A method performed on a computer system, for displaying video replay during a game of darts, comprising continually acquiring throughout the game, a video image of an oche from where a player throws darts towards a dartboard, 5 detecting that a dart has been thrown by a player from the oche and is stationary on the dartboard, determining a trigger event based on the throw of the dart, automatically determining based on the trigger event whether to display a portion of the acquired video image captured between a first predetermined time before said detection and a second predetermined time after said detection, such that 10 the portion of the acquired video image corresponds to the detected throw and displaying on a display the portion of the acquired video image.
F41J 5/10 - Systèmes cinématographiques indicateurs de coups au but
F41J 5/14 - Appareils pour signaler les coups au but ou le score au tireur, p.ex. manœuvrés à la main, ou pour établir une communication entre la cible et le tireur; Appareils pour enregistrer des coups au but ou des scores
F41J 5/24 - Cibles produisant un effet particulier lors de l'impact, p.ex. détonation d'une charge pyrotechnique, son de cloche, photographie
F41J 3/02 - Indicateurs ou tableaux de marquage des points pour jeux de flèches ou de fléchettes
F41J 3/00 - Cibles pour flèches ou fléchettes, p.ex. pour le sport ou un jeu
F41J 5/02 - Systèmes détecteurs photo-électriques de coups au but
A shuffleboard apparatus is disclosed. The shuffleboard apparatus comprises a sliding surface on which pucks can slide, having a first end and a second end. The shuffleboard apparatus further comprises a playing platform on which a user can stand, the playing platform arranged at a first end of the sliding surface, and a viewing area arranged between the first and second end alongside the sliding surface. The playing platform is arranged at a greater height than the viewing area.
A scoring system is disclosed for a shuffleboard table (2) having a sliding (surface 4) on which a puck (6) can be thrown. A camera (26) is arranged to point in a direction (28) that is angled relative to the normal (30) of the sliding surface (4). A puck (6) can be thrown and a computer (32) can detect a moving object within a throwing zone (16). The computer (32) analyses whether the detected moving object corresponds to a valid puck. When all pucks are stationary on the sliding surface (4) the computer (32) can calculate a score.
A63F 13/213 - Dispositions d'entrée pour les dispositifs de jeu vidéo caractérisées par leurs capteurs, leurs finalités ou leurs types comprenant des moyens de photo-détection, p.ex. des caméras, des photodiodes ou des cellules infrarouges
A63F 13/428 - Traitement des signaux de commande d’entrée des dispositifs de jeu vidéo, p.ex. les signaux générés par le joueur ou dérivés de l’environnement par mappage des signaux d’entrée en commandes de jeu, p.ex. mappage du déplacement d’un stylet sur un écran tactile en angle de braquage d’un véhicule virtuel incluant des signaux d’entrée de mouvement ou de position, p.ex. des signaux représentant la rotation de la manette d’entrée ou les mouvements des bras du joueur détectés par des accéléromètres ou des gyroscopes
A method is disclosed for automatically scoring a game of darts. The method involves obtaining an image of a dartboard (2) using three cameras (10), detecting a visual disturbance in the image, and identifying a validly thrown dart if the visual disturbance includes a moving phase with a maximum temporal duration and successive images of the dartboard which exhibit differences. The visual disturbance should also include a stationary phase when the dart has been embedded in the dartboard (2). The method also includes calculating a score for the validly thrown dart based on its stationary position relative to the dartboard. A lighting system for a dartboard is also disclosed where a LED strip light (14) is provided around a circumference of the dartboard and three spotlights (8) are provided above the dartboard.