MQ Gaming, LLC

United States of America

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IPC Class
A63H 23/10 - Other water toys, floating toys, or like buoyant toys 4
A63F 13/235 - Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet 3
A63F 13/24 - Constructional details thereof, e.g. game controllers with detachable joystick handles 3
A63F 9/24 - Games using electronic circuits not otherwise provided for 3
A63H 30/04 - Electrical arrangements using wireless transmission 3
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Found results for  patents

1.

Multi-platform gaming system using RFID-tagged toys

      
Application Number 14204330
Grant Number 09616334
Status In Force
Filing Date 2014-03-11
First Publication Date 2014-11-20
Grant Date 2017-04-11
Owner MQ Gaming, LLC (USA)
Inventor
  • Weston, Denise Chapman
  • Barney, Jonathan A.

Abstract

A multi-platform gaming system for amusing or entertaining one or more game participants playing a game on a gaming platform is described. The multi-platform gaming system can include collectible toys depicting or representing one or more game characters or objects relevant to a game adapted to be played on the gaming platform. The collectible toys can have associated therewith an RFID tag including a corresponding unique tag identification number. The RFID tag can include an antenna, integrated circuitry for wirelessly transmitting and receiving information to and from an associated RFID tag reader, and non-volatile programmable memory for storing game-relevant information describing skills, abilities or attributes associated with one of said game characters or objects.

IPC Classes  ?

  • A63F 9/24 - Games using electronic circuits not otherwise provided for
  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • G06F 17/00 - Digital computing or data processing equipment or methods, specially adapted for specific functions
  • G06F 19/00 - Digital computing or data processing equipment or methods, specially adapted for specific applications (specially adapted for specific functions G06F 17/00;data processing systems or methods specially adapted for administrative, commercial, financial, managerial, supervisory or forecasting purposes G06Q;healthcare informatics G16H)
  • A63F 13/235 - Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
  • A63F 13/24 - Constructional details thereof, e.g. game controllers with detachable joystick handles
  • A63H 30/04 - Electrical arrangements using wireless transmission
  • A63H 33/00 - Other toys
  • A63J 21/00 - Conjuring appliances; Auxiliary apparatus for conjurers
  • G06Q 30/02 - Marketing; Price estimation or determination; Fundraising
  • A63F 13/323 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections between game devices with different hardware characteristics, e.g. hand-held game devices connectable to game consoles or arcade machines
  • A63F 13/98 - Accessories, i.e. detachable arrangements optional for the use of the video game device, e.g. grip supports of game controllers
  • A63F 13/40 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
  • A63F 3/00 - Board games; Raffle games

2.

System and method for playing a virtual game by sensing physical movements

      
Application Number 13827262
Grant Number 09675878
Status In Force
Filing Date 2013-03-14
First Publication Date 2013-08-01
Grant Date 2017-06-13
Owner MQ Gaming, LLC (USA)
Inventor
  • Barney, Jonathan A.
  • Weston, Denise Chapman

Abstract

A wireless input device for playing an interactive motion-sensitive game using a wireless-compatible game console in which a virtual play environment is represented through one or more computer-animated visual, aural or tactile effects is provided wherein game play is conducted by moving, shaking, twisting, waving or pointing the input device in a particular manner. The input device can include motion-sensitive circuitry and/or command circuitry for generating control signals and/or an effects generator and associated control circuitry to enable the input device to selectively generate at least one visual, aural or tactile effect comprising sound, lighting or vibration. The input device can include a wireless transceiver for providing two-way wireless communication with the wireless-compatible game console. An optional lighting element emits a light signal or pattern that can be sensed by an external sensor or camera to interpret one or more movements or gestures made using the input device.

IPC Classes  ?

  • A63F 13/211 - Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
  • A63F 13/235 - Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
  • A63F 13/245 - Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
  • A63F 13/219 - Input arrangements for video game devices characterised by their sensors, purposes or types for aiming at specific areas on the display, e.g. light-guns
  • A63F 13/20 - Input arrangements for video game devices
  • A63H 30/04 - Electrical arrangements using wireless transmission
  • A63J 21/00 - Conjuring appliances; Auxiliary apparatus for conjurers
  • A63F 13/90 - Constructional details or arrangements of video game devices not provided for in groups  or , e.g. housing, wiring, connections or cabinets
  • A63F 13/213 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
  • A63F 13/497 - Partially or entirely replaying previous game actions
  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/25 - Output arrangements for video game devices
  • A63F 13/285 - Generating tactile feedback signals via the game input device, e.g. force feedback
  • G06F 3/0487 - Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
  • A63F 13/24 - Constructional details thereof, e.g. game controllers with detachable joystick handles
  • A63F 13/825 - Fostering virtual characters
  • A63F 1/00 - Card games
  • A63F 9/24 - Games using electronic circuits not otherwise provided for
  • A63H 3/36 - Dolls - Details; Accessories

3.

Motion-sensitive controller and associated gaming applications

      
Application Number 13725899
Grant Number 09707478
Status In Force
Filing Date 2012-12-21
First Publication Date 2013-05-09
Grant Date 2017-07-18
Owner MQ Gaming, LLC (USA)
Inventor
  • Barney, Jonathan A.
  • Weston, Denise Chapman

Abstract

A wireless input device for playing an interactive motion-sensitive game using a wireless-compatible game console in which a virtual play environment is represented through one or more computer-animated visual, aural or tactile effects is provided wherein game play is conducted by moving, shaking, twisting, waving or pointing the input device in a particular manner. The input device can include motion-sensitive circuitry and/or command circuitry for generating control signals and/or an effects generator and associated control circuitry to enable the input device to selectively generate at least one visual, aural or tactile effect comprising sound, lighting or vibration. The input device can include a wireless transceiver for providing two-way wireless communication with the wireless-compatible game console. One or more optional auxiliary components modularly attach to the input device to selectively create a modified input device having different desired functions or aesthetics.

IPC Classes  ?

  • A63F 13/235 - Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
  • A63F 13/245 - Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
  • A63F 13/24 - Constructional details thereof, e.g. game controllers with detachable joystick handles
  • A63F 13/285 - Generating tactile feedback signals via the game input device, e.g. force feedback
  • A63F 13/25 - Output arrangements for video game devices
  • A63F 13/213 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
  • A63F 9/24 - Games using electronic circuits not otherwise provided for
  • A63H 30/04 - Electrical arrangements using wireless transmission
  • A63F 13/20 - Input arrangements for video game devices
  • A63F 13/90 - Constructional details or arrangements of video game devices not provided for in groups  or , e.g. housing, wiring, connections or cabinets
  • A63F 13/211 - Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
  • A63J 21/00 - Conjuring appliances; Auxiliary apparatus for conjurers
  • A63F 1/00 - Card games
  • A63H 3/36 - Dolls - Details; Accessories

4.

Interactive water play apparatus

      
Application Number 12536403
Grant Number 08021239
Status In Force
Filing Date 2009-08-05
First Publication Date 2009-12-10
Grant Date 2011-09-20
Owner MQ GAMING, LLC (USA)
Inventor
  • Weston, Denise C.
  • Briggs, Rick A.

Abstract

An interactive play structure is provided for facilitating team-oriented and/or group play to achieve a desired effect. The play structure includes play elements disposed at various locations and elevations throughout the play structure. Each play element can be activated or operated by one or more play participants to complete steps in a chain of triggering events. The overall completion of the chain of events results in a desired result or effect, such as a domino-like cascade of various mechanisms, balls, water the like. In one example, the effect includes the release of a cannonball from the top of a vertical structure. As the cannonball reaches the end of its descent, it causes water to be radially dispersed from a pool, such as onto nearby play participants. The cannonball is then advantageously returned to the top of the vertical structure through the use of one or more return conduits.

IPC Classes  ?

  • A63H 23/10 - Other water toys, floating toys, or like buoyant toys
  • A63G 31/00 - Amusement arrangements

5.

Interactive water play apparatus and methods

      
Application Number 11735222
Grant Number 07572191
Status In Force
Filing Date 2007-04-13
First Publication Date 2007-10-25
Grant Date 2009-08-11
Owner
  • MQ GAMNG, LLC (USA)
  • MQ GAMING, LLC (USA)
Inventor
  • Weston, Denise C.
  • Briggs, Rick A.

Abstract

An interactive play structure is provided for facilitating team-oriented and/or group play to achieve a desired effect. The play structure includes play elements disposed at various locations and elevations throughout the play structure. Each play element can be activated or operated by one or more play participants to complete steps in a chain of triggering events. The overall completion of the chain of events results in a desired result or effect, such as a domino-like cascade of various mechanisms, balls, water the like. In one example, the effect includes the release of a cannonball from the top of a vertical structure. As the cannonball reaches the end of its descent, it causes water to be radially dispersed from a pool, such as onto nearby play participants. The cannonball is then advantageously returned to the top of the vertical structure through the use of one or more return conduits.

IPC Classes  ?

  • A63H 23/10 - Other water toys, floating toys, or like buoyant toys
  • A63G 31/00 - Amusement arrangements

6.

Interactive water attraction and quest game

      
Application Number 11406521
Grant Number 07674184
Status In Force
Filing Date 2006-04-18
First Publication Date 2006-11-16
Grant Date 2010-03-09
Owner
  • MQ GAMNG, LLC (USA)
  • MQ GAMING, LLC (USA)
Inventor
  • Briggs, Rick A.
  • Weston, Denise Chapman

Abstract

A system of interactive game play is provided wherein the gaming is carried out within a pool, water park or water attraction. The game utilizes electronically identifiable objects, such as waterproof wands, cards, bands, tags and/or the like, to provide an interactive game play experience generally simulative of a computer adventure game. Play participants are challenged to work and cooperate with other play participants to find and use identified objects, clues or other information to solve various puzzles or problems that present encumbrances inhibiting participants' advancement in the game. Each play participant may possess a unique RFID wand, band, card or the like, that electronically identifies the play participant and enables the play system to award and track points or other rewards to successful play participants individually or working with other play participants as a team.

IPC Classes  ?

  • A63H 23/10 - Other water toys, floating toys, or like buoyant toys
  • A63H 23/00 - Toy boats; Floating toys; Other aquatic toy devices

7.

Interactive challenge game systems and methods

      
Application Number 11376570
Grant Number 07524246
Status In Force
Filing Date 2006-03-15
First Publication Date 2006-10-12
Grant Date 2009-04-28
Owner
  • MQ GAMNG, LLC (USA)
  • MQ GAMING, LLC (USA)
Inventor
  • Briggs, Rick A.
  • Barney, Jonathan A.
  • Weston, Denise Chapman
  • Frantz, Edward J.

Abstract

A method of competitive game play is provided utilizing a plurality of balls or other discrete play media. Balls may be tagged or otherwise identified with a differentiating color, size, weight, printed code or other identification/tracking means, as desired. The game is configured such that individual play participants or groups of play participants (e.g., boys vs. girls) can effectively compete with other players or groups of players within the same game based on interactions with various game inputs distributed throughout the game system. The game inputs advantageously enable players to selectively control or direct ball movement and/or other play media movement to various desired collection areas, scoring areas, targets and/or the like. Play participants competitively play and interact with the gaming system and/or with one another to achieve desired goals and/or produce desired effects.

IPC Classes  ?

  • A63H 23/10 - Other water toys, floating toys, or like buoyant toys

8.

Systems and methods for providing an interactive game

      
Application Number 11183592
Grant Number 08608535
Status In Force
Filing Date 2005-07-18
First Publication Date 2005-12-01
Grant Date 2013-12-17
Owner MQ Gaming, LLC (USA)
Inventor
  • Weston, Denise Chapman
  • Barney, Jonathan A.

Abstract

An interactive treasure hunt game is provided. Game participants receive a card, map and/or identification badge configured with an RFID tag, barcode or a magnetic “swipe” strip or the like. The RFID tag or other identifying device is used to store certain information identifying each play participant and/or describing-certain powers or abilities possessed by an imaginary character that the card may represent. Players advance in the game by finding clues and solving various puzzles presented by the game. Players may also gain (or lose) certain attributes, such as magic skills, magic strength, fighting ability, various spell-casting abilities, etc. All of this information is preferably stored on the RFID tag or card so that the character attributes may be easily and conveniently transported to other similarly-equipped play facilities, computer games, video games, home game consoles, hand-held game units, and the like. In this manner, the game can seamlessly transcend from one play environment and/or entertainment medium to the next.

IPC Classes  ?

  • A63F 9/00 - Games not otherwise provided for