IGT Canada Solutions ULC

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2019 3
2018 5
2017 18
2016 21
Before 2016 46
IPC Class
G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements 80
A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions 28
G07F 17/34 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members, e.g. "fruit" machines 25
A63F 9/24 - Games using electronic circuits not otherwise provided for 20
G06F 17/00 - Digital computing or data processing equipment or methods, specially adapted for specific functions 19
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Status
Pending 2
Registered / In Force 91
Found results for  patents

1.

SYSTEMS AND METHODS FOR THREE DIMENSIONAL GAMES IN GAMING SYSTEMS

      
Application Number 16502895
Status Pending
Filing Date 2019-07-03
First Publication Date 2019-12-26
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor
  • Amos, William George
  • Leblanc, Vicky

Abstract

An electronic gaming machine, an electronic gaming system, and a computer-implemented method for providing three dimensional selection games in a gaming system are disclosed. The electronic gaming machines includes: at least one processor; at least one persistent data store; at least one receiver to receive game data for storage in the at least one persistent data store; and a display device configured with a user interface to display: 1) a multi-faceted gaming surface comprising at least two gaming surface representations; and 2) a portion of the game data as a first set of 3D game components on one or more of the at least two gaming surface representations in accordance with a set of game rules for a given game, each one of the 3D game components having a symbol associated thereto.

IPC Classes  ?

  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
  • G07F 17/34 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members, e.g. "fruit" machines

2.

GAMING DEVICE WITH SHIFTING REPLACEMENT SYMBOLS

      
Application Number 16430908
Status Pending
Filing Date 2019-06-04
First Publication Date 2019-09-19
Owner IGT Canada Solutions ULC (Canada)
Inventor Comeau, Brian

Abstract

A video slot machine has M reels, each displaying N symbols when stopped. Above the display of the reels is a set of generally valuable replacement symbols that have been independently selected at random independent from the reel display. Each reel is associated with a particular replacement symbol in the set. If a special symbol is displayed on a reel, the replacement symbol associated with that reel substitutes for the special symbol when determining the award. Examples of the replacement symbols include wild symbols, bonus symbols, and multiplier symbols. After each game, the replacement symbols are shifted, and used replacement symbols are randomly replaced to vary the possibilities for each game. The player is incentivized to play longer due to the possibility of using valuable replacement symbols in the symbol array and the possibility of very high awards being granted by multiple special symbols being displayed.

IPC Classes  ?

  • G07F 17/34 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members, e.g. "fruit" machines
  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements

3.

Contactless tactile feedback on gaming terminal with 3D display

      
Application Number 16236719
Grant Number 10737174
Status In Force
Filing Date 2018-12-31
First Publication Date 2019-05-09
Grant Date 2020-08-11
Owner IGT Canada Solutions ULC (Canada)
Inventor
  • Idris, Fayez
  • Froy, David

Abstract

An electronic gaming machine (EGM) includes a display having a display surface configured to provide stereoscopic 3D viewing of at least a portion of the game. The portion of the game includes a 3D interface element. The EGM further includes a locating sensor that generates an electronic signal based on a player's location in a sensing space. The EGM includes an ultrasonic emitter configured to emit an ultrasonic field. At least a portion of the ultrasonic field is located in the sensing space. The EGM also includes one or more processors configured to: identify a location of one or more player features based on the electrical signal from the locating sensor; determine that the location of the player features is associated with the 3D interface element; and control one or more of the ultrasonic emitters based on the identified location to provide tactile feedback to the player.

IPC Classes  ?

  • A63F 9/24 - Games using electronic circuits not otherwise provided for
  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • G06F 17/00 - Digital computing or data processing equipment or methods, specially adapted for specific functions
  • A63F 13/355 - Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an MPEG-stream for transmitting to a mobile phone or a thin client
  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
  • A63F 13/25 - Output arrangements for video game devices
  • A63F 13/428 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
  • A63F 13/211 - Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
  • A63F 13/213 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
  • A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
  • A63F 13/215 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising means for detecting acoustic signals, e.g. using a microphone
  • A63F 13/285 - Generating tactile feedback signals via the game input device, e.g. force feedback

4.

Enhanced electronic gaming machine with dynamic gaze display

      
Application Number 16058247
Grant Number 10347072
Status In Force
Filing Date 2018-08-08
First Publication Date 2018-12-20
Grant Date 2019-07-09
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor
  • Froy, David
  • Bowron, Edward
  • Dupuis, Reuben
  • Leblanc, Vicky
  • Van Niekerk, Karen
  • Keilwert, Stefan
  • Corey, Aaron

Abstract

A method of operating an electronic gaming machine includes generating an interactive game environment in accordance with game data, the interactive game environment having a viewing area may include a plurality of visible game components as a subset of the interactive game environment, displaying the viewing area with the plurality of visible game components, monitoring eye gaze of a player to collect player eye gaze data, determining a location of the eye gaze of the player relative to the viewing area using the player eye gaze data, and in response to the location of the eye gaze of the player relative to the viewing area, changing a resolution of a portion of the viewing area other than a portion of the viewing area corresponding to location of the eye gaze of the player on the viewing area. Related electronic gaming machines are also disclosed.

IPC Classes  ?

  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
  • G07F 17/34 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members, e.g. "fruit" machines
  • A63F 13/25 - Output arrangements for video game devices
  • A63F 13/40 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
  • G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
  • G06F 3/0482 - Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance interaction with lists of selectable items, e.g. menus
  • G06F 3/0484 - Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object or an image, setting a parameter value or selecting a range
  • G06Q 20/34 - Payment architectures, schemes or protocols characterised by the use of specific devices using cards, e.g. integrated circuit [IC] cards or magnetic cards
  • G06Q 30/02 - Marketing, e.g. market research and analysis, surveying, promotions, advertising, buyer profiling, customer management or rewards; Price estimation or determination
  • G06T 13/80 - 2D animation, e.g. using sprites
  • G06T 15/00 - 3D [Three Dimensional] image rendering
  • A63F 13/213 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
  • A63F 13/426 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
  • G06F 3/00 - Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements

5.

Wagering gaming apparatus for detecting user interaction with game components in a three-dimensional display

      
Application Number 15983575
Grant Number 10529170
Status In Force
Filing Date 2018-05-18
First Publication Date 2018-09-27
Grant Date 2020-01-07
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor
  • Keilwert, Stefan
  • Pierer, Franz
  • Aurich, Sven

Abstract

A wagering gaming apparatus is provided, comprising a 3-dimensional (3D) display device configured to create for a player a visual illusion of a 3D scene for a wagering game, the 3D scene having perceived depth in a z-direction perpendicular to a physical screen having width in an x-direction and height in a y-direction; one or more sensor devices configured to sense a physical location of one or more anatomical features of the player; at least one processor; and at least one non-transitory processor-readable storage medium storing processor-executable instructions. The processor-executable instructions, when executed by the at least one processor, cause the at least one processor to perform various adjustments regarding the 3D scene based on the sensed physical location of an anatomical feature of the player.

IPC Classes  ?

  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
  • G06T 17/00 - 3D modelling for computer graphics
  • G06T 19/00 - Manipulating 3D models or images for computer graphics
  • H04N 13/156 - Mixing image signals
  • H04N 13/282 - Image signal generators for generating image signals corresponding to three or more geometrical viewpoints, e.g. multi-view systems
  • H04N 13/332 - Displays for viewing with the aid of special glasses or head-mounted displays [HMD]
  • H04N 13/366 - Image reproducers using viewer tracking
  • H04N 13/30 - Image reproducers

6.

Gaming device with shifting replacement symbols

      
Application Number 15942803
Grant Number 10354497
Status In Force
Filing Date 2018-04-02
First Publication Date 2018-08-16
Grant Date 2019-07-16
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor Comeau, Brian

Abstract

A video slot machine has M reels, each displaying N symbols when stopped. Above the display of the reels is a set of generally valuable replacement symbols that have been independently selected at random independent from the reel display. Each reel is associated with a particular replacement symbol in the set. If a special symbol is displayed on a reel, the replacement symbol associated with that reel substitutes for the special symbol when determining the award. Examples of the replacement symbols include wild symbols, bonus symbols, and multiplier symbols. After each game, the replacement symbols are shifted, and used replacement symbols are randomly replaced to vary the possibilities for each game. The player is incentivized to play longer due to the possibility of using valuable replacement symbols in the symbol array and the possibility of very high awards being granted by multiple special symbols being displayed.

IPC Classes  ?

  • A63F 9/24 - Games using electronic circuits not otherwise provided for
  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • G06F 17/00 - Digital computing or data processing equipment or methods, specially adapted for specific functions
  • G06F 19/00 - Digital computing or data processing equipment or methods, specially adapted for specific applications (specially adapted for specific functions G06F 17/00;data processing systems or methods specially adapted for administrative, commercial, financial, managerial, supervisory or forecasting purposes G06Q;healthcare informatics G16H)
  • G07F 17/34 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members, e.g. "fruit" machines
  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements

7.

Enhanced electronic gaming machine with dynamic gaze display

      
Application Number 15696481
Grant Number 10198904
Status In Force
Filing Date 2017-09-06
First Publication Date 2018-05-10
Grant Date 2019-02-05
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor
  • Froy, David
  • Bowron, Edward
  • Dupuis, Reuben
  • Leblanc, Vicky
  • Van Niekerk, Karen
  • Corey, Aaron
  • Keilwert, Stefan

Abstract

A method of operating an electronic gaming machine includes generating an interactive game environment in accordance with game data, the interactive game environment having a viewing area may include a plurality of visible game components as a subset of the interactive game environment, displaying the viewing area with the plurality of visible game components, monitoring eye gaze of a player to collect player eye gaze data, determining a location of the eye gaze of the player relative to the viewing area using the player eye gaze data, and in response to the location of the eye gaze of the player relative to the viewing area, changing a resolution of a portion of the viewing area other than a portion of the viewing area corresponding to location of the eye gaze of the player on the viewing area. Related electronic gaming machines are also disclosed.

IPC Classes  ?

  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
  • G07F 17/34 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members, e.g. "fruit" machines
  • A63F 13/25 - Output arrangements for video game devices
  • A63F 13/40 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
  • G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
  • G06F 3/0482 - Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance interaction with lists of selectable items, e.g. menus
  • G06F 3/0484 - Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object or an image, setting a parameter value or selecting a range
  • G06Q 20/34 - Payment architectures, schemes or protocols characterised by the use of specific devices using cards, e.g. integrated circuit [IC] cards or magnetic cards
  • G06Q 30/02 - Marketing, e.g. market research and analysis, surveying, promotions, advertising, buyer profiling, customer management or rewards; Price estimation or determination
  • G06T 13/80 - 2D animation, e.g. using sprites
  • G06T 15/00 - 3D [Three Dimensional] image rendering
  • A63F 13/213 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
  • A63F 13/426 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
  • G06F 3/00 - Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements

8.

Object detection and interaction for gaming systems

      
Application Number 15784275
Grant Number 10403083
Status In Force
Filing Date 2017-10-16
First Publication Date 2018-02-08
Grant Date 2019-09-03
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor
  • Keilwert, Stefan
  • Pierer, Franz
  • Aurich, Sven
  • Idris, Fayez
  • Froy, Jr., David V.

Abstract

A method for controlling a wagering gaming apparatus includes rendering a 3-dimensional display of a game, comprising visually projecting a game component out of a screen of a display device and into a 3-dimensional space between the screen and a player; receiving, from a contactless sensor device, location information indicative of a location of an anatomical feature of a player of the wagering game apparatus; generating a virtual object corresponding to the anatomical feature of the player; rendering the virtual object in the 3-dimensional space, comprising visually projecting the virtual object out of the screen of the display device and into the 3-dimensional space between the screen and the player; associating a virtual vector field in the 3-dimensional space with the virtual object; and causing the game component to move in the 3-dimensional space in response to the virtual vector field associated with the virtual object.

IPC Classes  ?

  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements

9.

Systems and methods for providing private sound from a wagering gaming machine via modulated ultrasound

      
Application Number 15097116
Grant Number 10403082
Status In Force
Filing Date 2016-04-12
First Publication Date 2017-10-12
Grant Date 2019-09-03
Owner IGT Canada Solutions ULC (Canada)
Inventor
  • Achmüller, Klaus
  • Keilwert, Stefan

Abstract

An electronic wagering gaming machine system includes a display, one or more input controls, one or more ultrasound emitters and a sensor that detects the location of a person in proximity to the display. Control circuitry executes wagering game software that receives input commands entered via the input control(s), to display graphics output from the wagering game software responsive to the input commands, and to generate public and private sound signals in an audible frequency range. The private sound signals may be directed to the detected person's location by modulating one or more ultrasound carrier waves with the private sound signals and outputting the modulated ultrasound waves toward the detected person's location via the ultrasound emitter(s). The public sound signals may be played in the audible frequency range via the audio speaker(s).

IPC Classes  ?

  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements

10.

Gaming device for updating game play in real-time

      
Application Number 15087331
Grant Number 10198914
Status In Force
Filing Date 2016-03-31
First Publication Date 2017-10-05
Grant Date 2019-02-05
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor
  • Froy, David Vincent
  • Idris, Fayez
  • Bonson, Jessica Pauli De Castro
  • Mcintyre, Andrew

Abstract

A device for playing a skill-based game that modifies the visual representation of the game play using game enhancement elements. A game processor automatically generates game enhancement elements using game data of the skill-based game and computes a game skill level. A game controller is connected to a data storage device and a display screen. The game controller controls the skill-based game, the game controller configured to: render visual representation of game play; detect real-time game play of the game by the player; compute a player skill level based on the detected game play; select a game enhancement element by comparing the game skill level and the player skill level; modify the visual representation of the game play using the one or more selected game enhancement elements; and award the player based on the additional game play and the comparison of the game skill level and the player skill level.

IPC Classes  ?

  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements

11.

Enhanced electronic gaming machine with X-ray vision display

      
Application Number 15587430
Grant Number 09997009
Status In Force
Filing Date 2017-05-05
First Publication Date 2017-08-17
Grant Date 2018-06-12
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor
  • Froy, David
  • Corey, Aaron

Abstract

An electronic gaming machine to play an interactive game where a players eye gaze acts as x-ray vision. A graphics processor generates an interactive game environment and defines a viewing area as its subset. A display device displays the viewing area, where a visible game component masks an invisible game component. A display controller controls rendering of the viewing area on the display device using the graphics processor. At least one data capture camera device continuously monitors player eye gaze to collect player eye gaze data. A game controller calculates a player eye gaze location relative to the viewing area, the location corresponding to the invisible game component, and triggers a control command to the display controller. In response, the display controller controls the display device in real-time to provide a graphical animation effect representative of a visual update to the visible game component to reveal the invisible game component.

IPC Classes  ?

  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
  • G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
  • G06T 13/40 - 3D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
  • A63F 13/213 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
  • A63F 13/40 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
  • G06Q 30/02 - Marketing, e.g. market research and analysis, surveying, promotions, advertising, buyer profiling, customer management or rewards; Price estimation or determination
  • H04N 13/04 - Picture reproducers

12.

Enhanced electronic gaming machine with dynamic gaze display

      
Application Number 14966633
Grant Number 09773372
Status In Force
Filing Date 2015-12-11
First Publication Date 2017-06-15
Grant Date 2017-09-26
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor
  • Froy, David
  • Bowron, Edward
  • Dupuis, Reuben
  • Leblanc, Vicky
  • Van Niekerk, Karen
  • Corey, Aaron
  • Keilwert, Stefan

Abstract

An electronic gaming machine where the player plays an interactive game using their player eye gaze. A graphics processor generates an interactive game environment and defines a viewing area as its subset, the viewing area having visible game components. A display device displays the viewing area having the plurality of visible game components. The display controller controls rendering of the viewing area on the display device using the graphics processor. At least one data capture camera device continuously monitors the player eye gaze to collect player eye gaze data. The game controller determines the location of the player's eye gaze relative to the viewing area and triggers a control command to the display controller. In response, the display controller controls the display device in real-time to provide a graphical animation effect displayed on the display device representative of a visual update to the visible game components in the viewing area.

IPC Classes  ?

  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
  • G07F 17/34 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members, e.g. "fruit" machines

13.

Enhanced electronic gaming machine with gaze-based dynamic advertising

      
Application Number 14966787
Grant Number 10275985
Status In Force
Filing Date 2015-12-11
First Publication Date 2017-06-15
Grant Date 2019-04-30
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor Froy, David

Abstract

A computer device and method for dynamically displaying at least one advertisement to a player of a game are provided. The computer device may be an electronic gaming machine, and comprises a camera which can be used to collect data on the movement of a player of an electronic game. The movements of the player may then be analyzed and used to select an advertisement to present to the player based on player movement data. The player movement data may also be used to generate advertising preferences for the player, and may be compiled into an advertising profile. The advertising profile may then be shared with other advertisers.

IPC Classes  ?

  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements

14.

Enhanced electronic gaming machine with gaze-based dynamic messaging

      
Application Number 14966845
Grant Number 10339758
Status In Force
Filing Date 2015-12-11
First Publication Date 2017-06-15
Grant Date 2019-07-02
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor
  • Froy, David
  • Bowron, Edward
  • Dupuis, Reuben
  • Leblanc, Vicky
  • Van Niekerk, Karen
  • Spurrell, Christopher

Abstract

A computer device and method for dynamically displaying at least one message to a player of a game are provided. The computer device may be an electronic gaming machine, and comprises a camera which can be used to collect data on the movement of a player of an electronic game. The movements of the player may then be analyzed and used to select message presentation rules based on player movement data. The message presentation rules may govern the presentation of new messages, the removal of old messages, or change the way a given message is presented.

IPC Classes  ?

  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements

15.

Automatic electronic gaming system timeout calibration

      
Application Number 14969070
Grant Number 10096203
Status In Force
Filing Date 2015-12-15
First Publication Date 2017-06-15
Grant Date 2018-10-09
Owner IGT Canada Solutions ULC (Canada)
Inventor
  • Boudreau, Bradley
  • Meunier, Yan

Abstract

In one aspect, there is described a computer-implemented method of configuring timeout values for an electronic gaming system. The electronic gaming system includes an electronic gaming machine and a first host coupled to the electronic gaming machine through a network. The method includes: receiving a command to initiate timeout calibration through an input interface associated with the electronic gaming system; and in response to receiving the command: i) sending a plurality of test messages between the electronic gaming machine and the first host; ii) determining transmission times for the test messages; iii) based on the determined transmission times, automatically determining one or more timeout values; and iv) configuring one or both of the electronic gaming machine and the first host based on the determined timeout values.

IPC Classes  ?

  • G06F 17/00 - Digital computing or data processing equipment or methods, specially adapted for specific functions
  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements

16.

Temperature based haptic feedback on a gaming terminal display

      
Application Number 14969156
Grant Number 10013061
Status In Force
Filing Date 2015-12-15
First Publication Date 2017-06-15
Grant Date 2018-07-03
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor Froy, David

Abstract

An electronic gaming machine (EGM) for providing haptic feedback to a player is provided. The EGM includes a touchscreen having a touchscreen surface. The EGM also includes a heating device coupled to the touchscreen to selectively radiate heat from the touchscreen surface. The EGM further includes a processor coupled to the touchscreen and to the heating device. The processor may be configured to detect a game condition associated with the game and, in response to detecting the game condition, control the heating device to set a level of heat radiating from the touchscreen surface.

IPC Classes  ?

  • G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
  • G06F 3/041 - Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means
  • G06F 3/0484 - Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object or an image, setting a parameter value or selecting a range
  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements

17.

Techniques of using wearable devices to promote responsible gaming and related systems and methods

      
Application Number 14966166
Grant Number 10192393
Status In Force
Filing Date 2015-12-11
First Publication Date 2017-06-15
Grant Date 2019-01-29
Owner IGT Canada Solutions ULC (Canada)
Inventor Froy, Jr., David V.

Abstract

According to some aspects, a method of assessing behavior of a player of a wagering game is provided, the method comprising receiving, at a wagering gaming device, via a wireless communication interface from a wearable device worn by the player of the wagering game, physiological data of the player obtained using at least one sensor of the wearable device worn by the player, determining, using at least one processor, whether the player is exhibiting behavior exceeding at least one predefined risk threshold based at least in part on an automated analysis of the received physiological data and the player's history of gaming actions, and when it is determined that the player is exhibiting the behavior, performing at least one action by the wagering gaming device designed to reduce the exhibited behavior below the at least one predefined risk threshold in response to said determination.

IPC Classes  ?

  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements

18.

Casino electronic gaming machine cabinet with mobile device dock and related techniques

      
Application Number 14966525
Grant Number 09805545
Status In Force
Filing Date 2015-12-11
First Publication Date 2017-06-15
Grant Date 2017-10-31
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor
  • Keilwert, Stefan
  • Morrow, James William

Abstract

A casino electronic gaming machine cabinet includes at least one display screen, multiple input controls, a dock configured to receive a player's mobile device, at least one communication interface capable of electronic communication with the player's mobile device via the dock while the mobile device executes wagering game software, and control circuitry to receive wagering game input commands entered by the player via the input controls of the casino electronic gaming machine cabinet, transmit, to the player's mobile device via the at least one communication interface while the player's mobile device is docked at the casino electronic gaming machine cabinet, control signals corresponding to the received wagering game input commands. The control signals provide control input to the wagering game software, receive from the player's docked mobile device, graphics output from the wagering game software providing visual components of the wagering game play.

IPC Classes  ?

  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements

19.

Enhanced electronic gaming machine with electronic maze and eye gaze display

      
Application Number 14966696
Grant Number 09691219
Status In Force
Filing Date 2015-12-11
First Publication Date 2017-06-15
Grant Date 2017-06-27
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor
  • Froy, David
  • Spurrell, Christopher

Abstract

An enhanced electronic gaming machine is provided, the electronic gaming machine adapted for generating an interactive game environment having graphical game components for at least an interactive network of intercommunicating paths and an electronic player token; a game controller for detecting a plurality of points of eye gaze of the player relative to the displayed graphical game components for the interactive network of intercommunicating paths; the game controller mapping the plurality of points of eye gaze of the player to the interactive network of intercommunicating paths and triggering a graphical animation representative of movement of the electronic player token based on a player pathway generated at least based on the plurality of points of eye gaze.

IPC Classes  ?

  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements

20.

Enhanced electronic gaming machine with gaze-aware 3D avatar

      
Application Number 14966762
Grant Number 09799161
Status In Force
Filing Date 2015-12-11
First Publication Date 2017-06-15
Grant Date 2017-10-24
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor Froy, David

Abstract

A computer device and method for displaying a 3D avatar and causing the 3D avatar to move are provided. The computer device may be an electronic gaming machine, and comprises a camera which can be used to collect data on the movement of a player of an electronic game. The movements of the player may then be analyzed and used to generate avatar movement data for moving the 3D avatar. The 3D avatar may mimic the motions of the player, or may react to the player's motions in complimentary fashion. Additionally, the electronic gaming machine may be networked to other like electronic gaming machines, which may share avatar movement data amongst themselves.

IPC Classes  ?

  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements

21.

Enhanced electronic gaming machine with gaze-based popup messaging

      
Application Number 14966836
Grant Number 10089827
Status In Force
Filing Date 2015-12-11
First Publication Date 2017-06-15
Grant Date 2018-10-02
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor
  • Froy, David
  • Bowron, Edward
  • Dupuis, Reuben
  • Leblanc, Vicky
  • Van Niekerk, Karen
  • Spurrell, Christopher

Abstract

An electronic gaming machine is provided. The computer device comprises at least one data storage unit storing game data for a game, a display unit to display graphical game components to a player of the game, at least one data capture unit, such as a camera, to collect data about the player's gaze, and a processor to process the player gaze data, determine if a player gaze condition is satisfied, determine whether a game condition is satisfied. If both the player gaze condition and the game condition are satisfied, the processor modifies at least some of the graphical game components based on the player gaze condition and the game condition.

IPC Classes  ?

  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
  • G07F 17/34 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members, e.g. "fruit" machines

22.

Automated topology generation for electronic gaming machines

      
Application Number 14969039
Grant Number 10217318
Status In Force
Filing Date 2015-12-15
First Publication Date 2017-06-15
Grant Date 2019-02-26
Owner IGT Canada Solutions ULC (Canada)
Inventor
  • Boudreau, Bradley
  • Meunier, Yan

Abstract

In one aspect, there is described a computer-implemented method comprising: determining locations of a plurality of electronic gaming machines through communications between the electronic gaming machines and at least one wireless transmitter provided at a known location; based on the locations of the plurality of electronic gaming machines, generating a game floor map; and displaying the game floor map on a retailer terminal, the retailer terminal configured to provide management functions for the plurality of electronic gaming machines.

IPC Classes  ?

  • G06F 17/00 - Digital computing or data processing equipment or methods, specially adapted for specific functions
  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements

23.

Haptic feedback on a gaming terminal display

      
Application Number 14969097
Grant Number 09895607
Status In Force
Filing Date 2015-12-15
First Publication Date 2017-06-15
Grant Date 2018-02-20
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor Froy, David

Abstract

An electronic gaming machine (EGM) for providing haptic feedback to a player is provided. The EGM includes a touchscreen having a touchscreen surface and an ultrasonic actuator coupled to the touchscreen surface to vibrate the touchscreen surface. The EGM also includes a processor coupled to the touchscreen and the ultrasonic actuator. The processor is configured to identify a location of a player feature on the touchscreen surface and control the ultrasonic actuator based on at least one of the identified location and a game state associated with the game to provide a friction feedback effect to the player.

IPC Classes  ?

  • A63F 9/24 - Games using electronic circuits not otherwise provided for
  • A63F 13/285 - Generating tactile feedback signals via the game input device, e.g. force feedback
  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements

24.

Enhanced electronic gaming machine with dynamic gaze display

      
Application Number 15069151
Grant Number 09898887
Status In Force
Filing Date 2016-03-14
First Publication Date 2017-06-15
Grant Date 2018-02-20
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor
  • Froy, David
  • Bowron, Edward
  • Dupuis, Reuben
  • Leblanc, Vicky
  • Van Niekerk, Karen
  • Corey, Aaron
  • Keilwert, Stefan

Abstract

An electronic gaming machine where the player plays an interactive game using their player eye gaze. A graphics processor generates an interactive game environment and defines a viewing area as its subset, the viewing area having visible game components. A display device displays the viewing area having the plurality of visible game components. The display controller controls rendering of the viewing area on the display device using the graphics processor. At least one data capture camera device continuously monitors the player eye gaze to collect player eye gaze data. The game controller determines the location of the player's eye gaze relative to the viewing area and triggers a control command to the display controller. In response, the display controller controls the display device in real-time to provide a graphical animation effect displayed on the display device representative of a visual update to the visible game components in the viewing area.

IPC Classes  ?

  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
  • G07F 17/34 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members, e.g. "fruit" machines

25.

Enhanced electronic gaming machine with dynamic gaze display

      
Application Number 15069372
Grant Number 10074236
Status In Force
Filing Date 2016-03-14
First Publication Date 2017-06-15
Grant Date 2018-09-11
Owner IGT Canada Solutions ULC (Canada)
Inventor
  • Froy, David
  • Bowron, Edward
  • Dupuis, Reuben
  • Leblanc, Vicky
  • Van Niekerk, Karen
  • Corey, Aaron
  • Keilwert, Stefan

Abstract

An electronic gaming machine where the player plays an interactive game using their player eye gaze. A graphics processor generates an interactive game environment and defines a viewing area as its subset, the viewing area having visible game components. A display device displays the viewing area having the plurality of visible game components. The display controller controls rendering of the viewing area on the display device using the graphics processor. At least one data capture camera device continuously monitors the player eye gaze to collect player eye gaze data. The game controller determines the location of the player's eye gaze relative to the viewing area and triggers a control command to the display controller. In response, the display controller controls the display device in real-time to provide a graphical animation effect displayed on the display device representative of a visual update to the visible game components in the viewing area.

IPC Classes  ?

  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
  • G07F 17/34 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members, e.g. "fruit" machines
  • A63F 13/25 - Output arrangements for video game devices
  • A63F 13/40 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
  • G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
  • G06F 3/0482 - Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance interaction with lists of selectable items, e.g. menus
  • G06F 3/0484 - Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object or an image, setting a parameter value or selecting a range
  • G06Q 20/34 - Payment architectures, schemes or protocols characterised by the use of specific devices using cards, e.g. integrated circuit [IC] cards or magnetic cards
  • G06Q 30/02 - Marketing, e.g. market research and analysis, surveying, promotions, advertising, buyer profiling, customer management or rewards; Price estimation or determination
  • G06T 13/80 - 2D animation, e.g. using sprites
  • G06T 15/00 - 3D [Three Dimensional] image rendering
  • A63F 13/213 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
  • A63F 13/426 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun

26.

Three-dimensional display for wagering gaming systems with distortion compensation

      
Application Number 14949599
Grant Number 10546446
Status In Force
Filing Date 2015-11-23
First Publication Date 2017-05-25
Grant Date 2020-01-28
Owner IGT Canada Solutions ULC (Canada)
Inventor
  • Angermayer, Lukas
  • Mitterhoefer, Stefan
  • Keilwert, Stefan

Abstract

A wagering gaming apparatus is provided, comprising a 3-dimensional (3D) display device configured to create for a player a visual illusion of a 3D scene for a wagering game, the 3D scene having perceived depth in a z-direction perpendicular to a physical screen having width in an x-direction and height in a y-direction; at least one processor; and at least one non-transitory processor-readable storage medium storing processor-executable instructions. The instructions may cause the at least one processor to generate the 3D scene as a view from a virtual 3D camera toward an origin position in a virtual 3D model, including defining a virtual game component as an object mesh in the virtual 3D model, the virtual game component having a designated front perspective view. The object mesh may be warped to maintain the designated front perspective view of the virtual game component in the view from the virtual 3D camera.

IPC Classes  ?

  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
  • G06T 17/20 - Wire-frame description, e.g. polygonalisation or tessellation
  • G06T 15/20 - Perspective computation
  • G06T 19/20 - Editing of 3D images, e.g. changing shapes or colours, aligning objects or positioning parts

27.

Gaming system with spawning wild symbols

      
Application Number 14698021
Grant Number 09898893
Status In Force
Filing Date 2015-04-28
First Publication Date 2016-11-03
Grant Date 2018-02-20
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor Tanner, Lee Andrew

Abstract

A gaming system includes an input mechanism for initiating a game and one or more displays providing a plurality of reels. The gaming system also includes a controller coupled to the one or more displays and the input mechanism. The controller is configured to: detect a win involving a combination of the symbol instances across two or more of the reels; determine that at least one of the symbol instances involved in the win is a wild symbol, the wild symbol able to assume the identity of at least one other symbol when detecting the win; and in response to determining that at least one of the symbol instances involved in the win is a wild symbol, updating at least one of the other of the symbol instances involved in the win to include a wild symbol for at least the next iteration of the game.

IPC Classes  ?

  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements

28.

Multi-touch user interface for scaling reward value with random failure threshold for gaming system

      
Application Number 14674444
Grant Number 09779585
Status In Force
Filing Date 2015-03-31
First Publication Date 2016-10-06
Grant Date 2017-10-03
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor
  • Dupuis, Reuben
  • Keilwert, Stefan
  • Edsall, Scott

Abstract

A gaming system, and method of controlling a gaming system, having a touchscreen, that simulates a game of skill by showing a graphical object and detecting a pair of spaced-apart user input touch points on the touchscreen. An increase in distance between the touch points corresponds to an increase in stress upon the object, which is animated on the touchscreen, and scaling of an associated reward. A failure threshold is selected and the increase in stress is tested against the failure threshold. The failure threshold may be at least partly randomized. If the stress exceeds the threshold, then a failure event is shown. If the touch input ceases, the user may elect to accept then current reward value or to continue. The object may be a bubble and the stress may be expansion of the bubble, leading to popping of the bubble if the expansion exceeds the failure threshold.

IPC Classes  ?

  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements

29.

Enhanced gaming machine with interactive bonus

      
Application Number 15073126
Grant Number 09984534
Status In Force
Filing Date 2016-03-17
First Publication Date 2016-09-22
Grant Date 2018-05-29
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor Trainor, Bethany

Abstract

Electronic gaming machines with an interactive bonus game. A touch sensitive display device provides an interactive game environment with prize symbols, a pointer, and a selection game zone with masked or covered selector game symbols. A player input device detects player interaction commands to select the game symbols to move the pointer relative to the prize symbols. A graphical animation effect represents movement of the pointer relative to the prize symbols.

IPC Classes  ?

  • A63F 9/24 - Games using electronic circuits not otherwise provided for
  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements

30.

Gesture input interface for gaming systems

      
Application Number 15133069
Grant Number 09710996
Status In Force
Filing Date 2016-04-19
First Publication Date 2016-08-11
Grant Date 2017-07-18
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor
  • Keilwert, Stefan
  • Idris, Fayez

Abstract

Systems, methods and apparatus for providing a gesture input interface. In some embodiments, a 3-dimensional display of a game is rendered by a gaming system, where at least one game component is projected out of a screen of a display device and into a 3-dimensional space between the screen and a player. The gaming system may receive, from at least one contactless sensor device, location information indicative of a location of at least one anatomical feature of the player. The gaming system may analyze the location information indicative of the location of the at least one anatomical feature of the player in conjunction with a state of the game to identify an input command associated with the at least one game component, and may cause an action to be taken in the game, the action being determined based on the input command associated with the at least one game component.

IPC Classes  ?

  • G06F 17/00 - Digital computing or data processing equipment or methods, specially adapted for specific functions
  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements

31.

Gesture-based navigation on gaming terminal with 3D display

      
Application Number 14861268
Grant Number 10559159
Status In Force
Filing Date 2015-09-22
First Publication Date 2016-06-30
Grant Date 2020-02-11
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor Post, Peter John

Abstract

An electronic gaming machine for providing a game to a player includes a camera configured to generate camera data. The electronic gaming machine further includes a display configured to provide auto stereoscopic 3D viewing of at least a portion of the game and a processor coupled with the display and the camera. The processor is configured to: determine a location of the player relative to the electronic gaming machine from camera data; adjust the display based on the determined location of the player to provide auto stereoscopic three dimensional viewing by the player; responsive to movement of the player indicated by the camera data, update the display to account for a change in location of the player; and determine that the movement of the player corresponds to a predetermined gesture and, in response, update a game state of the game based on the predetermined gesture.

IPC Classes  ?

  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements

32.

Contactless tactile feedback on gaming terminal with 3D display

      
Application Number 14747426
Grant Number 10427034
Status In Force
Filing Date 2015-06-23
First Publication Date 2016-06-23
Grant Date 2019-10-01
Owner IGT Canada Solutions ULC (Canada)
Inventor
  • Froy, David
  • Idris, Fayez
  • Keilwert, Stefan
  • Aurich, Sven
  • Achmuller, Klaus
  • Morrow, Jim

Abstract

An electronic gaming machine (EGM) includes a display having a display surface configured to provide stereoscopic 3D viewing of at least a portion of the game. The portion of the game includes a 3D interface element. The EGM further includes a locating sensor that generates an electronic signal based on a player's location in a sensing space. The EGM includes an ultrasonic emitter configured to emit an ultrasonic field. At least a portion of the ultrasonic field is located in the sensing space. The EGM also includes one or more processors configured to: identify a location of one or more player features based on the electrical signal from the locating sensor; determine that the location of the player features is associated with the 3D interface element; and control one or more of the ultrasonic emitters based on the identified location to provide tactile feedback to the player.

IPC Classes  ?

  • A63F 9/24 - Games using electronic circuits not otherwise provided for
  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • G06F 17/00 - Digital computing or data processing equipment or methods, specially adapted for specific functions
  • G06F 19/00 - Digital computing or data processing equipment or methods, specially adapted for specific applications (specially adapted for specific functions G06F 17/00;data processing systems or methods specially adapted for administrative, commercial, financial, managerial, supervisory or forecasting purposes G06Q;healthcare informatics G16H)
  • A63F 13/214 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
  • A63F 13/285 - Generating tactile feedback signals via the game input device, e.g. force feedback
  • A63F 13/825 - Fostering virtual characters
  • G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
  • A63F 13/42 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
  • A63F 13/54 - Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
  • A63F 13/28 - Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
  • A63F 13/21 - Input arrangements for video game devices characterised by their sensors, purposes or types

33.

Contactless tactile feedback on gaming terminal with 3D display

      
Application Number 14573503
Grant Number 10195525
Status In Force
Filing Date 2014-12-17
First Publication Date 2016-06-23
Grant Date 2019-02-05
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor
  • Idris, Fayez
  • Froy, David

Abstract

An electronic gaming machine (EGM) includes a display having a display surface configured to provide stereoscopic 3D viewing of at least a portion of the game. The portion of the game includes a 3D interface element. The EGM further includes a locating sensor that generates an electronic signal based on a player's location in a sensing space. The EGM includes an ultrasonic emitter configured to emit an ultrasonic field. At least a portion of the ultrasonic field is located in the sensing space. The EGM also includes one or more processors configured to: identify a location of one or more player features based on the electrical signal from the locating sensor; determine that the location of the player features is associated with the 3D interface element; and control one or more of the ultrasonic emitters based on the identified location to provide tactile feedback to the player.

IPC Classes  ?

  • A63F 9/24 - Games using electronic circuits not otherwise provided for
  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • G06F 17/00 - Digital computing or data processing equipment or methods, specially adapted for specific functions
  • G06F 19/00 - Digital computing or data processing equipment or methods, specially adapted for specific applications (specially adapted for specific functions G06F 17/00;data processing systems or methods specially adapted for administrative, commercial, financial, managerial, supervisory or forecasting purposes G06Q;healthcare informatics G16H)
  • A63F 13/355 - Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an MPEG-stream for transmitting to a mobile phone or a thin client
  • A63F 13/211 - Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
  • A63F 13/213 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
  • A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
  • A63F 13/215 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising means for detecting acoustic signals, e.g. using a microphone
  • A63F 13/285 - Generating tactile feedback signals via the game input device, e.g. force feedback
  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
  • A63F 13/25 - Output arrangements for video game devices
  • A63F 13/428 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes

34.

Contactless tactile feedback on gaming terminal with 3D display

      
Application Number 14969168
Grant Number 10403084
Status In Force
Filing Date 2015-12-15
First Publication Date 2016-06-23
Grant Date 2019-09-03
Owner IGT Canada Solutions ULC (Canada)
Inventor
  • Froy, David
  • Idris, Fayez
  • Keilwert, Stefan
  • Aurich, Sven
  • Achmuller, Klaus
  • Morrow, Jim

Abstract

In one aspect, there is described a method for a game to a player. The method includes: determining that a game screen provided by a game includes an interface element associated with a contactless feedback effect; identifying a location of one or more player features based on an electrical signal from a locating sensor; determining a mid-air location to be associated with the interface element associated with the contactless feedback effect based on the identified location of the one or more player features; and providing an ultrasonic field at the mid-air location.

IPC Classes  ?

  • A63F 9/24 - Games using electronic circuits not otherwise provided for
  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • G06F 17/00 - Digital computing or data processing equipment or methods, specially adapted for specific functions
  • G06F 19/00 - Digital computing or data processing equipment or methods, specially adapted for specific applications (specially adapted for specific functions G06F 17/00;data processing systems or methods specially adapted for administrative, commercial, financial, managerial, supervisory or forecasting purposes G06Q;healthcare informatics G16H)
  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements

35.

Gaming system with movable ultrasonic transducer

      
Application Number 14573617
Grant Number 09672689
Status In Force
Filing Date 2014-12-17
First Publication Date 2016-06-23
Grant Date 2017-06-06
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor
  • Idris, Fayez
  • Froy, David

Abstract

An electronic gaming machine (EMG) includes a locating sensor generating an electronic signal based on a player's location in a sensing space. The EGM also includes a movable connector controllable by an electronic control signal. The electronic control signal controls an amount of movement of the movable connector. The EGM also includes an ultrasonic emitter configured to emit an ultrasonic field when the ultrasonic emitter is activated. The ultrasonic emitter coupled to the movable connector to allow the ultrasonic emitter to move. The EGM also includes one or more processors coupled to the locating sensor, the ultrasonic emitter and the movable connector. The processors configured to: identify a location of a player feature based on the electronic signal generated by the locating sensor; and control the movable connector and the ultrasonic emitter based on the identified location.

IPC Classes  ?

  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
  • G07F 17/34 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members, e.g. "fruit" machines

36.

Techniques of performing cloud-based hosting of shared gaming activities

      
Application Number 14702872
Grant Number 10037656
Status In Force
Filing Date 2015-05-04
First Publication Date 2016-06-16
Grant Date 2018-07-31
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor
  • Boudreau, Bradley
  • Morrow, James William

Abstract

According to some aspects, a method of operating a casino game is provided comprising obtaining indications of communication latency from the server to at least a first gaming device and a second gaming device, receiving first user input data from the first gaming device, the first user input data being indicative of a wager, determining an outcome for the first instance of the casino game based at least in part on the wager, and, based at least in part on the indications of communication latency from the server to the first and second gaming devices, sending first image data to the first gaming device through wired communication channels, the first image data including one or more visual indications of the outcome, and sending second image data to the second gaming device through at least one wireless communication channel.

IPC Classes  ?

  • G06F 17/00 - Digital computing or data processing equipment or methods, specially adapted for specific functions
  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements

37.

Wagering gaming apparatus with multi-player display and related techniques

      
Application Number 14966767
Grant Number 10013845
Status In Force
Filing Date 2015-12-11
First Publication Date 2016-06-16
Grant Date 2018-07-03
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor
  • Froy, Jr., David V.
  • Keilwert, Stefan

Abstract

A wagering gaming apparatus is provided, the display being configured to make a first set of pixels spanning substantially the full area of the display visible in a first viewing zone occupied by a first player and not in a second viewing zone occupied by a second player, and to make a second set of pixels spanning substantially the full area of the display visible in the second viewing zone and not in the first viewing zone. Executing a multi-player wagering game via the wagering gaming apparatus may include displaying via the first set of pixels a first-player view of the multi-player wagering game visible to the first player and not to the second player, and displaying via the second set of pixels a second-player view of the multi-player wagering game, different from the first-player view, and visible to the second player and not to the first player.

IPC Classes  ?

  • G06F 17/00 - Digital computing or data processing equipment or methods, specially adapted for specific functions
  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements

38.

3D enhanced gaming machine with rotatable 3D game surface

      
Application Number 14566252
Grant Number 09767641
Status In Force
Filing Date 2014-12-10
First Publication Date 2016-06-16
Grant Date 2017-09-19
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor
  • Dupuis, Reuben
  • Leblanc, Vicky

Abstract

There is disclosed an electronic gaming machine that includes an electronic datastore storing game data for a given game, an electronic display, and one or more processors in communication with the at least one electronic datastore and the electronic display. The processors include a three-dimensional graphics processor. The processors are configured to: generate, with at least the three-dimensional graphics processor, a three-dimensional game surface in accordance with a set of game rules using the game data, the three-dimensional game surface for displaying game symbols thereon; present a view of the three-dimensional game surface such that a plurality of game symbols are viewable on the electronic display; and in response to a game event defined by the game rules: rotate the view of the three-dimensional game surface such that at least one additional game symbol becomes viewable on the electronic display; and integrate the at least one additional symbol into the given game in accordance with the game rules.

IPC Classes  ?

  • G06F 17/00 - Digital computing or data processing equipment or methods, specially adapted for specific functions
  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements

39.

Enhanced gaming machine with interactive three dimensional game environment

      
Application Number 14570606
Grant Number 09886818
Status In Force
Filing Date 2014-12-15
First Publication Date 2016-06-16
Grant Date 2018-02-06
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor
  • Leblanc, Vicky
  • Dupuis, Reuben

Abstract

An electronic gaming machine that includes a three-dimensional (3D) graphics processor to generate a 3D game environment for a game. A display controller defines a view window of the three-dimensional game environment. The view window defines a portion of the three-dimensional game environment. An electronic display device displays, via a display interface, the portion of the three-dimensional game environment defined by the view window using the 3D graphics processor. A player input device detects a player request interaction input to update the view window to navigate within the three dimensional game environment. In response to detection by the player input device, the display controller updates the view window based on the update action to define another portion of the three-dimensional game environment. The player can navigate throughout the 3D game environment using player request interaction input.

IPC Classes  ?

  • G06F 17/00 - Digital computing or data processing equipment or methods, specially adapted for specific functions
  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements

40.

Techniques of synchronizing gaming devices for shared gaming activities

      
Application Number 14572589
Grant Number 09818256
Status In Force
Filing Date 2014-12-16
First Publication Date 2016-06-16
Grant Date 2017-11-14
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor
  • Morrow, James William
  • Miller, Sean
  • Boudreau, Bradley

Abstract

A method for synchronizing a casino game playable at a plurality of gaming devices is provided. The method includes receiving, by a server having at least one processor, an indication of a wager from at least one of the plurality of gaming devices, determining, by the server, a schedule for at least one jackpot of the casino game based at least in part on the received indication of the wager, and sending, by the server, the schedule for the at least one jackpot of the casino game to at least a first gaming device and a second gaming device, the sending including sending the schedule to the first gaming device through wired communication channels, and sending the schedule to the second gaming device through at least one wireless communication channel.

IPC Classes  ?

  • G06F 9/24 - Loading of the microprogram
  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements

41.

Techniques of synchronizing communications of gaming devices for shared gaming activities

      
Application Number 14572622
Grant Number 09786119
Status In Force
Filing Date 2014-12-16
First Publication Date 2016-06-16
Grant Date 2017-10-10
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor
  • Morrow, James William
  • Miller, Sean
  • Boudreau, Bradley

Abstract

A method for synchronizing a casino game playable at a plurality of gaming devices is provided. The method includes receiving, by a server having at least one processor, an indication of a wager from at least one of the plurality of gaming devices, obtaining, by the server, indications of communication latency from the server to at least a first gaming device and a second gaming device of the plurality of gaming devices, and sending, by the server, game outcome determinations to at least the first and second gaming devices, the sending including sending a first game outcome determination to the first gaming device through wired communication channels, and sending a second game outcome determination to the second gaming device through at least one wireless communication channel, wherein sending the first and second game outcome determinations is based at least in part on the indications of communication latency.

IPC Classes  ?

  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements

42.

Systems and methods for recommending games to anonymous players using distributed storage

      
Application Number 15013321
Grant Number 10068422
Status In Force
Filing Date 2016-02-02
First Publication Date 2016-05-26
Grant Date 2018-09-04
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor
  • Gadher, Bharat
  • Idris, Fayez
  • Pleskonjic, Dragan
  • Post, Peter
  • Mcintyre, Andrew

Abstract

While a player is playing one game on a gaming machine using a mobile gaming device, the systems and methods described herein recommend other games to the player based on the player's real time game play. An export data set is generated using parsing rules and used for recommendations. The game recommendations are provided to the mobile gaming device for selection by the user.

IPC Classes  ?

  • A63F 9/24 - Games using electronic circuits not otherwise provided for
  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
  • G06F 19/00 - Digital computing or data processing equipment or methods, specially adapted for specific applications (specially adapted for specific functions G06F 17/00;data processing systems or methods specially adapted for administrative, commercial, financial, managerial, supervisory or forecasting purposes G06Q;healthcare informatics G16H)

43.

Method and system for controlling a graphical user interface of a terminal

      
Application Number 14863856
Grant Number 09990807
Status In Force
Filing Date 2015-09-24
First Publication Date 2016-03-31
Grant Date 2018-06-05
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor
  • Leger, Francois
  • Trainor, Bethany
  • Arsenault, Isabelle Marie

Abstract

A community gaming system including a central controller and a plurality of gaming terminals each with a graphical user interface operating. The system determines that a bonus event is triggered and which of the terminals qualify. The central controller transmits a trigger signal to each of the qualified gaming terminals in the sequence in turn, in response to which each qualified gaming terminal initiates scrolling of a bonus event graphic across its respective graphical user interface such that as the bonus event graphic scrolls across the graphical user interface of one of the qualified gaming terminals to reach an edge of that graphical user interface a next one of the qualified gaming terminals in the sequence then initiates scrolling of that bonus event graphic across its graphical user interface. The bonus event graphic appears to scroll across successive graphical user interfaces of the sequence of terminals.

IPC Classes  ?

  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements

44.

Three-dimensional, multi-view displays and related techniques

      
Application Number 14509174
Grant Number 10380828
Status In Force
Filing Date 2014-10-08
First Publication Date 2016-03-24
Grant Date 2019-08-13
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor
  • Keilwert, Stefan
  • Achmuller, Klaus
  • Angermayer, Lukas
  • Herlitz, Armin
  • Aurich, Sven

Abstract

A method of displaying stereoscopic 3D images of a casino game apparatus is provided. Positions of heads of two or more viewers of a display device are determined. Viewpoints of the two or more viewers are determined based, at least in part, on the head positions. Stereoscopic 3D images depicting the casino game apparatus from approximately the viewpoints of the two or more viewers are generated. A first stereoscopic image of the game apparatus from the first viewpoint is displayed with a set of pixels configured to be visible to the first viewer. A second stereoscopic image of the game apparatus from the second viewpoint is displayed with a set of pixels configured to be visible to the second viewer. The first and second stereoscopic images of the game apparatus are displayed simultaneously to the first and second viewers based, at least in part, on the first and second viewpoints.

IPC Classes  ?

  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements

45.

Three-dimensional displays and related techniques

      
Application Number 14493815
Grant Number 10475274
Status In Force
Filing Date 2014-09-23
First Publication Date 2016-03-24
Grant Date 2019-11-12
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor
  • Keilwert, Stefan
  • Achmuller, Klaus
  • Angermayer, Lukas
  • Herlitz, Armin
  • Aurich, Sven

Abstract

Three-dimensional displays and related techniques are provided. A method of generating a stereoscopic 3D image of a casino game apparatus is provided. A first static 2D image may be applied to a surface in a virtual 3D environment as a first texture of the surface in a first view of the virtual 3D environment. A second static 2D image may be applied to the surface in the virtual 3D environment as a second texture of the surface in a second view of the virtual 3D environment. A stereoscopic 3D image of the casino game apparatus may be generated, the stereoscopic 3D image comprising the first view of the virtual 3D environment with the first static 2D image applied as the first texture to the surface and the second view of the virtual 3D environment with the second static 2D image applied as the second texture to the surface.

IPC Classes  ?

  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements

46.

3D enhanced gaming machine with selectable 3D intensity level

      
Application Number 14487870
Grant Number 09792757
Status In Force
Filing Date 2014-09-16
First Publication Date 2016-03-17
Grant Date 2017-10-17
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor Pierer, Franz

Abstract

An electronic gaming machine for stereoscopic display of game components is provided. The machine includes at least one processor, memory storing processor-executable instructions in communication with the at least one processor, a stereoscopic display. Executing the instructions by the at least one processor causes the processor to: identify, for display, at least one game component in accordance with a set of game rules for a given game; select a three-dimensional intensity level for displaying the at least one game component; render left and right eye images based on the selected three-dimensional intensity level; and provide the rendered left and right eye images to the stereoscopic display, for presentation to the left and right eyes, respectively, of a player.

IPC Classes  ?

  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
  • A63F 13/25 - Output arrangements for video game devices

47.

Wagering gaming apparatus for detecting user interaction with game components in a three-dimensional display

      
Application Number 14821678
Grant Number 09978202
Status In Force
Filing Date 2015-08-07
First Publication Date 2016-01-07
Grant Date 2018-05-22
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor
  • Keilwert, Stefan
  • Pierer, Franz
  • Aurich, Sven

Abstract

A wagering gaming apparatus is provided, comprising a 3-dimensional (3D) display device configured to create for a player a visual illusion of a 3D scene for a wagering game, the 3D scene having perceived depth in a z-direction perpendicular to a physical screen having width in an x-direction and height in a y-direction; one or more sensor devices configured to sense a physical location of one or more anatomical features of the player; at least one processor; and at least one non-transitory processor-readable storage medium storing processor-executable instructions. The processor-executable instructions, when executed by the at least one processor, cause the at least one processor to perform various adjustments regarding the 3D scene based on the sensed physical location of an anatomical feature of the player.

IPC Classes  ?

  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
  • G06T 17/00 - 3D modelling for computer graphics
  • G06T 19/00 - Manipulating 3D models or images for computer graphics
  • H04N 13/02 - Picture signal generators
  • H04N 13/00 - PICTORIAL COMMUNICATION, e.g. TELEVISION - Details thereof
  • H04N 13/04 - Picture reproducers

48.

Gaming device with shifting replacement symbols

      
Application Number 14302217
Grant Number 09940794
Status In Force
Filing Date 2014-06-11
First Publication Date 2015-12-17
Grant Date 2018-04-10
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor Comeau, Brian

Abstract

A video slot machine has M reels, each displaying N symbols when stopped. Above the display of the reels is a set of generally valuable replacement symbols that have been independently selected at random independent from the reel display. Each reel is associated with a particular replacement symbol in the set. If a special symbol is displayed on a reel, the replacement symbol associated with that reel substitutes for the special symbol when determining the award. Examples of the replacement symbols include wild symbols, bonus symbols, and multiplier symbols. After each game, the replacement symbols are shifted, and used replacement symbols are randomly replaced to vary the possibilities for each game. The player is incentivized to play longer due to the possibility of using valuable replacement symbols in the symbol array and the possibility of very high awards being granted by multiple special symbols being displayed.

IPC Classes  ?

  • A63F 9/24 - Games using electronic circuits not otherwise provided for
  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • G06F 17/00 - Digital computing or data processing equipment or methods, specially adapted for specific functions
  • G06F 19/00 - Digital computing or data processing equipment or methods, specially adapted for specific applications (specially adapted for specific functions G06F 17/00;data processing systems or methods specially adapted for administrative, commercial, financial, managerial, supervisory or forecasting purposes G06Q;healthcare informatics G16H)
  • G07F 17/34 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members, e.g. "fruit" machines
  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements

49.

Object detection and interaction for gaming systems

      
Application Number 14746621
Grant Number 09799159
Status In Force
Filing Date 2015-06-22
First Publication Date 2015-12-17
Grant Date 2017-10-24
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor
  • Keilwert, Stefan
  • Pierer, Franz
  • Aurich, Sven
  • Idris, Fayez
  • Froy, Jr., David V.

Abstract

A wagering gaming apparatus is provided, comprising a 3-dimensional (3D) display device; at least one processor programmed to cause the 3D display device to display a 3D scene for a game, the 3D scene comprising a virtual 3D space in which a plurality of virtual game components are displayed; and at least one contactless sensor device configured to sense a location and shape of a physical object in a physical 3D space and generate 3D information indicative of the location and shape of the physical object in the physical 3D space. In some embodiments, the at least one processor is programmed to: update a 3D model for a virtual object in the 3D scene, the virtual object corresponding to the physical object; and detect an interaction between the virtual object and at least one virtual game component in the 3D scene.

IPC Classes  ?

  • G06F 17/00 - Digital computing or data processing equipment or methods, specially adapted for specific functions
  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements

50.

Systems, methods and devices for moving game components in gaming systems

      
Application Number 14291626
Grant Number 10650644
Status In Force
Filing Date 2014-05-30
First Publication Date 2015-12-03
Grant Date 2020-05-12
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor
  • Comeau, Brian
  • Leblanc, Vicky

Abstract

A computer device and method for moving game components are provided. The computer device comprises: at least one data storage device to store game data for a game; a display device to display at least one three-dimensional game component of the game; at least one data capture device to collect player movement data, wherein the player movement data defines movement of a player of the game, wherein the data capture device includes a camera, a sensor or other data capture electronic hardware; and at least one processor configured to: 1) transform the player movement data into data defining game movement for the at least one game component; and 2) generating movement on the display device of the at least one game component using the data defining game movement; wherein the at least one data capture device is configured to collect player movement data associated with movement of the player's eyes.

IPC Classes  ?

  • A63F 9/24 - Games using electronic circuits not otherwise provided for
  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • G06F 17/00 - Digital computing or data processing equipment or methods, specially adapted for specific functions
  • G07F 17/34 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members, e.g. "fruit" machines
  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements

51.

Systems and methods for three dimensional games in gaming systems

      
Application Number 14291685
Grant Number 10347073
Status In Force
Filing Date 2014-05-30
First Publication Date 2015-12-03
Grant Date 2019-07-09
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor
  • Amos, William George
  • Leblanc, Vicky

Abstract

An electronic gaming machine, an electronic gaming system, and a computer-implemented method for providing three dimensional selection games in a gaming system are disclosed. The electronic gaming machines includes: at least one processor; at least one persistent data store; at least one receiver to receive game data for storage in the at least one persistent data store; and a display device configured with a user interface to display: 1) a multi-faceted gaming surface comprising at least two gaming surface representations; and 2) a portion of the game data as a first set of 3D game components on one or more of the at least two gaming surface representations in accordance with a set of game rules for a given game, each one of the 3D game components having a symbol associated thereto.

IPC Classes  ?

  • A63F 9/24 - Games using electronic circuits not otherwise provided for
  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • G06F 17/00 - Digital computing or data processing equipment or methods, specially adapted for specific functions
  • G06F 19/00 - Digital computing or data processing equipment or methods, specially adapted for specific applications (specially adapted for specific functions G06F 17/00;data processing systems or methods specially adapted for administrative, commercial, financial, managerial, supervisory or forecasting purposes G06Q;healthcare informatics G16H)
  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
  • G07F 17/34 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members, e.g. "fruit" machines

52.

Three dimensional enhancements to game components in gaming systems

      
Application Number 14291662
Grant Number 09824524
Status In Force
Filing Date 2014-05-30
First Publication Date 2015-12-03
Grant Date 2017-11-21
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor
  • Comeau, Brian
  • Trainor, Bethany
  • Leger, Francois Romeo

Abstract

An electronic gaming machine, an electronic gaming system, and a computer-implemented method are disclosed. The electronic gaming machine comprises: at least one processor; at least one persistent data store; at least one receiver to receive game data for storage in the at least one persistent data store; and a display device configured with a user interface to display a portion of the game data as a first matrix of at least one of a row and a column of game components in accordance with a set of game rules for a given game, each one of the game components having an original symbol associated thereto, and at least a second matrix of at least one of a row and a column of game components in accordance with the set of game rules for the given game, each game components having an original symbol associated thereto.

IPC Classes  ?

  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
  • G07F 17/34 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members, e.g. "fruit" machines

53.

Gaming machine with carryover feature units associated with particular symbols

      
Application Number 14246988
Grant Number 09576440
Status In Force
Filing Date 2014-04-07
First Publication Date 2015-10-08
Grant Date 2017-02-21
Owner IGT Canada Solutions ULC (Canada)
Inventor Keilwert, Stefan

Abstract

In a gaming machine having virtual reels, certain symbols are modified to identify feature units associated with that particular symbol. The feature units carry over for multiple games until extinguished by being used. If a symbol having one or more feature units is involved in a winning combination, the function associated with its feature units, such as an award multiplier, is applied to the player's award. The symbols adjacent to a winning combination of symbols, or the symbols in the winning combination, may be augmented with a feature unit. A symbol accumulating a certain number of feature units may become a wild symbol. By continuing to accumulate feature units over many games, the symbols progressively become more valuable, and the player is incentivized to keep playing the machine. When the player cashes out, the feature units are extinguished.

IPC Classes  ?

  • G07F 17/34 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members, e.g. "fruit" machines
  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements

54.

Automated discovery of gaming preferences

      
Application Number 14737846
Grant Number 10042748
Status In Force
Filing Date 2015-06-12
First Publication Date 2015-10-01
Grant Date 2018-08-07
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor
  • Gadher, Bharat Kumar
  • Mcintyre, Andrew R.
  • Idris, Fayez

Abstract

Systems and methods for automated discovery of gaming preferences and delivery of gaming choices based gaming preferences are disclosed. The systems and methods may operate in real time and may detect and analyze data representing various game features and/or game player behavior and match the data with predetermined models, profiles or game player types. Game choices may then be presented to the game player based on the analysis of the data. Systems and methods to analyze and categorize the game player behavior are also disclosed, including mining data in a cluster model based analysis to identify and develop the models, profiles or game player types and to select the games to be provided for each of the identified models, profiles or game player types. A different collection of games may be provided for each of the identified models, profiles or game player types.

IPC Classes  ?

  • A63F 9/24 - Games using electronic circuits not otherwise provided for
  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
  • G06F 12/00 - Accessing, addressing or allocating within memory systems or architectures
  • G06F 19/00 - Digital computing or data processing equipment or methods, specially adapted for specific applications (specially adapted for specific functions G06F 17/00;data processing systems or methods specially adapted for administrative, commercial, financial, managerial, supervisory or forecasting purposes G06Q;healthcare informatics G16H)

55.

3D enhanced gaming machine with foreground and background game surfaces

      
Application Number 14566141
Grant Number 09754442
Status In Force
Filing Date 2014-12-10
First Publication Date 2015-09-03
Grant Date 2017-09-05
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor
  • Dupuis, Reuben
  • Leblanc, Vicky
  • Bowron, Edward

Abstract

Disclosed is an electronic gaming machine that includes an electronic data store storing game data for a given game; an electronic 3D-enabled gaming display; and one or more processors. The processors are configured to: generate, with at least a three-dimensional graphics processor, game surfaces using the game data, each of the game surfaces for displaying at least one game symbol thereon; present a three-dimensional view of the game surfaces on the electronic display, the game surfaces arranged in layers such that a foreground game surface appears to be closer to the user than a background game surface; and in response to a game trigger event: remove at least one game symbol displayed on the foreground game surface from the game; and integrate at least one game symbol displayed on the background game surface into the game such that the integrated game symbol interacts with remaining game symbols displayed on the foreground game surface.

IPC Classes  ?

  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
  • G07F 17/34 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members, e.g. "fruit" machines

56.

Gesture input interface for gaming systems

      
Application Number 14181533
Grant Number 09558610
Status In Force
Filing Date 2014-02-14
First Publication Date 2015-08-20
Grant Date 2017-01-31
Owner IGT Canada Solutions ULC (Canada)
Inventor
  • Keilwert, Stefan
  • Idris, Fayez

Abstract

Systems, methods and apparatus for providing a gesture input interface. In some embodiments, a 3-dimensional display of a game is rendered by a gaming system, where at least one game component is projected out of a screen of a display device and into a 3-dimensional space between the screen and a player. The gaming system may receive, from at least one contactless sensor device, location information indicative of a location of at least one anatomical feature of the player. The gaming system may analyze the location information indicative of the location of the at least one anatomical feature of the player in conjunction with a state of the game to identify an input command associated with the at least one game component, and may cause an action to be taken in the game, the action being determined based on the input command associated with the at least one game component.

IPC Classes  ?

  • G06F 17/00 - Digital computing or data processing equipment or methods, specially adapted for specific functions
  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements

57.

Hybrid mechanical and video slot machine apparatus and methods

      
Application Number 14148263
Grant Number 10204491
Status In Force
Filing Date 2014-01-06
First Publication Date 2015-07-09
Grant Date 2019-02-12
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor
  • Idris, Fayez
  • Francis, Donovan
  • Lajoie, Jonathan
  • Forsey, Wayne

Abstract

Apparatus and methods for simulating the appearance of a plurality of slot machine reels are provided including a plurality of mechanical cylinders which rotate around a plurality of video displays. The video displays show graphics or video of spinning slot machine reel images and the mechanical cylinders rotate around the video display in coordinated speed with the graphics or video to give the appearance of mechanical slot machine reels.

IPC Classes  ?

  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
  • G07F 17/34 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members, e.g. "fruit" machines

58.

Methods and apparatus for controlling casino game machines

      
Application Number 14074122
Grant Number 10134226
Status In Force
Filing Date 2013-11-07
First Publication Date 2015-05-07
Grant Date 2018-11-20
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor Keilwert, Stefan

Abstract

Techniques for controlling a casino game machine include detecting, via one or more muscle activity sensors worn by a player of a wagering game played on the casino game machine, voluntary muscle activity of the player while playing the wagering game on the casino game machine. The detected voluntary muscle activity of the player may be analyzed to infer a state of the player indicative of the player's level of interest while playing the wagering game. The inferred state of the player may be mapped to one or more game adjustments appropriate for increasing a likelihood that the player in the inferred state will continue to play the wagering game or another wagering game. The game adjustments may be applied by changing one or more operating parameters of the casino game machine controlling one or more aspects of the wagering game while the player is playing the wagering game.

IPC Classes  ?

  • A63F 9/24 - Games using electronic circuits not otherwise provided for
  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • G06F 17/00 - Digital computing or data processing equipment or methods, specially adapted for specific functions
  • G06F 19/00 - Digital computing or data processing equipment or methods, specially adapted for specific applications (specially adapted for specific functions G06F 17/00;data processing systems or methods specially adapted for administrative, commercial, financial, managerial, supervisory or forecasting purposes G06Q;healthcare informatics G16H)
  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements

59.

Gaming machine with upper and lower symbol matrices and shared center reel

      
Application Number 14171127
Grant Number 09607482
Status In Force
Filing Date 2014-02-03
First Publication Date 2015-03-12
Grant Date 2017-03-28
Owner IGT Canada Solutions ULC (Canada)
Inventor
  • Mckay, Ginette
  • Littlefield, Shane

Abstract

On a display screen in a gaming device is displayed an upper set of reels, a lower set of reels, and a larger shared reel that extends between the upper set of reels and the lower set of reels, the shared reel containing special symbols, wherein symbols on an upper section of the shared reel are combinable with symbols on the upper set of reels; and wherein symbols on a lower section of the shared reel are combinable with symbols on the lower set of reels. The special symbols may include wild symbols, free spin symbols, instant awards, mystery wild symbols, and secondary game play symbols. Since the player can focus on only one reel, the shared reel, which frequently determines whether the player wins, the player becomes more involved in the game and enjoys it more.

IPC Classes  ?

  • G07F 17/34 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members, e.g. "fruit" machines
  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements

60.

3D enhancements to game components in gaming systems as multi-faceted game components

      
Application Number 14341307
Grant Number 09824525
Status In Force
Filing Date 2014-07-25
First Publication Date 2014-11-13
Grant Date 2017-11-21
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor Trainor, Bethany

Abstract

An electronic gaming machine, a system and a method for providing game components with 3D enhancement are disclosed. The machine includes one processor, one persistent data store, one receiver to receive game data, and a display device configured with a user interface to display: a portion of the game data as at least one of a row and a column of game components along a plane in accordance with a set of game rules for a given game; and at least one of the game components as a multi-faceted game component, wherein the multi-faceted game components are displayed in a 3D configuration in relation to the plane of the display device, wherein the at least one processor is configured to associate at least one additional symbol with at least one facet of the multi-faceted game component; and integrate the at least one additional symbol into the given game.

IPC Classes  ?

  • A63F 9/24 - Games using electronic circuits not otherwise provided for
  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
  • G07F 17/34 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members, e.g. "fruit" machines

61.

3D enhancements to game components in gaming systems including a multi-faceted gaming surface

      
Application Number 14341350
Grant Number 09779578
Status In Force
Filing Date 2014-07-25
First Publication Date 2014-11-13
Grant Date 2017-10-03
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor
  • Leblanc, Vicky
  • Trainor, Bethany

Abstract

An electronic gaming machine, system and method for providing game components with 3D enhancement are provided. The machine includes: one persistent data store; one receiver to receive game data for storage in the persistent data store; at least one processor configured to, using a portion of the game data, generate a multi-faceted gaming surface having a plurality of facet gaming surfaces, wherein each facet gaming surface comprises at least one of a row and a column of game components along a plane in accordance with a set of game rules for a given game; and a display device configured with a user interface to display the multi-faceted gaming surface in three-dimensions in relation to the plane of the display device; wherein the at least one processor is configured to run multiple instances of the given game in parallel on different facet gaming surfaces of the multi-faceted gaming surface.

IPC Classes  ?

  • A63F 9/24 - Games using electronic circuits not otherwise provided for
  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
  • G07F 17/34 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members, e.g. "fruit" machines

62.

3D enhancements to game components in gaming systems including merged game components

      
Application Number 14444502
Grant Number 09805540
Status In Force
Filing Date 2014-07-28
First Publication Date 2014-11-13
Grant Date 2017-10-31
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor
  • Leger, Francois Romeo
  • Trainor, Bethany

Abstract

An electronic gaming machine, a system and a method for providing game components with 3D enhancement are disclosed. The machine includes at least one processor, one persistent data store, one receiver to receive game data, and a display device configured with a user interface to display a portion of the game data as at least one of a row and a column of game components along a plane in accordance with a set of game rules for a given game, each one of the game components having an original symbol associated thereto, and at least two additional game components to provide a 3D enhancement in relation to the plane of the display device, wherein the at least one processor is configured to merge the at least two additional game components to provide at least one additional symbol, and integrate the at least one additional symbol into the given game.

IPC Classes  ?

  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
  • G07F 17/34 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members, e.g. "fruit" machines

63.

3D enhancements to game components in gaming systems including 3D game components with additional symbols

      
Application Number 14327000
Grant Number 09886815
Status In Force
Filing Date 2014-07-09
First Publication Date 2014-10-30
Grant Date 2018-02-06
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor
  • Adams, Khaled
  • Trainor, Bethany
  • Leger, Francois
  • Amos, William George

Abstract

A computer-implemented method for enhancing game components in a gaming system using various three-dimensional enhancements. The three-dimensional enhancements may involve stacks of gaming components to provide and integrate additional symbols, multi-faceted gaming components, multi-faceted gaming surfaces running multiple games in parallel, items animating to simulate real-world physics, merging components, shapes to push up or down gaming components to create stacks, and so on. Further example three-dimensional enhancements are described.

IPC Classes  ?

  • A63F 9/24 - Games using electronic circuits not otherwise provided for
  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
  • G07F 17/34 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members, e.g. "fruit" machines

64.

3D enhancements to gaming components in gaming systems with real-world physics

      
Application Number 14327023
Grant Number 10115261
Status In Force
Filing Date 2014-07-09
First Publication Date 2014-10-30
Grant Date 2018-10-30
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor Adams, Khaled

Abstract

A computer-implemented method for enhancing game components in a gaming system using various three-dimensional enhancements. The three-dimensional enhancements may involve stacks of gaming components to provide and integrate additional symbols, multi-faceted gaming components, multi-faceted gaming surfaces running multiple games in parallel, items animating to simulate real-world physics, merging components, shapes to push up or down gaming components to create stacks, and so on. Further example three-dimensional enhancements are described.

IPC Classes  ?

  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
  • G07F 17/34 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members, e.g. "fruit" machines

65.

Gaming machine having camera for adapting displayed images to detected players

      
Application Number 13870658
Grant Number 09269216
Status In Force
Filing Date 2013-04-25
First Publication Date 2014-10-30
Grant Date 2016-02-23
Owner IGT Canada Solutions ULC (Canada)
Inventor Keilwert, Stefan

Abstract

In one embodiment, a gaming machine has a digital camera and automatically takes a picture of a player. Facial detection software identifies certain facial characteristics of the player, such as approximate age and gender. Rules software then selects appropriate sets of animation images and sound files that are associated with the detected physical features of the player. The displayed game, user interface, theme, etc. are then adapted to the player's detected features. If the player is identified, by comparing the picture to previously stored pictures, a personalized message may be displayed. When the gaming machine is in an attract mode, the camera may take pictures/videos of passersby and adapt the attract mode animation to the passerby's physical image or movement. In another embodiment, the camera is used to sense physical motions by the player to control aspects of the game or other displayed features.

IPC Classes  ?

  • G07F 17/00 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services
  • G06F 19/00 - Digital computing or data processing equipment or methods, specially adapted for specific applications (specially adapted for specific functions G06F 17/00;data processing systems or methods specially adapted for administrative, commercial, financial, managerial, supervisory or forecasting purposes G06Q;healthcare informatics G16H)
  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements

66.

Systems and methods for remote gaming using game recommender

      
Application Number 13941062
Grant Number 09295908
Status In Force
Filing Date 2013-07-12
First Publication Date 2014-07-31
Grant Date 2016-03-29
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor
  • Froy, David
  • Babin, Peter
  • Gadher, Bharat
  • Idris, Fayez
  • Pleskonjic, Dragan
  • Post, Peter
  • Mcintyre, Andrew

Abstract

A mobile gaming device may be a player's own personal tablet, smartphone, PDA, etc., with an application program installed via the internet for carrying out a remote gaming session. All gaming functions are carried out by a stationary gaming terminal communicating with the mobile device, such as by using WiFi or other wireless protocol. The mobile device operates as a user interface. While the player is playing one game on the mobile device, the venue's system recommends other games to the player via the player's tablet either based on the player's past gaming history, if the player used a player tracking card, or based on real time game play, if the player is anonymous. Upon the player selecting a different game, the system automatically transfers communications to a different gaming terminal and transfers the player's credits. The gaming terminals may be gaming machines, where each gaming machine carries out a different game.

IPC Classes  ?

  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements

67.

3D enhancements to game components in gaming systems with stacks of game components

      
Application Number 14142176
Grant Number 09373216
Status In Force
Filing Date 2013-12-27
First Publication Date 2014-07-03
Grant Date 2016-06-21
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor
  • Trainor, Bethany
  • Leger, Francois
  • Amos, William George
  • Leblanc, Vicky
  • Adams, Khaled
  • Pierer, Franz

Abstract

A computer-implemented method for enhancing game components in a gaming system using various three-dimensional enhancements. The three-dimensional enhancements may involve stacks of gaming components to provide and integrate additional symbols, multi-faceted gaming components, multi-faceted gaming surfaces running multiple games in parallel, items animating to simulate real-world physics, merging components, shapes to push up or down gaming components to create stacks, and so on. Further example three-dimensional enhancements are described.

IPC Classes  ?

  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
  • G07F 17/34 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members, e.g. "fruit" machines

68.

Gaming system and method incorporating winning enhancements

      
Application Number 13631129
Grant Number 09672696
Status In Force
Filing Date 2012-09-28
First Publication Date 2014-04-03
Grant Date 2017-06-06
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor Adams, Khaled

Abstract

A computer implemented method is provided for integrating winning enhancements with a video game performed by a video gaming computer device comprising: selecting on a random basis a first set of chance elements, that determine a first gaming outcome; retrieving one or more rules for generating and displaying video gaming output based on the first set of chance elements, the video gaming output including a first set of gaming elements organized in a first array; displaying the first set of gaming elements; selecting on a random basis a second set of chance elements that determine a second gaming outcome; retrieving one or more rules for generating and displaying video gaming output based on the second set of chance elements as a second set of gaming elements that produce winning enhancements, the second set of gaming elements being organized in a second array; and displaying the winning enhancements in way that simulates the second set of gaming elements interacting physically with the first set of gaming elements. In another aspect, the second set of gaming elements interact with the first set of gaming elements via a grid overlay. A gaming device, gaming computer system, and gaming computer program that incorporates the wining enhancements is also provided.

IPC Classes  ?

  • A63F 9/24 - Games using electronic circuits not otherwise provided for
  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
  • G07F 17/34 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members, e.g. "fruit" machines

69.

Systems and methods for remote gaming

      
Application Number 13951830
Grant Number 09569920
Status In Force
Filing Date 2013-07-26
First Publication Date 2014-03-06
Grant Date 2017-02-14
Owner IGT Canada Solutions ULC (Canada)
Inventor
  • Froy, David
  • Babin, Peter
  • Gadher, Bharat
  • Idris, Fayez
  • Pleskonjic, Dragan
  • Post, Peter
  • Mcintyre, Andrew

Abstract

A mobile gaming device may be a player's own personal tablet, smartphone, PDA, etc., with an application program installed via the internet for carrying out a remote gaming session. All gaming functions are carried out by a stationary gaming terminal communicating with the mobile device, such as by using WiFi. The mobile device operates as a user interface. Registration for the mobile device may be via a registration terminal connected in a network with a plurality of gaming terminals. The mobile device may communicate wirelessly with the registration terminal, and the registration terminal then communicates with the played gaming terminal via the network. The mobile device may select to play games offered by any available gaming terminal. The gaming terminals may be gaming machines. The registration terminal may also be a cashing out terminal and print a ticket.

IPC Classes  ?

  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
  • A63F 13/323 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections between game devices with different hardware characteristics, e.g. hand-held game devices connectable to game consoles or arcade machines
  • A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
  • A63F 13/327 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections using wireless networks, e.g. Wi-Fi or piconet

70.

Systems and methods for adjusting 3D gaming images for mobile gaming

      
Application Number 13951834
Grant Number 09280867
Status In Force
Filing Date 2013-07-26
First Publication Date 2014-02-06
Grant Date 2016-03-08
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor
  • Froy, David
  • Babin, Peter
  • Gadher, Bharat
  • Idris, Fayez
  • Pleskonjic, Dragan
  • Post, Peter
  • Mcintyre, Andrew

Abstract

A mobile gaming device may be a player's own personal tablet, smartphone, PDA, etc., with an application program installed via the internet for carrying out a remote gaming session. All gaming functions are carried out by a stationary gaming terminal communicating with the mobile device, such as by using WiFi. The mobile device operates as a user interface. For 3D images, the original format may be adjusted for the mobile device.

IPC Classes  ?

  • A63F 13/323 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections between game devices with different hardware characteristics, e.g. hand-held game devices connectable to game consoles or arcade machines
  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
  • A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
  • A63F 13/327 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections using wireless networks, e.g. Wi-Fi or piconet

71.

Systems and methods for multi-player remote gaming

      
Application Number 13951846
Grant Number 09558620
Status In Force
Filing Date 2013-07-26
First Publication Date 2013-12-19
Grant Date 2017-01-31
Owner IGT Canada Solutions ULC (Canada)
Inventor
  • Froy, David
  • Babin, Peter
  • Gadher, Bharat
  • Idris, Fayez
  • Pleskonjic, Dragan
  • Post, Peter
  • Mcintyre, Andrew

Abstract

A mobile gaming device may be a player's own personal tablet, smartphone, PDA, etc., with an application program installed via the internet for carrying out a remote gaming session. All gaming functions are carried out by a stationary gaming terminal communicating with the mobile device, such as by using WiFi. The mobile device operates as a user interface The games involve a plurality of players.

IPC Classes  ?

  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
  • A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
  • A63F 13/323 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections between game devices with different hardware characteristics, e.g. hand-held game devices connectable to game consoles or arcade machines
  • A63F 13/327 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections using wireless networks, e.g. Wi-Fi or piconet

72.

System and method for downloading electronic information to a video lottery

      
Application Number 13896895
Grant Number 08769254
Status In Force
Filing Date 2013-05-17
First Publication Date 2013-12-05
Grant Date 2014-07-01
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor
  • Gordon, Timothy Alexander
  • Kelly, Bartholmew Matthew
  • Cormier, Joseph Emile

Abstract

This invention relates to reprogramming of in-circuit programmable chips installed in video lottery terminals (VLTs) by downloading electronic information (software) to such chips. Encrypted electronic information is downloaded from a host device to a gaming terminal through a communications link. The terminal comprises a decryption component configured for decrypting the encrypted electronic information using at least two security keys, at least one said key being resident in the terminal and at least another said key being delivered to the terminal at the time of the downloading (the downloading facilitating a replacement of existing software in terminal with corresponding decrypted software obtained from decrypting the encrypted information). The encrypted information transmitted to the terminal comprises at least one next version key for later use by the decryption component in decrypting a next version of encrypted electronic information. The non-resident key may be provided to the terminal by means of an electronic plug-in security key or provided through a secure network.

IPC Classes  ?

  • G06F 1/24 - Resetting means
  • G06F 21/60 - Protecting data
  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements

73.

Systems and methods for recommending games to registered players using distributed storage

      
Application Number 13941091
Grant Number 09536378
Status In Force
Filing Date 2013-07-12
First Publication Date 2013-11-21
Grant Date 2017-01-03
Owner IGT Canada Solutions ULC (Canada)
Inventor
  • Gadher, Bharat
  • Idris, Fayez
  • Pleskonjic, Dragan
  • Post, Peter
  • Mcintyre, Andrew

Abstract

While a player is playing one game on a gaming machine, the systems and methods described herein recommend other games to the player based on the player's past gaming history, accessed via player registration, and the player's real time game play. Upon the player selecting a different game, the system may automatically transfers the player's credits between games or gaming machines. Each gaming machine may carry out one or more game.

IPC Classes  ?

  • A63F 9/24 - Games using electronic circuits not otherwise provided for
  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements

74.

Systems and methods for carrying out an uninterrupted game

      
Application Number 13951838
Grant Number 09280868
Status In Force
Filing Date 2013-07-26
First Publication Date 2013-11-21
Grant Date 2016-03-08
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor
  • Froy, David
  • Babin, Peter
  • Gadher, Bharat
  • Idris, Fayez
  • Pleskonjic, Dragan
  • Post, Peter
  • Mcintyre, Andrew

Abstract

A mobile gaming device may be a player's own personal tablet, smartphone, PDA, etc., with an application program installed via the internet for carrying out a remote gaming session. All gaming functions are carried out by a stationary gaming terminal communicating with the mobile device, such as by using WiFi. The mobile device operates as a user interface. If the communications link is temporarily broken during a game, the mobile device will create the appearance that the game is continuous, such as by continuing to spin reels, until communications are re-established. The reels will stop once the mobile device receives the final outcome from the gaming terminal. The player may pause the game to temporarily suspend the minimum game frequency rules. The mobile device may switch between gaming terminals. For 3D video, the original format may be adjusted for the mobile device. The gaming terminal may be a gaming machine.

IPC Classes  ?

  • A63F 13/327 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections using wireless networks, e.g. Wi-Fi or piconet
  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
  • A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
  • A63F 13/323 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections between game devices with different hardware characteristics, e.g. hand-held game devices connectable to game consoles or arcade machines

75.

Systems and methods for carrying out an uninterrupted game with temporary inactivation

      
Application Number 13951843
Grant Number 09558619
Status In Force
Filing Date 2013-07-26
First Publication Date 2013-11-21
Grant Date 2017-01-31
Owner IGT Canada Solutions ULC (Canada)
Inventor
  • Froy, David
  • Babin, Peter
  • Gadher, Bharat
  • Idris, Fayez
  • Pleskonjic, Dragan
  • Post, Peter
  • Mcintyre, Andrew

Abstract

A mobile gaming device may be a player's own personal tablet, smartphone, PDA, etc., with an application program installed via the internet for carrying out a remote gaming session. All gaming functions are carried out by a stationary gaming terminal communicating with the mobile device, such as by using WiFi. The mobile device operates as a user interface. If the communications link is temporarily broken during a game, the mobile device will create the appearance that the game is continuous, such as by continuing to spin reels, until communications are re-established. The reels will stop once the mobile device receives the final outcome from the gaming terminal. The player may pause the game to temporarily suspend the minimum game frequency rules. The mobile device may switch between gaming terminals. For 3D video, the original format may be adjusted for the mobile device. The gaming terminal may be a gaming machine.

IPC Classes  ?

  • A63F 13/323 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections between game devices with different hardware characteristics, e.g. hand-held game devices connectable to game consoles or arcade machines
  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
  • A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
  • A63F 13/327 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections using wireless networks, e.g. Wi-Fi or piconet

76.

Systems and methods for recommending games to anonymous players using distributed storage

      
Application Number 13941109
Grant Number 09558625
Status In Force
Filing Date 2013-07-12
First Publication Date 2013-11-14
Grant Date 2017-01-31
Owner IGT Canada Solutions ULC (Canada)
Inventor
  • Gadher, Bharat
  • Idris, Fayez
  • Pleskonjic, Dragan
  • Post, Peter
  • Mcintyre, Andrew

Abstract

While a player is playing one game on a gaming machine, the systems and methods described herein recommend other games to the player based on the player's real time game play, if the player is anonymous. Upon the player selecting a different game, the system may automatically transfers the player's credits between games or gaming machines. Each gaming machine may carry out one or more game.

IPC Classes  ?

  • A63F 9/24 - Games using electronic circuits not otherwise provided for
  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements

77.

Remote gaming method allowing temporary inactivation without terminating playing session due to game inactivity

      
Application Number 13861264
Grant Number 09208641
Status In Force
Filing Date 2013-04-11
First Publication Date 2013-10-10
Grant Date 2015-12-08
Owner IGT Canada Solutions ULC (Canada)
Inventor
  • Froy, Jr., David Vincent
  • Babin, Peter
  • Gadher, Bharat

Abstract

A mobile gaming device may be a player's own personal tablet, smartphone, PDA, etc., with an application program installed via the internet for carrying out a remote gaming session. All gaming functions are carried out by a stationary gaming terminal communicating with the mobile device, such as by using WiFi. The mobile device operates as a user interface. If the communications link is temporarily broken during a game, the mobile device will create the appearance that the game is continuous, such as by continuing to spin reels, until communications are reestablished. The reels will stop once the mobile device receives the final outcome from the gaming terminal. The player may pause the game to temporarily suspend the minimum game frequency rules. The mobile device may switch between gaming terminals. For 3D video, the original format is adjusted for the mobile device. The gaming terminal may be a gaming machine.

IPC Classes  ?

  • A63F 13/23 - Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements

78.

Remote gaming system using separate terminal to set up remote play with a gaming terminal

      
Application Number 13861278
Grant Number 09269222
Status In Force
Filing Date 2013-04-11
First Publication Date 2013-10-10
Grant Date 2016-02-23
Owner IGT Canada Solutions ULC (Canada)
Inventor
  • Froy, Jr., David Vincent
  • Babin, Peter
  • Gadher, Bharat
  • Idris, Fayez

Abstract

A mobile gaming device may be a player's own personal tablet, smartphone, PDA, etc., with an application program installed via the internet for carrying out a remote gaming session. All gaming functions are carried out by a stationary gaming terminal communicating with the mobile device, such as by using WiFi. The mobile device operates as a user interface. Registration for the mobile device may be via a registration terminal connected in a network with a plurality of gaming terminals. The mobile device may communicate wirelessly with the registration terminal, and the registration terminal then communicates with the played gaming terminal via the network. The mobile device may select to play games offered by any available gaming terminal. The gaming terminals may be gaming machines. The registration terminal may also be a cashing out terminal and print a ticket.

IPC Classes  ?

  • A63F 13/327 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections using wireless networks, e.g. Wi-Fi or piconet
  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements

79.

Faults and performance issue prediction

      
Application Number 13755718
Grant Number 09084937
Status In Force
Filing Date 2013-01-31
First Publication Date 2013-07-25
Grant Date 2015-07-21
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor
  • Gadher, Bharat Kumar
  • Idris, Fayez

Abstract

Systems and methods for an online predictive diagnostic and prognostic maintenance system are disclosed. The systems and methods may be configured for use with networked gaming machines. The systems and methods may operate in real time and may detect and analyze data representing various indicators of machine performance or a current or future decrease in machine performance. The data may represent or be used to predict machine performance and risk of failure and to identify necessary or recommended repair, maintenance or other performance issues. In another embodiment systems and methods are disclosed for automated analysis of data regarding machine operation and generation of rules related to predicting the future performance, repair and maintenance needs of machines.

IPC Classes  ?

  • G06F 11/00 - Error detection; Error correction; Monitoring
  • A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
  • G06F 11/36 - Preventing errors by testing or debugging of software
  • G06F 11/34 - Recording or statistical evaluation of computer activity, e.g. of down time, of input/output operation
  • G06Q 10/00 - Administration; Management

80.

Multivendor progressive gaming system

      
Application Number 13718165
Grant Number 08911293
Status In Force
Filing Date 2012-12-18
First Publication Date 2013-05-02
Grant Date 2014-12-16
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor
  • Cahill, Tom
  • Caldwell, Glenn
  • Clifford, Heather
  • Hach, Deborah
  • Reddy, Ryan

Abstract

Methods and systems for facilitating the play of a progressive game. The methods and systems are configured to accrue contributions to a multivendor progressive prize fund by a first set of game terminals in a first prize determination interval. Optionally, the methods and systems is configured to receive contributions from a second set of game terminals. The methods and systems may determine the value of the progressive prize, the value depending on the size of the multivendor progressive prize fund and on an amount of contributions accrued from one of the sets of game terminals to the multivendor progressive prize fund during a second prize determination interval. The odds of winning the progressive prize may be different for different sets of game terminals and may be set by a game operator.

IPC Classes  ?

  • A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements

81.

Multivendor progressive gaming system

      
Application Number 13340151
Grant Number 08414389
Status In Force
Filing Date 2011-12-29
First Publication Date 2012-06-14
Grant Date 2013-04-09
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor
  • Cahill, Tom
  • Caldwell, Glenn
  • Clifford, Heather
  • Hach, Deborah
  • Reddy, Ryan

Abstract

Systems for facilitating the play of a progressive game. The systems are configured to accrue a portion of wagers to a multivendor progressive prize fund and track the amount accrued to the prize fund by a first set of game terminals in a first prize determination interval. Optionally, the system is configured to receive a second wager from a second player of a second game of chance, the second game of chance operating on a second game terminal in a second set of game terminals. Optionally the system determines that the second player has won a progressive prize. Optionally the system is configured to determine the value of the progressive prize, the value depending on the size of the multivendor progressive prize fund and on an amount of contributions accrued from the second set of game terminals to the multivendor progressive prize fund during a second prize determination interval.

IPC Classes  ?

  • A63F 13/12 - involving interaction between a plurality of game devices, e.g. transmission or distribution systems

82.

Predictive diagnostics and fault management

      
Application Number 13198926
Grant Number 08423828
Status In Force
Filing Date 2011-08-05
First Publication Date 2011-11-24
Grant Date 2013-04-16
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor Gadher, Bharat Kumar

Abstract

The present application discloses a preventative, diagnostic maintenance system designed for gaming systems. Sensor and software monitor, accumulate, store and share information for efficient maintenance of the gaming systems. Diagnostic and prognostic tests are run and results prioritized wherein minor and intermittent problems that indicate potential future problems are stored. When a technician visit is prescribed, the system will present via a GUI a visualization of the status of gamed devices, and, forearm the technician with the high and low priority information regarding the high priority problems along with the low priority problems for all the game devices at the same site. The technician will be able to bring the specific tools, programs and parts to service the high and the low priority problems of all the game devices.

IPC Classes  ?

  • G06F 11/00 - Error detection; Error correction; Monitoring

83.

Methods and arrangements for realising betting with off-line terminal

      
Application Number 13175044
Grant Number 08713707
Status In Force
Filing Date 2011-07-01
First Publication Date 2011-10-27
Grant Date 2014-04-29
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor
  • Hamalainen, Timo
  • Rautee, Risto
  • Hannikainen, Marko
  • Rekonius, Janne

Abstract

Methods and arrangements are provided for handling, within a communications system comprising a distributed domain (301) and a central domain (303), electronic records that contain predictions of the outcome of a certain incident. Within the distributed domain (301) there is generated (304), before the outcome of the incident is known, a multitude of electronic records that contain predictions of the outcome of the incident. The electronic records are conveyed (305) from the distributed domain (301) to the central domain (303). After the outcome of the incident is known, the central domain (303) finds out (306) which of the electronic records, if any, contain correct predictions of the outcome of the incident. Each of the electronic records is furnished (304, 401, 502, 902, 1202, 1911), within the distributed domain (301), with a cryptographically protected proof of a certain moment of time associated with the generation of the electronic record. The central domain (303) accepts (306, 1430, 2011) only those of the electronic records conveyed thereto as valid for which the cryptographically protected proof of a certain moment of time associated with the generation of the electronic record shows that said certain moment of time was not later in time than a certain time limit.

IPC Classes  ?

84.

Predictive diagnostics and fault management

      
Application Number 12273159
Grant Number 08028196
Status In Force
Filing Date 2008-11-18
First Publication Date 2010-05-20
Grant Date 2011-09-27
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor Gadher, Bharat Kumar

Abstract

The present application discloses a preventative, diagnostic maintenance system designed for gaming systems. Sensor and software monitor, accumulate, store and share information for efficient maintenance of the gaming systems. Diagnostic and prognostic tests are run and results prioritized wherein minor and intermittent problems that indicate potential future problems are stored. When a technician visit is prescribed, the system will present via a GUI a visualization of the status of gamed devices, and, forearm the technician with the high and low priority information regarding the high priority problems along with the low priority problems for all the game devices at the same site. The technician will be able to bring the specific tools, programs and parts to service the high and the low priority problems of all the game devices.

IPC Classes  ?

  • G06F 11/00 - Error detection; Error correction; Monitoring

85.

Secure random number generation

      
Application Number 12269621
Grant Number 09552191
Status In Force
Filing Date 2008-11-12
First Publication Date 2010-05-13
Grant Date 2017-01-24
Owner IGT Canada Solutions ULC (Canada)
Inventor Oram, Thomas K.

Abstract

Various aspects are directed to random, number generation. A request from a game terminal for a random number may be received. Whether a new seed is required may be determined, for example, based on the time or quantity of random numbers generated since the last re-seeding. Conditioned on determining that the new seed is required, a pseudo-random number generator may re-seeded, wherein the re-seeding comprises setting a current seed value equal to the new seed. The pseudo-random number generator may generate a random number based at least in part on the current seed value; and transmit information based on the random number to the game terminal.

IPC Classes  ?

  • G06F 7/58 - Random or pseudo-random number generators
  • H04L 9/06 - Arrangements for secret or secure communication the encryption apparatus using shift registers or memories for blockwise coding, e.g. D.E.S. systems

86.

Methods and arrangments for realising betting with off-line terminals

      
Application Number 12476217
Grant Number 07979713
Status In Force
Filing Date 2009-06-01
First Publication Date 2009-09-24
Grant Date 2011-07-12
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor
  • Hämäläinen, Timo
  • Rautee, Risto
  • Hännikäinen, Marko
  • Rekonius, Janne

Abstract

Methods and arrangements are provided for handling, within a communications system comprising a distributed domain and a central domain, electronic records that contain predictions of the outcome of a certain incident. Within the distributed domain there is generated, before the outcome of the incident is known, a multitude of electronic records that contain predictions of the outcome of the incident. The electronic records are conveyed from the distributed domain to the central domain. After the outcome of the incident is known, the central domain finds out which of the electronic records, if any, contain correct predictions of the outcome of the incident. Each of the electronic records is furnished, within the distributed domain, with a cryptographically protected proof of a certain moment of time associated with the generation of the electronic record. The central domain accepts only those of the electronic records conveyed thereto as valid for which the cryptographically protected proof of a certain moment of time associated with the generation of the electronic record shows that said certain moment of time was not later in time than a certain time limit.

IPC Classes  ?

  • G06F 21/24 - by protecting data directly, e.g. by labelling
  • H04L 9/18 - Encryption by serially and continuously modifying data stream elements, e.g. stream cipher systems

87.

Wireless wagering system

      
Application Number 12270483
Grant Number 08574079
Status In Force
Filing Date 2008-11-13
First Publication Date 2009-06-25
Grant Date 2013-11-05
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor Russell, Patrick Gene

Abstract

A wireless wagering system includes a wireless game control and a video wagering terminal. The wireless game control can include a button configured to receive game-play input from a game player, a battery configured to supply power to the wireless game control, and a first transceiver configured to transmit a master data packet from the wireless game control to a video wagering terminal, wherein the master data packet has a payload which includes information related to a voltage and a charging status of the battery.

IPC Classes  ?

  • A63F 9/24 - Games using electronic circuits not otherwise provided for

88.

System and method for downloading electronic information to a video lottery terminal

      
Application Number 11705641
Grant Number 08488789
Status In Force
Filing Date 2007-02-12
First Publication Date 2007-06-21
Grant Date 2013-07-16
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor
  • Gordon, Timothy Alexander
  • Kelly, Bartholmew Matthew
  • Cormier, Joseph Emile Junior

Abstract

This invention relates to reprogramming of in-circuit programmable chips installed in video lottery terminals (VLTs) by downloading electronic information (software) to such chips. Encrypted electronic information is downloaded from a host device to a gaming terminal through a communications link. The terminal comprises a decryption component configured for decrypting the encrypted electronic information using at least two security keys, at least one said key being resident in the terminal and at least another said key being delivered to the terminal at the time of the downloading (the downloading facilitating a replacement of existing software in terminal with corresponding decrypted software obtained from decrypting the encrypted information). The encrypted information transmitted to the terminal comprises at least one next version key for later use by the decryption component in decrypting a next version of encrypted electronic information. The non-resident key may be provided to the terminal by means of an electronic plug-in security key or provided through a secure network.

IPC Classes  ?

89.

Communication control for progressive game controller to prevent near-concurrent wins

      
Application Number 11242720
Grant Number 09406188
Status In Force
Filing Date 2005-10-03
First Publication Date 2006-04-13
Grant Date 2016-08-02
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor Erickson, Robert Peter

Abstract

Methods and apparatus for preventing near-concurrent wins in a progressive gaming system controlled by Jackpot Controller are disclosed. A VLT player may send a “win” combination to the Jackpot Controller to determine whether the “win” awards the accumulating progressive jackpot. The Jackpot Controller may evaluate the “win” message. If the “win” message is valid, the “win” of the accumulating progressive jackpot may be confirmed. Other VLTs may be blocked from submitting “win” messages for that same progressive jackpot. The VLT may then distribute the proceeds to the player. The Jackpot Controller may initiate other progressive jackpot status communications to insure against a loss of data should an interruption event occur. Individual VLTs may initiate status messages to the Jackpot Controller should they remain inactive for a predetermined period.

IPC Classes  ?

  • G06F 17/00 - Digital computing or data processing equipment or methods, specially adapted for specific functions
  • G06F 19/00 - Digital computing or data processing equipment or methods, specially adapted for specific applications (specially adapted for specific functions G06F 17/00;data processing systems or methods specially adapted for administrative, commercial, financial, managerial, supervisory or forecasting purposes G06Q;healthcare informatics G16H)
  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements

90.

Multivendor progressive gaming system

      
Application Number 10935933
Grant Number 08109827
Status In Force
Filing Date 2004-09-07
First Publication Date 2006-03-09
Grant Date 2012-02-07
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor
  • Cahill, Tom
  • Clifford, Heather
  • Caldwell, Glenn
  • Hach, Deborah
  • Reddy, Ryan

Abstract

A method of facilitating the play of a progressive game and a system for facilitating the play of a progressive game are disclosed. The method may include accruing a portion of wagers to a multi-vendor progressive prize fund, tracking the total amount accrued to the multi-vendor progressive prize fund by the first set of game terminals in a first prize determination interval. The method may include receiving a second wager from a second player of a second game of chance, the second game of chance operating on a second game terminal in a second set of game terminals. The method may include determining that the second player has won a progressive. The method may also include determining the value of the progressive prize, the value of the progressive prize depending on the size of the multi-vendor progressive prize fund and on an amount of contributions accrued from the second set of game terminals to the multi-vendor progressive prize fund during a second prize determination interval.

IPC Classes  ?

  • A63F 13/12 - involving interaction between a plurality of game devices, e.g. transmission or distribution systems

91.

Stepper motor jam detection circuit

      
Application Number 10215487
Grant Number 06815923
Status In Force
Filing Date 2002-08-08
First Publication Date 2004-02-12
Grant Date 2004-11-09
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor Forsey, Wayne Michael

Abstract

Methods, devices and circuits for detecting malfunctions in stepper motors. A signal from a driver circuit to a stepper motor that is proportional to the current in the windings of the stepper motor is detected. This signal is then amplified and integrated for ease of comparison. The resulting signal is then compared to a specific entry in a table of values with each entry in the table corresponding to an operating profile of the stepper motor. If the resulting signal does not correspond to the operating profile for which the motor a configured, the stepper motor is jammed. A suitable alarm and a corresponding sequence of actions may then be triggered.

92.

Methods and arrangements for realising betting with off-line terminals

      
Application Number 10381940
Grant Number 07543152
Status In Force
Filing Date 2003-07-10
First Publication Date 2004-01-22
Grant Date 2009-06-02
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor
  • Hämäläinen, Timo
  • Rautee, Risto
  • Hännikäinen, Marko
  • Rekonius, Janne

Abstract

Methods and arrangements are provided for handling, within a communications system comprising a distributed domain (301) and a central domain (303), electronic records that contain predictions of the outcome of a certain incident. Within the distributed domain (301), a multitude of electronic records are generated that contain predictions of the outcome of the incident and are conveyed (305) from the distributed domain (301) to the central domain (303). Each of the electronic records is furnished (304, 401, 502, 902, 1202, 1911), within the distributed domain (301), with a cryptographically protected proof of a certain moment of time associated with the generation of the electronic record. The central domain (303) accepts (306, 1430, 2011) only those of the electronic records conveyed thereto as valid for which the cryptographically protected proof of a certain moment of time associated with the generation of the electronic record shows that said certain moment of time was not later in time than a certain time limit.

IPC Classes  ?

  • G06F 19/00 - Digital computing or data processing equipment or methods, specially adapted for specific applications (specially adapted for specific functions G06F 17/00;data processing systems or methods specially adapted for administrative, commercial, financial, managerial, supervisory or forecasting purposes G06Q;healthcare informatics G16H)
  • H04L 9/00 - Arrangements for secret or secure communication

93.

System and method for downloading electronic information to a video lottery terminal

      
Application Number 09772460
Grant Number 07177428
Status In Force
Filing Date 2001-01-30
First Publication Date 2002-05-16
Grant Date 2007-02-13
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor
  • Gordon, Timothy Alexander
  • Kelly, Bartholmew Matthew
  • Cormier, Joseph Emile Junior

Abstract

This invention relates to reprogramming of in-circuit programmable chips installed in video lottery terminals (VLTs) by downloading electronic information (software) to such chips. Encrypted electronic information is downloaded from a host device to a gaming terminal through a communications link. The terminal comprises a decryption component configured for decrypting the encrypted electronic information using at least two security keys, at least one said key being resident in the terminal and at least another said key being delivered to the terminal at the time of the downloading (the downloading facilitating a replacement of existing software in terminal with corresponding decrypted software obtained from decrypting the encrypted information). The encrypted information transmitted to the terminal comprises at least one next version key for later use by the decryption component in decrypting a next version of encrypted electronic information. The non-resident key may be provided to the terminal by means of an electronic plug-in security key or provided through a secure network.

IPC Classes  ?