KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
Motoike, Satoshi
Umeki, Takashi
Abstract
The present invention makes it simple and easy to register biological information such as that used for biometric authentication in a game system. According to the present invention, a game system is provided with: a storage unit in which biological information about a prescribed region (e.g., face) of a player of an arcade game and an identifier of the player are stored in association with each other; a photographing unit which, when the player has requested registration of the biological information, photographs the prescribed region of the player together with an identification image (e.g., two-dimensional image code) indicative of the player's identifier; an extraction unit which extracts the player's biological information and identifier from the photographed image; and a biological registration unit which registers, in the storage unit, the extracted biological information in association with the extracted identifier.
A63F 13/213 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
A63F 13/71 - Game security or game management aspects using secure communication between game devices and game servers, e.g. by encrypting game data or authenticating players
A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
G06Q 20/40 - Authorisation, e.g. identification of payer or payee, verification of customer or shop credentials; Review and approval of payers, e.g. check of credit lines or negative lists
KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
Matsunaga, Maiko
Otsuka, Koji
Takahashi, Takeshi
Asano, Hiroki
Yoshioka, Shunya
Abstract
A player is enabled to easily restore a parameter consumed due to a choice in a game part. A program causes a computer to function as: a display control means 44 that controls the display of the current value and the maximum value of a parameter corresponding to a player in the game; a consumption means 46 that consumes a value corresponding to one game part selected by the player, among a plurality of game parts included in the game, on the basis of the current value; a first restoration means 48 that restores the current value to the maximum value in accordance with the passage of time; a second restoration means 50 that restores the current value to a value equal to or greater than the maximum value when a first condition differing from the passage of time is satisfied; a cancellation means 52 that cancels the restoration by the second restoration means 50 when a second condition is satisfied; and an awarding means 54 that awards a virtual object usable in the game to the player when the restoration is canceled by the cancellation means 52.
A63F 13/537 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
A63F 13/798 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
Hirota, Susumu
Kamata, Muneoki
Abstract
Provided is an object acquisition game system that eliminates the need for procedures such as pre-registration while maintaining the advantages of online games such as being able to be played anywhere. This object acquisition game system comprises: a main housing provided with a mechanism for acquiring an object placed inside the housing by an object acquisition means operated by a player; a satellite housing that is installed in a store or the like at a place away from the main housing and from which the player operates the object acquisition means; and an information processing device that causes the main housing and the satellite housing to operate in cooperation with each other and executes an object acquisition game. The satellite housing includes: a payment reception unit that receives a payment for playing an object acquisition game from a player; a display device for displaying an image of the inside of the main housing sent from the main housing; an operation reception unit that receives an operation by the player and sends the content of the operation to the main housing; and an object exchange information presentation unit that, when an object is acquired through the operation by the player, presents exchange information for receiving the object.
A63F 13/285 - Generating tactile feedback signals via the game input device, e.g. force feedback
A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
A63F 13/655 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition by importing photos, e.g. of the player
A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
A63F 13/792 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
Otomo, Takahiro
Abstract
According to the present invention, motivation for acquiring a non-free item or a free item is imparted to a player. The present invention is provided with: a storage means 50 for storing the numbers of the non-free items and the free items owned by the player; a display means 56 for displaying an execution screen of the game in which a first prescribed number, which is equal to or greater than 1, of the non-free items and a second prescribed number, which is equal to or greater than 1, of the free items are consumed; and a control means 52 for collectively consuming the first prescribed number of the non-free items and the second prescribed number of the free items according to an instruction from the player for the execution screen.
A63F 13/493 - Resuming a game, e.g. after pausing, malfunction or power failure
A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
A63F 13/792 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
Otomo, Takahiro
Abstract
According to the present invention, the motivation for playing a game is raised. The present invention includes: a storage means 40 for storing possessed content of a player; an extraction means 44 for extracting evolvable content, in which evolution is possible, from among the possessed content; a specifying means 46 for specifying a game item selectable by the player and related to the evolution of the evolvable content; and a control means 42 for outputting a selection screen through which a selection of the game item to be played is received from the player, wherein the control means 42 outputs, onto the selection screen, the specified game item in a different form from other game items.
A63F 13/533 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
Otomo, Takahiro
Ito, Manato
Abstract
The purpose of the present invention is to make it possible to improve the motivation in a player about to log into a game, in a case in which gifting of a chargeable item is enabled. The present invention provides a program that causes a computer to function as: a gifting processing means for executing a gifting process of associating a chargeable item, which is associated with one player, with another player; and a restriction means for restricting the use, by the other player for a prescribed period, of a chargeable item that has been gifting-processed, or restricting a gifting process from being performed on a chargeable item for a prescribed period after the chargeable item has been purchased.
A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
A63F 13/792 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
A63F 13/798 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
Otomo, Takahiro
Abstract
According to the present invention, the effort needed to develop corresponding content for a mission is reduced. This program causes a computer to function as: a granting means 44 for granting rewards when a parameter of corresponding content for a mission reaches a prescribed value; a control means 42 for progressing a game item, which can be acquired by the corresponding content, on the basis of an instruction for the mission; and a synthesis means 46 for taking one piece of corresponding content as a synthesis source and automatically synthesizing, as a material, remained corresponding content, when a plurality of pieces of corresponding content are acquired on the basis of the progressing.
A63F 13/45 - Controlling the progress of the video game
A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
Kohayakawa, Masaru
Yoneyama, Seiji
Okumoto, Shinichiro
Yoshimura, Junzoh
Abstract
The present invention suppresses the cost of a game device. A game device 10 includes a left game housing and a right game housing, and is provided with: one camera that is provided between the left game housing and the right game housing, and is able to capture images of both players of one player and another player that are located in front of the respective game housings; a first image capture means 64 that controls the camera to capture an image at a predetermined timing in the left game housing; a second image capture means 66 that controls the camera to capture an image at a timing independent of the predetermined timing in the right game housing; a first extraction means 68 that extracts a player image of the one player from the captured image captured by the first image capture means 64; and a second extraction means 70 that extracts a player image of the other player from the captured image captured by the second image capture means 66.
G03B 15/00 - Special procedures for taking photographs; Apparatus therefor
G03B 17/53 - APPARATUS OR ARRANGEMENTS FOR TAKING PHOTOGRAPHS OR FOR PROJECTING OR VIEWING THEM; APPARATUS OR ARRANGEMENTS EMPLOYING ANALOGOUS TECHNIQUES USING WAVES OTHER THAN OPTICAL WAVES; ACCESSORIES THEREFOR - Details of cameras or camera bodies; Accessories therefor adapted for combination with other photographic or optical apparatus with both developing and finishing apparatus for automatically delivering a finished picture after a signal causing exposure has been given, e.g. by pushing a button, by inserting a coin
A63F 13/213 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
A63F 13/44 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
A63F 13/655 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition by importing photos, e.g. of the player
A63F 13/814 - Musical performances, e.g. by evaluating the player's ability to follow a notation
A63F 13/843 - Special adaptations for executing a specific game genre or game mode involving concurrently two or more players on the same game device, e.g. requiring the use of a plurality of controllers or of a specific view of game data for each player
KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
Okabayashi, Yoshihiro
Kikuchi, Tomio
Mogami, Nao
Matsushita, Yoshiki
Ishikawa, Shin
Abstract
The performing of improper actions on an electronic medal is minimized. A management server (10) correlates and stores an electronic game medium for each piece of player-identifying information, and upon receiving an add/subtract request including player-identifying information from a terminal device (19) via a game server, adds or subtracts the electronic game medium correlated to the player-identifying information. When a game server (12) receives an add/subtract request from the terminal device, the game server transmits the add/subtract request to the management server 10, and when an electronic game medium is subtracted by the management server (10), the game server (12) executes a game and transmits an execution result of the game to the corresponding terminal device (19).
A63F 13/792 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
A63F 13/65 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
Saeki, Ryuichiro
Abstract
The present invention enables a user to easily operate an object while viewing a screen. The present invention is an information processing device comprising: a game image generation unit that generates a game image that provides a view, of an object on a movement plane on which the object moves, from a virtual camera disposed so as to diagonally look down at the movement plane in a virtual three-dimensional space; an operation area generation unit that generates an operation area that is seen in a view, from the virtual camera, of a virtual operation object disposed parallel to the movement plane in the virtual three-dimensional space; a display control unit that causes the game image and the operation area to be arranged on the same screen; and an object control unit that determines, on the basis of a detection signal from a touch panel, an indicated direction on the screen indicated in the operation area through a touch operation by a user, that converts the determined indicated direction on the screen indicated in the operation area into an indicated direction on the movement plane in the virtual three-dimensional space, and that performs control so as to move the object in the indicated direction, on the movement plane, been obtained by the conversion.
A63F 13/426 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
G06F 3/0481 - Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
G06T 19/00 - Manipulating 3D models or images for computer graphics
11.
SERVER, PRIZE ACQUISITION GAME DEVICE, AND PRIZE ACQUISITION GAME PROGRAM
KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
Takahashi, Norihito
Abstract
The objective of the present invention is to widen the scope of users who can benefit from a prize being gained. The present invention provides a prize acquisition game device provided with: an accommodating unit configured to be capable of accommodating prizes; an acquiring unit for acquiring a prize accommodated in the accommodating unit; a discharge port within the accommodating unit; a user information storage unit for storing user information set by each user who has previously played the prize acquisition game; a prize acquisition operation control unit which controls the operation of the acquiring unit in such a way that a user can gain a prize, by the acquiring unit catching the prize and moving the prize to the discharge port; and a reward granting unit which, if a user who subsequently plays gains a prize by the acquiring unit catching the prize and moving the prize to the discharge port as a result of the prize acquisition game being carried out in accordance with an operation performed by said user, a reward to be granted to another user in response to the prize having been gained by said one user is set in the user information in association with each user who played previously.
A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
A63F 13/80 - Special adaptations for executing a specific game genre or game mode
KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
Yoshioka, Shunya
Nishiki, Atsuro
Abstract
An objective of the present invention is to alleviate the sense of unfairness imparted to a player. This program causes a computer to function as: a conferring means (44) which, if a character moves near a site where an item set in a game space is positioned, confers the item on a player operating the character; a setting means (46) which, if a first character puts a second character in a prescribed state, sets an item near a site in the game space where the second character was positioned; and a display control means (48) which, if the first character puts the second character in the prescribed state, performs control so as to display the item with priority given to the first player over the other players.
A63F 13/53 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
A63F 13/55 - Controlling game characters or game objects based on the game progress
A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
13.
GAME PROCESSING PROGRAM, GAME PROCESSING METHOD, AND TERMINAL
KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
Matsumoto, Isao
Isobe, Hideyuki
Noguchi, Kouichi
Hiyori, Takeshi
Abstract
The objective of the present invention is to reduce an amount of data transmitted and received in a game in which a plurality of players share one virtual space. The present invention provides a game processing program which, in a game in which a plurality of players manipulate characters in one virtual space, causes a terminal used by each player to function as: a detecting means for detecting that a virtual force has been applied to a prescribed object among a plurality of objects contained in the virtual space; a computing means for simulating movement of the prescribed object, and movement of an object other than the prescribed object occurring as a result of an impact by the prescribed object, on the basis of the direction of the virtual force and the magnitude of the virtual force applied to the prescribed object; and a transmitting means for transmitting an identifier identifying the prescribed object, and a computation instructing message indicating the direction of the virtual force and the magnitude of the virtual force applied to the prescribed object, to another terminal being used by another player different from the player manipulating said terminal.
A63F 13/577 - Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars
A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
A63F 13/56 - Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
14.
INFORMATION PROCESSING DEVICE, PROGRAM, AND INFORMATION PROCESSING SYSTEM
KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
Sonoyama, Shota
Kubodera, Yoshihiro
Abstract
The purpose of the present invention is to provide an information processing device capable of easily determining whether a constructed deck is effective during a fight with another player. The problem is solved by an information processing device comprising: a deck constructing operation accepting means which accepts, from a first player, an operation to construct a first deck with a plurality of game characters; a test fight performing means which performs a test fight between the first deck used by a player other than the first player and a second deck used by the first player or a second player; a normal fight performing means which performs a normal fight between the first deck constructed by the first player and a deck constructed by the other player; a privilege allocating means which, if the first deck has won during the normal fight, allocates a privilege to the first player, and which, if the first deck has won during the test fight, does not allocate the privilege to the first player; and a display control means which causes a display unit to display the results of the test fight.
A63F 13/63 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
A63F 13/533 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
A63F 13/86 - Watching games played by other players
KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
Nishiyama, Yasuhiro
Uemura, Koji
Yasuda, Yuko
Murayama, Koji
Abstract
In order to enhance the motivation of another user regarding participation in a real-world user-sponsored game event, an information processing device (10), which is capable of communicating with terminal devices (12, 14), is equipped with: an acquisition means (44) for acquiring from the terminal devices (12, 14) evidence data indicating that a real-world user-sponsored game event has been held; and a granting means (48) for granting a bonus to participants in the game event on the basis of the evidence data acquired by the acquisition means (44).
KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
Yagi, Atsuki
Goshozono, Takaya
Harino, Sayuri
Jumonji, Arata
Murotsuka, Yuichiro
Asanuma, Seiko
Ashigaya, Hiroki
Abstract
The present invention improves the reality of a video displayed on a screen. A video system 1 is provided with a formation means 40 for spraying substance in a space and forming a screen, a detection means 42 for detecting the position information of a real object when the real object passes through the screen, a generation means 66 for determining the position of a virtual object in a virtual space on the basis of the position information detected by the detection means 42 and generating a video 14A that includes the virtual object arranged at the determined position, and a control means 68 for exercising control and displaying the video generated by the generation means 66 on the screen when the real object passes through the screen.
H04N 5/74 - Projection arrangements for image reproduction, e.g. using eidophor
A63B 69/00 - Training appliances or apparatus for special sports
A63F 13/213 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
A63F 13/25 - Output arrangements for video game devices
KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
Fukazawa, Mitsuharu
Wakou, Akira
Tominaga, Asako
Abstract
Provided is a prize acquisition game device in which the gripping force of a prize gripping unit can be adjusted on the basis of the opening/closing angle of each arm. The prize acquisition device 1 is provided with at least one prize gripping unit for gripping a prize. The gripping force of each of the prize gripping units 40 is adjusted by a control unit 61. Each of the prize gripping units 40 is provided with a single motor 42, a plurality of arms 43A, 43B, 43C, and a plurality of angle sensors 44A, 44B, 44C. Each of the angle sensors 44A, 44B, 44C detects the opening/closing angle α, β, γ of the corresponding arm 43A, 43B, 43C. The control unit 60 controls the driving of the single motor 42 on the basis of the plurality of opening/closing angles α, β, γ detected by the angle sensors 44A, 44B, 44C.
KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
Kohayakawa, Masaru
Fujiwara, Akihito
Tagawa, Hiroaki
Yoshimura, Junzoh
Abstract
The purpose of the present invention is to prompt players to print characters on print media. This information processing device (100) can communicate with a device (10, 70) which provides for a player a game that can use multiple types of virtual character media with which drawings containing the characters are associated and multiple types of real character media on which drawings including the character have been printed, and which generates real character media by printing on a print medium at least the character in a drawing rendered on a virtual character medium. The information processing device is provided with: a storage means (220) which stores the virtual character media possessed by a player, associated with parameters of the characters of said virtual character media; and a modification means (224) which, in response to an instruction of the player, on the condition that a virtual character medium associated with said player is to be printed, changes a parameter of the character of the virtual character medium that is to be printed.
A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
A63F 13/20 - Input arrangements for video game devices
A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
A63F 13/792 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
A63F 13/814 - Musical performances, e.g. by evaluating the player's ability to follow a notation
A63F 13/95 - Storage media specially adapted for storing game information, e.g. video game cartridges
KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
Kohayakawa, Masaru
Fujiwara, Akihito
Tagawa, Hiroaki
Yoshimura, Junzoh
Abstract
In order to increase collectibility of printed print media, this printing device 70 is provided with: an acquisition means (212) which acquires a drawing of a character who appears in a game; a printing control means (214) which controls printing on the print media of a drawing acquired by the acquisition means (212); and a selection means (216) which, prior to the printing control, allows a player to select whether or not to print, together with the drawing, an identification code which corresponds to the drawing acquired by the acquisition means (212) and which is readable by a game device (10) that provides a game.
A63F 13/25 - Output arrangements for video game devices
A63F 13/533 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
A63F 13/63 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
A63F 13/814 - Musical performances, e.g. by evaluating the player's ability to follow a notation
A63F 13/95 - Storage media specially adapted for storing game information, e.g. video game cartridges
KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
Kaji, Yuusuke
Ashigaya, Hiroki
Jumonji, Arata
Abstract
The purpose of the present invention is to provide a novel dramatizing function for a game machine that uses a playing medium, such as a trading card. The game machine is provided with: a board component forming a surface area on which two or more playing media that emit light and/or output audio by receiving wireless power supply can be mounted; a power supply unit which supplies power wirelessly to the playing media mounted on the surface area. The playing media are each provided with: a power reception unit which receives wireless power supply from a mounting surface of the game machine or from a portable terminal having a near-field wireless communication function; and a light-emitting element which emits light using the power obtained by wireless power supply and/or an audio output unit.
A63F 13/90 - Constructional details or arrangements of video game devices not provided for in groups or , e.g. housing, wiring, connections or cabinets
A63F 13/20 - Input arrangements for video game devices
A63F 13/213 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
A63F 13/25 - Output arrangements for video game devices
A63F 13/95 - Storage media specially adapted for storing game information, e.g. video game cartridges
KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
Noda, Masataka
Abstract
This game system (1), which executes a bingo game by means of electronic bingo cards distributed to a plurality of players, is provided with: a game device (10) which manages an electronic bingo card state of each player; a dart board device (20) which transmits, to the game device (10), information about a number hit by a dart thrown by a player; and a user terminal (30) which is owned by each player and displays the electronic bingo card state of the player, wherein the game device (10) is provided with: an electronic bingo card issuing unit (111) which constructs an electronic bingo card and issues each player the electronic bingo card; a outcome information acquisition unit (112) which acquires information about the hit number from the dart board device (20); and an electronic bingo card management unit (113) which, when there are squares corresponding to the hit number on the electronic bingo card of each player, makes the squares hit squares, and manages whether a bingo has been established.
A63F 13/24 - Constructional details thereof, e.g. game controllers with detachable joystick handles
A63F 13/53 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
F41J 3/02 - Indicators or score boards for arrow or dart games
F41J 5/20 - Targets having hit-indicating means actuated or moved mechanically when the target has been hit, e.g. discs or flags indicating which part of the target has been hit, i.e. the score
KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
Koshinuma, Rie
Abstract
This game system is provided with a game device (10) for performing a game, and a user terminal (20) carried by a player participating in the game. The game device (10) is provided with a display control unit (102) which displays a plurality of two-dimensional codes, each having different additional information, on a screen, and a registration management unit (101) which manages participation registration information of the player. The user terminal (20) is provided with a two-dimensional code reader unit (201) which reads the two-dimensional codes, and a registration processing unit (202) which, on the basis of the additional information included in the two-dimensional codes that have been read, transmits the participation registration information to the game device.
A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
A63F 13/213 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
A63F 13/48 - Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer session
G06K 7/10 - Methods or arrangements for sensing record carriers by corpuscular radiation
G06K 7/14 - Methods or arrangements for sensing record carriers by corpuscular radiation using light without selection of wavelength, e.g. sensing reflected white light
G06K 19/06 - Record carriers for use with machines and with at least a part designed to carry digital markings characterised by the kind of the digital marking, e.g. shape, nature, code
KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
Jinbo, Masashi
Iwasaki, Takayuki
Ko, Winghong
Abstract
Provided is a program capable of providing, to a user, a function that, even when any character image to be generated has not been imaged, facilitates generation of a character image. The above problem is solved by a program for causing a computer that provides, to a user, a function of generating a character image by combining a plurality of part images set for respective portions constituting the character image, to function as: a means for generating a predetermined number of to-be-selected character images; a means for receiving an operation of selecting, from among the to-be-selected character images, one to-be-selected character image; a means for receiving, for each of the portions, selection of a portion for which a part image is to be maintained or for which a part image is not to be maintained; a means for generating a predetermined number of changed character images in which the part images of the portions for which non-maintaining has been selected are changed, and updating the to-be-selected character images; and a means for receiving, from a user, an operation of selecting one employed character image, and deciding the employed character image.
G06T 11/80 - Creating or modifying a manually drawn or painted image using a manual input device, e.g. mouse, light pen, direction keys on keyboard
A63F 13/63 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
Otomo, Takahiro
Abstract
The present invention activates a game by prompting a player to make a content trade. This program causes a computer to function as: a storage means 40 for storing a trade condition in which content possessed by a player, exchange source content, and exchange destination content are set; an acquisition means 44 for causing acquisition of content on the basis of execution of a game; a determination means 48 for determining, on the basis of the content possessed by the player and the trade condition, whether content that is acquirable by a trade exists; and a control means 42 for outputting a screen indicating that content exists that is acquirable by trade.
A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
A63F 13/45 - Controlling the progress of the video game
A63F 13/5375 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
Yamamoto, Shinichiro
Saito, Hideki
Kaneto, Yuuki
Abstract
The present invention provides a throwing star target which has excellent durability and to which throwing stars readily stick. A throwing star target 1 for holding a throwing star 2 thrown thereat is provided with a board 10 and a plurality of pins 20 arranged on a target face 10A of the board 10. Each pin 20 has a polygonal shape in the X and Y cross-sections and is formed with a tapered tip, and the pins each have flat surfaces 20U, 20V, 20W which are in contact with the front surface 2A and rear surface 2B of the throwing star 2 when held by the pins.
KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
Saito, Hideki
Takahisa, Koichi
Abstract
The present invention is an information processing device 10 that is connected to a storage unit 12 which stores player records on a per-game basis, and that calculates an ability value corresponding to the legitimate ability of the player. The information processing device 10 comprises: a first partial ability value calculation unit 1322 that calculates a first partial ability value on the basis of a record for at least one first game executed in a state in which a prescribed reliability confirmation process is not being performed; a second partial ability value calculation unit 1323 that calculates a second partial ability value on the basis of a record for at least one second game executed in a state in which a prescribed reliability confirmation process is being performed; and a player ability value calculation unit 1324 that calculates a player ability value on the basis of the first partial ability value and the second partial ability value.
A63B 71/06 - Indicating or scoring devices for games or players
A63F 13/75 - Enforcing rules, e.g. detecting foul play or generating lists of cheating players
A63F 13/798 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
Otomo, Takahiro
Abstract
The purpose of the present invention is to reduce the effort the player has to expend on evolving a base content. This information processing device is provided with: a storage means 40 in which an evolution material content associated with a base content is stored; a registration means 44 for registering the evolution material content as the subject of automatic synthesis; a providing means 46 for providing content; a determination means 48 for determining whether the provided content increases a parameter of the registered evolution material content; and a synthesis means 50 for causing the registered evolution material content to synthesize content automatically, and for increasing the parameter.
A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
A63F 13/53 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
Takahashi, Norihito
Abstract
The objective of the present invention is to increase the desire of a user to play a lottery game. The present invention provides an information processing device provided with: a lottery information storage unit which stores necessary points in association with a lottery game; a point granting unit which grants a point to a user each time a point acquisition condition for the user to acquire a point is satisfied; a lottery unit which, in response to a user operation before the number of points of the user has reached the necessary points for the lottery game, determines a lottery target, from among a plurality of lottery targets, to be presented to the user without being granted thereto; and a lottery target control unit which, after the lottery target has been determined, performs control such that the lottery target presented in advance is granted to the user when the number of points of the user reaches the necessary points for the lottery game, while performing control such that the lottery target presented in advance is not granted to the user when the number of points of the user has not reached the necessary points for the lottery game.
A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
A game device 20 which is connected to a server 10 and to another game device 20 by way of a communication network 2 is characterized by being provided with: a storage unit 22; a display unit 24; a receiving unit 293 which receives a moving image generated by capturing images at the periphery of the other game device 20; a storage processing unit 294 which causes the moving image received by the receiving unit 293 to be stored by the storage unit 22; a display processing unit 295 which causes the moving image received by the receiving unit 293 to be displayed by the display unit 24; a determining unit 296 which determines whether prescribed moving image transmission criteria have been satisfied; and a first transmitting unit 297 which, if the determining unit 296 has determined that the prescribed moving image transmission criteria have been satisfied, causes at least part of the moving image stored in the storage unit 22 to be transmitted to the server 10.
A63F 13/213 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
A63F 13/75 - Enforcing rules, e.g. detecting foul play or generating lists of cheating players
30.
INFORMATION PROCESSING DEVICE, GAME DEVICE, AND GAME SYSTEM
An information processing device 10 comprising: a storage unit 12; a moving image transmission success rate acquisition unit 134 that obtains, as a moving image transmission success rate indicating the transmission state of a moving image by a partner game device 20, the ratio between reception time and the time required for a calculation period, obtaining same on the basis of reception information received from a plurality of game devices 20; a storage processing unit 135 that associates the obtained moving image transmission success rate to identification information for a game device on the moving image transmission side and identification information for a game device on the moving image reception side, and causes same to be stored in the storage unit; and a limiting unit 136 that determines whether or not prescribed a transmission failure condition has been fulfilled for a plurality of moving image transmission success rates associated to one game device 20 and stored in the storage unit 12, said one game device 20 being used as the moving image transmission side, and, if the prescribed transmission failure condition has been fulfilled, limits service provision of an online game to the one game device 20.
A63F 13/213 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
A63F 13/75 - Enforcing rules, e.g. detecting foul play or generating lists of cheating players
A63F 13/795 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for providing a buddy list
F41J 3/02 - Indicators or score boards for arrow or dart games
31.
DART GAME DEVICE, DART CHEATING DETERMINATION METHOD, AND PROGRAM
A dart game device that provides a dart game in which a player throws a dart at a dartboard, wherein the dart game device has: a target hit detection sensor that detects that an object has hit an intended segment of the dartboard; an impact sensor that detects an impact applied to the dartboard; a cheating determination unit that determines the possibility that a player has cheated; and an output unit that outputs the result of the determination, the cheating determination unit determining that there is a possibility that the player has cheated when a first condition is satisfied that the impact value due to the impact detected by the impact sensor is lower than a prescribed impact value when the target hit detection sensor has detected that an object has hit a segment.
KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
Abe, Teruhito
Nakamura, Naoki
Kimata, Koichi
Abstract
Provided is a game system with which it is possible to reduce the annoyance of operation for payment in which electronic money is used. The problem is solved by a game system for executing payment in which electronic money is used, wherein the game system has: a means for accepting, at the time when a service is used, input of set information that pertains to the use of a service for payment using electronic money from a player; a means for reading electronic money information from a recording medium that records electronic money information; a means for executing payment that corresponds to the set information accepted from the player using the electronic money information read from the recording medium; and a set information recording means for recording first set information inputted by the player; the game system generating, at the time when the service is used, a screen image for accepting input of first set information from the player when the first set information is recorded in the set information recording medium and generating a screen image for accepting input of second standard setting from the player when the first set information is not recorded.
G06Q 20/06 - Private payment circuits, e.g. involving electronic currency used only among participants of a common payment scheme
A63F 13/20 - Input arrangements for video game devices
A63F 13/53 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
A63F 13/533 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
A63F 13/792 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
G07F 7/08 - Mechanisms actuated by objects other than coins to free or to actuate vending, hiring, coin or paper currency dispensing or refunding apparatus by coded identity card or credit card
KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
Otomo, Takahiro
Abstract
A device and a program that enable hassle-free acquisition of points corresponding to timed recovery even after undergoing automatic recovery. The present invention provides an information processing device comprising: a user information storage section for storing a user's points; a game progress section for permitting game play by expending the user's points; an automatic recovery section for causing, when a recovery condition is met, automatic recovery of the user's points to any value between a first maximum value and a second maximum value; a manual recovery section for causing, when the user performs a recovery operation, recovery of the user's points to any value between the first maximum value and the second maximum value; and a timed recovery section for causing, according to time elapsed, recovery of the user's points up to the first maximum value and which causes, according to time elapsed, recovery of the user's points up to the second maximum value subsequent to the user's points being recovered by means of the automatic recovery section from among the automatic recovery section, the manual recovery section, and the time recovery section.
A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
A63F 13/45 - Controlling the progress of the video game
A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
Otomo, Takahiro
Abstract
In order to allow on-hold content to be used at an appropriate timing, this information processing device is characterized by being provided with: a trading information storage unit for storing trading information in which tradable content and trade-for content are associated and configured for each user; a user information storage unit for storing user information in which a user's owned content and on-hold content are configured; a selection unit for selecting from among the user's on-hold content, in response to a user carrying out an operation to specify a trade-for content that the user wants to acquire by trading, an on-hold content that is the same as the specified trade-for content and not the same as the user's owned content on the basis of the user information; and a notification unit for notifying the user that the selected on-hold content can be acquired without trading.
A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
Ito, Shinpei
Abstract
The purpose of the present invention is to improve controllability. This invention provides an information processing device that includes: an image generation unit that generates a game image of an object positioned in a virtual game space; a touch panel that detects a touch operation by a user on a screen on which the game image is displayed; a contact area determination unit that determines a contact area at an indicated position on the screen indicated by the touch operation by the user on the basis of a detection signal from the touch panel; an operation input determination unit that determines whether the input is a first operation or a second operation on the basis of the determined size of the contact area; and an object control unit that performs first control relating to the object when the first operation is input and performs second control relating to the object when the second operation is input.
A63F 13/426 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
A63F 13/525 - Changing parameters of virtual cameras
G06F 3/0481 - Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
G06F 3/0482 - Interaction with lists of selectable items, e.g. menus
G06F 3/0488 - Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
Provided is a game device with which a throwing game can be made more entertaining by changing the display mode of an image in the throwing game. This throwing game device, which controls the progress of a throwing game that uses a throwing implement having a magnet, comprises: a display unit for displaying, in a mode in accordance with the progress of the throwing game, an image that includes a target; a throwing implement holding unit, which is arranged so as to cover at least a portion of the display unit, includes a ferromagnetic body, is capable of holding the throwing implement, and is provided with a plurality of through-holes such that an image displayed by the display unit is visible; and a position detection unit for detecting the position of the throwing implement held in the throwing implement holding unit.
A63F 9/24 - Games using electronic circuits not otherwise provided for
A63F 13/213 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
A63F 13/426 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
Motoike, Satoshi
Ishikawa, Shin
Gunji, Hideo
Okabayashi, Yoshihiro
Matsushita, Yoshiki
Abstract
The purpose of the present invention is to reduce the waiting time before an authentication device in a utilized facility is actually utilized. The present invention provides an authentication system provided with a server and an authentication device. The server is provided with: a storage unit for storing user information in which biological data for identifying individuals is associated with users; a user selection unit for selecting a user who is located in a utilized facility from among a plurality of users set in the user information; and a communication unit for transmitting, via a communication network, the biological data associated with the selected user to an authentication device in the utilized facility in which biological authentication is performed. The authentication device is provided with: an apparatus communication unit for receiving, via the communication network, the biological data associated with the user selected by the user selection unit; an authentication data input unit for acquiring biological data of the user located in the utilized facility; and a user authentication unit for performing biological authentication by comparing the biological data received by means of the apparatus communication unit and the biological data acquired by means of the authentication data input unit.
Provided is a game system capable of efficiently effecting progress in a game event wherein multiple players participate. This server device is connected via a network to multiple game devices that run a match-up game. This server device is characterized by being provided with: a storage unit for storing a match-up table for a game event in which multiple players participate; a match-up combination assigning unit for assigning multiple match-up combinations included in the match-up table to a predetermined game device among the multiple game devices; a transmission unit for transmitting information relating to the multiple match-up combinations assigned by the match-up assigning unit to the predetermined game device; and a game control unit that, when receiving from the predetermined game device a request for authentication of all players of a match-up combination selected on the predetermined game device from among the multiple match-up combinations, transmits a permission to start a match-up game relating to the match-up combination to the predetermined game device.
A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
A63F 13/795 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for providing a buddy list
A darts game device 10 comprising: a dartboard which can be pierced by darts and on which multiple segments are demarcated; a first detection unit 100 for detecting the location of a point where a dart has pierced the dartboard; a second detection unit 102 for detecting the segment among the multiple segments which contains the point where the dart has pierced; a correction unit 104 for correcting the location detected by the first detection unit 100 on the basis of the segment detected by the second detection unit 102, when the segment corresponding to the location detected by the first detection unit 100 differs from the segment detected by the second detection unit 102; and an output unit 106 for outputting the location detected by the first detection unit 100 or the location corrected by the correction unit 104.
KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
Takamura, Hiroshi
Ohnishi, Takayuki
Abstract
A darts game device that provides a darts game in which one player successively throws n (n= 3 or 4) darts D at a dartboard 12, said darts game device comprising: a light source LS that is arranged at the periphery of the dartboard 12 and that emits light L along the board surface of the dartboard 12; a plurality of light sensors S that are arranged at the periphery of the dartboard 12 each at substantially the same height from the dartboard 12 in the board thickness direction, and that detect the tone of beams of the light L emitted from the light source LS; and a processing device for calculating the location where a dart D has struck the dartboard 12, on the basis of the tone of each beam of light. The number of light sensors S is n∙2.
The present invention makes it possible to mechanically determine the outcome of corking in a darts game and enables spectators as well as players and a judge to immediately find the outcome. A computer (10) that executes a darts game is caused to function as: a hit-position obtaining unit (111) that obtains position information of the individual tips of a first dart and a second dart that have hit a dartboard; and a determining unit (112) that determines the dart that has hit a position closer to the center of the dartboard on the basis of the obtained position information of the individual tips of the first dart and the second dart.
A standing-position guide mechanism 10 or a darts game device according to the present invention includes: a display body 20 that serves as a sign for guiding the standing position of a player in a darts game; and slits 30 that vary how the display body 20 looks depending on the standing position of the player. The display body 20 may include light sources 22. Furthermore, the light sources 22 may display a plurality of colors. The plurality of light sources 22 may be disposed so as to be arrayed in a horizontal direction.
A dart game device (10) that provides a dart game in which a player throws a dart toward a dart board, wherein the dart game device (10) has a speed sensor (16) that is disposed inside the dart board and that outputs speed data indicating the speed of an object being measured, a speed detector (102) that detects the speed of the dart a player has thrown toward the dart board by using the speed data received from the speed sensor, and a display unit (104) that displays the dart speed detected by the speed detector.
A darts game device 10, which provides a darts game, in which the player changes during a game, includes: a detecting unit 102 that detects information that changes when a dart sticks on a dartboard, and that detects that the dart is sticking on the dartboard on the basis of that information; and a change processing unit 106 that executes determination processing for determining whether or not all darts have been removed from the dartboard on the basis of the information detected by the detecting unit 102 and that automatically executes change processing in accordance with a change of the player when the determination results in positive.
KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
Noguchi, Yosuke
Yamamoto, Sohey
Abstract
The purpose of the present invention is to provide an information processing system capable of improving the quality of play-by-play commentary which uses recorded images. This purpose is achieved by an information processing system comprising: one or more game devices for outputting a game image and game data indicating the content and time of an event which occurred in a game; a game image storage device for storing the game image; a game data storage device for storing the game data; a content selection reception device for using the game data to display content indicating the content of one or more events which occurred in the game and the time when the event occurred, and receiving a content pick from a user; a control device for controlling, on the basis of the content for which the pick was received, a replay device to start replay of the game image from the time when the event indicated by the content occurred; and the replay device for replaying the game image stored in the game image storage device when controlled by the control device.
A63F 13/497 - Partially or entirely replaying previous game actions
A63F 13/27 - Output arrangements for video game devices characterised by a large display in a public venue, e.g. in a movie theatre, stadium or game arena
A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
A63F 13/86 - Watching games played by other players
H04N 21/4728 - End-user interface for requesting content, additional data or services; End-user interface for interacting with content, e.g. for content reservation or setting reminders, for requesting event notification or for manipulating displayed content for selecting a ROI [Region Of Interest], e.g. for requesting a higher resolution version of a selected region
KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
Mori, Kazuhiro
Abstract
Provided is a game device wherein, in the context of a game in which the game device communicates with other game devices, the player does not notice the occurrence of a communication error in terms of the display of a score determination position. This game device is designed to allow a player to play a game wherein a first object corresponding to processes in each of the other game devices and a second object corresponding to an operation performed by the player on his/her device travel to a score determination position in a virtual space, and comprises: a prediction means for predicting a predicted arrival time at which the second object arrives at the score determination position on the basis of the circumstance under which the second object passed through an arrival time prediction point; and a control means for generating a display screen so that the first object arrives at the score determination position at a predicted arrival time of the first object, and generating a display screen so that the second object arrives at the score determination position at the predicted arrival time of the second object.
KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
Matsunami, Keiichi
Sudou, Yutaka
Nagasawa, Tsuguharu
Iwasaki, Takeshi
Abstract
The purpose of the present invention is to save printing materials. This game device is provided with: an execution means 100 for executing a game using a printed material; a reception means 102 for receiving payment of a value medium from a player; a determination means 122 that, when the reception means receives the payment of the value medium, determines one provisional printing content from a plurality of provisional printing contents to be printed on a material to be printed; a notification means 104 for notifying the player of the provisional printing content; a selection means 106 for receiving from the player a selection on whether to authorize the provisional printing content to be printed on the object to be printed; and a print control means 108 that, when the selection means 106 receives a selection to authorize printing, defines the provisional printing content as a printing content and prints the printing content on the object to be printed, and when the selection means receives a selection not to authorize printing, does not perform printing on the object to be printed.
A63F 13/25 - Output arrangements for video game devices
A63F 13/20 - Input arrangements for video game devices
A63F 13/533 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
A63F 13/792 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
A63F 13/95 - Storage media specially adapted for storing game information, e.g. video game cartridges
KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
Tsutsui, Yoshiyuki
Yoshikawa Teruo
Abstract
Provided is a lever input device through which a sense of operation and a sense of moderation are attained at each shift position during the operation of a lever, and which does not easily deteriorate over time and has an uncomplicated structure. The lever input device 1 is a device for inputting a predetermined instruction by operating a swingably supported lever 10, and is provided with: magnets 61, 62, 63, 71, 72, 73, which bias the lever 10 toward a neutral position of said lever input device 1 or the center of said neutral position, or toward an instruction input position at which a predetermined instruction is input; and a stopper 84 for stopping the lever 10 that has swung up to a predetermined position by operation.
G05G 5/05 - Means for returning or tending to return controlling members to an inoperative or neutral position, e.g. by providing return springs or resilient end-stops
G05G 5/00 - Means for preventing, limiting or returning the movements of parts of a control mechanism, e.g. locking controlling member
G05G 5/03 - Means for enhancing the operator's awareness of the arrival of the controlling member at a command or datum position; Providing feel, e.g. means for creating a counterforce
G05G 9/047 - Manually-actuated control mechanisms provided with one single controlling member co-operating with two or more controlled members, e.g. selectively, simultaneously the controlling member being movable in different independent ways, movement in each individual way actuating one controlled member only in which movement in two or more ways can occur simultaneously the controlling member being movable by hand about orthogonal axes, e.g. joysticks
KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
Miyoshi, Naoyuki
Inaba, Naoto
Abstract
The purpose of the present invention is to provide a game device that allows multiple players to cooperatively operate objects in a game to be operated via multiple operation media disposed on a panel. In order to solve the problem, this game device is designed so that one player operates multiple operation media disposed on a panel to operate multiple objects to be operated associated with the operation media in a game, and comprises: a means for receiving, from the one player, a selection of an operation medium corresponding to an object to be operated by another player which the other player is allowed to operate from the multiple operation media disposed on the panel; a means for receiving an operation input from a terminal device operated by the other player as a virtual operation to the operation medium corresponding to the object to be operated by the other player; and a means for progressing a game in accordance with operations for the objects to be operated based on the received virtual operation input to the operation medium for the other player and an operation input by the one player to an operation medium other than the operation medium corresponding to the object to be operated by the other player.
A63F 13/20 - Input arrangements for video game devices
A63F 13/843 - Special adaptations for executing a specific game genre or game mode involving concurrently two or more players on the same game device, e.g. requiring the use of a plurality of controllers or of a specific view of game data for each player
A63F 13/847 - Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
A63F 13/90 - Constructional details or arrangements of video game devices not provided for in groups or , e.g. housing, wiring, connections or cabinets
G06F 3/0481 - Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
50.
INFORMATION PROCESSING DEVICE, PROGRAM AND INFORMATION PROCESSING SYSTEM
KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
Kubota, Daisuke
Tamura, Hiroyasu
Abstract
The present invention addresses the problem of providing an information processing device capable of promoting fluidity and non-uniformity of game media held by a player. The problem is solved with an information processing device having: a tabulation means for tabulating, for each game medium, use frequency information of the game media used by a player in a game; an adjustment means for adjusting, for each game medium, on the basis of the game media use frequency information, a first quantity and a second quantity of a storage unit storing a first quantity of a game item consumed in order for the player to put the game media into a held state and a second quantity of a game item granted when the player shifts a game medium in a held state into a non-held state; and an editing means for putting a game medium into a player held state due to the first quantity of game items being consumed from game items possessed by the player, and for granting the second quantity of game items to the game items possessed by the player due to the player shifting a game medium in a held state to a non-held state.
A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
A63F 13/80 - Special adaptations for executing a specific game genre or game mode
KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
Nakajima, Shogo
Okabayashi, Yoshihiro
Abstract
The present invention proposes a new way to increase the execution allowance value in a computer game. In the present invention, when a player selects an action, a cost associated with the selected action is subtracted from a number of medals. The game proceeds when an action is selected. The number of medals regenerates over time. Additionally, when a preset event condition is met in the game, the number of medals is increased. The number of medals may be increased by exchanging game points for medals. The game settings may be changed to be more advantageous to the player the more medals there are.
A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
Fukazawa, Mitsuharu
Yoshimatsu, Hirotaka
Nakamura, Keisuke
Yokoyama, Yutaka
Abstract
The present invention makes it possible to reduce the workload of a manager performing maintenance. A gift acquisition game device that carries out a game in which a gift accommodated in an accommodation space is acquired and dropped into a drop space provided below the accommodation space, wherein the gift acquisition game device is provided with: a casing having the accommodation space and the drop space in the interior thereof; and an opening/closing part that is provided to the casing so as to be capable of opening and closing, and that can form an opening that spans between and communicates with the accommodation space and the drop space by being opened.
KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
Miyazawa, Yuka
Gouya, Toshihiko
Yamauchi, Shinya
Abstract
Provided is a method for printing a code pattern and a picture on a character card so that the code pattern cannot be visually identified. A method for printing a card for use in a card game device that performs a game by reading code pattern data from the card onto which a picture has been printed with colored ink and unique code pattern data has been printed with other ink identifiable by optical reading means using invisible light is provided with: a step of generating code pattern data; a step of generating inverted image data having the same color as that of the other ink by inverting the generated code pattern data; a step of generating design image data corresponding to the picture; and a step of printing the code pattern data onto the card with the other ink and printing the design image data and the inverted image data onto the card with the colored ink.
B41M 3/00 - Printing processes to produce particular kinds of printed work, e.g. patterns
A63F 13/20 - Input arrangements for video game devices
A63F 13/25 - Output arrangements for video game devices
A63F 13/80 - Special adaptations for executing a specific game genre or game mode
A63F 13/95 - Storage media specially adapted for storing game information, e.g. video game cartridges
B42D 15/00 - Printed matter of special format or style not otherwise provided for
G06K 19/06 - Record carriers for use with machines and with at least a part designed to carry digital markings characterised by the kind of the digital marking, e.g. shape, nature, code
KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
Nishiki Atsuro
Abstract
The present invention improves the ease of operation of a computer game in which a plurality of game elements can be fortified. The present invention relates to a tower defense game in which an attack by an enemy character is blocked by using facilities (game elements) owned by a player. In a fortification cost area 264 of a facility list screen 260, a list of fortification costs for owned facilities is displayed. The player tentatively selects facilities to be fortified by checking tentative selection checkboxes 274. When the player selects an OK button 278 after the tentative selection, the sum of the fortification costs for the tentatively selected facilities to be fortified is subtracted from owned resources, which makes it possible to enhance the levels of the plurality of selected facilities all at once.
A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
Otomo Takahiro
Abstract
The present invention makes it possible to efficiently play a lottery game even if the number of possessed contents exceeds an upper limit. The present invention is an information processing apparatus characterized by being provided with a content information storage unit that stores content information in which a plurality of contents that are lottery objects have been set, a user information storage unit that stores user information in which the contents possessed by a user and the upper limit of the contents the user can possess have been set, and a lottery game execution unit that determines, before imparting to the user any of the content selected by lottery from among the plurality of contents that are lottery objects, whether or not the possessed number after the content has been imparted to the user exceeds the upper limit, and if it is determined that the possessed number after imparting the content exceeds the upper limit, raises the upper limit and imparts the content selected by lottery to the user and allows the user to possess said content.
A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
Horii Ryosuke
Abstract
In order to provide a game program that adds new interest to a game that progresses in accordance with one option selected by a player from among a plurality of options displayed on a screen, a game program is provided whereby a computer that displays a plurality of options on a screen and progresses the game in accordance with one option selected by the player from among the plurality of options is caused to function as: an option change means that receives the selection of at least one option from a player, said option being from among a plurality of options displayed on a screen and being an option that the player wishes to change to another option, and changes the at least one option selected by the player to another option; and a calculation means that progresses the game in accordance with one option selected by the player from among the plurality of options, after the change by the option change means.
A63F 13/47 - Controlling the progress of the video game involving branching, e.g. choosing one of several possible scenarios at a given point in time
A63F 13/533 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
Horii Ryosuke
Tamotsu Daisuke
Abstract
In order to provide a game program that improves the excitement provided by a game that is progressed on the basis of decks built using characters, this game program is characterized by: a computer, that builds decks using characters in a game that are selected by a player and progresses the game by using the decks, being caused to function as a deck building means and a control means, said deck building means building the first deck by receiving, from the player, operations whereby first deck characters are selected from characters held by the player and the first deck characters are arranged at first deck arrangement positions and said control means building a second deck, using second deck characters selected by the player from the first deck characters constituting the first deck, and progressing the game using the second deck; and at least either the parameters for the second deck or the second deck characters being corrected in accordance with the first deck characters that build the first deck.
A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
A63F 13/45 - Controlling the progress of the video game
KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
Kambe Shoko
Hosoyamada Mizuki
Yoshinaga Takumi
Abstract
Game fields in which a plurality of types of objects have been arranged are prepared respectively for a first and second player. One or more of the objects which have been selected by the players are erased. When the objects of the same type have formed a chain greater than or equal to a prescribed quantity, the chained objects are also erased. For each instance of a new chain being formed in association with the object erasure, the number of chains is counted, and attack strength is accumulated according to the number of chains. When chain processing has advanced simultaneously for the two players, the attack strength of both sides is partially offset after the chain processing has concluded for both sides. When the chain processing has concluded sooner for one side than the other after simultaneous chain processing, extra time for an extra attack is set. A victory assessment is carried out according to respective residual stamina values of the first and second players.
A63F 13/80 - Special adaptations for executing a specific game genre or game mode
A63F 13/45 - Controlling the progress of the video game
A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
Yamada Riichiro
Nakano Hirotake
Takeuchi Teiichiro
Feng Chencheng
Abstract
The purpose of the present invention is to facilitate the acquisition of a content item, such as a content item that has been acquired in an event game, in a lottery game. This information processing device is provided with: a content information storage unit storing content information in which a lottery probability is set for each of a plurality of content items; a lottery game execution unit which selects a content item from a plurality of content items, which are objects to be won, on the basis of the lottery probabilities of the content items in response to a game operation by the user and imparts the content item to the user; an event game execution unit which allows an event game in which a trigger content item can be acquired to proceed and allows the user to acquire the trigger content item when a predetermined condition is satisfied; and a lottery probability setting unit which sets an increased probability for the trigger content item or another content item preliminarily associated with the trigger content item only for a predetermined period in response to the fact that the user has acquired the trigger content item.
A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
Otomo Takahiro
Arai Kensuke
Hirai Hayato
Abstract
The present invention maintains user interest in a game even when at least a portion of a game app is being downloaded and the game of the game app cannot be played. An information-processing apparatus (14) capable of communicating with at least one user terminal device (10) is provided with an emulator-executing means (142) for executing, when at least a portion of a game application (12A) is being delivered to the terminal device (10), at least a portion of a game that the game application (12A) executes as well as generating game output information and transmitting said output information to the terminal device (10) on the basis of an emulator program (14A).
A63F 13/355 - Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an MPEG-stream for transmitting to a mobile phone or a thin client
A63F 13/88 - Mini-games executed independently while main games are being loaded
KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
Fukazawa Mitsuharu
Inuyama Keigo
Mori Toru
Wakou Akira
Abstract
Provided is a prize acquisition game device which makes it possible to improve the visibility of a space containing prizes and arouse motivation of a player candidate for playing. This prize acquisition game device 1 is provided with: light emitting units 8 as light emitting parts; and side boards 6 which close off the ends in the width direction of a storage space 30. The light emitting units 8 are each disposed to face a light entering surface 61a which is one end surface of a side portion 61. The side boards 6 guide light entering through the light entering surface 61a to the front side while reflecting the light therein and cause some of the light to be emitted from a curved portion 62 and the remaining light to be emitted from a front portion 63.
KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
Ito, Manato
Abstract
The present invention makes effective use of high-cost content immediately after the content has been acquired. An information processing device that comprises: a user information storage unit that stores user information in which an upper limit cost has been set in association with a user; a content information storage unit that stores content information in which costs have been set in association with content; a granting unit that grants and gives a user possession of content that has been selected from a plurality of pieces of content; a party formation unit that forms a party for the user from one or more pieces of content such that a total cost that is the sum of the costs associated with the pieces of content that constitute the party is at or below the upper limit cost associated with the user; and a substitute setting unit that, on the basis of a user operation, performs setting that substitutes first content that is in the possession of the user with second content that is associated with a lower cost than the cost associated with the first content.
A63F 13/63 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
Ito, Manato
Abstract
The present invention performs guidance such that continuous play by a user is not interrupted. An information processing device that comprises: a login compensation granting unit that, as a result of a user logging-in to a first game, grants the user login compensation for the first game; a determination unit that, when the user has logged-in to the first game, determines, on the basis of a login history and a play history for the first game, whether the likelihood that the user will suspend his/her login to the first game is high; and a guidance unit that, when it has been determined that the likelihood that the user will suspend his/her log-in to the first game is high, guides the user that is logged-in to the first game to a website for a second game that is different from the first game.
A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
A63F 13/49 - Saving the game status; Pausing or ending the game
A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
Fukayama, Junichi
Abstract
The present invention addresses the problem of providing an information processing device capable of efficiently improving the continuation probability of all users including players who are likely to stop playing a game. The problem is resolved by an information processing device which performs information processing for providing a reward to a user when a reward provision condition is achieved by a user's action and comprises: a storage means for storing reward provision information indicating rewards to be provided to the user and an order in which the rewards are provided to the user, and reward pattern information which associates the frequency of achieving the reward provision condition with the reward provision information; a presentation means for presenting the reward provision information to the user; a provision means for providing a reward based on the reward provision information to the user when the reward provision condition is achieved by a user's action; and an updating means for updating the reward provision information for the user on the basis of the user's frequency of achieving the reward provision condition.
A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
A63F 13/792 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
Mori Kazuhiro
Abstract
The purpose of the present invention is to facilitate switching from a manual mode to an automatic mode. Provided is a game device which executes a game in which a vehicle travels, said game device comprising: a shift lever device in which a plurality of shift positions for setting a travel mode of the vehicle are disposed spaced apart from one another, said shift lever device further comprising a shift lever which moves freely along a movement path among the shift positions and detection units which detect the position of the shift lever; a first switch unit (304) which, if the result of the detection by the detection units signifies that the shift lever is positioned in a shift position, switches the mode of the vehicle to a manual mode for setting the travel mode of the vehicle on the basis of the shift position at which the shift lever is positioned; and a second switch unit (305) which, if the result of the detection by the detection units signifies that the shift lever is positioned in at least a portion of the movement path, switches the mode of the vehicle to an automatic mode for setting the travel mode of the vehicle on the basis of the travel state of the vehicle.
A63F 13/245 - Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
A63F 13/803 - Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
B60K 20/02 - Arrangement or mounting of change-speed gearing control devices in vehicles of initiating means
G05G 25/00 - Other details, features or accessories of control mechanisms, e.g. supporting intermediate members elastically
KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
Otomo, Takahiro
Abstract
The present invention enables easy confirmation of a base content necessary for a user. The present invention is an information processing device that stores content information having set therein a plurality of base contents necessary for combining contents that serve as combination sources, stores user information having set therein one or more contents possessed by the user, refers to the content information and the user information in response to an operation carried out by the user to designate a content to be a combination source from among the contents possessed by the user, preregisters a missing content not possessed by the user, as desirable to be acquired, among the plurality of base contents necessary for combining the designated content to be a combination source, and, in response to an operation by the user, notifies the user of the possession situation regarding the content preregistered as desirable to be acquired.
A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
A63F 13/537 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
G06F 3/0481 - Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
Kurosawa, Hiroyuki
Matsuki, Daisuke
Kimura, Yuya
Ito, Manato
Abstract
The present invention makes a network type computer game more easily enjoyable. A game server 102 coordinates with a client module 156 installed in a game terminal 104, and controls progression of a game by a first method for executing a server module 154 on the server, and a second method for executing both the server module 154 and the client module 156 on the server. When the game server 102 receives, from a game terminal 104b, an invitation code provided to the game terminal 104b from a game terminal 104a having the client module 156 installed therein, the game server 102 matches the game terminal 104a with the game terminal 104b. The invited game terminal 104b is provided with an access right to the game to be executed by the second method.
A63F 13/795 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for providing a buddy list
A63F 13/216 - Input arrangements for video game devices characterised by their sensors, purposes or types using geographical information, e.g. location of the game device or player using GPS
A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
G06Q 30/02 - Marketing; Price estimation or determination; Fundraising
KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
Arai, Kensuke
Hirai, Hayato
Otomo, Takahiro
Abstract
To enable the association between granted material content and other content to be understood in a simple manner. The present invention relates to an information processing device for executing a synthesized game that performs content synthesis using synthesized original content and material content, the information processing device being provided with: a content information storage unit that stores content information in which a plurality of material content associated in advance is set corresponding to synthesized original content; a user information storage unit that stores content possessed by a user; a granting unit for granting a user possession of any one of the plurality of content including the material content; and a notification unit for extracting the synthesized original content to which the granted material content corresponds and the plurality of material content to which the synthesized original content corresponds when the user possesses the granted material content, and giving the user a notification relating to the association between the extracted synthesized original content and the plurality of material content.
A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
Otomo, Takahiro
Abstract
The objective of the present invention is to simplify various operations carried out by a user, and to enhance the operability thereof. The present invention provides an information processing device provided with: a screen display unit which displays on a screen one or a plurality of first contents, one or a plurality of second contents each serving as a synthesis origin, and a third content; and an operation input accepting unit which accepts a first operation input and a second operation input. In the first operation input, a designated position, designated on the screen by a user while the screen is being displayed, moves between the display position of any of the first contents and the display position of any of the second contents, and the movement of the designated position ends at the display position of said first content or said second content, thereby selecting said first content as a synthesis material of said second content. In the second operation input, the designated position, designated on the screen by the user, moves between the display position of any of the first contents and the display position of the third content, and the movement of the designated position ends at the display position of said first content or the third content, thereby selecting said first content as an object to be sold.
A63F 13/426 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
A63F 13/533 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
70.
INFORMATION PROCESSING DEVICE, TERMINAL DEVICE, AND PROGRAM
KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
Yada, Yuki
Abstract
The present invention improves player safety during a game in which real world movements are reflected in a virtual world. The present invention has: a position information acquisition means that acquires position information for an operation terminal that is operated by a player; a map information acquisition means that acquires real world map information that corresponds to the position information; an object information acquisition means that acquires object information for objects used to create a virtual world map; a map creation means that, on the basis of the acquired map information and object information, creates a virtual world map that has a first mode that changes display positions for player objects on the basis of the position information and a second mode that changes the display positions for the player objects on the basis of user operations; and a switching means that switches from the first mode to the second mode when prescribed conditions are met.
A63F 13/216 - Input arrangements for video game devices characterised by their sensors, purposes or types using geographical information, e.g. location of the game device or player using GPS
A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
A63F 13/45 - Controlling the progress of the video game
A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
A63F 13/55 - Controlling game characters or game objects based on the game progress
A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
A63F 13/65 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
G09B 29/00 - Maps; Plans; Charts; Diagrams, e.g. route diagrams
71.
INFORMATION PROCESSING DEVICE, TERMINAL DEVICE, AND PROGRAM
KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
Yada, Yuki
Abstract
The present invention makes it possible for players that have a variety of lifestyles to participate in a game in which real world position information is reflected in a virtual world. An information processing device that is characterized by having: an acquisition means that acquires position information for a plurality of operation terminals that are respectively operated by a plurality of players; an acquisition means that acquires real world map information that corresponds to position information for one terminal device; an acquisition means that acquires object information; an acquisition means that acquires common object information; and a map creation means that, on the basis of the map information, the object information, and the common object information, creates a virtual world map that includes player objects, other-player objects, and common objects. The information processing device is also characterized in that the map creation means changes display positions for player objects on the basis of the position information and changes display positions for common objects on the basis of common object movement information that is included in the common object information.
A63F 13/65 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
A63F 13/216 - Input arrangements for video game devices characterised by their sensors, purposes or types using geographical information, e.g. location of the game device or player using GPS
A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
A63F 13/55 - Controlling game characters or game objects based on the game progress
A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
Arai, Kensuke
Hirai, Hayato
Otomo, Takahiro
Abstract
To increase fairness between users playing a lottery game. The present invention is an information processing device characterized by being provided with: a content information storage unit for storing content information in which respective lottery probabilities are set for each piece of content; a lottery game execution unit for determining content that a user will be allowed to acquire, on the basis of the lottery probabilities of the contents set in the content information, each time the user performs a game operation; and a privilege granting unit for granting, as a privilege to the user, a content set in accordance with a maximum number of plays due to the number of plays of the lottery game performed by the user having reached the maximum number of plays, which is set for each user.
A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
Minagawa, Kentaro
Takeuchi, Kohei
Igarashi, Akihiro
Sasayama, Kunio
Abstract
The purpose of the present invention is to enable game play without distinguishing between types of items, while not disadvantaging a user. This information processing device comprises: a user information storage unit that stores a first item held by a user, a second item having a higher value than the first item, and a third item differing from the foregoing items; a granting unit that grants the third item as a result of the first item held by the user and/or the second item being consumed, in response to a game operation by the user; and a notification unit that provides notification that the second item held by the user will be consumed prior to the granting of the third item by the granting unit if, from among cases where the granting unit consumes only the first item, the granting unit consumes the first item and the second item together, and the granting unit consumes only the second item, the case where the granting unit consumes only the first item is excluded.
A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
Otomo, Takahiro
Arai, Kensuke
Hirai, Hayato
Abstract
The present invention allows easy comprehension of updated content of character data. The present invention is an information processing device provided with: a character information storage unit for storing character information having set therein updatable character data for each character; a user information storage unit for storing user information having set therein user data showing characters possessed by a user; and a notification unit for, when a game operation is carried out by the user after the character data of one character is updated, extracting a character identical to the one character among characters possessed by the user, and notifying the user that the character data of the extracted identical character has been updated.
A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
A63F 13/53 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
Kimura, Yuya
Ito, Manato
Abstract
The present invention makes it possible to easily see an evaluation of a character by another user which is in a play state that is the same or is similar to oneself. The present invention is an information processing device provided with: a user information storage unit for storing user information for which user data of each user are set in association with each user; a character evaluation information storage unit for storing character evaluation information in which evaluation data relating to an evaluation by each user for a plurality of characters are set in association with each user; and an evaluation data provision unit that, by an operation by the user to designate a character, refers to the user information to select a separate user with which user data are the same or are similar to the user data of the user, and refers to the character evaluation information to acquire evaluation data of the separate user for the character that the user has designated, and provide the same to the user.
A63F 13/85 - Providing additional services to players
A63F 13/798 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
Nihei, Wataru
Maeyama, Yusuke
Terada, Kazuyoshi
Abstract
Provided is a virtual sports simulation device with which it is possible to carry out authentic batting practice or catching practice, namely moving an operating body such as a bat or a mitt to match the position of a ball in an image. The position of a virtual viewpoint in a virtual space, corresponding to the position of a prescribed part (stereoscopic eyeglasses 41) of a player, is calculated. The position of a bat object V3 in the virtual space is calculated to correspond to the position of an operating body (special purpose bat 42) operated by the player. A virtual model VM including a ball object V2 moving in the virtual space is established in the virtual space. Stereoscopic images L1, R1 and L2, R2 as seen in two directions from positions L, R of virtual viewpoints are displayed respectively on display units 11 and 12 in two directions. A collision determining means performs collision determination on the basis of the positions of the ball object V2 and the bat object V3 in the virtual space.
KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
Toyota, Takuya
Abstract
According to the present invention, a user experiences motion of a dynamic object on the basis of the user's view point. A computer is caused to execute: an acquisition step for acquiring dynamic objects based on the motion analysis results of one or more players in a three-dimensional virtual space generated on the basis of imaging data that includes motions of the one or more players; an association step for associating the three-dimensional virtual space with a real space based on the user's view point; and a display control step for executing control so as to superimpose and display the dynamic objects in the associated three-dimensional virtual space on the real space.
G06T 19/00 - Manipulating 3D models or images for computer graphics
G09G 5/00 - Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators
G09G 5/36 - Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators characterised by the display of individual graphic patterns using a bit-mapped memory
G09G 5/38 - Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators characterised by the display of individual graphic patterns using a bit-mapped memory with means for controlling the display position
H04N 5/64 - Constructional details of receivers, e.g. cabinets or dust covers
A63F 13/25 - Output arrangements for video game devices
A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
Arai, Kensuke
Hirai, Hayato
Otomo, Takahiro
Abstract
The present invention enables a predetermined relationship to be set even if the number of users has reached a user maximum number. The present invention is an information processing device comprising: a storage unit that stores, in association with each user, a user number, which is the number of users for which a predetermined relationship is set, and a user maximum number, which is the maximum number of users for which the predetermined relationship can be set; a compensation provision unit that, when a second user has executed an operation for designating a first user whose user number has reached the user maximum number and setting a predetermined relationship with the designated first user, provides compensation for increasing the user maximum number to the first user; and a setting unit that, when the compensation provision unit has provided compensation and the user maximum number of the first user has increased, sets the predetermined relationship between the first user and the second user.
A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
Arai, Kensuke
Hirai, Hayato
Otomo, Takahiro
Abstract
To increase the continuity of game play which has been resumed after the termination of a prescribed relationship. The present invention is provided with: a termination unit which, from among a plurality of users between whom prescribed relationships have been configured, terminates a prescribed relationship between a user for whom game play has been interrupted for a prescribed time period and another user; a reward-providing unit which, when the user for whom the prescribed relationship has been terminated resumes game play after an interruption and satisfies conditions for reinstatement, provides a reward to the other user with whom the prescribed relationship was configured prior to termination; and a configuration unit which once again configures a prescribed relationship between the user who has satisfied the reinstatement conditions and the other user to whom a reward has been provided.
A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
Karashima, Kazutaka
Abstract
According to the present invention, evolution of a game character becomes strategic. This information processing device refers to attribute values of a character and controls the progress of a game. When two characters of the same type are instructed to be combined, an attribute value of the character serving as the base changes in a manner advantageous to a player, and the character serving as the raw material disappears. Moreover, even when a character is set in a character storage area and time passes, the attribute value of the character also changes in a manner advantageous to the player. As the attribute value of the character increases, the required time becomes longer. It is possible to reduce this amount of time depending on the game content.
A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
Noguchi, Ryosaku
Matsunaga, Jun
Shibao, Yusei
Asano, Seiko
Miyahara, Yusuke
Abstract
In order to maintain continuity of gameplay by increasing the sense of solidarity between users, the present invention is provided with: a user information storage unit in which users are stored associated with support users who support said users; a reward information storage unit which stores rewards that can be given to users and to support users; a gameplay state notification unit which notifies a support user associated with a user about the gameplay state of said user; and a reward giving unit which gives the user a reward selected by the notified support user by performing a game operation for selecting, from multiple types of rewards, a reward suitable to the gameplay state of the user, and which gives the support user a reward corresponding to the support of the support user by the user, having been given the reward, engaging in gameplay so as to satisfy a prescribed condition.
A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
A63F 13/847 - Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
82.
COMMUNICATION TYPE GAME SYSTEM THAT CAN BE PLAYED BY GROUP
KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
Ito, Manato
Nomura, Chie
Ooba, Yukihisa
Yamaguchi, Shotaro
Kurosawa, Hiroyuki
Tomita, Ryo
Yoshioka, Atsushi
Tani, Hidetaka
Asai, Kenichi
Yoshihara, Hisanori
Kanayasu, Misa
Abstract
Provided is a system with which a plurality of players can easily enjoy the same game via a communication network. A game server is connected to a plurality of game terminals via a communication network. When a second game terminal that is making a group request with the same room ID as that of a first game terminal that has transmitted a group request is not present within a predetermined distance from the first game terminal, the game server opens an area room corresponding to the first game terminal. When such a second game terminal is present, the game server associates the first game terminal with an area room with which the second game terminal is associated. When matching is established among a plurality of game terminals in an area room, the game server provides common game setting information to game terminals associated with the area room.
A63F 13/795 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for providing a buddy list
A63F 13/327 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections using wireless networks, e.g. Wi-Fi or piconet
A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
A63F 13/53 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
A63F 13/65 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
A63F 13/75 - Enforcing rules, e.g. detecting foul play or generating lists of cheating players
A63F 13/77 - Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
Machida, Hirotaka
Abstract
Provided are a program and device whereby more various evaluations can be performed and/or user enjoyment can be increased without an operation by a user. The present invention is a program for causing a computer to function as a stage execution means for executing any of a plurality of stages for which a clearing condition is set for each thereof, and a clearing determination means for executing a success/failure determination for the clearing condition set for the stage. In the present invention, when the clearing determination means determines that the clearing condition for one stage is met, the stage execution means executes a stage different from the one stage without a user operation after the one stage is executed, and when the clearing determination means determines that the clearing condition is failed for the one stage, the stage execution means executes the same stage as the one stage without a user operation after the one stage is executed.
A63F 13/45 - Controlling the progress of the video game
A63F 13/211 - Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
A63F 13/65 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
A63F 13/803 - Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
G08G 1/00 - Traffic control systems for road vehicles
H04M 1/00 - Substation equipment, e.g. for use by subscribers
KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
Arai, Kensuke
Hirai, Hayato
Otomo, Takahiro
Abstract
The purpose of the invention is to allow an owned data set to be composed efficiently. The present invention is an information processing device that comprises a group forming unit that forms a group comprising a host user and a guest user , a data setting unit that respectively sets owned data to be used by the host user and owned data to be used by the guest user , and a storing unit that stores special effects to be exhibited by way of an owned data set being configured by combining all owned data to be used by the host user and owned data to be used by the guest user by associating each to the owned data set , wherein the data setting unit automatically sets owned data, from the owned data of the guest user, that is selected from the owned data set specified by the host user as owned data to be used by the guest user by way of the host user specifying one of the plurality of owned data sets and the guest user specifying a group recruited by the host user.
A63F 13/795 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for providing a buddy list
A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
A63F 13/847 - Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
Kurosawa, Hiroyuki
Fujise, Soichiro
Abstract
The present invention can urge a user to install a game application. The information processing device 12 is equipped with: a storage means 120 for storing an emulator program 12A for a game application 14A that can be installed on a terminal device 10; an emulator execution means 124 for executing the emulator program 12A to start the game and for transmitting game output information to the terminal device 10; and a setting means 128 for setting value data, that is, data valuable to a user when the game application 14A is installed on the terminal device 10, in the storage means 120, wherein different timing-dependent value data 12B, 12C related to a progress status or elapsed time of the game on the emulator program 12A is selected as the value data at the time of the installation.
A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
A63F 13/61 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor using advertising information
A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
G06Q 30/02 - Marketing; Price estimation or determination; Fundraising
KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
Tamate, Naoyuki
Gojo, Takamasa
Fukuzato, Itsuki
Fukuzato, Yutaka
Abstract
The present invention makes it possible to improve operability on the part of a player when making the player carry out a plurality of actions upon a game object. Provided is a game program for causing a game to progress according to an operation upon a touch panel. The game program causes a computer to execute: a process which, according to an operation upon a first operation region 340 of a game image, causes to be carried out on a game object an action which has been associated with the first operation region 340; and a process which, according to an operation upon a second operation region 341, changes the action which has been associated with the first operation region 340 to an action which an action image 351 indicates, said action image 351 being in the nearest location to any of the regions upon a path 350, and changes the position of the action image 351 which is in the second nearest location to any of the regions upon the path 350 such that the action image 351 is positioned in the nearest location thereto. According to an operation by a player upon the second operation region, a different action from the associated action is made to be carried out on the game object.
A63F 13/42 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
Yamazaki, Takeshi
Ikeda, Yusuke
Abstract
The present invention addresses the problem of configuring a common game such that one player can change another player with whom the one player plays the common game during a prescribed time period during which the common game is played. A computer functions as: a selection means for selecting a second player with whom a first player plays a common game; a game advancing means for advancing the common game; and a reception means for receiving, during a prescribed time period during which the common game is played, a second player change request from the first player after the common game was played between the first player and the second player. When the reception means receives the second player change request from the first player, the selection means performs selection again to select another player to play the common game with the first player, thereby solving the problem to be addressed.
A63F 13/795 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for providing a buddy list
A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
A63F 13/45 - Controlling the progress of the video game
A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
A63F 13/792 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
Suzuki, Kiyoshi
Matsuki, Daisuke
Abstract
The purpose of the present invention is to promote a particular game. Provided is a server device (12), comprising: an acquisition means (120) for acquiring achievement information which includes achievements which are granted when a game terminal (10) to which a plurality of games are provided carries out a check-in process with respect to a storefront, and identification information for a specific game among the plurality of games; a game-specific conversion means (122) which refers to game-specific conversion values which are set for each game and converts the achievements included in the achievement information acquired by the acquisition means (120) into rewards which may be used with the specific game on the basis of the game-specific conversion value that corresponds to the identification information acquired by the acquisition means (120); and an instruction means (124) for instructing that the reward converted with the game-specific conversion means (122) be granted.
A63F 13/65 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
G06Q 30/02 - Marketing; Price estimation or determination; Fundraising
KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
Noguchi, Yosuke
Yamamoto, Sohey
Abstract
The purpose of the present invention is to add various types of information that correspond to the progress of a game to game footage for display as content for use in live commentary to improve the quality of live commentary for an event. The video generating system comprises: a game device which outputs game footage and game data indicating the state of the game according to progress in the game; an editing device which receives the game data and edits the game data into a prescribed format; a generating device which acquires either the edited or unedited game data from the editing device and generates content which is composited with the game footage; and a display device which displays video in which the content has been composited with the game footage.
A63F 13/86 - Watching games played by other players
A63F 13/27 - Output arrangements for video game devices characterised by a large display in a public venue, e.g. in a movie theatre, stadium or game arena
A63F 13/53 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
A63F 13/60 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
Iwahama, Masato
Abstract
Provided is a new drawing mechanism which enables a plurality of users to share and enjoy a draw. The program causes a computer to perform: a control step of controlling a predetermined game event which is executed by a group including a plurality of users; a reception step of receiving a request for execution of a draw in the game event from a terminal being operated by a predetermined user of the group; a draw step of executing a draw for the user requesting the draw on the basis of the execution request and restricting execution of a draw for users of the group other than the former user; a transmission step of transmitting screen information representing a draw execution screen to the terminals being operated by the users of the group; and an awarding step of awarding a game item based on the result of the draw to a user of the group.
A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
A63F 13/45 - Controlling the progress of the video game
A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
A63F 13/792 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
A63F 13/847 - Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
Maeda, Hirofumi
Okumoto, Shinichiro
Haruta, Atsuko
Abstract
Provided is a program with which a user can produce a nail sheet while recognizing which nail wrap size corresponds to which finger. This program causes a computer to function as a printed sheet image display control means that displays on a display unit a printed sheet image containing multiple printing areas the size or shape of which differ, a determination means that receives from a user a printed image selection performed for each of the multiple printing areas and that determines a correspondence relationship between the multiple printing areas and the printed image, and a selection means that selects one or more of the multiple printing areas as a specified area. On the basis of the correspondence relationship the printed sheet image display control means displays the printed image corresponding to the multiple printing areas, and displays information indicating the relationship between the selected printing areas and the specified area.
KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
Eyama, Yoshimasa
Yamashita, Nobuyuki
Tohma, Kenji
Abstract
When an effect is applied in a previous event that affects another character, the occurrence is prevented of a difference among the player characters due to the effect at the time of participation in the event. A program executes the following steps: a control step for controlling a prescribed event within a game, the event being executed in a computer in relation to a group including the player characters operated by one or more players; a first application step for applying an effect relating to the prescribed event on the basis of an operation of any player among the one or more players, the effect being applied to one or more of the player characters included in the group; and a second application step, when the effect has been applied, for applying the effect to player characters newly participating in the group.
A63F 13/795 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for providing a buddy list
A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
A63F 13/847 - Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
Toyota, Takuya
Abstract
The present invention facilitates responding to various movements of an object and generating content from viewpoints of a number of objects, in VR. This program causes a computer to perform: a reception step for receiving respective imaging data from a plurality of imaging devices that have imaged movements of one or more players; a first generation step for generating a three-dimensional virtual space on the basis of the respective imaging data; an analysis step for performing movement analysis of at least one of the players on the basis of the respective imaging data; and a second generation step for generating a video content from the viewpoint of at least one of the players on the basis of the three-dimensional virtual space and the result of the movement analysis by using computer graphics.
A63F 13/655 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition by importing photos, e.g. of the player
A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
A63F 13/525 - Changing parameters of virtual cameras
A63F 13/792 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
Ito, Manato
Ito, Yoshiaki
Yamaguchi, Shotaro
Abstract
The problem addressed by the present invention is to motivate sustained use of necessary items in return for a transaction within a game. The problem is solved by a program which makes a computer function as: a player information storage means for storing, for each player, the quantity of the necessary items possessed which can be used in return for transactions within the game; a billing control means which increments the quantity of items possessed by the player from item purchase instructions from the player; a transaction execution means for subtracting the quantity of items necessary for the transaction from the quantity of items which the player possesses and executing the transaction by an execution instruction from the player; a display control means for displaying a screen which motivates the player to purchase items and accepts purchase instructions from the player if the execution of the transaction results in the quantity of items which the player possesses falling below the quantity of items necessary for the transaction; and an incentive granting means for granting an incentive to players who carry out the item purchase instruction when the item purchase instruction is received from the player by the display of the screen.
A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
A63F 13/533 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
A63F 13/792 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
G06Q 30/02 - Marketing; Price estimation or determination; Fundraising
KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
Ito, Manato
Ito, Yoshiaki
Yamaguchi, Shotaro
Abstract
The present invention prevents a decrease in a player’s desire to play a game due to waiting for recovery of an execution allowance value. In the game system of the present invention, in accordance with an executable instruction of a game action by a player, a value corresponding to the game action is subtracted from a current execution allowance value, and the current execution allowance value is increased using a recovery upper-limit value as the upper-limit thereof as time elapses. In the game system, a benefit is bestowed on a player on the basis of an upper-limit value period which is a period in which the execution allowance value is in a state of having reached the recovery upper-limit value in a predetermined period.
A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
Ito, Manato
Ito, Yoshiaki
Yamaguchi,shotaro
Abstract
The purpose of the present invention is to provide a technology with which a player of a game is capable of more easily obtaining information on how another player is playing the game. Provided is a program which causes a computer to function as: a first acquisition means which acquires information on a character used by a player playing a first game content; a second acquisition means which acquires information about how the first game content was played on the basis of the information of the character which is acquired by the first acquisition means; and a presentation means which presents, at a prescribed timing, the information about how the game was played which is acquired by the second acquisition means.
KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
Ishiki, Koutarou
Sakai, Shinya
Itoh, Kazuma
Tatsuko, Yuko
Takada, Akiko
Abstract
Through the present invention, even a user inexperienced at an input operation can enjoy a number of successive instances thereof. In the present invention, a computer constituting an information processing device is caused to function as a reference operation indicating means for indicating a reference operation to a user, an input operation receiving means for receiving an input operation from the user, a determination means for comparing the reference operation and the input operation and determining which of a plurality of levels corresponds on the basis of the consistency of the comparison, a counting means for counting the number of successive instances that the level continuously exceeds a predetermined threshold level, and a benefit imparting means for imparting a benefit at a predetermined winning probability for a predetermined achievement number of successive instances when the number of successive instances reaches the achievement number of successive instances.
A63F 13/44 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
A63F 13/33 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
98.
INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING METHOD AND PROGRAM
KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
Ito, Shinpei
Abstract
Parameters for raising the level of a character, for which a player desires to raise the level, can be properly granted. This information processing apparatus includes: a receiving unit which receives a selection of a character for which a first parameter which is granted when a game satisfies a prescribed condition, and a second parameter which is related to the strength of the character based on a value of the first parameter are set; a game control unit which controls the game by using a plurality of characters including the selected character; a granting unit which grants the first parameter value to each of the plurality of characters, when the game satisfies the prescribed condition; and an additional granting unit which grants an additional first parameter value to one or a plurality of prescribed characters owned by the player, when a character having a second parameter value, which is equal to or greater than a threshold value, is included in a plurality of characters.
A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
Ito, Manato
Matsuki, Daisuke
Abstract
The present invention provides a system which enables free transition between applications and arbitrary combinations of a page and a screen. A computer that constitutes a terminal device is given the functions of: a description acquiring means for acquiring a description of a transition destination on the basis of a condition of the transition destination; an interface providing means for providing a transition instructing interface that a user can manipulate on the basis of the acquired description; and a startup requesting means for requesting, from an operating system of the terminal device, a startup of an application program which represents the description, and the delivery of a parameter part of the description and additional information to the application program of the transition destination, when the transition instruction is manipulated.
KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
Taguchi, Kenji
Nakamura, Akihiro
Shinotsuka, Motonobu
Imai, Toshifumi
Takiguchi, Yusuke
Maekawa, Naoko
Saito, Seiki
Niina, Makoto
Mukaiyama, Toshiyuki
Abstract
The purpose of the present invention is to allow a game to accept highly strategic action queues from a player. The present invention addresses this by providing a terminal device that receives an action queue for a first character from a player in a game and comprises: a control means for managing a plurality of queue slots, order of action, special effects, and registered characters in association with each other, and displaying the queue slots in association with the special effects and the registered characters in order of action, the plurality of queue slots being slots into which action queues for the first character or for second characters for whom someone other than the player will queue actions can be registered; an action queue accepting means which, when accepting an action queue for a character in a state in which actions can be queued, registers the action queue in the earliest queue slot in order of action among unregistered queue slots; and an action executing means which, when executing an action for a character associated with a queue slot in accordance with order of action and there is a special effect set in that queue slot, executes the action of the character while applying the special effect set for the queue slot.
A63F 13/53 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
A63F 13/33 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
A63F 13/42 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
A63F 13/45 - Controlling the progress of the video game