IGT Canada Solutions ULC

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2017 2
2016 7
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IPC Class
G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements 10
A63F 13/428 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes 3
A63F 13/21 - Input arrangements for video game devices characterised by their sensors, purposes or types 2
A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens 2
A63F 13/215 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising means for detecting acoustic signals, e.g. using a microphone 2
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Found results for  patents

1.

HAPTIC FEEDBACK ON A GAMING TERMINAL DISPLAY

      
Application Number CA2015051323
Publication Number 2017/100901
Status In Force
Filing Date 2015-12-15
Publication Date 2017-06-22
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor Froy, David

Abstract

An electronic gaming machine (EGM) for providing haptic feedback to a player is provided. The EGM includes a touchscreen having a touchscreen surface and an ultrasonic actuator coupled to the touchscreen surface to vibrate the touchscreen surface. The EGM also includes a processor coupled to the touchscreen and the ultrasonic actuator. The processor is configured to identify a location of a player feature on the touchscreen surface and control the ultrasonic actuator based on at least one of the identified location and a game state associated with the game to provide a friction feedback effect to the player.

IPC Classes  ?

  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
  • A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
  • A63F 13/285 - Generating tactile feedback signals via the game input device, e.g. force feedback

2.

THREE-DIMENSIONAL DISPLAY INTERACTION FOR GAMING SYSTEMS

      
Application Number CA2015050772
Publication Number 2017/024375
Status In Force
Filing Date 2015-08-13
Publication Date 2017-02-16
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor
  • Keilwert, Stefan
  • Aurich, Sven
  • Pierer, Franz

Abstract

A wagering gaming apparatus is provided, comprising a 3-dimensional (3D) display device configured to create for a player a visual illusion of a 3D scene for a wagering game, the 3D scene having perceived depth in a z-direction perpendicular to a physical screen having width in an x-direction and height in a y-direction; one or more sensor devices configured to sense a physical location of one or more anatomical features of the player; at least one processor; and at least one non-transitory processor-readable storage medium storing processor-executable instructions. The processor-executable instructions, when executed by the at least one processor, cause the at least one processor to perform various adjustments regarding the 3D scene based on the sensed physical location of an anatomical feature of the player.

IPC Classes  ?

  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
  • A63F 13/428 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
  • A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene

3.

OBJECT DETECTION AND INTERACTION FOR GAMING SYSTEMS

      
Application Number CA2015050766
Publication Number 2016/205918
Status In Force
Filing Date 2015-08-13
Publication Date 2016-12-29
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor
  • Keilwert, Stefan
  • Pierer, Franz
  • Aurich, Sven
  • Idris, Fayez
  • Froy, David

Abstract

A wagering gaming apparatus is provided, comprising a 3-dimensional (3D) display device; at least one processor programmed to cause the 3D display device to display a 3D scene for a game, the 3D scene comprising a virtual 3D space in which a plurality of virtual game components are displayed; and at least one contactless sensor device configured to sense a location and shape of a physical object in a physical 3D space and generate 3D information indicative of the location and shape of the physical object in the physical 3D space. In some embodiments, the at least one processor is programmed to: update a 3D model for a virtual object in the 3D scene, the virtual object corresponding to the physical object; and detect an interaction between the virtual object and at least one virtual game component in the 3D scene.

IPC Classes  ?

  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
  • A63F 13/428 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
  • A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene

4.

MULTI-TOUCH USER INTERFACE FOR SCALING REWARD VALUE WITH RANDOM FAILURE THRESHOLD FOR GAMING SYSTEM

      
Application Number CA2016050333
Publication Number 2016/154738
Status In Force
Filing Date 2016-03-23
Publication Date 2016-10-06
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor
  • Dupuis, Reuben
  • Keilwert, Stefan
  • Edsall, Scott

Abstract

A gaming system, and method of controlling a gaming system, having a touchscreen, that simulates a game of skill by showing a graphical object and detecting a pair of spaced- apart user input touch points on the touchscreen. An increase in distance between the touch points corresponds to an increase in stress upon the object, which is animated on the touchscreen, and scaling of an associated reward. A failure threshold is selected and the increase in stress is tested against the failure threshold. The failure threshold may be at least partly randomized. If the stress exceeds the threshold, then a failure event is shown. If the touch input ceases, the user may elect to accept then current reward value or to continue. The object may be a bubble and the stress may be expansion of the bubble, leading to popping of the bubble if the expansion exceeds the failure threshold.

IPC Classes  ?

  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
  • A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens

5.

GAMING SYSTEM WITH MOVABLE ULTRASONIC TRANSDUCER

      
Application Number CA2015050182
Publication Number 2016/095016
Status In Force
Filing Date 2015-03-11
Publication Date 2016-06-23
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor
  • Idris, Fayez
  • Froy, David

Abstract

An electronic gaming machine (EMG) includes a locating sensor generating an electronic signal based on a player's location in a sensing space. The EGM also includes a movable connector controllable by an electronic control signal. The electronic control signal controls an amount of movement of the movable connector. The EGM also includes an ultrasonic emitter configured to 5 emit an ultrasonic field when the ultrasonic emitter is activated. The ultrasonic emitter coupled to the movable connector to allow the ultrasonic emitter to move. The EGM also includes one or more processors coupled to the locating sensor, the ultrasonic emitter and the movable connector. The processors configured to: identify a location of a player feature based on the electronic signal generated by the locating sensor; and control the movable connector and the 10 ultrasonic emitter based on the identified location.

IPC Classes  ?

  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
  • A63F 13/215 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising means for detecting acoustic signals, e.g. using a microphone
  • A63F 13/285 - Generating tactile feedback signals via the game input device, e.g. force feedback
  • A63F 13/424 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving acoustic input signals, e.g. by using the results of pitch or rhythm extraction or voice recognition

6.

CONTACTLESS TACTILE FEEDBACK ON GAMING TERMINAL WITH 3D DISPLAY

      
Application Number CA2015051324
Publication Number 2016/095033
Status In Force
Filing Date 2015-12-15
Publication Date 2016-06-23
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor
  • Froy, David
  • Idris, Fayez
  • Keilwert, Stefan
  • Aurich, Sven
  • Achmuller, Klaus
  • Morrow, Jim

Abstract

In one aspect, there is described a method for a game to a player. The method includes: determining that a game screen provided by a game includes an interface element associated with a contactless feedback effect; identifying a location of one or more player features based on an electrical signal from a locating sensor; determining a mid-air location to be associated with the interface element associated with the contactless feedback effect based on the identified location of the one or more player features; and providing an ultrasonic field at the mid-air location.

IPC Classes  ?

  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
  • A63F 13/21 - Input arrangements for video game devices characterised by their sensors, purposes or types
  • A63F 13/28 - Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
  • A63F 13/54 - Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall

7.

TECHNIQUES OF SYNCHRONIZING COMMUNICATIONS OF GAMING DEVICES FOR SHARED GAMING ACTIVITIES

      
Application Number CA2015050099
Publication Number 2016/095015
Status In Force
Filing Date 2015-02-11
Publication Date 2016-06-23
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor
  • Morrow, James, William
  • Miller, Sean
  • Boudreau, Bradley

Abstract

A method for synchronizing a casino game playable at a plurality of gaming devices is provided. The method includes receiving, by a server having at least one processor, an indication of a wager from at least one of the plurality of gaming devices, determining, by the server, a schedule for at least one jackpot of the casino game based at least in part on the received indication of the wager, and sending, by the server, the schedule for the at least one jackpot of the casino game to at least a first gaming device and a second gaming device, the sending including sending the schedule to the first gaming device through wired communication channels, and sending the schedule to the second gaming device through at least one wireless communication channel.

IPC Classes  ?

  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
  • A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers

8.

CONTACTLESS TACTILE FEEDBACK ON GAMING TERMINAL WITH 3D DISPLAY

      
Application Number CA2015050183
Publication Number 2016/095017
Status In Force
Filing Date 2015-03-11
Publication Date 2016-06-23
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor
  • Froy, David
  • Idris, Fayez

Abstract

An electronic gaming machine (EGM) includes a display having a display surface configured to provide stereoscopic 3D viewing of at least a portion of the game. The portion of the game includes a 3D interface element. The EGM further includes a locating sensor that generates an electronic signal based on a player's location in a sensing space. The EGM includes an ultrasonic emitter configured to emit an ultrasonic field. At least a portion of the ultrasonic field is located in the sensing space. The EGM also includes one or more processors configured to: identify a location of one or more player features based on the electrical signal from the locating sensor; determine that the location of the player features is associated with the 3D interface element; and control one or more of the ultrasonic emitters based on the identified location to provide tactile feedback to the player.

IPC Classes  ?

  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
  • A63F 13/215 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising means for detecting acoustic signals, e.g. using a microphone
  • A63F 13/28 - Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
  • A63F 13/424 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving acoustic input signals, e.g. by using the results of pitch or rhythm extraction or voice recognition

9.

THREE-DIMENSIONAL DISPLAYS AND RELATED TECHNIQUES

      
Application Number CA2015050635
Publication Number 2016/044924
Status In Force
Filing Date 2015-07-08
Publication Date 2016-03-31
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor
  • Keilwert, Stefan
  • Achmuller, Klaus
  • Angermayer, Lukas
  • Herlitz, Armin
  • Aurich, Sven

Abstract

Three-dimensional displays and related techniques are provided. A method of generating a stereoscopic 3D image of a casino game apparatus is provided. A first static 2D image may be applied to a surface in a virtual 3D environment as a first texture of the surface in a first view of the virtual 3D environment. A second static 2D image may be applied to the surface in the virtual 3D environment as a second texture of the surface in a second view of the virtual 3D environment. A stereoscopic 3D image of the casino game apparatus may be generated, the stereoscopic 3D image comprising the first view of the virtual 3D environment with the first static 2D image applied as the first texture to the surface and the second view of the virtual 3D environment with the second static 2D image applied as the second texture to the surface.

IPC Classes  ?

  • H04N 13/00 - PICTORIAL COMMUNICATION, e.g. TELEVISION - Details thereof
  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements

10.

GESTURE INPUT INTERFACE FOR GAMING SYSTEMS

      
Application Number CA2014051212
Publication Number 2015/120532
Status In Force
Filing Date 2014-12-15
Publication Date 2015-08-20
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor
  • Keilwert, Stefan
  • Idris, Fayez

Abstract

Systems, methods and apparatus for providing a gesture input interface. In some embodiments, a 3-dimensional display of a game is rendered by a gaming system, where at least one game component is projected out of a screen of a display device and into a 3- dimensional space between the screen and a player. The gaming system may receive, from at least one contactless sensor device, location information indicative of a location of at least one anatomical feature of the player. The gaming system may analyze the location information indicative of the location of the at least one anatomical feature of the player in conjunction with a state of the game to identify an input command associated with the at least one game component, and may cause an action to be taken in the game, the action being determined based on the input command associated with the at least one game component.

IPC Classes  ?

  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
  • A63F 13/21 - Input arrangements for video game devices characterised by their sensors, purposes or types
  • A63F 13/428 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
  • G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer