Nintendo Co., Ltd.

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Type PI
        Brevet 2 239
        Marque 759
Juridiction
        États-Unis 2 148
        International 525
        Europe 318
        Canada 7
Date
Nouveautés (dernières 4 semaines) 13
2024 avril (MACJ) 11
2024 mars 17
2024 février 20
2024 janvier 10
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Classe IPC
A63F 13/00 - Jeux vidéo, c. à d. jeux utilisant un affichage à plusieurs dimensions généré électroniquement 333
A63F 9/24 - Jeux utilisant des circuits électroniques, non prévus ailleurs 311
A63F 13/40 - Traitement des signaux de commande d’entrée des dispositifs de jeu vidéo, p.ex. les signaux générés par le joueur ou dérivés de l’environnement 170
A63F 13/24 - Dispositions d'entrée pour les dispositifs de jeu vidéo - Parties constitutives, p.ex. manettes de jeu avec poignées amovibles 164
A63F 13/211 - Dispositions d'entrée pour les dispositifs de jeu vidéo caractérisées par leurs capteurs, leurs finalités ou leurs types utilisant des capteurs d’inertie, p.ex. des accéléromètres ou des gyroscopes 161
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Classe NICE
09 - Appareils et instruments scientifiques et électriques 677
28 - Jeux, jouets, articles de sport 345
41 - Éducation, divertissements, activités sportives et culturelles 203
25 - Vêtements; chaussures; chapellerie 119
16 - Papier, carton et produits en ces matières 104
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Statut
En Instance 168
Enregistré / En vigueur 2 830
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1.

Miscellaneous Design

      
Numéro d'application 1785548
Statut Enregistrée
Date de dépôt 2024-02-09
Date d'enregistrement 2024-02-09
Propriétaire Nintendo Co., Ltd. (Japon)
Classes de Nice  ?
  • 09 - Appareils et instruments scientifiques et électriques
  • 25 - Vêtements; chaussures; chapellerie
  • 28 - Jeux, jouets, articles de sport

Produits et services

Electronic game programs; downloadable electronic game programs; video game programs; downloadable video game programs; video game cartridges; memory cards for video game machines; cases for smartphones; covers for smartphones; computer game software, recorded; computer game software, downloadable; computer programs, recorded; computer programs, downloadable; computer peripheral devices; compact discs [audio-video]; downloadable image files; downloadable music files; electronic publications, downloadable; virtual reality controllers; headsets; earphones; cases for earphones; cases for headphones; batteries, electric; integrated circuit cards [smart cards]; integrated circuit cards [smart cards] for video game machines; IC memory cards. Clothing; shirts; tee-shirts; pajamas; underwear; bathing suits; socks; scarves; ear muffs [clothing]; gloves [clothing]; bibs, not of paper; hats; caps being headwear; cap peaks; belts [clothing]; footwear; sports shoes; sandals; slippers; masquerade costumes. Games; educational games; card games; trading card games; toys; ride-on toys; stuffed toys; dolls; portable games with liquid crystal displays; protective films adapted for screens for portable games; video game machines; controllers for game consoles; gaming keyboards; gaming mice; hand-held consoles for playing video games; apparatus for games; arcade video game machines; board games; playing cards; ornaments for Christmas trees, except lights, candles and confectionery; party balloons; protective carrying cases specially adapted for handheld video games.

2.

STORAGE MEDIUM, GAME SYSTEM AND GAME CONTROL METHOD

      
Numéro d'application 18486896
Statut En instance
Date de dépôt 2023-10-13
Date de la première publication 2024-04-18
Propriétaire NINTENDO CO., LTD. (Japon)
Inventeur(s)
  • Tinari, Abebe
  • Park, Yongmin

Abrégé

A non-limiting example game system comprises a main body apparatus, and the main body apparatus executes a virtual game and a game screen is displayed on a display device. A player character, a first fellow character and a background object are displayed in the game screen. The player character and the first fellow character are moved individually by respective operations of two analog sticks by a player. If the player character and second fellow character are combined with each other, the second fellow character is moved along with the player character by an operation of the analog stick by the player.

Classes IPC  ?

  • A63F 13/92 - Dispositifs de jeu vidéo spécialement adaptés à une prise manuelle pendant le jeu
  • A63F 13/2145 - Dispositions d'entrée pour les dispositifs de jeu vidéo caractérisées par leurs capteurs, leurs finalités ou leurs types pour localiser des contacts sur une surface, p.ex. des tapis de sol ou des pavés tactiles la surface étant aussi un dispositif d’affichage, p.ex. des écrans tactiles
  • A63F 13/24 - Dispositions d'entrée pour les dispositifs de jeu vidéo - Parties constitutives, p.ex. manettes de jeu avec poignées amovibles
  • A63F 13/31 - Aspects de communication spécifiques aux jeux vidéo, p.ex. entre plusieurs dispositifs de jeu portatifs à courte distance

3.

COMMUNICATION SYSTEM, COMMUNICATION METHOD, COMMUNICATION DEVICE, AND MEDIUM WITH COMMUNICATION PROGRAM STORED THEREON

      
Numéro d'application 18398780
Statut En instance
Date de dépôt 2023-12-28
Date de la première publication 2024-04-18
Propriétaire NINTENDO CO., LTD. (Japon)
Inventeur(s)
  • Kanaya, Takumi
  • Imura, Yoshitaka
  • Shibata, Takayuki
  • Kurose, Sho
  • Yan, Weiwei

Abrégé

A communication system includes a first communication device that configures a first wireless network together with another peripheral device or a plurality of other peripheral devices by using a first BSSID and a second communication device that configures a second wireless network together with another peripheral device or a plurality of other peripheral devices by using a second BSSID. The first communication device is configured to transmit a first frame in which a first identification value has been designated as a BSSID. The first communication device and the second communication device are configured to perform reception processing of a frame in which the first identification value has been designated as the BSSID, as a valid frame.

Classes IPC  ?

  • H04L 5/00 - Dispositions destinées à permettre l'usage multiple de la voie de transmission
  • H04W 72/0453 - Ressources du domaine fréquentiel, p.ex. porteuses dans des AMDF [FDMA]
  • H04W 76/10 - Gestion de la connexion Établissement de la connexion

4.

COMPUTER-READABLE NON-TRANSITORY STORAGE MEDIUM HAVING INFORMATION PROCESSING PROGRAM STORED THEREIN, INFORMATION PROCESSING SYSTEM, AND INFORMATION PROCESSING METHOD

      
Numéro d'application 18478541
Statut En instance
Date de dépôt 2023-09-29
Date de la première publication 2024-04-11
Propriétaire Nintendo Co., Ltd. (Japon)
Inventeur(s) Kando, Yuji

Abrégé

A plurality of second coordinate sets in a virtual space are calculated on the basis of a first coordinate set to which an operation target object is moved. For each of the plurality of second coordinate sets, a movement allowance degree indicating whether or not movement of a follow-up object to the second coordinate set is allowed is calculated. On the basis of the movement allowance degrees for the second coordinate sets, a movement goal reference coordinate set which is a coordinate set serving as a reference for movement destination determination in moving the follow-up object toward a movement allowed position is calculated. The follow-up object is moved to a position based on the movement goal reference coordinate set.

Classes IPC  ?

  • A63F 13/56 - Calcul des mouvements des personnages du jeu relativement à d’autres personnages du jeu, à d’autres objets ou d'autres éléments de la scène du jeu, p.ex. pour simuler le comportement d’un groupe de soldats virtuels ou pour l’orientation d’un personna

5.

STORAGE MEDIUM, GAME SYSTEM AND GAME CONTROL METHOD

      
Numéro d'application 18243414
Statut En instance
Date de dépôt 2023-09-07
Date de la première publication 2024-04-11
Propriétaire NINTENDO CO., LTD. (Japon)
Inventeur(s)
  • En, Yuki
  • Jin, Jun Seung

Abrégé

A non-limiting example game system includes a main body apparatus, and the main body apparatus executes a virtual game, and a game screen is displayed on a display. A player character, a first fellow character and background objects such as the ground, trees and rocks are displayed in the game screen. A judgment object of a rectangular parallelepiped is set to the player character, and it is judged whether line segments each connecting each of multiple judgment points that are set to vertices of the rectangular parallelepiped to a position of a virtual camera collide with the background object, respectively. When the number of the line segments that collide with the background object is two or more, it is judged that a silhouette of the player character is to be displayed. If it is judged that the silhouette of the player character is to be displayed, a silhouette of a part or whole of the player character that is hidden behind the background object when viewed from the virtual camera is displayed on a surface of the background object.

Classes IPC  ?

  • A63F 13/5258 - Changement des paramètres des caméras virtuelles par adaptation dynamique de la position de la caméra virtuelle pour maintenir un personnage ou un objet de jeu dans son cône de vision, p.ex. pour suivre un personnage ou une balle
  • A63F 13/56 - Calcul des mouvements des personnages du jeu relativement à d’autres personnages du jeu, à d’autres objets ou d'autres éléments de la scène du jeu, p.ex. pour simuler le comportement d’un groupe de soldats virtuels ou pour l’orientation d’un personna

6.

COMPUTER-READABLE NON-TRANSITORY STORAGE MEDIUM HAVING INFORMATION PROCESSING PROGRAM STORED THEREIN, INFORMATION PROCESSING SYSTEM, AND INFORMATION PROCESSING METHOD

      
Numéro d'application 18478339
Statut En instance
Date de dépôt 2023-09-29
Date de la première publication 2024-04-11
Propriétaire Nintendo Co., Ltd. (Japon)
Inventeur(s) Kando, Yuji

Abrégé

A first object is moved to a first object coordinate set on the basis of an operation input, and along with the movement, a footprint coordinate set which is a coordinate set based on the first object coordinate set is stored in a time-series order. For a first footprint coordinate set among the stored plurality of footprint coordinate sets, whether or not a path to a second footprint coordinate set which is later in time series than the first footprint coordinate is passable is determined, and if the path is passable, the path is stored in association with the first footprint coordinate set. While a second object is being moved so as to track the stored plurality of footprint coordinate sets, if there is a passable path from a predetermined footprint coordinate set to a predetermined second footprint coordinate set, the second object is moved through the path.

Classes IPC  ?

  • A63F 13/428 - Traitement des signaux de commande d’entrée des dispositifs de jeu vidéo, p.ex. les signaux générés par le joueur ou dérivés de l’environnement par mappage des signaux d’entrée en commandes de jeu, p.ex. mappage du déplacement d’un stylet sur un écran tactile en angle de braquage d’un véhicule virtuel incluant des signaux d’entrée de mouvement ou de position, p.ex. des signaux représentant la rotation de la manette d’entrée ou les mouvements des bras du joueur détectés par des accéléromètres ou des gyroscopes

7.

STORAGE MEDIUM, GAME SYSTEM AND GAME CONTROL METHOD

      
Numéro d'application 18478622
Statut En instance
Date de dépôt 2023-09-29
Date de la première publication 2024-04-11
Propriétaire Nintendo Co., Ltd. (Japon)
Inventeur(s)
  • Hishida, Daiki
  • Tinari, Abebe
  • Yamaguchi, Takaaki
  • Shindo, Misaki

Abrégé

A non-limiting example game system includes a main body apparatus that executes a main story of a virtual game, and a game screen is displayed on a display device. If a player operates a ZL button when a predetermined flower object is arranged near a player character, a magic circle appears in front of the player character, and a rhythm game is started. In the rhythm game, a first marker is moved around the player character along an orbiting trajectory, and the player tilts an analog stick at a timing that the first marker arrives at a position that a second marker is arranged so as to designate the position that the second marker is arranged.

Classes IPC  ?

  • A63F 13/56 - Calcul des mouvements des personnages du jeu relativement à d’autres personnages du jeu, à d’autres objets ou d'autres éléments de la scène du jeu, p.ex. pour simuler le comportement d’un groupe de soldats virtuels ou pour l’orientation d’un personna
  • A63F 13/44 - Traitement des signaux de commande d’entrée des dispositifs de jeu vidéo, p.ex. les signaux générés par le joueur ou dérivés de l’environnement incluant la durée ou la synchronisation des opérations, p.ex. l’exécution d’une action dans une certaine fenêtre temporelle
  • A63F 13/5372 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p.ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir utilisant des indicateurs, p.ex. en montrant l’état physique d’un personnage de jeu sur l’écran pour marquer les personnages, les objets ou les lieux dans la scène de jeu, p.ex. en affichant un cercle autour du personnage commandé par le joueur
  • A63F 13/54 - Commande des signaux de sortie en fonction de la progression du jeu incluant des signaux acoustiques, p. ex. pour simuler le bruit d’un moteur en fonction des tours par minute [RPM] dans un jeu de conduite ou la réverbération contre un mur virtuel
  • A63F 13/814 - Performances musicales, p.ex. en évaluant le joueur sur sa capacité à suivre une notation

8.

POKÉWEEN

      
Numéro d'application 1783241
Statut Enregistrée
Date de dépôt 2024-01-12
Date d'enregistrement 2024-01-12
Propriétaire Nintendo Co., Ltd. (Japon)
Classes de Nice  ?
  • 03 - Produits cosmétiques et préparations de toilette; préparations pour blanchir, nettoyer, polir et abraser.
  • 09 - Appareils et instruments scientifiques et électriques
  • 14 - Métaux précieux et leurs alliages; bijouterie; horlogerie
  • 16 - Papier, carton et produits en ces matières
  • 18 - Cuir et imitations du cuir
  • 25 - Vêtements; chaussures; chapellerie
  • 28 - Jeux, jouets, articles de sport
  • 29 - Viande, produits laitiers et aliments préparés ou conservés
  • 30 - Aliments de base, thé, café, pâtisseries et confiseries
  • 41 - Éducation, divertissements, activités sportives et culturelles

Produits et services

Laundry preparations; deodorants for human beings or for animals; soap; shampoos; shampoos for pets [non-medicated grooming preparations]; toiletry preparations; dentifrices; toothpaste; mouthwashes, not for medical purposes; cosmetics; make-up palettes containing cosmetics; bath preparations, not for medical purposes; hair spray; mascara; decorative transfers for cosmetic purposes; cosmetics for children; beauty masks; perfumery; air fragrancing preparations; false nails; false eyelashes; nail art stickers. Electronic game programs; downloadable electronic game programs; video game programs; downloadable video game programs; video game cartridges; memory cards for video game machines; protective films adapted for smartphones; cases for smartphones; covers for smartphones; computer game software, recorded; computer game software, downloadable; computer programs, recorded; computer programs, downloadable; computer peripheral devices; compact discs [audio-video]; downloadable image files; downloadable music files; electronic publications, downloadable; headphones; earphones; headsets; batteries, electric; battery chargers; decorative magnets; eyeglasses; sunglasses; game programs for arcade video game machines; protective helmets for sports. Key rings [split rings with trinket or decorative fob]; key chains [split rings with trinket or decorative fob]; charms for key rings; jewelry boxes; coins; jewelry; necklaces [jewelry]; bracelets [jewelry]; jewelry charms; earrings; tie pins; rings [jewelry]; medals; ornamental pins; shoe jewelry; watches; clocks; watch bands; works of art of precious metal; commemorative coins. Office requisites, except furniture; wrapping paper; bags [envelopes, pouches] of paper or plastics, for packaging; place mats of paper; coasters of paper; table napkins of paper; tablecloths of paper; paper; stationery; note books; pen cases; paint boxes for use in schools; writing instruments; pencil sharpeners, electric or non-electric; cards; greeting cards; stickers [stationery]; printed matter; books; comic books; posters; pictures; decals; party ornaments of paper; sewing patterns; stencils; tailors' chalk; trading cards, other than for games; passport holders; bookends. Clothing for pets; collars for animals; bags; school bags; rucksacks; suitcases; card cases [notecases]; purses; wallets; key cases; luggage tags; garment bags for travel; bags for sports; vanity cases, not fitted; umbrellas; leather straps; canes. Clothing; shirts; tee-shirts; pajamas; underwear; bathing suits; socks; scarves; ear muffs [clothing]; gloves [clothing]; bibs, not of paper; hats; caps being headwear; cap peaks; belts [clothing]; footwear; sports shoes; sandals; slippers; masquerade costumes; sleep masks. Games; toys; stuffed toys; dolls; portable games with liquid crystal displays; protective films adapted for screens for portable games; video game machines; controllers for game consoles; hand-held consoles for playing video games; apparatus for games; arcade video game machines; board games; playing cards; ornaments for Christmas trees, except lights, candles and confectionery; protective carrying cases specially adapted for handheld video games; trading cards for games; trading card games; cases for trading cards for games; card games; joysticks for video games; toys for pets; portable games and toys incorporating telecommunication functions; puzzles. Fruit-based snack food; potato chips; nut-based snack food; oils for food; milk products; cheese; milk beverages, milk predominating; yogurt; frozen fruits; charcuterie; fish-based foodstuffs; jellies for food; jams; nuts, prepared; soups; preparations for making soup; eggs; milk substitutes; vegetable-based meat substitutes; soya patties. Tea; tea-based beverages; coffee; coffee-based beverages; cocoa; cocoa-based beverages; confectionery; pastries; candies; ice cream; cookies; chocolate; popcorn; chewing gum; bread; sandwiches; pizzas; pies; cakes; frozen yogurt [confectionery ices]; crackers; mints for breath freshening; fruit jellies [confectionery]; seasonings; ketchup [sauce]; dressings for salad; cereal preparations; cereal-based snack food; noodles; pasta; pasta sauce; rice. Entertainment services; providing online videos featuring animation, not downloadable; providing non-downloadable videos in the field of animation via a website; provision of non-downloadable videos via a video-on-demand service; entertainment, namely, a continuing animation show broadcast over the Internet; providing information in the field of entertainment; providing online electronic publications, not downloadable; providing online videos, not downloadable; providing online images, not downloadable; providing online music, not downloadable; organization of shows [impresario services]; games equipment rental; toy rental; game services provided online from a computer network; organization of competitions [education or entertainment]; providing amusement arcade services; amusement park services; organization of electronic sports competitions; organization of games; arranging and conducting of entertainment events; providing amusement facilities; rental of motion pictures; presentation of live performances.

9.

ELECTRONIC DEVICE AND DEVICE HOLDING SYSTEM

      
Numéro d'application 18527685
Statut En instance
Date de dépôt 2023-12-04
Date de la première publication 2024-04-04
Propriétaire NINTENDO CO., LTD. (Japon)
Inventeur(s)
  • Miyatake, Junichiro
  • Okazaki, Yuya
  • Nishida, Takafumi

Abrégé

An electronic device includes: a housing; a display provided at a front side thereof; and a stand provided at a back side thereof. The housing has a transition wall between back and bottom walls, which extends further to the front as further downwardly separated from the back wall. The transition wall has a recessed part and a ventilation hole communicated with the recessed part. The stand is attached to the housing so that the stand can move between a closed state where the stand approaches the back wall and an open state where a bottom end part of the stand is separated away from the back wall so that the stand can support the housing at an angle from a placement surface. The stand is configured so that the bottom end part of the stand covers part of the recessed part when the stand is in the closed state.

Classes IPC  ?

  • H05K 5/02 - Enveloppes, coffrets ou tiroirs pour appareils électriques - Détails
  • H05K 5/00 - Enveloppes, coffrets ou tiroirs pour appareils électriques

10.

Miscellaneous Design

      
Numéro d'application 1783382
Statut Enregistrée
Date de dépôt 2024-02-09
Date d'enregistrement 2024-02-09
Propriétaire Nintendo Co., Ltd. (Japon)
Classes de Nice  ?
  • 09 - Appareils et instruments scientifiques et électriques
  • 25 - Vêtements; chaussures; chapellerie
  • 28 - Jeux, jouets, articles de sport

Produits et services

Electronic game programs; downloadable electronic game programs; video game programs; downloadable video game programs; video game cartridges; memory cards for video game machines; cases for smartphones; covers for smartphones; computer game software, recorded; computer game software, downloadable; computer programs, recorded; computer programs, downloadable; computer peripheral devices; compact discs [audio-video]; downloadable image files; downloadable music files; electronic publications, downloadable; virtual reality controllers; headsets; earphones; cases for earphones; cases for headphones; batteries, electric; integrated circuit cards [smart cards]; integrated circuit cards [smart cards] for video game machines; IC memory cards. Clothing; shirts; tee-shirts; pajamas; underwear; bathing suits; socks; scarves; ear muffs [clothing]; gloves [clothing]; bibs, not of paper; hats; caps being headwear; cap peaks; belts [clothing]; footwear; sports shoes; sandals; slippers; masquerade costumes. Games; educational games; card games; trading card games; toys; ride-on toys; stuffed toys; dolls; portable games with liquid crystal displays; protective films adapted for screens for portable games; video game machines; controllers for game consoles; gaming keyboards; gaming mice; hand-held consoles for playing video games; apparatus for games; arcade video game machines; board games; playing cards; ornaments for Christmas trees, except lights, candles and confectionery; party balloons; protective carrying cases specially adapted for handheld video games.

11.

Miscellaneous Design

      
Numéro d'application 1783386
Statut Enregistrée
Date de dépôt 2024-02-09
Date d'enregistrement 2024-02-09
Propriétaire Nintendo Co., Ltd. (Japon)
Classes de Nice  ?
  • 09 - Appareils et instruments scientifiques et électriques
  • 25 - Vêtements; chaussures; chapellerie
  • 28 - Jeux, jouets, articles de sport

Produits et services

Electronic game programs; downloadable electronic game programs; video game programs; downloadable video game programs; video game cartridges; memory cards for video game machines; cases for smartphones; covers for smartphones; computer game software, recorded; computer game software, downloadable; computer programs, recorded; computer programs, downloadable; computer peripheral devices; compact discs [audio-video]; downloadable image files; downloadable music files; electronic publications, downloadable; virtual reality controllers; headsets; earphones; cases for earphones; cases for headphones; batteries, electric; integrated circuit cards [smart cards]; integrated circuit cards [smart cards] for video game machines; IC memory cards. Clothing; shirts; tee-shirts; pajamas; underwear; bathing suits; socks; scarves; ear muffs [clothing]; gloves [clothing]; bibs, not of paper; hats; caps being headwear; cap peaks; belts [clothing]; footwear; sports shoes; sandals; slippers; masquerade costumes. Games; educational games; card games; trading card games; toys; ride-on toys; stuffed toys; dolls; portable games with liquid crystal displays; protective films adapted for screens for portable games; video game machines; controllers for game consoles; gaming keyboards; gaming mice; hand-held consoles for playing video games; apparatus for games; arcade video game machines; board games; playing cards; ornaments for Christmas trees, except lights, candles and confectionery; party balloons; protective carrying cases specially adapted for handheld video games.

12.

COMPUTER-READABLE NON-TRANSITORY STORAGE MEDIUM HAVING GAME PROGRAM STORED THEREIN, GAME SYSTEM, GAME APPARATUS, AND GAME PROCESSING METHOD

      
Numéro d'application 18119710
Statut En instance
Date de dépôt 2023-03-09
Date de la première publication 2024-03-28
Propriétaire Nintendo Co., Ltd. (Japon)
Inventeur(s)
  • Ishii, Yuya
  • Ishihara, Susumu
  • Shibata, Yusuke

Abrégé

A game using a user character is started on the basis of a first start instruction input. At a first timing after that, advancement of the game is finished, and advancement state data until then is transmitted to a server. On the basis of a second start instruction input from a user, a game that is based on advancement state data transmitted to the server by an information processing terminal of another user different from the user and acquired from the server is started, the game using an other-user character having been used in the game by the other user and the user character of the user. At a second timing after the start, advancement of the game is finished and advancement state data is transmitted to the server.

Classes IPC  ?

  • A63F 13/44 - Traitement des signaux de commande d’entrée des dispositifs de jeu vidéo, p.ex. les signaux générés par le joueur ou dérivés de l’environnement incluant la durée ou la synchronisation des opérations, p.ex. l’exécution d’une action dans une certaine fenêtre temporelle
  • A63F 13/48 - Démarrage d’un jeu, p.ex. activation du dispositif de jeu ou attente que d’autres joueurs se joignent à une session multi-joueurs
  • A63F 13/56 - Calcul des mouvements des personnages du jeu relativement à d’autres personnages du jeu, à d’autres objets ou d'autres éléments de la scène du jeu, p.ex. pour simuler le comportement d’un groupe de soldats virtuels ou pour l’orientation d’un personna
  • A63F 13/58 - Commande des personnages ou des objets du jeu en fonction de la progression du jeu en calculant l’état des personnages du jeu, p.ex. niveau de vigueur, de force, de motivation ou d’énergie
  • A63F 13/822 - Jeux de stratégie; Jeux de rôle

13.

STORAGE MEDIUM HAVING INFORMATION PROCESSING PROGRAM STORED THEREIN, INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING APPARATUS, AND INFORMATION PROCESSING METHOD

      
Numéro d'application 18523571
Statut En instance
Date de dépôt 2023-11-29
Date de la première publication 2024-03-21
Propriétaire NINTENDO CO., LTD. (Japon)
Inventeur(s)
  • Suzuki, Ryosuke
  • Wada, Masaki

Abrégé

An example of an information processing apparatus acquires action data based on an output of a sensor according to a fitness action performed by a player, and executes a game event. In the game event, the information processing apparatus designates at least one type of fitness event from among a plurality of types of fitness events. Each fitness event causes the player to perform a fitness action. During the game event, the information processing apparatus executes a fitness event that causes the player to perform a fitness action corresponding to the designated fitness event until an ending condition is satisfied. The information processing apparatus determines whether or not the achievement condition has been satisfied, based on the action data acquired during the fitness event. The information processing apparatus repeats designation and execution of the fitness event until it is determined that the achievement condition has been satisfied.

Classes IPC  ?

  • A63F 13/65 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p.ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu automatiquement par des dispositifs ou des serveurs de jeu, à partir de données provenant du monde réel, p.ex. les mesures en direct dans les compétitions de course réelles
  • A63F 13/211 - Dispositions d'entrée pour les dispositifs de jeu vidéo caractérisées par leurs capteurs, leurs finalités ou leurs types utilisant des capteurs d’inertie, p.ex. des accéléromètres ou des gyroscopes
  • A63F 13/428 - Traitement des signaux de commande d’entrée des dispositifs de jeu vidéo, p.ex. les signaux générés par le joueur ou dérivés de l’environnement par mappage des signaux d’entrée en commandes de jeu, p.ex. mappage du déplacement d’un stylet sur un écran tactile en angle de braquage d’un véhicule virtuel incluant des signaux d’entrée de mouvement ou de position, p.ex. des signaux représentant la rotation de la manette d’entrée ou les mouvements des bras du joueur détectés par des accéléromètres ou des gyroscopes
  • A63F 13/58 - Commande des personnages ou des objets du jeu en fonction de la progression du jeu en calculant l’état des personnages du jeu, p.ex. niveau de vigueur, de force, de motivation ou d’énergie
  • A63F 13/816 - Athlétisme, p.ex. sports sur piste et pelouse
  • A63F 13/833 - Combat à mains nues, p.ex. compétition d’arts martiaux

14.

Miscellaneous Design

      
Numéro d'application 1780208
Statut Enregistrée
Date de dépôt 2023-12-21
Date d'enregistrement 2023-12-21
Propriétaire Nintendo Co., Ltd. (Japon)
Classes de Nice  ?
  • 03 - Produits cosmétiques et préparations de toilette; préparations pour blanchir, nettoyer, polir et abraser.
  • 05 - Produits pharmaceutiques, vétérinaires et hygièniques
  • 09 - Appareils et instruments scientifiques et électriques
  • 14 - Métaux précieux et leurs alliages; bijouterie; horlogerie
  • 15 - Instruments de musique
  • 16 - Papier, carton et produits en ces matières
  • 18 - Cuir et imitations du cuir
  • 20 - Meubles et produits décoratifs
  • 21 - Ustensiles, récipients, matériaux pour le ménage; verre; porcelaine; faience
  • 24 - Tissus et produits textiles
  • 25 - Vêtements; chaussures; chapellerie
  • 26 - Articles de fantaisie; mercerie; fleurs artificielles, cheveux postiches
  • 28 - Jeux, jouets, articles de sport
  • 29 - Viande, produits laitiers et aliments préparés ou conservés
  • 30 - Aliments de base, thé, café, pâtisseries et confiseries
  • 32 - Bières; boissons non alcoolisées

Produits et services

Toiletry preparations, other than detergents; cosmetics; make-up palettes containing cosmetics; bath preparations, not for medical purposes; nail art stickers; soap; shampoos; dentifrices; toothpaste. Adhesive plasters; beverages for babies; food for babies. Electronic game programs; downloadable electronic game programs; video game programs; downloadable video game programs; video game cartridges; memory cards for video game machines; cases for smartphones; covers for smartphones; computer game software, recorded; computer game software, downloadable; computer programs, recorded; computer programs, downloadable; computer peripheral devices; compact discs [audio-video]; downloadable image files; downloadable music files; electronic publications, downloadable; headsets; earphones; cases for earphones; cases for headphones; batteries, electric. Key rings [split rings with trinket or decorative fob]; key chains [split rings with trinket or decorative fob]; necklaces [jewelry]; bracelets [jewelry]; earrings; tie pins; rings [jewelry]; watches; clocks; jewelry; shoe jewelry. Musical instruments; musical boxes. Stationery; note books; pen cases; paint boxes for use in schools; writing instruments; printed matter; books; comic books; posters; photograph stands; table napkins of paper; tablecloths of paper; paper; office requisites, except furniture. Bags; school bags; rucksacks; suitcases; card cases [notecases]; purses; wallets; garment bags for travel; bags for sports; vanity cases, not fitted; umbrellas; clothing for pets. Fans for personal use, non-electric; furniture; wind chimes [decoration]; cushions; pillows; packaging containers of plastic; picture frames. Mugs; cups; dishes; paper plates; cookie jars; lunch boxes; drinking bottles for sports; drinking straws; coasters, not of paper or textile; place mats, not of paper or textile; tablemats, not of paper or textile; trays for household purposes; cosmetic utensils; toilet cases; clothes brushes; shoe horns. Towels of textile; face towels of textile; bath linen, except clothing; handkerchiefs of textile; banners of textile or plastic; wall hangings of textile; curtains of textile or plastic; tablecloths, not of paper; mosquito nets; bedsheets; futon quilts; quilts; futon quilt covers; pillowcases; children's blankets; bed blankets; picnic blankets; blanket throws; travelling rugs [lap robes]; lap blankets; table napkins of textile; tea towels; labels of textile; shower curtains of textile or plastic. Clothing, except Japanese traditional clothing; shirts; tee-shirts; pajamas; underwear; bathing suits; socks; scarves; ear muffs [clothing]; gloves [clothing]; bibs, not of paper; hats; caps being headwear; cap peaks; belts [clothing]; footwear other than horse-riding boots and windsurfing shoes; masquerade costumes; sports shoes other than horse-riding boots and windsurfing shoes; sandals; slippers. Ribbons; ribbons for the hair; decorative articles for the hair; hair pins; hair extensions; clothing buckles; brooches for clothing; ornamental adhesive patches for jackets; brassards. Games; card games; trading card games; toys; ride-on toys; stuffed toys; dolls; portable games with liquid crystal displays; protective films adapted for screens for portable games; video game machines; controllers for game consoles; hand-held consoles for playing video games; apparatus for games; arcade video game machines; board games; playing cards; ornaments for Christmas trees, except lights, candles and confectionery; party balloons; protective carrying cases specially adapted for handheld video games. Milk products; meat; frozen fruits; charcuterie; fish, preserved; fish, canned; vegetables, processed; fruit, processed; preparations for making soup; fish, not live; crustaceans, not live; caviar; eggs; tofu; soya milk; beans, preserved. Confectionery; pastries; sweets; ice cream; biscuits; chocolate; popcorn; chewing gum; pies; cakes; frozen yogurt [confectionery ices]; crackers; fruit jellies [confectionery]; mints for breath freshening; bread; sandwiches; hamburgers [sandwiches]; pizzas; hot dog sandwiches; coffee; cocoa; tea; cereal preparations; breakfast cereals; noodles; pasta; boxed lunches consisting of rice, with added meat, fish or vegetables; tapioca. Beer; soft drinks; soda water; table waters; fruit juices; vegetable juices [beverages]; extracts of hops for making beer; whey beverages.

15.

DK

      
Numéro d'application 1780209
Statut Enregistrée
Date de dépôt 2023-12-25
Date d'enregistrement 2023-12-25
Propriétaire Nintendo Co., Ltd. (Japon)
Classes de Nice  ?
  • 09 - Appareils et instruments scientifiques et électriques
  • 18 - Cuir et imitations du cuir
  • 25 - Vêtements; chaussures; chapellerie
  • 28 - Jeux, jouets, articles de sport

Produits et services

Electronic game programs; downloadable electronic game programs; video game programs; downloadable video game programs; video game cartridges; memory cards for video game machines; computer game software, recorded; computer game software, downloadable; computer programs, recorded; computer programs, downloadable; computer peripheral devices; cases for smartphones; covers for smartphones; downloadable music files; downloadable image files; electronic publications, downloadable. Clothing for pets; bags; school bags; rucksacks; suitcases; garment bags for travel; bags for sports; vanity cases, not fitted; umbrellas; purses; wallets; card cases [notecases]; key cases. Clothing; shirts; tee-shirts; pajamas; underwear; bathing suits; bibs, not of paper; gloves [clothing]; socks; hats; caps being headwear; cap peaks; scarves; ear muffs [clothing]; belts [clothing]; footwear [other than special footwear for sport]; sandals; slippers; masquerade costumes. Video game machines; controllers for game consoles; hand-held consoles for playing video games; portable games with liquid crystal displays; protective films adapted for screens for portable games; protective carrying cases specially adapted for handheld video games apparatus for games; arcade video game machines; toys; ride-on toys; stuffed toys; dolls; card games; trading card games; board games; playing cards; sports equipment.

16.

STORAGE MEDIUM, INFORMATION PROCESSING SYSTEM, AND GAME PROCESSING METHOD

      
Numéro d'application 18356586
Statut En instance
Date de dépôt 2023-07-21
Date de la première publication 2024-03-14
Propriétaire NINTENDO CO., LTD. (Japon)
Inventeur(s)
  • Sato, Yuya
  • Tokaji, Yuya

Abrégé

An example of an information processing system, when a player character is positioned at least on the ground, moves a non-player character being an ally of the player character in a virtual space. When the player character is positioned on the ground, the information processing system executes a first control associated with a predetermined character being the non-player character, according to an operation input including an input that is performed in a state where a predetermined positional relationship, indicating that the predetermined character and the player character are near to each other, is satisfied. When the player character is positioned in the air, the information processing system executes a second control associated with the predetermined character, according to a third operation input of the user, regardless of the positional relationship between the predetermined character and the player character.

Classes IPC  ?

  • A63F 13/56 - Calcul des mouvements des personnages du jeu relativement à d’autres personnages du jeu, à d’autres objets ou d'autres éléments de la scène du jeu, p.ex. pour simuler le comportement d’un groupe de soldats virtuels ou pour l’orientation d’un personna
  • A63F 13/44 - Traitement des signaux de commande d’entrée des dispositifs de jeu vidéo, p.ex. les signaux générés par le joueur ou dérivés de l’environnement incluant la durée ou la synchronisation des opérations, p.ex. l’exécution d’une action dans une certaine fenêtre temporelle

17.

COMMUNICATION SYSTEM, SERVER, AND INFORMATION-PROCESSING METHOD

      
Numéro d'application 18510458
Statut En instance
Date de dépôt 2023-11-15
Date de la première publication 2024-03-14
Propriétaire NINTENDO CO., LTD. (Japon)
Inventeur(s)
  • Nakamura, Daisuke
  • Seiki, Masashi
  • Fujino, Yosuke
  • Murakami, Miki
  • Tanabe, Hideaki
  • Onuma, Sho
  • Hirota, Naoya
  • Taguchi, Kojiro
  • Tsujimura, Daisuke

Abrégé

Exemplary communication system 1 includes game devices 10, communication terminals 20, and game support server 30. Game devices 10 enable users to perform a multi-play activity. Each of communication terminals 20 runs an application associated with corresponding game device 10. Game support server 30 divides communication terminals 20 into separate communication groups in accordance with a situation of the multi-play activity performed by game devices 10 so that communication terminals 20 belonging to a same communication group can communicate with each other.

Classes IPC  ?

  • A63F 13/87 - Communiquer avec d’autres joueurs, p.ex. par courrier électronique ou messagerie instantanée
  • A63F 13/215 - Dispositions d'entrée pour les dispositifs de jeu vidéo caractérisées par leurs capteurs, leurs finalités ou leurs types comprenant des moyens de détection des signaux acoustiques, p.ex. utilisant un microphone
  • A63F 13/31 - Aspects de communication spécifiques aux jeux vidéo, p.ex. entre plusieurs dispositifs de jeu portatifs à courte distance
  • A63F 13/352 - Dispositions d’interconnexion entre des serveurs et des dispositifs de jeu; Dispositions d’interconnexion entre des dispositifs de jeu; Dispositions d’interconnexion entre des serveurs de jeu - Détails des serveurs de jeu comportant des dispositions particulières de serveurs de jeu, p.ex. des serveurs régionaux connectés à un serveur national ou à plusieurs serveurs gérant les partitions de jeu
  • A63F 13/73 - Autorisation des programmes ou des dispositifs de jeu, p.ex. vérification de l’authenticité
  • A63F 13/77 - Aspects de sécurité ou de gestion du jeu incluant les données relatives aux dispositifs ou aux serveurs de jeu, p.ex. données de configuration, version du logiciel ou quantité de mémoire
  • A63F 13/795 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p.ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu pour fournir une "liste d’amis"
  • A63F 13/798 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p.ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu pour évaluer les compétences ou pour classer les joueurs, p.ex. pour créer un tableau d’honneur des joueurs
  • A63F 13/822 - Jeux de stratégie; Jeux de rôle
  • A63F 13/847 - Jeux coopératifs, p.ex. nécessitant des actions coordonnées de plusieurs joueurs pour atteindre un objectif commun
  • A63F 13/92 - Dispositifs de jeu vidéo spécialement adaptés à une prise manuelle pendant le jeu
  • H04L 65/403 - Dispositions pour la communication multipartite, p.ex. pour les conférences
  • H04L 67/131 - Protocoles pour jeux, simulations en réseau ou réalité virtuelle

18.

Miscellaneous Design

      
Numéro d'application 1780379
Statut Enregistrée
Date de dépôt 2023-12-25
Date d'enregistrement 2023-12-25
Propriétaire Nintendo Co., Ltd. (Japon)
Classes de Nice  ?
  • 09 - Appareils et instruments scientifiques et électriques
  • 18 - Cuir et imitations du cuir
  • 25 - Vêtements; chaussures; chapellerie
  • 28 - Jeux, jouets, articles de sport

Produits et services

Electronic game programs; downloadable electronic game programs; video game programs; downloadable video game programs; video game cartridges; memory cards for video game machines; computer game software, recorded; computer game software, downloadable; computer programs, recorded; computer programs, downloadable; computer peripheral devices; cases for smartphones; covers for smartphones; downloadable music files; downloadable image files; electronic publications, downloadable. Clothing for pets; bags; school bags; rucksacks; suitcases; garment bags for travel; bags for sports; vanity cases, not fitted; umbrellas; purses; wallets; card cases [notecases]; key cases. Clothing; shirts; tee-shirts; pajamas; underwear; bathing suits; bibs, not of paper; gloves [clothing]; socks; hats; caps being headwear; cap peaks; scarves; ear muffs [clothing]; belts [clothing]; footwear [other than special footwear for sports]; sandals; slippers; masquerade costumes. Video game machines; controllers for game consoles; hand-held consoles for playing video games; portable games with liquid crystal displays; protective films adapted for screens for portable games; protective carrying cases specially adapted for handheld video games apparatus for games; arcade video game machines; toys; ride-on toys; stuffed toys; dolls; card games; trading card games; board games; playing cards; sports equipment.

19.

STORAGE MEDIUM, GAME SYSTEM, GAME APPARATUS, AND GAME PROCESSING METHOD

      
Numéro d'application 18240665
Statut En instance
Date de dépôt 2023-08-31
Date de la première publication 2024-03-14
Propriétaire NINTENDO CO., LTD. (Japon)
Inventeur(s)
  • Sato, Katsuhisa
  • Sato, Haruki
  • Sato, Yuya

Abrégé

A first character disposed is controlled based on an operation input, and a second character is controlled automatically, in a first mode. The second character is controlled based on an operation input in a second mode. The control of the first character includes at least performing an attack action using a combination weapon object generated by combining a weapon object with an item object. The control of the second character includes at least performing an attack action using an item object attached to a part of the second character.

Classes IPC  ?

  • A63F 13/69 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p.ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en permettant l'utilisation ou la mise à jour d'éléments spécifiques du jeu, p.ex. déblocage d’options, d’éléments, de niveaux ou de versions cachés
  • A63F 13/42 - Traitement des signaux de commande d’entrée des dispositifs de jeu vidéo, p.ex. les signaux générés par le joueur ou dérivés de l’environnement par mappage des signaux d’entrée en commandes de jeu, p.ex. mappage du déplacement d’un stylet sur un écran tactile en angle de braquage d’un véhicule virtuel
  • A63F 13/537 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p.ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir utilisant des indicateurs, p.ex. en montrant l’état physique d’un personnage de jeu sur l’écran
  • A63F 13/822 - Jeux de stratégie; Jeux de rôle

20.

STORAGE MEDIUM, INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING APPARATUS, AND INFORMATION PROCESSING METHOD

      
Numéro d'application 18240772
Statut En instance
Date de dépôt 2023-08-31
Date de la première publication 2024-03-14
Propriétaire NINTENDO CO., LTD. (Japon)
Inventeur(s)
  • Sato, Yuya
  • Kuboki, Takashi

Abrégé

An example of an information processing system moves a player character in accordance with an operation of a player, automatically moves a first non-player character, and if the player character comes close to the first non-player character, in accordance with an operation input provided by the player, causes the player character to transition to an implementable state where the player character can implement a first effect associated with the first non-player character. If the player character is in the implementable state, in accordance with an operation input provided by the player, the example of the information processing system causes the player character to perform a predetermined action and also implement the first effect.

Classes IPC  ?

  • A63F 13/58 - Commande des personnages ou des objets du jeu en fonction de la progression du jeu en calculant l’état des personnages du jeu, p.ex. niveau de vigueur, de force, de motivation ou d’énergie
  • A63F 13/44 - Traitement des signaux de commande d’entrée des dispositifs de jeu vidéo, p.ex. les signaux générés par le joueur ou dérivés de l’environnement incluant la durée ou la synchronisation des opérations, p.ex. l’exécution d’une action dans une certaine fenêtre temporelle
  • A63F 13/56 - Calcul des mouvements des personnages du jeu relativement à d’autres personnages du jeu, à d’autres objets ou d'autres éléments de la scène du jeu, p.ex. pour simuler le comportement d’un groupe de soldats virtuels ou pour l’orientation d’un personna

21.

STORAGE MEDIUM, INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING APPARATUS, AND INFORMATION PROCESSING METHOD

      
Numéro d'application 18240813
Statut En instance
Date de dépôt 2023-08-31
Date de la première publication 2024-03-14
Propriétaire NINTENDO CO., LTD. (Japon)
Inventeur(s)
  • Sato, Yuya
  • Kuboki, Takashi

Abrégé

An example of an information processing system moves a player character in accordance with an operation of a player, automatically moves a first non-player character, and when the player character is on a movable object and the movable object is moving, places the first non-player character on the movable object and causes the first non-player character to transition to an implementable state. If the first non-player character is in the implementable state, The example of the information processing system causes the first non-player character to perform a first action in accordance with an operation input provided by the player.

Classes IPC  ?

  • A63F 13/56 - Calcul des mouvements des personnages du jeu relativement à d’autres personnages du jeu, à d’autres objets ou d'autres éléments de la scène du jeu, p.ex. pour simuler le comportement d’un groupe de soldats virtuels ou pour l’orientation d’un personna
  • A63F 13/42 - Traitement des signaux de commande d’entrée des dispositifs de jeu vidéo, p.ex. les signaux générés par le joueur ou dérivés de l’environnement par mappage des signaux d’entrée en commandes de jeu, p.ex. mappage du déplacement d’un stylet sur un écran tactile en angle de braquage d’un véhicule virtuel
  • A63F 13/5258 - Changement des paramètres des caméras virtuelles par adaptation dynamique de la position de la caméra virtuelle pour maintenir un personnage ou un objet de jeu dans son cône de vision, p.ex. pour suivre un personnage ou une balle
  • A63F 13/537 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p.ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir utilisant des indicateurs, p.ex. en montrant l’état physique d’un personnage de jeu sur l’écran
  • A63F 13/837 - Tirs à la cible

22.

STORAGE MEDIUM, INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING APPARATUS, AND INFORMATION PROCESSING METHOD

      
Numéro d'application 18241013
Statut En instance
Date de dépôt 2023-08-31
Date de la première publication 2024-03-14
Propriétaire NINTENDO CO., LTD. (Japon)
Inventeur(s)
  • Sato, Yuya
  • Sakooka, Yosuke

Abrégé

An example of an information processing system moves a player character in accordance with an operation input provided by a player, causes the player character to make a remote attack based on a second operation input, and automatically moves a first non-player character. The example of the information processing system, if the player character comes close to the first non-player character, generates a determination area in accordance with an operation input provided by the player and expands the determination area in accordance with a lapse of time, and if the remote attack of the player character hits an object in the determination area, produces a first effect at a position hit by the remote attack.

Classes IPC  ?

  • A63F 13/56 - Calcul des mouvements des personnages du jeu relativement à d’autres personnages du jeu, à d’autres objets ou d'autres éléments de la scène du jeu, p.ex. pour simuler le comportement d’un groupe de soldats virtuels ou pour l’orientation d’un personna
  • A63F 13/42 - Traitement des signaux de commande d’entrée des dispositifs de jeu vidéo, p.ex. les signaux générés par le joueur ou dérivés de l’environnement par mappage des signaux d’entrée en commandes de jeu, p.ex. mappage du déplacement d’un stylet sur un écran tactile en angle de braquage d’un véhicule virtuel
  • A63F 13/537 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p.ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir utilisant des indicateurs, p.ex. en montrant l’état physique d’un personnage de jeu sur l’écran

23.

STORAGE MEDIUM, INFORMATION PROCESSING SYSTEM, AND GAME PROCESSING METHOD

      
Numéro d'application 18323947
Statut En instance
Date de dépôt 2023-05-25
Date de la première publication 2024-03-14
Propriétaire NINTENDO CO., LTD. (Japon)
Inventeur(s)
  • Sato, Yuya
  • Deguchi, Takuma
  • Sakooka, Yosuke

Abrégé

An example of an information processing system moves a plurality of non-player characters in a virtual space according to movement of a player character. The non-player characters are allies of the player character. The information processing system performs a first control corresponding to a non-player character, according to a second operation input performed by a user in a state where a predetermined positional relationship indicating that the non-player character and the player character are near to each other is satisfied. The non-player character on which the first control is performed is set as a designated non-player character. The information processing system performs a movement control for the plurality of non-player characters so that a distance between the player character and the designated non-player character among the plurality of non-player characters becomes shorter than a distance between the player character and any normal non-player character.

Classes IPC  ?

  • A63F 13/56 - Calcul des mouvements des personnages du jeu relativement à d’autres personnages du jeu, à d’autres objets ou d'autres éléments de la scène du jeu, p.ex. pour simuler le comportement d’un groupe de soldats virtuels ou pour l’orientation d’un personna

24.

STORAGE MEDIUM, INFORMATION PROCESSING SYSTEM, AND GAME PROCESSING METHOD

      
Numéro d'application 18324075
Statut En instance
Date de dépôt 2023-05-25
Date de la première publication 2024-03-14
Propriétaire NINTENDO CO., LTD. (Japon)
Inventeur(s)
  • Sato, Yuya
  • Deguchi, Takuma
  • Sakooka, Yosuke

Abrégé

An example of an information processing system performs a control for moving a non-player character so as to accompany a player character, and a control for stopping movement of the non-player character within a first range according to stop of movement of the player character. The information processing system executes a control corresponding to the non-player character according to a second operation input performed in a state where a predetermined positional relationship indicating that the player character and the non-player character are near to each other is satisfied. In a case where the player character resumes moving after having been stopped, if the player character is positioned within a second range including the first range, the non-player character does not resume moving along with the player character, and the non-player character resumes moving according to the player character moving out of the second range.

Classes IPC  ?

  • A63F 13/56 - Calcul des mouvements des personnages du jeu relativement à d’autres personnages du jeu, à d’autres objets ou d'autres éléments de la scène du jeu, p.ex. pour simuler le comportement d’un groupe de soldats virtuels ou pour l’orientation d’un personna
  • A63F 13/44 - Traitement des signaux de commande d’entrée des dispositifs de jeu vidéo, p.ex. les signaux générés par le joueur ou dérivés de l’environnement incluant la durée ou la synchronisation des opérations, p.ex. l’exécution d’une action dans une certaine fenêtre temporelle

25.

STORAGE MEDIUM STORING GAME PROGRAM, GAME SYSTEM, GAME APPARATUS, AND GAME PROCESSING METHOD

      
Numéro d'application 18328641
Statut En instance
Date de dépôt 2023-06-02
Date de la première publication 2024-03-14
Propriétaire NINTENDO CO., LTD. (Japon)
Inventeur(s)
  • Biwasaka, Shinichiro
  • Asakura, Atsushi
  • Yamamoto, Naoya
  • Sakamoto, Tadashi
  • Bunnell, Corey Michael
  • Sato, Yuya

Abrégé

Movement control of a player character in a field in a virtual space is performed based on a user's operation input. At least one first type of object is disposed in the field. Lightness for the first type of object is set such that the first type of object is visually recognized even when the field is dark. When the player character satisfies a first condition at a location where one of the at least one first type of object is disposed, lighting is set in the virtual space such that a range in the field including the location is lighter than before the first condition is satisfied.

Classes IPC  ?

  • A63F 13/60 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p.ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu
  • A63F 13/5378 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p.ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir utilisant des indicateurs, p.ex. en montrant l’état physique d’un personnage de jeu sur l’écran pour afficher une vue supplémentaire du dessus, p.ex. écrans radar ou cartes
  • A63F 13/56 - Calcul des mouvements des personnages du jeu relativement à d’autres personnages du jeu, à d’autres objets ou d'autres éléments de la scène du jeu, p.ex. pour simuler le comportement d’un groupe de soldats virtuels ou pour l’orientation d’un personna
  • A63F 13/58 - Commande des personnages ou des objets du jeu en fonction de la progression du jeu en calculant l’état des personnages du jeu, p.ex. niveau de vigueur, de force, de motivation ou d’énergie

26.

STORAGE MEDIUM STORING GAME PROGRAM, GAME SYSTEM, GAME APPARATUS, AND GAME PROCESSING METHOD

      
Numéro d'application 18328657
Statut En instance
Date de dépôt 2023-06-02
Date de la première publication 2024-03-14
Propriétaire NINTENDO CO., LTD. (Japon)
Inventeur(s)
  • Biwasaka, Shinichiro
  • Asakura, Atsushi

Abrégé

Movement control of a player character in a virtual space is performed based on a user's operation input. When it is determined that an impact has been applied to a first object in the virtual space, the first object, or a second object instead of the first object, is installed on a terrain object related to a location where the impact has been applied to the first object, and lighting is set in the virtual space such that a range around the location where the first or second object is installed is lighter than before the installation.

Classes IPC  ?

  • A63F 13/577 - Simulations de propriétés, de comportement ou de déplacement d’objets dans le jeu, p.ex. calcul de l’effort supporté par un pneu dans un jeu de course automobile utilisant la détermination de la zone de contact entre les personnages ou les objets du jeu, p.ex. pour éviter une collision entre des voitures de course virtuelles
  • A63F 13/42 - Traitement des signaux de commande d’entrée des dispositifs de jeu vidéo, p.ex. les signaux générés par le joueur ou dérivés de l’environnement par mappage des signaux d’entrée en commandes de jeu, p.ex. mappage du déplacement d’un stylet sur un écran tactile en angle de braquage d’un véhicule virtuel
  • A63F 13/56 - Calcul des mouvements des personnages du jeu relativement à d’autres personnages du jeu, à d’autres objets ou d'autres éléments de la scène du jeu, p.ex. pour simuler le comportement d’un groupe de soldats virtuels ou pour l’orientation d’un personna

27.

INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING APPARATUS, STORAGE MEDIUM HAVING STORED THEREIN INFORMATION PROCESSING PROGRAM, AND INFORMATION PROCESSING METHOD

      
Numéro d'application 18505545
Statut En instance
Date de dépôt 2023-11-09
Date de la première publication 2024-03-07
Propriétaire NINTENDO CO., LTD. (Japon)
Inventeur(s)
  • Suzuki, Toshiaki
  • Tsuchiyama, Yoshinori
  • Fukuda, Izumi

Abrégé

At a position including coordinates of an input start possible point on a first display, an image indicating the input start possible point is displayed, and at a position including coordinates of an input target point on a second display, an image indicating the input target point is displayed. Then, if a coordinate input to the first display includes an input to a position including the coordinates of the input start possible point, and a coordinate input to the second display includes an input to a position including the coordinates of the input target point, based on trajectories of coordinates of the coordinate inputs to the first display and the second display, a positional relationship between the first display and the second display is determined.

Classes IPC  ?

  • A63F 13/24 - Dispositions d'entrée pour les dispositifs de jeu vidéo - Parties constitutives, p.ex. manettes de jeu avec poignées amovibles
  • A63F 13/2145 - Dispositions d'entrée pour les dispositifs de jeu vidéo caractérisées par leurs capteurs, leurs finalités ou leurs types pour localiser des contacts sur une surface, p.ex. des tapis de sol ou des pavés tactiles la surface étant aussi un dispositif d’affichage, p.ex. des écrans tactiles
  • G06F 3/0488 - Techniques d’interaction fondées sur les interfaces utilisateur graphiques [GUI] utilisant des caractéristiques spécifiques fournies par le périphérique d’entrée, p.ex. des fonctions commandées par la rotation d’une souris à deux capteurs, ou par la nature du périphérique d’entrée, p.ex. des gestes en fonction de la pression exer utilisant un écran tactile ou une tablette numérique, p.ex. entrée de commandes par des tracés gestuels
  • G06F 3/14 - Sortie numérique vers un dispositif de visualisation

28.

NINTENDO 2DS

      
Numéro de série 79392080
Statut En instance
Date de dépôt 2024-03-01
Propriétaire Nintendo Co., Ltd. (Japon)
Classes de Nice  ? 28 - Jeux, jouets, articles de sport

Produits et services

Video game machines; controllers for game consoles; arcade video game machines; hand-held units for playing video games; portable games with liquid crystal displays; protective films adapted for screens for portable games; protective carrying cases specially adapted for handheld video games; toys, namely, toy balls, toy key chains, toy figures, water toys, plush toys, inflatable toys, party favors in the nature of small toys, toy balloons, toy building blocks, toy vehicle; ride-on toys; ride-on toys and accessories therefor; stuffed toys; playing cards

29.

Miscellaneous Design

      
Numéro d'application 1778648
Statut Enregistrée
Date de dépôt 2023-12-21
Date d'enregistrement 2023-12-21
Propriétaire Nintendo Co., Ltd. (Japon)
Classes de Nice  ?
  • 09 - Appareils et instruments scientifiques et électriques
  • 14 - Métaux précieux et leurs alliages; bijouterie; horlogerie
  • 16 - Papier, carton et produits en ces matières
  • 18 - Cuir et imitations du cuir
  • 25 - Vêtements; chaussures; chapellerie
  • 28 - Jeux, jouets, articles de sport

Produits et services

Electronic game programs; downloadable electronic game programs; video game programs; downloadable video game programs; video game cartridges; memory cards for video game machines; cases for smartphones; covers for smartphones; computer game software, recorded; computer game software, downloadable; computer programs, recorded; computer programs, downloadable; computer peripheral devices; compact discs [audio-video]; downloadable image files; downloadable music files; electronic publications, downloadable; headsets; earphones; cases for earphones; cases for headphones; batteries, electric. Key rings [split rings with trinket or decorative fob]; key chains [split rings with trinket or decorative fob]; charms for key rings; jewelry boxes; coins; jewelry; necklaces [jewelry]; bracelets [jewelry]; jewelry charms; earrings; tie pins; rings [jewelry]; medals; ornamental pins; shoe jewelry; watches; clocks; watch bands. Office requisites, except furniture; wrapping paper; bags [envelopes, pouches] of paper or plastics, for packaging; place mats of paper; coasters of paper; table napkins of paper; tablecloths of paper; paper; stationery; note books; pen cases; paint boxes for use in schools; writing instruments; pencil sharpeners, electric or non-electric; cards; greeting cards; stickers [stationery]; decals; printed matter; books; comic books; posters; pictures; photograph stands; party ornaments of paper. Clothing for pets; collars for animals; bags; school bags; rucksacks; suitcases; card cases [notecases]; purses; wallets; key cases; luggage tags; garment bags for travel; bags for sports; vanity cases, not fitted; umbrellas. Clothing; shirts; tee-shirts; pajamas; underwear; bathing suits; socks; scarves; ear muffs [clothing]; gloves [clothing]; bibs, not of paper; hats; caps being headwear; cap peaks; belts [clothing]; footwear; sports shoes; sandals; slippers; masquerade costumes. Games; card games; trading card games; toys; ride-on toys; stuffed toys; dolls; portable games with liquid crystal displays; protective films adapted for screens for portable games; video game machines; controllers for game consoles; hand-held consoles for playing video games; apparatus for games; arcade video game machines; board games; playing cards; ornaments for Christmas trees, except lights, candles and confectionery; party balloons; protective carrying cases specially adapted for handheld video games.

30.

ENDLESS OCEAN

      
Numéro de série 79392073
Statut En instance
Date de dépôt 2024-02-22
Propriétaire Nintendo Co., Ltd. (Japon)
Classes de Nice  ? 09 - Appareils et instruments scientifiques et électriques

Produits et services

Recorded electronic game programs; downloadable electronic game programs; recorded video game programs; downloadable video game programs; video game cartridges; cases for smartphones; recorded computer game software; downloadable computer game software for use on mobile and cellular phones; downloadable image files containing artwork, text, audio, videos featuring video games; downloadable music files; downloadable electronic publications, namely, e-books featuring fiction stories, booklets, manuals and newsletters in the field of video games

31.

STORAGE MEDIUM, INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING APPARATUS, AND GAME PROCESSING METHOD

      
Numéro d'application 18116023
Statut En instance
Date de dépôt 2023-03-01
Date de la première publication 2024-02-22
Propriétaire
  • Nintendo Co., Ltd. (Japon)
  • The Pokémon Company (Japon)
Inventeur(s) Ohmori, Shigeru

Abrégé

An example of an information processing system moves a player character on a field, based on a movement operation input. The information processing system causes a sub character on the field, based on a first operation input. When an enemy character is placed at a location where the sub character is caused to appear, the information processing system controls a battle by a first mode in which the battle proceeds based on an operation input. When the enemy character is not placed at the location, the information processing system starts automatic control of automatically moving the sub character. The information processing system moves the sub character, based on a second operation input, and when the enemy character is placed at a location of a designation, the information processing system controls a battle by a second mode in which the battle automatically proceeds.

Classes IPC  ?

  • A63F 13/56 - Calcul des mouvements des personnages du jeu relativement à d’autres personnages du jeu, à d’autres objets ou d'autres éléments de la scène du jeu, p.ex. pour simuler le comportement d’un groupe de soldats virtuels ou pour l’orientation d’un personna
  • A63F 13/42 - Traitement des signaux de commande d’entrée des dispositifs de jeu vidéo, p.ex. les signaux générés par le joueur ou dérivés de l’environnement par mappage des signaux d’entrée en commandes de jeu, p.ex. mappage du déplacement d’un stylet sur un écran tactile en angle de braquage d’un véhicule virtuel

32.

COMPUTER-READABLE NON-TRANSITORY STORAGE MEDIUM, INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING METHOD, AND INFORMATION PROCESSING SYSTEM

      
Numéro d'application 18356574
Statut En instance
Date de dépôt 2023-07-21
Date de la première publication 2024-02-22
Propriétaire NINTENDO CO., LTD. (Japon)
Inventeur(s) Ueda, Kazuhide

Abrégé

A virtual surface is generated on the basis of a collision for contact determination. Furthermore, a polygon mesh associated with a first texture is associated with the virtual surface. When a predetermined range targeted by a color update event overlaps the collision, color at coordinates on a second texture associated with the virtual surface is updated on the basis of an association relationship between the collision and the virtual surface. Then, the polygon mesh is rendered using the first texture and the second texture.

Classes IPC  ?

  • G06T 17/20 - Description filaire, p.ex. polygonalisation ou tessellation
  • A63F 13/60 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p.ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu
  • A63F 13/837 - Tirs à la cible

33.

Miscellaneous Design

      
Numéro d'application 018984188
Statut En instance
Date de dépôt 2024-02-08
Propriétaire Nintendo Co., Ltd. (Japon)
Classes de Nice  ?
  • 09 - Appareils et instruments scientifiques et électriques
  • 28 - Jeux, jouets, articles de sport

Produits et services

Electronic programs; downloadable electronic programs; data cartridges; memory cards; cases for smartphones; covers for smartphones; computer software, recorded; computer software, downloadable; computer programs, recorded; computer programs, downloadable; computer peripheral devices; compact discs [audio-video]; downloadable image files; downloadable virtual clothing; downloadable music files; electronic publications, downloadable; virtual reality controllers; headsets; earphones; cases for earphones; cases for headphones; batteries, electric; battery chargers; headphones. Card games; trading card games; toys; ride-on toys; peripheral electronic devices for game consoles; stuffed toys; dolls; portable devices with liquid crystal displays; protective films adapted for screens for portable devices; handheld game consoles; keyboards; mice; protective carrying cases specially adapted for handheld game consoles; joysticks; sports equipment; puzzles.

34.

GAME CONTROLLER

      
Numéro d'application 18381521
Statut En instance
Date de dépôt 2023-10-18
Date de la première publication 2024-02-08
Propriétaire NINTENDO CO., LTD. (Japon)
Inventeur(s)
  • Tsuchiya, Hitoshi
  • Suetake, Fumiyoshi
  • Okamura, Takanori

Abrégé

An example game controller includes a housing main body formed by connecting a housing member on a front surface side and a housing member on a back surface side. On the left and right of the housing main body, holding portions are provided. To the left and right holding portions, a pair of grip portions covering the entirety of the holding portions are connected. A boundary portion between two housing members is covered with a grip portion. Thus, when a user grips the grip portion, the grip portion is likely to fit the hand well. Thus, it is possible to improve the operability.

Classes IPC  ?

  • A63F 13/24 - Dispositions d'entrée pour les dispositifs de jeu vidéo - Parties constitutives, p.ex. manettes de jeu avec poignées amovibles
  • A63F 13/285 - Génération de signaux de retour tactiles via le dispositif d’entrée du jeu, p.ex. retour de force

35.

Miscellaneous Design

      
Numéro d'application 018984240
Statut En instance
Date de dépôt 2024-02-08
Propriétaire Nintendo Co., Ltd. (Japon)
Classes de Nice  ? 28 - Jeux, jouets, articles de sport

Produits et services

Controllers for game consoles.

36.

Miscellaneous Design

      
Numéro d'application 018984224
Statut En instance
Date de dépôt 2024-02-08
Propriétaire Nintendo Co., Ltd. (Japon)
Classes de Nice  ?
  • 09 - Appareils et instruments scientifiques et électriques
  • 28 - Jeux, jouets, articles de sport

Produits et services

Electronic programs; downloadable electronic programs; data cartridges; memory cards; cases for smartphones; covers for smartphones; computer software, recorded; computer software, downloadable; computer programs, recorded; computer programs, downloadable; computer peripheral devices; compact discs [audio-video]; downloadable image files; downloadable virtual clothing; downloadable music files; electronic publications, downloadable; virtual reality controllers; headsets; earphones; cases for earphones; cases for headphones; batteries, electric; battery chargers; headphones. Card games; trading card games; toys; ride-on toys; peripheral electronic devices for game consoles; stuffed toys; dolls; portable devices with liquid crystal displays; protective films adapted for screens for portable devices; handheld game consoles; keyboards; mice; protective carrying cases specially adapted for handheld game consoles; joysticks; sports equipment; puzzles.

37.

MARIOKART

      
Numéro d'application 1774123
Statut Enregistrée
Date de dépôt 2023-11-17
Date d'enregistrement 2023-11-17
Propriétaire Nintendo Co., Ltd. (Japon)
Classes de Nice  ?
  • 03 - Produits cosmétiques et préparations de toilette; préparations pour blanchir, nettoyer, polir et abraser.
  • 05 - Produits pharmaceutiques, vétérinaires et hygièniques
  • 11 - Appareils de contrôle de l'environnement
  • 20 - Meubles et produits décoratifs
  • 27 - Revêtements de sols et de murs

Produits et services

Laundry preparations; deodorants for human beings or for animals; soap; shampoos; shampoos for pets [non-medicated grooming preparations]; toiletry preparations; dentifrices; toothpaste; mouthwashes, not for medical purposes; cosmetics; make-up palettes containing cosmetics; bath preparations, not for medical purposes; hair spray; mascara; decorative transfers for cosmetic purposes; cosmetics for children; beauty masks; perfumery; air fragrancing preparations; false nails; false eyelashes; nail art stickers. Vitamin preparations; syrups for pharmaceutical purposes; pastilles for pharmaceutical purposes; collyrium; antiseptics; medicine cases, portable, filled; adhesive plasters; bandages for dressings; absorbent cotton; babies' diapers; powdered milk for babies; nutritional supplements; food for babies. Sanitary apparatus and installations; heaters for vehicles; heating apparatus, electric; air filtering installations; heating apparatus; stoves [heating apparatus]; refrigerating cabinets; hair dryers; coffee machines, electric; kettles, electric; microwave ovens [cooking apparatus]; cooking apparatus and installations; taps for pipes and pipelines; lights for vehicles; electric torches; safety lamps; electric lights for Christmas trees; lamps; standard lamps; heating cushions, electric, not for medical purposes; blankets, electric, not for medical purposes; electrically heated carpets; electric fans for personal use; electrically heated clothing; vehicle reflectors; pocket warmers; hot water bottles; bath installations. Pillows; cushions; packaging containers of plastic; decorations of plastic for foodstuffs; nameplates, not of metal; fans for personal use, non-electric; beds for household pets; furniture; chests for toys; wind chimes [decoration]; cradles; infant walkers; camping mattresses; picture frames; statues of wood, wax, plaster or plastic. Carpets for automobiles; mats; floor coverings; carpets; rugs; wall hangings, not of textile; wallpaper.

38.

SUPER MARIO BROS. WONDER

      
Numéro d'application 1774939
Statut Enregistrée
Date de dépôt 2023-11-30
Date d'enregistrement 2023-11-30
Propriétaire Nintendo Co., Ltd. (Japon)
Classes de Nice  ? 09 - Appareils et instruments scientifiques et électriques

Produits et services

Electronic game programs; downloadable electronic game programs; video game programs; downloadable video game programs; video game cartridges; memory cards for video game machines; cases for smartphones; covers for smartphones; computer game software, recorded; computer game software, downloadable; computer programs, recorded; computer programs, downloadable; computer peripheral devices; compact discs [audio-video]; downloadable image files; downloadable music files; electronic publications, downloadable; headsets; earphones; batteries, electric.

39.

STORAGE MEDIUM STORING GAME PROGRAM, GAME APPARATUS, GAME SYSTEM, AND GAME PROCESSING METHOD

      
Numéro d'application 18355865
Statut En instance
Date de dépôt 2023-07-20
Date de la première publication 2024-02-08
Propriétaire NINTENDO CO., LTD. (Japon)
Inventeur(s) Sato, Shintaro

Abrégé

A first appearance region for a first group is set at or near a center of a game stage. A second and a third appearance region for a second and a third group are set closer to respective end portions of the game stage than the first appearance region is. A character is caused to perform an action more advantageously in a game when the character is in a region rendered in a color relating to the group to which the character belongs than when the character is not in the region. It is determined that the first group is a winner in a game when a first condition is satisfied based on actions performed by the characters, and that the second and third groups are a winner in the game when a second condition is satisfied based on actions performed by the characters.

Classes IPC  ?

  • A63F 13/69 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p.ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en permettant l'utilisation ou la mise à jour d'éléments spécifiques du jeu, p.ex. déblocage d’options, d’éléments, de niveaux ou de versions cachés
  • A63F 13/53 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p.ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir
  • A63F 13/56 - Calcul des mouvements des personnages du jeu relativement à d’autres personnages du jeu, à d’autres objets ou d'autres éléments de la scène du jeu, p.ex. pour simuler le comportement d’un groupe de soldats virtuels ou pour l’orientation d’un personna
  • A63F 13/44 - Traitement des signaux de commande d’entrée des dispositifs de jeu vidéo, p.ex. les signaux générés par le joueur ou dérivés de l’environnement incluant la durée ou la synchronisation des opérations, p.ex. l’exécution d’une action dans une certaine fenêtre temporelle

40.

STAR FOX

      
Numéro d'application 1773429
Statut Enregistrée
Date de dépôt 2023-11-28
Date d'enregistrement 2023-11-28
Propriétaire Nintendo Co., Ltd. (Japon)
Classes de Nice  ? 41 - Éducation, divertissements, activités sportives et culturelles

Produits et services

Entertainment services; arranging and conducting of entertainment events; presentation of live performances; organization of shows [impresario services]; providing information in the field of entertainment; providing online electronic publications, not downloadable; providing online videos, not downloadable; providing online music, not downloadable; games equipment rental; toy rental; game services provided online from a computer network; organization of competitions [education or entertainment]; organization of electronic sports competitions; providing amusement arcade services; amusement park services.

41.

NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM STORING IMAGE PROCESSING PROGRAM, IMAGE PROCESSING SYSTEM, IMAGE PROCESSING APPARATUS, AND IMAGE PROCESSING METHOD

      
Numéro d'application 18107339
Statut En instance
Date de dépôt 2023-02-08
Date de la première publication 2024-02-01
Propriétaire
  • Nintendo Co., Ltd. (Japon)
  • HAL Laboratory, Inc. (Japon)
Inventeur(s) Kato, Ayumu

Abrégé

An exemplary image processing system first writes normal line information and color information into the G buffer and depth information into the depth buffer for a first object. Next, at a time of writing the normal line information into the G buffer for a second object, the exemplary image processing system calculates a difference between the depth information of a first object and the depth information of the second object, and blends the normal line information of the first object with the normal line information of the second object based on the difference, and writes the blended normal line information into the G buffer. The exemplary image processing system then renders an image in a frame buffer based on information stored in the G buffer and light source information.

Classes IPC  ?

42.

COMPUTER-READABLE NON-TRANSITORY STORAGE MEDIUM HAVING INFORMATION PROCESSING PROGRAM STORED THEREIN, INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING METHOD, AND INFORMATION PROCESSING SYSTEM

      
Numéro d'application 18120823
Statut En instance
Date de dépôt 2023-03-13
Date de la première publication 2024-02-01
Propriétaire Nintendo Co., Ltd. (Japon)
Inventeur(s)
  • Ishii, Yuya
  • Ishihara, Susumu
  • Shibata, Yusuke

Abrégé

An item selected by a user is set as a first owned item. A state change item which changes a state of an operation character from a first state to a second state is associated with the operation character, and the operation character is caused to own a second owned item associated with the state change item. During a game, when a state change condition is satisfied, the state of the operation character is changed from the first state to the second state. When the operation character is in the first state, use item candidates not including the second owned item are presented to the user, and when the operation character is in the second state, use item candidates including the second owned item are presented and a game event is advanced using an item designated by the user.

Classes IPC  ?

  • A63F 13/533 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p.ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir pour inciter une interaction avec le joueur, p.ex. en affichant le menu d’un jeu
  • A63F 13/58 - Commande des personnages ou des objets du jeu en fonction de la progression du jeu en calculant l’état des personnages du jeu, p.ex. niveau de vigueur, de force, de motivation ou d’énergie
  • A63F 13/822 - Jeux de stratégie; Jeux de rôle
  • A63F 13/69 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p.ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en permettant l'utilisation ou la mise à jour d'éléments spécifiques du jeu, p.ex. déblocage d’options, d’éléments, de niveaux ou de versions cachés

43.

STORAGE MEDIUM, INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING APPARATUS, AND GAME PROCESSING METHOD

      
Numéro d'application 18176812
Statut En instance
Date de dépôt 2023-03-01
Date de la première publication 2024-02-01
Propriétaire
  • Nintendo Co., Ltd. (Japon)
  • The Pokémon Company (Japon)
Inventeur(s) Ohmori, Shigeru

Abrégé

An example of an information processing system executes competitive game processing for causing a plurality of characters including a use character used by a player and an opponent character as an opponent of the use character to compete against each other in a virtual space. For each of the plurality of characters, at least a kind of the character, at least one first type associated with each kind of the character, a second type individually set with respect to each character, and categories of attacks which can be used by a character in a competition and with which a third type is associated are set. In the competitive game processing, the information processing system performs control to, in a case where a predetermined condition is satisfied, change a state of a character satisfying the condition from a first state to a second state.

Classes IPC  ?

  • A63F 13/58 - Commande des personnages ou des objets du jeu en fonction de la progression du jeu en calculant l’état des personnages du jeu, p.ex. niveau de vigueur, de force, de motivation ou d’énergie
  • A63F 13/822 - Jeux de stratégie; Jeux de rôle

44.

NON-TRANSITORY STORAGE MEDIUM, INFORMATION PROCESSING METHOD, INFORMATION PROCESSING APPARATUS, AND INFORMATION PROCESSING SYSTEM

      
Numéro d'application 18340475
Statut En instance
Date de dépôt 2023-06-23
Date de la première publication 2024-02-01
Propriétaire NINTENDO CO., LTD. (Japon)
Inventeur(s) Sato, Shintaro

Abrégé

An information processing program contained in a non-transitory storage medium is executed by a computer of a first terminal of a first user among a plurality of networkable terminals. The information processing program causes the computer to function as: status information acquisition means 34 for acquiring status information from a second terminal of a second user; other user character placement means 51 for placing second user character associated with the second user of the second terminal that has sent the acquired status information in a virtual space in a specified scene in a specified application; user character control means 52 for controlling a first user character associated with a first user and placed in the virtual space, and moving the first user character based on the first user's move operation input; and list image presentation means 54 for, if a specified operation input is given by the first user in the specified scene, presenting a list image for listing notifications about the acquired status information.

Classes IPC  ?

  • A63F 13/34 - Dispositions d’interconnexion entre des serveurs et des dispositifs de jeu; Dispositions d’interconnexion entre des dispositifs de jeu; Dispositions d’interconnexion entre des serveurs de jeu utilisant des connexions pair à pair
  • A63F 13/53 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p.ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir
  • A63F 13/79 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p.ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu

45.

PRINCESS PEACH

      
Numéro d'application 1773430
Statut Enregistrée
Date de dépôt 2023-11-28
Date d'enregistrement 2023-11-28
Propriétaire Nintendo Co., Ltd. (Japon)
Classes de Nice  ? 41 - Éducation, divertissements, activités sportives et culturelles

Produits et services

Entertainment services; arranging and conducting of entertainment events; organization of electronic sports competitions; presentation of live performances; organization of shows [impresario services]; amusement park services; providing amusement arcade services; game services provided online from a computer network; providing online videos, not downloadable; providing online images, not downloadable; providing online music, not downloadable; toy rental; games equipment rental; rental of amusement machines and apparatus.

46.

COMPUTER-READABLE NON-TRANSITORY STORAGE MEDIUM HAVING INFORMATION PROCESSING PROGRAM STORED THEREIN, INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING METHOD, AND INFORMATION PROCESSING SYSTEM

      
Numéro d'application 18120805
Statut En instance
Date de dépôt 2023-03-13
Date de la première publication 2024-02-01
Propriétaire Nintendo Co., Ltd. (Japon)
Inventeur(s)
  • Ishii, Yuya
  • Ishihara, Susumu
  • Shibata, Yusuke

Abrégé

A role capable of being designated and determined on the basis of an aptitude information piece set for an operation character, among a plurality of roles for which usable item types are determined, respectively, is presented and designated. In addition, a special character with which any of a plurality of aptitude information pieces is associated is associated with the operation character. A game event is advanced using an item designated by a user from among aptitude items corresponding to the role of the operation character among owned items owned by the operation character. A parameter set for a combination of the operation character and the special character is updated on the basis of progress of a game, and when the parameter satisfies an aptitude information addition condition, an aptitude information piece of the special character is added to the operation character.

Classes IPC  ?

  • A63F 13/533 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p.ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir pour inciter une interaction avec le joueur, p.ex. en affichant le menu d’un jeu
  • A63F 13/58 - Commande des personnages ou des objets du jeu en fonction de la progression du jeu en calculant l’état des personnages du jeu, p.ex. niveau de vigueur, de force, de motivation ou d’énergie

47.

STORAGE MEDIUM, GAME SYSTEM AND GAME CONTROL METHOD

      
Numéro d'application 18339638
Statut En instance
Date de dépôt 2023-06-22
Date de la première publication 2024-02-01
Propriétaire Nintendo Co., Ltd. (Japon)
Inventeur(s)
  • Sano, Shinya
  • Matsumoto, Kodai
  • Abe, Takaki

Abrégé

A non-limiting example game system includes a main body apparatus that executes a virtual game, and a game screen is displayed on a display. On the game screen, a player character and background objects such as a floor, stairs and a door are displayed, an indicating object is displayed so as to surround the player character. The indicating object is an object that indicates a direction that the player character is to move, and specifically, indicates a target point set in a virtual space. The indicating object includes a first direction indicating portion of a circular shape or cylindrical shape and a second direction indicating portion of a triangular shape, and a horizontal orientation and a lean are controlled so that a direction toward a colored portion from a non-colored portion of the first direction indicating portion faces the target point.

Classes IPC  ?

  • A63F 13/57 - Simulations de propriétés, de comportement ou de déplacement d’objets dans le jeu, p.ex. calcul de l’effort supporté par un pneu dans un jeu de course automobile
  • A63F 13/52 - Commande des signaux de sortie en fonction de la progression du jeu incluant des aspects de la scène de jeu affichée

48.

NON-TRANSITORY STORAGE MEDIUM, INFORMATION PROCESSING APPARATUS, SERVER APPARATUS, INFORMATION PROCESSING SYSTEM, AND INFORMATION PROCESSING METHOD

      
Numéro d'application 18340398
Statut En instance
Date de dépôt 2023-06-23
Date de la première publication 2024-02-01
Propriétaire NINTENDO CO., LTD. (Japon)
Inventeur(s) Sato, Shintaro

Abrégé

An information processing program contained in a non-transitory storage medium is executed by a computer of a first user terminal 30 among a plurality of networkable user terminals 30. The information processing program causes the computer to function as: string setting means 33 for setting an arbitrary string specified by a first user in association with the first user; status information acquisition means 34 for executing a specified application and, while executing the specified application, acquiring status information that is sent from second terminal of second user for whom the same string set in association with the first user is set and indicates a status of the specified application being executed on the second terminal; and notification presentation means 35 for presenting a notification based on the acquired status information to the first user.

Classes IPC  ?

  • A63F 13/34 - Dispositions d’interconnexion entre des serveurs et des dispositifs de jeu; Dispositions d’interconnexion entre des dispositifs de jeu; Dispositions d’interconnexion entre des serveurs de jeu utilisant des connexions pair à pair
  • A63F 13/795 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p.ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu pour fournir une "liste d’amis"

49.

STORAGE MEDIUM, GAME SYSTEM AND GAME CONTROL METHOD

      
Numéro d'application 18361392
Statut En instance
Date de dépôt 2023-07-28
Date de la première publication 2024-02-01
Propriétaire NINTENDO CO., LTD. (Japon)
Inventeur(s)
  • Sano, Shinya
  • Matsumoto, Kodai
  • Abe, Takaki

Abrégé

A non-limiting example game system includes a main body apparatus that executes a virtual game, and a game screen is displayed on a display. In the game screen, a player character and background objects such as a floor, stairs and a door are displayed. In a normal mode during play of a normal game, if a change to a shooting mode is selected, a virtual camera is arranged in a position and a direction that are set based on a position and a direction of a virtual camera in the normal mode. Moreover, if a change to a menu mode from the normal mode is selected, the virtual camera is arranged based on a position and a direction of the player character to view a virtual space over a shoulder of the player character. If the shooting mode is selected in the menu mode, the virtual camera is arranged in a position and a direction that are set based on a position and a direction of the virtual camera in the menu mode.

Classes IPC  ?

  • A63F 13/56 - Calcul des mouvements des personnages du jeu relativement à d’autres personnages du jeu, à d’autres objets ou d'autres éléments de la scène du jeu, p.ex. pour simuler le comportement d’un groupe de soldats virtuels ou pour l’orientation d’un personna
  • A63F 13/525 - Changement des paramètres des caméras virtuelles
  • A63F 13/537 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p.ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir utilisant des indicateurs, p.ex. en montrant l’état physique d’un personnage de jeu sur l’écran

50.

NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM, SYSTEM, AND METHOD

      
Numéro d'application 18341185
Statut En instance
Date de dépôt 2023-06-26
Date de la première publication 2024-01-25
Propriétaire NINTENDO CO., LTD. (Japon)
Inventeur(s) Sato, Shintaro

Abrégé

A program that causes a computer to execute an application based on communication between/among a plurality of users causes the computer to function as first game execution means for executing a first game that increases a first parameter, second game execution means for executing a second game when an execution condition is satisfied, and determination means for determining whether or not there is a record of a second application. When the first parameter is in a prescribed state or when there is a record, the execution condition is determined as being satisfied.

Classes IPC  ?

  • A63F 13/55 - Commande des personnages ou des objets du jeu en fonction de la progression du jeu

51.

NON-TRANSITORY STORAGE MEDIUM ENCODED WITH COMPUTER READABLE PROGRAM, GAME DEVICE, AND METHOD OF CONTROLLING GAME DEVICE, THAT ALLOW EARLY START OF OPERATION OF PLAYER CHARACTER WHILE GAME INFORMATION IS APPROPRIATELY CONVEYED

      
Numéro d'application 18341171
Statut En instance
Date de dépôt 2023-06-26
Date de la première publication 2024-01-25
Propriétaire NINTENDO CO., LTD. (Japon)
Inventeur(s)
  • Fukuda, Yoshiteru
  • Inoue, Seita
  • Morimoto, Yosuke

Abrégé

A non-transitory storage medium encoded with a computer readable program executed by a computer of a game device, at least one computer being configured to perform operations comprising obtaining data for determining a message to be shown while a game is running and performing conveyance processing for generating and providing a first image including a plurality of messages indicating game information of the game based on the obtained data such that the plurality of messages are sequentially shown. When the conveyance processing is terminated and the game processing is started, the second image further including a plurality of messages indicating the game information of the game based on the obtained data is generated and provided such that the plurality of messages are automatically sequentially shown.

Classes IPC  ?

  • A63F 13/53 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p.ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir
  • A63F 13/5252 - Changement des paramètres des caméras virtuelles utilisant plusieurs caméras virtuelles simultanément ou séquentiellement, p.ex. en commutant automatiquement entre caméras virtuelles fixes lorsqu’un personnage change de pièce ou l’affichage de la vue d’un rétroviseur dans un jeu de conduite automob
  • A63F 13/56 - Calcul des mouvements des personnages du jeu relativement à d’autres personnages du jeu, à d’autres objets ou d'autres éléments de la scène du jeu, p.ex. pour simuler le comportement d’un groupe de soldats virtuels ou pour l’orientation d’un personna

52.

POKÉWEEN

      
Numéro de série 79392811
Statut En instance
Date de dépôt 2024-01-12
Propriétaire Nintendo Co., Ltd. (Japon)
Classes de Nice  ?
  • 03 - Produits cosmétiques et préparations de toilette; préparations pour blanchir, nettoyer, polir et abraser.
  • 09 - Appareils et instruments scientifiques et électriques
  • 14 - Métaux précieux et leurs alliages; bijouterie; horlogerie
  • 16 - Papier, carton et produits en ces matières
  • 25 - Vêtements; chaussures; chapellerie
  • 28 - Jeux, jouets, articles de sport
  • 29 - Viande, produits laitiers et aliments préparés ou conservés
  • 30 - Aliments de base, thé, café, pâtisseries et confiseries
  • 41 - Éducation, divertissements, activités sportives et culturelles

Produits et services

Laundry detergent; laundry soap; soap, namely, bath soap, bar soap, body wash [for humans or animals]; shampoos; shampoos for pets; non-medicated dentifrices; toothpaste; non-medicated mouth wash and rinse; cosmetics; make-up palettes containing cosmetics; bath preparations, not for medical purposes; hair spray; mascara; decorative transfers for cosmetic purposes; temporary tattoo transfers for use as cosmetics; cosmetics for children; beauty masks; perfumery; air fragrancing preparations; air fragrance reed diffusers; room fragrances; fragrance sachets; pet fragrances; false nails; false eyelashes; nail art stickers Recorded electronic game programs; downloadable electronic game programs; recorded video game programs; downloadable video game programs; video game cartridges; memory cards for video game machines; protective films adapted for smartphones; cases for smartphones; covers for smartphones; recorded computer game software; downloadable computer game software for use on mobile and cellular phones; downloadable image files containing artwork, text, audio, videos featuring video games and trading card games; downloadable music files; downloadable electronic publications, namely, downloadable e-books featuring fiction stories, booklets, manuals and newsletters in the field of video games and trading card games; headphones; earphones; headsets; batteries; battery chargers; decorative magnets; eyeglasses; sunglasses; protective helmets for sports Key rings; key chains comprised of split rings with decorative fobs or trinkets; charms for key rings; jewelry boxes; commemorative coins; collectible coins; jewelry; necklaces; bracelets; jewelry charms; earrings; tie pins; rings being jewelry; medals; ornamental lapel pins; shoe jewelry; watches; clocks; watch bands; works of art of precious metal Office requisites, namely, office binders and file folders; wrapping paper; paper bags and sacks; place mats of paper; coasters of paper; table napkins of paper; tablecloths of paper; paper; stationery; paper notebooks; pen cases; paint boxes for use in schools; writing instruments; pens; pencils; rubber erasers; pencil sharpeners, electric or non-electric; printed postcards; printed greeting cards; stickers; printed matter, namely, calendars, children's activities books, magazines and manuals in the field of video games; printed books in the field of children's entertainment, fiction stories, and video games; printed comic books; printed posters; paintings; wall decals; paper party decorations; printed sewing patterns; stencils; passport holders; bookends Clothing, namely, polo shirts, sweatshirts, parkas, jackets, raincoats, pants, dresses, sweatpants, skirts, and sweaters; shirts; tee-shirts; pajamas; underwear; bathing suits; socks; scarves; neck scarves; ear muffs; gloves; bibs not of paper; hats; caps being headwear; cap peaks; belts for clothing; footwear; sports shoes; sandals; slippers; masquerade costumes; Halloween costumes; sleep masks Games, namely, card games, promotional game cards, puzzles, trading card games; toys, namely, toy balls, toy key chains, toy figures, water toys, plush toys, inflatable toys, party favors in the nature of small toys, toy balloons, toy building blocks; stuffed toys; dolls; portable games with liquid crystal displays; protective films adapted for screens for portable games; video game machines; controllers for game consoles; hand-held consoles for playing video games; arcade video game machines; board games; playing cards; ornaments for Christmas trees, except lights, candles and confectionery; protective carrying cases specially adapted for handheld video games; trading cards for games; trading card games; cases for trading cards for games; card games; joysticks for video games; puzzles Fruit-based snack food; potato chips; nut-based snack foods; milk products excluding ice cream, ice milk and frozen yogurt; cheese; milk beverages, milk predominating; yogurt; frozen fruits; preserved meats and sausages; canned fish; processed fish; jellies for food; jams; prepared nuts; soups; preparations for making soup; eggs; milk substitutes; vegetable-based meat substitutes; soya patties Tea; tea-based beverages; coffee; coffee-based beverages; cocoa; cocoa-based beverages; pastries; candies; ice cream; cookies; chocolate; popcorn; chewing gum; bread and buns; sandwiches; pizzas; pies; cakes; pancakes; frozen yogurt; crackers; mints for breath freshening; jelly confectionery; seasonings; ketchup; dressings for salad; cereal preparations, namely, oatmeal, corn flakes, breakfast cereals, and cereal bars; cereal-based snack foods; noodles; pasta; pasta sauce; rice Entertainment services, namely, providing non-downloadable images featuring images of characters and scenes from an electronic game and trading card games via a global computer network and wireless networks; entertainment services, namely, providing temporary use of non-downloadable video games; providing online videos featuring animation, not downloadable; providing non-downloadable videos in the field of animation via a website; provision of non-downloadable videos via a video-on-demand service; entertainment, namely, a continuing animation show broadcast over the Internet; providing information in the field of entertainment; providing non-downloadable electronic publications in the nature of magazine and e-books in the field of fiction stories, video games and trading cards; providing non-downloadable videos featuring video games and trading card games; providing online music, not downloadable; arranging and conducting of concerts; providing online electronic games; organization of electronic game and trading card game events and competitions; providing amusement arcade services; amusement park services; organization of electronic sports competitions; organizing and conducting social entertainment events; providing recreational areas in the nature of play areas for children; rental of motion pictures; presentation of live show performances; presentation of musical performances

53.

POKÉWEEN

      
Numéro d'application 231953400
Statut En instance
Date de dépôt 2024-01-12
Propriétaire Nintendo Co., Ltd. (Japon)
Classes de Nice  ?
  • 03 - Produits cosmétiques et préparations de toilette; préparations pour blanchir, nettoyer, polir et abraser.
  • 09 - Appareils et instruments scientifiques et électriques
  • 14 - Métaux précieux et leurs alliages; bijouterie; horlogerie
  • 16 - Papier, carton et produits en ces matières
  • 18 - Cuir et imitations du cuir
  • 25 - Vêtements; chaussures; chapellerie
  • 28 - Jeux, jouets, articles de sport
  • 29 - Viande, produits laitiers et aliments préparés ou conservés
  • 30 - Aliments de base, thé, café, pâtisseries et confiseries
  • 41 - Éducation, divertissements, activités sportives et culturelles

Produits et services

(1) Laundry detergents; laundry soap; deodorants for personal use; soap, namely bath soap, bath soap in liquid, solid or gel form, body soap; shampoos; shampoos for pets; dentifrices; toothpaste; non-medicated mouthwashes; cosmetics; make-up palettes containing cosmetics; bath salts not for medical purposes; non-medicated bubble bath preparations; hair spray; mascara; decorative transfers for cosmetic purposes; temporary tattoos for cosmetic purposes; cosmetics for children; beauty masks; fragrances and perfumery; air fragrancing preparations; air fragrance reed diffusers; fragrances; fragrances for household purposes; room fragrances; false nails; false eyelashes; nail art stickers. (2) Recorded electronic game software; downloadable electronic game software; recorded video game software; downloadable video game software; video game cartridges; memory cards for video game machines; protective films adapted for smartphones; cases for smartphones; covers for smartphones; recorded computer game software; downloadable computer game software; downloadable image files containing artwork, game guides, audio clips, video clips relating to video games and trading card games; downloadable music files; downloadable electronic publications, namely fiction stories, booklets, manuals and newsletters in the field of video games and trading card games; headphones; earphones; headsets; electric batteries, namely, general purpose batteries and batteries for cell phones; battery chargers for cell phones; decorative magnets; eyeglasses; sunglasses; game programs for arcade video game machines; protective helmets for sports. (3) Key rings; key chains; charms for key rings; jewelry boxes; coins; jewelry; necklaces; bracelets; jewelry charms; earrings; tie pins; rings being jewelry; medals; ornamental pins; shoe jewelry; watches; clocks; watch bands; works of art of precious metal; commemorative coins. (4) Office requisites, namely stationery binders and file folders; wrapping paper; paper bags and sacks; place mats of paper; coasters of paper; table napkins of paper; tablecloths of paper; paper; writing stationery; notebooks; pen cases; paint boxes; writing instruments; pens; pencils; rubber erasers; pencil sharpeners; postcards; greeting cards; stickers; printed matter, namely calendars, children's activities books, magazines and manuals in the field of video games; books in the field of children's entertainment, fiction stories, and video games; comic books; posters; pictures; decals; paper party decorations; sewing patterns; stencils; passport holders; bookends. (5) Clothing for pets; collars for pets; bags, namely book bags, shoulder bags, handbags, backpacks, drawstring bags, travel bags, and luggage; school bags; rucksacks; suitcases; card cases; purses; wallets; key cases; luggage tags; garment bags for travel; bags for sports; unfitted vanity cases; umbrellas. (6) Clothing, namely polo shirts, sweatshirts, parkas, jackets, raincoats, pants, dresses, sweatpants, skirts, and sweaters; shirts; tee-shirts; pajamas; underwear; bathing suits; socks; scarves; muffler scarves; ear muffs; gloves; bibs, not of paper, namely cloth bibs and babies' bibs of plastic; hats; caps; cap peaks; belts; footwear, namely, athletic footwear, casual footwear, children's footwear, exercise footwear, infant footwear, rain footwear; sports shoes; sandals; slippers; masquerade costumes; Halloween costumes; sleep masks. (7) Games, namely card games, promotional game cards, puzzles, trading card games; toys, namely toy balls, toy key chains, toy figures, water toys, plush toys, inflatable toys, party favors in the nature of small toys, toy balloons, toy building blocks; stuffed toys; dolls; portable games with liquid crystal displays; protective films adapted for screens for portable games; video game machines; controllers for game consoles; handheld units for playing video games; arcade video game machines; board games; playing cards; ornaments for Christmas trees, except lights, candles and confectionery; protective carrying cases specially adapted for handheld video games; trading cards for games; trading card games; cases for trading cards for games; card games; joysticks for video games; toys for pets; puzzles. (8) Fruit-based snack food; potato chips; nut-based snack foods; milk products; cheese; milk beverages with high milk content; yogurt; frozen fruits; preserved meats and sausages; canned fish; fish meal for human consumption; jellies for food; jams; nut-based snack mixes; roasted nuts; soups; preparations for making soup; eggs; plant-based dairy substitutes; vegetable-based meat substitutes; soya patties. (9) Tea; tea-based beverages; coffee; coffee-based beverages; cocoa; cocoa-based beverages; pastries; candies; ice cream; cookies; chocolate; popcorn; chewing gum; bread and buns; sandwiches; pizzas; pies; cakes; pancakes; frozen yogurt; crackers; mints for breath freshening; confectionery fruit jellies; seasonings; ketchup; dressings for salad; cereal preparations, namely oatmeal, corn flakes, breakfast cereals, and cereal bars; cereal-based snack foods; noodles; pasta; pasta sauce; rice. (1) Entertainment services namely providing non-downloadable images featuring images of characters and scenes from an electronic game and trading card games via a global computer network and wireless networks; entertainment services, namely providing temporary use of non-downloadable video games; providing online videos featuring animation, not downloadable; providing non-downloadable videos in the field of animation via a website; provision of non-downloadable videos via a video-on-demand service; entertainment, namely, a continuing animation show broadcast over the Internet; providing entertainment information on animation, video games, trading cards games and on related video and trading card game products and services; providing non-downloadable electronic publications in the nature of magazine and e-books in the field of fiction stories, video games and trading cards; providing non-downloadable videos featuring video games and trading card games; providing non-downloadable music via the Internet; arranging and conducting musical concerts; rental of game machines; toy rental; game services provided online from a computer network; organization of video game and trading card game events and competitions; providing amusement arcade services; amusement park services; organization of electronic sports competitions; organizing and conducting celebrations, and special events for children; providing recreational areas in the nature of play areas for children; motion picture rental; entertainment services in the nature of live theatrical performances.

54.

NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM, INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING SYSTEM, AND INFORMATION PROCESSING METHOD

      
Numéro d'application 18237162
Statut En instance
Date de dépôt 2023-08-23
Date de la première publication 2024-01-11
Propriétaire NINTENDO CO., LTD. (Japon)
Inventeur(s)
  • Sato, Shintaro
  • Matsumoto, Kenji
  • Nakagawa, Shinya

Abrégé

In an example of an information processing system, in a case where a user character is present on an area in a first state on a wall surface, and while an input to an operation button is continued, the user character is caused to perform a preliminary action, and if at least the input to the operation button ends, the user character is moved to a boundary between the area in the first state and another area on the wall surface. If the user character reaches the boundary, the user character is caused to jump from the boundary.

Classes IPC  ?

  • A63F 13/56 - Calcul des mouvements des personnages du jeu relativement à d’autres personnages du jeu, à d’autres objets ou d'autres éléments de la scène du jeu, p.ex. pour simuler le comportement d’un groupe de soldats virtuels ou pour l’orientation d’un personna
  • A63F 13/837 - Tirs à la cible
  • A63F 13/69 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p.ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en permettant l'utilisation ou la mise à jour d'éléments spécifiques du jeu, p.ex. déblocage d’options, d’éléments, de niveaux ou de versions cachés
  • A63F 13/42 - Traitement des signaux de commande d’entrée des dispositifs de jeu vidéo, p.ex. les signaux générés par le joueur ou dérivés de l’environnement par mappage des signaux d’entrée en commandes de jeu, p.ex. mappage du déplacement d’un stylet sur un écran tactile en angle de braquage d’un véhicule virtuel

55.

NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM WITH EXECUTABLE DEVELOPMENT PROGRAM STORED THEREON, INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING APPARATUS, AND INFORMATION PROCESSING METHOD

      
Numéro d'application 18348693
Statut En instance
Date de dépôt 2023-07-07
Date de la première publication 2024-01-11
Propriétaire NINTENDO CO., LTD. (Japon)
Inventeur(s) Hoshi, Kento

Abrégé

A development program for development of an application program is provided. The development program includes instructions for extracting from a source code of an application program, a predetermined description including at least a first description that designates a data name and a second description that designates a first function or a first variable for obtaining a value and instructions for generating, based on the predetermined description, an additional code to be executed as processing for holding data on a first object of the application program and adding the additional code to the source code of the application program. The additional code is for performing processing for holding, as data corresponding to the first object, a value obtained by the first function designated in the second description or a value of the first variable designated in the second description under the data name designated in the first description.

Classes IPC  ?

  • G06F 8/30 - Création ou génération de code source

56.

NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM WITH EXECUTABLE DEVELOPMENT PROGRAM STORED THEREON, INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING APPARATUS, AND INFORMATION PROCESSING METHOD

      
Numéro d'application 18348703
Statut En instance
Date de dépôt 2023-07-07
Date de la première publication 2024-01-11
Propriétaire NINTENDO CO., LTD. (Japon)
Inventeur(s) Hoshi, Kento

Abrégé

A development program for development of an application program with a programming language in which an object is generated based on a type is provided. The development program includes instructions for identifying a type definition in a source code of the application program and instructions for generating a first code that generates an intermediate object for asset data corresponding to each of objects generated based on the identified type definition and adding the generated first code to the source code of the application program. The intermediate object is stored as the asset data.

Classes IPC  ?

  • G06F 8/30 - Création ou génération de code source

57.

NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM WITH EXECUTABLE DEVELOPMENT PROGRAM STORED THEREON, INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING APPARATUS, AND INFORMATION PROCESSING METHOD

      
Numéro d'application 18348772
Statut En instance
Date de dépôt 2023-07-07
Date de la première publication 2024-01-11
Propriétaire NINTENDO CO., LTD. (Japon)
Inventeur(s) Hoshi, Kento

Abrégé

A development program for development of an application program with a programming language in which an object is generated based on a type is provided. The development program includes instructions for generating or extracting a first type definition of an object from a source code of the application program and instructions for generating a schema file that describes a data structure of the first type definition.

Classes IPC  ?

  • G06F 8/30 - Création ou génération de code source
  • G06F 16/21 - Conception, administration ou maintenance des bases de données

58.

COMPUTER-READABLE NON-TRANSITORY STORAGE MEDIUM, INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING SYSTEM, AND INFORMATION PROCESSING METHOD

      
Numéro d'application 18344038
Statut En instance
Date de dépôt 2023-06-29
Date de la première publication 2024-01-04
Propriétaire NINTENDO CO., LTD. (Japon)
Inventeur(s) Kando, Yuji

Abrégé

It is detected that a first input operation has been performed by a user. An event occurrence process of causing an event to occur each time the first input operation is performed once is performed. A parameter change process of changing a parameter each time the event occurs is performed. A display image including an image corresponding to the parameter is generated. When the first input operation is repeatedly performed a plurality of times by the user, if the parameter becomes included in a reference range, the event occurrence process is temporarily stopped and then restarted.

Classes IPC  ?

  • A63F 13/52 - Commande des signaux de sortie en fonction de la progression du jeu incluant des aspects de la scène de jeu affichée

59.

COMPUTER-READABLE NON-TRANSITORY STORAGE MEDIUM, INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING SYSTEM, AND INFORMATION PROCESSING METHOD

      
Numéro d'application 18344137
Statut En instance
Date de dépôt 2023-06-29
Date de la première publication 2024-01-04
Propriétaire NINTENDO CO., LTD. (Japon)
Inventeur(s) Kando, Yuji

Abrégé

A process of causing an event using an object associated with a use object type to occur each time a first input operation is performed once is performed. A counter associated with the use object type is changed each time the event occurs. If the counter becomes included in a reference range, the use object type is switched from a first object type to a second object type. Furthermore, when the first input operation is repeatedly performed a plurality of times, if the counter becomes included in the reference range, a process of causing an event using an object associated with the second object type is temporarily stopped and then restarted.

Classes IPC  ?

  • A63F 13/55 - Commande des personnages ou des objets du jeu en fonction de la progression du jeu
  • A63F 13/44 - Traitement des signaux de commande d’entrée des dispositifs de jeu vidéo, p.ex. les signaux générés par le joueur ou dérivés de l’environnement incluant la durée ou la synchronisation des opérations, p.ex. l’exécution d’une action dans une certaine fenêtre temporelle

60.

Pokémon Link: Battle!

      
Numéro d'application 1768873
Statut Enregistrée
Date de dépôt 2023-11-01
Date d'enregistrement 2023-11-01
Propriétaire Nintendo Co., Ltd. (Japon)
Classes de Nice  ? 09 - Appareils et instruments scientifiques et électriques

Produits et services

Electronic game programs; downloadable electronic game programs; video game programs; downloadable video game programs; video game cartridges; memory cards for video game machines; protective films adapted for smartphones; cases for smartphones; covers for smartphones; computer game software, recorded; computer game software, downloadable; computer programs, recorded; computer programs, downloadable; computer peripheral devices; compact discs [audio-video]; downloadable image files; downloadable music files; electronic publications, downloadable; headphones; earphones; headsets; batteries, electric; battery chargers; decorative magnets; eyeglasses; sunglasses; game programs for arcade video game machines; protective helmets for sports; chargers for electric accumulators; batteries for mobile telephones.

61.

SYSTEM, NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM, METHOD, AND INFORMATION PROCESSING APPARATUS

      
Numéro d'application 18319277
Statut En instance
Date de dépôt 2023-05-17
Date de la première publication 2023-12-28
Propriétaire Nintendo Co., Ltd. (Japon)
Inventeur(s) Sakai, Shunta

Abrégé

A system that executes a communication game with communication between/among a plurality of terminals is provided. Each of the terminals includes content data that is available at least in the communication game when at least a predetermined condition is satisfied and a decryption key. A first terminal of the terminals that satisfies at least the predetermined condition includes an encryption key corresponding to the decryption key. The first terminal transmits encrypted data encrypted with the encryption key to another terminal when it executes the communication game. When another terminal receives the encrypted data from the first terminal, another terminal verifies the encrypted data based on the decryption key. When verification of the encrypted data received from the first terminal is successful, a second terminal of the terminals that does not satisfy the predetermined condition permits temporary use of content data in the communication game by the second terminal.

Classes IPC  ?

  • A63F 13/71 - Aspects de sécurité ou de gestion du jeu utilisation d'une communication sécurisée entre les dispositifs de jeu et les serveurs de jeu, p.ex. en encryptant les données de jeu ou en authentifiant les joueurs
  • A63F 13/35 - Dispositions d’interconnexion entre des serveurs et des dispositifs de jeu; Dispositions d’interconnexion entre des dispositifs de jeu; Dispositions d’interconnexion entre des serveurs de jeu - Détails des serveurs de jeu

62.

INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING METHOD, AND NON-TRANSITORY STORAGE MEDIUM

      
Numéro d'application 18320632
Statut En instance
Date de dépôt 2023-05-19
Date de la première publication 2023-12-28
Propriétaire NINTENDO CO., LTD. (Japon)
Inventeur(s)
  • Miyamoto, Shigeru
  • Ito, Takeshi
  • Asakura, Norio

Abrégé

An information processing system 1 comprises: a presentation unit 32 for presenting display images relating to a plurality of kinds of content identification information to a user; an acquisition unit 33 for acquiring content identification information chosen by the user from among the content identification information presented to the user; a content determination unit 13 for determining playback content corresponding to the content identification information chosen by the user; a playback unit 34 for playing the playback content; and a flag setting unit 14 for, in response to the playback content having been played, associating a Viewed flag indicating that the relevant playback content has been played with the user's identification information. The content determination unit 13 determines the playback content corresponding to the content identification information chosen by the user in such a way that the playback content varies in detail depending on the Viewed flag.

Classes IPC  ?

  • H04N 21/442 - Surveillance de procédés ou de ressources, p.ex. détection de la défaillance d'un dispositif d'enregistrement, surveillance de la bande passante sur la voie descendante, du nombre de visualisations d'un film, de l'espace de stockage disponible dans l
  • H04N 21/482 - Interface pour utilisateurs finaux pour la sélection de programmes
  • H04N 21/462 - Gestion de contenu ou de données additionnelles, p.ex. création d'un guide de programmes électronique maître à partir de données reçues par Internet et d'une tête de réseau ou contrôle de la complexité d'un flux vidéo en dimensionnant la résolution o

63.

DK

      
Numéro de série 79391317
Statut En instance
Date de dépôt 2023-12-25
Propriétaire Nintendo Co., Ltd. (Japon)
Classes de Nice  ?
  • 09 - Appareils et instruments scientifiques et électriques
  • 18 - Cuir et imitations du cuir
  • 25 - Vêtements; chaussures; chapellerie
  • 28 - Jeux, jouets, articles de sport

Produits et services

Recorded electronic game programs; downloadable electronic game programs; recorded video game programs; downloadable video game programs; video game cartridges; memory cards for video game machines; recorded computer game software; downloadable computer game software for use on mobile and cellular phones; cases for smartphones; covers for smartphones; downloadable music files; downloadable image files containing artwork, text, audio, videos featuring video games; downloadable electronic publications, namely e-books featuring fiction stories, booklets, manuals and newsletters in the field of video games; headsets for use with computers; earphones for cellular telephones. Clothing for pets; bags, namely book bags, carry-on bags, shoulder bags, handbags, backpacks, drawstring bags, travel bags, and luggage; school bags; rucksacks; suitcases; garment bags for travel; bags for sports; vanity cases, not fitted; umbrellas; purses; wallets; credit card cases; key cases. Clothing, namely polo shirts, sweatshirts, parkas, jackets, raincoats, pants, dresses, sweatpants, skirts, and sweaters; shirts; tee-shirts; pajamas; underwear; bathing suits; bibs not of paper; gloves; socks; hats; caps being headwear; cap peaks; scarves; neck scarves; ear muffs; belts for clothing; footwear, other than special footwear for sports; sandals; slippers; masquerade costumes; Halloween costumes. Video game machines; controllers for game consoles; hand-held consoles for playing video games; portable games with liquid crystal displays; protective films adapted for screens for portable games; protective carrying cases specially adapted for handheld video games; arcade video game machines; toys, namely toy balls, toy key chains, toy figures, water toys, plush toys, inflatable toys, party favors in the nature of small toys, toy balloons, toy building blocks, toy vehicle; ride-on toys; ride-on toys and accessories therefor; stuffed toys; dolls; card games; trading card games; board games; playing cards.

64.

Miscellaneous Design

      
Numéro de série 79391373
Statut En instance
Date de dépôt 2023-12-25
Propriétaire Nintendo Co., Ltd. (Japon)
Classes de Nice  ?
  • 09 - Appareils et instruments scientifiques et électriques
  • 18 - Cuir et imitations du cuir
  • 25 - Vêtements; chaussures; chapellerie
  • 28 - Jeux, jouets, articles de sport

Produits et services

Recorded electronic game programs; downloadable electronic game programs; recorded video game programs; downloadable video game programs; video game cartridges; memory cards for video game machines; recorded computer game software; downloadable computer game software for use on mobile and cellular phones; cases for smartphones; covers for smartphones; downloadable music files; downloadable image files containing artwork, text, audio, videos featuring video games; downloadable electronic publications, namely e-books featuring fiction stories, booklets, manuals and newsletters in the field of video games; headsets for use with computers; earphones for cellular telephones. Clothing for pets; bags, namely book bags, carry-on bags, shoulder bags, handbags, backpacks, drawstring bags, travel bags, and luggage; school bags; rucksacks; suitcases; garment bags for travel; bags for sports; vanity cases, not fitted; umbrellas; purses; wallets; credit card cases; key cases. Clothing, namely polo shirts, sweatshirts, parkas, jackets, raincoats, pants, dresses, sweatpants, skirts, and sweaters; shirts; tee-shirts; pajamas; underwear; bathing suits; bibs not of paper; gloves; socks; hats; caps being headwear; cap peaks; scarves; neck scarves; ear muffs; belts for clothing; footwear, other than special footwear for sports; sandals; slippers; masquerade costumes; Halloween costumes. Video game machines; controllers for game consoles; hand-held consoles for playing video games; portable games with liquid crystal displays; protective films adapted for screens for portable games; protective carrying cases specially adapted for handheld video games; arcade video game machines; toys, namely toy balls, toy key chains, toy figures, water toys, plush toys, inflatable toys, party favors in the nature of small toys, toy balloons, toy building blocks, toy vehicle; ride-on toys; ride-on toys and accessories therefor; stuffed toys; dolls; card games; trading card games; board games; playing cards.

65.

DEVIL WORLD

      
Numéro d'application 1767231
Statut Enregistrée
Date de dépôt 2023-11-06
Date d'enregistrement 2023-11-06
Propriétaire Nintendo Co., Ltd. (Japon)
Classes de Nice  ? 09 - Appareils et instruments scientifiques et électriques

Produits et services

Electronic game programs; downloadable electronic game programs; video game programs; downloadable video game programs; video game cartridges; memory cards for video game machines; cases for smartphones; covers for smartphones; computer game software, recorded; computer game software, downloadable; computer programs, recorded; computer programs, downloadable; computer peripheral devices; compact discs [audio-video]; downloadable image files; downloadable music files; electronic publications, downloadable; headsets; earphones; batteries, electric.

66.

THE MYSTERIOUS MURASAME CASTLE

      
Numéro d'application 1767275
Statut Enregistrée
Date de dépôt 2023-11-06
Date d'enregistrement 2023-11-06
Propriétaire Nintendo Co., Ltd. (Japon)
Classes de Nice  ? 09 - Appareils et instruments scientifiques et électriques

Produits et services

Electronic game programs; downloadable electronic game programs; video game programs; downloadable video game programs; video game cartridges; memory cards for video game machines; cases for smartphones; covers for smartphones; computer game software, recorded; computer game software, downloadable; computer programs, recorded; computer programs, downloadable; computer peripheral devices; compact discs [audio-video]; downloadable image files; downloadable music files; electronic publications, downloadable; headsets; earphones; batteries, electric.

67.

COMPUTER-READABLE NON-TRANSITORY STORAGE MEDIUM, INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING SYSTEM, AND INFORMATION PROCESSING METHOD

      
Numéro d'application 18337991
Statut En instance
Date de dépôt 2023-06-20
Date de la première publication 2023-12-21
Propriétaire Nintendo Co., Ltd. (Japon)
Inventeur(s) Furukawa, Taiyo

Abrégé

For an object group including at least one object, the number of sounds to be reproduced is determined in accordance with the total number of objects. In addition, a reproduction sound(s) whose number is equal to the number of sounds is selected through random selection such that, with a probability based on a ratio of the number of each type of the objects included in the object group, the reproduction sound associated with each type of the objects, and the selected reproduction sound(s) is reproduced.

Classes IPC  ?

  • A63F 13/54 - Commande des signaux de sortie en fonction de la progression du jeu incluant des signaux acoustiques, p. ex. pour simuler le bruit d’un moteur en fonction des tours par minute [RPM] dans un jeu de conduite ou la réverbération contre un mur virtuel
  • A63F 13/52 - Commande des signaux de sortie en fonction de la progression du jeu incluant des aspects de la scène de jeu affichée

68.

COMPUTER-READABLE NON-TRANSITORY STORAGE MEDIUM HAVING IMAGE PROCESSING PROGRAM STORED THEREIN, IMAGE PROCESSING APPARATUS, IMAGE PROCESSING SYSTEM, AND IMAGE PROCESSING METHOD

      
Numéro d'application 18310175
Statut En instance
Date de dépôt 2023-05-01
Date de la première publication 2023-12-21
Propriétaire NINTENDO CO., LTD. (Japon)
Inventeur(s)
  • Miyagi, Atsushi
  • Ueda, Kazuhide

Abrégé

A first texture including first color information, a second texture including second color information, and a third texture including height information are managed. The first color information, of the first texture corresponding to a surface of an object, obtained on the basis of a first correspondence relationship is obtained. A second correspondence relationship which is a relationship between the surface of the object and the second texture is corrected on the basis of a relationship between a line-of-sight direction of a virtual camera and orientation of the surface of the object and the height information specified on the basis of a third correspondence relationship, and the second color information is obtained from the second texture on the basis of the corrected second correspondence relationship. Then, a rendering color is determined using the obtained color information, and the surface of the object is rendered.

Classes IPC  ?

69.

STORAGE MEDIUM STORING GAME PROGRAM, GAME SYSTEM, GAME APPARATUS, AND GAME PROCESSING METHOD

      
Numéro d'application 18328073
Statut En instance
Date de dépôt 2023-06-02
Date de la première publication 2023-12-14
Propriétaire NINTENDO CO., LTD. (Japon)
Inventeur(s)
  • Yamamoto, Naoya
  • Fujibayashi, Hidemaro

Abrégé

Displaying is performed based on a map image of an area in a first state including map information or a map image of an area in a second state not including the map information. When a first condition is satisfied at a first location on a ground field of a first ground area, a ground map of the first ground area and an airspace map of a first airspace area above the first location are changed from the second state to the first state. When the first condition is satisfied, a player character is moved from the first location to a second location in an airspace field of the first airspace area, and movement control based on a user's movement operation input is resumed after the movement to the second location.

Classes IPC  ?

  • A63F 13/5378 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p.ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir utilisant des indicateurs, p.ex. en montrant l’état physique d’un personnage de jeu sur l’écran pour afficher une vue supplémentaire du dessus, p.ex. écrans radar ou cartes
  • A63F 13/55 - Commande des personnages ou des objets du jeu en fonction de la progression du jeu
  • A63F 13/5258 - Changement des paramètres des caméras virtuelles par adaptation dynamique de la position de la caméra virtuelle pour maintenir un personnage ou un objet de jeu dans son cône de vision, p.ex. pour suivre un personnage ou une balle

70.

COMPUTER-READABLE NON-TRANSITORY STORAGE MEDIUM, INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING SYSTEM, AND INFORMATION PROCESSING METHOD

      
Numéro d'application 18331724
Statut En instance
Date de dépôt 2023-06-08
Date de la première publication 2023-12-14
Propriétaire NINTENDO CO., LTD. (Japon)
Inventeur(s) Hiramuki, Yutaka

Abrégé

When an object of interest is hidden by a first hiding object as viewed from a virtual camera, the virtual camera is moved, on a virtual line from the virtual camera toward the object of interest, to a first position that is a position where the virtual line first passes through the first hiding object or a position closer to the object of interest than this position. When the virtual camera is moved to the first position, if at least a part of the object of interest is further hidden by a second hiding object, the virtual camera is not moved to a second position that is a position where the virtual line first passes through the second hiding object or a position closer to the object of interest than this position, until a re-movement condition is satisfied.

Classes IPC  ?

  • A63F 13/5258 - Changement des paramètres des caméras virtuelles par adaptation dynamique de la position de la caméra virtuelle pour maintenir un personnage ou un objet de jeu dans son cône de vision, p.ex. pour suivre un personnage ou une balle
  • A63F 13/5255 - Changement des paramètres des caméras virtuelles en fonction d’instructions dédiées d’un joueur, p.ex. utilisation d’une deuxième manette pour faire effectuer un mouvement de rotation à la caméra autour du personnage du joueur

71.

PokéPark Kalos

      
Numéro d'application 018962248
Statut En instance
Date de dépôt 2023-12-11
Propriétaire Nintendo Co., Ltd. (Japon)
Classes de Nice  ? 41 - Éducation, divertissements, activités sportives et culturelles

Produits et services

Entertainment services; providing online videos featuring animation, not downloadable; providing non-downloadable videos in the field of animation via a website; provision of non- downloadable videos via a video-on-demand service; entertainment, namely, a continuing animation show broadcast over the Internet; providing information in the field of entertainment; providing online electronic publications, not downloadable; providing online videos, not downloadable; providing online images, not downloadable; providing online music, not downloadable; organization of shows [impresario services]; games equipment rental; toy rental; game services provided online from a computer network; organization of competitions [education or entertainment]; providing amusement arcade services; amusement park services; organization of electronic sports competitions; organization of games; arranging and conducting of entertainment events; providing amusement facilities; rental of motion pictures; presentation of live performances.

72.

PokéPark Paldea

      
Numéro d'application 018962280
Statut En instance
Date de dépôt 2023-12-11
Propriétaire Nintendo Co., Ltd. (Japon)
Classes de Nice  ? 41 - Éducation, divertissements, activités sportives et culturelles

Produits et services

Entertainment services; providing online videos featuring animation, not downloadable; providing non-downloadable videos in the field of animation via a website; provision of non- downloadable videos via a video-on-demand service; entertainment, namely, a continuing animation show broadcast over the Internet; providing information in the field of entertainment; providing online electronic publications, not downloadable; providing online videos, not downloadable; providing online images, not downloadable; providing online music, not downloadable; organization of shows [impresario services]; games equipment rental; toy rental; game services provided online from a computer network; organization of competitions [education or entertainment]; providing amusement arcade services; amusement park services; organization of electronic sports competitions; organization of games; arranging and conducting of entertainment events; providing amusement facilities; rental of motion pictures; presentation of live performances.

73.

NES REMIX

      
Numéro d'application 1765300
Statut Enregistrée
Date de dépôt 2023-10-06
Date d'enregistrement 2023-10-06
Propriétaire Nintendo Co., Ltd. (Japon)
Classes de Nice  ? 09 - Appareils et instruments scientifiques et électriques

Produits et services

Electronic game programs; downloadable electronic game programs; video game programs; downloadable video game programs; video game cartridges; memory cards for video game machines; cases for smartphones; covers for smartphones; computer game software, recorded; computer game software, downloadable; computer programs, recorded; computer programs, downloadable; computer peripheral devices; compact discs [audio-video]; downloadable image files; downloadable music files; electronic publications, downloadable; headsets; earphones; batteries, electric.

74.

Amiibo

      
Numéro d'application 1765468
Statut Enregistrée
Date de dépôt 2023-10-03
Date d'enregistrement 2023-10-03
Propriétaire Nintendo Co., Ltd. (Japon)
Classes de Nice  ?
  • 09 - Appareils et instruments scientifiques et électriques
  • 16 - Papier, carton et produits en ces matières
  • 28 - Jeux, jouets, articles de sport
  • 41 - Éducation, divertissements, activités sportives et culturelles

Produits et services

Electronic game programs; downloadable electronic game programs; video game programs; downloadable video game programs; video game cartridges; memory cards for video game machines; computer programs, recorded; computer programs, downloadable; computer game software, recorded; computer game software, downloadable; cases for smartphones; covers for smartphones; batteries, electric. Note books; pen cases; stationery; writing instruments; trading cards, other than for games; printed matter; books; comic books; posters; photographs [printed]; photograph stands. Video game machines; controllers for game consoles; arcade video game machines; portable games with liquid crystal displays; hand-held consoles for playing video games; protective carrying cases specially adapted for handheld video games; protective films adapted for screens for portable games; toys; ride-on toys; stuffed toys; dolls; card games; playing cards. Providing online images, not downloadable; providing online videos, not downloadable; providing online music, not downloadable; organization of electronic sports competitions; game services provided online from a computer network; providing amusement arcade services; providing online electronic publications, not downloadable.

75.

amiibo

      
Numéro d'application 1765548
Statut Enregistrée
Date de dépôt 2023-10-03
Date d'enregistrement 2023-10-03
Propriétaire Nintendo Co., Ltd. (Japon)
Classes de Nice  ?
  • 09 - Appareils et instruments scientifiques et électriques
  • 28 - Jeux, jouets, articles de sport

Produits et services

Electronic game programs; downloadable electronic game programs; video game programs; downloadable video game programs; video game cartridges; memory cards for video game machines; computer programs, recorded; computer programs, downloadable; computer game software, recorded; computer game software, downloadable; downloadable music files; downloadable image files; electronic publications, downloadable; cases for smartphones; batteries, electric; covers for smartphones; integrated circuit cards [smart cards]; IC memory cards. Video game machines; controllers for game consoles; hand-held consoles for playing video games; portable games with liquid crystal displays; arcade video game machines; protective films adapted for screens for portable games; protective carrying cases specially adapted for handheld video games; toys; ride-on toys; stuffed toys; dolls; playing cards; apparatus for games; trading cards for games.

76.

YOSHI'S WOOLLY WORLD

      
Numéro d'application 1764349
Statut Enregistrée
Date de dépôt 2023-10-06
Date d'enregistrement 2023-10-06
Propriétaire Nintendo Co., Ltd. (Japon)
Classes de Nice  ? 09 - Appareils et instruments scientifiques et électriques

Produits et services

Electronic game programs; downloadable electronic game programs; video game programs; downloadable video game programs; video game cartridges; memory cards for video game machines; cases for smartphones; covers for smartphones; computer game software, recorded; computer game software, downloadable; computer programs, recorded; computer programs, downloadable; computer peripheral devices; compact discs [audio-video]; downloadable image files; downloadable music files; electronic publications, downloadable; headsets; earphones; batteries, electric.

77.

a

      
Numéro d'application 1765547
Statut Enregistrée
Date de dépôt 2023-10-03
Date d'enregistrement 2023-10-03
Propriétaire Nintendo Co., Ltd. (Japon)
Classes de Nice  ?
  • 09 - Appareils et instruments scientifiques et électriques
  • 28 - Jeux, jouets, articles de sport

Produits et services

Electronic game programs; downloadable electronic game programs; video game programs; downloadable video game programs; video game cartridges; memory cards for video game machines; computer programs, recorded; computer programs, downloadable; computer game software, recorded; computer game software, downloadable; downloadable music files; downloadable image files; electronic publications, downloadable; cases for smartphones; batteries, electric; covers for smartphones; integrated circuit cards [smart cards]; IC memory cards. Video game machines; controllers for game consoles; hand-held consoles for playing video games; portable games with liquid crystal displays; arcade video game machines; protective films adapted for screens for portable games; protective carrying cases specially adapted for handheld video games; toys; ride-on toys; stuffed toys; dolls; playing cards; apparatus for games; trading cards for games.

78.

STORAGE MEDIUM, INFORMATION PROCESSING SYSTEM, AND GAME PROCESSING METHOD

      
Numéro d'application 18325865
Statut En instance
Date de dépôt 2023-05-30
Date de la première publication 2023-12-07
Propriétaire NINTENDO CO., LTD. (Japon)
Inventeur(s)
  • Bunnell, Corey Michael
  • Sato, Yuya

Abrégé

An example of an information processing system controls motions of a plurality of non-player characters in a virtual space. The information processing system, based on a predetermined condition, sets each of the plurality of non-player characters in a fightable state for fighting against another non-player character or a player character operated according to an operation input performed by a user. A fighting group in which a plurality of characters including a non-player character in the fightable state participate, is set. For the non-player character participating in the fighting group, another character participating in the fighting group is set as a fight target. Based on the fight target set for the non-player character, a motion, regarding a fight, of the non-player character is controlled.

Classes IPC  ?

  • A63F 13/56 - Calcul des mouvements des personnages du jeu relativement à d’autres personnages du jeu, à d’autres objets ou d'autres éléments de la scène du jeu, p.ex. pour simuler le comportement d’un groupe de soldats virtuels ou pour l’orientation d’un personna
  • A63F 13/80 - Adaptations particulières pour exécuter un genre ou un mode spécifique de jeu

79.

INPUT DEVICE AND ELECTRONIC EQUIPMENT SET

      
Numéro d'application JP2022021640
Numéro de publication 2023/228383
Statut Délivré - en vigueur
Date de dépôt 2022-05-26
Date de publication 2023-11-30
Propriétaire NINTENDO CO., LTD. (Japon)
Inventeur(s) Abe, Takehiro

Abrégé

An input device 20 is attachable to electronic equipment 10 having a touch screen 12 including a display portion 13 and a capacitive touch panel 14 disposed on the display portion. The input device has a plurality of operation portions 31 operable by a user and a plurality of electrodes 43 respectively disposed on different regions on the touch panel. The electrodes are respectively connected to the corresponding operation portions so that potential of the electrodes changes in accordance with operational states of the operation portions corresponding to the respective electrodes. Furthermore, the electrodes are disposed on the touch panel so that, in a state where the input device is attached to the electronic equipment, the touch panel detects a change in capacitance between a corresponding region on the touch panel and the electrode, caused by a change in potential of the electrode. The plurality of operation portions is disposed so as to surround at least three sides of the electronic equipment in a direction perpendicular to a display surface of the touch screen in a state where the input device is attached to the electronic equipment.

Classes IPC  ?

  • G06F 3/0354 - Dispositifs de pointage déplacés ou positionnés par l'utilisateur; Leurs accessoires avec détection des mouvements relatifs en deux dimensions [2D] entre le dispositif de pointage ou une partie agissante dudit dispositif, et un plan ou une surface, p.ex. souris 2D, boules traçantes, crayons ou palets

80.

ELECTRONIC INSTRUMENT, AND ELECTRONIC INSTRUMENT SET

      
Numéro d'application JP2022021642
Numéro de publication 2023/228384
Statut Délivré - en vigueur
Date de dépôt 2022-05-26
Date de publication 2023-11-30
Propriétaire NINTENDO CO., LTD. (Japon)
Inventeur(s) Abe, Takehiro

Abrégé

An electronic instrument 10, which is capable of having attached thereto an input device 20 provided with an electrode 43 at which the electric potential varies upon operation of an operation unit 31, is provided with: a touch screen 12 which comprises a display unit 13 for displaying an image, and an electrostatic capacitive touch panel 14 disposed at a position overlapping the display unit; and a detection unit 181 which detects an operation performed on the operation unit. The touch panel detects a parameter value relating to an electrostatic capacitance which is formed between the electrode and the touch panel corresponding to the electrode, and which varies in response to variation in the electric potential of the electrode. On the basis of a first electrostatic capacitance represented by a parameter value detected by the touch panel in a state where the input device is mounted to the electronic instrument and no operation is performed on the operation unit, and of a second electrostatic capacitance represented by a parameter value detected by the touch panel at a given timing after detection of the first electrostatic capacitance in a state where the input device is mounted to the electronic instrument, the detection unit detects an operation performed on the operation unit at the given timing.

Classes IPC  ?

  • G06F 3/041 - Numériseurs, p.ex. pour des écrans ou des pavés tactiles, caractérisés par les moyens de transduction

81.

TOMODACHI LIFE

      
Numéro d'application 1763415
Statut Enregistrée
Date de dépôt 2023-10-06
Date d'enregistrement 2023-10-06
Propriétaire Nintendo Co., Ltd. (Japon)
Classes de Nice  ? 09 - Appareils et instruments scientifiques et électriques

Produits et services

Electronic game programs; downloadable electronic game programs; video game programs; downloadable video game programs; video game cartridges; memory cards for video game machines; cases for smartphones; covers for smartphones; computer game software, recorded; computer game software, downloadable; computer programs, recorded; computer programs, downloadable; computer peripheral devices; compact discs [audio-video]; downloadable image files; downloadable music files; electronic publications, downloadable; headsets; earphones; batteries, electric.

82.

RUSTY'S REAL DEAL BASEBALL

      
Numéro d'application 1764061
Statut Enregistrée
Date de dépôt 2023-10-06
Date d'enregistrement 2023-10-06
Propriétaire Nintendo Co., Ltd. (Japon)
Classes de Nice  ? 09 - Appareils et instruments scientifiques et électriques

Produits et services

Electronic game programs; downloadable electronic game programs; video game programs; downloadable video game programs; video game cartridges; memory cards for video game machines; cases for smartphones; covers for smartphones; computer game software, recorded; computer game software, downloadable; computer programs, recorded; computer programs, downloadable; computer peripheral devices; compact discs [audio-video]; downloadable image files; downloadable music files; electronic publications, downloadable; headsets; earphones; batteries, electric.

83.

NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM HAVING GAME PROGRAM STORED THEREIN, GAME APPARATUS, GAME PROCESS METHOD, AND GAME SYSTEM

      
Numéro d'application 18230995
Statut En instance
Date de dépôt 2023-08-07
Date de la première publication 2023-11-30
Propriétaire NINTENDO CO., LTD. (Japon)
Inventeur(s)
  • Nakada, Ryuichi
  • Kinashi, Akira

Abrégé

A first game which advances independently of a plurality of opponent's game processes is started at the same start timings as the opponents. In the first game, a player object is controlled, a time limit is decreased with elapse of time, a time limit is increased if the player object has successfully performed a predetermined action, and advancement of the first game is ended when the time limit reaches zero. In addition, first game state data is transmitted to second information processing apparatuses, and second game state data is acquired from the second information processing apparatuses. Then, a display image including a first image based on the first game state data and a second image based on the second game state data is sequentially generated. If the first game is ended, evaluation relative to the opponents is performed in accordance with elapsed time since the start of the first game.

Classes IPC  ?

  • A63F 13/56 - Calcul des mouvements des personnages du jeu relativement à d’autres personnages du jeu, à d’autres objets ou d'autres éléments de la scène du jeu, p.ex. pour simuler le comportement d’un groupe de soldats virtuels ou pour l’orientation d’un personna
  • A63F 13/45 - Commande de la progression du jeu vidéo

84.

COMPUTER-READABLE NON-TRANSITORY STORAGE MEDIUM HAVING GAME PROGRAM STORED THEREIN, GAME APPARATUS, GAME SYSTEM, AND GAME PROCESSING METHOD

      
Numéro d'application 18303290
Statut En instance
Date de dépôt 2023-04-19
Date de la première publication 2023-11-30
Propriétaire NINTENDO CO., LTD. (Japon)
Inventeur(s) Mizukami, Akira

Abrégé

When there are a first number of first candidate objects in a first range close to a first object and there are a second number of second candidate objects in a second range far from the first object, the first object is caused to perform an action in one of (1) a first manner in which, before the action is performed with the second candidate object as a target, the action is performed with the first candidate object as a target a number of times that is equal to or less than the first number and (2) a second manner in which, before the action is performed with the first candidate object as a target, the action is performed with the second candidate object as a target a number of times that is equal to or less than the second number.

Classes IPC  ?

  • A63F 13/52 - Commande des signaux de sortie en fonction de la progression du jeu incluant des aspects de la scène de jeu affichée

85.

COMPUTER-READABLE NON-TRANSITORY STORAGE MEDIUM, INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING SYSTEM, AND INFORMATION PROCESSING METHOD

      
Numéro d'application 18322904
Statut En instance
Date de dépôt 2023-05-24
Date de la première publication 2023-11-30
Propriétaire NINTENDO CO., LTD. (Japon)
Inventeur(s)
  • Kando, Yuji
  • Mizukami, Akira

Abrégé

A reference position is determined on the basis of a position of a player character before the player character performs a target action at a first position. When the player character comes into contact with a terrain object at a second position by performing the target action, whether or not a height of the second position with respect to the reference position is equal to or greater than a height threshold is determined. When it is determined that the height of the second position is equal to or greater than the height threshold, the player character is caused to move in a forced movement direction that is a direction toward the first position side with respect to the terrain object among directions away from the terrain object or is a downward direction along the terrain object.

Classes IPC  ?

  • A63F 13/56 - Calcul des mouvements des personnages du jeu relativement à d’autres personnages du jeu, à d’autres objets ou d'autres éléments de la scène du jeu, p.ex. pour simuler le comportement d’un groupe de soldats virtuels ou pour l’orientation d’un personna
  • A63F 13/577 - Simulations de propriétés, de comportement ou de déplacement d’objets dans le jeu, p.ex. calcul de l’effort supporté par un pneu dans un jeu de course automobile utilisant la détermination de la zone de contact entre les personnages ou les objets du jeu, p.ex. pour éviter une collision entre des voitures de course virtuelles
  • A63F 13/573 - Simulations de propriétés, de comportement ou de déplacement d’objets dans le jeu, p.ex. calcul de l’effort supporté par un pneu dans un jeu de course automobile utilisant les trajectoires des objets du jeu, p.ex. d’une balle de golf en fonction du point d’impact

86.

SYSTEMS AND METHODS OF CONTROLLING VIRTUAL CHARACTERS BASED ON COLOR WITHIN A GAME SPACE

      
Numéro d'application 18359801
Statut En instance
Date de dépôt 2023-07-26
Date de la première publication 2023-11-30
Propriétaire NINTENDO CO., LTD. (Japon)
Inventeur(s) Sato, Shintaro

Abrégé

An information processing system includes a controller which receives an operation input of a user and an information processing unit which performs an information process based on the operation input received by the controller. The information processing unit includes a game progress unit which controls an own character in the virtual space based on the operation input of the user to draw the virtual space with the corresponding color of the own character and a battle determination unit which performs a battle determination based on a drawing state of a corresponding color of an enemy character, which is different from the corresponding color of the own character, to a virtual space and a drawing state of the corresponding color of the own character to the virtual space.

Classes IPC  ?

  • A63F 13/53 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p.ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir
  • A63F 13/63 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p.ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu par le joueur, p.ex. avec un éditeur de niveaux
  • A63F 13/837 - Tirs à la cible

87.

INPUT DEVICE, AND ELECTRONIC APPLIANCE SET

      
Numéro d'application JP2023018970
Numéro de publication 2023/228907
Statut Délivré - en vigueur
Date de dépôt 2023-05-22
Date de publication 2023-11-30
Propriétaire NINTENDO CO., LTD. (Japon)
Inventeur(s) Abe, Takehiro

Abrégé

An input device 20 can be mounted on an electronic appliance 10 having a touch screen 12 comprising a display unit 13 and an electrostatic capacitance type touch panel 14 disposed on the display unit. The input device includes a plurality of operating units 31 that can be operated by a user, and a plurality of electrodes 43 disposed in different regions on the touch panel. Each electrode is connected to a corresponding operating unit such that an electric potential thereof changes in accordance with an operational state of the operating unit corresponding to the electrode. Further, the electrodes are arranged on the touch panel such that, with the input device mounted on the electronic appliance, the touch panel detects a change in an electrostatic capacitance between each electrode and the corresponding region on the touch panel, where said change arises due to the change in the potential of the electrode. The plurality of operating units are arranged so as to surround at last three sides of the electronic appliance when viewed in a direction perpendicular to a display surface of the touch screen, with the input device mounted on the electronic appliance.

Classes IPC  ?

  • G06F 3/0354 - Dispositifs de pointage déplacés ou positionnés par l'utilisateur; Leurs accessoires avec détection des mouvements relatifs en deux dimensions [2D] entre le dispositif de pointage ou une partie agissante dudit dispositif, et un plan ou une surface, p.ex. souris 2D, boules traçantes, crayons ou palets

88.

STEELDIVER SUBWARS

      
Numéro d'application 1762494
Statut Enregistrée
Date de dépôt 2023-10-06
Date d'enregistrement 2023-10-06
Propriétaire Nintendo Co., Ltd. (Japon)
Classes de Nice  ? 09 - Appareils et instruments scientifiques et électriques

Produits et services

Electronic game programs; downloadable electronic game programs; video game programs; downloadable video game programs; video game cartridges; memory cards for video game machines; computer programs, recorded; computer programs, downloadable; computer game software, recorded; computer game software, downloadable; cases for smartphones; covers for smartphones; downloadable music files; downloadable image files; electronic publications, downloadable.

89.

CAPTAIN TOAD TREASURE TRACKER

      
Numéro d'application 1762496
Statut Enregistrée
Date de dépôt 2023-10-06
Date d'enregistrement 2023-10-06
Propriétaire Nintendo Co., Ltd. (Japon)
Classes de Nice  ? 09 - Appareils et instruments scientifiques et électriques

Produits et services

Electronic game programs; downloadable electronic game programs; video game programs; downloadable video game programs; video game cartridges; memory cards for video game machines; cases for smartphones; covers for smartphones; computer game software, recorded; computer game software, downloadable; computer programs, recorded; computer programs, downloadable; computer peripheral devices; compact discs [audio-video]; downloadable image files; downloadable music files; electronic publications, downloadable; headsets; earphones; batteries, electric.

90.

COMPUTER-READABLE NON-TRANSITORY STORAGE MEDIUM, INFORMATION PROCESSING SYSTEM, AND INFORMATION PROCESSING METHOD

      
Numéro d'application 18321488
Statut En instance
Date de dépôt 2023-05-22
Date de la première publication 2023-11-23
Propriétaire Nintendo Co., Ltd. (Japon)
Inventeur(s) Kando, Yuji

Abrégé

In a single play mode, a sight is moved by a first operation method using a sight movement instruction input, an operation target object is caused to execute an action by a second operation method using an action instruction input, and the operation target object is moved by a third operation method. In a multiplayer mode, the sight is moved by the first operation method performed by a first player, the operation target object is caused to execute the action by the second operation method performed by the first player, and the operation target object is moved by a fourth operation method based on a movement input by a second player.

Classes IPC  ?

  • A63F 13/5372 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p.ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir utilisant des indicateurs, p.ex. en montrant l’état physique d’un personnage de jeu sur l’écran pour marquer les personnages, les objets ou les lieux dans la scène de jeu, p.ex. en affichant un cercle autour du personnage commandé par le joueur
  • A63F 13/52 - Commande des signaux de sortie en fonction de la progression du jeu incluant des aspects de la scène de jeu affichée

91.

COMPUTER-READABLE NON-TRANSITORY STORAGE MEDIUM, INFORMATION PROCESSING SYSTEM, AND INFORMATION PROCESSING METHOD

      
Numéro d'application 18321506
Statut En instance
Date de dépôt 2023-05-22
Date de la première publication 2023-11-23
Propriétaire Nintendo Co., Ltd. (Japon)
Inventeur(s) Kando, Yuji

Abrégé

In a multiplayer game, an operation method in which player objects are operated is switched from an individual operation method to a joint operation method. In the individual operation method, each player is caused to move a sight which is an operation target of each player by a first operation method, each player object is caused to execute an action toward the sight by a second operation method, and the player object corresponding to each player is moved by a third operation method. In the joint operation method, the sight is moved by the first operation method performed by a first player, the action is executed by the second operation method performed by the first player, and a joint player object is moved by a fourth operation method performed by a second player.

Classes IPC  ?

  • A63F 13/847 - Jeux coopératifs, p.ex. nécessitant des actions coordonnées de plusieurs joueurs pour atteindre un objectif commun
  • A63F 13/56 - Calcul des mouvements des personnages du jeu relativement à d’autres personnages du jeu, à d’autres objets ou d'autres éléments de la scène du jeu, p.ex. pour simuler le comportement d’un groupe de soldats virtuels ou pour l’orientation d’un personna

92.

Mario Party: Island Tour

      
Numéro d'application 1762495
Statut Enregistrée
Date de dépôt 2023-10-06
Date d'enregistrement 2023-10-06
Propriétaire Nintendo Co., Ltd. (Japon)
Classes de Nice  ? 09 - Appareils et instruments scientifiques et électriques

Produits et services

Electronic game programs; downloadable electronic game programs; video game programs; downloadable video game programs; video game cartridges; memory cards for video game machines; computer programs, recorded; computer programs, downloadable; computer game software, recorded; computer game software, downloadable; cases for smartphones; covers for smartphones; downloadable music files; downloadable image files; electronic publications, downloadable.

93.

KIRBY TRIPLE DELUXE

      
Numéro d'application 1762497
Statut Enregistrée
Date de dépôt 2023-10-06
Date d'enregistrement 2023-10-06
Propriétaire Nintendo Co., Ltd. (Japon)
Classes de Nice  ? 09 - Appareils et instruments scientifiques et électriques

Produits et services

Electronic game programs; downloadable electronic game programs; video game programs; downloadable video game programs; video game cartridges; memory cards for video game machines; cases for smartphones; covers for smartphones; computer game software, recorded; computer game software, downloadable; computer programs, recorded; computer programs, downloadable; computer peripheral devices; compact discs [audio-video]; downloadable image files; downloadable music files; electronic publications, downloadable; headsets; earphones; batteries, electric.

94.

MARIO MAKER

      
Numéro d'application 1762918
Statut Enregistrée
Date de dépôt 2023-10-06
Date d'enregistrement 2023-10-06
Propriétaire Nintendo Co., Ltd. (Japon)
Classes de Nice  ? 09 - Appareils et instruments scientifiques et électriques

Produits et services

Electronic game programs; downloadable electronic game programs; video game programs; downloadable video game programs; video game cartridges; memory cards for video game machines; computer programs, recorded; computer programs, downloadable; computer game software, recorded; computer game software, downloadable; cases for smartphones; covers for smartphones; downloadable music files; downloadable image files; electronic publications, downloadable.

95.

IMAGE DISPLAY SYSTEM, NON-TRANSITORY STORAGE MEDIUM HAVING STORED THEREIN IMAGE DISPLAY PROGRAM, DISPLAY CONTROL APPARATUS, AND IMAGE DISPLAY METHOD

      
Numéro d'application 18359118
Statut En instance
Date de dépôt 2023-07-26
Date de la première publication 2023-11-16
Propriétaire NINTENDO CO., LTD. (Japon)
Inventeur(s)
  • Onozawa, Yuki
  • Shimizu, Daigo
  • Kawai, Kentaro

Abrégé

An example of an image display system includes a goggle apparatus including a display section. A virtual camera and a user interface are placed in a virtual space. In accordance with the orientation of the goggle apparatus, the orientation of the virtual camera in the virtual space is controlled. For example, in a case where the line of sight of the virtual camera rotates in a left direction in a yaw direction and then reverses in a right direction, and when the amount of change in the right direction is greater than or equal to a threshold, the user interface is moved to the front of the virtual camera.

Classes IPC  ?

  • A63F 13/5258 - Changement des paramètres des caméras virtuelles par adaptation dynamique de la position de la caméra virtuelle pour maintenir un personnage ou un objet de jeu dans son cône de vision, p.ex. pour suivre un personnage ou une balle
  • G02B 27/01 - Dispositifs d'affichage "tête haute"
  • H04N 13/344 - Affichage pour le visionnement à l’aide de lunettes spéciales ou de visiocasques avec des visiocasques portant des affichages gauche et droit
  • G06T 7/73 - Détermination de la position ou de l'orientation des objets ou des caméras utilisant des procédés basés sur les caractéristiques
  • G06T 19/00 - Transformation de modèles ou d'images tridimensionnels [3D] pour infographie

96.

F-ZERO

      
Numéro d'application 1761417
Statut Enregistrée
Date de dépôt 2023-09-14
Date d'enregistrement 2023-09-14
Propriétaire Nintendo Co., Ltd. (Japon)
Classes de Nice  ? 41 - Éducation, divertissements, activités sportives et culturelles

Produits et services

Entertainment services; providing information in the field of entertainment; providing online electronic publications, not downloadable; providing online videos, not downloadable; providing online music, not downloadable; games equipment rental; toy rental; game services provided online from a computer network; organization of competitions [education or entertainment]; organization of electronic sports competitions.

97.

SUPER MARIO RPG

      
Numéro d'application 1760445
Statut Enregistrée
Date de dépôt 2023-09-07
Date d'enregistrement 2023-09-07
Propriétaire Nintendo Co., Ltd. (Japon)
Classes de Nice  ? 09 - Appareils et instruments scientifiques et électriques

Produits et services

Electronic game programs; downloadable electronic game programs; video game programs; downloadable video game programs; video game cartridges; memory cards for video game machines; cases for smartphones; covers for smartphones; computer game software, recorded; computer game software, downloadable; computer programs, recorded; computer programs, downloadable; computer peripheral devices; compact discs [audio-video]; downloadable image files; downloadable music files; electronic publications, downloadable; headsets; earphones; batteries, electric.

98.

SYSTEMS AND METHODS FOR MACHINE LEARNED IMAGE CONVERSION

      
Numéro d'application 18351531
Statut En instance
Date de dépôt 2023-07-13
Date de la première publication 2023-11-09
Propriétaire NINTENDO CO., LTD. (Japon)
Inventeur(s)
  • Delattre, Alexandre
  • Charvet, Théo
  • Poncet, Raphaël

Abrégé

A computer system is provided for converting images through use of a trained neural network. A source image is divided into blocks and context data is added to each pixel block. The context blocks are split into channels and each channel from the same context block is added to the same activation matrix. The action matrix is then executed against a trained neural network to produce a changed activation matrix. The changed activation matrix is then used to generate a converted image.

Classes IPC  ?

  • G06T 3/40 - Changement d'échelle d'une image entière ou d'une partie d'image
  • A63F 13/53 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p.ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir
  • G06T 1/20 - Architectures de processeurs; Configuration de processeurs p.ex. configuration en pipeline
  • G06N 3/08 - Méthodes d'apprentissage
  • G06N 3/04 - Architecture, p.ex. topologie d'interconnexion
  • G06F 17/16 - Calcul de matrice ou de vecteur

99.

CONTENT HOLDING SYSTEM, STORAGE MEDIUM AND CONTENT HOLDING SERVER

      
Numéro d'application 17878101
Statut En instance
Date de dépôt 2022-08-01
Date de la première publication 2023-11-09
Propriétaire
  • Nintendo Co., Ltd. (Japon)
  • The Pokémon Company (Japon)
Inventeur(s)
  • Togashi, Hiroki
  • Ohta, Nobuyuki

Abrégé

A non-limiting example content holding system includes a game apparatus and a server, which are connected to each other communicably via a network. Multiple types of games can be played on the game apparatus, and a character used in the game can be deposited with the server. In a case of depositing a character with the server, character data is converted into a format having a common area and an inherent area of a game. When keeping the character, the server updates, in withdrawal character data of the character, only common data and data of the inherent area used in the game. When withdrawing a deposited character, the game apparatus acquires, from withdrawal character data held on the server, the character data having the common area, and the inherent area of the game that uses the character to be withdrawn, and converts the acquired character data into a format to be used in the game, and saves the converted data while including in save data.

Classes IPC  ?

  • A63F 13/49 - Sauvegarde de l’état du jeu; Pause ou fin du jeu

100.

GAME CONTROLLER

      
Numéro d'application 18212974
Statut En instance
Date de dépôt 2023-06-22
Date de la première publication 2023-10-26
Propriétaire NINTENDO CO., LTD. (Japon)
Inventeur(s)
  • Fujita, Kumpei
  • Hirose, Shinji

Abrégé

An example game controller is removably attachable to a main unit. The game controller includes a controller-side slide member. The controller-side slide member protrudes from a first surface of the game controller and is configured to slidably engage with the main unit-side slide member in a slide direction. The controller-side slide member has a first end and a second end in the slide direction, and the game controller is configured to be attached to the main unit by inserting the controller-side slide member into the main unit-side slide member. The controller-side slide member includes a protruding portion and at least one terminal. The protruding portion protrudes from the first end side of the controller-side slide member in the slide direction and has a facing surface that faces the first surface of the game controller. The at least one terminal is between the facing surface and the first surface.

Classes IPC  ?

  • A63F 13/24 - Dispositions d'entrée pour les dispositifs de jeu vidéo - Parties constitutives, p.ex. manettes de jeu avec poignées amovibles
  • A63F 13/23 - Dispositions d'entrée pour les dispositifs de jeu vidéo pour l'interfaçage avec le dispositif de jeu, p.ex. des interfaces spécifiques entre la manette et la console de jeu
  • A63F 13/21 - Dispositions d'entrée pour les dispositifs de jeu vidéo caractérisées par leurs capteurs, leurs finalités ou leurs types
  • A63F 13/843 - Adaptations particulières pour exécuter un genre ou un mode spécifique de jeu incluant plusieurs joueurs simultanément sur le même dispositif de jeu, p.ex. nécessitant l’utilisation de plusieurs manettes ou d’une vue spécifique des données du jeu pour chaque joueur
  • A63F 13/92 - Dispositifs de jeu vidéo spécialement adaptés à une prise manuelle pendant le jeu
  • A63F 13/98 - Accessoires, c. à d. agencements détachables optionnels à l’utilisation du dispositif de jeu vidéo, p.ex. support de prise de manettes de jeu
  • A63F 13/213 - Dispositions d'entrée pour les dispositifs de jeu vidéo caractérisées par leurs capteurs, leurs finalités ou leurs types comprenant des moyens de photo-détection, p.ex. des caméras, des photodiodes ou des cellules infrarouges
  • A63F 13/235 - Dispositions d'entrée pour les dispositifs de jeu vidéo pour l'interfaçage avec le dispositif de jeu, p.ex. des interfaces spécifiques entre la manette et la console de jeu utilisant une connexion sans fil, p.ex. infrarouge ou piconet
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