Kabushiki Kaisha Sega Games doing Business AS Sega Games Co., Ltd.

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IPC Class
A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions 48
A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories 35
A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers 26
A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers 20
A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level 17
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1.

INFORMATION PROCESSING DEVICE AND METHOD TO EXECUTE GAME

      
Application Number 16983403
Status Pending
Filing Date 2020-08-03
First Publication Date 2020-11-19
Owner Kabushiki Kaisha Sega Games doing business as Sega Game Co., Ltd. (Japan)
Inventor Otomo, Takahiro

Abstract

An information processing device includes: a receiver that receives a slide gesture input and a tap gesture input on a touch panel that displays a screen of the game; and a processor that, once a user completes a quest of the game, causes the touch panel to display a screen indicating contents and a confirmation button. Upon detecting the slide gesture input, the processor determines that desired contents have been continuously selected from the contents. The slide gesture input is based on a slide gesture by which the desired contents have been continuously touched. Upon detecting the tap gesture input, the processor determines that the desired contents have been confirmed to be selected. The tap gesture input is based on a tap gesture on the confirmation button. A space between each of the contents and the confirmation button is at least a size of each of the contents.

IPC Classes  ?

  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/533 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
  • A63F 13/825 - Fostering virtual characters
  • A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens

2.

INFORMATION PROCESSING DEVICE AND PROGRAM

      
Application Number 16755422
Status Pending
Filing Date 2018-09-14
First Publication Date 2020-10-08
Owner KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor Otomo, Takahiro

Abstract

It is an object of the present invention to allow reserved content to be used at the proper timing. The information processing device of the present invention comprises a trade information storage unit that stores trade information for each user in which trade-away content and trade-for content set in association with each other; a user information storage unit that stores user information in which a user's possessed content and reserved content are set; a selection unit that selects reserved content that is the same as the designated trade-for content and is not the same as the possessed content, from among the user's reserved content based on the user information, as a result of an operation performed by the user to designate trade-for content that the user wants to acquire in a trade; and a notification unit that notifies the user that the selected reserved content can be acquired without a trade.

IPC Classes  ?

  • A63F 13/5375 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
  • A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers

3.

BIOLOGICAL INFORMATION REGISTRATION SYSTEM AND BIOLOGICAL INFORMATION REGISTRATION PROGRAM

      
Application Number JP2020014417
Publication Number 2020/196905
Status In Force
Filing Date 2020-03-27
Publication Date 2020-10-01
Owner KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
  • Motoike, Satoshi
  • Umeki, Takashi

Abstract

The present invention makes it simple and easy to register biological information such as that used for biometric authentication in a game system. According to the present invention, a game system is provided with: a storage unit in which biological information about a prescribed region (e.g., face) of a player of an arcade game and an identifier of the player are stored in association with each other; a photographing unit which, when the player has requested registration of the biological information, photographs the prescribed region of the player together with an identification image (e.g., two-dimensional image code) indicative of the player's identifier; an extraction unit which extracts the player's biological information and identifier from the photographed image; and a biological registration unit which registers, in the storage unit, the extracted biological information in association with the extracted identifier.

IPC Classes  ?

  • A63F 13/213 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
  • A63F 13/71 - Game security or game management aspects using secure communication between game devices and game servers, e.g. by encrypting game data or authenticating players
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
  • G06Q 20/40 - Authorisation, e.g. identification of payer or payee, verification of customer or shop credentials; Review and approval of payers, e.g. check of credit lines or negative lists
  • G06T 7/00 - Image analysis
  • G06F 21/32 - User authentication using biometric data, e.g. fingerprints, iris scans or voiceprints
  • G06F 21/34 - User authentication involving the use of external additional devices, e.g. dongles or smart cards
  • G06Q 50/10 - Services

4.

PROGRAM AND INFORMATION PROCESSING DEVICE

      
Application Number JP2020010739
Publication Number 2020/184651
Status In Force
Filing Date 2020-03-12
Publication Date 2020-09-17
Owner KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
  • Matsunaga, Maiko
  • Otsuka, Koji
  • Takahashi, Takeshi
  • Asano, Hiroki
  • Yoshioka, Shunya

Abstract

A player is enabled to easily restore a parameter consumed due to a choice in a game part. A program causes a computer to function as: a display control means 44 that controls the display of the current value and the maximum value of a parameter corresponding to a player in the game; a consumption means 46 that consumes a value corresponding to one game part selected by the player, among a plurality of game parts included in the game, on the basis of the current value; a first restoration means 48 that restores the current value to the maximum value in accordance with the passage of time; a second restoration means 50 that restores the current value to a value equal to or greater than the maximum value when a first condition differing from the passage of time is satisfied; a cancellation means 52 that cancels the restoration by the second restoration means 50 when a second condition is satisfied; and an awarding means 54 that awards a virtual object usable in the game to the player when the restoration is canceled by the cancellation means 52.

IPC Classes  ?

  • A63F 13/537 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
  • A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
  • A63F 13/798 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame

5.

OBJECT ACQUISITION GAME SYSTEM

      
Application Number JP2020009008
Publication Number 2020/179802
Status In Force
Filing Date 2020-03-04
Publication Date 2020-09-10
Owner KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
  • Hirota, Susumu
  • Kamata, Muneoki

Abstract

Provided is an object acquisition game system that eliminates the need for procedures such as pre-registration while maintaining the advantages of online games such as being able to be played anywhere. This object acquisition game system comprises: a main housing provided with a mechanism for acquiring an object placed inside the housing by an object acquisition means operated by a player; a satellite housing that is installed in a store or the like at a place away from the main housing and from which the player operates the object acquisition means; and an information processing device that causes the main housing and the satellite housing to operate in cooperation with each other and executes an object acquisition game. The satellite housing includes: a payment reception unit that receives a payment for playing an object acquisition game from a player; a display device for displaying an image of the inside of the main housing sent from the main housing; an operation reception unit that receives an operation by the player and sends the content of the operation to the main housing; and an object exchange information presentation unit that, when an object is acquired through the operation by the player, presents exchange information for receiving the object.

IPC Classes  ?

  • A63F 13/285 - Generating tactile feedback signals via the game input device, e.g. force feedback
  • A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
  • A63F 13/655 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition by importing photos, e.g. of the player
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
  • A63F 13/792 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
  • G06Q 50/10 - Services
  • A63F 9/00 - Games not otherwise provided for
  • A63F 9/30 - Capturing games for grabbing or trapping objects, e.g. fishing games

6.

INFORMATION PROCESSING DEVICE AND PROGRAM

      
Application Number JP2020008245
Publication Number 2020/179654
Status In Force
Filing Date 2020-02-28
Publication Date 2020-09-10
Owner KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor Otomo, Takahiro

Abstract

According to the present invention, motivation for acquiring a non-free item or a free item is imparted to a player. The present invention is provided with: a storage means 50 for storing the numbers of the non-free items and the free items owned by the player; a display means 56 for displaying an execution screen of the game in which a first prescribed number, which is equal to or greater than 1, of the non-free items and a second prescribed number, which is equal to or greater than 1, of the free items are consumed; and a control means 52 for collectively consuming the first prescribed number of the non-free items and the second prescribed number of the free items according to an instruction from the player for the execution screen.

IPC Classes  ?

  • A63F 13/493 - Resuming a game, e.g. after pausing, malfunction or power failure
  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
  • A63F 13/792 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions

7.

INFORMATION PROCESSING DEVICE AND PROGRAM

      
Application Number JP2020002401
Publication Number 2020/153445
Status In Force
Filing Date 2020-01-23
Publication Date 2020-07-30
Owner KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor Otomo, Takahiro

Abstract

According to the present invention, the motivation for playing a game is raised. The present invention includes: a storage means 40 for storing possessed content of a player; an extraction means 44 for extracting evolvable content, in which evolution is possible, from among the possessed content; a specifying means 46 for specifying a game item selectable by the player and related to the evolution of the evolvable content; and a control means 42 for outputting a selection screen through which a selection of the game item to be played is received from the player, wherein the control means 42 outputs, onto the selection screen, the specified game item in a different form from other game items.

IPC Classes  ?

  • A63F 13/533 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories

8.

PROGRAM AND INFORMATION PROCESSING DEVICE

      
Application Number JP2020000413
Publication Number 2020/145335
Status In Force
Filing Date 2020-01-09
Publication Date 2020-07-16
Owner KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
  • Otomo, Takahiro
  • Ito, Manato

Abstract

The purpose of the present invention is to make it possible to improve the motivation in a player about to log into a game, in a case in which gifting of a chargeable item is enabled. The present invention provides a program that causes a computer to function as: a gifting processing means for executing a gifting process of associating a chargeable item, which is associated with one player, with another player; and a restriction means for restricting the use, by the other player for a prescribed period, of a chargeable item that has been gifting-processed, or restricting a gifting process from being performed on a chargeable item for a prescribed period after the chargeable item has been purchased.

IPC Classes  ?

  • A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
  • A63F 13/792 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
  • A63F 13/798 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame

9.

INFORMATION PROCESSING SYSTEM AND VIDEO PLAYING METHOD

      
Application Number 16621485
Status Pending
Filing Date 2018-06-14
First Publication Date 2020-07-02
Owner KABUSHIKI KAISHA SEGA Games doing business as SEGA Games Co., Ltd. (Japan)
Inventor
  • Noguchi, Yosuke
  • Yamamoto, Sohey

Abstract

To provide an information processing system that can improve the quality of a running commentary that uses a recorded video. To provide an information processing system that can improve the quality of a running commentary that uses a recorded video. To solve the above problem, the information processing system includes at least one game machine that outputs a game video and game data indicating types of events occurred in a game and time points at which the events occurred; a game video storage device that stores the game video; a game data storage device that stores the game data; a content selection receiving device that displays, based on the game data, contents representing types of one or more events occurred in the game and time points at which the one or more events occurred and receives, from a user, an operation to select a content from the contents; a controller that controls a playback device, based on the selected content, to start playing the game video from a time point at which an event represented by the selected content occurred; and the playback device that plays the game video stored in the game video storage device under the control of the controller.

IPC Classes  ?

  • A63F 13/497 - Partially or entirely replaying previous game actions
  • A63F 13/537 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen

10.

PROGRAM AND INFORMATION PROCESSING DEVICE

      
Application Number JP2019046971
Publication Number 2020/116379
Status In Force
Filing Date 2019-12-02
Publication Date 2020-06-11
Owner KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor Otomo, Takahiro

Abstract

According to the present invention, the effort needed to develop corresponding content for a mission is reduced. This program causes a computer to function as: a granting means 44 for granting rewards when a parameter of corresponding content for a mission reaches a prescribed value; a control means 42 for progressing a game item, which can be acquired by the corresponding content, on the basis of an instruction for the mission; and a synthesis means 46 for taking one piece of corresponding content as a synthesis source and automatically synthesizing, as a material, remained corresponding content, when a plurality of pieces of corresponding content are acquired on the basis of the progressing.

IPC Classes  ?

  • A63F 13/45 - Controlling the progress of the video game
  • A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions

11.

GAME DEVICE AND PROGRAM

      
Application Number JP2019046427
Publication Number 2020/111143
Status In Force
Filing Date 2019-11-27
Publication Date 2020-06-04
Owner KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
  • Kohayakawa, Masaru
  • Yoneyama, Seiji
  • Okumoto, Shinichiro
  • Yoshimura, Junzoh

Abstract

The present invention suppresses the cost of a game device. A game device 10 includes a left game housing and a right game housing, and is provided with: one camera that is provided between the left game housing and the right game housing, and is able to capture images of both players of one player and another player that are located in front of the respective game housings; a first image capture means 64 that controls the camera to capture an image at a predetermined timing in the left game housing; a second image capture means 66 that controls the camera to capture an image at a timing independent of the predetermined timing in the right game housing; a first extraction means 68 that extracts a player image of the one player from the captured image captured by the first image capture means 64; and a second extraction means 70 that extracts a player image of the other player from the captured image captured by the second image capture means 66.

IPC Classes  ?

  • G03B 15/00 - Special procedures for taking photographs; Apparatus therefor
  • G03B 17/53 - APPARATUS OR ARRANGEMENTS FOR TAKING PHOTOGRAPHS OR FOR PROJECTING OR VIEWING THEM; APPARATUS OR ARRANGEMENTS EMPLOYING ANALOGOUS TECHNIQUES USING WAVES OTHER THAN OPTICAL WAVES; ACCESSORIES THEREFOR - Details of cameras or camera bodies; Accessories therefor adapted for combination with other photographic or optical apparatus with both developing and finishing apparatus for automatically delivering a finished picture after a signal causing exposure has been given, e.g. by pushing a button, by inserting a coin
  • A63F 13/213 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
  • A63F 13/44 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
  • A63F 13/655 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition by importing photos, e.g. of the player
  • A63F 13/814 - Musical performances, e.g. by evaluating the player's ability to follow a notation
  • A63F 13/843 - Special adaptations for executing a specific game genre or game mode involving concurrently two or more players on the same game device, e.g. requiring the use of a plurality of controllers or of a specific view of game data for each player

12.

INFORMATION PROCESSING DEVICE AND METHOD OF CAUSING COMPUTER TO PERFORM GAME PROGRAM

      
Application Number 16747984
Status Pending
Filing Date 2020-01-21
First Publication Date 2020-05-21
Owner Kabushiki Kaisha Sega Games doing business as Sega Game Co., Ltd. (Japan)
Inventor Ito, Shinpei

Abstract

An information processing device includes: a controller that generates a game image of an object disposed in a virtual game space; and a touch panel that displays the game image. The touch panel detects an input of a user's touch operation on the game image and outputs, to the controller, a detection signal indicating the detection of the input. The controller determines a contact surface area at an indicated position on the touch panel indicated by the user's touch operation based on the detection signal. The controller determines, based on a size of the contact surface area, whether ae first operation or a second operation has been inputted. The controller performs a first control related to the object in response to the first operation, and a second control related to the object when the second operation has been inputted.

IPC Classes  ?

  • A63F 13/533 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
  • A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
  • A63F 13/42 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
  • G06F 3/041 - Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means

13.

GAME SYSTEM

      
Application Number JP2019042001
Publication Number 2020/085503
Status In Force
Filing Date 2019-10-25
Publication Date 2020-04-30
Owner KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
  • Okabayashi, Yoshihiro
  • Kikuchi, Tomio
  • Mogami, Nao
  • Matsushita, Yoshiki
  • Ishikawa, Shin

Abstract

The performing of improper actions on an electronic medal is minimized. A management server (10) correlates and stores an electronic game medium for each piece of player-identifying information, and upon receiving an add/subtract request including player-identifying information from a terminal device (19) via a game server, adds or subtracts the electronic game medium correlated to the player-identifying information. When a game server (12) receives an add/subtract request from the terminal device, the game server transmits the add/subtract request to the management server 10, and when an electronic game medium is subtracted by the management server (10), the game server (12) executes a game and transmits an execution result of the game to the corresponding terminal device (19).

IPC Classes  ?

  • A63F 13/792 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
  • A63F 9/00 - Games not otherwise provided for
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
  • A63F 13/65 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition

14.

INFORMATION PROCESSING DEVICE AND PROGRAM

      
Application Number JP2019040423
Publication Number 2020/080346
Status In Force
Filing Date 2019-10-15
Publication Date 2020-04-23
Owner KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor Saeki, Ryuichiro

Abstract

The present invention enables a user to easily operate an object while viewing a screen. The present invention is an information processing device comprising: a game image generation unit that generates a game image that provides a view, of an object on a movement plane on which the object moves, from a virtual camera disposed so as to diagonally look down at the movement plane in a virtual three-dimensional space; an operation area generation unit that generates an operation area that is seen in a view, from the virtual camera, of a virtual operation object disposed parallel to the movement plane in the virtual three-dimensional space; a display control unit that causes the game image and the operation area to be arranged on the same screen; and an object control unit that determines, on the basis of a detection signal from a touch panel, an indicated direction on the screen indicated in the operation area through a touch operation by a user, that converts the determined indicated direction on the screen indicated in the operation area into an indicated direction on the movement plane in the virtual three-dimensional space, and that performs control so as to move the object in the indicated direction, on the movement plane, been obtained by the conversion.

IPC Classes  ?

  • A63F 13/426 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
  • A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
  • A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
  • G06F 3/0481 - Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
  • G06T 19/00 - Manipulating 3D models or images for computer graphics

15.

SERVER, PRIZE ACQUISITION GAME DEVICE, AND PRIZE ACQUISITION GAME PROGRAM

      
Application Number JP2019039401
Publication Number 2020/071555
Status In Force
Filing Date 2019-10-04
Publication Date 2020-04-09
Owner KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor Takahashi, Norihito

Abstract

The objective of the present invention is to widen the scope of users who can benefit from a prize being gained. The present invention provides a prize acquisition game device provided with: an accommodating unit configured to be capable of accommodating prizes; an acquiring unit for acquiring a prize accommodated in the accommodating unit; a discharge port within the accommodating unit; a user information storage unit for storing user information set by each user who has previously played the prize acquisition game; a prize acquisition operation control unit which controls the operation of the acquiring unit in such a way that a user can gain a prize, by the acquiring unit catching the prize and moving the prize to the discharge port; and a reward granting unit which, if a user who subsequently plays gains a prize by the acquiring unit catching the prize and moving the prize to the discharge port as a result of the prize acquisition game being carried out in accordance with an operation performed by said user, a reward to be granted to another user in response to the prize having been gained by said one user is set in the user information in association with each user who played previously.

IPC Classes  ?

  • A63F 9/30 - Capturing games for grabbing or trapping objects, e.g. fishing games
  • A63F 9/00 - Games not otherwise provided for
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
  • A63F 13/80 - Special adaptations for executing a specific game genre or game mode

16.

PROGRAM AND INFORMATION PROCESSING DEVICE

      
Application Number JP2019038423
Publication Number 2020/067542
Status In Force
Filing Date 2019-09-27
Publication Date 2020-04-02
Owner KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
  • Yoshioka, Shunya
  • Nishiki, Atsuro

Abstract

An objective of the present invention is to alleviate the sense of unfairness imparted to a player. This program causes a computer to function as: a conferring means (44) which, if a character moves near a site where an item set in a game space is positioned, confers the item on a player operating the character; a setting means (46) which, if a first character puts a second character in a prescribed state, sets an item near a site in the game space where the second character was positioned; and a display control means (48) which, if the first character puts the second character in the prescribed state, performs control so as to display the item with priority given to the first player over the other players.

IPC Classes  ?

  • A63F 13/53 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
  • A63F 13/55 - Controlling game characters or game objects based on the game progress
  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions

17.

GAME PROCESSING PROGRAM, GAME PROCESSING METHOD, AND TERMINAL

      
Application Number JP2019037636
Publication Number 2020/067180
Status In Force
Filing Date 2019-09-25
Publication Date 2020-04-02
Owner KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
  • Matsumoto, Isao
  • Isobe, Hideyuki
  • Noguchi, Kouichi
  • Hiyori, Takeshi

Abstract

The objective of the present invention is to reduce an amount of data transmitted and received in a game in which a plurality of players share one virtual space. The present invention provides a game processing program which, in a game in which a plurality of players manipulate characters in one virtual space, causes a terminal used by each player to function as: a detecting means for detecting that a virtual force has been applied to a prescribed object among a plurality of objects contained in the virtual space; a computing means for simulating movement of the prescribed object, and movement of an object other than the prescribed object occurring as a result of an impact by the prescribed object, on the basis of the direction of the virtual force and the magnitude of the virtual force applied to the prescribed object; and a transmitting means for transmitting an identifier identifying the prescribed object, and a computation instructing message indicating the direction of the virtual force and the magnitude of the virtual force applied to the prescribed object, to another terminal being used by another player different from the player manipulating said terminal.

IPC Classes  ?

  • A63F 13/577 - Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars
  • A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
  • A63F 13/56 - Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding

18.

INFORMATION PROCESSING DEVICE, PROGRAM, AND INFORMATION PROCESSING SYSTEM

      
Application Number JP2019033693
Publication Number 2020/045493
Status In Force
Filing Date 2019-08-28
Publication Date 2020-03-05
Owner KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
  • Sonoyama, Shota
  • Kubodera, Yoshihiro

Abstract

The purpose of the present invention is to provide an information processing device capable of easily determining whether a constructed deck is effective during a fight with another player. The problem is solved by an information processing device comprising: a deck constructing operation accepting means which accepts, from a first player, an operation to construct a first deck with a plurality of game characters; a test fight performing means which performs a test fight between the first deck used by a player other than the first player and a second deck used by the first player or a second player; a normal fight performing means which performs a normal fight between the first deck constructed by the first player and a deck constructed by the other player; a privilege allocating means which, if the first deck has won during the normal fight, allocates a privilege to the first player, and which, if the first deck has won during the test fight, does not allocate the privilege to the first player; and a display control means which causes a display unit to display the results of the test fight.

IPC Classes  ?

  • A63F 13/63 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
  • A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
  • A63F 13/533 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/86 - Watching games played by other players

19.

GAME PROCESSING METHOD AND INFORMATION PROCESSING DEVICE

      
Application Number 16591099
Status Pending
Filing Date 2019-10-02
First Publication Date 2020-01-30
Owner KABUSHIKI KAISHA SEGA Games doing business as SEGA Games Co., Ltd. (Japan)
Inventor
  • Ishiki, Koutarou
  • Sakai, Shinya
  • Itoh, Kazuma
  • Tatsuko, Yuko
  • Takada, Akiko

Abstract

A game processing method that causes a computer to execute a game program includes displaying, with a touchscreen, a reference operation and a deck that comprises an item, receiving a first input operation to select the deck and second input operations, determining a matching degree between the reference operation and each of the second input operations, outputting, from a processor to a memory, a level of the matching degree based on the determination, counting, with the processor, a number of consecutive times that the level continuously exceeds a predetermined threshold level, calculating, with the processor, a score of the user based on the number, and outputting, from the processor to the memory, the score. When the item comprises a card having a predetermined effect and continuation of exceeding the predetermined threshold level is interrupted, the number is counted as if no interruption has occurred.

IPC Classes  ?

  • A63F 13/42 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
  • A63F 13/44 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
  • A63F 13/33 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/46 - Computing the game score
  • A63F 13/25 - Output arrangements for video game devices
  • A63F 13/335 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
  • A63F 13/73 - Authorising game programs or game devices, e.g. checking authenticity

20.

INFORMATION PROCESSING DEVICE AND PROGRAM

      
Application Number JP2019029172
Publication Number 2020/022418
Status In Force
Filing Date 2019-07-25
Publication Date 2020-01-30
Owner KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
  • Nishiyama, Yasuhiro
  • Uemura, Koji
  • Yasuda, Yuko
  • Murayama, Koji

Abstract

In order to enhance the motivation of another user regarding participation in a real-world user-sponsored game event, an information processing device (10), which is capable of communicating with terminal devices (12, 14), is equipped with: an acquisition means (44) for acquiring from the terminal devices (12, 14) evidence data indicating that a real-world user-sponsored game event has been held; and a granting means (48) for granting a bonus to participants in the game event on the basis of the evidence data acquired by the acquisition means (44).

IPC Classes  ?

21.

VIDEO SYSTEM AND VIDEO PROGRAM

      
Application Number JP2019027808
Publication Number 2020/017474
Status In Force
Filing Date 2019-07-12
Publication Date 2020-01-23
Owner KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
  • Yagi, Atsuki
  • Goshozono, Takaya
  • Harino, Sayuri
  • Jumonji, Arata
  • Murotsuka, Yuichiro
  • Asanuma, Seiko
  • Ashigaya, Hiroki

Abstract

The present invention improves the reality of a video displayed on a screen. A video system 1 is provided with a formation means 40 for spraying substance in a space and forming a screen, a detection means 42 for detecting the position information of a real object when the real object passes through the screen, a generation means 66 for determining the position of a virtual object in a virtual space on the basis of the position information detected by the detection means 42 and generating a video 14A that includes the virtual object arranged at the determined position, and a control means 68 for exercising control and displaying the video generated by the generation means 66 on the screen when the real object passes through the screen.

IPC Classes  ?

  • H04N 5/74 - Projection arrangements for image reproduction, e.g. using eidophor
  • A63B 69/00 - Training appliances or apparatus for special sports
  • A63F 13/213 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
  • A63F 13/25 - Output arrangements for video game devices

22.

PRIZE ACQUISITION GAME DEVICE

      
Application Number JP2019028165
Publication Number 2020/017567
Status In Force
Filing Date 2019-07-17
Publication Date 2020-01-23
Owner KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
  • Fukazawa, Mitsuharu
  • Wakou, Akira
  • Tominaga, Asako

Abstract

Provided is a prize acquisition game device in which the gripping force of a prize gripping unit can be adjusted on the basis of the opening/closing angle of each arm. The prize acquisition device 1 is provided with at least one prize gripping unit for gripping a prize. The gripping force of each of the prize gripping units 40 is adjusted by a control unit 61. Each of the prize gripping units 40 is provided with a single motor 42, a plurality of arms 43A, 43B, 43C, and a plurality of angle sensors 44A, 44B, 44C. Each of the angle sensors 44A, 44B, 44C detects the opening/closing angle α, β, γ of the corresponding arm 43A, 43B, 43C. The control unit 60 controls the driving of the single motor 42 on the basis of the plurality of opening/closing angles α, β, γ detected by the angle sensors 44A, 44B, 44C.

IPC Classes  ?

  • A63F 9/30 - Capturing games for grabbing or trapping objects, e.g. fishing games

23.

INFORMATION PROCESSING DEVICE AND PROGRAM

      
Application Number JP2019028439
Publication Number 2020/017633
Status In Force
Filing Date 2019-07-19
Publication Date 2020-01-23
Owner KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
  • Kohayakawa, Masaru
  • Fujiwara, Akihito
  • Tagawa, Hiroaki
  • Yoshimura, Junzoh

Abstract

The purpose of the present invention is to prompt players to print characters on print media. This information processing device (100) can communicate with a device (10, 70) which provides for a player a game that can use multiple types of virtual character media with which drawings containing the characters are associated and multiple types of real character media on which drawings including the character have been printed, and which generates real character media by printing on a print medium at least the character in a drawing rendered on a virtual character medium. The information processing device is provided with: a storage means (220) which stores the virtual character media possessed by a player, associated with parameters of the characters of said virtual character media; and a modification means (224) which, in response to an instruction of the player, on the condition that a virtual character medium associated with said player is to be printed, changes a parameter of the character of the virtual character medium that is to be printed.

IPC Classes  ?

  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/20 - Input arrangements for video game devices
  • A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
  • A63F 13/792 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
  • A63F 13/814 - Musical performances, e.g. by evaluating the player's ability to follow a notation
  • A63F 13/95 - Storage media specially adapted for storing game information, e.g. video game cartridges

24.

PRINTING DEVICE AND PROGRAM

      
Application Number JP2019028451
Publication Number 2020/017634
Status In Force
Filing Date 2019-07-19
Publication Date 2020-01-23
Owner KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
  • Kohayakawa, Masaru
  • Fujiwara, Akihito
  • Tagawa, Hiroaki
  • Yoshimura, Junzoh

Abstract

In order to increase collectibility of printed print media, this printing device 70 is provided with: an acquisition means (212) which acquires a drawing of a character who appears in a game; a printing control means (214) which controls printing on the print media of a drawing acquired by the acquisition means (212); and a selection means (216) which, prior to the printing control, allows a player to select whether or not to print, together with the drawing, an identification code which corresponds to the drawing acquired by the acquisition means (212) and which is readable by a game device (10) that provides a game.

IPC Classes  ?

  • A63F 13/25 - Output arrangements for video game devices
  • A63F 13/533 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
  • A63F 13/63 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
  • A63F 13/814 - Musical performances, e.g. by evaluating the player's ability to follow a notation
  • A63F 13/95 - Storage media specially adapted for storing game information, e.g. video game cartridges

25.

GAME MACHINE AND PLAYING MEDIUM

      
Application Number JP2019027216
Publication Number 2020/013202
Status In Force
Filing Date 2019-07-09
Publication Date 2020-01-16
Owner KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
  • Kaji, Yuusuke
  • Ashigaya, Hiroki
  • Jumonji, Arata

Abstract

The purpose of the present invention is to provide a novel dramatizing function for a game machine that uses a playing medium, such as a trading card. The game machine is provided with: a board component forming a surface area on which two or more playing media that emit light and/or output audio by receiving wireless power supply can be mounted; a power supply unit which supplies power wirelessly to the playing media mounted on the surface area. The playing media are each provided with: a power reception unit which receives wireless power supply from a mounting surface of the game machine or from a portable terminal having a near-field wireless communication function; and a light-emitting element which emits light using the power obtained by wireless power supply and/or an audio output unit.

IPC Classes  ?

  • A63F 13/90 - Constructional details or arrangements of video game devices not provided for in groups  or , e.g. housing, wiring, connections or cabinets
  • A63F 13/20 - Input arrangements for video game devices
  • A63F 13/213 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
  • A63F 13/25 - Output arrangements for video game devices
  • A63F 13/95 - Storage media specially adapted for storing game information, e.g. video game cartridges

26.

GAME SYSTEM, GAME DEVICE, AND PROGRAM

      
Application Number JP2019023848
Publication Number 2020/008846
Status In Force
Filing Date 2019-06-17
Publication Date 2020-01-09
Owner
  • KABUSHIKI KAISHA DARTSLIVE D/B/A DARTSLIVE CO., LTD. (Japan)
  • KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor Noda, Masataka

Abstract

This game system (1), which executes a bingo game by means of electronic bingo cards distributed to a plurality of players, is provided with: a game device (10) which manages an electronic bingo card state of each player; a dart board device (20) which transmits, to the game device (10), information about a number hit by a dart thrown by a player; and a user terminal (30) which is owned by each player and displays the electronic bingo card state of the player, wherein the game device (10) is provided with: an electronic bingo card issuing unit (111) which constructs an electronic bingo card and issues each player the electronic bingo card; a outcome information acquisition unit (112) which acquires information about the hit number from the dart board device (20); and an electronic bingo card management unit (113) which, when there are squares corresponding to the hit number on the electronic bingo card of each player, makes the squares hit squares, and manages whether a bingo has been established.

IPC Classes  ?

  • A63F 13/80 - Special adaptations for executing a specific game genre or game mode
  • A63B 65/02 - Darts, spears or the like
  • A63F 9/02 - Shooting or hurling games
  • A63F 13/24 - Constructional details thereof, e.g. game controllers with detachable joystick handles
  • A63F 13/53 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
  • F41J 3/02 - Indicators or score boards for arrow or dart games
  • F41J 5/20 - Targets having hit-indicating means actuated or moved mechanically when the target has been hit, e.g. discs or flags indicating which part of the target has been hit, i.e. the score

27.

GAME SYSTEM AND PROGRAM

      
Application Number JP2019022317
Publication Number 2019/244635
Status In Force
Filing Date 2019-06-05
Publication Date 2019-12-26
Owner
  • KABUSHIKI KAISHA DARTSLIVE D/B/A DARTSLIVE CO., LTD. (Japan)
  • KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor Koshinuma, Rie

Abstract

This game system is provided with a game device (10) for performing a game, and a user terminal (20) carried by a player participating in the game. The game device (10) is provided with a display control unit (102) which displays a plurality of two-dimensional codes, each having different additional information, on a screen, and a registration management unit (101) which manages participation registration information of the player. The user terminal (20) is provided with a two-dimensional code reader unit (201) which reads the two-dimensional codes, and a registration processing unit (202) which, on the basis of the additional information included in the two-dimensional codes that have been read, transmits the participation registration information to the game device.

IPC Classes  ?

  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
  • A63F 13/213 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
  • A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
  • A63F 13/48 - Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer session
  • G06K 7/10 - Methods or arrangements for sensing record carriers by corpuscular radiation
  • G06K 7/14 - Methods or arrangements for sensing record carriers by corpuscular radiation using light without selection of wavelength, e.g. sensing reflected white light
  • G06K 19/06 - Record carriers for use with machines and with at least a part designed to carry digital markings characterised by the kind of the digital marking, e.g. shape, nature, code

28.

PROGRAM AND INFORMATION PROCESSING DEVICE

      
Application Number JP2019009865
Publication Number 2019/230111
Status In Force
Filing Date 2019-03-12
Publication Date 2019-12-05
Owner KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
  • Jinbo, Masashi
  • Iwasaki, Takayuki
  • Ko, Winghong

Abstract

Provided is a program capable of providing, to a user, a function that, even when any character image to be generated has not been imaged, facilitates generation of a character image. The above problem is solved by a program for causing a computer that provides, to a user, a function of generating a character image by combining a plurality of part images set for respective portions constituting the character image, to function as: a means for generating a predetermined number of to-be-selected character images; a means for receiving an operation of selecting, from among the to-be-selected character images, one to-be-selected character image; a means for receiving, for each of the portions, selection of a portion for which a part image is to be maintained or for which a part image is not to be maintained; a means for generating a predetermined number of changed character images in which the part images of the portions for which non-maintaining has been selected are changed, and updating the to-be-selected character images; and a means for receiving, from a user, an operation of selecting one employed character image, and deciding the employed character image.

IPC Classes  ?

  • G06T 11/80 - Creating or modifying a manually drawn or painted image using a manual input device, e.g. mouse, light pen, direction keys on keyboard
  • A63F 13/63 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor

29.

PROGRAM AND INFORMATION PROCESSING DEVICE

      
Application Number JP2019009878
Publication Number 2019/230112
Status In Force
Filing Date 2019-03-12
Publication Date 2019-12-05
Owner KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor Otomo, Takahiro

Abstract

The present invention activates a game by prompting a player to make a content trade. This program causes a computer to function as: a storage means 40 for storing a trade condition in which content possessed by a player, exchange source content, and exchange destination content are set; an acquisition means 44 for causing acquisition of content on the basis of execution of a game; a determination means 48 for determining, on the basis of the content possessed by the player and the trade condition, whether content that is acquirable by a trade exists; and a control means 42 for outputting a screen indicating that content exists that is acquirable by trade.

IPC Classes  ?

  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
  • A63F 13/45 - Controlling the progress of the video game
  • A63F 13/5375 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game

30.

THROWING STAR TARGET

      
Application Number IB2019055138
Publication Number 2019/215710
Status In Force
Filing Date 2019-06-19
Publication Date 2019-11-14
Owner
  • KABUSHIKI KAISHA DARTSLIVE D/B/A DARTSLIVE CO., LTD. (Japan)
  • KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
  • Yamamoto, Shinichiro
  • Saito, Hideki
  • Kaneto, Yuuki

Abstract

The present invention provides a throwing star target which has excellent durability and to which throwing stars readily stick. A throwing star target 1 for holding a throwing star 2 thrown thereat is provided with a board 10 and a plurality of pins 20 arranged on a target face 10A of the board 10. Each pin 20 has a polygonal shape in the X and Y cross-sections and is formed with a tapered tip, and the pins each have flat surfaces 20U, 20V, 20W which are in contact with the front surface 2A and rear surface 2B of the throwing star 2 when held by the pins.

IPC Classes  ?

  • F41J 1/01 - Target discs characterised by their material, structure or surface
  • F41J 3/00 - Targets for arrows or darts, e.g. for sporting or amusement purposes

31.

INFORMATION PROCESSING DEVICE AND PROGRAM

      
Application Number IB2019055140
Publication Number 2019/215711
Status In Force
Filing Date 2019-06-19
Publication Date 2019-11-14
Owner
  • KABUSHIKI KAISHA DARTSLIVE D/B/A DARTSLIVE CO., LTD. (Japan)
  • KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
  • Saito, Hideki
  • Takahisa, Koichi

Abstract

The present invention is an information processing device 10 that is connected to a storage unit 12 which stores player records on a per-game basis, and that calculates an ability value corresponding to the legitimate ability of the player. The information processing device 10 comprises: a first partial ability value calculation unit 1322 that calculates a first partial ability value on the basis of a record for at least one first game executed in a state in which a prescribed reliability confirmation process is not being performed; a second partial ability value calculation unit 1323 that calculates a second partial ability value on the basis of a record for at least one second game executed in a state in which a prescribed reliability confirmation process is being performed; and a player ability value calculation unit 1324 that calculates a player ability value on the basis of the first partial ability value and the second partial ability value.

IPC Classes  ?

  • A63B 71/06 - Indicating or scoring devices for games or players
  • A63F 13/75 - Enforcing rules, e.g. detecting foul play or generating lists of cheating players
  • A63F 13/798 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
  • G06Q 50/10 - Services

32.

INFORMATION PROCESSING DEVICE AND PROGRAM

      
Application Number JP2018045961
Publication Number 2019/187384
Status In Force
Filing Date 2018-12-13
Publication Date 2019-10-03
Owner KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor Otomo, Takahiro

Abstract

The purpose of the present invention is to reduce the effort the player has to expend on evolving a base content. This information processing device is provided with: a storage means 40 in which an evolution material content associated with a base content is stored; a registration means 44 for registering the evolution material content as the subject of automatic synthesis; a providing means 46 for providing content; a determination means 48 for determining whether the provided content increases a parameter of the registered evolution material content; and a synthesis means 50 for causing the registered evolution material content to synthesize content automatically, and for increasing the parameter.

IPC Classes  ?

  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/53 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
  • A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level

33.

INFORMATION PROCESSING DEVICE AND PROGRAM

      
Application Number JP2018045951
Publication Number 2019/150782
Status In Force
Filing Date 2018-12-13
Publication Date 2019-08-08
Owner KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor Takahashi, Norihito

Abstract

The objective of the present invention is to increase the desire of a user to play a lottery game. The present invention provides an information processing device provided with: a lottery information storage unit which stores necessary points in association with a lottery game; a point granting unit which grants a point to a user each time a point acquisition condition for the user to acquire a point is satisfied; a lottery unit which, in response to a user operation before the number of points of the user has reached the necessary points for the lottery game, determines a lottery target, from among a plurality of lottery targets, to be presented to the user without being granted thereto; and a lottery target control unit which, after the lottery target has been determined, performs control such that the lottery target presented in advance is granted to the user when the number of points of the user reaches the necessary points for the lottery game, while performing control such that the lottery target presented in advance is not granted to the user when the number of points of the user has not reached the necessary points for the lottery game.

IPC Classes  ?

  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories

34.

GAME DEVICE

      
Application Number JP2018044739
Publication Number 2019/131022
Status In Force
Filing Date 2018-12-05
Publication Date 2019-07-04
Owner
  • KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
  • KABUSHIKI KAISHA DARTSLIVE D/B/A DARTSLIVE CO., LTD. (Japan)
Inventor
  • Takahisa, Koichi
  • Saito, Hideki

Abstract

A game device 20 which is connected to a server 10 and to another game device 20 by way of a communication network 2 is characterized by being provided with: a storage unit 22; a display unit 24; a receiving unit 293 which receives a moving image generated by capturing images at the periphery of the other game device 20; a storage processing unit 294 which causes the moving image received by the receiving unit 293 to be stored by the storage unit 22; a display processing unit 295 which causes the moving image received by the receiving unit 293 to be displayed by the display unit 24; a determining unit 296 which determines whether prescribed moving image transmission criteria have been satisfied; and a first transmitting unit 297 which, if the determining unit 296 has determined that the prescribed moving image transmission criteria have been satisfied, causes at least part of the moving image stored in the storage unit 22 to be transmitted to the server 10.

IPC Classes  ?

  • A63F 11/00 - Game accessories of general use
  • A63B 65/02 - Darts, spears or the like
  • A63F 13/213 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
  • A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
  • A63F 13/75 - Enforcing rules, e.g. detecting foul play or generating lists of cheating players

35.

INFORMATION PROCESSING DEVICE, GAME DEVICE, AND GAME SYSTEM

      
Application Number JP2018044732
Publication Number 2019/116987
Status In Force
Filing Date 2018-12-05
Publication Date 2019-06-20
Owner
  • KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
  • KABUSHIKI KAISHA DARTSLIVE D/B/A DARTSLIVE CO., LTD. (Japan)
Inventor
  • Takahisa, Koichi
  • Saito, Hideki

Abstract

An information processing device 10 comprising: a storage unit 12; a moving image transmission success rate acquisition unit 134 that obtains, as a moving image transmission success rate indicating the transmission state of a moving image by a partner game device 20, the ratio between reception time and the time required for a calculation period, obtaining same on the basis of reception information received from a plurality of game devices 20; a storage processing unit 135 that associates the obtained moving image transmission success rate to identification information for a game device on the moving image transmission side and identification information for a game device on the moving image reception side, and causes same to be stored in the storage unit; and a limiting unit 136 that determines whether or not prescribed a transmission failure condition has been fulfilled for a plurality of moving image transmission success rates associated to one game device 20 and stored in the storage unit 12, said one game device 20 being used as the moving image transmission side, and, if the prescribed transmission failure condition has been fulfilled, limits service provision of an online game to the one game device 20.

IPC Classes  ?

  • A63F 11/00 - Game accessories of general use
  • A63B 65/02 - Darts, spears or the like
  • A63F 13/213 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
  • A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
  • A63F 13/75 - Enforcing rules, e.g. detecting foul play or generating lists of cheating players
  • A63F 13/795 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for providing a buddy list
  • F41J 3/02 - Indicators or score boards for arrow or dart games

36.

DART GAME DEVICE, DART CHEATING DETERMINATION METHOD, AND PROGRAM

      
Application Number JP2018042072
Publication Number 2019/107146
Status In Force
Filing Date 2018-11-14
Publication Date 2019-06-06
Owner
  • KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
  • KABUSHIKI KAISHA DARTSLIVE D/B/A DARTSLIVE CO., LTD. (Japan)
Inventor
  • Takahisa, Koichi
  • Saito, Hideki

Abstract

A dart game device that provides a dart game in which a player throws a dart at a dartboard, wherein the dart game device has: a target hit detection sensor that detects that an object has hit an intended segment of the dartboard; an impact sensor that detects an impact applied to the dartboard; a cheating determination unit that determines the possibility that a player has cheated; and an output unit that outputs the result of the determination, the cheating determination unit determining that there is a possibility that the player has cheated when a first condition is satisfied that the impact value due to the impact detected by the impact sensor is lower than a prescribed impact value when the target hit detection sensor has detected that an object has hit a segment.

IPC Classes  ?

37.

GAME SYSTEM AND GAME DEVICE

      
Application Number JP2018034279
Publication Number 2019/102696
Status In Force
Filing Date 2018-09-14
Publication Date 2019-05-31
Owner KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
  • Abe, Teruhito
  • Nakamura, Naoki
  • Kimata, Koichi

Abstract

Provided is a game system with which it is possible to reduce the annoyance of operation for payment in which electronic money is used. The problem is solved by a game system for executing payment in which electronic money is used, wherein the game system has: a means for accepting, at the time when a service is used, input of set information that pertains to the use of a service for payment using electronic money from a player; a means for reading electronic money information from a recording medium that records electronic money information; a means for executing payment that corresponds to the set information accepted from the player using the electronic money information read from the recording medium; and a set information recording means for recording first set information inputted by the player; the game system generating, at the time when the service is used, a screen image for accepting input of first set information from the player when the first set information is recorded in the set information recording medium and generating a screen image for accepting input of second standard setting from the player when the first set information is not recorded.

IPC Classes  ?

  • G06Q 20/06 - Private payment circuits, e.g. involving electronic currency used only among participants of a common payment scheme
  • A63F 13/20 - Input arrangements for video game devices
  • A63F 13/53 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
  • A63F 13/533 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
  • A63F 13/792 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
  • G07F 7/08 - Mechanisms actuated by objects other than coins to free or to actuate vending, hiring, coin or paper currency dispensing or refunding apparatus by coded identity card or credit card

38.

INFORMATION PROCESSING DEVICE AND PROGRAM

      
Application Number JP2018034292
Publication Number 2019/077923
Status In Force
Filing Date 2018-09-14
Publication Date 2019-04-25
Owner KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor Otomo, Takahiro

Abstract

A device and a program that enable hassle-free acquisition of points corresponding to timed recovery even after undergoing automatic recovery. The present invention provides an information processing device comprising: a user information storage section for storing a user's points; a game progress section for permitting game play by expending the user's points; an automatic recovery section for causing, when a recovery condition is met, automatic recovery of the user's points to any value between a first maximum value and a second maximum value; a manual recovery section for causing, when the user performs a recovery operation, recovery of the user's points to any value between the first maximum value and the second maximum value; and a timed recovery section for causing, according to time elapsed, recovery of the user's points up to the first maximum value and which causes, according to time elapsed, recovery of the user's points up to the second maximum value subsequent to the user's points being recovered by means of the automatic recovery section from among the automatic recovery section, the manual recovery section, and the time recovery section.

IPC Classes  ?

  • A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
  • A63F 13/45 - Controlling the progress of the video game
  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions

39.

INFORMATION PROCESSING DEVICE AND PROGRAM

      
Application Number JP2018034231
Publication Number 2019/073747
Status In Force
Filing Date 2018-09-14
Publication Date 2019-04-18
Owner KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor Otomo, Takahiro

Abstract

In order to allow on-hold content to be used at an appropriate timing, this information processing device is characterized by being provided with: a trading information storage unit for storing trading information in which tradable content and trade-for content are associated and configured for each user; a user information storage unit for storing user information in which a user's owned content and on-hold content are configured; a selection unit for selecting from among the user's on-hold content, in response to a user carrying out an operation to specify a trade-for content that the user wants to acquire by trading, an on-hold content that is the same as the specified trade-for content and not the same as the user's owned content on the basis of the user information; and a notification unit for notifying the user that the selected on-hold content can be acquired without trading.

IPC Classes  ?

  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions

40.

INFORMATION PROCESSING DEVICE AND PROGRAM

      
Application Number JP2018022795
Publication Number 2019/053980
Status In Force
Filing Date 2018-06-14
Publication Date 2019-03-21
Owner KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor Ito, Shinpei

Abstract

The purpose of the present invention is to improve controllability. This invention provides an information processing device that includes: an image generation unit that generates a game image of an object positioned in a virtual game space; a touch panel that detects a touch operation by a user on a screen on which the game image is displayed; a contact area determination unit that determines a contact area at an indicated position on the screen indicated by the touch operation by the user on the basis of a detection signal from the touch panel; an operation input determination unit that determines whether the input is a first operation or a second operation on the basis of the determined size of the contact area; and an object control unit that performs first control relating to the object when the first operation is input and performs second control relating to the object when the second operation is input.

IPC Classes  ?

  • A63F 13/426 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
  • A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
  • A63F 13/525 - Changing parameters of virtual cameras
  • G06F 3/0481 - Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
  • G06F 3/0482 - Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance interaction with lists of selectable items, e.g. menus
  • G06F 3/0488 - Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures

41.

THROWING GAME DEVICE

      
Application Number JP2018030515
Publication Number 2019/044543
Status In Force
Filing Date 2018-08-17
Publication Date 2019-03-07
Owner
  • KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
  • KABUSHIKI KAISHA DARTSLIVE D/B/A DARTSLIVE CO., LTD. (Japan)
Inventor
  • Yamamoto, Shinichiro
  • Uchiyama, Motofumi

Abstract

Provided is a game device with which a throwing game can be made more entertaining by changing the display mode of an image in the throwing game. This throwing game device, which controls the progress of a throwing game that uses a throwing implement having a magnet, comprises: a display unit for displaying, in a mode in accordance with the progress of the throwing game, an image that includes a target; a throwing implement holding unit, which is arranged so as to cover at least a portion of the display unit, includes a ferromagnetic body, is capable of holding the throwing implement, and is provided with a plurality of through-holes such that an image displayed by the display unit is visible; and a position detection unit for detecting the position of the throwing implement held in the throwing implement holding unit.

IPC Classes  ?

  • F41J 3/00 - Targets for arrows or darts, e.g. for sporting or amusement purposes
  • A63B 65/02 - Darts, spears or the like
  • A63F 9/02 - Shooting or hurling games
  • A63F 9/24 - Games using electronic circuits not otherwise provided for
  • A63F 13/213 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
  • A63F 13/426 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
  • A63F 13/837 - Shooting of targets

42.

INFORMATION PROCESSING DEVICE AND METHOD

      
Application Number 16172412
Status Pending
Filing Date 2018-10-26
First Publication Date 2019-02-28
Owner Kabushiki Kaisha Sega Games doing business as Sega Games Co., Ltd. (Japan)
Inventor
  • Arai, Kensuke
  • Hirai, Hayato
  • Otomo, Takahiro

Abstract

An information processing device that executes a fusion game, includes: a content information storage that stores content information in which a plurality of resource contents, associated with each other in advance, are set corresponding to a fusion source content; a user information storage that stores user information including content associated with a user ID; a processor that: associates at least one of the plurality of contents, wherein the plurality of contents include any of the resource contents, with the user ID; when one of the resource contents is associated with the user ID, extracts: the fusion source content corresponding to the one resource content associated with the user ID and the resource contents corresponding to the extracted fusion source content, and sends a notification about the relationship between the extracted fusion source content and the extracted plurality of resource contents.

IPC Classes  ?

  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/77 - Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories

43.

AUTHENTICATION SYSTEM AND SERVER

      
Application Number JP2017035596
Publication Number 2019/030941
Status In Force
Filing Date 2017-09-29
Publication Date 2019-02-14
Owner KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
  • Motoike, Satoshi
  • Ishikawa, Shin
  • Gunji, Hideo
  • Okabayashi, Yoshihiro
  • Matsushita, Yoshiki

Abstract

The purpose of the present invention is to reduce the waiting time before an authentication device in a utilized facility is actually utilized. The present invention provides an authentication system provided with a server and an authentication device. The server is provided with: a storage unit for storing user information in which biological data for identifying individuals is associated with users; a user selection unit for selecting a user who is located in a utilized facility from among a plurality of users set in the user information; and a communication unit for transmitting, via a communication network, the biological data associated with the selected user to an authentication device in the utilized facility in which biological authentication is performed. The authentication device is provided with: an apparatus communication unit for receiving, via the communication network, the biological data associated with the user selected by the user selection unit; an authentication data input unit for acquiring biological data of the user located in the utilized facility; and a user authentication unit for performing biological authentication by comparing the biological data received by means of the apparatus communication unit and the biological data acquired by means of the authentication data input unit.

IPC Classes  ?

  • G06F 21/32 - User authentication using biometric data, e.g. fingerprints, iris scans or voiceprints

44.

SERVER DEVICE, CONTROL METHOD THEREFOR, AND CONTROL PROGRAM THEREFOR

      
Application Number JP2018028103
Publication Number 2019/026763
Status In Force
Filing Date 2018-07-26
Publication Date 2019-02-07
Owner
  • KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
  • KABUSHIKI KAISHA DARTSLIVE D/B/A DARTSLIVE CO., LTD. (Japan)
Inventor
  • Nozaki, Hayato
  • Shimizu, Shogo
  • Jimbo, Yuka
  • Aoki, Yoshiaki

Abstract

Provided is a game system capable of efficiently effecting progress in a game event wherein multiple players participate. This server device is connected via a network to multiple game devices that run a match-up game. This server device is characterized by being provided with: a storage unit for storing a match-up table for a game event in which multiple players participate; a match-up combination assigning unit for assigning multiple match-up combinations included in the match-up table to a predetermined game device among the multiple game devices; a transmission unit for transmitting information relating to the multiple match-up combinations assigned by the match-up assigning unit to the predetermined game device; and a game control unit that, when receiving from the predetermined game device a request for authentication of all players of a match-up combination selected on the predetermined game device from among the multiple match-up combinations, transmits a permission to start a match-up game relating to the match-up combination to the predetermined game device.

IPC Classes  ?

  • A63F 13/48 - Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer session
  • A63F 9/02 - Shooting or hurling games
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
  • A63F 13/795 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for providing a buddy list

45.

DARTS GAME DEVICE AND PROGRAM

      
Application Number JP2018028501
Publication Number 2019/026855
Status In Force
Filing Date 2018-07-30
Publication Date 2019-02-07
Owner
  • KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
  • KABUSHIKI KAISHA DARTSLIVE D/B/A DARTSLIVE CO., LTD. (Japan)
Inventor Sugimori, Yuji

Abstract

A darts game device 10 comprising: a dartboard which can be pierced by darts and on which multiple segments are demarcated; a first detection unit 100 for detecting the location of a point where a dart has pierced the dartboard; a second detection unit 102 for detecting the segment among the multiple segments which contains the point where the dart has pierced; a correction unit 104 for correcting the location detected by the first detection unit 100 on the basis of the segment detected by the second detection unit 102, when the segment corresponding to the location detected by the first detection unit 100 differs from the segment detected by the second detection unit 102; and an output unit 106 for outputting the location detected by the first detection unit 100 or the location corrected by the correction unit 104.

IPC Classes  ?

  • F41J 3/02 - Indicators or score boards for arrow or dart games
  • A63B 65/02 - Darts, spears or the like
  • F41J 5/18 - Targets having hit-indicating means actuated or moved mechanically when the target has been hit, e.g. discs or flags

46.

DARTS GAME DEVICE

      
Application Number JP2018028503
Publication Number 2019/026856
Status In Force
Filing Date 2018-07-30
Publication Date 2019-02-07
Owner KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
  • Takamura, Hiroshi
  • Ohnishi, Takayuki

Abstract

A darts game device that provides a darts game in which one player successively throws n (n= 3 or 4) darts D at a dartboard 12, said darts game device comprising: a light source LS that is arranged at the periphery of the dartboard 12 and that emits light L along the board surface of the dartboard 12; a plurality of light sensors S that are arranged at the periphery of the dartboard 12 each at substantially the same height from the dartboard 12 in the board thickness direction, and that detect the tone of beams of the light L emitted from the light source LS; and a processing device for calculating the location where a dart D has struck the dartboard 12, on the basis of the tone of each beam of light. The number of light sensors S is n∙2.

IPC Classes  ?

  • F41J 3/02 - Indicators or score boards for arrow or dart games
  • A63B 65/02 - Darts, spears or the like
  • F41J 5/02 - Photo-electric hit-detector systems

47.

PROGRAM AND DARTS GAME SYSTEM

      
Application Number JP2018027955
Publication Number 2019/022155
Status In Force
Filing Date 2018-07-25
Publication Date 2019-01-31
Owner
  • KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
  • KABUSHIKI KAISHA DARTSLIVE D/B/A DARTSLIVE CO., LTD. (Japan)
Inventor
  • Sugimori, Yuji
  • Masubuchi, Hisakazu

Abstract

The present invention makes it possible to mechanically determine the outcome of corking in a darts game and enables spectators as well as players and a judge to immediately find the outcome. A computer (10) that executes a darts game is caused to function as: a hit-position obtaining unit (111) that obtains position information of the individual tips of a first dart and a second dart that have hit a dartboard; and a determining unit (112) that determines the dart that has hit a position closer to the center of the dartboard on the basis of the obtained position information of the individual tips of the first dart and the second dart.

IPC Classes  ?

  • F41J 3/00 - Targets for arrows or darts, e.g. for sporting or amusement purposes
  • A63B 65/02 - Darts, spears or the like
  • A63B 71/06 - Indicating or scoring devices for games or players
  • F41J 5/02 - Photo-electric hit-detector systems
  • F41J 5/04 - Electric hit-indicating systems; Detecting hits by actuation of electric contacts or switches

48.

STANDING-POSITION GUIDE MECHANISM AND DARTS GAME DEVICE INCLUDING SAID MECHANISM

      
Application Number JP2018028292
Publication Number 2019/022241
Status In Force
Filing Date 2018-07-27
Publication Date 2019-01-31
Owner
  • KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
  • KABUSHIKI KAISHA DARTSLIVE D/B/A DARTSLIVE CO., LTD. (Japan)
Inventor
  • Sugimori, Yuji
  • Masubuchi, Hisakazu

Abstract

A standing-position guide mechanism 10 or a darts game device according to the present invention includes: a display body 20 that serves as a sign for guiding the standing position of a player in a darts game; and slits 30 that vary how the display body 20 looks depending on the standing position of the player. The display body 20 may include light sources 22. Furthermore, the light sources 22 may display a plurality of colors. The plurality of light sources 22 may be disposed so as to be arrayed in a horizontal direction.

IPC Classes  ?

  • F41J 3/00 - Targets for arrows or darts, e.g. for sporting or amusement purposes
  • A63B 65/02 - Darts, spears or the like

49.

DART GAME DEVICE, DART SPEED DISPLAY METHOD, AND PROGRAM

      
Application Number JP2018027249
Publication Number 2019/021956
Status In Force
Filing Date 2018-07-20
Publication Date 2019-01-31
Owner
  • KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
  • KABUSHIKI KAISHA DARTSLIVE D/B/A DARTSLIVE CO., LTD. (Japan)
Inventor Sugimori, Yuji

Abstract

A dart game device (10) that provides a dart game in which a player throws a dart toward a dart board, wherein the dart game device (10) has a speed sensor (16) that is disposed inside the dart board and that outputs speed data indicating the speed of an object being measured, a speed detector (102) that detects the speed of the dart a player has thrown toward the dart board by using the speed data received from the speed sensor, and a display unit (104) that displays the dart speed detected by the speed detector.

IPC Classes  ?

  • F41J 3/02 - Indicators or score boards for arrow or dart games
  • A63B 65/02 - Darts, spears or the like
  • A63F 9/02 - Shooting or hurling games
  • F41J 5/02 - Photo-electric hit-detector systems
  • G01P 3/50 - Devices characterised by the use of electric or magnetic means for measuring linear speed
  • G01P 21/02 - Testing or calibrating of apparatus or devices covered by the other groups of this subclass of speedometers

50.

DARTS GAME DEVICE AND PROGRAM

      
Application Number JP2018028203
Publication Number 2019/022220
Status In Force
Filing Date 2018-07-27
Publication Date 2019-01-31
Owner
  • KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
  • KABUSHIKI KAISHA DARTSLIVE D/B/A DARTSLIVE CO., LTD. (Japan)
Inventor Sugimori, Yuji

Abstract

A darts game device 10, which provides a darts game, in which the player changes during a game, includes: a detecting unit 102 that detects information that changes when a dart sticks on a dartboard, and that detects that the dart is sticking on the dartboard on the basis of that information; and a change processing unit 106 that executes determination processing for determining whether or not all darts have been removed from the dartboard on the basis of the information detected by the detecting unit 102 and that automatically executes change processing in accordance with a change of the player when the determination results in positive.

IPC Classes  ?

  • F41J 3/00 - Targets for arrows or darts, e.g. for sporting or amusement purposes
  • A63B 65/02 - Darts, spears or the like
  • A63F 9/02 - Shooting or hurling games
  • F41J 5/02 - Photo-electric hit-detector systems
  • F41J 5/04 - Electric hit-indicating systems; Detecting hits by actuation of electric contacts or switches

51.

INFORMATION PROCESSING SYSTEM AND VIDEO REPLAY METHOD

      
Application Number JP2018022789
Publication Number 2019/009041
Status In Force
Filing Date 2018-06-14
Publication Date 2019-01-10
Owner KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
  • Noguchi, Yosuke
  • Yamamoto, Sohey

Abstract

The purpose of the present invention is to provide an information processing system capable of improving the quality of play-by-play commentary which uses recorded images. This purpose is achieved by an information processing system comprising: one or more game devices for outputting a game image and game data indicating the content and time of an event which occurred in a game; a game image storage device for storing the game image; a game data storage device for storing the game data; a content selection reception device for using the game data to display content indicating the content of one or more events which occurred in the game and the time when the event occurred, and receiving a content pick from a user; a control device for controlling, on the basis of the content for which the pick was received, a replay device to start replay of the game image from the time when the event indicated by the content occurred; and the replay device for replaying the game image stored in the game image storage device when controlled by the control device.

IPC Classes  ?

  • A63F 13/497 - Partially or entirely replaying previous game actions
  • A63F 13/27 - Output arrangements for video game devices characterised by a large display in a public venue, e.g. in a movie theatre, stadium or game arena
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
  • A63F 13/86 - Watching games played by other players
  • H04N 21/4728 - End-user interface for requesting content, additional data or services; End-user interface for interacting with content, e.g. for content reservation or setting reminders, for requesting event notification or for manipulating displayed content for selecting a ROI [Region Of Interest], e.g. for requesting a higher resolution version of a selected region

52.

GAME DEVICE, PROGRAM, AND GAME SYSTEM

      
Application Number JP2018013025
Publication Number 2018/198656
Status In Force
Filing Date 2018-03-28
Publication Date 2018-11-01
Owner KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor Mori, Kazuhiro

Abstract

Provided is a game device wherein, in the context of a game in which the game device communicates with other game devices, the player does not notice the occurrence of a communication error in terms of the display of a score determination position. This game device is designed to allow a player to play a game wherein a first object corresponding to processes in each of the other game devices and a second object corresponding to an operation performed by the player on his/her device travel to a score determination position in a virtual space, and comprises: a prediction means for predicting a predicted arrival time at which the second object arrives at the score determination position on the basis of the circumstance under which the second object passed through an arrival time prediction point; and a control means for generating a display screen so that the first object arrives at the score determination position at a predicted arrival time of the first object, and generating a display screen so that the second object arrives at the score determination position at the predicted arrival time of the second object.

IPC Classes  ?

  • A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
  • A63F 13/55 - Controlling game characters or game objects based on the game progress
  • A63F 13/803 - Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks

53.

GAME DEVICE AND PROGRAM

      
Application Number JP2018001460
Publication Number 2018/155023
Status In Force
Filing Date 2018-01-18
Publication Date 2018-08-30
Owner KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
  • Matsunami, Keiichi
  • Sudou, Yutaka
  • Nagasawa, Tsuguharu
  • Iwasaki, Takeshi

Abstract

The purpose of the present invention is to save printing materials. This game device is provided with: an execution means 100 for executing a game using a printed material; a reception means 102 for receiving payment of a value medium from a player; a determination means 122 that, when the reception means receives the payment of the value medium, determines one provisional printing content from a plurality of provisional printing contents to be printed on a material to be printed; a notification means 104 for notifying the player of the provisional printing content; a selection means 106 for receiving from the player a selection on whether to authorize the provisional printing content to be printed on the object to be printed; and a print control means 108 that, when the selection means 106 receives a selection to authorize printing, defines the provisional printing content as a printing content and prints the printing content on the object to be printed, and when the selection means receives a selection not to authorize printing, does not perform printing on the object to be printed.

IPC Classes  ?

  • A63F 13/25 - Output arrangements for video game devices
  • A63F 13/20 - Input arrangements for video game devices
  • A63F 13/533 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/792 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
  • A63F 13/95 - Storage media specially adapted for storing game information, e.g. video game cartridges

54.

LEVER INPUT DEVICE

      
Application Number JP2018001456
Publication Number 2018/147033
Status In Force
Filing Date 2018-01-18
Publication Date 2018-08-16
Owner KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
  • Tsutsui, Yoshiyuki
  • Yoshikawa Teruo

Abstract

Provided is a lever input device through which a sense of operation and a sense of moderation are attained at each shift position during the operation of a lever, and which does not easily deteriorate over time and has an uncomplicated structure. The lever input device 1 is a device for inputting a predetermined instruction by operating a swingably supported lever 10, and is provided with: magnets 61, 62, 63, 71, 72, 73, which bias the lever 10 toward a neutral position of said lever input device 1 or the center of said neutral position, or toward an instruction input position at which a predetermined instruction is input; and a stopper 84 for stopping the lever 10 that has swung up to a predetermined position by operation.

IPC Classes  ?

  • G05G 5/05 - Means for returning or tending to return controlling members to an inoperative or neutral position, e.g. by providing return springs or resilient end-stops
  • G05G 5/00 - Means for preventing, limiting or returning the movements of parts of a control mechanism, e.g. locking controlling member
  • G05G 5/03 - Means for enhancing the operator's awareness of the arrival of the controlling member at a command or datum position; Providing feel, e.g. means for creating a counterforce
  • G05G 9/047 - Manually-actuated control mechanisms provided with one single controlling member co-operating with two or more controlled members, e.g. selectively, simultaneously the controlling member being movable in different independent ways, movement in each individual way actuating one controlled member only in which movement in two or more ways can occur simultaneously the controlling member being movable by hand about orthogonal axes, e.g. joysticks

55.

GAME MACHINE, PROGRAM, AND GAME SYSTEM

      
Application Number JP2018001461
Publication Number 2018/147034
Status In Force
Filing Date 2018-01-18
Publication Date 2018-08-16
Owner KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
  • Miyoshi, Naoyuki
  • Inaba, Naoto

Abstract

The purpose of the present invention is to provide a game device that allows multiple players to cooperatively operate objects in a game to be operated via multiple operation media disposed on a panel. In order to solve the problem, this game device is designed so that one player operates multiple operation media disposed on a panel to operate multiple objects to be operated associated with the operation media in a game, and comprises: a means for receiving, from the one player, a selection of an operation medium corresponding to an object to be operated by another player which the other player is allowed to operate from the multiple operation media disposed on the panel; a means for receiving an operation input from a terminal device operated by the other player as a virtual operation to the operation medium corresponding to the object to be operated by the other player; and a means for progressing a game in accordance with operations for the objects to be operated based on the received virtual operation input to the operation medium for the other player and an operation input by the one player to an operation medium other than the operation medium corresponding to the object to be operated by the other player.

IPC Classes  ?

  • A63F 13/20 - Input arrangements for video game devices
  • A63F 13/843 - Special adaptations for executing a specific game genre or game mode involving concurrently two or more players on the same game device, e.g. requiring the use of a plurality of controllers or of a specific view of game data for each player
  • A63F 13/847 - Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
  • A63F 13/90 - Constructional details or arrangements of video game devices not provided for in groups  or , e.g. housing, wiring, connections or cabinets
  • G06F 3/0481 - Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance

56.

VIDEO GENERATION SYSTEM, CONTROL DEVICE, AND PROCESSING DEVICE

      
Application Number 15941737
Status Pending
Filing Date 2018-03-30
First Publication Date 2018-08-09
Owner KABUSHIKI KAISHA SEGA Games doing business as SEGA Games Co., Ltd. (Japan)
Inventor
  • Noguchi, Yosuke
  • Yamamoto, Sohey

Abstract

A video generation system is disclosed including a processing device, a game device that outputs, to the processing device, game video and game data that comprises a position coordinate of an object in a game and information in accordance with progress of the game, a generation device, and a display. The processing device receives the game data and processes the game data into a predetermined format. The generation device acquires the processed game data from the processing device, and generates content to be composited with the game video using the processed game data. The display displays the content composited with the game video at a position synchronized position coordinate.

IPC Classes  ?

  • A63F 13/27 - Output arrangements for video game devices characterised by a large display in a public venue, e.g. in a movie theatre, stadium or game arena
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
  • A63F 13/53 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
  • A63F 13/63 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
  • A63F 13/86 - Watching games played by other players

57.

INFORMATION PROCESSING DEVICE, PROGRAM AND INFORMATION PROCESSING SYSTEM

      
Application Number JP2017036893
Publication Number 2018/100894
Status In Force
Filing Date 2017-10-11
Publication Date 2018-06-07
Owner KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
  • Kubota, Daisuke
  • Tamura, Hiroyasu

Abstract

The present invention addresses the problem of providing an information processing device capable of promoting fluidity and non-uniformity of game media held by a player. The problem is solved with an information processing device having: a tabulation means for tabulating, for each game medium, use frequency information of the game media used by a player in a game; an adjustment means for adjusting, for each game medium, on the basis of the game media use frequency information, a first quantity and a second quantity of a storage unit storing a first quantity of a game item consumed in order for the player to put the game media into a held state and a second quantity of a game item granted when the player shifts a game medium in a held state into a non-held state; and an editing means for putting a game medium into a player held state due to the first quantity of game items being consumed from game items possessed by the player, and for granting the second quantity of game items to the game items possessed by the player due to the player shifting a game medium in a held state to a non-held state.

IPC Classes  ?

  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
  • A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
  • A63F 13/80 - Special adaptations for executing a specific game genre or game mode
  • A63F 13/822 - Strategy games; Role-playing games 

58.

INFORMATION PROCESSING DEVICE AND GAME PROGRAM

      
Application Number JP2017036890
Publication Number 2018/092471
Status In Force
Filing Date 2017-10-11
Publication Date 2018-05-24
Owner KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
  • Nakajima, Shogo
  • Okabayashi, Yoshihiro

Abstract

The present invention proposes a new way to increase the execution allowance value in a computer game. In the present invention, when a player selects an action, a cost associated with the selected action is subtracted from a number of medals. The game proceeds when an action is selected. The number of medals regenerates over time. Additionally, when a preset event condition is met in the game, the number of medals is increased. The number of medals may be increased by exchanging game points for medals. The game settings may be changed to be more advantageous to the player the more medals there are.

IPC Classes  ?

  • A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
  • A63F 13/46 - Computing the game score
  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/825 - Fostering virtual characters

59.

GIFT ACQUISITION GAME DEVICE

      
Application Number JP2017036873
Publication Number 2018/079263
Status In Force
Filing Date 2017-10-11
Publication Date 2018-05-03
Owner KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
  • Fukazawa, Mitsuharu
  • Yoshimatsu, Hirotaka
  • Nakamura, Keisuke
  • Yokoyama, Yutaka

Abstract

The present invention makes it possible to reduce the workload of a manager performing maintenance. A gift acquisition game device that carries out a game in which a gift accommodated in an accommodation space is acquired and dropped into a drop space provided below the accommodation space, wherein the gift acquisition game device is provided with: a casing having the accommodation space and the drop space in the interior thereof; and an opening/closing part that is provided to the casing so as to be capable of opening and closing, and that can form an opening that spans between and communicates with the accommodation space and the drop space by being opened.

IPC Classes  ?

  • A63F 9/30 - Capturing games for grabbing or trapping objects, e.g. fishing games
  • A63F 9/00 - Games not otherwise provided for

60.

METHOD FOR PRINTING CARD, IMAGE GENERATION DEVICE, AND CARD GAME DEVICE

      
Application Number JP2017036880
Publication Number 2018/079264
Status In Force
Filing Date 2017-10-11
Publication Date 2018-05-03
Owner KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
  • Miyazawa, Yuka
  • Gouya, Toshihiko
  • Yamauchi, Shinya

Abstract

Provided is a method for printing a code pattern and a picture on a character card so that the code pattern cannot be visually identified. A method for printing a card for use in a card game device that performs a game by reading code pattern data from the card onto which a picture has been printed with colored ink and unique code pattern data has been printed with other ink identifiable by optical reading means using invisible light is provided with: a step of generating code pattern data; a step of generating inverted image data having the same color as that of the other ink by inverting the generated code pattern data; a step of generating design image data corresponding to the picture; and a step of printing the code pattern data onto the card with the other ink and printing the design image data and the inverted image data onto the card with the colored ink.

IPC Classes  ?

  • B41M 3/00 - Printing processes to produce particular kinds of printed work, e.g. patterns
  • A63F 13/20 - Input arrangements for video game devices
  • A63F 13/25 - Output arrangements for video game devices
  • A63F 13/80 - Special adaptations for executing a specific game genre or game mode
  • A63F 13/95 - Storage media specially adapted for storing game information, e.g. video game cartridges
  • B42D 15/00 - Printed matter of special format or style not otherwise provided for
  • G06K 19/06 - Record carriers for use with machines and with at least a part designed to carry digital markings characterised by the kind of the digital marking, e.g. shape, nature, code

61.

INFORMATION PROCESSING DEVICE AND GAME PROGRAM

      
Application Number JP2017024589
Publication Number 2018/055874
Status In Force
Filing Date 2017-07-05
Publication Date 2018-03-29
Owner KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor Nishiki Atsuro

Abstract

The present invention improves the ease of operation of a computer game in which a plurality of game elements can be fortified. The present invention relates to a tower defense game in which an attack by an enemy character is blocked by using facilities (game elements) owned by a player. In a fortification cost area 264 of a facility list screen 260, a list of fortification costs for owned facilities is displayed. The player tentatively selects facilities to be fortified by checking tentative selection checkboxes 274. When the player selects an OK button 278 after the tentative selection, the sum of the fortification costs for the tentatively selected facilities to be fortified is subtracted from owned resources, which makes it possible to enhance the levels of the plurality of selected facilities all at once.

IPC Classes  ?

  • A63F 13/822 - Strategy games; Role-playing games 
  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories

62.

INFORMATION PROCESSING APPARATUS AND PROGRAM

      
Application Number JP2017024570
Publication Number 2018/034073
Status In Force
Filing Date 2017-07-05
Publication Date 2018-02-22
Owner KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor Otomo Takahiro

Abstract

The present invention makes it possible to efficiently play a lottery game even if the number of possessed contents exceeds an upper limit. The present invention is an information processing apparatus characterized by being provided with a content information storage unit that stores content information in which a plurality of contents that are lottery objects have been set, a user information storage unit that stores user information in which the contents possessed by a user and the upper limit of the contents the user can possess have been set, and a lottery game execution unit that determines, before imparting to the user any of the content selected by lottery from among the plurality of contents that are lottery objects, whether or not the possessed number after the content has been imparted to the user exceeds the upper limit, and if it is determined that the possessed number after imparting the content exceeds the upper limit, raises the upper limit and imparts the content selected by lottery to the user and allows the user to possess said content.

IPC Classes  ?

  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories

63.

GAME PROGRAM AND GAME DEVICE

      
Application Number JP2017024577
Publication Number 2018/030036
Status In Force
Filing Date 2017-07-05
Publication Date 2018-02-15
Owner KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor Horii Ryosuke

Abstract

In order to provide a game program that adds new interest to a game that progresses in accordance with one option selected by a player from among a plurality of options displayed on a screen, a game program is provided whereby a computer that displays a plurality of options on a screen and progresses the game in accordance with one option selected by the player from among the plurality of options is caused to function as: an option change means that receives the selection of at least one option from a player, said option being from among a plurality of options displayed on a screen and being an option that the player wishes to change to another option, and changes the at least one option selected by the player to another option; and a calculation means that progresses the game in accordance with one option selected by the player from among the plurality of options, after the change by the option change means.

IPC Classes  ?

  • A63F 13/47 - Controlling the progress of the video game involving branching, e.g. choosing one of several possible scenarios at a given point in time
  • A63F 13/533 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
  • A63F 13/822 - Strategy games; Role-playing games 

64.

GAME PROGRAM AND GAME DEVICE

      
Application Number JP2017024581
Publication Number 2018/030037
Status In Force
Filing Date 2017-07-05
Publication Date 2018-02-15
Owner KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
  • Horii Ryosuke
  • Tamotsu Daisuke

Abstract

In order to provide a game program that improves the excitement provided by a game that is progressed on the basis of decks built using characters, this game program is characterized by: a computer, that builds decks using characters in a game that are selected by a player and progresses the game by using the decks, being caused to function as a deck building means and a control means, said deck building means building the first deck by receiving, from the player, operations whereby first deck characters are selected from characters held by the player and the first deck characters are arranged at first deck arrangement positions and said control means building a second deck, using second deck characters selected by the player from the first deck characters constituting the first deck, and progressing the game using the second deck; and at least either the parameters for the second deck or the second deck characters being corrected in accordance with the first deck characters that build the first deck.

IPC Classes  ?

  • A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
  • A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
  • A63F 13/45 - Controlling the progress of the video game

65.

INFORMATION PROCESSING DEVICE AND GAME PROGRAM

      
Application Number JP2016070847
Publication Number 2018/011947
Status In Force
Filing Date 2016-07-14
Publication Date 2018-01-18
Owner KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
  • Kambe Shoko
  • Hosoyamada Mizuki
  • Yoshinaga Takumi

Abstract

Game fields in which a plurality of types of objects have been arranged are prepared respectively for a first and second player. One or more of the objects which have been selected by the players are erased. When the objects of the same type have formed a chain greater than or equal to a prescribed quantity, the chained objects are also erased. For each instance of a new chain being formed in association with the object erasure, the number of chains is counted, and attack strength is accumulated according to the number of chains. When chain processing has advanced simultaneously for the two players, the attack strength of both sides is partially offset after the chain processing has concluded for both sides. When the chain processing has concluded sooner for one side than the other after simultaneous chain processing, extra time for an extra attack is set. A victory assessment is carried out according to respective residual stamina values of the first and second players.

IPC Classes  ?

  • A63F 13/80 - Special adaptations for executing a specific game genre or game mode
  • A63F 13/45 - Controlling the progress of the video game
  • A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level

66.

INFORMATION PROCESSING DEVICE AND PROGRAM

      
Application Number JP2017011600
Publication Number 2018/003207
Status In Force
Filing Date 2017-03-23
Publication Date 2018-01-04
Owner KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
  • Yamada Riichiro
  • Nakano Hirotake
  • Takeuchi Teiichiro
  • Feng Chencheng

Abstract

The purpose of the present invention is to facilitate the acquisition of a content item, such as a content item that has been acquired in an event game, in a lottery game. This information processing device is provided with: a content information storage unit storing content information in which a lottery probability is set for each of a plurality of content items; a lottery game execution unit which selects a content item from a plurality of content items, which are objects to be won, on the basis of the lottery probabilities of the content items in response to a game operation by the user and imparts the content item to the user; an event game execution unit which allows an event game in which a trigger content item can be acquired to proceed and allows the user to acquire the trigger content item when a predetermined condition is satisfied; and a lottery probability setting unit which sets an increased probability for the trigger content item or another content item preliminarily associated with the trigger content item only for a predetermined period in response to the fact that the user has acquired the trigger content item.

IPC Classes  ?

  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
  • A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level

67.

INFORMATION-PROCESSING APPARATUS AND PROGRAM

      
Application Number JP2017011590
Publication Number 2017/221488
Status In Force
Filing Date 2017-03-23
Publication Date 2017-12-28
Owner KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
  • Otomo Takahiro
  • Arai Kensuke
  • Hirai Hayato

Abstract

The present invention maintains user interest in a game even when at least a portion of a game app is being downloaded and the game of the game app cannot be played. An information-processing apparatus (14) capable of communicating with at least one user terminal device (10) is provided with an emulator-executing means (142) for executing, when at least a portion of a game application (12A) is being delivered to the terminal device (10), at least a portion of a game that the game application (12A) executes as well as generating game output information and transmitting said output information to the terminal device (10) on the basis of an emulator program (14A).

IPC Classes  ?

  • A63F 13/355 - Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an MPEG-stream for transmitting to a mobile phone or a thin client
  • A63F 13/88 - Mini-games executed independently while main games are being loaded

68.

PRIZE ACQUISITION GAME DEVICE

      
Application Number JP2017011610
Publication Number 2017/221489
Status In Force
Filing Date 2017-03-23
Publication Date 2017-12-28
Owner KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
  • Fukazawa Mitsuharu
  • Inuyama Keigo
  • Mori Toru
  • Wakou Akira

Abstract

Provided is a prize acquisition game device which makes it possible to improve the visibility of a space containing prizes and arouse motivation of a player candidate for playing. This prize acquisition game device 1 is provided with: light emitting units 8 as light emitting parts; and side boards 6 which close off the ends in the width direction of a storage space 30. The light emitting units 8 are each disposed to face a light entering surface 61a which is one end surface of a side portion 61. The side boards 6 guide light entering through the light entering surface 61a to the front side while reflecting the light therein and cause some of the light to be emitted from a curved portion 62 and the remaining light to be emitted from a front portion 63.

IPC Classes  ?

  • A63F 9/30 - Capturing games for grabbing or trapping objects, e.g. fishing games
  • A63F 11/00 - Game accessories of general use

69.

Game processing method and information processing device

      
Application Number 15695414
Grant Number 10471352
Status In Force
Filing Date 2017-09-05
First Publication Date 2017-12-21
Grant Date 2019-11-12
Owner Kabushiki Kaisha Sega Games (Japan)
Inventor
  • Ishiki, Koutarou
  • Sakai, Shinya
  • Itoh, Kazuma
  • Tatsuko, Yuko
  • Takada, Akiko

Abstract

A game processing method that causes a computer to execute a game program includes displaying, with a touchscreen of the computer, a reference operation to a user, receiving, with the touchscreen, an input operation from a user, determining, with a processor of the computer, a matching degree between the input operation and the reference operation, outputting, from the processor to a memory of the computer, a level of the matching degree between the input operation and the reference operations based on the determination, counting, with the processor, the number of consecutive times that the level continuously exceeds a predetermined threshold level, and outputting, from the processor to the memory, information to award a bonus at a predetermined winning probability for an achieved number of consecutive times when the number of consecutive times reaches the achieved number of consecutive times.

IPC Classes  ?

  • A63F 13/25 - Output arrangements for video game devices
  • A63F 13/42 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/46 - Computing the game score
  • A63F 13/44 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
  • A63F 13/33 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
  • A63F 13/335 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
  • A63F 13/73 - Authorising game programs or game devices, e.g. checking authenticity
  • A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens

70.

INFORMATION PROCESSING DEVICE AND PROGRAM

      
Application Number JP2017011512
Publication Number 2017/212740
Status In Force
Filing Date 2017-03-22
Publication Date 2017-12-14
Owner KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor Ito, Manato

Abstract

The present invention makes effective use of high-cost content immediately after the content has been acquired. An information processing device that comprises: a user information storage unit that stores user information in which an upper limit cost has been set in association with a user; a content information storage unit that stores content information in which costs have been set in association with content; a granting unit that grants and gives a user possession of content that has been selected from a plurality of pieces of content; a party formation unit that forms a party for the user from one or more pieces of content such that a total cost that is the sum of the costs associated with the pieces of content that constitute the party is at or below the upper limit cost associated with the user; and a substitute setting unit that, on the basis of a user operation, performs setting that substitutes first content that is in the possession of the user with second content that is associated with a lower cost than the cost associated with the first content.

IPC Classes  ?

  • A63F 13/63 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions

71.

INFORMATION PROCESSING DEVICE AND PROGRAM

      
Application Number JP2017011528
Publication Number 2017/212741
Status In Force
Filing Date 2017-03-22
Publication Date 2017-12-14
Owner KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor Ito, Manato

Abstract

The present invention performs guidance such that continuous play by a user is not interrupted. An information processing device that comprises: a login compensation granting unit that, as a result of a user logging-in to a first game, grants the user login compensation for the first game; a determination unit that, when the user has logged-in to the first game, determines, on the basis of a login history and a play history for the first game, whether the likelihood that the user will suspend his/her login to the first game is high; and a guidance unit that, when it has been determined that the likelihood that the user will suspend his/her log-in to the first game is high, guides the user that is logged-in to the first game to a website for a second game that is different from the first game.

IPC Classes  ?

  • G06Q 50/10 - Services
  • A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
  • A63F 13/49 - Saving the game status; Pausing or ending the game
  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories

72.

INFORMATION PROCESSING DEVICE AND PROGRAM

      
Application Number JP2017011548
Publication Number 2017/208579
Status In Force
Filing Date 2017-03-22
Publication Date 2017-12-07
Owner KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor Fukayama, Junichi

Abstract

The present invention addresses the problem of providing an information processing device capable of efficiently improving the continuation probability of all users including players who are likely to stop playing a game. The problem is resolved by an information processing device which performs information processing for providing a reward to a user when a reward provision condition is achieved by a user's action and comprises: a storage means for storing reward provision information indicating rewards to be provided to the user and an order in which the rewards are provided to the user, and reward pattern information which associates the frequency of achieving the reward provision condition with the reward provision information; a presentation means for presenting the reward provision information to the user; a provision means for providing a reward based on the reward provision information to the user when the reward provision condition is achieved by a user's action; and an updating means for updating the reward provision information for the user on the basis of the user's frequency of achieving the reward provision condition.

IPC Classes  ?

  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
  • A63F 13/792 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions

73.

GAME DEVICE, TRANSMISSION, VEHICLE, AND PROGRAM

      
Application Number JP2017011566
Publication Number 2017/208580
Status In Force
Filing Date 2017-03-23
Publication Date 2017-12-07
Owner KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor Mori Kazuhiro

Abstract

The purpose of the present invention is to facilitate switching from a manual mode to an automatic mode. Provided is a game device which executes a game in which a vehicle travels, said game device comprising: a shift lever device in which a plurality of shift positions for setting a travel mode of the vehicle are disposed spaced apart from one another, said shift lever device further comprising a shift lever which moves freely along a movement path among the shift positions and detection units which detect the position of the shift lever; a first switch unit (304) which, if the result of the detection by the detection units signifies that the shift lever is positioned in a shift position, switches the mode of the vehicle to a manual mode for setting the travel mode of the vehicle on the basis of the shift position at which the shift lever is positioned; and a second switch unit (305) which, if the result of the detection by the detection units signifies that the shift lever is positioned in at least a portion of the movement path, switches the mode of the vehicle to an automatic mode for setting the travel mode of the vehicle on the basis of the travel state of the vehicle.

IPC Classes  ?

  • A63F 13/245 - Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
  • A63F 13/803 - Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
  • B60K 20/02 - Arrangement or mounting of change-speed gearing control devices in vehicles of initiating means
  • G05G 25/00 - Other details, features or accessories of control mechanisms, e.g. supporting intermediate members elastically

74.

Game device that controls incentive to restore execution permission value, method of game processing that controls incentive to restore execution permission value, and arcade game device that controls incentive to restore execution permission value

      
Application Number 15668855
Grant Number 10493362
Status In Force
Filing Date 2017-08-04
First Publication Date 2017-11-16
Grant Date 2019-12-03
Owner Kabushiki Kaisha Sega Games (Japan)
Inventor
  • Kikuchi, Tomio
  • Kubota, Daisuke
  • Okamoto, Ryotaro

Abstract

A game device includes a memory that stores a predetermined value and a processor that subtracts a value corresponding to a game action in a game from the predetermined value while the game action is executed and outputs the subtracted predetermined value to the memory. The processor also increases, as time passes, the predetermined value of which an upper limit is an upper limit value and outputs the increased predetermined value to the memory. When the processor detects payment of a fee or use of a game item obtained by the payment, the processor adds a first value to the predetermined value that exceeds the restoration upper limit value and outputs, to the memory, the predetermined value to which the first value is added. The first value is greater than a second value that is added to the predetermined value being under the upper limit value.

IPC Classes  ?

  • A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
  • A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
  • A63F 13/537 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
  • A63F 13/75 - Enforcing rules, e.g. detecting foul play or generating lists of cheating players
  • A63F 13/5375 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
  • A63F 13/792 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions

75.

INFORMATION PROCESSING DEVICE AND PROGRAM

      
Application Number JP2017011508
Publication Number 2017/195473
Status In Force
Filing Date 2017-03-22
Publication Date 2017-11-16
Owner KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor Otomo, Takahiro

Abstract

The present invention enables easy confirmation of a base content necessary for a user. The present invention is an information processing device that stores content information having set therein a plurality of base contents necessary for combining contents that serve as combination sources, stores user information having set therein one or more contents possessed by the user, refers to the content information and the user information in response to an operation carried out by the user to designate a content to be a combination source from among the contents possessed by the user, preregisters a missing content not possessed by the user, as desirable to be acquired, among the plurality of base contents necessary for combining the designated content to be a combination source, and, in response to an operation by the user, notifies the user of the possession situation regarding the content preregistered as desirable to be acquired.

IPC Classes  ?

  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
  • A63F 13/537 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
  • G06F 3/0481 - Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance

76.

SERVER AND SERVER PROGRAM

      
Application Number JP2017011544
Publication Number 2017/187852
Status In Force
Filing Date 2017-03-22
Publication Date 2017-11-02
Owner KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
  • Kurosawa, Hiroyuki
  • Matsuki, Daisuke
  • Kimura, Yuya
  • Ito, Manato

Abstract

The present invention makes a network type computer game more easily enjoyable. A game server 102 coordinates with a client module 156 installed in a game terminal 104, and controls progression of a game by a first method for executing a server module 154 on the server, and a second method for executing both the server module 154 and the client module 156 on the server. When the game server 102 receives, from a game terminal 104b, an invitation code provided to the game terminal 104b from a game terminal 104a having the client module 156 installed therein, the game server 102 matches the game terminal 104a with the game terminal 104b. The invited game terminal 104b is provided with an access right to the game to be executed by the second method.

IPC Classes  ?

  • A63F 13/795 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for providing a buddy list
  • A63F 13/216 - Input arrangements for video game devices characterised by their sensors, purposes or types using geographical information, e.g. location of the game device or player using GPS
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • G06Q 30/02 - Marketing, e.g. market research and analysis, surveying, promotions, advertising, buyer profiling, customer management or rewards; Price estimation or determination

77.

INFORMATION PROCESSING DEVICE AND PROGRAM

      
Application Number JP2017011476
Publication Number 2017/187849
Status In Force
Filing Date 2017-03-22
Publication Date 2017-11-02
Owner KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
  • Arai, Kensuke
  • Hirai, Hayato
  • Otomo, Takahiro

Abstract

To enable the association between granted material content and other content to be understood in a simple manner. The present invention relates to an information processing device for executing a synthesized game that performs content synthesis using synthesized original content and material content, the information processing device being provided with: a content information storage unit that stores content information in which a plurality of material content associated in advance is set corresponding to synthesized original content; a user information storage unit that stores content possessed by a user; a granting unit for granting a user possession of any one of the plurality of content including the material content; and a notification unit for extracting the synthesized original content to which the granted material content corresponds and the plurality of material content to which the synthesized original content corresponds when the user possesses the granted material content, and giving the user a notification relating to the association between the extracted synthesized original content and the plurality of material content.

IPC Classes  ?

  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions

78.

INFORMATION PROCESSING DEVICE AND PROGRAM

      
Application Number JP2017011499
Publication Number 2017/187850
Status In Force
Filing Date 2017-03-22
Publication Date 2017-11-02
Owner KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor Otomo, Takahiro

Abstract

The objective of the present invention is to simplify various operations carried out by a user, and to enhance the operability thereof. The present invention provides an information processing device provided with: a screen display unit which displays on a screen one or a plurality of first contents, one or a plurality of second contents each serving as a synthesis origin, and a third content; and an operation input accepting unit which accepts a first operation input and a second operation input. In the first operation input, a designated position, designated on the screen by a user while the screen is being displayed, moves between the display position of any of the first contents and the display position of any of the second contents, and the movement of the designated position ends at the display position of said first content or said second content, thereby selecting said first content as a synthesis material of said second content. In the second operation input, the designated position, designated on the screen by the user, moves between the display position of any of the first contents and the display position of the third content, and the movement of the designated position ends at the display position of said first content or the third content, thereby selecting said first content as an object to be sold.

IPC Classes  ?

  • A63F 13/426 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
  • A63F 13/533 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions

79.

Game program and game apparatus

      
Application Number 15511985
Grant Number 10179285
Status In Force
Filing Date 2015-09-09
First Publication Date 2017-10-19
Grant Date 2019-01-15
Owner KABUSHIKI KAISHA SEGA Games (Japan)
Inventor
  • Matsunami, Keiichi
  • Sato, Fuminori

Abstract

Scrolling of a game image is controlled appropriately while increasing the amusement of the game. A game program causes a computer to perform: a reproducing step for reproducing a part of a game image on a display screen, the part of the game image including a first path displayed therein with a first object arranged on the first path, the first object indicating to a player an operation content of the computer, the part of the game image also including a second object displayed therein, the second object moving along the first path as time passes and indicating to the player an operation timing of the operation content; a first changing step for changing a display scaling factor for the first path; a shifting step for shifting an area displayed on the display screen as time passes according to a second path; and a correcting step for correcting the first path or the second path so that the second object, which is moving along the first path with the changed display scaling factor, is displayed on the display screen.

IPC Classes  ?

  • A63F 13/50 - Controlling the output signals based on the game progress
  • A63F 13/44 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
  • A63F 13/814 - Musical performances, e.g. by evaluating the player's ability to follow a notation
  • A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
  • A63F 13/67 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
  • A63F 13/46 - Computing the game score
  • A63F 13/55 - Controlling game characters or game objects based on the game progress
  • A63F 13/92 - Video game devices specially adapted to be hand-held while playing
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
  • A63F 13/525 - Changing parameters of virtual cameras
  • A63F 13/214 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads

80.

Information processing device, method of game processing, and game processing system

      
Application Number 15625188
Grant Number 10373432
Status In Force
Filing Date 2017-06-16
First Publication Date 2017-10-05
Grant Date 2019-08-06
Owner Kabushiki Kaisha Sega Games (Japan)
Inventor Ito, Manato

Abstract

An information processing device includes a controller that generates a list that includes a plurality of players while a game is underway, a receiver that receives a request from an external device to acquire an intangible item to be executed in the game based on input from one of the players, and a transmitter that transmits a signal to the external device. The controller counts a number of predetermined players who have input the request within a first time period among the plurality of players. The controller outputs, to the transmitter, an instruction to award the intangible item to the predetermined players when the number is less than a predetermined value. The controller outputs, to the transmitter, an instruction to award the intangible item and an additional intangible item to the predetermined players when the number is greater than or equal to the predetermined value.

IPC Classes  ?

  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
  • A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers

81.

INFORMATION PROCESSING DEVICE, TERMINAL DEVICE, AND PROGRAM

      
Application Number JP2017006229
Publication Number 2017/163702
Status In Force
Filing Date 2017-02-20
Publication Date 2017-09-28
Owner KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor Yada, Yuki

Abstract

The present invention improves player safety during a game in which real world movements are reflected in a virtual world. The present invention has: a position information acquisition means that acquires position information for an operation terminal that is operated by a player; a map information acquisition means that acquires real world map information that corresponds to the position information; an object information acquisition means that acquires object information for objects used to create a virtual world map; a map creation means that, on the basis of the acquired map information and object information, creates a virtual world map that has a first mode that changes display positions for player objects on the basis of the position information and a second mode that changes the display positions for the player objects on the basis of user operations; and a switching means that switches from the first mode to the second mode when prescribed conditions are met.

IPC Classes  ?

  • A63F 13/216 - Input arrangements for video game devices characterised by their sensors, purposes or types using geographical information, e.g. location of the game device or player using GPS
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
  • A63F 13/45 - Controlling the progress of the video game
  • A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
  • A63F 13/55 - Controlling game characters or game objects based on the game progress
  • A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
  • A63F 13/65 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
  • G09B 29/00 - Maps; Plans; Charts; Diagrams, e.g. route diagrams

82.

INFORMATION PROCESSING DEVICE, TERMINAL DEVICE, AND PROGRAM

      
Application Number JP2017006232
Publication Number 2017/163703
Status In Force
Filing Date 2017-02-20
Publication Date 2017-09-28
Owner KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor Yada, Yuki

Abstract

The present invention makes it possible for players that have a variety of lifestyles to participate in a game in which real world position information is reflected in a virtual world. An information processing device that is characterized by having: an acquisition means that acquires position information for a plurality of operation terminals that are respectively operated by a plurality of players; an acquisition means that acquires real world map information that corresponds to position information for one terminal device; an acquisition means that acquires object information; an acquisition means that acquires common object information; and a map creation means that, on the basis of the map information, the object information, and the common object information, creates a virtual world map that includes player objects, other-player objects, and common objects. The information processing device is also characterized in that the map creation means changes display positions for player objects on the basis of the position information and changes display positions for common objects on the basis of common object movement information that is included in the common object information.

IPC Classes  ?

  • A63F 13/65 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
  • A63F 13/216 - Input arrangements for video game devices characterised by their sensors, purposes or types using geographical information, e.g. location of the game device or player using GPS
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
  • A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
  • A63F 13/55 - Controlling game characters or game objects based on the game progress
  • A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level

83.

INFORMATION PROCESSING DEVICE AND PROGRAM

      
Application Number JP2016061458
Publication Number 2017/154223
Status In Force
Filing Date 2016-04-07
Publication Date 2017-09-14
Owner KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
  • Arai, Kensuke
  • Hirai, Hayato
  • Otomo, Takahiro

Abstract

To increase fairness between users playing a lottery game. The present invention is an information processing device characterized by being provided with: a content information storage unit for storing content information in which respective lottery probabilities are set for each piece of content; a lottery game execution unit for determining content that a user will be allowed to acquire, on the basis of the lottery probabilities of the contents set in the content information, each time the user performs a game operation; and a privilege granting unit for granting, as a privilege to the user, a content set in accordance with a maximum number of plays due to the number of plays of the lottery game performed by the user having reached the maximum number of plays, which is set for each user.

IPC Classes  ?

  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions

84.

INFORMATION PROCESSING DEVICE AND PROGRAM

      
Application Number JP2017008371
Publication Number 2017/154746
Status In Force
Filing Date 2017-03-02
Publication Date 2017-09-14
Owner KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
  • Minagawa, Kentaro
  • Takeuchi, Kohei
  • Igarashi, Akihiro
  • Sasayama, Kunio

Abstract

The purpose of the present invention is to enable game play without distinguishing between types of items, while not disadvantaging a user. This information processing device comprises: a user information storage unit that stores a first item held by a user, a second item having a higher value than the first item, and a third item differing from the foregoing items; a granting unit that grants the third item as a result of the first item held by the user and/or the second item being consumed, in response to a game operation by the user; and a notification unit that provides notification that the second item held by the user will be consumed prior to the granting of the third item by the granting unit if, from among cases where the granting unit consumes only the first item, the granting unit consumes the first item and the second item together, and the granting unit consumes only the second item, the case where the granting unit consumes only the first item is excluded.

IPC Classes  ?

  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/812 - Ball games, e.g. soccer or baseball

85.

INFORMATION PROCESSING DEVICE AND PROGRAM

      
Application Number JP2017006206
Publication Number 2017/150258
Status In Force
Filing Date 2017-02-20
Publication Date 2017-09-08
Owner KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
  • Otomo, Takahiro
  • Arai, Kensuke
  • Hirai, Hayato

Abstract

The present invention allows easy comprehension of updated content of character data. The present invention is an information processing device provided with: a character information storage unit for storing character information having set therein updatable character data for each character; a user information storage unit for storing user information having set therein user data showing characters possessed by a user; and a notification unit for, when a game operation is carried out by the user after the character data of one character is updated, extracting a character identical to the one character among characters possessed by the user, and notifying the user that the character data of the extracted identical character has been updated.

IPC Classes  ?

  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/53 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories

86.

INFORMATION PROCESSING DEVICE AND PROGRAM

      
Application Number JP2017006164
Publication Number 2017/150253
Status In Force
Filing Date 2017-02-20
Publication Date 2017-09-08
Owner KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
  • Kimura, Yuya
  • Ito, Manato

Abstract

The present invention makes it possible to easily see an evaluation of a character by another user which is in a play state that is the same or is similar to oneself. The present invention is an information processing device provided with: a user information storage unit for storing user information for which user data of each user are set in association with each user; a character evaluation information storage unit for storing character evaluation information in which evaluation data relating to an evaluation by each user for a plurality of characters are set in association with each user; and an evaluation data provision unit that, by an operation by the user to designate a character, refers to the user information to select a separate user with which user data are the same or are similar to the user data of the user, and refers to the character evaluation information to acquire evaluation data of the separate user for the character that the user has designated, and provide the same to the user.

IPC Classes  ?

  • A63F 13/85 - Providing additional services to players
  • A63F 13/798 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame

87.

VIRTUAL SPORTS SIMULATION DEVICE

      
Application Number JP2017006189
Publication Number 2017/145996
Status In Force
Filing Date 2017-02-20
Publication Date 2017-08-31
Owner KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
  • Nihei, Wataru
  • Maeyama, Yusuke
  • Terada, Kazuyoshi

Abstract

Provided is a virtual sports simulation device with which it is possible to carry out authentic batting practice or catching practice, namely moving an operating body such as a bat or a mitt to match the position of a ball in an image. The position of a virtual viewpoint in a virtual space, corresponding to the position of a prescribed part (stereoscopic eyeglasses 41) of a player, is calculated. The position of a bat object V3 in the virtual space is calculated to correspond to the position of an operating body (special purpose bat 42) operated by the player. A virtual model VM including a ball object V2 moving in the virtual space is established in the virtual space. Stereoscopic images L1, R1 and L2, R2 as seen in two directions from positions L, R of virtual viewpoints are displayed respectively on display units 11 and 12 in two directions. A collision determining means performs collision determination on the basis of the positions of the ball object V2 and the bat object V3 in the virtual space.

IPC Classes  ?

  • A63B 69/00 - Training appliances or apparatus for special sports
  • A63F 13/25 - Output arrangements for video game devices

88.

PROGRAM AND EYE WEAR

      
Application Number JP2017000875
Publication Number 2017/145552
Status In Force
Filing Date 2017-01-12
Publication Date 2017-08-31
Owner KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor Toyota, Takuya

Abstract

According to the present invention, a user experiences motion of a dynamic object on the basis of the user's view point. A computer is caused to execute: an acquisition step for acquiring dynamic objects based on the motion analysis results of one or more players in a three-dimensional virtual space generated on the basis of imaging data that includes motions of the one or more players; an association step for associating the three-dimensional virtual space with a real space based on the user's view point; and a display control step for executing control so as to superimpose and display the dynamic objects in the associated three-dimensional virtual space on the real space.

IPC Classes  ?

  • G06T 19/00 - Manipulating 3D models or images for computer graphics
  • G09G 5/00 - Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators
  • G09G 5/36 - Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators characterised by the display of individual graphic patterns using a bit-mapped memory
  • G09G 5/38 - Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators characterised by the display of individual graphic patterns using a bit-mapped memory with means for controlling the display position
  • H04N 5/64 - Constructional details of receivers, e.g. cabinets or dust covers
  • A63F 13/25 - Output arrangements for video game devices
  • A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene

89.

INFORMATION PROCESSING DEVICE AND PROGRAM

      
Application Number JP2017000866
Publication Number 2017/141586
Status In Force
Filing Date 2017-01-12
Publication Date 2017-08-24
Owner KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
  • Arai, Kensuke
  • Hirai, Hayato
  • Otomo, Takahiro

Abstract

The present invention enables a predetermined relationship to be set even if the number of users has reached a user maximum number. The present invention is an information processing device comprising: a storage unit that stores, in association with each user, a user number, which is the number of users for which a predetermined relationship is set, and a user maximum number, which is the maximum number of users for which the predetermined relationship can be set; a compensation provision unit that, when a second user has executed an operation for designating a first user whose user number has reached the user maximum number and setting a predetermined relationship with the designated first user, provides compensation for increasing the user maximum number to the first user; and a setting unit that, when the compensation provision unit has provided compensation and the user maximum number of the first user has increased, sets the predetermined relationship between the first user and the second user.

IPC Classes  ?

  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions

90.

DATA PROCESSING DEVICE AND PROGRAM

      
Application Number JP2017000891
Publication Number 2017/138293
Status In Force
Filing Date 2017-01-12
Publication Date 2017-08-17
Owner KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
  • Arai, Kensuke
  • Hirai, Hayato
  • Otomo, Takahiro

Abstract

To increase the continuity of game play which has been resumed after the termination of a prescribed relationship. The present invention is provided with: a termination unit which, from among a plurality of users between whom prescribed relationships have been configured, terminates a prescribed relationship between a user for whom game play has been interrupted for a prescribed time period and another user; a reward-providing unit which, when the user for whom the prescribed relationship has been terminated resumes game play after an interruption and satisfies conditions for reinstatement, provides a reward to the other user with whom the prescribed relationship was configured prior to termination; and a configuration unit which once again configures a prescribed relationship between the user who has satisfied the reinstatement conditions and the other user to whom a reward has been provided.

IPC Classes  ?

  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions

91.

INFORMATION PROCESSING DEVICE AND GAME PROGRAM

      
Application Number JP2017000879
Publication Number 2017/135005
Status In Force
Filing Date 2017-01-12
Publication Date 2017-08-10
Owner KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor Karashima, Kazutaka

Abstract

According to the present invention, evolution of a game character becomes strategic. This information processing device refers to attribute values of a character and controls the progress of a game. When two characters of the same type are instructed to be combined, an attribute value of the character serving as the base changes in a manner advantageous to a player, and the character serving as the raw material disappears. Moreover, even when a character is set in a character storage area and time passes, the attribute value of the character also changes in a manner advantageous to the player. As the attribute value of the character increases, the required time becomes longer. It is possible to reduce this amount of time depending on the game content.

IPC Classes  ?

  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions

92.

INFORMATION PROCESSING DEVICE AND PROGRAM

      
Application Number JP2017000895
Publication Number 2017/135006
Status In Force
Filing Date 2017-01-12
Publication Date 2017-08-10
Owner KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
  • Noguchi, Ryosaku
  • Matsunaga, Jun
  • Shibao, Yusei
  • Asano, Seiko
  • Miyahara, Yusuke

Abstract

In order to maintain continuity of gameplay by increasing the sense of solidarity between users, the present invention is provided with: a user information storage unit in which users are stored associated with support users who support said users; a reward information storage unit which stores rewards that can be given to users and to support users; a gameplay state notification unit which notifies a support user associated with a user about the gameplay state of said user; and a reward giving unit which gives the user a reward selected by the notified support user by performing a game operation for selecting, from multiple types of rewards, a reward suitable to the gameplay state of the user, and which gives the support user a reward corresponding to the support of the support user by the user, having been given the reward, engaging in gameplay so as to satisfy a prescribed condition.

IPC Classes  ?

  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
  • A63F 13/847 - Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal

93.

COMMUNICATION TYPE GAME SYSTEM THAT CAN BE PLAYED BY GROUP

      
Application Number JP2017000825
Publication Number 2017/122725
Status In Force
Filing Date 2017-01-12
Publication Date 2017-07-20
Owner KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
  • Ito, Manato
  • Nomura, Chie
  • Ooba, Yukihisa
  • Yamaguchi, Shotaro
  • Kurosawa, Hiroyuki
  • Tomita, Ryo
  • Yoshioka, Atsushi
  • Tani, Hidetaka
  • Asai, Kenichi
  • Yoshihara, Hisanori
  • Kanayasu, Misa

Abstract

Provided is a system with which a plurality of players can easily enjoy the same game via a communication network. A game server is connected to a plurality of game terminals via a communication network. When a second game terminal that is making a group request with the same room ID as that of a first game terminal that has transmitted a group request is not present within a predetermined distance from the first game terminal, the game server opens an area room corresponding to the first game terminal. When such a second game terminal is present, the game server associates the first game terminal with an area room with which the second game terminal is associated. When matching is established among a plurality of game terminals in an area room, the game server provides common game setting information to game terminals associated with the area room.

IPC Classes  ?

  • A63F 13/795 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for providing a buddy list
  • A63F 13/327 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections using wireless networks, e.g. Wi-Fi or piconet
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
  • A63F 13/53 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
  • A63F 13/65 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/75 - Enforcing rules, e.g. detecting foul play or generating lists of cheating players
  • A63F 13/77 - Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories

94.

PROGRAM AND DEVICE

      
Application Number JP2017000844
Publication Number 2017/122731
Status In Force
Filing Date 2017-01-12
Publication Date 2017-07-20
Owner KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor Machida, Hirotaka

Abstract

Provided are a program and device whereby more various evaluations can be performed and/or user enjoyment can be increased without an operation by a user. The present invention is a program for causing a computer to function as a stage execution means for executing any of a plurality of stages for which a clearing condition is set for each thereof, and a clearing determination means for executing a success/failure determination for the clearing condition set for the stage. In the present invention, when the clearing determination means determines that the clearing condition for one stage is met, the stage execution means executes a stage different from the one stage without a user operation after the one stage is executed, and when the clearing determination means determines that the clearing condition is failed for the one stage, the stage execution means executes the same stage as the one stage without a user operation after the one stage is executed.

IPC Classes  ?

  • A63F 13/45 - Controlling the progress of the video game
  • A63F 13/211 - Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
  • A63F 13/65 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
  • A63F 13/803 - Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
  • G08G 1/00 - Traffic control systems for road vehicles
  • H04M 1/00 - Substation equipment, e.g. for use by subscribers

95.

INFORMATION PROCESSING DEVICE AND PROGRAM

      
Application Number JP2016079643
Publication Number 2017/115518
Status In Force
Filing Date 2016-10-05
Publication Date 2017-07-06
Owner KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
  • Arai, Kensuke
  • Hirai, Hayato
  • Otomo, Takahiro

Abstract

The purpose of the invention is to allow an owned data set to be composed efficiently. The present invention is an information processing device that comprises a group forming unit that forms a group comprising a host user and a guest user , a data setting unit that respectively sets owned data to be used by the host user and owned data to be used by the guest user , and a storing unit that stores special effects to be exhibited by way of an owned data set being configured by combining all owned data to be used by the host user and owned data to be used by the guest user by associating each to the owned data set , wherein the data setting unit automatically sets owned data, from the owned data of the guest user, that is selected from the owned data set specified by the host user as owned data to be used by the guest user by way of the host user specifying one of the plurality of owned data sets and the guest user specifying a group recruited by the host user.

IPC Classes  ?

  • A63F 13/795 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for providing a buddy list
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/847 - Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal

96.

INFORMATION PROCESSING DEVICE AND PROGRAM

      
Application Number JP2016079629
Publication Number 2017/110204
Status In Force
Filing Date 2016-10-05
Publication Date 2017-06-29
Owner KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
  • Kurosawa, Hiroyuki
  • Fujise, Soichiro

Abstract

The present invention can urge a user to install a game application. The information processing device 12 is equipped with: a storage means 120 for storing an emulator program 12A for a game application 14A that can be installed on a terminal device 10; an emulator execution means 124 for executing the emulator program 12A to start the game and for transmitting game output information to the terminal device 10; and a setting means 128 for setting value data, that is, data valuable to a user when the game application 14A is installed on the terminal device 10, in the storage means 120, wherein different timing-dependent value data 12B, 12C related to a progress status or elapsed time of the game on the emulator program 12A is selected as the value data at the time of the installation.

IPC Classes  ?

  • G06Q 50/10 - Services
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
  • A63F 13/61 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor using advertising information
  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • G06Q 30/02 - Marketing, e.g. market research and analysis, surveying, promotions, advertising, buyer profiling, customer management or rewards; Price estimation or determination

97.

GAME PROGRAM AND INFORMATION PROCESSING DEVICE

      
Application Number JP2015084313
Publication Number 2017/094200
Status In Force
Filing Date 2015-12-07
Publication Date 2017-06-08
Owner KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
  • Tamate, Naoyuki
  • Gojo, Takamasa
  • Fukuzato, Itsuki
  • Fukuzato, Yutaka

Abstract

The present invention makes it possible to improve operability on the part of a player when making the player carry out a plurality of actions upon a game object. Provided is a game program for causing a game to progress according to an operation upon a touch panel. The game program causes a computer to execute: a process which, according to an operation upon a first operation region 340 of a game image, causes to be carried out on a game object an action which has been associated with the first operation region 340; and a process which, according to an operation upon a second operation region 341, changes the action which has been associated with the first operation region 340 to an action which an action image 351 indicates, said action image 351 being in the nearest location to any of the regions upon a path 350, and changes the position of the action image 351 which is in the second nearest location to any of the regions upon the path 350 such that the action image 351 is positioned in the nearest location thereto. According to an operation by a player upon the second operation region, a different action from the associated action is made to be carried out on the game object.

IPC Classes  ?

  • A63F 13/42 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
  • A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens

98.

PROGRAM AND STORAGE MEDIUM

      
Application Number JP2016083364
Publication Number 2017/090444
Status In Force
Filing Date 2016-11-10
Publication Date 2017-06-01
Owner KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
  • Yamazaki, Takeshi
  • Ikeda, Yusuke

Abstract

The present invention addresses the problem of configuring a common game such that one player can change another player with whom the one player plays the common game during a prescribed time period during which the common game is played. A computer functions as: a selection means for selecting a second player with whom a first player plays a common game; a game advancing means for advancing the common game; and a reception means for receiving, during a prescribed time period during which the common game is played, a second player change request from the first player after the common game was played between the first player and the second player. When the reception means receives the second player change request from the first player, the selection means performs selection again to select another player to play the common game with the first player, thereby solving the problem to be addressed.

IPC Classes  ?

  • A63F 13/795 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for providing a buddy list
  • A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
  • A63F 13/45 - Controlling the progress of the video game
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
  • A63F 13/792 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions

99.

SERVER DEVICE AND GAME SYSTEM

      
Application Number JP2016079525
Publication Number 2017/065060
Status In Force
Filing Date 2016-10-04
Publication Date 2017-04-20
Owner KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
  • Suzuki, Kiyoshi
  • Matsuki, Daisuke

Abstract

The purpose of the present invention is to promote a particular game. Provided is a server device (12), comprising: an acquisition means (120) for acquiring achievement information which includes achievements which are granted when a game terminal (10) to which a plurality of games are provided carries out a check-in process with respect to a storefront, and identification information for a specific game among the plurality of games; a game-specific conversion means (122) which refers to game-specific conversion values which are set for each game and converts the achievements included in the achievement information acquired by the acquisition means (120) into rewards which may be used with the specific game on the basis of the game-specific conversion value that corresponds to the identification information acquired by the acquisition means (120); and an instruction means (124) for instructing that the reward converted with the game-specific conversion means (122) be granted.

IPC Classes  ?

  • A63F 13/65 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
  • G06Q 30/02 - Marketing, e.g. market research and analysis, surveying, promotions, advertising, buyer profiling, customer management or rewards; Price estimation or determination
  • G06Q 50/10 - Services

100.

VIDEO GENERATING SYSTEM, CONTROL DEVICE, AND EDITING DEVICE

      
Application Number JP2016079576
Publication Number 2017/065065
Status In Force
Filing Date 2016-10-05
Publication Date 2017-04-20
Owner KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD. (Japan)
Inventor
  • Noguchi, Yosuke
  • Yamamoto, Sohey

Abstract

The purpose of the present invention is to add various types of information that correspond to the progress of a game to game footage for display as content for use in live commentary to improve the quality of live commentary for an event. The video generating system comprises: a game device which outputs game footage and game data indicating the state of the game according to progress in the game; an editing device which receives the game data and edits the game data into a prescribed format; a generating device which acquires either the edited or unedited game data from the editing device and generates content which is composited with the game footage; and a display device which displays video in which the content has been composited with the game footage.

IPC Classes  ?

  • A63F 13/86 - Watching games played by other players
  • A63F 13/27 - Output arrangements for video game devices characterised by a large display in a public venue, e.g. in a movie theatre, stadium or game arena
  • A63F 13/53 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
  • A63F 13/60 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
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