Nintendo Co., Ltd.

Japan

Back to Profile

Receive daily alerts for new
USPTO trademarks filed by this owner
1-64 of 64 for Nintendo Co., Ltd. Sort by
Query
Patent
World - WIPO
Excluding Subsidiaries
Aggregations Reset Report
Date
2019 1
2018 7
2017 5
2016 9
Before 2016 42
IPC Class
A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions 11
G06Q 30/02 - Marketing, e.g. market research and analysis, surveying, promotions, advertising, buyer profiling, customer management or rewards; Price estimation or determination 9
A63F 13/06 - using player-operated means for controlling the position of a specific area on the display 8
G06F 17/30 - Information retrieval; Database structures therefor 8
A63F 13/55 - Controlling game characters or game objects based on the game progress 7
See more
Found results for  patents

1.

INFORMATION PROCESSING PROGRAM, INFORMATION PROCESSING DEVICE, INFORMATION PROCESSING SYSTEM, AND INFORMATION PROCESSING METHOD

      
Application Number JP2019010823
Publication Number 2019/211950
Status In Force
Filing Date 2019-03-15
Publication Date 2019-11-07
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Hayashi Yugo
  • Takahashi Issei
  • Murata Shigeto
  • Nakano Shinya

Abstract

According to the present invention, first reference coordinates determined by user inputs performed successively and each indicating a coordinate input are used as references. The moving direction of a mobile object moving in a virtual space is varied on the basis of at least a component in a first axis direction of a change in coordinates of the user input. Then, a game action different from the movement of the mobile object in the virtual space is determined on the basis of at least a component of the user input in a second axis direction different from the first axis direction, and said game action is executed.

IPC Classes  ?

  • A63F 13/426 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
  • A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
  • A63F 13/53 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
  • A63F 13/55 - Controlling game characters or game objects based on the game progress
  • A63F 13/577 - Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars
  • A63F 13/803 - Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
  • G06F 3/0487 - Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser

2.

GAME PROGRAM, INFORMATION PROCESSING DEVICE, INFORMATION PROCESSING SYSTEM, AND GAME PROCESSING METHOD

      
Application Number JP2017019055
Publication Number 2018/216078
Status In Force
Filing Date 2017-05-22
Publication Date 2018-11-29
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Yabuki Kosuke
  • Miyamoto Takeshi
  • Murata Shigeto
  • Nakano Shinya

Abstract

An information processing device that repeatedly obtains an input position detected by a pointing device. The information processing device sets a reference position on the basis of the input position when input to the pointing device started. The information processing device executes first travel processing whereby a first object is moved in a virtual game space, on the basis of the reference position and an input position for an input continuously input since input to the pointing device started. The information processing device executes a first processing on a second object that is the same as or different from the first object, if the input position for an input continuously input since input to the pointing device started fulfils a prescribed condition relating to the relationship between the input position and the reference position.

IPC Classes  ?

  • A63F 13/426 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
  • A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
  • A63F 13/55 - Controlling game characters or game objects based on the game progress
  • A63F 13/803 - Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks

3.

GAME PROGRAM, INFORMATION PROCESSING DEVICE, INFORMATION PROCESSING SYSTEM, AND GAME PROCESSING METHOD

      
Application Number JP2017019056
Publication Number 2018/216079
Status In Force
Filing Date 2017-05-22
Publication Date 2018-11-29
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Yabuki Kosuke
  • Miyamoto Takeshi
  • Murata Shigeto
  • Nakano Shinya

Abstract

An information processing device that repeatedly obtains an input position detected by a pointing device. The information processing device executes a first processing on a first object in a virtual game space, after completion of a first input to the pointing device and in accordance with a second input performed within a first time period since the first input. The information processing device sets a reference position on the basis of the input position when the second input to the pointing device started. The information processing device executes first travel processing whereby a first object is moved in a virtual game space, on the basis of the reference position and an input position for an input that has been continuous since the second input to the pointing device started.

IPC Classes  ?

  • A63F 13/426 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
  • A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
  • A63F 13/55 - Controlling game characters or game objects based on the game progress
  • A63F 13/803 - Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks

4.

GAME PROGRAM, INFORMATION PROCESSING DEVICE, INFORMATION PROCESSING SYSTEM, AND GAME PROCESSING METHOD

      
Application Number JP2017019057
Publication Number 2018/216080
Status In Force
Filing Date 2017-05-22
Publication Date 2018-11-29
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Yabuki Kosuke
  • Miyamoto Takeshi
  • Murata Shigeto
  • Nakano Shinya

Abstract

An information processing device that repeatedly obtains an input position that corresponds to the position of a display screen and is detected by a pointing device. The information processing device executes a prescribed first processing on an object in a virtual game space, on at least the condition that an input position when input to the pointing device was started is within a prescribed region. The information processing device sets a reference position on the basis of the input position relating to inputs to the pointing device. The information processing device executes travel processing that moves the object, on the basis of the reference position and an input position for an input continuously input since input to the pointing device started.

IPC Classes  ?

  • A63F 13/426 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
  • A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
  • A63F 13/55 - Controlling game characters or game objects based on the game progress
  • A63F 13/803 - Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks

5.

GAME SYSTEM, GAME PROCESSING METHOD, GAME PROGRAM, AND GAME DEVICE

      
Application Number JP2016004003
Publication Number 2018/042468
Status In Force
Filing Date 2016-09-01
Publication Date 2018-03-08
Owner NINTENDO CO., LTD. (Japan)
Inventor Konno, Hideki

Abstract

Provided is a game system, comprising: a multiplayer game processing means which executes a multiplayer game process for playing against another player; an index data storage means which stores index data which varies according to an outcome result of the multiplayer game; an index update means which updates the index data on the basis of the player's outcome result; a first parameter change means which, when the index data has satisfied a prescribed condition, changes a first parameter which is associated with a first object which is included in a prescribed subject for cultivation; and a presentation means which presents to the player an image of the first object, wherein the changed parameter has been taken into account in said image.

IPC Classes  ?

  • A63F 13/55 - Controlling game characters or game objects based on the game progress
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
  • A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
  • A63F 13/825 - Fostering virtual characters

6.

GAME SYSTEM, SERVER, INFORMATION PROCESSING PROGRAM, AND INFORMATION PROCESSING METHOD

      
Application Number JP2016075515
Publication Number 2018/042559
Status In Force
Filing Date 2016-08-31
Publication Date 2018-03-08
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Miyamoto Shigeru
  • Beppu Yusuke
  • Mizuki Kiyoshi
  • Takehisa Yutaka
  • Konno Hideki

Abstract

One example of this game system for executing a game application that includes a plurality of items of content stores permission information, which indicates whether content may be used, in association with each of the plurality of items of content. The game system receives a selection operation from the user to execute a first process for enabling the use of some of the content included among the plurality of items of content, or a second process for enabling the use of all of the content included among the plurality of items of content. In response to execution of the first process, permission information that is associated with some of the unusable content is updated. In response to execution of the second process, permission information that is associated with all of the unusable content is updated. The game system executes a game process using the content for which the permission information has been updated to information indicating that the content may be used.

IPC Classes  ?

  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/792 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
  • G06Q 50/10 - Services

7.

GAME PROGRAM, GAME PROCESSING METHOD, GAME SYSTEM, AND GAME DEVICE

      
Application Number JP2016003985
Publication Number 2018/042466
Status In Force
Filing Date 2016-08-31
Publication Date 2018-03-08
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Tezuka, Takashi
  • Sato, Masanobu

Abstract

The invention provides an action game where the screen scrolls in a predetermined direction, wherein a player character is moved in the predetermined direction on the game screen even when the player does not input an input instruction. Additionally, in response to detection of a touch input in a state in which a first predetermined condition is satisfied, the player character is caused to perform a first action and a first point is added.

IPC Classes  ?

  • A63F 13/46 - Computing the game score
  • A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
  • A63F 13/42 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
  • A63F 13/5258 - Changing parameters of virtual cameras by dynamically adapting the position of the virtual camera to keep a game object or game character in its viewing frustum, e.g. for tracking a character or a ball
  • A63F 13/55 - Controlling game characters or game objects based on the game progress

8.

GAME PROGRAM, GAME PROCESSING METHOD, GAME SYSTEM, AND GAME DEVICE

      
Application Number JP2016003986
Publication Number 2018/042467
Status In Force
Filing Date 2016-08-31
Publication Date 2018-03-08
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Miyamoto, Shigeru
  • Tezuka, Takashi
  • Sato, Masanobu

Abstract

A game program causes a play character to move in a predetermined direction in a virtual game space even in the absence of the input of a movement instruction from a player, and causes a game screen including the play character to scroll so as to follow the movement of the play character. Upon determining that a touch operation has been detected when a positional relationship between a predetermined object and the play character satisfies a predetermined condition, the direction of movement of the play character is temporarily changed to a direction which includes a component of an opposite direction from the predetermined direction.

IPC Classes  ?

  • A63F 13/42 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
  • A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
  • A63F 13/5258 - Changing parameters of virtual cameras by dynamically adapting the position of the virtual camera to keep a game object or game character in its viewing frustum, e.g. for tracking a character or a ball
  • A63F 13/55 - Controlling game characters or game objects based on the game progress
  • A63F 13/577 - Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars

9.

GAME CONTROLLER

      
Application Number JP2016080996
Publication Number 2017/212663
Status In Force
Filing Date 2016-10-19
Publication Date 2017-12-14
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Tsuchiya Hitoshi
  • Suetake Fumiyoshi
  • Okamura Takanori

Abstract

Provided is a game controller, an example of which comprises a housing main body which is configured by connecting a front surface-side housing member with a rear surface-side housing member. Holding parts are disposed on the left and right of the housing main body. A pair of grip parts is connected to the left and right holding parts, said pair of grip parts covering the entirety of the holding parts. The boundary portions of the two housing parts are covered with the grip parts. Thus, when a user grips the grip parts, it is easy to become familiar with the feel of the grip parts in the user's hand, and improved operability is possible.

IPC Classes  ?

  • A63F 13/24 - Constructional details thereof, e.g. game controllers with detachable joystick handles
  • A63F 13/285 - Generating tactile feedback signals via the game input device, e.g. force feedback
  • A63F 13/92 - Video game devices specially adapted to be hand-held while playing
  • A63F 13/98 - Accessories, i.e. detachable arrangements optional for the use of the video game device, e.g. grip supports of game controllers

10.

PASSIVE WALKING DEVICE AND PASSIVE WALKING MODULE

      
Application Number JP2017018885
Publication Number 2017/212899
Status In Force
Filing Date 2017-05-19
Publication Date 2017-12-14
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Sawano, Takao
  • Ohta, Keizo
  • Shiomi, Masashi

Abstract

The passive walking device (100) according to an embodiment is provided with a hip section (1), a first leg (21), a second leg (22), and a crank mechanism (3) comprising a first leg crank part (31), a second leg crank part (34), a crank shaft (33), a first leg connecting section (32), and a second leg connecting section (35). When the first leg (21) contacts a walking surface (GR) and moves from front to back relative to the hip section (1): the first leg connecting section (32) rotates the first leg crank part (31); the first leg crank part (31) rotates the second leg crank part (34) via the crank shaft (33); and the second leg crank part (34) moves the second leg (22) from the back to the front relative to the hip section (1) via the second leg connecting section (35).

IPC Classes  ?

  • B25J 5/00 - Manipulators mounted on wheels or on carriages

11.

INFORMATION PROCESSING SYSTEM, SERVER, INFORMATION PROCESSING DEVICE, INFORMATION PROCESSING PROGRAM, AND INFORMATION PROCESSING METHOD

      
Application Number JP2015080252
Publication Number 2017/072855
Status In Force
Filing Date 2015-10-27
Publication Date 2017-05-04
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Beppu Yusuke
  • Takehisa Yutaka
  • Fukumoto Shinobu
  • Mizuki Kiyoshi

Abstract

An example of this server stores a first application that is compatible with a first information processing device and that is not compatible with a second information processing device having a second type of platform that differs from a first type of platform. The server transmits, to the second information processing device, presented information pertaining to the first application. The server receives, from the second information processing device, instruction information indicating instructions pertaining to acquisition of the first application that correspond to the presented information that was presented to the second information processing device. The server specifies the first information processing device to receive the first application with regard to the received instruction information. In accordance with the instruction information received from the second information processing device, the server transmits the first application indicated in the presented information to the specified first information processing device.

IPC Classes  ?

12.

INFORMATION PROCESSING SYSTEM, SERVER, INFORMATION PROCESSING DEVICE, INFORMATION PROCESSING PROGRAM, AND INFORMATION PROCESSING METHOD

      
Application Number JP2015080254
Publication Number 2017/072857
Status In Force
Filing Date 2015-10-27
Publication Date 2017-05-04
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Beppu Yusuke
  • Takehisa Yutaka
  • Fukumoto Shinobu
  • Mizuki Kiyoshi

Abstract

An example of this information processing system includes a first information processing device having a first type of platform and a second information processing device having a second type of platform that differs from the first type of platform. The information processing system stores a base user list that is a user list indicating the information of other users registered in association with the information of a user, and that can be used in the first information processing device and the second information processing device. The information processing system modifies the base user list in response to a list modification notification from the first information processing device. The information processing system sets, on the basis of the base user list, the content of an application user list to be used in a given application that is executed in the second information processing device.

IPC Classes  ?

13.

INFORMATION PROCESSING SYSTEM, SERVER, INFORMATION PROCESSING DEVICE, INFORMATION PROCESSING PROGRAM, AND INFORMATION PROCESSING METHOD

      
Application Number JP2015080253
Publication Number 2017/072856
Status In Force
Filing Date 2015-10-27
Publication Date 2017-05-04
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Beppu Yusuke
  • Takehisa Yutaka
  • Fukumoto Shinobu
  • Mizuki Kiyoshi

Abstract

An example of this server performs communication with a first information processing device and performs communication with a second information processing device. The server at least stores shared game data indicating game content that can be used in a first game application which is compatible with the first information processing device, and that can be used in a second game application which is compatible with the second information processing device. The server acquires game data generated by the execution of the first game application in the first information processing device and updates the shared game data on the basis of the acquired game data. The server transmits at least a portion of the shared game data updated on the basis of the game data generated by the execution of the first game application to the second information processing device in order to be used by the second game application.

IPC Classes  ?

  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
  • A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers

14.

INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING DEVICE, OPERATION DEVICE, AND ATTACHED APPARATUS

      
Application Number JP2016067337
Publication Number 2016/199887
Status In Force
Filing Date 2016-06-10
Publication Date 2016-12-15
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Koizumi Yoshiaki
  • Ehara Yui
  • Nishikawa Munetaka
  • Kawai Kochi
  • Mae Kenichi

Abstract

One example of this information processing system includes a main body device, a first operation device, and a second operation device. The main body device is provided with a display means. The first operation device can be attached to and removed from the main body device, and irrespective of being attached to the main body device or not, the first operation device transmits first operation data to the main body device, said first operation data indicating operations performed with respect to the first operation device. The second operation device can be attached to and removed from the main body device, and irrespective of being attached to the main body device or not, the second operation device transmits second operation data to the main body device, said second operation data indicating operations performed with respect to the second operation device. The main body device displays, on the display means, execution results of predetermined information processing performed on the basis of the first operation data transmitted from the first operation device, and the second operation data transmitted from the second operation device.

IPC Classes  ?

  • G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
  • A63F 13/235 - Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
  • A63F 13/24 - Constructional details thereof, e.g. game controllers with detachable joystick handles
  • G06F 3/0338 - Pointing devices displaced or positioned by the user; Accessories therefor with detection of limited linear or angular displacement of an operating part of the device from a neutral position, e.g. isotonic or isometric joysticks
  • G06F 3/0346 - Pointing devices displaced or positioned by the user; Accessories therefor with detection of the device orientation or free movement in a 3D space, e.g. 3D mice, 6-DOF [six degrees of freedom] pointers using gyroscopes, accelerometers or tilt-sensors

15.

PROJECTION SYSTEM, PROJECTOR DEVICE, AND PROGRAM

      
Application Number JP2016056253
Publication Number 2016/158166
Status In Force
Filing Date 2016-03-01
Publication Date 2016-10-06
Owner
  • MEGACHIPS CORPORATION (Japan)
  • NINTENDO CO., LTD. (Japan)
Inventor
  • Tanaka, Motoyasu
  • Haraguchi, Yuki
  • Shingu, Fumiya
  • Kawai, Eizi
  • Hosoi, Kazuhiro

Abstract

The present invention realizes a projection system for easily and appropriately reducing the geometric distortion of an image projected to a projection plane. The projection unit (3) of a projection system (1000) projects a test image to the projection plane. A three-dimensional shape measurement unit (4) measures the three-dimensional shape of the projection plane. A controller (200) generates a control signal. A projection image adjustment unit (1) executes, in accordance with the control signal, a correction process and a rotation process on the test image on the basis of data of the measured three-dimensional shape, so that the geometric distortion of an image is reduced when seen from a user’s viewpoint.

IPC Classes  ?

  • H04N 5/74 - Projection arrangements for image reproduction, e.g. using eidophor
  • G03B 21/14 - Projectors or projection-type viewers; Accessories therefor - Details
  • G09G 5/00 - Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators
  • G09G 5/36 - Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators characterised by the display of individual graphic patterns using a bit-mapped memory
  • H04N 9/31 - Projection devices for colour picture display

16.

PROJECTION SYSTEM, PROJECTOR DEVICE, IMAGE CAPTURING DEVICE, AND PROGRAM

      
Application Number JP2016053245
Publication Number 2016/147731
Status In Force
Filing Date 2016-02-03
Publication Date 2016-09-22
Owner
  • MEGACHIPS CORPORATION (Japan)
  • NINTENDO CO., LTD. (Japan)
Inventor
  • Tanaka, Motoyasu
  • Haraguchi, Yuki
  • Shingu, Fumiya
  • Kawai, Eizi
  • Hosoi, Kazuhiro

Abstract

The present invention implements a projection system which appropriately corrects geometric distortion of a projected image even when an object to be projected has an arbitrary three-dimensional shape and a user's point of view is not fixed. A projection unit (3) of a projector device 100 projects a first adjustment test image. A three-dimensional shape measurement unit (4) measures a three-dimensional shape of the object to be projected. An image capturing device (200) captures the first adjustment test image projected by the projection unit (3), and acquires a first adjustment captured image. A projected image adjustment unit (1) executes: (1) first adjustment processing for, on the basis of the first adjustment captured image acquired by the image capturing device (200), correcting the image such that geometric image distortion is reduced at an image capturing point at which the first adjustment captured image was captured; and (2) second adjustment processing for, on the basis of a state when the image adjusted by the first adjustment processing was projected by the projection unit (3), correcting the image such that geometric image distortion is reduced.

IPC Classes  ?

  • H04N 5/74 - Projection arrangements for image reproduction, e.g. using eidophor
  • G09G 5/00 - Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators
  • G09G 5/36 - Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators characterised by the display of individual graphic patterns using a bit-mapped memory

17.

TRAINING IMPLEMENT, TRAINING SYSTEM, AND INPUT DEVICE

      
Application Number JP2015076622
Publication Number 2016/059943
Status In Force
Filing Date 2015-09-18
Publication Date 2016-04-21
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Kuroda, Ryoji
  • Yamamoto, Shinji

Abstract

A training implement (10) comprises a hollow body (12) formed from an aluminum alloy. The body is configured from two grips (12a) provided facing each other across a space, and a connecting section (12b) connecting the two grips. A load sensor (16) is disposed in the connecting section inside the body. The load sensor is a load cell, the strain gauge is bonded on the inside of the body, and the portion of the body to which the strain gauge is bonded functions as a strain element. Consequently, when a user applies force so as to bring the two grips towards each other or applies force so as to separate the two grips, the load thereof is detected by the load sensor.

IPC Classes  ?

  • A63B 24/00 - Electric or electronic controls for exercising apparatus of groups
  • A63F 13/245 - Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels

18.

INFORMATION-PROCESSING TERMINAL AND GAME DEVICE

      
Application Number JP2014072629
Publication Number 2016/031028
Status In Force
Filing Date 2014-08-28
Publication Date 2016-03-03
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Ehara, Yui
  • Fujita, Kumpei

Abstract

 A hand-held information-processing terminal includes: a main body unit; a directional input unit on the primary surface of the main body unit, the directional input unit being disposed in a location at which a user can operate said terminal using one hand when the user is holding the main body unit with both hands; and a pointing stick on the primary surface of the main body unit for detecting the direction corresponding to the input operations performed by the user, the pointing stick being disposed in a location at which the user can operate the information-processing terminal with the other hand when the user is holding the main body unit with both hands.

IPC Classes  ?

  • G06F 3/0338 - Pointing devices displaced or positioned by the user; Accessories therefor with detection of limited linear or angular displacement of an operating part of the device from a neutral position, e.g. isotonic or isometric joysticks
  • A63F 13/218 - Input arrangements for video game devices characterised by their sensors, purposes or types using pressure sensors, e.g. generating a signal proportional to the pressure applied by the player
  • A63F 13/24 - Constructional details thereof, e.g. game controllers with detachable joystick handles
  • A63F 13/837 - Shooting of targets

19.

METHOD AND APPARATUS FOR ESTIMATING THE VALUE OF AN INPUT IN PRESENCE OF A PERTURBING FACTOR

      
Application Number EP2015069710
Publication Number 2016/030493
Status In Force
Filing Date 2015-08-27
Publication Date 2016-03-03
Owner
  • NINTENDO CO., LIMITED (Japan)
  • NINTENDO EUROPEAN RESEARCH AND DEVELOPMENT (France)
Inventor
  • Pasquier, François-Xavier
  • Guido, Sébastien
  • Boudet, Janos

Abstract

The present invention concerns a method and a device for estimating the value of an input in a real-time system. It concerns more particularly real time interactive systems where the input is tracked using a first sensor, typically a camera in presence of a perturbing factor. The perturbing factor is estimated using a second sensor. The component of input computed values due to the perturbing factor are cancelled based on this estimation. A next input value is then estimated from the previous computed input values where the perturbing factor has been cancelled. The estimation is then corrected by applying back the estimation of the perturbing factor.

IPC Classes  ?

  • A63F 13/20 - Input arrangements for video game devices
  • A63F 13/40 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
  • H04N 13/04 - Picture reproducers
  • G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
  • A63F 13/211 - Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
  • A63F 13/213 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells

20.

INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING DEVICE, INFORMATION PROCESSING PROGRAM, AND INFORMATION PROCESSING METHOD

      
Application Number JP2015061274
Publication Number 2016/021236
Status In Force
Filing Date 2015-04-10
Publication Date 2016-02-11
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Hattori Yurie
  • Kondo Masahiro

Abstract

The purpose of the invention is to motivate a user to continue to measure information pertaining to health and/or to check analysis results. An information processing system executes a game application. The information processing system acquires user information for calculating information pertaining to user sleep and calculates health information pertaining to user sleep and/or fatigue on the basis of the acquired user information. The information processing system controls game progress in the game application on the basis of the health information.

IPC Classes  ?

  • A63F 13/212 - Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
  • A61B 5/11 - Measuring movement of the entire body or parts thereof, e.g. head or hand tremor or mobility of a limb
  • A61B 5/16 - Devices for psychotechnics; Testing reaction times

21.

INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING DEVICE, INFORMATION PROCESSING PROGRAM, AND INFORMATION PROCESSING METHOD

      
Application Number JP2015061273
Publication Number 2016/021235
Status In Force
Filing Date 2015-04-10
Publication Date 2016-02-11
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Hattori Yurie
  • Kondo Masahiro

Abstract

The purpose of the invention is to simplify user operations. An information processing system executes an application such as a game application or the like. The information processing system acquires user information for calculating information pertaining to user sleep and determines a state pertaining to user sleep on the basis of the acquired user information. The information processing system determines, for example, when the user has woken up and when the user has left bed. The information processing system executes a prescribed information process in the application in coordination with a state pertaining to user sleep.

IPC Classes  ?

  • A63F 13/212 - Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
  • A61B 5/11 - Measuring movement of the entire body or parts thereof, e.g. head or hand tremor or mobility of a limb
  • A61B 5/16 - Devices for psychotechnics; Testing reaction times

22.

INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING SERVER, INFORMATION PROCESSING PROGRAM, AND INFORMATION PROVISION METHOD

      
Application Number JP2015069653
Publication Number 2016/021361
Status In Force
Filing Date 2015-07-08
Publication Date 2016-02-11
Owner NINTENDO CO., LTD. (Japan)
Inventor Hattori Yurie

Abstract

An information processing system that performs analysis related to a user's health on the basis of the user's biological information, and provides information to the user on the basis of the analysis result. This information processing system updates on a user-by-user basis at least a portion of a rule for determining the information to be provided on the basis of the biological information. Thus, the information processing system can provide useful information to a user. The updating of the rule can occur on the basis of user biological information obtained after the information has been supplied.

IPC Classes  ?

  • G06F 17/30 - Information retrieval; Database structures therefor
  • A61B 5/11 - Measuring movement of the entire body or parts thereof, e.g. head or hand tremor or mobility of a limb
  • G06Q 30/02 - Marketing, e.g. market research and analysis, surveying, promotions, advertising, buyer profiling, customer management or rewards; Price estimation or determination
  • G06Q 50/22 - Social work

23.

INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING SERVER, INFORMATION PROCESSING PROGRAM, AND INFORMATION PROVIDING METHOD

      
Application Number JP2014050851
Publication Number 2015/107681
Status In Force
Filing Date 2014-01-17
Publication Date 2015-07-23
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Kawai Eizi
  • Watanabe Atsushi
  • Ikeda Akio

Abstract

A terminal system acquires physiological information from a user and transmits transmission information to a server system, said transmission information including the physiological information and/or health information relating to the health or the body of the user, obtained from said physiological information. The server system associates the transmission information received from each terminal system, and/or information obtained from said transmission information, with the user, and stores these as stored information. The server system also stores conditions relating to the generation of provided information, to be provided to the user in order to improve metrics obtained from the stored information, or metrics included in the stored information. The provided information is generated on the basis of the stored information and the conditions, and is transmitted to the user's terminal. The server system performs an analysis of transmission information acquired after the provided information has been provided, for a plurality of users that have received the provided information, and updates the conditions on the basis of the analysis results.

IPC Classes  ?

  • G06Q 50/22 - Social work
  • G06Q 30/02 - Marketing, e.g. market research and analysis, surveying, promotions, advertising, buyer profiling, customer management or rewards; Price estimation or determination

24.

INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING SERVER, INFORMATION PROCESSING PROGRAM, AND FATIGUE EVALUATION METHOD

      
Application Number JP2014070931
Publication Number 2015/107710
Status In Force
Filing Date 2014-08-07
Publication Date 2015-07-23
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Kawai Eizi
  • Watanabe Atsushi
  • Ikeda Akio

Abstract

An information processing system acquires sensor information including information related to the heartbeat and/or the pulse of a user, from a sensor which detects physiological information from said user without being in contact with said user. The sensor is a Doppler sensor, for example. On the basis of the sensor information, the information processing system calculates a metric indicating the degree of fatigue of the user. The metric may be calculated by a system on the terminal side, or by a system on the server side. The information processing system provides the user with information relating to the metric.

IPC Classes  ?

  • G06F 17/30 - Information retrieval; Database structures therefor
  • A61B 5/16 - Devices for psychotechnics; Testing reaction times
  • G06Q 30/02 - Marketing, e.g. market research and analysis, surveying, promotions, advertising, buyer profiling, customer management or rewards; Price estimation or determination
  • G06Q 50/22 - Social work

25.

INFORMATION PROCESSING SYSTEM AND INFORMATION PROCESSING DEVICE

      
Application Number JP2014078828
Publication Number 2015/107747
Status In Force
Filing Date 2014-10-29
Publication Date 2015-07-23
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Kawai Eizi
  • Kaminosono Takuya

Abstract

This information processing system comprises a portable terminal. The portable terminal detects sensor information for assessing a user's emotions. It would be permissible, as an example, for the sensor information to be sound information which is detected by a microphone, or image information which is captured by a camera. The information processing system assesses the user's emotions on the basis of the sensor information. The portable terminal detects the sensor information in a period when the said portable terminal is in a standby state. As an example, the said standby state is a state wherein a display of the portable terminal is off.

IPC Classes  ?

  • G06F 17/30 - Information retrieval; Database structures therefor
  • G06Q 30/02 - Marketing, e.g. market research and analysis, surveying, promotions, advertising, buyer profiling, customer management or rewards; Price estimation or determination

26.

INFORMATION PROCESSING SYSTEM, SERVER SYSTEM, INFORMATION PROCESSING DEVICE, AND INFORMATION PROCESSING METHOD

      
Application Number JP2014078824
Publication Number 2015/107743
Status In Force
Filing Date 2014-10-29
Publication Date 2015-07-23
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Kawai Eizi
  • Aoyama Takashi

Abstract

An information processing system includes a stationary device, a portable device, and a server. The stationary device detects user information for evaluating a user's health. The portable device transmits the user information detected by the stationary device and/or information calculated from the user information to the server as transmission information. The server transmits, to the portable device, service data for providing the user with a network service in accordance with a health evaluation result that is indicated and/or calculated from the transmission information transmitted from the portable device.

IPC Classes  ?

  • G06F 17/30 - Information retrieval; Database structures therefor
  • G06Q 30/02 - Marketing, e.g. market research and analysis, surveying, promotions, advertising, buyer profiling, customer management or rewards; Price estimation or determination

27.

INFORMATION PROCESSING SYSTEM, SERVER SYSTEM, INFORMATION PROCESSING PROGRAM, AND INFORMATION PROCESSING METHOD

      
Application Number JP2014078825
Publication Number 2015/107744
Status In Force
Filing Date 2014-10-29
Publication Date 2015-07-23
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Kawai Eizi
  • Watanabe Atsushi

Abstract

An information processing system includes a stationary device and a portable device. The stationary device detects from a user during sleep first user information for evaluating the user's QOL. The portable device detects from the user during wakefulness second user information for evaluating the user's QOL. The information processing system, on the basis of the first user information and the second user information, performs evaluation concerning the user's QOL. The first user information and the second user information may be of the same type of information or mutually different types of information.

IPC Classes  ?

  • G06F 17/30 - Information retrieval; Database structures therefor
  • G06Q 30/02 - Marketing, e.g. market research and analysis, surveying, promotions, advertising, buyer profiling, customer management or rewards; Price estimation or determination

28.

INFORMATION PROCESSING SYSTEM, SERVER SYSTEM, AND INFORMATION PROCESSING PROGRAM

      
Application Number JP2014078826
Publication Number 2015/107745
Status In Force
Filing Date 2014-10-29
Publication Date 2015-07-23
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Kawai Eizi
  • Ikeda Akio
  • Yasuda Shiho

Abstract

An information processing system includes a terminal system including a portable terminal, and a server. The terminal system acquires first information for evaluating a user's health. The information processing system, on the basis of the acquired first information, performs evaluation regarding the user's health. The server transmits service data for providing a network service in accordance with the evaluation regarding the user's health to the terminal system. The server also stores privilege information indicating a privilege provided to the user and concerning the network service and/or the portable terminal in a predetermined storage unit. The server updates the privilege information so as to provide the user with the privilege in accordance with an evaluation result concerning the user's health.

IPC Classes  ?

  • G06F 17/30 - Information retrieval; Database structures therefor
  • G06Q 30/02 - Marketing, e.g. market research and analysis, surveying, promotions, advertising, buyer profiling, customer management or rewards; Price estimation or determination

29.

DISPLAY SYSTEM AND DISPLAY APPARATUS

      
Application Number JP2014078827
Publication Number 2015/107746
Status In Force
Filing Date 2014-10-29
Publication Date 2015-07-23
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Kawai Eizi
  • Kondo Masahiro
  • Hosoi Kazuhiro

Abstract

This display system is provided with a sensor, a projector, and a control means. The sensor detects user information for calculating a state relating to sleep of a user. The user information is, for instance, biological information, such as pulse rate. The projector displays, by means of projection, a predetermined image. For instance, the projector displays, by means of projection, an image on a ceiling by projecting the image upward. The control means controls the projector corresponding to the sleep-related state calculated on the basis of the user information.

IPC Classes  ?

  • G06F 17/30 - Information retrieval; Database structures therefor
  • G06Q 30/02 - Marketing, e.g. market research and analysis, surveying, promotions, advertising, buyer profiling, customer management or rewards; Price estimation or determination

30.

INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING SERVER, INFORMATION PROCESSING PROGRAM, AND INFORMATION PROVIDING METHOD

      
Application Number JP2014078829
Publication Number 2015/107748
Status In Force
Filing Date 2014-10-29
Publication Date 2015-07-23
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Kawai Eizi
  • Watanabe Atsushi
  • Ikeda Akio

Abstract

A terminal system acquires physiological information from a user and transmits transmission information to a server system, said transmission information including the physiological information and/or health information relating to the health or the body of the user, obtained from said physiological information. The server system associates the transmission information received from each terminal system, and/or information obtained from said transmission information, with the user, and stores these as stored information. The server system also stores conditions relating to the generation of provided information, to be provided to the user in order to improve metrics obtained from the stored information, or metrics included in the stored information. The provided information is generated on the basis of the stored information and the conditions, and is transmitted to the user's terminal. The server system performs an analysis of transmission information acquired after the provided information has been provided, for a plurality of users that have received the provided information, and updates the conditions on the basis of the analysis results.

IPC Classes  ?

  • G06F 17/30 - Information retrieval; Database structures therefor
  • G06Q 30/02 - Marketing, e.g. market research and analysis, surveying, promotions, advertising, buyer profiling, customer management or rewards; Price estimation or determination

31.

INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING DEVICE, INFORMATION PROCESSING PROGRAM, AND METHOD FOR CONTROLLING OPERATION MODE

      
Application Number JP2013068892
Publication Number 2015/004756
Status In Force
Filing Date 2013-07-10
Publication Date 2015-01-15
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Kawai Yozo
  • Oira Munehito
  • Yasuda Shumpei
  • Horii Yu
  • Fukuda Takahiro
  • Tran David
  • Borisov Eugene
  • Hopkins Joel

Abstract

This information processing system is capable of communicating with an external device over a network. The information processing system is capable of operating according to at least three operation modes including: a first mode; a second mode that consumes less power than the first mode; and a third mode that consumes less power than the second mode and that does not perform communication over the network. The information processing system comprises a mode control unit and a second mode processing unit. In cases where the information processing system is operating according to the third mode, the mode control unit changes the operation mode to the second mode periodically or according to a predetermined time schedule. The second mode processing unit executes a communication process over the network as information processing in the second mode.

IPC Classes  ?

  • G06F 1/32 - Means for saving power
  • G06F 11/00 - Error detection; Error correction; Monitoring

32.

PROTECTIVE SHEET LAMINATE AND PROTECTIVE SHEET APPLICATION METHOD

      
Application Number JP2012075018
Publication Number 2014/049813
Status In Force
Filing Date 2012-09-28
Publication Date 2014-04-03
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Takamoto Junji
  • Goto Yoshitomo
  • Jin Xiaoming

Abstract

A protective sheet laminate equipped with: a protective sheet (22); an auxiliary sheet (21) applied to the protective sheet so as to cover the front surface of the protective sheet; and at least one tab (25, 26) extending from the auxiliary sheet in the direction opposite the protective sheet. The method for applying the protective sheet has: a step wherein the tab is gripped and at least a portion of the rear surface of the protective sheet is brought into contact with the surface to be protected; a step wherein the protective sheet laminate is applied to the surface to be protected such that the entire rear surface of the protective sheet is applied to the surface to be protected; and a step wherein the auxiliary sheet is peeled from the protective sheet laminate.

IPC Classes  ?

  • G09F 9/00 - Indicating arrangements for variable information in which the information is built-up on a support by selection or combination of individual elements

33.

OPERATION DEVICE, INFORMATION PROCESSING SYSTEM, AND COMMUNICATION METHOD

      
Application Number JP2012063495
Publication Number 2013/175630
Status In Force
Filing Date 2012-05-25
Publication Date 2013-11-28
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Ueki Jumpei
  • Shimohata Yasuyuki
  • Ito Kuniaki

Abstract

In order to appropriately transmit operation data from an operation device to an information processing device, an operation device is communicable with an information processing device by radio. The operation device is provided with an operation unit, a generation unit, and a communication unit. The operation unit includes at least a gyro sensor, an acceleration sensor, a direction input unit, and a touch panel. The generation unit generates operation data on the basis of data obtained from the operation unit. The communication unit transmits the operation data to the information processing device by radio at every predetermined cycle. The operation data transmitted at a time includes data indicating a value obtained by adding nine angular velocities detected by the gyro sensor, data indicating one acceleration detected by the acceleration sensor, data indicating one direction detected by the direction input unit, and data indicating ten positions detected by the touch panel.

IPC Classes  ?

  • G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • A63F 13/06 - using player-operated means for controlling the position of a specific area on the display

34.

OPERATION DEVICE, INFORMATION PROCESSING SYSTEM, AND COMMUNICATION METHOD

      
Application Number JP2012063494
Publication Number 2013/175629
Status In Force
Filing Date 2012-05-25
Publication Date 2013-11-28
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Ito Kuniaki
  • Shimohata Yasuyuki
  • Ueki Jumpei

Abstract

In order to appropriately transmit operation data from an operation device to an information processing device, an operation device is communicable with an information processing device by radio. The operation device is provided with a generation unit, a communication unit, and a display unit. The generation unit generates operation data on the basis of an operation on the operation device. The communication unit receives image data corresponding to one image and generated by processing based on the operation data in the information processing device from the information processing device at a first frequency, and transmits the operation data to the information processing device at a second frequency higher than the first frequency. The display unit displays an image on the basis of the image data.

IPC Classes  ?

  • G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • A63F 13/06 - using player-operated means for controlling the position of a specific area on the display

35.

OPERATION DEVICE, INFORMATION PROCESSING SYSTEM, AND INFORMATION PROCESSING METHOD

      
Application Number JP2012063496
Publication Number 2013/175631
Status In Force
Filing Date 2012-05-25
Publication Date 2013-11-28
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Shimohata Yasuyuki
  • Yamashita Toru
  • Ito Kuniaki

Abstract

An objective of the present invention is to employ an operation device for more information processes. An operation device is capable of wireless communication with an information processing device. The operation device comprises a communication unit, a display unit, and a program execution unit. The communication unit transmits to an information processing device operation data which is acquired on the basis of an operation upon the operation device, and receives image data from the information processing device which is generated in the information processing device by a process based on the operation data. The display unit displays an image which the image data which is received from the information processing device represents. When a prescribed operation is carried out upon the operation device, the program execution unit executes a prescribed program, and at least displays on the display unit an image from the execution of the program. Additionally, the communication unit transmits to the information processing device data which represents that the prescribed program is being executed.

IPC Classes  ?

  • G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • A63F 13/06 - using player-operated means for controlling the position of a specific area on the display

36.

GAME SYSTEM AND GAME CONTROLLER

      
Application Number JP2012003447
Publication Number 2013/157054
Status In Force
Filing Date 2012-05-25
Publication Date 2013-10-24
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Yasuda, Shunpei
  • Kobe, Naoto

Abstract

A second game controller is provided with both a first detection unit provided in a first game controller, and a second detection unit provided in an extended controller attachable to and detachable from the first detection unit. An operation performed on the second game controller can be detected by both the detection units, but the result of the detection by the first detection unit is not included in operation data to be transmitted to a game device.

IPC Classes  ?

  • A63F 13/40 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment

37.

GAME CONTROLLER

      
Application Number JP2012003445
Publication Number 2013/157052
Status In Force
Filing Date 2012-05-25
Publication Date 2013-10-24
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Tsuchiya, Hitoshi
  • Kitano, Yasuhisa

Abstract

A game controller having grip parts and operated with both hands, wherein one stick is provided at each of an upper left position and an upper right position when viewed from the front and at the position where the stick can be operated with a thumb when the grip part is held, and a direction key and a plurality of first-class operation buttons are provided at positions inside the stick and at the positions where the direction key and the first-class operation buttons can be operated with the thumb. Further, a second-class operation button is provided between the two sticks, and a third-class operation button is provided between the direction key and the plurality of first-class operation buttons. Furthermore, fourth-class operation buttons are provided respectively at both ends of the upper surface of the controller.

IPC Classes  ?

  • A63F 13/40 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment

38.

GAME SYSTEM AND GAME CONTROLLER

      
Application Number JP2012003446
Publication Number 2013/157053
Status In Force
Filing Date 2012-05-25
Publication Date 2013-10-24
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Yasuda, Shunpei
  • Kobe, Naoto

Abstract

A first game controller usable by both a first game device and a second game device transmits operation data relating thereto using a data format having a first data area including a header, a second data area including key data, and a third data area including data relating to an extended controller. A second game controller usable by the first game device also uses the data format having the three data areas, but the second data area is only reserved, and all operation information is transmitted while being included in the third data area.

IPC Classes  ?

  • A63F 13/40 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment

39.

IMAGE PROCESSING SYSTEM, METHOD OF OPERATING IMAGE PROCESSING SYSTEM, HOST APPARATUS, PROGRAM, AND METHOD OF MAKING PROGRAM

      
Application Number JP2011073500
Publication Number 2012/081299
Status In Force
Filing Date 2011-10-13
Publication Date 2012-06-21
Owner
  • MegaChips Corporation (Japan)
  • Nintendo Co., Ltd. (Japan)
Inventor
  • Nara Yusuke
  • Sawada Takashi
  • Ukai Yukihiro
  • Tanaka Motoyasu
  • Kawai Eizi
  • Mae Kenichi

Abstract

Provided is a technology wherein image quality of an image, to be displayed on the basis of transmitted image data, can be improved, without sacrificing convenience of a user due to a delay to be produced by the transmission of image data. An image processing system (1) is provided with: an image encoding apparatus (10) as a host apparatus for outputting image data; and an image decoding apparatus (30), as a client apparatus, comprising a display unit (34) for displaying an image based on an image data transmitted thereto from the image encoding apparatus (10). The image encoding apparatus (10) comprises an image-quality control unit (15) for controlling the image quality of an image to be displayed on the display unit (34), in accordance with the operating state (SA) of the image processing system (1), and the image quality control unit (15) improves the image quality of the image to be displayed on the display unit (34), when in an operating state wherein delay in the displaying of images, produced by the transmission of image data from the image encoding apparatus (10) to the mage decoding apparatus (30), is allowed.

IPC Classes  ?

  • H04N 7/173 - Analogue secrecy systems; Analogue subscription systems with two-way working, e.g. subscriber sending a programme selection signal

40.

SYSTEM AND METHOD FOR ACCESSING ONLINE CONTENT

      
Application Number US2011040469
Publication Number 2011/163023
Status In Force
Filing Date 2011-06-15
Publication Date 2011-12-29
Owner NINTENDO CO., LTD. (Japan)
Inventor Smith, Darren, C.

Abstract

An example method of accessing a web page includes receiving audio output from speakers of electronic equipment; detecting a cue in the received audio output; determining a web address based on the detected cue; and connecting to a web page using the web address.

IPC Classes  ?

  • G06Q 50/00 - Systems or methods specially adapted for specific business sectors, e.g. utilities or tourism

41.

PORTABLE ELECTRONIC DEVICE

      
Application Number JP2011001186
Publication Number 2011/148544
Status In Force
Filing Date 2011-03-01
Publication Date 2011-12-01
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Umezu, Ryuji
  • Konno, Hideki
  • Sugino, Kenichi
  • Akifusa, Yusuke

Abstract

Disclosed is a portable electronic device wherein it is possible to increase the capabilities of a portable electronic device having a stereoscopic display which allows viewing of stereoscopic images with the naked eye. A portable electronic device (10) is provided with an upper side LCD (22) capable of displaying images that can be stereoscopically viewed with the naked eye. Further, the portable electronic device (10) includes three imaging units.

IPC Classes  ?

  • H04N 13/00 - PICTORIAL COMMUNICATION, e.g. TELEVISION - Details thereof
  • G03B 35/08 - Stereoscopic photography by simultaneous recording
  • G03B 35/18 - Stereoscopic photography by simultaneous viewing

42.

GAME SYSTEM, OPERATING DEVICE, AND GAME PROCESSING METHOD

      
Application Number JP2011000565
Publication Number 2011/096203
Status In Force
Filing Date 2011-02-02
Publication Date 2011-08-11
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Takeda, Genyo
  • Kawai, Eizi

Abstract

Disclosed is a game system including a stationary game device and a terminal device. The terminal device is provided with a touch panel and an inertial sensor, and wirelessly transmits operation data, which contains output data from the touch panel and inertial sensor, to the game device. The game device receives the operation data from the terminal device and implements a game process on the basis of the operation data. Furthermore, the game device sequentially generates a first game image and a second game image on the basis of the game process. The first game image is sequentially compressed, and the compressed image data is wirelessly transmitted to the terminal device in sequence. The second game image is sequentially output to and displayed on an external display device different to the terminal device. The terminal device sequentially receives the compressed image data from the game device, expands the received compressed image data and sequentially displays the first game image on a display unit.

IPC Classes  ?

  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • A63F 13/12 - involving interaction between a plurality of game devices, e.g. transmission or distribution systems

43.

DISPLAY DEVICE, GAME SYSTEM, AND GAME PROCESSING METHOD

      
Application Number JP2011000566
Publication Number 2011/096204
Status In Force
Filing Date 2011-02-02
Publication Date 2011-08-11
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Takeda, Genyo
  • Kawai, Eizi

Abstract

Disclosed is a game system including a stationary game device, an operating device, and a portable display device. The portable display device is provided with an infrared light emitting unit which can emit infrared light. The operating device wirelessly transmits operation data to the game device, said operation data including: data which indicates the detection result of an imaging unit; data which indicates the detection result of an inertial sensor; and data which indicates the operation of an operating button. The game device receives the operation data from the operating device and implements a game process on the basis of the operation data. Furthermore, the game device sequentially compresses a first game image, which is sequentially generated on the basis of a game process, and generates compresses image data. The compressed image data is wirelessly transmitted in sequence to the portable display device. The portable device sequentially receives the compressed image data from the game device, sequentially expands the compressed image data to obtain a game image, and sequentially displays the game image.

IPC Classes  ?

  • A63F 13/12 - involving interaction between a plurality of game devices, e.g. transmission or distribution systems
  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • A63F 13/06 - using player-operated means for controlling the position of a specific area on the display

44.

METHOD AND APPARATUS FOR ENHANCING COMPREHENSION OF CODE TIME COMPLEXITY AND FLOW

      
Application Number US2011022844
Publication Number 2011/094482
Status In Force
Filing Date 2011-01-28
Publication Date 2011-08-04
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Guy, Nathaniel
  • Hinkle, Chad
  • Jawad, Mark
  • Rabin, Steve

Abstract

A method and apparatus that utilizes techniques for formatting assembly and/or machine code, including using arrows, indentations and textual symbols, so that a programmer who reads the code has an enhanced understanding of the program flow. Different methods of assessing computing time complexity (e.g., the up branch method and the strongly connected subgraph method) have strengths and weaknesses but benefit from being used together.

IPC Classes  ?

  • G06F 9/44 - Arrangements for executing specific programs
  • G06F 9/30 - Arrangements for executing machine instructions, e.g. instruction decode

45.

IN-STORE WIRELESS SHOPPING NETWORK USING HAND-HELD DEVICES

      
Application Number US2010001093
Publication Number 2010/120358
Status In Force
Filing Date 2010-04-13
Publication Date 2010-10-21
Owner NINTENDO CO., LTD. (Japan)
Inventor Elliott, Scott

Abstract

An example system includes a display, a communication circuit, a memory storing a shopping program, and a processor in communication with the display, the communication circuit and the memory. The processor is configured to execute the shopping program to access a product database including product information, to process inputs supplied to the system to generate a shopping list comprising one or more products from the product database and to provide guidance information on the display relating to product location in a store of the products on the shopping list.

IPC Classes  ?

  • G06Q 30/00 - Commerce, e.g. shopping or e-commerce
  • G06K 17/00 - Methods or arrangements for effecting co-operative working between equipments covered by two or more of main groups , e.g. automatic card files incorporating conveying and reading operations

46.

INFORMATION PROCESSING DEVICE, INFORMATION PROCESSING SYSTEM, BOOT PROGRAM AND STORAGE MEDIUM STORING SAME

      
Application Number JP2008067864
Publication Number 2010/038296
Status In Force
Filing Date 2008-10-01
Publication Date 2010-04-08
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Kuwahara, Masato
  • Koshiishi, Kazunori
  • Ehara, Yui
  • Fukasawa, Ryo
  • Imaizumi, Masahiro
  • Matsushima, Yoshihiro
  • Onozawa, Yuki
  • Kono, Hiroyuki
  • Iwasa, Yoshihiro
  • Kawase, Tomohiro
  • Akifusa, Yusuke
  • Saito, Tomohisa

Abstract

A game device (10) includes a camera as an imaging means. An inner camera (23) is housed in an upper housing (21). A microphone hole (21C) is provided in the inner surface of the upper housing (21) such that external sound is detected by a microphone.

IPC Classes  ?

  • G06F 1/16 - Constructional details or arrangements

47.

LENS CLEANER

      
Application Number JP2008064177
Publication Number 2009/110116
Status In Force
Filing Date 2008-07-31
Publication Date 2009-09-11
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Nagata, Hideo
  • Takamoto, Junji
  • Wakitani, Noboru
  • Hori, Yuji
  • Takatori, Junichi
  • Iwao, Toshiaki
  • Nishimura, Masahiko

Abstract

A lens cleaner (10) cleans a pickup lens (38) in an optical disk device (12). The lens cleaner (10) comprises a disk portion (16) and a grip (20) provided at the rear end of the disk portion. When a user inserts the lens cleaner (10) into the slot (14) of the optical disk device (12) while holding the grip (20) by his hand (18), the lens cleaner (10) is loaded in the optical disk device (12). When the user laterally rotates the lens cleaner (10) while holding the grip (20) in such a state, the surface of the lens can be cleaned by a cleaning member (22) projecting from the lower surface of the disk portion (16).

IPC Classes  ?

  • G11B 23/00 - Record carriers not specific to the method of recording or reproducing; Accessories, e.g. containers, specially adapted for co-operation with the recording or reproducing apparatus
  • G11B 7/12 - Heads, e.g. forming of the optical beam spot or modulation of the optical beam

48.

DOWNLOAD SECURITY SYSTEM

      
Application Number JP2007067560
Publication Number 2009/031245
Status In Force
Filing Date 2007-09-04
Publication Date 2009-03-12
Owner NINTENDO CO., LTD. (Japan)
Inventor Kurimoto, Shinji

Abstract

A download security system (100) includes a server (102) and an information processing device (10). The information processing device (10) has a flash memory (64) for storing data downloaded from the server (102) and a memory controller (62). The server (102) transmits a transition command for transition to a mode in which write can be performed into the flash memory (64). In response to the transition command, the memory controller (62) enters the mode in which write is enabled. The data downloaded from the server (102) is written into the flash memory (64) by the memory controller (62) in the write-enabled mode.

IPC Classes  ?

  • G06F 12/14 - Protection against unauthorised use of memory
  • H04L 9/08 - Key distribution
  • H04L 9/14 - Arrangements for secret or secure communication using a plurality of keys or algorithms

49.

WRITE-IN REGION SECURITY SYSTEM

      
Application Number JP2007067559
Publication Number 2009/031244
Status In Force
Filing Date 2007-09-04
Publication Date 2009-03-12
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Kurimoto, Shinji
  • Seiki, Masashi

Abstract

A write-in region security system (10) includes: a CPU (34), a flash memory (64), and a memory controller (62). Upon reception of a read command for reading data stored in a predetermined region of the flash memory (64) from a CPU (34), the memory controller (62) performs a parity check of the data which has been read out, for example. Only when the parity of the read out data is correct, the memory controller (62) outputs the data to the CPU (34).

IPC Classes  ?

  • G06F 12/14 - Protection against unauthorised use of memory
  • G06F 21/10 - Protecting distributed programs or content, e.g. vending or licensing of copyrighted material
  • H04L 9/08 - Key distribution
  • H04L 9/14 - Arrangements for secret or secure communication using a plurality of keys or algorithms

50.

ENABLING HOLOGRAPHIC MEDIA BACKWARDS COMPATIBILITY WITH DUAL-USE MEDIA CARD CONNECTOR

      
Application Number US2008060014
Publication Number 2009/009182
Status In Force
Filing Date 2008-04-11
Publication Date 2009-01-15
Owner
  • INPHASE TECHNOLOGIES, INC. (USA)
  • NINTENDO CO., LTD. (Japan)
Inventor
  • Harris, Rodney, C.
  • Kamada, Hiroshi
  • Yoshino, Motofumi

Abstract

A holographic read only memory card which can be coupled to and read by a card reader to which electronic read only memory cards can also be coupled to and read by the card reader is disclosed. The holographic read only memory card comprises: a housing having a compartment for receiving a holographic storage medium; a holographic storage medium having stored thereon holographic data; and optionally a an electronics panel member having an electronic memory component which can be read by the card reader when the holographic read only memory card is coupled to the electronic card reader. The housing comprises one or more card locating members to thereby repeatedly position the holographic read only memory card each time the holographic read only memory card is coupled to the electronic card reader so that the holographic data can be read.

IPC Classes  ?

51.

SYSTEMS AND METHODS FOR DOWNLOADING VIDEO GAME PROGRAMS

      
Application Number US2007024113
Publication Number 2008/063579
Status In Force
Filing Date 2007-11-19
Publication Date 2008-05-29
Owner NINTENDO CO., LTD. (Japan)
Inventor Smith, Darren

Abstract

An example video game program download system and method apparatus for downloading a video game program to a target video game platform in which a processing system receives a download request from the target video game platform requesting downloading of a video game program that executes on a native video game platform different than the target video game platform. In response thereto, the requested video game program is sent along with a program for providing compatibility between the target and native video game platforms.

IPC Classes  ?

  • A63F 9/24 - Games using electronic circuits not otherwise provided for

52.

SUBSTRATE CONNECTOR

      
Application Number US2007023153
Publication Number 2008/057424
Status In Force
Filing Date 2007-11-02
Publication Date 2008-05-15
Owner
  • MOLEX INCORPORATED (USA)
  • NINTENDO CO., LTD. (Japan)
Inventor
  • Hanyu, Takuji
  • Hori, Yuji

Abstract

A substrate connector includes a housing (11), a plurality of terminals (51, 52, 53, 54) which project from the housing and are connected to a substrate, and a guide plate (41) which is secured to the housing for guiding at least some of the terminals. The guide plate includes a main part formed in a meandering shape, and end portions which are joined to opposite sides of the main part and are attached to guide plate attaching portions arranged on opposite sides of the housing.

IPC Classes  ?

  • H01R 13/436 - Securing a plurality of contact members by one locking piece
  • H05K 7/10 - Plug-in assemblages of components

53.

MAGNETIC FIELD POSITION FEEDBACK FOR HOLOGRAPHIC STORAGE SCANNER

      
Application Number US2007077822
Publication Number 2008/042552
Status In Force
Filing Date 2007-09-07
Publication Date 2008-04-10
Owner
  • INPHASE TECHNOLOGIES, INC. (USA)
  • NINTENDO CO., LTD. (Japan)
Inventor
  • Harris, Rodney, C.
  • Malang, Keith, W.

Abstract

The present invention provides a scanner comprising: a base member; a scanning beam reflective member having a first tilt axis and a second tilt axis orthogonal to the first tilt axis; a mounting assembly for mounting the scanning beam reflective member on the base member for tilting of thereof along the first and second tilt axes; an actuator for tilting the scanning beam reflective member along the first and second tilt axes to provide a tilt orientation; a magnet assembly which generates one or more magnetic fields which are responsive and correlated to the tilt orientation; and a magnetic field sensor assembly for sensing the magnetic fields generated by the magnet assembly to thereby indicate the tilt orientation. The mounting assembly may comprise a suspension assembly having a tilt imparting assembly for imparting tilt to the reflective member, and a reflective member holder assembly for holding the reflective member.

IPC Classes  ?

54.

A NEW TYPE OF FOURIER TRANSFORM (FT) LENS (204) IS PROVIDED THAT IMPROVES PHASE CONJUGATION IN HOLOGRAPHIC DATA SYSTEMS THIS TYP FT LENS HAS A UNIQUELY LARGE ISOPLANATIC PATCH THIS ENABLES RELAXED ASSEMBLY TOLERANCES, ASYMMETRIC READER/WRITER ARCHITECTURES, AN COMPENSATION FOR TILTED PLATE ABERRATION IN THE MEDIA

      
Application Number US2007076979
Publication Number 2008/027882
Status In Force
Filing Date 2007-08-28
Publication Date 2008-03-06
Owner
  • INPHASE TECHNOLOGIES, INC. (USA)
  • NINTENDO CO., LTD. (Japan)
Inventor
  • Sissom, Bradley J.
  • Hoskins, Alan
  • Deslis, Apostolos
  • Chuang, Ernest
  • Bell, Bernard

Abstract

A new type of FT lens is provided that improves phase conjugation in holographic data systems. This type of FT lens has a uniquely large isoplanatic patch. This enables relaxed assembly tolerances, asymmetric reader/writer architectures, and compensation for tilted plate aberrations in the media.

IPC Classes  ?

  • G03H 1/16 - Processes or apparatus for producing holograms using Fourier transform
  • G03H 1/26 - Processes or apparatus specially adapted to produce multiple holograms or to obtain images from them, e.g. multicolour technique
  • G03H 1/28 - Processes or apparatus specially adapted to produce multiple holograms or to obtain images from them, e.g. multicolour technique superimposed holograms only
  • G03H 1/30 - Processes or apparatus specially adapted to produce multiple holograms or to obtain images from them, e.g. multicolour technique discrete holograms only

55.

MINIATURE SINGLE ACTUATOR SCANNER FOR ANGLE MULTIPLEXING WITH CIRCULARIZING AND PITCH CORRECTION CAPABILITY

      
Application Number US2007075176
Publication Number 2008/017063
Status In Force
Filing Date 2007-08-03
Publication Date 2008-02-07
Owner
  • INPHASE TECHNOLOGIES, INC. (USA)
  • NINTENDO CO., LTD. (Japan)
Inventor
  • Sissom, Bradley, J.
  • Harris, Rodney, C.

Abstract

The present invention provides a scanner (400) comprising: a reflector component (412); means (408) supporting the reflector component (412) for pivoting with respect to the MCR to provide a scan which is stationary with respect to the OCR; means (416) for enabling the support means (408) to provide controlled pivoting of the reflector component (412); a magnet component (420) which causes pivoting of the reflector component (412) when actuated; and means (424) for actuating the magnet component (420) to thereby cause pivoting of the reflector component (412).

IPC Classes  ?

  • G02B 26/08 - Optical devices or arrangements using movable or deformable optical elements for controlling the intensity, colour, phase, polarisation or direction of light, e.g. switching, gating or modulating for controlling the direction of light

56.

SYSTEM AND METHOD FOR DETECTING MOMENT OF IMPACT AND/OR STRENGTH OF A SWING BASED ON ACCELEROMETER DATA

      
Application Number US2007011077
Publication Number 2007/133527
Status In Force
Filing Date 2007-05-08
Publication Date 2007-11-22
Owner NINTENDO CO., LTD. (Japan)
Inventor Rabin, Steve

Abstract

An example system and method is provided for detecting a moment of impact and/or strength of a swing based on moving a hand-held device including an accelerometer arrangement. A moment and a magnitude of simulated striking of the object are determined based on one or more accelerometer arrangement outputs resulting from the moving of the hand-held device. Using one or more of aural, visual and tactile outputs, the striking of the object is simulated in accordance with the determined moment of simulated striking and the determined magnitude of the simulated striking.

IPC Classes  ?

  • A63F 9/24 - Games using electronic circuits not otherwise provided for
  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • G06F 17/00 - Digital computing or data processing equipment or methods, specially adapted for specific functions
  • G06F 19/00 - Digital computing or data processing equipment or methods, specially adapted for specific applications (specially adapted for specific functions G06F 17/00;data processing systems or methods specially adapted for administrative, commercial, financial, managerial, supervisory or forecasting purposes G06Q;healthcare informatics G16H)
  • A63B 67/00 - Sporting games or accessories therefor, not provided for in groups
  • A63B 69/02 - Training appliances or apparatus for special sports for fencing
  • A63B 15/00 - Clubs for gymnastics or the like
  • A63B 59/00 - Bats, rackets or the like, not covered by groups

57.

PROGRAM, INFORMATION STORING MEDIUM AND IMAGE GENERATING SYSTEM

      
Application Number JP2007059383
Publication Number 2007/129666
Status In Force
Filing Date 2007-05-02
Publication Date 2007-11-15
Owner
  • Nintendo Co., Ltd. (Japan)
  • NAMCO BANDAI Games Inc. (Japan)
Inventor
  • Nonaka, Toyokazu
  • Harada, Takahiro
  • Ono, Yasushi

Abstract

An image generating system carries out game processing that moves a given object in an object space by making a game character perform a prescribed operation for a given object in accordance with an operational input from an operational input unit (160) built in an acceleration sensor (162). The image generating system includes an operational input detecting unit (122) for detecting whether a plurality of operational inputs including first and second operational inputs for making the game character perform a prescribed operation in accordance with an output value of the accelerating sensor (162) are input, a character operation control unit (127) for carrying out control to make the game character to perform the prescribed operation in accordance with the first operational input, and an object moving control unit (128) for controlling a moving state of a given object in accordance with at least one of the first and second operational inputs.

IPC Classes  ?

  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • A63F 13/06 - using player-operated means for controlling the position of a specific area on the display

58.

WIRELESS USER NETWORK FOR HANDHELD INFORMATION TERMINALS

      
Application Number US2006032540
Publication Number 2007/022489
Status In Force
Filing Date 2006-08-21
Publication Date 2007-02-22
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • James, Donald, W.
  • Link, Patrick, J.
  • Mccarten, David, J.

Abstract

An example user network (100) provides information and entertainment for users via handheld information terminals (106). The 'look and feel' and personally of the handheld information terminals can be location-specific so that the most relevant information and entertaiment can be provided to users in auseful and appealing manner.

IPC Classes  ?

  • G06F 3/02 - Input arrangements using manually operated switches, e.g. using keyboards or dials

59.

VIDEO GAME INCLUDING TIME DILATION EFFECT AND A STORAGE MEDIUM SOTRING SOFTWARE FOR THE VIDEO GAME

      
Application Number US2005015961
Publication Number 2005/110033
Status In Force
Filing Date 2005-05-10
Publication Date 2005-11-24
Owner NINTENDO CO., LTD (Japan)
Inventor
  • O'Leary, Danny, J.
  • Newman, Theodore
  • Smith, Adam, L., M.

Abstract

The passage of time and/or the laws of physics may be changed depending on the state of a game character. For example, the slowing down of the game world may provide the game character with special abilities move quickly in a very short period of 旜game world” time.

IPC Classes  ?

  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions

60.

VIDEO GAME INCLUDING EFFECTS FOR PROVIDING DIFFERENT FIRST PERSON EXPERIENCES OF THE SAME VIDEO GAME WORLD AND A STORAGE MEDIUM STORING SOFTWARE FOR THE VIDEO GAME

      
Application Number US2005016233
Publication Number 2005/110567
Status In Force
Filing Date 2005-05-10
Publication Date 2005-11-24
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Dyke, Erick, S.
  • Leaf, Shawn
  • Schwalk, Timothy, D.

Abstract

In a video game, various effects are used to convey the experience of a game world of different kinds of game characters and game objects. For example, if a game character is a dog, a visual effect may be used to convey a dog’s red-green color blindness. If a game character is a mouse, another visual effect may be used convey a mouse's blurry vision.

IPC Classes  ?

  • A63F 9/24 - Games using electronic circuits not otherwise provided for

61.

GAME APPARATUS, GAME PROGRAM, MEMORY MEDIUM WHERE GAME PROGRAM IS STORED, AND GAME CONTROL METHOD

      
Application Number JP2005003561
Publication Number 2005/089895
Status In Force
Filing Date 2005-02-24
Publication Date 2005-09-29
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Miyamoto, Shigeru
  • Mizuki, Kiyoshi
  • Ota, Keizo
  • Kiyuna, Tsuyoshi

Abstract

A game apparatus (10) includes an LCD (12) and an LCD (14), for example, and a touch panel (22) is provided on the LCD (14). A first game image is displayed on the LCD (12), and a second game image is displayed on the LCD (14). Based on coordinate data detected according to operation of the touch panel (22) by a player or on input data etc. obtained from an operation switch (20) or a microphone (34), it is determined that whether or not the first image has become an operation object. When it is determined that the first image has become the operation object, the first game image and the second game image are replaced with each other and displayed, for example. After that, when it is determined that the first game image displayed on the LCD (14) is not the operation object any more, the first game image is displayed on the LCD (12).

IPC Classes  ?

  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • A63F 13/06 - using player-operated means for controlling the position of a specific area on the display
  • A63F 13/08 - Constructional details or arrangements, e.g. housing, wiring, connections, cabinets, not otherwise provided for
  • A63F 13/10 - Control of the course of the game, e.g. start, progress, end
  • G06F 3/00 - Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
  • G06F 3/14 - Digital output to display device

62.

INFORMATION PROCESSOR, INFORMATION PROCESSING PROGRAM, RECORDING MEDIUM WITH INFORMATION PROCESSING PROGRAM STORED THEREIN AND WINDOW CONTROL METHOD

      
Application Number JP2005003560
Publication Number 2005/091117
Status In Force
Filing Date 2005-02-24
Publication Date 2005-09-29
Owner NINTENDO CO., LTD. (Japan)
Inventor Toriyama, Kazuyoshi

Abstract

An information processor (10) includes an LCD (12) as a first display area and an LCD (14) as a second display area, and in the second display area, for instance, a touch panel (22) is provided as an input means. In the first display area, a plurality of windows are superpositioned or only a window at the front is displayed, and in the second display area, a plurality of tabs associated with the plurality of windows are displayed. Based on coordinate data detected in response to the operation of the touch panel, when it is judged that a prescribed input has been performed on the tab, the window displayed at the front in the first display area is displayed in the second display area. Alternatively, an inactive window associated with the tab is displayed in the second display area.

IPC Classes  ?

  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • A63F 13/06 - using player-operated means for controlling the position of a specific area on the display
  • A63F 13/08 - Constructional details or arrangements, e.g. housing, wiring, connections, cabinets, not otherwise provided for
  • A63F 13/10 - Control of the course of the game, e.g. start, progress, end
  • G06F 3/00 - Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
  • G06F 3/14 - Digital output to display device

63.

CARD CONNECTOR

      
Application Number JP2004012831
Publication Number 2005/034295
Status In Force
Filing Date 2004-09-03
Publication Date 2005-04-14
Owner
  • NINTENDO CO.,LTD. (Japan)
  • HOSIDEN CORPORATION (Japan)
Inventor
  • Yoneyama, Kazuo
  • Sakiyama, Tomoyuki
  • Wakitani, Noboru
  • Takada, Tsushima
  • Mori, Hirokazu

Abstract

⏧PURPOSE] To provide a card connector which prevents cards from jumping out at the time of discharge and which hardly breaks. ⏧ARRANGEMENT] The card connector comprises a base (100) having a slot (110) for insertion of a card (M), a slider (200) disposed in a card-abutting position within the base (100) and capable of slide movement, a spring (300) for urging the slider (200) in the direction of discharge of the card (M), and a lock spring (400) in the form of a plate spring engageable at its front end (410) with an engagement recess (10) for the card (M) and attached at its base end (420) to the slider (200), with the front end (410) being displaceable in a direction away from the card (M). Disposed in the base (100) is a first rib (130) which abuts against the front end (410) of the lock spring (400) to interfere with displacement of the front end (410) when the slider (200) is positions at a card projection preventive position (&bgr;).

IPC Classes  ?

64.

INFORMATION PROCESSOR, INFORMATION STORAGE MEDIUM, PROGRAM, AND OPERATING DEVICE FOR GAME MACHINE

      
Application Number JP2001007210
Publication Number 2002/017054
Status In Force
Filing Date 2001-08-23
Publication Date 2002-02-28
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Koshima, Kazuo
  • Koshiishi, Kazunori
  • Sasamoto, Shin'Ichi
  • Nagaoka, Tomotsugu

Abstract

An information processor includes a controller (1) and a game machine (2) connected to the controller (1). The controller (1) has switches at least one of which produces a digital or analog output depending on the operated state of the switch. The CPU of the game machine (2) executes a first processing of game information in response to the analog output and a second processing concerning the first processing in response to the digital output.

IPC Classes  ?

  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • A63F 13/06 - using player-operated means for controlling the position of a specific area on the display
  • G06F 3/033 - Pointing devices displaced or positioned by the user; Accessories therefor