date 2022-05-19
Publication Date 2023-02-02
Owner THE POKEMON COMPANY (Japan)
Inventor
  • Yamagiwa Junichi
  • Ohnaro Marina

Abstract

This program executes a first step of acquiring first identification information from terminals provided in costumes, a second step of acquiring first user identification information from a first user terminal, and a third step of outputting performance information pertaining to the costumes on the basis of the first identification information and the first user identification information. A different value is set for the first identification information with each type of costume or each individual.

IPC Classes  ?

8.

GAME SYSTEM, GAME METHOD, GAME PROGRAM, AND GAME SERVER

      
Application Number JP2022014262
Publication Number 2022/259705
Status In Force
Filing Date 2022-03-25
Publication Date 2022-12-15
Owner
  • THE POKÉMON COMPANY (Japan)
  • TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED. (China)
Inventor
  • Hoshino Masaaki
  • Gabe Yuki
  • Oikawa Naoya
  • Sera Norihiro
  • Li Yixiang
  • Yang Siqin
  • Ding Xin
  • Wu Yihan
  • Li Mochi

Abstract

Provided are a game system, a game method, a game program, and a game server that enable, in a game in which multiple players can participate, contribution to a team through an action other than a player-versus-player battle within the game and that can facilitate cooperative battles with other players. A game system 1 comprises: a character state determination unit 50 that determines the state of a neutral character on the basis of the result of a battle between the neutral character and a player character; and a point rewarding control unit 62 that controls the rewarding of points of the neutral character to the player. The point rewarding control unit 62 automatically rewards points to the player if a first condition is satisfied and causes the appearance of a point object in a play field and enables the point object to be obtained by any player characters of any players on a friendly team or an opponent team if a second condition is satisfied.

IPC Classes  ?

  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
  • A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/847 - Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal

9.

SIMULATION SYSTEM, SIMULATION METHOD, AND SIMULATION PROGRAM

      
Application Number JP2022009930
Publication Number 2022/259659
Status In Force
Filing Date 2022-03-08
Publication Date 2022-12-15
Owner THE POKEMON COMPANY (Japan)
Inventor Oshino Yosuke

Abstract

Provided are a simulation system, a simulation method, and a simulation program which enable a user to have fun while assuming a change in the action of a character, when causing the character to act in a virtual space, and which also allow a plurality of users to play simultaneously. A simulation system 1 comprises: a command setting unit 14 which can set commands for a plurality of characters and which, when a plurality of commands are set, sets the execution order of the commands; and an action control unit 18 which causes the characters to act in a virtual space 100, on the basis of the commands and the execution order that have been set for the characters, wherein the command setting unit 14 can set the commands and the execution order on the basis of instructions given by respective users who have the characters, and the action control unit 18 causes one character and another character to act in the virtual space 100.

IPC Classes  ?

  • A63F 13/45 - Controlling the progress of the video game
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
  • A63F 13/56 - Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
  • A63F 13/822 - Strategy games; Role-playing games 
  • A63F 13/847 - Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal

10.

GAME SYSTEM, GAME METHOD, GAME PROGRAM, AND GAME SERVER

      
Application Number JP2022014261
Publication Number 2022/259704
Status In Force
Filing Date 2022-03-25
Publication Date 2022-12-15
Owner THE POKEMON COMPANY (Japan)
Inventor
  • Hoshino Masaaki
  • Gabe Yuki
  • Oikawa Naoya
  • Sera Norihiro
  • Li Yixiang

Abstract

Provided are a game system, game method, game program, and game server which enable, in a game in which multiple players can participate, contribution to a team through an action other than an interpersonal battle within the game, and are capable of providing a heated match even in the final phase of the game. A game system 1 comprises: a point impartment control unit 62 that controls impartment, to a player, of a point associated with a neutral character; a scoring unit 70 that scores the point imparted to the player and gives same to an ally team; and a winner/loser determining unit 85 that determines the winner/loser by comparing the score of the ally team and the score of an opposing team. A display control unit 15 does not cause a display unit 10 to display the total values of the scores of the ally team and the opposing team before the winner/loser are determined by the winner/loser determining unit 85, and causes the display unit 10 to display the total value of each team after the winner/loser are determined by the winner/loser determining unit 85 and causes the display unit 10 to display the transit of the score of a predetermined player character.

IPC Classes  ?

  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
  • A63F 13/53 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/847 - Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal

11.

PROGRAM, METHOD, INFORMATION PROCESSING DEVICE, AND SYSTEM

      
Application Number JP2022020289
Publication Number 2022/244705
Status In Force
Filing Date 2022-05-13
Publication Date 2022-11-24
Owner THE POKEMON COMPANY (Japan)
Inventor Matsumura Norio

Abstract

Provided is a program to be executed by a computer comprising a processor and a memory. The program causes the processor to execute: a step for storing information related to a plurality of objects, including information on whether or not a user owns the objects; and a step for three-dimensionally arranging and presenting to the user a list of objects that the user owns such that the user can conceptualize the full picture of the objects in predetermined units of objects on a single screen.

IPC Classes  ?

  • A63F 13/53 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
  • A63F 13/80 - Special adaptations for executing a specific game genre or game mode
  • G06F 3/0482 - Interaction with lists of selectable items, e.g. menus
  • G06F 3/04845 - Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range for image manipulation, e.g. dragging, rotation, expansion or change of colour

12.

GAME SYSTEM, GAME METHOD, GAME PROGRAM, AND INFORMATION PROCESSING DEVICE

      
Application Number JP2022013738
Publication Number 2022/215535
Status In Force
Filing Date 2022-03-23
Publication Date 2022-10-13
Owner THE POKEMON COMPANY (Japan)
Inventor
  • Kosugi Kaname
  • Terada Yuki
  • Shuto Marie
  • Nakahata Koya
  • Tsukada Takumi
  • Miyagawa Keisuke

Abstract

Provided are a game system, a game method, a game program, and an information processing device, which enable a game using user's sleep information to proceed, by appropriately acquiring the sleep information even if there arises a situation where the sleep information cannot be appropriately measured. This game system 1 comprises: a sleep information acquisition unit 204 which acquires sleep information of a user; a sleep information alteration unit 206 which generates altered sleep information that is obtained by altering at least part of the sleep information on the basis of sleep information having different content from said sleep information; and a game control unit 210 that determines a first effect for a game on the basis of the sleep information if the altered sleep information has not been generated by the sleep information alteration unit 206, and, if the altered sleep information has been generated by the sleep information alteration unit 206, determines a second effect different from the first effect on the basis of the altered sleep information.

IPC Classes  ?

  • A63F 13/212 - Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
  • A63F 13/65 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories

13.

GAME SYSTEM, GAME METHOD, GAME PROGRAM, AND GAME SERVER

      
Application Number JP2022017032
Publication Number 2022/215675
Status In Force
Filing Date 2022-04-04
Publication Date 2022-10-13
Owner THE POKEMON COMPANY (Japan)
Inventor
  • Kosugi Kaname
  • Terada Yuki
  • Shuto Marie
  • Nakahata Koya
  • Tsukada Takumi
  • Miyagawa Keisuke

Abstract

The present invention provides a game system, a game method, a game program, and a game server that can cause the user to perceive prescribed information without interrupting the sleep activity of the user, and appropriately acquire sleep information about the user. A game system 1 comprises a sleep information acquisition unit 204 that acquires sleep information about a user and mode switching unit 208 that switches among a plurality of modes, wherein the plurality of modes include a non-acquisition mode that does not cause the sleep information acquisition unit 204 to acquire the sleep information, a startup mode that causes the sleep information acquisition unit 204 to start acquiring the sleep information but does not actively notify the user about the start of the acquisition of the sleep information about the user, and a sleep mode that causes the sleep information acquisition unit 204 to acquire the sleep information and also notifies the user, in a more active manner compared to the startup mode, that the sleep information is being acquired, and the mode switching unit 208 executes a switch from the non-acquisition mode to the startup mode and a switch from the startup mode to the sleep mode.

IPC Classes  ?

  • A63F 13/212 - Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
  • A63F 13/42 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
  • A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
  • A63F 13/55 - Controlling game characters or game objects based on the game progress
  • A63F 13/65 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories

14.

PROGRAM, METHOD, AND INFORMATION PROCESSING DEVICE

      
Application Number JP2021047264
Publication Number 2022/181014
Status In Force
Filing Date 2021-12-21
Publication Date 2022-09-01
Owner THE POKEMON COMPANY (Japan)
Inventor
  • Mizuguchi Yusuke
  • Sato Shinya
  • Tomioka Mari

Abstract

Provided is a program causing a computer comprising a processor to operate. The program causes the processor to execute a step for acquiring information about an article selected by a user for purchase at a shop. A plurality of payment devices are installed in the shop, and the shop receives payment from the user through the payment devices. The program additionally causes the processor to execute a step for enabling the user to pay at a specific payment device from among the plurality of payment devices in the case where the information about the selected article satisfies a prescribed condition.

IPC Classes  ?

  • G06Q 30/06 - Buying, selling or leasing transactions

15.

PROGRAM, METHOD, INFORMATION PROCESSING DEVICE, AND SYSTEM

      
Application Number JP2021046496
Publication Number 2022/172587
Status In Force
Filing Date 2021-12-16
Publication Date 2022-08-18
Owner THE POKEMON COMPANY (Japan)
Inventor Oshino Yosuke

Abstract

Provided is a program to be executed by a computer comprising a processor and a memory. The program causes the processor to execute the steps of: registering a designated image; accepting a request for a synthesized image; analyzing the image having been registered in accordance with a request so as to acquire the context of the image; acquiring a parameter value associated with the registered image among the parameter values updated in accordance with a user's activity; determining an object from the acquired context and the acquired parameter value; and synthesizing the determined object to the registered image and presenting to the user.

IPC Classes  ?

16.

PROGRAM, METHOD, INFORMATION PROCESSING DEVICE, AND SYSTEM

      
Application Number JP2021045286
Publication Number 2022/153734
Status In Force
Filing Date 2021-12-09
Publication Date 2022-07-21
Owner THE POKEMON COMPANY (Japan)
Inventor Mizuguchi Yusuke

Abstract

Provided is a program to be executed by a computer comprising a processor and a memory. The program causes the processor to execute the steps of: giving points to a user; receiving, from the user, a selection of products assigned with points; presenting, to the user, the given points, the points assigned to the products, and remaining points obtained by subtracting a sum of the points of the selected products from the given points; and receiving the end of selection of products with the remaining points being equal to or larger than zero.

IPC Classes  ?

  • G06Q 30/02 - Marketing; Price estimation or determination; Fundraising
  • G06Q 30/06 - Buying, selling or leasing transactions
  • G06Q 50/00 - Systems or methods specially adapted for specific business sectors, e.g. utilities or tourism
  • G06Q 50/10 - Services

17.

PROGRAM, METHOD, AND INFORMATION PROCESSING DEVICE

      
Application Number JP2021042186
Publication Number 2022/113838
Status In Force
Filing Date 2021-11-17
Publication Date 2022-06-02
Owner THE POKEMON COMPANY (Japan)
Inventor
  • Kosugi Kaname
  • Shuto Marie
  • Terada Yuki
  • Nakahata Koya
  • Tsukada Takumi
  • Miyagawa Keisuke

Abstract

This program is to be executed by a computer comprising a processor. The program causes the processor to execute: a step for acquiring daily sleep information from a user; a step for comparing sleep information for the user over a prescribed period with sleep information for the user for each date, thereby specifying for each date a first parameter that is a parameter to be used for gameplay by the user; and a step for using the first parameter that corresponds to each date to perform a lottery process and advance a game for the relevant date.

IPC Classes  ?

  • A63F 13/212 - Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
  • A63F 13/45 - Controlling the progress of the video game
  • A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
  • A63F 13/65 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • G06Q 30/02 - Marketing; Price estimation or determination; Fundraising
  • G06Q 50/10 - Services
  • A61B 5/00 - Measuring for diagnostic purposes ; Identification of persons
  • A61B 5/16 - Devices for psychotechnics; Testing reaction times

18.

PROGRAM, METHOD, INFORMATION PROCESSING DEVICE, AND SYSTEM

      
Application Number JP2021037510
Publication Number 2022/080291
Status In Force
Filing Date 2021-10-11
Publication Date 2022-04-21
Owner THE POKEMON COMPANY (Japan)
Inventor
  • Yoshida Masao
  • Teramoto Yasuhiko
  • Kyozuka Akira
  • Kishi Wakana

Abstract

Provided is a program to be executed by a computer comprising a processor and a memory. The program causes the processor to execute a step for receiving, from a first person, an input about payment for a product, and a step for displaying an image with a rendition corresponding to the input about payment, on a transparent display medium disposed so as to separate the first person from a second person who buys the product.

IPC Classes  ?

  • G07G 1/01 - Cash registers - Details for indicating
  • G07G 1/12 - Cash registers electronically operated
  • G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
  • G06F 3/0346 - Pointing devices displaced or positioned by the user; Accessories therefor with detection of the device orientation or free movement in a 3D space, e.g. 3D mice, 6-DOF [six degrees of freedom] pointers using gyroscopes, accelerometers or tilt-sensors

19.

INFORMATION PROVISION DEVICE, INFORMATION PROVISION METHOD, INFORMATION PROVISION PROGRAM, AND INFORMATION PROVISION SYSTEM

      
Application Number JP2021028580
Publication Number 2022/030435
Status In Force
Filing Date 2021-08-02
Publication Date 2022-02-10
Owner THE POKEMON COMPANY (Japan)
Inventor
  • Mizuguchi Yusuke
  • Sato Shinya
  • Tomioka Mari

Abstract

An information provision device according to an aspect of the present disclosure comprises: a means for acquiring information pertaining to a client; and a means for referring to at least the information pertaining to the client and presenting, to the client, information pertaining to characteristics that have been assigned to a target individual unit which is any of individual units among target goods to which characteristics have been assigned individually such that individual units of the same item have individual differences.

IPC Classes  ?

  • G06Q 30/02 - Marketing; Price estimation or determination; Fundraising
  • G06Q 30/06 - Buying, selling or leasing transactions

20.

GAME SYSTEM, GAME METHOD, GAME PROGRAM, AND GAME SERVER

      
Application Number JP2021007858
Publication Number 2021/261017
Status In Force
Filing Date 2021-03-02
Publication Date 2021-12-30
Owner
  • THE POKEMON COMPANY (Japan)
  • TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED. (China)
Inventor
  • Suenaga Yasunori
  • Hoshino Masaaki
  • Sera Norihiro
  • Ji Zefeng
  • Yang Siqing
  • Li Wenyi

Abstract

Provided are a game system, a game method, a game program, and a game server which enable, in a game in which multiple players can participate, contribution to a team through an action other than an interpersonal battle within the game and enable, in association with said action, improvement in proficiency in operations required for interpersonal battles. This game system 1 comprises: a character action control unit 30 which controls the action of a player character; a character state determination unit 50 which, when a battle between a neutral character and the player character takes place and the result of the battle between the neutral character and the player character indicates a victory for the player character, associates the neutral character with the player; and an ally character control unit 55 which, after having stored a neutral character in a virtual character storage region 320 as an ally character, performs control so as to repeatably cause the ally character to emerge into a play field 300 from the character storage region 320 and store the ally character back into the character storage region 320.

IPC Classes  ?

  • A63F 13/45 - Controlling the progress of the video game
  • A63F 13/46 - Computing the game score
  • A63F 13/55 - Controlling game characters or game objects based on the game progress
  • A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
  • A63F 13/822 - Strategy games; Role-playing games 
  • A63F 13/847 - Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal

21.

GAME PROGRAM, METHOD, AND INFORMATION PROCESSING DEVICE

      
Application Number JP2021018911
Publication Number 2021/251082
Status In Force
Filing Date 2021-05-19
Publication Date 2021-12-16
Owner THE POKEMON COMPANY (Japan)
Inventor
  • Terada Yuki
  • Miyagawa Keisuke

Abstract

This game program, to be executed by a computer provided with a processor, causes the processor to perform: a step of accepting an operation input from a user; a step of setting a first time point at which to attempt to advance a game, and carrying out a prescribed notification at the first time point if there is no operation input before the first time point is reached; a step (S513) of changing the state of the notification on the basis of the operation input by the user, and accessing a server to advance the game; and a step of distributing second time points at which computers of each user access the server to advance the game.

IPC Classes  ?

  • A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
  • A63F 13/45 - Controlling the progress of the video game
  • A63F 13/53 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • G06F 9/48 - Program initiating; Program switching, e.g. by interrupt

22.

WALK ASSISTANCE SYSTEM, WALK ASSISTANCE METHOD, AND WALK ASSISTANCE PROGRAM

      
Application Number JP2021010203
Publication Number 2021/250962
Status In Force
Filing Date 2021-03-12
Publication Date 2021-12-16
Owner THE POKEMON COMPANY (Japan)
Inventor
  • Kawamoto Taku
  • Oki Kenji

Abstract

A walk assistance system according to an embodiment of the present invention is equipped with: a means for determining a recommended route for a participant in a space in which the participant can choose a route and take a walk; and a means for guiding the participant on the recommended route without restricting the participant from entering a non-recommended route that is a route differing from the recommended route.

IPC Classes  ?

23.

GAME PROGRAM, METHOD, INFORMATION PROCESSING DEVICE, AND SYSTEM

      
Application Number JP2021018910
Publication Number 2021/241343
Status In Force
Filing Date 2021-05-19
Publication Date 2021-12-02
Owner THE POKEMON COMPANY (Japan)
Inventor Oshino Yosuke

Abstract

Provided is a game program to be executed in a computer provided with a processor and a memory. The game program causes the processor to execute: a step for starting clocking a time that defines one play of a toothbrushing game in response to the start of the toothbrushing game; a step for capturing an image of a user; a step for detecting a facial region of the user from the captured image, and setting a region around a mouth by detecting facial organs from the detected facial region; a step for detecting a movement of an object including a toothbrush and a hand in the region around the mouth; a step for controlling the toothbrushing game on the basis of the detected movement of the object; and a step for stopping clocking when the region around the mouth is not set without stopping clocking when the movement of the object is not detected.

IPC Classes  ?

  • G09B 19/24 - Use of tools
  • A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
  • A63F 13/428 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
  • A63F 13/49 - Saving the game status; Pausing or ending the game
  • A63F 13/53 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
  • A63F 13/655 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition by importing photos, e.g. of the player
  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • G06T 7/00 - Image analysis

24.

GAME SYSTEM, GAME METHOD, GAME PROGRAM, AND GAME SERVER

      
Application Number JP2021000038
Publication Number 2021/220554
Status In Force
Filing Date 2021-01-04
Publication Date 2021-11-04
Owner THE POKEMON COMPANY (Japan)
Inventor
  • Yamanaka Manabu
  • Kawamoto Masayuki

Abstract

Provided are a game system, a game method, a game program, and a game server with which freedom of puzzle element movement is improved and the game can be executed at a good tempo. The game system 1 is provided with: an element selection part 30 for selecting a first puzzle element; a movement control part 35 for moving the first puzzle element; a joining part 45 for generating a joined puzzle element when the first puzzle element contacts a puzzle element with the same external appearance; an action control part 50 for causing, when the first puzzle element or the joined puzzle element contacts a second puzzle element of a different variety from the first puzzle element, the second puzzle element to perform a prescribed action; and an elimination control part 55 for eliminating the first puzzle element or the joined puzzle element from game area 100 when at least one of the following conditions is fulfilled, namely player operations on the first puzzle element cease, and a prescribed time has elapsed from the time that the element selection part 30 selects the first puzzle element.

IPC Classes  ?

  • A63F 13/45 - Controlling the progress of the video game
  • A63F 13/80 - Special adaptations for executing a specific game genre or game mode

25.

SIMULATION SYSTEM, SIMULATION METHOD, AND SIMULATION PROGRAM

      
Application Number JP2020048747
Publication Number 2021/199538
Status In Force
Filing Date 2020-12-25
Publication Date 2021-10-07
Owner THE POKEMON COMPANY (Japan)
Inventor Oshino Yosuke

Abstract

Provided are a simulation system, simulation method, and simulation program for a user to enjoy, with a character operated within a virtual space, supposing changes in the actions of the character. A simulation system 1 comprises: a command setting unit 14 capable of setting one or more commands for a character that can be arranged in a virtual space 100 formed from a plurality of virtual unit spaces 110, wherein, when a plurality of commands is set, the command setting unit 14 sets the execution order of the commands; and an action controlling unit 18 for operating the character within the virtual space 100 on the basis of the commands set for the character and the execution order. The command setting unit 14 can set commands and the execution order for each of one character and another character, the action controlling unit 18 operates each of said one character and said another character within the virtual space 100, and when the position at which said one character exists is at least partly shared with the position at which said another character exists, the action controlling unit 18 causes at least one of said one character and said another character to perform a predetermined action preferentially over the action based on the command set by the command setting unit 14.

IPC Classes  ?

  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
  • A63F 13/56 - Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
  • A63F 13/822 - Strategy games; Role-playing games 

26.

INFORMATION PROCESSING DEVICE, METHOD, AND PROGRAM

      
Application Number JP2021000322
Publication Number 2021/181851
Status In Force
Filing Date 2021-01-07
Publication Date 2021-09-16
Owner THE POKEMON COMPANY (Japan)
Inventor
  • Yamagiwa Junichi
  • Ohnaro Marina

Abstract

According to one embodiment, there is provided an information processing device that includes a control unit. The control unit functions as: a detection means for detecting that a user holding a specific good or a user associated with specific information is located in the surroundings of a costume; and a performance control means for causing a specific performance to be staged by a costume performance unit, or notifying an actor wearing the costume about information relating to the user associated with the specific information, in response to the detection.

IPC Classes  ?

  • G06Q 50/10 - Services
  • A63H 3/00 - Dolls
  • A63H 3/06 - Air-filled or inflatable toy figures
  • A63H 30/04 - Electrical arrangements using wireless transmission
  • A63J 5/00 - Auxiliaries for producing special effects on stages, or in circuses or arenas
  • G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer

27.

GAME PROGRAM, METHOD, AND INFORMATION PROCESSING DEVICE

      
Application Number JP2020038968
Publication Number 2021/095435
Status In Force
Filing Date 2020-10-15
Publication Date 2021-05-20
Owner THE POKEMON COMPANY (Japan)
Inventor Shinkai Midori

Abstract

This game program causes a processor to execute: a step for setting a first time for sounding a first alarm for waking up a user; a step for setting a time after the first time at which to sound a second alarm that sounds in response to the sounding of the first alarm; a step for sounding the set first alarm in response to the arrival of the first time; a step for starting first game processing of a first game such that user operation is possible; and a step for, in response to receiving a prescribed user operation in relation to the first game processing by the arrival of the time for the sounding of the second alarm, cancelling the sounding of the second alarm and applying an effect that makes it easier to advance in the first game than when the prescribed operation is not received by the arrival of the time for sounding the second alarm.

IPC Classes  ?

  • G04G 13/02 - Producing acoustic time signals at preselected times, e.g. alarm clocks
  • G04C 21/36 - Signal-repeating devices
  • A63F 13/54 - Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions

28.

GAME PROGRAM, METHOD, AND INFORMATION PROCESSING DEVICE

      
Application Number JP2020035572
Publication Number 2021/054461
Status In Force
Filing Date 2020-09-18
Publication Date 2021-03-25
Owner THE POKEMON COMPANY (Japan)
Inventor
  • Ogawa Satoshi
  • Hashimoto Takuya
  • Nakamura Satoki

Abstract

Provided is a game program to be executed in a computer provided with a processor and a memory. The game program executes, in the processor: a first step for receiving, from a user, designation of a first time period in which getting sleep is taken as a target; a second step for setting a second time period that does not match the first time period in relation to the designated first time period; a third step for acquiring first information about sleep taken by the user; and a fourth step for performing a game control on the basis of the first information, wherein, in the fourth step, the game control is performed on the basis of the first information according to whether the user gets sleep in the second time period regardless of whether the performance of sleep of the user is suitable for the first time period.

IPC Classes  ?

  • A63F 13/212 - Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
  • A63F 13/533 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
  • A63F 13/55 - Controlling game characters or game objects based on the game progress
  • A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
  • A63F 13/65 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
  • A61B 5/11 - Measuring movement of the entire body or parts thereof, e.g. head or hand tremor or mobility of a limb
  • A61B 5/16 - Devices for psychotechnics; Testing reaction times

29.

PURCHASE-ASSISTING SERVER, PURCHASE-ASSISTING METHOD, PURCHASE-ASSISTING SYSTEM, AND PROGRAM

      
Application Number JP2020010154
Publication Number 2020/213297
Status In Force
Filing Date 2020-03-10
Publication Date 2020-10-22
Owner THE POKEMON COMPANY (Japan)
Inventor
  • Kosugi Kaname
  • Shuto Marie

Abstract

A purchase-assisting server 100, wherein the purchase-assisting server is configured to comprise: a storage unit 110 for holding the attribute information of each user and the content of made-to-order clothes; a subject presentation unit 121 for specifying, on the basis of the attribute information of each user in the storage unit 110, another user associated with the attribute of a user for whom make-to-order is performed and outputting the information of make-to-order content of the other user to a terminal 200 of the user for whom make-to-order is performed as a clothing customization subject; and an order-processing unit 122 for accepting a customizing operation on the outputted make-to-order content from the terminal 200 and executing an order process with a made-to-order result in which the customizing operation on the make-to-order content is reflected.

IPC Classes  ?

  • G06Q 30/02 - Marketing; Price estimation or determination; Fundraising
  • G06Q 30/06 - Buying, selling or leasing transactions

30.

COSTUMED CHARACTER DIRECTION ASSISTANCE DEVICE, COSTUMED CHARACTER DIRECTION ASSISTANCE SYSTEM, AND COSTUMED CHARACTER DIRECTION ASSISTANCE METHOD

      
Application Number JP2019048689
Publication Number 2020/122176
Status In Force
Filing Date 2019-12-12
Publication Date 2020-06-18
Owner THE POKEMON COMPANY (Japan)
Inventor
  • Yamagiwa Junichi
  • Ishikawa Masami
  • Takizawa Kana
  • Sakurai Miki
  • Nakamura Masafumi

Abstract

A costumed character direction assistance device worn by a costumed performer comprises: an environmental information acquisition unit that acquires environmental information for the area surrounding the costumed character; a storage unit that stores direction information for the costumed character; and a direction output unit that outputs direction for the costumed character according to the environmental information on the basis of the direction information. By analyzing the status of the area surrounding the costumed character and outputting direction for the costumed character according to the status, the burden on the direction for the costumed character to be performed by the costumed performer is reduced and direction giving an impression of ad-libbing can be executed.

IPC Classes  ?

31.

GAME SERVER, PROGRAM, METHOD, GAME SYSTEM, AND INFORMATION PROCESSING TERMINAL

      
Application Number JP2019036820
Publication Number 2020/059816
Status In Force
Filing Date 2019-09-19
Publication Date 2020-03-26
Owner THE POKEMON COMPANY (Japan)
Inventor
  • Shindo Takayuki
  • Ogawa Satoshi
  • Kosugi Kaname
  • Shuto Marie
  • Nakahata Koya

Abstract

The present invention is configured to allow a user to raise a virtual creature through the exercise of good sleeping habits, thus helping the user in keeping motivation for exercising good sleeping habits while enjoying raising the virtual creature. A game server according to the present invention manages the progress of a virtual-creature raising game and includes: an acquisition unit that acquires sleeping information including, at least, a sleeping pattern indicating a bed time and a wake-up time of a user; a sleeping-history storage unit that stores the acquired sleeping information as a sleeping history; and a processing unit that performs processing related to the raising game on the basis of the sleeping pattern in the sleeping history.

IPC Classes  ?

  • A63F 13/825 - Fostering virtual characters
  • A63F 13/42 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
  • A63F 13/428 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
  • A63F 13/65 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions

32.

GAME SERVER, PROGRAM, METHOD, GAME SYSTEM, AND INFORMATION PROCESSING TERMINAL

      
Application Number JP2019036821
Publication Number 2020/059817
Status In Force
Filing Date 2019-09-19
Publication Date 2020-03-26
Owner THE POKEMON COMPANY (Japan)
Inventor
  • Shindo Takayuki
  • Ogawa Satoshi
  • Kosugi Kaname
  • Shuto Marie
  • Nakahata Koya

Abstract

The present invention is configured to generate a raising event in a virtual-creature raising game when a user wakes up in the morning, so that the user is motivated to think in a way that waking up in the morning is fun and thus is led to a fully awakened state. A game server according to the present invention manages the progress of a virtual-creature raising game and includes an acquisition unit that acquires a wake-up time of a user, and a processing unit that performs processing related to the raising game according to the acquired wake-up time. With this configuration, because waking up in the morning leads to raising a virtual creature, a user can keep motivation for living an early-bird lifestyle while enjoying the raising game.

IPC Classes  ?

  • A63F 13/825 - Fostering virtual characters
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/75 - Enforcing rules, e.g. detecting foul play or generating lists of cheating players
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories

33.

TYPING TRAINING SYSTEM, TYPING TRAINING METHOD, AND TYPING TRAINING PROGRAM

      
Application Number JP2014070523
Publication Number 2015/033723
Status In Force
Filing Date 2014-08-04
Publication Date 2015-03-12
Owner THE POKEMON COMPANY (Japan)
Inventor Yanagida Tomokatsu

Abstract

Provided are a typing training system, a typing training method, and a typing training program, whereby a user is trained in proper fingering in touch typing. This typing training system (1) comprises: a display unit (10) which displays a software keyboard (2) which includes a plurality of keys; a touch panel unit (12) which is positioned overlapping the display unit (10), and which accepts an input manipulation with respect to the software keyboard (2); and a type determination unit (20) which determines whether the target keys, which are keys which the user is made to type, are typed with the correct fingers, on the basis of contact states, upon predetermined reference keys, of at least some of a plurality of a user's fingers, including the user's fingers which are used in typing the target keys.

IPC Classes  ?

  • G06F 3/02 - Input arrangements using manually operated switches, e.g. using keyboards or dials
  • G06F 3/023 - Arrangements for converting discrete items of information into a coded form, e.g. arrangements for interpreting keyboard generated codes as alphanumeric codes, operand codes or instruction codes
  • G06F 3/0488 - Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
  • H03M 11/04 - Coding of multifunction keys