A video slot machine has M reels, each displaying N symbols when stopped. Above the display of the reels is a set of generally valuable replacement symbols that have been independently selected at random independent from the reel display. Each reel is associated with a particular replacement symbol in the set. If a special symbol is displayed on a reel, the replacement symbol associated with that reel substitutes for the special symbol when determining the award. Examples of the replacement symbols include wild symbols, bonus symbols, and multiplier symbols. After each game, the replacement symbols are shifted, and used replacement symbols are randomly replaced to vary the possibilities for each game. The player is incentivized to play longer due to the possibility of using valuable replacement symbols in the symbol array and the possibility of very high awards being granted by multiple special symbols being displayed.
G06F 13/00 - Interconnection of, or transfer of information or other signals between, memories, input/output devices or central processing units
G06F 17/00 - Digital computing or data processing equipment or methods, specially adapted for specific functions
G07F 17/34 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members, e.g. "fruit" machines
G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
2.
Systems and methods for three dimensional games in gaming systems
An electronic gaming machine, an electronic gaming system, and a computer-implemented method for providing three dimensional selection games in a gaming system are disclosed. The electronic gaming machines includes: at least one processor; at least one persistent data store; at least one receiver to receive game data for storage in the at least one persistent data store; and a display device configured with a user interface to display: 1) a multi-faceted gaming surface comprising at least two gaming surface representations; and 2) a portion of the game data as a first set of 3D game components on one or more of the at least two gaming surface representations in accordance with a set of game rules for a given game, each one of the 3D game components having a symbol associated thereto.
A63F 9/24 - Games using electronic circuits not otherwise provided for
A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
G06F 17/00 - Digital computing or data processing equipment or methods, specially adapted for specific functions
G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
G07F 17/34 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members, e.g. "fruit" machines
A video slot machine has M reels, each displaying N symbols when stopped. Above the display of the reels is a set of generally valuable replacement symbols that have been independently selected at random independent from the reel display. Each reel is associated with a particular replacement symbol in the set. If a special symbol is displayed on a reel, the replacement symbol associated with that reel substitutes for the special symbol when determining the award. Examples of the replacement symbols include wild symbols, bonus symbols, and multiplier symbols. After each game, the replacement symbols are shifted, and used replacement symbols are randomly replaced to vary the possibilities for each game. The player is incentivized to play longer due to the possibility of using valuable replacement symbols in the symbol array and the possibility of very high awards being granted by multiple special symbols being displayed.
G06F 13/00 - Interconnection of, or transfer of information or other signals between, memories, input/output devices or central processing units
G06F 17/00 - Digital computing or data processing equipment or methods, specially adapted for specific functions
G07F 17/34 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members, e.g. "fruit" machines
G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
4.
Contactless tactile feedback on gaming terminal with 3D display
An electronic gaming machine (EGM) includes a display having a display surface configured to provide stereoscopic 3D viewing of at least a portion of the game. The portion of the game includes a 3D interface element. The EGM further includes a locating sensor that generates an electronic signal based on a player's location in a sensing space. The EGM includes an ultrasonic emitter configured to emit an ultrasonic field. At least a portion of the ultrasonic field is located in the sensing space. The EGM also includes one or more processors configured to: identify a location of one or more player features based on the electrical signal from the locating sensor; determine that the location of the player features is associated with the 3D interface element; and control one or more of the ultrasonic emitters based on the identified location to provide tactile feedback to the player.
A63F 9/24 - Games using electronic circuits not otherwise provided for
A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
G06F 17/00 - Digital computing or data processing equipment or methods, specially adapted for specific functions
A63F 13/355 - Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an MPEG-stream for transmitting to a mobile phone or a thin client
G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
A63F 13/25 - Output arrangements for video game devices
A63F 13/428 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
A63F 13/211 - Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
A63F 13/213 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
A63F 13/215 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising means for detecting acoustic signals, e.g. using a microphone
A63F 13/285 - Generating tactile feedback signals via the game input device, e.g. force feedback
5.
Enhanced electronic gaming machine with dynamic gaze display
A method of operating an electronic gaming machine includes generating an interactive game environment in accordance with game data, the interactive game environment having a viewing area may include a plurality of visible game components as a subset of the interactive game environment, displaying the viewing area with the plurality of visible game components, monitoring eye gaze of a player to collect player eye gaze data, determining a location of the eye gaze of the player relative to the viewing area using the player eye gaze data, and in response to the location of the eye gaze of the player relative to the viewing area, changing a resolution of a portion of the viewing area other than a portion of the viewing area corresponding to location of the eye gaze of the player on the viewing area. Related electronic gaming machines are also disclosed.
G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
G07F 17/34 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members, e.g. "fruit" machines
A63F 13/25 - Output arrangements for video game devices
A63F 13/40 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
G06F 3/0482 - Interaction with lists of selectable items, e.g. menus
G06F 3/0484 - Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
G06Q 20/34 - Payment architectures, schemes or protocols characterised by the use of specific devices using cards, e.g. integrated circuit [IC] cards or magnetic cards
G06Q 30/02 - Marketing; Price estimation or determination; Fundraising
G06T 15/00 - 3D [Three Dimensional] image rendering
A63F 13/213 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
A63F 13/426 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
G06F 3/00 - Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
6.
Wagering gaming apparatus for detecting user interaction with game components in a three-dimensional display
A wagering gaming apparatus is provided, comprising a 3-dimensional (3D) display device configured to create for a player a visual illusion of a 3D scene for a wagering game, the 3D scene having perceived depth in a z-direction perpendicular to a physical screen having width in an x-direction and height in a y-direction; one or more sensor devices configured to sense a physical location of one or more anatomical features of the player; at least one processor; and at least one non-transitory processor-readable storage medium storing processor-executable instructions. The processor-executable instructions, when executed by the at least one processor, cause the at least one processor to perform various adjustments regarding the 3D scene based on the sensed physical location of an anatomical feature of the player.
A video slot machine has M reels, each displaying N symbols when stopped. Above the display of the reels is a set of generally valuable replacement symbols that have been independently selected at random independent from the reel display. Each reel is associated with a particular replacement symbol in the set. If a special symbol is displayed on a reel, the replacement symbol associated with that reel substitutes for the special symbol when determining the award. Examples of the replacement symbols include wild symbols, bonus symbols, and multiplier symbols. After each game, the replacement symbols are shifted, and used replacement symbols are randomly replaced to vary the possibilities for each game. The player is incentivized to play longer due to the possibility of using valuable replacement symbols in the symbol array and the possibility of very high awards being granted by multiple special symbols being displayed.
A63F 9/24 - Games using electronic circuits not otherwise provided for
A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
G06F 17/00 - Digital computing or data processing equipment or methods, specially adapted for specific functions
G06F 19/00 - Digital computing or data processing equipment or methods, specially adapted for specific applications (specially adapted for specific functions G06F 17/00;data processing systems or methods specially adapted for administrative, commercial, financial, managerial, supervisory or forecasting purposes G06Q;healthcare informatics G16H)
G07F 17/34 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members, e.g. "fruit" machines
G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
8.
Enhanced electronic gaming machine with dynamic gaze display
A method of operating an electronic gaming machine includes generating an interactive game environment in accordance with game data, the interactive game environment having a viewing area may include a plurality of visible game components as a subset of the interactive game environment, displaying the viewing area with the plurality of visible game components, monitoring eye gaze of a player to collect player eye gaze data, determining a location of the eye gaze of the player relative to the viewing area using the player eye gaze data, and in response to the location of the eye gaze of the player relative to the viewing area, changing a resolution of a portion of the viewing area other than a portion of the viewing area corresponding to location of the eye gaze of the player on the viewing area. Related electronic gaming machines are also disclosed.
A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
G07F 17/34 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members, e.g. "fruit" machines
A63F 13/25 - Output arrangements for video game devices
A63F 13/40 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
G06F 3/0482 - Interaction with lists of selectable items, e.g. menus
G06F 3/0484 - Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
G06Q 20/34 - Payment architectures, schemes or protocols characterised by the use of specific devices using cards, e.g. integrated circuit [IC] cards or magnetic cards
G06Q 30/02 - Marketing; Price estimation or determination; Fundraising
G06T 15/00 - 3D [Three Dimensional] image rendering
A63F 13/213 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
A63F 13/426 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
G06F 3/00 - Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
9.
Object detection and interaction for gaming systems
A method for controlling a wagering gaming apparatus includes rendering a 3-dimensional display of a game, comprising visually projecting a game component out of a screen of a display device and into a 3-dimensional space between the screen and a player; receiving, from a contactless sensor device, location information indicative of a location of an anatomical feature of a player of the wagering game apparatus; generating a virtual object corresponding to the anatomical feature of the player; rendering the virtual object in the 3-dimensional space, comprising visually projecting the virtual object out of the screen of the display device and into the 3-dimensional space between the screen and the player; associating a virtual vector field in the 3-dimensional space with the virtual object; and causing the game component to move in the 3-dimensional space in response to the virtual vector field associated with the virtual object.
An electronic wagering gaming machine system includes a display, one or more input controls, one or more ultrasound emitters and a sensor that detects the location of a person in proximity to the display. Control circuitry executes wagering game software that receives input commands entered via the input control(s), to display graphics output from the wagering game software responsive to the input commands, and to generate public and private sound signals in an audible frequency range. The private sound signals may be directed to the detected person's location by modulating one or more ultrasound carrier waves with the private sound signals and outputting the modulated ultrasound waves toward the detected person's location via the ultrasound emitter(s). The public sound signals may be played in the audible frequency range via the audio speaker(s).
A device for playing a skill-based game that modifies the visual representation of the game play using game enhancement elements. A game processor automatically generates game enhancement elements using game data of the skill-based game and computes a game skill level. A game controller is connected to a data storage device and a display screen. The game controller controls the skill-based game, the game controller configured to: render visual representation of game play; detect real-time game play of the game by the player; compute a player skill level based on the detected game play; select a game enhancement element by comparing the game skill level and the player skill level; modify the visual representation of the game play using the one or more selected game enhancement elements; and award the player based on the additional game play and the comparison of the game skill level and the player skill level.
An electronic gaming machine to play an interactive game where a players eye gaze acts as x-ray vision. A graphics processor generates an interactive game environment and defines a viewing area as its subset. A display device displays the viewing area, where a visible game component masks an invisible game component. A display controller controls rendering of the viewing area on the display device using the graphics processor. At least one data capture camera device continuously monitors player eye gaze to collect player eye gaze data. A game controller calculates a player eye gaze location relative to the viewing area, the location corresponding to the invisible game component, and triggers a control command to the display controller. In response, the display controller controls the display device in real-time to provide a graphical animation effect representative of a visual update to the visible game component to reveal the invisible game component.
A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
G06T 13/40 - 3D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
A63F 13/213 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
A63F 13/40 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
G06Q 30/02 - Marketing; Price estimation or determination; Fundraising
An electronic gaming machine where the player plays an interactive game using their player eye gaze. A graphics processor generates an interactive game environment and defines a viewing area as its subset, the viewing area having visible game components. A display device displays the viewing area having the plurality of visible game components. The display controller controls rendering of the viewing area on the display device using the graphics processor. At least one data capture camera device continuously monitors the player eye gaze to collect player eye gaze data. The game controller determines the location of the player's eye gaze relative to the viewing area and triggers a control command to the display controller. In response, the display controller controls the display device in real-time to provide a graphical animation effect displayed on the display device representative of a visual update to the visible game components in the viewing area.
A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
G07F 17/34 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members, e.g. "fruit" machines
14.
Enhanced electronic gaming machine with gaze-based dynamic advertising
A computer device and method for dynamically displaying at least one advertisement to a player of a game are provided. The computer device may be an electronic gaming machine, and comprises a camera which can be used to collect data on the movement of a player of an electronic game. The movements of the player may then be analyzed and used to select an advertisement to present to the player based on player movement data. The player movement data may also be used to generate advertising preferences for the player, and may be compiled into an advertising profile. The advertising profile may then be shared with other advertisers.
A computer device and method for dynamically displaying at least one message to a player of a game are provided. The computer device may be an electronic gaming machine, and comprises a camera which can be used to collect data on the movement of a player of an electronic game. The movements of the player may then be analyzed and used to select message presentation rules based on player movement data. The message presentation rules may govern the presentation of new messages, the removal of old messages, or change the way a given message is presented.
In one aspect, there is described a computer-implemented method of configuring timeout values for an electronic gaming system. The electronic gaming system includes an electronic gaming machine and a first host coupled to the electronic gaming machine through a network. The method includes: receiving a command to initiate timeout calibration through an input interface associated with the electronic gaming system; and in response to receiving the command: i) sending a plurality of test messages between the electronic gaming machine and the first host; ii) determining transmission times for the test messages; iii) based on the determined transmission times, automatically determining one or more timeout values; and iv) configuring one or both of the electronic gaming machine and the first host based on the determined timeout values.
An electronic gaming machine (EGM) for providing haptic feedback to a player is provided. The EGM includes a touchscreen having a touchscreen surface. The EGM also includes a heating device coupled to the touchscreen to selectively radiate heat from the touchscreen surface. The EGM further includes a processor coupled to the touchscreen and to the heating device. The processor may be configured to detect a game condition associated with the game and, in response to detecting the game condition, control the heating device to set a level of heat radiating from the touchscreen surface.
G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
G06F 3/041 - Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means
G06F 3/0484 - Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
18.
Enhanced electronic gaming machine with dynamic gaze display
An electronic gaming machine where the player plays an interactive game using their player eye gaze. A graphics processor generates an interactive game environment and defines a viewing area as its subset, the viewing area having visible game components. A display device displays the viewing area having the plurality of visible game components. The display controller controls rendering of the viewing area on the display device using the graphics processor. At least one data capture camera device continuously monitors the player eye gaze to collect player eye gaze data. The game controller determines the location of the player's eye gaze relative to the viewing area and triggers a control command to the display controller. In response, the display controller controls the display device in real-time to provide a graphical animation effect displayed on the display device representative of a visual update to the visible game components in the viewing area.
A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
G07F 17/34 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members, e.g. "fruit" machines
19.
Enhanced electronic gaming machine with dynamic gaze display
An electronic gaming machine where the player plays an interactive game using their player eye gaze. A graphics processor generates an interactive game environment and defines a viewing area as its subset, the viewing area having visible game components. A display device displays the viewing area having the plurality of visible game components. The display controller controls rendering of the viewing area on the display device using the graphics processor. At least one data capture camera device continuously monitors the player eye gaze to collect player eye gaze data. The game controller determines the location of the player's eye gaze relative to the viewing area and triggers a control command to the display controller. In response, the display controller controls the display device in real-time to provide a graphical animation effect displayed on the display device representative of a visual update to the visible game components in the viewing area.
A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
G07F 17/34 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members, e.g. "fruit" machines
A63F 13/25 - Output arrangements for video game devices
A63F 13/40 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
G06F 3/0482 - Interaction with lists of selectable items, e.g. menus
G06F 3/0484 - Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
G06Q 20/34 - Payment architectures, schemes or protocols characterised by the use of specific devices using cards, e.g. integrated circuit [IC] cards or magnetic cards
G06Q 30/02 - Marketing; Price estimation or determination; Fundraising
G06T 15/00 - 3D [Three Dimensional] image rendering
A63F 13/213 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
A63F 13/426 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
20.
Techniques of using wearable devices to promote responsible gaming and related systems and methods
According to some aspects, a method of assessing behavior of a player of a wagering game is provided, the method comprising receiving, at a wagering gaming device, via a wireless communication interface from a wearable device worn by the player of the wagering game, physiological data of the player obtained using at least one sensor of the wearable device worn by the player, determining, using at least one processor, whether the player is exhibiting behavior exceeding at least one predefined risk threshold based at least in part on an automated analysis of the received physiological data and the player's history of gaming actions, and when it is determined that the player is exhibiting the behavior, performing at least one action by the wagering gaming device designed to reduce the exhibited behavior below the at least one predefined risk threshold in response to said determination.
A casino electronic gaming machine cabinet includes at least one display screen, multiple input controls, a dock configured to receive a player's mobile device, at least one communication interface capable of electronic communication with the player's mobile device via the dock while the mobile device executes wagering game software, and control circuitry to receive wagering game input commands entered by the player via the input controls of the casino electronic gaming machine cabinet, transmit, to the player's mobile device via the at least one communication interface while the player's mobile device is docked at the casino electronic gaming machine cabinet, control signals corresponding to the received wagering game input commands. The control signals provide control input to the wagering game software, receive from the player's docked mobile device, graphics output from the wagering game software providing visual components of the wagering game play.
An enhanced electronic gaming machine is provided, the electronic gaming machine adapted for generating an interactive game environment having graphical game components for at least an interactive network of intercommunicating paths and an electronic player token; a game controller for detecting a plurality of points of eye gaze of the player relative to the displayed graphical game components for the interactive network of intercommunicating paths; the game controller mapping the plurality of points of eye gaze of the player to the interactive network of intercommunicating paths and triggering a graphical animation representative of movement of the electronic player token based on a player pathway generated at least based on the plurality of points of eye gaze.
A computer device and method for displaying a 3D avatar and causing the 3D avatar to move are provided. The computer device may be an electronic gaming machine, and comprises a camera which can be used to collect data on the movement of a player of an electronic game. The movements of the player may then be analyzed and used to generate avatar movement data for moving the 3D avatar. The 3D avatar may mimic the motions of the player, or may react to the player's motions in complimentary fashion. Additionally, the electronic gaming machine may be networked to other like electronic gaming machines, which may share avatar movement data amongst themselves.
An electronic gaming machine is provided. The computer device comprises at least one data storage unit storing game data for a game, a display unit to display graphical game components to a player of the game, at least one data capture unit, such as a camera, to collect data about the player's gaze, and a processor to process the player gaze data, determine if a player gaze condition is satisfied, determine whether a game condition is satisfied. If both the player gaze condition and the game condition are satisfied, the processor modifies at least some of the graphical game components based on the player gaze condition and the game condition.
G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
G07F 17/34 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members, e.g. "fruit" machines
25.
Automated topology generation for electronic gaming machines
In one aspect, there is described a computer-implemented method comprising: determining locations of a plurality of electronic gaming machines through communications between the electronic gaming machines and at least one wireless transmitter provided at a known location; based on the locations of the plurality of electronic gaming machines, generating a game floor map; and displaying the game floor map on a retailer terminal, the retailer terminal configured to provide management functions for the plurality of electronic gaming machines.
An electronic gaming machine (EGM) for providing haptic feedback to a player is provided. The EGM includes a touchscreen having a touchscreen surface and an ultrasonic actuator coupled to the touchscreen surface to vibrate the touchscreen surface. The EGM also includes a processor coupled to the touchscreen and the ultrasonic actuator. The processor is configured to identify a location of a player feature on the touchscreen surface and control the ultrasonic actuator based on at least one of the identified location and a game state associated with the game to provide a friction feedback effect to the player.
A wagering gaming apparatus is provided, comprising a 3-dimensional (3D) display device configured to create for a player a visual illusion of a 3D scene for a wagering game, the 3D scene having perceived depth in a z-direction perpendicular to a physical screen having width in an x-direction and height in a y-direction; at least one processor; and at least one non-transitory processor-readable storage medium storing processor-executable instructions. The instructions may cause the at least one processor to generate the 3D scene as a view from a virtual 3D camera toward an origin position in a virtual 3D model, including defining a virtual game component as an object mesh in the virtual 3D model, the virtual game component having a designated front perspective view. The object mesh may be warped to maintain the designated front perspective view of the virtual game component in the view from the virtual 3D camera.
A gaming system includes an input mechanism for initiating a game and one or more displays providing a plurality of reels. The gaming system also includes a controller coupled to the one or more displays and the input mechanism. The controller is configured to: detect a win involving a combination of the symbol instances across two or more of the reels; determine that at least one of the symbol instances involved in the win is a wild symbol, the wild symbol able to assume the identity of at least one other symbol when detecting the win; and in response to determining that at least one of the symbol instances involved in the win is a wild symbol, updating at least one of the other of the symbol instances involved in the win to include a wild symbol for at least the next iteration of the game.
A gaming system, and method of controlling a gaming system, having a touchscreen, that simulates a game of skill by showing a graphical object and detecting a pair of spaced-apart user input touch points on the touchscreen. An increase in distance between the touch points corresponds to an increase in stress upon the object, which is animated on the touchscreen, and scaling of an associated reward. A failure threshold is selected and the increase in stress is tested against the failure threshold. The failure threshold may be at least partly randomized. If the stress exceeds the threshold, then a failure event is shown. If the touch input ceases, the user may elect to accept then current reward value or to continue. The object may be a bubble and the stress may be expansion of the bubble, leading to popping of the bubble if the expansion exceeds the failure threshold.
Electronic gaming machines with an interactive bonus game. A touch sensitive display device provides an interactive game environment with prize symbols, a pointer, and a selection game zone with masked or covered selector game symbols. A player input device detects player interaction commands to select the game symbols to move the pointer relative to the prize symbols. A graphical animation effect represents movement of the pointer relative to the prize symbols.
Systems, methods and apparatus for providing a gesture input interface. In some embodiments, a 3-dimensional display of a game is rendered by a gaming system, where at least one game component is projected out of a screen of a display device and into a 3-dimensional space between the screen and a player. The gaming system may receive, from at least one contactless sensor device, location information indicative of a location of at least one anatomical feature of the player. The gaming system may analyze the location information indicative of the location of the at least one anatomical feature of the player in conjunction with a state of the game to identify an input command associated with the at least one game component, and may cause an action to be taken in the game, the action being determined based on the input command associated with the at least one game component.
An electronic gaming machine for providing a game to a player includes a camera configured to generate camera data. The electronic gaming machine further includes a display configured to provide auto stereoscopic 3D viewing of at least a portion of the game and a processor coupled with the display and the camera. The processor is configured to: determine a location of the player relative to the electronic gaming machine from camera data; adjust the display based on the determined location of the player to provide auto stereoscopic three dimensional viewing by the player; responsive to movement of the player indicated by the camera data, update the display to account for a change in location of the player; and determine that the movement of the player corresponds to a predetermined gesture and, in response, update a game state of the game based on the predetermined gesture.
An electronic gaming machine (EGM) includes a display having a display surface configured to provide stereoscopic 3D viewing of at least a portion of the game. The portion of the game includes a 3D interface element. The EGM further includes a locating sensor that generates an electronic signal based on a player's location in a sensing space. The EGM includes an ultrasonic emitter configured to emit an ultrasonic field. At least a portion of the ultrasonic field is located in the sensing space. The EGM also includes one or more processors configured to: identify a location of one or more player features based on the electrical signal from the locating sensor; determine that the location of the player features is associated with the 3D interface element; and control one or more of the ultrasonic emitters based on the identified location to provide tactile feedback to the player.
A63F 9/24 - Games using electronic circuits not otherwise provided for
A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
G06F 17/00 - Digital computing or data processing equipment or methods, specially adapted for specific functions
G06F 19/00 - Digital computing or data processing equipment or methods, specially adapted for specific applications (specially adapted for specific functions G06F 17/00;data processing systems or methods specially adapted for administrative, commercial, financial, managerial, supervisory or forecasting purposes G06Q;healthcare informatics G16H)
A63F 13/214 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
A63F 13/285 - Generating tactile feedback signals via the game input device, e.g. force feedback
G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
A63F 13/42 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
A63F 13/54 - Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
A63F 13/28 - Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
A63F 13/21 - Input arrangements for video game devices characterised by their sensors, purposes or types
34.
Contactless tactile feedback on gaming terminal with 3D display
An electronic gaming machine (EGM) includes a display having a display surface configured to provide stereoscopic 3D viewing of at least a portion of the game. The portion of the game includes a 3D interface element. The EGM further includes a locating sensor that generates an electronic signal based on a player's location in a sensing space. The EGM includes an ultrasonic emitter configured to emit an ultrasonic field. At least a portion of the ultrasonic field is located in the sensing space. The EGM also includes one or more processors configured to: identify a location of one or more player features based on the electrical signal from the locating sensor; determine that the location of the player features is associated with the 3D interface element; and control one or more of the ultrasonic emitters based on the identified location to provide tactile feedback to the player.
A63F 9/24 - Games using electronic circuits not otherwise provided for
A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
G06F 17/00 - Digital computing or data processing equipment or methods, specially adapted for specific functions
G06F 19/00 - Digital computing or data processing equipment or methods, specially adapted for specific applications (specially adapted for specific functions G06F 17/00;data processing systems or methods specially adapted for administrative, commercial, financial, managerial, supervisory or forecasting purposes G06Q;healthcare informatics G16H)
A63F 13/355 - Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an MPEG-stream for transmitting to a mobile phone or a thin client
A63F 13/211 - Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
A63F 13/213 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
A63F 13/215 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising means for detecting acoustic signals, e.g. using a microphone
A63F 13/285 - Generating tactile feedback signals via the game input device, e.g. force feedback
G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
A63F 13/25 - Output arrangements for video game devices
A63F 13/428 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
35.
Contactless tactile feedback on gaming terminal with 3D display
In one aspect, there is described a method for a game to a player. The method includes: determining that a game screen provided by a game includes an interface element associated with a contactless feedback effect; identifying a location of one or more player features based on an electrical signal from a locating sensor; determining a mid-air location to be associated with the interface element associated with the contactless feedback effect based on the identified location of the one or more player features; and providing an ultrasonic field at the mid-air location.
A63F 9/24 - Games using electronic circuits not otherwise provided for
A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
G06F 17/00 - Digital computing or data processing equipment or methods, specially adapted for specific functions
G06F 19/00 - Digital computing or data processing equipment or methods, specially adapted for specific applications (specially adapted for specific functions G06F 17/00;data processing systems or methods specially adapted for administrative, commercial, financial, managerial, supervisory or forecasting purposes G06Q;healthcare informatics G16H)
G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
An electronic gaming machine (EMG) includes a locating sensor generating an electronic signal based on a player's location in a sensing space. The EGM also includes a movable connector controllable by an electronic control signal. The electronic control signal controls an amount of movement of the movable connector. The EGM also includes an ultrasonic emitter configured to emit an ultrasonic field when the ultrasonic emitter is activated. The ultrasonic emitter coupled to the movable connector to allow the ultrasonic emitter to move. The EGM also includes one or more processors coupled to the locating sensor, the ultrasonic emitter and the movable connector. The processors configured to: identify a location of a player feature based on the electronic signal generated by the locating sensor; and control the movable connector and the ultrasonic emitter based on the identified location.
A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
G07F 17/34 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members, e.g. "fruit" machines
37.
Techniques of performing cloud-based hosting of shared gaming activities
According to some aspects, a method of operating a casino game is provided comprising obtaining indications of communication latency from the server to at least a first gaming device and a second gaming device, receiving first user input data from the first gaming device, the first user input data being indicative of a wager, determining an outcome for the first instance of the casino game based at least in part on the wager, and, based at least in part on the indications of communication latency from the server to the first and second gaming devices, sending first image data to the first gaming device through wired communication channels, the first image data including one or more visual indications of the outcome, and sending second image data to the second gaming device through at least one wireless communication channel.
A wagering gaming apparatus is provided, the display being configured to make a first set of pixels spanning substantially the full area of the display visible in a first viewing zone occupied by a first player and not in a second viewing zone occupied by a second player, and to make a second set of pixels spanning substantially the full area of the display visible in the second viewing zone and not in the first viewing zone. Executing a multi-player wagering game via the wagering gaming apparatus may include displaying via the first set of pixels a first-player view of the multi-player wagering game visible to the first player and not to the second player, and displaying via the second set of pixels a second-player view of the multi-player wagering game, different from the first-player view, and visible to the second player and not to the first player.
There is disclosed an electronic gaming machine that includes an electronic datastore storing game data for a given game, an electronic display, and one or more processors in communication with the at least one electronic datastore and the electronic display. The processors include a three-dimensional graphics processor. The processors are configured to: generate, with at least the three-dimensional graphics processor, a three-dimensional game surface in accordance with a set of game rules using the game data, the three-dimensional game surface for displaying game symbols thereon; present a view of the three-dimensional game surface such that a plurality of game symbols are viewable on the electronic display; and in response to a game event defined by the game rules: rotate the view of the three-dimensional game surface such that at least one additional game symbol becomes viewable on the electronic display; and integrate the at least one additional symbol into the given game in accordance with the game rules.
An electronic gaming machine that includes a three-dimensional (3D) graphics processor to generate a 3D game environment for a game. A display controller defines a view window of the three-dimensional game environment. The view window defines a portion of the three-dimensional game environment. An electronic display device displays, via a display interface, the portion of the three-dimensional game environment defined by the view window using the 3D graphics processor. A player input device detects a player request interaction input to update the view window to navigate within the three dimensional game environment. In response to detection by the player input device, the display controller updates the view window based on the update action to define another portion of the three-dimensional game environment. The player can navigate throughout the 3D game environment using player request interaction input.
A method for synchronizing a casino game playable at a plurality of gaming devices is provided. The method includes receiving, by a server having at least one processor, an indication of a wager from at least one of the plurality of gaming devices, determining, by the server, a schedule for at least one jackpot of the casino game based at least in part on the received indication of the wager, and sending, by the server, the schedule for the at least one jackpot of the casino game to at least a first gaming device and a second gaming device, the sending including sending the schedule to the first gaming device through wired communication channels, and sending the schedule to the second gaming device through at least one wireless communication channel.
A method for synchronizing a casino game playable at a plurality of gaming devices is provided. The method includes receiving, by a server having at least one processor, an indication of a wager from at least one of the plurality of gaming devices, obtaining, by the server, indications of communication latency from the server to at least a first gaming device and a second gaming device of the plurality of gaming devices, and sending, by the server, game outcome determinations to at least the first and second gaming devices, the sending including sending a first game outcome determination to the first gaming device through wired communication channels, and sending a second game outcome determination to the second gaming device through at least one wireless communication channel, wherein sending the first and second game outcome determinations is based at least in part on the indications of communication latency.
While a player is playing one game on a gaming machine using a mobile gaming device, the systems and methods described herein recommend other games to the player based on the player's real time game play. An export data set is generated using parsing rules and used for recommendations. The game recommendations are provided to the mobile gaming device for selection by the user.
A63F 9/24 - Games using electronic circuits not otherwise provided for
G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
G06F 19/00 - Digital computing or data processing equipment or methods, specially adapted for specific applications (specially adapted for specific functions G06F 17/00;data processing systems or methods specially adapted for administrative, commercial, financial, managerial, supervisory or forecasting purposes G06Q;healthcare informatics G16H)
44.
Method and system for controlling a graphical user interface of a terminal
A community gaming system including a central controller and a plurality of gaming terminals each with a graphical user interface operating. The system determines that a bonus event is triggered and which of the terminals qualify. The central controller transmits a trigger signal to each of the qualified gaming terminals in the sequence in turn, in response to which each qualified gaming terminal initiates scrolling of a bonus event graphic across its respective graphical user interface such that as the bonus event graphic scrolls across the graphical user interface of one of the qualified gaming terminals to reach an edge of that graphical user interface a next one of the qualified gaming terminals in the sequence then initiates scrolling of that bonus event graphic across its graphical user interface. The bonus event graphic appears to scroll across successive graphical user interfaces of the sequence of terminals.
A method of displaying stereoscopic 3D images of a casino game apparatus is provided. Positions of heads of two or more viewers of a display device are determined. Viewpoints of the two or more viewers are determined based, at least in part, on the head positions. Stereoscopic 3D images depicting the casino game apparatus from approximately the viewpoints of the two or more viewers are generated. A first stereoscopic image of the game apparatus from the first viewpoint is displayed with a set of pixels configured to be visible to the first viewer. A second stereoscopic image of the game apparatus from the second viewpoint is displayed with a set of pixels configured to be visible to the second viewer. The first and second stereoscopic images of the game apparatus are displayed simultaneously to the first and second viewers based, at least in part, on the first and second viewpoints.
Three-dimensional displays and related techniques are provided. A method of generating a stereoscopic 3D image of a casino game apparatus is provided. A first static 2D image may be applied to a surface in a virtual 3D environment as a first texture of the surface in a first view of the virtual 3D environment. A second static 2D image may be applied to the surface in the virtual 3D environment as a second texture of the surface in a second view of the virtual 3D environment. A stereoscopic 3D image of the casino game apparatus may be generated, the stereoscopic 3D image comprising the first view of the virtual 3D environment with the first static 2D image applied as the first texture to the surface and the second view of the virtual 3D environment with the second static 2D image applied as the second texture to the surface.
An electronic gaming machine for stereoscopic display of game components is provided. The machine includes at least one processor, memory storing processor-executable instructions in communication with the at least one processor, a stereoscopic display. Executing the instructions by the at least one processor causes the processor to: identify, for display, at least one game component in accordance with a set of game rules for a given game; select a three-dimensional intensity level for displaying the at least one game component; render left and right eye images based on the selected three-dimensional intensity level; and provide the rendered left and right eye images to the stereoscopic display, for presentation to the left and right eyes, respectively, of a player.
A wagering gaming apparatus is provided, comprising a 3-dimensional (3D) display device configured to create for a player a visual illusion of a 3D scene for a wagering game, the 3D scene having perceived depth in a z-direction perpendicular to a physical screen having width in an x-direction and height in a y-direction; one or more sensor devices configured to sense a physical location of one or more anatomical features of the player; at least one processor; and at least one non-transitory processor-readable storage medium storing processor-executable instructions. The processor-executable instructions, when executed by the at least one processor, cause the at least one processor to perform various adjustments regarding the 3D scene based on the sensed physical location of an anatomical feature of the player.
A video slot machine has M reels, each displaying N symbols when stopped. Above the display of the reels is a set of generally valuable replacement symbols that have been independently selected at random independent from the reel display. Each reel is associated with a particular replacement symbol in the set. If a special symbol is displayed on a reel, the replacement symbol associated with that reel substitutes for the special symbol when determining the award. Examples of the replacement symbols include wild symbols, bonus symbols, and multiplier symbols. After each game, the replacement symbols are shifted, and used replacement symbols are randomly replaced to vary the possibilities for each game. The player is incentivized to play longer due to the possibility of using valuable replacement symbols in the symbol array and the possibility of very high awards being granted by multiple special symbols being displayed.
A63F 9/24 - Games using electronic circuits not otherwise provided for
A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
G06F 17/00 - Digital computing or data processing equipment or methods, specially adapted for specific functions
G06F 19/00 - Digital computing or data processing equipment or methods, specially adapted for specific applications (specially adapted for specific functions G06F 17/00;data processing systems or methods specially adapted for administrative, commercial, financial, managerial, supervisory or forecasting purposes G06Q;healthcare informatics G16H)
G07F 17/34 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members, e.g. "fruit" machines
G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
50.
Object detection and interaction for gaming systems
A wagering gaming apparatus is provided, comprising a 3-dimensional (3D) display device; at least one processor programmed to cause the 3D display device to display a 3D scene for a game, the 3D scene comprising a virtual 3D space in which a plurality of virtual game components are displayed; and at least one contactless sensor device configured to sense a location and shape of a physical object in a physical 3D space and generate 3D information indicative of the location and shape of the physical object in the physical 3D space. In some embodiments, the at least one processor is programmed to: update a 3D model for a virtual object in the 3D scene, the virtual object corresponding to the physical object; and detect an interaction between the virtual object and at least one virtual game component in the 3D scene.
A computer device and method for moving game components are provided. The computer device comprises: at least one data storage device to store game data for a game; a display device to display at least one three-dimensional game component of the game; at least one data capture device to collect player movement data, wherein the player movement data defines movement of a player of the game, wherein the data capture device includes a camera, a sensor or other data capture electronic hardware; and at least one processor configured to: 1) transform the player movement data into data defining game movement for the at least one game component; and 2) generating movement on the display device of the at least one game component using the data defining game movement; wherein the at least one data capture device is configured to collect player movement data associated with movement of the player's eyes.
A63F 9/24 - Games using electronic circuits not otherwise provided for
A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
G06F 17/00 - Digital computing or data processing equipment or methods, specially adapted for specific functions
G07F 17/34 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members, e.g. "fruit" machines
G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
52.
Systems and methods for three dimensional games in gaming systems
An electronic gaming machine, an electronic gaming system, and a computer-implemented method for providing three dimensional selection games in a gaming system are disclosed. The electronic gaming machines includes: at least one processor; at least one persistent data store; at least one receiver to receive game data for storage in the at least one persistent data store; and a display device configured with a user interface to display: 1) a multi-faceted gaming surface comprising at least two gaming surface representations; and 2) a portion of the game data as a first set of 3D game components on one or more of the at least two gaming surface representations in accordance with a set of game rules for a given game, each one of the 3D game components having a symbol associated thereto.
A63F 9/24 - Games using electronic circuits not otherwise provided for
A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
G06F 17/00 - Digital computing or data processing equipment or methods, specially adapted for specific functions
G06F 19/00 - Digital computing or data processing equipment or methods, specially adapted for specific applications (specially adapted for specific functions G06F 17/00;data processing systems or methods specially adapted for administrative, commercial, financial, managerial, supervisory or forecasting purposes G06Q;healthcare informatics G16H)
G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
G07F 17/34 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members, e.g. "fruit" machines
53.
Three dimensional enhancements to game components in gaming systems
An electronic gaming machine, an electronic gaming system, and a computer-implemented method are disclosed. The electronic gaming machine comprises: at least one processor; at least one persistent data store; at least one receiver to receive game data for storage in the at least one persistent data store; and a display device configured with a user interface to display a portion of the game data as a first matrix of at least one of a row and a column of game components in accordance with a set of game rules for a given game, each one of the game components having an original symbol associated thereto, and at least a second matrix of at least one of a row and a column of game components in accordance with the set of game rules for the given game, each game components having an original symbol associated thereto.
G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
G07F 17/34 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members, e.g. "fruit" machines
54.
Gaming machine with carryover feature units associated with particular symbols
In a gaming machine having virtual reels, certain symbols are modified to identify feature units associated with that particular symbol. The feature units carry over for multiple games until extinguished by being used. If a symbol having one or more feature units is involved in a winning combination, the function associated with its feature units, such as an award multiplier, is applied to the player's award. The symbols adjacent to a winning combination of symbols, or the symbols in the winning combination, may be augmented with a feature unit. A symbol accumulating a certain number of feature units may become a wild symbol. By continuing to accumulate feature units over many games, the symbols progressively become more valuable, and the player is incentivized to keep playing the machine. When the player cashes out, the feature units are extinguished.
G07F 17/34 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members, e.g. "fruit" machines
G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
Systems and methods for automated discovery of gaming preferences and delivery of gaming choices based gaming preferences are disclosed. The systems and methods may operate in real time and may detect and analyze data representing various game features and/or game player behavior and match the data with predetermined models, profiles or game player types. Game choices may then be presented to the game player based on the analysis of the data. Systems and methods to analyze and categorize the game player behavior are also disclosed, including mining data in a cluster model based analysis to identify and develop the models, profiles or game player types and to select the games to be provided for each of the identified models, profiles or game player types. A different collection of games may be provided for each of the identified models, profiles or game player types.
A63F 9/24 - Games using electronic circuits not otherwise provided for
G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
G06F 12/00 - Accessing, addressing or allocating within memory systems or architectures
G06F 19/00 - Digital computing or data processing equipment or methods, specially adapted for specific applications (specially adapted for specific functions G06F 17/00;data processing systems or methods specially adapted for administrative, commercial, financial, managerial, supervisory or forecasting purposes G06Q;healthcare informatics G16H)
56.
3D enhanced gaming machine with foreground and background game surfaces
Disclosed is an electronic gaming machine that includes an electronic data store storing game data for a given game; an electronic 3D-enabled gaming display; and one or more processors. The processors are configured to: generate, with at least a three-dimensional graphics processor, game surfaces using the game data, each of the game surfaces for displaying at least one game symbol thereon; present a three-dimensional view of the game surfaces on the electronic display, the game surfaces arranged in layers such that a foreground game surface appears to be closer to the user than a background game surface; and in response to a game trigger event: remove at least one game symbol displayed on the foreground game surface from the game; and integrate at least one game symbol displayed on the background game surface into the game such that the integrated game symbol interacts with remaining game symbols displayed on the foreground game surface.
A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
G07F 17/34 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members, e.g. "fruit" machines
Systems, methods and apparatus for providing a gesture input interface. In some embodiments, a 3-dimensional display of a game is rendered by a gaming system, where at least one game component is projected out of a screen of a display device and into a 3-dimensional space between the screen and a player. The gaming system may receive, from at least one contactless sensor device, location information indicative of a location of at least one anatomical feature of the player. The gaming system may analyze the location information indicative of the location of the at least one anatomical feature of the player in conjunction with a state of the game to identify an input command associated with the at least one game component, and may cause an action to be taken in the game, the action being determined based on the input command associated with the at least one game component.
Apparatus and methods for simulating the appearance of a plurality of slot machine reels are provided including a plurality of mechanical cylinders which rotate around a plurality of video displays. The video displays show graphics or video of spinning slot machine reel images and the mechanical cylinders rotate around the video display in coordinated speed with the graphics or video to give the appearance of mechanical slot machine reels.
G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
G07F 17/34 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members, e.g. "fruit" machines
59.
Methods and apparatus for controlling casino game machines
Techniques for controlling a casino game machine include detecting, via one or more muscle activity sensors worn by a player of a wagering game played on the casino game machine, voluntary muscle activity of the player while playing the wagering game on the casino game machine. The detected voluntary muscle activity of the player may be analyzed to infer a state of the player indicative of the player's level of interest while playing the wagering game. The inferred state of the player may be mapped to one or more game adjustments appropriate for increasing a likelihood that the player in the inferred state will continue to play the wagering game or another wagering game. The game adjustments may be applied by changing one or more operating parameters of the casino game machine controlling one or more aspects of the wagering game while the player is playing the wagering game.
A63F 9/24 - Games using electronic circuits not otherwise provided for
A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
G06F 17/00 - Digital computing or data processing equipment or methods, specially adapted for specific functions
G06F 19/00 - Digital computing or data processing equipment or methods, specially adapted for specific applications (specially adapted for specific functions G06F 17/00;data processing systems or methods specially adapted for administrative, commercial, financial, managerial, supervisory or forecasting purposes G06Q;healthcare informatics G16H)
G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
60.
Gaming machine with upper and lower symbol matrices and shared center reel
On a display screen in a gaming device is displayed an upper set of reels, a lower set of reels, and a larger shared reel that extends between the upper set of reels and the lower set of reels, the shared reel containing special symbols, wherein symbols on an upper section of the shared reel are combinable with symbols on the upper set of reels; and wherein symbols on a lower section of the shared reel are combinable with symbols on the lower set of reels. The special symbols may include wild symbols, free spin symbols, instant awards, mystery wild symbols, and secondary game play symbols. Since the player can focus on only one reel, the shared reel, which frequently determines whether the player wins, the player becomes more involved in the game and enjoys it more.
G07F 17/34 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members, e.g. "fruit" machines
G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
61.
3D enhancements to game components in gaming systems as multi-faceted game components
An electronic gaming machine, a system and a method for providing game components with 3D enhancement are disclosed. The machine includes one processor, one persistent data store, one receiver to receive game data, and a display device configured with a user interface to display: a portion of the game data as at least one of a row and a column of game components along a plane in accordance with a set of game rules for a given game; and at least one of the game components as a multi-faceted game component, wherein the multi-faceted game components are displayed in a 3D configuration in relation to the plane of the display device, wherein the at least one processor is configured to associate at least one additional symbol with at least one facet of the multi-faceted game component; and integrate the at least one additional symbol into the given game.
A63F 9/24 - Games using electronic circuits not otherwise provided for
G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
G07F 17/34 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members, e.g. "fruit" machines
62.
3D enhancements to game components in gaming systems including a multi-faceted gaming surface
An electronic gaming machine, system and method for providing game components with 3D enhancement are provided. The machine includes: one persistent data store; one receiver to receive game data for storage in the persistent data store; at least one processor configured to, using a portion of the game data, generate a multi-faceted gaming surface having a plurality of facet gaming surfaces, wherein each facet gaming surface comprises at least one of a row and a column of game components along a plane in accordance with a set of game rules for a given game; and a display device configured with a user interface to display the multi-faceted gaming surface in three-dimensions in relation to the plane of the display device; wherein the at least one processor is configured to run multiple instances of the given game in parallel on different facet gaming surfaces of the multi-faceted gaming surface.
A63F 9/24 - Games using electronic circuits not otherwise provided for
G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
G07F 17/34 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members, e.g. "fruit" machines
63.
3D enhancements to game components in gaming systems including merged game components
An electronic gaming machine, a system and a method for providing game components with 3D enhancement are disclosed. The machine includes at least one processor, one persistent data store, one receiver to receive game data, and a display device configured with a user interface to display a portion of the game data as at least one of a row and a column of game components along a plane in accordance with a set of game rules for a given game, each one of the game components having an original symbol associated thereto, and at least two additional game components to provide a 3D enhancement in relation to the plane of the display device, wherein the at least one processor is configured to merge the at least two additional game components to provide at least one additional symbol, and integrate the at least one additional symbol into the given game.
A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
G07F 17/34 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members, e.g. "fruit" machines
64.
3D enhancements to game components in gaming systems including 3D game components with additional symbols
A computer-implemented method for enhancing game components in a gaming system using various three-dimensional enhancements. The three-dimensional enhancements may involve stacks of gaming components to provide and integrate additional symbols, multi-faceted gaming components, multi-faceted gaming surfaces running multiple games in parallel, items animating to simulate real-world physics, merging components, shapes to push up or down gaming components to create stacks, and so on. Further example three-dimensional enhancements are described.
A63F 9/24 - Games using electronic circuits not otherwise provided for
G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
G07F 17/34 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members, e.g. "fruit" machines
65.
3D enhancements to gaming components in gaming systems with real-world physics
A computer-implemented method for enhancing game components in a gaming system using various three-dimensional enhancements. The three-dimensional enhancements may involve stacks of gaming components to provide and integrate additional symbols, multi-faceted gaming components, multi-faceted gaming surfaces running multiple games in parallel, items animating to simulate real-world physics, merging components, shapes to push up or down gaming components to create stacks, and so on. Further example three-dimensional enhancements are described.
A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
G07F 17/34 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members, e.g. "fruit" machines
66.
Gaming machine having camera for adapting displayed images to detected players
In one embodiment, a gaming machine has a digital camera and automatically takes a picture of a player. Facial detection software identifies certain facial characteristics of the player, such as approximate age and gender. Rules software then selects appropriate sets of animation images and sound files that are associated with the detected physical features of the player. The displayed game, user interface, theme, etc. are then adapted to the player's detected features. If the player is identified, by comparing the picture to previously stored pictures, a personalized message may be displayed. When the gaming machine is in an attract mode, the camera may take pictures/videos of passersby and adapt the attract mode animation to the passerby's physical image or movement. In another embodiment, the camera is used to sense physical motions by the player to control aspects of the game or other displayed features.
G07F 17/00 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services
G06F 19/00 - Digital computing or data processing equipment or methods, specially adapted for specific applications (specially adapted for specific functions G06F 17/00;data processing systems or methods specially adapted for administrative, commercial, financial, managerial, supervisory or forecasting purposes G06Q;healthcare informatics G16H)
G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
67.
Systems and methods for remote gaming using game recommender
A mobile gaming device may be a player's own personal tablet, smartphone, PDA, etc., with an application program installed via the internet for carrying out a remote gaming session. All gaming functions are carried out by a stationary gaming terminal communicating with the mobile device, such as by using WiFi or other wireless protocol. The mobile device operates as a user interface. While the player is playing one game on the mobile device, the venue's system recommends other games to the player via the player's tablet either based on the player's past gaming history, if the player used a player tracking card, or based on real time game play, if the player is anonymous. Upon the player selecting a different game, the system automatically transfers communications to a different gaming terminal and transfers the player's credits. The gaming terminals may be gaming machines, where each gaming machine carries out a different game.
A computer-implemented method for enhancing game components in a gaming system using various three-dimensional enhancements. The three-dimensional enhancements may involve stacks of gaming components to provide and integrate additional symbols, multi-faceted gaming components, multi-faceted gaming surfaces running multiple games in parallel, items animating to simulate real-world physics, merging components, shapes to push up or down gaming components to create stacks, and so on. Further example three-dimensional enhancements are described.
A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
G07F 17/34 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members, e.g. "fruit" machines
69.
Gaming system and method incorporating winning enhancements
A computer implemented method is provided for integrating winning enhancements with a video game performed by a video gaming computer device comprising: selecting on a random basis a first set of chance elements, that determine a first gaming outcome; retrieving one or more rules for generating and displaying video gaming output based on the first set of chance elements, the video gaming output including a first set of gaming elements organized in a first array; displaying the first set of gaming elements; selecting on a random basis a second set of chance elements that determine a second gaming outcome; retrieving one or more rules for generating and displaying video gaming output based on the second set of chance elements as a second set of gaming elements that produce winning enhancements, the second set of gaming elements being organized in a second array; and displaying the winning enhancements in way that simulates the second set of gaming elements interacting physically with the first set of gaming elements. In another aspect, the second set of gaming elements interact with the first set of gaming elements via a grid overlay. A gaming device, gaming computer system, and gaming computer program that incorporates the wining enhancements is also provided.
A63F 9/24 - Games using electronic circuits not otherwise provided for
G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
G07F 17/34 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members, e.g. "fruit" machines
A mobile gaming device may be a player's own personal tablet, smartphone, PDA, etc., with an application program installed via the internet for carrying out a remote gaming session. All gaming functions are carried out by a stationary gaming terminal communicating with the mobile device, such as by using WiFi. The mobile device operates as a user interface. Registration for the mobile device may be via a registration terminal connected in a network with a plurality of gaming terminals. The mobile device may communicate wirelessly with the registration terminal, and the registration terminal then communicates with the played gaming terminal via the network. The mobile device may select to play games offered by any available gaming terminal. The gaming terminals may be gaming machines. The registration terminal may also be a cashing out terminal and print a ticket.
G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
A63F 13/323 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections between game devices with different hardware characteristics, e.g. hand-held game devices connectable to game consoles or arcade machines
A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
A63F 13/327 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections using wireless networks, e.g. Wi-Fi or piconet
71.
Systems and methods for adjusting 3D gaming images for mobile gaming
A mobile gaming device may be a player's own personal tablet, smartphone, PDA, etc., with an application program installed via the internet for carrying out a remote gaming session. All gaming functions are carried out by a stationary gaming terminal communicating with the mobile device, such as by using WiFi. The mobile device operates as a user interface. For 3D images, the original format may be adjusted for the mobile device.
A63F 13/323 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections between game devices with different hardware characteristics, e.g. hand-held game devices connectable to game consoles or arcade machines
G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
A63F 13/327 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections using wireless networks, e.g. Wi-Fi or piconet
72.
Systems and methods for multi-player remote gaming
A mobile gaming device may be a player's own personal tablet, smartphone, PDA, etc., with an application program installed via the internet for carrying out a remote gaming session. All gaming functions are carried out by a stationary gaming terminal communicating with the mobile device, such as by using WiFi. The mobile device operates as a user interface The games involve a plurality of players.
G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
A63F 13/323 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections between game devices with different hardware characteristics, e.g. hand-held game devices connectable to game consoles or arcade machines
A63F 13/327 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections using wireless networks, e.g. Wi-Fi or piconet
73.
Systems and methods for recommending games to registered players using distributed storage
While a player is playing one game on a gaming machine, the systems and methods described herein recommend other games to the player based on the player's past gaming history, accessed via player registration, and the player's real time game play. Upon the player selecting a different game, the system may automatically transfers the player's credits between games or gaming machines. Each gaming machine may carry out one or more game.
A mobile gaming device may be a player's own personal tablet, smartphone, PDA, etc., with an application program installed via the internet for carrying out a remote gaming session. All gaming functions are carried out by a stationary gaming terminal communicating with the mobile device, such as by using WiFi. The mobile device operates as a user interface. If the communications link is temporarily broken during a game, the mobile device will create the appearance that the game is continuous, such as by continuing to spin reels, until communications are re-established. The reels will stop once the mobile device receives the final outcome from the gaming terminal. The player may pause the game to temporarily suspend the minimum game frequency rules. The mobile device may switch between gaming terminals. For 3D video, the original format may be adjusted for the mobile device. The gaming terminal may be a gaming machine.
A63F 13/327 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections using wireless networks, e.g. Wi-Fi or piconet
G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
A63F 13/323 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections between game devices with different hardware characteristics, e.g. hand-held game devices connectable to game consoles or arcade machines
75.
Systems and methods for carrying out an uninterrupted game with temporary inactivation
A mobile gaming device may be a player's own personal tablet, smartphone, PDA, etc., with an application program installed via the internet for carrying out a remote gaming session. All gaming functions are carried out by a stationary gaming terminal communicating with the mobile device, such as by using WiFi. The mobile device operates as a user interface. If the communications link is temporarily broken during a game, the mobile device will create the appearance that the game is continuous, such as by continuing to spin reels, until communications are re-established. The reels will stop once the mobile device receives the final outcome from the gaming terminal. The player may pause the game to temporarily suspend the minimum game frequency rules. The mobile device may switch between gaming terminals. For 3D video, the original format may be adjusted for the mobile device. The gaming terminal may be a gaming machine.
A63F 13/323 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections between game devices with different hardware characteristics, e.g. hand-held game devices connectable to game consoles or arcade machines
G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
A63F 13/327 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections using wireless networks, e.g. Wi-Fi or piconet
76.
Systems and methods for recommending games to anonymous players using distributed storage
While a player is playing one game on a gaming machine, the systems and methods described herein recommend other games to the player based on the player's real time game play, if the player is anonymous. Upon the player selecting a different game, the system may automatically transfers the player's credits between games or gaming machines. Each gaming machine may carry out one or more game.
A mobile gaming device may be a player's own personal tablet, smartphone, PDA, etc., with an application program installed via the internet for carrying out a remote gaming session. All gaming functions are carried out by a stationary gaming terminal communicating with the mobile device, such as by using WiFi. The mobile device operates as a user interface. If the communications link is temporarily broken during a game, the mobile device will create the appearance that the game is continuous, such as by continuing to spin reels, until communications are reestablished. The reels will stop once the mobile device receives the final outcome from the gaming terminal. The player may pause the game to temporarily suspend the minimum game frequency rules. The mobile device may switch between gaming terminals. For 3D video, the original format is adjusted for the mobile device. The gaming terminal may be a gaming machine.
A63F 13/23 - Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
78.
Remote gaming system using separate terminal to set up remote play with a gaming terminal
A mobile gaming device may be a player's own personal tablet, smartphone, PDA, etc., with an application program installed via the internet for carrying out a remote gaming session. All gaming functions are carried out by a stationary gaming terminal communicating with the mobile device, such as by using WiFi. The mobile device operates as a user interface. Registration for the mobile device may be via a registration terminal connected in a network with a plurality of gaming terminals. The mobile device may communicate wirelessly with the registration terminal, and the registration terminal then communicates with the played gaming terminal via the network. The mobile device may select to play games offered by any available gaming terminal. The gaming terminals may be gaming machines. The registration terminal may also be a cashing out terminal and print a ticket.
A63F 13/327 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections using wireless networks, e.g. Wi-Fi or piconet
G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
Systems and methods for an online predictive diagnostic and prognostic maintenance system are disclosed. The systems and methods may be configured for use with networked gaming machines. The systems and methods may operate in real time and may detect and analyze data representing various indicators of machine performance or a current or future decrease in machine performance. The data may represent or be used to predict machine performance and risk of failure and to identify necessary or recommended repair, maintenance or other performance issues. In another embodiment systems and methods are disclosed for automated analysis of data regarding machine operation and generation of rules related to predicting the future performance, repair and maintenance needs of machines.
A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
G06F 11/36 - Preventing errors by testing or debugging of software
G06F 11/34 - Recording or statistical evaluation of computer activity, e.g. of down time, of input/output operation
Methods and systems for facilitating the play of a progressive game. The methods and systems are configured to accrue contributions to a multivendor progressive prize fund by a first set of game terminals in a first prize determination interval. Optionally, the methods and systems is configured to receive contributions from a second set of game terminals. The methods and systems may determine the value of the progressive prize, the value depending on the size of the multivendor progressive prize fund and on an amount of contributions accrued from one of the sets of game terminals to the multivendor progressive prize fund during a second prize determination interval. The odds of winning the progressive prize may be different for different sets of game terminals and may be set by a game operator.
A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
Systems for facilitating the play of a progressive game. The systems are configured to accrue a portion of wagers to a multivendor progressive prize fund and track the amount accrued to the prize fund by a first set of game terminals in a first prize determination interval. Optionally, the system is configured to receive a second wager from a second player of a second game of chance, the second game of chance operating on a second game terminal in a second set of game terminals. Optionally the system determines that the second player has won a progressive prize. Optionally the system is configured to determine the value of the progressive prize, the value depending on the size of the multivendor progressive prize fund and on an amount of contributions accrued from the second set of game terminals to the multivendor progressive prize fund during a second prize determination interval.
The present application discloses a preventative, diagnostic maintenance system designed for gaming systems. Sensor and software monitor, accumulate, store and share information for efficient maintenance of the gaming systems. Diagnostic and prognostic tests are run and results prioritized wherein minor and intermittent problems that indicate potential future problems are stored. When a technician visit is prescribed, the system will present via a GUI a visualization of the status of gamed devices, and, forearm the technician with the high and low priority information regarding the high priority problems along with the low priority problems for all the game devices at the same site. The technician will be able to bring the specific tools, programs and parts to service the high and the low priority problems of all the game devices.
The present application discloses a preventative, diagnostic maintenance system designed for gaming systems. Sensor and software monitor, accumulate, store and share information for efficient maintenance of the gaming systems. Diagnostic and prognostic tests are run and results prioritized wherein minor and intermittent problems that indicate potential future problems are stored. When a technician visit is prescribed, the system will present via a GUI a visualization of the status of gamed devices, and, forearm the technician with the high and low priority information regarding the high priority problems along with the low priority problems for all the game devices at the same site. The technician will be able to bring the specific tools, programs and parts to service the high and the low priority problems of all the game devices.
Various aspects are directed to random, number generation. A request from a game terminal for a random number may be received. Whether a new seed is required may be determined, for example, based on the time or quantity of random numbers generated since the last re-seeding. Conditioned on determining that the new seed is required, a pseudo-random number generator may re-seeded, wherein the re-seeding comprises setting a current seed value equal to the new seed. The pseudo-random number generator may generate a random number based at least in part on the current seed value; and transmit information based on the random number to the game terminal.
G06F 7/58 - Random or pseudo-random number generators
H04L 9/06 - Arrangements for secret or secure communications; Network security protocols the encryption apparatus using shift registers or memories for blockwise coding, e.g. D.E.S. systems
A wireless wagering system includes a wireless game control and a video wagering terminal. The wireless game control can include a button configured to receive game-play input from a game player, a battery configured to supply power to the wireless game control, and a first transceiver configured to transmit a master data packet from the wireless game control to a video wagering terminal, wherein the master data packet has a payload which includes information related to a voltage and a charging status of the battery.
This invention relates to reprogramming of in-circuit programmable chips installed in video lottery terminals (VLTs) by downloading electronic information (software) to such chips. Encrypted electronic information is downloaded from a host device to a gaming terminal through a communications link. The terminal comprises a decryption component configured for decrypting the encrypted electronic information using at least two security keys, at least one said key being resident in the terminal and at least another said key being delivered to the terminal at the time of the downloading (the downloading facilitating a replacement of existing software in terminal with corresponding decrypted software obtained from decrypting the encrypted information). The encrypted information transmitted to the terminal comprises at least one next version key for later use by the decryption component in decrypting a next version of encrypted electronic information. The non-resident key may be provided to the terminal by means of an electronic plug-in security key or provided through a secure network.
Methods and apparatus for preventing near-concurrent wins in a progressive gaming system controlled by Jackpot Controller are disclosed. A VLT player may send a “win” combination to the Jackpot Controller to determine whether the “win” awards the accumulating progressive jackpot. The Jackpot Controller may evaluate the “win” message. If the “win” message is valid, the “win” of the accumulating progressive jackpot may be confirmed. Other VLTs may be blocked from submitting “win” messages for that same progressive jackpot. The VLT may then distribute the proceeds to the player. The Jackpot Controller may initiate other progressive jackpot status communications to insure against a loss of data should an interruption event occur. Individual VLTs may initiate status messages to the Jackpot Controller should they remain inactive for a predetermined period.
G06F 17/00 - Digital computing or data processing equipment or methods, specially adapted for specific functions
G06F 19/00 - Digital computing or data processing equipment or methods, specially adapted for specific applications (specially adapted for specific functions G06F 17/00;data processing systems or methods specially adapted for administrative, commercial, financial, managerial, supervisory or forecasting purposes G06Q;healthcare informatics G16H)
G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
A method of facilitating the play of a progressive game and a system for facilitating the play of a progressive game are disclosed. The method may include accruing a portion of wagers to a multi-vendor progressive prize fund, tracking the total amount accrued to the multi-vendor progressive prize fund by the first set of game terminals in a first prize determination interval. The method may include receiving a second wager from a second player of a second game of chance, the second game of chance operating on a second game terminal in a second set of game terminals. The method may include determining that the second player has won a progressive. The method may also include determining the value of the progressive prize, the value of the progressive prize depending on the size of the multi-vendor progressive prize fund and on an amount of contributions accrued from the second set of game terminals to the multi-vendor progressive prize fund during a second prize determination interval.