IGT Canada Solutions ULC

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Canada - CIPO
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Date
2017 8
2016 10
Before 2016 38
IPC Class
G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements 40
A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers 14
A63F 13/45 - Controlling the progress of the video game 8
A63F 13/25 - Output arrangements for video game devices 7
A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene 7
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Status
Pending 30
Registered / In Force 26
Found results for  patents

1.

GAMING DEVICE FOR UPDATING GAME PLAY IN REAL-TIME

      
Document Number 02925782
Status Pending
Filing Date 2016-03-31
Open to Public Date 2017-09-30
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor
  • Froy, David Vincent
  • Idris, Fayez
  • Bonson, Jessica Pauli De Castro
  • Mcintyre, Andrew Ryan

Abstract

A device for playing a skill-based game that modifies the visual representation of the game play using game enhancement elements. A game processor automatically generates game enhancement elements using game data of the skill-based game and computes a game skill level. A game controller is connected to a data storage device and a display screen. The game controller controls the skill-based game, the game controller configured to: render visual representation of game play; detect real-time game play of the game by the player; compute a player skill level based on the detected game play; select a game enhancement element by comparing the game skill level and the player skill level; modify the visual representation of the game play using the one or more selected game enhancement elements; and award the player based on the additional game play and the comparison of the game skill level and the player skill level.

IPC Classes  ?

  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
  • A63F 13/80 - Special adaptations for executing a specific game genre or game mode

2.

ENHANCED ELECTRONIC GAMING MACHINE WITH DYNAMIC GAZE DISPLAY

      
Document Number 02915028
Status Pending
Filing Date 2015-12-11
Open to Public Date 2017-06-11
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor
  • Froy, David
  • Bowron, Edward
  • Dupuis, Reuben
  • Leblanc, Vicky
  • Van Niekerk, Karen
  • Corey, Aaron
  • Keilwert, Stefan

Abstract

An electronic gaming machine where the player plays an interactive game using their player eye gaze. A graphics processor generates an interactive game environment and defines a viewing area as its subset, the viewing area having visible game components. A display device displays the viewing area having the plurality of visible game components. The display controller controls rendering of the viewing area on the display device using the graphics processor. At least one data capture camera device continuously monitors the player eye gaze to collect player eye gaze data. The game controller determines the location of the player's eye gaze relative to the viewing area and triggers a control command to the display controller. In response, the display controller controls the display device in real-time to provide a graphical animation effect displayed on the display device representative of a visual update to the visible game components in the viewing area.

IPC Classes  ?

  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
  • A63F 13/21 - Input arrangements for video game devices characterised by their sensors, purposes or types
  • A63F 13/22 - Setup operations, e.g. calibration, key configuration or button assignment

3.

ENHANCED ELECTRONIC GAMING MACHINE WITH GAZE-AWARE 3D AVATAR

      
Document Number 02915283
Status Pending
Filing Date 2015-12-11
Open to Public Date 2017-06-11
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor Froy, David

Abstract

A computer device and method for displaying a 3D avatar and causing the 3D avatar to move are provided. The computer device may be an electronic gaming machine, and comprises a camera which can be used to collect data on the movement of a player of an electronic game. The movements of the player may then be analyzed and used to generate avatar movement data for moving the 3D avatar. The 3D avatar may mimic the motions of the player, or may react to the player's motions in complimentary fashion. Additionally, the electronic gaming machine may be networked to other like electronic gaming machines, which may share avatar movement data amongst themselves.

IPC Classes  ?

  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
  • A63F 13/213 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
  • A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
  • A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
  • A63F 13/56 - Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding

4.

ENHANCED ELECTRONIC GAMING MACHINE WITH GAZE-BASED DYNAMIC MESSAGING

      
Document Number 02915285
Status Pending
Filing Date 2015-12-11
Open to Public Date 2017-06-11
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor
  • Froy, David
  • Bowron, Edward
  • Dupuis, Reuben
  • Leblanc, Vicky
  • Van Niekerk, Karen
  • Spurrell, Christopher

Abstract

A computer device and method for dynamically displaying at least one message to a player of a game are provided. The computer device may be an electronic gaming machine, and comprises a camera which can be used to collect data on the movement of a player of an electronic game. The movements of the player may then be analyzed and used to select message presentation rules based on player movement data. The message presentation rules may govern the presentation of new messages, the removal of old messages, or change the way a given message is presented.

IPC Classes  ?

  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
  • A63F 13/213 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
  • A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene

5.

ENHANCED ELECTRONIC GAMING MACHINE WITH GAZE-BASED POPUP MESSAGING

      
Document Number 02915291
Status Pending
Filing Date 2015-12-11
Open to Public Date 2017-06-11
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor
  • Froy, David
  • Bowron, Edward
  • Dupuis, Reuben
  • Leblanc, Vicky
  • Niekerk, Karen
  • Spurrell, Christopher

Abstract

An electronic gaming machine is provided. The computer device comprises at least one data storage unit storing game data for a game, a display unit to display graphical game components to a player of the game, at least one data capture unit, such as a camera, to collect data about the player's gaze, and a processor to process the player gaze data, determine if a player gaze condition is satisfied, determine whether a game condition is satisfied. If both the player gaze condition and the game condition are satisfied, the processor modifies at least some of the graphical game components based on the player gaze condition and the game condition.

IPC Classes  ?

  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
  • A63F 13/213 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
  • A63F 13/53 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
  • A63F 13/61 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor using advertising information

6.

ENHANCED ELECTRONIC GAMING MACHINE WITH ELECTRONIC MAZE AND EYE GAZE DISPLAY

      
Document Number 02915020
Status Pending
Filing Date 2015-12-11
Open to Public Date 2017-06-11
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor
  • Froy, David
  • Spurrell, Christopher

Abstract

An enhanced electronic gaming machine is provided, the electronic gaming machine adapted for generating an interactive game environment having graphical game components for at least an interactive network of intercommunicating paths and an electronic player token; a game controller for detecting a plurality of points of eye gaze of the player relative to the displayed graphical game components for the interactive network of intercommunicating paths; the game controller mapping the plurality of points of eye gaze of the player to the interactive network of intercommunicating paths and triggering a graphical animation representative of movement of the electronic player token based on a player pathway generated at least based on the plurality of points of eye gaze.

IPC Classes  ?

  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
  • A63F 13/21 - Input arrangements for video game devices characterised by their sensors, purposes or types

7.

ENHANCED ELECTRONIC GAMING MACHINE WITH X-RAY VISION DISPLAY

      
Document Number 02915024
Status Pending
Filing Date 2015-12-11
Open to Public Date 2017-06-11
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor
  • Corey, Aaron
  • Froy, David

Abstract

An electronic gaming machine to play an interactive game where a player's eye gaze acts as x-ray vision. A graphics processor generates an interactive game environment and defines a viewing area as its subset. A display device displays the viewing area, where a visible game component masks an invisible game component. A display controller controls rendering of the viewing area on the display device using the graphics processor. At least one data capture camera device continuously monitors player eye gaze to collect player eye gaze data. A game controller calculates a player eye gaze location relative to the viewing area, the location corresponding to the invisible game component, and triggers a control command to the display controller. In response, the display controller controls the display device in real-time to provide a graphical animation effect representative of a visual update to the visible game component to reveal the invisible game component.

IPC Classes  ?

  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
  • A63F 13/21 - Input arrangements for video game devices characterised by their sensors, purposes or types
  • A63F 13/22 - Setup operations, e.g. calibration, key configuration or button assignment

8.

THREE-DIMENSIONAL DISPLAY INTERACTION FOR GAMING SYSTEMS

      
Document Number 02997575
Status Pending
Filing Date 2015-08-13
Open to Public Date 2017-02-16
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor
  • Keilwert, Stefan
  • Aurich, Sven
  • Pierer, Franz

Abstract

A wagering gaming apparatus is provided, comprising a 3-dimensional (3D) display device configured to create for a player a visual illusion of a 3D scene for a wagering game, the 3D scene having perceived depth in a z-direction perpendicular to a physical screen having width in an x-direction and height in a y-direction; one or more sensor devices configured to sense a physical location of one or more anatomical features of the player; at least one processor; and at least one non-transitory processor-readable storage medium storing processor-executable instructions. The processor-executable instructions, when executed by the at least one processor, cause the at least one processor to perform various adjustments regarding the 3D scene based on the sensed physical location of an anatomical feature of the player.

IPC Classes  ?

  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
  • A63F 13/428 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
  • A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene

9.

OBJECT DETECTION AND INTERACTION FOR GAMING SYSTEMS

      
Document Number 02989019
Status Pending
Filing Date 2015-08-13
Open to Public Date 2016-12-29
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor
  • Keilwert, Stefan
  • Pierer, Franz
  • Aurich, Sven
  • Idris, Fayez
  • Froy, David

Abstract

A wagering gaming apparatus is provided, comprising a 3-dimensional (3D) display device; at least one processor programmed to cause the 3D display device to display a 3D scene for a game, the 3D scene comprising a virtual 3D space in which a plurality of virtual game components are displayed; and at least one contactless sensor device configured to sense a location and shape of a physical object in a physical 3D space and generate 3D information indicative of the location and shape of the physical object in the physical 3D space. In some embodiments, the at least one processor is programmed to: update a 3D model for a virtual object in the 3D scene, the virtual object corresponding to the physical object; and detect an interaction between the virtual object and at least one virtual game component in the 3D scene.

IPC Classes  ?

  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
  • A63F 13/428 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
  • A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene

10.

MULTI-TOUCH USER INTERFACE FOR SCALING REWARD VALUE WITH RANDOM FAILURE THRESHOLD FOR GAMING SYSTEM

      
Document Number 02984115
Status Pending
Filing Date 2016-03-23
Open to Public Date 2016-10-06
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor
  • Dupuis, Reuben
  • Keilwert, Stefan
  • Edsall, Scott

Abstract

A gaming system, and method of controlling a gaming system, having a touchscreen, that simulates a game of skill by showing a graphical object and detecting a pair of spaced- apart user input touch points on the touchscreen. An increase in distance between the touch points corresponds to an increase in stress upon the object, which is animated on the touchscreen, and scaling of an associated reward. A failure threshold is selected and the increase in stress is tested against the failure threshold. The failure threshold may be at least partly randomized. If the stress exceeds the threshold, then a failure event is shown. If the touch input ceases, the user may elect to accept then current reward value or to continue. The object may be a bubble and the stress may be expansion of the bubble, leading to popping of the bubble if the expansion exceeds the failure threshold.

IPC Classes  ?

  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
  • A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens

11.

GAMING SYSTEM WITH MOVABLE ULTRASONIC TRANSDUCER

      
Document Number 02875030
Status Pending
Filing Date 2014-12-17
Open to Public Date 2016-06-17
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor
  • Idris, Fayez
  • Froy, David

Abstract

An electronic gaming machine (EMG) includes a locating sensor generating an electronic signal based on a player's location in a sensing space. The EGM also includes a movable connector controllable by an electronic control signal. The electronic control signal controls an amount of movement of the movable connector. The EGM also includes an ultrasonic emitter configured to emit an ultrasonic field when the ultrasonic emitter is activated. The ultrasonic emitter coupled to the movable connector to allow the ultrasonic emitter to move. The EGM also includes one or more processors coupled to the locating sensor, the ultrasonic emitter and the movable connector. The processors configured to: identify a location of a player feature based on the electronic signal generated by the locating sensor; and control the movable connector and the ultrasonic emitter based on the identified location.

IPC Classes  ?

  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
  • A63F 13/213 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
  • A63F 13/28 - Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light

12.

CONTACTLESS TACTILE FEEDBACK ON GAMING TERMINAL WITH 3D DISPLAY

      
Document Number 02875033
Status Pending
Filing Date 2014-12-17
Open to Public Date 2016-06-17
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor
  • Idris, Fayez
  • Froy, David

Abstract

An electronic gaming machine (EGM) includes a display having a display surface configured to provide stereoscopic 3D viewing of at least a portion of the game. The portion of the game includes a 3D interface element. The EGM further includes a locating sensor that generates an electronic signal based on a player's location in a sensing space. The EGM includes an ultrasonic emitter configured to emit an ultrasonic field. At least a portion of the ultrasonic field is located in the sensing space. The EGM also includes one or more processors configured to: identify a location of one or more player features based on the electrical signal from the locating sensor; determine that the location of the player features is associated with the 3D interface element; and control one or more of the ultrasonic emitters based on the identified location to provide tactile feedback to the player.

IPC Classes  ?

  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
  • A63F 13/28 - Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light

13.

TECHNIQUES OF SYNCHRONIZING COMMUNICATIONS OF GAMING DEVICES FOR SHARED GAMING ACTIVITIES

      
Document Number 02883074
Status Pending
Filing Date 2015-02-11
Open to Public Date 2016-06-16
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor
  • Morrow, James William
  • Miller, Sean
  • Boudreau, Bradley

Abstract

A method for synchronizing a casino game playable at a plurality of gaming devices is provided. The method includes receiving, by a server having at least one processor, an indication of a wager from at least one of the plurality of gaming devices, determining, by the server, a schedule for at least one jackpot of the casino game based at least in part on the received indication of the wager, and sending, by the server, the schedule for the at least one jackpot of the casino game to at least a first gaming device and a second gaming device, the sending including sending the schedule to the first gaming device through wired communication channels, and sending the schedule to the second gaming device through at least one wireless communication channel.

IPC Classes  ?

  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
  • A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers

14.

ENHANCED GAMING MACHINE WITH INTERACTIVE THREE DIMENSIONAL GAME ENVIRONMENT

      
Document Number 02875159
Status Pending
Filing Date 2014-12-15
Open to Public Date 2016-06-15
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor
  • Leblanc, Vicky
  • Dupuis, Reuben

Abstract

An electronic gaming machine that includes a three-dimensional (3D) graphics processor to generate a 3D game environment for a game. A display controller defines a view window of the three-dimensional game environment. The view window defines a portion of the three-dimensional game environment. An electronic display device displays, via a display interface, the portion of the three-dimensional game environment defined by the view window using the 3D graphics processor. A player input device detects a player request interaction input to update the view window to navigate within the three dimensional game environment. In response to detection by the player input device, the display controller updates the view window based on the update action to define another portion of the three-dimensional game environment. The player can navigate throughout the 3D game environment using player request interaction input.

IPC Classes  ?

  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
  • A63F 13/428 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
  • A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene

15.

3D ENHANCED GAMING MACHINE WITH ROTATABLE 3D GAME SURFACE

      
Document Number 02873557
Status Pending
Filing Date 2014-12-08
Open to Public Date 2016-06-08
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor
  • Dupuis, Reuben
  • Leblanc, Vicky

Abstract

There is disclosed an electronic gaming machine that includes an electronic datastore storing game data for a given game, an electronic display, and one or more processors in communication with the at least one electronic datastore and the electronic display. The processors include a three-dimensional graphics processor. The processors are configured to: generate, with at least the three-dimensional graphics processor, a three- dimensional game surface in accordance with a set of game rules using the game data, the three- dimensional game surface for displaying game symbols thereon; present a view of the three-dimensional game surface such that a plurality of game symbols are viewable on the electronic display; and in response to a game event defined by the game rules: rotate the view of the three-dimensional game surface such that at least one additional game symbol becomes viewable on the electronic display; and integrate the at least one additional symbol into the given game in accordance with the game rules.

IPC Classes  ?

  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
  • A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene

16.

ENHANCED GAMING MACHINE WITH THREE DIMENSIONAL GAME SPACE

      
Document Number 02873173
Status Pending
Filing Date 2014-12-03
Open to Public Date 2016-06-03
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor
  • Leblanc, Vicky
  • Dupuis, Reuben

Abstract

An electronic gaming machine that includes a three-dimensional (3D) graphics processor to generate a 3D supplemental game space for a game. A game matrix is displayed at an original position, where the game matrix includes game symbols. A display controller uses the 3D graphics processor to generate a 3D movement animation on a display device for moving the game matrix on an axis to a new position to render visible a 3D supplemental game space on the display device. The display controller generates another 3D movement animation of supplemental game symbols moving through the 3D supplemental game space onto the game matrix. A physical interaction between the supplemental game symbols and the game symbols of the game matrix results in a winning game outcome.

IPC Classes  ?

  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
  • A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene

17.

GESTURE-BASED NAVIGATION ON GAMING TERMINAL WITH 3D DISPLAY

      
Document Number 02904881
Status Pending
Filing Date 2015-09-22
Open to Public Date 2016-03-22
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor Post, Peter John

Abstract

An electronic gaming machine for providing a game to a player includes a camera configured to generate camera data. The electronic gaming machine further includes a display configured to provide auto stereoscopic 3D viewing of at least a portion of the game and a processor coupled with the display and the camera. The processor is configured to: determine a location of the player relative to the electronic gaming machine from camera data; adjust the display based on the determined location of the player to provide auto stereoscopic three dimensional viewing by the player; responsive to movement of the player indicated by the camera data, update the display to account for a change in location of the player; and determine that the movement of the player corresponds to a predetermined gesture and, in response, update a game state of the game based on the predetermined gesture.

IPC Classes  ?

  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
  • A63F 13/213 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
  • A63F 13/428 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
  • A63F 13/45 - Controlling the progress of the video game

18.

3D ENHANCED GAMING MACHINE WITH SELECTABLE 3D INTENSITY LEVEL

      
Document Number 02863957
Status Pending
Filing Date 2014-09-16
Open to Public Date 2016-03-16
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor Pierer, Franz

Abstract

An electronic gaming machine for stereoscopic display of game components is provided. The machine includes at least one processor, memory storing processor-executable instructions in communication with the at least one processor, a stereoscopic display. Executing the instructions by the at least one processor causes the processor to: identify, for display, at least one game component in accordance with a set of game rules for a given game; select a three- dimensional intensity level for displaying the at least one game component; render left and right eye images based on the selected three-dimensional intensity level; and provide the rendered left and right eye images to the stereoscopic display, for presentation to the left and right eyes, respectively, of a player.

IPC Classes  ?

  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
  • A63F 13/25 - Output arrangements for video game devices
  • H04N 13/302 - Image reproducers for viewing without the aid of special glasses, i.e. using autostereoscopic displays
  • H04W 4/30 - Services specially adapted for particular environments, situations or purposes

19.

GAMING DEVICE WITH SHIFTING REPLACEMENT SYMBOLS

      
Document Number 02857568
Status Pending
Filing Date 2014-07-21
Open to Public Date 2015-12-11
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor Comeau, Brian

Abstract

A video slot machine has M reels, each displaying N symbols when stopped. Above the display of the reels is a set of generally valuable replacement symbols that have been independently selected at random independent from the reel display. Each reel is associated with a particular replacement symbol in the set. If a special symbol is displayed on a reel, the replacement symbol associated with that reel substitutes for the special symbol when determining the award. Examples of the replacement symbols include wild symbols, bonus symbols, and multiplier symbols. After each game, the replacement symbols are shifted, and used replacement symbols are randomly replaced to vary the possibilities for each game. The player is incentivized to play longer due to the possibility of using valuable replacement symbols in the symbol array and the possibility of very high awards being granted by multiple special symbols being displayed.

IPC Classes  ?

  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
  • A63F 13/25 - Output arrangements for video game devices
  • A63F 13/45 - Controlling the progress of the video game
  • A63F 13/70 - Game security or game management aspects

20.

SYSTEMS, METHODS AND DEVICES FOR MOVING GAME COMPONENTS IN GAMING SYSTEMS

      
Document Number 02853257
Status Pending
Filing Date 2014-05-30
Open to Public Date 2015-11-30
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor
  • Leblanc, Vicky
  • Comeau, Brian

Abstract

A computer device and method for moving game components are provided. The computer device comprises: at least one data storage device to store game data for a game; a display device to display at least one three-dimensional game component of the game; at least one data capture device to collect player movement data, wherein the player movement data defines movement of a player of the game, wherein the data capture device includes a camera, a sensor or other data capture electronic hardware; and at least one processor configured to: 1) transform the player movement data into data defining game movement for the at least one game component; and 2) generating movement on the display device of the at least one game component using the data defining game movement; wherein the at least one data capture device is configured to collect player movement data associated with movement of the player's eyes.

IPC Classes  ?

  • A63F 13/5258 - Changing parameters of virtual cameras by dynamically adapting the position of the virtual camera to keep a game object or game character in its viewing frustum, e.g. for tracking a character or a ball
  • A63F 13/21 - Input arrangements for video game devices characterised by their sensors, purposes or types
  • A63F 13/67 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use

21.

THREE DIMENSIONAL ENHANCEMENTS TO GAME COMPONENTS IN GAMING SYSTEMS

      
Document Number 02853009
Status Pending
Filing Date 2014-05-30
Open to Public Date 2015-11-30
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor
  • Comeau, Brian
  • Trainor, Bethany
  • Leger, Francois Romeo

Abstract

An electronic gaming machine, an electronic gaming system, and a computer- implemented method are disclosed. The electronic gaming machine comprises: at least one processor; at least one persistent data store; at least one receiver to receive game data for storage in the at least one persistent data store; and a display device configured with a user interface to display a portion of the game data as a first matrix of at least one of a row and a column of game components in accordance with a set of game rules for a given game, each one of the game components having an original symbol associated thereto, and at least a second matrix of at least one of a row and a column of game components in accordance with the set of game rules for the given game, each game components having an original symbol associated thereto.

IPC Classes  ?

  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
  • A63F 13/25 - Output arrangements for video game devices
  • A63F 13/45 - Controlling the progress of the video game

22.

SYSTEMS AND METHODS FOR THREE DIMENSIONAL GAMES IN GAMING SYSTEMS

      
Document Number 02853016
Status Pending
Filing Date 2014-05-30
Open to Public Date 2015-11-30
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor
  • Leblanc, Vicky
  • Amos, William George

Abstract

An electronic gaming machine, an electronic gaming system, and a computer- implemented method for providing three dimensional selection games in a gaming system are disclosed. The electronic gaming machines includes: at least one processor; at least one persistent data store; at least one receiver to receive game data for storage in the at least one persistent data store; and a display device configured with a user interface to display: 1) a multi- faceted gaming surface comprising at least two gaming surface representations; and 2) a portion of the game data as a first set of 3D game components on one or more of the at least two gaming surface representations in accordance with a set of game rules for a given game, each one of the 3D game components having a symbol associated thereto.

IPC Classes  ?

  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
  • A63F 13/25 - Output arrangements for video game devices
  • A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
  • A63F 13/45 - Controlling the progress of the video game

23.

METHODS AND APPARATUS FOR MANIPULATING A DISPLAY OF REELS IN A REEL-SPINNING WAGERING GAME

      
Document Number 02853375
Status Pending
Filing Date 2014-06-04
Open to Public Date 2015-11-27
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor Dupuis, Reuben

Abstract

Techniques for manipulating a display of reels in a reel-spinning wagering game include accessing data representing a plurality of reels of symbols in a starting set of reels, and one or more replacement reels of symbols. A depiction of at least a portion of each of the reels in the starting set may be displayed on a display screen. User input indicating a wager may be received via a machine-user interface, and a first reel spin may be executed. The depiction on the display screen of at least one reel in the starting set may be replaced with a depiction of at least a portion of at least one of the replacement reels to form a modified set of reels depicted on the display screen. A second reel spin may be executed, and a payout may be determined based on the stopping positions of the reels in the modified set.

IPC Classes  ?

  • A63F 13/47 - Controlling the progress of the video game involving branching, e.g. choosing one of several possible scenarios at a given point in time
  • A63F 5/04 - Disc roulettes; Dial roulettes; Teetotums; Dice-tops
  • G07F 17/34 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members, e.g. "fruit" machines

24.

GESTURE INPUT INTERFACE FOR GAMING SYSTEMS

      
Document Number 02881565
Status In Force
Filing Date 2014-12-15
Open to Public Date 2015-08-14
Grant Date 2017-09-26
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor
  • Keilwert, Stefan
  • Idris, Fayez

Abstract

Systems, methods and apparatus for providing a gesture input interface. In some embodiments, a 3-dimensional display of a game is rendered by a gaming system, where at least one game component is projected out of a screen of a display device and into a 3- dimensional space between the screen and a player. The gaming system may receive, from at least one contactless sensor device, location information indicative of a location of at least one anatomical feature of the player. The gaming system may analyze the location information indicative of the location of the at least one anatomical feature of the player in conjunction with a state of the game to identify an input command associated with the at least one game component, and may cause an action to be taken in the game, the action being determined based on the input command associated with the at least one game component.

IPC Classes  ?

  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
  • A63F 13/428 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes

25.

HYBRID MECHANICAL AND VIDEO SLOT MACHINE APPARATUS AND METHODS

      
Document Number 02861838
Status Pending
Filing Date 2014-04-02
Open to Public Date 2015-07-06
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor
  • Idris, Fayez
  • Francis, Donovan
  • Lajoie, Jonathan
  • Forsey, Wayne Michael

Abstract

Apparatus and methods for simulating the appearance of a plurality of slot machine reels are provided including a plurality of mechanical cylinders which rotate around a plurality of video displays. The video displays show graphics or video of spinning slot machine reel images and the mechanical cylinders rotate around the video display in coordinated speed with the graphics or video to give the appearance of mechanical slot machine reels.

IPC Classes  ?

  • G07F 17/34 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members, e.g. "fruit" machines

26.

GAMING MACHINE ADAPTS GAME BASED ON ATTRIBUTES OF PLAYER'S VOICE

      
Document Number 02873778
Status In Force
Filing Date 2014-12-09
Open to Public Date 2015-06-10
Grant Date 2020-10-27
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor Keilwert, Stefan

Abstract

At least one microphone is incorporated in a gaming machine along with voice recognition/analysis software that analyzes the quality of the player's voice to determine the player's age, gender, emotions, and other attributes. Such voice attributes are not direct voice commands by the player, but are voice characteristics that provide information about the player herself. After the player is characterized based on her voice attributes, game software is modified accordingly so that the game is customized for the particular player. For example, the detection that the player is a young woman may cause the game to use a certain theme involving young female characters, trendy modern music, etc. The game also adapts to the detected voiced emotions of the player. Other features of the machine cause there to be verbal interaction between the player and the machine, enhancing the playing experience.

IPC Classes  ?

  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
  • H04W 88/02 - Terminal devices
  • G10L 25/48 - Speech or voice analysis techniques not restricted to a single one of groups specially adapted for particular use
  • G10L 25/63 - Speech or voice analysis techniques not restricted to a single one of groups specially adapted for particular use for comparison or discrimination for estimating an emotional state
  • A63F 13/215 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising means for detecting acoustic signals, e.g. using a microphone
  • A63F 13/424 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving acoustic input signals, e.g. by using the results of pitch or rhythm extraction or voice recognition

27.

METHODS AND APPARATUS FOR CONTROLLING CASINO GAME MACHINES

      
Document Number 02871083
Status In Force
Filing Date 2014-11-07
Open to Public Date 2015-05-07
Grant Date 2019-04-02
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor Keilwert, Stefan

Abstract

Techniques for controlling a casino game machine include detecting, via one or more muscle activity sensors worn by a player of a wagering game played on the casino game machine, voluntary muscle activity of the player while playing the wagering game on the casino game machine. The detected voluntary muscle activity of the player may be analyzed to infer a state of the player indicative of the player's level of interest while playing the wagering game. The inferred state of the player may be mapped to one or more game adjustments appropriate for increasing a likelihood that the player in the inferred state will continue to play the wagering game or another wagering game. The game adjustments may be applied by changing one or more operating parameters of the casino game machine controlling one or more aspects of the wagering game while the player is playing the wagering game.

IPC Classes  ?

  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
  • G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer

28.

GAMING MACHINE HAVING CAMERA FOR ADAPTING DISPLAYED IMAGES TO A DETECTED PLAYER OR NON-PLAYER

      
Document Number 02816015
Status In Force
Filing Date 2013-05-17
Open to Public Date 2014-10-25
Grant Date 2020-09-08
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor Keilwert, Stefan

Abstract

In one embodiment, a gaming machine has a digital camera and automatically takes a picture of a player. Facial detection software identifies certain facial characteristics of the player, such as approximate age and gender. Rules software then selects appropriate sets of animation images and sound files that are associated with the detected physical features of the player. The displayed game, user interface, theme, etc. are then adapted to the player's detected features. If the player is identified, by comparing the picture to previously stored pictures, a personalized message may be displayed. When the gaming machine is in an attract mode, the camera may take pictures/videos of passersby and adapt the attract mode animation to the passerby's physical image or movement. In another embodiment, the camera is used to sense physical motions by the player to control aspects of the game or other displayed features.

IPC Classes  ?

  • A63F 13/213 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
  • A63F 13/90 - Constructional details or arrangements of video game devices not provided for in groups  or , e.g. housing, wiring, connections or cabinets

29.

FAULTS AND PERFORMANCE ISSUE PREDICTION

      
Document Number 02816469
Status In Force
Filing Date 2013-05-23
Open to Public Date 2014-07-31
Grant Date 2020-01-21
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor
  • Gadher, Bharat
  • Idris, Fayez

Abstract

Systems and methods for an online predictive diagnostic and prognostic maintenance system are disclosed. The systems and methods may be configured for use with networked gaming machines. The systems and methods may operate in real time and may detect and analyze data representing various indicators of machine performance or a current or future decrease in machine performance. The data may represent or be used to predict machine performance and risk of failure and to identify necessary or recommended repair, maintenance or other performance issues. In another embodiment systems and methods are disclosed for automated analysis of data regarding machine operation and generation of rules related to predicting the future performance, repair and maintenance needs of machines.

IPC Classes  ?

  • G06Q 10/04 - Forecasting or optimisation, e.g. linear programming, "travelling salesman problem" or "cutting stock problem"

30.

MULTI-FACETED GAME COMPONENT AND GAMING SURFACE IN A 3D ENHANCED GAMING MACHINE

      
Document Number 02861289
Status Pending
Filing Date 2013-12-27
Open to Public Date 2014-06-28
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor
  • Trainor, Bethany
  • Leblanc, Vicky

Abstract

A computer-implemented method for enhancing game components in a gaming system using various three-dimensional enhancements. The three-dimensional enhancements may involve stacks of gaming components to provide and integrate additional symbols, multi-faceted gaming components, multi-faceted gaming surfaces running multiple games in parallel, items animating to simulate real- world physics, merging components, shapes to push up or down gaming components to create stacks, and so on. Further example three-dimensional enhancements are described.

IPC Classes  ?

  • A63F 13/80 - Special adaptations for executing a specific game genre or game mode
  • A63F 13/25 - Output arrangements for video game devices
  • A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
  • A63F 13/45 - Controlling the progress of the video game
  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements

31.

INTEGRATING ADDITIONAL SYMBOLS IN A 3D ENHANCED GAMING MACHINE

      
Document Number 02861607
Status Pending
Filing Date 2013-12-27
Open to Public Date 2014-06-28
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor
  • Trainor, Bethany
  • Leger, Francois
  • Amos, William George
  • Adams, Khaled

Abstract

A computer-implemented method for enhancing game components in a gaming system using various three-dimensional enhancements. The three-dimensional enhancements may involve stacks of gaming components to provide and integrate additional symbols, multi-faceted gaming components, multi-faceted gaming surfaces running multiple games in parallel, items animating to simulate real- world physics, merging components, shapes to push up or down gaming components to create stacks, and so on. Further example three-dimensional enhancements are described.

IPC Classes  ?

  • A63F 13/80 - Special adaptations for executing a specific game genre or game mode
  • A63F 13/45 - Controlling the progress of the video game

32.

IMITATING REAL-WORLD PHYSICS IN A 3D ENHANCED GAMING MACHINE

      
Document Number 02861244
Status Pending
Filing Date 2013-12-27
Open to Public Date 2014-06-28
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor Adams, Khaled

Abstract

A computer-implemented method for enhancing game components in a gaming system using various three-dimensional enhancements. The three-dimensional enhancements may involve stacks of gaming components to provide and integrate additional symbols, multi-faceted gaming components, multi-faceted gaming surfaces running multiple games in parallel, items animating to simulate real- world physics, merging components, shapes to push up or down gaming components to create stacks, and so on. Further example three-dimensional enhancements are described.

IPC Classes  ?

  • A63F 13/25 - Output arrangements for video game devices
  • A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements

33.

MERGING 3D GAME COMPONENTS IN A 3D ENHANCED GAMING MACHINE

      
Document Number 02861252
Status Pending
Filing Date 2013-12-27
Open to Public Date 2014-06-28
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor
  • Leger, Francois
  • Trainor, Bethany

Abstract

A computer-implemented method for enhancing game components in a gaming system using various three-dimensional enhancements. The three-dimensional enhancements may involve stacks of gaming components to provide and integrate additional symbols, multi-faceted gaming components, multi-faceted gaming surfaces running multiple games in parallel, items animating to simulate real- world physics, merging components, shapes to push up or down gaming components to create stacks, and so on. Further example three-dimensional enhancements are described.

IPC Classes  ?

  • A63F 13/80 - Special adaptations for executing a specific game genre or game mode
  • A63F 13/45 - Controlling the progress of the video game

34.

STACKS OF GAME COMPONENTS IN A 3D ENHANCED GAMIMG MACHINE

      
Document Number 02838129
Status Pending
Filing Date 2013-12-27
Open to Public Date 2014-06-28
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor
  • Trainor, Bethany
  • Leger, Francois
  • Amos, William George
  • Leblanc, Vicki
  • Adams, Khaled
  • Pierer, Franz

Abstract

A computer-implemented method for enhancing game components in a gaming system using various three-dimensional enhancements. The three-dimensional enhancements may involve stacks of gaming components to provide and integrate additional symbols, multi-faceted gaming components, multi-faceted gaming surfaces running multiple games in parallel, items animating to simulate real- world physics, merging components, shapes to push up or down gaming components to create stacks, and so on. Further example three-dimensional enhancements are described.

IPC Classes  ?

  • A63F 13/80 - Special adaptations for executing a specific game genre or game mode
  • A63F 13/45 - Controlling the progress of the video game

35.

MULTI-PLAYER ELECTRONIC GAMING SYSTEM AND PROJECTILE SHOOTING COMMUNITY GAME PLAYED THEREON

      
Document Number 02803412
Status In Force
Filing Date 2013-01-24
Open to Public Date 2014-06-20
Grant Date 2017-10-03
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor Post, Peter

Abstract

A large touch screen gaming table is disclosed that may accomodate, for example, four players. Each player creates a bank of credits at the table and plays a community game independently of other players. In one game, various icons are continuously displayed, and the icons display various wager amounts. Any player may simultaneous touch an icon of any wager and touch a player-active button, and the selected icon reveals a hidden prize credited to that player. In one embodiment, the game is continuous in that the icons are replenished after being selected. The players may play at any speed and in any order. The wagers may be very small and the prizes are generally also small to encourage rapid play. Any player(s) that does not wish to participate in the community game may control the screen to display a variety of individual games on a screen segment.

IPC Classes  ?

  • A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
  • A63F 13/837 - Shooting of targets
  • A63F 9/24 - Games using electronic circuits not otherwise provided for
  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions

36.

SYSTEMS AND METHODS FOR MULTI-PLAYER REMOTE GAMING

      
Document Number 02820814
Status In Force
Filing Date 2013-07-12
Open to Public Date 2014-06-20
Grant Date 2018-02-20
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor
  • Froy, David
  • Babin, Peter
  • Gadher, Bharat
  • Idris, Fayez
  • Pleskonjic, Dragan
  • Post, Peter
  • Mcintyre, Andrew

Abstract

A mobile gaming device may be a player's own personal tablet, 5 smartphone, PDA, etc., with an application program installed via the internet for carrying out a remote gaming session. All gaming functions are carried out by a stationary gaming terminal communicating with the mobile device, such as by using WiFi. The mobile device operates as a user interface. Registration for the mobile device may be via a registration terminal connected in a network with a plurality of gaming terminals. The mobile device may communicate wirelessly with the registration terminal, and the registration terminal then communicates with the played gaming terminal via the network. The mobile device may select to play games offered by any available gaming terminal. The gaming terminals may be gaming machines. The registration terminal may also be a cashing out terminal and print a ticket

IPC Classes  ?

  • A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers

37.

SYSTEMS AND METHODS FOR CARRYING OUT UNINTERRUPTED GAMES ALLOWING TEMPORARY INACTIVATION

      
Document Number 02820816
Status In Force
Filing Date 2013-07-12
Open to Public Date 2014-06-20
Grant Date 2018-09-04
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor
  • Froy, David
  • Babin, Peter
  • Gadher, Bharat
  • Idris, Fayez
  • Pleskonjic, Dragan
  • Post, Peter
  • Mcintyre, Andrew

Abstract

A mobile gaming device may be a player's own personal tablet, 5 smartphone, PDA, etc., with an application program installed via the internet for carrying out a remote gaming session. All gaming functions are carried out by a stationary gaming terminal communicating with the mobile device, such as by using WiFi. The mobile device operates as a user interface. If the communications link is temporarily broken during a game, the mobile device will create the appearance that the game is continuous, such as by continuing to spin reels, until communications are re-established. The reels will stop once the mobile device receives the final outcome from the gaming terminal. The player may pause the game to temporarily suspend the minimum game frequency rules. The mobile device may switch between gaming terminals. For 3D video, the original format is adjusted for the mobile device. The gaming terminal may be a gaming machine.

IPC Classes  ?

  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
  • A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers

38.

SYSTEMS AND METHODS FOR REMOTE GAMING USING TERMINAL

      
Document Number 02821133
Status In Force
Filing Date 2013-07-12
Open to Public Date 2014-06-20
Grant Date 2017-02-14
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor
  • Froy, David
  • Babin, Peter
  • Gadher, Bharat
  • Idris, Fayez
  • Pleskonjic, Dragan
  • Post, Peter
  • Mcintyre, Andrew

Abstract

A mobile gaming device may be a player's own personal tablet, 5 smartphone, PDA, etc., with an application program installed via the internet for carrying out a remote gaming session. All gaming functions are carried out by a stationary gaming terminal communicating with the mobile device, such as by using WiFi. The mobile device operates as a user interface. Registration for the mobile device may be via a registration terminal connected in a network with a plurality of gaming terminals. The mobile device may communicate wirelessly with the registration terminal, and the registration terminal then communicates with the played gaming terminal via the network. The mobile device may select to play games offered by any available gaming terminal. The gaming terminals may be gaming machines. The registration terminal may also be a cashing out terminal and print a ticket

IPC Classes  ?

  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
  • H04W 4/18 - Information format or content conversion, e.g. adaptation by the network of the transmitted or received information for the purpose of wireless delivery to users or terminals
  • H04W 24/00 - Supervisory, monitoring or testing arrangements
  • H04W 76/00 - Connection management
  • A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
  • H04B 5/00 - Near-field transmission systems, e.g. inductive loop type

39.

SYSTEMS AND METHODS FOR ADJUSTING 3D GAMING IMAGES FOR MOBILE GAMING

      
Document Number 02821175
Status In Force
Filing Date 2013-07-12
Open to Public Date 2014-06-20
Grant Date 2018-04-10
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor
  • Froy, David
  • Babin, Peter
  • Gadher, Bharat
  • Idris, Fayez
  • Pleskonjic, Dragan
  • Post Peter
  • Mcintyre, Andrew

Abstract

A mobile gaming device may be a player's own personal tablet, 5 smartphone, PDA, etc., with an application program installed via the internet for carrying out a remote gaming session. All gaming functions are carried out by a stationary gaming terminal communicating with the mobile device, such as by using WiFi. The mobile device operates as a user interface. For 3D images, the original format may be adjusted for the mobile device.

IPC Classes  ?

  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
  • H04W 4/18 - Information format or content conversion, e.g. adaptation by the network of the transmitted or received information for the purpose of wireless delivery to users or terminals
  • A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
  • G06T 13/00 - Animation

40.

MULTI-PLAYER ELECTRONIC GAMING SYSTEM AND COMMUNITY GAME PLAYED THEREON

      
Document Number 02803409
Status In Force
Filing Date 2013-01-24
Open to Public Date 2014-06-20
Grant Date 2016-03-29
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor Post, Peter

Abstract

A large touch screen gaming table is disclosed that may accomodate, for example, four players. Each player creates a bank of credits at the table and plays a community game independently of other players. In one game, various icons are continuously displayed, and the icons display various wager amounts. Any player may simultaneous touch an icon of any wager and touch a player-active button, and the selected icon reveals a hidden prize credited to that player. In one embodiment, the game is continuous in that the icons are replenished after being selected. The players may play at any speed and in any order. The wagers may be very small and the prizes are generally also small to encourage rapid play. Any player(s) that does not wish to participate in the community game may control the screen to display a variety of individual games on a screen segment.

IPC Classes  ?

  • A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
  • A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
  • A63F 9/24 - Games using electronic circuits not otherwise provided for
  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions

41.

SYSTEMS AND METHODS FOR REMOTE GAMING USING GAME RECOMMENDER

      
Document Number 02820811
Status In Force
Filing Date 2013-07-12
Open to Public Date 2014-06-20
Grant Date 2018-02-27
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor
  • Froy, David
  • Babin, Peter
  • Gadher, Bharat
  • Idris, Fayez
  • Pleskonjic, Dragan
  • Post, Peter
  • Mcintyre, Andrew

Abstract

A mobile gaming device may be a player's own personal tablet, smartphone, PDA, etc., with an application program installed via the internet for carrying out a remote gaming session. All gaming functions are carried out by a stationary gaming terminal communicating with the mobile device, such as by using WiFi or other wireless protocol. The mobile device operates as a user interface. While the player is playing one game on the mobile device, the venue's system recommends other games to the player via the player's tablet either based on the player's past gaming history, if the player used a player tracking card, or based on real time game play, if the player is anonymous. Upon the player selecting a different game, the system automatically transfers communications to a different gaming terminal and transfers the player's credits. The gaming terminals may be gaming machines, where each gaming machine carries out a different game.

IPC Classes  ?

  • A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers

42.

SYSTEMS AND METHODS FOR CARRYING OUT UNINTERRUPTED GAMES

      
Document Number 02821091
Status In Force
Filing Date 2013-07-12
Open to Public Date 2014-06-20
Grant Date 2018-04-24
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor
  • Froy, David
  • Babin, Peter
  • Gadher, Bharat
  • Idris, Fayez
  • Pleskonjic, Dragan
  • Post, Peter
  • Mcintyre, Andrew

Abstract

A mobile gaming device may be a player's own personal tablet, smartphone, PDA, etc., with an application program installed via the internet for carrying out a remote gaming session. All gaming functions are carried out by a stationary gaming terminal communicating with the mobile device, such as by using WiFi. The mobile device operates as a user interface. If the communications link is temporarily broken during a game, the mobile device will create the appearance that the game is continuous, such as by continuing to spin reels, until communications are re-established. The reels will stop once the mobile device receives the final outcome from the gaming terminal. The player may pause the game to temporarily suspend the minimum game frequency rules. The mobile device may switch between gaming terminals. For 3D video, the original format is adjusted for the mobile device. The gaming terminal may be a gaming machine.

IPC Classes  ?

  • A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
  • H04W 8/30 - Network data restoration

43.

ENHANCEMENTS TO GAME COMPONENTS IN GAMING SYSTEMS

      
Document Number 02827465
Status In Force
Filing Date 2013-09-17
Open to Public Date 2014-03-18
Grant Date 2020-09-29
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor
  • Franz, Pierer
  • Trainor, Bethany Joy
  • Bowron, Edward
  • Adams, Khaled

Abstract

A computer-implemented method for enhancing game components in a gaming system, the method comprising: displaying at least one of a row and a column of the game components along a plane on a display device in accordance with a set of game rules for a given game, each one of the game components having an original symbol associated thereto; selecting at least one of the game components for enhancement; expanding selected ones of the game components outside of the plane and associating at least one additional symbol to expanded selected ones of the game components; and integrating the at least one additional symbol into the given game.

IPC Classes  ?

  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
  • A63F 13/80 - Special adaptations for executing a specific game genre or game mode
  • A63F 9/24 - Games using electronic circuits not otherwise provided for

44.

PREDICTIVE DIAGNOSTICS AND FAULT MANAGEMENT

      
Document Number 02767365
Status In Force
Filing Date 2009-11-09
Open to Public Date 2010-05-27
Grant Date 2016-06-28
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor Gadher, Bharat Kumar

Abstract

The present application discloses a preventative, diagnostic maintenance system designed for gaming systems. Sensor and software monitor, accumulate, store and share information for efficient maintenance of the gaming systems. Diagnostic and prognostic tests are run and results prioritized wherein minor and intermittent problems that indicate potential future problems are stored. When a technician visit is prescribed, the system will present via a GUI a visualization of the status of gamed devices, and, forearm the technician with the high and low priority information regarding the high priority problems along with the low priority problems for all the game devices at the same site. The technician will be able to bring the specific tools, programs and parts to service the high and the low priority problems of all the game devices.

IPC Classes  ?

  • G06F 11/00 - Error detection; Error correction; Monitoring

45.

SECURE RANDOM NUMBER GENERATION

      
Document Number 02743622
Status In Force
Filing Date 2009-11-12
Open to Public Date 2010-05-20
Grant Date 2017-06-06
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor Oram, Thomas

Abstract

Various aspects are direct-ed to random number generation. A re-quest from a game terminal for a random number may be received. Whether a new seed is required may be determined, for example, based on the time or quantity of random numbers generated since the last re-seeding. Conditioned on determining that the new seed is required, a pseudo--random number generator may re-seeded, wherein the re-seeding comprises setting a current seed value equal to the new seed. The pseudo-random number generator may generate a random number based at least in part on the current seed value; and transmit information based on the random number to the game terminal.

IPC Classes  ?

  • G06F 7/58 - Random or pseudo-random number generators
  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements

46.

METHODS AND SYSTEMS FOR LICENSE SHARING AMONG GAMING TERMINALS

      
Document Number 02723629
Status In Force
Filing Date 2009-02-13
Open to Public Date 2009-08-20
Grant Date 2019-01-15
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor Rybak, Ihor Bohdan

Abstract

Systems and methods for sharing wagering game licenses among multi-state terminals are provided. Each example terminal may include a token-enabled state and a non-token- enabled state. Each token may be associated with a license for the operation of a wagering game. A token pool may be administered by a host. A terminal at which a customer has indicated a desire to play a wagering game may request a token from the token pool administrating host. The request may be queued if a token is not available, or the requesting terminal may be issued a token. Thus, an unlimited number of multi-state terminals may be operated, while no more than a predetermined quantity of the terminals may be providing a wagering game at any one time.

IPC Classes  ?

  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
  • G06F 21/10 - Protecting distributed programs or content, e.g. vending or licensing of copyrighted material

47.

METHODS AND SYSTEMS FOR LICENSE SHARING AMONG GAMING TERMINALS

      
Document Number 03025980
Status Pending
Filing Date 2009-02-13
Open to Public Date 2009-08-20
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor Rybak, Ihor Bohdan

Abstract

A method of providing wagering games at a wagering game terminal is provided. The method involves preventing the game terminal from providing wagering games whenever the game terminal is in a non-enabled state. While the game terminal is in the non- enabled state, a token associated with a capability to provide a wagering game may be requested, and responsive to the request, the token is received. The game terminal enters a token-enabled state, responsive to the receipt of a token, and receiving instructions from a server associated with the token. The method also involves selecting one or more game formats provided from a plurality of wagering formats based, at least in part, on the instructions. One or more wagering game formats indicated by the instructions are provided at the game terminal while in the token-enabled state. The game terminal subsequently returns to the non- enabled state and surrenders the token.

IPC Classes  ?

  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
  • G06F 21/10 - Protecting distributed programs or content, e.g. vending or licensing of copyrighted material

48.

WIRELESS WAGERING SYSTEM

      
Document Number 02705782
Status In Force
Filing Date 2008-11-13
Open to Public Date 2009-05-22
Grant Date 2016-06-28
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor Russell, Patrick Gene

Abstract

A wireless wagering system includes a wireless game control and a video wagering terminal. The wireless game control can include a button configured to receive game-play input from a game player, a battery configured to supply power to the wireless game control, and a first transceiver configured to transmit a master data packet from the wireless game control to a video wagering terminal, wherein the master data packet has a payload which includes information related to a voltage and a charging status of the battery.

IPC Classes  ?

  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
  • G08C 17/00 - Arrangements for transmitting signals characterised by the use of a wireless electrical link

49.

CABINET WITH MOVABLE VIDEO SCREEN

      
Document Number 02577642
Status In Force
Filing Date 2007-02-06
Open to Public Date 2007-08-06
Grant Date 2014-08-26
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor
  • Gordon, Timothy
  • Smith, Todd
  • Mckeown, Steven
  • Roy, Jean-Frederic
  • Grell, Julien

Abstract

A video terminal may be provided. The video terminal may include internal hardware. The video terminal may include a cabinet, the cabinet enclosing the internal hardware. The video terminal may include a door movably attached to the cabinet, the door having a door opened and a door closed position. The video terminal may include a display screen moveably attached to the cabinet separately from the door and having a screen opened and a screen closed position.

IPC Classes  ?

  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
  • A63F 13/25 - Output arrangements for video game devices
  • A63F 13/98 - Accessories, i.e. detachable arrangements optional for the use of the video game device, e.g. grip supports of game controllers
  • H04N 5/64 - Constructional details of receivers, e.g. cabinets or dust covers

50.

METHOD AND ARRANGEMENT FOR REAL-TIME BETTING WITH AN OFF-LINE TERMINAL

      
Document Number 02552259
Status In Force
Filing Date 2004-12-28
Open to Public Date 2005-07-14
Grant Date 2017-04-04
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor
  • Haemaelaeinen, Panu
  • Haennikaeinen, Marko
  • Haemaelaeinen, Timo D.

Abstract

The invention relates generally to a method and arrangement for real-time betting with an off-line terminal, and especially to the technological field of keeping reliable time in the off-line terminal when handling, within a communications system comprising a distributed domain and a central domain, electronic records that contain predictions of the outcome of a certain incident. Within the distributed domain a multitude of electronic records that contain predictions of the outcome of the incident are generated and furnished with a cryptographically protected proof of a certain moment of the distributed domain's local time associated with the generation of the electronic record.

IPC Classes  ?

  • G06Q 50/34 - Betting or bookmaking, e.g. Internet betting
  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
  • H04L 7/00 - Arrangements for synchronising receiver with transmitter
  • H04L 9/14 - Arrangements for secret or secure communication using a plurality of keys or algorithms
  • H04L 9/30 - Public key, i.e. encryption algorithm being computationally infeasible to invert and users' encryption keys not requiring secrecy
  • H04L 9/32 - Arrangements for secret or secure communication including means for verifying the identity or authority of a user of the system
  • H04L 12/16 - Arrangements for providing special services to substations

51.

STEPPER MOTOR JAM DETECTION CIRCUIT

      
Document Number 02435754
Status In Force
Filing Date 2003-07-22
Open to Public Date 2004-02-08
Grant Date 2015-02-10
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor Forsey, Wayne Michael

Abstract

Methods, devices and circuits for detecting malfunctions in stepper motors. A signal from a driver circuit to a stepper motor that is proportional to the current in the windings of the stepper motor is detected. This signal is then amplified and integrated for ease of comparison. The resulting signal is then compared to a specific entry in a table of values with each entry in the table corresponding to an operating profile of the stepper motor. If the resulting signal does not correspond to the operating profile for which the motor a configured, the stepper motor is jammed. A suitable alarm and a corresponding sequence of actions may then be triggered.

IPC Classes  ?

  • H02P 8/34 - Monitoring operation
  • G08B 21/18 - Status alarms
  • H02P 8/36 - Protection against faults, e.g. against overheating or step-out; Indicating faults

52.

METHODS AND ARRANGEMENTS FOR REALISING BETTING WITH OFF-LINE TERMINALS

      
Document Number 02423967
Status In Force
Filing Date 2001-09-28
Open to Public Date 2002-04-04
Grant Date 2007-12-04
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor
  • Hamalainen, Timo D.
  • Rautee, Risto
  • Hannikainen, Marko
  • Rekonius, Janne

Abstract

Methods and arrangements are provided for handling, within a communications system comprising a distributed domain (301) and a central domain (303), electronic records that contain predictions of the outcome of a certain incident. Within the distributed domain (301) there is generated (304), before the outcome of the incident is known, a multitude of electronic records that contain predictions of the outcome of the incident. The electronic records are conveyed (305) from the distributed domain (301) to the central domain (303). After the outcome of the incident is known, the central domain (303) finds out (306) which of the electronic records, if any, contain correct predictions of the outcome of the incident. Each of the electronic records is furnished (304, 401, 502, 902, 1202, 1911), within the distributed domain (301), with a cryptographically protected proof of a certain moment of time associated with the generation of the electronic record. The central domain (303) accepts (306, 1430, 2011) only those of the electronic records conveyed thereto as valid for which the cryptographically protected proof of a certain moment of time associated with the generation of the electronic record shows that said certain moment of time was not later in time than a certain time limit.

IPC Classes  ?

  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
  • A63F 3/08 - Raffle games that can be played by a fairly large number of people

53.

SYSTEM AND METHOD FOR DOWNLOADING ELECTRONIC INFORMATION TO A VIDEO LOTTERY TERMINAL

      
Document Number 02320665
Status In Force
Filing Date 2000-09-26
Open to Public Date 2002-03-26
Grant Date 2010-08-17
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor
  • Gordon, Timothy Alexander
  • Kelly, Bartholmew Matthew
  • Cormier, Joseph Emile Junior

Abstract

This invention relates to reprogramming of in-circuit programmable chips installed in video lottery terminals (VLTs) by downloading electronic information (software) to such chips. Encrypted electronic information is downloaded from a host device to a gaming terminal through a communications link. The terminal comprises a decryption component configured for decrypting the encrypted electronic information using at least two security keys, at least one said key being resident in the terminal and at least another said key being delivered to the terminal at the time of the downloading (the downloading facilitating a replacement of existing software in terminal with corresponding decrypted software obtained from decrypting the encrypted information). The encrypted information transmitted to the terminal comprises at least one next version key for later use by the decryption component in decrypting a next version of encrypted electronic information. The non- resident key may be provided to the terminal by means of an electronic plug-in security key or provided through a secure network.

IPC Classes  ?

  • H04L 9/14 - Arrangements for secret or secure communication using a plurality of keys or algorithms
  • A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
  • A63F 13/70 - Game security or game management aspects
  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements

54.

TICKET DISPENSING MECHANISM

      
Document Number 02341628
Status In Force
Filing Date 1999-08-24
Open to Public Date 2000-03-02
Grant Date 2011-05-03
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor
  • Martini, Calvin Duke
  • Helmetsie, Eugene Anthony
  • Chiasson, Paul

Abstract

A ticket dispensing mechanism (40) includes a drive (42) receiving sheet material (24) from a supply (22). The drive advances the sheet material. A printer (48) prints ticket information on the sheet material as it is advanced by the drive thereby to form a printed ticket. A retaining mechanism (64) receives the printed ticket advanced by the drive and holds the printed ticket in a manner such that the leading end of the next ticket printed contacts and ejects the held ticket prior to itself being held by the retaining mechanism.

IPC Classes  ?

  • G07B 1/00 - Machines for printing and issuing tickets
  • G07B 5/02 - TICKET-ISSUING APPARATUS; TAXIMETERS; ARRANGEMENTS OR APPARATUS FOR COLLECTING FARES, TOLLS OR ENTRANCE FEES AT ONE OR MORE CONTROL POINTS;  FRANKING APPARATUS - Details of, or auxiliary devices for, ticket-issuing machines for cutting-off or separating tickets

55.

SECURE GAMING TICKET AND VALIDATION METHOD FOR SAME

      
Document Number 02322826
Status In Force
Filing Date 1999-03-02
Open to Public Date 1999-09-10
Grant Date 2010-11-30
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor
  • Sanchez, Cayetano Iii
  • Szrek, Walter

Abstract

A secure gaming ticket and validation method for gaming tickets includes storing validation information (110) and ticket identification information (120) in different locations. The stored information is then encoded to create an interim type of data (140), which is combined with prize information data (150) to create a validation signature (170). The validation signature (170) determines a win status of a gaming ticket.

IPC Classes  ?

  • A63F 3/06 - Lottos or bingo games; Systems, apparatus or devices for checking such games
  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements

56.

TECHNIQUE FOR SECURE NETWORK TRANSACTIONS

      
Document Number 02302273
Status In Force
Filing Date 1998-09-03
Open to Public Date 1999-03-11
Grant Date 2008-08-05
Owner IGT CANADA SOLUTIONS ULC (Canada)
Inventor
  • O'Connor, William Y.
  • Stanford, Donald L.
  • Kahn, Tariq M.
  • Hutton, Michael A.
  • Beason, Steve W.
  • Angell, Robert C.

Abstract

A system for performing regulated transactions is used with a network (104) that is commonly accessible by a plurality of communication terminals (102). A gatekeeper (108), coupled to the network (104), permits access to the system only if authorization information, as indicated by an authorization signal received by the gatekeeper (108) from a communication terminal via the network (104), complies with at least one predetermined criterion. The authorization information includes information independent of information supplied by a communication terminal user and independent of information indicative of a communication line coupled to the user's communication terminal. A host (110), coupled to the gatekeeper (108), receives a first signal from the user's communication terminal through the network (104) and sends a second signal through the network to the user's communication terminal in response to the first signal.

IPC Classes  ?

  • H04L 9/32 - Arrangements for secret or secure communication including means for verifying the identity or authority of a user of the system
  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
  • H04L 9/00 - Arrangements for secret or secure communication
  • H04L 12/22 - Arrangements for preventing the taking of data from a data transmission channel without authorisation