Konami Digital Entertainment Co., Ltd.

Japan

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New (last 4 weeks) 3
2020 December 8
2020 November 1
2020 October 2
2020 21
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IPC Class
A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions 162
A63F 9/24 - Games using electronic circuits not otherwise provided for 150
G06F 17/00 - Digital computing or data processing equipment or methods, specially adapted for specific functions 68
G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements 49
G06F 19/00 - Digital computing or data processing equipment or methods, specially adapted for specific applications (specially adapted for specific functions G06F 17/00;data processing systems or methods specially adapted for administrative, commercial, financial, managerial, supervisory or forecasting purposes G06Q;healthcare informatics G16H) 45
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Status
Pending 33
Registered / In Force 503
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1.

RECORDING MEDIUM, INFORMATION PROCESSING SYSTEM, AND INFORMATION PROCESSING METHOD

      
Application Number 17012324
Status Pending
Filing Date 2020-09-04
First Publication Date 2020-12-24
Owner Konami Digital Entertainment Co., Ltd. (Japan)
Inventor
  • Matsuoka, Isao
  • Taniguchi, Junichi

Abstract

A non-transitory computer readable recording medium having recorded therein a program, the program causes a processor to: cause a display provided on a Head Mounted Display to display a stereoscopic image to which binocular parallax is applied, the stereoscopic image being an image of a virtual space in which optional objects are disposed, and the virtual space being captured by a virtual camera; acquire orientation information on an orientation of the Head Mounted Display; when a predetermined position relationship is established between a virtual line and one optional object from among the optional objects, the virtual line having a direction according to the orientation information and intersecting with the virtual camera, identify the one option image; and when one or more optional objects are identified and a predetermined condition relating to the orientation information is satisfied, select the one or more optional objects.

IPC Classes  ?

  • G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
  • G06F 3/0482 - Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance interaction with lists of selectable items, e.g. menus

2.

RECORDING MEDIUM, INFORMATION PROCESSING SYSTEM, AND INFORMATION PROCESSING METHOD

      
Application Number 17003429
Status Pending
Filing Date 2020-08-26
First Publication Date 2020-12-17
Owner Konami Digital Entertainment Co., Ltd. (Japan)
Inventor
  • Matsuoka, Isao
  • Taniguchi, Junichi

Abstract

A non-transitory computer readable recording medium having recorded therein a program that is executed by a processor of an information processing apparatus, the program causes the processor to: cause a display provided on a Head Mounted Display to display a stereoscopic image to which binocular parallax is applied, the stereoscopic image being an image of a virtual space captured by a virtual camera; and acquire orientation information on an orientation of the Head Mounted Display. When, in the virtual space, a predetermined positional relationship is established between a virtual object that exists in the virtual space and a virtual line that passes through the virtual camera, the virtual line having a direction according to the orientation information, the program causes the processor to move, based on a change in relative position between the virtual line and the virtual object, a display range of display information to be displayed in the virtual space, the display range being a part of the display information and displayed in the display region provided in the virtual space.

IPC Classes  ?

  • G02B 27/01 - Head-up displays
  • G02B 27/00 - Optical systems or apparatus not provided for by any of the groups ,
  • G06T 19/00 - Manipulating 3D models or images for computer graphics

3.

GAME MEDIUM IDENTIFICATION SYSTEM, COMPUTER PROGRAM AND CONTROL METHOD THEREOF

      
Application Number 17008743
Status Pending
Filing Date 2020-09-01
First Publication Date 2020-12-17
Owner Konami Digital Entertainment Co., Ltd. (Japan)
Inventor
  • Fujimoto, Yutaka
  • Kihara, Naoya
  • Okuta, Masafumi
  • Yoshida, Takahiro
  • Horikiri, Michio

Abstract

A game medium identification system applied to a game in which each of physical game media, that includes an appearance element characterizing appearance, is used in combination with an additional thing, and identifying the game media, the game medium identification system includes: an information medium provided on the additional thing and holding identification information; a medium image identification device identifying the game medium based on an image of the game medium; an association setting device associating an identification result by the medium image identification device with an identification information of the information medium in accordance with correspondence relationship between one game medium and the additional thing to be used in the game in combination with the one game medium; and a medium identification device detecting the identification information from the information medium and identifying the game medium based on the identification information and association set by the association setting device.

IPC Classes  ?

4.

INFORMATION PROCESSING APPARATUS, RECORDING MEDIUM AND INFORMATION PROCESSING METHOD

      
Application Number 17001811
Status Pending
Filing Date 2020-08-25
First Publication Date 2020-12-10
Owner Konami Digital Entertainment Co., Ltd. (Japan)
Inventor Okamura, Noriaki

Abstract

A non-transitory computer-readable recording medium has recorded therein a program for causing a processor to function as: a touch information acquirer configured to acquire touch information regarding at least one of an area and a shape of a touch area on a touch panel with which an object comes in contact; and a determiner configured to determine, when the touch information acquired by the touch information acquirer indicates that a contact between the object and the touch panel is present, whether input of an instruction regarding a direction in the touch panel is present, based on the touch information.

IPC Classes  ?

  • A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
  • G06F 3/041 - Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means
  • G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
  • A63F 13/285 - Generating tactile feedback signals via the game input device, e.g. force feedback

5.

RECORDING MEDIUM HAVING RECORDED PROGRAM

      
Application Number 17001892
Status Pending
Filing Date 2020-08-25
First Publication Date 2020-12-10
Owner Konami Digital Entertainment Co., Ltd. (Japan)
Inventor Okamura, Noriaki

Abstract

A non-transitory computer-readable recording medium has recorded therein a program for causing a processor to function as: a touch position information acquirer configured to acquire touch position information regarding a touch position on a touch panel; a pressure information acquirer configured to acquire pressure information regarding a pressure applied to the touch panel; an input presence determiner configured to determine, based on the pressure information acquired by the pressure information acquirer, whether input of an instruction regarding a game is present; and an instruction determiner configured to determine a direction regarding the game indicated by the instruction, based on the touch position information acquired by the touch position information acquirer, when a determination result by the input presence determiner is affirmative.

IPC Classes  ?

  • A63F 13/214 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
  • G06F 3/041 - Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means
  • G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
  • A63F 13/285 - Generating tactile feedback signals via the game input device, e.g. force feedback

6.

GAME TENDENCY ANALYSIS SYSTEM, AND COMPUTER PROGRAM AND ANALYSIS METHOD

      
Application Number 17002951
Status Pending
Filing Date 2020-08-26
First Publication Date 2020-12-10
Owner Konami Digital Entertainment Co., Ltd. (Japan)
Inventor Yoshida, Takahiro

Abstract

In a game tendency analysis system applied to a game in that a plurality of players compete against each other using an aggregate of a plurality of physical game media, and analyzing a tendency related to constitution of the aggregate used in the game, at least a part of the game media included in an aggregate, which is constituted to be used in the game by each player, is identified, an identification result thereof is separately recorded, as constitution example information which indicates a constitution example of the aggregate, in predetermined constitution example data for each of the aggregates, and a frequent-use media group, which is a combination of game media included in the aggregate with a relatively high frequency, is estimated as an element representing at least a part of the tendency, based on the constitution example data.

IPC Classes  ?

  • A63F 1/18 - Scoring or registering devices; Indicators

7.

GAME PROGRESS INFORMATION GENERATION SYSTEM, AND COMPUTER PROGRAM AND CONTROL METHOD THEREFOR

      
Application Number 16999574
Status Pending
Filing Date 2020-08-21
First Publication Date 2020-12-03
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor Yoshida, Takahiro

Abstract

A game progress information generation system for a game, in which players compete against each other while respectively arranging physical game media in a field, configured to generate progress information for specifying progress status of the game, and comprising: a medium information acquiring device acquiring medium information required for identification of the arranged game medium; a medium identification device identifying the arranged game medium based on the acquired medium information; an action information acquiring device acquiring action information required for identification of action of the player; an action identification device identifying the action of the player based on the acquired action information; and a progress information generation device repeatedly determining the progress status of the game while referring to an identification result of each of the medium identification device and the action identification device, and generating the progress information based on a determination result to be obtained.

IPC Classes  ?

8.

GAME SYSTEM, TERMINAL APPARATUS, AND RECORDING MEDIUM

      
Application Number 16996294
Status Pending
Filing Date 2020-08-18
First Publication Date 2020-12-03
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Fukawa, Takayuki
  • Goto, Nobuhiro
  • Koketsu, Hiroki
  • Kumagae, Mariayuri
  • Takeuchi, Yoji

Abstract

A program causes a processor of a terminal apparatus to function as: a game progressor configured to progress a game based on content information that prescribes progression contents of the game; a first acquirer configured to acquire first progression information indicative of the degree of progress of the game in the terminal apparatus; a second acquirer configured to acquire input information that was input at another terminal apparatus progressing the game based on the content information, and second progression information indicative of the degree of progress of the game in the other terminal apparatus as of a point in time when the input information was input at the other terminal apparatus; and an output controller configured to control output of output information that corresponds to the input information acquired by the second acquirer based on the first progression information and the second progression information.

IPC Classes  ?

  • A63F 13/45 - Controlling the progress of the video game
  • A63F 13/77 - Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
  • A63F 13/60 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor

9.

GAME SYSTEM, GAME CONTROL DEVICE, AND INFORMATION STORAGE MEDIUM

      
Application Number 16986215
Status Pending
Filing Date 2020-08-05
First Publication Date 2020-11-19
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Yamazaki, Yukihiro
  • Matsumoto, Kazuya
  • Akune, Saori

Abstract

Provided is a game system including at least one processor configured to execute predetermined game processing based on an object group including a plurality of objects, the at least one processor being configured to: display first object information on each of the plurality of objects included in the object group, on a display; add a selected object to the object group; and display second object information for identifying the object added to the object group, on the display.

IPC Classes  ?

  • A63F 13/5372 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
  • A63F 13/5378 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for displaying an additional top view, e.g. radar screens or maps
  • A63F 13/80 - Special adaptations for executing a specific game genre or game mode

10.

RECORDING MEDIUM, INFORMATION PROCESSING SYSTEM, AND DISPLAY METHOD

      
Application Number 16913653
Status Pending
Filing Date 2020-06-26
First Publication Date 2020-10-15
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Ueda, Hideo
  • Yoshida, Takahiro
  • Horikiri, Michio

Abstract

A program is executed by a processor causes the processor to identify at least one of a position and a posture of a first camera in a real space in which an object is arranged. The first camera is configured to capture an image of the real space. The program causes the processor to display, on a display, a first image generated based on a result of the image captured by the first camera; and display, at a position that is based on an identification result obtained by identifying the at least one of the position and the posture of the first camera within the display, a second image that corresponds to the object.

IPC Classes  ?

  • H04N 5/232 - Devices for controlling television cameras, e.g. remote control
  • H04N 5/272 - Means for inserting a foreground image in a background image, i.e. inlay, outlay
  • G06T 7/70 - Determining position or orientation of objects or cameras

11.

RECORDING MEDIUM, INFORMATION PROCESSING SYSTEM, AND DISPLAY METHOD

      
Application Number 16913669
Status Pending
Filing Date 2020-06-26
First Publication Date 2020-10-15
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Ueda, Hideo
  • Yoshida, Takahiro
  • Horikiri, Michio

Abstract

A program executed by a processor causes the processor to identify, based on a result of an image captured by a first camera configured to capture an image of a user in a real space, a position of the user; display, based on the result of the image captured by the first camera, on a display, a first image representative of the user; and display, at a position that is based on an identification result obtained by identifying the position of the user, a second image that corresponds to an object in the real space.

IPC Classes  ?

  • G06K 9/00 - Methods or arrangements for reading or recognising printed or written characters or for recognising patterns, e.g. fingerprints
  • G06T 7/70 - Determining position or orientation of objects or cameras
  • G06T 7/194 - Segmentation; Edge detection involving foreground-background segmentation

12.

GAME SYSTEM, GAME CONTROL DEVICE, AND INFORMATION STORAGE MEDIUM

      
Application Number 16860034
Status Pending
Filing Date 2020-04-27
First Publication Date 2020-08-13
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor Maruyama, Daisuke

Abstract

A game system comprising: at least one processor configured to: acquire a first parameter corresponding to a user object, the first parameter indicating an ability of the user object; acquire a second parameter corresponding to the user object, the second parameter being different from the first parameter; acquire a third parameter corresponding to an opponent object, the third parameter indicating an ability of the opponent object; acquire a fourth parameter corresponding to the user object, the fourth parameter being different from the first parameter; compare the second parameter and the fourth parameter; and execute a control for having an advantage on a game in which the user object competes with the opponent object based on the first parameter, the third parameter and a comparison result.

IPC Classes  ?

  • A63F 13/537 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
  • A63F 13/95 - Storage media specially adapted for storing game information, e.g. video game cartridges

13.

GAME DEVICE, RECORDING MEDIUM, AND GAME SYSTEM

      
Application Number 16804959
Status Pending
Filing Date 2020-02-28
First Publication Date 2020-06-25
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Tsutsumizaki, Yota
  • Kaine, Yuji

Abstract

A non-transitory computer readable recording medium having recorded thereon a program for a game device having a processor, in which the program causes the processor to: identify a game element in a virtual space, or a position of the game element in the virtual space, based on an indicated direction in the virtual space in accordance with an operation input made by a user; and generate first information to enable a position designation image to be displayed on a display unit, the position designation image being to representative of the position in the virtual space depending on an identification result obtained by identifying the game element or the position of the game element.

IPC Classes  ?

  • A63F 13/5375 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
  • A63F 13/533 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
  • A63F 13/87 - Communicating with other players during game play, e.g. by e-mail or chat
  • A63F 13/847 - Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers

14.

GAME DEVICE, RECORDING MEDIUM, AND GAME SYSTEM

      
Application Number 16787839
Status Pending
Filing Date 2020-02-11
First Publication Date 2020-06-04
Owner Konami Digital Entertainment Co., Ltd. (Japan)
Inventor Tsutsumizaki, Yota

Abstract

A non-transitory computer readable recording medium having recorded thereon a program for a game device having a processor, in which the program causes the processor to: receive an operation-input made by a first user; and cause a first character of a game to execute an action, based on the operation-input made by the first user, in which when a first action made by a second character of the game is executed based on an operation-input made by a second user, the program causes the processor to cause the first character to execute a second action responsive to the first action, based on the operation-input made by the first user and received by the receiver.

IPC Classes  ?

  • A63F 13/847 - Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
  • A63F 13/56 - Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
  • A63F 13/44 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot

15.

SERVER DEVICE, AND STORAGE MEDIUM USED IN SAME

      
Application Number 16662237
Status Pending
Filing Date 2019-10-24
First Publication Date 2020-02-20
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor Tamagawa, Mitsuru

Abstract

Provided is a server device that is capable of reflecting a game activity track record in evaluation results of a game video. A center server is connected via a network to a user terminal that displays videos and manages evaluation results of each user when the videos are evaluated by the users. In addition, if a game video related to a game provided by the user terminal is displayed on the user terminal, the center server stores play data described so as to associate a user ID with information on the presence or absence of each user's play track record of the game. The center server classifies the evaluation results, on the basis of the information on the presence or absence of a play track record, into mutually separate special evaluation results and general evaluation results, and provides the evaluation results so as to include the special evaluation results.

IPC Classes  ?

  • A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
  • A63F 13/86 - Watching games played by other players
  • A63F 13/497 - Partially or entirely replaying previous game actions
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
  • A63F 13/40 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment

16.

SERVER DEVICE AND STORAGE MEDIUM FOR USE THEREWITH

      
Application Number 16662354
Status Pending
Filing Date 2019-10-24
First Publication Date 2020-02-20
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor Mikoshiba, Eiri

Abstract

Provided is a server device that is capable of making it easy to attach comments to videos while reflecting the individuality of various users. A center server, when a user terminal is connected, delivers video data according to a request by the user terminal. The center server also specifies a stamp selected by each user among a plurality of stamps that have been prepared in advance, and, on the basis of symbol data for managing symbols that are separately set for users in order to visually identify each user, specifies the symbol of the user who has selected the stamp. The center server, when a request is made for delivery the video data, provides the user terminal with information about the stamp and the symbol so that a comment icon in which the selected stamp and the symbol of the user are combined is attached to the video.

IPC Classes  ?

  • H04N 21/81 - Monomedia components thereof
  • H04N 21/4788 - Supplemental services, e.g. displaying phone caller identification or shopping application communicating with other users, e.g. chatting
  • H04N 21/845 - Structuring of content, e.g. decomposing content into time segments
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
  • A63F 13/87 - Communicating with other players during game play, e.g. by e-mail or chat

17.

SERVER DEVICE AND STORAGE MEDIUM FOR USE THEREWITH

      
Application Number 16662215
Status Pending
Filing Date 2019-10-24
First Publication Date 2020-02-20
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Sarugaku, Kazunari
  • Miyagawa, Tomoaki

Abstract

Provided is a server device that when, during viewing of a video, viewing conditions for changing states of displayed objects included in the video are changed according to selection by the user, is capable of suppressing display of comments that do not match the viewing conditions of the video. A center server delivers, to a user terminal, replay data for displaying a replay video of which viewing conditions are changed during viewing in accordance with the selection by each user. The center server has a storage unit storing comment data including information about a stamp attached to the replay video and information about the viewing condition under which the replay video should be displayed. The center server, when delivering the replay data, provides the user terminal with the comment data so that the stamp displayed in the replay video is changed in accordance with change of the viewing condition.

IPC Classes  ?

  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
  • H04N 21/231 - Content storage operation, e.g. caching movies for short term storage, replicating data over plural servers or prioritizing data for deletion
  • H04N 21/234 - Processing of video elementary streams, e.g. splicing of video streams or manipulating MPEG-4 scene graphs
  • H04N 21/235 - Processing of additional data, e.g. scrambling of additional data or processing content descriptors
  • H04N 21/44 - Processing of video elementary streams, e.g. splicing a video clip retrieved from local storage with an incoming video stream or rendering scenes according to MPEG-4 scene graphs
  • H04N 21/488 - Data services, e.g. news ticker
  • H04N 21/478 - Supplemental services, e.g. displaying phone caller identification or shopping application

18.

GAME SYSTEM, GAME CONTROL DEVICE, AND INFORMATION STORAGE MEDIUM

      
Application Number 16584896
Status Pending
Filing Date 2019-09-26
First Publication Date 2020-02-06
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Nakamura, Masaki
  • Kishino, Yugo
  • Fujishiro, Yuji
  • Ogawa, Kenta
  • Yanagihara, Hideki
  • Masuda, Kei
  • Taya, Junichi
  • Nishiyama, Hideto
  • Hamasaki, Taku

Abstract

At least one memory device of a game system stores a plurality of instructions, which, when executed by at least one processor, cause the at least one processor to: set, on a touch panel, a reception area for receiving a direction designation operation; move, in accordance with a movement of a touch position on the touch panel, an operation position in a direction corresponding to a moving direction of the touch position by a distance longer than a moving distance of the touch position; acquire a designated direction based on a direction from a reference position corresponding to the reception area to the operation position; and execute game processing based on the designated direction.

IPC Classes  ?

  • A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
  • G06F 3/0488 - Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
  • G06F 3/0484 - Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object or an image, setting a parameter value or selecting a range
  • A63F 13/23 - Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console

19.

SERVER DEVICE, AND STORAGE MEDIUM USED IN SAME

      
Application Number 16570323
Status Pending
Filing Date 2019-09-13
First Publication Date 2020-01-02
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Mikoshiba, Eiri
  • Kataoka, Kenichi
  • Tamagawa, Mitsuru

Abstract

Provided is a server device that is capable of extracting and recommending various videos relating to each user from a plurality of videos relating to a game. A center server manages video data for a video group relating to a game such that individual videos are associated with information about a “managed items”, extracts some video from the video group on the basis of that information, and distributes the video data of the some video to a user terminal connected via a network. When a user ID is provided from the user terminal, the center server extracts some related video relating to activity records which is described in play data so as to be associated with user IDs as the some video on the basis of the information about the “management item” and the activity records by using the user ID as a reference, and provides this information.

IPC Classes  ?

  • H04N 21/218 - Source of audio or video content, e.g. local disk arrays
  • H04N 21/258 - Client or end-user data management, e.g. managing client capabilities, user preferences or demographics or processing of multiple end-users preferences to derive collaborative data
  • A63F 13/85 - Providing additional services to players

20.

SERVER DEVICE, AND STORAGE MEDIUM USED IN SAME

      
Application Number 16570427
Status Pending
Filing Date 2019-09-13
First Publication Date 2020-01-02
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Mikoshiba, Eiri
  • Kataoka, Kenichi
  • Sarugaku, Kazunari
  • Tamagawa, Mitsuru

Abstract

Provided is a server device capable of further promoting provision of videos. A center server stores video data to be distributed to user terminals connected via a network and distributes video data in response to a request from a user terminal. The center server also manages the video data so that a user ID and a video ID are associated and recorded and, when an additional condition including the viewing of individual videos as a requirement is satisfied, uses the video data as a basis to specify a first user corresponding via user ID to a video viewed through a user terminal in order to satisfy the additional requirement. Furthermore, when a user terminal additionally functions as a game terminal for providing a game, the center server provides additional information to the first user for adding a game change to the game.

IPC Classes  ?

  • H04N 21/218 - Source of audio or video content, e.g. local disk arrays
  • H04N 21/258 - Client or end-user data management, e.g. managing client capabilities, user preferences or demographics or processing of multiple end-users preferences to derive collaborative data
  • A63F 13/85 - Providing additional services to players
  • A63F 13/60 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor

21.

SERVER DEVICE, AND STORAGE MEDIUM USED IN SAME

      
Application Number 16570240
Status Pending
Filing Date 2019-09-13
First Publication Date 2020-01-02
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Mikoshiba, Eiri
  • Arai, Kenichi

Abstract

Provided is a server device that makes it possible to suitably distribute both video data and replay data. A center server distributes at least part of server data to a user terminal connected via a network. When the user terminal functions as a game terminal, the server center acquires replay data for reproducing past play from the user terminal so that the replay data functions as the server data and, when the server data includes video data and the user terminal functions as a video display terminal, updates the video data so that game video corresponding to the past play is displayed. The center server determines data to be distributed in accordance with the type of user terminal so that replay data is distributed to the user terminal when functioning as a game terminal and video data is distributed to the user terminal when functioning as a video display terminal.

IPC Classes  ?

  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
  • A63F 13/497 - Partially or entirely replaying previous game actions
  • A63F 13/95 - Storage media specially adapted for storing game information, e.g. video game cartridges

22.

GAME APPARATUS AND PROGRAM

      
Application Number 16507825
Status Pending
Filing Date 2019-07-10
First Publication Date 2019-10-31
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor Okamura, Noriaki

Abstract

A game apparatus includes a position acquisition device configured to acquire information related to a position of a second object movable in a game field in which a first object is disposed and in a three-dimensional virtual space, and an image generation device configured to generate an image representing a view from a virtual viewpoint in the three-dimensional virtual space, and perform an image change by at least one of erasure and transparentization of the first object on the basis of a height of the first object with respect to the position of the second object in a display area including at least a part of the second object when generating the image.

IPC Classes  ?

  • A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
  • G06T 15/20 - Perspective computation

23.

GAME CONTROL DEVICE, GAME SYSTEM, AND PROGRAM

      
Application Number 16434181
Status Pending
Filing Date 2019-06-07
First Publication Date 2019-09-19
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor Yamazaki, Yukihiro

Abstract

A basic value setting unit (101) sets the basic value of the frame rate of a game screen, based on a setting operation by a user. A determination unit (110) determines as to the presence or absence of an operation relative to an operating unit while a game is being executed. A frame rate changing unit (120) changes the frame rate of the game screen, based on the result of determination by the determination unit (110), while the game is being executed. A frame rate changing unit (120) sets the frame rate to a value lower than the basic value when no operation relative to the operating unit (14) is performed while the game is being executed.

IPC Classes  ?

  • A63F 13/25 - Output arrangements for video game devices
  • G09G 5/36 - Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators characterised by the display of individual graphic patterns using a bit-mapped memory

24.

Game control device, game system, and information storage medium

      
Application Number 16412436
Grant Number 10857461
Status In Force
Filing Date 2019-05-15
First Publication Date 2019-08-29
Grant Date 2020-12-08
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Nakamura, Masaki
  • Fujishiro, Yuji
  • Ogawa, Kenta
  • Kishino, Yugo
  • Masuda, Kei
  • Taya, Junichi
  • Nishiyama, Hideto
  • Hamasaki, Taku

Abstract

At least one processor of a game control device is configured to: acquire a movement direction of the touch position, when a touch position moves under a state in which a touch panel is being touched; execute first game processing based on the movement direction; detect that the movement direction has changed to any movement direction having an angle of a predetermined angle or more with respect to a movement direction acquired at a predetermined timing; and execute second game processing based on one of the movement direction before the change and the movement direction after the change, when the change in the movement direction is detected.

IPC Classes  ?

  • A63F 13/428 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
  • A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
  • A63F 13/812 - Ball games, e.g. soccer or baseball
  • A63F 13/426 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
  • G06F 3/0481 - Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
  • G06F 3/0488 - Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
  • A63F 13/55 - Controlling game characters or game objects based on the game progress

25.

Game control device, game system, and information storage medium

      
Application Number 16413554
Grant Number 10773154
Status In Force
Filing Date 2019-05-15
First Publication Date 2019-08-29
Grant Date 2020-09-15
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Nakamura, Masaki
  • Fujishiro, Yuji
  • Ogawa, Kenta
  • Kishino, Yugo
  • Masuda, Kei
  • Taya, Junichi
  • Nishiyama, Hideto
  • Hamasaki, Taku

Abstract

At least one processor of a game control device is configured to: display an object on a display region, in a game in which the object is moved in accordance with an operation of a user on a touch panel; set a first region of the display region as an operation region; move the object based on the operation of the user on the operation region; and change the operation region to a second region, in which the object is prevented from being arranged at an edge portion of the second region, in a predetermined game situation, which is one of a situation in which at least a part of the object is outside the first region and a situation in which the object is arranged at an edge portion of the first region.

IPC Classes  ?

  • A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
  • A63F 13/812 - Ball games, e.g. soccer or baseball
  • G06F 3/0488 - Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
  • A63F 13/22 - Setup operations, e.g. calibration, key configuration or button assignment
  • A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
  • A63F 13/55 - Controlling game characters or game objects based on the game progress
  • G06F 3/0484 - Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object or an image, setting a parameter value or selecting a range
  • A63F 13/426 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
  • A63F 13/533 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
  • A63F 13/525 - Changing parameters of virtual cameras

26.

GAME SYSTEM, TERMINAL DEVICE AND PROGRAM

      
Application Number 16244565
Status Pending
Filing Date 2019-01-10
First Publication Date 2019-05-16
Owner Konami Digital Entertainment Co., Ltd. (Japan)
Inventor
  • Yoneyama, Minoru
  • Kokami, Kensuke

Abstract

An in-terminal display device causes at least one first icon to appear and displays the at least one first icon in at least one of a plurality of areas. An in-terminal input device receives an operation of switching areas and an operation of selecting a first icon. An in-terminal controller or an in-server controller controls a game corresponding to a selected first icon such that the game can be played when any one of first icons is selected in a switched area. The in-terminal controller of the in-server controller limits the number of first icons to be caused to appear to an upper limit value or less.

IPC Classes  ?

  • A63F 13/67 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
  • A63F 13/47 - Controlling the progress of the video game involving branching, e.g. choosing one of several possible scenarios at a given point in time
  • A63F 13/533 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
  • G06F 3/0481 - Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance

27.

Information processing apparatus, server device, and program

      
Application Number 16170204
Grant Number 10765942
Status In Force
Filing Date 2018-10-25
First Publication Date 2019-02-28
Grant Date 2020-09-08
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor Kokami, Kensuke

Abstract

A server device includes: a set information acquisitor, a first storage, a set information request receiver, and an output controller. The set information acquisitor is configured to acquire from a first terminal device a set information which indicates a set of objects and which is associated with a first user. The first terminal device is configured to process a game by using the set information and to proceed with reference to the set of objects extracted from the set information. The set information request receiver is configured to receive an output request related to the set information from a second terminal device corresponding to a second user. The output controller is configured to cause, on the basis of the set information stored in the first storage, an output device to output at least one of the set information corresponding to the output request and information related to the set information.

IPC Classes  ?

  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
  • A63F 13/533 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
  • A63F 13/63 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
  • A63F 13/80 - Special adaptations for executing a specific game genre or game mode
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
  • G06F 3/0481 - Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
  • G06F 3/0484 - Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object or an image, setting a parameter value or selecting a range

28.

Game machine and computer program thereof

      
Application Number 15998519
Status Pending
Filing Date 2018-08-16
First Publication Date 2018-12-13
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Nishimura, Kazuya
  • Makino, Toru

Abstract

A game machine includes an input device that is capable of detecting a position at which a user performs an operation, and a control device that commands the user respective positions and timings at which a plurality of operations is to be performed by the user upon the input device, and that evaluates the operations by the user: wherein the control device includes an operation determination device that determines presence or absence of an operation corresponding to a command for any one operation, on the basis of whether or not the operation has been detected within a range of determination; and when an operation is detected in an overlapped region between ranges of determination, the operation determination device allocates an operation detected in the overlapped region as an operation detected in one of the ranges, and excludes the operation in relation to another of the ranges.

IPC Classes  ?

  • A63F 13/214 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
  • A63F 13/53 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
  • H03K 17/96 - Touch switches
  • G06F 3/046 - Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means by electromagnetic means

29.

Game machine and computer program thereof

      
Application Number 15998523
Grant Number 10537791
Status In Force
Filing Date 2018-08-16
First Publication Date 2018-12-13
Grant Date 2020-01-21
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor Takahashi, Hiroaki

Abstract

A game machine includes an input device that is capable of detecting a position at which a user performs an operation, and a control device that commands the user respective positions and timings at which a plurality of operations is to be performed by the user upon the input device, and that evaluates the operations by the user: wherein the control device includes an operation determination device that determines presence or absence of an operation corresponding to a command for any one operation, on the basis of whether or not the operation has been detected within a range of determination; and the operation determination device includes a determination range adjustment device that adjusts a range of determination corresponding to a subsequent operation following the one operation so as not to include the position at which the one operation has been detected.

IPC Classes  ?

  • A63F 13/53 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
  • A63F 13/214 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
  • A63F 13/814 - Musical performances, e.g. by evaluating the player's ability to follow a notation
  • G06F 3/046 - Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means by electromagnetic means
  • H03K 17/96 - Touch switches

30.

Lottery device and game machine using same

      
Application Number 16102072
Grant Number 10537786
Status In Force
Filing Date 2018-08-13
First Publication Date 2018-12-06
Grant Date 2020-01-21
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Azuma, Shogo
  • Yoshida, Kensaku
  • Kusano, Toshihiro
  • Tsubota, Kazuo

Abstract

A lottery device includes: a drawing body having medium entrance units which are provided along a circumferential direction thereof, and into each of which a game medium can enter; a driving mechanism driving the drawing body in the circumferential direction; a dividing device dividing a periphery of a path of the medium entrance units, in which path the medium entrance units travel, into lottery segments in the circumferential direction; a medium introduction mechanism introducing the game medium individually into each lottery segment; an entrance unit detection device detecting a medium entrance unit into which the game medium has entered; a displacement amount detection device detecting an amount of displacement in the circumferential direction; and a lottery segment distinguishing device distinguishing from which of the lottery segments the game medium has entered into the medium entrance unit based on a result of detection by the displacement amount detection device.

IPC Classes  ?

  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
  • A63F 5/02 - Roulette-like ball games
  • A63F 5/00 - Roulette games
  • A63F 9/24 - Games using electronic circuits not otherwise provided for

31.

GAME SYSTEM, GAME CONTROL DEVICE, AND INFORMATION STORAGE MEDIUM

      
Application Number 15822224
Status Pending
Filing Date 2017-11-27
First Publication Date 2018-10-25
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Takatoku, Akihiro
  • Takahashi, Hideyuki

Abstract

A game system including at least one processor configured to set a first user area, a second user area, and a common area which is different from the first user area and the second user area in a game field; set a common area; accept placement of a first-class card of a first user in the first user area; restrict placement of a second-class card of the first user in the first user area; accept placement of the first-class card of a second user in the second user area; restrict placement of the second-class card of the second user in the second user area; accept placement of the second-class card of the first user or the second-class card of the second user in the common area; and execute game processing, based on a card placed in the first user area, the second user area, or the common area.

IPC Classes  ?

  • A63F 13/822 - Strategy games; Role-playing games 
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers

32.

Game apparatus and a non-transitory computer readable medium for providing a unique game feature for each player in a common lottery game

      
Application Number 15947916
Grant Number 10504322
Status In Force
Filing Date 2018-04-09
First Publication Date 2018-08-09
Grant Date 2019-12-10
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Kawai, Norifumi
  • Takeyama, Fumitaka
  • Suga, Shinya

Abstract

A game apparatus is configured to acquire a movement image of an operation result generation device that generates a physical operation result of selecting one or more physical regions from among a plurality of physical regions; display a moving image based on the acquired movement image; receive an operation input, from a player, of assigning one or more symbols on one or more physical regions among the plurality of physical regions; set a symbol in accordance with the operation input by the player, in one or more of the physical regions that are displayed in the acquired movement image; acquire information indicative of the operation result of selecting the physical region; and generate a game result for the player based on the acquired information and setting content.

IPC Classes  ?

  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
  • A63F 5/00 - Roulette games
  • A63F 13/213 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
  • A63F 13/63 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
  • A63F 13/45 - Controlling the progress of the video game
  • A63F 13/80 - Special adaptations for executing a specific game genre or game mode
  • A63F 13/53 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
  • A63F 5/04 - Disc roulettes; Dial roulettes; Teetotums; Dice-tops
  • A63F 9/24 - Games using electronic circuits not otherwise provided for

33.

Game apparatus, display system, and recording medium

      
Application Number 15946761
Grant Number 10825305
Status In Force
Filing Date 2018-04-06
First Publication Date 2018-08-09
Grant Date 2020-11-03
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Kawai, Norifumi
  • Suga, Shinya
  • Takeyama, Fumitaka
  • Ogura, Kazuyasu
  • Yoshida, Kensaku

Abstract

A game apparatus includes: a moving image acquirer configured to acquire a movement image of an operation result generation device that generates an operation result used in a game; a movable display device having a transformable display surface; a game related information acquirer configured to acquire game related information including at least one of information on the operation result generation device and information on the game; and a form determiner configured to determine a form of the display surface based on the game related information, and the movable display device displays the movement image acquired by the moving image acquirer in the form determined by the form determiner.

IPC Classes  ?

  • G07F 17/34 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members, e.g. "fruit" machines
  • A63F 13/25 - Output arrangements for video game devices
  • A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
  • A63F 13/213 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
  • A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
  • A63F 13/80 - Special adaptations for executing a specific game genre or game mode
  • A63F 13/335 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
  • A63F 13/45 - Controlling the progress of the video game
  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements

34.

Game system, game control device, and information storage medium

      
Application Number 15924276
Grant Number 10765951
Status In Force
Filing Date 2018-03-19
First Publication Date 2018-07-26
Grant Date 2020-09-08
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Kishimoto, Mitsuhiro
  • Kono, Masanori
  • Tada, Kiyoshi
  • Tsubaki, Junichiro
  • Nozaki, Mitsuhiro

Abstract

Provided is a game system including at least one processor configured to: select at least one game object from a plurality of selection candidate game objects, as a game object to be associated with first user identification information, based on predetermined lottery processing; associate the selected game object with the first user identification information; and set, as one of the plurality of selection candidate game objects, a game object which is associated with second user identification information and generated based on a game play by a second user who is identified by the second user identification information.

IPC Classes  ?

  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
  • A63F 13/812 - Ball games, e.g. soccer or baseball
  • A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
  • A63F 13/53 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/63 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
  • A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
  • A63F 13/822 - Strategy games; Role-playing games 
  • A63F 13/828 - Managing virtual sport teams

35.

Coordinate detection device and coordinate detection method

      
Application Number 15737736
Grant Number 10635241
Status In Force
Filing Date 2016-06-10
First Publication Date 2018-07-12
Grant Date 2020-04-28
Owner
  • ALAB INC. (Japan)
  • KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Araki, Masayuki
  • Sugawara, Tatsuya
  • Takahama, Hajime

Abstract

[Problem] To detect touch coordinates, without detection errors and without using a special pen, on a substrate such as a touch panel. [Solution] This coordinate detection method comprises: calculating a ratio between the short-term average (STA) and long-term average (LTA) of output signals from at least three vibration detectors installed apart from each other at predetermined distances on a substrate which has a uniform thickness and is made from a homogeneous material that allows the propagation speeds of oscillating waves to be constant; calculating, as arrival times, the times at which the STA/LTA ratio of the three vibration detectors by oscillating waves generated by touching the substrate exceeds a predetermined threshold value; and calculating touch position coordinates on the basis of each of the arrival times, the propagation speed of the oscillating waves, and the distances at which the three vibration detectors are spaced apart from each other.

IPC Classes  ?

  • G06F 3/041 - Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means
  • G06F 3/043 - Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means using propagating acoustic waves
  • G06F 3/0354 - Pointing devices displaced or positioned by the user; Accessories therefor with detection of 2D relative movements between the device, or an operating part thereof, and a plane or surface, e.g. 2D mice, trackballs, pens or pucks

36.

Game system, game control device, and program

      
Application Number 15911175
Grant Number 10610785
Status In Force
Filing Date 2018-03-05
First Publication Date 2018-07-05
Grant Date 2020-04-07
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Onishi, Takashi
  • Kimura, Seitaro

Abstract

Provided is a game system including at least one processor configured to: select, from among a plurality of pieces of game data which are respectively associated with a plurality of pieces of user identification information, a piece of game data associated with a piece of user identification information as a usage target to be used for game processing of another piece of game data associated with another piece of user identification information, to thereby execute the game processing; determine whether or not an execution history of the game processing, which has been executed with the piece of game data associated with the piece of user identification information being selected as the usage target, satisfies a predetermined condition; and associate a reward with the piece of user identification information, in a case where access is made from a terminal device of a user after the execution history satisfies the predetermined condition.

IPC Classes  ?

  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/45 - Controlling the progress of the video game
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
  • A63F 13/812 - Ball games, e.g. soccer or baseball
  • A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
  • A63F 13/46 - Computing the game score
  • A63F 13/828 - Managing virtual sport teams
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers

37.

GAME SYSTEM, GAME CONTROL DEVICE, AND INFORMATION STORAGE MEDIUM

      
Application Number 15894938
Status Pending
Filing Date 2018-02-13
First Publication Date 2018-06-21
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Onishi, Takashi
  • Ito, Hiromichi
  • Kimura, Seitaro

Abstract

Provided is a game system including at least one processor configured to: receive a selection of at least one of a plurality of second objects each associated with one of a plurality of conditions for choosing a first object and one of a plurality of parameters that is used fox choosing the first object satisfying the one of the plurality of conditions; notify a user by displaying information on a possibility that the first object satisfying the plurality of conditions respectively associated with the plurality of second objects is chosen, by using the plurality of parameters respectively associated with the plurality of second objects, when a selection of the plurality of second objects is received; and choose the first object satisfying the plurality of conditions by using the plurality of parameters.

IPC Classes  ?

  • A63F 13/537 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/812 - Ball games, e.g. soccer or baseball

38.

Game system and computer readable storage device

      
Application Number 15841010
Grant Number 10434413
Status In Force
Filing Date 2017-12-13
First Publication Date 2018-04-19
Grant Date 2019-10-08
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Kiyomoto, Masahiro
  • Tomita, Koichi
  • Sakai, Toyokazu
  • Sakuraba, Shohei
  • Takeda, Erina
  • Miki, Toru
  • Usami, Atsushi
  • Kokutani, Kanae
  • Okamoto, Naotaka

Abstract

The game system provides a music game which guides respective operation timings. Concretely, the game system presents on a game screen, a game area which includes: five lane images extending in parallel to each other such that a height difference is formed between an upper lane image group and a lower lane image group; and evaluation sign images and object images which are disposed along the respective lane images. The game system controls the display of the evaluation sign images and the object images such that the evaluation sign images are moved through the object images on the respective lane images at the respective operation timings to guide the respective operation timings through the coincidence of the evaluation sign images and the object images.

IPC Classes  ?

  • A63F 13/24 - Constructional details thereof, e.g. game controllers with detachable joystick handles
  • A63F 13/525 - Changing parameters of virtual cameras
  • A63F 13/814 - Musical performances, e.g. by evaluating the player's ability to follow a notation
  • A63F 13/44 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
  • A63F 13/25 - Output arrangements for video game devices
  • A63F 13/53 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game

39.

Game system, and storage medium used in same

      
Application Number 15840860
Grant Number 10434407
Status In Force
Filing Date 2017-12-13
First Publication Date 2018-04-19
Grant Date 2019-10-08
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Kiyomoto, Masahiro
  • Tomita, Koichi
  • Sakai, Toyokazu
  • Sakuraba, Shohei
  • Takeda, Erina
  • Miki, Toru
  • Usami, Atsushi
  • Kokutani, Kanae
  • Okamoto, Naotaka
  • Kobayashi, Yusuke

Abstract

Provided is a game system capable of imposing restriction upon the beneficial effects of the characteristics of a character that has been selected. This game system is provided with control panels having individual rotational buttons. The game system provides a music game in which operation timings at which the individual rotational buttons are to be operated are guided in accordance with the rhythm of a musical piece selected from a musical piece group. Furthermore, the game system awards card selection opportunities for selecting character cards to be used in play, from a plurality of character cards prepared so as to have a plurality of skills which are different to each other, and which respectively correspond to changes. In a special mode, the game system sequentially implements, in a prescribed order every time the special mode is offered, the changes corresponding to the skills of the respective selected character cards.

IPC Classes  ?

  • A63F 13/24 - Constructional details thereof, e.g. game controllers with detachable joystick handles
  • A63F 13/814 - Musical performances, e.g. by evaluating the player's ability to follow a notation
  • A63F 13/245 - Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
  • A63F 13/46 - Computing the game score
  • A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
  • A63F 13/44 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
  • A63F 13/25 - Output arrangements for video game devices
  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • G06F 3/0481 - Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
  • A63F 13/533 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu

40.

Game system, and storage medium used in same

      
Application Number 15841057
Grant Number 10434421
Status In Force
Filing Date 2017-12-13
First Publication Date 2018-04-12
Grant Date 2019-10-08
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Kiyomoto, Masahiro
  • Tomita, Koichi
  • Sakai, Toyokazu
  • Sakuraba, Shohei
  • Takeda, Erina
  • Miki, Toru
  • Usami, Atsushi
  • Kokutani, Kanae
  • Okamoto, Naotaka

Abstract

Provided is a game system capable of expanding the range of factors that affect the result of the music game. The game system is provided with control panels having individual rotational buttons. The game system provides a music game in which operation timings at which the individual rotational buttons are to be operated are guided in accordance with the rhythm of a musical piece selected from among a musical piece group. Furthermore, the game system awards card selection opportunities for selecting character cards to be used in play, from among a plurality of character cards prepared so as to have a plurality of skills which are different to each other, and which respectively correspond to changes. In a special mode, the game system implements, in the music game, the changes corresponding to the skills of the character cards selected at the card selection opportunities.

IPC Classes  ?

  • A63F 13/24 - Constructional details thereof, e.g. game controllers with detachable joystick handles
  • A63F 13/814 - Musical performances, e.g. by evaluating the player's ability to follow a notation
  • A63F 13/46 - Computing the game score
  • A63F 13/44 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
  • A63F 13/20 - Input arrangements for video game devices
  • A63F 13/25 - Output arrangements for video game devices

41.

Game machine and game program

      
Application Number 15716867
Grant Number 10413822
Status In Force
Filing Date 2017-09-27
First Publication Date 2018-01-18
Grant Date 2019-09-17
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Katagai, Tahei
  • Kitamura, Hitomi

Abstract

A game machine includes a first operation acceptor, a register, a second operation acceptor, an output controller, and an evaluator. The first operation acceptor is configured to accept a first operation in an editing mode. The register is configured to register a display position of a reference indicator over a display screen. The second operation acceptor is configured to accept a second operation in a play mode different from the editing mode. The output controller is configured to display the reference indicator at the display position, registered by the register, over the display screen, and to move a movement object toward the reference indicator at the display position over the display screen. The evaluator is configured to evaluate the second operation based at least in part on a first timing that the movement object reaches the reference indicator and a second timing that the second operation is performed.

IPC Classes  ?

  • A63F 13/44 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
  • A63F 13/814 - Musical performances, e.g. by evaluating the player's ability to follow a notation
  • A63F 13/63 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
  • A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
  • A63F 13/22 - Setup operations, e.g. calibration, key configuration or button assignment
  • A63F 13/426 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
  • A63F 13/46 - Computing the game score
  • A63F 13/537 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen

42.

Game machine and game program

      
Application Number 15712597
Grant Number 10427044
Status In Force
Filing Date 2017-09-22
First Publication Date 2018-01-11
Grant Date 2019-10-01
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor Katagai, Tahei

Abstract

A game machine includes an operation acceptor, an output controller, and an evaluator. The operation acceptor is configured to accept an operation. The output controller is configured to display a reference indicator and a movement object, which moves toward the reference indicator, over the display screen. The output controller is configured to change a display position of the reference indicator and a movement direction of the movement object, based on a change condition. The evaluator is configured to evaluate the operation based at least in part on a first timing that the movement object reaches the reference indicator and a second timing that the operation acceptor accepts the operation.

IPC Classes  ?

  • A63F 13/44 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
  • G06F 3/0488 - Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
  • A63F 13/814 - Musical performances, e.g. by evaluating the player's ability to follow a notation
  • A63F 13/533 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
  • A63F 13/55 - Controlling game characters or game objects based on the game progress
  • A63F 13/63 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
  • G06F 3/0489 - Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using dedicated keyboard keys or combinations thereof
  • G06F 3/0484 - Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object or an image, setting a parameter value or selecting a range

43.

Game apparatus, game method and game program

      
Application Number 15596664
Grant Number 10366574
Status In Force
Filing Date 2017-05-16
First Publication Date 2017-12-21
Grant Date 2019-07-30
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Yamamori, Masakazu
  • Sasaki, Nao

Abstract

A game apparatus having a symbol arrangement device; a change condition determination device; an area range changing device; and a specific reward granting device. The symbol arrangement device arranges a plurality of symbols which are different in type. The change condition determination device determines, based on the plurality of symbols arranged by the symbol arrangement device, whether or not there is satisfied at least an area change condition for changing a range of a symbol-arranging area on which the plurality of symbols can be arranged by the symbol arrangement device. The area range changing device changes the range of the symbol-arranging area in case that the change condition determination device determined that there is satisfied the area change condition. The specific reward granting device grants a specific reward where at least a specific range condition that the range of the symbol-arranging area is changed into a specific range.

IPC Classes  ?

  • G06F 17/00 - Digital computing or data processing equipment or methods, specially adapted for specific functions
  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
  • G07F 17/34 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members, e.g. "fruit" machines

44.

DEVICE PROXY AND CONTROL METHOD

      
Application Number 15512808
Status Pending
Filing Date 2015-08-31
First Publication Date 2017-12-07
Owner
  • ALAB INC. (Japan)
  • KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Araki, Masayuki
  • Takahama, Hajime

Abstract

[Problem] To reduce processing load on the CPU driving an OS. [Problem] To reduce processing load on the CPU driving an OS. [Solution] This device is provided with a multicore microprocessor unit (21) capable of inter-processor communication, a storage means (22) for storing a file describing device configuration information, and a device interface (23). Threads of the microprocessor unit are separated: a first processor core drives the OS, and meanwhile, a second processor core drives the device driver for controlling the device interface. While sharing the device configuration information by inter-processor communication, a notification driver interface for notifying the operating system kernel of configuration information on the basis of the device configuration information is loaded and the second processor core controls the device connected to the device interface by reading a scenario sequence file into the notification driver.

IPC Classes  ?

  • G06F 13/10 - Program control for peripheral devices
  • G06F 9/48 - Program initiating; Program switching, e.g. by interrupt
  • G06F 9/54 - Interprogram communication

45.

Game apparatus, game method and game program

      
Application Number 15582837
Grant Number 10431045
Status In Force
Filing Date 2017-05-01
First Publication Date 2017-11-23
Grant Date 2019-10-01
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Yamamori, Masakazu
  • Sasaki, Yosuke

Abstract

A game apparatus includes a symbol arrangement device, a replacement symbol drawing device, a symbol replacement device, and a win determination device. The symbol arrangement device is configured to arrange a plurality of symbols in a predefined area. The replacement symbol drawing device is configured to draw at least one replacement target symbol to be replaced. The symbol replacement device is configured to replace, with at least alternative symbol, the at least one replacement target symbol that was drawn, after the symbol arrangement device arranged at least one of the plurality of symbols. The win determination device is configured to perform a win determination based at least in part on an arrangement of symbols which are in at least a part of the predefined area, after the symbol replacement device replaced, by the at least alternative symbol, the at least one replacement target symbol that was drawn.

IPC Classes  ?

  • A63F 9/00 - Games not otherwise provided for
  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
  • G07F 17/34 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members, e.g. "fruit" machines

46.

Game system for sharing a number of prizes between multiple game machines

      
Application Number 15671966
Grant Number 10741013
Status In Force
Filing Date 2017-08-08
First Publication Date 2017-11-23
Grant Date 2020-08-11
Owner Konami Digital Entertainment Co., Ltd. (Japan)
Inventor
  • Inubushi, Takashi
  • Kobayashi, Kenji
  • Takahashi, Masanaka

Abstract

A game system capable of suppressing the variation in the remaining number of prizes between multiple game machines is provided. A game system includes two game machines that each provide a game and a prize discharge mechanism that discharges a capsule from among multiple capsules that contain a plurality of physical prizes. Additionally, the prize discharge mechanism discharges a capsule when a prize condition is satisfied in at least one of the two game machines.

IPC Classes  ?

  • A63F 9/24 - Games using electronic circuits not otherwise provided for
  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
  • G06Q 10/08 - Logistics, e.g. warehousing, loading, distribution or shipping; Inventory or stock management, e.g. order filling, procurement or balancing against orders
  • G07F 11/00 - Coin-freed apparatus for dispensing, or the like, discrete articles

47.

Game machine and program

      
Application Number 15672524
Grant Number 10478726
Status In Force
Filing Date 2017-08-09
First Publication Date 2017-11-23
Grant Date 2019-11-19
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Kawai, Norifumi
  • Suga, Shinya

Abstract

A game machine includes a game operation acceptance device configured to accept one or more game operations by a player. The game machine also includes a skill evaluating device configured to determine whether or not the one or more game operations that are accepted by the game operation acceptance device satisfy one or more predefined skill conditions. The game machine also includes a game value consuming device configured to consume a game value in case that the skill evaluating device determined that the one or more game operations by the player which are accepted by the game operation acceptance device satisfy the one or more predefined skill conditions.

IPC Classes  ?

  • A63F 13/44 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
  • A63F 13/426 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
  • A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
  • A63F 13/25 - Output arrangements for video game devices

48.

Game machine and program

      
Application Number 15671297
Grant Number 10478725
Status In Force
Filing Date 2017-08-08
First Publication Date 2017-11-23
Grant Date 2019-11-19
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Kawai, Norifumi
  • Suga, Shinya

Abstract

A game machine includes a game operation acceptance device configured to accept one or more game operations. The game machine also includes a skill evaluating device configured to determine whether or not the one or more game operations that are accepted satisfy one or more predefined skill conditions. The game machine also includes a game value consuming device configured to consume a game value in case that the skill evaluating device determined that the one or more game operations that are accepted satisfy one or more predefined skill conditions.

IPC Classes  ?

  • A63F 13/44 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
  • A63F 13/837 - Shooting of targets
  • A63F 13/426 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
  • A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/25 - Output arrangements for video game devices
  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
  • A63F 13/798 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
  • A63F 13/792 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions

49.

Game system, and control method and computer readable storage medium used therefor

      
Application Number 15472087
Grant Number 10424165
Status In Force
Filing Date 2017-03-28
First Publication Date 2017-07-13
Grant Date 2019-09-24
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor Hosokawa, Takayuki

Abstract

A game system includes a lottery mechanism that selects some numbers out of a plurality of numbers, and controls values in each of a plurality of cells M11 through M44 displayed upon a game screen in a plurality of stages, on the basis of selections by the lottery mechanism, wherein: correlation between the selections by the lottery mechanism and the control of the values of the cells M are set so as to be mutually different between at least two of the stages; the values of the cells are controlled for each stage on the basis of the selection by the lottery mechanism and the correlation of the stage; and when change to a different stage is performed, the values of the cells after the change are set on the basis of the value of the cells before the change.

IPC Classes  ?

  • G07F 17/34 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members, e.g. "fruit" machines
  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
  • A63F 3/06 - Lottos or bingo games; Systems, apparatus or devices for checking such games
  • A63F 5/02 - Roulette-like ball games

50.

Game system, and control method and computer readable storage medium used therefor

      
Application Number 15472063
Grant Number 10417873
Status In Force
Filing Date 2017-03-28
First Publication Date 2017-07-13
Grant Date 2019-09-17
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Hosokawa, Takayuki
  • Ito, Shinya

Abstract

Provided is a game system comprising an element selection device which selects some selective elements from a plurality of selective elements and controls a value for each of game elements displayed in a game screen based on the selection by the element selection device, wherein: a growth attribute and a modification attribute are set as factors which determine the value of the game element; and a change condition is set for each attribute in order to make a state of each attribute change in relation to the selection by the element selection device, and the value of the game element is controlled by changing the state of each attribute based on the selection by the element selection device and the change condition set for each attribute.

IPC Classes  ?

  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
  • G07F 17/34 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members, e.g. "fruit" machines
  • A63F 3/06 - Lottos or bingo games; Systems, apparatus or devices for checking such games
  • A63F 5/02 - Roulette-like ball games

51.

Game system, trade request acceptance device, and information storage medium

      
Application Number 15456597
Grant Number 10421016
Status In Force
Filing Date 2017-03-13
First Publication Date 2017-06-29
Grant Date 2019-09-24
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor Kogure, Christine Mariko

Abstract

A game system comprising at least one processor configured to: receive, from a second user identified by second user identification information, an exchange request for exchanging a desired game object for an offered game object, the at least one first desired game object being selected from a first group of game objects associated with the first user identification information of a first user, the at least one first offered game object being selected from a group of second game objects associated with the second user identification information; exchange the first desired game object for the first offered game object based on the exchange request; and receive a selection of any combination of game objects which comprise are at least one of the first desired game object and/or the first offered game object, in one an exchange.

IPC Classes  ?

  • A63F 13/5372 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
  • A63F 13/533 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
  • A63F 13/85 - Providing additional services to players

52.

Game machine provided with lottery mechanism

      
Application Number 15443654
Grant Number 10249130
Status In Force
Filing Date 2017-02-27
First Publication Date 2017-06-22
Grant Date 2019-04-02
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Sasaki, Ryu
  • Sakuma, Takashi
  • Yoshida, Kensaku
  • Ando, Yoshihiro

Abstract

A game machine comprises a physical lottery mechanism including a plurality of lottery portions, wherein an image display device having a transmissive screen through which each lottery portion can be seen is arranged on each of the front and back of the lottery mechanism; games different from each other are simultaneously performed so as to make a difference between a lottery portion to be used in a game for one side of the lottery mechanism and a lottery portion to be used in a game for the other side of the lottery mechanism, and display of the image display device is controlled so that a lottery state of a lottery portion being used in a game is seen through the transmissive region of the screen, while a lottery state of a lottery portion not being used in the game is less visible or invisible in the game.

IPC Classes  ?

  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements

53.

Server apparatus, dynamic-image delivery system, and control method and computer readable storage medium used therein

      
Application Number 15443713
Grant Number 10537798
Status In Force
Filing Date 2017-02-27
First Publication Date 2017-06-15
Grant Date 2020-01-21
Owner Konami Digital Entertainment Co., Ltd. (Japan)
Inventor
  • Takahashi, Kazuya
  • Taniguchi, Takashi
  • Yokota, Hiroshi
  • Hosoyama, Hiroyuki
  • Akita, Takayuki
  • Tomoyose, Yuichi

Abstract

The server apparatus is applied to a game system which has a storage unit storing gaming dynamic images different from each other in association with a stream ID for identifying each gaming dynamic image. The game system acquires a playing dynamic image photographed by a portable phone and a stream ID of the playing dynamic image via a network. Base on the acquisition result, the game system determines the gaming dynamic image whose stream ID corresponds to the stream ID of the playing dynamic image acquired as a target gaming dynamic image, and provides a dynamic-image delivery service so that a delivery screen is displayed at each personal computer, the delivery screen including a composite dynamic image where the playing dynamic image and the target gaming dynamic image are synthesized.

IPC Classes  ?

  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
  • A63F 13/49 - Saving the game status; Pausing or ending the game
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
  • A63F 13/95 - Storage media specially adapted for storing game information, e.g. video game cartridges
  • A63F 13/355 - Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an MPEG-stream for transmitting to a mobile phone or a thin client
  • A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
  • A63F 13/65 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
  • A63F 13/53 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game

54.

Game system, game control device, and information storage medium

      
Application Number 15403158
Grant Number 10821366
Status In Force
Filing Date 2017-01-10
First Publication Date 2017-05-25
Grant Date 2020-11-03
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Onishi, Takashi
  • Tilston, Chris

Abstract

A game system comprising at least one processor configured to: execute a sport game based on a first character group operated by a user; set any one of a plurality of roles as a role to be played by the user in a match; acquire basic locations of first characters based on formation data on the first character group; set a plurality of the first characters corresponding to each of the plurality of roles based on the basic locations of the first characters; select a plurality of operation subject candidates from among the first characters based on the role of the user and a setting of the plurality of the roles; switch an operation subject of the user among the plurality of operation subject candidates during the match; and cause the operation subject of the user to act based on the user's operation during the match.

IPC Classes  ?

  • A63F 13/847 - Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
  • A63F 13/812 - Ball games, e.g. soccer or baseball
  • A63F 13/25 - Output arrangements for video game devices
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
  • A63F 13/46 - Computing the game score
  • A63F 13/798 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame

55.

Game system, and control method and storage medium used in same

      
Application Number 15422357
Grant Number 10438443
Status In Force
Filing Date 2017-02-01
First Publication Date 2017-05-25
Grant Date 2019-10-08
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Takahashi, Hiroaki
  • Terao, Keishi
  • Motohashi, Eriko

Abstract

A game system provides a music game that is played simultaneously by a plurality of users. Moreover, this music game includes a plurality of demands for touch operation using objects. A game machine of the game system acquires allocation data including information about responsibility relations which are set between the objects and the users, so that the objects are shared by the users. And, on the basis of this allocation data, the game machine provides a responsibility region game screen which displays the objects so that, via a region of responsibility for displaying the objects assigned as responsibilities so that they are easy to see and another region for displaying the objects not assigned as responsibilities, the objects assigned as responsibilities for which responsibility relations are established and the objects not assigned as responsibilities can be easily distinguished.

IPC Classes  ?

  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
  • A63F 13/814 - Musical performances, e.g. by evaluating the player's ability to follow a notation
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
  • A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
  • A63F 13/5375 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
  • A63F 13/847 - Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
  • A63F 13/44 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
  • A63F 13/31 - Communication aspects specific to video games, e.g. between several handheld game devices at close range

56.

Game system, and control method and storage medium used in same

      
Application Number 15417755
Grant Number 10413831
Status In Force
Filing Date 2017-01-27
First Publication Date 2017-05-18
Grant Date 2019-09-17
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Yamamoto, Takao
  • Katagiri, Shota

Abstract

A game system is provided that is capable of setting appropriate classifications for various musical pieces. This game system provides a music game in which each of musical pieces for which a level of difficulty is set is prepared as a play subject. The game system offers a chance of certification match in which musical pieces are supplied for each rank classification that is set for each musical piece with reference to the level of difficulty. And the game system acquires achievement information related to the clearing rate for each musical piece for each rank classification, such as the play results of certification matches and so on, and, on the basis of these acquired results, changes each rank classification to which each musical piece belongs with reference to this achievement information.

IPC Classes  ?

  • A63F 13/67 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
  • A63F 13/814 - Musical performances, e.g. by evaluating the player's ability to follow a notation
  • A63F 13/46 - Computing the game score
  • A63F 13/798 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions

57.

Game system, and storage medium

      
Application Number 15396724
Grant Number 10532280
Status In Force
Filing Date 2017-01-02
First Publication Date 2017-04-20
Grant Date 2020-01-14
Owner Konami Digital Entertainment Co., Ltd (Japan)
Inventor
  • Ishizawa, Ayumi
  • Ue, Yuhei
  • Shimbo, Mami

Abstract

Provided is a game system that is capable of suppressing time needed to share or exchange opinions between users in a game. This game system provides a quiz game that is played by eight users simultaneously. Furthermore, in a information share phase of the quiz game, the game system gives, via a game screen for selecting a region, a selection opportunity that is shared by the eight users such that eight selected regions corresponding to the eight users are selected individually by them from three region images of an enemy character image, and provides, in there, selection status information relating to the eight selected regions. Then, in a battle phase which follows the information share phase, the game system gives, based on the selection result in the information share phase, changes corresponding to the eight selected regions to the quiz game such that user characters attack the selected regions.

IPC Classes  ?

  • A63F 13/32 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections
  • A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
  • A63F 13/533 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
  • A63F 13/847 - Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
  • A63F 13/537 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
  • A63F 13/795 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for providing a buddy list
  • A63F 13/80 - Special adaptations for executing a specific game genre or game mode
  • A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
  • A63F 13/327 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections using wireless networks, e.g. Wi-Fi or piconet
  • A63F 13/33 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
  • A63F 13/332 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using wireless networks, e.g. cellular phone networks
  • A63F 13/335 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
  • A63F 13/92 - Video game devices specially adapted to be hand-held while playing

58.

Game system, control method, and storage medium

      
Application Number 15338122
Grant Number 10607450
Status In Force
Filing Date 2016-10-28
First Publication Date 2017-02-16
Grant Date 2020-03-31
Owner Konami Digital Entertainment Co., Ltd. (Japan)
Inventor
  • Kawai, Norifumi
  • Suga, Shinya
  • Kitagawa, Manabu

Abstract

A game system executes lottery processing where at least one lottery candidate is selected from plural lottery candidates; gives value according to the lottery result to a user; displays on a monitor a game screen for performing a lottery; controls a shooting game to be played by the user while the game screen is displayed on the monitor; changes an expectant value as the lottery result according to a game-play state of the shooting game; and settles the change at a predetermined timing of the shooting time. Then, the game system executes the lottery processing based on the expectant value settled.

IPC Classes  ?

  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
  • A63F 13/837 - Shooting of targets
  • A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
  • A63F 13/21 - Input arrangements for video game devices characterised by their sensors, purposes or types

59.

MESSAGE INPUT RECEPTION DEVICE, MESSAGE SYSTEM, AND INFORMATION STORAGE MEDIUM

      
Application Number 15293290
Status Pending
Filing Date 2016-10-14
First Publication Date 2017-02-02
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Ebihara, Hisashi
  • Yogo, Sumie
  • Igarashi, Fumiro
  • Orihara, Nagayo
  • Mizuno, Yuta

Abstract

A message input reception device, comprising at least one processor configured to: acquire registered message data representing an object-related registered message which is registered in advance and is set such that a symbol string relating to at least one object is insertable into a prescribed position or is capable of replacing a prescribed portion; identify at least one selected object which is selected by a user from among objects displayed on a screen; and acquire, as an input message input by the user, a message obtained by inserting a symbol string associated with the at least one selected object into the prescribed position of the object-related registered message or replacing the prescribed portion of the object-related registered message with the symbol string.

IPC Classes  ?

  • G06F 3/0484 - Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object or an image, setting a parameter value or selecting a range
  • H04L 12/58 - Message switching systems

60.

Message display control system for chatting with a plurality of users, message display control server for chatting with a plurality of users, message display control device for chatting with a plurality of users, and information storage medium for displaying messages for chatting with a plurality of users

      
Application Number 15264602
Grant Number 10701013
Status In Force
Filing Date 2016-09-14
First Publication Date 2017-01-05
Grant Date 2020-06-30
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Oshiba, Shingo
  • Mizuno, Yuta

Abstract

A message display control device comprising at least one processor configured to: display at least one of a plurality of message objects on a display; acquire a determination result about whether or not a reference display time period has elapsed for each of the at least one of the plurality of message objects; and display a new message object on the display, on which the at least one of the plurality of message objects are displayed, based on the determination result.

IPC Classes  ?

  • H04L 12/58 - Message switching systems
  • G06Q 10/10 - Office automation, e.g. computer aided management of electronic mail or groupware; Time management, e.g. calendars, reminders, meetings or time accounting
  • G06Q 50/00 - Systems or methods specially adapted for specific business sectors, e.g. utilities or tourism

61.

Game system, storage control device, and information storage medium

      
Application Number 15267103
Grant Number 10610781
Status In Force
Filing Date 2016-09-15
First Publication Date 2017-01-05
Grant Date 2020-04-07
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor Okamura, Noriaki

Abstract

A game system comprising at least one processor configured to: obtain saved data of a first game, the saved data being stored in a storage included in a first game terminal that executes the first game; determine whether a second game that is executed in a second game terminal is played by a user of the first game terminal; and perform a control for storing, in a server device, the saved data of the first game stored in the storage based on a determination result of the determination.

IPC Classes  ?

  • A63F 9/24 - Games using electronic circuits not otherwise provided for
  • A63F 13/49 - Saving the game status; Pausing or ending the game
  • A63F 13/795 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for providing a buddy list
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
  • A63F 13/20 - Input arrangements for video game devices
  • A63F 13/25 - Output arrangements for video game devices
  • A63F 13/32 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections
  • A63F 13/335 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers

62.

MANAGEMENT SYSTEM, MANAGEMENT DEVICE, AND NON-TRANSITORY RECORDING MEDIUM

      
Application Number 15263181
Status Pending
Filing Date 2016-09-12
First Publication Date 2016-12-29
Owner Konami Digital Entertainment Co., Ltd. (Japan)
Inventor
  • Kaneyoshi, Sadaaki
  • Okuaki, Masato

Abstract

A management system comprises: at least one gaming machine; a jackpot controller that increases a progressive jackpot value according to a betting operation by a player on the at least one gaming machine and determines a winner of a progressive jackpot for the at least one gaming machine; and a management device that is communicably connected to the at least one gaming machine with each other and conducts bonus processing for a predetermined bonus by using identification information of the player on the gaming machine of the at least one gaming machine based on at least the progressive jackpot value being within a predetermined range.

IPC Classes  ?

  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements

63.

Game control device, game system, and information storage medium

      
Application Number 15256720
Grant Number 10695661
Status In Force
Filing Date 2016-09-05
First Publication Date 2016-12-22
Grant Date 2020-06-30
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Otani, Tokifune
  • Endo, Taku
  • Yokoyama, Kenji

Abstract

A game control device comprising at least one processor configured to: receive direction input by determining which region, among a plurality of regions set so as to respectively correspond to a plurality of directions, a touch position detected by a touch panel is included in; determine whether or not the touch position has changed from being in one region to being in another region among the plurality of regions; and cause the touch panel to vibrate if the touch position has changed from being in the one region to being in the another region.

IPC Classes  ?

  • G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
  • A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
  • A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
  • A63F 13/426 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
  • A63F 13/285 - Generating tactile feedback signals via the game input device, e.g. force feedback
  • A63F 13/53 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
  • G06F 3/0484 - Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object or an image, setting a parameter value or selecting a range
  • G06F 3/0354 - Pointing devices displaced or positioned by the user; Accessories therefor with detection of 2D relative movements between the device, or an operating part thereof, and a plane or surface, e.g. 2D mice, trackballs, pens or pucks
  • G06F 3/0488 - Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
  • A63F 13/92 - Video game devices specially adapted to be hand-held while playing

64.

Message display terminal, message transmission server, and information storage medium

      
Application Number 15239833
Grant Number 10845936
Status In Force
Filing Date 2016-08-18
First Publication Date 2016-12-08
Grant Date 2020-11-24
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor Oshiba, Shingo

Abstract

A message display terminal comprising at least one processor configured to: display a message object representing a message input by each of a plurality of users in a display mode that enables a user having input the message to be identified; receive a selection operation for selecting the message object; obtain message data, which is generated in response to the selection operation, relating to a second message which is determined based on a first message represented by a first message object which is the selected message object; and display a second message object representing the second message in a display mode that enables a user having conducted the selection operation to be identified as a user having input the second message based on the obtained message data.

IPC Classes  ?

  • G06F 3/048 - Interaction techniques based on graphical user interfaces [GUI]
  • G06F 3/0481 - Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
  • G06F 13/00 - Interconnection of, or transfer of information or other signals between, memories, input/output devices or central processing units
  • H04M 1/725 - Cordless telephones
  • G06F 3/0484 - Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object or an image, setting a parameter value or selecting a range
  • H04L 12/58 - Message switching systems

65.

Game management device, game system, and computer-readable storage medium having program recorded thereon

      
Application Number 15231037
Grant Number 10758815
Status In Force
Filing Date 2016-08-08
First Publication Date 2016-11-24
Grant Date 2020-09-01
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Matsui, Tetsuya
  • Yamaguchi, Tsuyoshi
  • Toyohara, Koji
  • Okutani, Tomoharu
  • Matsukita, Keiji
  • Sogabe, Daisuke
  • Ajisaka, Toshinori
  • Shirobe, Kaori

Abstract

A game management device manages a game to be played by selecting with a touch operation, a selectable target from a plurality of selectable targets (for example, pitch types) displayed on a screen. A display control unit display the plurality of selectable targets (for example, a strike pitch location and a ball pitch location) on the screen. An area setting unit sets a plurality of parameter areas respectively corresponding to the plurality of parameters (for example, a strike location and a ball location) within the screen. When performing an operation of moving a selected target to one of the plurality of parameter areas, a parameter setting unit sets a parameter corresponding to the parameter area to which the selected target is moved, the selected target being selected from among the plurality of selectable targets with the contact operation.

IPC Classes  ?

  • A63F 9/24 - Games using electronic circuits not otherwise provided for
  • A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
  • A63F 13/533 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
  • A63F 13/812 - Ball games, e.g. soccer or baseball
  • A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
  • A63F 13/426 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
  • A63F 13/42 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
  • A63F 13/92 - Video game devices specially adapted to be hand-held while playing

66.

Gaming machine

      
Application Number 15202876
Grant Number 10083569
Status In Force
Filing Date 2016-07-06
First Publication Date 2016-10-27
Grant Date 2018-09-25
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Takahashi, Yukie
  • Yoshino, Takahiro
  • Tomita, Koichi

Abstract

A gaming machine comprises: a gaming machine body; a recessed portion formed on the gaming machine body, being recessed from a front side to a back side of the gaming machine body, and having an inner side surface, the inner side surface being a reflective surface; and a reflective object at least partially positioned in a space defined by the recessed portion, and formed with a reflected image by means of the reflective surface.

IPC Classes  ?

  • G07F 17/00 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services
  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
  • A63F 13/90 - Constructional details or arrangements of video game devices not provided for in groups  or , e.g. housing, wiring, connections or cabinets
  • B44F 1/04 - Designs or pictures characterised by special or unusual light effects produced by reflected light, e.g. matt surfaces, lustrous surfaces after passage through surface layers, e.g. pictures with mirrors on the back
  • B44F 1/10 - Changing, amusing, or secret pictures
  • A63F 9/06 - Patience; Other games for self-amusement

67.

Game program, game system, and game method

      
Application Number 15176781
Grant Number 10322345
Status In Force
Filing Date 2016-06-08
First Publication Date 2016-09-29
Grant Date 2019-06-18
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Takahashi, Hiroaki
  • Nishimura, Yoshitaka

Abstract

A game program product may include, but is not limited to: a non-transitory computer-readable medium, and a computer program stored in the non-transitory computer-readable medium. The computer program is, when executed by a computer of a game system, to cause the computer to at least: display at least: 1) a reference indicator at a position over a display screen; and 2) a moving object which moves toward the reference indicator on the display screen; change a position of a reference indicator displayed at a position over the display screen; receive an input of a user's operation; and determine success or failure of the user's operation, based at least in part on: a timing of receiving the input of the user's operation, and a timing that the moving object reaches the reference indicator.

IPC Classes  ?

  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • A63F 13/5375 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
  • A63F 13/42 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
  • A63F 13/814 - Musical performances, e.g. by evaluating the player's ability to follow a notation
  • A63F 13/56 - Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
  • A63F 13/44 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
  • A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens

68.

Game device, game system, and computer-readable storage medium having program recorded thereon

      
Application Number 15149624
Grant Number 10518179
Status In Force
Filing Date 2016-05-09
First Publication Date 2016-09-01
Grant Date 2019-12-31
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Sogabe, Daisuke
  • Yamaguchi, Tsuyoshi
  • Tashiro, Manabu
  • Toyohara, Koji
  • Matsukita, Keiji

Abstract

A game device controls a game in which an action is applied to a movable object. A prediction accepting unit accepts a prediction made by a user on a movement parameter of the movable object when a predetermined operation of making a prediction is performed by the user. A moving unit decides the movement parameter of the movable object. A determination unit determines a result of the prediction made by the user based on movement parameters respectively predicted by the user and decided by the moving unit. A display control unit displays an arrival point area indicating an expected arrival position of the movable object in an active area in which the action can be applied to the movable object, and changes a size of the arrival point area based on a result of determination by the determination unit.

IPC Classes  ?

  • A63F 13/812 - Ball games, e.g. soccer or baseball
  • A63F 13/53 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
  • A63F 13/573 - Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using trajectories of game objects, e.g. of a golf ball according to the point of impact
  • A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
  • A63F 13/577 - Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars

69.

Simulation device, simulation method, program, and information storage medium

      
Application Number 15021272
Grant Number 09827495
Status In Force
Filing Date 2014-06-23
First Publication Date 2016-08-04
Grant Date 2017-11-28
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Umarov, Iskander
  • Suzuki, Eiji

Abstract

First control means of a simulation device simulates motions of a plurality of virtual players that are placed in a virtual world and other than an operation target of a user. Determining means determines whether a situation of a game being simulated in the virtual world is similar to a situation indicated in data. In a case where it is determined that the situation of the game in the virtual world is similar to the situation indicated in the data, second control means controls, in place of the first control means, the virtual players other than the operation target of the user based on a motion associated with the situation.

IPC Classes  ?

  • A63F 13/65 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
  • A63F 13/56 - Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
  • A63F 13/812 - Ball games, e.g. soccer or baseball

70.

Game control program, game system, and game control method for displaying reference indicator and target indicator

      
Application Number 15067486
Grant Number 10322344
Status In Force
Filing Date 2016-03-11
First Publication Date 2016-07-07
Grant Date 2019-06-18
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Nishimura, Yoshitaka
  • Kiyomoto, Masahiro

Abstract

A game method is performed by one or more computers. The method may include, but is not limited to: displaying, on a display, 1) at least one reference indicator; 2) at least one target indicator; and 3) at least one operation indicator; recognizing, as the specific operation, a detected series of operations that an indictor gets contact with a predefined point of the detection area, before on the detection area the indicator slides while keeping the indicator in contact with the detection area; displaying, on the display, a guide indicator for guiding a slide-operational direction to which the indicator is operated to be slide; determining whether the specific operation responsive to the change of the cross position; and reflecting a result of the determination to a game result.

IPC Classes  ?

  • A63F 13/537 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
  • A63F 13/5372 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
  • A63F 13/814 - Musical performances, e.g. by evaluating the player's ability to follow a notation
  • A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
  • A63F 13/44 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot

71.

Game program, game method, and game system

      
Application Number 15061432
Grant Number 09975047
Status In Force
Filing Date 2016-03-04
First Publication Date 2016-06-30
Grant Date 2018-05-22
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Hamano, Takashi
  • Migitera, Osamu

Abstract

A game method includes making an output control to move at least one object displayed over a display screen toward a predefined area of the display screen; making, for each of the at least one object, a first success/failure determination, based on first and second timings, wherein at the first timing the object moving over the display screen reaches the predefined area of the display screen, and at the second timing the acceptor accepts the inputs; and making, for each of the at least one object, a second success/failure determination, based on motions of the object, depending on a type of operation that the acceptor determined from the inputs that the acceptor has accepted, in a case that a result of the first success/failure determination represents success.

IPC Classes  ?

  • A63F 13/44 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
  • A63F 13/46 - Computing the game score
  • A63F 13/537 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
  • A63F 13/814 - Musical performances, e.g. by evaluating the player's ability to follow a notation
  • A63F 13/577 - Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars

72.

Game machine, game control method, and computer readable storage medium

      
Application Number 15054018
Grant Number 10546455
Status In Force
Filing Date 2016-02-25
First Publication Date 2016-06-23
Grant Date 2020-01-28
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Azuma, Shogo
  • Ito, Shinya
  • Yamaguchi, Junichi

Abstract

A game machine comprises: a lottery mechanism where a plurality of pockets, each being correlated to each choice, are provided so that at least one choice is selected from a plurality of choices, and a lottery that by making a ball enter any one of the plurality of pockets, the choice correlated to the pocket is selected is executed; and a discharging mechanism which discharges a ball to the lottery mechanism, wherein the discharging mechanism is controlled so that at least one ball is discharged to the lottery mechanism as one lottery unit, and further controlled so that the game body is discharged continuously to repeat the lottery by the lottery unit, as long as a predetermined end condition is not established.

IPC Classes  ?

  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
  • A63F 3/06 - Lottos or bingo games; Systems, apparatus or devices for checking such games
  • A63F 5/00 - Roulette games
  • G07C 15/00 - Generating random numbers; Lottery apparatus

73.

Network system, and server apparatus, server apparatus control method, and computer readable storage medium for use in same

      
Application Number 15007049
Grant Number 10789578
Status In Force
Filing Date 2016-01-26
First Publication Date 2016-05-19
Grant Date 2020-09-29
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Kitano, Toyofumi
  • Ueda, Satoshi

Abstract

In a network system where a balance of virtual currency is recorded in data D41 of balance information in association with a user ID unique for each user, the user ID being associated with personal information of the user; and addition or subtraction is performed with respect to the amount of virtual currency in response to a purchase requirement or a consumption requirement designating the user ID or a card ID linked with the user ID, in a case where use of virtual currency is required with designating the card ID, it is determined whether the user ID linked with the card ID exists (S103), and when it is determined the user ID linked with the card ID does not exist, a user ID which is not associated is generated (S131), and the provisional user ID and the card ID are linked with each other (S132).

IPC Classes  ?

  • G06Q 20/06 - Private payment circuits, e.g. involving electronic currency used only among participants of a common payment scheme
  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements

74.

Operation system having touch operation enabling use of large screen area, operation control method, and operation control program

      
Application Number 14996764
Grant Number 10528247
Status In Force
Filing Date 2016-01-15
First Publication Date 2016-05-12
Grant Date 2020-01-07
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor Abe, Takahiro

Abstract

An operation system includes a detector, an area designator, a selection item designator, and a display controller. The detector may be configured to detect an operation of touching a touch panel at a touch-position on the touch panel. The area designator may be configured to designate an area, which includes the touch-position at which the operation of touching the touch panel is detected, from a plurality of areas of the touch panel. The selection item designator may be configured to designate an associated set of selection items which is associated with the area designated by the area designator. The display controller may be configured to control the touch panel to display an operator which includes the associated set of selection items at or in the vicinity of the touch-position, at which the operation of touching the touch panel is detected by the detector.

IPC Classes  ?

  • G06F 3/00 - Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
  • G06F 3/0488 - Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
  • G06F 3/0482 - Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance interaction with lists of selectable items, e.g. menus
  • G06F 3/0481 - Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
  • G06F 3/0484 - Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object or an image, setting a parameter value or selecting a range

75.

MANAGEMENT DEVICE, MANAGEMENT METHOD, TERMINAL DEVICE, CONTROL METHOD, AND PROGRAM

      
Application Number 14980885
Status Pending
Filing Date 2015-12-28
First Publication Date 2016-04-21
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Miyazaki, Masato
  • Nakai, Yoko
  • Sato, Daisuke

Abstract

A management device is provided. A first-information acquisitor acquires a first information which has been transmitted from a terminal in response to that a first target application included in the plurality of target applications had been executed in the terminal. A second-information acquisitor acquires from the first target application a second information which represents that other target application was installed in the terminal. An install information manager manages an install information based on the first and second information. The install information represents which target application included in the plurality of target applications has been installed in the terminal. The third-information notifier transmits, to the terminal, a third information, based on the install information managed by the install information manager. The third information includes an indicative information which indicates at least one target application for which install information with respect to the terminal is not managed by the information manager.

IPC Classes  ?

  • G06Q 30/02 - Marketing, e.g. market research and analysis, surveying, promotions, advertising, buyer profiling, customer management or rewards; Price estimation or determination
  • G06F 9/445 - Program loading or initiating

76.

MANAGEMENT DEVICE, MANAGEMENT METHOD, TERMINAL DEVICE, CONTROL METHOD, AND PROGRAM

      
Application Number 14980749
Status Pending
Filing Date 2015-12-28
First Publication Date 2016-04-21
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Nakai, Yoko
  • Inukai, Shinsaku
  • Suzuki, Shota
  • Sato, Daisuke
  • Miyazaki, Masato

Abstract

A management device includes an application manager, an install notification acquisitor, a user information acquisitor, a reward granting manager, a reward granting manager, and a reward granting processor. The reward granting processor determines, based on a reward granting management information managed by the reward manager, whether or not the install notification acquisitor acquired the install notification information indicating that the reward granting application has been installed in a terminal. The reward granting processor notifies, to one of a server responsible to the reward granting application and the reward granting application which has been installed into the terminal, a reward granting information associated with a user information with respect to the reward granting application, in a case that the reward granting processor determined that the install notification acquisitor acquired the install notification information, and that the user information acquisitor acquired the user information with respect to the reward granting application.

IPC Classes  ?

  • G06Q 30/02 - Marketing, e.g. market research and analysis, surveying, promotions, advertising, buyer profiling, customer management or rewards; Price estimation or determination
  • G06F 9/445 - Program loading or initiating

77.

Game control device, game system, and information storage medium

      
Application Number 14810498
Grant Number 10092840
Status In Force
Filing Date 2015-07-28
First Publication Date 2016-02-04
Grant Date 2018-10-09
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor Kamiya, Masayasu

Abstract

A first display control unit displays an item selecting screen, which receives a selection of at least one of a plurality of items, on a display unit. A second display control unit displays a setting screen on the display unit in response to a first operation for selecting at least one of the items in a case where the item selecting screen is being displayed, the setting screen receiving a change of content of the selected item. The item selecting screen includes an area displaying information on content of a specified item among the plurality of items. A change control unit changes the content of the specified item displayed on the area in response to a second operation that is different from the first operation, in a case where the item selecting screen is being displayed.

IPC Classes  ?

  • A63F 9/24 - Games using electronic circuits not otherwise provided for
  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • G06F 17/00 - Digital computing or data processing equipment or methods, specially adapted for specific functions
  • G06F 19/00 - Digital computing or data processing equipment or methods, specially adapted for specific applications (specially adapted for specific functions G06F 17/00;data processing systems or methods specially adapted for administrative, commercial, financial, managerial, supervisory or forecasting purposes G06Q;healthcare informatics G16H)
  • A63F 13/537 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
  • A63F 13/812 - Ball games, e.g. soccer or baseball
  • A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers

78.

Management device, management method, terminal device, control method, and program

      
Application Number 14860795
Grant Number 10300391
Status In Force
Filing Date 2015-09-22
First Publication Date 2016-01-14
Grant Date 2019-05-28
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Inukai, Shinsaku
  • Sato, Daisuke
  • Miyazaki, Masato
  • Hanamoto, Kenshiro
  • Hosoyama, Hiroyuki

Abstract

A management device includes: a controller configured to control an invitation processing for introducing a first application from a first terminal of a first user to a second terminal of a second user. The first application and a second application have been executed in the first terminal. The first and second users are inter-related with respect to the second application. The controller further includes: an invitation request receiver configured to receive, from the first terminal of the first user, an invitation request information for inviting the second user to the first application; and an invitation notifier configured to transmit, to the second terminal of the second user, an invitation notification information that is based on the invitation request information for inviting the second user that has been received by the invitation request receiver.

IPC Classes  ?

  • A63F 13/48 - Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer session
  • A63F 13/795 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for providing a buddy list
  • A63F 13/352 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world
  • A63F 13/77 - Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory

79.

MANAGEMENT DEVICE, MANAGEMENT METHOD, TERMINAL DEVICE, CONTROL METHOD, AND PROGRAM

      
Application Number 14861037
Status Pending
Filing Date 2015-09-22
First Publication Date 2016-01-14
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Nakai, Yoko
  • Sato, Daisuke
  • Inukai, Shinsaku
  • Miyazaki, Masato

Abstract

A management device includes: an application manager that manages a set of application-related information related to target applications subject to management. A first information acquisitor acquires a first information transmitted from a terminal in response to that any target application included in the target applications executed by the terminal. A first information notifier transmits, to the terminal, a second information upon receipt of a request based on a first target application executed by the terminal. A second information indicates at least one target application for which the first information has not been acquired from the terminal by the first information acquisitor. A reward processor performs a reward-granting process, based on that a second target application, included in the at least one target application which is indicated by the second information transmitted by the first information notifier, has been executed by the terminal or has become executable by the terminal.

IPC Classes  ?

  • G06Q 30/02 - Marketing, e.g. market research and analysis, surveying, promotions, advertising, buyer profiling, customer management or rewards; Price estimation or determination

80.

Game system and game device

      
Application Number 14378923
Grant Number 09861900
Status In Force
Filing Date 2013-02-15
First Publication Date 2015-10-08
Grant Date 2018-01-09
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Shibamiya, Masakazu
  • Yamamoto, Kenichi

Abstract

Provided is a game system having a communication function which takes into account the operability of a player. A game device is provided with: a transmission image obtaining portion which, when the hand tiles displayed in a game-state screen of a mah-jongg game are specified as a capture image, obtains image information of the capture image; and a deliver information transmitting portion which transmits the image information obtained to the server as delivery information. The server is provided with: a player information storage portion which holds delivery destinations of the delivery information of the player; a delivery destination specifying portion which specifies the delivery destinations corresponding to the player of the game device from which the delivery information was transmitted; and a delivery portion which transmits the delivery information to the delivery destinations specified via an open network.

IPC Classes  ?

  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • A63F 13/87 - Communicating with other players during game play, e.g. by e-mail or chat
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
  • A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements

81.

Game machine, method and non-transitory computer readable storage medium for a music game in which touch operations are evaluated

      
Application Number 14739238
Grant Number 09573055
Status In Force
Filing Date 2015-06-15
First Publication Date 2015-10-01
Grant Date 2017-02-21
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor Yamamoto, Takao

Abstract

Provided is a game machine that can enhance the level of difficulty of a game. The game machine provides a music game in which touch operations are evaluated. Moreover, the game machine comprises a touch panel that, when a plurality of locations within a game region are touch operated, detects the positions of this plurality of touch operations. On the basis of the result of detection by the touch panel, the game machine acquires a particular position that is different from all the plurality of touch operation positions by using this plurality of touch operation positions as reference, and, on the basis of the result of this acquisition, evaluates the particular position as an evaluation of the plurality of touch operations.

IPC Classes  ?

  • A63F 9/24 - Games using electronic circuits not otherwise provided for
  • A63F 13/218 - Input arrangements for video game devices characterised by their sensors, purposes or types using pressure sensors, e.g. generating a signal proportional to the pressure applied by the player
  • A63F 13/20 - Input arrangements for video game devices
  • A63F 13/40 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
  • A63F 13/67 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
  • A63F 13/213 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
  • A63F 13/426 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
  • A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens

82.

Game control device, game control method, a non-transitory computer-readable recording medium, and game system

      
Application Number 14373870
Grant Number 10016686
Status In Force
Filing Date 2012-11-26
First Publication Date 2015-08-27
Grant Date 2018-07-10
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Eika, Takuro
  • Takahara, Takayuki

Abstract

A game control device includes: an acquirer configured to acquire user access information for a user of a game; a calculator configured to calculate a number of users accessing the game during a period of time or a number of users accessing the game at a greater frequency than a given value, based on the user access information acquired by the acquirer; and a display controller configured to display a larger region in a game image visible by a game-playing user, as the number of users calculated by the calculator increases.

IPC Classes  ?

  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
  • A63F 13/70 - Game security or game management aspects
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
  • A63F 13/525 - Changing parameters of virtual cameras
  • A63F 13/40 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
  • A63F 13/358 - Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients

83.

Game system, server device, control method for server device, program, and information recording medium

      
Application Number 14388247
Grant Number 09713773
Status In Force
Filing Date 2013-03-26
First Publication Date 2015-07-23
Grant Date 2017-07-25
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor Takeuchi, Yoji

Abstract

A game system executes a first match based on at least one first game object which a first player uses and a plurality of opponent game objects which an opponent uses and are not the opponent itself, executes a second match based on at least one second game object which a second player uses and the plurality of opponent game objects, and identifies at least one opponent game object which is selected by the first player as at least one selected game object. The game system also acquires input information that is input by the first player during or after the first match in regard to the at least one selected game object. The game system records, in an online storage, the input information in association with the at least one selected game object and presents to the second player, the input information.

IPC Classes  ?

  • A63F 9/24 - Games using electronic circuits not otherwise provided for
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
  • G06F 15/18 - in which a program is changed according to experience gained by the computer itself during a complete run; Learning machines (adaptive control systems G05B 13/00;artificial intelligence G06N)
  • G06Q 10/00 - Administration; Management

84.

Comment display-capable game system, comment display control method and storage medium

      
Application Number 14629056
Grant Number 09878247
Status In Force
Filing Date 2015-02-23
First Publication Date 2015-06-18
Grant Date 2018-01-30
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Ikeda, Yuto
  • Yamamoto, Kenichi
  • Kawano, Yoshiaki

Abstract

A game system is provided that implements comment display so as not to interfere with operation when a player operates the game. This game system includes a game machine upon which a player plays a game. At least one comment which is to be displayed according to the circumstances of the game on the game machine are displayed to the player upon a game screen. A determination is made as to whether or not the player is being requested to perform an operation in the game, and a predetermined limitation is imposed upon the display of the at least one comment on the basis of the result of this determination.

IPC Classes  ?

  • A63F 9/24 - Games using electronic circuits not otherwise provided for
  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • G06F 17/00 - Digital computing or data processing equipment or methods, specially adapted for specific functions
  • G06F 19/00 - Digital computing or data processing equipment or methods, specially adapted for specific applications (specially adapted for specific functions G06F 17/00;data processing systems or methods specially adapted for administrative, commercial, financial, managerial, supervisory or forecasting purposes G06Q;healthcare informatics G16H)
  • A63F 13/53 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
  • A63F 13/533 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
  • A63F 13/87 - Communicating with other players during game play, e.g. by e-mail or chat
  • A63F 3/00 - Board games; Raffle games

85.

Game system and game execution control method applied thereto

      
Application Number 14371418
Grant Number 09814976
Status In Force
Filing Date 2013-01-31
First Publication Date 2015-06-11
Grant Date 2017-11-14
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Konishi, Kazuma
  • Hamada, Suguru

Abstract

A game system allows a user to play a game in a similar way to a game machine. The game system includes a server device, a game machine, and a network terminal device. A game machine program makes a control device function as a device for making a user play a game and a device for accepting a predetermined service from the server device as well as identifying a user in cooperation with the server device. The server device is provided with a virtual game machine portion which executes the game machine program and makes a control unit thereof function as the device for making a user play the game and the device for accepting the service. The network terminal device is provided with an I/O control portion which makes the network terminal device function as a remote I/O device for the virtual game machine control portion.

IPC Classes  ?

  • A63F 9/24 - Games using electronic circuits not otherwise provided for
  • A63F 13/323 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections between game devices with different hardware characteristics, e.g. hand-held game devices connectable to game consoles or arcade machines
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
  • A63F 13/792 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
  • A63F 13/355 - Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an MPEG-stream for transmitting to a mobile phone or a thin client

86.

Game system, game control method and storage medium

      
Application Number 14623363
Grant Number 09779577
Status In Force
Filing Date 2015-02-16
First Publication Date 2015-06-11
Grant Date 2017-10-03
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor Yamamoto, Kenichi

Abstract

A game system includes a game machine having a monitor that displays a game screen and a touch panel. This game system: receives an operation related to the progress of a game displayed upon the game screen in a game operation area specified within the game screen; controls the progression of the game on the basis of the operation that is inputted; displays a comment window upon the game screen; receives a movement operation for the comment window inside a comment operation area specified in the game screen; controls the movement of the comment window on the basis of the operation that is inputted; and limits reception of an operation by the game operation area when the movement operation for the comment window has been made.

IPC Classes  ?

  • A63F 9/24 - Games using electronic circuits not otherwise provided for
  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • G06F 17/00 - Digital computing or data processing equipment or methods, specially adapted for specific functions
  • G06F 19/00 - Digital computing or data processing equipment or methods, specially adapted for specific applications (specially adapted for specific functions G06F 17/00;data processing systems or methods specially adapted for administrative, commercial, financial, managerial, supervisory or forecasting purposes G06Q;healthcare informatics G16H)
  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
  • A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens

87.

Game control device, game control method, program, recording medium, game system

      
Application Number 14567676
Grant Number 09833704
Status In Force
Filing Date 2014-12-11
First Publication Date 2015-05-28
Grant Date 2017-12-05
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Owaku, Hiroyuki
  • Endo, Taku

Abstract

A game control device according to the present invention includes: a correlator configured to correlate a plurality of objects with each of a plurality of users including a first user and a second user; a setter configured to set a plurality of object groups including more than one object selected from the plurality of objects correlated with each of the plurality of users for each of the plurality of users; an associator configured to associate each of the plurality of object groups set by the setter, with a group type; an executor configured to execute a battle game between an object group of the first user and an object group of the second user; a determiner configured to determine a group type of the object group of the second user before the battle game is executed; and a selector configured to select an object group of the first user from the plurality of object groups set for the first user, the object group of the first user applied to the battle game, the object group of the first user associated with the group type that is determined by the determiner.

IPC Classes  ?

  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • A63F 13/33 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
  • A63F 13/795 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for providing a buddy list
  • A63F 13/80 - Special adaptations for executing a specific game genre or game mode

88.

Game control device, game control method, storage medium, and game system

      
Application Number 14396576
Grant Number 09757655
Status In Force
Filing Date 2013-04-03
First Publication Date 2015-05-21
Grant Date 2017-09-12
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Suzuki, Masayoshi
  • Tomita, Hiroyuki
  • Yoshida, Minako

Abstract

According to the game control device, game control method, game control program, storage medium and game system of this invention, when composite processing on characters is performed, consumption points that are consumed in the composite processing are subtracted from the composition points corresponding to the user's user identifying information, and when the subtraction result is negative, predetermined point addition processing is performed until the subtraction result becomes zero or more. By performing the point addition processing as described above, the game control device, game control method, game control program, storage medium and game system can improve the user's operability without requiring the reselection of other characters to be composited.

IPC Classes  ?

  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • A63F 9/24 - Games using electronic circuits not otherwise provided for
  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/80 - Special adaptations for executing a specific game genre or game mode
  • A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
  • A63F 13/812 - Ball games, e.g. soccer or baseball
  • A63F 13/798 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
  • A63F 13/828 - Managing virtual sport teams

89.

Game machine, control method used in same, and non-transitory computer readable storage medium

      
Application Number 14606883
Grant Number 09821225
Status In Force
Filing Date 2015-01-27
First Publication Date 2015-05-21
Grant Date 2017-11-21
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Asami, Yuichi
  • Honda, Hayana
  • Arai, Shuhei
  • Takahashi, Yohei
  • Ichijo, Yoshiko

Abstract

Provided is a game machine that can expand the range of play actions demanded of a player. The game machine is provided with an input apparatus including four play operation units, and provides a music game that demands of the player a predetermined operation of each play operation unit. The game machine is provided with: a vibration sensor that detects a predetermined operation of each play operation unit; and an optical sensor that detects player actions during play of the music game. Also, the game machine evaluates the predetermined operation of the player on the basis of the detection results of the vibration sensor and evaluates player actions that are correlated with the predetermined operation on the basis of the detection results of the optical sensor.

IPC Classes  ?

  • A63F 13/814 - Musical performances, e.g. by evaluating the player's ability to follow a notation
  • A63F 13/45 - Controlling the progress of the video game
  • A63F 13/245 - Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
  • A63F 13/5375 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
  • A63F 13/46 - Computing the game score
  • A63F 13/44 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
  • A63F 13/213 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
  • A63F 13/214 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads

90.

Game system, control method used therein, and non-transitory computer readable storage medium

      
Application Number 14589789
Grant Number 10195527
Status In Force
Filing Date 2015-01-05
First Publication Date 2015-04-30
Grant Date 2019-02-05
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor Yamamoto, Takao

Abstract

The game system provides a game in which, by a player operating a touch panel when an object reaches a first determination line, the object can be hit back to a second determination line. The game machine includes a detection unit that detects tilting of the game machine. In a case that the detection unit detects tilting of the game machine when the player operates the touch panel, in a partial section of a moving path, the object moves at a moving speed that is set according to the tilting, and, in a remaining section, the object moves at a moving speed that is set so that the object moves from the first determination line to the second determination line in a setting time.

IPC Classes  ?

  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • A63F 13/40 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
  • A63F 13/211 - Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
  • A63F 13/45 - Controlling the progress of the video game
  • A63F 13/537 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
  • A63F 13/80 - Special adaptations for executing a specific game genre or game mode
  • A63F 13/812 - Ball games, e.g. soccer or baseball

91.

Message-browsing system, server, terminal device, control method, and recording medium

      
Application Number 14582711
Grant Number 09882859
Status In Force
Filing Date 2014-12-24
First Publication Date 2015-04-30
Grant Date 2018-01-30
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Kimura, Koki
  • Nakamura, Erika
  • Suenaga, Takashi
  • Hamano, Takashi
  • Takeda, Atsushi
  • Shimizu, Masaki
  • Nakanishi, Chiaki

Abstract

A message-browsing system includes an image storage unit storing user images to be displayed on a screen, each user image corresponding to respective ones of the multiple users, an input instruction unit providing a response in multiple response forms to a post, the response forms corresponding to multiple fixed response sentences that are different from one another, a motion storage unit storing pieces of motion information defining motions of the user images, each in association with respective ones of the multiple response forms, and a setting unit selecting a piece of motion information that corresponds to a response form of a response provided to a post, and setting a motion of a user image corresponding to a user who has contributed the post, the user image being displayed on a screen of another user who has provided the response.

IPC Classes  ?

92.

Message-browsing system, server, terminal device, control method, and recording medium

      
Application Number 14581402
Grant Number 10484328
Status In Force
Filing Date 2014-12-23
First Publication Date 2015-04-23
Grant Date 2019-11-19
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Kimura, Koki
  • Nakamura, Erika
  • Suenaga, Takashi
  • Hamano, Takashi
  • Ito, Wataru
  • Oshita, Fumiaki

Abstract

A browsing service of messages exchanged through posts and responses to the posts among multiple users is provided in a message-browsing system. A terminal device includes an assigning unit assigning user images corresponding to multiple specific users who are a subset or all of the multiple users to respective ones of a number of reference positions that is equal to the number of the user images on a screen according to a predetermined rule, a position determining unit determining the reference positions assigned to the user images corresponding to the multiple specific users as display positions displaying the respective user images, and a position changing unit changing a display position of a user image corresponding to a user responding to a post another user has contributed to a position close to a user image corresponding to another user who has contributed the post.

IPC Classes  ?

  • G06F 15/16 - Combinations of two or more digital computers each having at least an arithmetic unit, a program unit and a register, e.g. for a simultaneous processing of several programs
  • H04L 12/58 - Message switching systems
  • G06F 3/0486 - Drag-and-drop
  • G06Q 10/10 - Office automation, e.g. computer aided management of electronic mail or groupware; Time management, e.g. calendars, reminders, meetings or time accounting
  • G06F 3/0488 - Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
  • G06F 3/0481 - Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance

93.

Message-browsing system, server, terminal device, control method, and recording medium

      
Application Number 14582558
Grant Number 09954812
Status In Force
Filing Date 2014-12-24
First Publication Date 2015-04-23
Grant Date 2018-04-24
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Kimura, Koki
  • Nakamura, Erika
  • Suenaga, Takashi
  • Hamano, Takashi
  • Orui, Hiroyasu
  • Ito, Wataru
  • Oshita, Fumiaki
  • Shimizu, Masaki

Abstract

A message-browsing system includes an image storage unit storing user images corresponding to respective multiple users, a motion storage unit storing pieces of motion information defining motions of the images associated with types of feelings or forms of posts, a keyword storage unit storing keywords according to the types of feelings, a determination unit determining whether or not any of the types can be identified from a sentence of a post by determining whether the sentence includes any of the keywords stored in the keyword storage unit, and a setting unit, when a type of feelings can be identified, selecting one of pieces of motion information that corresponds to the identified type of feelings, selecting one piece of motion information that corresponds to a form of the post when the type cannot be identified, and setting a motion of a user image corresponding to the user who has contributed the post based on the selected piece of motion information.

IPC Classes  ?

  • G06F 3/048 - Interaction techniques based on graphical user interfaces [GUI]
  • G06F 17/21 - Text processing
  • H04N 7/15 - Conference systems
  • H04L 12/58 - Message switching systems
  • G06Q 10/10 - Office automation, e.g. computer aided management of electronic mail or groupware; Time management, e.g. calendars, reminders, meetings or time accounting
  • H04L 12/18 - Arrangements for providing special services to substations for broadcast or conference

94.

Game system and game device

      
Application Number 14378916
Grant Number 10413835
Status In Force
Filing Date 2013-02-15
First Publication Date 2015-03-26
Grant Date 2019-09-17
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Hidaka, Shota
  • Shibamiya, Masakazu
  • Yamamoto, Kenichi

Abstract

The present invention provides a game system having a communication function that takes into account player operability. A game device on which a mah-jongg game is executed holds registered comment information in which a plurality of registered comments are associated with a predetermined particular state in the mah-jongg game, and when a current game state transitions to the particular state, displays the plurality of registered comments associated with the particular state on a game screen. Delivery information that includes a registered comment selected by a player as a transmission comment is then sent to a server. The server holds a plurality of delivery destination addresses to which the delivery information of the player is to be sent via an open network, and when the delivery information is received from the game device, delivers the delivery information to each delivery destination address pertaining to the player corresponding to the delivery information.

IPC Classes  ?

  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • A63F 13/87 - Communicating with other players during game play, e.g. by e-mail or chat
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories

95.

Amusement system

      
Application Number 14388755
Grant Number 09779581
Status In Force
Filing Date 2013-03-29
First Publication Date 2015-03-26
Grant Date 2017-10-03
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Fujii, Tomoaki
  • Osawa, Naoya
  • Muraki, Hiroyuki
  • Hojo, Yoshiko
  • Nakajima, Keiichi
  • Takahashi, Kazuya
  • Tateyama, Taku

Abstract

There is provided an amusement system which expands an opportunity that a user obtains a prize relating to a game. In an amusement system where: the game can be played on a user terminal using a game server portion of a server apparatus; a prize relating to the game is selected by the game server portion in association with an operation by a user to the user terminal; and the user can use the selected prize in the game, a vendor apparatus being constructed as a physical apparatus different from the user terminal is connected to the server apparatus, a prize is selected by the game server portion based on an operation by a user to the vendor operation, and printing-output is performed by a printer of the vendor apparatus as one example of a physical prize corresponding to the selected prize.

IPC Classes  ?

  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements

96.

Video game incentivizing outside assistance

      
Application Number 14388215
Grant Number 09818255
Status In Force
Filing Date 2013-03-26
First Publication Date 2015-03-26
Grant Date 2017-11-14
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor Mukasa, Shigehito

Abstract

Provided is a game system that makes it possible for different user groups mutually to participate in the progression of a game. In a game system (1), a user terminal (8) that provides a mobile game to a first user group, a game machine (GM) that provides an arcade game to a second user group that is different from the first user group, and a center server (3) that provides a predetermined service thereto, are connected together via a network. And, upon the condition that the first user of the first user group expends a predetermined value, the game system (1) provides an advantageous situation for the arcade game to the second user of the second user group; and moreover, if a benefit condition is satisfied in the arcade game, confers a benefit that can be used in the mobile game upon the first user.

IPC Classes  ?

  • G06F 17/00 - Digital computing or data processing equipment or methods, specially adapted for specific functions
  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
  • A63F 13/822 - Strategy games; Role-playing games 
  • A63F 13/795 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for providing a buddy list

97.

Management apparatus, control method therefor, computer-readable recording medium, application system, and identification-information associating method

      
Application Number 14553530
Grant Number 10220315
Status In Force
Filing Date 2014-11-25
First Publication Date 2015-03-19
Grant Date 2019-03-05
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Taniguchi, Takashi
  • Osato, Yuji
  • Kotera, Takaaki

Abstract

A management server issues a game link identifier associated with friend network identification information corresponding to an inviting game and sends the game link identifier to a terminal apparatus corresponding to the friend network identification information. In the terminal apparatus, the game link identifier is passed from the inviting game to an invited game, and the program of the invited game sends the passed game link identifier and identification information of an inviting user, corresponding to the invited game, to the management server. The management server searches already issued game link identifiers, and, when a game link identifier that matches the received game link identifier is found, associates friend network identification information corresponding to the invited game associated with the received game link identifier, with the friend network identification information corresponding to the inviting game associated with the issued game link identifier.

IPC Classes  ?

  • G06F 15/16 - Combinations of two or more digital computers each having at least an arithmetic unit, a program unit and a register, e.g. for a simultaneous processing of several programs
  • A63F 13/48 - Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer session
  • G06Q 50/10 - Services
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
  • H04L 12/18 - Arrangements for providing special services to substations for broadcast or conference
  • A63F 13/795 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for providing a buddy list

98.

Game management device, game system, and computer-readable storage medium having program recorded thereon

      
Application Number 14561516
Grant Number 09931569
Status In Force
Filing Date 2014-12-05
First Publication Date 2015-03-19
Grant Date 2018-04-03
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Tanibuchi, Hiroshi
  • Okishio, Toyomu

Abstract

A game management device includes an automatically setting unit that automatically sets an automatic setting point to the registered character that produces a prescribed game result when an operation of selecting a prescribed number of characters from the characters owned by the user is performed by a prescribed time limit and a game, in which the registered character is applied, is performed by a prescribed time limit, on a basis of a result of executing the game; a real event accepting unit that accepts an information on a real event produced by the existent object after the prescribed time limit; and a game information change unit that changes a user's game information on a basis of the automatic setting point set to the registered character when it is determined that the existent object corresponding to the registered character produced a prescribed real event based on the information on the real event accepted by the real event accepting unit.

IPC Classes  ?

  • A63F 13/12 - involving interaction between a plurality of game devices, e.g. transmission or distribution systems
  • A63F 13/65 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition

99.

Game device, game system, and computer-readable storage medium having program recorded thereon

      
Application Number 14480867
Grant Number 10092846
Status In Force
Filing Date 2014-09-09
First Publication Date 2015-03-12
Grant Date 2018-10-09
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Sogabe, Daisuke
  • Matsukita, Keiji
  • Kawakami, Yuji

Abstract

A game device for controlling a game in which a function is applied to a movable object by moving an aiming cursor to be superimposed on the movable object, includes a cursor moving unit for moving the aiming cursor according to a user's operation; a specific region setting unit for setting a specific region on a screen, in which the aiming cursor is movable; a cursor within region setting unit for setting a size of the aiming cursor within the specific region so as to change the size of the aiming cursor according to a location within the specific region; and a specific region moving unit for moving the specific region according to a user's operation before a movement of the movable object is started.

IPC Classes  ?

  • A63F 9/24 - Games using electronic circuits not otherwise provided for
  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • G06F 17/00 - Digital computing or data processing equipment or methods, specially adapted for specific functions
  • G06F 19/00 - Digital computing or data processing equipment or methods, specially adapted for specific applications (specially adapted for specific functions G06F 17/00;data processing systems or methods specially adapted for administrative, commercial, financial, managerial, supervisory or forecasting purposes G06Q;healthcare informatics G16H)
  • A63F 13/812 - Ball games, e.g. soccer or baseball
  • A63F 13/537 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
  • A63F 13/573 - Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using trajectories of game objects, e.g. of a golf ball according to the point of impact

100.

Game system capable of displaying comments, comment display control method, and computer readable storage medium

      
Application Number 14548165
Grant Number 09950260
Status In Force
Filing Date 2014-11-19
First Publication Date 2015-03-12
Grant Date 2018-04-24
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Kawano, Yoshiaki
  • Yamamoto, Kenichi
  • Shibamiya, Masakazu

Abstract

There is provided a game system capable of displaying appropriately a comment while suppressing decrease of visibility of a game screen. The game system includes a game apparatus allowing a user to play a game, and displays, on the game apparatus, comments to the user on the game screen to be displayed according to game status, wherein areas inappropriate for comment display on the game screen are determined as display restricted areas, and in each display restricted area, by hiding the comment for example, a predetermined restriction is applied to the comment display in the display restricted area.

IPC Classes  ?

  • A63F 13/87 - Communicating with other players during game play, e.g. by e-mail or chat
  • A63F 13/53 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
  • A63F 13/577 - Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars
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