Aspects of the disclosure relate to methods, apparatus, and systems for replacing a drive assembly. A system includes a bogie assembly comprising a wheel and a drive assembly configured to drive the wheel to roll on a top surface of a structure. The system further includes a translating cartridge movably mounted to a side surface of the structure. The translating cartridge pivots from a first orientation to a second orientation to couple with the drive assembly and decouple the drive assembly coupled to the translating cartridge from the bogie assembly.
A63G 4/00 - Accessoires pour manèges non limités à l'un des groupes ou
A63G 31/02 - Installations pour divertissements publics à substructures mobiles
B23P 6/00 - Remise en état ou réparation des objets
B23P 19/04 - Machines effectuant simplement l'assemblage ou la séparation de pièces ou d'objets métalliques entre eux ou des pièces métalliques avec des pièces non métalliques, que cela entraîne ou non une certaine déformation; Outils ou dispositifs à cet effet dans la mesure où ils ne sont pas prévus dans d'autres classes pour assembler ou séparer des pièces
B61B 1/00 - Aménagement général des gares, des quais ou des voies de garage; Réseau des voies ferrées; Systèmes de triage des véhicules ferroviaires
B61B 1/02 - Aménagement général des gares et des quais y compris les dispositifs de protection des voyageurs
Toys, games and playthings, namely, action figures and accessories therefor, bathtub toys, kites, toy building blocks, board games, action skill games, manipulative games, target games, bubble making wand and solution sets, children's multiple activity toys, costume masks, mechanical toys, toy vehicles and accessories therefor, dolls, doll accessories, doll clothing, bean bag dolls, toy figures and accessories therefor, play figures, inflatable toys, flying discs, jigsaw puzzles, marbles, plush toys, puppets, ride-on toys, skateboards, balloons, roller skates, toy banks, water squirting toys and stuffed toys; Christmas tree ornaments; water globes; pinball machines; playing cards; hand-held unit for playing electronic games adapted for use with an external display screen or monitor; golf and sports balls, stress relief exercise balls; arcade games
3.
System and method for controlling ride vehicle restraint via computer implemented process
Aspects of the disclosure relate to methods, apparatus, and systems for controlling a ride vehicle restraint in a ride system. A system is configured to identify one or more ride vehicles stopped at a passenger loading platform, the one or more ride vehicles including one or more seats, determine which seat or seats of the one or more seats are in-service or out-of-service based at least in part on data corresponding to the identity of the one or more ride vehicles, instruct to lock one or more restraint systems corresponding to at least one seat of the one or more seats determined to be out-of-service, and instruct to unlock one or more other restraint systems corresponding to at least one seat other seats of the one or more seats determined to be in-service.
B61K 13/04 - Dispositifs indicateurs pour voyageurs fixés sur les véhicules; Dispositifs de sécurité pour prévenir les accidents des voyageurs lorsque ceux-ci entrent dans les véhicules ou les quittent
(1) Clothing namely, shirts and tops, dresses, skirts, pants, trousers, jeans, shorts, rompers, overalls, sweatshirts and sweat pants, sweatsuits, gloves, suspenders, ties, coats and jackets, hosiery, pajamas, robes, sleep shirts, sleepwear, swimwear, underwear, Halloween costumes, infantwear and cloth baby bibs; hats; headwear, namely, caps; shoes, boots, and slippers
(2) Toys, games and playthings, namely, action figures and accessories therefor, bathtub toys, kites, toy building blocks, board games, action skill games, manipulative games, target games, bubble making wand and solution sets, children's multiple activity toys, costume masks, mechanical toys, toy vehicles and accessories therefor, dolls, doll accessories, doll clothing, bean bag dolls, toy figures and accessories therefor, play figures, inflatable toys, flying discs, jigsaw puzzles, marbles, plush toys, puppets, ride-on toys, skateboards, balloons, roller skates, toy banks, water squirting toys and stuffed toys; Christmas tree ornaments; water globes; pinball machines; playing cards; hand-held unit for playing electronic games adapted for use with an external display screen or monitor; golf and sports balls, stress relief exercise balls
Toys, games and playthings, namely, action figures and accessories therefor, bathtub toys, kites, toy building blocks, board games, action skill games, manipulative games, target games, bubble making wand and solution sets, children's multiple activity toys, costume masks, mechanical toys, toy vehicles and accessories therefor, dolls, doll accessories, doll clothing, bean bag dolls, toy figures and accessories therefor, play figures, inflatable toys, flying discs, jigsaw puzzles, marbles, plush toys, puppets, ride-on toys, skateboards, balloons, roller skates, toy banks, water squirting toys and stuffed toys; Christmas tree ornaments; water globes; pinball machines; playing cards; hand-held unit for playing electronic games adapted for use with an external display screen or monitor; golf and sports balls, stress relief exercise balls
Toys, games and playthings, namely, action figures and accessories therefor, bathtub toys, kites, toy building blocks, board games, action skill games, manipulative games, target games, bubble making wand and solution sets, children's multiple activity toys, costume masks, mechanical toys, toy vehicles and accessories therefor, dolls, doll accessories, doll clothing, bean bag dolls, toy figures and accessories therefor, play figures, inflatable toys, flying discs, jigsaw puzzles, marbles, plush toys, puppets, ride-on toys, skateboards, balloons, roller skates, toy banks, water squirting toys and stuffed toys; Christmas tree ornaments; water globes; pinball machines; playing cards; hand-held unit for playing electronic games adapted for use with an external display screen or monitor; golf and sports balls, stress relief exercise balls
9.
OSCILLATING STACKED DIGITAL DISPLAYS FOR HOLOGRAPHIC IMAGE
Aspects of the disclosure relate to methods, apparatus, and systems for oscillating transparent digital displays to generate a three-dimensional (3D) holographic image. A holographic imaging system includes a plurality of digital screens, wherein each screen of the plurality of digital screens is positioned parallel to an x-axis and a y-axis, and the screens are stacked along a z-axis perpendicular to the x-axis and the y-axis, a propulsion system configured to oscillate the plurality of digital screens along the z-axis, and a control system. The control system is configured to generate a digital image, display different slices of the digital image on the plurality of digital screens, and activate the propulsion system to oscillate the plurality of digital screens in synchronization with the display of the different slices on the screens to generate a three-dimensional (3D) image.
H04N 13/393 - Affichages volumétriques, c. à d. systèmes où l’image est réalisée à partir d’éléments répartis dans un volume le volume résultant du mouvement, p.ex. de vibration ou de rotation, d’une surface
H04N 13/395 - Affichages volumétriques, c. à d. systèmes où l’image est réalisée à partir d’éléments répartis dans un volume avec échantillonnage de la profondeur, c. à d. construction du volume à partir d’un ensemble ou d’une séquence de plans d’image 2D
G02B 30/52 - Systèmes ou appareils optiques pour produire des effets tridimensionnels [3D], p.ex. des effets stéréoscopiques l’image étant construite à partir d'éléments d'image répartis sur un volume 3D, p.ex. des voxels le volume 3D étant construit à partir d'une pile ou d'une séquence de plans 2D, p.ex. systèmes d'échantillonnage en profondeur
G02B 30/54 - Systèmes ou appareils optiques pour produire des effets tridimensionnels [3D], p.ex. des effets stéréoscopiques l’image étant construite à partir d'éléments d'image répartis sur un volume 3D, p.ex. des voxels le volume 3D étant généré par une surface 2D en mouvement, p.ex. une surface 2D vibrante ou rotative
10.
OSCILLATING STACKED DIGITAL DISPLAYS FOR HOLOGRAPHIC IMAGE
Aspects of the disclosure relate to methods, apparatus, and systems for oscillating transparent digital displays to generate a three-dimensional (3D) holographic image. A holographic imaging system includes a plurality of digital screens, wherein each screen of the plurality of digital screens is positioned parallel to an x-axis and a y-axis, and the screens are stacked along a z-axis perpendicular to the x-axis and the y-axis, a propulsion system configured to oscillate the plurality of digital screens along the z-axis, and a control system. The control system is configured to generate a digital image, display different slices of the digital image on the plurality of digital screens, and activate the propulsion system to oscillate the plurality of digital screens in synchronization with the display of the different slices on the screens to generate a three-dimensional (3D) image.
G02B 30/52 - Systèmes ou appareils optiques pour produire des effets tridimensionnels [3D], p.ex. des effets stéréoscopiques l’image étant construite à partir d'éléments d'image répartis sur un volume 3D, p.ex. des voxels le volume 3D étant construit à partir d'une pile ou d'une séquence de plans 2D, p.ex. systèmes d'échantillonnage en profondeur
G02B 30/54 - Systèmes ou appareils optiques pour produire des effets tridimensionnels [3D], p.ex. des effets stéréoscopiques l’image étant construite à partir d'éléments d'image répartis sur un volume 3D, p.ex. des voxels le volume 3D étant généré par une surface 2D en mouvement, p.ex. une surface 2D vibrante ou rotative
G09G 3/00 - Dispositions ou circuits de commande présentant un intérêt uniquement pour l'affichage utilisant des moyens de visualisation autres que les tubes à rayons cathodiques
H01F 7/06 - Electro-aimants; Actionneurs comportant des électro-aimants
11.
SYSTEMS AND METHODS FOR POSITIONAL TRACKING OF INTERACTIVE DEVICES
An interactive device includes antennas, one or more transceivers coupled to the antennas, one or more feedback devices, and one or more processors coupled to the one or more transceivers and the one or more feedback devices. The one or more processors receive, via the one or more transceivers, the signals from a computing device. Additionally, the one or more processors may determine a time of flight corresponding to receipt of the signals by the antennas. The one or more processors also determine position information, orientation information, or both, of the interactive device based on the time of flight. Further, the one or more processors transmit the position information, the orientation information, or both, to an environment controller via the one or more transceivers. Further still, the one or more processors activate the one or more feedback devices based on the position information, the orientation information, or both.
H04W 4/02 - Services utilisant des informations de localisation
A63G 31/00 - Installations pour divertissements publics
G01S 13/02 - Systèmes utilisant la réflexion d'ondes radio, p.ex. systèmes du type radar primaire; Systèmes analogues
G01S 13/10 - Systèmes pour mesurer la distance uniquement utilisant la transmission de trains discontinus d'ondes modulées par impulsions
G01S 13/32 - Systèmes pour mesurer la distance uniquement utilisant la transmission d'ondes continues, soit modulées en amplitude, en fréquence ou en phase, soit non modulées
G06F 3/01 - Dispositions d'entrée ou dispositions d'entrée et de sortie combinées pour l'interaction entre l'utilisateur et le calculateur
12.
SYSTEMS AND METHODS FOR POSITIONAL TRACKING OF INTERACTIVE DEVICES
An interactive device (14) includes antennas (50), one or more transceivers (42) coupled to the antennas (50), one or more feedback devices (38), and one or more processors (32) coupled to the one or more transceivers (42) and the one or more feedback devices (38). The one or more processors (32) receive, via the one or more transceivers (42), the signals from a computing device. Additionally, the one or more processors (32) may determine a time of flight corresponding to receipt of the signals by the antennas (50). The one or more processors (32) also determine position information, orientation information, or both, of the interactive device (14) based on the time of flight. Further, the one or more processors (32) transmit the position information, the orientation information, or both, to an environment controller (18) via the one or more transceivers (42). Further still, the one or more processors (32) activate the one or more feedback devices (38) based on the position information, the orientation information, or both.
G06F 3/01 - Dispositions d'entrée ou dispositions d'entrée et de sortie combinées pour l'interaction entre l'utilisateur et le calculateur
G06F 3/0346 - Dispositifs de pointage déplacés ou positionnés par l'utilisateur; Leurs accessoires avec détection de l’orientation ou du mouvement libre du dispositif dans un espace en trois dimensions [3D], p.ex. souris 3D, dispositifs de pointage à six degrés de liberté [6-DOF] utilisant des capteurs gyroscopiques, accéléromètres ou d’inclinaiso
A63F 13/327 - Dispositions d’interconnexion entre des serveurs et des dispositifs de jeu; Dispositions d’interconnexion entre des dispositifs de jeu; Dispositions d’interconnexion entre des serveurs de jeu utilisant des connexions de réseau local [LAN] utilisant des réseaux sans fil, p.ex. WIFI ou piconet
(1) Clothing namely, shirts and tops, dresses, skirts, pants, trousers, jeans, shorts, rompers, overalls, sweatshirts and sweat pants, sweatsuits, gloves, suspenders, ties, coats and jackets, hosiery, pajamas, robes, sleep shirts, sleepwear, swimwear, underwear, Halloween costumes, infantwear and cloth baby bibs; hats; headwear, namely, caps; shoes, boots, and slippers (1) Advertising services; business-to-business advertising services; advertising analysis services; rental of advertising time on communication media; digital advertising services; dissemination of advertising for others via television, cable, satellite, video-on-demand, digital media, the internet, and wireless and mobile networks; internet and online advertising, marketing, and promotional services; providing space on mobile devices, software applications, and websites for advertising goods and services; retail services and online retail services for woven fabrics and beddings; retail services and online retail services for clothing; retail services and online retail services for footwear, other than special footwear for sports; retail services and online retail services for bags and pouches; retail services and online retail services for personal articles; retail services and online retail services for sports goods; retail services and online retail services for toys, dolls, game machines and apparatus; retail services and online retail services for smartphone cases, covers and other parts and accessories for smartphones; retail services and online retail services for eyeglasses and sunglasses; retail services and online retail services for decorative magnets; retail services and online retail services for jewellery; retail services and online retail services for clocks, watches and spectacles; retail services and online retail services for key chains; retail services and online retail services for paper and stationery; retail services and online retail services for printed matter; customer loyalty services and customer club services, for commercial, promotional, advertising, and customer engagement purposes
A multi-stage water effect system includes a plurality of water ride vehicles. A water ride vehicle of the plurality of water ride vehicles has one or more water effect devices. The multi-stage water effect system also includes a control system communicatively coupled to the one or more water effect devices of the plurality of water ride vehicles. The control system activates the one or more water effect devices of the water ride vehicle to provide a first fluid flow at a first time. The control system also activates the one or more water effect devices of the water ride vehicle to provide a second fluid flow at a second time.
An attraction system includes a track, a support vehicle having a wheel assembly configured to adjustably engage the track and having a sensor configured to capture a characteristic of the attraction system. In addition, the attraction system comprises a control assembly configured to control the support vehicle to traverse the track via the wheel assembly and receive, from the sensor, sensor data indicative of the characteristic of the attraction system.
An entertainment system includes a first storage area and a second storage area. Further, the system includes a first communicator and a second communicator each configured to read information from an interactive object, wherein the first communicator is configured to monitor the first storage area and the second communicator is configured to monitor the second storage area. A controller of the system includes a processor and a memory. The controller is configured to receive data from the communicators and query a database to determine one or more profiles associated with the data, determine a special effect associated with a first profile and a special effect associated with a second profile, and provide a command to present the first special effect at a first location based on the first storage area and provide a command to present the second special effect at a second location based on the second storage area.
An entertainment system includes a first storage area and a second storage area. Further, the system includes a first communicator and a second communicator each configured to read information from an interactive object, wherein the first communicator is configured to monitor the first storage area and the second communicator is configured to monitor the second storage area. A controller of the system includes a processor and a memory. The controller is configured to receive data from the communicators and query a database to determine one or more profiles associated with the data, determine a special effect associated with a first profile and a special effect associated with a second profile, and provide a command to present the first special effect at a first location based on the first storage area and provide a command to present the second special effect at a second location based on the second storage area.
A controller 30, 48 is used to provide a dynamic ride profile for a ride system 10. The controller 30, 48 is used to access a data set indicative of conditions in an environment of the ride system 10 in response to an alert indicative of a hindrance for the ride system 10 in the environment. The controller 30, 48 is used to determine a classification from a plurality of classifications for the environment, via a predictive engine 44, 58 trained using supervised machine learning, based on the data set and a ride profile of the ride system 10. The controller 30, 48 is used to determine one or more recommendations, via the predictive engine 44, 58, based on the data set and the classification and visually or audibly presenting the classification with the one or more recommendations.
In an embodiment, a seat occupancy system may include at least one sensor configured to output sensor data indicative of a guest occupancy parameter for each seat of a plurality of seats within a dining environment, at least one processor, and memory storing instructions executable by the processor. The processor may receive the sensor data and a map indicative of a first layout of the dining environment comprising locations for each seat of the plurality of seats and for a show effect. The processor may also determine that the guest occupancy parameter for at least one seat does not match a target guest occupancy parameter over a period of time for the first layout of the dining environment and in response, generate a second layout comprising a new location for at least one seat, a new location for the show effect, or both.
G06Q 10/04 - Prévision ou optimisation spécialement adaptées à des fins administratives ou de gestion, p. ex. programmation linéaire ou "problème d’optimisation des stocks"
G06Q 10/0631 - Planification, affectation, distribution ou ordonnancement de ressources d’entreprises ou d’organisations
G06Q 30/0202 - Prédictions ou prévisions du marché pour les activités commerciales
G06Q 30/0201 - Modélisation du marché; Analyse du marché; Collecte de données du marché
Retail store services featuring apparel, gifts, and general consumer merchandise; Online retail store services featuring apparel, gifts, and general consumer merchandise
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
Amusement park, theme park, and waterpark services; Entertainment services in the nature of amusement park, theme park, and waterpark attractions; Presentation of live show performances; Providing amusement arcade services; Providing interactive play areas for children and adults; Entertainment services, namely, live appearances by costumed characters; Education and entertainment services, namely, conducting guided tours of motion picture and television production facilities including exhibitions and demonstrations; Entertainment services in the nature of escape room attractions; Entertainment services, namely, live entertainment and street performances, particularly, live music concerts and performances, live performances by a dj, live dance performances, live performances by balloon artists, live performances by stilt walkers; Entertainment in the nature of live light shows, live laser shows, and live music shows
23.
ATTRACTION CONTROL SYSTEM AND METHOD USING MULTILAYER PERCEPTRON NEURAL NETWORKS AND MACHINE LEARNING
A controller is used to provide a dynamic ride profile for a ride system. The controller is used to access a data set indicative of conditions in an environment of the ride system in response to an alert indicative of a hindrance for the ride system in the environment. The controller is used to determine a classification from a plurality of classifications for the environment, via a predictive engine trained using supervised machine learning, based on the data set and a ride profile of the ride system. The controller is used to determine one or more recommendations, via the predictive engine, based on the data set and the classification and visually or audibly presenting the classification with the one or more recommendations.
A tilt-activated beverage container is tilted to release an additive into a liquid. The additive is provided in an additive-release housing coupled to an inner wall of the beverage container. The additive-release housing includes a cap coupled to a base to form an additive-release compartment. When the base and cap are coupled, a channel is formed between a lip of the cap and an annular rim of the base. The additive is released into the liquid via the channel when the container is tilted.
B65D 85/816 - Réceptacles ou emballages jetables dont le contenu est infusé ou dissous en restant dans l'emballage dans lesquels du liquide est ajouté, p.ex. tasses contenant au préalable de la poudre ou de la nourriture deshydratée
25.
IMAGE PRESENTATION SYSTEM FOR AMUSEMENT PARK ATTRACTION SYSTEM
An image presentation system for an amusement park includes a first display with an opening extending therethrough, wherein at least a portion of the first display is viewable from a viewing area, a movable arm, wherein the movable arm is positioned within the opening, a second display supported by the movable arm and offset from the first display, wherein the second display conceals the opening from the viewing area, and a controller configured to provide a first image via the first display and a second image via the second display such that the second image comprises an image effect that accounts for the offset and coordinates with the first image to present as though the first image and the second image are a single image displayed by the first display.
An attraction system includes a track, a support vehicle having a wheel assembly configured to adjustably engage the track and having a sensor configured to capture a characteristic of the attraction system. In addition, the attraction system comprises a control assembly configured to control the support vehicle to traverse the track via the wheel assembly and receive, from the sensor, sensor data indicative of the characteristic of the attraction system.
In an embodiment, a seat occupancy system may include at least one sensor configured to output sensor data indicative of a guest occupancy parameter for each seat of a plurality of seats within a dining environment, at least one processor, and memory storing instructions executable by the processor. The processor may receive the sensor data and a map indicative of a first layout of the dining environment comprising locations for each seat of the plurality of seats and for a show effect. The processor may also determine that the guest occupancy parameter for at least one seat does not match a target guest occupancy parameter over a period of time for the first layout of the dining environment and in response, generate a second layout comprising a new location for at least one seat, a new location for the show effect, or both.
G06Q 10/06 - Ressources, gestion de tâches, des ressources humaines ou de projets; Planification d’entreprise ou d’organisation; Modélisation d’entreprise ou d’organisation
G06Q 30/02 - Marketing; Estimation ou détermination des prix; Collecte de fonds
A tilt-activated beverage container is tilted to release an additive into a liquid. The additive is provided in an additive-release housing coupled to an inner wall of the beverage container. The additive-release housing includes a cap coupled to a base to form an additive-release compartment. When the base and cap are coupled, a channel is formed between a lip of the cap and an annular rim of the base. The additive is released into the liquid via the channel when the container is tilted.
B65D 81/32 - Réceptacles, éléments d'emballage ou paquets pour contenus présentant des problèmes particuliers de stockage ou de transport ou adaptés pour servir à d'autres fins que l'emballage après avoir été vidés de leur contenu pour emballer plusieurs matériaux différents qui doivent être maintenus séparés avant d’être mélangés
B65D 85/816 - Réceptacles ou emballages jetables dont le contenu est infusé ou dissous en restant dans l'emballage dans lesquels du liquide est ajouté, p.ex. tasses contenant au préalable de la poudre ou de la nourriture deshydratée
29.
TANGIBLE/VIRTUAL DESIGN SYSTEMS AND METHODS FOR AMUSEMENT PARK ATTRACTION DESIGN
An amusement park attraction design system may include an object token having a first tracker coupled to a first projection surface, a visualization tool having a second tracker, and an image sensor that generates location data based on the first tracker and the second tracker. The amusement park attraction design system may also include a controller communicatively coupled to the image sensor and a projector. The controller may receive the location data from the image sensor to determine the object token and the visualization tool based on the first tracker and the second tracker, respectively. The controller may also receive image content based on an interaction between the object token and the visualization tool and send an indication of the image content to be projected. The projector may receive the indication of the image content and project the image content onto the first projection surface.
A system for an entertainment venue includes an enclosure (58) comprising a display surface (62), a light emitter (66) disposed within the enclosure (58) and configured to output a light, and a tube (70) disposed within the enclosure (58). The tube (70) is configured to receive the light and transmit the light through the display surface (62) of the enclosure (58) to form imagery (56).
G09F 9/30 - Dispositifs d'affichage d'information variable, dans lesquels l'information est formée sur un support, par sélection ou combinaison d'éléments individuels dans lesquels le ou les caractères désirés sont formés par une combinaison d'éléments individuels
G09F 9/305 - Dispositifs d'affichage d'information variable, dans lesquels l'information est formée sur un support, par sélection ou combinaison d'éléments individuels dans lesquels le ou les caractères désirés sont formés par une combinaison d'éléments individuels les éléments individuels étant des extrémités de fibres optiques
G09F 19/12 - Moyens de publicité ou de présentation non prévus ailleurs utilisant des effets optiques particuliers
G09F 19/22 - Moyens de publicité ou de présentation sur des routes, des murs ou des surfaces similaires, p.ex. éclairés
G09F 9/33 - Dispositifs d'affichage d'information variable, dans lesquels l'information est formée sur un support, par sélection ou combinaison d'éléments individuels dans lesquels le ou les caractères désirés sont formés par une combinaison d'éléments individuels à semi-conducteurs, p.ex. à diodes
31.
TANGIBLE/VIRTUAL DESIGN SYSTEMS AND METHODS FOR AMUSEMENT PARK ATTRACTION DESIGN
An amusement park attraction design system may include an object token having a first tracker coupled to a first projection surface, a visualization tool having a second tracker, and an image sensor that generates location data based on the first tracker and the second tracker. The amusement park attraction design system may also include a controller communicatively coupled to the image sensor and a projector. The controller may receive the location data from the image sensor to determine the object token and the visualization tool based on the first tracker and the second tracker, respectively. The controller may also receive image content based on an interaction between the object token and the visualization tool and send an indication of the image content to be projected. The projector may receive the indication of the image content and project the image content onto the first projection surface.
G06F 30/13 - Conception architecturale, p.ex. conception architecturale assistée par ordinateur [CAAO] relative à la conception de bâtiments, de ponts, de paysages, d’usines ou de routes
32.
SYSTEM AND METHOD FOR COSTUMED CHARACTER INTERACTION
A system for controlling costumed character interaction includes a character costume configured to be worn by a user. The character costume includes an electromagnet integrated into the character costume. The system also includes a stage prop including a magnetic piece integrated into the stage prop. The system further includes a control interface coupled to the electromagnet. The control interface is configured, via a control signal, to activate and to deactivate the electromagnet to control interaction between the character costume and the stage prop via magnetic interaction between the electromagnet and the magnetic piece.
An image presentation system for an amusement park includes a first display with an opening extending therethrough, wherein at least a portion of the first display is viewable from a viewing area, a movable arm, wherein the movable arm is positioned within the opening, a second display supported by the movable arm and offset from the first display, wherein the second display conceals the opening from the viewing area, and a controller configured to provide a first image via the first display and a second image via the second display such that the second image comprises an image effect that accounts for the offset and coordinates with the first image to present as though the first image and the second image are a single image displayed by the first display.
A system for controlling costumed character interaction includes a character costume configured to be worn by a user. The character costume includes an electromagnet integrated into the character costume. The system also includes a stage prop including a magnetic piece integrated into the stage prop. The system further includes a control interface coupled to the electromagnet. The control interface is configured, via a control signal, to activate and to deactivate the electromagnet to control interaction between the character costume and the stage prop via magnetic interaction between the electromagnet and the magnetic piece.
A system for an entertainment venue includes an enclosure comprising a display surface, a light emitter disposed within the enclosure and configured to output a light, and a tube disposed within the enclosure. The tube is configured to receive the light and transmit the light through the display surface of the enclosure to form imagery.
An interactive system includes a server coupled to one or more databases storing a user profile. The interactive system also includes a shareable device including one or more processors, one or more memory storing a shareable device identifier (ID), one or more feedback devices, and ultra-wideband (UWB) circuitry. The shareable device is communicatively coupled to the server, and the one or more processors are configured to receive a user ID (e.g., a string and/or numeric code associated with a user's profile and transmitted by a user device) via the UWB circuitry, transmit the user ID to the server, transmit the shareable device ID to the server subsequent to receiving the user ID, receive a pairing indication from the server subsequent to transmitting the user ID to the server, and generate a control signal that causes the one or more feedback devices to activate based on the pairing indication.
H04W 4/80 - Services utilisant la communication de courte portée, p.ex. la communication en champ proche, l'identification par radiofréquence ou la communication à faible consommation d’énergie
An prop of an attraction system includes a first plate, a second plate coupled to the first plate and configured to move relative to the first plate, and a biasing support coupled to and extending between the first plate and to the second plate. The biasing support includes a mesh structure and is configured to deform during relative movement between the first plate and the second plate, and the biasing support is configured to apply a force onto the first plate, the second plate, or both upon deformation.
An interactive way-finder system 12 includes an interactive way-finder device 100 having device communications circuitry 123 and a display 105 that displays one or more hands 106, 108, 110 pointing in the direction of a destination 120 based on proximity information received from communications circuitry 148 of a destination 120. The destination 120 is represented on the display 105 as a displayed destination and may be an attraction, a restaurant, an amusement park exit, restrooms, or the like. The destination 120 may be selected based on user input, on location of the interactive way-finder system in the amusement park 10, or based on a user profile. The communication between the interactive way-finder device 100 and the destination 120 may enable special effects at the destination, onboard effects on the interactive way-finder device 100, or both. The interactive way-finder device 100 may be capable of operating in several different modes.
An prop of an attraction system includes a first plate, a second plate coupled to the first plate and configured to move relative to the first plate, and a biasing support coupled to and extending between the first plate and to the second plate. The biasing support includes a mesh structure and is configured to deform during relative movement between the first plate and the second plate, and the biasing support is configured to apply a force onto the first plate, the second plate, or both upon deformation.
An interactive way-finder system includes an interactive way-finder device having device communications circuitry and a display that displays one or more hands pointing in the direction of a destination based on proximity information received from communications circuitry of a destination. The destination is represented on the display as a displayed destination and may be an attraction, a restaurant, an amusement park exit, restrooms, or the like. The destination may be selected based on user input, on location of the interactive way-finder system in the amusement park, or based on a user profile. The communication between the interactive way-finder device and the destination may enable special effects at the destination, onboard effects on the interactive way-finder device, or both. The interactive way-finder device may be capable of operating in several different modes.
An interactive system includes a server coupled to one or more databases storing a user profile. The interactive system also includes a shareable device including one or more processors, one or more memory storing a shareable device identifier (ID), one or more feedback devices, and ultra-wideband (UWB) circuitry. The shareable device is communicatively coupled to the server, and the one or more processors are configured to receive a user ID (e.g., a string and/or numeric code associated with a user's profile and transmitted by a user device) via the UWB circuitry, transmit the user ID to the server, transmit the shareable device ID to the server subsequent to receiving the user ID, receive a pairing indication from the server subsequent to transmitting the user ID to the server, and generate a control signal that causes the one or more feedback devices to activate based on the pairing indication.
H04L 67/1097 - Protocoles dans lesquels une application est distribuée parmi les nœuds du réseau pour le stockage distribué de données dans des réseaux, p.ex. dispositions de transport pour le système de fichiers réseau [NFS], réseaux de stockage [SAN] ou stockage en réseau [NAS]
A system in accordance with present embodiments includes a plurality of virtual queuing stations associated with respective attractions within a theme park and a virtual queue control system configured to maintain respective virtual queues for the respective attractions and in communication with the plurality of virtual queuing stations. The virtual queue control system is configured to receive communications from the plurality of virtual queuing stations and add guests to the respective virtual queues based on the communications.
A system may have one or more processors and a memory storing instructions, that when executed by the processors, cause the processors to perform operations that include receiving data associated with a user, and determining that the received data corresponds to a direction of movement by the user through a virtual reality (VR) environment, augmented reality (AR) environment, or mixed reality (MR) environment. The operations may also include transmitting a tile of high quality image data to a display device based on the direction of movement by the user, transmitting a command to the display device to display one or more aspects of a region of the VR environment, the AR environment, or the MR environment based on the tile of high quality image data, and preloading one or more additional tiles of high quality image data into a preloader based on the tile of high quality image data.
In an embodiment, a head mounted device (HMD) is configured to receive streamed virtual reality or augmented reality (VR/AR) data through a first connection and a second connection. The streamed VR/AR data is controlled by a controller that transmits first streamed VR/AR data from a data source to the HMD via the first connection and transmits second streamed VR/AR data from the data source to the HMD via the second connection such that the HMD receives a continuous stream of VR/AR data when the data source switches from transmitting the first streamed VR/AR data to transmitting the second streamed VR/AR data.
H04L 65/80 - Dispositions, protocoles ou services dans les réseaux de communication de paquets de données pour prendre en charge les applications en temps réel en répondant à la qualité des services [QoS]
A system includes a projection device configured to project images onto a receiver surface of a viewing device. The viewing device includes a screen having the receiver surface and a viewing surface opposite the receiver surface. The screen is configured to permit transmission of the images through the screen, from the receiver surface, to the viewing surface such that the images are viewable on the viewing surface. The viewing device also includes a focusing lens configured to focus the images for a user when wearing the viewing device. Further, the system includes a tracking system configured to determine a location and orientation of the receiver surface of the viewing device. The projection device is configured to adjust image properties of the images based at least in part on the determined location and orientation of the receiver surface.
A wearable visualization device includes a housing, one or more lenses coupled to the housing and configured to display virtual features for visualization by a user of the wearable visualization device, and a cover coupled to the housing and configured to adjust between an extended configuration in which the cover extends over at least a portion of the one or more lenses and a retracted configuration in which the cover does not extend over at least the portion of the one or more lenses. The wearable visualization device also includes a controller and one or more sensors. The controller is configured to receive sensor data from the one or more sensors and to provide control signals to an actuator to adjust the cover between the extended configuration and the retracted configuration based on the sensor data.
In an embodiment, a head mounted device (HMD) is configured to receive streamed virtual reality or augmented reality (VR/AR) data through a first connection and a second connection. The streamed VR/AR data is controlled by a controller that transmits first streamed VR/AR data from a data source to the HMD via the first connection and transmits second streamed VR/AR data from the data source to the HMD via the second connection such that the HMD receives a continuous stream of VR/AR data when the data source switches from transmitting the first streamed VR/AR data to transmitting the second streamed VR/AR data.
H04N 21/24 - Surveillance de procédés ou de ressources, p.ex. surveillance de la charge du serveur, de la bande passante disponible ou des requêtes effectuées sur la voie montante
H04N 21/258 - Gestion de données liées aux clients ou aux utilisateurs finaux, p.ex. gestion des capacités des clients, préférences ou données démographiques des utilisateurs, traitement des multiples préférences des utilisateurs finaux pour générer des données co
H04N 21/41 - Structure de client; Structure de périphérique de client
H04N 21/43 - Traitement de contenu ou données additionnelles, p.ex. démultiplexage de données additionnelles d'un flux vidéo numérique; Opérations élémentaires de client, p.ex. surveillance du réseau domestique ou synchronisation de l'horloge du décodeur; Intergiciel de client
H04N 21/4363 - Adaptation du flux vidéo à un réseau local spécifique, p.ex. un réseau IEEE 1394 ou Bluetooth®
H04N 21/44 - Traitement de flux élémentaires vidéo, p.ex. raccordement d'un clip vidéo récupéré d'un stockage local avec un flux vidéo en entrée ou rendu de scènes selon des graphes de scène MPEG-4
H04N 21/442 - Surveillance de procédés ou de ressources, p.ex. détection de la défaillance d'un dispositif d'enregistrement, surveillance de la bande passante sur la voie descendante, du nombre de visualisations d'un film, de l'espace de stockage disponible dans l
H04N 21/4425 - Surveillance d'erreurs de traitement du client ou de défaillance matérielle
H04N 21/45 - Opérations de gestion réalisées par le client pour faciliter la réception de contenu ou l'interaction avec le contenu, ou pour l'administration des données liées à l'utilisateur final ou au dispositif client lui-même, p.ex. apprentissage des préféren
H04W 74/08 - Accès non planifié, p.ex. accès aléatoire, ALOHA ou accès multiple par détection de porteuse [CSMA Carrier Sense Multiple Access]
48.
SHOW EFFECT SYSTEM FOR AMUSEMENT PARK ATTRACTION SYSTEM
A system (50) for an attraction includes a sensor (76) configured to capture imagery (77) of a real world environment and a control system (70) communicatively coupled to the sensor (76). The control system (70) is configured to receive the imagery (77) captured by the sensor (76), identify a real world element of the imagery (77), generate image data that includes a virtual element that corresponds to the real world element, and transmit the image data for presentation in the attraction.
An interactive display 32 includes a transparent display panel 20 configured to simulate a windowpane. The interactive display 32 also includes a motion-tracking device 18 located behind the transparent display panel 20 and configured to perform tracking of movement of a device 12 directed at a front of the transparent display panel 20, wherein the device 12 is configured to be manipulated by a user. The transparent display panel 20 is configured to display feedback indicative of the tracked movement of the device.
G06F 3/01 - Dispositions d'entrée ou dispositions d'entrée et de sortie combinées pour l'interaction entre l'utilisateur et le calculateur
G03B 21/62 - Ecrans de projection caractérisés par la nature de la surface Écrans translucides
G06F 3/042 - Numériseurs, p.ex. pour des écrans ou des pavés tactiles, caractérisés par les moyens de transduction par des moyens opto-électroniques
A63F 13/213 - Dispositions d'entrée pour les dispositifs de jeu vidéo caractérisées par leurs capteurs, leurs finalités ou leurs types comprenant des moyens de photo-détection, p.ex. des caméras, des photodiodes ou des cellules infrarouges
A63F 13/24 - Dispositions d'entrée pour les dispositifs de jeu vidéo - Parties constitutives, p.ex. manettes de jeu avec poignées amovibles
A63F 13/26 - Dispositions de sortie pour les dispositifs de jeu vidéo ayant au moins un dispositif d’affichage supplémentaire, p.ex. sur la manette de jeu ou à l’extérieur d’une cabine de jeu
A63F 13/428 - Traitement des signaux de commande d’entrée des dispositifs de jeu vidéo, p.ex. les signaux générés par le joueur ou dérivés de l’environnement par mappage des signaux d’entrée en commandes de jeu, p.ex. mappage du déplacement d’un stylet sur un écran tactile en angle de braquage d’un véhicule virtuel incluant des signaux d’entrée de mouvement ou de position, p.ex. des signaux représentant la rotation de la manette d’entrée ou les mouvements des bras du joueur détectés par des accéléromètres ou des gyroscopes
A63F 13/537 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p.ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir utilisant des indicateurs, p.ex. en montrant l’état physique d’un personnage de jeu sur l’écran
G06F 3/147 - Sortie numérique vers un dispositif de visualisation utilisant des panneaux de visualisation
Headgear includes one or more sensors that provide input information to a controller of the headgear. The sensors may include accelerometers, location sensors, wireless receivers, cameras, and so on. The controller may receive the input information that is indicative of an orientation of the headgear, a location of the headgear, a communication signal, and/or an image or video. The headgear may also include one or more output devices that may be controlled by the controller (e.g., actuators, electronic displays, lights, speakers, and/or communication interfaces). As such, the headgear may output instructions to actuate an actuator, display an image on an electronic display, activate a light, emit a sound using a speaker, and/or send a communication signal using a communication interface. In particular, the headgear may determine an instruction to send to an output device in response to receiving the input information, and send the instruction to the output device.
G06F 3/14 - Sortie numérique vers un dispositif de visualisation
G05B 19/042 - Commande à programme autre que la commande numérique, c.à d. dans des automatismes à séquence ou dans des automates à logique utilisant des processeurs numériques
A42B 3/30 - Montage de postes radio ou de systèmes de communication
G01P 1/00 - MESURE DES VITESSES LINÉAIRES OU ANGULAIRES, DE L’ACCÉLÉRATION, DE LA DÉCÉLÉRATION OU DES CHOCS; INDICATION DE LA PRÉSENCE OU DE L’ABSENCE D’UN MOUVEMENT; INDICATION DE LA DIRECTION D’UN MOUVEMENT - Parties constitutives des instruments
G06F 1/16 - TRAITEMENT ÉLECTRIQUE DE DONNÉES NUMÉRIQUES - Détails non couverts par les groupes et - Détails ou dispositions de structure
51.
SHOW EFFECT SYSTEM FOR AMUSEMENT PARK ATTRACTION SYSTEM
A system for an attraction includes a sensor configured to capture imagery of a real world environment and a control system communicatively coupled to the sensor. The control system is configured to receive the imagery captured by the sensor, identify a real world element of the imagery, generate image data that includes a virtual element that corresponds to the real world element, and transmit the image data for presentation in the attraction.
G06V 20/20 - RECONNAISSANCE OU COMPRÉHENSION D’IMAGES OU DE VIDÉOS Éléments spécifiques à la scène dans les scènes de réalité augmentée
G06V 10/764 - Dispositions pour la reconnaissance ou la compréhension d’images ou de vidéos utilisant la reconnaissance de formes ou l’apprentissage automatique utilisant la classification, p.ex. des objets vidéo
G06V 10/776 - Dispositions pour la reconnaissance ou la compréhension d’images ou de vidéos utilisant la reconnaissance de formes ou l’apprentissage automatique utilisant l’intégration et la réduction de données, p.ex. analyse en composantes principales [PCA] ou analyse en composantes indépendantes [ ICA] ou cartes auto-organisatrices [SOM]; Séparation aveugle de source Évaluation des performances
A63G 31/16 - Installations pour divertissements publics créant l'illusion d'un voyage
52.
MODULAR AUGMENTED AND VIRTUAL REALITY RIDE ATTRACTION
An amusement park system includes a modular attraction system having a ride vehicle having seats to accommodate passengers, an on-board system integrated with the ride vehicle and having on-board game systems connected via a network. Each on-board game system is configured to provide an augmented reality (AR) experience, or a virtual reality (VR) experience, or both, via a respective visual experience generator device. The AR experience, or the VR experience, or both, is provided within a game shared between the on-board game systems. The on-board game systems are integrated into the ride vehicle, and are connected via the network to one another in a manner that allows for ready removal of all or a portion of one of the on-board game systems without affecting operation of the remaining on-board game systems.
G06T 19/00 - Transformation de modèles ou d'images tridimensionnels [3D] pour infographie
H04L 67/12 - Protocoles spécialement adaptés aux environnements propriétaires ou de mise en réseau pour un usage spécial, p.ex. les réseaux médicaux, les réseaux de capteurs, les réseaux dans les véhicules ou les réseaux de mesure à distance
A63F 13/26 - Dispositions de sortie pour les dispositifs de jeu vidéo ayant au moins un dispositif d’affichage supplémentaire, p.ex. sur la manette de jeu ou à l’extérieur d’une cabine de jeu
A63F 13/211 - Dispositions d'entrée pour les dispositifs de jeu vidéo caractérisées par leurs capteurs, leurs finalités ou leurs types utilisant des capteurs d’inertie, p.ex. des accéléromètres ou des gyroscopes
A63F 13/843 - Adaptations particulières pour exécuter un genre ou un mode spécifique de jeu incluant plusieurs joueurs simultanément sur le même dispositif de jeu, p.ex. nécessitant l’utilisation de plusieurs manettes ou d’une vue spécifique des données du jeu pour chaque joueur
G06F 3/01 - Dispositions d'entrée ou dispositions d'entrée et de sortie combinées pour l'interaction entre l'utilisateur et le calculateur
53.
SYSTEMS AND METHODS FOR OPERATING AN AMUSEMENT PARK SYSTEM
A controller for an amusement park attraction system includes processing circuitry and memory with instructions that, when executed by the processing circuitry, are configured to cause the processing circuitry to operate the amusement park attraction system in a primary mode, receive a plurality of operating parameter values of the amusement park attraction system during operation of the amusement park attraction system in the primary mode, compare the plurality of operating parameter values to respective, corresponding threshold ranges of values, determine an operating parameter value of the plurality of operating parameter values is outside of a corresponding threshold range of values in the primary mode, and transition operation of the amusement park attraction system from the primary mode to a secondary mode in response to determining the operating parameter value is outside of the corresponding threshold range of values in the primary mode.
A controller for an amusement park attraction system includes processing circuitry and memory with instructions that, when executed by the processing circuitry, are configured to cause the processing circuitry to operate the amusement park attraction system in a primary mode, receive a plurality of operating parameter values of the amusement park attraction system during operation of the amusement park attraction system in the primary mode, compare the plurality of operating parameter values to respective, corresponding threshold ranges of values, determine an operating parameter value of the plurality of operating parameter values is outside of a corresponding threshold range of values in the primary mode, and transition operation of the amusement park attraction system from the primary mode to a secondary mode in response to determining the operating parameter value is outside of the corresponding threshold range of values in the primary mode.
09 - Appareils et instruments scientifiques et électriques
Produits et services
Downloadable audio, visual, multimedia and digital files in the fields of news, entertainment, sports, comedy, drama, music and variety; Downloadable software applications for accessing, streaming or viewing audio, visual and multimedia content for use with computers, mobile devices, and wired and wireless electronic devices; Downloadable video game software; Downloadable interactive software for playing games; Downloadable multimedia software featuring entertainment; Downloadable virtual goods, namely, computer programs featuring clothing, headwear, footwear, accessories, weapons, sunglasses, jewelry, stickers, and toys for use in online virtual worlds
Streaming, transmission and delivery of programming, audio and visual content, television programs, movies, music and entertainment media content via video-on-demand, digital media, the internet, and wireless and mobile networks; Webcasting services; Electronic transmission and delivery of voice, data, images, signals, messages, and information; Providing chatrooms in virtual environments
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
Amusement park, theme park, and waterpark services; Entertainment services in the nature of amusement park, theme park, and waterpark attractions; Providing amusement arcade services; Providing interactive play areas for children and adults; Entertainment services, namely, live appearances by costumed characters; Entertainment services in the nature of escape room attractions; Entertainment services, namely, live music concerts and performances, live stunt show performances, live performances by a dj, and live dance performances; Presentation of live show performances; Entertainment services in the nature of the production and distribution of film, television series, short form entertainment content, videos, podcasts and games featuring news, entertainment, sports, comedy, drama, music and variety content; Providing images, non-downloadable videos and multimedia content in the field of news, sports and entertainment via the internet, mobile and wireless networks; Non-downloadable interactive game software; Non-downloadable interactive software in the field of entertainment; Organizing events in the field of news, sports and entertainment; Organizing contests, displays and exhibits in the field of news, sports and entertainment; Providing online virtual reality game and arcade services; Providing online computer games featuring virtual worlds in which users can interact for entertainment purposes; Entertainment services, namely, providing massively multiplayer online games (MMOG)
59.
NON-FUNGIBLE TOKEN MANAGEMENT SYSTEMS AND METHODS FOR AN ENTERTAINMENT VENUE
A token management system for an entertainment venue includes a processing system with one or more processors and memory storing instructions executable by the processing system. The instructions are executable by the processing system to cause the processing system to identify a digital token possessed by a user, to access one or more permissions stored in association with the digital token, and to determine information about the user. Additionally, the instructions are executable by the processing system to cause the processing system to enable one or more actions for the digital token in response to determining that the information complies with the one or more permissions stored in association with the digital token.
An augmented reality, virtual reality, and/or mixed reality (AR/VR) system includes a wearable visualization assembly configured to be worn by a user and to display virtual features for visualization by the user during a ride stage of an attraction. The wearable visualization assembly includes a sensor configured to provide feedback indicative of an attachment status of the wearable visualization assembly on the user. The AR/VR system also includes a retraction assembly coupled to the wearable visualization assembly via a tether and configured to retrieve the tether. The AR/VR system further includes a controller communicatively coupled to the retraction assembly and the sensor. The controller is configured to actuate the retraction assembly to retrieve the tether to transition the wearable visualization assembly to a storage configuration in response to the feedback indicating that the wearable visualization assembly is in a detached configuration during the ride stage.
Systems and methods for generating real images via retroreflection are provided. An image source may project light beams, which are received at a beam splitter. The beam splitter, positioned between a retroreflector and a viewing area, may reflect the light beams toward the retroreflector. In turn, the light beams may be reflected back from the retroreflector and toward and through the beam splitter to generate a real image that appears to a viewer to be floating in the viewing area. A controller may control the image source to adjust the real image based on a control parameter detected by at least one sensor.
G02B 30/56 - Systèmes ou appareils optiques pour produire des effets tridimensionnels [3D], p.ex. des effets stéréoscopiques l’image étant construite à partir d'éléments d'image répartis sur un volume 3D, p.ex. des voxels en projetant une image aérienne ou flottante
A token management system for an entertainment venue includes a processing system with one or more processors and memory storing instructions executable by the processing system. The instructions are executable by the processing system to cause the processing system to identify a digital token possessed by a user, to access one or more permissions stored in association with the digital token, and to determine information about the user. Additionally, the instructions are executable by the processing system to cause the processing system to enable one or more actions for the digital token in response to determining that the information complies with the one or more permissions stored in association with the digital token.
G06Q 30/0207 - Remises ou incitations, p.ex. coupons ou rabais
G06Q 20/32 - Architectures, schémas ou protocoles de paiement caractérisés par l'emploi de dispositifs spécifiques utilisant des dispositifs sans fil
G06Q 20/40 - Autorisation, p.ex. identification du payeur ou du bénéficiaire, vérification des références du client ou du magasin; Examen et approbation des payeurs, p.ex. contrôle des lignes de crédit ou des listes négatives
H04L 9/32 - Dispositions pour les communications secrètes ou protégées; Protocoles réseaux de sécurité comprenant des moyens pour vérifier l'identité ou l'autorisation d'un utilisateur du système
H04L 9/00 - Dispositions pour les communications secrètes ou protégées; Protocoles réseaux de sécurité
03 - Produits cosmétiques et préparations de toilette; préparations pour blanchir, nettoyer, polir et abraser.
09 - Appareils et instruments scientifiques et électriques
29 - Viande, produits laitiers et aliments préparés ou conservés
30 - Aliments de base, thé, café, pâtisseries et confiseries
Produits et services
Bath lotions; hand lotions; shampoos; hair conditioners; non-medicated liquid soaps; bar soaps; shower and bath gels; body wash; facial cleansers; cleaning preparations; essential oils; cosmetics; make-up; nail polish; nail art stickers; deodorants for personal use; perfumes; cosmetic sun-tanning preparations; sunscreen; lip gloss; facial moisturizers; and toothpaste. Prerecorded video and audio discs, DVDs, video and audio cassettes, optical and magneto-optical discs featuring news, entertainment, sports, comedy, drama, music and variety content; prerecorded CDs featuring music and entertainment sound tracks; downloadable audio, visual, multimedia and digital files in the fields of news, entertainment, sports, comedy, drama, music and variety; downloadable software applications for accessing, streaming or viewing audio, visual and multimedia content for use with computers, mobile devices, and wired and wireless electronic devices; video game discs; downloadable video game software; downloadable interactive software for playing games; downloadable multimedia software featuring entertainment; accessories for mobile, portable and handheld devices, namely, protective covers and cases; charging appliances for rechargeable equipment; eyewear, eyeglasses, sunglasses and cases therefor; decorative magnets; cinematographic machines and apparatus; wireless communication devices and systems for computer software for the transmission of audio, voice, multimedia and images; downloadable animated cartoons; electronic publications, downloadable, namely, magazines and books in the field of entertainment; magnetically encoded and electronic gift cards. Canned fruits and vegetables; crystallized fruits; frozen fruits and vegetables; jams, chocolate nut butter, cocoa butter and peanut butter; margarine; meat; milk; preserved onions, preserved olives; pickles; potato chips; processed and dried meat; processed and dried vegetables; processed and dried fruits; raisins, fruit salads, fruit jellies, marmalade; seafood; soybean-based food beverage used as a milk substitute; vegetable and fruit juices for cooking. Cookies, cereal, bubble gum, cake decorations made of candy, chewing gum, frozen confections, crackers, frozen yogurt, ice cream, pretzels, peanut butter confectionery chips, malt for food; malt biscuits; sugar confectionery, namely, candy, candy bars, candy mints, candy coated and caramel popcorn, and candy decorations for cakes; edible decorations for cake; rice; rice cakes; confectionery, namely, pastilles; pastries; biscuits and bread; coffee beverages with milk; cocoa beverages with milk, chocolate-based beverages, coffee and coffee-based beverages, cocoa and cocoa-based beverages; tea, namely, ginseng tea, black tea, oolong tea, barley and barley-leaf tea; meat tenderizers for household purposes; starch-based binding agents for ice-cream, prepared meals consisting primarily of pasta or rice; prepared side dishes consisting primarily of pasta or rice.
Systems and methods presented herein include an amusement park attraction having a guest restraint device configured to restrain a guest of the amusement park attraction. The amusement park attraction also includes a lower leg restraint system configured to restrain portions of one or more lower legs of the guest relative to the guest restraint device while the guest is restrained by the guest restraint device of the amusement park attraction. The lower leg restraint system may partially or fully surround the one or more lower legs of the guest. In addition, in certain embodiments, a control system is configured to actuate one or more actuators of the lower leg restraint system to cause one or more restraining features of the lower leg restraint system to restrain the portions of the one or more lower legs of the guest relative to the guest restraint device.
A power system 24 for a parade float 10 includes a first power source 28, a second power source 30, and an interlocked contactor 36. The power system also includes a selector switch 38 coupled to the interlocked contactor 36, wherein the interlocked contactor 36 is configured, in response to selection of a power source from among the first power source 28 and the second power source 30 with the selector switch 38, to switch between the first power source 28 and the second power source 30 for outputting power to the parade float 10 with the selected power source.
A power system for a parade float includes a first power source, a second power source, and an interlocked contactor. The power system also includes a selector switch coupled to the interlocked contactor, wherein the interlocked contactor is configured, in response to selection of a power source from among the first power source and the second power source with the selector switch, to switch between the first power source and the second power source for outputting power to the parade float with the selected power source.
H02J 9/06 - Circuits pour alimentation de puissance de secours ou de réserve, p.ex. pour éclairage de secours dans lesquels le système de distribution est déconnecté de la source normale et connecté à une source de réserve avec commutation automatique
H02J 7/00 - Circuits pour la charge ou la dépolarisation des batteries ou pour alimenter des charges par des batteries
Systems and methods presented herein include an amusement park attraction (14) having a guest restraint device (30) configured to restrain a guest (12) of the amusement park attraction (14). The amusement park attraction (14) also includes a lower leg restraint system (20) configured to restrain portions of one or more lower legs (46) of the guest (12) relative to the guest restraint device (30) while the guest (12) is restrained by the guest restraint device (30) of the amusement park attraction (14). The lower leg restraint system (20) may partially or fully surround the one or more lower legs (46) of the guest (12). In addition, in certain embodiments, a control system (32) is configured to actuate one or more actuators (86, 110, 126) of the lower leg restraint system (20) to cause one or more restraining features (66, 102, 116) of the lower leg restraint system (20) to restrain the portions of the one or more lower legs (46) of the guest (12) relative to the guest restraint device (30).
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
Amusement park, theme park, and waterpark services; Entertainment services in the nature of amusement park, theme park, and waterpark attractions; Providing amusement arcade services; Providing interactive play areas for children and adults; Entertainment services, namely, live appearances by costumed characters; Entertainment services in the nature of escape room attractions; Organizing and conducting food festivals for cultural and entertainment purposes; Athletic and sports event services, namely, arranging, organizing, operating and conducting running events and running races; Entertainment services, namely, live entertainment and street performances, particularly, live music concerts and performances, live stunt show performances, live performances by a dj, live dance performances, live performances by balloon artists, live performances by stilt walkers
43 - Services de restauration (alimentation); hébergement temporaire
Produits et services
Hotel accommodation services; Resort hotel accommodation services; Provision of conference, exhibition and meeting facilities; Restaurant, bar, snack bar, concession stand, service counter, food kiosk, and food stall services; Hotel catering services
72.
VARIABLE EFFECTS ACTIVATION IN AN INTERACTIVE ENVIRONMENT
A variable effect activation system includes one or more sensors that generate data. The data can be assessed to determine if the data is indicative of a valid input to an interactive effect. Valid inputs may be assessed based on a lenient or relatively non-stringent threshold to permit a wide variety of guest actions to be considered valid inputs. While many of these guest actions may not be recognized as part of preprogrammed interactions with an interactive environment, the system nonetheless assesses characteristics of these inputs to provide an appropriate response, e.g., via activation of an interactive effect in a manner that aligns with the characteristics.
A gap blocking system includes a loading platform having a gap separating a first portion of the loading platform from a second portion of the loading platform. A ride vehicle is coupled to a transport extending through the gap. A guardrail assembly having a plurality of guardrail units is coupled to the first portion, where the guardrail units are configured to transition between a first position and a second position. The guardrail units are configured to block access to the gap when in the first position. The ride vehicle includes an engagement feature configured to interface with an individual guardrail unit of the guardrail units to selectively transition the individual guardrail unit from the first position to the second position. The individual guardrail unit is configured to permit the ride vehicle to occupy a guest-accessible position adjacent to or on the loading platform in the second position.
B61B 1/02 - Aménagement général des gares et des quais y compris les dispositifs de protection des voyageurs
A63G 31/02 - Installations pour divertissements publics à substructures mobiles
A63G 31/00 - Installations pour divertissements publics
B61B 3/00 - Systèmes ferroviaires surélevés avec véhicules suspendus
A63G 4/00 - Accessoires pour manèges non limités à l'un des groupes ou
B60R 21/01 - Circuits électriques pour déclencher le fonctionnement des dispositions de sécurité en cas d'accident, ou d'accident imminent, de véhicule
B61L 1/04 - Dispositifs électriques associés à la voie actionnés mécaniquement par un organe du véhicule
B61L 1/00 - Dispositifs le long de la voie commandés par l'action du véhicule ou du train
An amusement park monitoring system may include a plurality of sensor devices 106 configured to acquire data related to one or more individuals within an amusement park 102 and a memory 202 storing instructions that, when executed, cause a processor 200 to process the data from the plurality of sensor devices 106. The instructions further cause the processor 200 to identify an activity performed by the one or more individuals based on the data and compare the activity to a behavior model. The behavior model may be indicative of one or more behavior threshold values associated with one or more amusement park attractions 104. The processor 200 may then determine that the activity exceeds a behavior threshold value of the one or more behavior threshold values and initiate an action in response to the activity exceeding the behavior threshold value.
An autonomous vehicle locker comprises a controller including a memory storing instructions and a processor configured to execute the instructions. The instructions are configured to cause the controller to associate an autonomous vehicle locker with a guest at a first location, receive an indication that guest items are within a storage compartment, secure the storage compartment based on the indication, instruct the autonomous vehicle locker to travel to a second location, identify the guest from a plurality of guests at the second location, and instruct the autonomous vehicle locker to unlock the storage compartment in response to identifying the guest.
G07C 9/00 - Enregistrement de l’entrée ou de la sortie d'une entité isolée
G07C 9/25 - Enregistrement de l’entrée ou de la sortie d'une entité isolée comportant l’utilisation d’un laissez-passer combiné à une vérification d’identité du titulaire du laissez-passer utilisant des données biométriques, p.ex. des empreintes digitales, un balayage de l’iris ou une reconnaissance de la voix
G07C 9/27 - Enregistrement de l’entrée ou de la sortie d'une entité isolée comportant l’utilisation d’un laissez-passer une station centrale gérant l’enregistrement
G07C 11/00 - Dispositions, systèmes ou appareils pour vérifier, p.ex. l'occurrence d'un fait ou d'une situation, non prévus ailleurs
76.
AUTONOMOUS VEHICLE LOCKER UTILIZATION SYSTEMS AND METHODS
An autonomous vehicle locker comprises a controller including a memory storing instructions and a processor configured to execute the instructions. The instructions are configured to cause the controller to associate an autonomous vehicle locker with a guest at a first location, receive an indication that guest items are within a storage compartment, secure the storage compartment based on the indication, instruct the autonomous vehicle locker to travel to a second location, identify the guest from a plurality of guests at the second location, and instruct the autonomous vehicle locker to unlock the storage compartment in response to identifying the guest.
G07C 9/00 - Enregistrement de l’entrée ou de la sortie d'une entité isolée
G05D 1/02 - Commande de la position ou du cap par référence à un système à deux dimensions
B60R 7/02 - Accessoires de rangement ou fixation, intérieurs aux véhicules, essentiellement destinés aux objets personnels de dimension plus petite qu'une valise, p.ex. articles de voyage ou cartes dans un compartiment à bagages séparé
77.
INTERFACE DEVICE WITH THREE-DIMENSIONAL (3-D) VIEWING FUNCTIONALITY
An interface device is provided that is configured to allow viewing of three-dimensional (3-D) content when the interface device is worn. In certain embodiments, a wearable visualization device can be removably coupled to the interface device. The wearable visualization device, when in use, may provide additional viewing functionality, such as facilitating the viewing of augmented reality (AR) or virtual reality (VR).
G02B 30/25 - Systèmes ou appareils optiques pour produire des effets tridimensionnels [3D], p.ex. des effets stéréoscopiques en fournissant des première et seconde images de parallaxe à chacun des yeux gauche et droit d’un observateur du type stéréoscopique utilisant des techniques de polarisation
G02B 30/24 - Systèmes ou appareils optiques pour produire des effets tridimensionnels [3D], p.ex. des effets stéréoscopiques en fournissant des première et seconde images de parallaxe à chacun des yeux gauche et droit d’un observateur du type stéréoscopique impliquant un multiplexage temporel, p.ex. utilisant des obturateurs gauche et droit activés séquentiellement
78.
SYSTEMS AND METHODS FOR OPTICAL PERFORMANCE CAPTURED ANIMATED FIGURE WITH REAL-TIME REACTIVE PROJECTED MEDIA
A reactive media system of includes a motion control system. The motion control system includes an animated figure having a figure portion. The motion control system also includes a set of trackers coupled to a first surface of the figure portion. Each tracker of the set of trackers is configured to emit a respective sensor signal. The reactive media system also includes a media control system. The media control system includes a tracking camera configured to receive the respective sensor signals from the set of trackers. The tracking camera is also configured to determine a current position of the set of trackers relative to one another, relative to the tracking camera, or both based on receipt of the respective sensor signals. The tracking camera is also configured to generate state signals indicative of a current position and a current orientation of the figure portion based on the current position of the set of trackers. The media control system also includes a media controller communicatively coupled to the tracking camera. The media controller is configured to generate first image data indicative of images to be projected onto at least a second surface of the figure portion having the current position and the current orientation. The second surface comprises an external surface and the second surface is different than the first surface. The media control system also includes a projector communicatively coupled to the media controller. The projector is configured to receive the data indicative of the images from the media controller. The projector is also configured to project the images onto the second surface of the figure portion having the current position and the current orientation.
An amusement park monitoring system may include a plurality of sensor devices configured to acquire data related to one or more individuals within an amusement park and a memory storing instructions that, when executed, cause a processor to process the data from the plurality of sensor devices. The instructions further cause the processor to identify an activity performed by the one or more individuals based on the data and compare the activity to a behavior model. The behavior model may be indicative of one or more behavior threshold values associated with one or more amusement park attractions. The processor may then determine that the activity exceeds a behavior threshold value of the one or more behavior threshold values and initiate an action in response to the activity exceeding the behavior threshold value.
A maintenance vehicle for an attraction system includes a maintenance component configured to output a material onto a path of a pathway system of the attraction system, a guide engager configured to capture a projection of the pathway system, the projection being separate from the path, and a set of wheels configured to move the maintenance vehicle along the pathway system while the guide engager maintains capture of the projection to move the maintenance component along the path.
E01B 31/18 - Remise en état ou réparation sur place de parties usagées ou endommagées, p.ex. application de pièces intercalées, reconstruction des rails par soudage; Chauffage ou refroidissement sur place des parties, p.ex. pour réduire les intervalles des joints, pour durcir les rails
Aspects of the disclosure relate to an articulated joint. The articulated joint includes a first rotatable joint member including a first socket cavity, and a second rotatable joint member including a second socket cavity. The articulated joint further includes an elongated member including a first end haying a spherical shape and a second end having the spherical shape, the first end of the elongated member being moveably secured in the first socket cavity and the second end of the elongated member being moveably secured in the second socket cavity, The elongated member is configured to rotate the second rotatable joint member in response to a rotation of the first rotatable joint member.
A ride system includes a tunnel, a vehicle ride path, a ride vehicle, and a projection system. The tunnel includes a first end and a second end and is curved between the first and second ends. The vehicle ride path extends within the tunnel from an entrance at the first end of the tunnel to an intermediate position within the tunnel. The second end of the tunnel is not visible from the intermediate position. The ride vehicle travels along the vehicle ride path and decelerates as the ride vehicle approaches the intermediate position. The projection system projects images onto one or more walls of the tunnel, such that the images are synchronized with the deceleration of the ride vehicle and a perceived speed of the ride vehicle, as perceived by a guest in the ride vehicle, exceeds an actual speed of the ride vehicle.
An ambulatory animated figure system includes an animated figure having a body with a first limb and a second limb extending therefrom. The system also includes a carrier configured to be disposed on a support, and the animated figure extends away from a side of the carrier in a direction. The carrier is coupled to a first limb through a first actuator system, which is configured to move the first limb away from the side of the carrier in the direction and configured to slide an end of the first limb transversely relative to the direction. The carrier is translated relative to the support through a second actuator system. The system also includes a controller communicatively coupled to the first actuator system and the second actuator system and configured to coordinate actuation of the first actuator system and the second actuator system to provide an ambulatory effect.
A maintenance vehicle 100 for an attraction system 50 includes a maintenance component 101 configured to output a material onto a path 56 of a pathway system 54 of the attraction system 50, a guide engager configured to capture a projection 236 of the pathway system 54, the projection 236 being separate from the path 56, and a set of wheels 146 configured to move the maintenance vehicle 100 along the pathway system 54 while the guide engager maintains capture of the projection to move the maintenance component 101 along the path 56.
A63G 31/00 - Installations pour divertissements publics
B61L 3/00 - Dispositifs le long de la voie commandant des dispositifs sur le véhicule ou sur le train, p.ex. pour relâcher les freins, pour manœuvrer un signal avertisseur
An ambulatory animated figure system 10 includes an animated figure 12 having a body 16 with a first limb 18 and a second limb 20 extending therefrom. The system also includes a carrier 14 configured to be disposed on a support 30, and the animated figure 12 extends away from a side of the carrier 14 in a direction. The carrier 14 is coupled to a first limb 18 through a first actuator system 24, which is configured to move the first limb 18 away from the side of the carrier 14 in the direction and configured to slide an end 22 of the first limb 18 transversely relative to the direction. The carrier 14 is translated relative to the support 30 through a second actuator system 32. The system 10 also includes a controller 34 communicatively coupled to the first actuator system 24 and the second actuator system 32 and configured to coordinate actuation of the first actuator system 24 and the second actuator system 32 to provide an ambulatory effect.
A63G 31/00 - Installations pour divertissements publics
B62D 57/032 - Véhicules caractérisés par des moyens de propulsion ou de prise avec le sol autres que les roues ou les chenilles, seuls ou en complément aux roues ou aux chenilles avec moyens de propulsion en prise avec le sol, p.ex. par jambes mécaniques avec des pieds ou des patins soulevés alternativement ou dans un ordre déterminé
86.
SYSTEMS AND METHODS FOR RIDE SYSTEM AUDIO AND VISUAL EFFECT SYNCHRONIZATION
The present disclosure is directed to a ride effect coordination system that includes a ride vehicle and sensors that detect the ride vehicle positioning along the ride path. The sensors communicate the ride vehicle positioning data as position data to other controllers in the system. The ride effect coordination system includes an audio system to play audio for one or more riders of the vehicle, and an effect system configured to present a special effect that can be observed from the ride path. A controller may receive the position data and determine a timeframe for ride vehicle positioning so that the one or more riders can observe the special effect. The controller may also control the audio system to adjust play of the audio to coordinate a portion of audio with presentation of the special effect and the positioning of the ride vehicle based on the timeframe.
An interactive portrait system includes a camera configured to capture imagery of an environment and a controller. The controller is configured to analyze the imagery to identify a guest in the environment, instruct an output device to provide an initial output to attempt to interact with the guest, and analyze the imagery to identify a behavior of the guest during the initial output, after the initial output, or both. The controller is also configured to evaluate the behavior of the guest using one or more artificial intelligence algorithms to determine whether the guest responded to the initial output. The controller is further configured to, in response to determining that the guest responded to the initial output, instruct the output device to provide an additional output to continue to attempt to interact with the guest.
An interactive platform for controlling interactive features in an amusement park, wherein the interactive platform includes a control center that receives an account request from a user computer system, populates forward facing data fields based on user inputs from the user computer system, coordinates authentication of the account request with a separate system configured to utilize a login application programming interface to share authentication data, receives the authentication data from the separate system, provides access to a user account based on the authentication data, and populates hidden data fields of the control center based on user data provided by the separate system.
A method of controlling a first figure configured to animate and a second figure configured to exhibit free motion in an amusement park ride includes determining when a field of view of a ride vehicle (RV) moving along a RV path of the ride is either directed away from a scene area of the ride or obstructed from the scene area, and responsive to such determination, causing a first mechanism associated with the first figure to move the first figure into the scene area, and causing a second mechanism associated with the second figure to move the second figure out of the scene area.
The present disclosure is directed to a ride effect coordination system that includes a ride vehicle 10 and sensors that detect the ride vehicle positioning along the ride path. The sensors communicate the ride vehicle positioning data as position data to other controllers in the system. The ride effect coordination system includes an audio system to play audio for one or more riders of the vehicle 10, and an effect system configured to present a special effect that can be observed from the ride path. A controller 14 may receive the position data and determine a timeframe for ride vehicle positioning so that the one or more riders can observe the special effect. The controller 14 may also control the audio system to adjust play of the audio to coordinate a portion of audio with presentation of the special effect and the positioning of the ride vehicle 10 based on the timeframe.
A special effects system includes a retroreflective target, an object comprising one or more light sources disposed on an end of the object, where the end of the object is spatially oriented to face the retroreflective target such that light from the one or more light sources is emitted onto the retroreflective target, and a controller communicatively coupled to the one or more sensors and the one or more light sources, wherein the controller comprises a processor configured to adjust the light from the light source based in part on the on the one or more signals output by the one or more sensors, wherein the signals are indicative of a position of the object, or a condition of the one or more light sources.
H05B 45/12 - Commande de l'intensité de la lumière à l'aide d'un retour optique
A63J 5/02 - Dispositions pour effets scéniques; Accessoires de mise en scène
G02B 5/124 - Réflecteurs reflex du type en sommet de cube, en trièdre ou en réflecteur triple plusieurs éléments réfléchissants faisant partie d'une plaque ou d'une feuille formant un tout
An interactive portrait system 10 includes a camera 26 configured to capture imagery of an environment 14 and a controller 18. The controller 18 is configured to analyze the imagery to identify a guest 12 in the environment 14, instruct an output device 30 to provide an initial output 46 to attempt to interact with the guest 12, and analyze the imagery to identify a behavior of the guest 12 during the initial output 46, after the initial output 46, or both. The controller 18 is also configured to evaluate the behavior of the guest 12 using one or more artificial intelligence algorithms to determine whether the guest 12 responded to the initial output 46. The controller 18 is further configured to, in response to determining that the guest 12 responded to the initial output 46, instruct the output device 30 to provide an additional output 48 to continue to attempt to interact with the guest 12.
A63F 13/213 - Dispositions d'entrée pour les dispositifs de jeu vidéo caractérisées par leurs capteurs, leurs finalités ou leurs types comprenant des moyens de photo-détection, p.ex. des caméras, des photodiodes ou des cellules infrarouges
A63F 13/655 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p.ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu automatiquement par des dispositifs ou des serveurs de jeu, à partir de données provenant du monde réel, p.ex. les mesures en direct dans les compétitions de course réelles par importation de photos, p.ex. du joueur
A63F 13/54 - Commande des signaux de sortie en fonction de la progression du jeu incluant des signaux acoustiques, p. ex. pour simuler le bruit d’un moteur en fonction des tours par minute [RPM] dans un jeu de conduite ou la réverbération contre un mur virtuel
A63F 13/27 - Dispositions de sortie pour les dispositifs de jeu vidéo caractérisées par un affichage de grande dimension dans un lieu public, p.ex. dans une salle de cinéma, un stade ou une salle de jeux
A63F 13/424 - Traitement des signaux de commande d’entrée des dispositifs de jeu vidéo, p.ex. les signaux générés par le joueur ou dérivés de l’environnement par mappage des signaux d’entrée en commandes de jeu, p.ex. mappage du déplacement d’un stylet sur un écran tactile en angle de braquage d’un véhicule virtuel incluant des signaux d’entrée acoustiques, p.ex. en utilisant les résultats d’extraction de hauteur tonale ou de rythme ou de reconnaissance vocale
A63F 13/79 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p.ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu
An attraction system includes a ride vehicle motion system that includes a ride vehicle coupled to a motion base via a track element. The ride vehicle motion system is capable of motion along a first track or a surface of a first ride type using a transport base coupled to the motion base and capable of generating motion effects using the motion base while in motion along the track or surface. The ride vehicle motion system is also capable of moving to align the track element with a second track of a second ride type to permit the ride vehicle to separate from the ride vehicle motion system and traverse the second track.
A ride system includes one or more sensors and a controller. The controller receives, from the one or more sensors, position data indicative of the position of a body and/or face of guest on the ride. Using the position data, the one or more controllers, determine a face direction, face rotation, or both of the guest, independent of sensor observations of the face direction and rotation. One or more features of the ride are controlled based upon the determined face direction and/or face rotation.
The virtual queue system includes a virtual queue controller comprising a processor and a memory, wherein the memory stores instructions executable by the processor and is configured to receive a request, the request being associated with an individual guest, for a position in a virtual queue of an attraction, assign the individual guest to the position in the virtual queue in response to the request, receive ride schedule data for the attraction comprising information about a change in status of individual rides of the attraction, and determine a wait time for the individual guest for the attraction based at least on the position of the individual guest in the virtual queue, the ride schedule data, and historical guest throughput at the attraction. The virtual queue system is further configured to output a signal to a guest-associated device indicating the wait time for the attraction.
A charge interlock system of an electronic device includes a drive system, a relay coupled to the drive system, and a controller. The controller receives an indication that the electric device is in acharging mode. The controller also transmits signals to open the relay. Moreover, the controller determines that the drive system is disabled based at least in part on the open relay.
An attraction system (10) includes a ride vehicle motion system (12) that includes a ride vehicle (18) coupled to a motion base (24) via a track element (20). The ride vehicle motion system (12) is capable of motion along a first track (32) or a surface of a first ride type (33) using a transport base (30) coupled to the motion base (24) and capable of generating motion effects using the motion base (24) while in motion along the track (32) or surface. The ride vehicle motion system (12) is also capable of moving to align the track element (20) with a second track (34) of a second ride type (35) to permit the ride vehicle (18) to separate from the ride vehicle motion system (12) and traverse the second track (34).
09 - Appareils et instruments scientifiques et électriques
25 - Vêtements; chaussures; chapellerie
28 - Jeux, jouets, articles de sport
41 - Éducation, divertissements, activités sportives et culturelles
42 - Services scientifiques, technologiques et industriels, recherche et conception
Produits et services
Prerecorded video and audio discs, DVDs, video and audio cassettes, optical and magneto-optical discs featuring news, entertainment, sports, comedy, drama, music and variety content; prerecorded CDs featuring music and entertainment sound tracks; downloadable audio, visual, multimedia and digital files in the fields of news, entertainment, sports, comedy, drama, music and variety; downloadable software applications for accessing, streaming or viewing audio, visual and multimedia content for use with computers, mobile devices, and wired and wireless electronic devices; video game discs; downloadable video game software; downloadable interactive software for playing games; downloadable multimedia software featuring entertainment; accessories for mobile, portable and handheld devices, namely, protective covers and cases; charging appliances for rechargeable equipment; eyewear, eyeglasses, sunglasses and cases therefor; decorative magnets; cinematographic machines and apparatus; wireless communication devices and systems for computer software for the transmission of audio, voice, multimedia and images; downloadable animated cartoons; electronic publications, downloadable, namely, magazines and books in the field of entertainment; magnetically encoded and electronic gift cards. Clothing namely, shirts and tops, dresses, skirts, pants, trousers, jeans, shorts, rompers, overalls, sweatshirts and sweat pants, sweatsuits, gloves, suspenders, ties, coats and jackets, hosiery, pajamas, robes, sleep shirts, sleepwear, swimwear, underwear, Halloween costumes, infantwear and cloth baby bibs; hats; headwear, namely, caps; shoes, boots, and slippers. Toys, games and playthings, namely, action figures and accessories therefor, bathtub toys, kites, toy building blocks, board games, action skill games, manipulative games, target games, bubble making wand and solution sets, children’s multiple activity toys, costume masks, mechanical toys, toy vehicles and accessories therefor; Toys, games and playthings, namely, dolls, doll accessories, doll clothing, bean bag dolls, toy figures and accessories therefor, play figures, inflatable toys, flying discs, jigsaw puzzles, marbles, plush toys, puppets, ride-on toys, skateboards, balloons, roller skates, toy banks, water squirting toys and stuffed toys; Christmas tree ornaments; water globes; pinball machines; playing cards; hand-held unit for playing electronic games adapted for use with an external display screen or monitor; golf and sports balls, stress relief exercise balls. Entertainment services in the nature of a film series, television series, short form entertainment content, videos and podcasts in the field of news, sports, comedy, drama, music and variety content; entertainment services in the nature of the production and distribution of film, television series, short form entertainment content, videos, podcasts and games featuring news, entertainment, sports, comedy, drama, music and variety content; providing images, non-downloadable videos and multimedia content in the field of news, sports and entertainment via the internet, mobile and wireless networks; amusement park attraction and theme park services; presentation of live show performances; providing waterpark services; providing recreational areas for entertainment and amusement, namely, interactive play areas; organizing events in the field of news, sports and entertainment; organizing contests, displays and exhibits in the field of news, sports and entertainment; providing on-demand and rental of film, television series, short form entertainment content, videos, podcasts and games in the fields of news, sports, comedy, drama, music and variety content; online non-downloadable electronic publications, namely, text and graphic works featuring news, sports and entertainment. Providing non-downloadable interactive game software; providing non-downloadable interactive software in the field of entertainment.