Kabam, Inc.

United States of America

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        Patent 338
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        United States 321
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        Canada 2
        Europe 1
Date
New (last 4 weeks) 4
2024 April (MTD) 1
2024 March 3
2024 February 4
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IPC Class
A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions 89
A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers 83
A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers 78
G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements 69
A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions 67
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NICE Class
09 - Scientific and electric apparatus and instruments 4
38 - Telecommunications services 4
41 - Education, entertainment, sporting and cultural services 4
42 - Scientific, technological and industrial services, research and design 3
Status
Pending 36
Registered / In Force 309
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1.

SYSTEM AND METHOD FOR DYNAMICALLY ADJUSTING PRIZES OR AWARDS BASED ON A PLATFORM

      
Application Number 18537630
Status Pending
Filing Date 2023-12-12
First Publication Date 2024-04-18
Owner Kabam, Inc. (USA)
Inventor
  • Harrington, Clifford J.
  • Wakeford, Kent

Abstract

One aspect of the disclosure relates to implementing a system to encourage cross platform operation in an online game. The online game may provide the ability to provide incentives for participating in cross platform game play. The system may monitor the player's performance on a particular console and provide incentives to accomplish tasks through game play on a different platform than the player is currently operating to play the game.

IPC Classes  ?

  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
  • A63F 13/25 - Output arrangements for video game devices
  • A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
  • A63F 13/335 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
  • A63F 13/792 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
  • A63F 13/795 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for providing a buddy list
  • A63F 13/92 - Video game devices specially adapted to be hand-held while playing

2.

SYSTEM AND METHOD FOR PROVIDING VIRTUAL ITEMS TO USERS OF A VIRTUAL SPACE

      
Application Number 18525066
Status Pending
Filing Date 2023-11-30
First Publication Date 2024-03-28
Owner Kabam, Inc. (USA)
Inventor
  • Kim, John
  • Lee, Kevin
  • Chanthasiriphan, Kevin
  • Deckinga, Wei-Ling Wu
  • Huttula, Tomi

Abstract

Participation by multiple users in an online game through client computing platforms associated with the users is facilitated. User accounts associated with the users indicate affiliations having a functional significance between users. Presentation of offers to sell virtual items are provided to users having a first affiliation and to users having a second affiliation. The virtual items associated with the offers are distributed to the users having a first affiliation upon an indication that a threshold number of users having the first affiliation have accepted the offer and are not distributed to users having a second affiliation upon an indication that a threshold number of users having the second affiliation have not accepted the offer.

IPC Classes  ?

  • G06Q 30/0207 - Discounts or incentives, e.g. coupons or rebates
  • A63F 13/847 - Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
  • A63F 13/87 - Communicating with other players during game play, e.g. by e-mail or chat
  • G06F 3/048 - Interaction techniques based on graphical user interfaces [GUI]
  • G06Q 30/0214 - Referral reward systems
  • G06T 19/00 - Manipulating 3D models or images for computer graphics

3.

METHOD AND SYSTEM FOR PROVIDING AN EVENT SPACE ASSOCIATED WITH A PRIMARY VIRTUAL SPACE

      
Application Number 18525557
Status Pending
Filing Date 2023-11-30
First Publication Date 2024-03-28
Owner Kabam, Inc. (USA)
Inventor
  • Schultz, Stephanie K.
  • Caldarone, Michael C.
  • Go, Ken

Abstract

An approach to facilitate providing an event space associated with a primary virtual space is provided. An event space is provided to users of a primary virtual space, wherein the event space comprises one or more event objectives. Users of the primary virtual space having primary user accounts have associated event space accounts indicating event user parameters, event game parameters, and event inventory information for the first user. The user may be provided with event virtual items for purchase wherein the event virtual items are used in the event space during the event period. In response to a determination of the progress of the user associated with one or more event objectives an event award is determined for distribution to the user, wherein the event award may be used within the primary virtual space.

IPC Classes  ?

  • G06Q 30/0207 - Discounts or incentives, e.g. coupons or rebates
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
  • A63F 13/75 - Enforcing rules, e.g. detecting foul play or generating lists of cheating players
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
  • G06Q 10/0639 - Performance analysis of employees; Performance analysis of enterprise or organisation operations

4.

SYSTEMS AND METHODS FOR INCENTIVIZING PARTICIPATION IN GAMEPLAY EVENTS IN AN ONLINE GAME

      
Application Number 18524988
Status Pending
Filing Date 2023-11-30
First Publication Date 2024-03-28
Owner Kabam, Inc. (USA)
Inventor
  • Patenge, Luther
  • Ortiz, Dylan
  • Pieron, Lue
  • Baxter, Thomas
  • Rull, Henry

Abstract

Systems and methods for incentivizing user participation in gameplay events that take place in an online game are presented herein. The gameplay events may include one or more time intervals that take place during the duration of the gameplay event. The time intervals may be associated with incentivizing one or more actions and/or activities by the users during the intervals. The users may be distributed awards based on their performance during the intervals. The awards associated with time interval performance may impact awards distributed based on final ranking in the gameplay event.

IPC Classes  ?

  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers

5.

K

      
Application Number 231229200
Status Pending
Filing Date 2024-02-26
Owner Kabam, Inc. (USA)
NICE Classes  ?
  • 09 - Scientific and electric apparatus and instruments
  • 38 - Telecommunications services
  • 41 - Education, entertainment, sporting and cultural services
  • 42 - Scientific, technological and industrial services, research and design

Goods & Services

(1) Electronic video games for use on mobile phones and handheld computers; Downloadable electronic game programs and software. (1) Providing online chat rooms and electronic bulletin boards for registered users for transmission of messages among users in the fields of online gaming, issues of general interest, virtual community creation; Chat room services for social networking. (2) Entertainment services, namely, providing online computer games; Providing blogs in the field of social networking, entertainment, and computer games. (3) Providing access to online games; Hosting online computer games.

6.

SYSTEM AND METHOD FOR PROVIDING LIMITED-TIME EVENTS TO USERS IN AN ONLINE GAME

      
Application Number 18487340
Status Pending
Filing Date 2023-10-16
First Publication Date 2024-02-08
Owner Kabam, Inc. (USA)
Inventor
  • Pieron, Luc
  • Yoo, Byung Gon
  • Baxter, Thomas
  • Swift, Dylan

Abstract

A system and method configured to provide limited-time events to users in an online game. The system and method may include executing an instance of an online game and effectuating presentation of offers to users to activate a limited-time event within the online game. Activation of the limited-time event may enable users to perform event runs through the limited-time event for a duration. The execution of event runs through the limited-time event in response to user commands received from a client computing platform associated with the user may deplete the virtual resource in an inventory of the user. The system and method may maintain inventories of the users and recharge the virtual resource as a function of time. The performance of users may be assessed and awards may be distributed to the users based on the assessment of their performance during the event runs. The system and method may include effectuating exchanges by the users of virtual items for the first virtual resource.

IPC Classes  ?

  • A63F 13/798 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
  • H04L 67/10 - Protocols in which an application is distributed across nodes in the network
  • H04L 7/10 - Arrangements for initial synchronisation

7.

SYSTEM AND METHOD FOR FACILITATING COLLABORATION BETWEEN MULTIPLE PLAYERS TO ACHIEVE A GOAL IN A GAME

      
Application Number 18487872
Status Pending
Filing Date 2023-10-16
First Publication Date 2024-02-08
Owner Kabam, Inc. (USA)
Inventor
  • Wakeford, Kent
  • Harrington, Clifford J.

Abstract

The disclosure relates to facilitating collaboration between multiple players in an online game to achieve a goal in the game. Achievement of the goal may result in provision of an award related to the goal to one or more of the multiple players and/or to one or more affiliations associated with the multiple player. The goal may comprise a predetermined set of tasks required to be completed by more than one player, or may just comprise a predetermined set of tasks that may be completed by one or more players. Responsive to achieving the goal, the award may be provided to one or more recipients. The recipients may comprise, for example, players that initiated the completion of the goal, one or more players who provided the most input to the goal, one or more affiliations associated with respective one or more players involved in achieving the goal, and/or other entities.

IPC Classes  ?

  • A63F 13/50 - Controlling the output signals based on the game progress
  • A63F 13/847 - Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
  • A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers

8.

FACILITATING EVENT IMPLEMENTATION IN AN ONLINE GAME

      
Application Number 18482204
Status Pending
Filing Date 2023-10-06
First Publication Date 2024-02-08
Owner Kabam, Inc. (USA)
Inventor
  • Howell, Jeff
  • Talbot, Benjamin
  • Tremblay, Thierry
  • Stovell, Dan

Abstract

A system and method for facilitating implementation of events in an online game are disclosed. Award information may be received from user. The received award information may define a type of in-game award to be distributed to players of the online game. The award information may include information indicate a corresponding award handler for determine and/or distributing the instances of the award to the players. Event information may be received from user. The received event information may specify details for implementing an event in the online game. The received event information may include event award information indicating one or more instances of an award of an award type defined by the received award information. The event information may be used to automatically implement the event in the online game, and the instances of the award may be distributed to the participating players in accordance with the event award information.

IPC Classes  ?

  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions

9.

SYSTEM AND METHOD FOR PROVIDING DURATIONAL PROMOTIONS TO PLAYERS

      
Application Number 18335582
Status Pending
Filing Date 2023-06-15
First Publication Date 2024-01-18
Owner Kabam, Inc. (USA)
Inventor Dhaliwal, Harmanpal

Abstract

One aspect of the disclosure relates to providing durational promotions to players in an online game. The system may adjust the outcome probabilities of winning in a slot machine type of game once the player's content drops below a predetermined threshold so that the player will experience some substantial winning in the initial period. The system may adjust the outcome probabilities of winning in the slot machine type of game for a period of time once a player has purchased content to continue to play the game. This may temporarily adjusting outcome probabilities within the game in favor of a player that has recently made a purchase. This may facilitate positive player experiences subsequent to making purchases, thereby increasing further purchases and/or the likelihood thereof.

IPC Classes  ?

  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements

10.

DYNAMIC ITEM OBTAIN RATE BASED ON PLAYER PROGRESSION, ACTION, AND OTHER IN-GAME BEHAVIOR

      
Application Number 18448784
Status Pending
Filing Date 2023-08-11
First Publication Date 2023-12-14
Owner Kabam, Inc. (USA)
Inventor
  • Curtis, Matthew
  • Koh, James
  • Smalley, Kellen Christopher
  • Caldarone, Michael C.

Abstract

One aspect of the disclosure relates to altering a probability of fulfilling a game objective in a game space. The game objective may be associated with a set of potential reward items, the set of potential reward items including a first item. Probabilities of the first item from the set of potential reward items being provided to individual users as a reward for completing the game objective may be determined based on the rates of usage of the game space by the user. The probability of the first user being provided with the first item as a reward for completing the game objective may be determined based on the rate of usage of the game space by the first user.

IPC Classes  ?

  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/70 - Game security or game management aspects
  • A63F 13/60 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor

11.

SYSTEM AND METHOD FOR PROVIDING AWARDS TO USERS OF AN ONLINE GAME

      
Application Number 18455987
Status Pending
Filing Date 2023-08-25
First Publication Date 2023-12-14
Owner Kabam, Inc. (USA)
Inventor
  • Wei, Albert
  • Lee, Kevin
  • Jodway, Jay
  • Mcneill, David
  • Nambiar, Devin

Abstract

An online game is provided to users via client computing devices. Gameplay metrics are determined for users of the online game based on actions taken by the users in the online game. Secondary games are provided, where the potential awards provided by the secondary games are determined based on the gameplay metrics of the users.

IPC Classes  ?

  • A63F 13/50 - Controlling the output signals based on the game progress
  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/798 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
  • A63F 13/88 - Mini-games executed independently while main games are being loaded

12.

SYSTEM AND METHOD FOR PROVIDING TARGETED RECOMMENDATIONS TO SEGMENTS OF USERS OF A VIRTUAL SPACE

      
Application Number 18455097
Status Pending
Filing Date 2023-08-24
First Publication Date 2023-12-14
Owner Kabam, Inc. (USA)
Inventor
  • Lan, Tian
  • Liu, Bing
  • Shenoy, Sainath
  • Yu, Kenneth
  • Zhao, Liang

Abstract

Targeted recommendations may be provided to specific user segments. The users may be segmented on or more user parameters that facilitate targeted provision of recommendations to the individual segments of users. A recommendation may prompt a user to take a recommended action in the game.

IPC Classes  ?

  • A63F 13/5375 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
  • A63F 13/795 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for providing a buddy list
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
  • A63F 13/25 - Output arrangements for video game devices

13.

Facilitating user configured assistance requests through a chat in a virtual space

      
Application Number 18449210
Grant Number 11954508
Status In Force
Filing Date 2023-08-14
First Publication Date 2023-11-30
Grant Date 2024-04-09
Owner Kabam, Inc. (USA)
Inventor
  • Curtis, Matthew
  • Koh, James
  • Smalley, Kellen Christopher
  • Caldarone, Michael C.

Abstract

A system and method for facilitating a user to initiate and accept an assistance request through a chat session is disclosed. Controls may be provided in a graphical chat interface to enable the user to specify inputs to request assistance from other users participating in the chat session. An assistance request may be generated and communicated to those users through the chat session. Graphical representation for the assistance request and controls that facilitate the users to accept the assistance request may be provided in the graphical chat interface. Upon an acceptance to the assistance request by a responding user through the graphical chat interface, an assistance command may be generated and executed in the virtual space.

IPC Classes  ?

  • G06F 9/451 - Execution arrangements for user interfaces
  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • G06F 3/04842 - Selection of displayed objects or displayed text elements
  • H04L 12/18 - Arrangements for providing special services to substations for broadcast or conference
  • H04L 51/04 - Real-time or near real-time messaging, e.g. instant messaging [IM]
  • H04L 51/046 - Interoperability with other network applications or services
  • H04L 51/52 - User-to-user messaging in packet-switching networks, transmitted according to store-and-forward or real-time protocols, e.g. e-mail for supporting social networking services
  • G06F 3/048 - Interaction techniques based on graphical user interfaces [GUI]

14.

SYSTEM AND METHOD FOR PROVIDING EXTERNAL NOTIFICATIONS OF EVENTS IN A VIRTUAL SPACE TO USERS

      
Application Number 18365837
Status Pending
Filing Date 2023-08-04
First Publication Date 2023-11-23
Owner Kabam, Inc. (USA)
Inventor
  • Mello, Stephanie
  • Calipes, Jonathan
  • Polamarasetty, Deepak
  • Yu, Wendy

Abstract

External notifications of events that take place within a virtual space may be provided to users. External notifications may be sent, for example, via email, text message, instant message (external from the virtual space), push notification and/or through other external communication media. These external notifications may be generated based on parameters, such as user parameters, event parameters, and/or other parameters. The parameters may include one or more parameters that are dynamic and/or one or more parameters that are static. The notifications may include incentive offers. The incentive offers may include offers of virtual items within the virtual space. The incentive offers may require a response to the notification for redemption. The incentive offers may enhance engagement with the virtual space by users.

IPC Classes  ?

  • G06Q 30/0207 - Discounts or incentives, e.g. coupons or rebates

15.

SYSTEM AND METHOD FOR FACILITATING USER INTERACTION WITH A VIRTUAL SPACE THROUGH A GRAPHICAL CHAT INTERFACE

      
Application Number 18335496
Status Pending
Filing Date 2023-06-15
First Publication Date 2023-10-26
Owner Kabam, Inc. (USA)
Inventor
  • Caldarone, Michael C.
  • Smalley, Kellen Christopher
  • Curtis, Matthew
  • Koh, James

Abstract

A system and method for facilitating user interactions with a virtual space through a graphical chat interface is disclosed. One or more potential inputs to the virtual space and/or virtual space status information may be determined dynamically for a user participating in a chat session through a graphical chat interface. An activity notification may be generated for the user based on the determined potential inputs and/or the virtual space status information. The generated activity notification may comprise graphical representation for the notification and as well as representation information for one or more controls facilitating the user to provide inputs requested by the activity notification through the graphical chat interface. User acceptance to the activity notification via the graphical chat interface may be received. One or more activity commands may be generated based on the received user acceptance and executed in the virtual space.

IPC Classes  ?

  • G06F 3/0484 - Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
  • H04L 65/403 - Arrangements for multi-party communication, e.g. for conferences
  • H04L 12/18 - Arrangements for providing special services to substations for broadcast or conference
  • H04L 51/04 - Real-time or near real-time messaging, e.g. instant messaging [IM]
  • G06F 3/04815 - Interaction with a metaphor-based environment or interaction object displayed as three-dimensional, e.g. changing the user viewpoint with respect to the environment or object
  • H04L 51/043 - Real-time or near real-time messaging, e.g. instant messaging [IM] using or handling presence information

16.

System and method for providing virtual items to users of a virtual space

      
Application Number 18335653
Grant Number 11944910
Status In Force
Filing Date 2023-06-15
First Publication Date 2023-10-12
Grant Date 2024-04-02
Owner Kabam, Inc. (USA)
Inventor
  • Tsao, Bryan
  • Kim, John
  • Mcneill, David
  • Wei, Albert
  • Yu, Christopher
  • Chanthasiriphan, Kevin

Abstract

A system and method for providing virtual items to users of an online game operated in a virtual space. Multiple users may participate in affiliations or alliances of discrete groups of users in an online game and may access the online game through client computing platforms associated with the users. The affiliations may have affiliation game units associated with affiliations which provide a benefit to the members of the online game. Affiliation members may cumulatively obtain affiliation game units and/or upgrade affiliation game units by providing one or more virtual items. Upgrading affiliation game units may require the cooperation of multiple members of the affiliation.

IPC Classes  ?

  • A63F 13/847 - Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
  • A63F 13/335 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
  • A63F 13/795 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for providing a buddy list
  • A63F 13/87 - Communicating with other players during game play, e.g. by e-mail or chat
  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
  • H04L 67/131 - Protocols for games, networked simulations or virtual reality

17.

SYSTEM AND METHOD FOR PROVIDING RECOMMENDATIONS FOR IN-GAME EVENTS

      
Application Number 18335627
Status Pending
Filing Date 2023-06-15
First Publication Date 2023-10-12
Owner Kabam, Inc. (USA)
Inventor
  • Harrington, Clifford J.
  • Wakeford, Kent

Abstract

Recommendations for in-game content are provided to players of an online game. An instance of a virtual space is executed in which an online game is conducted and implemented to facilitate presentation of a view of the virtual space to users through client computing platforms associated with the users. Device specification sets of the client computing devices are determined and recommendations for in-game content are presented to the users based on the obtained device specification sets of the client computing devices associated with the users.

IPC Classes  ?

  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
  • A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
  • A63F 13/24 - Constructional details thereof, e.g. game controllers with detachable joystick handles
  • A63F 13/422 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle automatically for the purpose of assisting the player, e.g. automatic braking in a driving game
  • A63F 13/50 - Controlling the output signals based on the game progress

18.

DYNAMIC ONLINE GAME IMPLEMENTATION ON A CLIENT DEVICE

      
Application Number 18316660
Status Pending
Filing Date 2023-05-12
First Publication Date 2023-09-07
Owner Kabam, Inc. (USA)
Inventor
  • Howell, Jeff
  • Talbot, Benjamin
  • Warneboldt, Russell

Abstract

A system and method for providing online games on client devices based on capabilities of the client devices are disclosed. Device capability information may be obtained from the client devices during the online game. Values of one or more capability parameters may be determined based on the device capability information obtained. Device profiles may be assinged to the client devices based on the determined values of the capability parameters. One or more game features may be adjusted in accordance with the assinged device profile for implementing the online game on the client devices. The adjustable game features may include frame rate, level of detail of rendering, level of 3D graphics, level of collision effects, animation type, gameplay available for user interaction, gameplay content for user interaction, communication mode, physics effects available for display, level of artificial intelligence, and/or any other features of the online game.

IPC Classes  ?

  • H04L 67/131 - Protocols for games, networked simulations or virtual reality
  • H04L 67/303 - Terminal profiles
  • A63F 13/355 - Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an MPEG-stream for transmitting to a mobile phone or a thin client
  • A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
  • A63F 13/77 - Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
  • A63F 13/358 - Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients
  • H04L 67/01 - Protocols

19.

FACILITATING USERS TO COMPLETE ACTIVE GAME ACTIONS

      
Application Number 18303335
Status Pending
Filing Date 2023-04-19
First Publication Date 2023-08-10
Owner Kabam, Inc. (USA)
Inventor
  • Rull, Henry
  • Pieron, Luc
  • Simmons, Kevin
  • Jodway, Jay

Abstract

A system and method for providing offers to facilitate users to complete active game actions in a game space are disclosed. Offers to forego a group of pending wait periods of active game actions may be generated and presented to the users at the same time or near the same time along with offers to forego these pending wait periods individually and separately. In some examples, for incentivizing the users to accept the offer to forego the group of pending wait periods, a discount may be determined for these offers with respect to the offers to forego the group of pending wait periods individually and separately. In some examples, selection of the group of pending wait periods may be made based on likelihoods as to whether the users will spend stored consideration to forego the group of pending wait periods individually and separately.

IPC Classes  ?

  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
  • A63F 13/45 - Controlling the progress of the video game
  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/822 - Strategy games; Role-playing games 
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories

20.

SYSTEM AND METHOD FOR PROVIDING DYNAMIC AND STATIC CONTEST PRIZE ALLOCATION BASED ON IN-GAME ACHIEVEMENT OF A USER

      
Application Number 18303372
Status Pending
Filing Date 2023-04-19
First Publication Date 2023-08-10
Owner Kabam, Inc. (USA)
Inventor Pieron, Luc

Abstract

One aspect of the disclosure relates to providing dynamic and static contest prize allocation based on in-game achievement of a user in an online game in order to encourage players to continue to purchase items to improve their tournament metrics even if they may be unable to improve their tournament rank. For example, calculation of a dynamic prize may comprise for rank x, the player may gain 1 prize unit for every y Glory gained (when Glory may be the measured by the tournament). The y value may increase for lower ranks achieved in the tournament.

IPC Classes  ?

  • A63F 13/67 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
  • A63F 13/798 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
  • A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
  • A63F 13/46 - Computing the game score
  • A63F 13/792 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
  • A63F 13/795 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for providing a buddy list

21.

SYSTEM AND METHOD FOR ALLOWING AFFILIATIONS TO UTILIZE IN-GAME ITEMS TO ASSIST OTHER PLAYERS

      
Application Number 18303410
Status Pending
Filing Date 2023-04-19
First Publication Date 2023-08-10
Owner KABAM, INC. (USA)
Inventor
  • Curtis, Matthew
  • Koh, James
  • Smalley, Kellen Christopher
  • Caldarone, Michael C.

Abstract

One aspect of the disclosure relates to a system configured to provide a virtual space, in accordance with one or more implementations. Users of virtual spaces may encounter barriers in a game. During these barriers, users may receive and/or provide assistance to other affiliation members. One aspect of the disclosure relates to allowing affiliations or other groups to utilize in-game items to assist other players in game progress in an online game. This may incent positive player actions towards affiliation members, may enhance engagement between affiliation members, may provide an incentive for users to join an affiliation, and/or have other results. These results may ultimately contribute to enhanced retention, enhanced monetization, enhanced user satisfaction, and/or other enhancements.

IPC Classes  ?

  • A63F 13/847 - Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
  • A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
  • A63F 13/87 - Communicating with other players during game play, e.g. by e-mail or chat
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
  • A63F 13/335 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
  • A63F 13/533 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
  • A63F 13/795 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for providing a buddy list

22.

SYSTEM AND METHOD FOR FACILITATING A SECONDARY GAME

      
Application Number 18304433
Status Pending
Filing Date 2023-04-21
First Publication Date 2023-08-10
Owner Kabam, Inc. (USA)
Inventor
  • Schultz, Stephanie
  • Pieron, Luc
  • Mclellan, Sam
  • Rull, Henry
  • Simmons, Kevin
  • Jodway, Jay
  • Geng, Weiwei

Abstract

Facilitating entry and/or selection of one or more awards associated with a secondary game to increase the probability of obtaining a more desirable award. Access to a secondary game may be selectively provided, to players of an online game, to facilitate player participations in individual episodes of the secondary game. A set of potential awards may be obtained together with a set of award probabilities for the set of potential awards. Entry and/or selection of one or more of the potential awards in the set of potential awards to be removed from or replaced in the set of potential awards to create an adjusted set of potential awards, may be received from the player. A first potential may be selected based on the award probabilities and distributed to the first player for use within the online game.

IPC Classes  ?

  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements

23.

Systems and methods for incentivizing participation in gameplay events in an online game

      
Application Number 18163756
Grant Number 11925868
Status In Force
Filing Date 2023-02-02
First Publication Date 2023-06-15
Grant Date 2024-03-12
Owner Kabam, Inc. (USA)
Inventor
  • Patenge, Luther
  • Ortiz, Dylan
  • Pieron, Luc
  • Baxter, Thomas
  • Rull, Henry

Abstract

Systems and methods for incentivizing user participation in gameplay events that take place in an online game are presented herein. The gameplay events may include one or more time intervals that take place during the duration of the gameplay event. The time intervals may be associated with incentivizing one or more actions and/or activities by the users during the intervals. The users may be distributed awards based on their performance during the intervals. The awards associated with time interval performance may impact awards distributed based on final ranking in the gameplay event.

IPC Classes  ?

  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers

24.

System and method for providing virtual items to users of a virtual space

      
Application Number 18163777
Grant Number 11869026
Status In Force
Filing Date 2023-02-02
First Publication Date 2023-06-15
Grant Date 2024-01-09
Owner Kabam, Inc. (USA)
Inventor
  • Kim, John
  • Lee, Kevin
  • Chanthasiriphan, Kevin
  • Deckinga, Wei-Ling Wu
  • Huttula, Tomi

Abstract

Participation by multiple users in an online game through client computing platforms associated with the users is facilitated. User accounts associated with the users indicate affiliations having a functional significance between users. Presentation of offers to sell virtual items are provided to users having a first affiliation and to users having a second affiliation. The virtual items associated with the offers are distributed to the users having a first affiliation upon an indication that a threshold number of users having the first affiliation have accepted the offer and are not distributed to users having a second affiliation upon an indication that a threshold number of users having the second affiliation have not accepted the offer.

IPC Classes  ?

  • G06Q 30/0207 - Discounts or incentives, e.g. coupons or rebates
  • G06Q 30/0214 - Referral reward systems
  • G06T 19/00 - Manipulating 3D models or images for computer graphics
  • G06F 3/048 - Interaction techniques based on graphical user interfaces [GUI]
  • A63F 13/847 - Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
  • A63F 13/87 - Communicating with other players during game play, e.g. by e-mail or chat

25.

System and method for rotating drop rates in a mystery box

      
Application Number 18163744
Grant Number 11794103
Status In Force
Filing Date 2023-02-02
First Publication Date 2023-06-15
Grant Date 2023-10-24
Owner Kabam, Inc. (USA)
Inventor
  • Pieron, Luc
  • Baxter, Thomas
  • Rull, Henry

Abstract

A system and method configured to enhance gameplay between users in an online game and to provide enhanced interest in virtual goods associated with collections of virtual goods through the ability to rotate drop rates associated with these virtual goods from time to time. The system and method includes the provision of functionality which allows providers of online games to periodically rotate drop rates associated with mystery boxes in order to maintain and/or generate additional interest in specific mystery boxes. As a result, it is possible for game operators to enhance revenue opportunities associated with these boxes even in the case where such boxes have been available for a relatively lengthy period of time and/or where players would have otherwise lost interest in specific boxes.

IPC Classes  ?

  • A63F 13/45 - Controlling the progress of the video game
  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • G06Q 30/0601 - Electronic shopping [e-shopping]
  • G06Q 30/0207 - Discounts or incentives, e.g. coupons or rebates
  • G06Q 30/02 - Marketing; Price estimation or determination; Fundraising
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
  • G06Q 30/00 - Commerce

26.

SYSTEM AND METHOD FOR PRICING OF VIRTUAL CONTAINERS DETERMINED STOCHASTICALLY UPON ACTIVATION

      
Application Number 18161704
Status Pending
Filing Date 2023-01-30
First Publication Date 2023-06-08
Owner Kabam, Inc. (USA)
Inventor
  • Caldarone, Michael C.
  • Schultz, Stephanie K.

Abstract

An approach to facilitating pricing of virtual containers is provided. Item prices associated with obtaining item instances of virtual items in a game space may be determined. Probabilities that container instances of virtual containers will provide individual ones of the item instances of the virtual items upon activation by users in the game space may be determined. Container prices to be associated with obtaining the container instances of the virtual containers may be determined based on the determined item prices and/or the determined probabilities. A store interface may present offers to the users to purchase the container instances of the virtual containers at the determined container prices.

IPC Classes  ?

27.

Incentivized task completion using chance-based awards

      
Application Number 18160527
Grant Number 11948431
Status In Force
Filing Date 2023-01-27
First Publication Date 2023-06-01
Grant Date 2024-04-02
Owner Kabam, Inc. (USA)
Inventor
  • Caldarone, Michael C.
  • Schultz, Stephanie K.

Abstract

A game provided to users of a game space may include a task to be performed by the users. A plurality of virtual chance items may be composed. Individual ones of the virtual chance items may be configured to be activated by the users in the game space to obtain virtual awards in the game space. The virtual awards may include one or more primary awards and one or more secondary awards. Composing the virtual chance items may include determining probabilities that the individual virtual chance items will provide a primary award and/or a secondary award upon activation. The virtual chance items may be distributed to the users that complete the task responsive to these users completing the task. The virtual awards may be provided to the users in accordance with the probabilities assigned to the virtual chance items in response to the users activating the virtual chance items.

IPC Classes  ?

  • A63F 13/46 - Computing the game score
  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/792 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
  • A63F 13/798 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements

28.

UNLOCKING GAME CONTENT FOR USERS BASED ON AFFILIATION SIZE

      
Application Number 18160609
Status Pending
Filing Date 2023-01-27
First Publication Date 2023-06-01
Owner Kabam, Inc. (USA)
Inventor
  • Wakeford, Kent
  • Harrington, Clifford J.

Abstract

This disclosure relates to unlocking game content for users of an online game. In implementations, affiliations between users may be established, and content may be made available to users individually based on the number of users within an affiliation. Content made available to a first user of the affiliation may be made available to the first user individually and independently from other users included in the affiliation.

IPC Classes  ?

  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
  • A63F 13/73 - Authorising game programs or game devices, e.g. checking authenticity
  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/795 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for providing a buddy list

29.

IDENTITY-RECOGNITION-BASED PROMOTIONS USING VIRTUAL CONTAINERS

      
Application Number 18151981
Status Pending
Filing Date 2023-01-09
First Publication Date 2023-05-25
Owner Kabam, Inc. (USA)
Inventor
  • Schultz, Stephanie K.
  • Caldarone, Michael C.

Abstract

An approach to facilitating identity-recognition-based promotions using virtual containers is provided. A first virtual container may be associated with a first virtual item set and identified by a first container identifier. Container instances of the first virtual container that are purchased through a store interface during a first time period may be configured to be activated by users in a game space to obtain item instances of virtual items of the first virtual item set. The first virtual container may be modified to be associated with a second virtual item set and identified by the first container identifier. Container instances of the first virtual container that are purchased during a second time period may be container instances of the modified first virtual container that are configured to be activated by the users in the game space to obtain item instances of virtual items of the second virtual item set.

IPC Classes  ?

  • G06Q 30/0207 - Discounts or incentives, e.g. coupons or rebates

30.

Facilitating user configured assistance requests through a chat in a virtual space

      
Application Number 18069744
Grant Number 11726805
Status In Force
Filing Date 2022-12-21
First Publication Date 2023-05-18
Grant Date 2023-08-15
Owner Kabam, Inc. (USA)
Inventor
  • Curtis, Matthew
  • Koh, James
  • Smalley, Kellen Christopher
  • Caldarone, Michael C.

Abstract

A system and method for facilitating a user to initiate and accept an assistance request through a chat session is disclosed. Controls may be provided in a graphical chat interface to enable the user to specify inputs to request assistance from other users participating in the chat session. An assistance request may be generated and communicated to those users through the chat session. Graphical representation for the assistance request and controls that facilitate the users to accept the assistance request may be provided in the graphical chat interface. Upon an acceptance to the assistance request by a responding user through the graphical chat interface, an assistance command may be generated and executed in the virtual space.

IPC Classes  ?

  • G06F 9/451 - Execution arrangements for user interfaces
  • H04L 51/04 - Real-time or near real-time messaging, e.g. instant messaging [IM]
  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • H04L 12/18 - Arrangements for providing special services to substations for broadcast or conference
  • H04L 51/52 - User-to-user messaging in packet-switching networks, transmitted according to store-and-forward or real-time protocols, e.g. e-mail for supporting social networking services
  • G06F 3/04842 - Selection of displayed objects or displayed text elements
  • H04L 51/046 - Interoperability with other network applications or services
  • G06F 3/048 - Interaction techniques based on graphical user interfaces [GUI]

31.

ADJUSTING INDIVIDUALIZED CONTENT MADE AVAILABLE TO USERS OF AN ONLINE GAME BASED ON USER GAMEPLAY INFORMATION

      
Application Number 18069784
Status Pending
Filing Date 2022-12-21
First Publication Date 2023-04-27
Owner Kabam, Inc. (USA)
Inventor
  • Wakeford, Kent
  • Harrington, Clifford J.
  • Curtis, Matthew
  • Koh, James
  • Smalley, Kellen Christopher
  • Caldarone, Michael C.

Abstract

This disclosure relates to adjusting individualized content made available to users of an online game based on user gameplay information. In implementations, information relating to prospective usage of the online game is used to classify users according by user type, and content made available to the users is customized accordingly. Information relating to prospective usage may include predictive information such as demographic and geographic information, as well as game usage information for the users. User types may include resource collection, player versus player, and player versus environment. Customized content may include content made available to the users through the users in-game actions, such as exploring a map, researching a technology or skill, purchasing an in-game item, and completing an in-game achievement, including in-game items, in-game powers, in-game skills, in-game technologies, in-game pets, in-game transportation units, in-game units, and in-game buildings.

IPC Classes  ?

  • A63F 13/67 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories

32.

Multi-level lighting system

      
Application Number 18069175
Grant Number 11931649
Status In Force
Filing Date 2022-12-20
First Publication Date 2023-04-20
Grant Date 2024-03-19
Owner Kabam, Inc. (USA)
Inventor
  • Snyder, Cody
  • Warneboldt, Russell

Abstract

A system and method for facilitating lighting of objects during interactive gameplay by users on client computing platforms distinguishes activities performed prior to interactive gameplay and during interactive gameplay. Different client computing platforms may have different levels of graphics performance. Lighting may be defined by characteristics of one or more light sources that illuminate one or more objects in a multi-dimensional volume in a virtual space. Different lighting techniques or lighting features may be combined to create lighting during interactive gameplay. Some lighting techniques or lighting features may only be available and/or supported on high-performance computing platforms, whereas other lighting features may be available even on low-performance computing platforms.

IPC Classes  ?

  • A63F 13/355 - Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an MPEG-stream for transmitting to a mobile phone or a thin client

33.

SYSTEM AND METHOD FOR PROVIDING IN-GAME PRICING RELATIVE TO PLAYER STATISTICS

      
Application Number 17979495
Status Pending
Filing Date 2022-11-02
First Publication Date 2023-03-02
Owner Kabam, Inc. (USA)
Inventor Ernst, Tim

Abstract

One aspect of the disclosure relates to providing players pricing of in-game virtual items associated with their experience and their progress in the game. For example, the first player and the second player may have similar triggers, similar in-game events, and actually have different prices and currencies inside each story depending on each player's progress in the game, thus creating an individualized experience that may alter from player to player.

IPC Classes  ?

  • A63F 13/792 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • A63F 9/24 - Games using electronic circuits not otherwise provided for
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers

34.

SYSTEM AND METHOD FOR PROVIDING A QUEST FROM A PROBABILITY ITEM BUNDLE IN AN ONLINE GAME

      
Application Number 17963908
Status Pending
Filing Date 2022-10-11
First Publication Date 2023-02-02
Owner Kabam, Inc. (USA)
Inventor
  • Kawaguchi, Brent Jason
  • Lee, Hannah Won
  • Im, Peter

Abstract

A system and method for providing a quest from a probability item bundle in an online game. The system and method include executing an instance of an online game. The system and method include maintaining inventories of virtual items, and presenting offers to sell probability item bundles. The system and method include associating potential awards in sets of potential awards with different award distribution probabilities. The system and method include receiving activation requests from users for purchased probability item bundles. The system and method include stochastically selecting one of the potential awards in accordance with the award distribution probabilities and providing access to a first quest in an online game in accordance with the selected award.

IPC Classes  ?

  • A63F 13/70 - Game security or game management aspects
  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/822 - Strategy games; Role-playing games 
  • A63F 13/792 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions

35.

System and method for providing external notifications of events in a virtual space to users

      
Application Number 17962329
Grant Number 11720912
Status In Force
Filing Date 2022-10-07
First Publication Date 2023-02-02
Grant Date 2023-08-08
Owner Kabam, Inc. (USA)
Inventor
  • Mello, Stephanie
  • Calipes, Jonathan
  • Polamarasetty, Deepak
  • Yu, Wendy

Abstract

External notifications of events that take place within a virtual space may be provided to users. External notifications may be sent, for example, via email, text message, instant message (external from the virtual space), push notification and/or through other external communication media. These external notifications may be generated based on parameters, such as user parameters, event parameters, and/or other parameters. The parameters may include one or more parameters that are dynamic and/or one or more parameters that are static. The notifications may include incentive offers. The incentive offers may include offers of virtual items within the virtual space. The incentive offers may require a response to the notification for redemption. The incentive offers may enhance engagement with the virtual space by users.

IPC Classes  ?

  • G06Q 30/0207 - Discounts or incentives, e.g. coupons or rebates

36.

EVENT-BASED CURRENCY

      
Application Number 17963885
Status Pending
Filing Date 2022-10-11
First Publication Date 2023-02-02
Owner Kabam, Inc. (USA)
Inventor
  • Schultz, Stephanie K.
  • Caldarone, Michael C.

Abstract

An approach to facilitating event-based currency is provided. A first virtual currency usable by users of a game space to purchase in-space benefits may be managed. An event in the game space that is conducted during an event time period may be managed such that, during the event time period, an event virtual currency may be distributed to one or more of the users as a reward for certain operations and/or achievements performed in the game space during the event time period. Exchanges of in-space benefits associated with the event virtual currency may be effectuated for one or more of the users. In some implementations, the event virtual currency may not available to the users after the event time period, while the first virtual currency may be available to the users during and after the event time period.

IPC Classes  ?

  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements

37.

PHYSICS ENGINE USING DEPTH INFORMATION

      
Application Number 17879706
Status Pending
Filing Date 2022-08-02
First Publication Date 2022-11-24
Owner Kabam, Inc. (USA)
Inventor
  • Snyder, Cody
  • Warneboldt, Russell

Abstract

A system and method for facilitating moving particles in a virtual space use depth information that reflects distances of objects in a virtual space to either a ground level or a viewpoint. The depth information may be stored in a set of information. The system detects collisions of particles and other objects based on the depth information, on a frame-by-frame basis.

IPC Classes  ?

  • A63F 13/573 - Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using trajectories of game objects, e.g. of a golf ball according to the point of impact
  • G06T 13/60 - 3D [Three Dimensional] animation of natural phenomena, e.g. rain, snow, water or plants
  • G06T 15/20 - Perspective computation
  • G06T 15/04 - Texture mapping

38.

System and method for dynamically determining crafting parameters based on user usage rate of a virtual space

      
Application Number 17880349
Grant Number 11850516
Status In Force
Filing Date 2022-08-03
First Publication Date 2022-11-24
Grant Date 2023-12-26
Owner Kabam, Inc. (USA)
Inventor
  • Curtis, Matthew
  • Koh, James
  • Smalley, Kellen Christopher
  • Caldarone, Michael C.

Abstract

A system and method for dynamically determining parameters of crafting activities for individual users in a virtual space are disclosed. The crafting activity parameters may be determined based on rate of usage of the virtual space by the users. In some examples, a user usage rate of the virtual space may be determined to measure an amount of time a user spend in the virtual space during a period of real-world time. Based on the determined user usage rate of the virtual space, crafting activity parameters may be determined, for example, to balance differences in time spent in the virtual space by the users. In some implementations, for such determinations of the crafting activity parameters, one or more user normalization standards may be obtained.

IPC Classes  ?

  • A63F 13/67 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
  • A63F 13/45 - Controlling the progress of the video game
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
  • G06Q 30/0207 - Discounts or incentives, e.g. coupons or rebates
  • A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
  • A63F 13/63 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
  • A63F 13/80 - Special adaptations for executing a specific game genre or game mode
  • A63F 13/792 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
  • G06Q 30/0201 - Market modelling; Market analysis; Collecting market data
  • G06Q 30/06 - Buying, selling or leasing transactions
  • G06Q 30/00 - Commerce
  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements

39.

SYSTEM AND METHOD FOR DYNAMICALLY ALTERING AN IN-GAME EXPERIENCE BASED ON A USER'S CONNECTION TO THE GAME

      
Application Number 17880005
Status Pending
Filing Date 2022-08-03
First Publication Date 2022-11-24
Owner Kabam, Inc. (USA)
Inventor Delaet, Michael C.

Abstract

One aspect of the disclosure relates to dynamically altering an in-game experience based on a user's connection to the online game. The online game may monitor connection strength of a device of the user to a network via which the user may access the online game. The online game may dynamically alter the user's experience based on the connection strength of the device. The online game may make available or remove the availability of one or more modes of game play to the user based on the connection strength of the user's device.

IPC Classes  ?

  • A63F 13/358 - Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients
  • H04L 43/0811 - Monitoring or testing based on specific metrics, e.g. QoS, energy consumption or environmental parameters by checking availability by checking connectivity
  • A63F 13/80 - Special adaptations for executing a specific game genre or game mode
  • A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers

40.

System and method for providing limited-time events to users in an online game

      
Application Number 17880312
Grant Number 11794117
Status In Force
Filing Date 2022-08-03
First Publication Date 2022-11-24
Grant Date 2023-10-24
Owner Kabam, Inc. (USA)
Inventor
  • Pieron, Luc
  • Yoo, Byung Gon
  • Baxter, Thomas
  • Swift, Dylan

Abstract

A system and method configured to provide limited-time events to users in an online game. The system and method may include executing an instance of an online game and effectuating presentation of offers to users to activate a limited-time event within the online game. Activation of the limited-time event may enable users to perform event runs through the limited-time event for a duration. The execution of event runs through the limited-time event in response to user commands received from a client computing platform associated with the user may deplete the virtual resource in an inventory of the user. The system and method may maintain inventories of the users and recharge the virtual resource as a function of time. The performance of users may be assessed and awards may be distributed to the users based on the assessment of their performance during the event runs. The system and method may include effectuating exchanges by the users of virtual items for the first virtual resource.

IPC Classes  ?

  • A63F 13/798 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
  • H04L 7/10 - Arrangements for initial synchronisation
  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions

41.

System and method for facilitating user interaction with a virtual space through a graphical chat interface

      
Application Number 17880393
Grant Number 11709585
Status In Force
Filing Date 2022-08-03
First Publication Date 2022-11-24
Grant Date 2023-07-25
Owner Kabam, Inc. (USA)
Inventor
  • Caldarone, Michael C.
  • Smalley, Kellen Christopher
  • Curtis, Matthew
  • Koh, James

Abstract

A system and method for facilitating user interactions with a virtual space through a graphical chat interface is disclosed. One or more potential inputs to the virtual space and/or virtual space status information may be determined dynamically for a user participating in a chat session through a graphical chat interface. An activity notification may be generated for the user based one the determined potential inputs and/or the virtual space status information. The generated activity notification may comprise graphical representation for the notification and as well as representation information for one or more controls facilitating the user to provide inputs requested by the activity notification through the graphical chat interface. User acceptance to the activity notification via the graphical chat interface may be received. One or more activity commands may be generated based on the received user acceptance and executed in the virtual space.

IPC Classes  ?

  • G06F 3/0484 - Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
  • H04L 65/403 - Arrangements for multi-party communication, e.g. for conferences
  • H04L 12/18 - Arrangements for providing special services to substations for broadcast or conference
  • H04L 51/04 - Real-time or near real-time messaging, e.g. instant messaging [IM]
  • G06F 3/04815 - Interaction with a metaphor-based environment or interaction object displayed as three-dimensional, e.g. changing the user viewpoint with respect to the environment or object
  • H04L 51/043 - Real-time or near real-time messaging, e.g. instant messaging [IM] using or handling presence information

42.

System and method for facilitating collaboration between multiple players to achieve a goal in a game

      
Application Number 17749891
Grant Number 11826645
Status In Force
Filing Date 2022-05-20
First Publication Date 2022-09-08
Grant Date 2023-11-28
Owner Kabam, Inc. (USA)
Inventor
  • Wakeford, Kent
  • Harrington, Clifford J.

Abstract

The disclosure relates to facilitating collaboration between multiple players in an online game to achieve a goal in the game. Achievement of the goal may result in provision of an award related to the goal to one or more of the multiple players and/or to one or more affiliations associated with the multiple player. The goal may comprise a predetermined set of tasks required to be completed by more than one player, or may just comprise a predetermined set of tasks that may be completed by one or more players. Responsive to achieving the goal, the award may be provided to one or more recipients. The recipients may comprise, for example, players that initiated the completion of the goal, one or more players who provided the most input to the goal, one or more affiliations associated with respective one or more players involved in achieving the goal, and/or other entities.

IPC Classes  ?

  • A63F 13/50 - Controlling the output signals based on the game progress
  • A63F 13/847 - Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
  • A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers

43.

Facilitating user configured assistance requests through a chat in a virtual space

      
Application Number 17746523
Grant Number 11604664
Status In Force
Filing Date 2022-05-17
First Publication Date 2022-09-01
Grant Date 2023-03-14
Owner Kabam, Inc. (USA)
Inventor
  • Curtis, Matthew
  • Koh, James
  • Smalley, Kellen Christopher
  • Caldarone, Michael C.

Abstract

A system and method for facilitating a user to initiate and accept an assistance request through a chat session is disclosed. Controls may be provided in a graphical chat interface to enable the user to specify inputs to request assistance from other users participating in the chat session. An assistance request may be generated and communicated to those users through the chat session. Graphical representation for the assistance request and controls that facilitate the users to accept the assistance request may be provided in the graphical chat interface. Upon an acceptance to the assistance request by a responding user through the graphical chat interface, an assistance command may be generated and executed in the virtual space.

IPC Classes  ?

  • G06F 9/451 - Execution arrangements for user interfaces
  • H04L 51/04 - Real-time or near real-time messaging, e.g. instant messaging [IM]
  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • H04L 12/18 - Arrangements for providing special services to substations for broadcast or conference
  • H04L 51/52 - User-to-user messaging in packet-switching networks, transmitted according to store-and-forward or real-time protocols, e.g. e-mail for supporting social networking services
  • G06F 3/04842 - Selection of displayed objects or displayed text elements
  • H04L 51/046 - Interoperability with other network applications or services
  • G06F 3/048 - Interaction techniques based on graphical user interfaces [GUI]

44.

System and method for providing virtual items to users of a virtual space

      
Application Number 17749937
Grant Number 11587106
Status In Force
Filing Date 2022-05-20
First Publication Date 2022-09-01
Grant Date 2023-02-21
Owner Kabam, Inc. (USA)
Inventor
  • Kim, John
  • Lee, Kevin
  • Chanthasiriphan, Kevin
  • Deckinga, Wei-Ling Wu
  • Huttula, Tomi

Abstract

Participation by multiple users in an online game through client computing platforms associated with the users is facilitated. User accounts associated with the users indicate affiliations having a functional significance between users. Presentation of offers to sell virtual items are provided to users having a first affiliation and to users having a second affiliation. The virtual items associated with the offers are distributed to the users having a first affiliation upon an indication that a threshold number of users having the first affiliation have accepted the offer and are not distributed to users having a second affiliation upon an indication that a threshold number of users having the second affiliation have not accepted the offer.

IPC Classes  ?

  • G06Q 30/02 - Marketing; Price estimation or determination; Fundraising
  • G06T 19/00 - Manipulating 3D models or images for computer graphics
  • G06F 3/048 - Interaction techniques based on graphical user interfaces [GUI]
  • A63F 13/847 - Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
  • A63F 13/87 - Communicating with other players during game play, e.g. by e-mail or chat
  • G06Q 30/0207 - Discounts or incentives, e.g. coupons or rebates
  • G06Q 30/0214 - Referral reward systems

45.

Dynamic item obtain rate based on player progression, action, and other in-game behavior

      
Application Number 17747847
Grant Number 11724197
Status In Force
Filing Date 2022-05-18
First Publication Date 2022-09-01
Grant Date 2023-08-15
Owner Kabam, Inc. (USA)
Inventor
  • Curtis, Matthew
  • Koh, James
  • Smalley, Kellen Christopher
  • Caldarone, Michael C.

Abstract

One aspect of the disclosure relates to altering a probability of fulfilling a game objective in a game space. The game objective may be associated with a set of potential reward items, the set of potential reward items including a first item. Probabilities of the first item from the set of potential reward items being provided to individual users as a reward for completing the game objective may be determined based on the rates of usage of the game space by the user. The probability of the first user being provided with the first item as a reward for completing the game objective may be determined based on the rate of usage of the game space by the first user.

IPC Classes  ?

  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/70 - Game security or game management aspects
  • A63F 13/60 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements

46.

System and method for providing targeted recommendations to segments of users of a virtual space

      
Application Number 17743789
Grant Number 11786815
Status In Force
Filing Date 2022-05-13
First Publication Date 2022-08-25
Grant Date 2023-10-17
Owner Kabam, Inc. (USA)
Inventor
  • Lan, Tian
  • Liu, Bing
  • Shenoy, Sainath
  • Yu, Kenneth
  • Zhao, Liang

Abstract

Targeted recommendations may be provided to specific user segments. The users may be segmented on or more user parameters that facilitate targeted provision of recommendations to the individual segments of users. A recommendation may prompt a user to take a recommended action in the game.

IPC Classes  ?

  • A63F 13/5375 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
  • A63F 13/795 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for providing a buddy list
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
  • A63F 13/25 - Output arrangements for video game devices

47.

Facilitating event implementation in an online game

      
Application Number 17707680
Grant Number 11779848
Status In Force
Filing Date 2022-03-29
First Publication Date 2022-07-14
Grant Date 2023-10-10
Owner Kabam, Inc. (USA)
Inventor
  • Howell, Jeff
  • Talbot, Benjamin
  • Tremblay, Thierry
  • Stovell, Dan

Abstract

A system and method for facilitating implementation of events in an online game are disclosed. Award information may be received from user. The received award information may define a type of in-game award to be distributed to players of the online game. The award information may include information indicate a corresponding award handler for determine and/or distributing the instances of the award to the players. Event information may be received from user. The received event information may specify details for implementing an event in the online game. The received event information may include event award information indicating one or more instances of an award of an award type defined by the received award information. The event information may be used to automatically implement the event in the online game, and the instances of the award may be distributed to the participating players in accordance with the event award information.

IPC Classes  ?

  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions

48.

System and method for determining the value of channels

      
Application Number 17706434
Grant Number 11687956
Status In Force
Filing Date 2022-03-28
First Publication Date 2022-07-14
Grant Date 2023-06-27
Owner Kabam, Inc. (USA)
Inventor Sinnott, Brendan

Abstract

A system configured to determine the value of channels responsive to users requesting installation of a client application through the channels. The client application may provide access to an online game. A given channel may be characterized by a promotional information item, a platform through which the promotional information item is presented to potential users, and/or other information. Predicted economic values for the users that requested installation of the client application through one or more channels may be determined based parameter values for the users. Effectiveness metrics for the channels may be determined based on the predicted economic values of the users. Subsequent consideration expenditures for one or more of the channels may be recommended and/or executed based on a comparison effectiveness metrics determined.

IPC Classes  ?

49.

Dynamic online game implementation on a client device

      
Application Number 17707698
Grant Number 11652887
Status In Force
Filing Date 2022-03-29
First Publication Date 2022-07-14
Grant Date 2023-05-16
Owner Kabam, Inc. (USA)
Inventor
  • Howell, Jeff
  • Talbot, Benjamin
  • Warneboldt, Russell

Abstract

A system and method for providing online games on client devices based on capabilities of the client devices are disclosed. Device capability information may be obtained from the client devices during the online game. Values of one or more capability parameters may be determined based on the device capability information obtained. Device profiles may be assigned to the client devices based on the determined values of the capability parameters. One or more game features may be adjusted in accordance with the assigned device profile for implementing the online game on the client devices. The adjustable game features may include frame rate, level of detail of rendering, level of 3D graphics, level of collision effects, animation type, gameplay available for user interaction, gameplay content for user interaction, communication mode, physics effects available for display, level of artificial intelligence, and/or any other features of the online game.

IPC Classes  ?

  • H04L 67/131 - Protocols for games, networked simulations or virtual reality
  • H04L 67/303 - Terminal profiles
  • A63F 13/355 - Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an MPEG-stream for transmitting to a mobile phone or a thin client
  • A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
  • A63F 13/77 - Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
  • A63F 13/358 - Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients
  • H04L 67/01 - Protocols

50.

System and method for dynamically adjusting prizes or awards based on a platform

      
Application Number 17706330
Grant Number 11847887
Status In Force
Filing Date 2022-03-28
First Publication Date 2022-07-07
Grant Date 2023-12-19
Owner Kabam, Inc. (USA)
Inventor
  • Harrington, Clifford J.
  • Wakeford, Kent

Abstract

One aspect of the disclosure relates to implementing a system to encourage cross platform operation in an online game. The online game may provide the ability to provide incentives for participating in cross platform game play. The system may monitor the player's performance on a particular console and provide incentives to accomplish tasks through game play on a different platform than the player is currently operating to play the game.

IPC Classes  ?

  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
  • A63F 13/795 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for providing a buddy list
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
  • A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
  • A63F 13/25 - Output arrangements for video game devices
  • A63F 13/335 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
  • A63F 13/792 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
  • A63F 13/92 - Video game devices specially adapted to be hand-held while playing

51.

UNLOCKING GAME CONTENT BASED ON AMOUNTS OF COLLABORATIVE GAMEPLAY

      
Application Number 17706388
Status Pending
Filing Date 2022-03-28
First Publication Date 2022-07-07
Owner Kabam, Inc. (USA)
Inventor
  • Harrington, Clifford J.
  • Wakeford, Kent

Abstract

This disclosure relates to unlocking game content for users of an online game based on amounts of collaborative gameplay. Groups of users interacting with the online game cooperatively are identified and amounts of cooperative gameplay engaged in by the individual groups are quantified. Content in the online game is made available to the groups of users based on the quantified amounts of cooperative gameplay. In implementations, the quantification of the amount of cooperative gameplay engaged in by the groups is made independent from achievement and/or successful accomplishment of any game objective in the online game by the groups.

IPC Classes  ?

  • A63F 13/65 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/795 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for providing a buddy list
  • A63F 13/847 - Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal

52.

System and method for providing durational promotions to players

      
Application Number 17580401
Grant Number 11694515
Status In Force
Filing Date 2022-01-20
First Publication Date 2022-05-19
Grant Date 2023-07-04
Owner Kabam, Inc. (USA)
Inventor Dhaliwal, Harmanpal

Abstract

One aspect of the disclosure relates to providing durational promotions to players in an online game. The system may adjust the outcome probabilities of winning in a slot machine type of game once the player's content drops below a predetermined threshold so that the player will experience some substantial winning in the initial period. The system may adjust the outcome probabilities of winning in the slot machine type of game for a period of time once a player has purchased content to continue to play the game. This may temporarily adjusting outcome probabilities within the game in favor of a player that has recently made a purchase. This may facilitate positive player experiences subsequent to making purchases, thereby increasing further purchases and/or the likelihood thereof.

IPC Classes  ?

  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements

53.

System and method for providing external notifications of events in a virtual space to users

      
Application Number 17580384
Grant Number 11501324
Status In Force
Filing Date 2022-01-20
First Publication Date 2022-05-12
Grant Date 2022-11-15
Owner Kabam, Inc. (USA)
Inventor
  • Mello, Stephanie
  • Calipes, Jonathan
  • Polamarasetty, Deepak
  • Yu, Wendy

Abstract

External notifications of events that take place within a virtual space may be provided to users. External notifications may be sent, for example, via email, text message, instant message (external from the virtual space), push notification and/or through other external communication media. These external notifications may be generated based on parameters, such as user parameters, event parameters, and/or other parameters. The parameters may include one or more parameters that are dynamic and/or one or more parameters that are static. The notifications may include incentive offers. The incentive offers may include offers of virtual items within the virtual space. The incentive offers may require a response to the notification for redemption. The incentive offers may enhance engagement with the virtual space by users.

IPC Classes  ?

  • G06Q 30/02 - Marketing; Price estimation or determination; Fundraising

54.

System and method for providing virtual items to users of a virtual space

      
Application Number 17580315
Grant Number 11697070
Status In Force
Filing Date 2022-01-20
First Publication Date 2022-05-12
Grant Date 2023-07-11
Owner Kabam, Inc. (USA)
Inventor
  • Tsao, Bryan
  • Kim, John
  • Mcneill, David
  • Wei, Albert
  • Yu, Christopher
  • Chanthasiriphan, Kevin

Abstract

A system and method for providing virtual items to users of an online game operated in a virtual space. Multiple users may participate in affiliations or alliances of discrete groups of users in an online game and may access the online game through client computing platforms associated with the users. The affiliations may have affiliation game units associated with affiliations which provide a benefit to the members of the online game. Affiliation members may cumulatively obtain affiliation game units and/or upgrade affiliation game units by providing one or more virtual items. Upgrading affiliation game units may require the cooperation of multiple members of the affiliation.

IPC Classes  ?

  • A63F 13/847 - Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
  • A63F 13/795 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for providing a buddy list
  • H04L 67/131 - Protocols for games, networked simulations or virtual reality
  • A63F 13/335 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
  • A63F 13/87 - Communicating with other players during game play, e.g. by e-mail or chat

55.

System and method for facilitating a secondary game

      
Application Number 17580345
Grant Number 11657679
Status In Force
Filing Date 2022-01-20
First Publication Date 2022-05-12
Grant Date 2023-05-23
Owner Kabam, Inc. (USA)
Inventor
  • Schultz, Stephanie
  • Pieron, Luc
  • Mclellan, Sam
  • Rull, Henry
  • Simmons, Kevin
  • Jodway, Jay
  • Geng, Weiwei

Abstract

Facilitating entry and/or selection of one or more awards associated with a secondary game to increase the probability of obtaining a more desirable award. Access to a secondary game may be selectively provided, to players of an online game, to facilitate player participations in individual episodes of the secondary game. A set of potential awards may be obtained together with a set of award probabilities for the set of potential awards. Entry and/or selection of one or more of the potential awards in the set of potential awards to be removed from or replaced in the set of potential awards to create an adjusted set of potential awards, may be received from the player. A first potential may be selected based on the award probabilities and distributed to the first player for use within the online game.

IPC Classes  ?

  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements

56.

Identity-recognition-based promotions using virtual containers

      
Application Number 17448841
Grant Number 11556950
Status In Force
Filing Date 2021-09-24
First Publication Date 2022-01-13
Grant Date 2023-01-17
Owner Kabam, Inc. (USA)
Inventor
  • Schultz, Stephanie K.
  • Caldarone, Michael C.

Abstract

An approach to facilitating identity-recognition-based promotions using virtual containers is provided. A first virtual container may be associated with a first virtual item set and identified by a first container identifier. Container instances of the first virtual container that are purchased through a store interface during a first time period may be configured to be activated by users in a game space to obtain item instances of virtual items of the first virtual item set. The first virtual container may be modified to be associated with a second virtual item set and identified by the first container identifier. Container instances of the first virtual container that are purchased during a second time period may be container instances of the modified first virtual container that are configured to be activated by the users in the game space to obtain item instances of virtual items of the second virtual item set.

IPC Classes  ?

  • G06Q 30/02 - Marketing; Price estimation or determination; Fundraising

57.

SYSTEM AND METHOD FOR PROVIDING IN-GAME TIMED OFFERS

      
Application Number 17448850
Status Pending
Filing Date 2021-09-24
First Publication Date 2022-01-13
Owner Kabam, Inc. (USA)
Inventor
  • Curtis, Matthew
  • Smalley, Kellen Christopher
  • Pitz, Christopher
  • Caldarone, Michael C.

Abstract

A system and method are disclosed for providing an in-game offer to one or more players of an online game. The offer is provided to players that have newly joined the game and/or to players that have not yet made a purchase. In some implementations, the offer may be meant to incentivize purchase upon entry into the game. The in-game offer may comprise an offer to one or more items and a bonus comprising one or more bonus items provided to the player responsive to the offered items being purchased. The in-game offer may only be made available to a qualifying player for a certain amount of time.

IPC Classes  ?

  • A63F 13/85 - Providing additional services to players
  • A63F 13/61 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor using advertising information
  • A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
  • G06Q 30/02 - Marketing; Price estimation or determination; Fundraising

58.

SYSTEM AND METHOD FOR PROVIDING IN-GAME OFFERS

      
Application Number 17448853
Status Pending
Filing Date 2021-09-24
First Publication Date 2022-01-13
Owner Kabam, Inc (USA)
Inventor
  • Curtis, Matthew
  • Smalley, Kellen Christopher
  • Pitz, Christopher
  • Caldarone, Michael C.

Abstract

A system and method are disclosed for providing an in-game offer to one or more users of an online game. The offer is provided to users that have parameters and/or characteristics meeting administrator defined parameters and/or characteristics. In some implementations, the offer may be meant to incentivize purchase of the offer by providing one or more bonus items upon the offer being selected by the player. Both the offer and the bonus may be presented to the user prior to selection of the offer. The offer and the bonus item may only be available to the user for a defined period of time.

IPC Classes  ?

  • G06Q 30/02 - Marketing; Price estimation or determination; Fundraising

59.

Facilitating user configured assistance requests through a chat in a virtual space

      
Application Number 17448116
Grant Number 11340922
Status In Force
Filing Date 2021-09-20
First Publication Date 2022-01-06
Grant Date 2022-05-24
Owner Kabam, Inc. (USA)
Inventor
  • Curtis, Matthew
  • Koh, James
  • Smalley, Kellen Christopher
  • Caldarone, Michael C.

Abstract

A system and method for facilitating a user to initiate and accept an assistance request through a chat session is disclosed. Controls may be provided in a graphical chat interface to enable the user to specify inputs to request assistance from other users participating in the chat session. An assistance request may be generated and communicated to those users through the chat session. Graphical representation for the assistance request and controls that facilitate the users to accept the assistance request may be provided in the graphical chat interface. Upon an acceptance to the assistance request by a responding user through the graphical chat interface, an assistance command may be generated and executed in the virtual space.

IPC Classes  ?

  • G06F 15/16 - Combinations of two or more digital computers each having at least an arithmetic unit, a program unit and a register, e.g. for a simultaneous processing of several programs
  • G06F 9/451 - Execution arrangements for user interfaces
  • H04L 51/04 - Real-time or near real-time messaging, e.g. instant messaging [IM]
  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • H04L 51/52 - User-to-user messaging in packet-switching networks, transmitted according to store-and-forward or real-time protocols, e.g. e-mail for supporting social networking services
  • H04L 12/18 - Arrangements for providing special services to substations for broadcast or conference
  • G06F 3/04842 - Selection of displayed objects or displayed text elements
  • H04L 51/046 - Interoperability with other network applications or services
  • G06F 3/048 - Interaction techniques based on graphical user interfaces [GUI]

60.

System and method for providing recommendations for in-game events

      
Application Number 17448141
Grant Number 11701583
Status In Force
Filing Date 2021-09-20
First Publication Date 2022-01-06
Grant Date 2023-07-18
Owner Kabam, inc. (USA)
Inventor
  • Harrington, Clifford J.
  • Wakeford, Kent

Abstract

Recommendations for in-game content are provided to players of an online game. An instance of a virtual space is executed in which an online game is conducted and implemented to facilitate presentation of a view of the virtual space to users through client computing platforms associated with the users. Device specification sets of the client computing devices are determined and recommendations for in-game content are presented to the users based on the obtained device specification sets of the client computing devices associated with the users.

IPC Classes  ?

  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
  • A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
  • A63F 13/24 - Constructional details thereof, e.g. game controllers with detachable joystick handles
  • A63F 13/422 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle automatically for the purpose of assisting the player, e.g. automatic braking in a driving game
  • A63F 13/50 - Controlling the output signals based on the game progress

61.

FACILITATING AUTOMATIC EXECUTION OF USER INTERACTIONS IN A VIRTUAL SPACE

      
Application Number 17443823
Status Pending
Filing Date 2021-07-27
First Publication Date 2021-11-18
Owner Kabam, Inc. (USA)
Inventor
  • Wakeford, Kent
  • Harrington, Clifford J.

Abstract

A system and method for facilitating automatic execution of user interaction in a virtual space are disclosed. For such facilitations, interactions initiated by users may be monitored and examined. The examination of the user interactions may be made based on various parameters that depend on user interaction levels in the virtual space. Based on results of such examinations, user interactions to be automatically executed in the virtual space while the users are not participating in the virtual space may be determined. In some examples, such determinations may be based on the user interaction levels in the virtual space and/or one or more virtual items and/or real-world currencies spent by the users for the automatic execution of the user interactions.

IPC Classes  ?

  • G06F 3/0481 - Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions

62.

Multi-level lighting system

      
Application Number 17373388
Grant Number 11547935
Status In Force
Filing Date 2021-07-12
First Publication Date 2021-11-04
Grant Date 2023-01-10
Owner KABAM, INC. (USA)
Inventor
  • Snyder, Cody
  • Warneboldt, Russell

Abstract

A system and method for facilitating lighting of objects during interactive gameplay by users on client computing platforms distinguishes activities performed prior to interactive gameplay and during interactive gameplay. Different client computing platforms may have different levels of graphics performance. Lighting may be defined by characteristics of one or more light sources that illuminate one or more objects in a multi-dimensional volume in a virtual space. Different lighting techniques or lighting features may be combined to create lighting during interactive gameplay. Some lighting techniques or lighting features may only be available and/or supported on high-performance computing platforms, whereas other lighting features may be available even on low-performance computing platforms.

IPC Classes  ?

  • A63F 13/355 - Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an MPEG-stream for transmitting to a mobile phone or a thin client

63.

System and method for allowing affiliations to utilize in-game items to assist other players

      
Application Number 17377739
Grant Number 11638881
Status In Force
Filing Date 2021-07-16
First Publication Date 2021-11-04
Grant Date 2023-05-02
Owner KABAM, INC. (USA)
Inventor
  • Curtis, Matthew
  • Koh, James
  • Smalley, Kellen Christopher
  • Caldarone, Michael C.

Abstract

One aspect of the disclosure relates to a system configured to provide a virtual space, in accordance with one or more implementations. Users of virtual spaces may encounter barriers in a game. During these barriers, users may receive and/or provide assistance to other affiliation members. One aspect of the disclosure relates to allowing affiliations or other groups to utilize in-game items to assist other players in game progress in an online game. This may incent positive player actions towards affiliation members, may enhance engagement between affiliation members, may provide an incentive for users to join an affiliation, and/or have other results. These results may ultimately contribute to enhanced retention, enhanced monetization, enhanced user satisfaction, and/or other enhancements.

IPC Classes  ?

  • A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
  • A63F 13/847 - Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
  • A63F 13/87 - Communicating with other players during game play, e.g. by e-mail or chat
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
  • A63F 13/335 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
  • A63F 13/533 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
  • A63F 13/795 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for providing a buddy list

64.

System and method for providing in-game offers

      
Application Number 13957381
Grant Number 11164200
Status In Force
Filing Date 2013-08-01
First Publication Date 2021-11-02
Grant Date 2021-11-02
Owner Kabam, Inc. (USA)
Inventor
  • Curtis, Matthew
  • Smalley, Kellen Christopher
  • Pitz, Christopher
  • Caldarone, Michael C.

Abstract

A system and method are disclosed for providing an in-game offer to one or more users of an online game. The offer is provided to users that have parameters and/or characteristics meeting administrator defined parameters and/or characteristics. In some implementations, the offer may be meant to incentivize purchase of the offer by providing one or more bonus items upon the offer being selected by the player. Both the offer and the bonus may be presented to the user prior to selection of the offer. The offer and the bonus item may only be available to the user for a defined period of time.

IPC Classes  ?

  • G06Q 30/02 - Marketing; Price estimation or determination; Fundraising

65.

Providing gap reduction for destructible objects

      
Application Number 17369827
Grant Number 11557104
Status In Force
Filing Date 2021-07-07
First Publication Date 2021-10-28
Grant Date 2023-01-17
Owner Kabam, Inc. (USA)
Inventor Snyder, Cody

Abstract

A system and method for providing positional error correction for particles of destructible objects in a three-dimensional volume in a virtual space includes electronic storage to store center-of-mass information of a set of objects, using a high-precision floating point format. Prior to runtime and/or interactive manipulation of the set of objects, a texture map is generated that includes positional information in a floating point format having less precision than the high-precision floating point format. A simulation uses this texture map to determine simulated center-of-mass information of the set of objects. This simulated center-of-mass information is compared with the previously stored center-of-mass information to determine which objects have positional errors, and which offsets are needed to correct the positional errors. The stored center-of-mass information is adjusted by the determined offsets, such that subsequent use, during interactive runtime, has no or reduced positional errors and/or artifacts caused by positional errors.

IPC Classes  ?

  • G06T 19/00 - Manipulating 3D models or images for computer graphics
  • G06T 19/20 - Editing of 3D images, e.g. changing shapes or colours, aligning objects or positioning parts
  • G06T 15/04 - Texture mapping
  • G06T 7/73 - Determining position or orientation of objects or cameras using feature-based methods
  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions

66.

VIRTUAL ITEM PROMOTIONS VIA TIME-PERIOD-BASED VIRTUAL ITEM BENEFITS

      
Application Number 17335263
Status Pending
Filing Date 2021-06-01
First Publication Date 2021-09-23
Owner KABAM, INC. (USA)
Inventor
  • Caldarone, Michael C.
  • Schultz, Stephanie K.

Abstract

An approach to facilitating virtual item promotions via time-period-based virtual item benefits is provided. A store interface may present offers to users of a game space to purchase item instances of virtual items associated with in-space benefits. Item instances of a first virtual item may be configured to be activated by the users in the game space to obtain one or more first in-space benefits. A promotion that is conducted for the game space may be managed such that, during a first promotion time period, item instances of the first virtual item purchased through the store interface may be modified instances of the first virtual item. The modified instances may be configured to be activated by the users in the game space during a second promotion time period to obtain one or more second in-space benefits.

IPC Classes  ?

  • A63F 13/61 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor using advertising information
  • G06Q 30/02 - Marketing; Price estimation or determination; Fundraising

67.

System and method for providing in-game pricing relative to player statistics

      
Application Number 17335139
Grant Number 11511197
Status In Force
Filing Date 2021-06-01
First Publication Date 2021-09-16
Grant Date 2022-11-29
Owner KABAM, INC. (USA)
Inventor Ernst, Tim

Abstract

One aspect of the disclosure relates to providing players pricing of in-game virtual items associated with their experience and their progress in the game. For example, the first player and the second player may have similar triggers, similar in-game events, and actually have different prices and currencies inside each story depending on each player's progress in the game, thus creating an individualized experience that may alter from player to player.

IPC Classes  ?

  • A63F 13/792 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • A63F 9/24 - Games using electronic circuits not otherwise provided for
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers

68.

System and method for rotating drop rates in a mystery box

      
Application Number 17241028
Grant Number 11596862
Status In Force
Filing Date 2021-04-26
First Publication Date 2021-09-09
Grant Date 2023-03-07
Owner Kabam, Inc. (USA)
Inventor
  • Pieron, Luc
  • Baxter, Thomas
  • Rull, Henry

Abstract

A system and method configured to enhance gameplay between users in an online game and to provide enhanced interest in virtual goods associated with collections of virtual goods through the ability to rotate drop rates associated with these virtual goods from time to time. The system and method includes the provision of functionality which allows providers of online games to periodically rotate drop rates associated with mystery boxes in order to maintain and/or generate additional interest in specific mystery boxes. As a result, it is possible for game operators to enhance revenue opportunities associated with these boxes even in the case where such boxes have been available for a relatively lengthy period of time and/or where players would have otherwise lost interest in specific boxes.

IPC Classes  ?

  • A63F 13/45 - Controlling the progress of the video game
  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • G06Q 30/0601 - Electronic shopping [e-shopping]
  • G06Q 30/0207 - Discounts or incentives, e.g. coupons or rebates
  • G06Q 30/02 - Marketing; Price estimation or determination; Fundraising
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
  • G06Q 30/00 - Commerce

69.

Multi-level lighting system

      
Application Number 15471596
Grant Number 11103778
Status In Force
Filing Date 2017-03-28
First Publication Date 2021-08-31
Grant Date 2021-08-31
Owner Kabam, Inc. (USA)
Inventor
  • Snyder, Cody
  • Warneboldt, Russell

Abstract

A system and method for facilitating lighting of objects during interactive gameplay by users on client computing platforms distinguishes activities performed prior to interactive gameplay and during interactive gameplay. Different client computing platforms may have different levels of graphics performance. Lighting may be defined by characteristics of one or more light sources that illuminate one or more objects in a multi-dimensional volume in a virtual space. Different lighting techniques or lighting features may be combined to create lighting during interactive gameplay. Some lighting techniques or lighting features may only be available and/or supported on high-performance computing platforms, whereas other lighting features may be available even on low-performance computing platforms.

IPC Classes  ?

  • A63F 13/355 - Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an MPEG-stream for transmitting to a mobile phone or a thin client

70.

System and method for implementing a refund calculator in a game

      
Application Number 17241024
Grant Number 11335163
Status In Force
Filing Date 2021-04-26
First Publication Date 2021-08-12
Grant Date 2022-05-17
Owner Kabam, Inc. (USA)
Inventor
  • Pieron, Luc
  • Im, Peter

Abstract

One aspect of the disclosure relates to implementing a refund calculator in an online game. The refund calculator may provide the ability to prioritize what users may receive items, troops, and/or any other in-game parameters. The refund calculator may provide the ability to determine how many items and/or troops the user may be refunded, the time frame in which the user receives the items, troops and/or other aspects of a refund.

IPC Classes  ?

  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • A63F 9/24 - Games using electronic circuits not otherwise provided for
  • G07F 17/00 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services
  • G07F 19/00 - Complete banking systems; Coded card-freed arrangements adapted for dispensing or receiving monies or the like and posting such transactions to existing accounts, e.g. automatic teller machines
  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
  • G06Q 30/06 - Buying, selling or leasing transactions

71.

System and method for providing virtual items to users of a virtual space

      
Application Number 17241026
Grant Number 11436622
Status In Force
Filing Date 2021-04-26
First Publication Date 2021-08-12
Grant Date 2022-09-06
Owner Kabam, Inc. (USA)
Inventor
  • Kim, John
  • Lee, Kevin
  • Chanthasiriphan, Kevin
  • Deckinga, Wei-Ling Wu
  • Huttula, Tomi

Abstract

Participation by multiple users in an online game through client computing platforms associated with the users is facilitated. User accounts associated with the users indicate affiliations having a functional significance between users. Presentation of offers to sell virtual items are provided to users having a first affiliation and to users having a second affiliation. The virtual items associated with the offers are distributed to the users having a first affiliation upon an indication that a threshold number of users having the first affiliation have accepted the offer and are not distributed to users having a second affiliation upon an indication that a threshold number of users having the second affiliation have not accepted the offer.

IPC Classes  ?

  • G06Q 30/02 - Marketing; Price estimation or determination; Fundraising
  • G06T 19/00 - Manipulating 3D models or images for computer graphics
  • G06F 3/048 - Interaction techniques based on graphical user interfaces [GUI]
  • A63F 13/847 - Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
  • A63F 13/87 - Communicating with other players during game play, e.g. by e-mail or chat

72.

System and method for providing targeted recommendations to segments of users of a virtual space

      
Application Number 17241030
Grant Number 11338203
Status In Force
Filing Date 2021-04-26
First Publication Date 2021-08-12
Grant Date 2022-05-24
Owner Kabam, Inc. (USA)
Inventor
  • Lan, Tian
  • Liu, Bing
  • Shenoy, Sainath
  • Yu, Kenneth
  • Zhao, Liang

Abstract

Targeted recommendations may be provided to specific user segments. The users may be segmented on or more user parameters that facilitate targeted provision of recommendations to the individual segments of users. A recommendation may prompt a user to take a recommended action in the game.

IPC Classes  ?

  • A63F 13/5375 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
  • A63F 13/795 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for providing a buddy list
  • A63F 13/25 - Output arrangements for video game devices

73.

System and method for providing awards to users of an online game

      
Application Number 17241049
Grant Number 11779840
Status In Force
Filing Date 2021-04-26
First Publication Date 2021-08-12
Grant Date 2023-10-10
Owner Kabam, Inc. (USA)
Inventor
  • Wei, Albert
  • Lee, Kevin
  • Jodway, Jay
  • Mcneill, David
  • Nambiar, Devin

Abstract

An online game is provided to users via client computing devices. Gameplay metrics are determined for users of the online game based on actions taken by the users in the online game. Secondary games are provided, where the potential awards provided by the secondary games are determined based on the gameplay metrics of the users.

IPC Classes  ?

  • A63F 13/50 - Controlling the output signals based on the game progress
  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/798 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
  • A63F 13/88 - Mini-games executed independently while main games are being loaded

74.

Systems and methods for incentivizing participation in gameplay events in an online game

      
Application Number 17241021
Grant Number 11583776
Status In Force
Filing Date 2021-04-26
First Publication Date 2021-08-12
Grant Date 2023-02-21
Owner Kabam, Inc. (USA)
Inventor
  • Patenge, Luther
  • Ortiz, Dylan
  • Pieron, Luc
  • Baxter, Thomas
  • Rull, Henry

Abstract

Systems and methods for incentivizing user participation in gameplay events that take place in an online game are presented herein. The gameplay events may include one or more time intervals that take place during the duration of the gameplay event. The time intervals may be associated with incentivizing one or more actions and/or activities by the users during the intervals. The users may be distributed awards based on their performance during the intervals. The awards associated with time interval performance may impact awards distributed based on final ranking in the gameplay event.

IPC Classes  ?

  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers

75.

DYNAMICALLY PROVIDING SYSTEM COMMUNICATIONS TAILORED TO INDIVIDUAL USERS RESPONSIVE TO TRIGGER EVENTS IN VIRTUAL SPACES

      
Application Number 17241042
Status Pending
Filing Date 2021-04-26
First Publication Date 2021-08-12
Owner KABAM, INC. (USA)
Inventor
  • Henrick, Clive
  • Yee, Benjamin
  • Lee, Moses

Abstract

System communications tailored to individual users may be dynamically provided responsive to trigger events in a virtual space. A given system communication may include one or more of a third-party advertisement, an offer for in-space products, an offer in-space services, an informative message, and/or other system communications. Trigger events may include specific user actions defined as trigger events. Current states may be obtained responsive to trigger events occurring within the virtual space. A given current state may include (1) information associated with the virtual space at a given moment, (2) information associated with a user character at a given moment, and/or (3) information associated with a user at a given moment. It may be determined whether individual current states correspond to one or more of a plurality of system communications. System communications may be provided for presentation to users via one or more communication channels.

IPC Classes  ?

  • H04L 12/24 - Arrangements for maintenance or administration
  • H04L 29/06 - Communication control; Communication processing characterised by a protocol
  • H04L 29/08 - Transmission control procedure, e.g. data link level control procedure
  • G06Q 30/02 - Marketing; Price estimation or determination; Fundraising
  • H04L 12/58 - Message switching systems

76.

Dynamic online game implementation on a client device

      
Application Number 17173205
Grant Number 11303730
Status In Force
Filing Date 2021-02-10
First Publication Date 2021-06-10
Grant Date 2022-04-12
Owner Kabam, Inc. (USA)
Inventor
  • Howell, Jeff
  • Talbot, Benjamin
  • Warneboldt, Russell

Abstract

A system and method for providing online games on client devices based on capabilities of the client devices are disclosed. Device capability information may be obtained from the client devices during the online game. Values of one or more capability parameters may be determined based on the device capability information obtained. Device profiles may be assigned to the client devices based on the determined values of the capability parameters. One or more game features may be adjusted in accordance with the assigned device profile for implementing the online game on the client devices. The adjustable game features may include frame rate, level of detail of rendering, level of 3D graphics, level of collision effects, animation type, gameplay available for user interaction, gameplay content for user interaction, communication mode, physics effects available for display, level of artificial intelligence, and/or any other features of the online game.

IPC Classes  ?

  • A63F 13/355 - Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an MPEG-stream for transmitting to a mobile phone or a thin client
  • H04L 29/06 - Communication control; Communication processing characterised by a protocol
  • H04L 67/131 - Protocols for games, networked simulations or virtual reality
  • H04L 67/01 - Protocols
  • H04L 67/303 - Terminal profiles
  • A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
  • A63F 13/77 - Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
  • A63F 13/358 - Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients

77.

System and method for facilitating user interaction with a virtual space through a graphical chat interface

      
Application Number 17173207
Grant Number 11442605
Status In Force
Filing Date 2021-02-10
First Publication Date 2021-06-03
Grant Date 2022-09-13
Owner Kabam, Inc. (USA)
Inventor
  • Caldarone, Michael C.
  • Smalley, Kellen Christopher
  • Curtis, Matthew
  • Koh, James

Abstract

A system and method for facilitating user interactions with a virtual space through a graphical chat interface is disclosed. One or more potential inputs to the virtual space and/or virtual space status information may be determined dynamically for a user participating in a chat session through a graphical chat interface. An activity notification may be generated for the user based one the determined potential inputs and/or the virtual space status information. The generated activity notification may comprise graphical representation for the notification and as well as representation information for one or more controls facilitating the user to provide inputs requested by the activity notification through the graphical chat interface. User acceptance to the activity notification via the graphical chat interface may be received. One or more activity commands may be generated based on the received user acceptance and executed in the virtual space.

IPC Classes  ?

  • G06F 3/048 - Interaction techniques based on graphical user interfaces [GUI]
  • G06F 3/0484 - Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
  • H04L 65/403 - Arrangements for multi-party communication, e.g. for conferences
  • H04L 12/18 - Arrangements for providing special services to substations for broadcast or conference
  • H04L 51/04 - Real-time or near real-time messaging, e.g. instant messaging [IM]
  • G06F 3/04815 - Interaction with a metaphor-based environment or interaction object displayed as three-dimensional, e.g. changing the user viewpoint with respect to the environment or object
  • H04L 51/043 - Real-time or near real-time messaging, e.g. instant messaging [IM] using or handling presence information

78.

Adjusting individualized content made available to users of an online game based on user gameplay information

      
Application Number 17172044
Grant Number 11571624
Status In Force
Filing Date 2021-02-09
First Publication Date 2021-06-03
Grant Date 2023-02-07
Owner Kabam, Inc. (USA)
Inventor
  • Wakeford, Kent
  • Harrington, Clifford J.
  • Curtis, Matthew
  • Koh, James
  • Smalley, Kellen Christopher
  • Caldarone, Michael C.

Abstract

This disclosure relates to adjusting individualized content made available to users of an online game based on user gameplay information. In implementations, information relating to prospective usage of the online game is used to classify users according by user type, and content made available to the users is customized accordingly. Information relating to prospective usage may include predictive information such as demographic and geographic information, as well as game usage information for the users. User types may include resource collection, player versus player, and player versus environment. Customized content may include content made available to the users through the users in-game actions, such as exploring a map, researching a technology or skill, purchasing an in-game item, and completing an in-game achievement, including in-game items, in-game powers, in-game skills, in-game technologies, in-game pets, in-game transportation units, in-game units, and in-game buildings.

IPC Classes  ?

  • A63F 9/24 - Games using electronic circuits not otherwise provided for
  • A63F 13/67 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories

79.

Unlocking game content for users based on affiliation size

      
Application Number 17172055
Grant Number 11583763
Status In Force
Filing Date 2021-02-09
First Publication Date 2021-06-03
Grant Date 2023-02-21
Owner Kabam, Inc. (USA)
Inventor
  • Wakeford, Kent
  • Harrington, Clifford J.

Abstract

This disclosure relates to unlocking game content for users of an online game. In implementations, affiliations between users may be established, and content may be made available to users individually based on the number of users within an affiliation. Content made available to a first user of the affiliation may be made available to the first user individually and independently from other users included in the affiliation.

IPC Classes  ?

  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
  • A63F 13/73 - Authorising game programs or game devices, e.g. checking authenticity
  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/795 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for providing a buddy list

80.

Incentivized task completion using chance-based awards

      
Application Number 17172061
Grant Number 11594102
Status In Force
Filing Date 2021-02-09
First Publication Date 2021-06-03
Grant Date 2023-02-28
Owner Kabam, Inc. (USA)
Inventor
  • Caldarone, Michael C.
  • Schultz, Stephanie K.

Abstract

A game provided to users of a game space may include a task to be performed by the users. A plurality of virtual chance items may be composed. Individual ones of the virtual chance items may be configured to be activated by the users in the game space to obtain virtual awards in the game space. The virtual awards may include one or more primary awards and one or more secondary awards. Composing the virtual chance items may include determining probabilities that the individual virtual chance items will provide a primary award and/or a secondary award upon activation. The virtual chance items may be distributed to the users that complete the task responsive to these users completing the task. The virtual awards may be provided to the users in accordance with the probabilities assigned to the virtual chance items in response to the users activating the virtual chance items.

IPC Classes  ?

  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
  • A63F 13/46 - Computing the game score
  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/792 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
  • A63F 13/798 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame

81.

GENERATING SEGMENTED NOTIFICATIONS IN A VIRTUAL SPACE

      
Application Number 17172067
Status Pending
Filing Date 2021-02-09
First Publication Date 2021-06-03
Owner Kabam, Inc. (USA)
Inventor
  • Delaet, Michael C.
  • Oshima, Robert
  • Smalley, Kellen Christopher

Abstract

A system and method for facilitating segmented notifications relating to a virtual space are disclosed. Such notifications may be segmented for different user segments within the virtual space. In some examples, the segmentation of the notification may be at least in part with respect to contents included in notification for different user segments. The content segmentation may be with respect to a communication style, pattern, format, a language expressed in, one or more culture references used and/or any other aspects related to contents that may be included in notifications for the different user segments. In some examples, the notifications may include incentive offers and may be segmented with respect to parameters of the incentive offers for presentation to the different user segments. In some implementations, transmission frequencies for transmitting notifications to the different user segments may be determined.

IPC Classes  ?

  • G06F 15/173 - Interprocessor communication using an interconnection network, e.g. matrix, shuffle, pyramid, star or snowflake

82.

Method and system for providing an event space associated with a primary virtual space

      
Application Number 17173194
Grant Number 11868921
Status In Force
Filing Date 2021-02-10
First Publication Date 2021-06-03
Grant Date 2024-01-09
Owner Kabam, Inc. (USA)
Inventor
  • Schultz, Stephanie K.
  • Caldarone, Michael C.
  • Go, Ken

Abstract

An approach to facilitate providing an event space associated with a primary virtual space is provided. An event space is provided to users of a primary virtual space, wherein the event space comprises one or more event objectives. Users of the primary virtual space having primary user accounts have associated event space accounts indicating event user parameters, event game parameters, and event inventory information for the first user. The user may be provided with event virtual items for purchase wherein the event virtual items are used in the event space during the event period. In response to a determination of the progress of the user associated with one or more event objectives an event award is determined for distribution to the user, wherein the event award may be used within the primary virtual space.

IPC Classes  ?

  • G06Q 30/0207 - Discounts or incentives, e.g. coupons or rebates
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
  • A63F 13/75 - Enforcing rules, e.g. detecting foul play or generating lists of cheating players
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
  • G06Q 10/0639 - Performance analysis of employees; Performance analysis of enterprise or organisation operations
  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements

83.

System and method for providing dynamic and static contest prize allocation based on in-game achievement of a user

      
Application Number 17173199
Grant Number 11654364
Status In Force
Filing Date 2021-02-10
First Publication Date 2021-06-03
Grant Date 2023-05-23
Owner Kabam, Inc. (USA)
Inventor Pieron, Luc

Abstract

One aspect of the disclosure relates to providing dynamic and static contest prize allocation based on in-game achievement of a user in an online game in order to encourage players to continue to purchase items to improve their tournament metrics even if they may be unable to improve their tournament rank. For example, calculation of a dynamic prize may comprise for rank x, the player may gain 1 prize unit for every y Glory gained (when Glory may be the measured by the tournament). The y value may increase for lower ranks achieved in the tournament.

IPC Classes  ?

  • A63F 13/67 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
  • A63F 13/798 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
  • A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
  • A63F 13/46 - Computing the game score
  • A63F 13/792 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
  • A63F 13/795 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for providing a buddy list
  • G06Q 30/02 - Marketing; Price estimation or determination; Fundraising
  • H04L 67/131 - Protocols for games, networked simulations or virtual reality

84.

Physics engine using depth information

      
Application Number 17173209
Grant Number 11413535
Status In Force
Filing Date 2021-02-10
First Publication Date 2021-06-03
Grant Date 2022-08-16
Owner Kabam, Inc. (USA)
Inventor
  • Snyder, Cody
  • Warneboldt, Russell

Abstract

A system and method for facilitating moving particles in a virtual space use depth information that reflects distances of objects in a virtual space to either a ground level or a viewpoint. The depth information may be stored in a set of information. The system detects collisions of particles and other objects based on the depth information, on a frame-by-frame basis.

IPC Classes  ?

  • A63F 13/573 - Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using trajectories of game objects, e.g. of a golf ball according to the point of impact
  • G06T 13/60 - 3D [Three Dimensional] animation of natural phenomena, e.g. rain, snow, water or plants
  • G06T 15/20 - Perspective computation
  • G06T 15/04 - Texture mapping

85.

Dynamic item obtain rate based on player progression, action, and other in-game behavior

      
Application Number 17102188
Grant Number 11389727
Status In Force
Filing Date 2020-11-23
First Publication Date 2021-04-01
Grant Date 2022-07-19
Owner Kabam, inc. (USA)
Inventor
  • Curtis, Matthew
  • Koh, James
  • Smalley, Kellen Christopher
  • Caldarone, Michael C.

Abstract

One aspect of the disclosure relates to altering a probability of fulfilling a game objective in a game space. The game objective may be associated with a set of potential reward items, the set of potential reward items including a first item. Probabilities of the first item from the set of potential reward items being provided to individual users as a reward for completing the game objective may be determined based on the rates of usage of the game space by the user. The probability of the first user being provided with the first item as a reward for completing the game objective may be determined based on the rate of usage of the game space by the first user.

IPC Classes  ?

  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/70 - Game security or game management aspects
  • A63F 13/60 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements

86.

System and method for facilitating a secondary game

      
Application Number 17102228
Grant Number 11270555
Status In Force
Filing Date 2020-11-23
First Publication Date 2021-03-11
Grant Date 2022-03-08
Owner Kabam, Inc. (USA)
Inventor
  • Schultz, Stephanie
  • Pieron, Luc
  • Mclellan, Sam
  • Rull, Henry
  • Simmons, Kevin
  • Jodway, Jay
  • Geng, Weiwei

Abstract

Facilitating entry and/or selection of one or more awards associated with a secondary game to increase the probability of obtaining a more desirable award. Access to a secondary game may be selectively provided, to players of an online game, to facilitate player participations in individual episodes of the secondary game. A set of potential awards may be obtained together with a set of award probabilities for the set of potential awards. Entry and/or selection of one or more of the potential awards in the set of potential awards to be removed from or replaced in the set of potential awards to create an adjusted set of potential awards, may be received from the player. A first potential may be selected based on the award probabilities and distributed to the first player for use within the online game.

IPC Classes  ?

  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements

87.

System and method for providing virtual items to users of a virtual world

      
Application Number 16950605
Grant Number 11615461
Status In Force
Filing Date 2020-11-17
First Publication Date 2021-03-11
Grant Date 2023-03-28
Owner Kabam, Inc. (USA)
Inventor
  • Schultz, Stephanie K.
  • Caldarone, Michael C.

Abstract

A shop interface is presented to users in conjunction with presentation of views of an online game, wherein the shop interface is configured to facilitate presentations to users of offers to sell virtual items usable within the game in exchange for consideration. In response to detecting that the online game is systematically unavailable to users, an alternative virtual shop interface is presented to users that is accessed over the Internet separately from the online game, and offers to sell the virtual times usable within the game are presented to users in exchange for less consideration than the offers to sell the virtual items through the shop interface presented in conjunction with the online game.

IPC Classes  ?

  • A63F 9/24 - Games using electronic circuits not otherwise provided for
  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • G06Q 30/0601 - Electronic shopping [e-shopping]
  • A63F 13/77 - Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
  • A63F 13/537 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
  • A63F 13/792 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
  • G06Q 30/0235 - Discounts or incentives, e.g. coupons or rebates constrained by time limit or expiration date

88.

System and method for providing external notifications of events in a virtual space to users

      
Application Number 16950648
Grant Number 11270327
Status In Force
Filing Date 2020-11-17
First Publication Date 2021-03-11
Grant Date 2022-03-08
Owner Kabam, Inc. (USA)
Inventor
  • Mello, Stephanie
  • Calipes, Jonathan
  • Polamarasetty, Deepak
  • Yu, Wendy

Abstract

External notifications of events that take place within a virtual space may be provided to users. External notifications may be sent, for example, via email, text message, instant message (external from the virtual space), push notification and/or through other external communication media. These external notifications may be generated based on parameters, such as user parameters, event parameters, and/or other parameters. The parameters may include one or more parameters that are dynamic and/or one or more parameters that are static. The notifications may include incentive offers. The incentive offers may include offers of virtual items within the virtual space. The incentive offers may require a response to the notification for redemption. The incentive offers may enhance engagement with the virtual space by users.

IPC Classes  ?

  • G06Q 30/02 - Marketing; Price estimation or determination; Fundraising

89.

Facilitating users to complete active game actions

      
Application Number 17102259
Grant Number 11648468
Status In Force
Filing Date 2020-11-23
First Publication Date 2021-03-11
Grant Date 2023-05-16
Owner Kabam, Inc. (USA)
Inventor
  • Rull, Henry
  • Pieron, Luc
  • Simmons, Kevin
  • Jodway, Jay

Abstract

A system and method for providing offers to facilitate users to complete active game actions in a game space are disclosed. Offers to forego a group of pending wait periods of active game actions may be generated and presented to the users at the same time or near the same time along with offers to forego these pending wait periods individually and separately. In some examples, for incentivizing the users to accept the offer to forego the group of pending wait periods, a discount may be determined for these offers with respect to the offers to forego the group of pending wait periods individually and separately. In some examples, selection of the group of pending wait periods may be made based on likelihoods as to whether the users will spend stored consideration to forego the group of pending wait periods individually and separately.

IPC Classes  ?

  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
  • A63F 13/45 - Controlling the progress of the video game
  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/822 - Strategy games; Role-playing games 
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories

90.

System and method for providing limited-time events to users in an online game

      
Application Number 16950563
Grant Number 11420128
Status In Force
Filing Date 2020-11-17
First Publication Date 2021-03-04
Grant Date 2022-08-23
Owner Kabam, Inc. (USA)
Inventor
  • Pieron, Luc
  • Yoo, Byung Gon
  • Baxter, Thomas
  • Swift, Dylan

Abstract

A system and method configured to provide limited-time events to users in an online game. The system and method may include executing an instance of an online game and effectuating presentation of offers to users to activate a limited-time event within the online game. Activation of the limited-time event may enable users to perform event runs through the limited-time event for a duration. The execution of event runs through the limited-time event in response to user commands received from a client computing platform associated with the user may deplete the virtual resource in an inventory of the user. The system and method may maintain inventories of the users and recharge the virtual resource as a function of time. The performance of users may be assessed and awards may be distributed to the users based on the assessment of their performance during the event runs. The system and method may include effectuating exchanges by the users of virtual items for the first virtual resource.

IPC Classes  ?

  • A63F 13/798 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
  • H04L 67/10 - Protocols in which an application is distributed across nodes in the network
  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions

91.

Physics engine using depth information

      
Application Number 15471527
Grant Number 10926176
Status In Force
Filing Date 2017-03-28
First Publication Date 2021-02-23
Grant Date 2021-02-23
Owner Kabam, Inc. (USA)
Inventor
  • Snyder, Cody
  • Warneboldt, Russell

Abstract

A system and method for facilitating moving particles in a virtual space use depth information that reflects distances of objects in a virtual space to either a ground level or a viewpoint. The depth information may be stored in a set of information. The system detects collisions of particles and other objects based on the depth information, on a frame-by-frame basis.

IPC Classes  ?

  • A63F 13/573 - Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using trajectories of game objects, e.g. of a golf ball according to the point of impact
  • G06T 13/60 - 3D [Three Dimensional] animation of natural phenomena, e.g. rain, snow, water or plants
  • G06T 15/20 - Perspective computation
  • G06T 15/04 - Texture mapping

92.

System and method for facilitating user interaction with a virtual space through a graphical chat interface

      
Application Number 15665274
Grant Number 10928991
Status In Force
Filing Date 2017-07-31
First Publication Date 2021-02-23
Grant Date 2021-02-23
Owner Kabam, Inc. (USA)
Inventor
  • Caldarone, Michael C.
  • Smalley, Kellen Christopher
  • Curtis, Matthew
  • Koh, James

Abstract

A system and method for facilitating user interactions with a virtual space through a graphical chat interface is disclosed. One or more potential inputs to the virtual space and/or virtual space status information may be determined dynamically for a user participating in a chat session through a graphical chat interface. An activity notification may be generated for the user based one the determined potential inputs and/or the virtual space status information. The generated activity notification may comprise graphical representation for the notification and as well as representation information for one or more controls facilitating the user to provide inputs requested by the activity notification through the graphical chat interface. User acceptance to the activity notification via the graphical chat interface may be received. One or more activity commands may be generated based on the received user acceptance and executed in the virtual space.

IPC Classes  ?

  • G06F 3/048 - Interaction techniques based on graphical user interfaces [GUI]
  • G06F 3/0484 - Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
  • H04L 12/58 - Message switching systems
  • G06F 3/0481 - Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance

93.

System and method for dynamically determining crafting parameters based on user usage rate of a virtual space

      
Application Number 17021628
Grant Number 11413540
Status In Force
Filing Date 2020-09-15
First Publication Date 2021-01-07
Grant Date 2022-08-16
Owner Kabam, Inc. (USA)
Inventor
  • Curtis, Matthew
  • Koh, James
  • Smalley, Kellen Christopher
  • Caldarone, Michael C.

Abstract

A system and method for dynamically determining parameters of crafting activities for individual users in a virtual space are disclosed. The crafting activity parameters may be determined based on rate of usage of the virtual space by the users. In some examples, a user usage rate of the virtual space may be determined to measure an amount of time a user spend in the virtual space during a period of real-world time. Based on the determined user usage rate of the virtual space, crafting activity parameters may be determined, for example, to balance differences in time spent in the virtual space by the users. In some implementations, for such determinations of the crafting activity parameters, one or more user normalization standards may be obtained.

IPC Classes  ?

  • A63F 13/45 - Controlling the progress of the video game
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
  • A63F 13/80 - Special adaptations for executing a specific game genre or game mode
  • A63F 13/792 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
  • G06Q 30/02 - Marketing; Price estimation or determination; Fundraising
  • G06Q 30/06 - Buying, selling or leasing transactions
  • A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
  • A63F 13/63 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
  • G06Q 30/00 - Commerce
  • A63F 13/67 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements

94.

System and method for providing a quest from a probability item bundle in an online game

      
Application Number 17018432
Grant Number 11484799
Status In Force
Filing Date 2020-09-11
First Publication Date 2020-12-31
Grant Date 2022-11-01
Owner Kabam, Inc. (USA)
Inventor
  • Kawaguchi, Brent Jason
  • Lee, Hannah Won
  • Im, Peter

Abstract

A system and method for providing a quest from a probability item bundle in an online game. The system and method include executing an instance of an online game. The system and method include maintaining inventories of virtual items, and presenting offers to sell probability item bundles. The system and method include associating potential awards in sets of potential awards with different award distribution probabilities. The system and method include receiving activation requests from users for purchased probability item bundles. The system and method include stochastically selecting one of the potential awards in accordance with the award distribution probabilities and providing access to a first quest in an online game in accordance with the selected award.

IPC Classes  ?

  • A63F 13/70 - Game security or game management aspects
  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/792 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
  • A63F 13/822 - Strategy games; Role-playing games 

95.

Facilitating automatic execution of user interactions in a virtual space

      
Application Number 17018513
Grant Number 11086477
Status In Force
Filing Date 2020-09-11
First Publication Date 2020-12-31
Grant Date 2021-08-10
Owner Kabam, Inc. (USA)
Inventor
  • Wakeford, Kent
  • Harrington, Clifford J.

Abstract

A system and method for facilitating automatic execution of user interaction in a virtual space are disclosed. For such facilitations, interactions initiated by users may be monitored and examined. The examination of the user interactions may be made based on various parameters that depend on user interaction levels in the virtual space. Based on results of such examinations, user interactions to be automatically executed in the virtual space while the users are not participating in the virtual space may be determined. In some examples, such determinations may be based on the user interaction levels in the virtual space and/or one or more virtual items and/or real-world currencies spent by the users for the automatic execution of the user interactions.

IPC Classes  ?

  • G06F 3/0481 - Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions

96.

Facilitating user configured assistance requests through a chat in a virtual space

      
Application Number 17022907
Grant Number 11126447
Status In Force
Filing Date 2020-09-16
First Publication Date 2020-12-31
Grant Date 2021-09-21
Owner Kabam, Inc. (USA)
Inventor
  • Curtis, Matthew
  • Koh, James
  • Smalley, Kellen Christopher
  • Caldarone, Michael C.

Abstract

A system and method for facilitating a user to initiate and accept an assistance request through a chat session is disclosed. Controls may be provided in a graphical chat interface to enable the user to specify inputs to request assistance from other users participating in the chat session. An assistance request may be generated and communicated to those users through the chat session. Graphical representation for the assistance request and controls that facilitate the users to accept the assistance request may be provided in the graphical chat interface. Upon an acceptance to the assistance request by a responding user through the graphical chat interface, an assistance command may be generated and executed in the virtual space.

IPC Classes  ?

  • G06F 15/16 - Combinations of two or more digital computers each having at least an arithmetic unit, a program unit and a register, e.g. for a simultaneous processing of several programs
  • G06F 9/451 - Execution arrangements for user interfaces
  • H04L 12/58 - Message switching systems
  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • H04L 12/18 - Arrangements for providing special services to substations for broadcast or conference
  • G06F 3/0484 - Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
  • G06F 3/048 - Interaction techniques based on graphical user interfaces [GUI]

97.

System and method for providing virtual items to users of a virtual space

      
Application Number 17022955
Grant Number 11241629
Status In Force
Filing Date 2020-09-16
First Publication Date 2020-12-31
Grant Date 2022-02-08
Owner Kabam, Inc. (USA)
Inventor
  • Tsao, Bryan
  • Kim, John
  • Mcneill, David
  • Wei, Albert
  • Yu, Christopher
  • Chanthasiriphan, Kevin

Abstract

A system and method for providing virtual items to users of an online game operated in a virtual space. Multiple users may participate in affiliations or alliances of discrete groups of users in an online game and may access the online game through client computing platforms associated with the users. The affiliations may have affiliation game units associated with affiliations which provide a benefit to the members of the online game. Affiliation members may cumulatively obtain affiliation game units and/or upgrade affiliation game units by providing one or more virtual items. Upgrading affiliation game units may require the cooperation of multiple members of the affiliation.

IPC Classes  ?

  • A63F 13/847 - Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
  • A63F 13/795 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for providing a buddy list
  • A63F 13/335 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
  • H04L 29/06 - Communication control; Communication processing characterised by a protocol
  • A63F 13/87 - Communicating with other players during game play, e.g. by e-mail or chat

98.

System and method for pricing of virtual containers determined stochastically upon activation

      
Application Number 17021868
Grant Number 11587132
Status In Force
Filing Date 2020-09-15
First Publication Date 2020-12-31
Grant Date 2023-02-21
Owner Kabam, Inc. (USA)
Inventor
  • Caldarone, Michael C.
  • Schultz, Stephanie K.

Abstract

An approach to facilitating pricing of virtual containers is provided. Item prices associated with obtaining item instances of virtual items in a game space may be determined. Probabilities that container instances of virtual containers will provide individual ones of the item instances of the virtual items upon activation by users in the game space may be determined. Container prices to be associated with obtaining the container instances of the virtual containers may be determined based on the determined item prices and/or the determined probabilities. A store interface may present offers to the users to purchase the container instances of the virtual containers at the determined container prices.

IPC Classes  ?

99.

System and method for providing durational promotions to players

      
Application Number 16833236
Grant Number 11238698
Status In Force
Filing Date 2020-03-27
First Publication Date 2020-11-05
Grant Date 2022-02-01
Owner Kabam, Inc. (USA)
Inventor Dhaliwal, Harmanpal

Abstract

One aspect of the disclosure relates to providing durational promotions to players in an online game. The system may adjust the outcome probabilities of winning in a slot machine type of game once the player's content drops below a predetermined threshold so that the player will experience some substantial winning in the initial period. The system may adjust the outcome probabilities of winning in the slot machine type of game for a period of time once a player has purchased content to continue to play the game. This may temporarily adjusting outcome probabilities within the game in favor of a player that has recently made a purchase. This may facilitate positive player experiences subsequent to making purchases, thereby increasing further purchases and/or the likelihood thereof.

IPC Classes  ?

  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements

100.

Event-based currency

      
Application Number 16932529
Grant Number 11484798
Status In Force
Filing Date 2020-07-17
First Publication Date 2020-11-05
Grant Date 2022-11-01
Owner Kabam, Inc. (USA)
Inventor
  • Schultz, Stephanie K.
  • Caldarone, Michael C.

Abstract

An approach to facilitating event-based currency is provided. A first virtual currency usable by users of a game space to purchase in-space benefits may be managed. An event in the game space that is conducted during an event time period may be managed such that, during the event time period, an event virtual currency may be distributed to one or more of the users as a reward for certain operations and/or achievements performed in the game space during the event time period. Exchanges of in-space benefits associated with the event virtual currency may be effectuated for one or more of the users. In some implementations, the event virtual currency may not available to the users after the event time period, while the first virtual currency may be available to the users during and after the event time period.

IPC Classes  ?

  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
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