IGT Canada Solutions ULC

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IPC Class
G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements 20
A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers 9
A63F 13/25 - Output arrangements for video game devices 3
A63F 13/428 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes 3
A63F 9/24 - Games using electronic circuits not otherwise provided for 3
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Status
Pending 1
Registered / In Force 27
Found results for  patents

1.

OBJECT DETECTION AND INTERACTION FOR GAMING SYSTEMS

      
Document Number 02989019
Status In Force
Filing Date 2015-08-13
Open to Public Date 2016-12-29
Grant Date 2023-02-14
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor
  • Keilwert, Stefan
  • Pierer, Franz
  • Aurich, Sven
  • Idris, Fayez
  • Froy, David

Abstract

A wagering gaming apparatus is provided, comprising a 3-dimensional (3D) display device; at least one processor programmed to cause the 3D display device to display a 3D scene for a game, the 3D scene comprising a virtual 3D space in which a plurality of virtual game components are displayed; and at least one contactless sensor device configured to sense a location and shape of a physical object in a physical 3D space and generate 3D information indicative of the location and shape of the physical object in the physical 3D space. In some embodiments, the at least one processor is programmed to: update a 3D model for a virtual object in the 3D scene, the virtual object corresponding to the physical object; and detect an interaction between the virtual object and at least one virtual game component in the 3D scene.

IPC Classes  ?

  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
  • A63F 13/428 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
  • A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene

2.

GAMING SYSTEM WITH MOVABLE ULTRASONIC TRANSDUCER

      
Document Number 02875030
Status In Force
Filing Date 2014-12-17
Open to Public Date 2016-06-17
Grant Date 2022-02-22
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor
  • Idris, Fayez
  • Froy, David

Abstract

An electronic gaming machine (EMG) includes a locating sensor generating an electronic signal based on a player's location in a sensing space. The EGM also includes a movable connector controllable by an electronic control signal. The electronic control signal controls an amount of movement of the movable connector. The EGM also includes an ultrasonic emitter configured to emit an ultrasonic field when the ultrasonic emitter is activated. The ultrasonic emitter coupled to the movable connector to allow the ultrasonic emitter to move. The EGM also includes one or more processors coupled to the locating sensor, the ultrasonic emitter and the movable connector. The processors configured to: identify a location of a player feature based on the electronic signal generated by the locating sensor; and control the movable connector and the ultrasonic emitter based on the identified location.

IPC Classes  ?

  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
  • A63F 13/213 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
  • A63F 13/28 - Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light

3.

CONTACTLESS TACTILE FEEDBACK ON GAMING TERMINAL WITH 3D DISPLAY

      
Document Number 02875033
Status In Force
Filing Date 2014-12-17
Open to Public Date 2016-06-17
Grant Date 2022-07-26
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor
  • Idris, Fayez
  • Froy, David

Abstract

An electronic gaming machine (EGM) includes a display having a display surface configured to provide stereoscopic 3D viewing of at least a portion of the game. The portion of the game includes a 3D interface element. The EGM further includes a locating sensor that generates an electronic signal based on a player's location in a sensing space. The EGM includes an ultrasonic emitter configured to emit an ultrasonic field. At least a portion of the ultrasonic field is located in the sensing space. The EGM also includes one or more processors configured to: identify a location of one or more player features based on the electrical signal from the locating sensor; determine that the location of the player features is associated with the 3D interface element; and control one or more of the ultrasonic emitters based on the identified location to provide tactile feedback to the player.

IPC Classes  ?

  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
  • A63F 13/28 - Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light

4.

TECHNIQUES OF SYNCHRONIZING COMMUNICATIONS OF GAMING DEVICES FOR SHARED GAMING ACTIVITIES

      
Document Number 03183781
Status Pending
Filing Date 2015-02-11
Open to Public Date 2016-06-16
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor
  • Morrow, James William
  • Miller, Sean
  • Boudreau, Bradley

Abstract

A method for synchronizing a casino game playable at a plurality of gaming devices. The method involves receiving, by a server comprising at least one processor, an indication of a wager from at least one of the plurality of gaming devices. The method also involves sending, by the server, an instruction to execute a bonus game having a duration to at least a first gaming device and a second gaming device of the plurality of gaming devices. The method also involves sending, by the server within the duration of the bonus game, game outcome determinations to at least the first and second gaming devices. The sending involves sending a first game outcome determination to the first gaming device through wired communication channels, and sending a second game outcome determination to the second gaming device through at least one wireless communication channel. The game outcome determinations are based at least in part on the received indication of the wager.

IPC Classes  ?

  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
  • A63F 13/45 - Controlling the progress of the video game
  • H04W 4/30 - Services specially adapted for particular environments, situations or purposes
  • H04L 67/55 - Push-based network services

5.

TECHNIQUES OF SYNCHRONIZING COMMUNICATIONS OF GAMING DEVICES FOR SHARED GAMING ACTIVITIES

      
Document Number 02883074
Status In Force
Filing Date 2015-02-11
Open to Public Date 2016-06-16
Grant Date 2023-02-28
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor
  • Morrow, James William
  • Miller, Sean
  • Boudreau, Bradley

Abstract

A method for synchronizing a casino game playable at a plurality of gaming devices is provided. The method includes receiving, by a server having at least one processor, an indication of a wager from at least one of the plurality of gaming devices, determining, by the server, a schedule for at least one jackpot of the casino game based at least in part on the received indication of the wager, and sending, by the server, the schedule for the at least one jackpot of the casino game to at least a first gaming device and a second gaming device, the sending including sending the schedule to the first gaming device through wired communication channels, and sending the schedule to the second gaming device through at least one wireless communication channel.

IPC Classes  ?

  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
  • A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers

6.

ENHANCED GAMING MACHINE WITH INTERACTIVE THREE DIMENSIONAL GAME ENVIRONMENT

      
Document Number 02875159
Status In Force
Filing Date 2014-12-15
Open to Public Date 2016-06-15
Grant Date 2022-07-19
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor
  • Leblanc, Vicky
  • Dupuis, Reuben

Abstract

An electronic gaming machine that includes a three-dimensional (3D) graphics processor to generate a 3D game environment for a game. A display controller defines a view window of the three-dimensional game environment. The view window defines a portion of the three-dimensional game environment. An electronic display device displays, via a display interface, the portion of the three-dimensional game environment defined by the view window using the 3D graphics processor. A player input device detects a player request interaction input to update the view window to navigate within the three dimensional game environment. In response to detection by the player input device, the display controller updates the view window based on the update action to define another portion of the three-dimensional game environment. The player can navigate throughout the 3D game environment using player request interaction input.

IPC Classes  ?

  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
  • A63F 13/428 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
  • A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene

7.

3D ENHANCED GAMING MACHINE WITH SELECTABLE 3D INTENSITY LEVEL

      
Document Number 02863957
Status In Force
Filing Date 2014-09-16
Open to Public Date 2016-03-16
Grant Date 2022-02-22
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor Pierer, Franz

Abstract

An electronic gaming machine for stereoscopic display of game components is provided. The machine includes at least one processor, memory storing processor-executable instructions in communication with the at least one processor, a stereoscopic display. Executing the instructions by the at least one processor causes the processor to: identify, for display, at least one game component in accordance with a set of game rules for a given game; select a three- dimensional intensity level for displaying the at least one game component; render left and right eye images based on the selected three-dimensional intensity level; and provide the rendered left and right eye images to the stereoscopic display, for presentation to the left and right eyes, respectively, of a player.

IPC Classes  ?

  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
  • A63F 13/25 - Output arrangements for video game devices
  • H04N 13/302 - Image reproducers for viewing without the aid of special glasses, i.e. using autostereoscopic displays
  • H04W 4/30 - Services specially adapted for particular environments, situations or purposes

8.

SYSTEMS, METHODS AND DEVICES FOR MOVING GAME COMPONENTS IN GAMING SYSTEMS

      
Document Number 02853257
Status In Force
Filing Date 2014-05-30
Open to Public Date 2015-11-30
Grant Date 2022-10-25
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor
  • Leblanc, Vicky
  • Comeau, Brian

Abstract

A computer device and method for moving game components are provided. The computer device comprises: at least one data storage device to store game data for a game; a display device to display at least one three-dimensional game component of the game; at least one data capture device to collect player movement data, wherein the player movement data defines movement of a player of the game, wherein the data capture device includes a camera, a sensor or other data capture electronic hardware; and at least one processor configured to: 1) transform the player movement data into data defining game movement for the at least one game component; and 2) generating movement on the display device of the at least one game component using the data defining game movement; wherein the at least one data capture device is configured to collect player movement data associated with movement of the player's eyes.

IPC Classes  ?

  • A63F 13/5258 - Changing parameters of virtual cameras by dynamically adapting the position of the virtual camera to keep a game object or game character in its viewing frustum, e.g. for tracking a character or a ball
  • A63F 13/21 - Input arrangements for video game devices characterised by their sensors, purposes or types
  • A63F 13/67 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use

9.

THREE DIMENSIONAL ENHANCEMENTS TO GAME COMPONENTS IN GAMING SYSTEMS

      
Document Number 02853009
Status In Force
Filing Date 2014-05-30
Open to Public Date 2015-11-30
Grant Date 2023-08-22
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor
  • Comeau, Brian
  • Trainor, Bethany
  • Leger, Francois Romeo

Abstract

An electronic gaming machine, an electronic gaming system, and a computer- implemented method are disclosed. The electronic gaming machine comprises: at least one processor; at least one persistent data store; at least one receiver to receive game data for storage in the at least one persistent data store; and a display device configured with a user interface to display a portion of the game data as a first matrix of at least one of a row and a column of game components in accordance with a set of game rules for a given game, each one of the game components having an original symbol associated thereto, and at least a second matrix of at least one of a row and a column of game components in accordance with the set of game rules for the given game, each game components having an original symbol associated thereto.

IPC Classes  ?

  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
  • A63F 13/25 - Output arrangements for video game devices
  • A63F 13/45 - Controlling the progress of the video game

10.

GESTURE INPUT INTERFACE FOR GAMING SYSTEMS

      
Document Number 02881565
Status In Force
Filing Date 2014-12-15
Open to Public Date 2015-08-14
Grant Date 2017-09-26
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor
  • Keilwert, Stefan
  • Idris, Fayez

Abstract

Systems, methods and apparatus for providing a gesture input interface. In some embodiments, a 3-dimensional display of a game is rendered by a gaming system, where at least one game component is projected out of a screen of a display device and into a 3- dimensional space between the screen and a player. The gaming system may receive, from at least one contactless sensor device, location information indicative of a location of at least one anatomical feature of the player. The gaming system may analyze the location information indicative of the location of the at least one anatomical feature of the player in conjunction with a state of the game to identify an input command associated with the at least one game component, and may cause an action to be taken in the game, the action being determined based on the input command associated with the at least one game component.

IPC Classes  ?

  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
  • A63F 13/428 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes

11.

HYBRID MECHANICAL AND VIDEO SLOT MACHINE APPARATUS AND METHODS

      
Document Number 02861838
Status In Force
Filing Date 2014-04-02
Open to Public Date 2015-07-06
Grant Date 2021-03-16
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor
  • Idris, Fayez
  • Francis, Donovan
  • Lajoie, Jonathan
  • Forsey, Wayne Michael

Abstract

Apparatus and methods for simulating the appearance of a plurality of slot machine reels are provided including a plurality of mechanical cylinders which rotate around a plurality of video displays. The video displays show graphics or video of spinning slot machine reel images and the mechanical cylinders rotate around the video display in coordinated speed with the graphics or video to give the appearance of mechanical slot machine reels.

IPC Classes  ?

  • G07F 17/34 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members, e.g. "fruit" machines

12.

GAMING MACHINE ADAPTS GAME BASED ON ATTRIBUTES OF PLAYER'S VOICE

      
Document Number 02873778
Status In Force
Filing Date 2014-12-09
Open to Public Date 2015-06-10
Grant Date 2020-10-27
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor Keilwert, Stefan

Abstract

At least one microphone is incorporated in a gaming machine along with voice recognition/analysis software that analyzes the quality of the player's voice to determine the player's age, gender, emotions, and other attributes. Such voice attributes are not direct voice commands by the player, but are voice characteristics that provide information about the player herself. After the player is characterized based on her voice attributes, game software is modified accordingly so that the game is customized for the particular player. For example, the detection that the player is a young woman may cause the game to use a certain theme involving young female characters, trendy modern music, etc. The game also adapts to the detected voiced emotions of the player. Other features of the machine cause there to be verbal interaction between the player and the machine, enhancing the playing experience.

IPC Classes  ?

  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
  • H04W 88/02 - Terminal devices
  • G10L 25/48 - Speech or voice analysis techniques not restricted to a single one of groups specially adapted for particular use
  • G10L 25/63 - Speech or voice analysis techniques not restricted to a single one of groups specially adapted for particular use for comparison or discrimination for estimating an emotional state
  • A63F 13/215 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising means for detecting acoustic signals, e.g. using a microphone
  • A63F 13/424 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving acoustic input signals, e.g. by using the results of pitch or rhythm extraction or voice recognition

13.

METHODS AND APPARATUS FOR CONTROLLING CASINO GAME MACHINES

      
Document Number 02871083
Status In Force
Filing Date 2014-11-07
Open to Public Date 2015-05-07
Grant Date 2019-04-02
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor Keilwert, Stefan

Abstract

Techniques for controlling a casino game machine include detecting, via one or more muscle activity sensors worn by a player of a wagering game played on the casino game machine, voluntary muscle activity of the player while playing the wagering game on the casino game machine. The detected voluntary muscle activity of the player may be analyzed to infer a state of the player indicative of the player's level of interest while playing the wagering game. The inferred state of the player may be mapped to one or more game adjustments appropriate for increasing a likelihood that the player in the inferred state will continue to play the wagering game or another wagering game. The game adjustments may be applied by changing one or more operating parameters of the casino game machine controlling one or more aspects of the wagering game while the player is playing the wagering game.

IPC Classes  ?

  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
  • G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer

14.

MULTI-PLAYER ELECTRONIC GAMING SYSTEM AND PROJECTILE SHOOTING COMMUNITY GAME PLAYED THEREON

      
Document Number 02803412
Status In Force
Filing Date 2013-01-24
Open to Public Date 2014-06-20
Grant Date 2017-10-03
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor Post, Peter

Abstract

A large touch screen gaming table is disclosed that may accomodate, for example, four players. Each player creates a bank of credits at the table and plays a community game independently of other players. In one game, various icons are continuously displayed, and the icons display various wager amounts. Any player may simultaneous touch an icon of any wager and touch a player-active button, and the selected icon reveals a hidden prize credited to that player. In one embodiment, the game is continuous in that the icons are replenished after being selected. The players may play at any speed and in any order. The wagers may be very small and the prizes are generally also small to encourage rapid play. Any player(s) that does not wish to participate in the community game may control the screen to display a variety of individual games on a screen segment.

IPC Classes  ?

  • A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
  • A63F 13/837 - Shooting of targets
  • A63F 9/24 - Games using electronic circuits not otherwise provided for
  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions

15.

SYSTEMS AND METHODS FOR MULTI-PLAYER REMOTE GAMING

      
Document Number 02820814
Status In Force
Filing Date 2013-07-12
Open to Public Date 2014-06-20
Grant Date 2018-02-20
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor
  • Froy, David
  • Babin, Peter
  • Gadher, Bharat
  • Idris, Fayez
  • Pleskonjic, Dragan
  • Post, Peter
  • Mcintyre, Andrew

Abstract

A mobile gaming device may be a player's own personal tablet, 5 smartphone, PDA, etc., with an application program installed via the internet for carrying out a remote gaming session. All gaming functions are carried out by a stationary gaming terminal communicating with the mobile device, such as by using WiFi. The mobile device operates as a user interface. Registration for the mobile device may be via a registration terminal connected in a network with a plurality of gaming terminals. The mobile device may communicate wirelessly with the registration terminal, and the registration terminal then communicates with the played gaming terminal via the network. The mobile device may select to play games offered by any available gaming terminal. The gaming terminals may be gaming machines. The registration terminal may also be a cashing out terminal and print a ticket

IPC Classes  ?

  • A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers

16.

SYSTEMS AND METHODS FOR CARRYING OUT UNINTERRUPTED GAMES ALLOWING TEMPORARY INACTIVATION

      
Document Number 02820816
Status In Force
Filing Date 2013-07-12
Open to Public Date 2014-06-20
Grant Date 2018-09-04
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor
  • Froy, David
  • Babin, Peter
  • Gadher, Bharat
  • Idris, Fayez
  • Pleskonjic, Dragan
  • Post, Peter
  • Mcintyre, Andrew

Abstract

A mobile gaming device may be a player's own personal tablet, 5 smartphone, PDA, etc., with an application program installed via the internet for carrying out a remote gaming session. All gaming functions are carried out by a stationary gaming terminal communicating with the mobile device, such as by using WiFi. The mobile device operates as a user interface. If the communications link is temporarily broken during a game, the mobile device will create the appearance that the game is continuous, such as by continuing to spin reels, until communications are re-established. The reels will stop once the mobile device receives the final outcome from the gaming terminal. The player may pause the game to temporarily suspend the minimum game frequency rules. The mobile device may switch between gaming terminals. For 3D video, the original format is adjusted for the mobile device. The gaming terminal may be a gaming machine.

IPC Classes  ?

  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
  • A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers

17.

SYSTEMS AND METHODS FOR REMOTE GAMING USING TERMINAL

      
Document Number 02821133
Status In Force
Filing Date 2013-07-12
Open to Public Date 2014-06-20
Grant Date 2017-02-14
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor
  • Froy, David
  • Babin, Peter
  • Gadher, Bharat
  • Idris, Fayez
  • Pleskonjic, Dragan
  • Post, Peter
  • Mcintyre, Andrew

Abstract

A mobile gaming device may be a player's own personal tablet, 5 smartphone, PDA, etc., with an application program installed via the internet for carrying out a remote gaming session. All gaming functions are carried out by a stationary gaming terminal communicating with the mobile device, such as by using WiFi. The mobile device operates as a user interface. Registration for the mobile device may be via a registration terminal connected in a network with a plurality of gaming terminals. The mobile device may communicate wirelessly with the registration terminal, and the registration terminal then communicates with the played gaming terminal via the network. The mobile device may select to play games offered by any available gaming terminal. The gaming terminals may be gaming machines. The registration terminal may also be a cashing out terminal and print a ticket

IPC Classes  ?

  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
  • H04W 4/18 - Information format or content conversion, e.g. adaptation by the network of the transmitted or received information for the purpose of wireless delivery to users or terminals
  • H04W 24/00 - Supervisory, monitoring or testing arrangements
  • A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers

18.

SYSTEMS AND METHODS FOR ADJUSTING 3D GAMING IMAGES FOR MOBILE GAMING

      
Document Number 02821175
Status In Force
Filing Date 2013-07-12
Open to Public Date 2014-06-20
Grant Date 2018-04-10
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor
  • Froy, David
  • Babin, Peter
  • Gadher, Bharat
  • Idris, Fayez
  • Pleskonjic, Dragan
  • Post Peter
  • Mcintyre, Andrew

Abstract

A mobile gaming device may be a player's own personal tablet, 5 smartphone, PDA, etc., with an application program installed via the internet for carrying out a remote gaming session. All gaming functions are carried out by a stationary gaming terminal communicating with the mobile device, such as by using WiFi. The mobile device operates as a user interface. For 3D images, the original format may be adjusted for the mobile device.

IPC Classes  ?

  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
  • H04W 4/18 - Information format or content conversion, e.g. adaptation by the network of the transmitted or received information for the purpose of wireless delivery to users or terminals
  • A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
  • G06T 13/00 - Animation

19.

MULTI-PLAYER ELECTRONIC GAMING SYSTEM AND COMMUNITY GAME PLAYED THEREON

      
Document Number 02803409
Status In Force
Filing Date 2013-01-24
Open to Public Date 2014-06-20
Grant Date 2016-03-29
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor Post, Peter

Abstract

A large touch screen gaming table is disclosed that may accomodate, for example, four players. Each player creates a bank of credits at the table and plays a community game independently of other players. In one game, various icons are continuously displayed, and the icons display various wager amounts. Any player may simultaneous touch an icon of any wager and touch a player-active button, and the selected icon reveals a hidden prize credited to that player. In one embodiment, the game is continuous in that the icons are replenished after being selected. The players may play at any speed and in any order. The wagers may be very small and the prizes are generally also small to encourage rapid play. Any player(s) that does not wish to participate in the community game may control the screen to display a variety of individual games on a screen segment.

IPC Classes  ?

  • A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
  • A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
  • A63F 9/24 - Games using electronic circuits not otherwise provided for
  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions

20.

SYSTEMS AND METHODS FOR REMOTE GAMING USING GAME RECOMMENDER

      
Document Number 02820811
Status In Force
Filing Date 2013-07-12
Open to Public Date 2014-06-20
Grant Date 2018-02-27
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor
  • Froy, David
  • Babin, Peter
  • Gadher, Bharat
  • Idris, Fayez
  • Pleskonjic, Dragan
  • Post, Peter
  • Mcintyre, Andrew

Abstract

A mobile gaming device may be a player's own personal tablet, smartphone, PDA, etc., with an application program installed via the internet for carrying out a remote gaming session. All gaming functions are carried out by a stationary gaming terminal communicating with the mobile device, such as by using WiFi or other wireless protocol. The mobile device operates as a user interface. While the player is playing one game on the mobile device, the venue's system recommends other games to the player via the player's tablet either based on the player's past gaming history, if the player used a player tracking card, or based on real time game play, if the player is anonymous. Upon the player selecting a different game, the system automatically transfers communications to a different gaming terminal and transfers the player's credits. The gaming terminals may be gaming machines, where each gaming machine carries out a different game.

IPC Classes  ?

  • A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers

21.

SYSTEMS AND METHODS FOR CARRYING OUT UNINTERRUPTED GAMES

      
Document Number 02821091
Status In Force
Filing Date 2013-07-12
Open to Public Date 2014-06-20
Grant Date 2018-04-24
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor
  • Froy, David
  • Babin, Peter
  • Gadher, Bharat
  • Idris, Fayez
  • Pleskonjic, Dragan
  • Post, Peter
  • Mcintyre, Andrew

Abstract

A mobile gaming device may be a player's own personal tablet, smartphone, PDA, etc., with an application program installed via the internet for carrying out a remote gaming session. All gaming functions are carried out by a stationary gaming terminal communicating with the mobile device, such as by using WiFi. The mobile device operates as a user interface. If the communications link is temporarily broken during a game, the mobile device will create the appearance that the game is continuous, such as by continuing to spin reels, until communications are re-established. The reels will stop once the mobile device receives the final outcome from the gaming terminal. The player may pause the game to temporarily suspend the minimum game frequency rules. The mobile device may switch between gaming terminals. For 3D video, the original format is adjusted for the mobile device. The gaming terminal may be a gaming machine.

IPC Classes  ?

  • A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
  • H04W 8/30 - Network data restoration

22.

ENHANCEMENTS TO GAME COMPONENTS IN GAMING SYSTEMS

      
Document Number 02827465
Status In Force
Filing Date 2013-09-17
Open to Public Date 2014-03-18
Grant Date 2020-09-29
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor
  • Franz, Pierer
  • Trainor, Bethany Joy
  • Bowron, Edward
  • Adams, Khaled

Abstract

A computer-implemented method for enhancing game components in a gaming system, the method comprising: displaying at least one of a row and a column of the game components along a plane on a display device in accordance with a set of game rules for a given game, each one of the game components having an original symbol associated thereto; selecting at least one of the game components for enhancement; expanding selected ones of the game components outside of the plane and associating at least one additional symbol to expanded selected ones of the game components; and integrating the at least one additional symbol into the given game.

IPC Classes  ?

  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
  • A63F 13/80 - Special adaptations for executing a specific game genre or game mode
  • A63F 9/24 - Games using electronic circuits not otherwise provided for

23.

PREDICTIVE DIAGNOSTICS AND FAULT MANAGEMENT

      
Document Number 02767365
Status In Force
Filing Date 2009-11-09
Open to Public Date 2010-05-27
Grant Date 2016-06-28
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor Gadher, Bharat Kumar

Abstract

The present application discloses a preventative, diagnostic maintenance system designed for gaming systems. Sensor and software monitor, accumulate, store and share information for efficient maintenance of the gaming systems. Diagnostic and prognostic tests are run and results prioritized wherein minor and intermittent problems that indicate potential future problems are stored. When a technician visit is prescribed, the system will present via a GUI a visualization of the status of gamed devices, and, forearm the technician with the high and low priority information regarding the high priority problems along with the low priority problems for all the game devices at the same site. The technician will be able to bring the specific tools, programs and parts to service the high and the low priority problems of all the game devices.

IPC Classes  ?

  • G06F 11/00 - Error detection; Error correction; Monitoring

24.

SECURE RANDOM NUMBER GENERATION

      
Document Number 02743622
Status In Force
Filing Date 2009-11-12
Open to Public Date 2010-05-20
Grant Date 2017-06-06
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor Oram, Thomas

Abstract

Various aspects are direct-ed to random number generation. A re-quest from a game terminal for a random number may be received. Whether a new seed is required may be determined, for example, based on the time or quantity of random numbers generated since the last re-seeding. Conditioned on determining that the new seed is required, a pseudo--random number generator may re-seeded, wherein the re-seeding comprises setting a current seed value equal to the new seed. The pseudo-random number generator may generate a random number based at least in part on the current seed value; and transmit information based on the random number to the game terminal.

IPC Classes  ?

  • G06F 7/58 - Random or pseudo-random number generators
  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements

25.

METHODS AND SYSTEMS FOR LICENSE SHARING AMONG GAMING TERMINALS

      
Document Number 02723629
Status In Force
Filing Date 2009-02-13
Open to Public Date 2009-08-20
Grant Date 2019-01-15
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor Rybak, Ihor Bohdan

Abstract

Systems and methods for sharing wagering game licenses among multi-state terminals are provided. Each example terminal may include a token-enabled state and a non-token- enabled state. Each token may be associated with a license for the operation of a wagering game. A token pool may be administered by a host. A terminal at which a customer has indicated a desire to play a wagering game may request a token from the token pool administrating host. The request may be queued if a token is not available, or the requesting terminal may be issued a token. Thus, an unlimited number of multi-state terminals may be operated, while no more than a predetermined quantity of the terminals may be providing a wagering game at any one time.

IPC Classes  ?

  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
  • G06F 21/10 - Protecting distributed programs or content, e.g. vending or licensing of copyrighted material

26.

WIRELESS WAGERING SYSTEM

      
Document Number 02705782
Status In Force
Filing Date 2008-11-13
Open to Public Date 2009-05-22
Grant Date 2016-06-28
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor Russell, Patrick Gene

Abstract

A wireless wagering system includes a wireless game control and a video wagering terminal. The wireless game control can include a button configured to receive game-play input from a game player, a battery configured to supply power to the wireless game control, and a first transceiver configured to transmit a master data packet from the wireless game control to a video wagering terminal, wherein the master data packet has a payload which includes information related to a voltage and a charging status of the battery.

IPC Classes  ?

  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
  • G08C 17/00 - Arrangements for transmitting signals characterised by the use of a wireless electrical link

27.

CABINET WITH MOVABLE VIDEO SCREEN

      
Document Number 02577642
Status In Force
Filing Date 2007-02-06
Open to Public Date 2007-08-06
Grant Date 2014-08-26
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor
  • Gordon, Timothy
  • Smith, Todd
  • Mckeown, Steven
  • Roy, Jean-Frederic
  • Grell, Julien

Abstract

A video terminal may be provided. The video terminal may include internal hardware. The video terminal may include a cabinet, the cabinet enclosing the internal hardware. The video terminal may include a door movably attached to the cabinet, the door having a door opened and a door closed position. The video terminal may include a display screen moveably attached to the cabinet separately from the door and having a screen opened and a screen closed position.

IPC Classes  ?

  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
  • A63F 13/25 - Output arrangements for video game devices
  • A63F 13/98 - Accessories, i.e. detachable arrangements optional for the use of the video game device, e.g. grip supports of game controllers
  • H04N 5/64 - Constructional details of receivers, e.g. cabinets or dust covers

28.

METHOD AND ARRANGEMENT FOR REAL-TIME BETTING WITH AN OFF-LINE TERMINAL

      
Document Number 02552259
Status In Force
Filing Date 2004-12-28
Open to Public Date 2005-07-14
Grant Date 2017-04-04
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor
  • Haemaelaeinen, Panu
  • Haennikaeinen, Marko
  • Haemaelaeinen, Timo D.

Abstract

The invention relates generally to a method and arrangement for real-time betting with an off-line terminal, and especially to the technological field of keeping reliable time in the off-line terminal when handling, within a communications system comprising a distributed domain and a central domain, electronic records that contain predictions of the outcome of a certain incident. Within the distributed domain a multitude of electronic records that contain predictions of the outcome of the incident are generated and furnished with a cryptographically protected proof of a certain moment of the distributed domain's local time associated with the generation of the electronic record.

IPC Classes  ?

  • G06Q 50/34 - Betting or bookmaking, e.g. Internet betting
  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
  • H04L 7/00 - Arrangements for synchronising receiver with transmitter
  • H04L 9/14 - Arrangements for secret or secure communications; Network security protocols using a plurality of keys or algorithms
  • H04L 9/30 - Public key, i.e. encryption algorithm being computationally infeasible to invert and users' encryption keys not requiring secrecy
  • H04L 9/32 - Arrangements for secret or secure communications; Network security protocols including means for verifying the identity or authority of a user of the system
  • H04L 12/16 - Arrangements for providing special services to substations