MONKEYmedia, Inc.

United States of America

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Patent
United States - USPTO
Aggregations Reset Report
Date
2022 2
2020 1
Before 2019 9
IPC Class
A63F 13/211 - Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes 9
A63F 13/45 - Controlling the progress of the video game 8
A63H 30/04 - Electrical arrangements using wireless transmission 8
G09G 5/00 - Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators 8
G05D 1/00 - Control of position, course, altitude, or attitude of land, water, air, or space vehicles, e.g. automatic pilot 7
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Status
Pending 2
Registered / In Force 10
Found results for  patents

1.

HANDS-FREE AUDIO CONTROL DEVICE

      
Application Number 17676082
Status Pending
Filing Date 2022-02-18
First Publication Date 2022-06-02
Owner MONKEYmedia, Inc. (USA)
Inventor
  • Bear, Eric Justin Gould
  • Strickland, Rachel M.
  • Mckee, Jim

Abstract

Traditional head-mounted display experiences require a hand controller (e.g. thumbstick, touchpad, gamepad, keyboard, etc.) to manipulate audio controls. The invention is a hands-free, body-based navigation technology that puts the participant's body in direct control of movement through sonic space. Participants lean towards a sound source to make it louder and lean away to make it quieter. In some embodiments, the more a participant leans, the faster the volume changes. Because the interactions were designed to respond to natural bearing and balancing instincts, movement coordination is intuitive and easy to learn.

IPC Classes  ?

  • A63H 30/04 - Electrical arrangements using wireless transmission
  • H04N 21/4223 - Cameras
  • G06F 3/04815 - Interaction with a metaphor-based environment or interaction object displayed as three-dimensional, e.g. changing the user viewpoint with respect to the environment or object
  • G06T 15/20 - Perspective computation
  • G06F 1/16 - Constructional details or arrangements
  • H04N 21/414 - Specialised client platforms, e.g. receiver in car or embedded in a mobile appliance
  • H04N 21/422 - Input-only peripherals, e.g. global positioning system [GPS]
  • H04N 21/431 - Generation of visual interfaces; Content or additional data rendering
  • H04N 5/445 - Receiver circuitry for displaying additional information
  • H04N 7/15 - Conference systems
  • A63F 13/213 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
  • A63F 13/428 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
  • A63F 13/803 - Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
  • H04N 13/204 - Image signal generators using stereoscopic image cameras
  • G05D 1/00 - Control of position, course, altitude, or attitude of land, water, air, or space vehicles, e.g. automatic pilot
  • G06F 3/046 - Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means by electromagnetic means
  • G06T 15/10 - Geometric effects
  • G06T 19/00 - Manipulating 3D models or images for computer graphics
  • G06F 3/03 - Arrangements for converting the position or the displacement of a member into a coded form
  • G06F 3/0346 - Pointing devices displaced or positioned by the user; Accessories therefor with detection of the device orientation or free movement in a 3D space, e.g. 3D mice, 6-DOF [six degrees of freedom] pointers using gyroscopes, accelerometers or tilt-sensors
  • G06F 3/16 - Sound input; Sound output
  • H04N 21/81 - Monomedia components thereof
  • A63F 13/45 - Controlling the progress of the video game
  • A63H 33/22 - Optical, colour, or shadow toys
  • G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
  • H04N 5/232 - Devices for controlling television cameras, e.g. remote control
  • H04N 21/47 - End-user applications

2.

HEAD-MOUNTED DISPLAY FOR NAVIGATING VIRTUAL AND AUGMENTED REALITY

      
Application Number 17583940
Status Pending
Filing Date 2022-01-25
First Publication Date 2022-05-12
Owner MONKEYmedia, Inc. (USA)
Inventor
  • Bear, Eric Justin Gould
  • Strickland, Rachel M.
  • Mckee, Jim

Abstract

Locomotion-based motion sickness has long been a complaint amongst virtual reality gamers and drone pilots. Traditional head-mounted display experiences require a handheld controller (e.g. thumbstick, touchpad, gamepad, keyboard, etc.) for locomotion. Teleportation compromises immersive presence and smooth navigation leads to sensory imbalances that can cause dizziness and nausea (even when using room-scale sensor systems). Designers have therefore had to choose between comfort and immersion. The invention is a hands-free, body-based navigation technology that puts the participant's body in direct control of movement through virtual space. Participants lean forward to advance in space; lean back to reverse; tip left or right to strafe/sidestep; and rotate to look around. In some embodiments, the more a participant leans, the faster they go. Because the interactions were designed to respond to natural bearing and balancing instincts, movement coordination is intuitive and vection-based cybersickness is reduced.

IPC Classes  ?

  • G02B 27/01 - Head-up displays
  • G06F 3/0346 - Pointing devices displaced or positioned by the user; Accessories therefor with detection of the device orientation or free movement in a 3D space, e.g. 3D mice, 6-DOF [six degrees of freedom] pointers using gyroscopes, accelerometers or tilt-sensors

3.

Head-mounted display for navigating virtual and augmented reality

      
Application Number 16793056
Grant Number 11266919
Status In Force
Filing Date 2020-02-18
First Publication Date 2020-06-25
Grant Date 2022-03-08
Owner MONKEYMEDIA, INC. (USA)
Inventor
  • Bear, Eric Justin Gould
  • Strickland, Rachel M.
  • Mckee, Jim

Abstract

Locomotion-based motion sickness has long been a complaint amongst virtual reality gamers and drone pilots. Traditional head-mounted display experiences require a handheld controller (e.g. thumb stick, touchpad, gamepad, keyboard, etc.) for locomotion. Teleportation compromises immersive presence and smooth navigation leads to sensory imbalances that can cause dizziness and nausea (even when using room-scale sensor systems). Designers have therefore had to choose between comfort and immersion. The invention is a hands-free, body-based navigation technology that puts the participant's body in direct control of movement through virtual space. Participants lean forward to advance in space; lean back to reverse; tip left or right to strafe/sidestep; and rotate to look around. In some embodiments, the more a participant leans, the faster they go. Because the interactions were designed to respond to natural bearing and balancing instincts, movement coordination is intuitive and vection-based cybersickness is reduced.

IPC Classes  ?

  • A63H 30/04 - Electrical arrangements using wireless transmission
  • H04N 21/4223 - Cameras
  • G06F 3/04815 - Interaction with a metaphor-based environment or interaction object displayed as three-dimensional, e.g. changing the user viewpoint with respect to the environment or object
  • G06T 15/20 - Perspective computation
  • G06F 1/16 - Constructional details or arrangements
  • H04N 21/414 - Specialised client platforms, e.g. receiver in car or embedded in a mobile appliance
  • H04N 21/422 - Input-only peripherals, e.g. global positioning system [GPS]
  • H04N 21/431 - Generation of visual interfaces; Content or additional data rendering
  • H04N 5/445 - Receiver circuitry for displaying additional information
  • H04N 7/15 - Conference systems
  • A63F 13/213 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
  • A63F 13/428 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
  • A63F 13/803 - Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
  • H04N 13/204 - Image signal generators using stereoscopic image cameras
  • G05D 1/00 - Control of position, course, altitude, or attitude of land, water, air, or space vehicles, e.g. automatic pilot
  • G06F 3/046 - Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means by electromagnetic means
  • G06T 15/10 - Geometric effects
  • G06T 19/00 - Manipulating 3D models or images for computer graphics
  • G06F 3/03 - Arrangements for converting the position or the displacement of a member into a coded form
  • G06F 3/0346 - Pointing devices displaced or positioned by the user; Accessories therefor with detection of the device orientation or free movement in a 3D space, e.g. 3D mice, 6-DOF [six degrees of freedom] pointers using gyroscopes, accelerometers or tilt-sensors
  • G06F 3/16 - Sound input; Sound output
  • H04N 21/81 - Monomedia components thereof
  • A63F 13/45 - Controlling the progress of the video game
  • A63H 33/22 - Optical, colour, or shadow toys
  • G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
  • H04N 5/232 - Devices for controlling television cameras, e.g. remote control
  • H04N 21/47 - End-user applications
  • A63F 13/525 - Changing parameters of virtual cameras
  • H04N 7/14 - Systems for two-way working
  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • A63F 13/211 - Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
  • A63F 13/235 - Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
  • A63F 13/92 - Video game devices specially adapted to be hand-held while playing

4.

Head-mounted display for navigating a virtual environment

      
Application Number 15905182
Grant Number 10596478
Status In Force
Filing Date 2018-02-26
First Publication Date 2018-07-05
Grant Date 2020-03-24
Owner MONKEYmedia, Inc. (USA)
Inventor
  • Bear, Eric Justin Gould
  • Strickland, Rachel M.
  • Mckee, Jim

Abstract

In some embodiments, a head-mounted display apparatus with a visual display and one or more sensors may make navigation of virtual environments more natural. The invention enables a participant to pivot, tip and aim the apparatus to orient and move through virtual space hands-free.

IPC Classes  ?

  • A63H 30/04 - Electrical arrangements using wireless transmission
  • H04N 21/422 - Input-only peripherals, e.g. global positioning system [GPS]
  • H04N 21/4223 - Cameras
  • G06F 3/0481 - Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
  • G06T 15/20 - Perspective computation
  • G06F 1/16 - Constructional details or arrangements
  • H04N 5/445 - Receiver circuitry for displaying additional information
  • H04N 21/414 - Specialised client platforms, e.g. receiver in car or embedded in a mobile appliance
  • H04N 21/431 - Generation of visual interfaces; Content or additional data rendering
  • H04N 7/15 - Conference systems
  • A63F 13/213 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
  • A63F 13/428 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
  • A63F 13/803 - Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
  • H04N 13/204 - Image signal generators using stereoscopic image cameras
  • G05D 1/00 - Control of position, course, altitude, or attitude of land, water, air, or space vehicles, e.g. automatic pilot
  • G06F 3/046 - Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means by electromagnetic means
  • G06T 15/10 - Geometric effects
  • G06T 19/00 - Manipulating 3D models or images for computer graphics
  • G06F 3/03 - Arrangements for converting the position or the displacement of a member into a coded form
  • G06F 3/0346 - Pointing devices displaced or positioned by the user; Accessories therefor with detection of the device orientation or free movement in a 3D space, e.g. 3D mice, 6-DOF [six degrees of freedom] pointers using gyroscopes, accelerometers or tilt-sensors
  • G06F 3/16 - Sound input; Sound output
  • H04N 21/81 - Monomedia components thereof
  • A63F 13/45 - Controlling the progress of the video game
  • A63H 33/22 - Optical, colour, or shadow toys
  • G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
  • H04N 5/232 - Devices for controlling television cameras, e.g. remote control
  • H04N 7/14 - Systems for two-way working
  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • A63F 13/211 - Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
  • A63F 13/235 - Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
  • A63F 13/92 - Video game devices specially adapted to be hand-held while playing
  • A63F 13/525 - Changing parameters of virtual cameras

5.

Remote controlled vehicle with augmented reality overlay

      
Application Number 15694210
Grant Number 09919233
Status In Force
Filing Date 2017-09-01
First Publication Date 2018-02-01
Grant Date 2018-03-20
Owner MONKEYmedia, Inc. (USA)
Inventor
  • Bear, Eric Justin Gould
  • Strickland, Rachel M.
  • Mckee, Jim

Abstract

In some embodiments, extemporaneous control of remote objects can be made more natural using the invention, enabling a participant to pivot, tip and aim a head-mounted display apparatus to control a remote-controlled toy or full-sized vehicle, for example, hands-free. If the vehicle is outfitted with a camera, then the participant may see the remote location from first-person proprioceptive perspective.

IPC Classes  ?

  • G09G 5/00 - Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators
  • A63H 30/04 - Electrical arrangements using wireless transmission
  • A63F 13/92 - Video game devices specially adapted to be hand-held while playing
  • A63F 13/235 - Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
  • A63F 13/211 - Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
  • A63H 33/22 - Optical, colour, or shadow toys
  • A63F 13/45 - Controlling the progress of the video game

6.

Remote controlled vehicle with a handheld display device

      
Application Number 15426697
Grant Number 09782684
Status In Force
Filing Date 2017-02-07
First Publication Date 2017-05-25
Grant Date 2017-10-10
Owner MONKEYmedia, Inc. (USA)
Inventor
  • Bear, Eric Justin Gould
  • Strickland, Rachel M.
  • Mckee, Jim

Abstract

In some embodiments, extemporaneous control of remote objects can be made more natural using the invention, enabling a participant to pivot, tip and aim a handheld display device to control a remote-controlled toy or full-sized vehicle, for example. If the vehicle is outfitted with a camera, then the participant may see the remote location from first-person proprioceptive perspective.

IPC Classes  ?

  • G09G 5/00 - Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators
  • A63H 30/04 - Electrical arrangements using wireless transmission
  • A63H 33/22 - Optical, colour, or shadow toys
  • A63F 13/211 - Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
  • A63F 13/45 - Controlling the progress of the video game
  • A63F 13/235 - Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
  • A63F 13/92 - Video game devices specially adapted to be hand-held while playing

7.

Head-mounted display for navigating a virtual environment

      
Application Number 15426828
Grant Number 09656168
Status In Force
Filing Date 2017-02-07
First Publication Date 2017-05-23
Grant Date 2017-05-23
Owner MONKEYmedia, Inc. (USA)
Inventor
  • Bear, Eric Justin Gould
  • Strickland, Rachel M.
  • Mckee, Jim

Abstract

In some embodiments, a head-mounted apparatus with a visual display and one or more sensors may make navigation of virtual environments more natural. The invention enables a participant to pivot, tip and aim the apparatus to orient and move through virtual space hands-free.

IPC Classes  ?

  • G09G 5/00 - Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators
  • A63F 13/525 - Changing parameters of virtual cameras
  • A63F 13/211 - Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
  • A63F 13/428 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes

8.

Remote controlled vehicle with a head-mounted display

      
Application Number 15425666
Grant Number 09658617
Status In Force
Filing Date 2017-02-06
First Publication Date 2017-05-23
Grant Date 2017-05-23
Owner MONKEYmedia, Inc. (USA)
Inventor
  • Bear, Eric Justin Gould
  • Strickland, Rachel M.
  • Mckee, Jim

Abstract

In some embodiments, extemporaneous control of remote objects can be made more natural using the invention, enabling a participant to pivot, tip and aim a head-mounted display apparatus to control a remote-controlled toy or full-sized vehicle, for example, hands-free. If the vehicle is outfitted with a camera, then the participant may see the remote location from first-person proprioceptive perspective.

IPC Classes  ?

  • G09G 5/00 - Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators
  • G05D 1/00 - Control of position, course, altitude, or attitude of land, water, air, or space vehicles, e.g. automatic pilot
  • G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
  • G06T 15/10 - Geometric effects
  • G06T 19/00 - Manipulating 3D models or images for computer graphics
  • A63F 13/213 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
  • A63F 13/211 - Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
  • A63F 13/803 - Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
  • H04N 7/15 - Conference systems
  • H04N 7/14 - Systems for two-way working

9.

Remote controlled vehicle with a handheld display device

      
Application Number 15186793
Grant Number 09579586
Status In Force
Filing Date 2016-06-20
First Publication Date 2017-02-02
Grant Date 2017-02-28
Owner MONKEYmedia, Inc. (USA)
Inventor
  • Bear, Eric Justin Gould
  • Strickland, Rachel M.
  • Mckee, Jim

Abstract

In some embodiments, extemporaneous control of remote objects can be made more natural using the invention, enabling a participant to pivot, tip and aim a handheld display device to control a remote-controlled toy or full-sized vehicle, for example. If the vehicle is outfitted with a camera, then the participant may see the remote location from first-person proprioceptive perspective.

IPC Classes  ?

  • G09G 5/00 - Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators
  • A63H 30/04 - Electrical arrangements using wireless transmission
  • A63F 13/211 - Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
  • A63F 13/45 - Controlling the progress of the video game

10.

Head-mounted display apparatus for navigating a virtual environment

      
Application Number 15186776
Grant Number 09612627
Status In Force
Filing Date 2016-06-20
First Publication Date 2017-02-02
Grant Date 2017-04-04
Owner MONKEYmedia, Inc. (USA)
Inventor
  • Bear, Eric Justin Gould
  • Strickland, Rachel M.
  • Mckee, Jim

Abstract

In some embodiments, a head-mounted apparatus with a visual display and one or more sensors may make navigation of virtual environments more natural. The invention enables a participant to pivot, tip and aim the apparatus to orient and move through virtual space hands-free.

IPC Classes  ?

  • G09G 5/00 - Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators
  • G06F 1/16 - Constructional details or arrangements
  • H04N 5/445 - Receiver circuitry for displaying additional information
  • G06T 15/20 - Perspective computation
  • G06F 3/0481 - Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
  • G06F 3/046 - Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means by electromagnetic means
  • H04N 7/15 - Conference systems
  • H04N 21/431 - Generation of visual interfaces; Content or additional data rendering
  • H04N 21/422 - Input-only peripherals, e.g. global positioning system [GPS]
  • H04N 21/414 - Specialised client platforms, e.g. receiver in car or embedded in a mobile appliance
  • H04N 21/81 - Monomedia components thereof
  • G05D 1/00 - Control of position, course, altitude, or attitude of land, water, air, or space vehicles, e.g. automatic pilot
  • G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
  • H04N 5/232 - Devices for controlling television cameras, e.g. remote control
  • H04N 13/02 - Picture signal generators
  • G06T 19/00 - Manipulating 3D models or images for computer graphics
  • A63F 13/211 - Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
  • A63F 13/45 - Controlling the progress of the video game
  • A63H 30/04 - Electrical arrangements using wireless transmission

11.

Remote controlled vehicle with a head-mounted display apparatus

      
Application Number 15186783
Grant Number 09563202
Status In Force
Filing Date 2016-06-20
First Publication Date 2017-02-02
Grant Date 2017-02-07
Owner MONKEYmedia, Inc. (USA)
Inventor
  • Bear, Eric Justin Gould
  • Strickland, Rachel M.
  • Mckee, Jim

Abstract

In some embodiments, extemporaneous control of remote objects can be made more natural using the invention, enabling a participant to pivot, tip and aim a head-mounted display apparatus to control a remote-controlled toy or full-sized vehicle, for example, hands-free. If the vehicle is outfitted with a camera, then the participant may see the remote location from first-person proprioceptive perspective.

IPC Classes  ?

  • G09G 5/00 - Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators
  • G05D 1/00 - Control of position, course, altitude, or attitude of land, water, air, or space vehicles, e.g. automatic pilot
  • H04N 5/232 - Devices for controlling television cameras, e.g. remote control
  • H04N 7/15 - Conference systems
  • G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
  • H04N 13/02 - Picture signal generators

12.

Handheld display device for navigating a virtual environment

      
Application Number 14810262
Grant Number 09791897
Status In Force
Filing Date 2015-07-27
First Publication Date 2017-02-02
Grant Date 2017-10-17
Owner MONKEYmedia, Inc. (USA)
Inventor
  • Bear, Eric Justin Gould
  • Strickland, Rachel M.
  • Mckee, Jim

Abstract

Departing from one-way linear cinema played on a single rectangular screen, this multi-channel virtual environment involves a cinematic paradigm that undoes habitual ways of framing things, employing architectural concepts in a polylinear video/sound construction to create a type of experience that allows the world to reveal itself and permits discovery on the part of participants. Techniques are disclosed for peripatetic navigation through virtual space with a handheld computing device, leveraging human spatial memory to form a proprioceptive sense of location, allowing a participant to easily navigate amongst a plurality of simultaneously playing videos and to center in front of individual video panes in said space, making it comfortable for a participant to rest in a fixed posture and orientation while selectively viewing any one of the video streams, and providing spatialized 3D audio cues that invite awareness of other content unfolding simultaneously in the virtual environment.

IPC Classes  ?

  • G09G 5/00 - Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators
  • G06F 1/16 - Constructional details or arrangements
  • H04N 5/445 - Receiver circuitry for displaying additional information
  • G06F 3/0481 - Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
  • G06F 3/046 - Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means by electromagnetic means
  • H04N 7/15 - Conference systems
  • H04N 21/431 - Generation of visual interfaces; Content or additional data rendering
  • H04N 21/422 - Input-only peripherals, e.g. global positioning system [GPS]
  • H04N 21/414 - Specialised client platforms, e.g. receiver in car or embedded in a mobile appliance
  • H04N 21/81 - Monomedia components thereof
  • G05D 1/00 - Control of position, course, altitude, or attitude of land, water, air, or space vehicles, e.g. automatic pilot
  • G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
  • H04N 5/232 - Devices for controlling television cameras, e.g. remote control
  • H04N 13/02 - Picture signal generators
  • G06T 19/00 - Manipulating 3D models or images for computer graphics
  • A63F 13/211 - Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
  • A63F 13/45 - Controlling the progress of the video game
  • A63H 30/04 - Electrical arrangements using wireless transmission
  • H04N 21/4223 - Cameras
  • G06T 15/20 - Perspective computation