[Problem] The present invention provides, for example, a novel mechanism that achieves natural movements and various appearances in a model toy. [Solution] This model toy comprises: a deformable core; a base part that holds the core; a plurality of first parts each including an insertion portion into which the core is inserted, and a joint portion; a plurality of second parts each including an insertion portion into which the core is inserted, and not including a joint portion; and a plurality of third parts that each join to one of the joint portions of the plurality of first parts.
[Problem] To provide a light emitting toy with which effective decoration is possible with a simple structure. [Solution] This light emitting toy 1 comprises: a light emitting unit 8; a reflector 20 disposed so as to be able to reflect light emitted by the light emitting unit 8; and an irradiated body 10 irradiated with the reflected light reflected at the reflector 20, the irradiated body 10 having light transmission characteristics for transmitting the irradiation light with which the irradiated body 10 is irradiated. The irradiated body 10 is irradiated with the reflected light of the light emitting unit 8 by the reflector 20, and thus it is possible to adjust the positional relationship between the light emitting unit 8 and the irradiated body 10 by means of the reflector 20. Furthermore, the irradiated body 10 has light transmission characteristics for transmitting the irradiated light, and thus the irradiated body can represent a pattern portion 10a with the transmitted light.
[Problem} To provide a light-emitting toy which has a simple structure and can be effectively decorated. [Solution] This light-emitting toy 1 comprises: a light-emitting part 8; and a first member 10 which has a first surface 11 facing the light-emitting part 8 and which has light transmittance and imitates a predetermined figure, wherein the first member 10 has, on the first surface 11, a protrusion 15 representing decoration of the figure. In addition, the decoration of the figure is provided on the first surface 11 of the figure, whereby the decoration cannot be viewed from an outer surface 12 on the opposite side to the first surface 11 when light is not emitted, and, when the light-emitting part 8 emits light, the decoration can be viewed on the opposite side to the first surface 11 by means of the protrusion 15.
[Problem] The present invention provides a novel mechanism for attaching a model toy to a pedestal. [Solution] This model toy comprises: a first part; a second part; and a linking body having a first connecting portion that connects to the first part, a second connecting portion that connects to a pedestal to which the model toy is attached, and a third connecting portion that connects to the second part. In addition, the linking body is incorporated into a section of a leg portion of the model toy that does not include the bottom section of a foot portion.
[Problem] The present invention provides a novel mechanism for a movable structure and a model toy. [Solution] This movable structure comprises: a receiving part having a cylindrical shaft; and a movable member having a first connection part which is rotatably connected to the shaft. In the receiving part and the movable member, a slidable part provided along the rotation direction of the first connection part is formed.
[Problem] To implement a battle game with a high level of strategy. [Solution] Provided is a gaming device, which executes a first kind of game that develops characters, comprising: a setting means which sets a first character to be developed; a maintenance means which does not adopt, as a development target, but maintains a second character that is different from the first character and can be set as the development target by the setting means; an execution means which executes a second kind of game that is different from the first kind of game and in which the first character participates; and a control means which controls the second character, which is maintained in the maintenance means, to participate in the second kind of game when a prescribed condition is satisfied.
A63F 13/825 - Adaptations particulières pour exécuter un genre ou un mode spécifique de jeu Éducation de personnages virtuels
A63F 13/26 - Dispositions de sortie pour les dispositifs de jeu vidéo ayant au moins un dispositif d’affichage supplémentaire, p.ex. sur la manette de jeu ou à l’extérieur d’une cabine de jeu
A63F 13/45 - Commande de la progression du jeu vidéo
A63F 13/53 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p.ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir
A63F 13/58 - Commande des personnages ou des objets du jeu en fonction de la progression du jeu en calculant l’état des personnages du jeu, p.ex. niveau de vigueur, de force, de motivation ou d’énergie
[Problem] To provide a sound generating toy with which anyone can easily generate a sound or the like easily, using a simple configuration. [Solution] This sound generating toy comprises a housing portion 1 and an audio module portion 2, wherein: the housing portion 1 includes a hollow housing portion main body 11 that is flexible and that has shape restoring properties, and an accommodating portion 12 in which the audio module portion 2 is accommodated; and the audio module portion 2 includes an air pressure sensor 21 for detecting a change in an internal pressure of the housing portion main body 11 accompanying deformation of the housing portion main body 11, a processing means 22 for performing processing to transform a detected value from the air pressure sensor 21 into audio information, and an output portion 23 for outputting the audio information.
A63H 5/00 - Dispositifs musicaux ou sonores à effet de jouets autres que dispositifs acoustiques
A63H 3/33 - Autres moyens de production de sons spécialement conçus pour les poupées
G10H 1/00 - INSTRUMENTS DE MUSIQUE ÉLECTROPHONIQUES; INSTRUMENTS DANS LESQUELS LES SONS SONT PRODUITS PAR DES MOYENS ÉLECTROMÉCANIQUES OU DES GÉNÉRATEURS ÉLECTRONIQUES, OU DANS LESQUELS LES SONS SONT SYNTHÉTISÉS À PARTIR D'UNE MÉMOIRE DE DONNÉES Éléments d'instruments de musique électrophoniques
G10H 1/34 - Agencements d'interrupteurs, p.ex. claviers ou interrupteurs mécaniques spécialement adaptés aux instruments de musique électrophoniques
[Problem] The present invention provides a novel arrangement in a movable structure. [Solution] This movable structure comprises a receiving part that has a cylindrical shaft, and a movable member that has a first connecting part that rotatably connects to the shaft. In the shaft of the receiving part, surfaces on both sides with which a portion of the first connecting part can come in contact during connection of the first connecting part are cut.
[Problem] To provide a highly interesting doll. [Solution] A doll 1 is designed in imitation of a character, and comprises a non-color-changeable first portion (face part 13, leg parts 15, and hand parts 16) and a color-changeable second portion (clothing part 20), the first portion being configured so as to include a characteristic part (face part 13) that distinguishes the character.
[Problem] Provided is an article supply device capable of supplying a plurality of kinds of articles. [Solution] An article supply device comprises: a body; a first housing part provided in the body and capable of housing therein articles of a first kind; a second housing part provided in the body and capable of housing therein articles of a second kind; a supply control unit that controls the first housing part and the second housing part, and controls supply of the articles of the first kind and the articles of the second kind; a first supply port through which the articles of the first kind are supplied; and a second supply port through which the articles of the second kind are supplied.
G07F 11/00 - Appareils déclenchés par des pièces de monnaie pour distribuer ou délivrer d'une façon analogue, des articles d'une façon discontinue
G07F 11/58 - Appareils déclenchés par des pièces de monnaie pour distribuer ou délivrer d'une façon analogue, des articles d'une façon discontinue sortant de récipients ou de supports de stockage mobiles les articles étant posés sur ou supportés par des bandes sans fin ou des transporteurs analogues
[Problem] To provide a highly attractive discharge mechanism for a toy. [Solution]This discharge mechanism for a toy comprises: a discharge base 10 to be attached to a toy body 2; and a discharge member 28 attached to the discharge base 10 and provided dischargeably from the discharge base 10. The discharge base 10 includes a pressing member 13 that presses the discharge member 28 in a discharge direction. The discharge member 28 includes: a pressed portion 24 that receives a force from the pressing member 13; and an angle changeable portion 25 that can change an attachment angle to the discharge base 10 when attached to the discharge base 10.
[Problem] To provide a movable structure for a toy, whereby it is possible to enhance the level of amusement of the toy. [Solution] A movable structure for a toy comprises a first member 40 that is attached to a toy body 2, which constitutes a body portion of the toy, such that the orientation of the first member 40 can be changed, wherein the first member 40 comprises a skeleton part 40a connected to the toy body 2, and an outer shell part 43 surrounding the skeleton part 40a and constituting the outer shell of the first member 40, and the outer shell part 43 is provided to the skeleton part 40a so as to be rotatable around an axial line CL1 of the skeleton part 40a.
[Problem] The present invention provides a new structure that realizes a dramatic representation in, for example, a dramatic representation outputting toy. [Solution] This dramatic representation outputting toy comprises: a toy main body that includes a light-emitting unit capable of emitting light in multiple colors and a control unit for controlling a dramatic representation using the light-emitting unit; and at least one toy separate body that can be attached to and detached from the toy main body. The at least one toy separate body is equipped with a dramatic representation member which is formed using mutually different colors in a complementary relationship and which, when the separable body is attached to the toy main body, allows light emitted from the light-emitting unit to pass therethrough.
[Problem] To provide a movable structure for a toy having a novel structure. [Solution] A movable structure 1 for a toy comprises: a first movable portion 10 rotatable around a first shaft 14 extending in a first direction; a second movable portion 20 cooperable with the first movable portion 10; and a third movable portion 30 rotatably connected to the first movable portion 10 and the second movable portion 20. The first movable portion 10 is rotatable together with the third movable portion 30 around a shaft extending in a second direction intersecting the first direction, with respect to the second movable portion 20.
[Problem] To provide a decorative toy that has high aesthetics. [Solution] A decorative toy 1 comprises: a main component 10 that serves as a base; and a sub component 20 that is laminated on a portion of one surface of the main component 10. The sub component 20 includes a sub-component protrusion part 25 which is a portion of the outer edge of the sub component protruding out from the outer edge of said one surface of the main component 10. Since a portion of the sub component 20 laminated on the main component 10 is protruding out from the outer edge of the main component 10, it is possible to give a three-dimensional rendition together with the main component 10.
[Problem] To suppress excessive application of a force to an input unit of a device to be operated when the input unit is push-operated through operation of another operation device that is attachable. [Solution] An operation device 1 has a device 2 to be operated comprising an input unit 22 on at least one face thereof, that accepts a pushing operation in a first direction detachably attached thereto. The operation device 1 comprises: a holding portion 11 that holds the device 2 to be operated; an operation unit 130 that is connected to the holding portion 11 and operated by a user; and a pushing unit 131 that switches, according to the operation on the operation unit 130, between a first state in which the input unit 22 is pushed and a second state in which the input unit 22 is not pushed. In response to switching to a third state in which a force exceeding a threshold value is applied in a second direction opposite to the first direction to the pushing unit 131 in the first state, the pushing unit 131 reduces the force of pushing the input unit 22.
A63F 13/98 - Accessoires, c. à d. agencements détachables optionnels à l’utilisation du dispositif de jeu vidéo, p.ex. support de prise de manettes de jeu
G06F 3/0487 - Techniques d’interaction fondées sur les interfaces utilisateur graphiques [GUI] utilisant des caractéristiques spécifiques fournies par le périphérique d’entrée, p.ex. des fonctions commandées par la rotation d’une souris à deux capteurs, ou par la nature du périphérique d’entrée, p.ex. des gestes en fonction de la pression exer
[Problem] To provide a doll which can stand by itself and is more interesting than conventional dolls. [Solution] This doll 1 comprises at least a foot section 10, a leg section 20, a trunk section 30, and a head section 50. When the doll 1 is viewed in a side surface direction while a bottom surface 10a of the foot section 10 is in contact with a placement surface 80, the position of a connection section P1 between the trunk section 30 and the head section 50 in the front-back direction of the doll 1 passes the center position in the length of the foot section 10 in the front-back direction and is in front of a virtual line IL orthogonal to the placement surface 80.
The present invention translates original text information in a first language, which is displayed in a play medium associated with a character, into a second language. This translation system comprises: a database having stored therein a plurality of first templates that include first decomposed text information items in an existing first language, in which the original text information in the first language is decomposed by a first unit, and first decomposed text information items in a second language corresponding to the first decomposed text information items in the existing first language; an input means for receiving input of the original text information in the first language to be translated; a translation means for decomposing by the first unit the inputted original text information in the first language, generating first divided text information items in the first language, making translation, by using the first templates, from the first divided text information items in the first language to the first divided text information items in the second language, combining the first divided text information items in the second language, and generating translation text information in the second language corresponding to the original text information in the first language to be translated; and an output control means for outputting the translation text information in the second language.
[Problem] To realize a suitable presentation of interest to a player. [Solution] This program causes a computer, which is capable of providing a play experience of a game advanced on the basis of a real article mounted on a mounting surface, to execute: acquisition processing for acquiring information of the real article via the mounting surface; presentation processing for performing information presentation to a display region including the mounting surface, the presentation processing presenting a character image that corresponds to the real article for which information was acquired; and control processing for controlling advancement of the game and information presentation in the presentation processing, wherein, when information is acquired from a real article of a first classification, the presentation processing is controlled in the control processing so that a first character image corresponding to the real article of the first classification is presented in at least the region of the mounting surface in the display region, and when information from a real article of a second classification is acquired, the presentation processing is controlled in the control processing so that a second character image corresponding to the real article of the second classification is presented in the region of the mounting surface in the display region.
A63F 13/52 - Commande des signaux de sortie en fonction de la progression du jeu incluant des aspects de la scène de jeu affichée
A63F 13/20 - Dispositions d'entrée pour les dispositifs de jeu vidéo
A63F 13/26 - Dispositions de sortie pour les dispositifs de jeu vidéo ayant au moins un dispositif d’affichage supplémentaire, p.ex. sur la manette de jeu ou à l’extérieur d’une cabine de jeu
A63F 13/55 - Commande des personnages ou des objets du jeu en fonction de la progression du jeu
A63F 13/95 - Supports de stockage spécialement adaptés au stockage d’informations de jeux, p.ex. cartouches de jeux vidéo
[Problem] To achieve presentation that is of suitable interest to a player. [Solution] A program for causing a computer capable of providing a competitive game play experience that progresses on the basis of information acquired from a real article to execute acquisition processing for acquiring information regarding the real article, namely, identification information and movement information regarding the real article, presentation processing for presenting information in a display area in which a virtual article image and a character image corresponding to the real article for which information was acquired are presented, and control processing for controlling the progression of the competitive game and the presentation of information, wherein the presentation processing includes first presentation processing for presenting the character image and the virtual article image spaced apart from each other and second presentation processing for presenting the character image and the virtual article image in a connected manner, and control of whether to execute the first presentation processing or the second presentation processing as the presentation processing is performed in the control processing on the basis of the movement information acquired regarding the real article.
A63F 13/20 - Dispositions d'entrée pour les dispositifs de jeu vidéo
A63F 13/213 - Dispositions d'entrée pour les dispositifs de jeu vidéo caractérisées par leurs capteurs, leurs finalités ou leurs types comprenant des moyens de photo-détection, p.ex. des caméras, des photodiodes ou des cellules infrarouges
A63F 13/26 - Dispositions de sortie pour les dispositifs de jeu vidéo ayant au moins un dispositif d’affichage supplémentaire, p.ex. sur la manette de jeu ou à l’extérieur d’une cabine de jeu
A63F 13/53 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p.ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir
A63F 13/56 - Calcul des mouvements des personnages du jeu relativement à d’autres personnages du jeu, à d’autres objets ou d'autres éléments de la scène du jeu, p.ex. pour simuler le comportement d’un groupe de soldats virtuels ou pour l’orientation d’un personna
A63F 13/95 - Supports de stockage spécialement adaptés au stockage d’informations de jeux, p.ex. cartouches de jeux vidéo
21.
OBJECT EXCHANGE SYSTEM, INFORMATION PROCESSING DEVICE, AND PROGRAM
[Problem] The purpose of the present invention is to provide a technology for performing an exchange transaction that improves amusement for users. [Solution] The present invention includes: a provision means that provides a first-type object allowed to be used in a predetermined service; a value adding means that adds value to the first-type object by using the first-type object in the predetermined service; and an exchange means that allows exchange of the first-type object with a second-type object corresponding to the post-addition value of the first-type object.
A63F 13/79 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p.ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu
A63F 13/352 - Dispositions d’interconnexion entre des serveurs et des dispositifs de jeu; Dispositions d’interconnexion entre des dispositifs de jeu; Dispositions d’interconnexion entre des serveurs de jeu - Détails des serveurs de jeu comportant des dispositions particulières de serveurs de jeu, p.ex. des serveurs régionaux connectés à un serveur national ou à plusieurs serveurs gérant les partitions de jeu
A63F 13/792 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p.ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu pour le paiement, p.ex. d’abonnements mensuels
A63F 13/80 - Adaptations particulières pour exécuter un genre ou un mode spécifique de jeu
22.
INFORMATION PROCESSING DEVICE, PROGRAM, OBJECT PROVIDING SYSTEM, AND METHOD
[Problem] To improve the interest of a user in a service that provides the user with a virtual object. [Solution] This information processing device is provided with a providing means for providing a user with an object that can be used in a predetermined service, in either a first mode having an expiry date or a second mode having no expiry date. For an object of the first mode having an expiry date that has passed, the providing means performs control to enable an object of the second mode to be provided, on the condition that payment of a price corresponding to the second mode has been settled.
A63F 13/69 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p.ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en permettant l'utilisation ou la mise à jour d'éléments spécifiques du jeu, p.ex. déblocage d’options, d’éléments, de niveaux ou de versions cachés
A63F 13/5375 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p.ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir utilisant des indicateurs, p.ex. en montrant l’état physique d’un personnage de jeu sur l’écran pour suggérer graphiquement ou textuellement une action, p.ex. en affichant une flèche indiquant un tournant dans un jeu de conduite
A63F 13/792 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p.ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu pour le paiement, p.ex. d’abonnements mensuels
23.
OBJECT PROVISION SYSTEM, OBJECT USAGE SYSTEM, INFORMATION PROCESSING DEVICE, PROGRAM, AND OBJECT PROVISION METHOD
[Problem] To provide a system that improves interest for users. [Solution] This object provision system comprises: a settlement means for settling price payment for an intangible first object and a tangible second object that can be used in a prescribed service; a first object provision means for providing the first object to a user on the condition that settlement of the price payment is completed; and a delivery procedure means capable of executing a delivery procedure for delivering the second object to the user on the condition that settlement of the price payment is completed.
G06Q 30/06 - Transactions d’achat, de vente ou de crédit-bail
A63F 13/69 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p.ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en permettant l'utilisation ou la mise à jour d'éléments spécifiques du jeu, p.ex. déblocage d’options, d’éléments, de niveaux ou de versions cachés
A63F 13/792 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p.ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu pour le paiement, p.ex. d’abonnements mensuels
24.
OBJECT TRANSACTION SYSTEM, INFORMATION PROCESSING DEVICE, PROGRAM, AND OBJECT TRANSACTION METHOD
[Problem] To provide a system that improves entertainment value for users. [Solution] An object transaction system according to the present invention comprises: a settlement means for settling payment of a price for a first object, which is an intangible object that can be used for a prescribed service, and a second object, which is a tangible object; and a transaction control means that is able to control a transaction, between a first user and a second user, for at least one of the first object and the second object within a delivery postponement period where delivery of the second object to the first user is postponed pending completion of payment of the price.
[Problem] To provide a toy component and a doll toy enabling maintenance of an aesthetic appearance by eliminating seams on a surface. [Solution] Provided is a toy component of a doll toy of an assembly type, the toy component comprising a first part (302), a second part (204l) connected to the first part so as to be able to turn, and a third part (301) that at least partially accommodates the first part and the second part, wherein the third part has a first cavity internally and is formed as one piece without seams on a surface thereof and includes cover members (301a, 301b) that cover a connection portion between the first part and the second part when the first part and the second part are accommodated in the connected state in the first cavity of the third part.
[Problem] To acquire information relating to the appearance of an article with high accuracy and make it possible for said information to be used in a virtual space. [Solution] An information processing device that generates data for virtual spaces from scan information pertaining to the appearance of an article acquired by a three-dimensional scanner device, wherein: an indication for operation on first scan information obtained by scanning an article is accepted, the first scan information being displayed in a first screen image for adjusting the coordinate system of the first scan information to match the coordinate system of frame data of the article; and data for virtual spaces is generated from the frame data and second scan information obtained after the operation indication.
G06T 19/20 - Transformation de modèles ou d'images tridimensionnels [3D] pour infographie Édition d'images tridimensionnelles [3D], p.ex. modification de formes ou de couleurs, alignement d'objets ou positionnements de parties
[Problem] The present invention addresses the problem of providing an article supply system and an article supply device that can send a notification concerning the state of the article supply device. [Solution] The present invention concerns an article supply device that can supply an article, the device comprising: a storage part that stores an article; a supply part that supplies the article stored in the storage part; an operation part that can operate so as to supply the article from the supply part; a lock part that locks the operation of the operation part so as to be inoperable; a control unit that releases the lock of the lock part; and a notification control unit that sends, in a notification format different from each other, a notification of a first state in which the lock of the lock part is released and a notification of a second state in which the operation of the operation part is completed.
G07F 11/44 - Appareils déclenchés par des pièces de monnaie pour distribuer ou délivrer d'une façon analogue, des articles d'une façon discontinue sortant de magasins fixes dans lesquels les articles sont stockés en vrac
G07F 9/02 - Dispositifs pour donner l'alarme ou une indication, p.ex. quand l'appareil est vide; Aménagements publicitaires des appareils déclenchés par des pièces de monnaie
G06Q 20/18 - Architectures de paiement impliquant des terminaux en libre-service, des distributeurs automatiques, des bornes ou des terminaux multimédia
[Problem] To provide a loom toy that can be used easily compared to the related art and is highly interesting. [Solution] Provided is a loom toy 1 used to produce a woven material using a plurality of first materials 61 and a second material 62 to be combined with the first materials 61, the loom toy 1 comprising bar members 20 on which the first materials 61 can be hung in a plurality of rows, and a loom body 10 capable of holding the bar members, the outer circumferential surface of the bar members is provided with a plurality of material retaining grooves 25 arranged in the axial direction of the bar members 20 to receive the first materials 61, and the material retaining grooves 25 include a plurality of types of groove portions (25a, 25b) different in width in the axial direction.
[Problem] To provide a program and a game device that provide a highly entertaining game. [Solution] This game device comprises: a providing means that provides objects to which game elements are associated; a first game execution control means for controlling so as to enable the execution of a first game on the condition that payment of a first compensation is detected, the first game involving competition using the game elements with objects being provided from the providing means; and a second game execution control means for controlling so as to enable the execution of a second game on the condition that payment of a second compensation is detected after the detection of payment of the first compensation, the second game involving competition using the game elements without objects being provided.
A63F 13/45 - Commande de la progression du jeu vidéo
A63F 13/53 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p.ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir
A63F 13/69 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p.ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en permettant l'utilisation ou la mise à jour d'éléments spécifiques du jeu, p.ex. déblocage d’options, d’éléments, de niveaux ou de versions cachés
A63F 13/792 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p.ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu pour le paiement, p.ex. d’abonnements mensuels
A63F 13/95 - Supports de stockage spécialement adaptés au stockage d’informations de jeux, p.ex. cartouches de jeux vidéo
[Problem] To provide a model component for a toy doll having a movable structure achieving a higher degree of freedom in postures and poses which can be taken, and a toy doll using this model component. [Solution] Provided is a toy component for a toy doll, the toy component comprising an upper arm part of the toy doll, a shoulder part that connects the upper arm part to a torso part of the toy doll, a forearm part rotatably connected to the upper arm part, and a hand part rotatably connected to the forearm part, wherein the shoulder part has a coupling member for coupling the torso part and the upper arm part to each other, the coupling member has a first end on the side for coupling to the torso part and a second end on the side for coupling to the upper arm part, the coupling member is configured to be capable of taking a first state in which the first end is positioned on the upper arm part side with respect to the second end or a second state in which the second end is positioned on the upper arm part side with respect to the first end, and when the coupling member takes the second state, the upper arm part is more distal to the shoulder part than when the coupling member takes the first state.
[Problem] To achieve preferable supply of items. [Solution] This game device is provided with a supply means capable of supplying a plurality of types of items, and comprises: a storage means for storing a plurality of tables defining supply orders of the plurality of types of items, each of the supply orders differing at least partially; a selection means for selecting a table among the plurality of tables stored in the storage means; and a control means for controlling operations of the selection means and the supply means. The control means carries out control to cause the supply means to supply items of a type determined on the basis of a table selected by the selection means, and to cause the selection means not to select the same table with respect to supply operations successively carried out by the supply means.
A63F 13/69 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p.ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en permettant l'utilisation ou la mise à jour d'éléments spécifiques du jeu, p.ex. déblocage d’options, d’éléments, de niveaux ou de versions cachés
A63F 13/792 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p.ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu pour le paiement, p.ex. d’abonnements mensuels
A63F 13/80 - Adaptations particulières pour exécuter un genre ou un mode spécifique de jeu
A63F 13/95 - Supports de stockage spécialement adaptés au stockage d’informations de jeux, p.ex. cartouches de jeux vidéo
G07F 17/00 - Appareils déclenchés par pièces de monnaie pour la location d'articles; Installations ou services déclenchés par pièces de monnaie
[Problem] To achieve optimal operation of article supply. [Solution] This game device is provided with a providing means which provides a game play experience, multiple supply means which can supply mutually different types of articles, a detection means which, for each of the multiple supply means, detects whether that supply means is in a state in which the article can be supplied, a configuration means which receives a configuration of an operation mode of the game device, and a control means which, in response to the operation mode configured by the configuration means, controls operation of the providing means and the multiple supply means, wherein the operation modes include a first mode that disables providing a game play experience on the condition that a prescribed one supply means of the multiple supply means cannot supply articles.
A63F 13/49 - Sauvegarde de l’état du jeu; Pause ou fin du jeu
A63F 13/70 - Aspects de sécurité ou de gestion du jeu
A63F 13/792 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p.ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu pour le paiement, p.ex. d’abonnements mensuels
33.
ARTICLE SUPPLY DEVICE, ARTICLE SUPPLY SYSTEM, AND MANAGEMENT DEVICE
[Problem] To provide an article supply device, an article supply system and a management device which make it possible to respond to consumers who desire a supply of said article in various modes. [Solution] The present invention provides an article supply device capable of supplying an article, said device being equipped with: a display section which displays lottery information for performing an article supply lottery; a storage section for storing the article; a supply part which supplies the article stored in the storage section; and a control unit which controls so as to make it possible to supply the article via the supply part, on the condition that at least the lottery information has been acquired and the lottery has been performed based on the acquisition of the lottery information.
G07F 9/00 - APPAREILS DÉCLENCHÉS PAR DES PIÈCES DE MONNAIE OU APPAREILS SIMILAIRES - Parties constitutives autres que celles particulières à des genres ou types particuliers d'appareils
G07F 11/44 - Appareils déclenchés par des pièces de monnaie pour distribuer ou délivrer d'une façon analogue, des articles d'une façon discontinue sortant de magasins fixes dans lesquels les articles sont stockés en vrac
[Problem] To provide a holding device for holding coins, for example, which has a mechanism for determining the presence or absence, the type, and/or the number of coins inserted. [Solution] A holding device capable of holding an inserted coin, the holding device comprising: a body unit; a determination unit for determining the authenticity of an inserted coin above the body unit; a holding unit capable of holding the coin determined by the determination unit under the body unit; and an acquisition unit capable of acquiring information about the presence or absence, the type, and/or the number of coins held in the holding unit.
G07F 7/08 - Mécanismes actionnés par des objets autres que des pièces de monnaie pour déclencher ou actionner des appareils de vente, de location, de distribution de pièces de monnaie ou de papier-monnaie, ou de remboursement par carte d'identité codée ou carte de crédit codée
G07F 5/02 - Mécanismes actionnés par des pièces de monnaie; Verrouillages actionnés mécaniquement par des pièces de monnaie, p.ex. par une seule pièce
G07F 9/00 - APPAREILS DÉCLENCHÉS PAR DES PIÈCES DE MONNAIE OU APPAREILS SIMILAIRES - Parties constitutives autres que celles particulières à des genres ou types particuliers d'appareils
[Problem] To favorably encourage a player to reuse a game device. [Solution] This game device provides a gameplay experience to a player and comprises: a first acquiring means that acquires player information, including player identification information; a providing means that, on the condition that player information is acquired by the first acquiring means, provides a game element to the player corresponding to the player information; a second acquiring means that acquires information about a first game element in the possession of the player; and a control means that controls operations by the first acquiring means, the providing means, and the second acquiring means, wherein the control means causes the providing means to provide a first game element to the player corresponding to the player information for use of the game device associated with the acquisition of the player information, and on the condition of the consumption of the first game element provided for use of the game device in the past by the player corresponding to the player information, causes the providing means to provide a second game element different from the first element.
A63F 13/69 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p.ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en permettant l'utilisation ou la mise à jour d'éléments spécifiques du jeu, p.ex. déblocage d’options, d’éléments, de niveaux ou de versions cachés
A63F 13/49 - Sauvegarde de l’état du jeu; Pause ou fin du jeu
A63F 13/79 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p.ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu
A63F 13/792 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p.ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu pour le paiement, p.ex. d’abonnements mensuels
[Problem] To provide a technology that is for a music reproduction toy and that enables addition of a new interest in audio output of music. [Solution] A music reproduction toy 1 comprises: a storage unit 150 for storing first audio source data and second audio source data concerning predetermined music; an audio output control unit 141 for synthesizing and outputting, at a given audio volume ratio, audio based on the first audio source data and audio based on the second audio source data; and a first audio source volume suppression control unit 143 for performing first audio source volume suppression control for reducing or setting, to zero, the volume of audio that is related to the first audio source data and that is synthesized and outputted by the audio output control unit 141 in accordance with a predetermined operation.
[Problem] To realize provision of suitable game elements. [Solution] This game device includes: a provision means that provides a first game element, a second game element, and a third game element; and a control means that controls operation of the provision means. The control means controls the provision means to provide the second game element or the third game element, subject to consumption of the provided first game element, and controls the provision means to differentiate, depending on a consumption period of the first game element, either to provide the second game element or the third game element.
A63F 13/69 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p.ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en permettant l'utilisation ou la mise à jour d'éléments spécifiques du jeu, p.ex. déblocage d’options, d’éléments, de niveaux ou de versions cachés
A63F 13/25 - Dispositions de sortie pour les dispositifs de jeu vidéo
A63F 13/53 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p.ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir
A63F 13/792 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p.ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu pour le paiement, p.ex. d’abonnements mensuels
A63F 13/80 - Adaptations particulières pour exécuter un genre ou un mode spécifique de jeu
[Problem] To provide a moving toy with a simplified structure that can move along a sloped surface in an entertaining way. [Solution] While moving along a sloped surface SL, a moving toy 10 may take a first state in which a barrel roller 33 and a first synthetic rubber part 34a contact the sloped surface SL while a second synthetic rubber part 34b separates from the sloped surface SL, and a second state in which the barrel roller 33 and the second synthetic rubber part 34b contact the sloped surface SL while the first synthetic rubber part 34a separates from the sloped surface SL. This arrangement makes it possible to move along the sloped surface SL in an entertaining way, and the barrel roller 33, and the first synthetic rubber part 34a, and the second synthetic rubber part 34b can be used to simplify the structure.
[Problem] To realize a competition game that ensures fairness. [Solution] This program causes a computer, which provides a player with an experience of playing a competition game, to execute: an acquisition process for acquiring player information related to the player; a selection process for selecting an opponent player in the competition game; and an provision process for providing an experience of playing the competition game in which the player and the opponent player selected through the selection process participate. The selection process employs different methods for selecting the opponent player, depending on whether or not player information has been acquired in the acquisition process.
A63F 13/795 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p.ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu pour fournir une "liste d’amis"
A63F 13/53 - Commande des signaux de sortie en fonction de la progression du jeu incluant des informations visuelles supplémentaires fournies à la scène de jeu, p.ex. en surimpression pour simuler un affichage tête haute [HUD] ou pour afficher une visée laser dans un jeu de tir
A63F 13/79 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p.ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu
A63F 13/798 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p.ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu pour évaluer les compétences ou pour classer les joueurs, p.ex. pour créer un tableau d’honneur des joueurs
[Problem] To increase per-customer spending while improving player interest. [Solution] This game device comprises: a detection means that detects payment of a price; a supply means capable of supplying a plurality of types of goods; a provision means that provides a game play experience; and a control means that controls the actions of the detection means, the supply means, and the provision means, the control means performing control so as to cause the supply means to supply a first type of article under the condition that payment of an original price has been detected by the detection means, and to cause the supply means to supply either the first type of article or a second type of article different from the first type of article under the condition that payment of an additional price has been detected by the detection means.
A63F 13/792 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p.ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu pour le paiement, p.ex. d’abonnements mensuels
A63F 13/52 - Commande des signaux de sortie en fonction de la progression du jeu incluant des aspects de la scène de jeu affichée
A63F 13/69 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p.ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en permettant l'utilisation ou la mise à jour d'éléments spécifiques du jeu, p.ex. déblocage d’options, d’éléments, de niveaux ou de versions cachés
A63F 13/80 - Adaptations particulières pour exécuter un genre ou un mode spécifique de jeu
A63F 13/95 - Supports de stockage spécialement adaptés au stockage d’informations de jeux, p.ex. cartouches de jeux vidéo
[Problem] To provide an article supply device, an article supply system, and a managing device which are capable of responding to the needs of consumers. [Solution] This article supply device comprises: a display part which displays first identification information; an accommodating part which accommodates an article; a supply part which supplies the article accommodated in the accommodating part; and a control part which performs control so that the article can be supplied by the supply part, on the condition that the first identification information is acquired, second identification information is acquired, and the fee for the article is paid.
G07F 11/00 - Appareils déclenchés par des pièces de monnaie pour distribuer ou délivrer d'une façon analogue, des articles d'une façon discontinue
G07F 7/02 - Mécanismes actionnés par des objets autres que des pièces de monnaie pour déclencher ou actionner des appareils de vente, de location, de distribution de pièces de monnaie ou de papier-monnaie, ou de remboursement par des clés ou d'autres dispositifs enregistrant un crédit
G07F 5/02 - Mécanismes actionnés par des pièces de monnaie; Verrouillages actionnés mécaniquement par des pièces de monnaie, p.ex. par une seule pièce
[Problem] To provide a highly versatile holder that can hold an object in a ring shape. [Solution] Provided is a holder 1 for holding an object having a first end and a second end in a ring shape by joining the first end and the second end of the object, the holder 1 comprising a first member 10 and a second member 20 that can be attached to the first member 10, wherein the first member 10 has a winding part 11 that at least a portion of the first end and at least a portion of the second end can be wound on, and the second member 20 can be attached to the first member 10 and can maintain the state in which at least the portion of the first end and at least the portion of the second end are wound on the winding part 11, thereby holding the object in the ring shape.
[Problem] The present invention provides a mechanism for realizing an appearance having a more natural impression while realizing a rotatable joint structure for a doll toy, for example. [Solution] This doll toy comprises: a first part having a ring-shaped connecting part in a portion thereof; and a second part that forms a joint with the first part and has a recess into which the ring-shaped connecting part is fitted. Furthermore, the second part is formed as one part, and a ride-over part for rotatably holding the ring-shaped connecting part is formed on an inner side surface of the recess.
[Problem] To provide an article supply device, an article supply system, and a management device that may respond to a consumer's demand. [Solution] This article supply device includes: a display unit for displaying first identification information; a container unit for containing an article; a supply unit for supplying an article contained in the container unit; a locking unit for performing locking such that an article cannot be supplied from the supply unit; and a control unit for controlling the locking state of the locking unit. The control unit releases the locking by the locking unit if the first identification information is obtained and second identification information is obtained.
G07F 7/02 - Mécanismes actionnés par des objets autres que des pièces de monnaie pour déclencher ou actionner des appareils de vente, de location, de distribution de pièces de monnaie ou de papier-monnaie, ou de remboursement par des clés ou d'autres dispositifs enregistrant un crédit
G07F 11/44 - Appareils déclenchés par des pièces de monnaie pour distribuer ou délivrer d'une façon analogue, des articles d'une façon discontinue sortant de magasins fixes dans lesquels les articles sont stockés en vrac
[Problem] To provide an article storage device that can be mounted to an article supply device and has a structure capable of supplying a sheet, a case, or the like as an article. [Solution] This article storage device that can be mounted to an article supply device comprises: a main body part; a delivery unit that is provided inside the main body part and delivers an article stored in the main body part to outside of the article storage device; and a blocking unit that is provided inside the main body part and blocks a plurality of articles from being continuously delivered by the delivery unit. The blocking unit is configured to be able to take a blocking state in which the plurality of articles being continuously delivered is blocked in accordance with the operation of the delivery unit.
G07F 11/40 - Appareils déclenchés par des pièces de monnaie pour distribuer ou délivrer d'une façon analogue, des articles d'une façon discontinue sortant de magasins fixes dans lesquels les magasins sont horizontaux les articles étant distribués par des moyens actionnés à la main
G07F 11/46 - Appareils déclenchés par des pièces de monnaie pour distribuer ou délivrer d'une façon analogue, des articles d'une façon discontinue sortant de récipients ou de supports de stockage mobiles
[Problem] To provide a highly amusing toy. [Solution] A toy 1 can take a first form 1F in which same can be supplied from an article supply device, and a second form 2F in which an object-attached ring 20 to which an object has been attached can be displayed. The toy comprises a main component 10, which is shaped so as to be able to roll, and a first retaining part 30 that is provided to the main component 10 and that can retain the object-attached ring 20. The first retaining part 30 is configured so as to be able to retain the object-attached ring 20 in the same state in both the first form 1F and the second form 2F.
[Problem] To provide a highly entertaining sound-producing toy. [Solution] Provided is a sound-producing toy 1 that produces a sound in accordance with a prescribed operation, the sound-producing toy 1 comprising: a main body 10; a pressing part 20 provided on the main body 10; and a sound-producing part 30 provided in the main body 10, wherein the sound-producing part 30 produces a first sound (C1) in response to the pressing of the pressing part 20 and a second sound (C2) produced after the elapse of a first predetermined time (t1) from the production of the first sound (C1), the first sound (C1) is an imitative sound, and the second sound (C2) is a vocal sound.
[Problem] To provide a highly entertaining assembly toy which is stable, is easy to display, and can provide a good representation of a character. [Solution] An assembly toy 1 can take on a first form 1F and a second form 2F different from the first form 1F, and comprises a main part 10 and a first sub-part 31 that can be connected to the main part 10, an opening 10o is formed in a portion of the main part 10, and the first sub-part 31 is configured such that, in the first form 1F, the first sub-part 31 can be connected to the main part 10 so as to cover the opening 10o, and, in the second form 2F, the first sub-part 31 can be connected to the main part 10 so as not to cover the opening 10o.
[Problem] To provide a tubular article machining device for machining a tubular article so as to enable a user to easily create a coiled article of a desired design by himself or herself. [Solution] A tubular article machining device 1 for machining a tubular article 100 comprises: a passage 10 that guides movement of the tubular article 100, and has an inlet 4 into which the tubular article 100 is insertable, and an outlet 5 from which the tubular article after machining is discharged; a cutting unit 12 that cuts the tubular article 100 moving in the passage 10 to allow the tubular article 100 to be separated in coil shape; and a first feeding unit 14 that feeds the tubular article 100 in the passage 10 after machining to the outlet 5 side.
[Problem] To provide a performance output toy having high amusement characteristics. [Solution] Provided is a performance output toy comprising a first toy body capable of outputting a performance, a second toy body capable of outputting a performance, a control unit that controls the outputting of performances, one first light-emitting/-receiving element that is provided to the first toy body and that is capable of both emitting light and receiving light emitted by another light-emitting/-receiving element, and one second light-emitting/-receiving element that is provided to the second toy body and that is capable of both emitting light and receiving light emitted by another light-emitting/-receiving element, the first light-emitting/-receiving element being capable of transmitting first operation information, the second light-emitting/-receiving element being capable of transmitting second operation information, and a light-emitting/-receiving part of the first light-emitting/-receiving element and a light-emitting/-receiving part of the second light-emitting/-receiving element being caused to face each other, whereby the first operation information and the second operation information can be transmitted and received between the first toy body and the second toy body, and a performance can be outputted on the basis of at least one of the first operation information and the second operation information.
[Problem] To provide a highly amusing toy. [Solution] Provided is a toy 1 that can be changed between a first form 1F suppliable from a product supplying apparatus and a second form 2F that can display an object of interest, the toy 1 comprising a main part 10 forming a spherical shape, wherein, on an outer surface 10s of the main part 10, a first planar part 10f is formed in a first region, and a second planar part 20f is formed in a second region different from the first region. By forming the first planar part 10f and the second planar part 20f as flat regions of the outer surface 10f, the main part 10 can be placed stably on a supporting surface when being used in the display form (second form 2F).
[Problem] To execute a rearing game that enables rearing of game elements by intuitive operation input. [Solution] A game device for executing processing relating to a rearing game for growing a game element. A plurality of rearing stages including branches which cause the growth state of a game element to change are defined for the game element in the rearing game. The game device comprises an execution means for executing processing relating to the rearing game, a display means for displaying the game element, an input means for receiving operation input relating to rearing of the game element, a management means for managing the rearing stages of the game element, and a determination means that, when a change condition for changing from a first rearing stage to a second rearing stage in the rearing game is satisfied, determines one growth state corresponding to operation input relating to the rearing performed until the change condition was satisfied from among the growth states of branch destinations relating to a second rearing stage of the game element. The operation input relating to rearing includes first operation input not accompanied by selection of a selection item relating to rearing.
A63F 13/2145 - Dispositions d'entrée pour les dispositifs de jeu vidéo caractérisées par leurs capteurs, leurs finalités ou leurs types pour localiser des contacts sur une surface, p.ex. des tapis de sol ou des pavés tactiles la surface étant aussi un dispositif d’affichage, p.ex. des écrans tactiles
A63F 13/424 - Traitement des signaux de commande d’entrée des dispositifs de jeu vidéo, p.ex. les signaux générés par le joueur ou dérivés de l’environnement par mappage des signaux d’entrée en commandes de jeu, p.ex. mappage du déplacement d’un stylet sur un écran tactile en angle de braquage d’un véhicule virtuel incluant des signaux d’entrée acoustiques, p.ex. en utilisant les résultats d’extraction de hauteur tonale ou de rythme ou de reconnaissance vocale
A63F 13/428 - Traitement des signaux de commande d’entrée des dispositifs de jeu vidéo, p.ex. les signaux générés par le joueur ou dérivés de l’environnement par mappage des signaux d’entrée en commandes de jeu, p.ex. mappage du déplacement d’un stylet sur un écran tactile en angle de braquage d’un véhicule virtuel incluant des signaux d’entrée de mouvement ou de position, p.ex. des signaux représentant la rotation de la manette d’entrée ou les mouvements des bras du joueur détectés par des accéléromètres ou des gyroscopes
A63F 13/58 - Commande des personnages ou des objets du jeu en fonction de la progression du jeu en calculant l’état des personnages du jeu, p.ex. niveau de vigueur, de force, de motivation ou d’énergie
A63F 13/825 - Adaptations particulières pour exécuter un genre ou un mode spécifique de jeu Éducation de personnages virtuels
[Problem] To provide an electronic device cover that can easily be attached to and removed from an electronic device and securely fastened to the electronic device. [Solution] This electronic device cover 20 can be attached to and removed from an electronic device 10 and has a first covering part 21 for covering at least part of the electronic device 10. The first covering part 21 is provided with a first protrusion 25 for fitting into a first recess 15 provided to the electronic device 10, and a second protrusion 25 for fitting into a second recess 15 provided to the electronic device 10. During attachment of the electronic device cover 20 to the electronic device 10, a first insertion direction of the first protrusion 25 into the first recess 15 and a second insertion direction of the second protrusion 25 into the second recess 15 differ from each other.
A63F 13/98 - Accessoires, c. à d. agencements détachables optionnels à l’utilisation du dispositif de jeu vidéo, p.ex. support de prise de manettes de jeu
A63H 5/00 - Dispositifs musicaux ou sonores à effet de jouets autres que dispositifs acoustiques
A63H 33/42 - Modèles réduits ou paysages non prévus ailleurs
[Problem] To provide a technology which can stimulate interest and therefore sufficiently motivate children to learn. [Solution] An educational toy 1 presents predetermined text (steps S302, S303); receives the input, by user handwriting, of characters so that the same correspond to the predetermined text (steps S304, S305); stores, as a performance corresponding to the predetermined text, performance data including at least one from among text, an image, and a voice; and outputs the performance corresponding to the prescribed text (steps S307, S308, S309).
[Problem] To improve the enjoyability of a toy set. [Solution] A toy set includes a first component 1 and a second component 2 which are used in play that uses a plurality of articles including a first article and a second article. The first component 1 includes a transmission unit 17 that transmits a signal in response to the first article being moved to a first position on the first component 1. The second component 2 includes a receiving unit that receives the signal, and an operating unit that operates in response to the signal being received by the receiving unit. In response to the signal that has been transmitted by the emitting unit 17 and received by the receiving unit, the operating unit starts movement of the second article placed at a second position on the second component 2.
[Problem] The present invention provides a mechanism for rotatably connecting, by using a single connection part, a plurality of parts or sites in a model component, for example. [Solution] This model component is provided with a connection part that is connectable to a portion of the model component. The connection part includes a first connection member and a second connection member that is to be combined with the first connection member in an individually rotatable manner. When the first connection member and the second connection member are combined, a single spherical connection part is formed. Said connection part is to be rotatably connected with other parts in multiple directions.
[Problem] To increase the interest-arousing capability of a performance output toy that counts the number of operation inputs. [Solution] The present invention provides a performance output toy 1 comprising: an operation input unit 3, a detection unit that detects an input to the operation input unit 3; a timing unit that measures the time interval between a first operation input detected by the detection unit and a second operation input subsequent to the first operation input; a determination unit that determines the first and second operation inputs to be consecutive operation inputs if the time interval measured by the timing unit is less than a prescribed first time; a counting unit that counts the number of consecutive operation inputs by summing the number of operation inputs determined to be consecutive operation inputs by the determination unit; and a performance output unit that outputs a predetermined performance on the basis of the number of consecutive operations counted by the counting unit.
[Problem] To provide a highly entertaining moving toy. [Solution] A moving toy 1 is utilized in a game in which an article B1 is used, has a first figure 11 on one end thereof, and comprises: a moving part 20 that moves the position of the first figure so as to be displaceable from a first position P1 to a second position P2; a biasing part 30 that biases the moving part 20 in the direction in which the first figure 11 is displaced to the second position P2; a holding part 40 that holds the moving part 20 such that the first figure 11 can be be held in the first position P1; and a releasing part 50 that releases the hold of the holding part 40 in accordance with a motion of the article B1 to a third position P3 near the first position P1. A portion of the moving part 20, in accordance with the first figure 11 being displaced to the second position P2, is capable of initiating a motion of another article B2 placed near the second position P2.
A63F 7/04 - Jeux d'intérieur utilisant de petits éléments de jeu mobiles, p.ex. des boules, billes, disques ou cubes utilisant des boules ou des billes secouées ou roulant dans de petites boîtes
A63F 7/28 - Dispositifs commandés par le joueur permettant de projeter ou de faire rouler les éléments de jeu utilisant la pesanteur
[Problem] The present invention provides a mechanism that realizes natural human movements while suppressing interference between parts that are connected to one connecting member. [Solution] This doll-type toy comprises a spherical first connecting portion that connects to a first part, a spherical second connecting portion that connects to a second part, and a spherical third connecting portion that connects to a third part. The first connecting portion, the second connecting portion, and the third connecting portion are included in a connection member formed as one part.
[Problem] To configure a component-supplying body in which detachment is possible for each component-supplying section for components that constitute the same part, and which makes it possible to recognize, after detachment, which component-supplying section corresponds to which part. [Solution] A component-supplying body in which a plurality of component-supplying sections including components that constitute a model are connected, wherein: in each of the plurality of component-supplying sections, only the one or more components that constitute the same part among the plurality of parts constituting the model are connected to a first runner via a second runner; the first runners of the plurality of component-supplying sections are connected to each other such that each component-supplying section can be detached as a unit; and each of the component-supplying sections includes first identification information that indicates the part which that component-supplying section corresponds to among the plurality of parts, and second identification information that is for unambiguously distinguishing that component-supplying body from other component-supplying bodies which include other components constituting the model.
[Problem] To provide a feature for making the feeling of operation more similar to that of crushing bubbles of a real bubble cushioning material in a toy with which the sensation of crushing bubble cushioning material can be repeatedly enjoyed. [Solution] A toy 2 has a first sheet 30 in which a plurality of protrusions 31 are formed on the front-surface side. A second sheet 40 is adhered to the back surface of the first sheet 30, and the protrusions 31 are individually sealed in a gas-filled state. On the back side of the second sheet 40, there are movable contacts 62 of tactile switches 61 corresponding to the protrusions 31.
[Problem] To provide an experience of highly attractive play where various types of items are easily obtained. [Solution] Provided is a game program that causes a computer that provides service including provision of a play experience of a series of games, to execute detection processing that detects payment of a charge, control processing that controls the series of games to be executed on condition that the payment of the charge related to a start of the provision of the service has been detected, and provision control processing that controls a provision means to provide an item in relation to the games executed, wherein the series of games include a main game and a sub-game, and the provision control processing controls the provision means to provide different types of items between the main game and the sub-game.
A63F 13/792 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p.ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu pour le paiement, p.ex. d’abonnements mensuels
[Problem] To provide a game program and a game device which realize a battling function that ensures fairness. [Solution] This game program causes a computer to execute, in relation to a battle game to be played, a registration process for registering a plurality of first-type game elements with regard to players, and a configuration process for setting a single first level for the first-type game elements with regard to the players registered in the registration process.
A63F 13/45 - Commande de la progression du jeu vidéo
A63F 13/58 - Commande des personnages ou des objets du jeu en fonction de la progression du jeu en calculant l’état des personnages du jeu, p.ex. niveau de vigueur, de force, de motivation ou d’énergie
A63F 13/69 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p.ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en permettant l'utilisation ou la mise à jour d'éléments spécifiques du jeu, p.ex. déblocage d’options, d’éléments, de niveaux ou de versions cachés
A63F 13/79 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p.ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu
64.
ARTICLE ACCOMMODATION DEVICE AND ARTICLE SUPPLY DEVICE
Provided is an article accommodation device which has a structure that makes it possible to supply sheets and/or cases as articles and which can be mounted on an article supply device. This article accommodation device is to be mounted on an article supply device, said article accommodation device comprising a main body unit capable of accommodating articles in layers. The main body unit includes a first holding unit which is capable of moving in the width direction of the main body unit and which holds, along the width direction, the articles that are placed and accommodated in the main body unit, a second holding unit which is capable of moving in the depth direction of the main body unit and which holds the articles along the depth direction, and a pressing unit which presses a part of the articles that is positioned frontward with respect to the main body unit.
G07F 11/04 - Appareils déclenchés par des pièces de monnaie pour distribuer ou délivrer d'une façon analogue, des articles d'une façon discontinue sortant de magasins fixes dans lesquels les articles sont stockés verticalement l'un au-dessus de l'autre
65.
ARTICLE ACCOMMODATION APPARATUS AND ARTICLE SUPPLY APPARATUS
[Problem] To provide an article accommodation apparatus that has a structure enabling supply of an article such as a sheet or case and is capable of being mounted to an article supply apparatus. [Solution] Provided is an article accommodation apparatus capable of being mounted to an article supply apparatus, the article accommodation apparatus comprising a body unit configured to be capable of accommodating articles in a stacked state, an operation unit provided in the body unit, and a lock unit that is provided in the body unit and capable of locking the operation unit so as to prevent the operation unit from performing a predetermined operation, wherein the lock unit is configured to be capable of unlocking the lock of the operation unit upon the article accommodation apparatus being mounted to the article supply apparatus.
G07F 11/60 - Appareils déclenchés par des pièces de monnaie pour distribuer ou délivrer d'une façon analogue, des articles d'une façon discontinue sortant de récipients ou de supports de stockage mobiles les récipients ou supports de stockage pouvant se déplacer en ligne droite
66.
ARTICLE ACCOMMODATION DEVICE AND ARTICLE SUPPLY DEVICE
[Problem] To provide an article accommodation device which has a structure that makes it possible to supply, for example, sheets and/or cases as articles and which can be mounted on an article supply device. [Solution] An article accommodation device that can be mounted on an article supply device, said article accommodation device comprising: a main body unit; a guide part which is removably provided in the main body unit and which guides an article that is accommodated in the main body unit when the article is being sent out of the main body unit; and a support member which is provided in the main body unit and which can engage with the guide part for positioning the guide part in the main body unit, said support member including a first support and a second support.
B65B 5/06 - Emballage de groupes d'objets, chaque groupe étant traité comme un seul objet
G07F 11/00 - Appareils déclenchés par des pièces de monnaie pour distribuer ou délivrer d'une façon analogue, des articles d'une façon discontinue
G07F 11/04 - Appareils déclenchés par des pièces de monnaie pour distribuer ou délivrer d'une façon analogue, des articles d'une façon discontinue sortant de magasins fixes dans lesquels les articles sont stockés verticalement l'un au-dessus de l'autre
G07F 5/02 - Mécanismes actionnés par des pièces de monnaie; Verrouillages actionnés mécaniquement par des pièces de monnaie, p.ex. par une seule pièce
[Problem] To provide an article storage device that can be mounted to an article supply device and has a structure capable of supplying a sheet, a case, or the like as an article. [Solution] An article storage device that can be mounted to an article supply device, the article storage device comprising a body section and a delivery unit which is provided within the body section and which delivers articles stored within the body section to the exterior of the article storage device, and the delivery unit being configured so as to be capable of assuming a delivery-enabled state in which it is possible to deliver the articles and a delivery-disabled state in which it is not possible to deliver the articles.
[Problem] To provide a mock sword toy that provides an increased level of entertainment. [Solution] This mock sword toy includes a scabbard section 3 that resembles a scabbard for a sword, and a hilt section 2 that resembles the hilt of a sword and is configured so as to be able to be attached to and detached from the scabbard section 3. The hilt section 2 is provided with an attachment section that is attached to the scabbard section 3. The scabbard section 3 is provided with a first recessed section to which the attachment section 5 is attached in a manner allowing the same to be accommodated therein. The hilt section 2, when in a first state of being attached to the scabbard section 3, can be drawn out of the scabbard section 3, provided that after a first movement in which the hilt section 2 is moved a prescribed distance in a first direction that is the lengthwise direction of the scabbard section 3 and exposes the attachment section 5 from the first recessed section, a second movement is performed in which the same is moved further in the first direction in a state in which at least a portion of the attachment section 5 has been displaced, relative to the scabbard section 3, in a second direction that is different from the first direction.
The present invention provides a mechanism that suitably increases the level of fun of an assembly step for, for example, an assembly toy. This assembly toy comprises: a first assembly component to be assembled from multiple parts and for which the assembly instruction manual of the assembly toy does not include any assembly instructions; and a second assembly component to be assembled from multiple parts and for which the assembly instruction manual of the assembly toy includes assembly instructions. The assembly instruction manual includes hint information for assembling the first assembly component, and the first assembly component includes shapes that correspond to the hint information.
[Problem] To provide an interesting flat article having a change in design. [Solution] A flat article 10 is provided with a first main body portion 10b which is made of a synthetic resin and which has a first surface 10s through which light is not transmitted, and a second surface 10r, being a surface on the opposite side to the first surface 10s, wherein: if a flat article made of a different type of synthetic resin to the flat article 10 is defined as a flat article 20 of a second type, the first main body portion 10b can be superimposed on the flat article 20 of the second type; a design of a character 60 is formed on the first surface 10s; and the second surface 10r includes a first part 11g in which a visible element 51 capable of expressing a plurality of different recognizable visible symbols 50 is formed, and a second part 12n in which the visible element 51 is not formed.
[Problem] The present invention provides a structure that enables easy assembly, for example, and that enhances interest in an assembly process. [Solution] This assembly toy includes: a primary assembly that is assembled from a plurality of parts and that serves as one component of the assembly toy; and an assembly member that is combined with the primary assembly to form a final assembly of the assembly toy. When the plurality of parts are accurately assembled, the primary assembly forms a model of a predetermined object.
[Problem] To enable information relating to a highly interesting game medium to be acquired at low cost while realizing an arrangement of the game medium. [Solution] This information acquisition device acquires information added to a game medium, and comprises: an arrangement unit on which a game medium for which information is to be acquired is arranged, the arrangement unit enabling the game medium to be arranged on both a first surface and a second surface provided at different inclination angles; an imaging unit that captures an image of the arrangement unit; a mirror surface unit installed within the imaging range of the imaging unit; and an acquisition means that, on the basis of the captured image obtained by the imaging unit, acquires information added to the game medium arranged on the arrangement unit, the captured image including a real image part where the real image of the game medium arranged on the second surface appears, and a mirror image part in which a mirror image of the game medium arranged on the first surface formed by the mirror surface unit appears.
A63F 13/20 - Dispositions d'entrée pour les dispositifs de jeu vidéo
A63F 13/213 - Dispositions d'entrée pour les dispositifs de jeu vidéo caractérisées par leurs capteurs, leurs finalités ou leurs types comprenant des moyens de photo-détection, p.ex. des caméras, des photodiodes ou des cellules infrarouges
A63F 13/80 - Adaptations particulières pour exécuter un genre ou un mode spécifique de jeu
A63F 13/95 - Supports de stockage spécialement adaptés au stockage d’informations de jeux, p.ex. cartouches de jeux vidéo
[Problem] To provide a model component that can deform so as not to interfere with the rotation of another model component. [Solution] A toy component including a first member, a second member that rotatably supports the first member, and a third member that engages the first member and the second member, the first member being configured so as to be able to assume a second posture in which a part of the first member on the side that engages with the third member is positioned lower than in a first posture of the first member due to rotation, and a third posture in which said part is positioned higher, and the third member being configured such that the upper side of the third member protrudes farther forward when the first member has assumed the second posture than in the third member when the first member has assumed the first posture.
[Problem] To provide a structure with which members can be rotated after assembly and an arbitrarily defined pose can be maintained, while assembly and disassembly of the members are facilitated. [Solution] This toy component is configured by rotatably connecting a first member and a second member, wherein: the first member has a first projecting portion which connects to the second member and which functions as a rotating shaft; the second member has a first notched portion which engages with the first projecting portion; the toy component is additionally provided with a third member having a first recessed portion that is coupled to a part of the first projecting portion that is exposed in a state in which the first projecting portion is engaged in the first notched portion; and the third member is fixedly mounted with respect to the second member by means of the coupling between the first projecting portion and the first recessed portion.
[Problem] To suitably increase a user's unit cost for single use while fairly securing a chance to acquire a highly valued game medium. [Solution] This gaming device can execute a game and comprises: a control means which controls an operation of the gaming device; a detection means which detects the payment of a price; a reception unit which is formed to be able to receive a game medium available for the game; and a provision control means which controls provision of the game medium from the reception unit, wherein, when the gaming device is in a non-use state, the control means shifts the gaming device to a use state in response to the detection means detecting the payment of the price, and when the gaming device is in the use state, shifts the gaming device to the non-use state when a prescribed end-of-use condition is met. The reception unit includes a first reception unit which can receive a first type of game medium, and a second reception unit which can receive a second type of game medium different from the first type of game medium, wherein the second type of game medium is a game medium of which the value in the game is set higher than that of the first type of game medium. The provision control means controls to provide the second type of game medium only for an additional payment of a price detected after the shift to the use state.
A63F 13/25 - Dispositions de sortie pour les dispositifs de jeu vidéo
A63F 13/69 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p.ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en permettant l'utilisation ou la mise à jour d'éléments spécifiques du jeu, p.ex. déblocage d’options, d’éléments, de niveaux ou de versions cachés
A63F 13/792 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p.ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu pour le paiement, p.ex. d’abonnements mensuels
A63F 13/80 - Adaptations particulières pour exécuter un genre ou un mode spécifique de jeu
A63F 13/95 - Supports de stockage spécialement adaptés au stockage d’informations de jeux, p.ex. cartouches de jeux vidéo
G07F 9/00 - APPAREILS DÉCLENCHÉS PAR DES PIÈCES DE MONNAIE OU APPAREILS SIMILAIRES - Parties constitutives autres que celles particulières à des genres ou types particuliers d'appareils
[Problem] The present invention addresses the problem of presenting in accordance with users that have different search purposes. [Solution] The present invention: acquires article provision device information that pertains to an article provision device matched to a search condition of a manager who manages an article provision device for providing an article, the information including inventory information on the article provided by the article provision device; presents, to a terminal of the manager, article provision device information whereby the inventory information of the article provision device information is indicated with detailed information; acquires article provision device information that pertains to an article provision device matched to a user's search condition, the information including inventory information on the article provided by the article provision device; and presents, to a terminal of the user, article provision device information whereby the inventory information of the article provision device is indicated with simple information that is different from the detailed information.
G06Q 10/08 - Logistique, p.ex. entreposage, chargement ou distribution; Gestion d’inventaires ou de stocks
B65G 1/137 - Dispositifs d'emmagasinage mécaniques avec des aménagements ou des moyens de commande automatique pour choisir les objets qui doivent être enlevés
Provided is an article-holding container for vending machines capable of more reliably dispensing articles. The present invention relates to an article-holding container (10) that can be mounted in an article-dispensing device (1), the article-holding container (10) comprising an article-holding container main unit (10b) having formed in a bottom surface (15d) thereof a first hole (11h) through which articles (P) may pass one by one, a rotary part (20) being rotatably arranged at a bottom wall (15w) of the article-holding container main unit (10b) and having formed therein a plurality of second holes (22h), in each of which one article (P) can be held, and an article guide (30) for guiding articles (P) provided in the article-holding container main unit (10b), the article guide (30) being in a position traversing a second hole (22h) that is in a communicating state with the first hole (11h) such that an article (P) is able to pass through, and in a position not traversing second holes (22h) other than the second hole (22h) that is in the communicating state.
G07F 11/44 - Appareils déclenchés par des pièces de monnaie pour distribuer ou délivrer d'une façon analogue, des articles d'une façon discontinue sortant de magasins fixes dans lesquels les articles sont stockés en vrac
G07F 11/54 - Appareils déclenchés par des pièces de monnaie pour distribuer ou délivrer d'une façon analogue, des articles d'une façon discontinue sortant de récipients ou de supports de stockage mobiles les récipients ou supports de stockage étant montés de façon à pouvoir être animés d'un mouvement de rotation autour d'axes verticaux
78.
METHOD FOR MANAGING ARTICLE-SUPPLYING DEVICES, USER INTERFACE, DEVICE FOR MANAGING ARTICLE-SUPPLYING DEVICES, AND PROGRAM
[Problem] To provide technology that enables the management of article-supplying devices via a management screen for the article-supplying devices that takes into consideration the layout of the article-supplying devices disposed at a selling location. [Solution] The present invention acquires, from an article-supplying device database storing arrangement information relating to the layout of article-supplying devices disposed at a selling location and article information relating to articles that can be supplied by the article-supplying devices disposed at the selling location, arrangement information for a prescribed selling location and article information for the article-supplying devices at the prescribed selling location, and uses the article information and the arrangement information for the article-supplying devices at the prescribed selling location to display, on a terminal used by a user, a layout image in which object images of the article-supplying devices are arranged in accordance with the layout of the article-supplying devices at the prescribed selling location. The object images each include article information for the article-supplying device corresponding to said object image.
[Problem] To provide a mechanism for providing a suitable decorative part without limiting the movable area of a doll body, for example, and for realizing more freedom of motion and a wide variety of poses. [Solution] This doll body includes: a main body part; connecting members, one end of each of which is connected to respective connecting parts provided to the main body part; and a decorative part rotatably fitted to the main body part via the connecting members. The decorative part having connecting parts to each of which is connected the other end of each of the connecting members.
[Problem] To provide a new field of operation aiding toy capable of aiding the operation of an article supply device such as an automatic vending machine. [Solution] An operation aiding toy 1 for operating an operating portion 81 provided on an outer surface of an article supply device 80 is provided with a main body portion 10 of which the outer shape is formed as a sphere, wherein a first engaging portion 21 capable of mating with the operating portion 81 is formed in the main body portion 10. Furthermore, when operating the operating portion 81 of the article supply device 80, operation can be performed while grasping the main body portion 10, and operation can be performed without directly touching the operating portion 81. Further, the main body portion 10 is easy to grasp, and can facilitate operation of the operating portion 81.
[Problem] To provide a highly entertaining top toy. [Solution] A top toy 1, which can change between a play form and a display form, comprises: a main body part 10 forming a spherical segment shape; a shaft part 20 provided so as to protrude from the main body part 10; and a weight part 30 provided inside the main body part 10, wherein an opening 18 is formed in the main body part 10 on a side opposite from a protruding side of the shaft part 20. In the top toy 1, the constituent elements are component configurations, it is easy to change the assembly components and diversify the toy forms, and it is possible to increase the entertainment derived from the toy. Furthermore, the weight part 30 is configured as an assembly component, and thus the center of gravity position can be freely changed by the weight part 30, the rotation performance of the top toy 1 can be changed, it is possible to exhibit rotation performance corresponding to a drawing or character depicted on an outer surface 10u of the top toy 1, and entertainment characteristics can be increased. Moreover, it is possible to connect the top toy with other articles by using the opening 18 provided in the side opposite from the shaft part 20.
[Problem] To provide a mechanism for expanding the range of motion of a hip joint of a doll body, for example, and for achieving more freedom of motion and a variety of poses. [Solution] This doll body comprises: an upper body part; a waist joint part to which the upper body part is connected; hip joint parts that are provided at the rear of the waist joint part and that correspond to left and right leg parts, respectively; connecting members each having one spherical end rotatably supported by the hip joint parts; and leg parts that are rotatably connected, near both sides of the waist joint part, to the other ends of the connecting members.
[Problem] To provide a highly intriguing performance output toy. [Solution] A performance output toy 10 provided with an accessory toy piece-mounting part 11, which is configured so as to allow the front or back of an accessory toy piece 20 on which an identification pattern 30 is formed to be mounted, a detection unit for detecting the identification information corresponding to the identification pattern 30 from the accessory toy piece 20 mounted on the accessory toy piece-mounting part 11, and an output unit 65 for outputting a performance on the basis of the identification information detected by the detection unit, wherein, according to whether the front or the back of the accessory toy piece 20 is mounted on the accessory toy piece-mounting part 11, the identification information detected by the detection unit is varied.
[Problem] To provide a performance output toy having high amusement characteristics. [Solution] A performance output toy 1 comprising a main toy body 10 including a first main toy body 11 and a second main toy body 12 that can be opened and closed with respect to the first main toy body 11, a sub-toy body mounting portion 15 which is provided on the first main toy body 11 and on which a sub-toy body 20 is mounted, and a performance output portion 65, wherein the sub-toy body 20 is configured to be rotatable while mounted on the sub-toy body mounting portion 15, and the second main toy body 12 is configured to be able to change from a closed state to an open state by a change in a rotation position of the sub-toy body 20 mounted on the sub-toy body mounting portion 15.
[Problem] To eliminate the inconvenience of performing an intentional switch operation in order to produce a performance output that enlivens the transformation/combination operation. [Solution] This combination toy has: an integrated control subject toy body 10 that can transform from a pre-transformation form to a combination form; and multiple types of partner toys that can combine with the control subject toy body 10 in the combination form. The control subject toy body 10 has: a performance output unit 56; a combination transformation detection unit 60 that detects a shape transformation from the pre-transformation shape; a displacement member 6 that can be displaced from a pre-combination state; a displacement detection unit 82 that detects that the displacement member 6 has been displaced; and a control unit 50 that executes a standby control for starting output of a given combination standby performance from the performance output unit 56 in accordance with detection by the combination transformation detection unit 60, and a displacement-period control for causing a given displacement performance to be outputted from the performance output unit 56 in accordance with detection by the displacement detection unit 82.
[Problem] To realize suitable matching for an external service that realizes multiplayer matches. [Solution] This matching system matches players of a competitive game in an external service that provides gameplay of a competitive game between a plurality of players, the matching system comprising: a reception means that receives connections from information communication terminals; a management means that, for a connected information communication terminal, movably arranges an avatar corresponding to a user of the information communication terminal in a virtual space and manages the state of the avatar; a display control means that displays the virtual space on a display means of the connected information communication terminal on the basis of information on the state of the avatar managed by the management means; and a registration means that matches users corresponding to a predetermined number of avatars as players of the competitive game and registers the players in the external service, provided that the state of the predetermined number of avatars is a first aspect in the virtual space.
A63F 13/795 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p.ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu pour fournir une "liste d’amis"
A63F 13/55 - Commande des personnages ou des objets du jeu en fonction de la progression du jeu
A63F 13/69 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p.ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en permettant l'utilisation ou la mise à jour d'éléments spécifiques du jeu, p.ex. déblocage d’options, d’éléments, de niveaux ou de versions cachés
[Problem] To provide a hard currency holding apparatus having a structure such that a discrimination unit for performing hard currency discrimination can be easily replaced. [Solution] A holding apparatus capable of holding a first type of hard currency and a second type of hard currency that have been fed. The holding apparatus comprises: a body unit; a first holding unit provided on a first surface side of the body unit under the body unit and configured to hold the first type of hard currency; and a second holding unit provided on a second surface side opposite the first surface under the body unit, and configured to hold the second type of hard currency. The body unit includes a mounting unit to which a hard currency discrimination unit for performing hard currency discrimination can be mounted. The mounting unit is located above the first holding unit and the second holding unit, and is disposed on at least one of the first surface side and the second surface side.
G07F 11/44 - Appareils déclenchés par des pièces de monnaie pour distribuer ou délivrer d'une façon analogue, des articles d'une façon discontinue sortant de magasins fixes dans lesquels les articles sont stockés en vrac
G07D 11/00 - Dispositifs acceptant des pièces de monnaie; Dispositifs acceptant, distribuant, triant ou comptant des papiers de valeur
[Problem] To implement communication having an improved level of comfort. [Solution] This matching system for providing communication by way of avatars arranged in a virtual space and for providing a competitive game matching service is provided with a first accepting means for accepting a connection from an information communication terminal of a service user, an allocating means for allocating an avatar of a first type, which is to be subjected to matching in the competitive game, for the user of the connected information communication terminal, a management means for movably arranging in the virtual space the avatar of the first type, allocated to the user by the allocating means, and an avatar of a second type which is not to be subjected to matching in the competitive game, and for managing the states thereof, an action control means for controlling the actions of the avatar of the second type in the virtual space, and a display control means for causing the virtual space to be displayed on a display means of the connected information communication terminal, on the basis of information relating to the states of the avatar of the first type and the avatar of the second type that are being managed by the management means, in such a way that the avatar of the first type and the avatar of the second type are distinguishable, wherein: the avatar of the first type is granted authority to execute an action relating to establishment of matching in the competitive game with another avatar of the first type arranged in the virtual space; the avatar of the second type is not granted authority to execute an action relating to establishment of matching in the competitive game with an avatar of the first type arranged in the virtual space, but is instead granted authority to execute an action to expel from the virtual space any avatar of the first type arranged in the virtual space; and if the action to expel is carried out by the action control means, the management means suspends the arrangement in the virtual space of the avatar of the first type that is to be expelled.
A63F 13/55 - Commande des personnages ou des objets du jeu en fonction de la progression du jeu
A63F 13/795 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p.ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu pour fournir une "liste d’amis"
A63F 13/87 - Communiquer avec d’autres joueurs, p.ex. par courrier électronique ou messagerie instantanée
89.
EYE MEMBER, PRODUCTION METHOD THEREFORE, AND DOLL BODY
[Problem] This invention provides a mechanism that implements, in an eye member of a doll body, a visual-tracking function over a wide range with a natural impression, and can suitably produce said function. [Solution] According to the present invention, the eye member assembled into a face member of a doll body comprises: an iris part disposed on the front surface of the eye member; and a pupil part having a protruding part, wherein the front surface of the protruding part is formed to have a convex shape, and the protruding part protrudes from the rear surface of the iris part to the inside of the iris part.
[Problem] To provide: a model component having stable quality and having an underlayer visible from the outside; and a production method therefor. [Solution] This model component has: a first layer formed from a first material with a first color; and a second layer formed from a second material with a second color and formed so as to cover at least a part of the first layer. The melting point of the first material is higher than the melting point of the second material. The first layer is visible from the outside through the second layer.
[Problem] The present invention provides a lock mechanism which prevents the detachment of a movable shaft of a component rotatably attached to a doll body. [Solution] This lock mechanism for a movable shaft in a component fitted to a doll body comprises a movable shaft which rotates a part of a component and has a first restricting part which, when rotated to a predetermined angle with the axial direction as the center after being inserted into the component, restricts slipping out from the component. Furthermore, the present lock mechanism comprises a fastener which locks the movable shaft inserted in the component and restricts the movement of the movable shaft in the rotation direction.
[Problem] To provide a performance output toy that is highly entertaining with excellent accuracy in performance control. [Solution] A performance output toy 1 comprises: a sub toy body 30 that is provided with a start-up button 37 for starting up a performance; and a main toy body 10 to and from which the sub toy body 30 can be attached and detached. The main toy body 10 comprises: a button-operating lug 61 which is configured to be capable of protruding out or retreating in a mounting part 22 of the sub toy body 30 so as to press and activate the start-up button 37; and an interlocking lug 62 which is disposed so as to have a lower protrusion height than the button-operating lug 61 and which is configured to be capable of protruding out or retreating in the mounting part 22. The interlocking lug 62 and the button-operating lug 61 are configured such that the button-operating lug 61 is evacuated from the mounting part 22 in conjunction with the evacuation of the interlocking lug 62 from the mounting part 22.
[Problem] To provide a technology which can arouse amusement or the like pertaining to the creation of a moving image by a child with regard to an information processing device for children. [Solution] This information processing device 1 comprises: an input unit through which a user inputs an operation; a moving image creation unit which can create a moving image through a combination including scene information as an element on the basis of the user operation from the input unit; a display unit which displays the moving image; and a control unit. When the information processing unit is in a prescribed state, the control unit controls a first moving image created in the moving image creation unit as a moving image to be displayable in the display unit. The prescribed state is at least one among the start, the end, in-processing, sleep, and a user setting time for the information processing device or a program.
G06F 3/0484 - Techniques d’interaction fondées sur les interfaces utilisateur graphiques [GUI] pour la commande de fonctions ou d’opérations spécifiques, p.ex. sélection ou transformation d’un objet, d’une image ou d’un élément de texte affiché, détermination d’une valeur de paramètre ou sélection d’une plage de valeurs
[Problem] The present invention suitably diversifies poses that a doll body can form, and achieves this purpose with a relatively simple configuration. [Solution] The present invention relates to a joint structure. The joint structure is a joint structure for a doll body, comprising an abdominal part, a leg part, and a lumbar part coupling the abdominal part and the leg part. The lumbar part comprises: a first part that forms a posterior part of the lumbar part and rotatably couples the leg part; a second part that forms an anterior part of the lumbar part and is coupled to the first part so as to be capable of anteriorly rotating; and a third part that forms a central part of the lumbar part and is coupled to the second part so as to be capable of upwardly rotating.
[Problem] To provide a technology that makes it possible to use light from a light source for multiple purposes. [Solution] A toy component provided with a first member in which a light emitter is housed and a second member provided with an insertion hole for detachably inserting an insertion part of the first member. The first member: has an opening inside the insertion part; is configured so that emitted light from the light emitter can radiate to the outside through the opening; and when not inserted in the second member, can be connected to a third member at the opening. The second member is provided with a light-conducting member for conducting emitted light of the light emitter when the insertion part has been inserted in the insertion hole, and a radiation member for radiating the emitted light conducted through the light-conducting member to the outside.
[Problem] To appropriately diversify postures that a doll can form, and do so with a relatively simple configuration. [Solution] The present invention relates to a joint structure, the joint structure being for a doll comprising a chest, abdomen, and lower back, wherein the abdomen and the lower back are separably connected to each other, and the lower back includes a first part that vertically extends in the central section and that is freely inserted into and removed from the lower back side in a state in which the abdomen and the lower back have been separated from each other, and a pair of second parts arranged on both sides of the first part and rotatably connected to the chest.
[Problem] To provide a toy component that can be easily completed while being more precise. [Solution] A toy component configured by engaging a first member and a second member, wherein the first member comprises a plurality of first protrusions disposed at a first interval and a first main body part integrated with respective portions of the plurality of first protrusions, the second member comprises a plurality of second protrusions disposed at the first interval and a second main body part integrated with respective portions of the plurality of second protrusions, and, when the first member and second member engage with each other, portions of the first protrusions that are not integrated with the first main body part are disposed between the second protrusions that are integrated with the second main body part, and the portions of the second protrusions that are not integrated with the second main body part are disposed between the first protrusions that are integrated with the first main body part.
[Problem] To provide a toy having high amusement characteristics. [Solution] This toy 100 can change forms between a first form and a second form, the toy comprising: a main component 10 which can imitate a first figure 10F and a second figure 10D; a first sub-component 11 which can connect with the main component 10 in the first form and the second form; and a second sub-component 12 which can connect with the first sub-component 11 in the first form. In the first form, the toy form is maintained by connecting with the second sub-component 12 which can connect to the first sub-component 11, and in the second form, the toy form is maintained by the first sub-component 11.
[Problem] To provide a technology for realizing an extensible/contractible parts coupling structure of simple construction. [Solution] An auxiliary arm 10 having a parts coupling structure for use in a doll toy 2 comprises a movable part 20 and a base part 40 that houses the movable part in such a manner as to allow the movable part to move in a predetermined advancing/retracting direction. The movable part 20 comprises a projection 21 having a head part 23 that projects from housing space of the base part 40. The base part 40 comprises: a first guide section 50 that tucks the movable part 20 therein and that serves as a guide for the movable part to move in the advancing/retracting direction; and a second guide section 60 having a groove-like rail section with which the projection 21 is engaged so as to be movable along the advancing/retracting direction. The base part 40 is configured such that, at an end located on one side thereof in the advancing/retracting direction, there is no guiding provided by the first guide section 50 but guiding is provided by the second guide section 60, while, when the projection 21 is located at said one end, the movable part 20 is capable of swinging with respect to the base part 40.
[Problem] To provide a performance output toy that is highly entertaining with excellent accuracy in performance control. [Solution] A performance output toy 1 comprises: a sub-toy body 30 provided with start buttons 36b, 38f for starting performance; and a main toy body 10 to/from which the sub-toy body 30 can be attached/detached, wherein the main toy body 10 is provided with button operation units 46, 48 for operating the start buttons 36b, 38f, linking mechanisms 40, 50, and an action trigger 16 for driving the button operation units 46, 48 via the linking mechanisms 40, 50, and the linking mechanisms 40, 50 are provided with a locking mechanism for disabling action of the button operation units 46, 48 by the action trigger 16, simultaneously with driving of the button operation units 46, 48 for the first time by the action trigger 16.