Kabushiki Kaisha Square Enix

Japon

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International - WIPO
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Classe IPC
A63F 13/00 - Jeux vidéo, c. à d. jeux utilisant un affichage à plusieurs dimensions généré électroniquement 2
G06F 13/00 - Interconnexion ou transfert d'information ou d'autres signaux entre mémoires, dispositifs d'entrée/sortie ou unités de traitement 2
A63F 13/355 - Réalisation d’opérations pour le compte de clients ayant des capacités de traitement restreintes, p.ex. serveurs transformant une scène de jeu qui évolue en flux MPEG à transmettre à un téléphone portable ou à un client léger 1
A63F 13/52 - Commande des signaux de sortie en fonction de la progression du jeu incluant des aspects de la scène de jeu affichée 1
G06F 17/30 - Recherche documentaire; Structures de bases de données à cet effet 1
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1.

RENDERING SYSTEM, CONTROL METHOD, PROGRAM, AND RECORDING MEDIUM

      
Numéro d'application JP2013007657
Numéro de publication 2015/097726
Statut Délivré - en vigueur
Date de dépôt 2013-12-26
Date de publication 2015-07-02
Propriétaire KABUSHIKI KAISHA SQUARE ENIX (ALSO TRADING AS SQUARE ENIX CO., LTD.) (Japon)
Inventeur(s) Kamiyama, Mitsuru

Abrégé

A rendering system comprises an instruction server which exports information relating to screen rendering instructions on the basis of information received from a client terminal, and a rendering server which renders the screen in accordance with the information relating to the rendering instructions received from the instruction server, and transmits the rendered screen to the client terminal. The instruction server exports the information relating to the rendering instructions, and transmission destination information, to a rendering server, from a plurality of rendering servers associated with the instruction server, that is deploying at least a part of the rendering resources required to render the screen in accordance with the information relating to the rendering instructions. Then, the rendering server reads out the rendering resources that are not yet being deployed, from among the required rendering resources, deploys and retains them in a deployment region, renders the screen on the basis of the information relating to the rendering instructions, and transmits the rendered screen to the target client terminal.

Classes IPC  ?

  • G06T 15/00 - Rendu d'images tridimensionnelles [3D]
  • A63F 13/355 - Réalisation d’opérations pour le compte de clients ayant des capacités de traitement restreintes, p.ex. serveurs transformant une scène de jeu qui évolue en flux MPEG à transmettre à un téléphone portable ou à un client léger
  • A63F 13/52 - Commande des signaux de sortie en fonction de la progression du jeu incluant des aspects de la scène de jeu affichée

2.

CONTENT PROVISION SYSTEM, CONTENT PROVISION DEVICE, CONTENT PLAYBACK DEVICE, CONTROL METHOD, PROGRAM, AND RECORDING MEDIUM

      
Numéro d'application JP2012004868
Numéro de publication 2014/020641
Statut Délivré - en vigueur
Date de dépôt 2012-07-31
Date de publication 2014-02-06
Propriétaire KABUSHIKI KAISHA SQUARE ENIX (also trading as SQUARE ENIX CO., LTD.) (Japon)
Inventeur(s) Aoyagi, Hidetoshi

Abrégé

In the present invention, in response to receiving a request for provision of content from a content playback device, a content provision device transmits to the content playback device first data including at least data that is necessary to play back content, out of data related to content. After the transmission of the first data, the content provision device serially transmits second data other than the first data out of the data related to content. The content playback device transmits the request for provision to the content provision device and receives the first data. After completion of the receipt of the first data, the content playback device uses the first data to execute a process for playing back the content. Further, when the second data is serially received, the content playback device uses the received second data and first data to execute the process for playing back the content.

Classes IPC  ?

  • G06F 13/00 - Interconnexion ou transfert d'information ou d'autres signaux entre mémoires, dispositifs d'entrée/sortie ou unités de traitement

3.

DATA TRANSMISSION AND RECEPTION SYSTEM

      
Numéro d'application JP2012064931
Numéro de publication 2013/069329
Statut Délivré - en vigueur
Date de dépôt 2012-06-11
Date de publication 2013-05-16
Propriétaire KABUSHIKI KAISHA SQUARE ENIX (also trading as SQUARE ENIX CO., LTD.) (Japon)
Inventeur(s)
  • Aoyagi, Hidetoshi
  • Hashimoto, Yoshihisa

Abrégé

[Problem] The problem to be solved by the present invention is increasing speed of data transmission while resolving the problem of bottlenecks that occur when content data is distributed to client terminals in a server-client system. [Solution] The present invention is based on the knowledge that, when content data is split into multiple pieces of data and there is a request from a client terminal to download the content data, in addition to a transfer to the client terminal from a server that has the content data, the split-up data of the content data is transferred via a P2P communications network from other client terminals that have in a cache region the split-up data of the content data, and the content data is reconstructed within the client terminal, thereby enabling the realization of higher speed data transfer rates by means of multiple paths while resolving bottlenecks where traffic is concentrated on the server.

Classes IPC  ?

  • G06F 13/00 - Interconnexion ou transfert d'information ou d'autres signaux entre mémoires, dispositifs d'entrée/sortie ou unités de traitement

4.

INFORMATION PROCESSOR, ACOUSTIC PROCESSOR, ACOUSTIC PROCESSING SYSTEM, PROGRAM, AND GAME PROGRAM

      
Numéro d'application JP2011069648
Numéro de publication 2012/029807
Statut Délivré - en vigueur
Date de dépôt 2011-08-30
Date de publication 2012-03-08
Propriétaire
  • YAMAHA CORPORATION (Japon)
  • KABUSHIKI KAISHA SQUARE ENIX(also trading as SQUARE ENIX CO., LTD.) (Japon)
Inventeur(s)
  • Fujisawa Morishige
  • Ohashi Noriyuki
  • Maegaki Hirochika
  • Tsuchida Yoshinori
  • Yajima Tomohiro

Abrégé

The purpose of the present invention is to individually process and radiate sound at the destination at which original-sound data indicating an original sound is output. A game advancement unit (110) advances a game by interpreting an operation signal received by an operation unit (13), and displays a video corresponding to the progress state of the game on a display unit (14) while also reading out a plurality of audio data items from a memory unit (12). An original-sound data generation unit (111) generates a plurality of original-sound data items on the basis of the plurality of audio data items that have been read out. An output unit (15) forms the plurality of original-sound data items generated by the original-sound data generation unit (111) into packets and outputs the packets to an acoustic processor (2) by means of a separate channel for each packet. A control signal generation unit (112) generates control signals which correspond to each communication path in the output unit (15) for the original-sound data items generated by the original-sound data generation unit (111), and which describe the attributes of the original-sound data items. The acoustic processor searches original-sound data items reconstructed from packets which correspond to time stamps of the control signals, and processes the original-sound data items on the basis of the control signals.

Classes IPC  ?

  • H04S 5/02 - Systèmes pseudo-stéréophoniques, p.ex. dans lesquels les signaux d'un canal supplémentaire sont dérivés du signal monophonique par déphasage, retardement ou réverbération du type pseudo-quadriphonique, p.ex. dans lesquels les signaux des canaux arrière sont dérivés des signaux stéréophoniques à deux canaux
  • A63F 13/00 - Jeux vidéo, c. à d. jeux utilisant un affichage à plusieurs dimensions généré électroniquement

5.

REAL-TIME CAMERA DICTIONARY

      
Numéro d'application JP2010007101
Numéro de publication 2011/077648
Statut Délivré - en vigueur
Date de dépôt 2010-12-07
Date de publication 2011-06-30
Propriétaire KABUSHIKI KAISHA SQUARE ENIX (also trading as SQUARE ENIX CO. LTD.) (Japon)
Inventeur(s) Aomi, Ryota

Abrégé

Disclosed is a real-time camera dictionary for providing an information display device capable of displaying a translated word or translation information in real-time. The disclosed information display device relates to a camera dictionary capable of performing dictionary display in real-time. In addition, the device determines characters included in an object photographed by a photography unit (11). Furthermore, the device extracts information corresponding to the characters from a dictionary (12). Examples of information corresponding to the characters are a translated word or example that corresponds to a given term. Then a display unit (16) displays information corresponding to the characters.

Classes IPC  ?

  • G06F 3/048 - Techniques d’interaction fondées sur les interfaces utilisateur graphiques [GUI]

6.

IMAGE GENERATION DEVICE, IMAGE GENERATION PROGRAM, IMAGE GENERATION PROGRAM RECORDING MEDIUM, AND IMAGE GENERATION METHOD

      
Numéro d'application JP2008003448
Numéro de publication 2009/069278
Statut Délivré - en vigueur
Date de dépôt 2008-11-25
Date de publication 2009-06-04
Propriétaire KABUSHIKI KAISHA SQUARE ENIX (also trading as SQUARE ENIX CO. LTD.) (Japon)
Inventeur(s)
  • Tokita, Takashi
  • Asano, Tomoya
  • Tomita, Yosuke

Abrégé

It is possible to shift the viewpoint position and the visual axis direction of a play character by an intuitional operation method without requiring learning in advance. When a player touches inside a shift judgment region, a virtual 3D image (513) in which a character has advanced in the visual line direction. When the player touches left side and outside of the shift judgment region, a virtual 3D image (514) in which a virtual camera is panned in the leftward direction is displayed. When the player touches right side and outside of the shift judgment region, a virtual 3D image (515) in which the virtual camera is panned in the rightward direction is displayed. Moreover, when the player touches an upper portion, a virtual 3D image (516) in which the virtual camera is tilted upward is displayed and when the player touches a lower portion, a virtual 3D image (517) in which the virtual camera is tilted downward is displayed.

Classes IPC  ?

  • A63F 13/00 - Jeux vidéo, c. à d. jeux utilisant un affichage à plusieurs dimensions généré électroniquement

7.

METHOD FOR SEARCHING CONTENT SERVING AS A USER SELECTION CANDIDATE

      
Numéro d'application JP2005021724
Numéro de publication 2006/057356
Statut Délivré - en vigueur
Date de dépôt 2005-11-25
Date de publication 2006-06-01
Propriétaire KABUSHIKI KAISHA SQUARE ENIX (also trading as SQUARE ENIX CO., LTD.) (Japon)
Inventeur(s) Tanaka, Tomohiko

Abrégé

Each of information on user characteristic and information on game content characteristic is arranged as position information using two or more parameters on the same coordinate system. The contents are divided into a plurality of content groups. Upon reception of an information search request from a user, a distance between the position corresponding to the user characteristic and the position of the center of gravity of each content group is obtained unless the target content condition is decided. When the target content condition is decided, a distance between the segment connecting the user position with the content position selected as the target and the position of center of gravity of each content group is obtained. Not only the content contained in the group approximating the user characteristic or the target content but also the content contained in a comparatively approximating group is presented to the user as a selection candidate according to the obtained distance.

Classes IPC  ?

  • G06F 17/30 - Recherche documentaire; Structures de bases de données à cet effet