King.com Limited

Malta

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IPC Class
A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions 41
A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers 38
G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements 37
A63F 13/537 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen 34
A63F 13/40 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment 27
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Status
Pending 47
Registered / In Force 166
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1.

COMPUTER SERVER, A METHOD AND COMPUTER PROGRAM PRODUCT

      
Application Number 17038017
Status Pending
Filing Date 2020-09-30
First Publication Date 2021-01-14
Owner KING.COM LIMITED (Malta)
Inventor Persson, Fredrik

Abstract

A game server receives game data associated with a computer implemented game played on a user device. Using this data the computer implemented game is recreated in dependence to generate video data which corresponds to the computer implemented game being played on the user device.

IPC Classes  ?

  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
  • A63F 13/25 - Output arrangements for video game devices
  • A63F 13/40 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
  • A63F 13/335 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
  • A63F 13/49 - Saving the game status; Pausing or ending the game
  • A63F 13/355 - Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an MPEG-stream for transmitting to a mobile phone or a thin client
  • A63F 13/497 - Partially or entirely replaying previous game actions

2.

METHOD AND APPARATUS FOR PROVIDING A COMPUTER IMPLEMENTED GAME

      
Application Number 16933065
Status Pending
Filing Date 2020-07-20
First Publication Date 2021-01-07
Owner KING.COM LIMITED (Malta)
Inventor
  • Fernandez, Albert
  • Pestka, Marc

Abstract

A user device provides a computer implemented game with different levels. The device has a user interface. A player selects a level via the user interface. When a level is selected, the associated game board in displayed. Information about the difficulty of at least one of the levels is displayed.

IPC Classes  ?

  • A63F 13/537 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
  • A63F 13/798 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
  • A63F 13/67 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
  • A63F 13/352 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world

3.

CONTROLLING A USER INTERFACE OF A COMPUTER DEVICE

      
Application Number 17007078
Status Pending
Filing Date 2020-08-31
First Publication Date 2020-12-24
Owner KING.COM LIMITED (Malta)
Inventor Tartaj, Miguel

Abstract

A method for displaying the relative positions of two players playing a game on a user device. The set of levels within an episode that a first player is playing are displayed on the graphical user interface of his computer device. These levels are set out in a predetermined order, wherein access to the next level is granted once the player has completed the preceding levels. Inputs from the player are received as the player plays each level. This enables the game to determine when the level has been completed, and to generate player data indicating the level the player is playing. In an episode race, the relative positions of the two players can then be displayed based on the time taken for the first and second players to complete one or more levels in their respective sets of levels. A player may compete against bots, created from historic user data, or against live opponents. In another feature, the user can select a specific theme from a group of themes to play an episode of the game in. In another feature, the user can invite another user to play in the same theme as him, even if the two players are playing different levels with different difficulties.

IPC Classes  ?

  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/355 - Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an MPEG-stream for transmitting to a mobile phone or a thin client
  • A63F 13/44 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
  • A63F 13/335 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet

4.

COMPUTER METHOD AND A COMPUTER DEVICE FOR ANALYZING COMPUTER IMPLEMENTED APPLICATIONS

      
Application Number 16445621
Status Pending
Filing Date 2019-06-19
First Publication Date 2020-12-24
Owner KING.COM LIMITED (Malta)
Inventor
  • Andelkovic, Alexander
  • Reinaudo, Alice
  • Karimi, Sara

Abstract

A computer implemented method comprises analysing data defining the first image which is displayable when a computer application runs to determine at least one candidate user interactive area in the image. A user interactive area is one which is responsive to user input when the computer application is run. The method comprises attempting to interact with the determined at least one candidate user interactive area and comparing the data defining the first image with data defining a further image to determine if the respective candidate user interactive area is an interactive area.

IPC Classes  ?

  • G06F 11/07 - Responding to the occurrence of a fault, e.g. fault tolerance
  • G06K 9/62 - Methods or arrangements for recognition using electronic means
  • G06F 9/451 - Execution arrangements for user interfaces

5.

Game display screen or portion thereof with graphical user interface

      
Application Number 29713639
Grant Number D0902223
Status In Force
Filing Date 2019-11-18
First Publication Date 2020-11-17
Grant Date 2020-11-17
Owner KING.COM LTD. (Malta)
Inventor
  • Edstrom, Marcus
  • Buchholz, Erik
  • Andersson, Elin
  • Brook, Robin
  • Edin, Kerstin
  • Mcgrath, Heather
  • Swahn, Caspar
  • Barte, Johannes

6.

SYSTEM AND METHOD FOR DELIVERY OF CONTENT TO A USER DEVICE

      
Application Number 16406708
Status Pending
Filing Date 2019-05-08
First Publication Date 2020-11-12
Owner KING.COM LIMITED (Malta)
Inventor
  • Vielma, Christian
  • Redondo, Raimon

Abstract

A computer implemented method comprises receiving data about a first condition associated with an apps for a first user. It is determined if one or more sets of required conditions are respectively satisfied by the first condition and at least one stored condition. Each set of conditions is associated with content delivery. When a set of conditions is satisfied, the associated content is delivered to a first user device for the first user.

IPC Classes  ?

  • H04L 29/08 - Transmission control procedure, e.g. data link level control procedure

7.

CONTROLLING A USER INTERFACE OF A COMPUTER DEVICE

      
Application Number 16397318
Status Pending
Filing Date 2019-04-29
First Publication Date 2020-10-29
Owner KING.COM LIMITED (Malta)
Inventor
  • Casado, Carlos
  • Lidon, Carlos

Abstract

A computer device has a user interface configured to present to a user a selected one of a plurality of game levels. Each game level is associated with a set of rules which control the display of game outcomes. A pre-level screen is displayed to the user comprising selectable objects, each of which is associated with a set of rule modifications. The user selects one of the selectable objects. The set of rules associated with the game level is modified according to the rule modifications associated with the selected selectable object. The level is presented to the user for interaction according to the modified set of rules. A corresponding method and computer program is provided.

IPC Classes  ?

  • A63F 13/537 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen

8.

CONTROLLING A USER INTERFACE IN DIFFERENT VIEWS

      
Application Number 16690796
Status Pending
Filing Date 2019-11-21
First Publication Date 2020-10-22
Owner KING.COM LTD. (Malta)
Inventor
  • Navio, Miguel
  • Cortinas, Marta
  • Airoldi, Michele

Abstract

A computer device configured to: (a) render a game level in which a game board comprises a plurality of user selectable game elements of at least two types; (b) detect that a user has caused two user selectable game elements of the same type to be removed; (c) execute a refill process to refill vacancies on the game board after the game elements have been removed; (d) detect that a user has attained at least one objective of the game level by causing removal of certain user selectable game elements after a refill process; (e) access from a store a first portion of an object to be rendered on the display, the first portion associated with the at least one objective of the game level; and (f) in an environment view, render the first portion of the object within a representation of the virtual environment.

IPC Classes  ?

  • A63F 9/06 - Patience; Other games for self-amusement
  • A63F 13/65 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
  • A63F 13/55 - Controlling game characters or game objects based on the game progress

9.

CONTROLLING USER INTERFACES

      
Application Number 16895125
Status Pending
Filing Date 2020-06-08
First Publication Date 2020-09-24
Owner KING.COM LIMITED (USA)
Inventor Gustafsson, Bjorn

Abstract

A mechanism for refilling an electronic game board after game elements of different game types, for example those referred to as ‘clickers’ or ‘linkers,’ have been removed through play. In these games, a player must identify a group of matching game elements on a game board, select (or click on) a game element within the group. This causes the group of selecting matching game elements to be removed. A refill process is then executed to replenish the game board with new game elements. When competitors at remote devices are playing the same game board, there is a requirement to keep the game board aligned as play progresses. The present invention addresses the latency problem by enabling independent refill at respective computer devices which are engaged in a competitive game. The refill process may also be utilised on a single computer device where a single player is playing a game.

IPC Classes  ?

  • A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
  • H04M 1/725 - Cordless telephones
  • G06F 3/0488 - Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
  • A63F 13/80 - Special adaptations for executing a specific game genre or game mode

10.

Display screen with icon

      
Application Number 29637177
Grant Number D0895681
Status In Force
Filing Date 2018-02-14
First Publication Date 2020-09-08
Grant Date 2020-09-08
Owner KING.COM LIMITED (Malta)
Inventor
  • Ramis, Renato Roldán
  • Guzmán, Diego Montes
  • Estevez, Lidia Morales
  • Deudero, Humberto Muret
  • Gago, Maria Pérez
  • Delaruelle, Mathieu
  • Rodriguez, Maria Esther López
  • Belles, Óscar Gaya
  • Cruz, Julio López
  • Reus, Miquel Gelabert
  • Gali, Llucià Riba
  • Morales, Isaac Castilla

11.

CONTROLLING A USER INTERFACE OF A COMPUTER DEVICE

      
Application Number 16288582
Status Pending
Filing Date 2019-02-28
First Publication Date 2020-09-03
Owner KING.COM LIMITED (Malta)
Inventor
  • Gustafsson, Dennis
  • Basurto, Gerardo
  • Fayad, Walid

Abstract

According to a first aspect of the present invention, there is provided a computer device comprising: a user interface controllable to display to a user a gameboard of multiple user selectable game elements of at least two types; and a processor configured to: generate a user activatable booster object for display on the user interface; detect a user input to activate the booster object; activate the booster object to generate a booster effect; wherein the processor is further configured, on activation of the booster object, to generate the booster effect by detecting a group of game elements in a region defined on the gameboard; and sort the game elements in the group to display game elements of a matching type adjacent one another in the region to generate a sorted configuration of game elements in the region.

IPC Classes  ?

  • A63F 13/53 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
  • A63F 13/80 - Special adaptations for executing a specific game genre or game mode
  • G06F 3/0484 - Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object or an image, setting a parameter value or selecting a range
  • G06F 3/0481 - Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
  • A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens

12.

COMPUTER DEVICE AND COMPUTER IMPLEMENTED METHOD

      
Application Number 16787794
Status Pending
Filing Date 2020-02-11
First Publication Date 2020-08-13
Owner KING.COM LIMITED (Malta)
Inventor Israney, Krishna

Abstract

A computer device has a display, a user interface, and at least one processor. The processor is configured to provide a game board of a computer implemented game. The game board comprising a first dedicated area associated with a first player and a second dedicated area associated with a second player. When it is the first player's turn, the processor is configured to cause the display to display the first dedicated area and the common area. When it is the second player's turn, the processor is configured to cause the display to display the second dedicated area and the common area.

IPC Classes  ?

  • A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
  • A63F 13/822 - Strategy games; Role-playing games 
  • A63F 13/23 - Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
  • A63F 13/53 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game

13.

MODIFYING GAMEPLAY PARAMETERS

      
Application Number 16853350
Status Pending
Filing Date 2020-04-20
First Publication Date 2020-08-06
Owner KING.COM LIMITED (Malta)
Inventor Darley, Vince

Abstract

A computer implemented method for modifying a limit value determining the number of moves available to a player in a given level of a computer implemented game. The method comprises using a counter to change a move count in response to a user input defining a move in the game, wherein no additional moves can be made if the number of moves made reaches a default limit value. Responsive to further user input, a first set of further moves is provided. The number of moves in the first set of further moves is dependent on the number of times a user has played the given of the computer implemented game and failed to complete an objective associated with the given level of the game.

IPC Classes  ?

  • A63F 13/537 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/533 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
  • A63F 13/55 - Controlling game characters or game objects based on the game progress
  • A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
  • A63F 13/812 - Ball games, e.g. soccer or baseball

14.

COMPOSING AN IMAGE

      
Application Number 16724502
Status Pending
Filing Date 2019-12-23
First Publication Date 2020-07-30
Owner KING.COM LIMITED (Malta)
Inventor
  • Moya, Juan Antonio
  • Picon, David
  • Canudas, Oriol

Abstract

The invention relates to a computer implemented method for controlling the display of a tile image on a display of the computer device, the method comprising: storing in a computer memory at the computer device, image texture data comprising a plurality of sets of predefined masks, each set of predefined masks for forming a respective tile image; selecting at random a tile image for display from a plurality of tile images; determining a location of each mask in the set of predefined masks for forming the selected tile image, in the image texture data; and supplying an indication of said location to a shader program executed on the computer device to control the shader program to use the set of predefined masks to form the selected tile image on said display.

IPC Classes  ?

  • A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
  • G06T 11/00 - 2D [Two Dimensional] image generation
  • A63F 13/60 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
  • A63F 13/332 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using wireless networks, e.g. cellular phone networks
  • A63F 13/335 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
  • A63F 13/47 - Controlling the progress of the video game involving branching, e.g. choosing one of several possible scenarios at a given point in time

15.

METHOD AND SYSTEM FOR DATA HANDLING

      
Application Number 16257273
Status Pending
Filing Date 2019-01-25
First Publication Date 2020-07-30
Owner KING.COM LIMITED (Malta)
Inventor Persson, Fredrik

Abstract

A control module configured to control transferring data between a first shard location and a second shard location, the control module comprising at least one processor and at least one memory including a computer program code, the at least one memory and the computer program code configured to, with the at least one processor, cause the control module at least to: obtain a configuration mode indicator, the configuration mode indicator configured to identify a configuration mode phase from a series of phases; and control the transfer of data between the first shard location and the second shard location according to one of a series of control module behaviours based on the configuration mode phase, wherein at least one store module is configured to operate according to one of a series of defined store module behaviours also based on the configuration mode phase.

IPC Classes  ?

  • G06F 16/27 - Replication, distribution or synchronisation of data between databases or within a distributed database system; Distributed database system architectures therefor
  • G06F 16/21 - Design, administration or maintenance of databases
  • G06F 3/06 - Digital input from, or digital output to, record carriers

16.

METHOD AND SYSTEM FOR DATA HANDLING

      
Application Number 16257458
Status Pending
Filing Date 2019-01-25
First Publication Date 2020-07-30
Owner KING.COM LIMITED (Malta)
Inventor Persson, Fredrik

Abstract

A control module transferring data between a shard and destination shards within a database comprising a plurality of shards, the control module: generating a first hash wheel distribution of shard allocations by applying a defined hashing function to a first integer value per shard allocation; generating a further hash wheel distribution of shard allocations by applying the defined hashing function to a further integer value per shard allocation; determining a range of hash values associated with data to be transferred between the shard and a destination shard, wherein the range of hash values, the shard and the destination shard are defined based on determining a difference between the first hash wheel distribution of shard allocations and the further hash wheel distribution of shard allocations; selecting and controlling the transfer of data associated with the determined range of hash values between the shard and the destination shard.

IPC Classes  ?

  • G06F 16/23 - Updating
  • H04L 29/08 - Transmission control procedure, e.g. data link level control procedure
  • G06F 16/27 - Replication, distribution or synchronisation of data between databases or within a distributed database system; Distributed database system architectures therefor
  • H04L 9/06 - Arrangements for secret or secure communication the encryption apparatus using shift registers or memories for blockwise coding, e.g. D.E.S. systems
  • G06F 7/58 - Random or pseudo-random number generators

17.

COMPUTER IMPLEMENTED METHOD AND COMPUTER DEVICE

      
Application Number 16259013
Status Pending
Filing Date 2019-01-28
First Publication Date 2020-07-30
Owner KING.COM LIMITED (Malta)
Inventor
  • Poulikakos, Alexander
  • Andelkovic, Alexander
  • Beck, Jonathan

Abstract

A computer implemented method provided on a computer device comprises providing a web function running on a at least one processor to obtain a first identity from a first app. The web function transmits the first identity to a first server. A second app runs on the computer device and generates a series of events, at least one event comprising the first identity which are transmitted to for example, a streaming platform.

IPC Classes  ?

  • H04L 29/08 - Transmission control procedure, e.g. data link level control procedure
  • G06F 8/61 - Installation
  • G06F 9/54 - Interprogram communication

18.

METHOD AND APPARATUS FOR PROCESSING DATA

      
Application Number 16826579
Status Pending
Filing Date 2020-03-23
First Publication Date 2020-07-23
Owner KING.COM LIMITED (Malta)
Inventor Milijasevic, Igor

Abstract

A method and apparatus for processing data are provided. The method and apparatus receive data relating to one or more computer implemented games. The data includes event identity information, which is parsed using an event definition of an event type. The event type is associated with the respective event identity information, wherein each event type belongs to an event class and to at least one semantic class. The parsed data is processed using information that defines one or more event classes or one or more semantic classes in order to provide a set of processed data.

IPC Classes  ?

  • G06F 16/28 - Databases characterised by their database models, e.g. relational or object models
  • G06F 16/245 - Query processing
  • G06F 16/25 - Integrating or interfacing systems involving database management systems
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions

19.

METHOD AND APPARATUS FOR PROVIDING A COMPUTER IMPLEMENTED GAME

      
Application Number 16819495
Status Pending
Filing Date 2020-03-16
First Publication Date 2020-07-09
Owner KING.COM LIMITED (Malta)
Inventor
  • Casado, Carlos
  • Pestka, Marc

Abstract

A display of a computer device displays a plurality of different levels of a computer implemented game and a first reward item. The first reward item is associated with a first level which has yet to be completed. At least one processor determines that a player has reached the first level and in response thereto, the display displays a second reward item. The second reward time associated with a second different level of said computer implemented game which has yet to be completed and a time limit. If the player reaches the second level within said time limit, a game reward is provided.

IPC Classes  ?

  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/822 - Strategy games; Role-playing games 
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
  • A63F 13/335 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
  • A63F 13/795 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for providing a buddy list

20.

Display screen with icon

      
Application Number 29682776
Grant Number D0888100
Status In Force
Filing Date 2019-03-07
First Publication Date 2020-06-23
Grant Date 2020-06-23
Owner KING.COM LIMITED (Malta)
Inventor
  • Rosenberg, Reine
  • Bäckström, Calle
  • Wänerskär, Jörgen
  • Ortiz, Ana Rois
  • Olsson, Mikael
  • Jawdat, Ava

21.

Display screen with icon

      
Application Number 29621665
Grant Number D0882628
Status In Force
Filing Date 2017-10-10
First Publication Date 2020-04-28
Grant Date 2020-04-28
Owner KING.COM LIMITED (Malta)
Inventor
  • Maniego, Irineo
  • Taylor, Hollie
  • Hayden, Sean
  • Teh, Eugene

22.

COMPUTER DEVICE AND COMPUTER IMPLEMENTED METHOD

      
Application Number 16167805
Status Pending
Filing Date 2018-10-23
First Publication Date 2020-04-23
Owner KING.COM LIMITED (Malta)
Inventor Gordon, Andrew

Abstract

A computer device is provided with a display which display a game board. The game board has nodes which are connected by paths defined by path elements. A user is able to obtain moves by selecting via a user interface an option which is associated with a computer implemented game and playing that game. User input is provided via the user interface. At least one processor is configured in response to the user input to move a game element around the game board using the moves which have been obtained by playing the game.

IPC Classes  ?

  • A63F 3/00 - Board games; Raffle games
  • A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
  • A63F 13/5378 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for displaying an additional top view, e.g. radar screens or maps
  • A63F 13/80 - Special adaptations for executing a specific game genre or game mode
  • G06F 3/0482 - Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance interaction with lists of selectable items, e.g. menus

23.

Game display screen or portion thereof with icon

      
Application Number 29582066
Grant Number D0880520
Status In Force
Filing Date 2016-10-25
First Publication Date 2020-04-07
Grant Date 2020-04-07
Owner KING.COM LTD. (Malta)
Inventor
  • Edstrom, Marcus
  • Buchholz, Erik
  • Andersson, Elin
  • Brook, Robin
  • Edin, Kerstin
  • Mcgrath, Heather
  • Swahn, Caspar
  • Barte, Johannes

24.

METHOD AND APPARATUS CONTROLLING A USER INTERFACE

      
Application Number 16143619
Status Pending
Filing Date 2018-09-27
First Publication Date 2020-04-02
Owner KING.COM LIMITED (Malta)
Inventor Acevedo, Johan

Abstract

A computer device comprises a user interface configured to display time information associated with a feature. The time information indicates when the feature will change from one of being available and unavailable to the other of being available and unavailable. The time information changes at a first rate. At least one processor is configured, in response to a user interaction via the user interface, to cause the user interface to display content, the time information being configured to change at a second different rate while the content is displayed.

IPC Classes  ?

  • A63F 13/80 - Special adaptations for executing a specific game genre or game mode
  • A63F 13/61 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor using advertising information
  • A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens

25.

Method and apparatus for providing a computer implemented game

      
Application Number 16157828
Grant Number 10596465
Status In Force
Filing Date 2018-10-11
First Publication Date 2020-03-24
Grant Date 2020-03-24
Owner KING.COM LIMITED (Malta)
Inventor Kamfjord, Par

Abstract

A computer device has a display which displays game elements in a game board. In a move, one or more game elements is removed from the game board and the game board is displayed on the display to be refilled. The computer device is configured to cause images showing at least the removal of the game elements and the refilling of the game board to be displayed on the display at a rate which increases over time.

IPC Classes  ?

  • A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene

26.

METHOD AND COMPUTER DEVICE FOR CONTROLLING A TOUCH SCREEN

      
Application Number 16128762
Status Pending
Filing Date 2018-09-12
First Publication Date 2020-03-12
Owner KING.COM LIMITED (Malta)
Inventor Nelson, Oliver

Abstract

A computer device has a touch screen which receive a series of inputs from a user. Each of the inputs comprise a single touch input of the user. A computer implemented game is displayed on the touch screen and has at least one game object controlled by the series of inputs. The game object performs a first action in response to at least one first touch in the series of inputs and a second different action in response to at least one second touch in the series of inputs. The first and second actions are performed by the game object one in conjunction with the other.

IPC Classes  ?

  • A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens

27.

USER COMMUNICATION

      
Application Number 16665250
Status Pending
Filing Date 2019-10-28
First Publication Date 2020-02-20
Owner KING.COM LIMITED (USA)
Inventor Ortega Sabogal, Andres

Abstract

A method comprising: storing information relating to one or more game objects; determining game objects to be displayed in a manner enabling a first user to play a game using the objects; causing at least one graphical representation associated with a second user to be displayed on the game board in association with at least one of the game objects, information of the at least one graphical representation being obtained from an electronic database storing information relating to a plurality of user profiles, and at least one game criteria being associated with the at least one graphical representation of the second user; and receiving a user input from the first user in response to the user input determining a match condition between a plurality of game objects, the match condition causing the game criteria to be satisfied; and responsive to satisfying the game criteria, initiating communication with the second user.

IPC Classes  ?

  • A63F 13/87 - Communicating with other players during game play, e.g. by e-mail or chat
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories

28.

CONTROLLING A USER INTERFACE OF A COMPUTER DEVICE

      
Application Number 16662747
Status Pending
Filing Date 2019-10-24
First Publication Date 2020-02-20
Owner KING.COM LIMITED (Malta)
Inventor Edstrom, Marcus

Abstract

A computer device has a display and a user interface which detects user input. A memory stores information about other users and their associated game progress information. When a game with a game parameter is started, the processor will change the game parameter depending on the stored information. The updated parameter is displayed.

IPC Classes  ?

  • A63F 13/537 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen

29.

Display screen with icon

      
Application Number 29690278
Grant Number D0875785
Status In Force
Filing Date 2019-05-07
First Publication Date 2020-02-18
Grant Date 2020-02-18
Owner KING.COM LIMITED (Malta)
Inventor
  • Hugot, Arthur
  • Satge, Florian
  • Corbaux, Etienne
  • Cornet, Benjamin
  • Reneaume, Jerome

30.

FHS: SMARTER CONTACT SELECTORS

      
Application Number 16589682
Status Pending
Filing Date 2019-10-01
First Publication Date 2020-01-30
Owner KING.COM LIMITED (Malta)
Inventor
  • Green, Todd
  • Engelmore, Tatia

Abstract

The invention relates to a computer implemented method of controlling a display on a first computer device connected via a communication network to a plurality of other computer devices, the method comprising: receiving user inputs from the first and other computer devices during interaction with a game rendered on the display of each computer device, the game being played by users of the computer devices over the communication network; storing the user inputs in computer storage and generating user behaviour data based on the user inputs; accessing computer storage holding a plurality of contact identifiers of the users and controlling the display of the first computer device to display only a selected set of the stored contact identifiers, wherein the set of contact identifiers is selected to be displayed based on the user behaviour data.

IPC Classes  ?

  • A63F 13/70 - Game security or game management aspects
  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements

31.

Controlling user interfaces

      
Application Number 16017089
Grant Number 10675531
Status In Force
Filing Date 2018-06-25
First Publication Date 2019-12-26
Grant Date 2020-06-09
Owner KING.COM LTD. (Malta)
Inventor Gustafsson, Bjorn

Abstract

A mechanism for refilling an electronic game board after game elements of different game types, for example those referred to as ‘clickers’ or ‘linkers,’ have been removed through play. In these games, a player must identify a group of matching game elements on a game board, select (or click on) a game element within the group. This causes the group of selecting matching game elements to be removed. A refill process is then executed to replenish the game board with new game elements. When competitors at remote devices are playing the same game board, there is a requirement to keep the game board aligned as play progresses. The present invention addresses the latency problem by enabling independent refill at respective computer devices which are engaged in a competitive game. The refill process may also be utilised on a single computer device where a single player is playing a game.

IPC Classes  ?

  • A63F 9/24 - Games using electronic circuits not otherwise provided for
  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • G06F 17/00 - Digital computing or data processing equipment or methods, specially adapted for specific functions
  • A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
  • H04M 1/725 - Cordless telephones
  • G06F 3/0488 - Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
  • A63F 13/80 - Special adaptations for executing a specific game genre or game mode

32.

METHOD AND APPARATUS FOR PROVIDING A COMPUTER IMPLEMENTED GAME

      
Application Number 16553236
Status Pending
Filing Date 2019-08-28
First Publication Date 2019-12-19
Owner KING.COM LIMITED (Malta)
Inventor Sjoberg, Michael

Abstract

A user device supports a computer implemented game. An input from a user is received. This input requests a purchase of an in-game item. When this input is received, a determination is made as to whether the user device is on-line or not. If the user device is off-line, it is determined if the in-game item can be purchased in dependence on a locally available in-game currency budget. If so, the requested in-game item is provided in the computer implemented game.

IPC Classes  ?

  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • G06Q 20/06 - Private payment circuits, e.g. involving electronic currency used only among participants of a common payment scheme
  • G06Q 20/12 - Payment architectures specially adapted for electronic shopping systems
  • A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers

33.

METHOD AND APPARATUS FOR PROVIDING A COMPUTER IMPLEMENTED GAME

      
Application Number 16558223
Status Pending
Filing Date 2019-09-02
First Publication Date 2019-12-19
Owner KING.COM LIMITED (Malta)
Inventor
  • Fatulescu, Ionut Puiu
  • Dumitrescu, Adrian Catalin
  • Dindareanu, Mihai Alin

Abstract

A computer implemented game has unlockable game elements. When unlocked these unlockable game elements may provide extra moves or the like when playing a level. These game elements may be associated with a level. The game elements are unlocked by playing the game over a set of levels.

IPC Classes  ?

  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/537 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen

34.

Display screen with icon

      
Application Number 29660321
Grant Number D0868836
Status In Force
Filing Date 2018-08-20
First Publication Date 2019-12-03
Grant Date 2019-12-03
Owner KING.COM LIMITED (Malta)
Inventor
  • Walden, Marie
  • Andersson, Pär
  • Flanagan, Seamus
  • Brock, Jodie

35.

Opacity method and device therefor

      
Application Number 16524867
Grant Number 10795534
Status In Force
Filing Date 2019-07-29
First Publication Date 2019-11-21
Grant Date 2020-10-06
Owner KING.COM LTD. (Malta)
Inventor
  • Magdalena, Ignacio Pintos
  • Swartz, Patrik

Abstract

A method of modifying a transparency factor of one or more objects in a computer game. A display of a computer device displays a first object having a transparency factor at a first location, said first object overlying at least one of a plurality of game objects. In response to a trigger event at least one of said transparency factor of the first object, a transparency factor of a game pointer, and a transparency factor of at least one game object are modified and at least one of said first object, said game pointer, and said at least one game object are displayed with said at least one modified transparency factor.

IPC Classes  ?

  • A63F 13/23 - Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
  • G06F 3/0481 - Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
  • A63F 13/837 - Shooting of targets
  • A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
  • A63F 13/537 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
  • G09G 5/02 - Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators characterised by the way in which colour is displayed
  • A63F 13/53 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
  • A63F 13/54 - Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
  • A63F 13/77 - Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory

36.

Game display screen or portion thereof with graphical user interface

      
Application Number 29582068
Grant Number D0867373
Status In Force
Filing Date 2016-10-25
First Publication Date 2019-11-19
Grant Date 2019-11-19
Owner KING.COM LTD. (Malta)
Inventor
  • Edstrom, Marcus
  • Buchholz, Erik
  • Andersson, Elin
  • Brook, Robin
  • Edin, Kerstin
  • Mcgrath, Heather
  • Swahn, Caspar
  • Barte, Johannes

37.

Display screen with icon

      
Application Number 29681566
Grant Number D0866595
Status In Force
Filing Date 2019-02-26
First Publication Date 2019-11-12
Grant Date 2019-11-12
Owner KING.COM LIMITED (Malta)
Inventor
  • Sánchez Cascón, Antonio
  • López Cruz, Julio
  • López Rodriguez, Maria Esther
  • Morales Estevez, Lidia
  • Belles, Oscar Gaya

38.

Messaging system

      
Application Number 16511361
Grant Number 10834039
Status In Force
Filing Date 2019-07-15
First Publication Date 2019-11-07
Grant Date 2020-11-10
Owner KING.COM LTD. (Malta)
Inventor
  • Viklund, David
  • Louriagli, Driss
  • Lundwall, Pontus

Abstract

A messaging system for both generating and receiving message data, which breaks up a sent message and displays it as a time sequence of message parts on the receiving user's device. Breaks in the sent message are defined by delimiters, which are inserted into the message data by the user on the generate device and are detected by the receiving device. Delimiters or other part of the message data determine the time period for each part of the message. The first part of the message is displayed on the receiving user's device for the time period associated with that part. Once the time period for the first message part has expired, the next message part is displayed in addition to the preceding part. This continues until the whole sent message is displayed, thus creating a timeline of message parts for the receiving user.

IPC Classes  ?

39.

METHOD AND SYSTEM FOR DATA HANDLING

      
Application Number 16451362
Status Pending
Filing Date 2019-06-25
First Publication Date 2019-10-10
Owner KING.COM LIMITED (Malta)
Inventor Persson, Fredrik

Abstract

A method of transferring data between database locations comprising: providing a location reference comprising location values of one or more data collections stored in a database; providing an indicator in association with at least one data collection of the one or more data collections, the indicator being provided in response to initiation of a transfer process of the at least one data collection from a first location of the database to a second location of the database; wherein the indicator is changeable between a first state and a second state, the first state being indicative of the initiation of the transfer process; and as part of the transfer process of the at least one data collection, selectively updating a location value of the at least one data collection in the location reference, in dependence on a determination of whether the indicator is in the first state or the second state.

IPC Classes  ?

  • G06F 16/27 - Replication, distribution or synchronisation of data between databases or within a distributed database system; Distributed database system architectures therefor
  • G06F 16/23 - Updating
  • H04L 29/08 - Transmission control procedure, e.g. data link level control procedure

40.

CONTROLLING A USER INTERFACE OF A COMPUTER DEVICE

      
Application Number 16451389
Status Pending
Filing Date 2019-06-25
First Publication Date 2019-10-10
Owner KING.COM LIMITED (USA)
Inventor Magdalena, Ignacio Pintos

Abstract

A computer implemented method of controlling a user interface of a computer device which is responsive to user engagement with displayed player objects on the interface. The method comprises steps implemented by computer executable code (executed by one or more hardware processors on the computer device) and encompassing, but not limited to, displaying a game area with a number of game objects in a static player graph as well as providing a player object which can be selected to target and shoot game objects in response to player behaviour or to contribute directly to a game objective. A boost action is triggered when game objective is fulfilled.

IPC Classes  ?

  • A63F 13/537 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
  • A63F 13/46 - Computing the game score
  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/837 - Shooting of targets

41.

CONTROLLING A DISPLAY OF A COMPUTER DEVICE

      
Application Number 15939488
Status Pending
Filing Date 2018-03-29
First Publication Date 2019-10-03
Owner KING.COM LIMITED (Malta)
Inventor Kamfjord, Par

Abstract

A computer device having a user interface displaying an initial game board comprising user actuatable game elements and detecting user input when a user engages with a game element, to display a path follower element in an initial location. A detected user input of a user move is received and on detecting a match game condition the user interface is controlled to remove the game elements from the display, and replacement game elements are displayed. Events are detected which interact with the path follower element arising as a result of the user move and a number of moving steps are allocated to the path follower element based on the detected events.

IPC Classes  ?

  • A63F 13/23 - Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
  • A63F 3/00 - Board games; Raffle games
  • G06F 3/0484 - Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object or an image, setting a parameter value or selecting a range
  • A63F 13/45 - Controlling the progress of the video game

42.

COMPUTER SYSTEM MANAGING MULTI-USER REWARDS

      
Application Number 16413909
Status Pending
Filing Date 2019-05-16
First Publication Date 2019-09-05
Owner KING.COM LIMITED (Malta)
Inventor Villoria, Marc Garcia

Abstract

A computer implemented method is performed in a device. One or more first game objects is displayed. In response to user input one or more collectable game objects, are accumulated. It is determined if a number of accumulated collectable game objects has reached a predetermined value, and if not, a further set of first game objects is displayed only if a game level has been played.

IPC Classes  ?

  • A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
  • A63F 13/44 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
  • A63F 13/46 - Computing the game score

43.

Computer implemented method and device

      
Application Number 15891614
Grant Number 10467793
Status In Force
Filing Date 2018-02-08
First Publication Date 2019-08-08
Grant Date 2019-11-05
Owner KING.COM LTD. (Malta)
Inventor
  • Viklund, David
  • Louriagli, Driss
  • Lundwall, Pontus

Abstract

In a computer implemented method, landmarks in a two dimensional image of a face are detected. In dependence on the detected landmarks, a three dimensional template head comprising texture, bones, animations and blend shapes is modified. The template head comprises bones corresponding to respective reference landmarks and which are moved in dependence on a respective detected landmark.

IPC Classes  ?

  • G06T 13/40 - 3D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
  • G06T 19/20 - Editing of 3D images, e.g. changing shapes or colours, aligning objects or positioning parts
  • G06T 17/20 - Wire-frame description, e.g. polygonalisation or tessellation
  • G06K 9/00 - Methods or arrangements for reading or recognising printed or written characters or for recognising patterns, e.g. fingerprints

44.

Messaging system

      
Application Number 15901346
Grant Number 10374994
Status In Force
Filing Date 2018-02-21
First Publication Date 2019-08-06
Grant Date 2019-08-06
Owner KING.COM LIMITED (Malta)
Inventor
  • Viklund, David
  • Louriagli, Driss
  • Lundwall, Pontus

Abstract

A messaging system for both generating and receiving message data, which breaks up a sent message and displays it as a time sequence of message parts on the receiving user's device. Breaks in the sent message are defined by delimiters, which are inserted into the message data by the user on the generate device and are detected by the receiving device. Delimiters or other part of the message data determine the time period for each part of the message. The first part of the message is displayed on the receiving user's device for the time period associated with that part. Once the time period for the first message part has expired, the next message part is displayed in addition to the preceding part. This continues until the whole sent message is displayed, thus creating a timeline of message parts for the receiving user.

IPC Classes  ?

45.

Method and apparatus for providing a computer implemented game

      
Application Number 15881877
Grant Number 10561931
Status In Force
Filing Date 2018-01-29
First Publication Date 2019-08-01
Grant Date 2020-02-18
Owner KING.COM LTD. (Malta)
Inventor Darabian, David

Abstract

A computer device has a display which display game elements. A first type of game elements is associated with a matching characteristics of an ordered set of matching characteristics. At least one processor is configured to determine that at least three game elements have at least one common matching characteristic to satisfy a match condition and at least one of said game elements satisfying said match condition is of the first type. The first type of game elements in the match are removed if a current matching characteristic is a last matching characteristic of the respective ordered set or changed a next characteristic of the set.

IPC Classes  ?

  • A63F 9/06 - Patience; Other games for self-amusement
  • A63F 13/77 - Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
  • A63F 13/20 - Input arrangements for video game devices
  • A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene

46.

Method and apparatus for providing a computer implemented game

      
Application Number 16311299
Grant Number 10751624
Status In Force
Filing Date 2017-06-23
First Publication Date 2019-08-01
Grant Date 2020-08-25
Owner KING.COM LTD. (Malta)
Inventor
  • Fernandez, Albert
  • Pestka, Marc

Abstract

A user device provides a computer implemented game with different levels. The device has a user interface. A player selects a level via the user interface. When a level is selected, the associated game board in displayed. Information about the difficulty of at least one of the levels is displayed.

IPC Classes  ?

  • A63F 13/48 - Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer session
  • A63F 13/537 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
  • A63F 13/798 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
  • A63F 13/67 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
  • A63F 13/352 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world

47.

Display screen with icon

      
Application Number 29671974
Grant Number D0851659
Status In Force
Filing Date 2018-11-30
First Publication Date 2019-06-18
Grant Date 2019-06-18
Owner KING.COM LIMITED (Malta)
Inventor
  • Forslund, Mikael
  • Ullberger, Axel

48.

Video game with spreading tile backgrounds for matched tiles

      
Application Number 16279364
Grant Number 10828558
Status In Force
Filing Date 2019-02-19
First Publication Date 2019-06-13
Grant Date 2020-11-10
Owner KING.COM LTD. (Malta)
Inventor Hansson, Magnus

Abstract

A computer device comprising a user interface, a processor, and a graphics rendering component. The user interface is configured to display user actuatable game elements, each user actuatable game element displayed on a respective tile, and to detect user input when a user engages with at least one of said user actuatable game elements in a move. The processor is configured to determine, on detecting the match game condition, whether at least one tile of the respective tiles associated with the at least three actuatable game elements of the match condition has a tile characteristic indicating an attained background appearance and, if so, to modify the tile characteristic of each tile of the respective tiles associated with the at least three actuatable game elements of the match condition not indicating an attained background appearance to indicate an attained background appearance.

IPC Classes  ?

  • A63F 13/25 - Output arrangements for video game devices
  • A63F 9/06 - Patience; Other games for self-amusement
  • A63F 13/55 - Controlling game characters or game objects based on the game progress
  • A63F 13/20 - Input arrangements for video game devices
  • A63F 13/48 - Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer session
  • A63F 13/23 - Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • A63F 13/92 - Video game devices specially adapted to be hand-held while playing
  • A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
  • A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
  • G06F 9/44 - Arrangements for executing specific programs
  • A63F 13/45 - Controlling the progress of the video game
  • A63F 13/57 - Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
  • A63F 13/50 - Controlling the output signals based on the game progress
  • A63F 13/56 - Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
  • A63F 13/80 - Special adaptations for executing a specific game genre or game mode

49.

Display screen or portion thereof with graphical user interface

      
Application Number 29596147
Grant Number D0849754
Status In Force
Filing Date 2017-03-06
First Publication Date 2019-05-28
Grant Date 2019-05-28
Owner KING.COM LTD. (Malta)
Inventor
  • Thompson, Rick
  • Hayden, Sean
  • Loques, Gabriel
  • Teh, Eugene
  • Taylor, Hollie
  • Simpson, Anthony

50.

Display screen with icon

      
Application Number 29579370
Grant Number D0849787
Status In Force
Filing Date 2016-09-29
First Publication Date 2019-05-28
Grant Date 2019-05-28
Owner KING.COM LIMITED (Malta)
Inventor
  • Hugot, Arthur
  • Satge, Florian
  • Corbaux, Etienne
  • Cornet, Benjamin
  • Reneaume, Jerome

51.

Controlling a user interface of a computer device

      
Application Number 16103097
Grant Number 10758825
Status In Force
Filing Date 2018-08-14
First Publication Date 2019-05-02
Grant Date 2020-09-01
Owner KING.COM LTD. (Malta)
Inventor Tartaj, Miguel

Abstract

A method for displaying the relative positions of two players playing a game on a user device. The set of levels within an episode that a first player is playing are displayed on the graphical user interface of his computer device. These levels are set out in a predetermined order, wherein access to the next level is granted once the player has completed the preceding levels. Inputs from the player are received as the player plays each level. This enables the game to determine when the level has been completed, and to generate player data indicating the level the player is playing. In an episode race, the relative positions of the two players can then be displayed based on the time taken for the first and second players to complete one or more levels in their respective sets of levels. A player may compete against bots, created from historic user data, or against live opponents. In another feature, the user can select a specific theme from a group of themes to play an episode of the game in. In another feature, the user can invite another user to play in the same theme as him, even if the two players are playing different levels with different difficulties.

IPC Classes  ?

  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • A63F 13/5372 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
  • A63F 13/56 - Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
  • A63F 13/655 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition by importing photos, e.g. of the player

52.

RENDERING METHOD

      
Application Number 16219034
Status Pending
Filing Date 2018-12-13
First Publication Date 2019-04-18
Owner KING.COM LIMITED (Malta)
Inventor Bosze, Manuel Kurt

Abstract

A method of rendering a grid based user interface includes selecting a gaming object with an illumination value to be updated. The gaming objects located directly adjacent to the selected gaming object each having an associated illumination value. The updated illumination value takes into account the illumination values of the directly adjacent gaming objects. The game object is rendered using the updated illumination value.

IPC Classes  ?

  • A63F 13/25 - Output arrangements for video game devices
  • A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
  • A63F 13/60 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
  • A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
  • G06T 15/50 - Lighting effects

53.

DATA ANALYSIS

      
Application Number 16191650
Status Pending
Filing Date 2018-11-15
First Publication Date 2019-03-21
Owner KING.COM LIMITED (Malta)
Inventor Saar, William

Abstract

A method for determining one or more anomalies associated with a first set of data, said method comprising: processing said first set of data to provide frequency information for a plurality of combinations of data in said first set of data; comparing said frequency information for the first set of data with frequency information for said combinations of data in a reference set of data; and in dependence on said comparison determining one or more anomalies.

IPC Classes  ?

  • G06F 11/34 - Recording or statistical evaluation of computer activity, e.g. of down time, of input/output operation
  • G06F 17/30 - Information retrieval; Database structures therefor
  • G06F 11/30 - Monitoring

54.

Display screen with icon

      
Application Number 29576996
Grant Number D0842900
Status In Force
Filing Date 2016-09-08
First Publication Date 2019-03-12
Grant Date 2019-03-12
Owner KING.COM LIMITED (Malta)
Inventor
  • Rosenberg, Reine
  • Bäckström, Calle
  • Wänerskär, Jörgen
  • Ortiz, Ana Rois
  • Olsson, Mikael
  • Jawdat, Ava

55.

METHOD AND APPARATUS FOR PROCESSING DATA

      
Application Number 16117576
Status Pending
Filing Date 2018-08-30
First Publication Date 2019-02-28
Owner KING.COM LIMITED (Malta)
Inventor
  • Schmidli, Christian
  • Sundberg, Daniel
  • Sjoberg, Michael

Abstract

A user device has a plurality of modules which support an application such as gaming application. The user device has a stream processing module which is able to stream process events which are generated, for example when the application is run. The events which are generated by the modules are passed to an event module which distributes the events to other of the modules.

IPC Classes  ?

  • H04L 29/08 - Transmission control procedure, e.g. data link level control procedure
  • G06F 9/54 - Interprogram communication
  • G06F 17/30 - Information retrieval; Database structures therefor
  • G06N 99/00 - Subject matter not provided for in other groups of this subclass

56.

Method and apparatus for providing a computer implemented game

      
Application Number 15692365
Grant Number 10589178
Status In Force
Filing Date 2017-08-31
First Publication Date 2019-02-28
Grant Date 2020-03-17
Owner KING.COM LTD. (Malta)
Inventor
  • Casado, Carlos
  • Pestka, Marc

Abstract

A display of a computer device displays a plurality of different levels of a computer implemented game and a first reward item. The first reward item is associated with a first level which has yet to be completed. At least one processor determines that a player has reached the first level and in response thereto, the display displays a second reward item. The second reward time associated with a second different level of said computer implemented game which has yet to be completed and a time limit. If the player reaches the second level within said time limit, a game reward is provided.

IPC Classes  ?

  • A63F 9/24 - Games using electronic circuits not otherwise provided for
  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • G06F 17/00 - Digital computing or data processing equipment or methods, specially adapted for specific functions
  • G06F 19/00 - Digital computing or data processing equipment or methods, specially adapted for specific applications (specially adapted for specific functions G06F 17/00;data processing systems or methods specially adapted for administrative, commercial, financial, managerial, supervisory or forecasting purposes G06Q;healthcare informatics G16H)
  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/822 - Strategy games; Role-playing games 
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
  • A63F 13/335 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
  • A63F 13/795 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for providing a buddy list

57.

Display screen with icon

      
Application Number 29636491
Grant Number D0841692
Status In Force
Filing Date 2018-02-08
First Publication Date 2019-02-26
Grant Date 2019-02-26
Owner KING.COM LIMITED (Malta)
Inventor
  • Sánchez Cascón, Antonio
  • Lopez Cruz, Julio
  • López Rodriguez, Maria Esther
  • Morales Estevez, Lidia
  • Belles, Oscar Gaya

58.

CONTROLLING A DISPLAY OF A COMPUTER DEVICE

      
Application Number 15852161
Status Pending
Filing Date 2017-12-22
First Publication Date 2019-02-21
Owner KING.COM LIMITED (USA)
Inventor
  • Gustafsson, Dennis
  • Lafarge, Grant
  • Basurto, Gerardo

Abstract

Controlling the display of a computer device to deliver functions of a new type of clicker game, in which a player can control the location at which a booster is created on a game board. This provides a player with many more strategic options over game play because the clearing effects of a booster can be targeted more effectively. A game element which a player selects (clicks) to remove a group of adjacent matching game elements is identified and its location on the game board is ‘reserved’. When the game board refills, the ‘reserved’ location is not refilled, but remains as a ‘soft void’ in which a booster object can be created after refill has taken place. At that point the booster may be activated (automatically or by user interaction).

IPC Classes  ?

  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
  • A63F 13/537 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
  • A63F 13/822 - Strategy games; Role-playing games 

59.

Display screen with graphical user interface

      
Application Number 29564599
Grant Number D0839894
Status In Force
Filing Date 2016-05-13
First Publication Date 2019-02-05
Grant Date 2019-02-05
Owner
  • KING.COM LIMITED (Malta)
  • Z2LIVE, INC. (USA)
Inventor
  • Wilcox, Mike
  • Costello, Heidi
  • Settimi, Anthony
  • Gordon, Doug
  • Lee, Cory
  • Hain, Aaron
  • Mcdonald, James
  • French, Kevin

60.

Method and apparatus for providing a computer implemented game

      
Application Number 16046432
Grant Number 10821363
Status In Force
Filing Date 2018-07-26
First Publication Date 2019-01-31
Grant Date 2020-11-03
Owner KING.COM LTD. (Malta)
Inventor
  • Perez, Julian
  • Moreno, Alejandro
  • Lanchares, Hugo

Abstract

A computer device providing a computer implemented game, said computer device comprising: a user interface configured to detect user input from a player of said game; at least one processor; and a display, said at least one processor being configured to: cause a game area to be displayed on said display, said game area comprising a plurality of third game objects; cause at least one second game object to move along a trajectory, wherein when said second game object hits one or more of said third game objects, said respective third game object is removed; and cause an angle of a trajectory of said second game object to be altered to cause said second game object to hit one or more third game objects.

IPC Classes  ?

  • A63F 13/577 - Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars
  • A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
  • A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
  • A63F 13/537 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen

61.

METHOD AND APPARATUS FOR PROVIDING A COMPUTER IMPLEMENTED GAME

      
Application Number 15852114
Status Pending
Filing Date 2017-12-22
First Publication Date 2019-01-31
Owner KING.COM LIMITED (USA)
Inventor
  • Lanchares, Hugo
  • Perez, Julian

Abstract

A computer device providing a computer implemented game, the computer device comprising a user interface configured to detect user input from a user of the game, at least one processor, and a display. A processor is configured to cause a game area to be displayed on the display, comprising a first game object and a plurality of third game objects; cause the first game object to be controlled in response to user input to cause a second game object to hit one or more of the third game objects; cause the hit third game objects to be removed from the game area; and determine when given ones of the third game objects have been removed and in response thereto cause another game area to be displayed, the first game object being moved to a position within the another game area.

IPC Classes  ?

  • A63F 13/577 - Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars
  • A63F 13/537 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
  • A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level

62.

Display screen with icon

      
Application Number 29634921
Grant Number D0839307
Status In Force
Filing Date 2018-01-25
First Publication Date 2019-01-29
Grant Date 2019-01-29
Owner KING.COM LIMITED (Malta)
Inventor
  • Forslund, Mikael
  • Ullberger, Axel

63.

MODIFYING GAMEPLAY PARAMETERS

      
Application Number 16103023
Status Pending
Filing Date 2018-08-14
First Publication Date 2018-12-27
Owner KING.COM LIMITED (Malta)
Inventor Darley, Vince

Abstract

A computer implemented method for modifying a limit value determining the number of moves available to a player in a level of a computer implemented game and maintaining this setting for subsequent play of the level. The method comprises using a counter to change a move count in response to a user input defining a move in the game, wherein no additional moves can be made if the number of moves made reaches a first limit value; responsive to further user input, providing a first set of further moves; and storing information associated with said first set of further moves such that when said game is played again, a number of possible moves comprises the first limit value of moves and said first set of further moves.

IPC Classes  ?

  • A63F 13/537 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
  • A63F 13/812 - Ball games, e.g. soccer or baseball
  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/55 - Controlling game characters or game objects based on the game progress
  • A63F 13/533 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
  • A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers

64.

METHOD AND APPARATUS FOR PROVIDING A COMPUTER IMPLEMENTED GAME

      
Application Number 15608423
Status Pending
Filing Date 2017-05-30
First Publication Date 2018-12-06
Owner KING.COM LIMITED (Malta)
Inventor Baker, Mathew

Abstract

A computer implemented method comprises display of a navigable image on a display. The navigable image comprises a plurality of game objects. Game resources are associated with at least one of said game objects. A given amount of game resources are provided in a respective time period. The providing of the game resources can be speeded up if a computer game is played and an objective associated with the game achieved.

IPC Classes  ?

  • A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
  • A63F 13/25 - Output arrangements for video game devices
  • A63F 13/44 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
  • A63F 13/20 - Input arrangements for video game devices

65.

COMPUTER APPARATUS AND METHOD IN A COMPUTING APPARATUS

      
Application Number 15973954
Status Pending
Filing Date 2018-05-08
First Publication Date 2018-11-08
Owner KING.COM LTD. (Malta)
Inventor
  • Horwich, Adam
  • Diaz, Fernando

Abstract

In a computer apparatus, at least processor is arranged to determine values for two or more candidate advertisements. Based on the determined values, one of the candidate advertisements is selected. The selected advertisement is displayed on a user interface.

IPC Classes  ?

  • G06Q 30/02 - Marketing, e.g. market research and analysis, surveying, promotions, advertising, buyer profiling, customer management or rewards; Price estimation or determination
  • G06N 5/02 - Knowledge representation

66.

METHODS AND USER DEVICES FOR COMPUTER IMPLEMENTED GAMES

      
Application Number 15943784
Status Pending
Filing Date 2018-04-03
First Publication Date 2018-10-04
Owner KING.COM LTD. (Malta)
Inventor Norden, Klas

Abstract

A computer implemented method for managing game objects in a computer implemented game comprises displaying the game objects in two or more two dimensional layers. A user input is received which selects one or more game objects. In response to the user input, it is determined which game objects are to be removed and if any of the game objects to be removed is a game removal object. If so the game objects which are to be removed by the game removal object are determined and removed. An updated arrangement of game objects is then displayed.

IPC Classes  ?

  • A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
  • A63F 11/00 - Game accessories of general use
  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/33 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections

67.

Display screen with icon

      
Application Number 29561115
Grant Number D0828849
Status In Force
Filing Date 2016-04-13
First Publication Date 2018-09-18
Grant Date 2018-09-18
Owner KING.COM LIMITED (Malta)
Inventor Holmgren, Tobias

68.

COMPUTER GAME ELEMENTS, SYSTEMS, AND METHODS THEREFOR

      
Application Number 15952303
Status Pending
Filing Date 2018-04-13
First Publication Date 2018-08-23
Owner KING.COM LIMITED (Malta)
Inventor
  • Perez, Julian
  • Knutsson, Sebastian

Abstract

In an embodiment there is provided a game element within a game adapted to be played on data processing apparatus, the method comprising the following steps implemented by at least one processor of the data processing apparatus, displaying a game area having a plurality of game objects on the display, providing a predetermined player object configured for targeting and shooting of the game objects in response to player input, providing predetermined data comprising characteristics of at least one game element, selecting the at least one game element and associated characteristics for display, displaying the at least one game element, and executing the characteristics of said at least one game element in the game in dependence on a trigger event. A computing system, user device and server are also described.

IPC Classes  ?

  • A63F 13/837 - Shooting of targets
  • A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
  • A63F 13/44 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
  • A63F 9/02 - Shooting or hurling games
  • A63H 13/10 - Mechanical figures imitating the movement of players or workers shooting arrows or other missiles
  • A63H 17/00 - Toy vehicles, e.g. with self-drive; Accessories therefor

69.

Display screen with icon

      
Application Number 29580370
Grant Number D0826275
Status In Force
Filing Date 2016-10-07
First Publication Date 2018-08-21
Grant Date 2018-08-21
Owner KING.COM LIMITED (Malta)
Inventor
  • Walden, Marie
  • Andersson, Pär
  • Flanagan, Seamus
  • Brock, Jodie

70.

METHOD AND APPARATUS

      
Application Number 15951371
Status Pending
Filing Date 2018-04-12
First Publication Date 2018-08-16
Owner KING.COM LIMITED (Malta)
Inventor
  • Norden, Klas
  • Nystrand, Daniel

Abstract

There is provided a computer implemented method of providing a game in a device, the method comprising retrieving, from at least one memory of the device, information associated with a plurality of objects and one or more characteristics of the objects, the information comprising at least one constraint, each constraint being between two of the plurality of objects, determining, using at least one processor of the device, position information for each of the plurality of objects in dependence on an imposed movement generated by the at least one processor and a threshold distance which limits the distance between respective ones of said plurality of objects having a constraint therebetween.

IPC Classes  ?

  • A63F 13/426 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
  • A63F 13/57 - Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game

71.

Method for implementing a computer game

      
Application Number 15945930
Grant Number 10376779
Status In Force
Filing Date 2018-04-05
First Publication Date 2018-08-09
Grant Date 2019-08-13
Owner KING.COM LTD. (Malta)
Inventor
  • Knutsson, Sebastian
  • Malmqvist, Niklas
  • Magnusson, Jonas
  • Nyblom, Tobias

Abstract

A method, implemented as computer code being executed by one or more processors, in which computer game graphics for a casual, social game are shown on a display of a computing device and in which one or more of the processors are programmed to show: a virtual path or other virtual world that indicates the level reached by the player and some of that player's social network friends; a score board that displays the score of a player once he has completed a level successfully, together with the highest scores of some of its social network friends' for that level; and in which each level of the game can be failed and, if the processor determines that the player is running out of moves or time, then the processor causes the game to automatically display a message offering extra moves and/or time for the player to purchase, to carry on playing the game, or other in-game assistance.

IPC Classes  ?

  • G06F 9/44 - Arrangements for executing specific programs
  • A63F 13/25 - Output arrangements for video game devices
  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • A63B 71/06 - Indicating or scoring devices for games or players
  • A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
  • A63F 13/40 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
  • A63F 13/428 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
  • A63F 13/75 - Enforcing rules, e.g. detecting foul play or generating lists of cheating players
  • A63F 13/537 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
  • A63F 13/63 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
  • A63F 13/46 - Computing the game score
  • A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
  • A63F 13/335 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
  • A63F 13/822 - Strategy games; Role-playing games 
  • A63F 13/92 - Video game devices specially adapted to be hand-held while playing
  • A63F 13/80 - Special adaptations for executing a specific game genre or game mode
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories

72.

Method and apparatus for providing off-line purchases in computer implemented games

      
Application Number 15923111
Grant Number 10417863
Status In Force
Filing Date 2018-03-16
First Publication Date 2018-07-19
Grant Date 2019-09-17
Owner KING.COM LTD. (Malta)
Inventor Sjoberg, Michael

Abstract

A user device supports a computer implemented game. An input from a user is received. This input requests a purchase of an in-game item. When this input is received, a determination is made as to whether the user device is on-line or not. If the user device is off-line, it is determined if the in-game item can be purchased in dependence on a locally available in-game currency budget. If so, the requested in-game item is provided in the computer implemented game.

IPC Classes  ?

  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
  • A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
  • G06Q 20/12 - Payment architectures specially adapted for electronic shopping systems
  • G06Q 20/06 - Private payment circuits, e.g. involving electronic currency used only among participants of a common payment scheme
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
  • A63F 13/48 - Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer session
  • A63F 13/792 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions

73.

METHOD AND APPARATUS FOR PROVIDING A COMPUTER IMPLEMENTED GAME

      
Application Number 15848023
Status Pending
Filing Date 2017-12-20
First Publication Date 2018-06-28
Owner KING.COM LIMITED (Malta)
Inventor
  • Ahlstrom, Kim
  • Stymne, Patrik
  • Brunnestom, Joakim

Abstract

A first user device is provided. Via the user interface a first computer implemented game within a messaging application can be selected. The first computer implemented game is related, but different, to second computer implemented game. Game play in one of the first and second computer implemented game is dependent on game play in the other of the first and second computer implemented games.

IPC Classes  ?

  • A63F 13/87 - Communicating with other players during game play, e.g. by e-mail or chat
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
  • A63F 13/88 - Mini-games executed independently while main games are being loaded
  • H04L 12/58 - Message switching systems

74.

Computer system and method for creating, displaying, removing, and repositioning game elements

      
Application Number 15904693
Grant Number 10478733
Status In Force
Filing Date 2018-02-26
First Publication Date 2018-06-28
Grant Date 2019-11-19
Owner KING.COM LTD. (Malta)
Inventor
  • Willman, Eddie Alexander
  • Dou, Yan
  • Darabian, Karl David

Abstract

A computer device has a touch screen which displays game elements. A user is able to move game elements to make a match. When a match is made, the game elements of the match are removed. Each game element is associated with a tile. Each tile either has a cover object or no cover object. Underlying entities are provided which occupy at least two tiles. The device has a processor which is configured to determine on detecting the match game condition if at least one tile of the game elements in the match game condition has a cover object and if so to remove the cover object and subsequently to determine if the underlying entities are only associated with tiles having cover tiles. If not, the underlying entity is repositioned if partially uncovered or removed if completely uncovered.

IPC Classes  ?

  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • A63F 13/80 - Special adaptations for executing a specific game genre or game mode
  • A63F 13/56 - Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
  • A63F 13/42 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
  • A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene

75.

Font

      
Application Number 29552379
Grant Number D0820352
Status In Force
Filing Date 2016-01-21
First Publication Date 2018-06-12
Grant Date 2018-06-12
Owner King.com Limited (Malta)
Inventor Embodas, Jordi

76.

Method and apparatus for providing a computer implemented game having game elements displayed on a game board comprising game tiles having changeable characteristics

      
Application Number 15372019
Grant Number 10549194
Status In Force
Filing Date 2016-12-07
First Publication Date 2018-06-07
Grant Date 2020-02-04
Owner KING.COM LTD. (Malta)
Inventor
  • Meurling, Richard
  • Afram, Rabi

Abstract

A computer device has a touch screen which displays game elements. A user is able to move game elements to make a match. When a match is made, the game elements of the match are removed. Each game element is associated with a tile. A subset of the tiles is able to toggle between a set of characteristics each time a game element, associated with a tile of the subset, is removed. A game objective is satisfied when the subset of tiles have a respective predefined characteristic one of the set of characteristics.

IPC Classes  ?

  • A63F 13/55 - Controlling game characters or game objects based on the game progress
  • A63F 13/25 - Output arrangements for video game devices
  • A63F 13/822 - Strategy games; Role-playing games 
  • A63F 13/85 - Providing additional services to players
  • A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
  • A63F 13/335 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet

77.

Turn based game with backtracking

      
Application Number 15365073
Grant Number 10124263
Status In Force
Filing Date 2016-11-30
First Publication Date 2018-05-31
Grant Date 2018-11-13
Owner KING.COM LTD. (Malta)
Inventor
  • Braunisch, Jakob
  • Buxton, Matthew

Abstract

A computer implemented device has a display which displays game elements of a computer implemented game board. A use selects via a user interface a game element and moves that game element. A processor will update a count value for each move made. When the count reaches a certain value, the use is prevented from making further moves. If a user back tracks, the count value is correspondingly updated.

IPC Classes  ?

  • A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
  • A63F 13/822 - Strategy games; Role-playing games 
  • A63F 13/53 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
  • A63F 13/422 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle automatically for the purpose of assisting the player, e.g. automatic braking in a driving game
  • A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
  • A63F 13/92 - Video game devices specially adapted to be hand-held while playing

78.

Display screen with icon

      
Application Number 29547075
Grant Number D0818497
Status In Force
Filing Date 2015-12-01
First Publication Date 2018-05-22
Grant Date 2018-05-22
Owner King.com Limited (Malta)
Inventor
  • Korsgren, Carl
  • Svanström, Björn
  • Besirevic, Emil
  • Hellström, Tobias
  • Alftberg, Niclas
  • Hagelin, Olof
  • Johansson, Mats
  • Andersson, Pär
  • Svahn, Caspar
  • Ramis, Renato Roldan
  • Belles, Oscar Gaya
  • Rodriguez, Irene Membrives
  • Guzman, Diego Montes
  • Lazbal, Gabriela
  • Creus, Pere Balsach

79.

Opacity method and device therefor

      
Application Number 15860025
Grant Number 10363485
Status In Force
Filing Date 2018-01-02
First Publication Date 2018-05-03
Grant Date 2019-07-30
Owner KING.COM LTD. (Malta)
Inventor
  • Magdalena, Ignacio Pintos
  • Swartz, Patrik

Abstract

A method of modifying a transparency factor of one or more objects in a computer game. A display of a computer device displays a first object having a transparency factor at a first location, said first object overlying at least one of a plurality of game objects. In response to a trigger event at least one of said transparency factor of the first object, a transparency factor of a game pointer, and a transparency factor of at least one game object are modified and at least one of said first object, said game pointer, and said at least one game object are displayed with said at least one modified transparency factor.

IPC Classes  ?

  • A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
  • G09G 5/02 - Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators characterised by the way in which colour is displayed
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
  • A63F 13/77 - Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
  • G06F 3/0481 - Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
  • A63F 13/837 - Shooting of targets
  • A63F 13/537 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen

80.

Computer server, a method and computer program product

      
Application Number 15333418
Grant Number 10792565
Status In Force
Filing Date 2016-10-25
First Publication Date 2018-04-26
Grant Date 2020-10-06
Owner KING.COM LTD. (Malta)
Inventor Persson, Fredrik

Abstract

A game server receives game data associated with a computer implemented game played on a user device. Using this data the computer implemented game is recreated in dependence to generate video data which corresponds to the computer implemented game being played on the user device.

IPC Classes  ?

  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
  • A63F 13/25 - Output arrangements for video game devices
  • A63F 13/40 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
  • A63F 13/335 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
  • A63F 13/49 - Saving the game status; Pausing or ending the game
  • A63F 13/355 - Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an MPEG-stream for transmitting to a mobile phone or a thin client
  • A63F 13/497 - Partially or entirely replaying previous game actions

81.

Using a data structure

      
Application Number 15846750
Grant Number 10729977
Status In Force
Filing Date 2017-12-19
First Publication Date 2018-04-19
Grant Date 2020-08-04
Owner KING.COM LTD. (Malta)
Inventor
  • Navarro, Alberto Denia
  • Larrosa, David Mari

Abstract

A computer-implemented method of using a scene data structure to display a game tutorial on a display, including accessing a scene data structure, the scene data structure having a plurality of display data elements, each associated with a respective data element identifier, the display data elements containing display data for displaying game elements on the display in a game scene; accessing tutorial data, the tutorial data comprising a tutorial data element identifier; searching the scene data structure for a data element associated with the tutorial data element identifier, that data element containing display data for displaying a respective game element; generating highlighting data using the results of the searching step, the highlighting data for highlighting the respective game element on the display; and displaying the respective game element as a highlighted game element on the display in a tutorial scene using the generated highlighting data. Devices and systems are disclosed.

IPC Classes  ?

  • A63F 9/24 - Games using electronic circuits not otherwise provided for
  • A63F 11/00 - Game accessories of general use
  • G06F 13/00 - Interconnection of, or transfer of information or other signals between, memories, input/output devices or central processing units
  • G06F 17/00 - Digital computing or data processing equipment or methods, specially adapted for specific functions
  • A63F 13/5372 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
  • A63F 13/63 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
  • A63F 13/60 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
  • A63F 13/5375 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
  • A63F 13/77 - Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
  • A63F 13/80 - Special adaptations for executing a specific game genre or game mode

82.

Controlling a user interface of a computer device

      
Application Number 15846823
Grant Number 10621822
Status In Force
Filing Date 2017-12-19
First Publication Date 2018-04-19
Grant Date 2020-04-14
Owner KING.COM LTD. (Malta)
Inventor Knutsson, Sebastian

Abstract

A computer implemented game has a game code module. The game code module generates a group game mode for user engagement at a user interface, the group game mode providing user selectable game objects on an initial game board on the display. The game code module is configured to receive from a server remote user game data generated by other user devices of users engaged in the group game mode. The display displays a progress indicator which indicates cumulative progress of the user and other users, using the game data generated by the user device and the remote user game data.

IPC Classes  ?

  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements

83.

Controlling a user interface of a computer device

      
Application Number 15709972
Grant Number 10086296
Status In Force
Filing Date 2017-09-20
First Publication Date 2018-03-08
Grant Date 2018-10-02
Owner KING.COM LTD. (Malta)
Inventor
  • Nyblom, Tobias
  • Hansson, Magnus

Abstract

A computer device having a user interface configured to display user actuatable game elements in a game board and to detect user input when a user engages with a game element in a move; a processor configured to receive a detected user input and on detecting a match game condition to control the user interface to remove at least three game elements from the display and to generate replacement user game elements for a subsequent move; and a graphics rendering component operable to render the game elements on the user interface, each game element having a graphical representation on a tile having a background appearance, wherein the processor is configured to determine on detecting the match game condition if at least one tile in the match game condition has an attained background appearance and if so to apply the attained background appearance to each tile of the match condition.

IPC Classes  ?

  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • A63F 13/80 - Special adaptations for executing a specific game genre or game mode
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers

84.

Composing an image

      
Application Number 15795621
Grant Number 10525351
Status In Force
Filing Date 2017-10-27
First Publication Date 2018-03-08
Grant Date 2020-01-07
Owner KING.COM LTD. (Malta)
Inventor
  • Moya, Juan Antonio
  • Picon, David
  • Canudas, Oriol

Abstract

The invention relates to a computer implemented method for controlling the display of a tile image on a display of the computer device, the method comprising: storing in a computer memory at the computer device, image texture data comprising a plurality of sets of predefined masks, each set of predefined masks for forming a respective tile image; selecting at random a tile image for display from a plurality of tile images; determining a location of each mask in the set of predefined masks for forming the selected tile image, in the image texture data; and supplying an indication of said location to a shader program executed on the computer device to control the shader program to use the set of predefined masks to form the selected tile image on said display.

IPC Classes  ?

  • A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
  • G06T 11/00 - 2D [Two Dimensional] image generation
  • A63F 13/60 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
  • A63F 13/332 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using wireless networks, e.g. cellular phone networks
  • A63F 13/335 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
  • A63F 13/47 - Controlling the progress of the video game involving branching, e.g. choosing one of several possible scenarios at a given point in time

85.

Impression tracking

      
Application Number 15241302
Grant Number 10510100
Status In Force
Filing Date 2016-08-19
First Publication Date 2018-02-22
Grant Date 2019-12-17
Owner KING.COM LTD. (Malta)
Inventor
  • Pimm, Max
  • Scarrott, Richard
  • Battestini, Massimo

Abstract

A demand side platform DSP is provided which will receive an advertisement bid win notification comprising identity information and time information, The DSP will check the time information to make sure the notification is not too old. If not the DSP will check if the identity information is in a cache. If not, a check is made against a database. If not, the bid win is recorded in the cache and the database.

IPC Classes  ?

  • G06Q 30/00 - Commerce, e.g. shopping or e-commerce
  • G06F 17/30 - Information retrieval; Database structures therefor
  • G06Q 30/02 - Marketing, e.g. market research and analysis, surveying, promotions, advertising, buyer profiling, customer management or rewards; Price estimation or determination

86.

Display screen with icon

      
Application Number 29547277
Grant Number D0810130
Status In Force
Filing Date 2015-12-02
First Publication Date 2018-02-13
Grant Date 2018-02-13
Owner King.com Limited (Malta)
Inventor
  • Forslund, Mikael
  • Ullberger, Axel

87.

COMPUTER IMPLEMENTED METHOD AND COMPUTER DEVICE

      
Application Number 15472757
Status Pending
Filing Date 2017-03-29
First Publication Date 2018-01-04
Owner KING.COM LIMITED (Malta)
Inventor Bjarnason, Halldor

Abstract

A computer device comprises at least one memory configured to store computer code and a display. A processor causes the display to display at least a part of a list of different game options which when selected allows a game to be played. Responsive to input from a user to scroll through the list, the display will display one of the different game options in a game option area which is at a predetermined position with a larger area than at least one other game option area associated with a respective different one of the game options.

IPC Classes  ?

  • G06F 3/0482 - Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance interaction with lists of selectable items, e.g. menus
  • A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
  • G06F 3/0485 - Scrolling or panning
  • A63F 13/25 - Output arrangements for video game devices
  • G06F 3/0488 - Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures

88.

Rendering method

      
Application Number 15180915
Grant Number 10155158
Status In Force
Filing Date 2016-06-13
First Publication Date 2017-12-14
Grant Date 2018-12-18
Owner KING.COM LTD. (Malta)
Inventor Bosze, Manuel Kurt

Abstract

A method of rendering a grid based user interface includes selecting a gaming object with an illumination value to be updated. The gaming objects located directly adjacent to the selected gaming object each having an associated illumination value. The updated illumination value takes into account the illumination values of the directly adjacent gaming objects. The game object is rendered using the updated illumination value.

IPC Classes  ?

  • A63F 13/25 - Output arrangements for video game devices
  • A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
  • A63F 13/60 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
  • G06T 15/50 - Lighting effects

89.

Display screen or portion thereof with graphical user interface

      
Application Number 29501702
Grant Number D0804499
Status In Force
Filing Date 2014-09-08
First Publication Date 2017-12-05
Grant Date 2017-12-05
Owner KING.COM LTD. (Malta)
Inventor
  • Eklund, Mario
  • Ullberger, Axel

90.

CONTROLLING AN ENTITY DISPLAYED ON A USER INTERFACE

      
Application Number 15161739
Status Pending
Filing Date 2016-05-23
First Publication Date 2017-11-23
Owner KING.COM LIMITED (Malta)
Inventor
  • Palau, Xavier
  • Balsach, Pere
  • Vazquez, Damia
  • Fazil, Kamil

Abstract

Disclosed is a method of controlling an entity displayed on a user interface of a computer device, the method implemented by computer readable code executed by a processor of the computer device, the method comprising: detecting a user input at a first location on the user interface; detecting that the user input continues along a user input trace to a second location; determining a distance along a direct path between the first and second locations; calculating a speed of movement of the entity based on the determined distance; and generating for display a number of graphical indicators to be displayed on the user interface at locations spaced from one another between the first and second locations, wherein the number of displayed indicators represent the speed of movement of the entity.

IPC Classes  ?

  • G06F 3/041 - Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means
  • G06F 3/0481 - Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance

91.

SCALABLE REAL-TIME ANALYTICS

      
Application Number 15475913
Status Pending
Filing Date 2017-03-31
First Publication Date 2017-11-09
Owner KING.COM LIMITED (Malta)
Inventor
  • Fora, Gyula
  • Andersson, Mattias
  • Ramstedt, Magnus
  • Beck, Jonathan
  • Sultan Ericsson, Jakob

Abstract

A computer device receives a stream of event data which event data has the data about the event itself and a device or user identifier. One or the events is stored for different identifiers to be used as state. Two or more different scripts are run and the information about at least one event is shared by at least two different scripts.

IPC Classes  ?

  • G06F 17/30 - Information retrieval; Database structures therefor
  • G06F 17/30 - Information retrieval; Database structures therefor

92.

Method and system for data handling

      
Application Number 15142156
Grant Number 10339155
Status In Force
Filing Date 2016-04-29
First Publication Date 2017-11-02
Grant Date 2019-07-02
Owner KING.COM LTD. (Malta)
Inventor Persson, Fredrik

Abstract

A method of transferring data between database locations comprising: providing a location reference comprising location values of one or more data collections stored in a database; providing an indicator in association with at least one data collection of the one or more data collections, the indicator being provided in response to initiation of a transfer process of the at least one data collection from a first location of the database to a second location of the database; wherein the indicator is changeable between a first state and a second state, the first state being indicative of the initiation of the transfer process; and as part of the transfer process of the at least one data collection, selectively updating a location value of the at least one data collection in the location reference, in dependence on a determination of whether the indicator is in the first state or the second state.

IPC Classes  ?

  • G06F 16/27 - Replication, distribution or synchronisation of data between databases or within a distributed database system; Distributed database system architectures therefor
  • G06F 16/23 - Updating
  • H04L 29/08 - Transmission control procedure, e.g. data link level control procedure

93.

Controlling a user interface of a computer device

      
Application Number 15496376
Grant Number 10335681
Status In Force
Filing Date 2017-04-25
First Publication Date 2017-10-26
Grant Date 2019-07-02
Owner KING.COM LTD. (Malta)
Inventor Magdalena, Ignacio Pintos

Abstract

A computer implemented method of controlling a user interface of a computer device which is responsive to user engagement with displayed player objects on the interface. The method comprises steps implemented by computer executable code (executed by one or more hardware processors on the computer device) and encompassing, but not limited to, displaying a game area with a number of game objects in a static player graph as well as providing a player object which can be selected to target and shoot game objects in response to player behavior or to contribute directly to a game objective. A boost action is triggered when game objective is fulfilled.

IPC Classes  ?

  • A63F 13/837 - Shooting of targets
  • A63F 13/537 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/46 - Computing the game score

94.

Storing segmented data

      
Application Number 15086663
Grant Number 10810175
Status In Force
Filing Date 2016-03-31
First Publication Date 2017-10-05
Grant Date 2020-10-20
Owner KING.COM LTD. (Malta)
Inventor Punti, Galderic

Abstract

A device, system, and computer implemented method for storing segmented data in a computer memory, the segmented data indicating which of a plurality of entities belong to which of a plurality of segments, each segment accommodating entities sharing a single binary characteristic. A computer receives a list of entity identifiers selected from a sequence of entity identifiers, each entity identifier in the list representing an entity which belongs to a segment; the computer uses the list to create a bitmap in which each bit has a bit position in a bit sequence corresponding to the sequence of entity identifiers. The state of each bit indicates whether the entity identifier representing that position in the sequence identifies an entity belonging in the segment or not; and the bitmap is stored in a memory in association with a segment identifier, as the segmented data.

IPC Classes  ?

  • G06F 16/00 - Information retrieval; Database structures therefor; File system structures therefor
  • G06F 16/22 - Indexing; Data structures therefor; Storage structures
  • G06F 16/951 - Indexing; Web crawling techniques
  • A63F 13/355 - Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an MPEG-stream for transmitting to a mobile phone or a thin client

95.

Controlling a user interface of a computer device

      
Application Number 15054734
Grant Number 10463963
Status In Force
Filing Date 2016-02-26
First Publication Date 2017-08-31
Grant Date 2019-11-05
Owner KING.COM LTD. (Malta)
Inventor Edstrom, Marcus

Abstract

A computer device has a display and a user interface which detects user input. A memory stores information about other users and their associated game progress information. When a game with a game parameter is started, the processor will change the game parameter depending on the stored information. The updated parameter is displayed.

IPC Classes  ?

  • G06F 17/00 - Digital computing or data processing equipment or methods, specially adapted for specific functions
  • A63F 13/537 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen

96.

Video game with replaceable tiles having selectable physics

      
Application Number 15597412
Grant Number 10265612
Status In Force
Filing Date 2017-05-17
First Publication Date 2017-08-31
Grant Date 2019-04-23
Owner KING.COM LTD. (Malta)
Inventor
  • Hansson, Magnus
  • Alftberg, Niclas
  • Nyblom, Tobias
  • Jaksch, Rikard

Abstract

A computer device has user interface configured to display user actuatable game elements and to detect user input when a user engages with a game element; and a processor configured to receive a detected user input and on detecting a match game condition to control the user interface to remove at least three game elements from the display and to provide on the user interface replacement user actuatable game elements, wherein the manner of providing each replacement game element has a graphical representation governed by a tile associated with each game element, wherein each tile has a selectable physics which controls at least one of (i) the direction in which it moves to replenish a vacancy left by the removed user game elements; and (ii) the speed at which it moves to replenish the vacancy.

IPC Classes  ?

  • A63F 13/40 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
  • A63F 9/06 - Patience; Other games for self-amusement
  • A63F 13/20 - Input arrangements for video game devices
  • A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
  • A63F 13/56 - Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
  • A63F 13/55 - Controlling game characters or game objects based on the game progress
  • A63F 13/50 - Controlling the output signals based on the game progress
  • A63F 13/57 - Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
  • A63F 13/45 - Controlling the progress of the video game
  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
  • G06F 9/44 - Arrangements for executing specific programs
  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
  • A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
  • A63F 13/92 - Video game devices specially adapted to be hand-held while playing
  • A63F 13/23 - Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
  • A63F 13/48 - Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer session

97.

Modifying gameplay parameters

      
Application Number 15014480
Grant Number 10086284
Status In Force
Filing Date 2016-02-03
First Publication Date 2017-08-03
Grant Date 2018-10-02
Owner KING.COM LTD. (Malta)
Inventor Darley, Vince

Abstract

A computer implemented method for modifying a limit value determining the number of moves available to a player in a level of a computer implemented game and maintaining this setting for subsequent play of the level. The method comprises using a counter to change a move count in response to a user input defining a move in the game, wherein no additional moves can be made if the number of moves made reaches a first limit value; responsive to further user input, providing a first set of further moves; and storing information associated with said first set of further moves such that when said game is played again, a number of possible moves comprises the first limit value of moves and said first set of further moves.

IPC Classes  ?

  • A63F 13/537 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
  • A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
  • A63F 13/55 - Controlling game characters or game objects based on the game progress
  • A63F 13/533 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions

98.

Controlling a user interface of a computer device

      
Application Number 15013465
Grant Number 10130886
Status In Force
Filing Date 2016-02-02
First Publication Date 2017-08-03
Grant Date 2018-11-20
Owner KING.COM LTD. (Malta)
Inventor
  • Delgado, Tatiana
  • Torchinskiy, Andrey
  • Ong, Eugene

Abstract

A computer device has a user interface which displays user actuatable game elements. User input is received and used to determine if there is a match involving three or more game elements. If so a check is made to see if one of the game elements is of a particular type. If so the size of the particular game element is determined to see if it is the smallest size. If not at least two further game elements of the given type are provided with a smaller graphical representation as compared to the at least one game element of the given type in the match game condition.

IPC Classes  ?

  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • A63F 13/537 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
  • A63F 13/46 - Computing the game score

99.

Method for implementing a computer game

      
Application Number 15446172
Grant Number 09873050
Status In Force
Filing Date 2017-03-01
First Publication Date 2017-06-22
Grant Date 2018-01-23
Owner KING.COM LTD. (Malta)
Inventor
  • Knutsson, Sebastian
  • Jornow, Lars

Abstract

A method, implemented as computer code being executed by one or more processors, in which computer game graphics for a casual, social game are shown on a display of a computing device, where the casual, social game is downloaded as an app to a smartphone and/or tablet computer and can be accessed or played using a social network application or environment; and in which one or more of the processors are programmed such that: a notification is automatically generated if a player is stuck at a level for more than a defined time or after more than a defined number of attempts to pass that level, the notification alerting friends of the player so that they can assist him or her.

IPC Classes  ?

  • A63F 13/537 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories

100.

Computer device and method

      
Application Number 14958067
Grant Number 10561940
Status In Force
Filing Date 2015-12-03
First Publication Date 2017-06-08
Grant Date 2020-02-18
Owner KING.COM LTD. (Malta)
Inventor
  • Wallin, Adam
  • Ballanger, Sebastien

Abstract

A computer device has a display which displays game elements. The game element being one of a plurality of different types and having a weight. A user interface detects when a user engages with a game element. If there is a match associated with the game element, the weights of the all the match game elements is summed. If the weight is above a threshold, the engaged game element is removed from the game board. The weight is distributed to other game elements.

IPC Classes  ?

  • A63F 13/40 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
  • A63F 13/57 - Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
  • A63F 13/80 - Special adaptations for executing a specific game genre or game mode
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