Konami Digital Entertainment Co., Ltd.

Japan

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IPC Class
A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions 559
A63F 13/12 - involving interaction between a plurality of game devices, e.g. transmission or distribution systems 307
A63F 13/10 - Control of the course of the game, e.g. start, progress, end 273
A63F 9/00 - Games not otherwise provided for 91
G06Q 50/10 - Services 76
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Found results for  patents
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1.

SERVER DEVICE, CONTROL METHOD FOR SERVER DEVICE, DISTRIBUTION SYSTEM, AND RECORDING MEDIUM

      
Application Number JP2020026719
Publication Number 2021/006299
Status In Force
Filing Date 2020-07-08
Publication Date 2021-01-14
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Sakai, Akira
  • Chiba, Shigeru
  • Inoue, Kai
  • Hirai, Junki
  • Murai, Jun

Abstract

A program recorded in this recording medium is communicable with a game device which can execute a game, and is characterized by causing a processor of a server device, which distributes a video to terminal devices, to function as: an acquisition unit which acquires, from a game device, video information that indicates a game video pertaining to a game; and a distribution unit which distributes the game video indicated by means of the video information to the terminal devices, wherein, when the game device generates specific information indicating that the game video is a specific video and when the acquisition unit acquires the video information and the specific information from the game device, the distribution unit distributes, to the terminal devices, a specific advertisement pertaining to specific merchandise associated with a specific video.

IPC Classes  ?

  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
  • G06Q 30/02 - Marketing, e.g. market research and analysis, surveying, promotions, advertising, buyer profiling, customer management or rewards; Price estimation or determination
  • H04N 21/258 - Client or end-user data management, e.g. managing client capabilities, user preferences or demographics or processing of multiple end-users preferences to derive collaborative data

2.

GAME PROGRAM, GAME PROCESSING METHOD, AND GAME DEVICE

      
Application Number JP2020013633
Publication Number 2020/196741
Status In Force
Filing Date 2020-03-26
Publication Date 2020-10-01
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Fujii Atsushi
  • Takahashi Naoki
  • Yokohagi Yukiyasu

Abstract

Provided is a game program of a game which includes a first part that updates data associated with one aggregate configured to include a plurality of constituent elements, and a second part that uses the aggregate updated by the first part. The game program causes a computer to execute: a step for updating the data associated with the aggregate in the first part; a step for managing the aggregate data for which updating was completed in accordance with the ending of the first part; and a step for performing, on the basis of the completely updated data, a process using the aggregate being managed, in the second part. The completely updated aggregate data being managed by the step for managing is not updated again.

IPC Classes  ?

  • A63F 13/533 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
  • A63F 13/537 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
  • A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/812 - Ball games, e.g. soccer or baseball
  • A63F 13/825 - Fostering virtual characters
  • A63F 13/828 - Managing virtual sport teams

3.

GAME DEVICE, GAME SYSTEM, RECORDING MEDIUM, AND CONTROL METHOD

      
Application Number JP2020006846
Publication Number 2020/184138
Status In Force
Filing Date 2020-02-20
Publication Date 2020-09-17
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Fujita, Junichi
  • Hosokawa, Hirotaka

Abstract

This game device is used for the operations of a pitching character in a baseball game and comprises: an operation reception unit that receives an operation for making a pitching character pitch a ball object; an information generation unit that generates pitching information on the basis of the content of the operation received by the operation reception unit; a display control unit that causes a display unit corresponding to the game device to display the ball object; an information sharing processing unit that transmits pitching information to an other game device, which is used for the operations of a batting character, in order to cause an other display unit 31 corresponding to the other game device to display a ball object moving at a speed based on the pitching information; and a speed setting unit that sets the movement speed of the ball object displayed by the display unit to a slower speed than the movement speed of the ball object displayed on the other display unit.

IPC Classes  ?

  • A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
  • A63F 13/53 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
  • A63F 13/573 - Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using trajectories of game objects, e.g. of a golf ball according to the point of impact
  • A63F 13/577 - Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars
  • A63F 13/812 - Ball games, e.g. soccer or baseball

4.

GAME DEVICE, GAME SYSTEM, RECORDING MEDIUM, AND GAME CONTROL METHOD

      
Application Number JP2020006847
Publication Number 2020/184139
Status In Force
Filing Date 2020-02-20
Publication Date 2020-09-17
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor Fujita, Junichi

Abstract

This game device comprises: an acquisition unit that acquires first operation information indicating the content of an operation by a user; an information reception unit that receives second operation information indicating the content of an operation by a user of another game device; a progress control unit that controls the game progress by using a first progress mode, in which the game progresses on the basis of the first operation information, and a second progress mode, in which the game progresses on the basis of the first operation information and the second operation information; and an information transmission unit which transmits first result information indicating the game progress result from the progress control unit to the other game device in the first progress mode, and which transmits the first operation information to the other game device in the second progress mode.

IPC Classes  ?

  • A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
  • A63F 13/45 - Controlling the progress of the video game
  • A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
  • A63F 13/55 - Controlling game characters or game objects based on the game progress
  • A63F 13/812 - Ball games, e.g. soccer or baseball

5.

GAME DEVICE, GAME SYSTEM, RECORDING MEDIUM, AND GAME CONTROL METHOD

      
Application Number JP2020006848
Publication Number 2020/184140
Status In Force
Filing Date 2020-02-20
Publication Date 2020-09-17
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor Fujita, Junichi

Abstract

This game device comprises: an acquisition unit that acquires first operation information indicating the content of an operation by a user of a game device; a communication control unit that receives second operation information indicating the content of an operation by a user of another game device; a storage control unit that stores the first operation information in a first storage region and stores the second operation information in a second storage region; and a progress control unit. The storage control unit stores initial information in the second storage region during an initialization period. During a first period after the conclusion of the initialization period, the progress control unit progresses the game on the basis of the first operation information stored in the first storage region and the initial information stored in the second storage region, and during a second period after the conclusion of the first period, the progress control unit progresses the game on the basis of the first operation information stored in the first storage region and the second operation information stored in the second storage region.

IPC Classes  ?

  • A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
  • A63F 13/45 - Controlling the progress of the video game
  • A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
  • A63F 13/55 - Controlling game characters or game objects based on the game progress

6.

GAME SYSTEM, GAME CONTROL DEVICE, PROGRAM, AND GAME CONTROL METHOD

      
Application Number JP2020009251
Publication Number 2020/179843
Status In Force
Filing Date 2020-03-04
Publication Date 2020-09-10
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Saito, Yoshimasa
  • Nakada, Tomohiro
  • Ono, Toru
  • Kobayashi, Yasunori
  • Tsurumoto, Kazuma
  • Yamazaki, Syogo
  • Yamashita, Yuyaandrew

Abstract

Provided is a game system, game control device, program, and game control method that can provide a new way for a user to get involved with a game object. A first movement control unit (1101) controls the movement of a user object on the basis of first performance information. A second movement control unit (1102) controls the movement of an opponent object on the basis of second performance information. An information modification unit (1400) modifies performance modification information associated with a target area in virtual space on the basis of modification instructions from the user or an opponent. A first performance modification unit (1201) modifies the first performance information when the user object is within the target area on the basis of the performance modification information associated with the target area. A second performance modification unit (1202) modifies the second performance information when the opponent object is within the target area on the basis of the performance modification information associated with the target area.

IPC Classes  ?

  • A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
  • A63F 13/80 - Special adaptations for executing a specific game genre or game mode
  • A63F 13/812 - Ball games, e.g. soccer or baseball

7.

IDENTIFICATION SYSTEM, IDENTIFICATION DEVICE, IDENTIFICATION METHOD, DISPLAY CONTROL SYSTEM, DISPLAY CONTROL DEVICE, DISPLAY CONTROL METHOD, ACCOMMODATION BODY, PHYSICAL OBJECT, AND PROGRAM

      
Application Number JP2020007832
Publication Number 2020/175574
Status In Force
Filing Date 2020-02-26
Publication Date 2020-09-03
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Fujimoto, Yutaka
  • Kihara, Naoya
  • Horikiri, Michio
  • Okuta, Masafumi
  • Yoshida, Takahiro

Abstract

The invention pertains to improving games that use objects (game medium). An identifying unit (150) may identify the type and status of an object (100) on the basis of a photographed image of a target face on which the object (100) is placed and the results of reading identification information contained on the object (100). A display controlling unit (160) may display information according to information on a descriptive face of the object (100) when the descriptive face and the target face are placed opposite to each other. An accommodation body (70) may include an IC tag (73) for identifying the type and state of a game medium (60). If a first face section (71C) and the target face are in contact, second identification information may be read, and if a second face section (72C) and the target face are in contact, first identification information may be read.

IPC Classes  ?

  • A63F 1/06 - Card game appurtenances
  • A63F 13/20 - Input arrangements for video game devices
  • A63F 13/213 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
  • A63F 13/426 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
  • A63F 13/655 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition by importing photos, e.g. of the player
  • A63F 13/80 - Special adaptations for executing a specific game genre or game mode
  • A63F 13/95 - Storage media specially adapted for storing game information, e.g. video game cartridges
  • G06K 19/04 - Record carriers for use with machines and with at least a part designed to carry digital markings characterised by the shape
  • G06K 19/07 - Record carriers with conductive marks, printed circuits or semiconductor circuit elements, e.g. credit or identity cards with integrated circuit chips
  • G06K 19/073 - Special arrangements for circuits, e.g. for protecting identification code in memory
  • G06F 3/0481 - Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance

8.

GAME SYSTEM, COMPUTER PROGRAM FOR USE IN SAME, AND CONTROL METHOD

      
Application Number JP2020004873
Publication Number 2020/166514
Status In Force
Filing Date 2020-02-07
Publication Date 2020-08-20
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Fujimatsu, Shinya
  • Seino, Hideyuki
  • Tochigi, Takamasa
  • Senshu, Mariko
  • Hashimoto, Shinichiro
  • Echizen, Shuhei
  • Takahashi, Tetsushi
  • Watanabe, Kana
  • Arakawa, Eri
  • Maeda, Kenji
  • Matsuyama, Megumi
  • Maura, Chihaya
  • Sugiyama, Yuka
  • Saito, Erina
  • Shinde, Makoto
  • Fukuda, Satoshi
  • Iwakuma, Norie

Abstract

The present invention preferentially provides game elements other than notification of execution moments based on instruction indicators and reference indicators. A game system (1) provides a music game that provides notification of the execution moments for touch operations through a play notification screen (50B) for displaying movements of objects (51) toward arrival position marks (52A) and that assesses the moments of actual touch operations. Meanwhile, when a switching condition is satisfied, the game system (1) switches the display of a monitor (37) from the play notification screen (50B) to a dance screen (50D) in which the display of the objects (51) and the like is not conspicuous as compared with the play notification screen (50B), more specifically, a dance video image is displayed while the objects (51) and the like are not displayed. In this dance screen (50D), the game system (1) evenly processes the assessments of the objects (51) to be notified through the play notification screen (50B), as predetermined assessment results, in place of the assessments based on the actual touch operations.

IPC Classes  ?

  • G10G 1/02 - Chord or note indicators, fixed or adjustable, for keyboards or fingerboards
  • G10H 1/00 - ELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE - Details of electrophonic musical instruments
  • A63F 13/44 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
  • A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
  • A63F 13/5375 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
  • A63F 13/54 - Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
  • A63F 13/814 - Musical performances, e.g. by evaluating the player's ability to follow a notation
  • G06T 19/00 - Manipulating 3D models or images for computer graphics
  • G06F 3/0484 - Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object or an image, setting a parameter value or selecting a range

9.

GAME SYSTEM, COMPUTER PROGRAM USED FOR SAME, AND CONTROL METHOD

      
Application Number JP2019008961
Publication Number 2020/026498
Status In Force
Filing Date 2019-03-06
Publication Date 2020-02-06
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Kawamura, Kazuyasu
  • Murayama, Takanori
  • Tanimoto, Mamoru

Abstract

Provided is a game system or the like capable of setting a game field relatively widely. This game system (1) provides a training game that progresses through a navigation character (43A) or a waiting character (43B) that moves in accordance with a user instruction in a game field (GF) of a monitor (37) that displays a room screen (50) including the game field (GF). Further, for example, the game system (1) specifies a position relationship between a waiting position (WP) and a guide position (GP), when the user instructs the waiting character (43B) to move from the waiting position (WP) to the guide position (GP) in the game field (GF), and changes a moving speed of the waiting character (WC) between a normal speed and a special speed in accordance with the specified position relationship, when the waiting character (WC) moves from the waiting position (WP) to the guide position (GP).

IPC Classes  ?

  • A63F 13/426 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
  • A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
  • A63F 13/55 - Controlling game characters or game objects based on the game progress
  • G06F 3/0481 - Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance

10.

RECORDING MEDIUM AND INFORMATION PROCESSING DEVICE

      
Application Number JP2019019712
Publication Number 2019/235180
Status In Force
Filing Date 2019-05-17
Publication Date 2019-12-12
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor Okamura, Noriaki

Abstract

A non-transitory recording medium having a program recorded thereon, the program causing a processor to function as: an acquisition unit which acquires touch position information indicating a touch position on a touch panel; an identifying unit which identifies a position based on the touch position as a first position if, in a touch period in which the touch panel is being touched continuously, the touch position the touch position information acquired by the acquisition unit indicates exists in a first input region for inputting an instruction in a first operating direction relating to a game and if a first condition associated with the touch position is satisfied, and which identifies the position based on the touch position as a second position if, in the touch period, the touch position the touch position information acquired by the acquisition unit indicates exists in a second input region for inputting an instruction in a second operating direction relating to the game and if a second condition associated with the touch position is satisfied; and a determination unit which determines the positions of the first input region and the second input region on the basis of the first position and second position identified by the identifying unit.

IPC Classes  ?

  • A63F 13/422 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle automatically for the purpose of assisting the player, e.g. automatic braking in a driving game
  • A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
  • A63F 13/426 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
  • A63F 13/533 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
  • G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
  • G06F 3/0488 - Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures

11.

GAME SYSTEM, GAME CONTROL DEVICE, AND PROGRAM

      
Application Number JP2019020132
Publication Number 2019/230501
Status In Force
Filing Date 2019-05-21
Publication Date 2019-12-05
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Okishio, Toyomu
  • Miura, Ryosuke
  • Nishikawa, Naoki
  • Nishino, Makoto
  • Fujii, Minoru
  • Kitayama, Koki

Abstract

An associating unit (120) associates one or a plurality of second game objects with at least one of a plurality of options. A first changing unit (131) changes first parameter data of a first game object on the basis of a selected option. A second changing unit changes second parameter data of the first game object on the basis of the selected option. A change control unit (140) increases the extent of the change in either one of the first parameter data and the second parameter data, and reduces the extent of change in the other, on the basis of the number of second game objects associated with the options.

IPC Classes  ?

  • A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
  • A63F 13/533 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/812 - Ball games, e.g. soccer or baseball

12.

GAME CONTROL DEVICE, GAME SYSTEM, AND PROGRAM

      
Application Number JP2019003979
Publication Number 2019/207898
Status In Force
Filing Date 2019-02-05
Publication Date 2019-10-31
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor Yamaguchi, Takeshi

Abstract

A display control means (110) causes a display means to display an object to be operated. A reference position setting means (120) sets a specific position of a touch panel as a reference position. An operation position acquisition means (130) acquires an operation position corresponding to a touch position of the touch panel. A first operation control means (150), on the basis of the positional relationship between the reference position and the operation position, causes the object to be operated to perform a predetermined type of operation. A second operation control means (160), on the basis of a touch operation in a predetermined region of the touch panel, causes the object to be operated to perform a predetermined type of operation.

IPC Classes  ?

  • A63F 13/42 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
  • A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
  • G06F 3/0488 - Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures

13.

INFORMATION PROCESSING DEVICE, AND RECORDING MEDIUM HAVING PROGRAM FOR INFORMATION PROCESSING DEVICE RECORDED THERETO

      
Application Number JP2019008549
Publication Number 2019/188031
Status In Force
Filing Date 2019-03-05
Publication Date 2019-10-03
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor Okamura, Noriaki

Abstract

This recording medium records a program that causes a processor to function as: a contact information acquisition unit that acquires contact information relating to at least one of the area and the shape of a contact region with which an object is in contact, said region being within a touch panel; and a determination unit that, if the contact information acquired by the contact information acquisition unit indicates that the object is in contact with the touch panel, determines, on the basis of the contact information, whether there is an input of an indication relating to a direction on the touch panel.

IPC Classes  ?

  • G06F 3/041 - Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means
  • A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
  • A63F 13/285 - Generating tactile feedback signals via the game input device, e.g. force feedback
  • A63F 13/426 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
  • G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
  • G06F 3/0484 - Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object or an image, setting a parameter value or selecting a range
  • G06F 3/0488 - Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures

14.

INFORMATION PROCESSING DEVICE, AND RECORDING MEDIUM HAVING PROGRAM FOR INFORMATION PROCESSING DEVICE RECORDED THERETO

      
Application Number JP2019003592
Publication Number 2019/187619
Status In Force
Filing Date 2019-02-01
Publication Date 2019-10-03
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor Okamura, Noriaki

Abstract

This recording medium records a program that causes a processor to function as: a touch location information acquisition unit that acquires touch location information relating to a touch location on a touch panel; a pressure information acquisition unit that acquires pressure information relating to pressure on the touch panel; an input presence/absence determination unit that determines, on the basis of the pressure information acquired by the pressure information acquisition unit, whether or not there is an input of an indication relating to a game; and an indication content determination unit that, if the result of the determination of the input presence/absence determination unit is affirmative, determines a direction on the basis of the touch location information acquired by the touch location information acquisition unit, said direction being indicated by the indication and relating to the game.

IPC Classes  ?

  • A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
  • A63F 13/218 - Input arrangements for video game devices characterised by their sensors, purposes or types using pressure sensors, e.g. generating a signal proportional to the pressure applied by the player
  • A63F 13/285 - Generating tactile feedback signals via the game input device, e.g. force feedback
  • A63F 13/426 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
  • A63F 13/533 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
  • G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
  • G06F 3/041 - Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means
  • G06F 3/0484 - Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object or an image, setting a parameter value or selecting a range
  • G06F 3/0488 - Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures

15.

INFORMATION PROCESSING DEVICE, RECORDING MEDIUM, HEAD-MOUNTED DISPLAY AND INFORMATION PROCESSING SYSTEM

      
Application Number JP2019010638
Publication Number 2019/181747
Status In Force
Filing Date 2019-03-14
Publication Date 2019-09-26
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Matsuoka, Isao
  • Taniguchi, Junichi

Abstract

According to the present invention, a program recorded in a non-transitory recording medium is characterized by causing a processor of an information processing device to function as: a display control unit which displays, on a display unit provided in a head-mounted display, a stereoscopic view image obtained by using a binocular parallax and obtained by imaging, with a virtual camera, a virtual space in which a plurality of selected objects are disposed; an acquisition unit which acquires orientation information on the orientation of the head-mounted display; a specifying unit which specifies one selection object, when a virtual line that crosses the virtual camera while having a direction according to the orientation information has a prescribed positional relationship with one selection object among the plurality of selection objects; and a selection unit which in a case where the specifying unit specifies one or the plurality of selection objects among the plurality of selection objects, selects one or the plurality of selection objects when a prescribed condition related to the orientation information is satisfied.

IPC Classes  ?

  • G06F 3/0484 - Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object or an image, setting a parameter value or selecting a range
  • G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
  • G06F 3/0346 - Pointing devices displaced or positioned by the user; Accessories therefor with detection of the device orientation or free movement in a 3D space, e.g. 3D mice, 6-DOF [six degrees of freedom] pointers using gyroscopes, accelerometers or tilt-sensors
  • G06F 3/038 - Control and interface arrangements therefor, e.g. drivers or device-embedded control circuitry
  • G06F 3/0481 - Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
  • H04N 5/64 - Constructional details of receivers, e.g. cabinets or dust covers

16.

GAME PROGRESS INFORMATION GENERATION SYSTEM, AND COMPUTER PROGRAM AND CONTROL METHOD THEREFOR

      
Application Number JP2019009038
Publication Number 2019/176711
Status In Force
Filing Date 2019-03-07
Publication Date 2019-09-19
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor Yoshida, Takahiro

Abstract

This game progress information generation system generates progress information pertaining to a game in which players P1, P2 fight against each other while arranging cards C, which are an example of a physical play medium, in a game field GF. The game progress information generation system 1 comprises: a camera 2A which acquires image information required for identifying a card C arranged in the game field GF; a card identification unit 14 which identifies the cards C on the basis of the image acquired by the camera 2A; cameras 2B, 2C and a microphone 3 which acquire action information required for identifying a movement and speech of the players; a movement identification unit 15 and a speech identification unit 16 which, on the basis of the action information, identify the movement and speech of the players; and a progress information generation unit 17 which repeatedly determines a progress situation of the game while referring to the results of identification by the identification units 14 to 16, and generates progress information on the basis of the obtained result of the determination.

IPC Classes  ?

  • A63F 9/24 - Games using electronic circuits not otherwise provided for
  • A63F 1/06 - Card game appurtenances
  • A63F 13/213 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
  • A63F 13/215 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising means for detecting acoustic signals, e.g. using a microphone
  • A63F 13/24 - Constructional details thereof, e.g. game controllers with detachable joystick handles
  • A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
  • A63F 13/424 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving acoustic input signals, e.g. by using the results of pitch or rhythm extraction or voice recognition
  • A63F 13/45 - Controlling the progress of the video game
  • A63F 13/655 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition by importing photos, e.g. of the player
  • A63F 13/80 - Special adaptations for executing a specific game genre or game mode
  • A63F 13/90 - Constructional details or arrangements of video game devices not provided for in groups  or , e.g. housing, wiring, connections or cabinets

17.

GAME SYSTEM, GAME CONTROL DEVICE, AND PROGRAM

      
Application Number JP2019009139
Publication Number 2019/176735
Status In Force
Filing Date 2019-03-07
Publication Date 2019-09-19
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor Hayakawa, Daisuke

Abstract

A game system (S) executes a game in which a game object performs a series of action including a fist partial action and a second partial action performed after the first partial action. First reception means (101) receives a first game operation corresponding to the first partial action. First evaluation means (103) evaluates success or failure of the first game operation. Second reception means (105) receives a second game operation corresponding to the second partial action on the basis of an evaluation result by the first evaluation means (103). Second evaluation means (107) evaluates success or failure of the second game operation.

IPC Classes  ?

  • A63F 13/45 - Controlling the progress of the video game
  • A63F 13/426 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
  • A63F 13/46 - Computing the game score
  • A63F 13/5375 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
  • A63F 13/55 - Controlling game characters or game objects based on the game progress
  • A63F 13/812 - Ball games, e.g. soccer or baseball
  • A63F 13/825 - Fostering virtual characters

18.

GAME TENDENCY ANALYSIS SYSTEM, AND COMPUTER PROGRAM AND ANALYSIS METHOD THEREFOR

      
Application Number JP2019009345
Publication Number 2019/176775
Status In Force
Filing Date 2019-03-08
Publication Date 2019-09-19
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor Yoshida, Takahiro

Abstract

This game tendency analysis system is applied to a game in which a plurality of players fight against each other using an assembly of play media, such as physical cards, and analyzes a tendency concerning the configuration of the assembly used in the game. The game tendency analysis system: identifies at least some of the play media included in the assembly configured by each player for use in the game; records, separately for each assembly and as configuration example information indicating an assembly configuration example, the result of identification in predetermined configuration example data; and, on the basis of the configuration example data, estimates a frequently appearing media group comprising a combination of play media with a relatively high frequency of being included in the assembly, as an element representing at least part of the tendency concerning the configuration of the assembly.

IPC Classes  ?

  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
  • A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
  • A63F 13/80 - Special adaptations for executing a specific game genre or game mode
  • A63F 13/85 - Providing additional services to players

19.

GAME MEDIUM IDENTIFICATION SYSTEM, COMPUTER PROGRAM, AND CONTROL METHOD THEREOF

      
Application Number JP2019009354
Publication Number 2019/176776
Status In Force
Filing Date 2019-03-08
Publication Date 2019-09-19
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Fujimoto, Yutaka
  • Kihara, Naoya
  • Okuta, Masafumi
  • Yoshida, Takahiro
  • Horikiri, Michio

Abstract

Provided is a game medium identification system 1 applied to a game in which a card C as one example of a game medium is used in combination with a sleeve SV as one example of an appendix used for each card C. In the game medium identification system 1, an information medium CH capable of storing predetermined identification information is provided in the sleeve SV, and a control device 10 is provided with an image identification unit 11 that identifies the card C on the basis of an image of the card C, an association setting unit 13 that associates an identification result by the image identification unit 11 with the identification information read via a reader 3 of the information medium CH in accordance with correspondence between the card C and the sleeve SV, and a card identification unit 15 that detects the identification information via a reader 5 from a sleeve-SV information medium CH combined with the card C used in the game and identifies the card C on the basis of the identification information obtained and the association set by the association setting unit 13.

IPC Classes  ?

  • A63F 9/24 - Games using electronic circuits not otherwise provided for
  • A63F 1/06 - Card game appurtenances
  • A63F 13/20 - Input arrangements for video game devices
  • A63F 13/213 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
  • A63F 13/95 - Storage media specially adapted for storing game information, e.g. video game cartridges
  • G06K 7/10 - Methods or arrangements for sensing record carriers by corpuscular radiation
  • G06K 19/04 - Record carriers for use with machines and with at least a part designed to carry digital markings characterised by the shape
  • G06K 19/07 - Record carriers with conductive marks, printed circuits or semiconductor circuit elements, e.g. credit or identity cards with integrated circuit chips

20.

VIDEO DELIVERY SYSTEM, COMPUTER PROGRAM FOR USE THEREWITH, AND CONTROL METHOD

      
Application Number JP2019010639
Publication Number 2019/177115
Status In Force
Filing Date 2019-03-14
Publication Date 2019-09-19
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor Yoshida, Takahiro

Abstract

Provided is a video delivery system capable of providing information relating to a video on the basis of a designation made by a user with respect to a predetermined position. The video delivery system (1) delivers video data (14a) for displaying a game video recording a game that utilizes cards (C) arranged in a game field (GF), to a user terminal device (4) via a network (3). The video delivery system (1) is also provided with a storage unit (11) for storing link image data (14c) in which information pertaining to an "arrangement position" for determining the position corresponding to the cards (C) arranged in the game field (GF) and information pertaining to a "commentary" of commentary data (14b) relating to the cards (C) are described so as to be associated with each other via information pertaining to "link image ID". In order that a commentary corresponding to the information pertaining to the "commentary" is displayed when the position of the cards (C) in the game video has been designated by the user, the commentary is delivered to the user terminal device (4).

IPC Classes  ?

  • H04N 21/258 - Client or end-user data management, e.g. managing client capabilities, user preferences or demographics or processing of multiple end-users preferences to derive collaborative data
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
  • A63F 13/537 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
  • A63F 13/80 - Special adaptations for executing a specific game genre or game mode
  • H04N 21/472 - End-user interface for requesting content, additional data or services; End-user interface for interacting with content, e.g. for content reservation or setting reminders, for requesting event notification or for manipulating displayed content

21.

GAME CONTROL DEVICE, GAME SYSTEM, AND PROGRAM

      
Application Number JP2019005008
Publication Number 2019/171892
Status In Force
Filing Date 2019-02-13
Publication Date 2019-09-12
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Okishio, Toyomu
  • Miura, Ryosuke

Abstract

A first setting unit (110), with respect to at least one alternative among a plurality of alternatives, sets game data to be associated with the alternative. A first execution unit (150), if game data associated with a selected alternative does not satisfy a predetermined condition, executes a first game process. A second execution unit (160), if the game data associated with the selected alternative satisfies the predetermined condition, executes a second game process which is more advantageous to a user than the first game process. A second setting unit (120), on the basis of execution history information relating to a third game process which is disadvantageous to the user, and with respect to at least one alternative, sets game data to be associated with the alternative, in such a way that a predetermined condition is satisfied.

IPC Classes  ?

  • A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
  • A63F 13/537 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
  • A63F 13/812 - Ball games, e.g. soccer or baseball

22.

DISPLAY CONTROL DEVICE AND PROGRAM

      
Application Number JP2019003114
Publication Number 2019/171834
Status In Force
Filing Date 2019-01-30
Publication Date 2019-09-12
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Ogawa Kazuhiro
  • Mizukami Yoji

Abstract

Provided is a display control device which displays a field of vision image representing the field of vision in a field of vision direction from a virtual viewpoint in a virtual space, as a stereoscopic image employing binocular parallax. This display control device includes at least a field of vision changing unit which changes the field of vision direction on the basis of direction information relating to a direction of the display control device, and a viewpoint changing unit which moves the virtual viewpoint on the basis of rotation information relating to rotation of the display control device about the field of vision direction, wherein the viewpoint changing unit moves the virtual viewpoint in a direction based on the field of vision direction.

IPC Classes  ?

  • G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
  • A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
  • G06F 3/0481 - Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
  • G06T 19/00 - Manipulating 3D models or images for computer graphics

23.

GAME CONTROL DEVICE, GAME SYSTEM, AND PROGRAM

      
Application Number JP2018044549
Publication Number 2019/167372
Status In Force
Filing Date 2018-12-04
Publication Date 2019-09-06
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Okishio, Toyomu
  • Miura, Ryosuke

Abstract

A movement unit (120) moves a user position on the basis of a game operation, among a plurality of positions including a position to which process information is associated. An executing unit (140) executes game processing on the basis of the process information associated with a first position among the plurality of positions, in accordance with movement of the user position to the first position. A changing unit (160) changes process information associated with a second position on a passage route to the first position from the user position prior to the movement. The executing unit (140) executes game processing on the basis of the changed process information associated with the second position, in accordance with movement of the user position to the second position after the process information associated with the second position has been changed.

IPC Classes  ?

  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/80 - Special adaptations for executing a specific game genre or game mode

24.

INFORMATION PROCESSING DEVICE, RECORDING MEDIUM, HEAD-MOUNTED DISPLAY, AND INFORMATION PROCESSING SYSTEM

      
Application Number JP2019007660
Publication Number 2019/168061
Status In Force
Filing Date 2019-02-27
Publication Date 2019-09-06
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Matsuoka, Isao
  • Taniguchi, Junichi

Abstract

A program recorded on a non-transitory recording medium is characterized by causing a processor of an information processing device to function as a display control unit which causes a stereoscopic image employing binocular parallax, which is an image of a virtual space captured by a virtual camera, to be displayed on a display unit provided in a head-mounted display, and an acquiring unit which acquires attitude information relating to the attitude of the head-mounted display, wherein, if a virtual line in the virtual space, passing through the virtual camera and having a direction corresponding to the attitude information, and a virtual object present in the virtual space have a prescribed positional relationship, the display control unit causes a display range displayed in a display region provided in the virtual space, among display information to be displayed in the virtual space, to move on the basis of a change in the relative positional relationship of the virtual line and the virtual object.

IPC Classes  ?

  • A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
  • A63F 13/211 - Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
  • A63F 13/25 - Output arrangements for video game devices
  • A63F 13/428 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
  • A63F 13/53 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
  • G06F 3/0484 - Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object or an image, setting a parameter value or selecting a range
  • G06T 19/00 - Manipulating 3D models or images for computer graphics

25.

GAME SYSTEM, TERMINAL DEVICE, AND PROGRAM

      
Application Number JP2018036413
Publication Number 2019/159421
Status In Force
Filing Date 2018-09-28
Publication Date 2019-08-22
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Fukawa, Takayuki
  • Goto, Nobuhiro
  • Koketsu, Hiroki
  • Kumagae, Mariayuri
  • Takeuchi, Yoji

Abstract

This program causes a processor of a terminal device to function as: a game progressing unit which causes a game to progress on the basis of content information defining progress content of the game; a first acquiring unit which acquires first progress information indicating a degree of progress of the game on the terminal device; a second acquiring unit which acquires input information input into another terminal device on which the game is progressing on the basis of the content information, and second progress information indicating the degree of progress of the game on the other terminal device at the point in time at which the input information was input into the other terminal device; and an output control unit which controls the output of output information corresponding to the input information acquired by the second acquiring unit, on the basis of the first progress information and the second progress information.

IPC Classes  ?

  • A63F 13/87 - Communicating with other players during game play, e.g. by e-mail or chat
  • A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
  • A63F 13/53 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
  • A63F 13/812 - Ball games, e.g. soccer or baseball

26.

GAME SYSTEM, GAME CONTROL DEVICE, AND PROGRAM

      
Application Number JP2018040753
Publication Number 2019/155697
Status In Force
Filing Date 2018-11-01
Publication Date 2019-08-15
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Kishimoto, Mitsuhiro
  • Matsuoka, Yusuke
  • Okumura, Hiroaki
  • Nakamura, Saki
  • Yoshimura, Shiori

Abstract

On the basis of the results of a prescribed number of games, and according to a prescribed rule, a deciding means (120) decides any of multiple pieces of hierarchy information as hierarchy information associated with identification information relating to the user. At a time when at least one game of the prescribed multiple games has not been played, a determination means (130) determines, on the basis of the results of the already played games and a prescribed rule, whether or not the hierarchy information decided by the deciding means (120) can be identified. At a time when at least one game has not been played, if it has been determined that the hierarchy information decided by the deciding means (120) is identifiable, a restriction means (140) restricts playing of at least one unplayed game.

IPC Classes  ?

  • A63F 13/45 - Controlling the progress of the video game
  • A63F 13/46 - Computing the game score
  • A63F 13/70 - Game security or game management aspects
  • A63F 13/798 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame

27.

GAME SYSTEM, GAME CONTROL DEVICE, AND PROGRAM

      
Application Number JP2018041588
Publication Number 2019/155706
Status In Force
Filing Date 2018-11-09
Publication Date 2019-08-15
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Yamazaki, Yukihiro
  • Matsumoto, Kazuya
  • Akune, Saori

Abstract

A game system (1) executes a predetermined game process on the basis of an object group comprising a plurality of objects. A first display control means (101) causes a display means (15) to display first object information that indicates each of the plurality of objects included in the object group. An addition means (102) adds a selected object to the object group. A second display control means (104) causes the display means (15) to display second object information for specifying the object added to the object group.

IPC Classes  ?

  • A63F 13/533 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
  • A63F 13/80 - Special adaptations for executing a specific game genre or game mode

28.

GAME SYSTEM, SERVER DEVICE, GAME TERMINAL, AND PROGRAM

      
Application Number JP2018040752
Publication Number 2019/155696
Status In Force
Filing Date 2018-11-01
Publication Date 2019-08-15
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Kishimoto, Mitsuhiro
  • Matsuoka, Yusuke
  • Hiraguchi, Satoru
  • Miura, Yohei

Abstract

This server device (30) includes a determination means (3040) which determines whether or not communication of at least one of multiple game terminals (10) has malfunctioned. Each game terminal (10) includes an accepting means (1090) which, in the case that communication of another game terminal (10) has malfunctioned, accepts a termination instruction from the user. The game system (1) includes a termination control means (1100 or 3090) which, in response to a termination instruction from a user using a game terminal (10) other than a game terminal (10) with malfunctioning communication, performs control to terminate a game in which multiple users using said multiple game terminals (10) are participating.

IPC Classes  ?

  • A63F 13/49 - Saving the game status; Pausing or ending the game
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
  • A63F 13/46 - Computing the game score
  • A63F 13/493 - Resuming a game, e.g. after pausing, malfunction or power failure
  • A63F 13/70 - Game security or game management aspects

29.

IMAGE DISPLAY SYSTEM AND RECORDING MEDIUM ON WHICH PROGRAM FOR IMAGE DISPLAY SYSTEM IS RECORDED

      
Application Number JP2019001071
Publication Number 2019/142817
Status In Force
Filing Date 2019-01-16
Publication Date 2019-07-25
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor Ogawa, Kazuhiro

Abstract

This program causes a computer to function as: a display control unit that causes a 3D image which uses binocular parallax to be displayed on a display device of a head-mounted display, such image capturing a virtual space using a virtual camera the direction of which is controlled according to the direction of the head-mounted display; and an operation control unit that controls the operation of an object in accordance with the rotation of the head-mounted display in the roll direction, and the positional relationship between the object in the virtual space and a reference line the direction of which, in the virtual space, changes according to the direction of the head-mounted display.

IPC Classes  ?

  • G06T 19/00 - Manipulating 3D models or images for computer graphics
  • A63F 13/25 - Output arrangements for video game devices
  • A63F 13/428 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
  • A63F 13/55 - Controlling game characters or game objects based on the game progress
  • A63F 13/577 - Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars
  • G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
  • G06F 3/0484 - Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object or an image, setting a parameter value or selecting a range

30.

INFORMATION PROCESSING DEVICE, RECORDING MEDIUM, INFORMATION PROCESSING SYSTEM, AND DISPLAY METHOD

      
Application Number JP2018030204
Publication Number 2019/130644
Status In Force
Filing Date 2018-08-13
Publication Date 2019-07-04
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Ueda, Hideo
  • Yoshida, Takahiro
  • Horikiri, Michio

Abstract

In the present invention, a program causes a processor to function as: a first identification part for identifying the position of a user on the basis of a result of image capture performed by a first image capture part serving to capture an image of a user within an actual space; and a display control part for causing a display part to display a first image representing the user on the basis of a result of the image capture performed by the first image capture part, and for causing the display part to display a second image associated with an object within the actual space at a position based on a result of the identification performed by the first identification part.

IPC Classes  ?

  • G06T 19/00 - Manipulating 3D models or images for computer graphics
  • A63F 13/65 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
  • G06F 3/0481 - Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
  • G06F 3/0487 - Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser

31.

INFORMATION PROCESSING DEVICE, RECORDING MEDIUM, INFORMATION PROCESSING SYSTEM, AND DISPLAY METHOD

      
Application Number JP2018030205
Publication Number 2019/130645
Status In Force
Filing Date 2018-08-13
Publication Date 2019-07-04
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Ueda, Hideo
  • Yoshida, Takahiro
  • Horikiri, Michio

Abstract

In the present invention, a program causes a processor to function as: a first identification part for identifying the real-space position and/or orientation of a first image capture part serving to capture an image of the real space in which an object is positioned; and a display control part for causing a display part to display a first image based on a result of the image capture performed by the first image capture part, and for causing a second image associated with the object to be displayed within the display part at a position that is based on a result of the identification performed by the first identification part.

IPC Classes  ?

  • G06T 19/00 - Manipulating 3D models or images for computer graphics
  • A63F 13/65 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
  • G06F 3/0481 - Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
  • G06F 3/0487 - Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser

32.

GAME SYSTEM, GAME CONTROL DEVICE, AND PROGRAM

      
Application Number JP2018040598
Publication Number 2019/088205
Status In Force
Filing Date 2018-10-31
Publication Date 2019-05-09
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor Maruyama, Daisuke

Abstract

An object selection reception unit (110) receives a selection of one or a plurality of objects as objects to be used in a game. A game execution unit (120) executes the game on the basis of the objects to be used. A control execution unit (130) executes, in the game, control such that it is more advantageous for the user in the game when an object presented in a specific period is not included among the objects to be used, than when the object presented in the specific period is included among the objects to be used.

IPC Classes  ?

  • A63F 13/5375 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
  • A63F 13/53 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
  • A63F 13/533 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
  • A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
  • A63F 13/65 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
  • A63F 13/812 - Ball games, e.g. soccer or baseball

33.

GAME DEVICE, RECORDING MEDIUM AND GAME SYSTEM

      
Application Number JP2018034015
Publication Number 2019/054449
Status In Force
Filing Date 2018-09-13
Publication Date 2019-03-21
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Tsutsumizaki, Yota
  • Kaine, Yuji

Abstract

The present invention is characterized in that a program recorded in a non-transitory recording medium allows a processor of a game device to function as: a specifying unit which specifies a game element in a virtual space or the position of the game element in the virtual space on the basis of an indication direction in the virtual space according to an operation of a user; and a generation unit which generates first information for enabling a position-designated image to be displayed on a display unit, the position-designated image indicating the position in the virtual space according to the specified result from the specifying unit.

IPC Classes  ?

  • A63F 13/5375 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
  • A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
  • A63F 13/533 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
  • A63F 13/87 - Communicating with other players during game play, e.g. by e-mail or chat

34.

GAME DEVICE, RECORDING MEDIUM, AND GAME SYSTEM

      
Application Number JP2018030284
Publication Number 2019/035456
Status In Force
Filing Date 2018-08-14
Publication Date 2019-02-21
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor Tsutsumizaki, Yota

Abstract

In the present invention, a program causes a processor of a game device to function as: a receiving unit that receives an operation performed by a first user; and an action execution unit that causes a first character of a game to execute an action on the basis of the operation performed by the first user. If a first action is executed by a second character of the game on the basis of an operation performed by a second user, the action execution unit causes the first character to execute a second action responding to the first action on the basis of the operation performed by the first user that was received by the receiving unit.

IPC Classes  ?

  • A63F 13/87 - Communicating with other players during game play, e.g. by e-mail or chat
  • A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
  • A63F 13/533 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
  • A63F 13/55 - Controlling game characters or game objects based on the game progress
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories

35.

GAME SYSTEM AND PROGRAM

      
Application Number JP2018022016
Publication Number 2018/225856
Status In Force
Filing Date 2018-06-08
Publication Date 2018-12-13
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor Koike Masaaki

Abstract

This game system is provided with: a character moving unit which, on the basis of operations performed by each user identified by means of user information as belonging to each of a plurality of teams, moves characters associated with each of the plurality of items of user information within one field which is common to the plurality of teams and which has a plurality of zones; a zone determining unit which, on the basis of whether the results of the operations by the users fulfill certain criteria, determines whether to associate each of the plurality of zones to one of the teams from among the plurality of teams; and a match result determining unit which determines the result of a match between the plurality of teams on the basis of the determination result from the zone determining unit.

IPC Classes  ?

  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/46 - Computing the game score
  • A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
  • A63F 13/822 - Strategy games; Role-playing games 
  • A63F 13/847 - Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal

36.

SERVER DEVICE, AND COMPUTER PROGRAM USED IN SAME

      
Application Number JP2018016209
Publication Number 2018/198944
Status In Force
Filing Date 2018-04-19
Publication Date 2018-11-01
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor Tamagawa, Mitsuru

Abstract

Provided is a server device that is capable of reflecting a game activity track record in evaluation results of a game screen. A center server (2) is connected via a network (3) to a user terminal (5) that displays videos on the basis of video data (18) and manages evaluation results of each user when the videos are evaluated by the users (U). In addition, if a game video related to a game provided by the user terminal (5) is displayed on the user terminal (5), the center server (2) stores play data (19) notated so as to associate a user ID with information on the existence or absence of each user's (U) track record of playing the game. The center server (2) sorts the evaluation results of each user (U), on the basis of the information on the existence or absence of a play track record, into mutually separate special evaluation results and general evaluation results, and provides the evaluation results of each user (U) so as to include the special evaluation results.

IPC Classes  ?

  • G06Q 50/10 - Services
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
  • A63F 13/86 - Watching games played by other players
  • G06F 13/00 - Interconnection of, or transfer of information or other signals between, memories, input/output devices or central processing units
  • H04N 21/488 - Data services, e.g. news ticker

37.

SERVER DEVICE AND COMPUTER PROGRAM FOR USE THEREWITH

      
Application Number JP2018016210
Publication Number 2018/198945
Status In Force
Filing Date 2018-04-19
Publication Date 2018-11-01
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor Mikoshiba, Eiri

Abstract

Provided is a server device which makes it possible to achieve both ease of attachment of a comment to a moving image and reflection of each user's individuality. A center server (2), when a user terminal (5) is connected via a network (3), delivers moving image data (18) in accordance with a request from the user terminal (5). The center server (2) also identifies a stamp (44) among a plurality of prepared stamps (44) that has been selected by each user (U), and, on the basis of symbol data (19) for managing a symbol (47) that is separately set for each user (U) in order to visually identify each user (U), identifies the symbol (47) of the user (U) who has selected the stamp (44). The center server (2), upon receiving a request to deliver the moving image data (18), provides the user terminal (5) with information about the stamp (44) and the symbol (47) so that a comment icon (46) combining the selected stamp (44) and the symbol (47) of the user (U) who made the selection is attached to the moving image.

IPC Classes  ?

  • H04N 21/235 - Processing of additional data, e.g. scrambling of additional data or processing content descriptors
  • G06F 3/0481 - Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
  • G06F 3/14 - Digital output to display device
  • G06F 13/00 - Interconnection of, or transfer of information or other signals between, memories, input/output devices or central processing units
  • H04N 21/258 - Client or end-user data management, e.g. managing client capabilities, user preferences or demographics or processing of multiple end-users preferences to derive collaborative data

38.

SERVER DEVICE AND COMPUTER PROGRAM FOR USE THEREWITH

      
Application Number JP2018016214
Publication Number 2018/198946
Status In Force
Filing Date 2018-04-19
Publication Date 2018-11-01
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Sarugaku, Kazunari
  • Miyagawa, Tomoaki

Abstract

Provided is a server device which makes it possible, when a field of view condition for changing a display state of an object included in a moving image is modified during viewing of the moving image in accordance with a selection by each user, to suppress the display of a comment that does not match the field of view condition of the moving image being viewed. A center server (2) delivers, to a user terminal (5) via a network (3), replay data (18a) for displaying a replay moving image of which the field of view condition is modified during viewing in accordance with the selection by each user. The center server (2) is also provided with a storage unit (11) in which comment data (19) are stored describing information about a stamp (44) attached to the replay moving image and information about the field of view condition under which the replay moving image should be displayed. The center server (2), when delivering the replay data (18a), provides the user terminal (5) with the comment data (19) so that the stamp (44) displayed in the replay moving image can be switched in accordance with a modification of the field of view condition.

IPC Classes  ?

  • H04N 21/238 - Interfacing the downstream path of the transmission network, e.g. adapting the transmission rate of a video stream to network bandwidth; Processing of multiplex streams
  • G06F 3/0484 - Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object or an image, setting a parameter value or selecting a range
  • G06F 13/00 - Interconnection of, or transfer of information or other signals between, memories, input/output devices or central processing units

39.

GAME SYSTEM, GAME CONTROL DEVICE, AND PROGRAM

      
Application Number JP2018010279
Publication Number 2018/180552
Status In Force
Filing Date 2018-03-15
Publication Date 2018-10-04
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Nakamura, Masaki
  • Kishino, Yugo
  • Fujishiro, Yuji
  • Ogawa, Kenta
  • Yanagihara, Hideki
  • Masuda, Kei
  • Taya, Junichi
  • Nishiyama, Hideto
  • Hamasaki, Taku

Abstract

A reception region setting unit (121) sets, on a touch panel, a reception region for receiving a direction instruction operation. An operation position acquisition unit (130) acquires an operation position that corresponds to the touch position on the touch panel. An instruction direction acquisition unit (140) acquires an instruction direction on the basis of the direction from a reference position that corresponds to the reception region to the operation position. A game process execution unit (150) executes a game process on the basis of the instruction direction. In accordance with the movement of the operation position from a first position within the reception region toward a second position outside the reception region, a reception region movement unit (161) moves the reception region in the direction that corresponds to the direction from a third position, which is a reference position at the time when the operation position was in the first position, to the second position.

IPC Classes  ?

  • A63F 13/426 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
  • A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
  • A63F 13/812 - Ball games, e.g. soccer or baseball
  • G06F 3/0338 - Pointing devices displaced or positioned by the user; Accessories therefor with detection of limited linear or angular displacement of an operating part of the device from a neutral position, e.g. isotonic or isometric joysticks
  • G06F 3/0354 - Pointing devices displaced or positioned by the user; Accessories therefor with detection of 2D relative movements between the device, or an operating part thereof, and a plane or surface, e.g. 2D mice, trackballs, pens or pucks
  • G06F 3/0488 - Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures

40.

GAME SYSTEM, GAME CONTROL DEVICE, AND PROGRAM

      
Application Number JP2018010280
Publication Number 2018/180553
Status In Force
Filing Date 2018-03-15
Publication Date 2018-10-04
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Nakamura, Masaki
  • Kishino, Yugo
  • Fujishiro, Yuji
  • Ogawa, Kenta
  • Yanagihara, Hideki
  • Masuda, Kei
  • Taya, Junichi
  • Nishiyama, Hideto
  • Hamasaki, Taku

Abstract

A region setting unit (121) sets, on a touch panel, a reception region for receiving a direction instruction operation. Operation position setting units (130, 132) set an operation position that corresponds to a touch position on the touch panel and move the operation position in accordance with the movement of the touch position. An instruction direction acquisition unit (140) acquires an instruction direction on the basis of the direction from a reference position that corresponds to the reception region to the operation position. A game process execution unit (150) executes a game process on the basis of the instruction direction. The operation position setting unit (132) moves the operation position in accordance with the movement of the touch position, in the direction that corresponds to the movement direction of the touch position, a longer distance than the movement distance of the touch position.

IPC Classes  ?

  • A63F 13/426 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
  • A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
  • G06F 3/0488 - Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures

41.

COMPUTER PROGRAM FOR USE IN GAME SYSTEM

      
Application Number JP2018008308
Publication Number 2018/168546
Status In Force
Filing Date 2018-03-05
Publication Date 2018-09-20
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Kataoka, Kenichi
  • Mikoshiba, Eiri
  • Arai, Kenichi

Abstract

Provided is a computer program for use in a game system which improves the degree of freedom of action of an object to be operated. A game program (34) is designed to cause a computer (30) to function in such a way as to comprise various means. The computer (30) is incorporated in a game system (1) which is provided with a monitor (MO) for displaying game screens (40A-40D) and provides a game which is played by operating a robot (55) displayed thereon. Specifically, the game program (34) is designed to cause the computer (30) to function as a means of presenting action-configuring icons (I) for defining actions of the robot (55) on the game screen (40C), configuring a plurality of actions to be performed by the robot (55) and the sequence of the actions on the basis of the result of selection via the action-configuring icons (I), and controlling the display of the robot (55) on the basis of the configuration such that the robot (55) performs, on the game screen (40D), the plurality of actions in the sequence.

IPC Classes  ?

  • A63F 13/63 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
  • A63F 13/533 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions

42.

SERVER DEVICE AND COMPUTER PROGRAM USED IN SAME

      
Application Number JP2018008316
Publication Number 2018/168547
Status In Force
Filing Date 2018-03-05
Publication Date 2018-09-20
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Mikoshiba, Eiri
  • Arai, Kenichi

Abstract

Provided is a server device that makes it possible to suitably deliver both video data and replay data. A center server (2) delivers at least part of server data (14) to a user terminal (5) connected via a network (3). In addition, when the user terminal (5) functions as a game terminal, the server center (2) acquires replay data (19) for reproducing play from the past from the user terminal (5) so that said replay data (19) functions as the server data (14) and, when the server data (14) includes video data (18) and the user terminal (5) functions as a video display terminal, updates the video data (18) so that game video corresponding to play from the past is displayed. The center server (2) determines data to be delivered in accordance with the type of user terminal (5) so that replay data (19) is delivered to the user terminal (5) when functioning as a game terminal and video data (18) is delivered to the user terminal (5) when functioning as a video display terminal.

IPC Classes  ?

  • A63F 13/497 - Partially or entirely replaying previous game actions
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
  • H04N 21/258 - Client or end-user data management, e.g. managing client capabilities, user preferences or demographics or processing of multiple end-users preferences to derive collaborative data

43.

SERVER DEVICE AND COMPUTER PROGRAM USED IN SAME

      
Application Number JP2018008571
Publication Number 2018/168572
Status In Force
Filing Date 2018-03-06
Publication Date 2018-09-20
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Mikoshiba, Eiri
  • Kataoka, Kenichi
  • Tamagawa, Mitsuru

Abstract

Provided is a server device that is capable of extracting and recommending videos relating in various ways to individual users from among a plurality of videos relating to a game. A center server (2) manages video data (18) for displaying a video group (MG) relating to a game such that individual videos (MV) are associated with information about a "management item" relating to the content of each of the videos (MV), extracts some of the videos from the video group (MG) on the basis of the information about the "management item" and a request from a user terminal (5) connected via a network (3), and delivers the video data (18) corresponding to said videos. When a user ID is provided together with a request from the user terminal (5) via said request, the center server (2) uses the user ID as a reference to extract related videos (MV1) relating to the activity records of individual users (U) as part of the videos and provides this information on the basis of the information about the "management item" for the video data (18) and play data (19) in which user IDs and information regarding the activity records of individual users are recorded in an associated manner.

IPC Classes  ?

  • G06F 13/00 - Interconnection of, or transfer of information or other signals between, memories, input/output devices or central processing units
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories

44.

TERMINAL DEVICE AND PROGRAM

      
Application Number JP2018010240
Publication Number 2018/169005
Status In Force
Filing Date 2018-03-15
Publication Date 2018-09-20
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Tanimoto Mamoru
  • Yazane Keiichi
  • Suzuki Yohei
  • Kawamura Eriko
  • Murotani Kozo
  • Mizuno Yuta

Abstract

This terminal device is provided with: a game executing unit which executes processing of a game having at least one game mode; an operation accepting unit which accepts an operation in the game mode; a pop-up control unit which controls display of a pop-up; and a determining unit which determines whether the pop-up can be displayed during execution of a prescribed game mode from among the at least one game mode.

IPC Classes  ?

  • A63F 13/53 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
  • A63F 13/21 - Input arrangements for video game devices characterised by their sensors, purposes or types
  • A63F 13/5375 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
  • A63F 13/77 - Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
  • G06F 3/0481 - Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance

45.

SERVER DEVICE AND COMPUTER PROGRAM USED IN SAME

      
Application Number JP2018008576
Publication Number 2018/168574
Status In Force
Filing Date 2018-03-06
Publication Date 2018-09-20
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Mikoshiba, Eiri
  • Kataoka, Kenichi
  • Sarugaku, Kazunari
  • Tamagawa, Mitsuru

Abstract

Provided is a server device capable of further accelerating the provision of video. A center server (2) stores video data (18) to be delivered to user terminals (5) connected via a network (3) and delivers video data (18) in response to a request from a user terminal (5). The center server (2) also manages the video data (18) so that a user ID and a video ID are associated and recorded and, when an additional condition including the viewing of individual videos as a requirement is satisfied, uses the video data (18) as a basis to specify a first user (U1) corresponding via user ID to a video viewed through a user terminal (5) in order to satisfy the additional requirement. Furthermore, when a user terminal (5) additionally functions as a game terminal for providing a game, the center server (2) provides additional information to the first user (U1) for adding a game change to the game.

IPC Classes  ?

  • A63F 13/86 - Watching games played by other players
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
  • G06F 13/00 - Interconnection of, or transfer of information or other signals between, memories, input/output devices or central processing units
  • G06Q 30/06 - Buying, selling or leasing transactions
  • H04N 21/235 - Processing of additional data, e.g. scrambling of additional data or processing content descriptors
  • H04N 21/258 - Client or end-user data management, e.g. managing client capabilities, user preferences or demographics or processing of multiple end-users preferences to derive collaborative data

46.

GAME DEVICE AND PROGRAM

      
Application Number JP2018000207
Publication Number 2018/131574
Status In Force
Filing Date 2018-01-09
Publication Date 2018-07-19
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor Okamura Noriaki

Abstract

A game device equipped with: a position acquisition unit that acquires information pertaining to the position of a second object that is capable of moving in a game field which is provided in a three-dimensional virtual space and in which a first object is arranged; and an image generation unit that generates an image representing a field of view from a virtual viewpoint in the three-dimensional virtual space and, when the image is generated, performs an image change in a display region that includes at least a portion of the second object, by erasing the first object and/or making the first object transparent on the basis of the height of the first object with respect to the position of the second object.

IPC Classes  ?

  • G06T 19/00 - Manipulating 3D models or images for computer graphics
  • A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene

47.

GAME CONTROL DEVICE, GAME SYSTEM, AND PROGRAM

      
Application Number JP2017043981
Publication Number 2018/110419
Status In Force
Filing Date 2017-12-07
Publication Date 2018-06-21
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor Yamazaki, Yukihiro

Abstract

According to the present invention, a default value setting unit (101) sets a default value of the frame rate of a game screen on the basis of a condition set by a user. A determination unit (110) determines whether there is an operation of an operation unit during the execution of a game. A frame rate changing unit (120) changes the frame rate of the game screen on the basis of a determination result of the determination unit (110) during the execution of the game. The frame rate changing unit (120) sets the frame rate lower than the default value when the operation unit (110) is not being operated during the execution of the game.

IPC Classes  ?

  • A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
  • A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
  • G09G 3/20 - Control arrangements or circuits, of interest only in connection with visual indicators other than cathode-ray tubes for presentation of an assembly of a number of characters, e.g. a page, by composing the assembly by combination of individual elements arranged in a matrix

48.

GAME CONTROL DEVICE, GAME SYSTEM, AND PROGRAM

      
Application Number JP2017022327
Publication Number 2018/092340
Status In Force
Filing Date 2017-06-16
Publication Date 2018-05-24
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Nakamura, Masaki
  • Fujishiro, Yuji
  • Ogawa, Kenta
  • Kishino, Yugo
  • Masuda, Kei
  • Taya, Junichi
  • Nishiyama, Hideto
  • Hamasaki, Taku

Abstract

When a touch location moves while a touch panel is being touched, a direction acquisition means (101) of a game control device (10) acquires the movement direction of the touch location. A game processing execution means (105) executes first game processing on the basis of the movement direction acquired by the direction acquisition means. A detection means (102) detects whether the movement direction acquired by the direction acquisition means (101) has changed to an arbitrary movement direction for which the angle of the movement direction acquired at a prescribed timing is equal to or greater than a prescribed angle. The game processing execution means (105) executes second game processing on the basis of movement direction before or after the change occurs, when the detection means (102) detects a change in the movement direction.

IPC Classes  ?

  • A63F 13/426 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
  • A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
  • A63F 13/55 - Controlling game characters or game objects based on the game progress
  • A63F 13/812 - Ball games, e.g. soccer or baseball
  • G06F 3/0481 - Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
  • G06F 3/0488 - Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures

49.

GAME CONTROL DEVICE, GAME SYSTEM, AND PROGRAM

      
Application Number JP2017022328
Publication Number 2018/092341
Status In Force
Filing Date 2017-06-16
Publication Date 2018-05-24
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Nakamura, Masaki
  • Fujishiro, Yuji
  • Ogawa, Kenta
  • Kishino, Yugo
  • Masuda, Kei
  • Taya, Junichi
  • Nishiyama, Hideto
  • Hamasaki, Taku

Abstract

A display control means (106) of a game control device (10) displays an object in a display region in a game in which an object moves according to a touch panel operation by a user. An operation region setting means (107) sets a first region in the display region as an operation region. A movement control means (108) moves an object on the basis of a user operation in the operation region. The operation region setting means (107) changes the operation region to a second region in which the object is not positioned in the end section of the region, when in a prescribed game state and part or all of the object extends beyond the first region or the object is positioned in an end section of the first region.

IPC Classes  ?

  • A63F 13/22 - Setup operations, e.g. calibration, key configuration or button assignment
  • A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
  • A63F 13/426 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
  • A63F 13/525 - Changing parameters of virtual cameras
  • A63F 13/55 - Controlling game characters or game objects based on the game progress
  • G06F 3/0484 - Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object or an image, setting a parameter value or selecting a range
  • G06F 3/0488 - Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures

50.

GAME CONTROL DEVICE, GAME SYSTEM, AND PROGRAM

      
Application Number JP2017022326
Publication Number 2018/083834
Status In Force
Filing Date 2017-06-16
Publication Date 2018-05-11
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Tsuchiya, Shin
  • Kishino, Yugo
  • Omura, Atsushi

Abstract

In this game control device (10), a user object moving means (101) causes a user object to move on the basis of instructions from a user while a game is executed in which the user object plays against an opponent object in a virtual world. A statistical information acquisition means (102) acquires statistical information relating to the movement of the user object in the game being executed on the basis of the movement made by the user object. A movement setting means (103) sets a movement to be made by the opponent object on the basis of the statistical information. An opponent object moving means (104) causes the opponent object to move on the basis of the movement to be made by the opponent object which has been set by the movement setting means (103) in the game being executed.

IPC Classes  ?

  • A63F 13/67 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
  • A63F 13/537 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
  • A63F 13/54 - Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
  • A63F 13/56 - Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
  • A63F 13/812 - Ball games, e.g. soccer or baseball

51.

GAME DEVICE, GAME CONTROL METHOD AND PROGRAM

      
Application Number JP2017030436
Publication Number 2018/083866
Status In Force
Filing Date 2017-08-25
Publication Date 2018-05-11
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Kusano Toshihiro
  • Ito Shinya
  • Takada Yuta

Abstract

A game device comprises: an element-disposing means for linking from a base region at least one game element, on at least a portion of which identifying information is assigned, and disposing same on a game field; an identifying information-drawing means for repeatedly drawing at least one piece of identifying information from at least two pieces of identifying information until a completion condition is met; a selective elimination means for eliminating the game element, to which the identifying information drawn by the identifying information-drawing means is assigned, from the game field; an additional elimination means for eliminating game elements, which have lost linkage to game elements disposed in the base region due to the elimination of game elements by the selective elimination means, from the game field; and a reward information-generating means for generating reward information at least on the basis of the information for the game elements eliminated from the game field by the selective elimination means and the additional elimination means.

IPC Classes  ?

  • A63F 13/80 - Special adaptations for executing a specific game genre or game mode
  • A63F 13/55 - Controlling game characters or game objects based on the game progress
  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions

52.

GAME SYSTEM AND COMPUTER PROGRAM USED IN SAME

      
Application Number JP2017025329
Publication Number 2018/070080
Status In Force
Filing Date 2017-07-12
Publication Date 2018-04-19
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor Makino, Toru

Abstract

Provided is a game system capable of suppressing unnecessary increase in the degree of difficulty. The game system (1) comprises an input device having a plurality of keys (9) and provides a music game that guides the timing of the operation of each key (9) and evaluates the actual operation of each key (9), on the basis of sequence data (38). In addition, the game system (1) determines whether or not each operation timing for the sequence data (38) fulfils a relaxation condition for relaxing evaluation criteria used in such evaluation. Specifically, the game system (1) determines, for example, if each operation timing for the sequence data (38) is applicable to a normal object (42A) or is applicable to a special object (42B). The game system (1) evaluates operations of each key (9) on the basis of normal evaluation criteria if applicable to a normal object (42A) and evaluates operations of each key (9) on the basis of relaxed criteria, being a relaxed version of the normal evaluation criteria, if applicable to a special object (42B).

IPC Classes  ?

  • A63F 13/44 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
  • A63F 13/45 - Controlling the progress of the video game
  • A63F 13/798 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
  • A63F 13/814 - Musical performances, e.g. by evaluating the player's ability to follow a notation

53.

GAME SYSTEM AND COMPUTER PROGRAM USED THEREFOR

      
Application Number JP2017025330
Publication Number 2018/070081
Status In Force
Filing Date 2017-07-12
Publication Date 2018-04-19
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Wakita, Jun
  • Makino, Toru

Abstract

The present invention provides a game system that, in the case when a repetitive action corresponding to repetition of a prescribed action is executed as a playing action, is capable of evaluating the repetitive action independently of the number of times the prescribed action has been performed. A game system (1) is provided with an input device having a plurality of key parts (9), and provides a music game in which notification of operation period of the respective key parts (9) and an evaluation of actual operations performed on the respective key parts (9) are executed on the basis of sequence data (38). The game system (1) includes information pertaining to execution period information indicating a period in which a trilling operation corresponding to a repetition of a press-in operation of each of the key parts (9) is to be executed, and thereby makes notification regarding the execution period as an operation period for the respective key parts (9) on the basis of the sequence data (38) specifying the execution period, and, upon execution of the trilling operation, evaluates the trilling operation by making a comparison between the actual execution period for the trilling operation and the execution period of the sequence data (38) so as to allow the trilling operation to be adopted as a playing action.

IPC Classes  ?

  • A63F 13/44 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
  • A63F 13/245 - Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
  • A63F 13/533 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
  • A63F 13/798 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
  • A63F 13/814 - Musical performances, e.g. by evaluating the player's ability to follow a notation

54.

GAME SYSTEM AND COMPUTER PROGRAM USED IN SAME

      
Application Number JP2017025331
Publication Number 2018/070082
Status In Force
Filing Date 2017-07-12
Publication Date 2018-04-19
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor Makino, Toru

Abstract

Provided is a game system capable of guiding original execution timing at which play action is required, through the presentation timing of play action evaluation results. The game system (1) comprises an input device having a plurality of keys (9) and provides a music game that guides the timing of operation of each key (9) and executes evaluation of the actual operation of each key (9), on the basis of sequence data (38). The game system (1): evaluates actual operation timing by comparing the operation timing for sequence data (38) and the actual timing of operation of each key (9); and presents the evaluation results at a presentation timing different from the actual operation timing. Specifically, the game system (1): uses the sequence data (38) operation timing as the presentation timing and the replaying of sound effects (including those constituting part of a performance) as the evaluation results; and replays the sound effects corresponding to the actual operation of each key (9), not at the actual operation timing but at the sequence data (38) operation timing.

IPC Classes  ?

  • A63F 13/44 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
  • A63F 13/45 - Controlling the progress of the video game
  • A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
  • A63F 13/798 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
  • A63F 13/814 - Musical performances, e.g. by evaluating the player's ability to follow a notation

55.

OPERATING DEVICE FOR GAME MACHINE AND GAME MACHINE PROVIDED WITH SAME

      
Application Number JP2017036847
Publication Number 2018/070434
Status In Force
Filing Date 2017-10-11
Publication Date 2018-04-19
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Otsuka, Takahiro
  • Hayasaka, Hiroshi

Abstract

This operating device for a game machine is provided with: a keyboard part 5 in which a plurality of keys 11 for serving as operating members having a longer direction are disposed on a base 10 in a state of being arranged in the right-left direction; a support mechanism 20 for supporting each of the keys 11 in the keyboard part 5 so that the keys can be operated in such a manner as to be individually pressed in toward the base 10 side; and an operation detection mechanism 30 for detecting a press-in operation performed on the keys 11 by a game user, wherein the support mechanism 20 is provided such that coil springs 21 serving as a plurality of elastic bodies disposed between the base 10 and both longitudinal ends 11a, 11b of the respective keys 11 support the respective keys 11 in such a manner as to enable the keys to be pressed in, and the operation detection mechanism 30 is provided so as to detect the press-in operation of the respective keys 11 in between the support positions at which the respective keys 11 are supported by the coil springs 21.

IPC Classes  ?

  • A63F 13/245 - Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
  • A63F 13/814 - Musical performances, e.g. by evaluating the player's ability to follow a notation
  • G10H 1/34 - Switch arrangements, e.g. keyboards or mechanical switches peculiar to electrophonic musical instruments
  • H01H 13/14 - Operating parts, e.g. push-button
  • H01H 13/70 - Switches having rectilinearly-movable operating part or parts adapted for pushing or pulling in one direction only, e.g. push-button switch having a plurality of operating members associated with different sets of contacts, e.g. keyboard

56.

OPERATING DEVICE FOR GAME MACHINE, GAME MACHINE HAVING SAME, METHOD FOR DETECTING OPERATION OF GAME MACHINE, AND COMPUTER PROGRAM FOR GAME MACHINE

      
Application Number JP2017036849
Publication Number 2018/070435
Status In Force
Filing Date 2017-10-11
Publication Date 2018-04-19
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Ioka, Kazuya
  • Ueda, Satoshi
  • Takamori, Fumiko

Abstract

This operating device for a game machine is provided with: a plurality of keys 11 as operating members; magnets 32, which are objects to be detected and provided for each of the keys 11, the spacing between the magnets 32 changing according to the operation of the keys 11; and magnetic sensors 31. In addition, the operating device for a game machine is also provided with: a non-operating state detection unit 61 which detects the non-operating state of each key 11 on the basis of changes in measured values output from each of the magnetic sensors 31; a correction value calculating unit 62 which calculates for each magnetic sensor 31, as a correction value of the measured value of each magnetic sensor 31, the difference between a common reference value set for the plurality of keys 11 and the measured value of each magnetic sensor 31 when the non-operating state has been detected; and an operation determination unit 60 which calculates the amount of operation of each key 11 on the basis of the measured value output from each magnet sensor 31, the reference value, and the correction value.

IPC Classes  ?

  • A63F 13/22 - Setup operations, e.g. calibration, key configuration or button assignment
  • A63F 13/245 - Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
  • A63F 13/42 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
  • A63F 13/814 - Musical performances, e.g. by evaluating the player's ability to follow a notation

57.

GAME APPARATUS

      
Application Number JP2017031139
Publication Number 2018/043555
Status In Force
Filing Date 2017-08-30
Publication Date 2018-03-08
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Hasegawa Koji
  • Yoshino Takahiro

Abstract

A game apparatus according to one embodiment of the present invention includes: a field in which a game body can move; a rotation containment disk which rotates with the surface thereof facing upward and is capable of accommodating the game body entering from the field; and an outer edge reception means which is not fixed to the rotation containment disk and is capable of receiving the game body from the outer edge of the rotation containment disk.

IPC Classes  ?

58.

GAME APPARATUS

      
Application Number JP2017031143
Publication Number 2018/043556
Status In Force
Filing Date 2017-08-30
Publication Date 2018-03-08
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Kawai Norifumi
  • Suga Shinya
  • Sakurai Takashi

Abstract

A gaming device according to one embodiment of the present invention includes: a rotation field which rotates with the surface thereof facing upward; a plurality of playing sections which has operation receiving means for receiving operation by a player; a plurality of playing section ejection means capable of ejecting a game body onto the rotation field on the basis of the operation received by each operation receiving means of the plurality of playing sections; a plurality of playing section reception means each of which is associated with any one or more of the plurality of playing sections and capable of receiving the game body ejected onto the rotation field at the periphery of the rotation field; and a reward determination means for determining the reward to be given to any one or more of the players of the plurality of playing sections on the basis of the result of reception of the game body in any one or more of the plurality of playing section reception means.

IPC Classes  ?

59.

GAME DEVICE

      
Application Number JP2017030086
Publication Number 2018/038148
Status In Force
Filing Date 2017-08-23
Publication Date 2018-03-01
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Ozeki Nobuyuki
  • Sakuma Takashi

Abstract

Provided is a game device that comprises: a first board face on which a game body is made to move along a first slope; a second board face which is disposed on the back side of the first board face and on which the game body is made to move along a second slope; a game body loading part through which the game body is loaded on top of the first board face; a game body guide part that guides the game body from the top of the first board face to the top of the second board face; and a control unit that causes a first game to proceed using the game body which moves on top of the first board face, and causes a second game to proceed using the game body which moves on top of the second board face.

IPC Classes  ?

  • A63F 7/02 - Indoor games using small moving playing bodies, e.g. balls, discs or blocks using falling playing bodies or playing bodies running on an inclined surface, e.g. pinball games
  • A63F 9/00 - Games not otherwise provided for

60.

GAMING DEVICE

      
Application Number JP2017030117
Publication Number 2018/038157
Status In Force
Filing Date 2017-08-23
Publication Date 2018-03-01
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Sasaki Yosuke
  • Yoshida Kensaku
  • Sakuma Takashi
  • Azuma Shogo

Abstract

Provided is a gaming device comprising: a board surface in which at least a part is a light transmissive portion and which moves a gaming body along an inclined surface; a gaming body input portion through which the gaming body is put on the board surface; a control unit that generates a game result on the basis of a movement result of the gaming body on the board surface; a transmissive display unit which is provided on the front side of the board surface and is capable of displaying an image in a transmissive manner; a physical lottery unit that is provided at a position corresponding to the light transmissive portion on the rear side of the board surface and is capable of executing physical lottery; and a first illumination unit that illuminates at least a part of the transmissive display unit through the light transmissive portion.

IPC Classes  ?

  • A63F 7/02 - Indoor games using small moving playing bodies, e.g. balls, discs or blocks using falling playing bodies or playing bodies running on an inclined surface, e.g. pinball games
  • A63F 9/00 - Games not otherwise provided for

61.

GAME SYSTEM, TERMINAL DEVICE, AND PROGRAM

      
Application Number JP2017014728
Publication Number 2018/012066
Status In Force
Filing Date 2017-04-10
Publication Date 2018-01-18
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Yoneyama Minoru
  • Kokami Kensuke

Abstract

According to the present invention, an intra-terminal display unit causes at least one first icon to appear and to be displayed in at least one of a plurality of areas. An intra-terminal input unit accepts an operation for switching the areas and an operation for selecting the first icon. In the case when one of the first icons is selected in an area to which switching has been performed, an intra-terminal control unit or an intra-server control unit performs control so as to render a game corresponding to the selected first icon playable. The intra-terminal control unit or the intra-server control unit limits the number of the first icons that can be made to appear to a value equal to or less than an upper limit value.

IPC Classes  ?

  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/45 - Controlling the progress of the video game
  • A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
  • A63F 13/533 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
  • A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
  • A63F 13/822 - Strategy games; Role-playing games 

62.

GAME SYSTEM, GAME CONTROL DEVICE, AND PROGRAM

      
Application Number JP2017022324
Publication Number 2018/003552
Status In Force
Filing Date 2017-06-16
Publication Date 2018-01-04
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor Kuriyama, Kazuki

Abstract

A parameter acquisition means (101) of this game system (1) acquires: a first parameter which is associated with a game object, and which affects the operation of the game object in a virtual world where the game is played; and a second parameter which affects a reward associated with identification information of a user. When operating the game object in the virtual world, an operation control means (102) operates the game object in the virtual world on the basis of the first parameter associated with the game object. If the game object is used, a reward determination means (106) determines the reward on the basis of the second parameter associated with the game object.

IPC Classes  ?

  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
  • A63F 13/812 - Ball games, e.g. soccer or baseball

63.

GAME SYSTEM, GAME CONTROL DEVICE, AND PROGRAM

      
Application Number JP2017022325
Publication Number 2018/003553
Status In Force
Filing Date 2017-06-16
Publication Date 2018-01-04
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor Kuriyama, Kazuki

Abstract

This game system (1) is characterized by including: a data acquisition means (107) for acquiring period-specific effect data indicating a plurality of effects which are associated with a game object, and which correspond respectively to a plurality of periods having different lengths to each other; a period identification means (108) for identifying, among the plurality of periods, periods including game execution time points; and an effect generation means (112) which, if the game object is used, generates the effects which are associated with the game object, and which are indicated by the acquired period-specific effect data corresponding to the periods identified by the period identification means (108).

IPC Classes  ?

  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
  • A63F 13/812 - Ball games, e.g. soccer or baseball

64.

INFORMATION PROCESSING DEVICE, SERVER DEVICE, AND PROGRAM

      
Application Number JP2017016742
Publication Number 2017/188383
Status In Force
Filing Date 2017-04-27
Publication Date 2017-11-02
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor Kokami Kensuke

Abstract

This server device is provided with: a group acquisition unit for acquiring group information corresponding to a first user from a first terminal device for conducting a process to execute a game that uses the group information showing a group of a plurality of objects and that progresses with reference to the objects extracted from the group information; a first storage unit for storing the group information acquired by the group acquisition unit; a group request acceptance unit for accepting an output request related to the group information from a second terminal device corresponding to a second user; and an output control unit for outputting the group information corresponding to the output request and/or information related to the group information, on the basis of the group information stored in the first storage unit.

IPC Classes  ?

  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
  • A63F 13/533 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
  • A63F 13/63 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
  • A63F 13/80 - Special adaptations for executing a specific game genre or game mode
  • G06F 3/0481 - Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
  • G06F 3/0484 - Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object or an image, setting a parameter value or selecting a range

65.

GAME SYSTEM, COMPUTER PROGRAM USED THEREIN, AND SERVER DEVICE

      
Application Number JP2016085186
Publication Number 2017/158941
Status In Force
Filing Date 2016-11-28
Publication Date 2017-09-21
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Oka, Takafumi
  • Kiyomoto, Masahiro

Abstract

Provided is a game system capable of enhancing fairness when play of differing levels of difficulty is permitted among a plurality of users. A game system (1) provides a music game, which includes multiple levels of difficulty and which is played in common by a plurality of users (U), in a manner allowing the plurality of users (U) to play at different levels of difficulty. In addition, when the level of difficulty differs among the plurality of users (U), the game system (1) determines the level of difficulty of the game being played by each user, and for each game range (R), adjusts, on the basis of the difference in level of difficulty between the plurality of users (U), the level of difficulty of the game in the ranges (R) so as to reduce the difference in level of difficulty.

IPC Classes  ?

  • A63F 13/67 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
  • A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
  • A63F 13/44 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
  • A63F 13/795 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for providing a buddy list
  • A63F 13/814 - Musical performances, e.g. by evaluating the player's ability to follow a notation

66.

GAME MACHINE AND COMPUTER PROGRAM FOR SAME

      
Application Number JP2017004034
Publication Number 2017/159108
Status In Force
Filing Date 2017-02-03
Publication Date 2017-09-21
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Takeyama, Fumitaka
  • Hosokawa, Takayuki
  • Tatsumi, Ryohei
  • Kawai, Norifumi
  • Sakuma, Takashi
  • Yamaguchi, Junichi
  • Azuma, Shogo
  • Ito, Shinya

Abstract

This game machine is provided with a lottery mechanism including a plurality of pockets into which a ball can enter, an introducing mechanism for introducing a ball into the lottery mechanism, and an introduction control unit which controls the ball introducing operation performed by the introducing mechanism. The introduction control unit is provided with: an introduction completion control unit which gradually changes the value of a predetermined control parameter in accordance with a predetermined rule associated with the introducing operation (S3), while determining, on the basis of the value of the control parameter, whether a predetermined completion condition has been satisfied (S4), and controls the introducing operation such that introduction of the game object (ball) terminates when the completion condition has been satisfied (S6); and a parameter changing unit which changes the value of the control parameter to a value different from the value to which the value of the control parameter should vary in accordance with the rule, in association with the entry of the ball into a specific pocket allocated to at least a portion of the plurality of pockets.

IPC Classes  ?

67.

GAME SYSTEM, COMPUTER PROGRAM USED THEREFOR, AND SERVER DEVICE

      
Application Number JP2017007752
Publication Number 2017/159347
Status In Force
Filing Date 2017-02-28
Publication Date 2017-09-21
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Mikoshiba, Eiri
  • Yamashita, Yutaro

Abstract

Provided is a game system that can strengthen the relation between users within a group. A game system (1) provides a game so that a past play status of each of users (U) is reflected on the progress of the game by means of play data (19) describing the past play status in association with a user ID for identifying each of the users. Moreover, the game system (1), when a first user (U1) among a plurality of users (U) satisfying a group condition plays a game, acquires a past play status of a second user (U2) different from the first user (U1) but in the same first group (UG1) from the play data (19), and reflects the past play status of the second user (U2) on the progress of the game played by the first user (U1), on the basis of the past play status of the second user (U2).

IPC Classes  ?

  • A63F 13/45 - Controlling the progress of the video game
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories

68.

GAME SYSTEM, COMPUTER PROGRAM USED THEREIN, AND SERVER DEVICE

      
Application Number JP2017007740
Publication Number 2017/154666
Status In Force
Filing Date 2017-02-28
Publication Date 2017-09-14
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor Oyama, Yuichi

Abstract

Provided is a game system in which the degree of difficulty of a timing game can be changed. A game system (1) provides a timing game that guides, through an object (45) traveling along a lane (44), each execution time period described in sequence data (38), and, when a play action is executed, evaluates the actual execution time period of the play action on the basis of each execution time period in the sequence data (38). Furthermore, the game system (1) executes guidance such that, from among each execution time period in the sequence data (38), a portion of an execution time period corresponding to the object (45) traveling in the lane (44) designated by a user is differentiated from another execution time period corresponding to the object (45) traveling in another lane (44), and executes an evaluation targeting the object (45) traveling in the other lane (44) such that a portion of the execution time period is excluded from the target of evaluation for evaluating the actual execution time period.

IPC Classes  ?

  • A63F 13/44 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
  • A63F 13/814 - Musical performances, e.g. by evaluating the player's ability to follow a notation

69.

GAME SYSTEM, COMPUTER PROGRAM USED THEREFOR, AND SERVER DEVICE

      
Application Number JP2017006877
Publication Number 2017/150338
Status In Force
Filing Date 2017-02-23
Publication Date 2017-09-08
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Oka, Takafumi
  • Narita, Yoshihiko
  • Kobayashi, Yusuke

Abstract

Provided is a game system that can change the total amount of a given price to be paid by each user so that the per-capita amount to be shared by each user changes depending on the number of users, when a plurality of users play one communal game. A game system (1) allows a group (UG) including a plurality of users (U) to play one communal music game in exchange for charging a given price. Moreover, the game system (1) determines the number of users (U) in the group (UG) playing the music game, and on the basis of the determined result, sets the amount of a group charge to be collected from the overall group (UG) as the given price for playing the music game so that the per-capita amount equally shared by each user (U) in the group (UG) changes depending on the number of users (U).

IPC Classes  ?

  • A63F 13/792 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
  • A63F 13/795 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for providing a buddy list
  • A63F 13/814 - Musical performances, e.g. by evaluating the player's ability to follow a notation

70.

LOTTERY DEVICE AND GAME MACHINE USING SAME

      
Application Number JP2017003999
Publication Number 2017/141733
Status In Force
Filing Date 2017-02-03
Publication Date 2017-08-24
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Azuma, Shogo
  • Yoshida, Kensaku
  • Kusano, Toshihiro
  • Tsubota, Kazuo

Abstract

A game machine (1) comprises: a lottery wheel (11) in which a plurality of pockets (14) are provided side by side in a circumferential direction; and a driving mechanism that drives the lottery wheel (11) in the circumferential direction. The game machine (1) is provided with: guide rails (18) and blocks (20) that serve as dividing means that divide a peripheral region of the lottery wheel (11) into a plurality of lottery sections (21A-21D) in the circumferential direction such that balls (B) are not able to move from one section to another section; a ball throwing mechanism (30) that is provided so as to be able to individually throw the balls (B) into the plurality of lottery sections (21A-21D); a pocket sensor that detects a pocket that a ball (B) has entered; a rotation angle sensor that detects a rotation angle of the lottery wheel; and a control unit that discriminates a lottery section in which a ball (B) has entered a pocket (14) among the plurality of lottery sections (21A-21D) on the basis of the detection results of the rotation angle sensor.

IPC Classes  ?

71.

GAME MACHINE AND COMPUTER PROGRAM THEREOF

      
Application Number JP2017005445
Publication Number 2017/141944
Status In Force
Filing Date 2017-02-15
Publication Date 2017-08-24
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor Takahashi, Hiroaki

Abstract

This game machine is provided with a game control unit for instructing a user with the position and time of an operation that should be performed by the user and evaluating the user operation on the basis of a comparison between the instructed operation and the user operation detected by an input device, wherein the game control unit determines the presence or absence of an operation corresponding to an instruction for a first operation, on the basis of whether or not the operation has been detected within a range of determination (RD) set as a reference of a position at which the first operation should be performed. When an operation is detected within the range of determination RD set in accordance with the instruction for the first operation, and when the position at which the first operation has been detected is included in a range of determination which should be set as a reference of a position at which the next operation should be performed, the game control unit adjusts the range of determination corresponding to the next operation so as not to include the position at which the first operation has been detected.

IPC Classes  ?

  • A63F 13/798 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
  • A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
  • A63F 13/245 - Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
  • A63F 13/44 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
  • A63F 13/5375 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
  • A63F 13/814 - Musical performances, e.g. by evaluating the player's ability to follow a notation

72.

GAME MACHINE AND COMPUTER PROGRAM THEREOF

      
Application Number JP2017005448
Publication Number 2017/141945
Status In Force
Filing Date 2017-02-15
Publication Date 2017-08-24
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Nishimura, Kazuya
  • Makino, Toru

Abstract

Provided is a game machine, comprising a game control unit which instructs a user as to positions and timings of a plurality of operations which the user is to carry out, and which evaluates the user's operations on the basis of a comparison of each of the operation instructions with the user's operations which an input device has detected. The game control unit determines whether the operation corresponding to the operation instruction has been carried out on the basis of whether the operation has been detected within a determination range of a prescribed width in a prescribed direction with the position for which the operation has been instructed as a reference. If two or more simultaneous operations are instructed, an overlap portion occurs within the determination ranges, and the operation has been detected in the overlap portion, then the operation which has been detected in the overlap portion is allocated as an operation which has been detected in the determination range to one side of the overlap portion (S105, S106), said operation is excluded from the determination range to the other side of the overlap portion (S107), and the determination is made as to whether the operation has been detected.

IPC Classes  ?

  • A63F 13/426 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
  • A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
  • A63F 13/44 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
  • A63F 13/814 - Musical performances, e.g. by evaluating the player's ability to follow a notation

73.

GAME SYSTEM, COMPUTER PROGRAM USED THEREUPON, AND SERVER DEVICE

      
Application Number JP2017005507
Publication Number 2017/141959
Status In Force
Filing Date 2017-02-15
Publication Date 2017-08-24
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Oka, Takafumi
  • Kiyomoto, Masahiro
  • Shiokawa, Tomoki
  • Komura, Takahiro
  • Koezuka, Yoshihiko
  • Fujiwara, Yutaka
  • Isono, Hitomi
  • Oyama, Shusuke
  • Tanaka, Kaito
  • Nakajima, Makoto

Abstract

The purpose of the present invention is to provide a game system which is capable of charging different shares from a plurality of players as a cost for playing a game. Provided is game system (1), which causes a group (UG) which includes a plurality of users (U) to jointly play a music game. The game system (1): sets, as an overall cost for the group (UG) for playing the music game as a group, a group fee which applies in common to each of the users (U) in the group (UG) such that it is possible for the allotment of the fee amounts to vary among the users in the group (UG); and, if the group fee has been paid by at least one of the users in the group (UG), allows the group play of the music game jointly by each of the users (U) in the group (UG) such that the group play is provided to all of the users (U) in the group (UG).

IPC Classes  ?

  • A63F 13/792 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/795 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for providing a buddy list
  • A63F 13/814 - Musical performances, e.g. by evaluating the player's ability to follow a notation
  • G06Q 30/02 - Marketing, e.g. market research and analysis, surveying, promotions, advertising, buyer profiling, customer management or rewards; Price estimation or determination

74.

GAME SYSTEM, AND COMPUTER PROGRAM AND SERVER DEVICE USED IN SAME

      
Application Number JP2016069341
Publication Number 2017/115481
Status In Force
Filing Date 2016-06-29
Publication Date 2017-07-06
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Sakai, Toyokazu
  • Kiyomoto, Masahiro
  • Tomita, Koichi
  • Takeda, Erina
  • Miki, Toru
  • Miyamoto, Mayumi
  • Usami, Atsushi
  • Kokutani, Kanae
  • Okamoto, Naotaka

Abstract

The purpose of the present invention is to provide a game system which is capable of taking a result of a user's selection into account in a display state of a path. Provided is a game system (1) which comprises a monitor (MO) which displays a game screen (40) which includes an object image (47) and an assessment marker image (46) , and a rotation button (B), and which provides a music game whereby guidance is given via the game screen (40) of a timing for operating the rotation button (B), by causing the assessment marker image (46) to move along each lane image (42) toward the object image (47) such that the positions of the object image (47) and the assessment marker image (46) match at the timing for operating the rotation button (B). The game system (1) proffers a character selection step for selecting, from among a character card group (60F), a character card (60) which is used in playing the music game and on the basis of the result of the selection, proffers a change corresponding to the character card (60) to the display mode of each of the lane images (42).

IPC Classes  ?

  • A63F 13/814 - Musical performances, e.g. by evaluating the player's ability to follow a notation
  • A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
  • A63F 13/44 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
  • A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
  • A63F 13/525 - Changing parameters of virtual cameras

75.

GAME SYSTEM AND COMPUTER PROGRAM USED THEREUPON

      
Application Number JP2016085174
Publication Number 2017/098943
Status In Force
Filing Date 2016-11-28
Publication Date 2017-06-15
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Miki, Toru
  • Okamoto, Naotaka
  • Usami, Atsushi
  • Tomita, Koichi
  • Kiyomoto, Masahiro

Abstract

Provided is a game system which is capable of promoting a change in an object or property to be granted which is granted to a character. A game system (1) provides a music game comprising a character card (60) which is used in play, and a plurality of skills which are to be granted to the character card (60). Said music game grants a portion of the skills such that the character card (60) possesses said skills according to the state of play. Additionally, as an example, if the character card (60) has satisfied an add-on drawing condition, the game system (1) provides an add-on drawing opportunity in which the possession of the currently possessed skill may be canceled, and if it is determined in the add-on drawing opportunity that the possession of the skill is to be canceled, the game system (1) cancels the possession of the skill such that a portion of the currently possessed skill is deleted.

IPC Classes  ?

  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
  • A63F 13/44 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
  • A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
  • A63F 13/814 - Musical performances, e.g. by evaluating the player's ability to follow a notation
  • A63F 13/825 - Fostering virtual characters

76.

GAME DEVICE, DISPLAY SYSTEM, AND RECORDING MEDIUM

      
Application Number JP2016079319
Publication Number 2017/061384
Status In Force
Filing Date 2016-10-03
Publication Date 2017-04-13
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Kawai, Norifumi
  • Suga, Shinya
  • Takeyama, Fumitaka
  • Ogura, Kazuyasu
  • Yoshida, Kensaku

Abstract

In order to give players the feeling of being present at the scene of a game, this game device is provided with: a video acquisition unit that acquires an action video from an action result generating device, which generates an action result that is used in the game; a movable display unit having a transformable display surface; a game-related information acquisition unit that acquires game-related information including information about the game and/or information about the action result generating device; and a shape determination unit that determines the shape of the display surface on the basis of the game-related information, wherein the movable display unit displays the action video acquired by the video acquisition unit in the shape determined by the shape determination unit.

IPC Classes  ?

  • A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
  • A63F 13/213 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
  • A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
  • A63F 13/25 - Output arrangements for video game devices
  • A63F 13/80 - Special adaptations for executing a specific game genre or game mode

77.

GAME DEVICE AND RECORDING MEDIUM

      
Application Number JP2016079320
Publication Number 2017/061385
Status In Force
Filing Date 2016-10-03
Publication Date 2017-04-13
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Kawai, Norifumi
  • Takeyama, Fumitaka
  • Suga, Shinya

Abstract

In order to allow a player to play a game while having the player's own intentions reflected from the player's perspective, this game device is provided with: a video acquisition unit that acquires an action video from an action result generating device, which generates a physical action result that is used in the game; a video display unit that displays a video based on the action video acquired by the video acquisition unit; an input receiving unit that receives an operation input from the player; an attribute setting unit that, in accordance with the player's operation input, sets an attribute in at least a partial region of the action video acquired by the video acquisition unit; a result information acquisition unit that acquires information indicating the physical action result; and a game result generation unit that generates a game result for the player on the basis of the information acquired by the result information acquisition unit and the attribute set by the attribute setting unit.

IPC Classes  ?

  • A63F 13/63 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
  • A63F 5/00 - Roulette games
  • A63F 13/213 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
  • A63F 13/45 - Controlling the progress of the video game
  • A63F 13/53 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
  • A63F 13/80 - Special adaptations for executing a specific game genre or game mode

78.

GAME SYSTEM, GAME CONTROL DEVICE, AND PROGRAM

      
Application Number JP2016062618
Publication Number 2017/061133
Status In Force
Filing Date 2016-04-21
Publication Date 2017-04-13
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Nagatomo, Yasuyuki
  • Shibamiya, Masakazu
  • Takahashi, Hiroaki

Abstract

A game in which a plurality of users participate is executed in this game system (1). A determining unit (110) determines, on the basis of prescribed conditions, at least one of a plurality of participant candidate users as a participant capable of participating in a specific game in which at least one specific user participates. A notifying unit (120) notifies a user, who has been determined as the participant, of specific game information indicating an expected execution date or an expected execution date and time for the specific game. A waiting unit (130) waits for an access from the user determined as the participant, in a prescribed reception period set on the basis of a start date and time. A participation control unit (150) executes a control for allowing the user to participate in the specific game, when there is, in the reception period, the access from the user determined as the participant.

IPC Classes  ?

  • A63F 13/795 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for providing a buddy list
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
  • A63F 13/48 - Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer session
  • A63F 13/798 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
  • A63F 13/80 - Special adaptations for executing a specific game genre or game mode

79.

GAME DEVICE AND INPUT DEVICE

      
Application Number JP2016066235
Publication Number 2017/056555
Status In Force
Filing Date 2016-06-01
Publication Date 2017-04-06
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Takeda, Yuichi
  • Takeda, Toru
  • Kimura, Takashi
  • Aizawa, Yasunari
  • Nagatomi, Masato
  • Isetani, Yoshitsugu
  • Goto, Takuya

Abstract

Provided is a game device, comprising: an input device (30), further comprising an operation lever (33) which is moved by a user, a first support part (34) which supports the operation lever (33) so as to be movable along an x-axis, a second support part (35) which supports the first support part (34) so as to be movable along a y-axis which intersects the x-axis, and potentiometers (349, 359) which detect x-axis and y-axis position information of the operation lever (33); and a game control part (116) which controls the game on the basis of the x-axis and y-axis position information of the operation lever (33) which is detected by the potentiometers (349, 359). It is thus possible to input position information of a movable body.

IPC Classes  ?

  • A63F 13/245 - Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
  • A63F 13/426 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
  • A63F 13/812 - Ball games, e.g. soccer or baseball

80.

GAME SYSTEM, GAME CONTROL DEVICE, AND PROGRAM

      
Application Number JP2016067514
Publication Number 2017/056569
Status In Force
Filing Date 2016-06-13
Publication Date 2017-04-06
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Kishimoto, Mitsuhiro
  • Kono, Masanori
  • Tada, Kiyoshi
  • Tsubaki, Junichiro
  • Nozaki, Mitsuhiro

Abstract

A selection unit (120) selects, on the basis of a prescribed lottery process, at least one of a plurality of selection candidate game objects, as a game object which is to be associated with first user identification information. A game object associating unit (130) associates the game object which is selected by the selection unit (120) with the first user identification information. A selection candidate setting unit (110) sets, as one of the plurality of selection candidate game objects, a game object which has been associated with second user identification information and which has been generated on the basis of game play which has been performed by a second user who is identified by the second user identification information.

IPC Classes  ?

  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
  • A63F 13/53 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
  • A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
  • A63F 13/63 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
  • A63F 13/812 - Ball games, e.g. soccer or baseball

81.

GAME SYSTEM, GAME CONTROL DEVICE, AND PROGRAM

      
Application Number JP2016069092
Publication Number 2017/047196
Status In Force
Filing Date 2016-06-28
Publication Date 2017-03-23
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Onishi, Takashi
  • Kimura, Seitaro

Abstract

A game processing execution means (110): selects game data associated to user identification information, from among a plurality of game data that are each associated to a plurality of user identification information, using the selected game data for use in game processing of game data associated to other user identification information; and executes the game processing. A determination means (120) determines whether or not the execution history fulfills prescribed conditions, said execution history being of game processing of game data that is associated to other user identification information and has selected for use game data associated to the user identification information. A remuneration association means (130) associates remuneration to the user identification information if, after the execution history has fulfilled the prescribed conditions, there has been access from a terminal device of a user identified by the user identification information.

IPC Classes  ?

  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
  • A63F 13/45 - Controlling the progress of the video game
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
  • A63F 13/812 - Ball games, e.g. soccer or baseball

82.

GAME SYSTEM, GAME CONTROL DEVICE, AND PROGRAM

      
Application Number JP2016069778
Publication Number 2017/047206
Status In Force
Filing Date 2016-07-04
Publication Date 2017-03-23
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor Onishi, Takashi

Abstract

A game system (1) that executes a game that improves performance parameters of a first object, by combining the first object and a second object. Display control means (110, 320) cause a plurality of attribute parameters for the first object and a plurality of attribute parameters for the second object to be displayed on a display means (15) in a display format whereby each can be compared. An effect generation means (330) causes effects to be generated that are beneficial or not beneficial for improving the performance parameters of the first object, causing same to be generated on the basis of the combinations for each of the plurality of attribute parameters for the first object and each of the plurality of attribute parameters for the second object.

IPC Classes  ?

  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/812 - Ball games, e.g. soccer or baseball
  • A63F 13/825 - Fostering virtual characters

83.

GAME SYSTEM, GAME CONTROL DEVICE, AND PROGRAM

      
Application Number JP2016069777
Publication Number 2017/043163
Status In Force
Filing Date 2016-07-04
Publication Date 2017-03-16
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Onishi, Takashi
  • Ito, Hiromichi
  • Kimura, Seitaro

Abstract

Provided is a game system (1) in which a selection reception means (310) receives a selection of one or more second objects in which a condition for selecting a first object and a parameter to be used when selecting a first object that satisfies the condition are associated with each other. When a selection of a plurality of second objects is received by the selection reception means (310), a notification means (330) uses a plurality of parameters associated with the individual second objects to report information relating to the possibility of selecting a first object that satisfies the plurality of conditions associated with the individual second objects. A selecting means (340) uses the plurality of parameters to select a first object that satisfies the plurality of conditions.

IPC Classes  ?

  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/537 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
  • A63F 13/812 - Ball games, e.g. soccer or baseball

84.

GAME SYSTEM, GAME FUNCTION LIMITATION DEVICE, AND PROGRAM

      
Application Number JP2016066200
Publication Number 2017/033519
Status In Force
Filing Date 2016-06-01
Publication Date 2017-03-02
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Kogure, Christine Mariko
  • Taniguchi, Tsutomu

Abstract

Provided is a game system (1), wherein a trade request acceptance means (310) accepts a trade request of one or a plurality of first game objects which is associated with user identification information and one or a plurality of second game objects which is associated with other user identification information which is different from said user identification information. A value information acquisition unit (320) acquires first value information which represents the value of the one or the plurality of first game objects which is the subject of the trade request, and second value information which represents the value of the one or the plurality of second game objects which is the subject of the trade request. An accumulated information acquisition means (370) acquires an accumulation of comparison information based on a comparison of the first value information with the second value information. On the basis of the accumulation of the comparison information, a function limitation means (380) limits the use of a game function by the user who is identified by the user identification information.

IPC Classes  ?

  • A63F 13/75 - Enforcing rules, e.g. detecting foul play or generating lists of cheating players
  • A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
  • A63F 13/80 - Special adaptations for executing a specific game genre or game mode

85.

GAME SYSTEM AND COMPUTER PROGRAM USED THEREFOR

      
Application Number JP2016069306
Publication Number 2017/006825
Status In Force
Filing Date 2016-06-29
Publication Date 2017-01-12
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Sakai, Toyokazu
  • Miki, Toru
  • Tomita, Koichi
  • Okamoto, Naotaka
  • Usami, Atsushi
  • Kokutani, Kanae

Abstract

The purpose of the present invention is to provide a game system which, while expanding the range of effects upon the results of a music game, is capable of appropriately limiting said range of effects. Provided is a game system (1) which comprises a control panel (7)having rotating buttons (B) and provides a music game in which guidance is provided on operating timings at which each of the rotating buttons (B) is to be operated in time to the rhythm of music (M), wherein the game system (1) provides guidance on reference timings which are used as a reference in providing a special mode in which skills on character cards (39) have an effect, and, if a start condition is satisfied with the reference timings as the reference, applies the effect corresponding to the skills on the character cards (39) to the music game such that the special mode is provided.

IPC Classes  ?

  • A63F 13/814 - Musical performances, e.g. by evaluating the player's ability to follow a notation
  • A63F 13/245 - Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
  • A63F 13/44 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
  • A63F 13/45 - Controlling the progress of the video game
  • A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
  • A63F 13/533 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu

86.

GAME SYSTEM, AND COMPUTER PROGRAM USED IN SAME

      
Application Number JP2016066943
Publication Number 2016/204030
Status In Force
Filing Date 2016-06-07
Publication Date 2016-12-22
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Kiyomoto, Masahiro
  • Tomita, Koichi
  • Sakai, Toyokazu
  • Sakuraba, Shohei
  • Takeda, Erina
  • Miki, Toru
  • Usami, Atsushi
  • Kokutani, Kanae
  • Okamoto, Naotaka

Abstract

Provided is a game system capable of enlarging the extent of an effect on the result of a music game. The game system (1) is provided with control panels (7) having individual rotational buttons (B). The game system (1) provides a music game in which operation timings at which the individual rotational buttons (B) are to be operated are guided in accordance with the rhythm of a piece (M) of music selected from among a group (MF) of pieces of music. Furthermore, the game system (1) grants card selection opportunities for selecting character cards (39) to be used in play, from among a plurality of character cards (39) prepared so as to have a plurality of skills which are different to each other, and which respectively correspond to changes. In a special mode, the game system (1) implements, in the music game, the changes corresponding to the skills of the character cards (39) selected at the card selection opportunities.

IPC Classes  ?

  • A63F 13/814 - Musical performances, e.g. by evaluating the player's ability to follow a notation
  • A63F 13/44 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
  • A63F 13/45 - Controlling the progress of the video game
  • A63F 13/46 - Computing the game score

87.

GAME SYSTEM, AND COMPUTER PROGRAM USED IN SAME

      
Application Number JP2016066944
Publication Number 2016/204031
Status In Force
Filing Date 2016-06-07
Publication Date 2016-12-22
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Kiyomoto, Masahiro
  • Tomita, Koichi
  • Sakai, Toyokazu
  • Sakuraba, Shohei
  • Takeda, Erina
  • Miki, Toru
  • Usami, Atsushi
  • Kokutani, Kanae
  • Okamoto, Naotaka
  • Kobayashi, Yusuke

Abstract

Provided is a game system capable of providing restrictions to the effects of characteristics of selected characters. This game system (1) is provided with control panels (7) having individual rotational buttons (B). The game system (1) provides a music game in which operation timings at which the individual rotational buttons (B) are to be operated are guided in accordance with the rhythm of a piece (M) of music selected from among a group (MF) of pieces of music. Furthermore, the game system (1) grants card selection opportunities for selecting a plurality of character cards (39) to be used in play, from among a plurality of character cards (39) prepared so as to have a plurality of skills which are different to each other, and which respectively correspond to changes. In a special mode, the game system (1) sequentially implements, in the music game, in a prescribed order every time the special mode is offered, the changes corresponding to the skills of the respective character cards (39) selected at the card selection opportunities.

IPC Classes  ?

  • A63F 13/46 - Computing the game score
  • A63F 13/245 - Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
  • A63F 13/44 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
  • A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
  • A63F 13/533 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
  • A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
  • A63F 13/814 - Musical performances, e.g. by evaluating the player's ability to follow a notation
  • G06F 3/048 - Interaction techniques based on graphical user interfaces [GUI]

88.

GAME SYSTEM, AND COMPUTER PROGRAM USED IN SAME

      
Application Number JP2016066935
Publication Number 2016/204029
Status In Force
Filing Date 2016-06-07
Publication Date 2016-12-22
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Kiyomoto, Masahiro
  • Tomita, Koichi
  • Sakai, Toyokazu
  • Sakuraba, Shohei
  • Takeda, Erina
  • Miki, Toru
  • Usami, Atsushi
  • Kokutani, Kanae
  • Okamoto, Naotaka

Abstract

Provided is a game system capable of vertically breaking up the line of sight of a user. The game system (1) provides a music game which guides the timing of respective operations. More specifically, the game system (1) presents, on a game screen (40), a game area (45) which includes: five lane images (42) which extend parallel to each other such that a height difference is formed between an upper lane-image group (42U) and a lower lane-image group (42D); and determination sign images (46) and object images (47) which are disposed along the respective lane images (42). Furthermore, the game system (1) controls the display of the determination sign images (46) and the object images (47) such that the determination sign images (46) are moved through the object images (47) on the respective lane images (42) at the timing of the respective operations to guide the timing of the respective operations via the coincidence of the determination sign images (46) and the object images (47).

IPC Classes  ?

  • A63F 13/44 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
  • A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
  • A63F 13/525 - Changing parameters of virtual cameras
  • A63F 13/53 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
  • A63F 13/814 - Musical performances, e.g. by evaluating the player's ability to follow a notation
  • G06F 3/048 - Interaction techniques based on graphical user interfaces [GUI]
  • G06T 13/20 - 3D [Three Dimensional] animation

89.

COORDINATE DETECTION DEVICE AND COORDINATE DETECTION METHOD

      
Application Number JP2016067431
Publication Number 2016/204095
Status In Force
Filing Date 2016-06-10
Publication Date 2016-12-22
Owner
  • ALAB INC. (Japan)
  • KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Araki, Masayuki
  • Sugawara, Tatsuya
  • Takahama, Hajime

Abstract

[Problem] To detect touch coordinates, without detection errors and without using a special pen, on a substrate such as a touch panel. [Solution] This coordinate detection method comprises: calculating a ratio between the short-term average(STA) and long-term average(LTA) of output signals from at least three vibration detectors installed apart from each other at predetermined distances on a substrate which has a uniform thickness and is made from a homogeneous material that allows the propagation speeds of oscillating waves to be constant; calculating, as arrival times, the times at which the STA/LTA ratio of the three vibration detectors by oscillating waves generated by touching the substrate exceeds a predetermined threshold value; and calculating touch position coordinates on the basis of each of the arrival times, the propagation speed of the oscillating waves, and the distances at which the three vibration detectors are spaced apart from each other.

IPC Classes  ?

  • G06F 3/043 - Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means using propagating acoustic waves
  • G06F 3/041 - Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means

90.

INPUT DEVICE AND GAME MACHINE USING SAME

      
Application Number JP2016066892
Publication Number 2016/199758
Status In Force
Filing Date 2016-06-07
Publication Date 2016-12-15
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Hayasaka, Hiroshi
  • Yamanaka, Taiji

Abstract

An input device 5 is provided with: an operation member 10 having an operation part 11, the intended operations thereof being pressing and rotation, and a shaft part 12 that extends from the operation part 11 in the direction of the pressing operation; a support structure 30 having a bearing part 33 that is attached in such a manner as to allow the shaft part 12 to move back and forth along the axis thereof as well as to rotate about said axis; a spring member 37 that provides the operation member 10 with a restoring force against pressing operations; a pressing operation detection switch 42 that outputs a signal corresponding to the displacement of the operation member 10 that occurs due to a pressing operation; and a rotation operation detection mechanism 45 that outputs a signal corresponding to the displacement of the operation member 10 that occurs due to a rotation operation.

IPC Classes  ?

  • A63F 13/245 - Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
  • A63F 13/44 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
  • A63F 13/46 - Computing the game score
  • A63F 13/814 - Musical performances, e.g. by evaluating the player's ability to follow a notation

91.

GAME DEVICE AND GAME PROGRAM

      
Application Number JP2016056956
Publication Number 2016/158213
Status In Force
Filing Date 2016-03-07
Publication Date 2016-10-06
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor Katagai Tahei

Abstract

A game device that is provided with: an operation reception unit that performs reception of an operation; an output control unit that displays, on a display screen, a reference index and a moving object, which moves with respect to the reference index, and that, on the basis of a modification condition that is indicated by information that is pre-stored in a storage unit, modifies the display position of the reference index and the movement direction of the moving object; and an evaluation unit that evaluates the operation that is received by the operation reception unit on the basis of the timing at which the moving object reaches the reference index and of the timing of the operation.

IPC Classes  ?

  • A63F 13/55 - Controlling game characters or game objects based on the game progress
  • A63F 13/44 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
  • A63F 13/533 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
  • A63F 13/814 - Musical performances, e.g. by evaluating the player's ability to follow a notation
  • G06F 3/048 - Interaction techniques based on graphical user interfaces [GUI]
  • G06F 3/0485 - Scrolling or panning
  • G06F 3/0488 - Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures

92.

INFORMATION PROCESSING SYSTEM

      
Application Number JP2016056979
Publication Number 2016/158215
Status In Force
Filing Date 2016-03-07
Publication Date 2016-10-06
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor Katagai Tahei

Abstract

According to the present invention, a management device is provided with an evaluation reception unit that receives an evaluation of content; a registration unit that registers the evaluation received by the evaluation reception unit; and a generation unit that, when the evaluation received by the evaluation reception unit satisfies a prescribed generation condition, generates a shortcut to the evaluated content. The generation unit also, for example, associates evaluation-source identification information that identifies the source of the evaluation of the content with the shortcut generated on the basis of the evaluation given by the evaluation source and stores the associated evaluation-source identification information and shortcut in a storage unit.

IPC Classes  ?

  • G06F 13/00 - Interconnection of, or transfer of information or other signals between, memories, input/output devices or central processing units
  • A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
  • A63F 13/44 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
  • A63F 13/70 - Game security or game management aspects
  • A63F 13/814 - Musical performances, e.g. by evaluating the player's ability to follow a notation
  • G06F 17/30 - Information retrieval; Database structures therefor

93.

GAME DEVICE AND GAME PROGRAM

      
Application Number JP2016056988
Publication Number 2016/158219
Status In Force
Filing Date 2016-03-07
Publication Date 2016-10-06
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Katagai Tahei
  • Kitamura Hitomi

Abstract

A game device that is provided with: a first operation reception unit that performs reception of a first operation that is made in an editing mode; a registration unit that, on the basis of the first operation received by the first operation reception unit, registers a display screen display position for a reference index; a second operation reception unit that receives a second operation that is made in a play mode that is different from the editing mode; an output control unit that performs processing that displays the reference index on a play mode display screen at the display position registered by the registration unit and processing that moves a moving object with respect to the reference index across the display screen; and an evaluation unit that evaluates the second operation on the basis of the timing at which the moving object reaches the reference index and of the timing of the second operation.

IPC Classes  ?

  • A63F 13/63 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
  • A63F 13/44 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
  • A63F 13/533 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
  • A63F 13/55 - Controlling game characters or game objects based on the game progress
  • A63F 13/814 - Musical performances, e.g. by evaluating the player's ability to follow a notation
  • G06F 3/048 - Interaction techniques based on graphical user interfaces [GUI]
  • G06F 3/0488 - Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures

94.

HANGING IMPLEMENT

      
Application Number JP2016057521
Publication Number 2016/148000
Status In Force
Filing Date 2016-03-10
Publication Date 2016-09-22
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Komatsu, Kazuto
  • Hayashi, Shiho
  • Izuno, Keiji

Abstract

A hanging implement (1A) that is provided with: a head part (2) that can have a strap, which is connecting implement, attached thereto; a shaft-shaped insertion part (3) that extends from the head part (2) and that is inserted into a target object (F); and non-helical protruding parts (4) that protrude toward the outside in a direction that intersects the axial direction of the insertion part (3).

IPC Classes  ?

  • F16B 19/00 - Bolts without screw-thread; Pins, including deformable elements; Rivets
  • F16B 45/00 - Hooks; Eyes

95.

GAME SYSTEM AND CONTROL METHOD AND COMPUTER PROGRAM USED FOR SAME

      
Application Number JP2016056220
Publication Number 2016/143603
Status In Force
Filing Date 2016-03-01
Publication Date 2016-09-15
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Mikoshiba, Eiri
  • Kuroda, Toshio
  • Miyazaki, Yuma
  • Arai, Kenichi
  • Murai, Kiyoshi
  • Shiraishi, Kenji
  • Tanaka, Natsuyo
  • Nagano, Yuko
  • Sagehashi, Yumi
  • Hayashi, Takeshi
  • Yamamoto, Daiki
  • Matsuyama, Megumi
  • Hachisu, Takahiro

Abstract

Provided is a game system that allows a play medium which is defined by the contents of parameters after a change to be reproduced using a medium image corresponding to the contents of the parameters before the change. The game system (1) provides a game in which a character image (MG) corresponding to a character defined by parameters including multiple items is reproduced on the basis of the contents of display-related items among the multiple items, and the contents of the multiple items are changed according to the play situations. The game system (1) acquires the contents of battle-related items and display-related items from parameter data (14a) storing the contents of the battle-related items after a change among the multiple items and a character card (KC) storing the contents of the display-related items before the change, and reproduces a character defined by the contents of the multiple items after the change using the character image (MG) corresponding to the contents of the display-related items before the change instead of the contents after the change.

IPC Classes  ?

  • A63F 13/77 - Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
  • A63F 13/95 - Storage media specially adapted for storing game information, e.g. video game cartridges

96.

GAME DEVICE AND PROGRAM

      
Application Number JP2015084023
Publication Number 2016/129171
Status In Force
Filing Date 2015-12-03
Publication Date 2016-08-18
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Kawai Norifumi
  • Suga Shinya

Abstract

This game device includes: a game operation reception unit that receives a player game operation; a skill evaluation unit that determines whether or not the player game operation received by the game operation reception unit satisfies a prescribed skill condition; and a game value consumption unit that consumes a prescribed game value amount when the player game operation received by the game operation reception unit satisfies a prescribed skill condition.

IPC Classes  ?

  • A63F 13/798 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
  • A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
  • A63F 13/426 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
  • A63F 13/44 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/792 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
  • A63F 13/837 - Shooting of targets

97.

GAME DEVICE AND PROGRAM

      
Application Number JP2016052012
Publication Number 2016/129371
Status In Force
Filing Date 2016-01-25
Publication Date 2016-08-18
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Kawai Norifumi
  • Suga Shinya

Abstract

This game device includes: a game operation reception unit that receives one or more game operations; a skill evaluation unit that determines whether or not said one or more game operations received by the game operation reception unit satisfy a prescribed skill condition; and a game value consumption unit that consumes a prescribed game value amount in the event that said one or more game operations received by the game operation reception unit satisfy a prescribed skill condition.

IPC Classes  ?

  • A63F 13/798 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
  • A63F 13/45 - Controlling the progress of the video game
  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/792 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
  • A63F 13/80 - Special adaptations for executing a specific game genre or game mode

98.

PRIZE DISCHARGE MECHANISM

      
Application Number JP2016053376
Publication Number 2016/129496
Status In Force
Filing Date 2016-02-04
Publication Date 2016-08-18
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Ueda, Satoshi
  • Takada, Hiroyuki
  • Kinoshita, Yuse
  • Sakai, Takafumi
  • Minami, Kojiro
  • Nakayama, Shota

Abstract

Provided is a prize discharge mechanism that can manage the remaining number of prizes, including the stock to be discharged not only for the next discharge but also for subsequent discharges. A prize discharge mechanism (GP) is provided with the following: a delivery disk (34) that includes six passage opening parts (CH) which open to a size such that capsules (8) can pass therethrough one at a time, that is disposed so that from among the passage opening parts, a connection passage opening part (CH1) corresponds to the position of an upper-side discharge port (7b), and that in conjunction with rotation, delivers the capsules (8) one at a time to the upper-side discharger port (7b); a bottom surface disk (35) that includes a connection opening part (35a) through which the capsules (8) pass, and that is disposed between the delivery disk (34) and the upper-side discharge port (7b) so that, while blocking the remaining passage opening parts (CH) other than the connection passage opening part (CH1), the connection opening part (35a) corresponds to the position of the upper-side discharge port (7b); a restricting spring that restricts the intrusion of prizes into the connection passage opening part (CH1); and five capsule detection sensors (DS) that execute detection of the presence/absence of the capsules (8) for the remaining five passage opening parts (CH).

IPC Classes  ?

  • A63F 9/00 - Games not otherwise provided for

99.

GAME SYSTEM

      
Application Number JP2016053379
Publication Number 2016/129497
Status In Force
Filing Date 2016-02-04
Publication Date 2016-08-18
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Inubushi, Takashi
  • Kobayashi, Kenji
  • Takahashi, Masanaka

Abstract

A game system capable of suppressing the variation in the remaining number of prizes between multiple game machines is provided. A game system (1) comprises two game machines (GM) that each provide a game and a prize dispensing mechanism (GP) that dispenses a capsule (8) from among multiple capsules (8) that physically contain a plurality of prizes (8a). Additionally, the prize dispensing mechanism (GP) dispenses a capsule (8) when the prize requirements are satisfied in at least one of the two game machines (GM).

IPC Classes  ?

  • A63F 9/00 - Games not otherwise provided for

100.

GAME SYSTEM AND PROGRAM

      
Application Number JP2015084145
Publication Number 2016/093167
Status In Force
Filing Date 2015-12-04
Publication Date 2016-06-16
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Sasaki Ryu
  • Sakuma Takashi
  • Ebihara Satoru

Abstract

This game system comprises a selection unit and a game control unit. The selection unit uses predetermined information to select the number and/or type of at least one base game. The game control unit initiates or advances one secondary game on the basis of the game situation of the at least one base game selected by the selection unit.

IPC Classes  ?

  • A63F 13/45 - Controlling the progress of the video game
  • A63F 9/00 - Games not otherwise provided for
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
  • A63F 13/80 - Special adaptations for executing a specific game genre or game mode
  • A63F 13/847 - Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
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