A device directed to a combination computing and input device. The computing device providing a plurality of sides, each of the plurality of sides are disposed between an electronic display screen and a back of the computing device. The input device communicates with the computing device and provides a pair of control modules adjacent to and confining the computing device on at least two opposing sides of the computing device. The input device further provides a structural bridge securing the pair of control modules one to the other, and a touch sensitive input module. The structural bridge adaptively and snugly accommodate the length of the computing device. A first of the pair of control modules features a retention mechanism communicating with the structural bridge. The retention mechanism adaptively secures the structural bridge such that the pair of control modules snugly accommodate the length of the computing device.
G06F 13/10 - Program control for peripheral devices
A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
A63F 13/31 - Communication aspects specific to video games, e.g. between several handheld game devices at close range
A63F 13/92 - Video game devices specially adapted to be hand-held while playing
A63F 9/24 - Games using electronic circuits not otherwise provided for
A63F 13/20 - Input arrangements for video game devices
A63F 13/90 - Constructional details or arrangements of video game devices not provided for in groups or , e.g. housing, wiring, connections or cabinets
G06F 1/16 - Constructional details or arrangements
A63F 13/23 - Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
A63F 13/235 - Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
A63F 13/98 - Accessories, i.e. detachable arrangements optional for the use of the video game device, e.g. grip supports of game controllers
A63F 13/50 - Controlling the output signals based on the game progress
A device directed to a combination computing and input device (114). The computing device (102) providing a plurality of sides (104, 106, 108, 126), each of the plurality of sides (104, 106, 108, 126) are disposed between an electronic display screen (110) and a back (112) of the computing device (102). The input device (114) communicates with the computing device (102) and provides a pair of control modules (252) adjacent to and confining the computing device (102) on at least two opposing sides of the computing device (102). The input device (114) further provides a structural bridge (115) securing the pair of control modules (252) one to the other, and a touch sensitive input module. The structural bridge (115) adaptively and snugly accommodate the length (412) of the computing device (102). A first of the pair of control modules (252) features a retention mechanism (424) communicating with the structural bridge (115). The retention mechanism (424) adaptively secures the structural bridge (115) such that the pair of control modules (252) snugly accommodate the length (412) of the computing device (102).
A63F 13/24 - Constructional details thereof, e.g. game controllers with detachable joystick handles
A63F 13/23 - Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
A63F 13/98 - Accessories, i.e. detachable arrangements optional for the use of the video game device, e.g. grip supports of game controllers
A63F 9/24 - Games using electronic circuits not otherwise provided for
3.
COMPUTING DEVICE AND GAME CONTROLLER WITH FLEXIBLE BRIDGE SUPPORTING A KEYBOARD MODULE
A device directed to a combination computing and input device (114). The computing device (102) providing a plurality of sides (104, 106 108, 126), each of the plurality of sides (104, 106 108, 126) are disposed between an electronic display screen (110) and a back of the computing device (102). The input device (114) communicates with the computing device (102) and provides a pair of control modules (116, 118) adjacent to and confining the computing device (102) on at least two opposing sides of the computing device (102). The input device (114) further provides a structural bridge (115) securing the pair of control modules (116, 118) one to the other, a touch sensitive input module, and a transaction system (202) configured for point of sale use. The structural bridge (115) adaptively and snugly accommodate the length (412) of the computing device (102). A first of the pair of control modules (252) features a retention mechanism (424) communicating with the structural bridge (115), which snugly accommodates the length (412) of the computing device (102).
A63F 13/235 - Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
A63F 13/98 - Accessories, i.e. detachable arrangements optional for the use of the video game device, e.g. grip supports of game controllers
A63F 9/24 - Games using electronic circuits not otherwise provided for
A63F 13/90 - Constructional details or arrangements of video game devices not provided for in groups or , e.g. housing, wiring, connections or cabinets
A device directed to a combination computing and input device. The computing device providing a plurality of sides, each of the plurality of sides are disposed between an electronic display screen and a back of the computing device. The input device communicates with the computing device and provides a pair of control modules adjacent to and confining the computing device on at least two opposing sides of the computing device. The input device further provides a structural bridge securing the pair of control modules one to the other, and a touch sensitive input module. The structural bridge adaptively and snugly accommodate the length of the computing device. A first of the pair of control modules features a retention mechanism communicating with the structural bridge. The retention mechanism adaptively secures the structural bridge such that the pair of control modules snugly accommodate the length of the computing device.
A63F 13/20 - Input arrangements for video game devices
A63F 13/10 - Control of the course of the game, e.g. start, progress, end
G06F 3/02 - Input arrangements using manually operated switches, e.g. using keyboards or dials
G06F 1/16 - Constructional details or arrangements
A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
A63F 13/23 - Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
A63F 9/24 - Games using electronic circuits not otherwise provided for
A63F 13/98 - Accessories, i.e. detachable arrangements optional for the use of the video game device, e.g. grip supports of game controllers
A63F 13/92 - Video game devices specially adapted to be hand-held while playing
A63F 13/50 - Controlling the output signals based on the game progress
A63F 13/31 - Communication aspects specific to video games, e.g. between several handheld game devices at close range
A63F 13/235 - Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
5.
COMBINATION COMPUTING DEVICE AND GAME CONTROLLER WITH FLEXIBLE BRIDGE AND SUPPORTING A TRANSACTION APPARATUS
A combination computing device (102) and input device (114). The computing device (102) provides a plurality of sides (104, 106, 108, 126). The input device (114) providing a structural bridge (115), a pair of control modules (120, 122), a touch sensitive input module (172, 174) attached to the back side (112) of the input device (114), and a transactional input device. The pair of control modules (120, 122): confine the computing device (102) on at least two opposing sides of the plurality of sides (104, 106, 108, 126); adaptively and snugly accommodate the width (414) of the computing device (102) else a second computing device (418), the second computing device (418) having a width (416) greater than the width (414) of the computing device (102); adaptively and snugly, accommodate the length (412) of either the computing device (102), or the second computing device (418), the second computing device (418) having a length (420) greater than the length (412) of the computing device (102). Transactional input device integrated within at least one of the of control modules (120, 122), and configured to provide point of sale input functionality.
G06F 1/16 - Constructional details or arrangements
G06F 3/02 - Input arrangements using manually operated switches, e.g. using keyboards or dials
A63F 13/23 - Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
A63F 13/98 - Accessories, i.e. detachable arrangements optional for the use of the video game device, e.g. grip supports of game controllers
6.
COMBINATION COMPUTING DEVICE AND GAME CONTROLLER WITH FLEXIBLE BRIDGE AND SUPPORTING A KEYBOARD MODULE
A combination computing device (102) and input device (114). The computing device (102) provides a plurality of sides (104, 106, 108, 126). The input device (114) providing a structural bridge (115), a pair of control modules (120, 122), and a touch sensitive input module (544) attached to the back side of the input device (114). The pair of control modules (120, 122): confine the computing device (102) on at least two opposing sides of the plurality of sides (104, 106, 108, 126); adaptively and snugly accommodate the width (414) of the computing device (102) else a second computing device (418), the second computing device (418) having a width (416) greater than the width (414) of the computing device (102); adaptively and snugly, accommodate the length (412) of either the computing device (102), or the second computing device (418), the second computing device (418) having a length (420) greater than the length (412) of the computing device (102); and a keyboard module (226, 228) integrated within at least one of the control modules (120), the keyboard module (226, 228) configured to provide full keyboard functionality.
G06F 1/16 - Constructional details or arrangements
G06F 3/02 - Input arrangements using manually operated switches, e.g. using keyboards or dials
A63F 13/23 - Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
A63F 13/92 - Video game devices specially adapted to be hand-held while playing
A63F 13/98 - Accessories, i.e. detachable arrangements optional for the use of the video game device, e.g. grip supports of game controllers
A device directed to a combination computing and input device. The computing device providing a plurality of sides, each of the plurality of sides are disposed between an electronic display screen and a back of the computing device. The input device communicates with the computing device and provides a pair of control modules adjacent to and confining the computing device on at least two opposing sides of the computing device. The input device further provides a structural bridge securing the pair of control modules one to the other, and a touch sensitive input module. The structural bridge adaptively and snugly accommodate the length of the computing device. A first of the pair of control modules features a retention mechanism communicating with the structural bridge. The retention mechanism adaptively secures the structural bridge such that the pair of control modules snugly accommodate the length of the computing device.
G06F 13/10 - Program control for peripheral devices
A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
A63F 13/31 - Communication aspects specific to video games, e.g. between several handheld game devices at close range
A63F 13/92 - Video game devices specially adapted to be hand-held while playing
A63F 9/24 - Games using electronic circuits not otherwise provided for
A63F 13/20 - Input arrangements for video game devices
A63F 13/90 - Constructional details or arrangements of video game devices not provided for in groups or , e.g. housing, wiring, connections or cabinets
G06F 1/16 - Constructional details or arrangements
A63F 13/23 - Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
A63F 13/235 - Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
A63F 13/98 - Accessories, i.e. detachable arrangements optional for the use of the video game device, e.g. grip supports of game controllers
A63F 13/50 - Controlling the output signals based on the game progress
A device directed to a combination computing and input device. The computing device providing a plurality of sides, each of the plurality of sides are disposed between an electronic display screen and a back of the computing device. The input device communicates with the computing device and provides a pair of control modules adjacent to and confining the computing device on at least two opposing sides of the computing device. The input device further provides a structural bridge securing the pair of control modules one to the other, and a touch sensitive input module. The structural bridge adaptively and snugly accommodate the length of the computing device. A first of the pair of control modules features a retention mechanism communicating with the structural bridge. The retention mechanism adaptively secures the structural bridge such that the pair of control modules snugly accommodate the length of the computing device.
A63F 9/24 - Games using electronic circuits not otherwise provided for
A63F 13/24 - Constructional details thereof, e.g. game controllers with detachable joystick handles
G06F 13/10 - Program control for peripheral devices
G06F 3/02 - Input arrangements using manually operated switches, e.g. using keyboards or dials
A63F 13/23 - Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
A63F 13/92 - Video game devices specially adapted to be hand-held while playing
A63F 13/31 - Communication aspects specific to video games, e.g. between several handheld game devices at close range
A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
A63F 13/98 - Accessories, i.e. detachable arrangements optional for the use of the video game device, e.g. grip supports of game controllers
A63F 13/235 - Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
G06F 1/16 - Constructional details or arrangements
A device directed to a combination computing and input device. The computing device providing a plurality of sides, each of the plurality of sides are disposed between an electronic display screen and a back of the computing device. The input device communicates with the computing device and provides a pair of control modules adjacent to and confining the computing device on at least two opposing sides of the computing device. The input device further provides a structural bridge securing the pair of control modules one to the other, a touch sensitive input module, and a transaction system configured for point of sale use. The structural bridge adaptively and snugly accommodate the length of the computing device. A first of the pair of control modules features a retention mechanism communicating with the structural bridge, which snugly accommodates the length of the computing device.
A63F 9/24 - Games using electronic circuits not otherwise provided for
A63F 13/235 - Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
A63F 13/90 - Constructional details or arrangements of video game devices not provided for in groups or , e.g. housing, wiring, connections or cabinets
A63F 13/98 - Accessories, i.e. detachable arrangements optional for the use of the video game device, e.g. grip supports of game controllers
G06F 3/02 - Input arrangements using manually operated switches, e.g. using keyboards or dials
A device directed to a combination computing and input device. The computing device providing a plurality of sides, each of the plurality of sides are disposed between an electronic display screen and a back of the computing device. The input device communicates with the computing device and provides a pair of control modules adjacent to and confining the computing device on at least two opposing sides of the computing device. The input device further provides a structural bridge securing the pair of control modules one to the other, and a touch sensitive input module. The structural bridge adaptively and snugly accommodate the length of the computing device. A first of the pair of control modules features a retention mechanism communicating with the structural bridge. The retention mechanism adaptively secures the structural bridge such that the pair of control modules snugly accommodate the length of the computing device.
A63F 9/24 - Games using electronic circuits not otherwise provided for
A63F 13/24 - Constructional details thereof, e.g. game controllers with detachable joystick handles
G06F 13/10 - Program control for peripheral devices
G06F 3/02 - Input arrangements using manually operated switches, e.g. using keyboards or dials
A63F 13/92 - Video game devices specially adapted to be hand-held while playing
A63F 13/31 - Communication aspects specific to video games, e.g. between several handheld game devices at close range
A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
A63F 13/98 - Accessories, i.e. detachable arrangements optional for the use of the video game device, e.g. grip supports of game controllers
A63F 13/235 - Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
A63F 13/23 - Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
G06F 1/16 - Constructional details or arrangements
A combination computing device and input device. The computing device provides a plurality of sides. The input device providing a structural bridge, a pair of control modules, a touch sensitive input module attached to the back side of the input device, and a transactional input device. The pair of control modules: confine the computing device on at least two opposing sides of the plurality of sides; adaptively and snugly accommodate the width of the computing device else a second computing device, the second computing device having a width greater than the width of the computing device; adaptively and snugly, accommodate the length of either the computing device, or the second computing device, the second computing device having a length greater than the length of the computing device. Transactional input device integrated within at least one of the of control modules, and configured to provide point of sale input functionality.
A63F 9/24 - Games using electronic circuits not otherwise provided for
G06F 1/16 - Constructional details or arrangements
A63F 13/98 - Accessories, i.e. detachable arrangements optional for the use of the video game device, e.g. grip supports of game controllers
A63F 13/23 - Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
G06F 3/02 - Input arrangements using manually operated switches, e.g. using keyboards or dials
12.
Combination computing device and game controller with flexible bridge and supporting a keyboard module
A combination computing device and input device. The computing device provides a plurality of sides. The input device providing a structural bridge, a pair of control modules, and a touch sensitive input module attached to the back side of the input device. The pair of control modules: confine the computing device on at least two opposing sides of the plurality of sides; adaptively and snugly accommodate the width of the computing device else a second computing device, the second computing device having a width greater than the width of the computing device; adaptively and snugly, accommodate the length of either the computing device, or the second computing device, the second computing device having a length greater than the length of the computing device; and a keyboard module integrated within at least one of the control modules, the keyboard module configured to provide full keyboard functionality.
A63F 9/24 - Games using electronic circuits not otherwise provided for
G06F 3/02 - Input arrangements using manually operated switches, e.g. using keyboards or dials
G06F 1/16 - Constructional details or arrangements
A63F 13/98 - Accessories, i.e. detachable arrangements optional for the use of the video game device, e.g. grip supports of game controllers
A63F 13/23 - Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
A63F 13/92 - Video game devices specially adapted to be hand-held while playing
13.
Combination computing device and game controller with touch screen input
A combination computing device and input device. The computing device provides a plurality of sides. The input device providing a structural bridge, a pair of control modules, and a touch sensitive input module attached to the back side of the input device. The pair of control modules confine the computing device on at least two opposing sides of the plurality of sides. The pair of control modules adaptively and snugly accommodate the width of the computing device, and alternatively, adaptively and snugly accommodate a width of a second computing device, the second computing device having a width greater than the width of the computing device. The structural bridge secures the pair of control modules one to the other, and, adaptively and snugly, accommodate the length of either the computing device or, the second computing device, the second computing device having a length greater than the length of the computing device.
A63F 13/06 - using player-operated means for controlling the position of a specific area on the display
A63F 13/24 - Constructional details thereof, e.g. game controllers with detachable joystick handles
A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
A63F 13/23 - Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
A63F 13/98 - Accessories, i.e. detachable arrangements optional for the use of the video game device, e.g. grip supports of game controllers
14.
Game controller with flexible bridge supporting touch screen
A device directed to a combination computing and input device. The computing device providing a plurality of sides, each of the plurality of sides are disposed between an electronic display screen and a back of the computing device. The input device communicates with the computing device and provides a pair of control modules adjacent to and confining the computing device on at least two opposing sides of the computing device. The input device further provides a structural bridge securing the pair of control modules one to the other, and a touch sensitive input module. The structural bridge adaptively and snugly accommodate the length of the computing device. A first of the pair of control modules features a retention mechanism communicating with the structural bridge. The retention mechanism adaptively secures the structural bridge such that the pair of control modules snugly accommodate the length of the computing device.
G06F 13/10 - Program control for peripheral devices
A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
A63F 13/31 - Communication aspects specific to video games, e.g. between several handheld game devices at close range
A63F 13/92 - Video game devices specially adapted to be hand-held while playing
15.
COMBINATION COMPUTING DEVICE AND GAME CONTROLLER WITH FLEXIBLE BRIDGE SECTION
A device directed to a combination computing and input device. The computing device (102) providing a plurality of sides, each of the plurality of sides are disposed between an electronic display screen (110) and a back (112) of the computing device (102). The input device (114) communicates with the computing device (102) and provides a pair of control modules (120, 122) adjacent to and confining the computing device (102) on at least two opposing sides (104, 108) of the computing device (102). The input device (114) further provides a structural bridge (258) securing the pair of control modules (252) one to the other. The structural bridge (258) adaptively and snugly accommodate the length (412) of the computing device (102). A first of the pair of control modules (120, 122) features a retention mechanism (424) communicating with the structural bridge (258). The retention mechanism (424) adaptively secures the structural bridge (258) such that the pair of control modules (120, 122) snugly accommodate the length (412) of the computing device (102).
A63F 13/20 - Input arrangements for video game devices
A63F 13/90 - Constructional details or arrangements of video game devices not provided for in groups or , e.g. housing, wiring, connections or cabinets
G06F 1/16 - Constructional details or arrangements
G06F 3/02 - Input arrangements using manually operated switches, e.g. using keyboards or dials
16.
COMBINATION COMPUTING DEVICE AND GAME CONTROLLER WITH FLEXIBLE BRIDGE SECTION
A device generally directed to a combination computing device (102) and input device (114). The computing device (102) provides a plurality of sides. The input device (114) providing a structural bridge (258), and a pair of control modules (120). The pair of control modules (120) confine the computing device (102) on at least two opposing sides of the plurality of sides. The pair of control modules (120) adaptively and snugly accommodate the width (414) of the computing device (102), and alternatively, adaptively and snugly accommodate a width (414) of a second computing device (418), the second computing device (418) having a width (416) greater than the width (414) of the computing device (102). The structural bridge (258) secures the pair of control modules (120) one to the other, and adaptively and snugly accommodate the length (420) of the computing device (102) and alternatively, adaptively and snugly accommodate a length (420) of the second computing device (418), the second computing device (418) having a length (420) greater than the length of the computing device (102).
A combination computing device, input device, structural bridge, and a communication link is provided. The computing device, with its length greater than its width, provides a plurality of sides, display screen, and a back. The input device electronically communicates with the computing device. The input device provides a pair of control modules which adaptively confine the width of the computing device. The structural bridge, masks a mid-portion of the back of the computing device, secures the pair of control modules to each other, and adaptively accommodates the length of the computing device. A first of the pair of control modules includes at least a tensioning mechanism secured to the structural bridge. The tensioning mechanism accommodates the length of the computing device. The communication link facilitates communication between the control modules, the computing device, and a second display, which is mechanically disassociated from electronic display.
A combination generally directed to a combination computing device (102) and game controller (162). The computing device (102) provides a plurality of sides, in which each of the sides are disposed between an electronic display screen (110) and a back (112) of the computing device (102). The game controller (162) provides a communication port (310) interacting with the computing device (102), the communication port (310) providing a communication link (270) and a pair of confinement structures (316), the pair of confinement structures (316) adjacent to and confining the computing device (102) on at least two opposing sides of the plurality of sides of the computing device (102), and an input device (114) attached to and in electronic communication with the communication port (310). The input device (114) is a separate and distinct structure from the communication port (310), forming no structural portion of the communication port (310).
A combination generally directed to a combination computing device (102) and game controller (162). The computing device (102) provides a plurality of sides, in which each of the sides are disposed between an electronic display screen (110) and a back (112) of the computing device (102). The game controller (162) provides a communication port (310) interacting with the computing device (102), the communication port (310) providing a communication link (270) and a pair of confinement structures (316), the pair of confinement structures (316) adjacent to and confining the computing device (102) on at least two opposing sides of the plurality of sides of the computing device (102), and an input device (114) attached to and in electronic communication with the communication port (310). The input device (114) is a separate and distinct structure from the communication port (310), forming no structural portion of the communication port (310).
G06F 1/16 - Constructional details or arrangements
A63F 13/23 - Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
A63F 13/24 - Constructional details thereof, e.g. game controllers with detachable joystick handles
A63F 13/92 - Video game devices specially adapted to be hand-held while playing
G06F 3/00 - Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
20.
Combination computing device and game controller with flexible bridge section
A device generally directed to a combination computing device and input device. The computing device provides a plurality of sides. The input device providing a structural bridge, and a pair of control modules. The pair of control modules confine the computing device on at least two opposing sides of the plurality of sides. The pair of control modules adaptively and snugly accommodate the width of the computing device, and alternatively, adaptively and snugly accommodate a width of a second computing device, the second computing device having a width greater than the width of the computing device. The structural bridge secures the pair of control modules one to the other, and adaptively and snugly accommodate the length of the computing device and alternatively, adaptively and snugly accommodate a length of the second computing device, the second computing device having a length greater than the length of the computing device.
A63F 9/24 - Games using electronic circuits not otherwise provided for
A63F 13/98 - Accessories, i.e. detachable arrangements optional for the use of the video game device, e.g. grip supports of game controllers
A63F 13/20 - Input arrangements for video game devices
A63F 13/90 - Constructional details or arrangements of video game devices not provided for in groups or , e.g. housing, wiring, connections or cabinets
G06F 1/16 - Constructional details or arrangements
G06F 3/02 - Input arrangements using manually operated switches, e.g. using keyboards or dials
A63F 13/23 - Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
21.
Combination computing device and game controller with flexible bridge section
A device directed to a combination computing and input device. The computing device providing a plurality of sides, each of the plurality of sides are disposed between an electronic display screen and a back of the computing device. The input device communicates with the computing device and provides a pair of control modules adjacent to and confining the computing device on at least two opposing sides of the computing device. The input device further provides a structural bridge securing the pair of control modules one to the other. The structural bridge adaptively and snugly accommodate the length of the computing device. A first of the pair of control modules features a retention mechanism communicating with the structural bridge. The retention mechanism adaptively secures the structural bridge such that the pair of control modules snugly accommodate the length of the computing device.
A63F 13/235 - Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
A63F 13/23 - Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
A63F 13/20 - Input arrangements for video game devices
A63F 13/90 - Constructional details or arrangements of video game devices not provided for in groups or , e.g. housing, wiring, connections or cabinets
G06F 13/12 - Program control for peripheral devices using hardware independent of the central processor, e.g. channel or peripheral processor
G06F 1/16 - Constructional details or arrangements
G06F 3/02 - Input arrangements using manually operated switches, e.g. using keyboards or dials
22.
Display screen or portion thereof with virtual multiple sided graphical user interface icon queue
An apparatus generally directed to controlling a video game (130). The apparatus preferably includes a wireless communications enabled computing device (102), an electronic game communicating with the wireless communications enabled computing device, and an input device (114) for controlling movement of a virtual object (132) provided by the electronic game. Preferably, the input device includes a pair of opposing side structures adjacent, opposing sides of plurality of sides of the wireless communications enabled computing device. The input device further preferably includes a plurality of input switches (120, 122), wherein said input switches are adjacent each of the at least two opposing sides of the plurality of sides of the wireless communications enabled computing device. In a preferred embodiment, the input device masks less than a majority of the back of the wireless communications enabled computing device.
An apparatus generally directed to a combination tablet computer and game controller. The tablet computer (102) provides a plurality of sides (104, 106, 108, and 126), in which each of the sides are disposed between an electronic display screen (110) and a back (112) of the tablet computer. The computer game controller provides side structures (116, 118) adjacent to and confining the tablet computer on at least two opposing sides (104, 108) of the tablet computer. The computer game controller further preferably providing input module apertures (170, 224) and a camera (184, 186, 188, and 190). Preferably, each input module aperture selectively accepts either a game control module (120, 122) or a removable keyboard module (164, 166). The input module apertures are preferably adjacent each of the at least two opposing sides of the tablet computer, and the camera communicates with each the electronic game controller and the tablet computer, the camera selectively captures either still or video images. The electronic game controller further provides an integrated transaction card input feature (202, 232).
An apparatus generally directed to controlling a video game (130). The apparatus preferably includes a tablet computer (102), an electronic game communicating with the tablet computer, and an input device (114) for controlling movement of a virtual object (132) provided by the electronic game. Preferably, the input device includes a pair of opposing side structures (116, 118) adjacent opposing sides of plurality of sides (104, 106, 108, and 126) of the tablet computer. The input device further preferably includes a plurality of input switches (120, 122), wherein said input switches are adjacent each of the at least two opposing sides (104, 108) of the plurality of sides of the tablet computer, and a bridge structure (124) disposed between the pair of sides to form a three sided structure (128). The third structure mitigates inadvertent removal of the tablet computer from the three sided structure when the tablet computer is fully nested within the three sided structure.
combination tablet computer and game controller with flexible bridge section An apparatus generally directed to a combination tablet computer and game controller. The tablet computer (102) provides a plurality of sides ( 104, 1 06, 108. and 126), in which each of the sides are disposed between an electronic display screen (1 10) and a back ( 1 12) of the tablet computer. The computer game controller provides side structures (1 16, 1 18) adjacent to and confining the tablet computer on at least two opposing sides (104, 108) of the tablet computer. The computer game controller further preferably providing input module apertures (170, 224, 254) and a camera (184, 186, 188, 190). Preferably, each input module aperture selectively accepts either a game control module (120, 122) or a removable keyboard module (164, 166, 226, 228). The input module apertures are preferably adjacent each of the at least two opposing sides of the tablet computer, and the camera communicates with each the electronic game controller and the tablet computer, the camera selectively captures either still or video images. The electronic game controller further provides an integrated transaction card input feature (202, 232).
An apparatus generally directed to a combination game controller and information input device. The combination preferably includes a tablet computer providing a plurality of sides, in which each of the sides are disposed between an electronic display screen and a back of the tablet computer. The combination further preferably includes an input device in electronic communication with the tablet computer, the input device providing side structures adjacent to and confining the tablet computer on at least two opposing sides of the tablet computer The input device further preferably providing input module apertures, each input module aperture selectively accepts either a game control module or a removable keyboard module. The input module apertures are preferably adjacent each of the at least two opposing sides of the tablet computer, and a camera communicating with each the input device and the tablet computer, the camera selectively capturing either still or video images.
G06F 3/042 - Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means by opto-electronic means
A63F 13/655 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition by importing photos, e.g. of the player
An apparatus can have a casing (1, 2) that provides a first rigid interface that is configured to engage a second rigid interface of a mobile electronics device to form a direct electrical connection via rigid attachment. The casing may further have a charge controller (39) connected to a circuitry board (3) and configured to distribute charge power from at least a solar panel (16) and external power input to a re-chargeable battery.
An apparatus generally directed to controlling a video game. The apparatus preferably includes a tablet computer, an electronic game communicating with the tablet computer, and an input device for controlling movement of a virtual object provided by the electronic game. Preferably, the input device includes a pair of opposing side structures adjacent opposing sides of plurality of sides of the tablet computer. The input device further preferably includes a plurality of input switches, wherein said input switches are adjacent each of the at least two opposing sides of the plurality of sides of the tablet computer, and a bridge structure disposed between the pair of sides to form a three sided structure. The third structure mitigates inadvertent removal of the tablet computer from the three sided structure when the tablet computer is fully nested within the three sided structure.
An apparatus generally directed to controlling a video game. The apparatus preferably includes a tablet computer, an electronic game communicating with the tablet computer, and an input device for controlling movement of a virtual object provided by the electronic game. Preferably, the input device includes a pair of opposing side structures adjacent opposing sides of a plurality of sides of the tablet computer. The input device further preferably includes a plurality of input switches, wherein said input switches are adjacent each of the at feast two opposing sides of the plurality of sides of the tablet computer, and a bridge structure disposed between the pair of sides to form a three sided structure. The third structure mitigates inadvertent removal of the tablet computer from the three sided structure when the tablet computer is fully nested within the three sided, structure.
G06F 3/0481 - Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance