Techniques are described for audio decoding for, in an example, computer games. Audio is delivered in packets. The components of a packet are sorted in the time domain or the frequency domain by magnitude. An elimination threshold can be dynamically established with components below the threshold being eliminated from processing by the receiver, to save processing requirements.
G10L 19/02 - Techniques d'analyse ou de synthèse de la parole ou des signaux audio pour la réduction de la redondance, p.ex. dans les vocodeurs; Codage ou décodage de la parole ou des signaux audio utilisant les modèles source-filtre ou l’analyse psychoacoustique utilisant l'analyse spectrale, p.ex. vocodeurs à transformée ou vocodeurs à sous-bandes
Two dimensional images are converted to a 3D neural radiance field (NeRF), which is modified based on text personalized to a player and input to resemble the accoutrement for a character demanded by the text. A model scores how well an image matches a line of text to produce a final 3D NeRF, which may be converted to a polygonal mesh and imported into a computer simulation such as a computer game.
A63F 13/69 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p.ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en permettant l'utilisation ou la mise à jour d'éléments spécifiques du jeu, p.ex. déblocage d’options, d’éléments, de niveaux ou de versions cachés
A63F 13/52 - Commande des signaux de sortie en fonction de la progression du jeu incluant des aspects de la scène de jeu affichée
G06T 17/20 - Description filaire, p.ex. polygonalisation ou tessellation
A graphics shader (200) takes in two grayscale images (called "masks") (300, 302) and four colors and generates a full-color image. The logic behind the shader is two-fold. First, separating (408) the colors from the image enables a greater variety of images (for example, change one color to get different colored brick walls), and secondly, two grayscale masks take up less space in memory than a full-color image. A script that uses differentiable programming and gradient descent "finds" the masks and colors for a target image.
A graphics shader takes in two grayscale images (called “masks”) and four colors and generates a full-color image. The logic behind the shader is two-fold. First, separating the colors from the image enables a greater variety of images (for example, change one color to get different colored brick walls), and secondly, two grayscale masks take up less space in memory than a full-color image. A script that uses differentiable programming and gradient descent “finds” the masks and colors for a target image.
Two dimensional images are converted (302) to a 3D neural radiance field (NeRF), which is modified (402) based on text personalized to a player and input to resemble the accoutrement (1700) for a character demanded by the text. A model scores (404) how well an image matches a line of text to produce a final 3D NeRF, which may be converted (408) to a polygonal mesh and imported into a computer simulation such as a computer game.
Two dimensional images are converted to a 3D neural radiance field (NeRF), which is modified based on text input to resemble the type of character demanded by the text. An open-source “CLIP” model scores how well an image matches a line of text to produce a final 3D NeRF, which may be converted to a polygonal mesh and imported into a computer simulation such as a computer game.
09 - Appareils et instruments scientifiques et électriques
41 - Éducation, divertissements, activités sportives et culturelles
42 - Services scientifiques, technologiques et industriels, recherche et conception
Produits et services
Downloadable computer, interactive, video, virtual reality,
mobile, and electronic game software for use by others to
play games on any computerized platform; downloadable
software for use in developing, designing, and programming
game software; downloadable game software stored on a
computer readable storage media; electronic downloadable
publications, namely, magazines, books, articles, and
periodicals in the field of games played on any computerized
platform. Entertainment services relating to game software, namely,
production of video and computer game software; providing
online computer games via computer networks and global
communication networks; entertainment services, namely,
providing temporary use of non-downloadable interactive
games via the Internet; publishing third party game
software; providing information, news and commentary in the
field of game software; educational and training services in
the field of game software, namely, tutorial sessions and
classes. Providing online non-downloadable game software.
9.
AUTOMATED TRACKING OF EARNED IN-GAME ACTIONS FOR GRANTING AN NFT BACKED DIGITAL ASSET
Methods and systems for tracking a game asset used in a video game includes receiving game inputs provided by a player during gameplay of the video game. The game inputs are analyzed to determine when the game inputs result in the occurrence of a significant event in the video game. A digital asset is awarded to the player providing the game inputs for the significant event. A non-fungible token is generated for the digital asset earned by the player and a value indicative of intrinsic value of the significant event is computed and associated with the digital asset. The non-fungible token is used to monitor use of the digital asset.
A63F 13/792 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p.ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu pour le paiement, p.ex. d’abonnements mensuels
A63F 13/69 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p.ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en permettant l'utilisation ou la mise à jour d'éléments spécifiques du jeu, p.ex. déblocage d’options, d’éléments, de niveaux ou de versions cachés
A63F 13/87 - Communiquer avec d’autres joueurs, p.ex. par courrier électronique ou messagerie instantanée
10.
3D user interface with sliding cylindrical volumes
A UI for a 3D display is presented in stand by style as a home UI system for a holographic display. The UI provides a live view of a current application and computer game. The behavior of the UI may change according to the distance between an imaged viewer and the display. The UI provides some minimal interaction with the characters in the live view. The UI can be used to control interaction of the holographic display.
G06F 3/04815 - Interaction s’effectuant dans un environnement basé sur des métaphores ou des objets avec un affichage tridimensionnel, p.ex. modification du point de vue de l’utilisateur par rapport à l’environnement ou l’objet
G03H 1/22 - Procédés ou appareils pour obtenir une image optique à partir d'un hologramme
Technology is described for surfacing contextually related resources to a player of a video game by way of a surfacing platform. In a method embodiment, an operation processes a query from a player of a video game that is related to completing an objective. The method includes operations for processing game data of the player for determining a current state and processing game data of other players that have completed the objective. The method further includes operations for identifying successful attempts of completing the objective by other players and the resources used in doing so. The method selects a resource that is usable by the player to complete the objective based on those resources by the other players in the successful attempts and presents the resource to the player for immediate use.
A63F 13/67 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p.ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en s’adaptant à ou par apprentissage des actions de joueurs, p.ex. modification du niveau de compétences ou stockage de séquences de combats réussies en vue de leur réutilisation
A63F 13/5375 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p.ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir utilisant des indicateurs, p.ex. en montrant l’état physique d’un personnage de jeu sur l’écran pour suggérer graphiquement ou textuellement une action, p.ex. en affichant une flèche indiquant un tournant dans un jeu de conduite
A63F 13/65 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p.ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu automatiquement par des dispositifs ou des serveurs de jeu, à partir de données provenant du monde réel, p.ex. les mesures en direct dans les compétitions de course réelles
A63F 13/79 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p.ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu
12.
TRACKING AND PROCESSING HISTORY DATA OF A NON-FUNGIBLE TOKEN BASED DIGITAL ASSET
Methods and systems for tracking a game asset used in a video game includes generating a non-fungible token for the game asset used in the video game. Use of the game asset in the video game is monitored during gameplay to identify a qualifying event occurring in the video game in which the game asset is used. The NFT is updated using metadata associated with the qualifying event. The metadata is used to build legacy of the game asset and to track use of the digital asset in the video game.
A63F 13/44 - Traitement des signaux de commande d’entrée des dispositifs de jeu vidéo, p.ex. les signaux générés par le joueur ou dérivés de l’environnement incluant la durée ou la synchronisation des opérations, p.ex. l’exécution d’une action dans une certaine fenêtre temporelle
A63F 13/5378 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p.ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir utilisant des indicateurs, p.ex. en montrant l’état physique d’un personnage de jeu sur l’écran pour afficher une vue supplémentaire du dessus, p.ex. écrans radar ou cartes
13.
HEADSET WITH RECIPROCATING MICROPHONE SUPPORT FIELD
A headset (10) has a microphone boom (22) slidably disposed in a sleeve of the headset with a microphone (24) being mounted on the distal end of the boom. The boom is prevented from rotating in the sleeve.
A headset (10) has ear cups (12) that can pivot about both a horizontal and a vertical axis but that cannot rotate about the transverse axis passing perpendicularly through the center of each cup.
09 - Appareils et instruments scientifiques et électriques
Produits et services
(1) Augmented reality game software; computer game software; computer game software for use on mobile and cellular phones; downloadable computer game software; downloadable computer games delivered digitally to personal computers, video game consoles, handheld computers and tablet computers; downloadable video game programs; recorded computer game programs; recorded video game programs; video game software; virtual reality game software
09 - Appareils et instruments scientifiques et électriques
Produits et services
(1) Augmented reality game software; computer game software; computer game software for use on mobile and cellular phones; downloadable computer game software; downloadable computer games delivered digitally to personal computers, video game consoles, handheld computers and tablet computers; downloadable video game programs; recorded computer game programs; recorded video game programs; video game software; virtual reality game software
09 - Appareils et instruments scientifiques et électriques
Produits et services
(1) Augmented reality game software; computer game software; computer game software for use on mobile and cellular phones; downloadable computer game software; downloadable computer games delivered digitally to personal computers, video game consoles, handheld computers and tablet computers; downloadable video game programs; recorded computer game programs; recorded video game programs; video game software; virtual reality game software
09 - Appareils et instruments scientifiques et électriques
Produits et services
(1) Augmented reality game software; computer game software; computer game software for use on mobile and cellular phones; downloadable computer game software; downloadable computer games delivered digitally to personal computers, video game consoles, handheld computers and tablet computers; downloadable video game programs; recorded computer game programs; recorded video game programs; video game software; virtual reality game software
09 - Appareils et instruments scientifiques et électriques
Produits et services
(1) Augmented reality game software; computer game software; computer game software for use on mobile and cellular phones; downloadable computer game software; downloadable computer games delivered digitally to personal computers, video game consoles, handheld computers and tablet computers; downloadable video game programs; recorded computer game programs; recorded video game programs; video game software; virtual reality game software
09 - Appareils et instruments scientifiques et électriques
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
(1) Augmented reality game software; computer game software; computer game software for use on mobile and cellular phones; downloadable computer game software; downloadable computer games delivered digitally to personal computers, video game consoles, handheld computers and tablet computers; downloadable video game programs; recorded computer game programs; recorded video game programs; video game software; virtual reality game software (1) Entertainment services, namely, providing temporary use of non-downloadable computer games; games as a service (GAAS) provider services featuring online non-downloadable videogames and computer games; providing online electronic games for use on mobile phones; providing online non-downloadable video games; providing temporary use of non-downloadable interactive games
09 - Appareils et instruments scientifiques et électriques
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
(1) Augmented reality game software; computer game software; computer game software for use on mobile and cellular phones; downloadable computer game software; downloadable computer games delivered digitally to personal computers, video game consoles, handheld computers and tablet computers; downloadable video game programs; recorded computer game programs; recorded video game programs; video game software; virtual reality game software (1) Entertainment services, namely, providing temporary use of non-downloadable computer games; games as a service (GAAS) provider services featuring online non-downloadable videogames and computer games; providing online electronic games for use on mobile phones; providing online non-downloadable video games; providing temporary use of non-downloadable interactive games
09 - Appareils et instruments scientifiques et électriques
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
(1) Augmented reality game software; computer game software; computer game software for use on mobile and cellular phones; downloadable computer game software; downloadable computer games delivered digitally to personal computers, video game consoles, handheld computers and tablet computers; downloadable video game programs; recorded computer game programs; recorded video game programs; video game software; virtual reality game software (1) Entertainment services, namely, providing temporary use of non-downloadable computer games; games as a service (GAAS) provider services featuring online non-downloadable videogames and computer games; providing online electronic games for use on mobile phones; providing online non-downloadable video games; providing temporary use of non-downloadable interactive games
09 - Appareils et instruments scientifiques et électriques
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
(1) Augmented reality game software; computer game software; computer game software for use on mobile and cellular phones; downloadable computer game software; downloadable computer games delivered digitally to personal computers, video game consoles, handheld computers and tablet computers; downloadable video game programs; recorded computer game programs; recorded video game programs; video game software; virtual reality game software (1) Entertainment services, namely, providing temporary use of non-downloadable computer games; games as a service (GAAS) provider services featuring online non-downloadable videogames and computer games; providing online electronic games for use on mobile phones; providing online non-downloadable video games; providing temporary use of non-downloadable interactive games
09 - Appareils et instruments scientifiques et électriques
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
(1) Augmented reality game software; computer game software; computer game software for use on mobile and cellular phones; downloadable computer game software; downloadable computer games delivered digitally to personal computers, video game consoles, handheld computers and tablet computers; downloadable video game programs; recorded computer game programs; recorded video game programs; video game software; virtual reality game software (1) Entertainment services, namely, providing temporary use of non-downloadable computer games; games as a service (GAAS) provider services featuring online non-downloadable videogames and computer games; providing online electronic games for use on mobile phones; providing online non-downloadable video games; providing temporary use of non-downloadable interactive games
09 - Appareils et instruments scientifiques et électriques
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
(1) Augmented reality game software; computer game software; computer game software for use on mobile and cellular phones; downloadable computer game software; downloadable computer games delivered digitally to personal computers, video game consoles, handheld computers and tablet computers; downloadable video game programs; recorded computer game programs; recorded video game programs; video game software; virtual reality game software (1) Entertainment services, namely, providing temporary use of non-downloadable computer games; games as a service (GAAS) provider services featuring online non-downloadable videogames and computer games; providing online electronic games for use on mobile phones; providing online non-downloadable video games; providing temporary use of non-downloadable interactive games
09 - Appareils et instruments scientifiques et électriques
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
(1) Augmented reality game software; computer game software; computer game software for use on mobile and cellular phones; downloadable computer game software; downloadable computer games delivered digitally to personal computers, video game consoles, handheld computers and tablet computers; downloadable video game programs; recorded computer game programs; recorded video game programs; video game software; virtual reality game software (1) Entertainment services, namely, providing temporary use of non-downloadable computer games; games as a service (GAAS) provider services featuring online non-downloadable videogames and computer games; providing online electronic games for use on mobile phones; providing online non-downloadable video games; providing temporary use of non-downloadable interactive games
09 - Appareils et instruments scientifiques et électriques
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
(1) Augmented reality game software; computer game software; computer game software for use on mobile and cellular phones; downloadable computer game software; downloadable computer games delivered digitally to personal computers, video game consoles, handheld computers and tablet computers; downloadable video game programs; recorded computer game programs; recorded video game programs; video game software; virtual reality game software (1) Entertainment services, namely, providing temporary use of non-downloadable computer games; games as a service (GAAS) provider services featuring online non-downloadable videogames and computer games; providing online electronic games for use on mobile phones; providing online non-downloadable video games; providing temporary use of non-downloadable interactive games
09 - Appareils et instruments scientifiques et électriques
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
(1) Augmented reality game software; computer game software; computer game software for use on mobile and cellular phones; downloadable computer game software; downloadable computer games delivered digitally to personal computers, video game consoles, handheld computers and tablet computers; downloadable video game programs; recorded computer game programs; recorded video game programs; video game software; virtual reality game software (1) Entertainment services, namely, providing temporary use of non-downloadable computer games; games as a service (GAAS) provider services featuring online non-downloadable videogames and computer games; providing online electronic games for use on mobile phones; providing online non-downloadable video games; providing temporary use of non-downloadable interactive games
09 - Appareils et instruments scientifiques et électriques
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
(1) Augmented reality game software; computer game software; computer game software for use on mobile and cellular phones; downloadable computer game software; downloadable computer games delivered digitally to personal computers, video game consoles, handheld computers and tablet computers; downloadable video game programs; recorded computer game programs; recorded video game programs; video game software; virtual reality game software (1) Entertainment services, namely, providing temporary use of non-downloadable computer games; games as a service (GAAS) provider services featuring online non-downloadable videogames and computer games; providing online electronic games for use on mobile phones; providing online non-downloadable video games; providing temporary use of non-downloadable interactive games
09 - Appareils et instruments scientifiques et électriques
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
(1) Augmented reality game software; computer game software; computer game software for use on mobile and cellular phones; downloadable computer game software; downloadable computer games delivered digitally to personal computers, video game consoles, handheld computers and tablet computers; downloadable video game programs; recorded computer game programs; recorded video game programs; video game software; virtual reality game software (1) Entertainment services, namely, providing temporary use of non-downloadable computer games; games as a service (GAAS) provider services featuring online non-downloadable videogames and computer games; providing online electronic games for use on mobile phones; providing online non-downloadable video games; providing temporary use of non-downloadable interactive games
09 - Appareils et instruments scientifiques et électriques
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
(1) Augmented reality game software; computer game software; computer game software for use on mobile and cellular phones; downloadable computer game software; downloadable computer games delivered digitally to personal computers, video game consoles, handheld computers and tablet computers; downloadable video game programs; recorded computer game programs; recorded video game programs; video game software; virtual reality game software (1) Entertainment services, namely, providing temporary use of non-downloadable computer games; games as a service (GAAS) provider services featuring online non-downloadable videogames and computer games; providing online electronic games for use on mobile phones; providing online non-downloadable video games; providing temporary use of non-downloadable interactive games
09 - Appareils et instruments scientifiques et électriques
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
(1) Augmented reality game software; computer game software; computer game software for use on mobile and cellular phones; downloadable computer game software; downloadable computer games delivered digitally to personal computers, video game consoles, handheld computers and tablet computers; downloadable video game programs; recorded computer game programs; recorded video game programs; video game software; virtual reality game software (1) Entertainment services, namely, providing temporary use of non-downloadable computer games; games as a service (GAAS) provider services featuring online non-downloadable videogames and computer games; providing online electronic games for use on mobile phones; providing online non-downloadable video games; providing temporary use of non-downloadable interactive games
09 - Appareils et instruments scientifiques et électriques
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
(1) Augmented reality game software; computer game software; computer game software for use on mobile and cellular phones; downloadable computer game software; downloadable computer games delivered digitally to personal computers, video game consoles, handheld computers and tablet computers; downloadable video game programs; recorded computer game programs; recorded video game programs; video game software; virtual reality game software (1) Entertainment services, namely, providing temporary use of non-downloadable computer games; games as a service (GAAS) provider services featuring online non-downloadable videogames and computer games; providing online electronic games for use on mobile phones; providing online non-downloadable video games; providing temporary use of non-downloadable interactive games
09 - Appareils et instruments scientifiques et électriques
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
(1) Augmented reality game software; computer game software; computer game software for use on mobile and cellular phones; downloadable computer game software; downloadable computer games delivered digitally to personal computers, video game consoles, handheld computers and tablet computers; downloadable video game programs; recorded computer game programs; recorded video game programs; video game software; virtual reality game software (1) Entertainment services, namely, providing temporary use of non-downloadable computer games; games as a service (GAAS) provider services featuring online non-downloadable videogames and computer games; providing online electronic games for use on mobile phones; providing online non-downloadable video games; providing temporary use of non-downloadable interactive games
09 - Appareils et instruments scientifiques et électriques
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
(1) Augmented reality game software; computer game software; computer game software for use on mobile and cellular phones; downloadable computer game software; downloadable computer games delivered digitally to personal computers, video game consoles, handheld computers and tablet computers; downloadable video game programs; recorded computer game programs; recorded video game programs; video game software; virtual reality game software (1) Entertainment services, namely, providing temporary use of non-downloadable computer games; games as a service (GAAS) provider services featuring online non-downloadable videogames and computer games; providing online electronic games for use on mobile phones; providing online non-downloadable video games; providing temporary use of non-downloadable interactive games
09 - Appareils et instruments scientifiques et électriques
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
(1) Augmented reality game software; computer game software; computer game software for use on mobile and cellular phones; downloadable computer game software; downloadable computer games delivered digitally to personal computers, video game consoles, handheld computers and tablet computers; downloadable video game programs; recorded computer game programs; recorded video game programs; video game software; virtual reality game software (1) Entertainment services, namely, providing temporary use of non-downloadable computer games; games as a service (GAAS) provider services featuring online non-downloadable videogames and computer games; providing online electronic games for use on mobile phones; providing online non-downloadable video games; providing temporary use of non-downloadable interactive games
09 - Appareils et instruments scientifiques et électriques
Produits et services
(1) Augmented reality game software; computer game software; computer game software for use on mobile and cellular phones; downloadable computer game software; downloadable computer games delivered digitally to personal computers, video game consoles, handheld computers and tablet computers; downloadable video game programs; recorded computer game programs; recorded video game programs; video game software; virtual reality game software
09 - Appareils et instruments scientifiques et électriques
Produits et services
(1) Augmented reality game software; computer game software; computer game software for use on mobile and cellular phones; downloadable computer game software; downloadable computer games delivered digitally to personal computers, video game consoles, handheld computers and tablet computers; downloadable video game programs; recorded computer game programs; recorded video game programs; video game software; virtual reality game software
09 - Appareils et instruments scientifiques et électriques
Produits et services
(1) Augmented reality game software; computer game software; computer game software for use on mobile and cellular phones; downloadable computer game software; downloadable computer games delivered digitally to personal computers, video game consoles, handheld computers and tablet computers; downloadable video game programs; recorded computer game programs; recorded video game programs; video game software; virtual reality game software
09 - Appareils et instruments scientifiques et électriques
Produits et services
(1) Augmented reality game software; computer game software; computer game software for use on mobile and cellular phones; downloadable computer game software; downloadable computer games delivered digitally to personal computers, video game consoles, handheld computers and tablet computers; downloadable video game programs; recorded computer game programs; recorded video game programs; video game software; virtual reality game software
09 - Appareils et instruments scientifiques et électriques
Produits et services
(1) Augmented reality game software; computer game software; computer game software for use on mobile and cellular phones; downloadable computer game software; downloadable computer games delivered digitally to personal computers, video game consoles, handheld computers and tablet computers; downloadable video game programs; recorded computer game programs; recorded video game programs; video game software; virtual reality game software
09 - Appareils et instruments scientifiques et électriques
Produits et services
(1) Augmented reality game software; computer game software; computer game software for use on mobile and cellular phones; downloadable computer game software; downloadable computer games delivered digitally to personal computers, video game consoles, handheld computers and tablet computers; downloadable video game programs; recorded computer game programs; recorded video game programs; video game software; virtual reality game software
09 - Appareils et instruments scientifiques et électriques
Produits et services
(1) Augmented reality game software; computer game software; computer game software for use on mobile and cellular phones; downloadable computer game software; downloadable computer games delivered digitally to personal computers, video game consoles, handheld computers and tablet computers; downloadable video game programs; recorded computer game programs; recorded video game programs; video game software; virtual reality game software
09 - Appareils et instruments scientifiques et électriques
Produits et services
(1) Augmented reality game software; computer game software; computer game software for use on mobile and cellular phones; downloadable computer game software; downloadable computer games delivered digitally to personal computers, video game consoles, handheld computers and tablet computers; downloadable video game programs; recorded computer game programs; recorded video game programs; video game software; virtual reality game software
09 - Appareils et instruments scientifiques et électriques
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
(1) Augmented reality game software; computer game software; computer game software for use on mobile and cellular phones; downloadable computer game software; downloadable computer games delivered digitally to personal computers, video game consoles, handheld computers and tablet computers; downloadable video game programs; recorded computer game programs; recorded video game programs; video game software; virtual reality game software (1) Entertainment services, namely, providing temporary use of non-downloadable computer games; games as a service (GAAS) provider services featuring online non-downloadable videogames and computer games; providing online electronic games for use on mobile phones; providing online non-downloadable video games; providing temporary use of non-downloadable interactive games
09 - Appareils et instruments scientifiques et électriques
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
(1) Augmented reality game software; computer game software; computer game software for use on mobile and cellular phones; downloadable computer game software; downloadable computer games delivered digitally to personal computers, video game consoles, handheld computers and tablet computers; downloadable video game programs; recorded computer game programs; recorded video game programs; video game software; virtual reality game software (1) Entertainment services, namely, providing temporary use of non-downloadable computer games; games as a service (GAAS) provider services featuring online non-downloadable videogames and computer games; providing online electronic games for use on mobile phones; providing online non-downloadable video games; providing temporary use of non-downloadable interactive games
09 - Appareils et instruments scientifiques et électriques
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
(1) Augmented reality game software; computer game software; computer game software for use on mobile and cellular phones; downloadable computer game software; downloadable computer games delivered digitally to personal computers, video game consoles, handheld computers and tablet computers; downloadable video game programs; recorded computer game programs; recorded video game programs; video game software; virtual reality game software (1) Entertainment services, namely, providing temporary use of non-downloadable computer games; games as a service (GAAS) provider services featuring online non-downloadable videogames and computer games; providing online electronic games for use on mobile phones; providing online non-downloadable video games; providing temporary use of non-downloadable interactive games
09 - Appareils et instruments scientifiques et électriques
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
(1) Augmented reality game software; computer game software; computer game software for use on mobile and cellular phones; downloadable computer game software; downloadable computer games delivered digitally to personal computers, video game consoles, handheld computers and tablet computers; downloadable video game programs; recorded computer game programs; recorded video game programs; video game software; virtual reality game software (1) Entertainment services, namely, providing temporary use of non-downloadable computer games; games as a service (GAAS) provider services featuring online non-downloadable videogames and computer games; providing online electronic games for use on mobile phones; providing online non-downloadable video games; providing temporary use of non-downloadable interactive games
09 - Appareils et instruments scientifiques et électriques
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
(1) Augmented reality game software; computer game software; computer game software for use on mobile and cellular phones; downloadable computer game software; downloadable computer games delivered digitally to personal computers, video game consoles, handheld computers and tablet computers; downloadable video game programs; recorded computer game programs; recorded video game programs; video game software; virtual reality game software (1) Entertainment services, namely, providing temporary use of non-downloadable computer games; games as a service (GAAS) provider services featuring online non-downloadable videogames and computer games; providing online electronic games for use on mobile phones; providing online non-downloadable video games; providing temporary use of non-downloadable interactive games
09 - Appareils et instruments scientifiques et électriques
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
(1) Augmented reality game software; computer game software; computer game software for use on mobile and cellular phones; downloadable computer game software; downloadable computer games delivered digitally to personal computers, video game consoles, handheld computers and tablet computers; downloadable video game programs; recorded computer game programs; recorded video game programs; video game software; virtual reality game software (1) Entertainment services, namely, providing temporary use of non-downloadable computer games; games as a service (GAAS) provider services featuring online non-downloadable videogames and computer games; providing online electronic games for use on mobile phones; providing online non-downloadable video games; providing temporary use of non-downloadable interactive games
09 - Appareils et instruments scientifiques et électriques
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
(1) Augmented reality game software; computer game software; computer game software for use on mobile and cellular phones; downloadable computer game software; downloadable computer games delivered digitally to personal computers, video game consoles, handheld computers and tablet computers; downloadable video game programs; recorded computer game programs; recorded video game programs; video game software; virtual reality game software (1) Entertainment services, namely, providing temporary use of non-downloadable computer games; games as a service (GAAS) provider services featuring online non-downloadable videogames and computer games; providing online electronic games for use on mobile phones; providing online non-downloadable video games; providing temporary use of non-downloadable interactive games
09 - Appareils et instruments scientifiques et électriques
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
(1) Augmented reality game software; computer game software; computer game software for use on mobile and cellular phones; downloadable computer game software; downloadable computer games delivered digitally to personal computers, video game consoles, handheld computers and tablet computers; downloadable video game programs; recorded computer game programs; recorded video game programs; video game software; virtual reality game software (1) Entertainment services, namely, providing temporary use of non-downloadable computer games; games as a service (GAAS) provider services featuring online non-downloadable videogames and computer games; providing online electronic games for use on mobile phones; providing online non-downloadable video games; providing temporary use of non-downloadable interactive games
09 - Appareils et instruments scientifiques et électriques
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
(1) Augmented reality game software; computer game software; computer game software for use on mobile and cellular phones; downloadable computer game software; downloadable computer games delivered digitally to personal computers, video game consoles, handheld computers and tablet computers; downloadable video game programs; recorded computer game programs; recorded video game programs; video game software; virtual reality game software (1) Entertainment services, namely, providing temporary use of non-downloadable computer games; games as a service (GAAS) provider services featuring online non-downloadable videogames and computer games; providing online electronic games for use on mobile phones; providing online non-downloadable video games; providing temporary use of non-downloadable interactive games
09 - Appareils et instruments scientifiques et électriques
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
(1) Augmented reality game software; computer game software; computer game software for use on mobile and cellular phones; downloadable computer game software; downloadable computer games delivered digitally to personal computers, video game consoles, handheld computers and tablet computers; downloadable video game programs; recorded computer game programs; recorded video game programs; video game software; virtual reality game software (1) Entertainment services, namely, providing temporary use of non-downloadable computer games; games as a service (GAAS) provider services featuring online non-downloadable videogames and computer games; providing online electronic games for use on mobile phones; providing online non-downloadable video games; providing temporary use of non-downloadable interactive games
09 - Appareils et instruments scientifiques et électriques
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
(1) Augmented reality game software; computer game software; computer game software for use on mobile and cellular phones; downloadable computer game software; downloadable computer games delivered digitally to personal computers, video game consoles, handheld computers and tablet computers; downloadable video game programs; recorded computer game programs; recorded video game programs; video game software; virtual reality game software (1) Entertainment services, namely, providing temporary use of non-downloadable computer games; games as a service (GAAS) provider services featuring online non-downloadable videogames and computer games; providing online electronic games for use on mobile phones; providing online non-downloadable video games; providing temporary use of non-downloadable interactive games
09 - Appareils et instruments scientifiques et électriques
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
(1) Augmented reality game software; computer game software; computer game software for use on mobile and cellular phones; downloadable computer game software; downloadable computer games delivered digitally to personal computers, video game consoles, handheld computers and tablet computers; downloadable video game programs; recorded computer game programs; recorded video game programs; video game software; virtual reality game software (1) Entertainment services, namely, providing temporary use of non-downloadable computer games; games as a service (GAAS) provider services featuring online non-downloadable videogames and computer games; providing online electronic games for use on mobile phones; providing online non-downloadable video games; providing temporary use of non-downloadable interactive games
09 - Appareils et instruments scientifiques et électriques
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
(1) Augmented reality game software; computer game software; computer game software for use on mobile and cellular phones; downloadable computer game software; downloadable computer games delivered digitally to personal computers, video game consoles, handheld computers and tablet computers; downloadable video game programs; recorded computer game programs; recorded video game programs; video game software; virtual reality game software (1) Entertainment services, namely, providing temporary use of non-downloadable computer games; games as a service (GAAS) provider services featuring online non-downloadable videogames and computer games; providing online electronic games for use on mobile phones; providing online non-downloadable video games; providing temporary use of non-downloadable interactive games
09 - Appareils et instruments scientifiques et électriques
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
(1) Augmented reality game software; computer game software; computer game software for use on mobile and cellular phones; downloadable computer game software; downloadable computer games delivered digitally to personal computers, video game consoles, handheld computers and tablet computers; downloadable video game programs; recorded computer game programs; recorded video game programs; video game software; virtual reality game software (1) Entertainment services, namely, providing temporary use of non-downloadable computer games; games as a service (GAAS) provider services featuring online non-downloadable videogames and computer games; providing online electronic games for use on mobile phones; providing online non-downloadable video games; providing temporary use of non-downloadable interactive games
09 - Appareils et instruments scientifiques et électriques
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
(1) Augmented reality game software; computer game software; computer game software for use on mobile and cellular phones; downloadable computer game software; downloadable computer games delivered digitally to personal computers, video game consoles, handheld computers and tablet computers; downloadable video game programs; recorded computer game programs; recorded video game programs; video game software; virtual reality game software (1) Entertainment services, namely, providing temporary use of non-downloadable computer games; games as a service (GAAS) provider services featuring online non-downloadable videogames and computer games; providing online electronic games for use on mobile phones; providing online non-downloadable video games; providing temporary use of non-downloadable interactive games
09 - Appareils et instruments scientifiques et électriques
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
(1) Augmented reality game software; computer game software; computer game software for use on mobile and cellular phones; downloadable computer game software; downloadable computer games delivered digitally to personal computers, video game consoles, handheld computers and tablet computers; downloadable video game programs; recorded computer game programs; recorded video game programs; video game software; virtual reality game software (1) Entertainment services, namely, providing temporary use of non-downloadable computer games; games as a service (GAAS) provider services featuring online non-downloadable videogames and computer games; providing online electronic games for use on mobile phones; providing online non-downloadable video games; providing temporary use of non-downloadable interactive games
A headset has ear cups that can pivot about both a horizontal and a vertical axis but that cannot rotate about the transverse axis passing perpendicularly through the center of each cup.
A headset has a microphone boom slidably disposed in a sleeve of the headset with a microphone being mounted on the distal end of the boom. The boom is prevented from rotating in the sleeve.
AR glasses (10) are provided with left and right temples (20, 22) extending well behind the ears of the wearer to establish a center of gravity of the glasses that is approximately vertically above the front portion of the ears of the wearer. Rear segments (24, 26) the temples may be detachably engaged with the temples and may hold one or more electrical components.
09 - Appareils et instruments scientifiques et électriques
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
(1) Audiobooks; augmented reality game software; compact discs featuring music; computer game software; computer game software for use on mobile and cellular phones; downloadable comic strips; downloadable computer game software; downloadable computer games delivered digitally to personal computers, video game consoles, handheld computers and tablet computers; downloadable digital audio recordings featuring music; downloadable digital media content being images; downloadable digital media content being music audios; downloadable digital media content being photos; downloadable digital media content being videos; downloadable fiction electronic books; downloadable graphic novels; downloadable motion pictures; downloadable non-fiction electronic books; downloadable podcasts; downloadable television shows and movies; downloadable video game programs; downloadable virtual reality game software; DVDs containing recordings of television shows and movies; pre-recorded vinyl records containing music; recorded computer game programs; recorded video game programs; recorded virtual reality game software; video game software; virtual reality game software
(2) Multimedia and interactive software; (1) Amusement park and theme park services; conducting tournaments, contests and competitions in the field of computer games; development, creation, production, distribution, and post-production of motion pictures; development, creation, production, distribution, and post-production of multimedia entertainment content, namely television series and documentaries; entertainment in the form of television shows, movies, and films; entertainment in the nature of an amusement park ride; entertainment in the nature of videogame tournaments; entertainment services, namely, providing on-line, non-downloadable virtual content featuring art works, photographs, images, animation, and videos, for use online and in virtual environments; entertainment services, namely, providing temporary use of non-downloadable computer games; online video gaming services; providing entertainment via podcasts; providing films, not downloadable, via video-on-demand services; providing information about computer games and video games via a website; providing information in the field of television shows and movies via a website; providing online electronic games for use on mobile phones; providing online non-downloadable comic books and graphic novels; providing online non-downloadable electronic books; providing online non-downloadable music; providing television programmes, not downloadable, via video-on-demand services; providing temporary use of non-downloadable interactive games; virtual reality game services provided on-line from a computer network
(2) Providing online video games; entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure, or entertainment purposes; operation and coordination of video gaming leagues;
66.
ACCESSING LOCAL MEMORY OF A GPU EXECUTING A FIRST KERNEL WHEN EXECUTING A SECOND KERNEL OF ANOTHER GPU
Methods for graphics processing are provided. One example method includes executing a plurality of kernels using a plurality of graphics processing units (GPUs), wherein responsibility for executing a corresponding kernel is divided into one or more portions each of which being assigned to a corresponding GPU. The method includes generating a plurality of dependency data at a first kernel as each of a first plurality of portions of the first kernel completes processing. The method includes checking dependency data from one or more portions of the first kernel prior to execution of a portion of a second kernel. The method includes delaying execution of the portion of the second kernel as long as the corresponding dependency data of the first kernel has not been met.
An electronic device and method for implementation of gaming assets as non-fungible tokens (NFTs) across save states of games is disclosed. The electronic device may track a gaming asset associated with a player in a first gaming application. First information associated with a first game save state of the first gaming application and meta-data associated with the tracked gaming asset may be received. The electronic device may create a non-fungible token (NFT) associated with the tracked gaming asset based on the received meta-data. Second information associated with a second game save state of a second gaming application of a set of gaming applications may be received. The electronic device may retrieve the created NFT associated with the gaming asset from a distributed ledger. A restoration of the gaming asset may be initiated for the player in the second gaming application, based on the second information and the retrieved NFT.
A63F 13/493 - Reprise du jeu, p.ex. après une pause, un dysfonctionnement ou une panne de courant
G06F 16/27 - Réplication, distribution ou synchronisation de données entre bases de données ou dans un système de bases de données distribuées; Architectures de systèmes de bases de données distribuées à cet effet
68.
NON-FUNGIBLE TOKENS (NFTS) FOR MANAGEMENT OF VIRTUAL ASSETS
An electronic device and method for implementation of non-fungible tokens (NFTs) for management of virtual assets is disclosed. The electronic device tracks a virtual asset associated with a user on a virtual reality platform and receives metadata associated with the virtual asset. A first NFT associated with the virtual asset is created, based on a storage of the metadata to a distributed ledger associated with the virtual reality platform. The first NFT is split into a set of NFTs. Each NFT is associated with a user-right corresponding to the virtual asset for the first user. The set of NFTs is stored on the distributed ledger. From the set of NFTs, a second NFT associated with the first virtual asset is retrieved, based on a user input. An ownership or usage of the virtual asset is controlled on the virtual reality platform, based on the second NFT.
An electronic device and a method for implementation of super-fungible tokens for gaming is disclosed. The electronic device tracks a set of gaming assets associated with a player in a gaming application. Metadata associated with the set of gaming assets is received and a super-fungible token is created, based on a storage of the metadata to a distributed ledger associated with the gaming application. The creation of the super-fungible token corresponds to an ownership of a single gaming asset from the set of gaming assets by the player in the gaming application at a time instant. A first user input indicative of a selection of a first gaming asset is received. The selected first gaming asset is enabled and a set of second gaming assets are disabled in the gaming application. The disabled set of second gaming assets correspond to gaming assets other than the enabled first gaming asset.
G06Q 20/12 - Architectures de paiement spécialement adaptées aux systèmes de commerce électronique
G06Q 20/06 - Circuits privés de paiement, p.ex. impliquant de la monnaie électronique utilisée uniquement entre les participants à un programme commun de paiement
A63F 13/60 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p.ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu
A63F 13/79 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p.ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu
G06Q 20/38 - Architectures, schémas ou protocoles de paiement - leurs détails
G06Q 20/40 - Autorisation, p.ex. identification du payeur ou du bénéficiaire, vérification des références du client ou du magasin; Examen et approbation des payeurs, p.ex. contrôle des lignes de crédit ou des listes négatives
70.
IMPLEMENTATION OF GAMING ASSETS AS NON-FUNGIBLE TOKENS (NFTS) ACROSS SAVE STATES OF GAMES
An electronic device and method for implementation of gaming assets as non-fungible tokens (NFTs) across save states of games is disclosed. The electronic device may track a gaming asset associated with a player in a first gaming application. First information associated with a first game save state of the first gaming application and meta-data associated with the tracked gaming asset may be received. The electronic device may create a non-fungible token (NFT) associated with the tracked gaming asset based on the received meta-data. Second information associated with a second game save state of a second gaming application of a set of gaming applications may be received. The electronic device may retrieve the created NFT associated with the gaming asset from a distributed ledger. A restoration of the gaming asset may be initiated for the player in the second gaming application, based on the second information and the retrieved NFT.
G06Q 20/12 - Architectures de paiement spécialement adaptées aux systèmes de commerce électronique
G06Q 20/06 - Circuits privés de paiement, p.ex. impliquant de la monnaie électronique utilisée uniquement entre les participants à un programme commun de paiement
G06Q 20/38 - Architectures, schémas ou protocoles de paiement - leurs détails
G06Q 20/40 - Autorisation, p.ex. identification du payeur ou du bénéficiaire, vérification des références du client ou du magasin; Examen et approbation des payeurs, p.ex. contrôle des lignes de crédit ou des listes négatives
A63F 13/60 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p.ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu
A63F 13/79 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p.ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu
09 - Appareils et instruments scientifiques et électriques
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
Recorded video game software; downloadable video game software; recorded computer game software; downloadable computer game software; recorded virtual reality game software; downloadable virtual reality game software; video game software downloadable to mobile phones, tablet computers, and other electronic mobile devices; downloadable digital media, namely, downloadable images, downloadable artwork, downloadable text files, downloadable audio files, downloadable video files, and downloadable game software; downloadable series of fiction books; downloadable non-fiction books in the field of video games; downloadable comics and graphic novels; DVDs and optical discs featuring motion pictures and television shows; downloadable motion pictures and televisions shows; compact discs and vinyl records featuring music; downloadable audio recordings featuring music; downloadable podcasts; downloadable audio books Entertainment services, namely, providing temporary use of non-downloadable video games and computer games; entertainment services, namely, providing online video games and computer games; entertainment services, namely, providing information relating to video games, computer games, motion pictures, and television shows via computer networks and global communication networks; virtual reality game services provided on-line from a computer network; entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure, or entertainment purposes; providing a web-based system and on-line portal for customers to participate in on-line gaming, operation and coordination of game tournaments, leagues and tours for recreational computer game playing purposes; providing online non-downloadable series of fiction books, non-fiction books in the field of video games, comic books, and graphic novels; entertainment services in the nature of ongoing television shows and movies; entertainment services, namely, providing non-downloadable motion pictures and television shows via a video-on-demand service; entertainment services in the nature of development, creation, production, distribution, and post-production of motion pictures and television show; entertainment services, namely, providing non-downloadable playback of music via global communications networks; entertainment services, namely, providing non-downloadable podcasts and audio books; entertainment in the nature of an amusement park ride; entertainment services in the nature of an amusement park attraction, namely, a themed area; providing on-line non-downloadable video clips and other multimedia digital content containing audio, video, artwork, and text from or related to video games, computer games, motion pictures, and television shows
72.
AUGMENTED REALITY SYSTEM WITH TANGIBLE RECOGNIZABLE USER-CONFIGURED SUBSTRATES
A tangible substrate such as paper is provided for an end user to configure into, e.g., stairs, a racetrack, etc. Machine vision processes images of the substrate to generate an electronic map. Using the map, images of virtual objects are generated and presented on an augmented reality (AR) display as moving over the substrate, which is visible through the display with the virtual objects appearing as being overlaid on the tangible substrate.
An electronic device and a method for implementation of super-fungible tokens for gaming is disclosed. The electronic device tracks a set of gaming assets associated with a player in a gaming application. Metadata associated with the set of gaming assets is received and a super-fungible token is created, based on a storage of the metadata to a distributed ledger associated with the gaming application. The creation of the super-fungible token corresponds to an ownership of a single gaming asset from the set of gaming assets by the player in the gaming application at a time instant. A first user input indicative of a selection of a first gaming asset is received. The selected first gaming asset is enabled and a set of second gaming assets are disabled in the gaming application. The disabled set of second gaming assets correspond to gaming assets other than the enabled first gaming asset.
An electronic device and method for implementation of non-fungible tokens (NFTs) for management of virtual assets is disclosed. The electronic device tracks a virtual asset associated with a user on a virtual reality platform and receives metadata associated with the virtual asset. A first NFT associated with the virtual asset is created, based on a storage of the metadata to a distributed ledger associated with the virtual reality platform. The first NFT is split into a set of NFTs. Each NFT is associated with a user-right corresponding to the virtual asset for the first user. The set of NFTs is stored on the distributed ledger. From the set of NFTs, a second NFT associated with the first virtual asset is retrieved, based on a user input. An ownership or usage of the virtual asset is controlled on the virtual reality platform, based on the second NFT.
A63F 13/69 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p.ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en permettant l'utilisation ou la mise à jour d'éléments spécifiques du jeu, p.ex. déblocage d’options, d’éléments, de niveaux ou de versions cachés
A63F 13/73 - Autorisation des programmes ou des dispositifs de jeu, p.ex. vérification de l’authenticité
A63F 13/792 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p.ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu pour le paiement, p.ex. d’abonnements mensuels
09 - Appareils et instruments scientifiques et électriques
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
Recorded video game software; downloadable video game software; video game software; recorded computer game software; downloadable computer game software; computer game software; recorded virtual reality game software; downloadable virtual reality game software; virtual reality game software; augmented reality game software; video game software downloadable to mobile phones, tablet computers, and other electronic mobile devices; multimedia and interactive software; downloadable digital media, namely, downloadable images, downloadable artwork, downloadable text files, downloadable audio files, downloadable video files, and downloadable game software; downloadable series of fiction books; downloadable non-fiction books in the field of video games; downloadable comics and graphic novels; DVDs and optical discs featuring motion pictures and television shows; downloadable motion pictures and televisions shows; compact discs and vinyl records featuring music; downloadable audio recordings featuring music; downloadable podcasts; downloadable audio books. Entertainment services, namely, providing temporary use of non-downloadable video games and computer games; entertainment services, namely, providing online video games and computer games; providing online entertainment; entertainment services, namely, providing information relating to video games, computer games, motion pictures, and television shows via computer networks and global communication networks; virtual reality game services provided on-line from a computer network; entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure, or entertainment purposes; providing a web-based system and on-line portal for customers to participate in on-line gaming, operation and coordination of game tournaments, leagues and tours for recreational computer game playing purposes; providing online non-downloadable series of fiction books, non-fiction books in the field of video games, comic books, and graphic novels; entertainment services in the nature of ongoing television shows and movies; entertainment services, namely, providing non-downloadable motion pictures and television shows via a video-on-demand service; entertainment services in the nature of development, creation, production, distribution, and post-production of motion pictures and television show; entertainment services, namely, providing non-downloadable playback of music via global communications networks; entertainment services, namely, providing non-downloadable podcasts and audio books; entertainment in the nature of an amusement park ride; entertainment services in the nature of an amusement park attraction, namely, a themed area; providing on-line non-downloadable video clips and other multimedia digital content containing audio, video, artwork, and text from or related to video games, computer games, motion pictures, and television shows.
09 - Appareils et instruments scientifiques et électriques
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
(1) Audiobooks; augmented reality game software; compact discs featuring music; computer game software; computer game software for use on mobile and cellular phones; downloadable comic strips; downloadable computer game software; downloadable computer games delivered digitally to personal computers, video game consoles, handheld computers and tablet computers; downloadable digital audio recordings featuring music; downloadable digital media content being images; downloadable digital media content being music audios; downloadable digital media content being photos; downloadable digital media content being videos; downloadable fiction electronic books; downloadable graphic novels; downloadable motion pictures; downloadable non-fiction electronic books; downloadable podcasts; downloadable television shows and movies; downloadable video game programs; downloadable virtual reality game software; DVDs containing recordings of television shows and movies; pre-recorded vinyl records containing music; recorded computer game programs; recorded video game programs; recorded virtual reality game software; video game software; virtual reality game software
(2) Multimedia and interactive software; (1) Amusement park and theme park services; conducting tournaments, contests and competitions in the field of computer games; development, creation, production, distribution, and post-production of motion pictures; development, creation, production, distribution, and post-production of multimedia entertainment content, namely television series and documentaries; entertainment in the form of television shows, movies, and films; entertainment in the nature of an amusement park ride; entertainment in the nature of videogame tournaments; entertainment services, namely, providing on-line, non-downloadable virtual content featuring art works, photographs, images, animation, and videos, for use online and in virtual environments; entertainment services, namely, providing temporary use of non-downloadable computer games; online video gaming services; providing entertainment via podcasts; providing films, not downloadable, via video-on-demand services; providing information about computer games and video games via a website; providing information in the field of television shows and movies via a website; providing online electronic games for use on mobile phones; providing online non-downloadable comic books and graphic novels; providing online non-downloadable electronic books; providing online non-downloadable music; providing television programmes, not downloadable, via video-on-demand services; providing temporary use of non-downloadable interactive games; virtual reality game services provided on-line from a computer network
(2) Providing online video games; entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure, or entertainment purposes; operation and coordination of video gaming leagues;
77.
USING STABLE DIFFUSION TO PRODUCE IMAGES CONFORMING TO COLOR PALETTE
Techniques are described for generating images such as but not limited to custom team emblems using stable diffusion (SD) based on input text describing a desired image. A pixelated multi-color palette with an optional guidance image is input to a SD model to achieve a desired target color for an image generated in response to a short text input description. The optional guidance image may be used for more accurate output images in terms of conforming to the desired foreground object and permit the use of lower strength values.
Techniques are described for generating custom team emblems using stable diffusion based on input text describing a desired image. A circle is overlaid in the center of a pure-color background representing each team's “color” and used as the input to stable diffusion img2img to produce emblems. This produces high-quality emblem outputs that generally match the input color.
Non-volatile memory over fabric (NVMe-oF) is used to stream video, computer games, and the like to client devices from network storage embodied by solid state storage devices (SSDs). To provide for redundancy, multiple copies of a single piece of content, e.g., a computer game or video file, are stored on multiple SSDs. To provide information to address the block-level storage based on a client demand for the content, a data structure correlates each content with the SSDs and related block numbers at which the content is stored. Sourcing of the content as it is being streamed may be dynamically switched between SSDs to provide for load balancing or loss of a SSD.
H04N 21/231 - Opération de stockage de contenu, p.ex. mise en mémoire cache de films pour stockage à court terme, réplication de données sur plusieurs serveurs, ou établissement de priorité des données pour l'effacement
G06F 3/06 - Entrée numérique à partir de, ou sortie numérique vers des supports d'enregistrement
H04N 21/24 - Surveillance de procédés ou de ressources, p.ex. surveillance de la charge du serveur, de la bande passante disponible ou des requêtes effectuées sur la voie montante
G06F 11/20 - Détection ou correction d'erreur dans une donnée par redondance dans le matériel en utilisant un masquage actif du défaut, p.ex. en déconnectant les éléments défaillants ou en insérant des éléments de rechange
H04L 67/1097 - Protocoles dans lesquels une application est distribuée parmi les nœuds du réseau pour le stockage distribué de données dans des réseaux, p.ex. dispositions de transport pour le système de fichiers réseau [NFS], réseaux de stockage [SAN] ou stockage en réseau [NAS]
H04L 49/00 - TRANSMISSION D'INFORMATION NUMÉRIQUE, p.ex. COMMUNICATION TÉLÉGRAPHIQUE Éléments de commutation de paquets
80.
Balanced augmented reality glasses with augmentation attachments
AR glasses are provided with left and right temples extending well behind the ears of the wearer to establish a center of gravity of the glasses that is approximately vertically above the front portion of the ears of the wearer. Rear segments the temples may be detachably engaged with the temples and may hold one or more electrical components.
System, process and device configurations are provided for game guides. A method can include detecting user interface selection of a game guide, updating display output and presentation of game guide content. A user interface, processes and device configurations are provided to provide game guidance to assist players of a game find detailed context sensitive game guidance. Game guidance can reduce frustration, increase engagement and keep players in a game. Game guides can present game guide assistance videos that may be presented in addition to game content, such as side-by-side or picture-in-picture to present content to assist a player accomplish tasks of a game and to locate trophies. Game guide elements are provided that include features, such as searching and selection of game guide assistance. Game guide elements can include features for selection of sources and to launch game content. Processes and configurations are also provided for determining game guide content.
A63F 13/5375 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p.ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir utilisant des indicateurs, p.ex. en montrant l’état physique d’un personnage de jeu sur l’écran pour suggérer graphiquement ou textuellement une action, p.ex. en affichant une flèche indiquant un tournant dans un jeu de conduite
A63F 13/533 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p.ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir pour inciter une interaction avec le joueur, p.ex. en affichant le menu d’un jeu
A63F 13/69 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p.ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en permettant l'utilisation ou la mise à jour d'éléments spécifiques du jeu, p.ex. déblocage d’options, d’éléments, de niveaux ou de versions cachés
82.
USE OF AI TO MONITOR USER CONTROLLER INPUTS AND ESTIMATE EFFECTIVENESS OF INPUT SEQUENCES WITH RECOMMENDATIONS TO INCREASE SKILL SET
Methods and systems for providing assistance to a user for playing a video game includes identifying attributes of inputs of the user from prior gameplays of the video game. The attributes are analyzed to identify input capabilities of the user. Skills required to progress in the video game are identified and hints are provided to the user to guide the user to obtain certain ones of the skills. The obtained skills assist the user to progress in the video game.
A63F 13/67 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p.ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en s’adaptant à ou par apprentissage des actions de joueurs, p.ex. modification du niveau de compétences ou stockage de séquences de combats réussies en vue de leur réutilisation
An entertainment system includes a user terminal, a robot, and a control device. The user terminal causes a display unit to display contents which allow a user to select any one character from a plurality of characters for which personalities different from one another are defined. The control device determines an operation mode of the robot on the basis of a parameter corresponding to a personality of the character selected on the user terminal.
09 - Appareils et instruments scientifiques et électriques
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
Recorded video game software; downloadable video game
software; recorded computer game software; downloadable
computer game software; recorded virtual reality game
software; downloadable virtual reality game software;
augmented reality game software; video game software
downloadable to mobile phones, tablet computers, and other
electronic mobile devices; downloadable digital media,
namely, downloadable images, downloadable artwork,
downloadable text files, downloadable audio files,
downloadable video files, and downloadable game software;
downloadable series of fiction books; downloadable
non-fiction books in the field of video games; downloadable
comics and graphic novels; downloadable podcasts;
downloadable audio books. Entertainment services, namely, providing temporary use of
non-downloadable video games and computer games;
entertainment services, namely, providing online video games
and computer games; entertainment services, namely,
providing information relating to video games, computer
games, motion pictures, and television shows via computer
networks and global communication networks; entertainment
services, namely, providing virtual environments in which
users can interact for recreational, leisure, or
entertainment purposes; providing online non-downloadable
series of fiction books, non-fiction books in the field of
video games, comic books, and graphic novels; entertainment
services, namely, providing non-downloadable motion pictures
and television shows via a video-on-demand service;
entertainment services in the nature of development,
creation, production, distribution, and post-production of
motion pictures and television shows; providing
entertainment via podcasts; entertainment in the nature of
an amusement park ride; entertainment services in the nature
of an amusement park attraction, namely, a themed area.
85.
SYSTEMS AND METHODS FOR GAME ASSISTANCE AND PRESENTING GAME GUIDES
System, process and device configurations are provided for interface customized generation of gaming music. A method can include generating a musical accompaniment for electronic gaming by way of an interface. An interface is provided for a gaming system to provide at least one parameter for dynamic music generation. A game system may provide an application programming interface (API) for use with an electronic game to generate music. Generation of music by way of an interface may allow for exchange of one or more of user preferences, identification of a musical motif, and a musical style influence. The interface may allow for transfer of metadata for use in creating dynamic music. The interface may allow for operations of rendering dynamic music on a first device to be supplied to a second device.
A63F 13/5375 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p.ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir utilisant des indicateurs, p.ex. en montrant l’état physique d’un personnage de jeu sur l’écran pour suggérer graphiquement ou textuellement une action, p.ex. en affichant une flèche indiquant un tournant dans un jeu de conduite
A63F 13/533 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p.ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir pour inciter une interaction avec le joueur, p.ex. en affichant le menu d’un jeu
A63F 13/35 - Dispositions d’interconnexion entre des serveurs et des dispositifs de jeu; Dispositions d’interconnexion entre des dispositifs de jeu; Dispositions d’interconnexion entre des serveurs de jeu - Détails des serveurs de jeu
G06F 3/04817 - Techniques d’interaction fondées sur les interfaces utilisateur graphiques [GUI] fondées sur des propriétés spécifiques de l’objet d’interaction affiché ou sur un environnement basé sur les métaphores, p.ex. interaction avec des éléments du bureau telles les fenêtres ou les icônes, ou avec l’aide d’un curseur changeant de comport utilisant des icônes
G06F 3/0482 - Interaction avec des listes d’éléments sélectionnables, p.ex. des menus
86.
USE OF AI TO MONITOR USER CONTROLLER INPUTS AND ESTIMATE EFFECTIVENESS OF INPUT SEQUENCES WITH RECOMMENDATIONS TO INCREASE SKILL SET
Methods and systems for providing assistance to a user for playing a video game includes identifying attributes of inputs of the user from prior gameplays of the video game. The attributes are analyzed to identify input capabilities of the user. Skills required to progress in the video game are identified and hints are provided to the user to guide the user to obtain certain ones of the skills. The obtained skills assist the user to progress in the video game.
A63F 13/67 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p.ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en s’adaptant à ou par apprentissage des actions de joueurs, p.ex. modification du niveau de compétences ou stockage de séquences de combats réussies en vue de leur réutilisation
A63F 13/5375 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p.ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir utilisant des indicateurs, p.ex. en montrant l’état physique d’un personnage de jeu sur l’écran pour suggérer graphiquement ou textuellement une action, p.ex. en affichant une flèche indiquant un tournant dans un jeu de conduite
A63F 13/26 - Dispositions de sortie pour les dispositifs de jeu vidéo ayant au moins un dispositif d’affichage supplémentaire, p.ex. sur la manette de jeu ou à l’extérieur d’une cabine de jeu
09 - Appareils et instruments scientifiques et électriques
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
Recorded video game software; downloadable video game software; video game software; recorded computer game software; downloadable computer game software; computer game software; recorded virtual reality game software; downloadable virtual reality game software; virtual reality game software; augmented reality game software; video game software downloadable to mobile phones, tablet computers, and other electronic mobile devices; multimedia and interactive software; downloadable digital media, namely, downloadable images, downloadable artwork, downloadable text files, downloadable audio files, downloadable video files, and downloadable game software; downloadable series of fiction books; downloadable non-fiction books in the field of video games; downloadable comics and graphic novels; DVDs and optical discs featuring motion pictures and television shows; downloadable motion pictures and televisions shows; compact discs and vinyl records featuring music; downloadable audio recordings featuring music; downloadable podcasts; downloadable audio books. Entertainment services, namely, providing temporary use of non-downloadable video games and computer games; entertainment services, namely, providing online video games and computer games; providing online entertainment; entertainment services, namely, providing information relating to video games, computer games, motion pictures, and television shows via computer networks and global communication networks; virtual reality game services provided on-line from a computer network; entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure, or entertainment purposes; providing a web-based system and on-line portal for customers to participate in on-line gaming, operation and coordination of game tournaments, leagues and tours for recreational computer game playing purposes; providing online non-downloadable series of fiction books, non-fiction books in the field of video games, comic books, and graphic novels; entertainment services in the nature of ongoing television shows and movies; entertainment services, namely, providing non-downloadable motion pictures and television shows via a video-on-demand service; entertainment services in the nature of development, creation, production, distribution, and post-production of motion pictures and television show; entertainment services, namely, providing non-downloadable playback of music via global communications networks; entertainment services, namely, providing non-downloadable podcasts and audio books; entertainment in the nature of an amusement park ride; entertainment services in the nature of an amusement park attraction, namely, a themed area; providing on-line non-downloadable video clips and other multimedia digital content containing audio, video, artwork, and text from or related to video games, computer games, motion pictures, and television shows.
09 - Appareils et instruments scientifiques et électriques
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
(1) Audiobooks; augmented reality game software; compact discs featuring music; computer game software; computer game software for use on mobile and cellular phones; downloadable comic strips; downloadable computer game software; downloadable computer games delivered digitally to personal computers, video game consoles, handheld computers and tablet computers; downloadable digital audio recordings featuring music; downloadable digital media content being images; downloadable digital media content being music audios; downloadable digital media content being photos; downloadable digital media content being videos; downloadable fiction electronic books; downloadable graphic novels; downloadable motion pictures; downloadable non-fiction electronic books; downloadable podcasts; downloadable television shows and movies; downloadable video game programs; downloadable virtual reality game software; DVDs containing recordings of television shows and movies; pre-recorded vinyl records containing music; recorded computer game programs; recorded video game programs; recorded virtual reality game software; video game software; virtual reality game software
(2) Multimedia and interactive software; (1) Amusement park and theme park services; conducting tournaments, contests and competitions in the field of computer games; development, creation, production, distribution, and post-production of motion pictures; development, creation, production, distribution, and post-production of multimedia entertainment content, namely television series and documentaries; entertainment in the form of television shows, movies, and films; entertainment in the nature of an amusement park ride; entertainment in the nature of videogame tournaments; entertainment services, namely, providing on-line, non-downloadable virtual content featuring art works, photographs, images, animation, and videos, for use online and in virtual environments; entertainment services, namely, providing temporary use of non-downloadable computer games; online video gaming services; providing entertainment via podcasts; providing films, not downloadable, via video-on-demand services; providing information about computer games and video games via a website; providing information in the field of television shows and movies via a website; providing online electronic games for use on mobile phones; providing online non-downloadable comic books and graphic novels; providing online non-downloadable electronic books; providing online non-downloadable music; providing television programmes, not downloadable, via video-on-demand services; providing temporary use of non-downloadable interactive games; virtual reality game services provided on-line from a computer network
(2) Providing online video games; entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure, or entertainment purposes; operation and coordination of video gaming leagues;
09 - Appareils et instruments scientifiques et électriques
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
Recorded video game software; downloadable video game software; recorded computer game software; downloadable computer game software; recorded virtual reality game software; downloadable virtual reality game software; video game software downloadable to mobile phones, tablet computers, and other electronic mobile devices; downloadable digital media, namely, downloadable images, downloadable artwork, downloadable text files, downloadable audio files, downloadable video files, and downloadable game software; downloadable series of fiction books; downloadable non-fiction books in the field of video games; downloadable comics and graphic novels; DVDs and optical discs featuring motion pictures and television shows; downloadable motion pictures and televisions shows; compact discs and vinyl records featuring music; downloadable audio recordings featuring music; downloadable podcasts; downloadable audio books Entertainment services, namely, providing temporary use of non-downloadable video games and computer games; entertainment services, namely, providing online video games and computer games; entertainment services, namely, providing information relating to video games, computer games, motion pictures, and television shows via computer networks and global communication networks; virtual reality game services provided on-line from a computer network; entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure, or entertainment purposes; providing a web-based system and on-line portal for customers to participate in on-line gaming, operation and coordination of game tournaments, leagues and tours for recreational computer game playing purposes; providing online non-downloadable series of fiction books, non-fiction books in the field of video games, comic books, and graphic novels; entertainment services in the nature of ongoing television shows and movies; entertainment services, namely, providing non-downloadable motion pictures and television shows via a video-on-demand service; entertainment services in the nature of development, creation, production, distribution, and post-production of motion pictures and television show; entertainment services, namely, providing non-downloadable playback of music via global communications networks; entertainment services, namely, providing non-downloadable podcasts and audio books; entertainment in the nature of an amusement park ride; entertainment services in the nature of an amusement park attraction, namely, a themed area; providing on-line non-downloadable video clips and other multimedia digital content containing audio, video, artwork, and text from or related to video games, computer games, motion pictures, and television shows
09 - Appareils et instruments scientifiques et électriques
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
Recorded video game software; downloadable video game
software; recorded computer game software; downloadable
computer game software; recorded virtual reality game
software; downloadable virtual reality game software;
augmented reality game software; video game software
downloadable to mobile phones, tablet computers, and other
electronic mobile devices; downloadable digital media,
namely, downloadable images, downloadable artwork,
downloadable text files, downloadable audio files,
downloadable video files, and downloadable game software;
downloadable series of fiction books; downloadable
non-fiction books in the field of video games; downloadable
comics and graphic novels; downloadable podcasts;
downloadable audio books. Entertainment services, namely, providing temporary use of
non-downloadable video games and computer games;
entertainment services, namely, providing online video games
and computer games; entertainment services, namely,
providing information relating to video games, computer
games, motion pictures, and television shows via computer
networks and global communication networks; entertainment
services, namely, providing virtual environments in which
users can interact for recreational, leisure, or
entertainment purposes; providing online non-downloadable
series of fiction books, non-fiction books in the field of
video games, comic books, and graphic novels; entertainment
services, namely, providing non-downloadable motion pictures
and television shows via a video-on-demand service;
entertainment services in the nature of development,
creation, production, distribution, and post-production of
motion pictures and television shows; entertainment
services, namely, providing non-downloadable podcasts and
audio books; entertainment in the nature of an amusement
park ride; entertainment services in the nature of an
amusement park attraction, namely, a themed area.
91.
INSTANT STREAMING OF A VIEW INTO A GAMING ENVIRONMENT OF A GAME PLAY TO A DEVICE OF A SECONDARY USER WITHOUT APPLICATION INSTALL
A method for communication. The method including displaying game play of a first user playing a gaming application on a display. The method including broadcasting an SSID from a first device over a wireless local area network. The method including pairing the first device and a second device associated with a second user over the wireless local area network. The method including streaming a user interface including information related to the first game play from the first device to the second device. The user interface is streamed concurrent with the game play of the first user, and is configured to complement game play of the first user.
A63F 13/63 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p.ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu par le joueur, p.ex. avec un éditeur de niveaux
A63F 13/5375 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p.ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir utilisant des indicateurs, p.ex. en montrant l’état physique d’un personnage de jeu sur l’écran pour suggérer graphiquement ou textuellement une action, p.ex. en affichant une flèche indiquant un tournant dans un jeu de conduite
A63F 13/5378 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p.ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir utilisant des indicateurs, p.ex. en montrant l’état physique d’un personnage de jeu sur l’écran pour afficher une vue supplémentaire du dessus, p.ex. écrans radar ou cartes
A63F 13/31 - Aspects de communication spécifiques aux jeux vidéo, p.ex. entre plusieurs dispositifs de jeu portatifs à courte distance
A63F 13/533 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p.ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir pour inciter une interaction avec le joueur, p.ex. en affichant le menu d’un jeu
A63F 13/25 - Dispositions de sortie pour les dispositifs de jeu vidéo
A63F 13/327 - Dispositions d’interconnexion entre des serveurs et des dispositifs de jeu; Dispositions d’interconnexion entre des dispositifs de jeu; Dispositions d’interconnexion entre des serveurs de jeu utilisant des connexions de réseau local [LAN] utilisant des réseaux sans fil, p.ex. WIFI ou piconet
A63F 13/86 - Regarder des jeux joués par d’autres joueurs
92.
REPORTING AND CROWD-SOURCED REVIEW WHETHER GAME ACTIVITY IS APPROPRIATE FOR USER
A method performed for evaluating activity in a video game, including: executing a multi-player session of a video game; during the multi-player session, receiving flag event data from a first player device, the flag event data indicating that a first player has flagged a gameplay incident occurring during the multi-player session as potentially inappropriate; responsive to receiving the flag event data, then sending a request to a plurality of second player devices, wherein responsive to said request each of the plurality of second player devices renders a voting interface to obtain voting input from each of a plurality of second players regarding whether the gameplay incident is inappropriate; receiving said voting input from the plurality of second player devices, and responsive to said voting input identifying a threshold amount of the plurality of second players considering the gameplay incident to be inappropriate, then administering a penalty for the gameplay incident.
A63F 13/75 - Application des règles, p.ex. détection des joueurs déloyaux ou établissement de listes de joueurs tricheurs
A63F 13/79 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p.ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu
A63F 13/335 - Dispositions d’interconnexion entre des serveurs et des dispositifs de jeu; Dispositions d’interconnexion entre des dispositifs de jeu; Dispositions d’interconnexion entre des serveurs de jeu utilisant des connexions de réseau étendu [WAN] utilisant l’Internet
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
Entertainment services in the nature of a dramatic
television series; providing entertainment information,
news, and commentary via an on-line global computer network
featuring content from or related to an ongoing dramatic
television series; providing on-line non-downloadable video
clips and other multimedia digital content containing audio,
video, artwork, and text from or related to a dramatic
television series.
94.
MODIFYING STABLE DIFFUSION TO PRODUCE IMAGES WITH BACKGROUND ELIMINATED
Techniques are described for guiding stable diffusion to produce images with a contrasting foreground/background. Po stprocessing is implemented using segmentation and chromakeying to remove the background. These techniques extract an alpha channel in generated images to force stable diffusion to generate output with a background in a specified color, which is then removed from the image in output post-processing. Present techniques leverage the img2img inpainting pipeline with a noise mask that covers the image edges, applying noise (and generating content) only in the center of the image, thereby forcing a strong background/foreground distinction.
Systems and methods for image retargeting are provided. Image data may be acquired that includes motion capture data indicative of motion of a plurality of markers disposed on a surface of a first subject. Each of the markers may be associated with a respective location on the first subject. A plurality of blendshapes may be calculated for the motion capture data based on a configuration of the markers. An error function may be identified for the plurality of blendshapes, and it may be determined that the plurality of blendshapes can be used to retarget a second subject based on the error function. The plurality of blendshapes may then be applied to a second subject to generate a new animation.
Systems and methods for hindering play of an adult video game by a child and for protecting the child are described. One of the methods includes receiving an indication of access to the adult video game via an adult user account, determining whether a user accessing the adult video game is the child after receiving the indication of the access to the adult video game, and hindering the child from playing the adult video game upon determining that the user accessing the adult video game is the child.
A63F 13/73 - Autorisation des programmes ou des dispositifs de jeu, p.ex. vérification de l’authenticité
A63F 13/79 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p.ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu
A63F 13/533 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p.ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir pour inciter une interaction avec le joueur, p.ex. en affichant le menu d’un jeu
A63F 13/49 - Sauvegarde de l’état du jeu; Pause ou fin du jeu
A63F 13/424 - Traitement des signaux de commande d’entrée des dispositifs de jeu vidéo, p.ex. les signaux générés par le joueur ou dérivés de l’environnement par mappage des signaux d’entrée en commandes de jeu, p.ex. mappage du déplacement d’un stylet sur un écran tactile en angle de braquage d’un véhicule virtuel incluant des signaux d’entrée acoustiques, p.ex. en utilisant les résultats d’extraction de hauteur tonale ou de rythme ou de reconnaissance vocale
A63F 13/213 - Dispositions d'entrée pour les dispositifs de jeu vidéo caractérisées par leurs capteurs, leurs finalités ou leurs types comprenant des moyens de photo-détection, p.ex. des caméras, des photodiodes ou des cellules infrarouges
97.
IMPAIRED PLAYER ACCESSABILITY WITH OVERLAY LOGIC PROVIDING HAPTIC RESPONSES FOR IN-GAME EFFECTS
A method including executing game logic of a video game to generate a plurality of video frames for a game play of the video game by a player, wherein game state data is generated during the executing the game logic. The method including identifying an effect that is generated for at least one video frame in the plurality of video frames based on the game state data. The method including translating the effect to a haptic response presentable to the player simultaneous with the at least one video frame, wherein the haptic response is communicating a gaming experience that is rendered by the effect in the at least one video frame.
A63F 13/285 - Génération de signaux de retour tactiles via le dispositif d’entrée du jeu, p.ex. retour de force
A63F 13/79 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p.ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu
A63F 13/67 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p.ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en s’adaptant à ou par apprentissage des actions de joueurs, p.ex. modification du niveau de compétences ou stockage de séquences de combats réussies en vue de leur réutilisation
Systems and methods for hindering play of an adult video game by a child and for protecting the child are described. One of the methods includes receiving an indication of access to the adult video game via an adult user account, determining whether a user accessing the adult video game is the child after receiving the indication of the access to the adult video game, and hindering the child from playing the adult video game upon determining that the user accessing the adult video game is the child.
A63F 13/79 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p.ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu
A63F 13/213 - Dispositions d'entrée pour les dispositifs de jeu vidéo caractérisées par leurs capteurs, leurs finalités ou leurs types comprenant des moyens de photo-détection, p.ex. des caméras, des photodiodes ou des cellules infrarouges
A63F 13/424 - Traitement des signaux de commande d’entrée des dispositifs de jeu vidéo, p.ex. les signaux générés par le joueur ou dérivés de l’environnement par mappage des signaux d’entrée en commandes de jeu, p.ex. mappage du déplacement d’un stylet sur un écran tactile en angle de braquage d’un véhicule virtuel incluant des signaux d’entrée acoustiques, p.ex. en utilisant les résultats d’extraction de hauteur tonale ou de rythme ou de reconnaissance vocale
A63F 13/48 - Démarrage d’un jeu, p.ex. activation du dispositif de jeu ou attente que d’autres joueurs se joignent à une session multi-joueurs
A63F 13/69 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p.ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en permettant l'utilisation ou la mise à jour d'éléments spécifiques du jeu, p.ex. déblocage d’options, d’éléments, de niveaux ou de versions cachés
99.
REPORTING AND CROWD-SOURCED REVIEW WHETHER GAME ACTIVITY IS APPROPRIATE FOR USER
A method performed for evaluating activity in a video game, including: executing a multi-player session of a video game; during the multi-player session, receiving flag event data from a first player device, the flag event data indicating that a first player has flagged a gameplay incident occurring during the multi-player session as potentially inappropriate; responsive to receiving the flag event data, then sending a request to a plurality of second player devices, wherein responsive to said request each of the plurality of second player devices renders a voting interface to obtain voting input from each of a plurality of second players regarding whether the gameplay incident is inappropriate; receiving said voting input from the plurality of second player devices, and responsive to said voting input identifying a threshold amount of the plurality of second players considering the gameplay incident to be inappropriate, then administering a penalty for the gameplay incident.
A method including executing game logic of a video game to generate a plurality of video frames for a game play of the video game by a player, wherein game state data is generated during the executing the game logic. The method including identifying an effect that is generated for at least one video frame in the plurality of video frames based on the game state data. The method including translating the effect to a haptic response presentable to the player simultaneous with the at least one video frame, wherein the haptic response is communicating a gaming experience that is rendered by the effect in the at least one video frame.
A63F 13/285 - Génération de signaux de retour tactiles via le dispositif d’entrée du jeu, p.ex. retour de force
A63F 13/60 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p.ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu
A63F 13/215 - Dispositions d'entrée pour les dispositifs de jeu vidéo caractérisées par leurs capteurs, leurs finalités ou leurs types comprenant des moyens de détection des signaux acoustiques, p.ex. utilisant un microphone