(1) Electronic game programs; electronic game software; video game programs; video game software; computer game programs; computer game software; downloadable music files; downloadable image files containing artworks, texts, graphics and photographs; electronic books; sound recordings in the form of discs; discs bearing video recordings
(2) Video game machines; home video game machines; hand-held game consoles; amusement game machines; arcade game machines; arcade video game machines; controllers for game consoles; card games; trading card games; trading cards for games; table-top games; dolls; toy figures; stuffed toys (1) Entertainment services, namely, providing online electronic games; providing online non-downloadable video games; providing online non-downloadable computer games; providing information on entertainment in the field of computer games and video games; providing online music, not downloadable; entertainment services in the form of non-downloadable television shows, movies, films, videos and short films; providing online non-downloadable electronic books; entertainment in the nature of sports competitions; organization of electronic game competitions; organization, production and presentation of computer game competitions; organization, production and presentation of video game competitions
2.
CONTROL SYSTEM, INFORMATION PROCESSING METHOD, AND RECORDING MEDIUM
A control system assists generation of a distribution content item representing progress of a video game played by a user. The control system includes at least one memory that stores a program; and at least one processor that executes the program to (i) provide the user with address information representing an address of material data on an effect material used for the distribution content item, (ii) under a control condition set in accordance with instructions from the user, update the material data in conjunction with progress of the video game played by the user, and (iii) in conjunction with the progress of the video game played by the user, transmit the material data to the editing system based on a request that uses the address information from an editing system that generates the distribution content item.
09 - Appareils et instruments scientifiques et électriques
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
(1) Electronic game programs; electronic game software; video game programs; video game software; computer game programs; computer game software; downloadable music files; downloadable image files containing artworks, texts, graphics and photographs; electronic books; sound recordings in the form of discs; discs bearing video recordings (1) Entertainment services, namely, providing online electronic games; providing online non-downloadable video games; providing online non-downloadable computer games; providing information on entertainment in the field of computer games and video games; providing online music, not downloadable; entertainment services in the form of non-downloadable television shows, movies, films, videos and short films; providing online non-downloadable electronic books; entertainment in the nature of sports competitions; organization of electronic game competitions; organization, production and presentation of computer game competitions; organization, production and presentation of video game competitions
4.
GAME SYSTEM, AND GAME PROGRAM AND CONTROL METHOD FOR GAME SYSTEM
A game system 100 is for providing a game for simulating rearing of a game object to be reared, producing instrumental performance of a musical piece or vocal performance of a song by the game object, and outputting the musical piece being instrumentally performed or the song being vocally performed, the game system comprising: a status acquisition means 11A for acquiring status information indicating the status of the game object; a data acquisition means 11B for acquiring output sound data, of the musical piece or the song, in accordance with the status indicated by the status information; and a speech output control means 11C for outputting speech based on the acquired output sound data.
A63F 13/54 - Commande des signaux de sortie en fonction de la progression du jeu incluant des signaux acoustiques, p. ex. pour simuler le bruit d’un moteur en fonction des tours par minute [RPM] dans un jeu de conduite ou la réverbération contre un mur virtuel
A63F 13/58 - Commande des personnages ou des objets du jeu en fonction de la progression du jeu en calculant l’état des personnages du jeu, p.ex. niveau de vigueur, de force, de motivation ou d’énergie
A63F 13/814 - Performances musicales, p.ex. en évaluant le joueur sur sa capacité à suivre une notation
A63F 13/825 - Adaptations particulières pour exécuter un genre ou un mode spécifique de jeu Éducation de personnages virtuels
5.
STORAGE MEDIUM, GAME SYSTEM USED FOR SAME, AND CONTROL METHOD
A non-transitory computer readable storage medium according to the present invention stores a computer program causing a control unit of a game device, which provides a soccer game that includes a normal shot that follows a rule that the movement speed and climb angle of a ball increase according to the duration of an operation of a left operation button of a controller, to function as the following device. That is, the computer program causes the control unit to function as a device that, when an R2 button of the controller has been pressed, decides, according to the duration of the operation of the left operation button, the movement speed and climb angle of the ball in accordance with a rule which differs from that of the normal shot, and controlling display so that the ball moves at the decided movement speed and the like, as a power shot of a kind similar to the normal shot.
A63F 13/573 - Simulations de propriétés, de comportement ou de déplacement d’objets dans le jeu, p.ex. calcul de l’effort supporté par un pneu dans un jeu de course automobile utilisant les trajectoires des objets du jeu, p.ex. d’une balle de golf en fonction du point d’impact
A63F 13/75 - Application des règles, p.ex. détection des joueurs déloyaux ou établissement de listes de joueurs tricheurs
A63F 13/44 - Traitement des signaux de commande d’entrée des dispositifs de jeu vidéo, p.ex. les signaux générés par le joueur ou dérivés de l’environnement incluant la durée ou la synchronisation des opérations, p.ex. l’exécution d’une action dans une certaine fenêtre temporelle
A63F 13/812 - Jeux de ballon, p.ex. football ou baseball
6.
GAME SYSTEM, AND GAME PROGRAM AND CONTROL METHOD FOR GAME SYSTEM
Provided is a game system 100 that provides a game to simulate development of a development object which is a game object to be developed, said game system 100 comprising: an object reception means 11A that receives selection of an event object which is associated with an event to change a parameter indicating a status of the development object; a mode selection means 11B that selects either an automatic progression mode or a manual progression mode in accordance with an operation by a user; and a progression means 11C that, in the automatic progression mode, automatically proceeds with an action which is carried out by the development object, and that, in the manual progression mode, proceeds with the action in accordance with an operation by the user.
A63F 13/825 - Adaptations particulières pour exécuter un genre ou un mode spécifique de jeu Éducation de personnages virtuels
A63F 13/45 - Commande de la progression du jeu vidéo
A63F 13/533 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p.ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir pour inciter une interaction avec le joueur, p.ex. en affichant le menu d’un jeu
A63F 13/58 - Commande des personnages ou des objets du jeu en fonction de la progression du jeu en calculant l’état des personnages du jeu, p.ex. niveau de vigueur, de force, de motivation ou d’énergie
7.
GAME SYSTEM, CONTROL METHOD THEREOF AND COMPUTER PROGRAM
A control method for causing a computer of a game system to execute a processing for presenting players a board face in which a media placement space including placement areas where the gaming media are to be placed is provided for each player and a correspondence relation is established between one placement area of each media placement space and one placement area of another media placement space, in a form in which the correspondence relation is perceivable, a procedure for giving each player an opportunity to place each of the gaming media in each placement area; and a procedure for calculating a result of the match between the gaming media based on a parameter of each gaming media placed between the placement areas between which the correspondence relation is established.
An acquirer acquires touch location information indicating a touch location on a touch panel. A designator designates the moving direction of an object in the game space based on the touch location information. In a case in which there are multiple paths in which the object is movable in a game space, a predictor predicts, from among the multiple paths, a path in which the object will be moving, based on the moving direction designated by the designator and a shape of an environment that restricts movement of the object in the game space. The display controller displays an image indicating a prediction result by the predictor in the game space.
A63F 13/537 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p.ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir utilisant des indicateurs, p.ex. en montrant l’état physique d’un personnage de jeu sur l’écran
A63F 13/55 - Commande des personnages ou des objets du jeu en fonction de la progression du jeu
A63F 13/2145 - Dispositions d'entrée pour les dispositifs de jeu vidéo caractérisées par leurs capteurs, leurs finalités ou leurs types pour localiser des contacts sur une surface, p.ex. des tapis de sol ou des pavés tactiles la surface étant aussi un dispositif d’affichage, p.ex. des écrans tactiles
9.
NON-TRANSITORY STORAGE MEDIUM STORING COMPUTER PROGRAM FOR GAME, AND GAME SYSTEM AND CONTROL METHOD FOR SAME
A non-transitory storage medium storing a computer program for causing a computer to calculate an action of each object within a field to cause a match between the user and the opponent to proceed, and for providing the game in which the first turn of an offense and the second turn of a defense are switched between the user and the opponent based on a calculation result of the action, wherein the computer program causes the computer to serve as a selection opportunity provision unit that suspends the action of each object in conjunction with switching of the turns and provides an opportunity of selection regarding the match to the user, and a calculation control unit that controls calculation of the match so that the selection by the user is reflected in the calculation of the match within a target period until switching of the turns occurs next.
A63F 13/63 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p.ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu par le joueur, p.ex. avec un éditeur de niveaux
A63F 13/49 - Sauvegarde de l’état du jeu; Pause ou fin du jeu
A63F 13/44 - Traitement des signaux de commande d’entrée des dispositifs de jeu vidéo, p.ex. les signaux générés par le joueur ou dérivés de l’environnement incluant la durée ou la synchronisation des opérations, p.ex. l’exécution d’une action dans une certaine fenêtre temporelle
A63F 13/812 - Jeux de ballon, p.ex. football ou baseball
10.
DISTRIBUTION SYSTEM, AND CONTROL PROGRAM AND CONTROL METHOD FOR DISTRIBUTION SYSTEM
A distribution system 100 distributes distribution data including a moving image to a plurality of user terminals 20, and includes a computer 31. The computer 31 accepts posting operations of comments regarding the moving image from each of the plurality of user terminals 20, saves posting history information D2 including information indicating a trend in posting of comments, so that each user terminal 20 can be distinguished, performs grouping on the basis of the posting history information D2 such that each user terminal 20 belongs to at least one of a plurality of groups, extracts comments posted from user terminals 20 for each group to which the user terminals 20 belong as group comments, and generates distribution data enabling display of a group comment area in which group comments are displayed.
H04N 21/258 - Gestion de données liées aux clients ou aux utilisateurs finaux, p.ex. gestion des capacités des clients, préférences ou données démographiques des utilisateurs, traitement des multiples préférences des utilisateurs finaux pour générer des données co
A63F 13/79 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p.ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu
A63F 13/86 - Regarder des jeux joués par d’autres joueurs
H04L 67/131 - Protocoles pour jeux, simulations en réseau ou réalité virtuelle
H04L 67/1396 - Protocoles spécialement adaptés pour surveiller l'activité des utilisateurs
H04N 21/235 - Traitement de données additionnelles, p.ex. brouillage de données additionnelles ou traitement de descripteurs de contenu
H04N 21/239 - Interfaçage de la voie montante du réseau de transmission, p.ex. établissement de priorité des requêtes de clients
H04N 21/254 - Gestion au sein du serveur de données additionnelles, p.ex. serveur d'achat ou serveur de gestion de droits
H04N 21/435 - Traitement de données additionnelles, p.ex. décryptage de données additionnelles ou reconstruction de logiciel à partir de modules extraits du flux de transport
11.
GENERATIVE SYSTEM, GENERATIVE SYSTEM CONTROL PROGRAM, AND CONTROL METHOD
A generative system 100, 200 comprises computers 61, 31, 231, and generates a streaming screen DS for a viewing-video of a combat-type game in which win/loss is determined as the state of combat changes in accordance with the use of game objects by each combatant. The computers 61, 31, 231 acquire advantage/disadvantage information indicting the advantage or disadvantage in the state of combat and identifying information that identifies a factor object among the game objects that was the factor for the state of combat, and generate the streaming screen DS such that an advantage display area AR1, which shows the advantage or disadvantage in the state of combat for at least one combatant on the basis of the advantage/disadvantage information, and an object display area AR2, which shows the factor object on the basis of the identifying information, are positioned on the same screen.
A63F 13/798 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p.ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu pour évaluer les compétences ou pour classer les joueurs, p.ex. pour créer un tableau d’honneur des joueurs
A63F 13/53 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p.ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir
A63F 13/80 - Adaptations particulières pour exécuter un genre ou un mode spécifique de jeu
A63F 13/86 - Regarder des jeux joués par d’autres joueurs
The present invention provides a game system that can utilize a game screen generated through play by each player as an advertisement material. A game machine (game system) (3) is connected through a network (NT) to an advertisement delivery system (3) that delivers an advertisement to a plurality of advertisement display devices (4) and provides each player with a game that progresses through a series of game screens (50) depending on a gameplay situation that occurs in response to a play action of each player. Moreover, the game machine (3) distinguishes a specific game screen (50) that satisfies an advertisement condition from among the series of game screens (50) in the play of each player, generates display data (DD) for displaying the specific game screen (50), and transmits the generated display data (DD) to the advertisement delivery system (30) so that a game advertisement (60) containing the specific game screen (50) as the advertisement material is delivered as the advertisement.
A63F 13/79 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p.ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu
A63F 13/30 - Dispositions d’interconnexion entre des serveurs et des dispositifs de jeu; Dispositions d’interconnexion entre des dispositifs de jeu; Dispositions d’interconnexion entre des serveurs de jeu
A63F 13/533 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p.ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir pour inciter une interaction avec le joueur, p.ex. en affichant le menu d’un jeu
A control system includes: one or more memories configured to store instructions; and one or more processors communicatively connected to the one or more memories and configured to execute the instructions to: acquire status data indicative of a status of a game from a game system configured to progress the game played by one or more players; generate commentary information to be played by a terminal apparatus to which a game video representative of the status of the game is delivered, the commentary information being to be played in conjunction with the game video; and use the status data and setting data specifying a commentary condition to generate the commentary information on the status of the game under the commentary condition.
A63F 13/537 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p.ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir utilisant des indicateurs, p.ex. en montrant l’état physique d’un personnage de jeu sur l’écran
A63F 13/86 - Regarder des jeux joués par d’autres joueurs
A game system 100 which creates an object group is provided with: a candidate display means 17B for displaying, on a screen 20, candidate object information indicating candidate objects for association with an object group; a modification means 18 for carrying out a modification process including at least one of selection modification which associates a selected object selected from the candidate objects with the object group, and cancellation modification which cancels the association between the selected object and the object group; a saving means 19 for saving, in association with object identification information which identifies a modified object that has undergone the modification process, modification information DB4 which indicates that a modification process has been carried out; and an object display means 17C for referencing the modification information and, by using a mode different from the candidate object information, displaying modified object information which indicates a modified object.
A63F 13/5372 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p.ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir utilisant des indicateurs, p.ex. en montrant l’état physique d’un personnage de jeu sur l’écran pour marquer les personnages, les objets ou les lieux dans la scène de jeu, p.ex. en affichant un cercle autour du personnage commandé par le joueur
A63F 13/533 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p.ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir pour inciter une interaction avec le joueur, p.ex. en affichant le menu d’un jeu
A63F 13/69 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p.ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en permettant l'utilisation ou la mise à jour d'éléments spécifiques du jeu, p.ex. déblocage d’options, d’éléments, de niveaux ou de versions cachés
09 - Appareils et instruments scientifiques et électriques
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
Computer programs; computer software; electronic game programs; electronic game software; video game programs; video game software; computer game programs; computer game software; downloadable music files; downloadable image files; electronic publications; sound recordings; video recordings. Gaming services; online game services; game services provided online from a computer network; providing online electronic games; providing online video games; providing online computer games; providing information in the field of games; providing online music, not downloadable; providing online images, not downloadable; providing online videos, not downloadable; providing electronic publications; organization of competitions [education or entertainment]; organization of sports competitions; arranging, organizing and conducting of game competitions; arranging, organizing and conducting of electronic game events.
09 - Appareils et instruments scientifiques et électriques
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
Computer programs; computer software; electronic game programs; electronic game software; video game programs; video game software; computer game programs; computer game software; downloadable music files; downloadable image files; electronic publications; sound recordings; video recordings. Gaming services; online game services; game services provided online from a computer network; providing online electronic games; providing online video games; providing online computer games; providing information in the field of games; providing online music, not downloadable; providing online images, not downloadable; providing online videos, not downloadable; providing electronic publications; organization of competitions [education or entertainment]; organization of sports competitions; arranging, organizing and conducting of game competitions; arranging, organizing and conducting of electronic game events.
18.
CONTROL METHOD OF GAME APPARATUS, CONTROL METHOD OF SERVER APPARATUS, INFORMATION PROCESSING SYSTEM, AND RECORDING MEDIUM
A program recorded in a computer-readable recording medium causes a processor of a server apparatus communicable with a game apparatus that executes a video game and generates video information indicative of a video of the video game. The program causes a processor of the server apparatus to function as: a distribution information generator configured to generate distribution information indicative of a distributed video based on the video information; and a modifiable replaying information generator configured to generate modifiable replaying information that indicates a progress status of the video game in the game apparatus and that enables a modifiable replaying of a game, of the video game in which a user of a terminal apparatus plays the video game under the progress status of the video game, in the terminal apparatus configured to display the distributed video based on the distribution information generated by the distribution information generator.
A63F 13/497 - Répétition partielle ou entière d'actions de jeu antérieures
A63F 13/60 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p.ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu
A63F 13/86 - Regarder des jeux joués par d’autres joueurs
19.
CONTROL SYSTEM, INFORMATION SYSTEM, METHOD FOR OPERATING CONTROL SYSTEM, AND PROGRAM
Provided is a control system comprising: a first information acquisition unit that acquires, from a first system that provides a first information service, first information if a first condition is met with regard to use of the first information service by a user; a second information acquisition unit that acquires, from a second system that provides a second information service different from the first information service, second information if a second condition is met with regard to use of the second information service by the user; and an avatar processing unit that applies one or more objects from among a plurality of objects, including a first object corresponding to the first information and a second object corresponding to the second information, to an avatar representing the user in a social interaction service.
A control system includes: at least one memory that stores a program; and at least one processor that implements the program to: manage a contest in which a plurality of participants play a competitive video game; accept a registration request of each of a plurality of users; and determine a pair of (i) any participant of the plurality of participants and (ii) any user of the plurality of users. The pair will be players of the competitive video game.
A63F 13/795 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p.ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu pour fournir une "liste d’amis"
A63F 13/798 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p.ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu pour évaluer les compétences ou pour classer les joueurs, p.ex. pour créer un tableau d’honneur des joueurs
A63F 13/69 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p.ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en permettant l'utilisation ou la mise à jour d'éléments spécifiques du jeu, p.ex. déblocage d’options, d’éléments, de niveaux ou de versions cachés
A63F 13/355 - Réalisation d’opérations pour le compte de clients ayant des capacités de traitement restreintes, p.ex. serveurs transformant une scène de jeu qui évolue en flux MPEG à transmettre à un téléphone portable ou à un client léger
21.
COMPUTER PROGRAM, GAME SYSTEM USED IN SAME, AND CONTROL METHOD
A computer program (PG) according to the present invention causes a control unit (21) of a game device (2) to function as the following means, the game device (2) providing a soccer game that causes a player (PL) on the defensive side to execute a charge action under automatic control if a long press operation is executed on an L2 button (15L) of a controller (6). Namely, the computer program (PG) according to the present invention causes the control unit (21) to function as a means that, if an operation is inputted via the controller (6) after the hand of the player (PL) on the defensive side reaches a player (PL) on the offensive side during the charge action, acquires the result of the operation, and if the operation is determined to be an operation on an L stick (14L), causes the player (PL) on the defensive side to execute an opponent moving action that moves the player (PL) on the offensive side in the operation direction of the operation, so that the operation is reflected in the charge action by the player (PL) on the defensive side.
A63F 13/56 - Calcul des mouvements des personnages du jeu relativement à d’autres personnages du jeu, à d’autres objets ou d'autres éléments de la scène du jeu, p.ex. pour simuler le comportement d’un groupe de soldats virtuels ou pour l’orientation d’un personna
A63F 13/812 - Jeux de ballon, p.ex. football ou baseball
22.
GAME PROGRAM, GAME PROCESSING METHOD, AND GAME SYSTEM
A game program that executes a process for a battle game between a plurality of attacking users and at least one defending user, the game program causing a computer to execute: a step for moving each character within a game space created by the defending user on the basis of operations of each of the plurality of attacking users; a step for allowing an attacking user to acquire a specific object in the game space due to the attacking user's character reaching the specific object; a step for terminating the battle play of the attacking user who acquired the specific object as meeting of a victory condition, and continuing the battle play of the other attacking users; and a step for deeming that a victory condition for the defending user has been met and terminating all battle play when the specific object is kept from being in a prescribed remaining status until a prescribed amount of time passes.
A63F 13/847 - Jeux coopératifs, p.ex. nécessitant des actions coordonnées de plusieurs joueurs pour atteindre un objectif commun
A63F 13/45 - Commande de la progression du jeu vidéo
A63F 13/55 - Commande des personnages ou des objets du jeu en fonction de la progression du jeu
A63F 13/63 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p.ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu par le joueur, p.ex. avec un éditeur de niveaux
23.
GAME APPARATUS, METHOD FOR CONTROLLING GAME APPARATUS, GAME SYSTEM, AND RECORDING MEDIUM
A program recorded on a computer-readable recording medium causes a processor of a game apparatus to function as a game controller configured to execute a video game and generate video information indicative of a video of the video game; and a generator configured to generate analysis information obtained by analyzing a plurality of pieces of game message information output from a plurality of terminal apparatuses configured to display a distributed video based on the video information. The game controller is configured to impart to the video of the video game at least one of a visual effect that is in accordance with the analysis information or an auditory effect that is in accordance with the analysis information, and each piece of game message information output from the plurality of terminal apparatuses includes a message related to at least one of the distributed video or the video game.
A program recorded on a computer-readable recording medium causes a processor of a game apparatus to function as a game controller that executes a video game and generates video information indicative of a video of the video game; and an acquirer that acquires message information that is output from a terminal apparatus configured to display a distributed video that is based on the video information, the message information including a message related to at least one of the distributed video or the video game. The game controller incorporates the message included in the message information into the video of the video game, based on progress status information indicative of a progress status of the video game.
A63F 13/87 - Communiquer avec d’autres joueurs, p.ex. par courrier électronique ou messagerie instantanée
A63F 13/86 - Regarder des jeux joués par d’autres joueurs
A63F 13/355 - Réalisation d’opérations pour le compte de clients ayant des capacités de traitement restreintes, p.ex. serveurs transformant une scène de jeu qui évolue en flux MPEG à transmettre à un téléphone portable ou à un client léger
A63F 13/812 - Jeux de ballon, p.ex. football ou baseball
25.
GAME SYSTEM, STORAGE MEDIUM USED IN SUCH, AND CONTROL METHOD
A game system is provided that can gamify selection at a selection opportunity. A game system provides, to a viewer who via a user terminal device is viewing a game screen of a baseball game provided by a game machine, a selection screen for selecting one or more of plural individual option regions that are included in the game screen of the baseball game. Furthermore, when a home run occurs in the baseball game according to a predetermined rule so as to enter (reach) any one of the plural individual option regions, the game system determines a winning region which a ball image of the home run enters and, if the winning region matches the individual option region selected in the selection screen, imparts a benefit to the viewer who made the selection.
A63F 13/812 - Jeux de ballon, p.ex. football ou baseball
A63F 13/537 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p.ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir utilisant des indicateurs, p.ex. en montrant l’état physique d’un personnage de jeu sur l’écran
26.
DISTRIBUTION SYSTEM, DISTRIBUTION SYSTEM CONTROLLING METHOD, AND COMPUTER PROGRAM
A distribution system distributes a viewing video to a user terminal of each of plural users who are viewers, the distribution system having a computer receiving a user operation inputted from each user terminal, the computer selecting one or more pieces of distribution data from a distribution data group including plural pieces of distribution data in response to the user operation, and the computer distributing the distribution data selected by the computer to the user terminal from which the user operation has been inputted.
A63F 13/86 - Regarder des jeux joués par d’autres joueurs
H04N 21/258 - Gestion de données liées aux clients ou aux utilisateurs finaux, p.ex. gestion des capacités des clients, préférences ou données démographiques des utilisateurs, traitement des multiples préférences des utilisateurs finaux pour générer des données co
H04N 21/2668 - Création d'un canal pour un groupe dédié d'utilisateurs finaux, p.ex. en insérant des publicités ciblées dans un flux vidéo en fonction des profils des utilisateurs finaux
09 - Appareils et instruments scientifiques et électriques
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
Downloadable video game programs; recorded video game programs; downloadable video game software; recorded video game software; downloadable computer game programs; recorded computer game programs; downloadable computer game software; recorded computer game software; downloadable music files; musical sound recordings Entertainment services, namely, providing online video games; providing online computer games; providing entertainment information in the field of video games; arranging, organizing and conducting of electronic game competitions
09 - Appareils et instruments scientifiques et électriques
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
Electronic game programs; electronic game software; video game programs; video game software; computer game programs; computer game software; downloadable music files; downloadable image files; electronic publications; sound recordings; video recordings; none of the aforementioned goods in the field of casino and gambling games. Online game services; game services provided online from a computer network; providing online electronic games; providing online video games; providing online computer games; providing information in the field of games; providing online music, not downloadable; providing online videos, not downloadable; providing electronic publications; organization of competitions [education or entertainment]; organization of sports competitions; arranging, organizing and conducting of game competitions; arranging, organizing and conducting of electronic game events; none of the aforementioned services in the field of casino and gambling games.
09 - Appareils et instruments scientifiques et électriques
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
Computer programs; computer programs, downloadable; computer
programs, recorded; computer software; computer software,
downloadable; computer software, recorded; electronic game
programs; electronic game software; video game programs;
downloadable video game programs; recorded video game
programs; video game software; downloadable video game
software; recorded video game software; video games
software; computer game programs; downloadable computer game
programs; recorded computer game programs; computer game
programmes; computer game software; computer game software,
downloadable; downloadable computer game software; computer
game software, recorded; recorded computer game software;
computer application software for mobile phones; games
cartridges for use with electronic games apparatus;
downloadable music files; downloadable image files;
downloadable image files featuring video games; downloadable
image files featuring computer games; downloadable image
files featuring eSports; electronic publications; electronic
publications, downloadable; sound recordings; pre-recorded
audio recordings (of music); pre-recorded audio recordings
(of non-music); video recordings; pre-recorded video
recordings (of music); pre-recorded video recordings (of
non-music); cases for smartphones. Gaming services; online game services; game services
provided online from a computer network; providing online
electronic games; providing online video games; providing
online computer games; providing on-line computer games;
providing information in the field of games; providing
entertainment information in the field of games; providing
information in the field of computer games entertainment;
providing online music, not downloadable; providing
non-downloadable digital music from a computer network;
providing online videos, not downloadable; providing online
videos featuring video games, not downloadable; providing
online videos featuring computer games, not downloadable;
providing online videos featuring eSports, not downloadable;
providing electronic publications; providing
non-downloadable electronic publications; providing online
electronic publications, not downloadable; arranging and
conducting of competitions [education or entertainment];
organization of competitions [education or entertainment];
organization of sports competitions; arranging, organizing
and conducting of game competitions; planning and arranging
of online game competitions and other game competitions;
arranging and conducting of games; arranging, organizing and
conducting of electronic game competitions; arranging,
organizing and conducting of eSports competitions;
arranging, organizing and conducting of game events;
arranging and conducting of game events; arranging,
organizing and conducting of electronic game events;
arranging, organizing and conducting of eSports events;
music entertainment services; arranging and conducting of
concerts; presentation of live performances.
30.
RECORDING MEDIUM, CONTROL METHOD FOR SERVER APPARATUS, AND CONTROL METHOD FOR TERMINAL APPARATUS
A non-transitory computer readable recording medium having recorded therein a program executed by a processor of a server apparatus, the program causing the processor to: receive a first user's input for a competitive video game that uses (i) card objects of the first user of a first terminal apparatus, and (ii) enemy card objects of a second user of a second terminal apparatus; place, on a first deck zone, a first type card object of the first user, place, on a second deck zone, a second type card object and a third type card object; in response to a first user's input; allow the first type card object to be placed on a first area on which placement of the enemy card objects is not allowed; allow the second type card object placed on the second deck zone to be placed on a second area on which placement of at least one of the enemy card objects is allowed; and allow the third type object card placed on the second deck zone to be placed on the first area or the second area.
A63F 13/55 - Commande des personnages ou des objets du jeu en fonction de la progression du jeu
A63F 13/35 - Dispositions d’interconnexion entre des serveurs et des dispositifs de jeu; Dispositions d’interconnexion entre des dispositifs de jeu; Dispositions d’interconnexion entre des serveurs de jeu - Détails des serveurs de jeu
A63F 13/80 - Adaptations particulières pour exécuter un genre ou un mode spécifique de jeu
A63F 13/45 - Commande de la progression du jeu vidéo
A63F 13/533 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p.ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir pour inciter une interaction avec le joueur, p.ex. en affichant le menu d’un jeu
31.
INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING METHOD, AND NON-TRANSITORY STORAGE MEDIUM
An information processing system (1) includes: a first terminal (20) that controls progress of a game; and a second terminal (10) that is communicably connected with the first terminal (20) and that does not have a function to control progress of the game. The second terminal (10) includes a transmitting section (113) that transmits, in accordance with manipulation carried out by a user with respect to the second terminal (10), message information including at least a message. The first terminal (20) includes a receiving section (212) that receives the message information and a message output section (215) that provides the message via audio output in accordance with the message information during playing of the game.
A63F 13/54 - Commande des signaux de sortie en fonction de la progression du jeu incluant des signaux acoustiques, p. ex. pour simuler le bruit d’un moteur en fonction des tours par minute [RPM] dans un jeu de conduite ou la réverbération contre un mur virtuel
A63F 13/87 - Communiquer avec d’autres joueurs, p.ex. par courrier électronique ou messagerie instantanée
A63F 13/44 - Traitement des signaux de commande d’entrée des dispositifs de jeu vidéo, p.ex. les signaux générés par le joueur ou dérivés de l’environnement incluant la durée ou la synchronisation des opérations, p.ex. l’exécution d’une action dans une certaine fenêtre temporelle
32.
VIDEO DISTRIBUTION SYSTEM, VIDEO DISTRIBUTION CONTROL METHOD, AND STORAGE MEDIUM
In a video distribution system comprising a relay server that relays and distributes video to be viewed distributed from a predetermined distribution source to a user terminal device used by each of a plurality of users, a distribution base is set in the relay server as a unit for relaying and distributing video to the user terminal device after obtaining permission from the distribution source, and the video from the distribution source is relayed and distributed to the user terminal device of a user via the distribution base used by the user.
H04N 21/266 - Gestion de canal ou de contenu, p.ex. génération et gestion de clés et de messages de titres d'accès dans un système d'accès conditionnel, fusion d'un canal de monodiffusion de VOD dans un canal multidiffusion
A63F 13/86 - Regarder des jeux joués par d’autres joueurs
H04N 21/6332 - Signaux de commande issus du serveur dirigés vers des éléments du réseau ou du client vers le client
33.
INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING METHOD, AND NONTRANSITORY STORAGE MEDIUM
An information processing system (1) includes: a first terminal (20) that controls progress of a game; and a second terminal (10) that is communicably connected with the first terminal (20) and that does not have a function to control progress of the game. The second terminal (10) includes a transmitting section (113) that transmits, in accordance with manipulation carried out by a user with respect to the second terminal (10), message information including at least (i) a message and (ii) information indicating a scene which is included in a game space where the game progresses and in which the message is to be displayed. The first terminal (20) includes a receiving section (212) that receives the message information and a message display section (213) that displays the message in the scene in accordance with the message information.
A reception unit receives participation in a battle game. A management unit causes a storage device to store a plurality of use objects that can be used in the battle game by a user whose participation has been received by the reception unit, and the management unit manages the use objects. On the basis of the same selection conditions, a selection unit randomly selects the use objects that can be used in the battle game and that are associated with user identification information of users who are to compete against each other, from among the plurality of use objects managed by the management unit.
A63F 13/69 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p.ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en permettant l'utilisation ou la mise à jour d'éléments spécifiques du jeu, p.ex. déblocage d’options, d’éléments, de niveaux ou de versions cachés
A63F 13/65 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p.ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu automatiquement par des dispositifs ou des serveurs de jeu, à partir de données provenant du monde réel, p.ex. les mesures en direct dans les compétitions de course réelles
A63F 13/79 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p.ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu
A63F 13/812 - Jeux de ballon, p.ex. football ou baseball
35.
Video distribution system, storage medium used therefor, and control method
Provided is a video distribution system with which it is possible to improve the motivation of participants with respect to an event that is distributed as a recorded video. A video distribution system is connected via a network to user terminal devices, and distributes a recorded video obtained by recording status of a game event in which a plurality of participants participating therein, to the user terminal devices. And the video distribution system increases the prize money amount set for the game event according to selection of an amount increase option executed by each user via the user terminal device so as to be associated with the recorded video, and decides the individual prize money amount to be awarded to a target participant P based on the prize money amount at the end of a predetermined period.
H04N 21/24 - Surveillance de procédés ou de ressources, p.ex. surveillance de la charge du serveur, de la bande passante disponible ou des requêtes effectuées sur la voie montante
Provided is a game system that controls a dribbling action by a player character under control according to a control input given to a specific control element on an input device such that the greater the control input given to the specific control element is, the faster the dribbling action by the player character under control is, wherein: whether a specific control operation for reducing the control input given to the specific control element by at least a prescribed magnitude within a prescribed time has been performed is determined (S5, S6); and upon determining that the specific control operation has been performed, the dribbling action is temporarily changed from the dribbling action that would normally be produced in response to the control input, irrespectively of whether the specific control element is operated further after the specific control operation (S7).
A computer program (PG) according to the present invention causes a control unit (21) of a game device (2) providing a soccer game to function as a means like the following, the game device (2) being connected to a controller (6) and a monitor (7) that displays a matchup screen (60) including players (PL), a ball (BI), and a field (FD). That is, the computer program (PG) according to the present invention causes the control unit (21) to function as a means for: calculating an initial position (P) of a destination position to be treated as a movement destination for a player (PL) on the basis of a reference position (RP) for the locatation of a goal (GO) set on the field (FD); and if an operation designating movement of the player (PL) is executed via the controller (6), correcting the initial position (P) to a corrected position (P') on the basis of the operation and controlling the behavior of the player (PL) such that the player (PL) moves by autonomous control toward the corrected position (P').
A computer program (PG) according to the present invention causes a control unit (21) of a game device (2), which provides a soccer game that includes a normal shot (NS) that follows a rule that the movement speed and rising angle of a ball (BI) increase according to the duration of an operation of a left operation button (13) of a controller (6), to function as the following means. That is, the computer program (PG) according to the present invention causes the control unit (21) to function as a means for, when an R2 button (15R2) of the controller (6) has been pressed, determining, according to the duration of the operation of the left operation button (13), the movement speed and rising angle of the ball (BI) in accordance with a rule which differs from that of the normal shot (NS), and controlling display so that the ball (BI) moves at, for example, the determined movement speed as a power shot (PS) of a kind similar to the normal shot (NS).
A63F 13/573 - Simulations de propriétés, de comportement ou de déplacement d’objets dans le jeu, p.ex. calcul de l’effort supporté par un pneu dans un jeu de course automobile utilisant les trajectoires des objets du jeu, p.ex. d’une balle de golf en fonction du point d’impact
A63F 13/812 - Jeux de ballon, p.ex. football ou baseball
39.
CONTROL SYSTEM, INFORMATION SYSTEM, INFORMATION PROCESSING METHOD AND PROGRAM
A control system for supporting the generation of delivery content which expresses the progress of a game played by a user, said system being equipped with: an information provision unit for providing a user with location information which expresses the location of material data which represents effect material to be used in the delivery content; a material data control unit for updating the material data as the game progresses according to the play of the user, on the basis of control conditions set according to an instruction from a user; and a material data transmission unit for transmitting material data to an editing system as the game progresses according to the play of the user in response to a request which uses location information from the editing system for generating the delivery content.
A63F 13/63 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p.ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu par le joueur, p.ex. avec un éditeur de niveaux
A63F 13/35 - Dispositions d’interconnexion entre des serveurs et des dispositifs de jeu; Dispositions d’interconnexion entre des dispositifs de jeu; Dispositions d’interconnexion entre des serveurs de jeu - Détails des serveurs de jeu
A63F 13/45 - Commande de la progression du jeu vidéo
A63F 13/812 - Jeux de ballon, p.ex. football ou baseball
H04L 67/02 - Protocoles basés sur la technologie du Web, p.ex. protocole de transfert hypertexte [HTTP]
09 - Appareils et instruments scientifiques et électriques
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
(1) Video games; computer games; downloadable music; downloadable image files; downloadable television shows and movies; downloadable animation; downloadable computer graphics; electronic books; electronic periodicals; audio books; pre-recorded optical discs containing music; pre-recorded compact discs containing music; pre-recorded digital versatile discs containing music; pre-recorded optical discs containing videos; pre-recorded compact discs containing videos; pre-recorded digital versatile discs containing videos; pre-recorded optical discs containing television shows and movies; pre-recorded compact discs containing television shows and movies; pre-recorded digital versatile discs containing television shows and movies; pre-recorded optical discs containing animation; pre-recorded compact discs containing animation; pre-recorded digital versatile discs containing animation; cases for smartphones (1) Providing online video games; providing online computer games; providing information in the field of video games; providing information in the field of computer games; providing online music, not downloadable; providing online non-downloadable images and pictures via a computer network; providing online non-downloadable television shows and movies via a computer network; providing online non-downloadable animation via a computer network; providing online non-downloadable electronic books via a computer network; providing online non-downloadable electronic periodicals via a computer network; providing online non-downloadable audio books via a computer network; arranging, organizing and conducting of video game competitions; arranging, organizing and conducting of computer game competitions; arranging, organizing and conducting of eSports competitions; arranging and conducting of music concerts; performances featuring live dance and live music; presentation of plays
09 - Appareils et instruments scientifiques et électriques
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
Downloadable video game programs; recorded video game programs; downloadable video game software; recorded video game software; downloadable computer game programs; recorded computer game programs; downloadable computer game software; recorded computer game software Entertainment services, namely, providing online video games; providing online computer games; providing entertainment information in the field of video games; providing entertainment information in the field of computer games; arranging, organizing and conducting of electronic game competitions; arranging, organizing and conducting of eSports competitions; providing online videos featuring video games, not downloadable; providing online videos featuring computer games, not downloadable; providing online videos featuring eSports, not downloadable
09 - Appareils et instruments scientifiques et électriques
28 - Jeux, jouets, articles de sport
Produits et services
Downloadable video game programs; recorded video game programs; downloadable video game software; recorded video game software; downloadable computer game programs; recorded computer game programs; downloadable computer game software; recorded computer game software Video game machines; amusement game machines; arcade game machines; arcade video game machines
Bags [envelopes, pouches] of paper or plastics, for
packaging; paper containers; containers made of paper;
packaging containers of paper; industrial packaging
containers of paper; paper boxes for packaging; cardboard
boxes for packaging; paper bags; paper bags for packaging;
plastic bags for packaging; storage boxes of paper or
cardboard for trading cards for games; storage boxes of
paper for trading cards for games; storage boxes of
cardboard for trading cards for games; stationery; albums;
albums for holding trading cards for games; card files; card
files for holding trading cards for games; sleeves for
holding trading cards for games; plastic pages with pockets
for holding trading cards for games; score books;
scorebooks; score cards; score-cards; score sheets; printed
matter; trading cards; trading cards other than for games;
trading cards, other than for games; printed publications;
computer game hint books; strategy guide books for games;
strategy guide books for card games; calendars; advent
calendars. Games; apparatus for games; video game machines; amusement
game machines; arcade game machines; arcade video game
machines; amusement park rides; toys; card games; trading
card games; accessories for trading card games; play mats
for trading card games; cases for holding play mats for
trading card games; trading cards for games; cases for
holding trading cards for games; play mats for use with
toys; dice; counters [discs] for games; table-top games;
board games.
44.
WATCHING SYSTEM, COMPUTER PROGRAM FOR WATCHING SYSTEM, AND CONTROL METHOD FOR WATCHING SYSTEM
A watching system by which a game video is distributed to display devices of a plurality of watching users has: a computer; the computer accepting viewer operations by the plurality of watching users; the computer evaluating a mutual relationship of input of the viewer operation by each of the plurality of watching users; and the computer controlling an operation effect corresponding to the viewer operation so as to change based on evaluation result of the mutual relationship.
A63F 13/86 - Regarder des jeux joués par d’autres joueurs
A63F 13/87 - Communiquer avec d’autres joueurs, p.ex. par courrier électronique ou messagerie instantanée
A63F 13/792 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p.ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu pour le paiement, p.ex. d’abonnements mensuels
45.
COMPUTER PROGRAM FOR GAME, AND GAME SYSTEM AND CONTROL METHOD FOR SAME
Provided is a computer program for a game for providing, via a computer, a game in which a first turn for being the offense side in a match and a second turn for being the defense side in the match occur so as to be switched between a user and an opponent on the basis of the results of calculation of an action of an object, wherein the computer is caused to function as a means for pausing the action of the object in conjunction with the switching between the first turn and the second turn and providing the user with an opportunity for selection regarding the match, and as a means for controlling the calculation of the action of the object such that the selection by the user is reflected in the calculation of the action of the object within a target period until the first turn and the second turn are switched next.
A63F 13/42 - Traitement des signaux de commande d’entrée des dispositifs de jeu vidéo, p.ex. les signaux générés par le joueur ou dérivés de l’environnement par mappage des signaux d’entrée en commandes de jeu, p.ex. mappage du déplacement d’un stylet sur un écran tactile en angle de braquage d’un véhicule virtuel
A63F 13/45 - Commande de la progression du jeu vidéo
A63F 13/58 - Commande des personnages ou des objets du jeu en fonction de la progression du jeu en calculant l’état des personnages du jeu, p.ex. niveau de vigueur, de force, de motivation ou d’énergie
A63F 13/812 - Jeux de ballon, p.ex. football ou baseball
46.
GAME PROGRAM, GAME PROCESSING METHOD, AND GAME DEVICE
The present invention provides a game program that causes a computer which executes a process for a game in which a character to be operated by a user is switched among a plurality of characters to execute: a step for selecting a character having the shortest distance away from a specific object from the plurality of characters as the character to be operated; a step for detecting an operation of the user and an operation direction for moving the selected character to be operated; a step for determining, if the user operation is detected, whether or not to switch the character to be operated on the basis of the operation direction of the user and the direction from the character to be operated to the specific object; and a step for switching, if it is determined to switch the character to be operated, the character to be operated to another character from the plurality of characters.
A63F 13/422 - Traitement des signaux de commande d’entrée des dispositifs de jeu vidéo, p.ex. les signaux générés par le joueur ou dérivés de l’environnement par mappage des signaux d’entrée en commandes de jeu, p.ex. mappage du déplacement d’un stylet sur un écran tactile en angle de braquage d’un véhicule virtuel mappage automatique pour assister le joueur, p.ex. freinage automatique dans un jeu de conduite automobile
A63F 13/52 - Commande des signaux de sortie en fonction de la progression du jeu incluant des aspects de la scène de jeu affichée
A63F 13/56 - Calcul des mouvements des personnages du jeu relativement à d’autres personnages du jeu, à d’autres objets ou d'autres éléments de la scène du jeu, p.ex. pour simuler le comportement d’un groupe de soldats virtuels ou pour l’orientation d’un personna
A63F 13/812 - Jeux de ballon, p.ex. football ou baseball
47.
RECORDING MEDIUM, INFORMATION PROCESSING DEVICE, AND INFORMATION PROCESSING METHOD
In the information processing device according to the present invention, an acquisition unit acquires touch position information indicating a touch position on a touch panel. A specification unit specifies a movement direction of a character in a game space on the basis of the touch position information. If there are a plurality of paths that the character can follow in the game space, a prediction unit predicts the path that the character will follow from among the plurality of paths on the basis of the travel direction specified by the specification unit and the shape of the environment that limits the travel of the character in the game space. A display control unit displays an image indicating a prediction result from the prediction unit in the game space.
A63F 13/2145 - Dispositions d'entrée pour les dispositifs de jeu vidéo caractérisées par leurs capteurs, leurs finalités ou leurs types pour localiser des contacts sur une surface, p.ex. des tapis de sol ou des pavés tactiles la surface étant aussi un dispositif d’affichage, p.ex. des écrans tactiles
A63F 13/426 - Traitement des signaux de commande d’entrée des dispositifs de jeu vidéo, p.ex. les signaux générés par le joueur ou dérivés de l’environnement par mappage des signaux d’entrée en commandes de jeu, p.ex. mappage du déplacement d’un stylet sur un écran tactile en angle de braquage d’un véhicule virtuel incluant des informations de position sur l’écran, p.ex. les coordonnées sur l’écran d’une surface que le joueur vise avec un pistolet optique
A63F 13/53 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p.ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir
A63F 13/55 - Commande des personnages ou des objets du jeu en fonction de la progression du jeu
48.
GAME SYSTEM, COMPUTER PROGRAM EMPLOYED IN SAME, AND CONTROL METHOD
The present invention provides a game system that makes it possible to evaluate a performance given by each of a plurality of characters from the viewpoint of the executor of the performance. An HMD type game machine (4) provides a music game including musical performances executed by a plurality of character images (54) including a third character image (54C) operated by a user. In addition, when a pressing operation, etc. for causing the third character image (54C) to execute thumbs-up, etc. with respect to a second character image (54B) as an evaluation action executed additionally to a musical performance is executed on a touch button (TB), etc. of an operation stick (OS) connected to the HMD type game machine (4), the HMD type game machine (4) evaluates the musical performance given by the second character image (54B) on the basis of an action, such as thumbs-up, corresponding to the pressing operation, etc., and provides the evaluation result to each user.
A63F 13/30 - Dispositions d’interconnexion entre des serveurs et des dispositifs de jeu; Dispositions d’interconnexion entre des dispositifs de jeu; Dispositions d’interconnexion entre des serveurs de jeu
A63F 13/44 - Traitement des signaux de commande d’entrée des dispositifs de jeu vidéo, p.ex. les signaux générés par le joueur ou dérivés de l’environnement incluant la durée ou la synchronisation des opérations, p.ex. l’exécution d’une action dans une certaine fenêtre temporelle
A63F 13/497 - Répétition partielle ou entière d'actions de jeu antérieures
A63F 13/55 - Commande des personnages ou des objets du jeu en fonction de la progression du jeu
A63F 13/814 - Performances musicales, p.ex. en évaluant le joueur sur sa capacité à suivre une notation
A63F 13/87 - Communiquer avec d’autres joueurs, p.ex. par courrier électronique ou messagerie instantanée
A non-transitory computer-readable recording medium having instructions stored therein causes at least one processor of a game apparatus to: communicate with a distribution system configured to distribute videos to a plurality of terminal apparatuses; progress a computer game; generate, based on a progress of the computer game, video information that is used to play a video of the computer game indicating a state of a virtual space of the computer game; supply a distribution video based on the video information to the distribution system; acquire spectator information from the distribution system, the spectator information relating to at least one spectator apparatus that is a part of the plurality of terminal apparatuses, and receives the distribution video from the distribution system; and control content of an advertisement to be displayed in the virtual space, based on the spectator information.
A63F 13/61 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p.ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu utilisant des informations publicitaires
A63F 13/86 - Regarder des jeux joués par d’autres joueurs
A63F 13/79 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p.ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu
G06Q 30/02 - Marketing; Estimation ou détermination des prix; Collecte de fonds
51.
NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM STORING PROGRAM, INFORMATION PROCESSING METHOD, AND SYSTEM
A program according to the present invention causes a computer to function as: an information acquirer that acquires transmission information from a plurality of terminals every predetermined period of time, the transmission information including operation-related information that is generated by each of the plurality of terminals in the predetermined period of time according to a user operation, an information manager that saves the transmission information that follows a predetermined rule, among a plurality of pieces of the transmission information acquired in each predetermined period of time, and a transmission controller that transmits the transmission information that is saved, to a terminal requesting acquisition of information.
A63F 13/35 - Dispositions d’interconnexion entre des serveurs et des dispositifs de jeu; Dispositions d’interconnexion entre des dispositifs de jeu; Dispositions d’interconnexion entre des serveurs de jeu - Détails des serveurs de jeu
A63F 13/335 - Dispositions d’interconnexion entre des serveurs et des dispositifs de jeu; Dispositions d’interconnexion entre des dispositifs de jeu; Dispositions d’interconnexion entre des serveurs de jeu utilisant des connexions de réseau étendu [WAN] utilisant l’Internet
H04L 67/131 - Protocoles pour jeux, simulations en réseau ou réalité virtuelle
52.
RECORDING MEDIUM, CONTROL METHOD FOR GAME APPARATUS, AND GAME SYSTEM
A non-transitory computer-readable recording medium having instructions stored therein causes at least one processor of a game apparatus to: communicate with a distribution system configured to distribute videos to a plurality of terminal apparatuses; progress a computer game; generate, based on a progress of the computer game, video information that is used to play a video of the computer game indicating a state of a virtual space of the computer game; supply the video information to the distribution system; acquire spectator apparatus information from the distribution system, the spectator apparatus information relating to at least one spectator apparatus that is a part of the plurality of terminal apparatus, and receives a video based on the video information from the distribution system; and control display of an advertisement in the virtual space, based on the spectator apparatus information.
A63F 13/61 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p.ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu utilisant des informations publicitaires
A63F 13/355 - Réalisation d’opérations pour le compte de clients ayant des capacités de traitement restreintes, p.ex. serveurs transformant une scène de jeu qui évolue en flux MPEG à transmettre à un téléphone portable ou à un client léger
A63F 13/86 - Regarder des jeux joués par d’autres joueurs
A63F 13/87 - Communiquer avec d’autres joueurs, p.ex. par courrier électronique ou messagerie instantanée
53.
GAME SYSTEM, COMPUTER PROGRAM EMPLOYED IN SAME, AND CONTROL METHOD
Provided is a game system with which it is possible for a process similar to a process of breathing together, carried out in a performance performed by a plurality of people, to be carried out by a plurality of characters in a game before a performance begins. An HMD type game machine (4) provides a music game including a music performance in which a plurality of characters (54) including a user character (54C) manipulated by a user execute performance operations. Further, the HMD type game machine (4) determines whether a start condition is satisfied, where said start condition includes, as a requirement, the formation of a collaborative state formed between the user character (54C) and another character (54B) if the other character (54B) has executed a response action in response to a collaborative action executed by the user character (54C), and if the start condition is satisfied, the fulfillment of the start condition is taken as a trigger to start the music performance, whereas the HMD type game machine (4) waits until the start condition is satisfied before starting the music performance.
A63F 13/45 - Commande de la progression du jeu vidéo
A63F 13/79 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p.ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu
A63F 13/814 - Performances musicales, p.ex. en évaluant le joueur sur sa capacité à suivre une notation
A63F 13/847 - Jeux coopératifs, p.ex. nécessitant des actions coordonnées de plusieurs joueurs pour atteindre un objectif commun
54.
GAME SYSTEM, CONTROL METHOD THEREOF AND COMPUTER PROGRAM
A medium placement location (13) is provided for each player that includes multiple arrangement regions (14A-14D) for the placement of game media. A computer executes a step in which a field (11) having correspondence relations configured between one arrangement region (14A) of the medium placement locations (13) and one arrangement region (14A) of another medium placement location (13) is presented to the player in a form that facilitates understanding of the correspondence relations; a step for giving each player an opportunity to arrange game media (10) in the arrangement regions (14A-14D); and a step for calculating battle results between the game media (10) on the basis of parameters of the game media (10) in arrangement regions (14A) between which a correspondence relation has been configured.
A63F 13/30 - Dispositions d’interconnexion entre des serveurs et des dispositifs de jeu; Dispositions d’interconnexion entre des dispositifs de jeu; Dispositions d’interconnexion entre des serveurs de jeu
A63F 13/45 - Commande de la progression du jeu vidéo
A63F 13/53 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p.ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir
A63F 13/58 - Commande des personnages ou des objets du jeu en fonction de la progression du jeu en calculant l’état des personnages du jeu, p.ex. niveau de vigueur, de force, de motivation ou d’énergie
A63F 13/80 - Adaptations particulières pour exécuter un genre ou un mode spécifique de jeu
55.
CONTROL SYSTEM, INFORMATION SYSTEM, INFORMATION PROCESSING METHOD, AND PROGRAM
This control system comprises a state data acquisition unit for acquiring state data representing the state of a game from a game system for advancing a game played by one or more players, and an information generating unit for generating commentary information for playback together with game video representing the state of the game by a terminal device to which the game video is to be distributed, the information generating unit generating commentary information relating to the state of the game on the basis of a commentary condition, using the state data acquired by the state data acquisition unit and setting data Z for designating the commentary condition.
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
(1) Packaging containers of paper; paper bags; paper bags for packaging; plastic bags for packaging; storage boxes of paper or cardboard for trading cards for games; sleeves for holding trading cards for games; albums for holding trading cards for games; plastic pages with pockets for holding trading cards for games; score books; score cards; score sheets; trading cards; computer game hint books; strategy guide books for card games; calendars; advent calendars; books; pens and pencils; note books; document file folders; stickers; tablemats of paper; desk mats; posters (1) Providing online video games; providing online computer games; providing information in the field of video games; providing information in the field of computer games; providing online music, not downloadable; providing online non-downloadable images and pictures via a computer network; providing online non-downloadable television shows and movies via a computer network; providing online non-downloadable animation via a computer network; providing online non-downloadable electronic books via a computer network; providing online non-downloadable electronic periodicals via a computer network; providing online non-downloadable audio books via a computer network; arranging, organizing and conducting of video game competitions; arranging, organizing and conducting of computer game competitions; arranging and conducting of music concerts; performances featuring live dance and live music; presentation of plays; film production; film distribution; cinema presentations; movie theatre presentations; providing amusement facilities
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
Bags [envelopes, pouches] of paper or plastics, for packaging; paper containers; paper bags; storage boxes of paper or cardboard for trading cards for games; stationery; albums; albums for holding trading cards for games; card files; card files for holding trading cards for games; sleeves for holding trading cards for games; plastic pages with pockets for holding trading cards for games; score books; score cards; score sheets; printed matter; trading cards other than for games; computer game hint books; strategy guide books for card games; calendars; advent calendars; books; pens [office requisites]; note books; document files [stationery]; files [office requisites]; stickers [stationery]; tablemats of paper; desk mats; posters. Games; apparatus for games; video game machines; home video game machines; hand-held game consoles; amusement game machines; arcade game machines; arcade video game machines; parts and accessories for video game machines; parts and accessories for home video game machines; parts and accessories for hand-held game consoles; parts and accessories for amusement game machines; parts and accessories for arcade game machines; parts and accessories for arcade video game machines; controllers for game consoles; toys; card games; trading card games; trading cards for games; table-top games; dolls; toy figures; stuffed toys. Gaming services; online game services; game services provided online from a computer network; providing online electronic games; providing online video games; providing online computer games; providing information in the field of games; providing online music, not downloadable; providing online videos, not downloadable; providing electronic publications; organization of competitions [education or entertainment]; organization of sports competitions; arranging, organizing and conducting game competitions; arranging, organizing and conducting electronic game events; music entertainment services; arranging and conducting of concerts; presentation of live performances; film production; film distribution; cinema presentations; movie theatre presentations; providing amusement facilities.
58.
GAME PROGRAM, GAME PROCESSING METHOD, AND GAME DEVICE
This game program causes a computer, which executes a process of a game playable by using a video output device which is worn on the head of a user and visibly outputs a video to the user and through which a real space is visible, to execute: a step for acquiring an imaged video of the real space; a step for generating a virtual space corresponding to the real space from the imaged video; a step for disposing, visibly to the user, an instruction object instructing an operation of the user at a position based on a reference position corresponding to the user in the virtual space; a step for displaying, in association with the real space, the virtual space in which at least the instruction object is disposed; a step for detecting, from the imaged video, at least a portion of an operation of the body of the user; and a step for evaluating the detected operation on the basis of a timing and a position based on the instruction object disposed in the virtual space.
A63F 13/213 - Dispositions d'entrée pour les dispositifs de jeu vidéo caractérisées par leurs capteurs, leurs finalités ou leurs types comprenant des moyens de photo-détection, p.ex. des caméras, des photodiodes ou des cellules infrarouges
A63F 13/25 - Dispositions de sortie pour les dispositifs de jeu vidéo
A63F 13/428 - Traitement des signaux de commande d’entrée des dispositifs de jeu vidéo, p.ex. les signaux générés par le joueur ou dérivés de l’environnement par mappage des signaux d’entrée en commandes de jeu, p.ex. mappage du déplacement d’un stylet sur un écran tactile en angle de braquage d’un véhicule virtuel incluant des signaux d’entrée de mouvement ou de position, p.ex. des signaux représentant la rotation de la manette d’entrée ou les mouvements des bras du joueur détectés par des accéléromètres ou des gyroscopes
A63F 13/44 - Traitement des signaux de commande d’entrée des dispositifs de jeu vidéo, p.ex. les signaux générés par le joueur ou dérivés de l’environnement incluant la durée ou la synchronisation des opérations, p.ex. l’exécution d’une action dans une certaine fenêtre temporelle
A63F 13/52 - Commande des signaux de sortie en fonction de la progression du jeu incluant des aspects de la scène de jeu affichée
A63F 13/5375 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p.ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir utilisant des indicateurs, p.ex. en montrant l’état physique d’un personnage de jeu sur l’écran pour suggérer graphiquement ou textuellement une action, p.ex. en affichant une flèche indiquant un tournant dans un jeu de conduite
A63F 13/655 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p.ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu automatiquement par des dispositifs ou des serveurs de jeu, à partir de données provenant du monde réel, p.ex. les mesures en direct dans les compétitions de course réelles par importation de photos, p.ex. du joueur
A63F 13/814 - Performances musicales, p.ex. en évaluant le joueur sur sa capacité à suivre une notation
G06T 19/00 - Transformation de modèles ou d'images tridimensionnels [3D] pour infographie
G06F 3/04815 - Interaction s’effectuant dans un environnement basé sur des métaphores ou des objets avec un affichage tridimensionnel, p.ex. modification du point de vue de l’utilisateur par rapport à l’environnement ou l’objet
G06F 3/01 - Dispositions d'entrée ou dispositions d'entrée et de sortie combinées pour l'interaction entre l'utilisateur et le calculateur
G06F 3/0346 - Dispositifs de pointage déplacés ou positionnés par l'utilisateur; Leurs accessoires avec détection de l’orientation ou du mouvement libre du dispositif dans un espace en trois dimensions [3D], p.ex. souris 3D, dispositifs de pointage à six degrés de liberté [6-DOF] utilisant des capteurs gyroscopiques, accéléromètres ou d’inclinaiso
G06F 3/038 - Dispositions de commande et d'interface à cet effet, p.ex. circuits d'attaque ou circuits de contrôle incorporés dans le dispositif
A non-transitory computer readable recording medium having instructions stored therein that cause at least one processor of a game apparatus to: progress a video game; initiate a period for supporting to receive support for a specific object of the video game, when a game state of the video game that is progressed based on a user input corresponds to a specific game state; acquire support information from a terminal apparatus communicably connectable with the game apparatus in the period for supporting, the support information being based on a specific input made to the terminal apparatus; and change an ability associated with the specific object based on the support information.
A63F 13/56 - Calcul des mouvements des personnages du jeu relativement à d’autres personnages du jeu, à d’autres objets ou d'autres éléments de la scène du jeu, p.ex. pour simuler le comportement d’un groupe de soldats virtuels ou pour l’orientation d’un personna
61.
CONTROL METHOD FOR SERVER APPARATUS, DELIVERY SYSTEM, AND RECORDING MEDIUM
A program recorded on a computer-readable recording medium causes a processor of a server apparatus communicable with a game apparatus capable of executing a game and delivering a video to a terminal apparatus, to perform a method of: acquiring, from a game apparatus that executes a game, video information indicating a game video of the game; and delivering, to the terminal apparatus, the game video indicated by the video information. The delivering includes, with the game apparatus having generated specific information indicating that the game video is a specific video, delivering to the terminal apparatus a specific advertisement for a specific commercial item associated with the specific video in response to acquiring the video information and the specific information from the game apparatus.
H04N 21/2668 - Création d'un canal pour un groupe dédié d'utilisateurs finaux, p.ex. en insérant des publicités ciblées dans un flux vidéo en fonction des profils des utilisateurs finaux
A63F 13/61 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p.ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu utilisant des informations publicitaires
09 - Appareils et instruments scientifiques et électriques
28 - Jeux, jouets, articles de sport
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
(1) Video games; computer games; downloadable music; downloadable image files; downloadable television shows and movies; downloadable animation; downloadable computer graphics; electronic books; electronic periodicals; audio books; pre-recorded optical discs containing music; pre-recorded compact discs containing music; pre-recorded digital versatile discs containing music; pre-recorded optical discs containing videos; pre-recorded compact discs containing videos; pre-recorded digital versatile discs containing videos; pre-recorded optical discs containing television shows and movies; pre-recorded compact discs containing television shows and movies; pre-recorded digital versatile discs containing television shows and movies; pre-recorded optical discs containing animation; pre-recorded compact discs containing animation; pre-recorded digital versatile discs containing animation
(2) Video game machines; home video game machines; hand-held game consoles; hand-held electronic games; amusement game machines; arcade game machines; arcade video game machines; controllers for game consoles; card games; trading card games; trading cards for games; table-top games; dolls; toy figures; stuffed toys (1) Providing online video games; providing online computer games; providing information in the field of video games; providing information in the field of computer games; providing online music, not downloadable; providing online non-downloadable images and pictures via a computer network; providing online non-downloadable television shows and movies via a computer network; providing online non-downloadable animation via a computer network; providing online non-downloadable electronic books via a computer network; providing online non-downloadable electronic periodicals via a computer network; providing online non-downloadable audio books via a computer network; arranging, organizing and conducting of video game competitions; arranging, organizing and conducting of computer game competitions; arranging and conducting of music concerts; performances featuring live dance and live music; presentation of plays; film production; film distribution; cinema presentations; movie theatre presentations; providing amusement facilities; providing amusement arcade services
09 - Appareils et instruments scientifiques et électriques
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
(1) Video games; computer games; downloadable music; downloadable image files; downloadable television shows and movies; downloadable animation; downloadable computer graphics; electronic books; electronic periodicals; audio books; pre-recorded optical discs containing music; pre-recorded compact discs containing music; pre-recorded digital versatile discs containing music; pre-recorded optical discs containing videos; pre-recorded compact discs containing videos; pre-recorded digital versatile discs containing videos; pre-recorded optical discs containing television shows and movies; pre-recorded compact discs containing television shows and movies; pre-recorded digital versatile discs containing television shows and movies; pre-recorded optical discs containing animation; pre-recorded compact discs containing animation; pre-recorded digital versatile discs containing animation; cases for smartphones (1) Providing online video games; providing online computer games; providing information in the field of video games; providing information in the field of computer games; providing online music, not downloadable; providing online non-downloadable images and pictures via a computer network; providing online non-downloadable television shows and movies via a computer network; providing online non-downloadable animation via a computer network; providing online non-downloadable electronic books via a computer network; providing online non-downloadable electronic periodicals via a computer network; providing online non-downloadable audio books via a computer network; arranging, organizing and conducting of video game competitions; arranging, organizing and conducting of computer game competitions
09 - Appareils et instruments scientifiques et électriques
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
Computer programs; computer programs, downloadable; computer
programs, recorded; computer software; computer software,
downloadable; computer software, recorded; electronic game
programs; electronic game software; video game programs;
downloadable video game programs; recorded video game
programs; video game software; downloadable video game
software; recorded video game software; video games
software; computer game programs; downloadable computer game
programs; recorded computer game programs; computer game
programmes; computer game software; computer game software,
downloadable; downloadable computer game software; computer
game software, recorded; recorded computer game software;
computer application software for mobile phones; games
cartridges for use with electronic games apparatus;
downloadable music files; downloadable image files;
electronic publications; electronic publications,
downloadable; sound recordings; pre-recorded audio
recordings (of music); pre-recorded audio recordings (of
non-music); video recordings; pre-recorded video recordings
(of music); pre-recorded video recordings (of non-music). Gaming services; online game services; game services
provided online from a computer network; providing online
electronic games; providing online video games; providing
online computer games; providing on-line computer games;
providing information in the field of games; providing
entertainment information in the field of games; providing
information in the field of computer games entertainment;
providing online music, not downloadable; providing online
videos, not downloadable; providing electronic publications;
providing non-downloadable electronic publications;
providing online electronic publications, not downloadable;
arranging and conducting of competitions [education or
entertainment]; organization of competitions [education or
entertainment]; organization of sports competitions;
arranging and conducting of games; arranging, organizing and
conducting of game competitions; planning and arranging of
online game competitions and other game competitions;
arranging, organizing and conducting of electronic game
competitions; arranging and conducting of game events;
arranging, organizing and conducting of electronic game
events; arranging, organizing and conducting of electronic
game events [education or entertainment].
09 - Appareils et instruments scientifiques et électriques
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
Downloadable video game programs; recorded video game programs; downloadable video game software; recorded video game software; downloadable computer game programs; recorded computer game programs; downloadable computer game software; recorded computer game software Providing online video games; providing online computer games; providing entertainment information in the field of games; arranging, organizing and conducting of electronic game competitions
09 - Appareils et instruments scientifiques et électriques
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
(1) Video games; computer games; downloadable music; downloadable image files; downloadable television shows and movies; downloadable animation; downloadable computer graphics; electronic books; electronic periodicals; audio books; pre-recorded optical discs containing music; pre-recorded compact discs containing music; pre-recorded digital versatile discs containing music; pre-recorded optical discs containing videos; pre-recorded compact discs containing videos; pre-recorded digital versatile discs containing videos; pre-recorded optical discs containing television shows and movies; pre-recorded compact discs containing television shows and movies; pre-recorded digital versatile discs containing television shows and movies; pre-recorded optical discs containing animation; pre-recorded compact discs containing animation; pre-recorded digital versatile discs containing animation; cases for smartphones (1) Providing online video games; providing online computer games; providing information in the field of video games; providing information in the field of computer games; providing online music, not downloadable; providing online non-downloadable images and pictures via a computer network; providing online non-downloadable television shows and movies via a computer network; providing online non-downloadable animation via a computer network; providing online non-downloadable electronic books via a computer network; providing online non-downloadable electronic periodicals via a computer network; providing online non-downloadable audio books via a computer network; arranging, organizing and conducting of video game competitions; arranging, organizing and conducting of computer game competitions
09 - Appareils et instruments scientifiques et électriques
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
Computer programs; computer software; electronic game programs; electronic game software; video game programs; video game software; computer game programs; computer game software; downloadable music files; downloadable image files; electronic publications; sound recordings; video recordings; cases for smartphones. Gaming services; online game services; game services provided online from a computer network; providing online electronic games; providing online video games; providing online computer games; providing information in the field of games; providing online music, not downloadable; providing online videos, not downloadable; providing electronic publications; organization of competitions [education or entertainment]; organization of sports competitions; arranging, organizing and conducting of game competitions; arranging, organizing and conducting of electronic game events.
09 - Appareils et instruments scientifiques et électriques
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
Computer programs; computer software; electronic game programs; electronic game software; video game programs; video game software; computer game programs; computer game software; downloadable music files; downloadable image files; electronic publications; sound recordings; video recordings; cases for smartphones. Gaming services; online game services; game services provided online from a computer network; providing online electronic games; providing online video games; providing online computer games; providing information in the field of games; providing online music, not downloadable; providing online videos, not downloadable; providing electronic publications; organization of competitions [education or entertainment]; organization of sports competitions; arranging, organizing and conducting of game competitions; arranging, organizing and conducting of electronic game events.
09 - Appareils et instruments scientifiques et électriques
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
Computer programs; computer software; electronic game programs; electronic game software; video game programs; video game software; computer game programs; computer game software; downloadable music files; downloadable image files; electronic publications; sound recordings; video recordings.. Gaming services; online game services; game services provided online from a computer network; providing online electronic games; providing online video games; providing online computer games; providing information in the field of games; providing online music, not downloadable; providing online videos, not downloadable; providing electronic publications; organization of competitions [education or entertainment]; organization of sports competitions; arranging, organizing and conducting of game competitions; arranging, organizing and conducting of electronic game events..
09 - Appareils et instruments scientifiques et électriques
28 - Jeux, jouets, articles de sport
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
Computer programs; computer software; electronic game programs; electronic game software; video game programs; video game software; computer game programs; computer game software; downloadable music files; downloadable image files; electronic publications; sound recordings; video recordings.. Games; apparatus for games; video game machines; home video game machines; hand-held game consoles; amusement game machines; arcade game machines; arcade video game machines; parts and accessories for video game machines; parts and accessories for home video game machines; parts and accessories for hand-held game consoles; parts and accessories for amusement game machines; parts and accessories for arcade game machines; parts and accessories for arcade video game machines; controllers for game consoles; toys; card games; trading card games; trading cards for games; table-top games; dolls; toy figures; stuffed toys.. Gaming services; online game services; game services provided online from a computer network; providing online electronic games; providing online video games; providing online computer games; providing information in the field of games; providing online music, not downloadable; providing online videos, not downloadable; providing electronic publications; organization of competitions [education or entertainment]; organization of sports competitions; arranging, organizing and conducting of game competitions; arranging, organizing and conducting of electronic game events..
09 - Appareils et instruments scientifiques et électriques
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
Computer programs; computer software; electronic game programs; electronic game software; video game programs; video game software; computer game programs; computer game software; downloadable music files; downloadable image files; electronic publications; sound recordings; video recordings.. Gaming services; online game services; game services provided online from a computer network; providing online electronic games; providing online video games; providing online computer games; providing information in the field of games; providing online music, not downloadable; providing online videos, not downloadable; providing electronic publications; organization of competitions [education or entertainment]; organization of sports competitions; arranging, organizing and conducting of game competitions; arranging, organizing and conducting of electronic game events..
72.
GAME DEVICE, SERVER DEVICE, GAME DEVICE CONTROL METHOD, SERVER DEVICE CONTROL METHOD, INFORMATION PROCESSING SYSTEM, AND RECORDING MEDIUM
In this invention, a program stored in a computer readable recording medium causes a processor of a server device that can communicate with a game device in which a processor of the game device executes a game and generates moving image information representing a moving image related to the game to function as a distribution information generating part for generating distribution information representing a distribution moving image based on the moving image information and as a replay information generating part for generating replay information that enables, in a terminal device that shows the progression status of the game in the game device and displays the distribution moving image on the basis of the distribution information generated by the distribution information generating part, game replay in which a user of the terminal device plays the game in the progression status of the game.
A63F 13/35 - Dispositions d’interconnexion entre des serveurs et des dispositifs de jeu; Dispositions d’interconnexion entre des dispositifs de jeu; Dispositions d’interconnexion entre des serveurs de jeu - Détails des serveurs de jeu
A63F 13/497 - Répétition partielle ou entière d'actions de jeu antérieures
A63F 13/86 - Regarder des jeux joués par d’autres joueurs
H04N 21/2668 - Création d'un canal pour un groupe dédié d'utilisateurs finaux, p.ex. en insérant des publicités ciblées dans un flux vidéo en fonction des profils des utilisateurs finaux
09 - Appareils et instruments scientifiques et électriques
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
(1) Video games; computer games; downloadable music; downloadable image files; downloadable television shows and movies; downloadable animation; downloadable computer graphics; electronic books; electronic periodicals; audio books; pre-recorded optical discs containing music; pre-recorded compact discs containing music; pre-recorded digital versatile discs containing music; pre-recorded optical discs containing videos; pre-recorded compact discs containing videos; pre-recorded digital versatile discs containing videos; pre-recorded optical discs containing television shows and movies; pre-recorded compact discs containing television shows and movies; pre-recorded digital versatile discs containing television shows and movies; pre-recorded optical discs containing animation; pre-recorded compact discs containing animation; pre-recorded digital versatile discs containing animation; cases for smartphones (1) Providing online video games; providing online computer games; providing information in the field of video games; providing information in the field of computer games; providing online music, not downloadable; providing online non-downloadable images and pictures via a computer network; providing online non-downloadable television shows and movies via a computer network; providing online non-downloadable animation via a computer network; providing online non-downloadable electronic books via a computer network; providing online non-downloadable electronic periodicals via a computer network; providing online non-downloadable audio books via a computer network; arranging, organizing and conducting of video game competitions; arranging, organizing and conducting of computer game competitions; arranging and conducting of music concerts; performances featuring live dance and live music; presentation of plays
09 - Appareils et instruments scientifiques et électriques
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
Downloadable music files; sound recordings; cases for smartphones. Providing online music, not downloadable; music entertainment services; arranging and conducting of concerts; presentation of live performances.
75.
CONTROL SYSTEM, CONTROL SYSTEM OPERATION METHOD AND PROGRAM
This control system is equipped with: a first event management unit for managing an event in which a plurality of participants compete in a game; a registration reception unit that receives a registration request from each of a plurality of viewers; and an opponent determination unit that determines, as competition opponents in the game, a combination of any of the plurality of participants and any of the plurality of viewers.
A63F 13/69 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p.ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en permettant l'utilisation ou la mise à jour d'éléments spécifiques du jeu, p.ex. déblocage d’options, d’éléments, de niveaux ou de versions cachés
A63F 13/795 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p.ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu pour fournir une "liste d’amis"
A63F 13/798 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p.ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu pour évaluer les compétences ou pour classer les joueurs, p.ex. pour créer un tableau d’honneur des joueurs
09 - Appareils et instruments scientifiques et électriques
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
Computer programs; computer programs, downloadable; computer
programs, recorded; computer software; computer software,
downloadable; computer software, recorded; electronic game
programs; electronic game software; video game programs;
downloadable video game programs; recorded video game
programs; video game software; downloadable video game
software; recorded video game software; video games
software; computer game programs; downloadable computer game
programs; recorded computer game programs; computer game
programmes; computer game software; computer game software,
downloadable; downloadable computer game software; computer
game software, recorded; recorded computer game software;
computer application software for mobile phones; games
cartridges for use with electronic games apparatus;
downloadable music files; downloadable image files;
electronic publications; electronic publications,
downloadable; sound recordings; pre-recorded audio
recordings (of music); pre-recorded audio recordings (of
non-music); video recordings; pre-recorded video recordings
(of music); pre-recorded video recordings (of non-music). Gaming services; online game services; game services
provided online from a computer network; providing online
electronic games; providing online video games; providing
online computer games; providing on-line computer games;
providing information in the field of games; providing
entertainment information in the field of games; providing
information in the field of computer games entertainment;
providing online music, not downloadable; providing online
videos, not downloadable; providing electronic publications;
providing non-downloadable electronic publications;
providing online electronic publications, not downloadable;
arranging and conducting of competitions [education or
entertainment]; organization of competitions [education or
entertainment]; organization of sports competitions;
arranging and conducting of games; arranging, organizing and
conducting of game competitions; planning and arranging of
online game competitions and other game competitions;
arranging, organizing and conducting of electronic game
competitions; arranging and conducting of game events;
arranging, organizing and conducting of electronic game
events; arranging, organizing and conducting of electronic
game events [education or entertainment].
77.
GAME APPARATUS, GAME SYSTEM, RECORDING MEDIUM, AND GAME CONTROL METHOD
A game apparatus acquires first input operation information of a user, receives second input operation information of another user of another game apparatus, stores the acquired first input operation information in the first memory area, stores the received second input operation information in the second memory area, progress the game, based on information stored in the first memory area and information stored in the second memory area, executes an initialization process, in an initialization period, progresses the game, in a first period after the initialization period, based on: the first input operation information stored in the first memory area, and initial information stored in the second memory area; and progresses the game, in a second period after the first period, based on: the first input operation information stored in the first memory area, and the second input operation information stored in the second memory area.
A63F 13/358 - Adaptation du déroulement du jeu en fonction de la charge du réseau ou du serveur, p.ex. pour diminuer la latence due aux différents débits de connexion entre clients
A63F 13/77 - Aspects de sécurité ou de gestion du jeu incluant les données relatives aux dispositifs ou aux serveurs de jeu, p.ex. données de configuration, version du logiciel ou quantité de mémoire
A63F 13/69 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p.ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en permettant l'utilisation ou la mise à jour d'éléments spécifiques du jeu, p.ex. déblocage d’options, d’éléments, de niveaux ou de versions cachés
A63F 13/45 - Commande de la progression du jeu vidéo
A63F 13/525 - Changement des paramètres des caméras virtuelles
A63F 13/55 - Commande des personnages ou des objets du jeu en fonction de la progression du jeu
A63F 13/812 - Jeux de ballon, p.ex. football ou baseball
78.
GAME SYSTEM, GAME CONTROL DEVICE INFORMATION STORAGE MEDIUM, AND METHOD OF CONTROLLING GAME SYSTEM
At least one memory device of the game system that stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to: control a motion of a user object based on first performance information, control a motion of an opponent object based on second performance information, modify performance change information associated with a target area in the virtual space based on a change command from the user or the opponent, change the first performance information in a case where the user object is located in the target area based on the performance change information associated with the target area, and change the second performance information in a case where the opponent object is located in the target area based on the performance change information associated with the target area.
A63F 13/56 - Calcul des mouvements des personnages du jeu relativement à d’autres personnages du jeu, à d’autres objets ou d'autres éléments de la scène du jeu, p.ex. pour simuler le comportement d’un groupe de soldats virtuels ou pour l’orientation d’un personna
A63F 13/57 - Simulations de propriétés, de comportement ou de déplacement d’objets dans le jeu, p.ex. calcul de l’effort supporté par un pneu dans un jeu de course automobile
A63F 13/65 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p.ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu automatiquement par des dispositifs ou des serveurs de jeu, à partir de données provenant du monde réel, p.ex. les mesures en direct dans les compétitions de course réelles
A63F 13/812 - Jeux de ballon, p.ex. football ou baseball
79.
VIDEO DISTRIBUTION SYSTEM, COMPUTER PROGRAM USED THEREIN, AND CONTROL METHOD
Provided is a video distribution system capable of reflecting, to an event, the reaction of a viewer who viewed a captured video of the event, as a production by production equipment. A video distribution system (1) is connected, via a network (NT), to a user terminal device (4) and speakers (SP) installed at an event facility (EF), and distributes a captured video to the user terminal device (4) such that a video screen (50) including the captured video, which is a result of the capture of an event held at the event facility (EF), is displayed to a monitor (46) disposed on the user terminal device (4). In addition, if any of the viewers viewing the captured video contributes a post for adding a comment cheering the event to the video screen (50) via the user terminal device (4), the video distribution system (1) converts the post to an audio production to be performed by the speakers (SP). The video distribution system (1) controls the speakers (SP) so as to add the audio production to the event.
G06F 13/00 - Interconnexion ou transfert d'information ou d'autres signaux entre mémoires, dispositifs d'entrée/sortie ou unités de traitement
H04N 21/258 - Gestion de données liées aux clients ou aux utilisateurs finaux, p.ex. gestion des capacités des clients, préférences ou données démographiques des utilisateurs, traitement des multiples préférences des utilisateurs finaux pour générer des données co
H04N 21/47 - Applications pour utilisateurs finaux
09 - Appareils et instruments scientifiques et électriques
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
Downloadable video game programs; recorded video game programs; downloadable video game software; recorded video game software; downloadable computer game programs; recorded computer game programs; downloadable computer game software; recorded computer game software Providing online video games; providing online computer games; providing entertainment information in the field of games; arranging, organizing and conducting of electronic game competitions
81.
SYSTEM, IDENTIFICATION DEVICE, AND IDENTIFICATION METHOD
At least one memory device of the game system that stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to: capture a surface on which an item is placed, read information stored in an IC tag provided to the item, and identify a type and a state of the item placed on the surface based on the captured image of the surface and a read result of the information.
A distribution system 100 for distributing a video to be viewed to respective user terminals of multiple users who are viewers comprises an operation reception means 111 for receiving a user operation input from each user terminal 20; a selection means 131 for selecting at least one set of distribution data from a distribution data group including a plurality of distribution data sets in response to the user operation; and a data distribution means 132 for distributing the distribution data set selected by the selection means to at least the user terminal into which the user operation has been input.
A63F 13/30 - Dispositions d’interconnexion entre des serveurs et des dispositifs de jeu; Dispositions d’interconnexion entre des dispositifs de jeu; Dispositions d’interconnexion entre des serveurs de jeu
A63F 13/533 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p.ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir pour inciter une interaction avec le joueur, p.ex. en affichant le menu d’un jeu
A63F 13/655 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p.ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu automatiquement par des dispositifs ou des serveurs de jeu, à partir de données provenant du monde réel, p.ex. les mesures en direct dans les compétitions de course réelles par importation de photos, p.ex. du joueur
A63F 13/69 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p.ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en permettant l'utilisation ou la mise à jour d'éléments spécifiques du jeu, p.ex. déblocage d’options, d’éléments, de niveaux ou de versions cachés
A63F 13/79 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p.ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu
A63F 13/86 - Regarder des jeux joués par d’autres joueurs
A63F 13/87 - Communiquer avec d’autres joueurs, p.ex. par courrier électronique ou messagerie instantanée
G06F 13/00 - Interconnexion ou transfert d'information ou d'autres signaux entre mémoires, dispositifs d'entrée/sortie ou unités de traitement
H04N 21/258 - Gestion de données liées aux clients ou aux utilisateurs finaux, p.ex. gestion des capacités des clients, préférences ou données démographiques des utilisateurs, traitement des multiples préférences des utilisateurs finaux pour générer des données co
H04N 21/2668 - Création d'un canal pour un groupe dédié d'utilisateurs finaux, p.ex. en insérant des publicités ciblées dans un flux vidéo en fonction des profils des utilisateurs finaux
83.
GAME DEVICE, METHOD FOR CONTROLLING GAME DEVICE, GAME SYSTEM, AND STORAGE MEDIUM
Provided is a program stored in a computer-readable storage medium and characterized by causing a processor of a game device to function as a game control unit which executes a game and generates video information representing a video of the game, and as an acquisition unit which acquires message information that is output from a terminal device displaying a distributed video based on the video information and that contains a message related to at least one of the distributed video and the game, wherein the game control unit incorporates the message contained in the message information into the video of the game on the basis of progress status information indicating the progress status of the game.
A63F 13/30 - Dispositions d’interconnexion entre des serveurs et des dispositifs de jeu; Dispositions d’interconnexion entre des dispositifs de jeu; Dispositions d’interconnexion entre des serveurs de jeu
A63F 13/53 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p.ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir
A63F 13/79 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p.ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu
A63F 13/812 - Jeux de ballon, p.ex. football ou baseball
A63F 13/86 - Regarder des jeux joués par d’autres joueurs
A63F 13/87 - Communiquer avec d’autres joueurs, p.ex. par courrier électronique ou messagerie instantanée
H04N 21/4402 - Traitement de flux élémentaires vidéo, p.ex. raccordement d'un clip vidéo récupéré d'un stockage local avec un flux vidéo en entrée ou rendu de scènes selon des graphes de scène MPEG-4 impliquant des opérations de reformatage de signaux vidéo pour la redistribution domestique, le stockage ou l'affichage en temps réel
84.
GAME DEVICE, CONTROL METHOD FOR GAME DEVICE, GAME SYSTEM, AND STORAGE MEDIUM
A program stored in a computer-readable storage medium is characterized by causing a processor of a game device to function as: a game control unit that executes a game and generates moving image information indicating a moving image related to the game; and a generation unit that generates analysis information obtained by analyzing a plurality of pieces of game message information outputted from a plurality of terminal devices that display a distributed moving image based on the moving image information. The game control unit imparts, to the moving image related to the game, at least one of a visual effect corresponding to the analysis information and an auditory effect corresponding to the analysis information. The plurality of pieces of game message information outputted from the plurality of terminal devices each contain a message related to at least one of the distributed moving image or the game.
A63F 13/30 - Dispositions d’interconnexion entre des serveurs et des dispositifs de jeu; Dispositions d’interconnexion entre des dispositifs de jeu; Dispositions d’interconnexion entre des serveurs de jeu
A63F 13/53 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p.ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir
A63F 13/54 - Commande des signaux de sortie en fonction de la progression du jeu incluant des signaux acoustiques, p. ex. pour simuler le bruit d’un moteur en fonction des tours par minute [RPM] dans un jeu de conduite ou la réverbération contre un mur virtuel
A63F 13/79 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p.ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu
A63F 13/812 - Jeux de ballon, p.ex. football ou baseball
A63F 13/86 - Regarder des jeux joués par d’autres joueurs
A63F 13/87 - Communiquer avec d’autres joueurs, p.ex. par courrier électronique ou messagerie instantanée
H04N 21/439 - Traitement de flux audio élémentaires
H04N 21/4402 - Traitement de flux élémentaires vidéo, p.ex. raccordement d'un clip vidéo récupéré d'un stockage local avec un flux vidéo en entrée ou rendu de scènes selon des graphes de scène MPEG-4 impliquant des opérations de reformatage de signaux vidéo pour la redistribution domestique, le stockage ou l'affichage en temps réel
85.
GAME SYSTEM, COMPUTER PROGRAM USED FOR SAME, AND CONTROL METHOD
The present invention provides a game system capable of adding a game-like quality to a selection made at a selection opportunity. A game system (1) provides, to a viewer who via a user terminal device (4) is viewing a game screen (50) of a baseball game provided by a game machine (3), a selection screen (70) for selecting at least one of a plurality of individual option regions (73) that are included in the game screen (50) of the baseball game. Furthermore, when a home run occurs in the baseball game according to a predetermined rule so as to enter (reach) any one of the plurality of individual option regions (73), the game system (1) determines a hit region (73) which a ball image (65) of the home run enters and, if the hit region (73) matches the individual option region (73) selected in the selection screen (70), grants a benefit to the viewer who made the selection.
A63F 13/533 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p.ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir pour inciter une interaction avec le joueur, p.ex. en affichant le menu d’un jeu
A63F 13/69 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p.ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en permettant l'utilisation ou la mise à jour d'éléments spécifiques du jeu, p.ex. déblocage d’options, d’éléments, de niveaux ou de versions cachés
A63F 13/812 - Jeux de ballon, p.ex. football ou baseball
09 - Appareils et instruments scientifiques et électriques
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
(1) Video games; computer games; downloadable music; downloadable image files; downloadable television shows and movies; downloadable animation; downloadable computer graphics; electronic books; electronic periodicals; audio books; pre-recorded optical discs containing music; pre-recorded compact discs containing music; pre-recorded digital versatile discs containing music; pre-recorded optical discs containing videos; pre-recorded compact discs containing videos; pre-recorded digital versatile discs containing videos; pre-recorded optical discs containing television shows and movies; pre-recorded compact discs containing television shows and movies; pre-recorded digital versatile discs containing television shows and movies; pre-recorded optical discs containing animation; pre-recorded compact discs containing animation; pre-recorded digital versatile discs containing animation (1) Providing online video games; providing online computer games; providing information in the field of video games; providing information in the field of computer games; providing online music, not downloadable; providing online non-downloadable images and pictures via a computer network; providing online non-downloadable television shows and movies via a computer network; providing online non-downloadable animation via a computer network; providing online non-downloadable electronic books via a computer network; providing online non-downloadable electronic periodicals via a computer network; providing online non-downloadable audio books via a computer network; arranging, organizing and conducting of video game competitions; arranging, organizing and conducting of computer game competitions
09 - Appareils et instruments scientifiques et électriques
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
Downloadable video game programs; recorded video game programs; downloadable video game software; recorded video game software; downloadable computer game programs; recorded computer game programs; downloadable computer game software; recorded computer game software Providing online video games; providing online computer games; providing entertainment information in the field of games; arranging, organizing and conducting of electronic game competitions
09 - Appareils et instruments scientifiques et électriques
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
(1) Video games; computer games; downloadable music; downloadable image files; downloadable television shows and movies; downloadable animation; downloadable computer graphics; electronic books; electronic periodicals; audio books; pre-recorded optical discs containing music; pre-recorded compact discs containing music; pre-recorded digital versatile discs containing music; pre-recorded optical discs containing videos; pre-recorded compact discs containing videos; pre-recorded digital versatile discs containing videos; pre-recorded optical discs containing television shows and movies; pre-recorded compact discs containing television shows and movies; pre-recorded digital versatile discs containing television shows and movies; pre-recorded optical discs containing animation; pre-recorded compact discs containing animation; pre-recorded digital versatile discs containing animation (1) Providing online video games; providing online computer games; providing information in the field of video games; providing information in the field of computer games; providing online music, not downloadable; providing online non-downloadable images and pictures via a computer network; providing online non-downloadable television shows and movies via a computer network; providing online non-downloadable animation via a computer network; providing online non-downloadable electronic books via a computer network; providing online non-downloadable electronic periodicals via a computer network; providing online non-downloadable audio books via a computer network; arranging, organizing and conducting of video game competitions; arranging, organizing and conducting of computer game competitions
89.
INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING METHOD, AND PROGRAM
An information processing system (1) comprises a first terminal (20) that controls the progress of a game, and a second terminal (10) that is communicatively connected to the first terminal (20) and does not have a function for controlling the progress of the game. The second terminal (10) comprises a transmission unit (113) that transmits message information, including at least a message, on the basis of a user operation on the second terminal (10). The first terminal (20) comprises a reception unit (212) that receives the message information, and a message output unit (215) that outputs an audio message during the game on the basis of the message information.
A63F 13/30 - Dispositions d’interconnexion entre des serveurs et des dispositifs de jeu; Dispositions d’interconnexion entre des dispositifs de jeu; Dispositions d’interconnexion entre des serveurs de jeu
A63F 13/54 - Commande des signaux de sortie en fonction de la progression du jeu incluant des signaux acoustiques, p. ex. pour simuler le bruit d’un moteur en fonction des tours par minute [RPM] dans un jeu de conduite ou la réverbération contre un mur virtuel
A63F 13/792 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p.ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu pour le paiement, p.ex. d’abonnements mensuels
A63F 13/812 - Jeux de ballon, p.ex. football ou baseball
A63F 13/86 - Regarder des jeux joués par d’autres joueurs
A63F 13/87 - Communiquer avec d’autres joueurs, p.ex. par courrier électronique ou messagerie instantanée
This program recorded in a computer readable recording medium is characterized by making a processor of the server device, in a game in which a plurality of card objects to be operated by a user through a terminal device communicable with a server device battles against a plurality of enemy card objects to be operated by another user through another terminal device communicable with the server device, function as a reception unit for receiving user's operation and as an arrangement unit for arranging, on a first deck zone, a card object of a first type out of the plurality of card objects and arranging, on a second deck zone, a card object of a second type and a card object of a third type out of the plurality of card objects, wherein, on the basis of user's operation, the arrangement unit permits arranging a card object of the first type on a first area, permits arranging a card object of the second type on a second region, and permits arranging a card object of the third type on the first region or second region.
A63F 13/35 - Dispositions d’interconnexion entre des serveurs et des dispositifs de jeu; Dispositions d’interconnexion entre des dispositifs de jeu; Dispositions d’interconnexion entre des serveurs de jeu - Détails des serveurs de jeu
A63F 13/45 - Commande de la progression du jeu vidéo
A63F 13/533 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p.ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir pour inciter une interaction avec le joueur, p.ex. en affichant le menu d’un jeu
A63F 13/55 - Commande des personnages ou des objets du jeu en fonction de la progression du jeu
A63F 13/79 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p.ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu
A63F 13/80 - Adaptations particulières pour exécuter un genre ou un mode spécifique de jeu
91.
INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING METHOD, AND PROGRAM
Provided is an information processing system (1) comprising: a first terminal (20) that controls progression of a game; and a second terminal (10) that is communicably connected to the first terminal (20) and does not have a function to control progression of the game. The second terminal (10) comprises a transmission unit (113) that transmits, on the basis of operation by a user to the second terminal (10), message information at least including a message and information indicating a scene in which the message is to be displayed in a game space where the game is progressed. The first terminal (20) comprises: a reception unit (212) that receives the message information; and a message displaying unit (213) that displays the message in the scene on the basis of the message information.
In a video distribution system (1) comprising a relay server (20) for relaying and distributing video to be viewed delivered from a predetermined distributor (10) to a user terminal device (4) being used by each of a plurality of users, a distribution point (21) is set in the relay server (20) as a unit for relaying and distributing video to the user terminal device (4) after obtaining permission from the distributor, and the video from the distributor (10) is relayed and distributed to the user terminal device (4) of a user via the distribution point (21) being used by the user.
A63F 13/35 - Dispositions d’interconnexion entre des serveurs et des dispositifs de jeu; Dispositions d’interconnexion entre des dispositifs de jeu; Dispositions d’interconnexion entre des serveurs de jeu - Détails des serveurs de jeu
A63F 13/792 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p.ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu pour le paiement, p.ex. d’abonnements mensuels
A63F 13/86 - Regarder des jeux joués par d’autres joueurs
G06F 13/00 - Interconnexion ou transfert d'information ou d'autres signaux entre mémoires, dispositifs d'entrée/sortie ou unités de traitement
H04N 21/254 - Gestion au sein du serveur de données additionnelles, p.ex. serveur d'achat ou serveur de gestion de droits
H04N 21/258 - Gestion de données liées aux clients ou aux utilisateurs finaux, p.ex. gestion des capacités des clients, préférences ou données démographiques des utilisateurs, traitement des multiples préférences des utilisateurs finaux pour générer des données co
H04N 21/266 - Gestion de canal ou de contenu, p.ex. génération et gestion de clés et de messages de titres d'accès dans un système d'accès conditionnel, fusion d'un canal de monodiffusion de VOD dans un canal multidiffusion
H04N 21/6332 - Signaux de commande issus du serveur dirigés vers des éléments du réseau ou du client vers le client
A game program configured to make one or a plurality of computers execute: a progress step (S100) for progressing a game in which a plurality of characters move a target object; a specification step (S102) for specifying a specific character on the basis of a situation of the target object during progress of the game; a determination step (S110) for determining an action of other characters on the basis of characteristic information associated with the specific character during progress of the game; and an action step (S112) that makes other characters act on the basis of the determined action during progress of the game.
A63F 13/45 - Commande de la progression du jeu vidéo
A63F 13/56 - Calcul des mouvements des personnages du jeu relativement à d’autres personnages du jeu, à d’autres objets ou d'autres éléments de la scène du jeu, p.ex. pour simuler le comportement d’un groupe de soldats virtuels ou pour l’orientation d’un personna
A63F 13/812 - Jeux de ballon, p.ex. football ou baseball
94.
VIDEO DISTRIBUTION SYSTEM, COMPUTER PROGRAM EMPLOYED THEREIN, AND CONTROL METHOD
Provided is a video distribution system with which it is possible to improve the motivation of participants with respect to an event that is distributed as a recorded video. A video distribution system (1) is connected via a network (NT) to user terminal devices (4) used by each user, and distributes a recorded video, serving as a video obtained by recording the status of a game event in which a plurality of participants (P) participate, to the user terminal devices (4). Further, the video distribution system (1) stores award data (AD) that are described in such a way that the recorded video and an award amount set for the game event are associated with one another. Furthermore, the video distribution system (1) increases the award amount in response to selection of an increase option (54) executed by each user, by way of the user terminal device (4), in such a way as to be associated with the recorded video, and determines the individual award amount to be granted to a target participant P on the basis of the award amount at the end of a predetermined period.
09 - Appareils et instruments scientifiques et électriques
28 - Jeux, jouets, articles de sport
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
Downloadable video game programs; recorded video game programs; downloadable video game software; recorded video game software; downloadable computer game programs; recorded computer game programs; downloadable computer game software; recorded computer game software Video game machines; amusement game machines; arcade game machines; arcade video game machines; hand-held game consoles Providing online video games; providing online computer games; providing entertainment information in the field of games; arranging, organizing and conducting of electronic game competitions
96.
PROGRAM, INFORMATION PROCESSING DEVICE, AND INFORMATION PROCESSING METHOD
The present invention enables control of the movement of a movement body in a game using an aspect in conformance with content of the game. A program according to the present invention executes, on a computer, setting a target position for moving a moving body within a virtual space, updating the target position by establishing, on the basis of a prescribed parameter, a positional relationship between a reference position set in advance within the virtual space and the target position, and controlling movement of the movement body within the virtual space according to the updated target position.
A63F 13/573 - Simulations de propriétés, de comportement ou de déplacement d’objets dans le jeu, p.ex. calcul de l’effort supporté par un pneu dans un jeu de course automobile utilisant les trajectoires des objets du jeu, p.ex. d’une balle de golf en fonction du point d’impact
A63F 13/812 - Jeux de ballon, p.ex. football ou baseball
09 - Appareils et instruments scientifiques et électriques
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
Computer programs; computer programs, downloadable; computer
programs, recorded; computer software; computer software,
downloadable; downloadable computer software; computer
software, recorded; electronic game programs; electronic
game software; video game programs; downloadable video game
programs; recorded video game programs; video game software;
downloadable video game software; recorded video game
software; video games software; computer game programs;
downloadable computer game programs; recorded computer game
programs; computer game programmes; computer game software;
computer game software, downloadable; downloadable computer
game software; computer game software, recorded; recorded
computer game software; computer application software for
mobile phones; games cartridges for use with electronic
games apparatus; downloadable music files; downloadable
image files; electronic publications; electronic
publications, downloadable; sound and video recordings;
sound recordings; pre-recorded audio recordings (of music);
pre-recorded audio recordings (of non-music); video
recordings; pre-recorded video recordings (of music);
pre-recorded video recordings (of non-music); compact discs
[audio-video]. Gaming services; online game services; game services
provided online from a computer network; providing online
electronic games; providing online video games; providing
online computer games; providing on-line computer games;
providing information in the field of games; providing
entertainment information in the field of games; providing
information relating to online game services; providing
online information in the field of computer games; providing
information in the field of computer games entertainment;
providing online information in the field of computer games
entertainment; providing online music, not downloadable;
providing online videos, not downloadable; providing
electronic publications; providing non-downloadable
electronic publications; providing online electronic
publications, not downloadable; arranging and conducting of
competitions [education or entertainment]; organization of
competitions [education or entertainment]; organization of
sports competitions; arranging and conducting of games;
arranging, organizing and conducting of game competitions;
planning/operating/arranging of online game
competitions/other game competitions; planning and arranging
of online game competitions and other game competitions;
arranging and conducting of game competitions; organization
of game competitions; arranging and conducting of game
events; arranging, organizing and conducting of electronic
game events; arranging, organizing and conducting of
electronic game events [education or entertainment]; music
entertainment services; arranging and conducting of
concerts; presentation of live performances; film
production; film production services; film production, other
than advertising films; film distribution; cinema
presentations; movie theatre presentations; movie theatre
presentation.
09 - Appareils et instruments scientifiques et électriques
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
Computer programs; computer programs, downloadable; computer
programs, recorded; computer software; computer software,
downloadable; computer software, recorded; electronic game
programs; electronic game software; video game programs;
downloadable video game programs; recorded video game
programs; video game software; downloadable video game
software; recorded video game software; video games
software; computer game programs; downloadable computer game
programs; recorded computer game programs; computer game
programmes; computer game software; computer game software,
downloadable; downloadable computer game software; computer
game software, recorded; recorded computer game software;
computer application software for mobile phones; games
cartridges for use with electronic games apparatus;
downloadable music files; downloadable image files;
electronic publications; electronic publications,
downloadable; sound recordings; pre-recorded audio
recordings (of music); pre-recorded audio recordings (of
non-music); video recordings; pre-recorded video recordings
(of music); pre-recorded video recordings (of non-music). Gaming services; online game services; game services
provided online from a computer network; providing online
electronic games; providing online video games; providing
online computer games; providing on-line computer games;
providing information in the field of games; providing
entertainment information in the field of games; providing
information in the field of computer games entertainment;
providing online music, not downloadable; providing online
videos, not downloadable; providing electronic publications;
providing non-downloadable electronic publications;
providing online electronic publications, not downloadable;
arranging and conducting of competitions [education or
entertainment]; organization of competitions [education or
entertainment]; organization of sports competitions;
arranging and conducting of games; arranging, organizing and
conducting of game competitions; planning and arranging of
online game competitions and other game competitions;
arranging, organizing and conducting of electronic game
competitions; arranging and conducting of game events;
arranging, organizing and conducting of electronic game
events; arranging, organizing and conducting of electronic
game events [education or entertainment].
09 - Appareils et instruments scientifiques et électriques
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
(1) Video games; computer games; downloadable music; downloadable image files; downloadable television shows and movies; downloadable animation; downloadable computer graphics; electronic books; electronic periodicals; audio books; pre-recorded optical discs containing music; pre-recorded compact discs containing music; pre-recorded digital versatile discs containing music; pre-recorded optical discs containing videos; pre-recorded compact discs containing videos; pre-recorded digital versatile discs containing videos; pre-recorded optical discs containing television shows and movies; pre-recorded compact discs containing television shows and movies; pre-recorded digital versatile discs containing television shows and movies; pre-recorded optical discs containing animation; pre-recorded compact discs containing animation; pre-recorded digital versatile discs containing animation (1) Providing online video games; providing online computer games; providing information in the field of video games; providing information in the field of computer games; providing online music, not downloadable; providing online non-downloadable images and pictures via a computer network; providing online non-downloadable television shows and movies via a computer network; providing online non-downloadable animation via a computer network; providing online non-downloadable electronic books via a computer network; providing online non-downloadable electronic periodicals via a computer network; providing online non-downloadable audio books via a computer network; arranging, organizing and conducting of video game competitions; arranging, organizing and conducting of computer game competitions
09 - Appareils et instruments scientifiques et électriques
Produits et services
Downloadable video game programs; recorded video game programs; downloadable video game software; recorded video game software; downloadable computer game programs; recorded computer game programs; downloadable computer game software; recorded computer game software