Konami Digital Entertainment Co., Ltd.

Japan

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        Patent 1,596
        Trademark 395
Jurisdiction
        World 1,059
        United States 656
        Canada 147
        Europe 129
Date
New (last 4 weeks) 8
2021 January (MTD) 4
2020 December 10
2020 November 1
2020 October 6
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IPC Class
A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions 721
A63F 13/12 - involving interaction between a plurality of game devices, e.g. transmission or distribution systems 327
A63F 13/10 - Control of the course of the game, e.g. start, progress, end 277
A63F 9/24 - Games using electronic circuits not otherwise provided for 150
A63F 9/00 - Games not otherwise provided for 98
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NICE Class
09 - Scientific and electric apparatus and instruments 312
41 - Education; entertainment 176
28 - Games; toys; sports equipment 162
16 - Paper, cardboard and goods made from these materials 50
42 - Scientific and technological services and research and design relating thereto; industrial analysis and research services; design and development of computer hardware and software. 14
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Status
Pending 57
Registered / In Force 1,934
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1.

SERVER DEVICE, CONTROL METHOD FOR SERVER DEVICE, DISTRIBUTION SYSTEM, AND RECORDING MEDIUM

      
Application Number JP2020026719
Publication Number 2021/006299
Status In Force
Filing Date 2020-07-08
Publication Date 2021-01-14
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Sakai, Akira
  • Chiba, Shigeru
  • Inoue, Kai
  • Hirai, Junki
  • Murai, Jun

Abstract

A program recorded in this recording medium is communicable with a game device which can execute a game, and is characterized by causing a processor of a server device, which distributes a video to terminal devices, to function as: an acquisition unit which acquires, from a game device, video information that indicates a game video pertaining to a game; and a distribution unit which distributes the game video indicated by means of the video information to the terminal devices, wherein, when the game device generates specific information indicating that the game video is a specific video and when the acquisition unit acquires the video information and the specific information from the game device, the distribution unit distributes, to the terminal devices, a specific advertisement pertaining to specific merchandise associated with a specific video.

IPC Classes  ?

  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
  • G06Q 30/02 - Marketing, e.g. market research and analysis, surveying, promotions, advertising, buyer profiling, customer management or rewards; Price estimation or determination
  • H04N 21/258 - Client or end-user data management, e.g. managing client capabilities, user preferences or demographics or processing of multiple end-users preferences to derive collaborative data

2.

e

      
Application Number 1570020
Status Registered
Filing Date 2020-10-07
Registration Date 2020-10-07
Owner Konami Digital Entertainment Co., Ltd. (Japan)
NICE Classes  ?
  • 09 - Scientific and electric apparatus and instruments
  • 41 - Education; entertainment

Goods & Services

Electronic game programs; electronic game software; video game programs; video game software; computer game programs; computer game software; downloadable image files; downloadable video game programs; downloadable video game software; downloadable computer game programs; downloadable computer game software; recorded video game programs; recorded video game software; recorded computer game programs; recorded computer game software; downloadable image files featuring video game; downloadable image files featuring computer game; downloadable image files featuring eSports; computer game software, downloadable; computer game software, recorded. Game services provided on-line from a computer network; arranging, organizing and conducting game competitions; arranging, organizing and conducting electronic game competitions; arranging, organizing and conducting eSports competitions; providing on-line videos, not downloadable; providing on-line video games; providing on-line computer games; providing on-line videos featuring video game, not downloadable; providing on-line videos featuring computer game, not downloadable; providing on-line videos featuring eSports, not downloadable; planning/operating/arranging of online game competitions/other game competitions; arranging and conducting game competitions; organization of game competitions.

3.

e FOOTBALL

      
Application Number 1570028
Status Registered
Filing Date 2020-10-07
Registration Date 2020-10-07
Owner Konami Digital Entertainment Co., Ltd. (Japan)
NICE Classes  ?
  • 09 - Scientific and electric apparatus and instruments
  • 41 - Education; entertainment

Goods & Services

Electronic game programs; electronic game software; video game programs; video game software; computer game programs; computer game software; downloadable image files; downloadable video game programs; downloadable video game software; downloadable computer game programs; downloadable computer game software; recorded video game programs; recorded video game software; recorded computer game programs; recorded computer game software; downloadable image files featuring video game; downloadable image files featuring computer game; downloadable image files featuring eSports; computer game software, downloadable; computer game software, recorded. Game services provided on-line from a computer network; arranging, organizing and conducting game competitions; arranging, organizing and conducting electronic game competitions; arranging, organizing and conducting eSports competitions; providing on-line videos, not downloadable; providing on-line video games; providing on-line computer games; providing on-line videos featuring video game, not downloadable; providing on-line videos featuring computer game, not downloadable; providing on-line videos featuring eSports, not downloadable; planning/operating/arranging of online game competitions/other game competitions; arranging and conducting game competitions; organization of game competitions.

4.

e FOOTBALL

      
Application Number 1570063
Status Registered
Filing Date 2020-10-07
Registration Date 2020-10-07
Owner Konami Digital Entertainment Co., Ltd. (Japan)
NICE Classes  ?
  • 09 - Scientific and electric apparatus and instruments
  • 41 - Education; entertainment

Goods & Services

Electronic game programs; electronic game software; video game programs; video game software; computer game programs; computer game software; downloadable image files; downloadable video game programs; downloadable video game software; downloadable computer game programs; downloadable computer game software; recorded video game programs; recorded video game software; recorded computer game programs; recorded computer game software; downloadable image files featuring video game; downloadable image files featuring computer game; downloadable image files featuring eSports; computer game software, downloadable; computer game software, recorded. Game services provided on-line from a computer network; arranging, organizing and conducting game competitions; arranging, organizing and conducting electronic game competitions; arranging, organizing and conducting eSports competitions; providing on-line videos, not downloadable; providing on-line video games; providing on-line computer games; providing on-line videos featuring video game, not downloadable; providing on-line videos featuring computer game, not downloadable; providing on-line videos featuring eSports, not downloadable; planning/operating/arranging of online game competitions/other game competitions; arranging and conducting game competitions; organization of game competitions.

5.

RECORDING MEDIUM, INFORMATION PROCESSING SYSTEM, AND INFORMATION PROCESSING METHOD

      
Application Number 17012324
Status Pending
Filing Date 2020-09-04
First Publication Date 2020-12-24
Owner Konami Digital Entertainment Co., Ltd. (Japan)
Inventor
  • Matsuoka, Isao
  • Taniguchi, Junichi

Abstract

A non-transitory computer readable recording medium having recorded therein a program, the program causes a processor to: cause a display provided on a Head Mounted Display to display a stereoscopic image to which binocular parallax is applied, the stereoscopic image being an image of a virtual space in which optional objects are disposed, and the virtual space being captured by a virtual camera; acquire orientation information on an orientation of the Head Mounted Display; when a predetermined position relationship is established between a virtual line and one optional object from among the optional objects, the virtual line having a direction according to the orientation information and intersecting with the virtual camera, identify the one option image; and when one or more optional objects are identified and a predetermined condition relating to the orientation information is satisfied, select the one or more optional objects.

IPC Classes  ?

  • G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
  • G06F 3/0482 - Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance interaction with lists of selectable items, e.g. menus

6.

RECORDING MEDIUM, INFORMATION PROCESSING SYSTEM, AND INFORMATION PROCESSING METHOD

      
Application Number 17003429
Status Pending
Filing Date 2020-08-26
First Publication Date 2020-12-17
Owner Konami Digital Entertainment Co., Ltd. (Japan)
Inventor
  • Matsuoka, Isao
  • Taniguchi, Junichi

Abstract

A non-transitory computer readable recording medium having recorded therein a program that is executed by a processor of an information processing apparatus, the program causes the processor to: cause a display provided on a Head Mounted Display to display a stereoscopic image to which binocular parallax is applied, the stereoscopic image being an image of a virtual space captured by a virtual camera; and acquire orientation information on an orientation of the Head Mounted Display. When, in the virtual space, a predetermined positional relationship is established between a virtual object that exists in the virtual space and a virtual line that passes through the virtual camera, the virtual line having a direction according to the orientation information, the program causes the processor to move, based on a change in relative position between the virtual line and the virtual object, a display range of display information to be displayed in the virtual space, the display range being a part of the display information and displayed in the display region provided in the virtual space.

IPC Classes  ?

  • G02B 27/01 - Head-up displays
  • G02B 27/00 - Optical systems or apparatus not provided for by any of the groups ,
  • G06T 19/00 - Manipulating 3D models or images for computer graphics

7.

GAME MEDIUM IDENTIFICATION SYSTEM, COMPUTER PROGRAM AND CONTROL METHOD THEREOF

      
Application Number 17008743
Status Pending
Filing Date 2020-09-01
First Publication Date 2020-12-17
Owner Konami Digital Entertainment Co., Ltd. (Japan)
Inventor
  • Fujimoto, Yutaka
  • Kihara, Naoya
  • Okuta, Masafumi
  • Yoshida, Takahiro
  • Horikiri, Michio

Abstract

A game medium identification system applied to a game in which each of physical game media, that includes an appearance element characterizing appearance, is used in combination with an additional thing, and identifying the game media, the game medium identification system includes: an information medium provided on the additional thing and holding identification information; a medium image identification device identifying the game medium based on an image of the game medium; an association setting device associating an identification result by the medium image identification device with an identification information of the information medium in accordance with correspondence relationship between one game medium and the additional thing to be used in the game in combination with the one game medium; and a medium identification device detecting the identification information from the information medium and identifying the game medium based on the identification information and association set by the association setting device.

IPC Classes  ?

8.

BOMBERMAN

      
Serial Number 90385740
Status Pending
Filing Date 2020-12-16
Owner Konami Digital Entertainment Co., Ltd. (Japan)
NICE Classes  ?
  • 09 - Scientific and electric apparatus and instruments
  • 25 - Clothing; footwear; headgear
  • 28 - Games; toys; sports equipment
  • 41 - Education; entertainment

Goods & Services

Downloadable video game programs; recorded video game programs; downloadable video game software; recorded video game software; downloadable computer game programs; recorded computer game programs; downloadable computer game software; recorded computer game software T-shirt; hoodies; Jackets; coats; pants; masquerade costumes; belts; headwear; gloves; socks; footwear Video game machines; amusement game machines; arcade game machines; arcade video game machines; arcade redemption game machines which dispense tickets or the like to successful players; card games; trading card games; trading cards for games; board games; dolls; toy figures; stuffed toys Providing on-line video games; providing on-line computer games; providing entertainment information in the field of games; arranging, organizing and conducting electronic game competitions

9.

CONTRA

      
Serial Number 90372288
Status Pending
Filing Date 2020-12-10
Owner Konami Digital Entertainment Co., Ltd (Japan)
NICE Classes  ? 41 - Education; entertainment

Goods & Services

Providing on-line video games; providing on-line computer games; providing entertainment information in the field of games; arranging, organizing and conducting electronic game competitions

10.

INFORMATION PROCESSING APPARATUS, RECORDING MEDIUM AND INFORMATION PROCESSING METHOD

      
Application Number 17001811
Status Pending
Filing Date 2020-08-25
First Publication Date 2020-12-10
Owner Konami Digital Entertainment Co., Ltd. (Japan)
Inventor Okamura, Noriaki

Abstract

A non-transitory computer-readable recording medium has recorded therein a program for causing a processor to function as: a touch information acquirer configured to acquire touch information regarding at least one of an area and a shape of a touch area on a touch panel with which an object comes in contact; and a determiner configured to determine, when the touch information acquired by the touch information acquirer indicates that a contact between the object and the touch panel is present, whether input of an instruction regarding a direction in the touch panel is present, based on the touch information.

IPC Classes  ?

  • A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
  • G06F 3/041 - Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means
  • G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
  • A63F 13/285 - Generating tactile feedback signals via the game input device, e.g. force feedback

11.

RECORDING MEDIUM HAVING RECORDED PROGRAM

      
Application Number 17001892
Status Pending
Filing Date 2020-08-25
First Publication Date 2020-12-10
Owner Konami Digital Entertainment Co., Ltd. (Japan)
Inventor Okamura, Noriaki

Abstract

A non-transitory computer-readable recording medium has recorded therein a program for causing a processor to function as: a touch position information acquirer configured to acquire touch position information regarding a touch position on a touch panel; a pressure information acquirer configured to acquire pressure information regarding a pressure applied to the touch panel; an input presence determiner configured to determine, based on the pressure information acquired by the pressure information acquirer, whether input of an instruction regarding a game is present; and an instruction determiner configured to determine a direction regarding the game indicated by the instruction, based on the touch position information acquired by the touch position information acquirer, when a determination result by the input presence determiner is affirmative.

IPC Classes  ?

  • A63F 13/214 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
  • G06F 3/041 - Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means
  • G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
  • A63F 13/285 - Generating tactile feedback signals via the game input device, e.g. force feedback

12.

GAME TENDENCY ANALYSIS SYSTEM, AND COMPUTER PROGRAM AND ANALYSIS METHOD

      
Application Number 17002951
Status Pending
Filing Date 2020-08-26
First Publication Date 2020-12-10
Owner Konami Digital Entertainment Co., Ltd. (Japan)
Inventor Yoshida, Takahiro

Abstract

In a game tendency analysis system applied to a game in that a plurality of players compete against each other using an aggregate of a plurality of physical game media, and analyzing a tendency related to constitution of the aggregate used in the game, at least a part of the game media included in an aggregate, which is constituted to be used in the game by each player, is identified, an identification result thereof is separately recorded, as constitution example information which indicates a constitution example of the aggregate, in predetermined constitution example data for each of the aggregates, and a frequent-use media group, which is a combination of game media included in the aggregate with a relatively high frequency, is estimated as an element representing at least a part of the tendency, based on the constitution example data.

IPC Classes  ?

  • A63F 1/18 - Scoring or registering devices; Indicators

13.

GAME PROGRESS INFORMATION GENERATION SYSTEM, AND COMPUTER PROGRAM AND CONTROL METHOD THEREFOR

      
Application Number 16999574
Status Pending
Filing Date 2020-08-21
First Publication Date 2020-12-03
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor Yoshida, Takahiro

Abstract

A game progress information generation system for a game, in which players compete against each other while respectively arranging physical game media in a field, configured to generate progress information for specifying progress status of the game, and comprising: a medium information acquiring device acquiring medium information required for identification of the arranged game medium; a medium identification device identifying the arranged game medium based on the acquired medium information; an action information acquiring device acquiring action information required for identification of action of the player; an action identification device identifying the action of the player based on the acquired action information; and a progress information generation device repeatedly determining the progress status of the game while referring to an identification result of each of the medium identification device and the action identification device, and generating the progress information based on a determination result to be obtained.

IPC Classes  ?

14.

GAME SYSTEM, TERMINAL APPARATUS, AND RECORDING MEDIUM

      
Application Number 16996294
Status Pending
Filing Date 2020-08-18
First Publication Date 2020-12-03
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Fukawa, Takayuki
  • Goto, Nobuhiro
  • Koketsu, Hiroki
  • Kumagae, Mariayuri
  • Takeuchi, Yoji

Abstract

A program causes a processor of a terminal apparatus to function as: a game progressor configured to progress a game based on content information that prescribes progression contents of the game; a first acquirer configured to acquire first progression information indicative of the degree of progress of the game in the terminal apparatus; a second acquirer configured to acquire input information that was input at another terminal apparatus progressing the game based on the content information, and second progression information indicative of the degree of progress of the game in the other terminal apparatus as of a point in time when the input information was input at the other terminal apparatus; and an output controller configured to control output of output information that corresponds to the input information acquired by the second acquirer based on the first progression information and the second progression information.

IPC Classes  ?

  • A63F 13/45 - Controlling the progress of the video game
  • A63F 13/77 - Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
  • A63F 13/60 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor

15.

GAME SYSTEM, GAME CONTROL DEVICE, AND INFORMATION STORAGE MEDIUM

      
Application Number 16986215
Status Pending
Filing Date 2020-08-05
First Publication Date 2020-11-19
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Yamazaki, Yukihiro
  • Matsumoto, Kazuya
  • Akune, Saori

Abstract

Provided is a game system including at least one processor configured to execute predetermined game processing based on an object group including a plurality of objects, the at least one processor being configured to: display first object information on each of the plurality of objects included in the object group, on a display; add a selected object to the object group; and display second object information for identifying the object added to the object group, on the display.

IPC Classes  ?

  • A63F 13/5372 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
  • A63F 13/5378 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for displaying an additional top view, e.g. radar screens or maps
  • A63F 13/80 - Special adaptations for executing a specific game genre or game mode

16.

RECORDING MEDIUM, INFORMATION PROCESSING SYSTEM, AND DISPLAY METHOD

      
Application Number 16913653
Status Pending
Filing Date 2020-06-26
First Publication Date 2020-10-15
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Ueda, Hideo
  • Yoshida, Takahiro
  • Horikiri, Michio

Abstract

A program is executed by a processor causes the processor to identify at least one of a position and a posture of a first camera in a real space in which an object is arranged. The first camera is configured to capture an image of the real space. The program causes the processor to display, on a display, a first image generated based on a result of the image captured by the first camera; and display, at a position that is based on an identification result obtained by identifying the at least one of the position and the posture of the first camera within the display, a second image that corresponds to the object.

IPC Classes  ?

  • H04N 5/232 - Devices for controlling television cameras, e.g. remote control
  • H04N 5/272 - Means for inserting a foreground image in a background image, i.e. inlay, outlay
  • G06T 7/70 - Determining position or orientation of objects or cameras

17.

RECORDING MEDIUM, INFORMATION PROCESSING SYSTEM, AND DISPLAY METHOD

      
Application Number 16913669
Status Pending
Filing Date 2020-06-26
First Publication Date 2020-10-15
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Ueda, Hideo
  • Yoshida, Takahiro
  • Horikiri, Michio

Abstract

A program executed by a processor causes the processor to identify, based on a result of an image captured by a first camera configured to capture an image of a user in a real space, a position of the user; display, based on the result of the image captured by the first camera, on a display, a first image representative of the user; and display, at a position that is based on an identification result obtained by identifying the position of the user, a second image that corresponds to an object in the real space.

IPC Classes  ?

  • G06K 9/00 - Methods or arrangements for reading or recognising printed or written characters or for recognising patterns, e.g. fingerprints
  • G06T 7/70 - Determining position or orientation of objects or cameras
  • G06T 7/194 - Segmentation; Edge detection involving foreground-background segmentation

18.

E FOOTBALL

      
Application Number 207579100
Status Pending
Filing Date 2020-10-07
Owner Konami Digital Entertainment Co., Ltd. (Japan)
NICE Classes  ?
  • 09 - Scientific and electric apparatus and instruments
  • 41 - Education; entertainment

Goods & Services

(1) Video game programs; video game software; computer game programs; computer game software; downloadable image files featuring video game; downloadable image files featuring computer game; downloadable image files featuring eSports. (1) Providing on-line video games; providing on-line computer games; arranging, organizing and conducting electronic game competitions; arranging, organizing and conducting eSports competitions; providing on-line videos featuring video game, not downloadable; providing on-line videos featuring computer game, not downloadable; providing on-line videos featuring eSports, not downloadable.

19.

E FOOTBALL

      
Application Number 207579200
Status Pending
Filing Date 2020-10-07
Owner Konami Digital Entertainment Co., Ltd. (Japan)
NICE Classes  ?
  • 09 - Scientific and electric apparatus and instruments
  • 41 - Education; entertainment

Goods & Services

(1) Video game programs; video game software; computer game programs; computer game software; downloadable image files featuring video game; downloadable image files featuring computer game; downloadable image files featuring eSports. (1) Providing on-line video games; providing on-line computer games; arranging, organizing and conducting electronic game competitions; arranging, organizing and conducting eSports competitions; providing on-line videos featuring video game, not downloadable; providing on-line videos featuring computer game, not downloadable; providing on-line videos featuring eSports, not downloadable.

20.

E

      
Application Number 207579300
Status Pending
Filing Date 2020-10-07
Owner Konami Digital Entertainment Co., Ltd. (Japan)
NICE Classes  ?
  • 09 - Scientific and electric apparatus and instruments
  • 41 - Education; entertainment

Goods & Services

(1) Video game programs; video game software; computer game programs; computer game software; downloadable image files featuring video game; downloadable image files featuring computer game; downloadable image files featuring eSports. (1) Providing on-line video games; providing on-line computer games; arranging, organizing and conducting electronic game competitions; arranging, organizing and conducting eSports competitions; providing on-line videos featuring video game, not downloadable; providing on-line videos featuring computer game, not downloadable; providing on-line videos featuring eSports, not downloadable.

21.

GAME PROGRAM, GAME PROCESSING METHOD, AND GAME DEVICE

      
Application Number JP2020013633
Publication Number 2020/196741
Status In Force
Filing Date 2020-03-26
Publication Date 2020-10-01
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Fujii Atsushi
  • Takahashi Naoki
  • Yokohagi Yukiyasu

Abstract

Provided is a game program of a game which includes a first part that updates data associated with one aggregate configured to include a plurality of constituent elements, and a second part that uses the aggregate updated by the first part. The game program causes a computer to execute: a step for updating the data associated with the aggregate in the first part; a step for managing the aggregate data for which updating was completed in accordance with the ending of the first part; and a step for performing, on the basis of the completely updated data, a process using the aggregate being managed, in the second part. The completely updated aggregate data being managed by the step for managing is not updated again.

IPC Classes  ?

  • A63F 13/533 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
  • A63F 13/537 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
  • A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/812 - Ball games, e.g. soccer or baseball
  • A63F 13/825 - Fostering virtual characters
  • A63F 13/828 - Managing virtual sport teams

22.

GAME DEVICE, GAME SYSTEM, RECORDING MEDIUM, AND CONTROL METHOD

      
Application Number JP2020006846
Publication Number 2020/184138
Status In Force
Filing Date 2020-02-20
Publication Date 2020-09-17
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Fujita, Junichi
  • Hosokawa, Hirotaka

Abstract

This game device is used for the operations of a pitching character in a baseball game and comprises: an operation reception unit that receives an operation for making a pitching character pitch a ball object; an information generation unit that generates pitching information on the basis of the content of the operation received by the operation reception unit; a display control unit that causes a display unit corresponding to the game device to display the ball object; an information sharing processing unit that transmits pitching information to an other game device, which is used for the operations of a batting character, in order to cause an other display unit 31 corresponding to the other game device to display a ball object moving at a speed based on the pitching information; and a speed setting unit that sets the movement speed of the ball object displayed by the display unit to a slower speed than the movement speed of the ball object displayed on the other display unit.

IPC Classes  ?

  • A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
  • A63F 13/53 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
  • A63F 13/573 - Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using trajectories of game objects, e.g. of a golf ball according to the point of impact
  • A63F 13/577 - Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars
  • A63F 13/812 - Ball games, e.g. soccer or baseball

23.

GAME DEVICE, GAME SYSTEM, RECORDING MEDIUM, AND GAME CONTROL METHOD

      
Application Number JP2020006847
Publication Number 2020/184139
Status In Force
Filing Date 2020-02-20
Publication Date 2020-09-17
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor Fujita, Junichi

Abstract

This game device comprises: an acquisition unit that acquires first operation information indicating the content of an operation by a user; an information reception unit that receives second operation information indicating the content of an operation by a user of another game device; a progress control unit that controls the game progress by using a first progress mode, in which the game progresses on the basis of the first operation information, and a second progress mode, in which the game progresses on the basis of the first operation information and the second operation information; and an information transmission unit which transmits first result information indicating the game progress result from the progress control unit to the other game device in the first progress mode, and which transmits the first operation information to the other game device in the second progress mode.

IPC Classes  ?

  • A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
  • A63F 13/45 - Controlling the progress of the video game
  • A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
  • A63F 13/55 - Controlling game characters or game objects based on the game progress
  • A63F 13/812 - Ball games, e.g. soccer or baseball

24.

GAME DEVICE, GAME SYSTEM, RECORDING MEDIUM, AND GAME CONTROL METHOD

      
Application Number JP2020006848
Publication Number 2020/184140
Status In Force
Filing Date 2020-02-20
Publication Date 2020-09-17
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor Fujita, Junichi

Abstract

This game device comprises: an acquisition unit that acquires first operation information indicating the content of an operation by a user of a game device; a communication control unit that receives second operation information indicating the content of an operation by a user of another game device; a storage control unit that stores the first operation information in a first storage region and stores the second operation information in a second storage region; and a progress control unit. The storage control unit stores initial information in the second storage region during an initialization period. During a first period after the conclusion of the initialization period, the progress control unit progresses the game on the basis of the first operation information stored in the first storage region and the initial information stored in the second storage region, and during a second period after the conclusion of the first period, the progress control unit progresses the game on the basis of the first operation information stored in the first storage region and the second operation information stored in the second storage region.

IPC Classes  ?

  • A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
  • A63F 13/45 - Controlling the progress of the video game
  • A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
  • A63F 13/55 - Controlling game characters or game objects based on the game progress

25.

GAME SYSTEM, GAME CONTROL DEVICE, PROGRAM, AND GAME CONTROL METHOD

      
Application Number JP2020009251
Publication Number 2020/179843
Status In Force
Filing Date 2020-03-04
Publication Date 2020-09-10
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Saito, Yoshimasa
  • Nakada, Tomohiro
  • Ono, Toru
  • Kobayashi, Yasunori
  • Tsurumoto, Kazuma
  • Yamazaki, Syogo
  • Yamashita, Yuyaandrew

Abstract

Provided is a game system, game control device, program, and game control method that can provide a new way for a user to get involved with a game object. A first movement control unit (1101) controls the movement of a user object on the basis of first performance information. A second movement control unit (1102) controls the movement of an opponent object on the basis of second performance information. An information modification unit (1400) modifies performance modification information associated with a target area in virtual space on the basis of modification instructions from the user or an opponent. A first performance modification unit (1201) modifies the first performance information when the user object is within the target area on the basis of the performance modification information associated with the target area. A second performance modification unit (1202) modifies the second performance information when the opponent object is within the target area on the basis of the performance modification information associated with the target area.

IPC Classes  ?

  • A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
  • A63F 13/80 - Special adaptations for executing a specific game genre or game mode
  • A63F 13/812 - Ball games, e.g. soccer or baseball

26.

ZONE OF THE ENDERS

      
Application Number 018301160
Status Pending
Filing Date 2020-09-03
Owner Konami Digital Entertainment Co., Ltd. (Japan)
NICE Classes  ?
  • 09 - Scientific and electric apparatus and instruments
  • 16 - Paper, cardboard and goods made from these materials
  • 28 - Games; toys; sports equipment
  • 41 - Education; entertainment

Goods & Services

Computer programs; computer software; electronic game programs; electronic game software; video game programs; video game software; computer game programs; computer game software; downloadable music files; downloadable image files; electronic publications; sound recordings; video recordings. Bags [envelopes, pouches] of paper or plastics, for packaging; paper containers; paper bags; storage boxes of paper or cardboard for trading cards for games; stationery; sleeves for holding trading cards for games; albums for holding trading cards for games; plastic pages with pockets for holding trading cards for games; score books; score cards; score sheets; printed matter; trading cards other than for games; computer game hint books; strategy guide books for card games; calendars; advent calendars. Games; apparatus for games; video game machines; home video game machines; hand-held game consoles; amusement game machines; arcade game machines; arcade video game machines; parts and accessories for video game machines; parts and accessories for home video game machines; parts and accessories for hand-held game consoles; parts and accessories for amusement game machines; parts and accessories for arcade game machines; parts and accessories for arcade video game machines; controllers for game consoles; toys; card games; trading card games; trading cards for games; board games; dolls; toy figures; stuffed toys; arcade redemption game machines which dispense tickets or the like to successful players. Gaming services; on-line game services; game services provided on-line from a computer network; providing on-line electronic games; providing on-line video games; providing on-line computer games; providing information in the field of games; providing on-line music, not downloadable; providing on-line videos, not downloadable; providing electronic publications; organization of competitions [education or entertainment]; organization of sports competitions; arranging, organizing and conducting game competitions; arranging, organizing and conducting electronic game events.

27.

IDENTIFICATION SYSTEM, IDENTIFICATION DEVICE, IDENTIFICATION METHOD, DISPLAY CONTROL SYSTEM, DISPLAY CONTROL DEVICE, DISPLAY CONTROL METHOD, ACCOMMODATION BODY, PHYSICAL OBJECT, AND PROGRAM

      
Application Number JP2020007832
Publication Number 2020/175574
Status In Force
Filing Date 2020-02-26
Publication Date 2020-09-03
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Fujimoto, Yutaka
  • Kihara, Naoya
  • Horikiri, Michio
  • Okuta, Masafumi
  • Yoshida, Takahiro

Abstract

The invention pertains to improving games that use objects (game medium). An identifying unit (150) may identify the type and status of an object (100) on the basis of a photographed image of a target face on which the object (100) is placed and the results of reading identification information contained on the object (100). A display controlling unit (160) may display information according to information on a descriptive face of the object (100) when the descriptive face and the target face are placed opposite to each other. An accommodation body (70) may include an IC tag (73) for identifying the type and state of a game medium (60). If a first face section (71C) and the target face are in contact, second identification information may be read, and if a second face section (72C) and the target face are in contact, first identification information may be read.

IPC Classes  ?

  • A63F 1/06 - Card game appurtenances
  • A63F 13/20 - Input arrangements for video game devices
  • A63F 13/213 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
  • A63F 13/426 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
  • A63F 13/655 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition by importing photos, e.g. of the player
  • A63F 13/80 - Special adaptations for executing a specific game genre or game mode
  • A63F 13/95 - Storage media specially adapted for storing game information, e.g. video game cartridges
  • G06K 19/04 - Record carriers for use with machines and with at least a part designed to carry digital markings characterised by the shape
  • G06K 19/07 - Record carriers with conductive marks, printed circuits or semiconductor circuit elements, e.g. credit or identity cards with integrated circuit chips
  • G06K 19/073 - Special arrangements for circuits, e.g. for protecting identification code in memory
  • G06F 3/0481 - Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance

28.

GAME SYSTEM, COMPUTER PROGRAM FOR USE IN SAME, AND CONTROL METHOD

      
Application Number JP2020004873
Publication Number 2020/166514
Status In Force
Filing Date 2020-02-07
Publication Date 2020-08-20
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Fujimatsu, Shinya
  • Seino, Hideyuki
  • Tochigi, Takamasa
  • Senshu, Mariko
  • Hashimoto, Shinichiro
  • Echizen, Shuhei
  • Takahashi, Tetsushi
  • Watanabe, Kana
  • Arakawa, Eri
  • Maeda, Kenji
  • Matsuyama, Megumi
  • Maura, Chihaya
  • Sugiyama, Yuka
  • Saito, Erina
  • Shinde, Makoto
  • Fukuda, Satoshi
  • Iwakuma, Norie

Abstract

The present invention preferentially provides game elements other than notification of execution moments based on instruction indicators and reference indicators. A game system (1) provides a music game that provides notification of the execution moments for touch operations through a play notification screen (50B) for displaying movements of objects (51) toward arrival position marks (52A) and that assesses the moments of actual touch operations. Meanwhile, when a switching condition is satisfied, the game system (1) switches the display of a monitor (37) from the play notification screen (50B) to a dance screen (50D) in which the display of the objects (51) and the like is not conspicuous as compared with the play notification screen (50B), more specifically, a dance video image is displayed while the objects (51) and the like are not displayed. In this dance screen (50D), the game system (1) evenly processes the assessments of the objects (51) to be notified through the play notification screen (50B), as predetermined assessment results, in place of the assessments based on the actual touch operations.

IPC Classes  ?

  • G10G 1/02 - Chord or note indicators, fixed or adjustable, for keyboards or fingerboards
  • G10H 1/00 - ELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE - Details of electrophonic musical instruments
  • A63F 13/44 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
  • A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
  • A63F 13/5375 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
  • A63F 13/54 - Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
  • A63F 13/814 - Musical performances, e.g. by evaluating the player's ability to follow a notation
  • G06T 19/00 - Manipulating 3D models or images for computer graphics
  • G06F 3/0484 - Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object or an image, setting a parameter value or selecting a range

29.

GAME SYSTEM, GAME CONTROL DEVICE, AND INFORMATION STORAGE MEDIUM

      
Application Number 16860034
Status Pending
Filing Date 2020-04-27
First Publication Date 2020-08-13
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor Maruyama, Daisuke

Abstract

A game system comprising: at least one processor configured to: acquire a first parameter corresponding to a user object, the first parameter indicating an ability of the user object; acquire a second parameter corresponding to the user object, the second parameter being different from the first parameter; acquire a third parameter corresponding to an opponent object, the third parameter indicating an ability of the opponent object; acquire a fourth parameter corresponding to the user object, the fourth parameter being different from the first parameter; compare the second parameter and the fourth parameter; and execute a control for having an advantage on a game in which the user object competes with the opponent object based on the first parameter, the third parameter and a comparison result.

IPC Classes  ?

  • A63F 13/537 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
  • A63F 13/95 - Storage media specially adapted for storing game information, e.g. video game cartridges

30.

ADVENTURE ISLAND

      
Application Number 018284666
Status Registered
Filing Date 2020-08-05
Registration Date 2020-12-08
Owner Konami Digital Entertainment Co., Ltd. (Japan)
NICE Classes  ?
  • 09 - Scientific and electric apparatus and instruments
  • 41 - Education; entertainment

Goods & Services

Computer programs; computer software; electronic game programs; electronic game software; video game programs; video game software; computer game programs; computer game software; downloadable music files; downloadable image files; electronic publications; sound recordings; video recordings. Gaming services; on-line game services; game services provided on-line from a computer network; providing on-line electronic games; providing on-line video games; providing on-line computer games; providing information in the field of games; providing on-line music, not downloadable; providing on-line videos, not downloadable; providing electronic publications; organization of competitions [education or entertainment]; organization of sports competitions; arranging, organizing and conducting game competitions; arranging, organizing and conducting electronic game events.

31.

SNATCHER

      
Application Number 018284694
Status Registered
Filing Date 2020-08-05
Registration Date 2020-12-08
Owner Konami Digital Entertainment Co., Ltd. (Japan)
NICE Classes  ?
  • 09 - Scientific and electric apparatus and instruments
  • 41 - Education; entertainment

Goods & Services

Computer programs; computer software; electronic game programs; electronic game software; video game programs; video game software; computer game programs; computer game software; downloadable music files; downloadable image files; electronic publications; sound recordings; video recordings. Gaming services; on-line game services; game services provided on-line from a computer network; providing on-line electronic games; providing on-line video games; providing on-line computer games; providing information in the field of games; providing on-line music, not downloadable; providing on-line videos, not downloadable; providing electronic publications; organization of competitions [education or entertainment]; organization of sports competitions; arranging, organizing and conducting game competitions; arranging, organizing and conducting electronic game events.

32.

BOMBERMAN

      
Application Number 018284667
Status Registered
Filing Date 2020-08-05
Registration Date 2020-12-08
Owner Konami Digital Entertainment Co., Ltd. (Japan)
NICE Classes  ?
  • 09 - Scientific and electric apparatus and instruments
  • 28 - Games; toys; sports equipment
  • 41 - Education; entertainment

Goods & Services

Computer programs; computer software; electronic game programs; electronic game software; video game programs; video game software; computer game programs; computer game software; downloadable music files; downloadable image files; electronic publications; sound recordings; video recordings. Games; apparatus for games; video game machines; home video game machines; hand-held game consoles; amusement game machines; arcade game machines; arcade video game machines; parts and accessories for video game machines; parts and accessories for home video game machines; parts and accessories for hand-held game consoles; parts and accessories for amusement game machines; parts and accessories for arcade game machines; parts and accessories for arcade video game machines; controllers for game consoles; toys; card games; trading card games; trading cards for games; board games; dolls; toy figures; stuffed toys; arcade redemption game machines which dispense tickets or the like to successful players. Gaming services; on-line game services; game services provided on-line from a computer network; providing on-line electronic games; providing on-line video games; providing on-line computer games; providing information in the field of games; providing on-line music, not downloadable; providing on-line videos, not downloadable; providing electronic publications; organization of competitions [education or entertainment]; organization of sports competitions; arranging, organizing and conducting game competitions; arranging, organizing and conducting electronic game events.

33.

GRADIUS

      
Application Number 018284687
Status Registered
Filing Date 2020-08-05
Registration Date 2020-12-08
Owner Konami Digital Entertainment Co., Ltd. (Japan)
NICE Classes  ?
  • 09 - Scientific and electric apparatus and instruments
  • 28 - Games; toys; sports equipment
  • 41 - Education; entertainment

Goods & Services

Computer programs; computer software; electronic game programs; electronic game software; video game programs; video game software; computer game programs; computer game software; downloadable music files; downloadable image files; electronic publications; sound recordings; video recordings. Games; apparatus for games; video game machines; home video game machines; hand-held game consoles; amusement game machines; arcade game machines; arcade video game machines; parts and accessories for video game machines; parts and accessories for home video game machines; parts and accessories for hand-held game consoles; parts and accessories for amusement game machines; parts and accessories for arcade game machines; parts and accessories for arcade video game machines; controllers for game consoles; toys; card games; trading card games; trading cards for games; board games; dolls; toy figures; stuffed toys. Gaming services; on-line game services; game services provided on-line from a computer network; providing on-line electronic games; providing on-line video games; providing on-line computer games; providing information in the field of games; providing on-line music, not downloadable; providing on-line videos, not downloadable; providing electronic publications; organization of competitions [education or entertainment]; organization of sports competitions; arranging, organizing and conducting game competitions; arranging, organizing and conducting electronic game events.

34.

TWINBEE

      
Application Number 018284691
Status Registered
Filing Date 2020-08-05
Registration Date 2020-12-08
Owner Konami Digital Entertainment Co., Ltd. (Japan)
NICE Classes  ?
  • 09 - Scientific and electric apparatus and instruments
  • 28 - Games; toys; sports equipment
  • 41 - Education; entertainment

Goods & Services

Computer programs; computer software; electronic game programs; electronic game software; video game programs; video game software; computer game programs; computer game software; downloadable music files; downloadable image files; electronic publications; sound recordings; video recordings. Games; apparatus for games; video game machines; home video game machines; hand-held game consoles; amusement game machines; arcade game machines; arcade video game machines; parts and accessories for video game machines; parts and accessories for home video game machines; parts and accessories for hand-held game consoles; parts and accessories for amusement game machines; parts and accessories for arcade game machines; parts and accessories for arcade video game machines; controllers for game consoles; toys; card games; trading card games; trading cards for games; board games; dolls; toy figures; stuffed toys. Gaming services; on-line game services; game services provided on-line from a computer network; providing on-line electronic games; providing on-line video games; providing on-line computer games; providing information in the field of games; providing on-line music, not downloadable; providing on-line videos, not downloadable; providing electronic publications; organization of competitions [education or entertainment]; organization of sports competitions; arranging, organizing and conducting game competitions; arranging, organizing and conducting electronic game events.

35.

CONTRA

      
Application Number 018280929
Status Registered
Filing Date 2020-07-31
Registration Date 2020-12-16
Owner Konami Digital Entertainment Co., Ltd. (Japan)
NICE Classes  ?
  • 09 - Scientific and electric apparatus and instruments
  • 28 - Games; toys; sports equipment
  • 41 - Education; entertainment

Goods & Services

Computer programs; computer software; electronic game programs; electronic game software; video game programs; video game software; computer game programs; computer game software; downloadable music files; downloadable image files; electronic publications; sound recordings; video recordings. Games; apparatus for games; video game machines; home video game machines; hand-held game consoles; amusement game machines; arcade game machines; arcade video game machines; arcade redemption game machines; arcade redemption game machines which dispense tickets or the like to successful players; parts and accessories for video game machines; parts and accessories for home video game machines; parts and accessories for hand-held game consoles; parts and accessories for amusement game machines; parts and accessories for arcade game machines; parts and accessories for arcade video game machines; parts and accessories for arcade redemption game machines; parts and accessories for arcade redemption game machines which dispense tickets or the like to successful players; controllers for game consoles; toys; card games; trading card games; trading cards for games; board games; dolls; toy figures; stuffed toys; gaming devices, namely, gaming machines, slot machines and bingo machines, with or without video output; gaming machines; gaming machines that generate or display wager outcomes; gaming machines featuring a device that accepts wagers; gaming machines, namely, devices which accept a wager; gaming machines for gambling; machines for playing games of chance; reconfigurable casino gaming machines and operational game software therefore sold as a unit; slot machines; video lottery terminals. Gaming services; on-line game services; game services provided on-line from a computer network; providing on-line electronic games; providing on-line video games; providing on-line computer games; providing information in the field of games; providing on-line music, not downloadable; providing on-line videos, not downloadable; providing electronic publications; organization of competitions [education or entertainment]; organization of sports competitions; arranging, organizing and conducting game competitions; arranging, organizing and conducting electronic game events; music entertainment services; arranging and conducting of concerts; presentation of live performances; film production; film distribution; cinema presentations; movie theatre presentations.

36.

Castlevania

      
Application Number 018280933
Status Registered
Filing Date 2020-07-31
Registration Date 2020-12-16
Owner Konami Digital Entertainment Co., Ltd. (Japan)
NICE Classes  ?
  • 09 - Scientific and electric apparatus and instruments
  • 28 - Games; toys; sports equipment
  • 41 - Education; entertainment

Goods & Services

Computer programs; computer software; electronic game programs; electronic game software; video game programs; video game software; computer game programs; computer game software; downloadable music files; downloadable image files; electronic publications; sound recordings; video recordings. Games; apparatus for games; video game machines; home video game machines; hand-held game consoles; amusement game machines; arcade game machines; arcade video game machines; arcade redemption game machines; arcade redemption game machines which dispense tickets or the like to successful players; parts and accessories for video game machines; parts and accessories for home video game machines; parts and accessories for hand-held game consoles; parts and accessories for amusement game machines; parts and accessories for arcade game machines; parts and accessories for arcade video game machines; parts and accessories for arcade redemption game machines; parts and accessories for arcade redemption game machines which dispense tickets or the like to successful players; controllers for game consoles; toys; card games; trading card games; trading cards for games; board games; dolls; toy figures; stuffed toys; gaming devices, namely, gaming machines, slot machines and bingo machines, with or without video output; gaming machines; gaming machines that generate or display wager outcomes; gaming machines featuring a device that accepts wagers; gaming machines, namely, devices which accept a wager; gaming machines for gambling; machines for playing games of chance; reconfigurable casino gaming machines and operational game software therefore sold as a unit; slot machines; video lottery terminals. Gaming services; on-line game services; game services provided on-line from a computer network; providing on-line electronic games; providing on-line video games; providing on-line computer games; providing information in the field of games; providing on-line music, not downloadable; providing on-line videos, not downloadable; providing electronic publications; organization of competitions [education or entertainment]; organization of sports competitions; arranging, organizing and conducting game competitions; arranging, organizing and conducting electronic game events; music entertainment services; arranging and conducting of concerts; presentation of live performances; film production; film distribution; cinema presentations; movie theatre presentations.

37.

GAME DEVICE, RECORDING MEDIUM, AND GAME SYSTEM

      
Application Number 16804959
Status Pending
Filing Date 2020-02-28
First Publication Date 2020-06-25
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Tsutsumizaki, Yota
  • Kaine, Yuji

Abstract

A non-transitory computer readable recording medium having recorded thereon a program for a game device having a processor, in which the program causes the processor to: identify a game element in a virtual space, or a position of the game element in the virtual space, based on an indicated direction in the virtual space in accordance with an operation input made by a user; and generate first information to enable a position designation image to be displayed on a display unit, the position designation image being to representative of the position in the virtual space depending on an identification result obtained by identifying the game element or the position of the game element.

IPC Classes  ?

  • A63F 13/5375 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
  • A63F 13/533 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
  • A63F 13/87 - Communicating with other players during game play, e.g. by e-mail or chat
  • A63F 13/847 - Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers

38.

GAME DEVICE, RECORDING MEDIUM, AND GAME SYSTEM

      
Application Number 16787839
Status Pending
Filing Date 2020-02-11
First Publication Date 2020-06-04
Owner Konami Digital Entertainment Co., Ltd. (Japan)
Inventor Tsutsumizaki, Yota

Abstract

A non-transitory computer readable recording medium having recorded thereon a program for a game device having a processor, in which the program causes the processor to: receive an operation-input made by a first user; and cause a first character of a game to execute an action, based on the operation-input made by the first user, in which when a first action made by a second character of the game is executed based on an operation-input made by a second user, the program causes the processor to cause the first character to execute a second action responsive to the first action, based on the operation-input made by the first user and received by the receiver.

IPC Classes  ?

  • A63F 13/847 - Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
  • A63F 13/56 - Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
  • A63F 13/44 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot

39.

RUSH DUEL

      
Application Number 1523354
Status Registered
Filing Date 2019-12-27
Registration Date 2019-12-27
Owner Konami Digital Entertainment Co., Ltd. (Japan)
NICE Classes  ?
  • 09 - Scientific and electric apparatus and instruments
  • 16 - Paper, cardboard and goods made from these materials
  • 28 - Games; toys; sports equipment
  • 41 - Education; entertainment

Goods & Services

Computer programs; programs for computers; computer programs, downloadable; computer programs, recorded; computer software; computer software, downloadable; computer software, recorded; electronic game programs; downloadable electronic game programs; electronic game software; video game programs; downloadable video game programs; recorded video game programs; video game software; downloadable video game software; recorded video game software; computer game programs; computer game programmes; downloadable computer game programs; recorded computer game programs; computer game software; computer game software, downloadable; downloadable computer game software; computer game software, recorded; recorded computer game software; games cartridges for use with electronic games apparatus; downloadable image files; electronic publications; electronic publications, downloadable; pre-recorded audio recordings (of non-music); video recordings; pre-recorded video recordings (of non-music); video recorded discs; compact discs [audio-video]. Bags [envelopes, pouches] of paper or plastics, for packaging; paper containers; packaging containers of paper; industrial packaging containers of paper; paper bags; paper bags for packaging; plastic bags for packaging; storage boxes of paper or cardboard for trading cards for games; stationery; sleeves for holding trading cards for games; albums for holding trading cards for games; plastic pages with pockets for holding trading cards for games; score books; score cards; score-cards; score sheets; printed matter; trading cards other than for games; trading cards, other than for games; printed publications; computer game hint books; strategy guide books for card games; calendars; advent calendars. Games; apparatus for games; video game machines; video game consoles; amusement game machines; arcade game machines; arcade video game machines; amusement apparatus and devices for amusement parks; toys; playing cards and card games; card games; trading card games; accessories for trading card games; trading cards for games; cases for holding trading cards for games; play mats for trading card games; cases for holding play mats for trading card games; dice; counters [discs] for games; board games. Gaming services; on-line game services; on-line game service; game services provided on-line from a computer network; game services provided online from a computer network; providing on-line electronic games; providing on-line video games; providing on-line computer games; entertainment information, other than for horse races, bicycle races, boat races and auto races; providing entertainment information in the field of games; providing information in the field of games; provision of game information; providing on-line videos, not downloadable; providing online videos, not downloadable; providing electronic publications; providing on-line electronic publications, not downloadable; providing online electronic publications, not downloadable; arranging and conducting of competitions [education or entertainment]; organization of competitions [education or entertainment]; organization of competitions [education]; organization of competitions [entertainment]; organization of sports competitions; organisation of games; arranging, organizing and conducting game competitions; arranging and conducting game competitions; organization of game competitions; planning/operating/arranging of online game competitions/other game competitions; arranging, organizing and conducting electronic game competitions; organization of electronic game competitions; arranging, organizing and conducting card game competitions; arranging and conducting of game events; arranging, organizing and conducting electronic game events; arranging, organizing and conducting electronic game events [education or entertainment]; arranging, organizing and conducting card game events; arranging, organizing and conducting card game event [education or entertainment].

40.

BLOODY ROAR

      
Serial Number 88844093
Status Registered
Filing Date 2020-03-23
Registration Date 2020-10-27
Owner Konami Digital Entertainment Co., Ltd. (Japan)
NICE Classes  ? 09 - Scientific and electric apparatus and instruments

Goods & Services

downloadable video game programs; recorded video game programs; downloadable video game software; recorded video game software; downloadable computer game programs; recorded computer game programs; downloadable computer game software; recorded computer game software

41.

SERVER DEVICE, AND STORAGE MEDIUM USED IN SAME

      
Application Number 16662237
Status Pending
Filing Date 2019-10-24
First Publication Date 2020-02-20
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor Tamagawa, Mitsuru

Abstract

Provided is a server device that is capable of reflecting a game activity track record in evaluation results of a game video. A center server is connected via a network to a user terminal that displays videos and manages evaluation results of each user when the videos are evaluated by the users. In addition, if a game video related to a game provided by the user terminal is displayed on the user terminal, the center server stores play data described so as to associate a user ID with information on the presence or absence of each user's play track record of the game. The center server classifies the evaluation results, on the basis of the information on the presence or absence of a play track record, into mutually separate special evaluation results and general evaluation results, and provides the evaluation results so as to include the special evaluation results.

IPC Classes  ?

  • A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
  • A63F 13/86 - Watching games played by other players
  • A63F 13/497 - Partially or entirely replaying previous game actions
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
  • A63F 13/40 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment

42.

SERVER DEVICE AND STORAGE MEDIUM FOR USE THEREWITH

      
Application Number 16662354
Status Pending
Filing Date 2019-10-24
First Publication Date 2020-02-20
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor Mikoshiba, Eiri

Abstract

Provided is a server device that is capable of making it easy to attach comments to videos while reflecting the individuality of various users. A center server, when a user terminal is connected, delivers video data according to a request by the user terminal. The center server also specifies a stamp selected by each user among a plurality of stamps that have been prepared in advance, and, on the basis of symbol data for managing symbols that are separately set for users in order to visually identify each user, specifies the symbol of the user who has selected the stamp. The center server, when a request is made for delivery the video data, provides the user terminal with information about the stamp and the symbol so that a comment icon in which the selected stamp and the symbol of the user are combined is attached to the video.

IPC Classes  ?

  • H04N 21/81 - Monomedia components thereof
  • H04N 21/4788 - Supplemental services, e.g. displaying phone caller identification or shopping application communicating with other users, e.g. chatting
  • H04N 21/845 - Structuring of content, e.g. decomposing content into time segments
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
  • A63F 13/87 - Communicating with other players during game play, e.g. by e-mail or chat

43.

SERVER DEVICE AND STORAGE MEDIUM FOR USE THEREWITH

      
Application Number 16662215
Status Pending
Filing Date 2019-10-24
First Publication Date 2020-02-20
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Sarugaku, Kazunari
  • Miyagawa, Tomoaki

Abstract

Provided is a server device that when, during viewing of a video, viewing conditions for changing states of displayed objects included in the video are changed according to selection by the user, is capable of suppressing display of comments that do not match the viewing conditions of the video. A center server delivers, to a user terminal, replay data for displaying a replay video of which viewing conditions are changed during viewing in accordance with the selection by each user. The center server has a storage unit storing comment data including information about a stamp attached to the replay video and information about the viewing condition under which the replay video should be displayed. The center server, when delivering the replay data, provides the user terminal with the comment data so that the stamp displayed in the replay video is changed in accordance with change of the viewing condition.

IPC Classes  ?

  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
  • H04N 21/231 - Content storage operation, e.g. caching movies for short term storage, replicating data over plural servers or prioritizing data for deletion
  • H04N 21/234 - Processing of video elementary streams, e.g. splicing of video streams or manipulating MPEG-4 scene graphs
  • H04N 21/235 - Processing of additional data, e.g. scrambling of additional data or processing content descriptors
  • H04N 21/44 - Processing of video elementary streams, e.g. splicing a video clip retrieved from local storage with an incoming video stream or rendering scenes according to MPEG-4 scene graphs
  • H04N 21/488 - Data services, e.g. news ticker
  • H04N 21/478 - Supplemental services, e.g. displaying phone caller identification or shopping application

44.

GAME SYSTEM, GAME CONTROL DEVICE, AND INFORMATION STORAGE MEDIUM

      
Application Number 16584896
Status Pending
Filing Date 2019-09-26
First Publication Date 2020-02-06
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Nakamura, Masaki
  • Kishino, Yugo
  • Fujishiro, Yuji
  • Ogawa, Kenta
  • Yanagihara, Hideki
  • Masuda, Kei
  • Taya, Junichi
  • Nishiyama, Hideto
  • Hamasaki, Taku

Abstract

At least one memory device of a game system stores a plurality of instructions, which, when executed by at least one processor, cause the at least one processor to: set, on a touch panel, a reception area for receiving a direction designation operation; move, in accordance with a movement of a touch position on the touch panel, an operation position in a direction corresponding to a moving direction of the touch position by a distance longer than a moving distance of the touch position; acquire a designated direction based on a direction from a reference position corresponding to the reception area to the operation position; and execute game processing based on the designated direction.

IPC Classes  ?

  • A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
  • G06F 3/0488 - Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
  • G06F 3/0484 - Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object or an image, setting a parameter value or selecting a range
  • A63F 13/23 - Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console

45.

GAME SYSTEM, COMPUTER PROGRAM USED FOR SAME, AND CONTROL METHOD

      
Application Number JP2019008961
Publication Number 2020/026498
Status In Force
Filing Date 2019-03-06
Publication Date 2020-02-06
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Kawamura, Kazuyasu
  • Murayama, Takanori
  • Tanimoto, Mamoru

Abstract

Provided is a game system or the like capable of setting a game field relatively widely. This game system (1) provides a training game that progresses through a navigation character (43A) or a waiting character (43B) that moves in accordance with a user instruction in a game field (GF) of a monitor (37) that displays a room screen (50) including the game field (GF). Further, for example, the game system (1) specifies a position relationship between a waiting position (WP) and a guide position (GP), when the user instructs the waiting character (43B) to move from the waiting position (WP) to the guide position (GP) in the game field (GF), and changes a moving speed of the waiting character (WC) between a normal speed and a special speed in accordance with the specified position relationship, when the waiting character (WC) moves from the waiting position (WP) to the guide position (GP).

IPC Classes  ?

  • A63F 13/426 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
  • A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
  • A63F 13/55 - Controlling game characters or game objects based on the game progress
  • G06F 3/0481 - Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance

46.

SERVER DEVICE, AND STORAGE MEDIUM USED IN SAME

      
Application Number 16570323
Status Pending
Filing Date 2019-09-13
First Publication Date 2020-01-02
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Mikoshiba, Eiri
  • Kataoka, Kenichi
  • Tamagawa, Mitsuru

Abstract

Provided is a server device that is capable of extracting and recommending various videos relating to each user from a plurality of videos relating to a game. A center server manages video data for a video group relating to a game such that individual videos are associated with information about a “managed items”, extracts some video from the video group on the basis of that information, and distributes the video data of the some video to a user terminal connected via a network. When a user ID is provided from the user terminal, the center server extracts some related video relating to activity records which is described in play data so as to be associated with user IDs as the some video on the basis of the information about the “management item” and the activity records by using the user ID as a reference, and provides this information.

IPC Classes  ?

  • H04N 21/218 - Source of audio or video content, e.g. local disk arrays
  • H04N 21/258 - Client or end-user data management, e.g. managing client capabilities, user preferences or demographics or processing of multiple end-users preferences to derive collaborative data
  • A63F 13/85 - Providing additional services to players

47.

SERVER DEVICE, AND STORAGE MEDIUM USED IN SAME

      
Application Number 16570427
Status Pending
Filing Date 2019-09-13
First Publication Date 2020-01-02
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Mikoshiba, Eiri
  • Kataoka, Kenichi
  • Sarugaku, Kazunari
  • Tamagawa, Mitsuru

Abstract

Provided is a server device capable of further promoting provision of videos. A center server stores video data to be distributed to user terminals connected via a network and distributes video data in response to a request from a user terminal. The center server also manages the video data so that a user ID and a video ID are associated and recorded and, when an additional condition including the viewing of individual videos as a requirement is satisfied, uses the video data as a basis to specify a first user corresponding via user ID to a video viewed through a user terminal in order to satisfy the additional requirement. Furthermore, when a user terminal additionally functions as a game terminal for providing a game, the center server provides additional information to the first user for adding a game change to the game.

IPC Classes  ?

  • H04N 21/218 - Source of audio or video content, e.g. local disk arrays
  • H04N 21/258 - Client or end-user data management, e.g. managing client capabilities, user preferences or demographics or processing of multiple end-users preferences to derive collaborative data
  • A63F 13/85 - Providing additional services to players
  • A63F 13/60 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor

48.

SERVER DEVICE, AND STORAGE MEDIUM USED IN SAME

      
Application Number 16570240
Status Pending
Filing Date 2019-09-13
First Publication Date 2020-01-02
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Mikoshiba, Eiri
  • Arai, Kenichi

Abstract

Provided is a server device that makes it possible to suitably distribute both video data and replay data. A center server distributes at least part of server data to a user terminal connected via a network. When the user terminal functions as a game terminal, the server center acquires replay data for reproducing past play from the user terminal so that the replay data functions as the server data and, when the server data includes video data and the user terminal functions as a video display terminal, updates the video data so that game video corresponding to the past play is displayed. The center server determines data to be distributed in accordance with the type of user terminal so that replay data is distributed to the user terminal when functioning as a game terminal and video data is distributed to the user terminal when functioning as a video display terminal.

IPC Classes  ?

  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
  • A63F 13/497 - Partially or entirely replaying previous game actions
  • A63F 13/95 - Storage media specially adapted for storing game information, e.g. video game cartridges

49.

RUSH DUEL

      
Serial Number 79282390
Status Registered
Filing Date 2019-12-27
Registration Date 2020-09-22
Owner Konami Digital Entertainment Co., Ltd. (Japan)
NICE Classes  ?
  • 09 - Scientific and electric apparatus and instruments
  • 16 - Paper, cardboard and goods made from these materials
  • 28 - Games; toys; sports equipment
  • 41 - Education; entertainment

Goods & Services

Downloadable video game programs; recorded video game programs; downloadable video game software; recorded video game software; downloadable computer game programs; recorded computer game programs; downloadable computer game software; recorded computer game software plastic bags for packaging; sleeves in the nature of plastic pages for holding trading cards for games; computer game hint books; strategy guide books for card games Card games; trading card games; trading cards for games; cases for holding trading cards for games; play mats for trading card games Providing on-line video games; providing on-line computer games; providing entertainment information in the field of games; arranging, organizing and conducting electronic game competitions; arranging, organizing and conducting card game competitions

50.

RECORDING MEDIUM AND INFORMATION PROCESSING DEVICE

      
Application Number JP2019019712
Publication Number 2019/235180
Status In Force
Filing Date 2019-05-17
Publication Date 2019-12-12
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor Okamura, Noriaki

Abstract

A non-transitory recording medium having a program recorded thereon, the program causing a processor to function as: an acquisition unit which acquires touch position information indicating a touch position on a touch panel; an identifying unit which identifies a position based on the touch position as a first position if, in a touch period in which the touch panel is being touched continuously, the touch position the touch position information acquired by the acquisition unit indicates exists in a first input region for inputting an instruction in a first operating direction relating to a game and if a first condition associated with the touch position is satisfied, and which identifies the position based on the touch position as a second position if, in the touch period, the touch position the touch position information acquired by the acquisition unit indicates exists in a second input region for inputting an instruction in a second operating direction relating to the game and if a second condition associated with the touch position is satisfied; and a determination unit which determines the positions of the first input region and the second input region on the basis of the first position and second position identified by the identifying unit.

IPC Classes  ?

  • A63F 13/422 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle automatically for the purpose of assisting the player, e.g. automatic braking in a driving game
  • A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
  • A63F 13/426 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
  • A63F 13/533 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
  • G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
  • G06F 3/0488 - Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures

51.

SPEED DUEL

      
Application Number 1501616
Status Registered
Filing Date 2019-07-12
Registration Date 2019-07-12
Owner Konami Digital Entertainment Co., Ltd. (Japan)
NICE Classes  ?
  • 16 - Paper, cardboard and goods made from these materials
  • 28 - Games; toys; sports equipment

Goods & Services

Bags [envelopes, pouches] of paper or plastics, for packaging; industrial packaging containers of paper; paper containers; packaging containers of paper; paper bags; paper bags for packaging; plastic bags for packaging; stationery; plastic pages with pockets for holding trading cards for games; score books; score cards; score-cards; score sheets; printed matter; trading cards; trading cards other than for games; trading cards, other than for games; printed publications; strategy guide books for card games; calendars; advent calendars; holders for trading cards for games; sleeves for holding trading cards for games; storage boxes of paper or cardboard for trading cards for games. Amusement game machines; apparatus for games; video game machines; amusement apparatus and devices for amusement parks; arcade game machines; arcade video game machines; games; playing cards and card games; card games; trading card games; accessories for trading card games; game cards; trading cards for games; cases for holding trading cards for games; play mats for trading card games; cases for holding play mats for trading card games; toys; dice; counters [discs] for games; counters for games; board games.

52.

GAME SYSTEM, GAME CONTROL DEVICE, AND PROGRAM

      
Application Number JP2019020132
Publication Number 2019/230501
Status In Force
Filing Date 2019-05-21
Publication Date 2019-12-05
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Okishio, Toyomu
  • Miura, Ryosuke
  • Nishikawa, Naoki
  • Nishino, Makoto
  • Fujii, Minoru
  • Kitayama, Koki

Abstract

An associating unit (120) associates one or a plurality of second game objects with at least one of a plurality of options. A first changing unit (131) changes first parameter data of a first game object on the basis of a selected option. A second changing unit changes second parameter data of the first game object on the basis of the selected option. A change control unit (140) increases the extent of the change in either one of the first parameter data and the second parameter data, and reduces the extent of change in the other, on the basis of the number of second game objects associated with the options.

IPC Classes  ?

  • A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
  • A63F 13/533 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/812 - Ball games, e.g. soccer or baseball

53.

RUSH DUEL

      
Application Number 199727100
Status Pending
Filing Date 2019-11-21
Owner Konami Digital Entertainment Co., Ltd., a legal entity (Japan)
NICE Classes  ?
  • 09 - Scientific and electric apparatus and instruments
  • 16 - Paper, cardboard and goods made from these materials
  • 28 - Games; toys; sports equipment
  • 41 - Education; entertainment

Goods & Services

(1) Video games; computer games; downloadable image files; downloadable television shows and movies; downloadable animation; downloadable computer graphics; electronic books; electronic periodicals; audio books; pre-recorded optical discs containing videos; pre-recorded compact discs containing videos; pre-recorded digital versatile discs containing videos; pre-recorded optical discs containing television shows and movies; pre-recorded compact discs containing television shows and movies; pre-recorded digital versatile discs containing television shows and movies; pre-recorded optical discs containing animation; pre-recorded compact discs containing animation; pre-recorded digital versatile discs containing animation (2) Packaging containers of paper; paper bags; paper bags for packaging; plastic bags for packaging; storage boxes of paper or cardboard for trading cards for games; sleeves for holding trading cards for games; albums for holding trading cards for games; plastic pages with pockets for holding trading cards for games; score books; score cards; score sheets; trading cards; computer game hint books; strategy guide books for card games; calendars; advent calendars (3) Video game machines; amusement game machines; arcade game machines; arcade video game machines; card games; trading card games; trading cards for games; cases for holding trading cards for games; play mats for trading card games; cases for holding play mats for trading card games; dice; counters for games; board games (1) Providing on-line video games; providing on-line computer games; providing information in the field of video games; providing information in the field of computer games; providing on-line non-downloadable images and pictures via a computer network; providing on-line non-downloadable television shows and movies via a computer network; providing on-line non-downloadable animation via a computer network; providing on-line non-downloadable electronic books via a computer network; providing on-line non-downloadable electronic periodicals via a computer network; providing on-line non-downloadable audio books via a computer network; arranging, organizing and conducting video game competitions; arranging, organizing and conducting computer game competitions; arranging, organizing and conducting card game competitions

54.

DANCEDANCEREVOLUTION

      
Serial Number 88701162
Status Pending
Filing Date 2019-11-21
Owner Konami Digital Entertainment Co., Ltd. (Japan)
NICE Classes  ? 28 - Games; toys; sports equipment

Goods & Services

Video game machines; amusement game machines; arcade game machines; arcade video game machines

55.

GAME APPARATUS AND PROGRAM

      
Application Number 16507825
Status Pending
Filing Date 2019-07-10
First Publication Date 2019-10-31
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor Okamura, Noriaki

Abstract

A game apparatus includes a position acquisition device configured to acquire information related to a position of a second object movable in a game field in which a first object is disposed and in a three-dimensional virtual space, and an image generation device configured to generate an image representing a view from a virtual viewpoint in the three-dimensional virtual space, and perform an image change by at least one of erasure and transparentization of the first object on the basis of a height of the first object with respect to the position of the second object in a display area including at least a part of the second object when generating the image.

IPC Classes  ?

  • A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
  • G06T 15/20 - Perspective computation

56.

GAME CONTROL DEVICE, GAME SYSTEM, AND PROGRAM

      
Application Number JP2019003979
Publication Number 2019/207898
Status In Force
Filing Date 2019-02-05
Publication Date 2019-10-31
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor Yamaguchi, Takeshi

Abstract

A display control means (110) causes a display means to display an object to be operated. A reference position setting means (120) sets a specific position of a touch panel as a reference position. An operation position acquisition means (130) acquires an operation position corresponding to a touch position of the touch panel. A first operation control means (150), on the basis of the positional relationship between the reference position and the operation position, causes the object to be operated to perform a predetermined type of operation. A second operation control means (160), on the basis of a touch operation in a predetermined region of the touch panel, causes the object to be operated to perform a predetermined type of operation.

IPC Classes  ?

  • A63F 13/42 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
  • A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
  • G06F 3/0488 - Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures

57.

Castlevania

      
Application Number 199268400
Status Pending
Filing Date 2019-10-28
Owner Konami Digital Entertainment Co., Ltd., a legal entity (Japan)
NICE Classes  ?
  • 09 - Scientific and electric apparatus and instruments
  • 28 - Games; toys; sports equipment

Goods & Services

(1) Video games; computer games; downloadable music; downloadable image files; downloadable television shows and movies; downloadable animation; downloadable computer graphics; electronic books; electronic periodicals; audio books; pre-recorded optical discs containing music; pre-recorded compact discs containing music; pre-recorded digital versatile discs containing music; pre-recorded optical discs containing videos; pre-recorded compact discs containing videos; prerecorded digital versatile discs containing videos; pre-recorded optical discs containing television shows and movies; prerecorded compact discs containing television shows and movies; pre-recorded digital versatile discs containing television shows and movies; pre-recorded optical discs containing animation; pre-recorded compact discs containing animation; pre-recorded digital versatile discs containing animation (2) Video game machines; home video game machines; hand-held game consoles; hand-held electronic games; amusement game machines; arcade game machines; arcade video game machines; arcade redemption game machines which dispense tickets or the like to successful players; controllers for game consoles; card games; trading card games; trading cards for games; board games; dolls; toy figures; stuffed toys; gaming devices, namely, gaming machines, slot machines and bingo machines, with or without video output; gaming machines that generate or display wager outcomes; gaming machines featuring a device that accepts wagers; gaming machines, namely, slot machines and video lottery terminals; gaming machines for gambling; machines for playing games of chance; reconfigurable casino gaming machines and operational game software therefore sold as a unit; slot machines; video lottery terminals

58.

THRILLDRIVE

      
Application Number 199268500
Status Pending
Filing Date 2019-10-28
Owner Konami Digital Entertainment Co., Ltd., a legal entity (Japan)
NICE Classes  ?
  • 09 - Scientific and electric apparatus and instruments
  • 28 - Games; toys; sports equipment
  • 41 - Education; entertainment

Goods & Services

(1) Video games; computer games; downloadable music; downloadable image files; downloadable television shows and movies; downloadable animation; downloadable computer graphics; electronic books; electronic periodicals; audio books; pre-recorded optical discs containing music; pre-recorded compact discs containing music; pre-recorded digital versatile discs containing music; pre-recorded optical discs containing videos; pre-recorded compact discs containing videos; pre-recorded digital versatile discs containing videos; pre-recorded optical discs containing television shows and movies; pre-recorded compact discs containing television shows and movies; pre-recorded digital versatile discs containing television shows and movies; pre-recorded optical discs containing animation; pre-recorded compact discs containing animation; pre-recorded digital versatile discs containing animation (2) Video game machines; home video game machines; hand-held game consoles; hand-held electronic games; amusement game machines; arcade game machines; arcade video game machines; controllers for game consoles; card games; trading card games; trading cards for games; board games; dolls; toy figures; stuffed toys (1) Providing on-line video games; providing on-line computer games; providing information in the field of video games; providing information in the field of computer games; providing on-line music, not downloadable; providing on-line non-downloadable images and pictures via a computer network; providing on-line non-downloadable television shows and movies via a computer network; providing on-line non-downloadable animation via a computer network; providing on-line non-downloadable electronic books via a computer network; providing on-line non-downloadable electronic periodicals via a computer network; providing on-line non-downloadable audio books via a computer network; arranging, organizing and conducting video game competitions; arranging, organizing and conducting computer game competitions

59.

CONTRA

      
Application Number 199268600
Status Pending
Filing Date 2019-10-28
Owner Konami Digital Entertainment Co., Ltd., a legal entity (Japan)
NICE Classes  ?
  • 09 - Scientific and electric apparatus and instruments
  • 16 - Paper, cardboard and goods made from these materials
  • 28 - Games; toys; sports equipment
  • 41 - Education; entertainment

Goods & Services

(1) Video games; computer games; downloadable music; downloadable image files; downloadable television shows and movies; downloadable animation; downloadable computer graphics; electronic books; electronic periodicals; audio books; pre-recorded optical discs containing music; pre-recorded compact discs containing music; pre-recorded digital versatile discs containing music; pre-recorded optical discs containing videos; pre-recorded compact discs containing videos; prerecorded digital versatile discs containing videos; pre-recorded optical discs containing television shows and movies; prerecorded compact discs containing television shows and movies; pre-recorded digital versatile discs containing television shows and movies; pre-recorded optical discs containing animation; pre-recorded compact discs containing animation; pre-recorded digital versatile discs containing animation (2) Note books; memo pads; writing instruments; pens; pencils; mechanical pencils; erasers; stickers; pen cases; file folders; stationery binders; trading cards; calendars; magazines; books; comic books; video game strategy guidebooks; computer game strategy guidebooks; video game instruction manuals; computer game instruction manuals; pamphlets; booklets; brochures; periodicals; posters; pictures; photographs (3) Video game machines; home video game machines; hand-held game consoles; hand-held electronic games; amusement game machines; arcade game machines; arcade video game machines; arcade redemption game machines which dispense tickets or the like to successful players; controllers for game consoles; card games; trading card games; trading cards for games; board games; dolls; toy figures; stuffed toys; gaming devices, namely, gaming machines, slot machines and bingo machines, with or without video output; gaming machines that generate or display wager outcomes; gaming machines featuring a device that accepts wagers; gaming machines, namely, slot machines and video lottery terminals; gaming machines for gambling; machines for playing games of chance; reconfigurable casino gaming machines and operational game software therefore sold as a unit; slot machines; video lottery terminals (1) Providing on-line video games; providing on-line computer games; providing information in the field of video games; providing information in the field of computer games; providing on-line music, not downloadable; providing on-line non-downloadable images and pictures via a computer network; providing on-line non-downloadable television shows and movies via a computer network; providing on-line non-downloadable animation via a computer network; providing on-line non-downloadable electronic books via a computer network; providing on-line non-downloadable electronic periodicals via a computer network; providing on-line non-downloadable audio books via a computer network; arranging, organizing and conducting video game competitions; arranging, organizing and conducting computer game competitions; arranging and conducting musical concerts; performances featuring live dance and live music; presentation of plays; film production; film distribution; cinema presentations; movie theatre presentations

60.

e Football

      
Application Number 1494408
Status Registered
Filing Date 2019-07-29
Registration Date 2019-07-29
Owner Konami Digital Entertainment Co., Ltd. (Japan)
NICE Classes  ?
  • 09 - Scientific and electric apparatus and instruments
  • 41 - Education; entertainment

Goods & Services

Electronic game programs; electronic game software; video game programs; video game software; computer game programs; computer game software; downloadable image files; downloadable video game programs; downloadable video game software; downloadable computer game programs; downloadable computer game software; recorded video game programs; recorded video game software; recorded computer game programs; recorded computer game software; downloadable image files featuring video game; downloadable image files featuring computer game; downloadable image files featuring eSports; computer game software, downloadable; computer game software, recorded. Game services provided on-line from a computer network; arranging, organizing and conducting game competitions; arranging, organizing and conducting electronic game competitions; arranging, organizing and conducting eSports competitions; providing on-line videos, not downloadable; providing on-line video games; providing on-line computer games; providing on-line videos featuring video game, not downloadable; providing on-line videos featuring computer game, not downloadable; providing on-line videos featuring eSports, not downloadable; planning/operating/arranging of online game competitions/other game competitions; arranging and conducting game competitions; organization of game competitions.

61.

DUELIST

      
Application Number 018138954
Status Pending
Filing Date 2019-10-16
Owner Konami Digital Entertainment Co., Ltd. (Japan)
NICE Classes  ?
  • 09 - Scientific and electric apparatus and instruments
  • 16 - Paper, cardboard and goods made from these materials
  • 28 - Games; toys; sports equipment
  • 41 - Education; entertainment

Goods & Services

Computer programs; computer software; electronic game programs; electronic game software; video game programs; video game software; computer game programs; computer game software; downloadable image files; electronic publications; video recordings. Bags [envelopes, pouches] of paper or plastics, for packaging; paper containers; paper bags; stationery; storage boxes of paper or cardboard for trading cards for games; sleeves for holding trading cards for games; plastic pages with pockets for holding trading cards for games; score books; score cards; score sheets; printed matter; trading cards other than for games; strategy guide books for card games; calendars; advent calendars. Amusement game machines; apparatus for games; video game machines; arcade game machines; arcade video game machines; games; card games; trading card games; accessories for trading card games; trading cards for games; cases for holding trading cards for games; play mats for trading card games; cases for holding play mats for trading card games; toys; dice; counters [discs] for games; board games. Gaming services; online game services; game services provided online from a computer network; providing on-line electronic games; providing online video games; providing online computer games; providing information in the field of games; providing online videos, not downloadable; providing electronic publications; organization of competitions [education or entertainment]; organization of sports competitions; arranging, organizing and conducting game competitions; arranging, organizing and conducting electronic game events.

62.

DUEL MONSTERS

      
Application Number 018138956
Status Registered
Filing Date 2019-10-16
Registration Date 2020-02-21
Owner Konami Digital Entertainment Co., Ltd. (Japan)
NICE Classes  ?
  • 09 - Scientific and electric apparatus and instruments
  • 16 - Paper, cardboard and goods made from these materials
  • 28 - Games; toys; sports equipment
  • 41 - Education; entertainment

Goods & Services

Computer programs; computer software; electronic game programs; electronic game software; video game programs; video game software; computer game programs; computer game software; downloadable image files; electronic publications; video recordings. Bags [envelopes, pouches] of paper or plastics, for packaging; paper containers; paper bags; stationery; storage boxes of paper or cardboard for trading cards for games; sleeves for holding trading cards for games; plastic pages with pockets for holding trading cards for games; score books; score cards; score sheets; printed matter; trading cards other than for games; strategy guide books for card games; calendars; advent calendars. Amusement game machines; apparatus for games; video game machines; arcade game machines; arcade video game machines; games; card games; trading card games; accessories for trading card games; trading cards for games; cases for holding trading cards for games; play mats for trading card games; cases for holding play mats for trading card games; toys; dice; counters [discs] for games; board games. Gaming services; online game services; game services provided online from a computer network; providing online electronic games; providing online video games; providing online computer games; providing information in the field of games; providing online videos, not downloadable; providing electronic publications; organization of competitions [education or entertainment]; organization of sports competitions; arranging, organizing and conducting game competitions; arranging, organizing and conducting electronic game events.

63.

Yie Ar KUNG-FU

      
Application Number 018138958
Status Registered
Filing Date 2019-10-16
Registration Date 2020-01-31
Owner Konami Digital Entertainment Co., Ltd. (Japan)
NICE Classes  ?
  • 09 - Scientific and electric apparatus and instruments
  • 28 - Games; toys; sports equipment
  • 41 - Education; entertainment

Goods & Services

Computer programs; computer software; electronic game programs; electronic game software; video game programs; video game software; computer game programs; computer game software; downloadable music files; downloadable image files; electronic publications; sound recordings; video recordings. Games; apparatus for games; video game machines; home video game machines; hand-held game consoles; amusement game machines; arcade game machines; arcade video game machines; parts and accessories for video game machines; parts and accessories for home video game machines; parts and accessories for hand-held game consoles; parts and accessories for amusement game machines; parts and accessories for arcade game machines; parts and accessories for arcade video game machines; controllers for game consoles; toys; card games; trading card games; trading cards for games; board games; dolls; toy figures; stuffed toys. Gaming services; online game services; game services provided online from a computer network; providing online electronic games; providing online video games; providing online computer games; providing information in the field of games; providing online music, not downloadable; providing online videos, not downloadable; providing electronic publications; organization of competitions [education or entertainment]; organization of sports competitions; arranging, organizing and conducting game competitions; arranging, organizing and conducting electronic game events.

64.

SILENT HILL

      
Application Number 018138952
Status Registered
Filing Date 2019-10-16
Registration Date 2020-02-13
Owner Konami Digital Entertainment Co., Ltd. (Japan)
NICE Classes  ?
  • 09 - Scientific and electric apparatus and instruments
  • 28 - Games; toys; sports equipment
  • 41 - Education; entertainment

Goods & Services

Computer programs; computer software; electronic game programs; electronic game software; video game programs; video game software; computer game programs; computer game software; downloadable music files; downloadable image files; electronic publications; sound recordings; video recordings. Games; apparatus for games; video game machines; home video game machines; hand-held game consoles; amusement game machines; arcade game machines; arcade video game machines; parts and accessories for video game machines; parts and accessories for home video game machines; parts and accessories for hand-held game consoles; parts and accessories for amusement game machines; parts and accessories for arcade game machines; parts and accessories for arcade video game machines; controllers for game consoles; toys; card games; trading card games; trading cards for games; board games; dolls; toy figures; stuffed toys; gaming devices, namely, gaming machines, slot machines and bingo machines, with or without video output; gaming machines; gaming machines that generate or display wager outcomes; gaming machines featuring a device that accepts wagers; gaming machines, namely, devices which accept a wager; gaming machines, namely, slot machines and video lottery terminals; gaming machines for gambling; machines for playing games of chance; reconfigurable casino gaming machines and operational game software therefore sold as a unit; slot machines; video lottery terminals; video lottery game terminals. Gaming services; online game services; game services provided online from a computer network; providing on-line electronic games; providing online video games; providing online computer games; providing information in the field of games; providing online music, not downloadable; providing online videos, not downloadable; providing electronic publications; organization of competitions [education or entertainment]; organization of sports competitions; arranging, organizing and conducting game competitions; arranging, organizing and conducting electronic game events; music entertainment services; arranging and conducting of concerts; presentation of live performances; film production; film distribution; cinema presentations; movie theatre presentations.

65.

BEMANI

      
Application Number 018134028
Status Registered
Filing Date 2019-10-08
Registration Date 2020-01-25
Owner Konami Digital Entertainment Co., Ltd. (Japan)
NICE Classes  ?
  • 09 - Scientific and electric apparatus and instruments
  • 28 - Games; toys; sports equipment
  • 41 - Education; entertainment

Goods & Services

Computer programs; computer software; electronic game programs; electronic game software; video game programs; video game software; computer game programs; computer game software; downloadable music files; downloadable image files; electronic publications; sound recordings; video recordings. Games; apparatus for games; video game machines; home video game machines; hand-held game consoles; amusement game machines; arcade game machines; arcade video game machines; parts and accessories for video game machines; parts and accessories for home video game machines; parts and accessories for hand-held game consoles; parts and accessories for amusement game machines; parts and accessories for arcade game machines; parts and accessories for arcade video game machines; controllers for game consoles; toys; card games; trading card games; trading cards for games; board games; dolls; toy figures; stuffed toys. Gaming services; online game services; game services provided online from a computer network; providing online electronic games; providing online video games; providing online computer games; providing information in the field of games; providing online music, not downloadable; providing online videos, not downloadable; providing electronic publications; organization of competitions [education or entertainment]; organization of sports competitions; arranging, organizing and conducting game competitions; arranging, organizing and conducting electronic game events.

66.

BEATMANIA

      
Serial Number 88646381
Status Registered
Filing Date 2019-10-08
Registration Date 2020-10-27
Owner Konami Digital Entertainment Co., Ltd. (Japan)
NICE Classes  ?
  • 28 - Games; toys; sports equipment
  • 41 - Education; entertainment

Goods & Services

Video game machines; amusement game machines; arcade game machines; arcade video game machines Providing on-line video games; providing on-line computer games; providing entertainment information in the field of games; arranging, organizing and conducting electronic game competitions

67.

INFORMATION PROCESSING DEVICE, AND RECORDING MEDIUM HAVING PROGRAM FOR INFORMATION PROCESSING DEVICE RECORDED THERETO

      
Application Number JP2019008549
Publication Number 2019/188031
Status In Force
Filing Date 2019-03-05
Publication Date 2019-10-03
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor Okamura, Noriaki

Abstract

This recording medium records a program that causes a processor to function as: a contact information acquisition unit that acquires contact information relating to at least one of the area and the shape of a contact region with which an object is in contact, said region being within a touch panel; and a determination unit that, if the contact information acquired by the contact information acquisition unit indicates that the object is in contact with the touch panel, determines, on the basis of the contact information, whether there is an input of an indication relating to a direction on the touch panel.

IPC Classes  ?

  • G06F 3/041 - Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means
  • A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
  • A63F 13/285 - Generating tactile feedback signals via the game input device, e.g. force feedback
  • A63F 13/426 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
  • G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
  • G06F 3/0484 - Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object or an image, setting a parameter value or selecting a range
  • G06F 3/0488 - Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures

68.

INFORMATION PROCESSING DEVICE, AND RECORDING MEDIUM HAVING PROGRAM FOR INFORMATION PROCESSING DEVICE RECORDED THERETO

      
Application Number JP2019003592
Publication Number 2019/187619
Status In Force
Filing Date 2019-02-01
Publication Date 2019-10-03
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor Okamura, Noriaki

Abstract

This recording medium records a program that causes a processor to function as: a touch location information acquisition unit that acquires touch location information relating to a touch location on a touch panel; a pressure information acquisition unit that acquires pressure information relating to pressure on the touch panel; an input presence/absence determination unit that determines, on the basis of the pressure information acquired by the pressure information acquisition unit, whether or not there is an input of an indication relating to a game; and an indication content determination unit that, if the result of the determination of the input presence/absence determination unit is affirmative, determines a direction on the basis of the touch location information acquired by the touch location information acquisition unit, said direction being indicated by the indication and relating to the game.

IPC Classes  ?

  • A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
  • A63F 13/218 - Input arrangements for video game devices characterised by their sensors, purposes or types using pressure sensors, e.g. generating a signal proportional to the pressure applied by the player
  • A63F 13/285 - Generating tactile feedback signals via the game input device, e.g. force feedback
  • A63F 13/426 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
  • A63F 13/533 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
  • G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
  • G06F 3/041 - Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means
  • G06F 3/0484 - Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object or an image, setting a parameter value or selecting a range
  • G06F 3/0488 - Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures

69.

INFORMATION PROCESSING DEVICE, RECORDING MEDIUM, HEAD-MOUNTED DISPLAY AND INFORMATION PROCESSING SYSTEM

      
Application Number JP2019010638
Publication Number 2019/181747
Status In Force
Filing Date 2019-03-14
Publication Date 2019-09-26
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Matsuoka, Isao
  • Taniguchi, Junichi

Abstract

According to the present invention, a program recorded in a non-transitory recording medium is characterized by causing a processor of an information processing device to function as: a display control unit which displays, on a display unit provided in a head-mounted display, a stereoscopic view image obtained by using a binocular parallax and obtained by imaging, with a virtual camera, a virtual space in which a plurality of selected objects are disposed; an acquisition unit which acquires orientation information on the orientation of the head-mounted display; a specifying unit which specifies one selection object, when a virtual line that crosses the virtual camera while having a direction according to the orientation information has a prescribed positional relationship with one selection object among the plurality of selection objects; and a selection unit which in a case where the specifying unit specifies one or the plurality of selection objects among the plurality of selection objects, selects one or the plurality of selection objects when a prescribed condition related to the orientation information is satisfied.

IPC Classes  ?

  • G06F 3/0484 - Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object or an image, setting a parameter value or selecting a range
  • G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
  • G06F 3/0346 - Pointing devices displaced or positioned by the user; Accessories therefor with detection of the device orientation or free movement in a 3D space, e.g. 3D mice, 6-DOF [six degrees of freedom] pointers using gyroscopes, accelerometers or tilt-sensors
  • G06F 3/038 - Control and interface arrangements therefor, e.g. drivers or device-embedded control circuitry
  • G06F 3/0481 - Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
  • H04N 5/64 - Constructional details of receivers, e.g. cabinets or dust covers

70.

Antarctic Adventure

      
Application Number 018128388
Status Registered
Filing Date 2019-09-25
Registration Date 2020-05-22
Owner Konami Digital Entertainment Co., Ltd. (Japan)
NICE Classes  ?
  • 09 - Scientific and electric apparatus and instruments
  • 28 - Games; toys; sports equipment
  • 41 - Education; entertainment

Goods & Services

Computer programs; computer software; electronic game programs; electronic game software; video game programs; video game software; computer game programs; computer game software; downloadable music files; downloadable image files; electronic publications; sound recordings; video recordings. Games; apparatus for games; video game machines; home video game machines; hand-held game consoles; amusement game machines; arcade game machines; arcade video game machines; parts and accessories for video game machines; parts and accessories for home video game machines; parts and accessories for hand-held game consoles; parts and accessories for amusement game machines; parts and accessories for arcade game machines; parts and accessories for arcade video game machines; controllers for game consoles; toys; card games; trading card games; trading cards for games; board games; dolls; toy figures; stuffed toys. Gaming services; online game services; game services provided online from a computer network; providing online electronic games; providing online video games; providing online computer games; providing information in the field of games; providing online music, not downloadable; providing online videos, not downloadable; providing electronic publications; arranging, organizing and conducting electronic game events.

71.

GAME PROGRESS INFORMATION GENERATION SYSTEM, AND COMPUTER PROGRAM AND CONTROL METHOD THEREFOR

      
Application Number JP2019009038
Publication Number 2019/176711
Status In Force
Filing Date 2019-03-07
Publication Date 2019-09-19
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor Yoshida, Takahiro

Abstract

This game progress information generation system generates progress information pertaining to a game in which players P1, P2 fight against each other while arranging cards C, which are an example of a physical play medium, in a game field GF. The game progress information generation system 1 comprises: a camera 2A which acquires image information required for identifying a card C arranged in the game field GF; a card identification unit 14 which identifies the cards C on the basis of the image acquired by the camera 2A; cameras 2B, 2C and a microphone 3 which acquire action information required for identifying a movement and speech of the players; a movement identification unit 15 and a speech identification unit 16 which, on the basis of the action information, identify the movement and speech of the players; and a progress information generation unit 17 which repeatedly determines a progress situation of the game while referring to the results of identification by the identification units 14 to 16, and generates progress information on the basis of the obtained result of the determination.

IPC Classes  ?

  • A63F 9/24 - Games using electronic circuits not otherwise provided for
  • A63F 1/06 - Card game appurtenances
  • A63F 13/213 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
  • A63F 13/215 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising means for detecting acoustic signals, e.g. using a microphone
  • A63F 13/24 - Constructional details thereof, e.g. game controllers with detachable joystick handles
  • A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
  • A63F 13/424 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving acoustic input signals, e.g. by using the results of pitch or rhythm extraction or voice recognition
  • A63F 13/45 - Controlling the progress of the video game
  • A63F 13/655 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition by importing photos, e.g. of the player
  • A63F 13/80 - Special adaptations for executing a specific game genre or game mode
  • A63F 13/90 - Constructional details or arrangements of video game devices not provided for in groups  or , e.g. housing, wiring, connections or cabinets

72.

GAME SYSTEM, GAME CONTROL DEVICE, AND PROGRAM

      
Application Number JP2019009139
Publication Number 2019/176735
Status In Force
Filing Date 2019-03-07
Publication Date 2019-09-19
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor Hayakawa, Daisuke

Abstract

A game system (S) executes a game in which a game object performs a series of action including a fist partial action and a second partial action performed after the first partial action. First reception means (101) receives a first game operation corresponding to the first partial action. First evaluation means (103) evaluates success or failure of the first game operation. Second reception means (105) receives a second game operation corresponding to the second partial action on the basis of an evaluation result by the first evaluation means (103). Second evaluation means (107) evaluates success or failure of the second game operation.

IPC Classes  ?

  • A63F 13/45 - Controlling the progress of the video game
  • A63F 13/426 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
  • A63F 13/46 - Computing the game score
  • A63F 13/5375 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
  • A63F 13/55 - Controlling game characters or game objects based on the game progress
  • A63F 13/812 - Ball games, e.g. soccer or baseball
  • A63F 13/825 - Fostering virtual characters

73.

GAME TENDENCY ANALYSIS SYSTEM, AND COMPUTER PROGRAM AND ANALYSIS METHOD THEREFOR

      
Application Number JP2019009345
Publication Number 2019/176775
Status In Force
Filing Date 2019-03-08
Publication Date 2019-09-19
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor Yoshida, Takahiro

Abstract

This game tendency analysis system is applied to a game in which a plurality of players fight against each other using an assembly of play media, such as physical cards, and analyzes a tendency concerning the configuration of the assembly used in the game. The game tendency analysis system: identifies at least some of the play media included in the assembly configured by each player for use in the game; records, separately for each assembly and as configuration example information indicating an assembly configuration example, the result of identification in predetermined configuration example data; and, on the basis of the configuration example data, estimates a frequently appearing media group comprising a combination of play media with a relatively high frequency of being included in the assembly, as an element representing at least part of the tendency concerning the configuration of the assembly.

IPC Classes  ?

  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
  • A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
  • A63F 13/80 - Special adaptations for executing a specific game genre or game mode
  • A63F 13/85 - Providing additional services to players

74.

GAME CONTROL DEVICE, GAME SYSTEM, AND PROGRAM

      
Application Number 16434181
Status Pending
Filing Date 2019-06-07
First Publication Date 2019-09-19
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor Yamazaki, Yukihiro

Abstract

A basic value setting unit (101) sets the basic value of the frame rate of a game screen, based on a setting operation by a user. A determination unit (110) determines as to the presence or absence of an operation relative to an operating unit while a game is being executed. A frame rate changing unit (120) changes the frame rate of the game screen, based on the result of determination by the determination unit (110), while the game is being executed. A frame rate changing unit (120) sets the frame rate to a value lower than the basic value when no operation relative to the operating unit (14) is performed while the game is being executed.

IPC Classes  ?

  • A63F 13/25 - Output arrangements for video game devices
  • G09G 5/36 - Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators characterised by the display of individual graphic patterns using a bit-mapped memory

75.

GAME MEDIUM IDENTIFICATION SYSTEM, COMPUTER PROGRAM, AND CONTROL METHOD THEREOF

      
Application Number JP2019009354
Publication Number 2019/176776
Status In Force
Filing Date 2019-03-08
Publication Date 2019-09-19
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Fujimoto, Yutaka
  • Kihara, Naoya
  • Okuta, Masafumi
  • Yoshida, Takahiro
  • Horikiri, Michio

Abstract

Provided is a game medium identification system 1 applied to a game in which a card C as one example of a game medium is used in combination with a sleeve SV as one example of an appendix used for each card C. In the game medium identification system 1, an information medium CH capable of storing predetermined identification information is provided in the sleeve SV, and a control device 10 is provided with an image identification unit 11 that identifies the card C on the basis of an image of the card C, an association setting unit 13 that associates an identification result by the image identification unit 11 with the identification information read via a reader 3 of the information medium CH in accordance with correspondence between the card C and the sleeve SV, and a card identification unit 15 that detects the identification information via a reader 5 from a sleeve-SV information medium CH combined with the card C used in the game and identifies the card C on the basis of the identification information obtained and the association set by the association setting unit 13.

IPC Classes  ?

  • A63F 9/24 - Games using electronic circuits not otherwise provided for
  • A63F 1/06 - Card game appurtenances
  • A63F 13/20 - Input arrangements for video game devices
  • A63F 13/213 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
  • A63F 13/95 - Storage media specially adapted for storing game information, e.g. video game cartridges
  • G06K 7/10 - Methods or arrangements for sensing record carriers by corpuscular radiation
  • G06K 19/04 - Record carriers for use with machines and with at least a part designed to carry digital markings characterised by the shape
  • G06K 19/07 - Record carriers with conductive marks, printed circuits or semiconductor circuit elements, e.g. credit or identity cards with integrated circuit chips

76.

VIDEO DELIVERY SYSTEM, COMPUTER PROGRAM FOR USE THEREWITH, AND CONTROL METHOD

      
Application Number JP2019010639
Publication Number 2019/177115
Status In Force
Filing Date 2019-03-14
Publication Date 2019-09-19
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor Yoshida, Takahiro

Abstract

Provided is a video delivery system capable of providing information relating to a video on the basis of a designation made by a user with respect to a predetermined position. The video delivery system (1) delivers video data (14a) for displaying a game video recording a game that utilizes cards (C) arranged in a game field (GF), to a user terminal device (4) via a network (3). The video delivery system (1) is also provided with a storage unit (11) for storing link image data (14c) in which information pertaining to an "arrangement position" for determining the position corresponding to the cards (C) arranged in the game field (GF) and information pertaining to a "commentary" of commentary data (14b) relating to the cards (C) are described so as to be associated with each other via information pertaining to "link image ID". In order that a commentary corresponding to the information pertaining to the "commentary" is displayed when the position of the cards (C) in the game video has been designated by the user, the commentary is delivered to the user terminal device (4).

IPC Classes  ?

  • H04N 21/258 - Client or end-user data management, e.g. managing client capabilities, user preferences or demographics or processing of multiple end-users preferences to derive collaborative data
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
  • A63F 13/537 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
  • A63F 13/80 - Special adaptations for executing a specific game genre or game mode
  • H04N 21/472 - End-user interface for requesting content, additional data or services; End-user interface for interacting with content, e.g. for content reservation or setting reminders, for requesting event notification or for manipulating displayed content

77.

GAME CONTROL DEVICE, GAME SYSTEM, AND PROGRAM

      
Application Number JP2019005008
Publication Number 2019/171892
Status In Force
Filing Date 2019-02-13
Publication Date 2019-09-12
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Okishio, Toyomu
  • Miura, Ryosuke

Abstract

A first setting unit (110), with respect to at least one alternative among a plurality of alternatives, sets game data to be associated with the alternative. A first execution unit (150), if game data associated with a selected alternative does not satisfy a predetermined condition, executes a first game process. A second execution unit (160), if the game data associated with the selected alternative satisfies the predetermined condition, executes a second game process which is more advantageous to a user than the first game process. A second setting unit (120), on the basis of execution history information relating to a third game process which is disadvantageous to the user, and with respect to at least one alternative, sets game data to be associated with the alternative, in such a way that a predetermined condition is satisfied.

IPC Classes  ?

  • A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
  • A63F 13/537 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
  • A63F 13/812 - Ball games, e.g. soccer or baseball

78.

DISPLAY CONTROL DEVICE AND PROGRAM

      
Application Number JP2019003114
Publication Number 2019/171834
Status In Force
Filing Date 2019-01-30
Publication Date 2019-09-12
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Ogawa Kazuhiro
  • Mizukami Yoji

Abstract

Provided is a display control device which displays a field of vision image representing the field of vision in a field of vision direction from a virtual viewpoint in a virtual space, as a stereoscopic image employing binocular parallax. This display control device includes at least a field of vision changing unit which changes the field of vision direction on the basis of direction information relating to a direction of the display control device, and a viewpoint changing unit which moves the virtual viewpoint on the basis of rotation information relating to rotation of the display control device about the field of vision direction, wherein the viewpoint changing unit moves the virtual viewpoint in a direction based on the field of vision direction.

IPC Classes  ?

  • G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
  • A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
  • G06F 3/0481 - Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
  • G06T 19/00 - Manipulating 3D models or images for computer graphics

79.

BEMANI

      
Application Number 198432300
Status Pending
Filing Date 2019-09-10
Owner Konami Digital Entertainment Co., Ltd., a legal entity (Japan)
NICE Classes  ?
  • 09 - Scientific and electric apparatus and instruments
  • 28 - Games; toys; sports equipment
  • 41 - Education; entertainment

Goods & Services

(1) Video games; computer games; downloadable music; downloadable image files; downloadable television shows and movies; downloadable animation; downloadable computer graphics; electronic books; electronic periodicals; audio books; pre-recorded optical discs containing music; pre-recorded compact discs containing music; pre-recorded digital versatile discs containing music; pre-recorded optical discs containing videos; pre-recorded compact discs containing videos; pre-recorded digital versatile discs containing videos; pre-recorded optical discs containing television shows and movies; pre-recorded compact discs containing television shows and movies; pre-recorded digital versatile discs containing television shows and movies; pre-recorded optical discs containing animation; pre-recorded compact discs containing animation; pre-recorded digital versatile discs containing animation (2) Video game machines; home video game machines; hand-held game consoles; hand-held electronic games; amusement game machines; arcade game machines; arcade video game machines; controllers for game consoles; card games; trading card games; trading cards for games; board games; dolls; toy figures; stuffed toys (1) Providing on-line video games; providing on-line computer games; providing information in the field of video games; providing information in the field of computer games; providing on-line music, not downloadable; providing on-line non-downloadable images and pictures via a computer network; providing on-line non-downloadable television shows and movies via a computer network; providing on-line non-downloadable animation via a computer network; providing on-line non-downloadable electronic books via a computer network; providing on-line non-downloadable electronic periodicals via a computer network; providing on-line non-downloadable audio books via a computer network; arranging, organizing and conducting video game competitions; arranging, organizing and conducting computer game competitions

80.

GAME CONTROL DEVICE, GAME SYSTEM, AND PROGRAM

      
Application Number JP2018044549
Publication Number 2019/167372
Status In Force
Filing Date 2018-12-04
Publication Date 2019-09-06
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Okishio, Toyomu
  • Miura, Ryosuke

Abstract

A movement unit (120) moves a user position on the basis of a game operation, among a plurality of positions including a position to which process information is associated. An executing unit (140) executes game processing on the basis of the process information associated with a first position among the plurality of positions, in accordance with movement of the user position to the first position. A changing unit (160) changes process information associated with a second position on a passage route to the first position from the user position prior to the movement. The executing unit (140) executes game processing on the basis of the changed process information associated with the second position, in accordance with movement of the user position to the second position after the process information associated with the second position has been changed.

IPC Classes  ?

  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/80 - Special adaptations for executing a specific game genre or game mode

81.

INFORMATION PROCESSING DEVICE, RECORDING MEDIUM, HEAD-MOUNTED DISPLAY, AND INFORMATION PROCESSING SYSTEM

      
Application Number JP2019007660
Publication Number 2019/168061
Status In Force
Filing Date 2019-02-27
Publication Date 2019-09-06
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Matsuoka, Isao
  • Taniguchi, Junichi

Abstract

A program recorded on a non-transitory recording medium is characterized by causing a processor of an information processing device to function as a display control unit which causes a stereoscopic image employing binocular parallax, which is an image of a virtual space captured by a virtual camera, to be displayed on a display unit provided in a head-mounted display, and an acquiring unit which acquires attitude information relating to the attitude of the head-mounted display, wherein, if a virtual line in the virtual space, passing through the virtual camera and having a direction corresponding to the attitude information, and a virtual object present in the virtual space have a prescribed positional relationship, the display control unit causes a display range displayed in a display region provided in the virtual space, among display information to be displayed in the virtual space, to move on the basis of a change in the relative positional relationship of the virtual line and the virtual object.

IPC Classes  ?

  • A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
  • A63F 13/211 - Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
  • A63F 13/25 - Output arrangements for video game devices
  • A63F 13/428 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
  • A63F 13/53 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
  • G06F 3/0484 - Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object or an image, setting a parameter value or selecting a range
  • G06T 19/00 - Manipulating 3D models or images for computer graphics

82.

Game control device, game system, and information storage medium

      
Application Number 16412436
Grant Number 10857461
Status In Force
Filing Date 2019-05-15
First Publication Date 2019-08-29
Grant Date 2020-12-08
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Nakamura, Masaki
  • Fujishiro, Yuji
  • Ogawa, Kenta
  • Kishino, Yugo
  • Masuda, Kei
  • Taya, Junichi
  • Nishiyama, Hideto
  • Hamasaki, Taku

Abstract

At least one processor of a game control device is configured to: acquire a movement direction of the touch position, when a touch position moves under a state in which a touch panel is being touched; execute first game processing based on the movement direction; detect that the movement direction has changed to any movement direction having an angle of a predetermined angle or more with respect to a movement direction acquired at a predetermined timing; and execute second game processing based on one of the movement direction before the change and the movement direction after the change, when the change in the movement direction is detected.

IPC Classes  ?

  • A63F 13/428 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
  • A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
  • A63F 13/812 - Ball games, e.g. soccer or baseball
  • A63F 13/426 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
  • G06F 3/0481 - Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
  • G06F 3/0488 - Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
  • A63F 13/55 - Controlling game characters or game objects based on the game progress

83.

Game control device, game system, and information storage medium

      
Application Number 16413554
Grant Number 10773154
Status In Force
Filing Date 2019-05-15
First Publication Date 2019-08-29
Grant Date 2020-09-15
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Nakamura, Masaki
  • Fujishiro, Yuji
  • Ogawa, Kenta
  • Kishino, Yugo
  • Masuda, Kei
  • Taya, Junichi
  • Nishiyama, Hideto
  • Hamasaki, Taku

Abstract

At least one processor of a game control device is configured to: display an object on a display region, in a game in which the object is moved in accordance with an operation of a user on a touch panel; set a first region of the display region as an operation region; move the object based on the operation of the user on the operation region; and change the operation region to a second region, in which the object is prevented from being arranged at an edge portion of the second region, in a predetermined game situation, which is one of a situation in which at least a part of the object is outside the first region and a situation in which the object is arranged at an edge portion of the first region.

IPC Classes  ?

  • A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
  • A63F 13/812 - Ball games, e.g. soccer or baseball
  • G06F 3/0488 - Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
  • A63F 13/22 - Setup operations, e.g. calibration, key configuration or button assignment
  • A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
  • A63F 13/55 - Controlling game characters or game objects based on the game progress
  • G06F 3/0484 - Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object or an image, setting a parameter value or selecting a range
  • A63F 13/426 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
  • A63F 13/533 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
  • A63F 13/525 - Changing parameters of virtual cameras

84.

SILENT HILL

      
Serial Number 88592135
Status Registered
Filing Date 2019-08-26
Registration Date 2020-03-24
Owner Konami Digital Entertainment Co., Ltd. (Japan)
NICE Classes  ?
  • 09 - Scientific and electric apparatus and instruments
  • 41 - Education; entertainment

Goods & Services

Downloadable video game programs; recorded video game programs; downloadable video game software; recorded video game software; downloadable computer game programs; recorded computer game programs; downloadable computer game software; recorded computer game software Providing on-line video games; providing on-line computer games; providing entertainment information in the field of games; arranging, organizing and conducting electronic game competitions

85.

GAME SYSTEM, TERMINAL DEVICE, AND PROGRAM

      
Application Number JP2018036413
Publication Number 2019/159421
Status In Force
Filing Date 2018-09-28
Publication Date 2019-08-22
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Fukawa, Takayuki
  • Goto, Nobuhiro
  • Koketsu, Hiroki
  • Kumagae, Mariayuri
  • Takeuchi, Yoji

Abstract

This program causes a processor of a terminal device to function as: a game progressing unit which causes a game to progress on the basis of content information defining progress content of the game; a first acquiring unit which acquires first progress information indicating a degree of progress of the game on the terminal device; a second acquiring unit which acquires input information input into another terminal device on which the game is progressing on the basis of the content information, and second progress information indicating the degree of progress of the game on the other terminal device at the point in time at which the input information was input into the other terminal device; and an output control unit which controls the output of output information corresponding to the input information acquired by the second acquiring unit, on the basis of the first progress information and the second progress information.

IPC Classes  ?

  • A63F 13/87 - Communicating with other players during game play, e.g. by e-mail or chat
  • A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
  • A63F 13/53 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
  • A63F 13/812 - Ball games, e.g. soccer or baseball

86.

GAME SYSTEM, GAME CONTROL DEVICE, AND PROGRAM

      
Application Number JP2018040753
Publication Number 2019/155697
Status In Force
Filing Date 2018-11-01
Publication Date 2019-08-15
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Kishimoto, Mitsuhiro
  • Matsuoka, Yusuke
  • Okumura, Hiroaki
  • Nakamura, Saki
  • Yoshimura, Shiori

Abstract

On the basis of the results of a prescribed number of games, and according to a prescribed rule, a deciding means (120) decides any of multiple pieces of hierarchy information as hierarchy information associated with identification information relating to the user. At a time when at least one game of the prescribed multiple games has not been played, a determination means (130) determines, on the basis of the results of the already played games and a prescribed rule, whether or not the hierarchy information decided by the deciding means (120) can be identified. At a time when at least one game has not been played, if it has been determined that the hierarchy information decided by the deciding means (120) is identifiable, a restriction means (140) restricts playing of at least one unplayed game.

IPC Classes  ?

  • A63F 13/45 - Controlling the progress of the video game
  • A63F 13/46 - Computing the game score
  • A63F 13/70 - Game security or game management aspects
  • A63F 13/798 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame

87.

GAME SYSTEM, GAME CONTROL DEVICE, AND PROGRAM

      
Application Number JP2018041588
Publication Number 2019/155706
Status In Force
Filing Date 2018-11-09
Publication Date 2019-08-15
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Yamazaki, Yukihiro
  • Matsumoto, Kazuya
  • Akune, Saori

Abstract

A game system (1) executes a predetermined game process on the basis of an object group comprising a plurality of objects. A first display control means (101) causes a display means (15) to display first object information that indicates each of the plurality of objects included in the object group. An addition means (102) adds a selected object to the object group. A second display control means (104) causes the display means (15) to display second object information for specifying the object added to the object group.

IPC Classes  ?

  • A63F 13/533 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
  • A63F 13/80 - Special adaptations for executing a specific game genre or game mode

88.

GAME SYSTEM, SERVER DEVICE, GAME TERMINAL, AND PROGRAM

      
Application Number JP2018040752
Publication Number 2019/155696
Status In Force
Filing Date 2018-11-01
Publication Date 2019-08-15
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Kishimoto, Mitsuhiro
  • Matsuoka, Yusuke
  • Hiraguchi, Satoru
  • Miura, Yohei

Abstract

This server device (30) includes a determination means (3040) which determines whether or not communication of at least one of multiple game terminals (10) has malfunctioned. Each game terminal (10) includes an accepting means (1090) which, in the case that communication of another game terminal (10) has malfunctioned, accepts a termination instruction from the user. The game system (1) includes a termination control means (1100 or 3090) which, in response to a termination instruction from a user using a game terminal (10) other than a game terminal (10) with malfunctioning communication, performs control to terminate a game in which multiple users using said multiple game terminals (10) are participating.

IPC Classes  ?

  • A63F 13/49 - Saving the game status; Pausing or ending the game
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
  • A63F 13/46 - Computing the game score
  • A63F 13/493 - Resuming a game, e.g. after pausing, malfunction or power failure
  • A63F 13/70 - Game security or game management aspects

89.

E FOOTBALL

      
Serial Number 79270330
Status Pending
Filing Date 2019-07-29
Owner Konami Digital Entertainment Co., Ltd. (Japan)
NICE Classes  ?
  • 09 - Scientific and electric apparatus and instruments
  • 41 - Education; entertainment

Goods & Services

Downloadable video game programs; downloadable video game software; downloadable computer game programs; downloadable computer game software; recorded video game programs; recorded video game software; recorded computer game programs; recorded computer game software; downloadable image files featuring video game; downloadable image files featuring computer game; downloadable image files featuring eSports Providing on-line video games; providing on-line computer games; arranging, organizing and conducting electronic game competitions; arranging, organizing and conducting eSports competitions; providing on-line videos featuring video game, not downloadable; providing on-line videos featuring computer game, not downloadable; providing on-line videos featuring eSports, not downloadable

90.

SILENT HILL

      
Application Number 197750000
Status Pending
Filing Date 2019-07-25
Owner Konami Digital Entertainment Co., Ltd., a legal entity (Japan)
NICE Classes  ?
  • 09 - Scientific and electric apparatus and instruments
  • 28 - Games; toys; sports equipment
  • 41 - Education; entertainment

Goods & Services

(1) Video games; computer games (1) Providing on-line video games; providing on-line computer games; providing information in the field of video games; providing information in the field of computer games; arranging, organizing and conducting video game competitions; arranging, organizing and conducting computer game competitions

91.

IMAGE DISPLAY SYSTEM AND RECORDING MEDIUM ON WHICH PROGRAM FOR IMAGE DISPLAY SYSTEM IS RECORDED

      
Application Number JP2019001071
Publication Number 2019/142817
Status In Force
Filing Date 2019-01-16
Publication Date 2019-07-25
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor Ogawa, Kazuhiro

Abstract

This program causes a computer to function as: a display control unit that causes a 3D image which uses binocular parallax to be displayed on a display device of a head-mounted display, such image capturing a virtual space using a virtual camera the direction of which is controlled according to the direction of the head-mounted display; and an operation control unit that controls the operation of an object in accordance with the rotation of the head-mounted display in the roll direction, and the positional relationship between the object in the virtual space and a reference line the direction of which, in the virtual space, changes according to the direction of the head-mounted display.

IPC Classes  ?

  • G06T 19/00 - Manipulating 3D models or images for computer graphics
  • A63F 13/25 - Output arrangements for video game devices
  • A63F 13/428 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
  • A63F 13/55 - Controlling game characters or game objects based on the game progress
  • A63F 13/577 - Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars
  • G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
  • G06F 3/0484 - Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object or an image, setting a parameter value or selecting a range

92.

PARODIUS

      
Application Number 018099477
Status Registered
Filing Date 2019-07-25
Registration Date 2019-11-16
Owner Konami Digital Entertainment Co., Ltd. (Japan)
NICE Classes  ?
  • 09 - Scientific and electric apparatus and instruments
  • 28 - Games; toys; sports equipment
  • 41 - Education; entertainment

Goods & Services

Computer programs; computer software; electronic game programs; electronic game software; video game programs; video game software; computer game programs; computer game software; downloadable music files; downloadable image files; electronic publications; sound recordings; video recordings. Games; apparatus for games; video game machines; home video game machines; hand-held game consoles; amusement game machines; arcade game machines; arcade video game machines; parts and accessories for video game machines; parts and accessories for home video game machines; parts and accessories for hand-held game consoles; parts and accessories for amusement game machines; parts and accessories for arcade game machines; parts and accessories for arcade video game machines; controllers for game consoles; toys; card games; trading card games; trading cards for games; board games; dolls; toy figures; stuffed toys. Gaming services; on-line game services; game services provided on-line from a computer network; providing on-line electronic games; providing on-line video games; providing on-line computer games; providing information in the field of games; providing on-line music, not downloadable; providing on-line videos, not downloadable; providing electronic publications; organization of competitions [education or entertainment]; organization of sports competitions; arranging, organizing and conducting game competitions; arranging, organizing and conducting electronic game events.

93.

Baraja de Estructura

      
Application Number 018097603
Status Registered
Filing Date 2019-07-22
Registration Date 2019-11-05
Owner Konami Digital Entertainment Co., Ltd. (Japan)
NICE Classes  ? 28 - Games; toys; sports equipment

Goods & Services

Toys, games and playthings; card games; trading card games; trading cards for games.

94.

BISHIBASHI

      
Application Number 018097607
Status Registered
Filing Date 2019-07-22
Registration Date 2019-11-16
Owner Konami Digital Entertainment Co., Ltd. (Japan)
NICE Classes  ?
  • 09 - Scientific and electric apparatus and instruments
  • 28 - Games; toys; sports equipment
  • 41 - Education; entertainment

Goods & Services

Computer programs; computer software; electronic game programs; electronic game software; video game programs; video game software; computer game programs; computer game software; downloadable music files; downloadable image files; electronic publications; sound recordings; video recordings. Games; apparatus for games; video game machines; home video game machines; hand-held game consoles; amusement game machines; arcade game machines; arcade video game machines; parts and accessories for video game machines; parts and accessories for home video game machines; parts and accessories for hand-held game consoles; parts and accessories for amusement game machines; parts and accessories for arcade game machines; parts and accessories for arcade video game machines; controllers for game consoles; toys; card games; trading card games; trading cards for games; board games; dolls; toy figures; stuffed toys. Gaming services; on-line game services; game services provided on-line from a computer network; providing on-line electronic games; providing on-line video games; providing on-line computer games; providing information in the field of games; providing on-line music, not downloadable; providing on-line videos, not downloadable; providing electronic publications; organization of competitions [education or entertainment]; organization of sports competitions; arranging, organizing and conducting game competitions; arranging, organizing and conducting electronic game events.

95.

SPEED DUEL

      
Application Number 199929500
Status Pending
Filing Date 2019-07-12
Owner Konami Digital Entertainment Co., Ltd. (Japan)
NICE Classes  ?
  • 16 - Paper, cardboard and goods made from these materials
  • 28 - Games; toys; sports equipment

Goods & Services

(1) Packaging containers of paper; paper bags; paper bags for packaging; plastic bags for packaging; score books; score cards; score sheets; trading cards; strategy guide books for card games; calendars; advent calendars. (2) Card games; trading card games; play mats for trading card games; cases for holding play mats for trading card games; dice.

96.

SPEED DUEL

      
Serial Number 79273350
Status Registered
Filing Date 2019-07-12
Registration Date 2020-05-19
Owner Konami Digital Entertainment Co., Ltd. (Japan)
NICE Classes  ? 28 - Games; toys; sports equipment

Goods & Services

Card games; trading card games; trading cards for games

97.

INFORMATION PROCESSING DEVICE, RECORDING MEDIUM, INFORMATION PROCESSING SYSTEM, AND DISPLAY METHOD

      
Application Number JP2018030204
Publication Number 2019/130644
Status In Force
Filing Date 2018-08-13
Publication Date 2019-07-04
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Ueda, Hideo
  • Yoshida, Takahiro
  • Horikiri, Michio

Abstract

In the present invention, a program causes a processor to function as: a first identification part for identifying the position of a user on the basis of a result of image capture performed by a first image capture part serving to capture an image of a user within an actual space; and a display control part for causing a display part to display a first image representing the user on the basis of a result of the image capture performed by the first image capture part, and for causing the display part to display a second image associated with an object within the actual space at a position based on a result of the identification performed by the first identification part.

IPC Classes  ?

  • G06T 19/00 - Manipulating 3D models or images for computer graphics
  • A63F 13/65 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
  • G06F 3/0481 - Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
  • G06F 3/0487 - Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser

98.

INFORMATION PROCESSING DEVICE, RECORDING MEDIUM, INFORMATION PROCESSING SYSTEM, AND DISPLAY METHOD

      
Application Number JP2018030205
Publication Number 2019/130645
Status In Force
Filing Date 2018-08-13
Publication Date 2019-07-04
Owner KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Japan)
Inventor
  • Ueda, Hideo
  • Yoshida, Takahiro
  • Horikiri, Michio

Abstract

In the present invention, a program causes a processor to function as: a first identification part for identifying the real-space position and/or orientation of a first image capture part serving to capture an image of the real space in which an object is positioned; and a display control part for causing a display part to display a first image based on a result of the image capture performed by the first image capture part, and for causing a second image associated with the object to be displayed within the display part at a position that is based on a result of the identification performed by the first identification part.

IPC Classes  ?

  • G06T 19/00 - Manipulating 3D models or images for computer graphics
  • A63F 13/65 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
  • G06F 3/0481 - Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
  • G06F 3/0487 - Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser

99.

TurboGrafx

      
Application Number 197168500
Status Pending
Filing Date 2019-06-18
Owner Konami Digital Entertainment Co., Ltd., a legal entity (Japan)
NICE Classes  ?
  • 09 - Scientific and electric apparatus and instruments
  • 28 - Games; toys; sports equipment
  • 41 - Education; entertainment

Goods & Services

(1) Video games; computer games; computer joysticks (2) Video game machines; home video game machines; hand-held game consoles; hand-held electronic games; amusement game machines; arcade game machines; arcade video game machines; controllers for game consoles; joysticks for video games; dolls; toy action figures; card games; trading card games; cards for trading card games; trading cards for games; board games (1) Providing on-line video games; providing on-line computer games; providing information in the field of video games; providing information in the field of computer games; arranging, organizing and conducting electronic game competitions; arranging, organizing and conducting video game competitions; arranging, organizing and conducting computer game competitions

100.

PC Engine

      
Application Number 197168600
Status Pending
Filing Date 2019-06-18
Owner Konami Digital Entertainment Co., Ltd., a legal entity (Japan)
NICE Classes  ?
  • 09 - Scientific and electric apparatus and instruments
  • 28 - Games; toys; sports equipment
  • 41 - Education; entertainment

Goods & Services

(1) Video games; computer games; computer joysticks (2) Video game machines; home video game machines; hand-held game consoles; hand-held electronic games; amusement game machines; arcade game machines; arcade video game machines; controllers for game consoles; joysticks for video games; dolls; toy action figures; card games; trading card games; cards for trading card games; trading cards for games; board games (1) Providing on-line video games; providing on-line computer games; providing information in the field of video games; providing information in the field of computer games; arranging, organizing and conducting electronic game competitions; arranging, organizing and conducting video game competitions; arranging, organizing and conducting computer game competitions
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