Gree, Inc.

Japan

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IPC Class
G06F 13/00 - Interconnection of, or transfer of information or other signals between, memories, input/output devices or central processing units 18
A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions 10
H04N 21/258 - Client or end-user data management, e.g. managing client capabilities, user preferences or demographics or processing of multiple end-users preferences to derive collaborative data 8
G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer 7
G06T 13/40 - 3D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings 7
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Found results for  patents

1.

COMPUTER PROGRAM, SERVER DEVICE, TERMINAL DEVICE, AND METHOD

      
Application Number JP2023024013
Publication Number 2024/070100
Status In Force
Filing Date 2023-06-28
Publication Date 2024-04-04
Owner GREE, INC. (Japan)
Inventor Nozaki Masato

Abstract

[Problem] To provide a computer program, a system, an information processing device, a server device, a terminal device, and a method, whereby a prescribed constraint is placed on a transaction without hindering a user experience. [Solution] A computer program according to one embodiment is executed by one or a plurality of processors, thereby causing the processors to function such that first data that is tradable within a virtual space and is possessed by one user within the virtual space is acquired, data including a parameter relating to the one user is obtained, and 1) on the basis of a prescribed rule and data including the parameter relating to the one user, a determination is made regarding whether the first data is to be converted to a crypto asset that can be used outside the virtual space, and/or 2) on the basis of at least the data including the parameter relating to the one user, the first data, and the prescribed rule, a conversion rate for conversion of the crypto asset that can be used outside the virtual space to a monetary amount is calculated.

IPC Classes  ?

  • G06Q 20/06 - Private payment circuits, e.g. involving electronic currency used only among participants of a common payment scheme
  • A63F 13/63 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
  • A63F 13/792 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
  • A63F 13/798 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame

2.

INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING METHOD, AND INFORMATION PROCESSING PROGRAM

      
Application Number JP2022009184
Publication Number 2022/209564
Status In Force
Filing Date 2022-03-03
Publication Date 2022-10-06
Owner GREE, INC. (Japan)
Inventor Shirai Akihiko

Abstract

The present invention provides content distribution technology suitable for virtual spaces, and discloses an information processing system 1 comprising: a first detection part 211A which detects the state of a first user who distributes content including images of a first virtual space H20; a first drawing processing part 200A which draws images of the first virtual space which can be seen by the first user via a first terminal device 20A related to the first user; and a first storage part 240A which stores a first display medium associated with the first user. The images of the first virtual space have a plurality of layers; the first drawing processing part is provided with a first drawing part 201A which draws a first image region in a layer, from among the plurality of layers, which is related to the first display medium, and a second drawing part 202A which draws a second image region in a layer, from among the plurality of layers, which is related to a first user interface; and the first drawing part varies the state of the first display medium in the first image region on the basis of the state of the first user detected by the first detection part.

IPC Classes  ?

  • H04N 7/15 - Conference systems
  • H04N 21/431 - Generation of visual interfaces; Content or additional data rendering
  • H04N 21/442 - Monitoring of processes or resources, e.g. detecting the failure of a recording device, monitoring the downstream bandwidth, the number of times a movie has been viewed or the storage space available from the internal hard disk
  • G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer

3.

COMPUTER PROGRAM, METHOD AND SERVER DEVICE

      
Application Number JP2021048484
Publication Number 2022/163276
Status In Force
Filing Date 2021-12-27
Publication Date 2022-08-04
Owner GREE, INC. (Japan)
Inventor Watanabe Masashi

Abstract

[Problem] To provide a computer program, a method and a server device which deliver video to the terminal device of a user with an improved technique. [Solution] Executed by at least one processor, this computer program can cause one or more processors to function such that, on the basis of operation data indicating the content of a user operation, a virtual space is displayed that includes public showings for the release of a video; an admission time range is displayed which includes at least the range from the showing start time set for said public showing to an end time obtained by adding an allowed time to said showing start time; it is determined whether or not the time of the public showing selected on the basis of the operation data as the showing to be entered is included in the admission time range of said public showing; if the time of the public showing selected has been determined to be included in the admission time range, then the video set for the public showing is received from the server device and displayed.

IPC Classes  ?

  • A63F 13/86 - Watching games played by other players
  • A63F 13/87 - Communicating with other players during game play, e.g. by e-mail or chat
  • H04N 21/442 - Monitoring of processes or resources, e.g. detecting the failure of a recording device, monitoring the downstream bandwidth, the number of times a movie has been viewed or the storage space available from the internal hard disk
  • H04N 21/462 - Content or additional data management e.g. creating a master electronic program guide from data received from the Internet and a Head-end or controlling the complexity of a video stream by scaling the resolution or bit-rate based on the client capabi
  • H04L 67/00 - Network arrangements or protocols for supporting network services or applications
  • H04L 67/02 - Protocols based on web technology, e.g. hypertext transfer protocol [HTTP]

4.

INFORMATION PROCESSING DEVICE, INFORMATION PROCESSING METHOD, AND INFORMATION PROCESSING PROGRAM

      
Application Number JP2021045459
Publication Number 2022/131148
Status In Force
Filing Date 2021-12-10
Publication Date 2022-06-23
Owner GREE, INC. (Japan)
Inventor Shirai Akihiko

Abstract

The present invention provides an information processing system comprising: a space drawing processing unit for drawing a virtual space; and a medium drawing processing unit for drawing a plurality of movable media that are capable of moving within the virtual space and are associated with a plurality of users. The plurality of movable media include a first movable medium associated with a first-attribute user and a second movable medium associated with a second-attribute user who is given a certain role within the virtual space, and the medium drawing processing unit draws the second movable medium in a display image for the first-attribute user or the second-attribute user, in such a manner as to be distinguishable from the first movable medium.

IPC Classes  ?

  • A63F 13/55 - Controlling game characters or game objects based on the game progress
  • A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
  • G06T 19/00 - Manipulating 3D models or images for computer graphics
  • G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
  • G06F 3/0481 - Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance

5.

COMPUTER PROGRAM, METHOD, AND SERVER

      
Application Number JP2021044542
Publication Number 2022/124233
Status In Force
Filing Date 2021-12-03
Publication Date 2022-06-16
Owner GREE, INC. (Japan)
Inventor
  • Watanabe Masashi
  • Yamaguchi Keiichi

Abstract

[Problem] To provide a computer program, a method, and a server that reduce the likelihood of an increase in display control load compared to conventional technologies. [Solution] A computer program that: acquires first data regarding a first position in which a first avatar exists in a virtual space operated by using a first terminal of a first user; determines whether a first condition is satisfied; if it is determined that the first condition is satisfied, receives second data; determines, on the basis of the second data, control data for controlling the display unit so that at least the virtual object is displayed on a display unit of the first terminal; and controls the display unit on the basis of the control data.

IPC Classes  ?

  • H04L 51/04 - Real-time or near real-time messaging, e.g. instant messaging [IM]
  • A63F 13/86 - Watching games played by other players
  • A63F 13/87 - Communicating with other players during game play, e.g. by e-mail or chat
  • G06F 3/04815 - Interaction with a metaphor-based environment or interaction object displayed as three-dimensional, e.g. changing the user viewpoint with respect to the environment or object
  • G06T 19/00 - Manipulating 3D models or images for computer graphics
  • H04N 21/235 - Processing of additional data, e.g. scrambling of additional data or processing content descriptors
  • H04N 21/258 - Client or end-user data management, e.g. managing client capabilities, user preferences or demographics or processing of multiple end-users preferences to derive collaborative data

6.

INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING METHOD, AND INFORMATION PROCESSING PROGRAM

      
Application Number JP2021043166
Publication Number 2022/114055
Status In Force
Filing Date 2021-11-25
Publication Date 2022-06-02
Owner GREE, INC. (Japan)
Inventor Shirai Akihiko

Abstract

Disclosed is an information processing system including: a space rendering processing unit for rendering a virtual space; a medium rendering processing unit for rendering moving media that are capable of moving in the virtual space and that are associated with users; a first movement authority processing unit for associating prescribed movement authority information to a first movement medium associated with a first user, on the basis of a first input from the first user; a second movement authority processing unit for changing the association of the prescribed movement authority information, associated with the first movement medium by the first movement authority processing unit, to a second moving medium associated with a second user different from the first user, on the basis of a second input from the first user; and a determination processing unit for determining whether one moving medium can move to a prescribed position in the virtual space, on the basis of whether the prescribed movement authority information is associated with said one moving medium.

IPC Classes  ?

  • A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
  • A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
  • A63F 13/55 - Controlling game characters or game objects based on the game progress
  • G06F 21/31 - User authentication
  • G06Q 50/10 - Services
  • H04L 67/00 - Network arrangements or protocols for supporting network services or applications

7.

COMPUTER PROGRAM, METHOD, AND SERVER DEVICE

      
Application Number JP2021042600
Publication Number 2022/107880
Status In Force
Filing Date 2021-11-19
Publication Date 2022-05-27
Owner GREE, INC. (Japan)
Inventor Watanabe Masashi

Abstract

[Problem] To provide a computer program, a method, and a server device, all of which enable a further reduction in the possibility of increasing of the load to perform display control, as compared to conventional technologies. [Solution] The present invention involves: acquiring first data pertaining to an avatar existing in a virtual space and being operated using a terminal of a first user; receiving, via a communication line, second data pertaining to avatars belonging to one or more users other than the first user, existing in the virtual space, and being operated using terminals of the respective users, the first data containing the position of the avatar of the first user, the second data containing the position of the avatars of the one or more users and/or the total number of avatars located in a first region within the virtual space among the avatars of the one or more users; judging whether or not the position of the avatar of the first user or the second data fulfills a prescribed condition; determining, if said prescribed condition is fulfilled, control data for controlling a display screen of the terminal of the first user; and controlling the display screen according to the control data.

IPC Classes  ?

  • A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
  • A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
  • A63F 13/53 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
  • A63F 13/55 - Controlling game characters or game objects based on the game progress
  • A63F 13/87 - Communicating with other players during game play, e.g. by e-mail or chat
  • G06Q 30/02 - Marketing; Price estimation or determination; Fundraising
  • H04N 7/15 - Conference systems
  • H04N 21/235 - Processing of additional data, e.g. scrambling of additional data or processing content descriptors
  • H04N 21/258 - Client or end-user data management, e.g. managing client capabilities, user preferences or demographics or processing of multiple end-users preferences to derive collaborative data
  • H04L 67/131 - Protocols for games, networked simulations or virtual reality
  • G06F 3/0481 - Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance

8.

COMPUTER PROGRAM, SERVER DEVICE, TERMINAL DEVICE, AND METHOD

      
Application Number JP2021015347
Publication Number 2021/210585
Status In Force
Filing Date 2021-04-13
Publication Date 2021-10-21
Owner GREE, INC. (Japan)
Inventor Watanabe Masashi

Abstract

[Problem] To provide a computer program, a server device, a terminal device, and a method that enables avatars to be more appropriately displayed. [Solution] A computer program according to an embodiment is executed by one or a plurality of processors, the computer program: acquiring information related to a gift of an object provided from a viewer to a streamer; determining whether the information acquired that is related to the gift satisfies a predetermined condition based on the information related to the gift; and when the information acquired that is related to the gift is determined to satisfy the predetermined condition, generating information for making, into a predetermined expression or pose corresponding to the predetermined condition, the expression or pose of an avatar related to the streamer the expression or pose of which has been generated on the basis of the expression or pose related to the streamer.

IPC Classes  ?

  • A63F 13/211 - Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
  • A63F 13/212 - Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
  • A63F 13/213 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
  • A63F 13/215 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising means for detecting acoustic signals, e.g. using a microphone
  • A63F 13/428 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
  • A63F 13/65 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
  • G06T 13/40 - 3D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
  • G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
  • G06F 3/0481 - Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
  • G06F 3/0484 - Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range

9.

COMPUTER PROGRAM, SERVER DEVICE, TERMINAL DEVICE, LEARNED MODEL, PROGRAM GENERATION METHOD, AND METHOD

      
Application Number JP2020039780
Publication Number 2021/085311
Status In Force
Filing Date 2020-10-22
Publication Date 2021-05-06
Owner GREE, INC. (Japan)
Inventor Ishihara Tatsuma

Abstract

[Problem] To provide a computer program, a server device, a terminal device, and a display method for converting sound. [Solution] A computer program according to one embodiment of the present invention is characterized by being executed by a processor (21/31), whereby a weight according to a first encoder and a weight according to a second encoder are adjusted so as to reduce the restoration error between a first sound and a generated first sound to less than a prescribed value, wherein the processor is caused to function so as to generate the generated first sound using first language information acquired from the first sound using the first encoder, second language information acquired from a second sound using the first encoder, and second non-language information acquired from the second sound using the second encoder.

IPC Classes  ?

  • G10L 21/007 - Changing voice quality, e.g. pitch or formants characterised by the process used
  • G10L 25/30 - Speech or voice analysis techniques not restricted to a single one of groups characterised by the analysis technique using neural networks

10.

VIDEO PROCESSING METHOD, SERVER DEVICE, AND COMPUTER PROGRAM

      
Application Number JP2020017694
Publication Number 2021/053870
Status In Force
Filing Date 2020-04-24
Publication Date 2021-03-25
Owner GREE, INC. (Japan)
Inventor Yasukawa Takashi

Abstract

[Problem] To provide a video processing method, a server device, and a computer program that increase gifting opportunity by viewing users. [Solution] A video processing method according to one embodiment of the present invention is a video processing method executed by one or a plurality of processors executing a computer-readable command. The video processing method comprises a reception step and a generation step. In the reception step, a request signal that is generated on the basis of operation by a viewing user viewing a video including an animation of an avatar object of a distributing user and requests to present a first gift to the avatar object is received from a terminal device of the viewing user via a communication line. In the generation step, when it is determined that a combination of the plurality of first gifts presented to the avatar object on the basis of the plurality of request signals satisfies a predetermined condition, a video including an animation in which a second gift having a common feature with the first gift is attached to the avatar object is generated.

IPC Classes  ?

  • G06T 13/40 - 3D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
  • G06F 13/00 - Interconnection of, or transfer of information or other signals between, memories, input/output devices or central processing units
  • H04N 21/235 - Processing of additional data, e.g. scrambling of additional data or processing content descriptors
  • H04N 21/258 - Client or end-user data management, e.g. managing client capabilities, user preferences or demographics or processing of multiple end-users preferences to derive collaborative data
  • H04N 21/2668 - Creating a channel for a dedicated end-user group, e.g. by inserting targeted commercials into a video stream based on end-user profiles
  • H04N 21/431 - Generation of visual interfaces; Content or additional data rendering
  • H04N 21/488 - Data services, e.g. news ticker
  • H04N 21/854 - Content authoring

11.

COMPUTER PROGRAM, SERVER DEVICE, TERMINAL DEVICE, SYSTEM, AND METHOD

      
Application Number JP2020018556
Publication Number 2020/235346
Status In Force
Filing Date 2020-05-07
Publication Date 2020-11-26
Owner GREE, INC. (Japan)
Inventor Watanabe Masashi

Abstract

[Problem] To provide a computer program, a server device, a terminal device, a system, and a method for expressing a facial expression to be expressed by a performer on a virtual character by a simple method. [Solution] A computer program according to an embodiment is executed by a processor to cause the processor to function so as to: acquire a variation amount of each of a plurality of specific parts related to a performer, on the basis of data pertaining to the performer and acquired by a sensor;, for at least one specific emotion associated with each specific portion among the plurality of specific emotions, acquire a first score based on the variation amount of the specific part; for each of the plurality of specific emotions, acquire a second score based on the sum of the first scores acquired for each of the specific emotions; and select, as an emotion expressed by the performer, a specific emotion having the second score that exceeds a threshold, among the plurality of specific emotions.

IPC Classes  ?

  • A63F 13/213 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
  • A63F 13/65 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
  • G06T 13/40 - 3D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
  • G06Q 50/10 - Services
  • G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
  • G06F 3/0484 - Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range

12.

COMPUTER PROGRAM, SERVER DEVICE, TERMINAL DEVICE, AND SPEECH SIGNAL PROCESSING METHOD

      
Application Number JP2020000497
Publication Number 2020/145353
Status In Force
Filing Date 2020-01-09
Publication Date 2020-07-16
Owner GREE, INC. (Japan)
Inventor Shirai Akihiko

Abstract

[Problem] To provide various types of processed speech even to a user who lacks knowledge of acoustic theory. [Solution] A computer program pertaining to an embodiment of the present invention is executed by a processor, and can thereby cause at least one processor to function so that an utterance by a user is acquired as a speech signal, at least one feature value calculated by signal processing of the speech signal is acquired, and information related to each of one or more first candidate converters having a feature value that is similar to or in common with the at least one feature value is displayed in a display unit so as to present the one or more first candidate converters to the user as options.

IPC Classes  ?

  • G10L 21/007 - Changing voice quality, e.g. pitch or formants characterised by the process used
  • G10L 21/013 - Adapting to target pitch
  • G10L 25/63 - Speech or voice analysis techniques not restricted to a single one of groups specially adapted for particular use for comparison or discrimination for estimating an emotional state

13.

VIDEO STREAMING SYSTEM, VIDEO STREAMING METHOD, AND VIDEO STREAMING PROGRAM FOR LIVE STREAMING OF VIDEO INCLUDING ANIMATION OF CHARACTER OBJECT GENERATED ON BASIS OF MOTION OF STREAMING USER

      
Application Number JP2019050682
Publication Number 2020/138107
Status In Force
Filing Date 2019-12-24
Publication Date 2020-07-02
Owner GREE, INC. (Japan)
Inventor
  • Otsuka Naohide
  • Yasukawa Takashi
  • Yamanouchi Yousuke
  • Kurita Yasunori

Abstract

One embodiment of the present invention relates to a video streaming system for live streaming of video including animation of a character object generated on the basis of a virtual space and movements of a streaming user. This video streaming system determines whether a viewing user viewing the video belongs to a first group or a second group when a request by the viewing user to participate in the video has been received. If it is determined that the viewing user belongs to the first group, then a specified avatar of the viewing user is positioned in a first region within the virtual space, and if it is determined that the viewing user belongs to the second group, then the specified avatar is positioned in a second region within the virtual space when the participation condition is satisfied.

IPC Classes  ?

  • G06T 13/40 - 3D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
  • H04N 21/258 - Client or end-user data management, e.g. managing client capabilities, user preferences or demographics or processing of multiple end-users preferences to derive collaborative data

14.

VIDEO DELIVERY SYSTEM, VIDEO DELIVERY METHOD, VIDEO DELIVERY PROGRAM, INFORMATION PROCESSING TERMINAL, AND VIDEO VIEWING PROGRAM

      
Application Number JP2019050766
Publication Number 2020/138143
Status In Force
Filing Date 2019-12-25
Publication Date 2020-07-02
Owner GREE, INC. (Japan)
Inventor
  • Shirai Akihiko
  • Murakami Misaki

Abstract

This video delivery system comprises: a server which delivers a video including an animation of a character object generated on the basis of an actor's motion; and an information processing terminal on which an application for viewing the video is installed and which is used by a viewing user who views the video. The server generates video data relating to a video including the character object and a specific object that undergoes a change in display mode a plurality of times. The specific object is displayed in the video in a plurality of different display modes. The server transmits the video data to the information processing terminal, receives information relating to the viewing user's activity from the information processing terminal, and changes the display mode of the specific object displayed in the video, in accordance with the viewing user's activity.

IPC Classes  ?

  • G06F 13/00 - Interconnection of, or transfer of information or other signals between, memories, input/output devices or central processing units
  • H04N 21/239 - Interfacing the upstream path of the transmission network, e.g. prioritizing client requests
  • H04N 21/258 - Client or end-user data management, e.g. managing client capabilities, user preferences or demographics or processing of multiple end-users preferences to derive collaborative data
  • H04N 21/2668 - Creating a channel for a dedicated end-user group, e.g. by inserting targeted commercials into a video stream based on end-user profiles
  • G06T 13/40 - 3D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings

15.

DYNAMIC IMAGE DISTRIBUTION SYSTEM, DYNAMIC IMAGE DISTRIBUTION METHOD, AND DYNAMIC IMAGE DISTRIBUTION PROGRAM

      
Application Number JP2019043639
Publication Number 2020/129448
Status In Force
Filing Date 2019-11-07
Publication Date 2020-06-25
Owner GREE, INC. (Japan)
Inventor Kurabuchi Aya

Abstract

Provided according to an aspect of the present invention is a dynamic image distribution system including one or more computer processors. By executing a computer readable instruction, the one or more computer processors determine, in response to reception of an application for costarring with a first user from a second user, whether to allow the second user to costar or not on the basis of costarring applicant information related to the second user, and when the second user is allowed to costar, generate a costarring dynamic image in which the first user and the second user costar, and distribute the costarring dynamic image to one or more viewing users.

IPC Classes  ?

  • H04N 21/2668 - Creating a channel for a dedicated end-user group, e.g. by inserting targeted commercials into a video stream based on end-user profiles
  • G06F 13/00 - Interconnection of, or transfer of information or other signals between, memories, input/output devices or central processing units
  • H04N 21/239 - Interfacing the upstream path of the transmission network, e.g. prioritizing client requests
  • H04N 21/258 - Client or end-user data management, e.g. managing client capabilities, user preferences or demographics or processing of multiple end-users preferences to derive collaborative data

16.

COMPUTER PROGRAM, SERVER DEVICE, TERMINAL DEVICE, AND DISPLAY METHOD

      
Application Number JP2019049342
Publication Number 2020/129959
Status In Force
Filing Date 2019-12-17
Publication Date 2020-06-25
Owner GREE, INC. (Japan)
Inventor Shirai Akihiko

Abstract

[Problem] To provide a computer program, a server device, a terminal device, and a display method that use a simple method to allow a virtual character to make facial expressions that are difficult for a performer's face to express. [Solution] A computer program according to an embodiment is executed by a processor (21) to thereby cause the processor to: acquire data associated with a performer's face from a first sensor (102); enter first data generated on the basis of the data associated with the performer's face into a classifier (121) and output, from the classifier, specific facial expression data that indicates one specific facial expression from among a plurality of predetermined specific facial expressions on the basis of the first data; and select a specific facial expression corresponding to the specific facial expression data output from the classifier as the specific facial expression to be displayed.

IPC Classes  ?

  • G10L 13/00 - Speech synthesis; Text to speech systems
  • A63F 13/213 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
  • A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
  • A63F 13/215 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising means for detecting acoustic signals, e.g. using a microphone
  • A63F 13/424 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving acoustic input signals, e.g. by using the results of pitch or rhythm extraction or voice recognition
  • A63F 13/426 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
  • A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
  • G06T 13/40 - 3D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
  • G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
  • G06F 3/16 - Sound input; Sound output
  • G10L 15/10 - Speech classification or search using distance or distortion measures between unknown speech and reference templates
  • G10L 25/63 - Speech or voice analysis techniques not restricted to a single one of groups specially adapted for particular use for comparison or discrimination for estimating an emotional state

17.

VIDEO DISTRIBUTION SYSTEM, VIDEO DISTRIBUTION METHOD, AND VIDEO DISTRIBUTION PROGRAM

      
Application Number JP2019047384
Publication Number 2020/121909
Status In Force
Filing Date 2019-12-04
Publication Date 2020-06-18
Owner GREE, INC. (Japan)
Inventor Kurabuchi Aya

Abstract

One embodiment of the present invention comprises one or a plurality of computer processors, wherein by implementing computer-readable commands, the one or plurality of computer processors distributes a joint performance video including a first character object generated on the basis of the movements of a first user and a second character object generated on the basis of the movements of a second user, causes at least one of a first user device used by the first user and a second user device used by the second user to display a display instruction object in response to having received a first display request regarding a first gift from an audience user who is watching the joint performance, and in response to a manipulation of the display instruction object, displays the first gift in the joint performance video in association with one of the first character object and the second character object.

IPC Classes  ?

  • G06F 13/00 - Interconnection of, or transfer of information or other signals between, memories, input/output devices or central processing units
  • H04N 21/235 - Processing of additional data, e.g. scrambling of additional data or processing content descriptors
  • H04N 21/258 - Client or end-user data management, e.g. managing client capabilities, user preferences or demographics or processing of multiple end-users preferences to derive collaborative data
  • H04N 21/2668 - Creating a channel for a dedicated end-user group, e.g. by inserting targeted commercials into a video stream based on end-user profiles

18.

SYSTEM, METHOD, AND PROGRAM FOR DELIVERING MOVING-IMAGE

      
Application Number JP2019044998
Publication Number 2020/105568
Status In Force
Filing Date 2019-11-18
Publication Date 2020-05-28
Owner GREE, INC. (Japan)
Inventor Watanabe Masashi

Abstract

A moving-image delivery system for delivering a moving-image that includes the animation of a character object generated on the basis of the motion of an actor to a client device that a viewing user uses. The moving-image delivery system comprises one or a plurality of computer processors, a storage for storing an object associated with each of a plurality of viewing users, and a display device visually recognizable from the actor. The one or a plurality of computer processors execute computer-readable instructions and thereby accept a request for display of the object from a first viewing user among the plurality of viewing users and display, on the display device, information pertaining to the object corresponding to the display request and associated with the identification information of the first viewing user.

IPC Classes  ?

  • H04N 21/258 - Client or end-user data management, e.g. managing client capabilities, user preferences or demographics or processing of multiple end-users preferences to derive collaborative data
  • G06F 3/0484 - Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
  • G06F 13/00 - Interconnection of, or transfer of information or other signals between, memories, input/output devices or central processing units
  • H04N 21/239 - Interfacing the upstream path of the transmission network, e.g. prioritizing client requests
  • H04N 21/8541 - Content authoring involving branching, e.g. to different story endings

19.

MOVING-IMAGE DELIVERY SYSTEM FOR DELIVERING MOVING-IMAGE LIVE THAT INCLUDES ANIMATION OF CHARACTER OBJECT GENERATED ON THE BASIS OF MOTION OF DELIVERING USER, MOVING-IMAGE DELIVERY METHOD, AND MOVING-IMAGE DELIVERY PROGRAM

      
Application Number JP2019024876
Publication Number 2020/044749
Status In Force
Filing Date 2019-06-24
Publication Date 2020-03-05
Owner GREE, INC. (Japan)
Inventor Kurabuchi Aya

Abstract

One embodiment of the present invention relates to a moving-image delivery system for delivering a moving-image live that includes the animation of a character object generated on the basis of the motion of a delivering user. The moving-image delivery system is provided with one or a plurality of computer processors, the one or the plurality of computer processors executing a computer readable instruction and thereby causing a display indication object to be displayed on a delivering user device that a delivering user uses in response to the event that a first indication request relating to a first gift is accepted from a viewing user and causing the first gift to be displayed in the moving-image in accordance with an operation on the display indication object.

IPC Classes  ?

  • H04N 21/235 - Processing of additional data, e.g. scrambling of additional data or processing content descriptors
  • G06F 3/0481 - Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
  • G06F 13/00 - Interconnection of, or transfer of information or other signals between, memories, input/output devices or central processing units
  • H04N 21/431 - Generation of visual interfaces; Content or additional data rendering
  • H04N 21/458 - Scheduling content for creating a personalised stream, e.g. by combining a locally stored advertisement with an incoming stream; Updating operations, e.g. for OS modules
  • H04N 21/4722 - End-user interface for requesting content, additional data or services; End-user interface for interacting with content, e.g. for content reservation or setting reminders, for requesting event notification or for manipulating displayed content for requesting additional data associated with the content

20.

MOVING PICTURE DELIVERY SYSTEM FOR DELIVERING MOVING PICTURE INCLUDING ANIMATION OF CHARACTER OBJECT GENERATED BASED ON MOTIONS OF ACTOR, MOVING PICTURE DELIVERY METHOD, AND MOVING PICTURE DELIVERY PROGRAM

      
Application Number JP2019016555
Publication Number 2019/216146
Status In Force
Filing Date 2019-04-17
Publication Date 2019-11-14
Owner GREE, INC. (Japan)
Inventor
  • Watanabe Masashi
  • Kurita Yasunori

Abstract

A moving picture delivery system according to an embodiment is for delivering a moving picture including an animation of a character object generated on the basis of motions of an actor, and is provided with one or multiple computer processors and a storage for storing a candidate list including candidates for decorative objects to be displayed in the moving picture in association with the character object. In response to receipt of a first display request to display a first decorative object among the decorative objects as sent by a viewing user, the one or multiple computer processors execute a computer-readable command so as to add the first decorative object to the candidate list and, when the first decorative object is selected from the candidate list, cause the first decorative object to be displayed in the moving picture.

IPC Classes  ?

  • H04N 21/2668 - Creating a channel for a dedicated end-user group, e.g. by inserting targeted commercials into a video stream based on end-user profiles
  • G06T 13/40 - 3D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
  • H04N 21/472 - End-user interface for requesting content, additional data or services; End-user interface for interacting with content, e.g. for content reservation or setting reminders, for requesting event notification or for manipulating displayed content
  • H04N 21/8541 - Content authoring involving branching, e.g. to different story endings

21.

GAME DEVICE, CONTROL METHOD, CONTROL PROGRAM, AND COMPUTER-READABLE RECORDING MEDIUM HAVING CONTROL PROGRAM RECORDED THEREIN

      
Application Number JP2018047688
Publication Number 2019/131690
Status In Force
Filing Date 2018-12-25
Publication Date 2019-07-04
Owner GREE, INC. (Japan)
Inventor
  • Imai, Hitoshi
  • Kawamura, Gaku

Abstract

The purpose of the present invention is to provide a game device, etc., that improves the operability of an operation unit. The game device comprises: a storage unit that stores an image of a first object; a display unit that displays an image of at least the first object; first and second operation units for outputting operation information on the basis of a player action; a determination unit that determines whether or not the output operation information fulfils a prescribed condition; an identification unit that identifies, as an object operation unit, the operation unit that output operation information fulfilling the prescribed condition, out of the first and second operation units; and an object control unit that changes the first object displayed on the display unit, in accordance with the operation information from the object operation unit.

IPC Classes  ?

  • A63F 13/428 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
  • A63F 13/537 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
  • A63F 13/55 - Controlling game characters or game objects based on the game progress
  • A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
  • G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer

22.

GAME DEVICE, CONTROL METHOD, CONTROL PROGRAM, AND COMPUTER-READABLE RECORDING MEDIUM HAVING CONTROL PROGRAM RECORDED THEREIN

      
Application Number JP2018047690
Publication Number 2019/131692
Status In Force
Filing Date 2018-12-25
Publication Date 2019-07-04
Owner GREE, INC. (Japan)
Inventor
  • Imai, Hitoshi
  • Kawamura, Gaku

Abstract

The purpose of the present invention is to provide a game device, etc., that improves the operability of an operation unit. The game device comprises: a storage unit that stores an image of a first object; a display processing unit that displays at least an image of the first object; first and second operation units for outputting operation information on the basis of a player action; a determination unit that determines whether or not the output operation information fulfils a prescribed condition; an identification unit that identifies, as an object operation unit, the operation unit that output operation information fulfilling the prescribed condition, out of the first and second operation units; and an object control unit that changes the first object in accordance with the operation information from the object operation unit.

IPC Classes  ?

  • A63F 13/428 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
  • A63F 13/211 - Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
  • A63F 13/55 - Controlling game characters or game objects based on the game progress
  • A63F 13/818 - Fishing
  • G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer

23.

PROGRAM, METHOD, AND INFORMATION PROCESSING DEVICE

      
Application Number JP2018028562
Publication Number 2019/026874
Status In Force
Filing Date 2018-07-31
Publication Date 2019-02-07
Owner GREE, INC. (Japan)
Inventor Saito, Jun

Abstract

Provided are a program, a method, and an information processing device for a game with which it is possible to maintain the rarity and value of a game medium even when the game medium is provided to a player. A program according to one aspect of the present invention causes a computer to execute: a progression function for causing a game to progress using a game medium associated with a player; a storage function for storing a plurality of game media for which different effective periods are set, the game media having identification information of the same game medium; a selection function for selecting one set of game media from among the plurality of game media when there is a request from the player to acquire the game media; a setting function for acquiring the effective period associated with each of the selected game media and, when a first game medium associated with the player in the game media has the same identification information as the selected game media, updating the effective period of the first game medium on the basis of the effective period of the selected game media; and a restriction function for restricting the use of the first game medium within the game when the effective period of the first game medium associated with the player has elapsed.

IPC Classes  ?

  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions

24.

GAME SYSTEM

      
Application Number JP2017040655
Publication Number 2019/021503
Status In Force
Filing Date 2017-11-10
Publication Date 2019-01-31
Owner GREE, INC. (Japan)
Inventor
  • Watanabe, Ken
  • Nomura, Yuka
  • Watanabe, Ibuki

Abstract

The purpose of the present invention is to improve usability in a game system in which an image is displayed according to the attitude of a user. This game system has: a base; a chair which is provided to the base, and in which at least a seat portion is rotatable; an input device which is provided to the chair and which is for receiving an input operation performed by a user seated on the chair; a sensor which acquires information about a relative direction of the input device with respect to a reference direction in the rotational direction of the chair; and a display device which is provided to the input device so as to face the user seated on the chair, and which displays an image in accordance with the relative direction information and the input operation.

IPC Classes  ?

  • A63F 13/24 - Constructional details thereof, e.g. game controllers with detachable joystick handles
  • A63F 13/211 - Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
  • A63F 13/837 - Shooting of targets

25.

HEAD-MOUNTED DISPLAY

      
Application Number JP2018024907
Publication Number 2019/017187
Status In Force
Filing Date 2018-06-29
Publication Date 2019-01-24
Owner GREE, INC. (Japan)
Inventor Watanabe, Ken

Abstract

The present invention provides a head-mounted display using a reflective member, the head-mounted display enabling a user to maintain a sense of immersion, and achieving improvement in stability of a display device and the reflective member. This head-mounted display has: a holder part; a mount member which is configured to be mounted to the head of a user, and the length of which can be adjusted according to the size of the head; a display device in which a display surface for displaying an image is held by the holder part in such a manner as to face downward in a state where the mount member is mounted to the user's head; a reflective member in which a reflection surface is held by the holder part in such a manner as to face the display surface side of the display device, and which reflects an image toward the eyeballs of the user having the mount member mounted to the head thereof; and a shielding part which provides a shield for a space in which the display device and the reflective member are disposed.

IPC Classes  ?

  • H04N 5/64 - Constructional details of receivers, e.g. cabinets or dust covers
  • G02B 27/02 - Viewing or reading apparatus

26.

APPLICATION CONTROL PROGRAM, APPLICATION CONTROL METHOD, AND APPLICATION CONTROL SYSTEM

      
Application Number JP2017037519
Publication Number 2018/100906
Status In Force
Filing Date 2017-10-17
Publication Date 2018-06-07
Owner GREE, INC. (Japan)
Inventor Watanabe, Masashi

Abstract

A control unit: outputs an image of a virtual space according to an orientation of a first user who is wearing a mounted display; outputs an image of the virtual space to a touch panel display which is used by a second user; carries out a first action in the virtual space according to a touch operation by the second user upon the touch panel display; outputs to the mounted display an image of the virtual space in which the first action has been accounted for; and, according to an operation which is performed by the first user upon an operation unit, carries out a second action within the virtual space in which the first action has been accounted for.

IPC Classes  ?

  • G06F 3/0488 - Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
  • A63F 13/212 - Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
  • A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
  • A63F 13/25 - Output arrangements for video game devices
  • A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
  • A63F 13/843 - Special adaptations for executing a specific game genre or game mode involving concurrently two or more players on the same game device, e.g. requiring the use of a plurality of controllers or of a specific view of game data for each player
  • A63F 13/847 - Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
  • G06F 3/0481 - Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
  • G06F 3/0484 - Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
  • G06T 19/00 - Manipulating 3D models or images for computer graphics

27.

COMPUTER CONTROL METHOD, CONTROL PROGRAM AND COMPUTER

      
Application Number JP2014075673
Publication Number 2015/046447
Status In Force
Filing Date 2014-09-26
Publication Date 2015-04-02
Owner GREE, INC. (Japan)
Inventor Eda, Taiki

Abstract

Provided is a computer control method, etc., which enables increasing the usability of a city-building game. This computer control method is provided with a storage unit which stores game media arranged in a game space, arrangement positions of the game media, and templates for defining the arrangement positions of one or more game media, and the game is advanced by the game media being arranged in a game space on the basis of commands from a player. If a template is applied to a prescribed range of the game space on the basis of a command from the player, then the computer moves the game media arranged in the game space to the game media arrangement positions defined by the template.

IPC Classes  ?

  • A63F 13/55 - Controlling game characters or game objects based on the game progress
  • A63F 13/533 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
  • A63F 13/822 - Strategy games; Role-playing games 

28.

METHOD, SYSTEM AND PROGRAM FOR COMMUNICATING MESSAGES

      
Application Number JP2014063331
Publication Number 2014/192591
Status In Force
Filing Date 2014-05-20
Publication Date 2014-12-04
Owner GREE, INC. (Japan)
Inventor Saito, Masato

Abstract

This message communication system is provided with a message processing unit that sends and receives messages via a network. The message processing unit obtains identification information and invite information from web content selected by a client, specifies a chat destination client of the client, and outputs a message regarding the web content on a chat screen of the chat destination client. The message processing unit provides the chat destination client with invite information to be used when accessing a content server that manages web content.

IPC Classes  ?

  • G06F 13/00 - Interconnection of, or transfer of information or other signals between, memories, input/output devices or central processing units

29.

DISPLAY CONTROL METHOD, COMPUTER, AND COMPUTER-READABLE NON-TRANSIENT STORAGE MEDIUM

      
Application Number JP2014062726
Publication Number 2014/185417
Status In Force
Filing Date 2014-05-13
Publication Date 2014-11-20
Owner GREE, INC. (Japan)
Inventor Takayama, Daisuke

Abstract

Provided are a display control method, etc., whereby it is possible to simplify an operation for acquiring information relating to desired content from among a plurality of instances of the content, and to improve a user experience (UX) wherein a user operates a terminal. The display control method which a computer comprising a storage unit executes comprises: the storage unit storing information which indicates a list formed from a plurality of items, and information corresponding to each of the plurality of items; creating data for displaying the list; changing the display content included in the list, and selecting one of the plurality of items included in the list at a time whereat the change of the display content has finished, according to an operation of a user upon the displayed list; and reading out the information corresponding to the selected item from the storage unit and creating data for displaying the information.

IPC Classes  ?

  • G06F 3/0488 - Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
  • A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
  • A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
  • A63F 13/426 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
  • A63F 13/533 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
  • G06F 3/041 - Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means
  • G06F 3/0482 - Interaction with lists of selectable items, e.g. menus

30.

DISPLAY INFORMATION PROVISION METHOD, DISPLAY INFORMATION PROVISION PROGRAM, AND SERVER DEVICE

      
Application Number JP2014061275
Publication Number 2014/178306
Status In Force
Filing Date 2014-04-22
Publication Date 2014-11-06
Owner GREE, INC. (Japan)
Inventor Koga, Yuichi

Abstract

An objective of the present invention is to allow changing content which is displayed in a region which is displayed by a native application without a user re-updating same. An image generating unit (16) generates a second image which is displayed in a second region of a screen of a communication terminal (20) other than a first region wherein a first image is displayed which is generated in the communication terminal (20) according to the activation of an application which is installed in the communication terminal (20). The image generating terminal (16) generates a third image which is displayed in a third region which is included in the first region. A server device (10) displays the second image in the second region upon the screen of the communication terminal (20), and displays the third image in the third region which is included in the first region upon the screen of the communication terminal (20) overlapping the first image.

IPC Classes  ?

  • G06F 3/0481 - Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
  • G06F 3/0482 - Interaction with lists of selectable items, e.g. menus

31.

SYSTEM, PROGRAM, AND METHOD FOR MESSAGE TRANSCEIVING ASSISTANCE

      
Application Number JP2014061830
Publication Number 2014/178364
Status In Force
Filing Date 2014-04-28
Publication Date 2014-11-06
Owner GREE, INC. (Japan)
Inventor
  • Kuraoka, Hiroshi
  • Brakin, Daniel

Abstract

A system for message transceiving assistance comprises a message processing unit which is configured to transmit and receive messages via a network. The message processing unit further comprises a content view unit which acquires content from a resource which manages the content and displays same, sharing units which specify resource information of the acquired content for which sharing is indicated, and a conversation view unit which transmits a message containing the resource information.

IPC Classes  ?

  • G06F 13/00 - Interconnection of, or transfer of information or other signals between, memories, input/output devices or central processing units
  • G06Q 50/10 - Services

32.

APPARATUS FOR PROVIDING ONLINE SHOOTING GAME AND METHOD THEREFOR

      
Application Number KR2013002844
Publication Number 2014/163220
Status In Force
Filing Date 2013-04-05
Publication Date 2014-10-09
Owner GREE, INC. (Japan)
Inventor
  • Jo, Chang Hyun
  • Lee, Ki Hoon
  • Lee, Jung Ho
  • Kim, Sae Rom

Abstract

The present invention relates to a method for providing an online shooting game performed by a game server connected to a player terminal for communication. A player terminal according to an embodiment of the present invention may display a virtual online shooting game environment on the display based on the information received from the game server. The method for providing an online shooting game according to an embodiment of the present invention includes the steps of: selecting a basic distinction range in the virtual online shooting game environment; detecting at least one enemy character existing in the basic distinction range; determining one of the enemy characters as a target for automatic tracking; and enabling an aiming point to automatically track the target in the basic distinction range.

IPC Classes  ?

33.

TERMINAL CONTROL SYSTEM, SERVER DEVICE AND TERMINAL CONTROL METHOD

      
Application Number JP2014055037
Publication Number 2014/156466
Status In Force
Filing Date 2014-02-28
Publication Date 2014-10-02
Owner GREE, INC (Japan)
Inventor
  • Takagi, Yushi
  • Yabe, Toshiharu
  • Iguchi, Kenji
  • Kai, Takuya

Abstract

The objective of the present invention is to effectively utilize a smartphone, a tablet terminal, or the like possessed by a user in order to achieve an environment in which operability of an opponent is also taken into consideration so that a variety of games are enjoyed. A terminal device (4B) of an obstructing-side of terminal devices, upon determining presence or absence of a priority in progress of a game, instructs obstruction (DT) in game progress for another terminal device by way of an operation at a touch panel, whereupon the terminal device (4A) of the obstructed-side, upon receiving execution of the obstruction, obstructs operation on a touch panel corresponding to a controller image on a display unit, for example, executing pre-set behavior such as vibration.

IPC Classes  ?

  • A63F 13/45 - Controlling the progress of the video game
  • A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
  • A63F 13/285 - Generating tactile feedback signals via the game input device, e.g. force feedback
  • A63F 13/327 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections using wireless networks, e.g. Wi-Fi or piconet
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
  • A63F 13/40 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
  • A63F 13/67 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use

34.

SERVER, CONTROL METHOD FOR SERVER, AND PROGRAM

      
Application Number JP2014055883
Publication Number 2014/133191
Status In Force
Filing Date 2014-02-27
Publication Date 2014-09-04
Owner GREE, INC. (Japan)
Inventor Matsumoto, Takashi

Abstract

Provided is a server of a communication system, and the like which make it possible to attract the interest of users that exchange messages to thereby increase a willingness to use. When a first image transmission request received from a first communication terminal (10) and a second image transmission request received from a second communication terminal (20) make a predetermined combination, a server (30) that communicates with the first communication terminal and the second communication terminal transmits third image data corresponding to the combination to the first communication terminal (10) and the second communication terminal (20).

IPC Classes  ?

  • G06F 13/00 - Interconnection of, or transfer of information or other signals between, memories, input/output devices or central processing units
  • H04N 7/173 - Analogue secrecy systems; Analogue subscription systems with two-way working, e.g. subscriber sending a programme selection signal

35.

SERVER, COMMUNICATION SYSTEM, CONTROL METHOD FOR COMMUNICATION SYSTEM, AND PROGRAM

      
Application Number JP2014000485
Publication Number 2014/119317
Status In Force
Filing Date 2014-01-30
Publication Date 2014-08-07
Owner GREE, INC. (Japan)
Inventor Uchida, Kumiko

Abstract

 Provided are a server, a communication system, a control method for the communication system, and a program which can increase the variation of methods by which fighting cards or the like can be obtained, can increase the predictability with which cards having high scarcity value can be obtained, and can improve interest in a game. The present invention is characterized by being provided with: a first lottery means (121) that can provide by lottery, to users, some items from among a plurality of types of item having different scarcity values; and a second lottery means (122) that can provide by lottery, to users who has received at least a prescribed number of items from the first lottery means (121), a plurality of types of item having different scarcity values, and that has a higher probability of providing items having a higher scarcity value than items that can be provided by the first lottery means (121).

IPC Classes  ?

  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories

36.

GAME CONTROL METHOD, GAME CONTROL DEVICE, PROGRAM, AND STORAGE MEDIUM

      
Application Number JP2014050769
Publication Number 2014/112577
Status In Force
Filing Date 2014-01-17
Publication Date 2014-07-24
Owner GREE, INC. (Japan)
Inventor Umeda, Mariko

Abstract

A parameter setting processing unit (53) determines whether a time which is denoted by time information which denotes the current time falls in a first time band or a second time band. If it is determined that the time which is denoted by the acquired time information falls in the first time band, the parameter setting processing unit (53) sets a first parameter which is included in parameter administration information which is stored in a parameter administration information storage unit (43) to a game element. If it is determined that the time which is denoted by the acquired time information falls within the second time band, the parameter setting processing unit (53) sets a second parameter which is included in the parameter administration information which is stored in the parameter administration information storage unit (43) to the game element.

IPC Classes  ?

  • A63F 13/60 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
  • A63F 13/65 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
  • A63F 13/80 - Special adaptations for executing a specific game genre or game mode

37.

DISPLAY PROCESSING METHOD AND INFORMATION DEVICE

      
Application Number JP2013082552
Publication Number 2014/103634
Status In Force
Filing Date 2013-12-04
Publication Date 2014-07-03
Owner GREE, INC. (Japan)
Inventor Natsuyama, Hiroki

Abstract

In an information device according to an embodiment of the present invention, any location in an image can be enlarged, reduced, etc., and the degree of enlargement, reduction, etc. manipulated, in a manner that is intuitive and easy to understand. The information device receives a touch manipulation that is pre-set for a touch panel, acquires a second image corresponding to a first image displayed by a display unit in accordance with the location of the touch manipulation, displays the second image within a ring-shaped frame image in accordance with the position of the touch manipulation, receives a continuous touch manipulation of the touch panel along the ring-shaped frame image, and changes the second image in accordance with the manipulation amount and manipulation direction of the continuous touch manipulation.

IPC Classes  ?

  • G06F 3/0488 - Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
  • G06F 3/041 - Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means
  • G06F 3/048 - Interaction techniques based on graphical user interfaces [GUI]

38.

OBJECT SELECTION METHOD, STORAGE MEDIUM STORING PROGRAM, AND INFORMATION PROCESSING DEVICE

      
Application Number JP2013082553
Publication Number 2014/103635
Status In Force
Filing Date 2013-12-04
Publication Date 2014-07-03
Owner GREE, INC. (Japan)
Inventor
  • Naka, Takahiro
  • Yabe, Toshiharu

Abstract

The information processing device according to an embodiment of the present invention makes it possible to select a plurality of objects by an easy operation. The information processing device is provided with a touch panel for detecting a user-designated position on a screen. In the information processing device, a plurality of objects are displayed on the screen, a plurality of positions on the screen are continuously detected by a tablet, and at least one object displayed in a closed region on the screen specified by a tracing connecting the plurality of positions is selected from among the plurality of objects displayed on the screen.

IPC Classes  ?

  • G06F 3/0488 - Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
  • G06F 3/041 - Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means
  • G06F 3/048 - Interaction techniques based on graphical user interfaces [GUI]

39.

GAME CONTROL METHOD, SERVER DEVICE, AND INFORMATION STORAGE MEDIUM

      
Application Number JP2013084346
Publication Number 2014/098237
Status In Force
Filing Date 2013-12-20
Publication Date 2014-06-26
Owner GREE, INC. (Japan)
Inventor
  • Gold, Robert J.
  • Usami, Akira
  • Fukuda, Kentaro
  • Koga, Yuichi

Abstract

The purpose of this invention is to achieve a battle game in which a plurality of client devices can connect to a web server device without limiting the number of client devices. Upon receiving a handshake request from each mobile terminal, the web server device establishes a connection with the mobile devices to send handshake responses, and then causes the mobile terminals to enter a battle. When event information based on a user operation is received from any one of the mobile devices, the web server device transmits the event information to the mobile terminals other than the one mobile terminal in accordance with the WebSocket protocol. The web server device disconnects from the mobile devices when the battle is terminated on the basis of the event information.

IPC Classes  ?

  • A63F 13/358 - Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients
  • A63F 13/44 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
  • A63F 13/45 - Controlling the progress of the video game
  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories

40.

CONTROL METHOD FOR COMMUNICATION TERMINAL, PROGRAM, COMMUNICATION TERMINAL, COMMUNICATION SYSTEM, AND SERVER

      
Application Number JP2013007036
Publication Number 2014/083860
Status In Force
Filing Date 2013-11-29
Publication Date 2014-06-05
Owner GREE, INC. (Japan)
Inventor Matsumoto, Takashi

Abstract

Provided are a control method for a communication terminal, program, communication terminal, communication system, and server which increase the variations in methods of acquiring fighting cards or the like and enhances interest in the game . The present invention has: a display unit (22) which is capable of displaying a first card image to which a first parameter value has been associated, and a second card image to which a second parameter value, which is larger than the first parameter value, has been associated; an input unit (21) which is capable of receiving input of a change request for changing from the first card displayed on the display unit (22) to the second card when the first card satisfies a predetermined condition; and a control unit (23) which, if there is a change request, causes the display unit (22) to display an animation changing the first card image to the second card image.

IPC Classes  ?

  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
  • A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
  • A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene

41.

CONTENT DISPLAY METHOD, SERVER DEVICE, AND STORAGE MEDIUM

      
Application Number JP2013079470
Publication Number 2014/073437
Status In Force
Filing Date 2013-10-30
Publication Date 2014-05-15
Owner GREE, INC (Japan)
Inventor Kobayashi, Hiroshi

Abstract

A server device that creates a web page including n content file names, in order from the largest browsing index, and obtains one piece of content having the largest browsing index. The server device responds with the web page and one piece of content and causes the content to be displayed by a client device. The server device receives a content acquisition request from the client device, said request including one file name for content not yet obtained among the file names on the web page. The server device responds with one piece of content, on the basis of the file name in the content acquisition request, and causes a screen also including the one piece of content to be refreshed and displayed by the client device. The server device repeatedly executes content responses from when the content acquisition request is received until a screen including the n pieces of content in order of largest browsing index is refreshed and displayed.

IPC Classes  ?

  • G06F 13/00 - Interconnection of, or transfer of information or other signals between, memories, input/output devices or central processing units
  • G06F 15/00 - Digital computers in general; Data processing equipment in general

42.

SERVER, GAME CONTROL METHOD, AND PROGRAM

      
Application Number JP2013006398
Publication Number 2014/068960
Status In Force
Filing Date 2013-10-29
Publication Date 2014-05-08
Owner GREE, INC. (Japan)
Inventor
  • Watanabe, Kanta
  • Sasaki, Hayato

Abstract

This invention provides a server, a game control method, and a program that make it possible to increase variations of methods for acquiring fighting cards and the like. The invention is provided with: a first drawing means that makes it possible, via a drawing, to provide the user with some items among a plurality of types of items having different rarity values; and a second drawing means that makes it possible to provide, via a drawing, a plurality of types of items having different rarity values to the user having a prescribed item from among the items capable of being provided by the first drawing means, the second drawing means having a high likelihood of providing an item having a higher rarity value than that of the items capable of being provided by the first drawing means.

IPC Classes  ?

  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
  • A63F 13/46 - Computing the game score
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
  • A63F 13/80 - Special adaptations for executing a specific game genre or game mode

43.

ANTICIPATORY CACHE METHOD, ANTICIPATORY CACHE SYSTEM, AND RECORDING MEDIUM

      
Application Number JP2013078741
Publication Number 2014/065339
Status In Force
Filing Date 2013-10-23
Publication Date 2014-05-01
Owner GREE, INC (Japan)
Inventor
  • Hinosawa, Yoshiya
  • Kobayashi, Hiroshi

Abstract

An anticipatory cache method whereby a terminal device opens a game controlled by a game control device, in accordance with a user operation. A display unit displays a first web page for games, in accordance with the opening of the game. An anticipatory processing unit determines what functions will be provided in a game highly likely to be used by the user, on the basis of the parameters stored in a parameter storage unit. The anticipatory processing unit obtains a second web page for games, for providing the determined functions, while the first web page for games is being displayed. The anticipatory processing unit stores the obtained second web page for games in a cache storage unit. The display unit displays the second web page for games stored in the cache storage unit, in accordance with a user instruction to the effect that the determined functions will be used.

IPC Classes  ?

  • G06F 13/00 - Interconnection of, or transfer of information or other signals between, memories, input/output devices or central processing units
  • G06F 12/00 - Accessing, addressing or allocating within memory systems or architectures

44.

TARGETED ADVERTISING DISTRIBUTION SYSTEM, AND INFORMATION RECORDING MEDIUM ON WHICH ARE RECORDED TARGETED ADVERTISING DISTRIBUTION METHOD AND TARGETED ADVERTISING DISTRIBUTION PROGRAM IN SAME SYSTEM

      
Application Number JP2013077400
Publication Number 2014/065114
Status In Force
Filing Date 2013-10-08
Publication Date 2014-05-01
Owner GREE, INC (Japan)
Inventor Tanaka, Satoshi

Abstract

The present invention, by using attribute information stored in local storage of a terminal, when accessing a page of a domain for which attribute information exists, is capable of taking into consideration, in addition to attribute information of the domain, the attribute information stored in the local storage (S6), and therefore, is capable of providing more effective targeted advertising. In addition, the present invention, even when accessing a page of a domain for which attribute information does not exist, is capable of taking into consideration the attribute information stored in the local storage, and therefore, is capable of determining more suitable targeted advertising.

IPC Classes  ?

  • G06Q 30/02 - Marketing; Price estimation or determination; Fundraising
  • G06F 13/00 - Interconnection of, or transfer of information or other signals between, memories, input/output devices or central processing units
  • G09F 19/00 - Advertising or display means not otherwise provided for

45.

WEB-SERVER DEVICE AND PROGRAM-DISTRIBUTION METHOD

      
Application Number JP2013078990
Publication Number 2014/065405
Status In Force
Filing Date 2013-10-25
Publication Date 2014-05-01
Owner GREE, INC (Japan)
Inventor
  • Gold, Robert J.
  • Kubuki, Ryuichi

Abstract

The purpose of the present invention is to reduce the load on the application-providing side, and prevent the creation of an unfair environment caused by a specification difference between terminals in an application such as one involving online competition communication. This program-distribution method executed by a web-server device has: a specification-information-receiving step for receiving a distribution request from a client device and the specification information for the client device; a generation step for generating an application program according to the specification information, on the basis of a single source code for generating the application program; and a distribution step for distributing the application program generated in the generation step to the client device.

IPC Classes  ?

  • G06F 13/00 - Interconnection of, or transfer of information or other signals between, memories, input/output devices or central processing units
  • G06F 9/445 - Program loading or initiating

46.

IMAGE DISTRIBUTION METHOD, IMAGE DISTRIBUTION SERVER DEVICE AND CHAT SYSTEM

      
Application Number JP2013078122
Publication Number 2014/061715
Status In Force
Filing Date 2013-10-17
Publication Date 2014-04-24
Owner GREE, INC (Japan)
Inventor
  • Mizukami, Gaku
  • Yoshikawa, Ryohei

Abstract

An image distribution device receives, from a terminal device, a handwritten input image including a locus inputted by handwriting by a first user with a virtual space, in which characters of the first and a second user are disposed, as a backdrop to a display screen of the terminal device on which the virtual space is displayed. By transmitting, to the terminal device, the received handwritten input image as a message from the first user, the image distribution device displays the handwritten input image on the display screen of the terminal device on which the virtual space is displayed while associating the handwritten input image with the character of the first user.

IPC Classes  ?

  • G06F 13/00 - Interconnection of, or transfer of information or other signals between, memories, input/output devices or central processing units
  • G06F 3/0488 - Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
  • H04N 7/15 - Conference systems

47.

SERVER, PROGRAM, AND SERVER CONTROL METHOD

      
Application Number JP2013006024
Publication Number 2014/057670
Status In Force
Filing Date 2013-10-09
Publication Date 2014-04-17
Owner GREE, INC. (Japan)
Inventor Sasaki, Hayato

Abstract

Provided are a server, a program, and a server control method, whereby variation of an item acquisition method is increased, and it is possible to improve interest in a game. A server comprises: a transmission means (12) for transmitting to a communication terminal (2) which a user manipulates, a selection screen for selecting one item group among a plurality of item groups respectively including one or more items greater than or equal to a prescribed level; a selection means (14) for selecting one item which has not been provided to the user among the items which are associated with the item group which is selected in the selection screen; and a provision means (15) for providing the selected item to the user.

IPC Classes  ?

  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions

48.

SYNCHRONIZATION METHOD AND SERVER DEVICE FOR ONLINE GAME

      
Application Number JP2013077005
Publication Number 2014/054762
Status In Force
Filing Date 2013-10-03
Publication Date 2014-04-10
Owner GREE, INC (Japan)
Inventor Gould, Robert Jay

Abstract

The present invention provides a synchronization method and a server device for an online game whereby it is possible for the processing load on each device during online communication to be reduced, and for a process to continue in an online environment, without the need for integrated information management. The present invention is a synchronization method for an online game by which it is possible for information relating to game processes to be transmitted and received between a first client terminal and a second client terminal through a server, wherein the method has: a reception step in which first information relating to a game process in the first client terminal is received from the first client terminal while connected online; an assessment step in which it is assessed whether the first information is information for selecting a game condition; and a transmission step in which, in the event that the first information is assessed to be information for selecting a game condition, the first information is saved to the server, as well as being transmitted from the first client terminal to the second client terminal.

IPC Classes  ?

  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • G06F 13/00 - Interconnection of, or transfer of information or other signals between, memories, input/output devices or central processing units

49.

SERVER, CONTROL METHOD FOR SERVER, AND PROGRAM

      
Application Number JP2013005534
Publication Number 2014/050036
Status In Force
Filing Date 2013-09-19
Publication Date 2014-04-03
Owner GREE, INC. (Japan)
Inventor Matsui, Takaya

Abstract

Provided are a server, control method for the server, and a program which are capable of increasing variations of acquisition methods for items and the like so as to improve interest for a game. The invention is characterized in having: receiving means which receives an item modification request for modifying first item data from a user; display means which, upon receiving the item modification request at the receiving means, displays, to the user, a selection screen for displaying a plurality of options; and imparting means which, if the option selected at the selection screen is a correct answer, imparts second item data to the user.

IPC Classes  ?

  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions

50.

SERVER, CONTROL METHOD THEREFOR, AND CONTROL PROGRAM THEREFOR

      
Application Number JP2013075047
Publication Number 2014/046092
Status In Force
Filing Date 2013-09-17
Publication Date 2014-03-27
Owner GREE, INC. (Japan)
Inventor Takeuchi, Masaru

Abstract

This server has: a first storage means for storing objects belonging to a first user and to a second user; a communication means through which the terminal of the first user receives a request to pass an object from the first user to the second user; a second storage means for storing the object-passing relationship between the first user and the second user, according to the passing request; and an award-imparting means for, when the object is passed according to the passing request, imparting a prescribed award to the second user when award-imparting conditions pertaining to the passing relationship of objects between the second user and another user are met.

IPC Classes  ?

  • G06Q 30/02 - Marketing; Price estimation or determination; Fundraising

51.

METHOD FOR DISPLAYING OBJECT IN TIMELINE REGION, OBJECT DISPLAY DEVICE, AND INFORMATION RECORDING MEDIUM IN WHICH IS RECORDED PROGRAM FOR EXECUTING SAID METHOD

      
Application Number JP2013075593
Publication Number 2014/046272
Status In Force
Filing Date 2013-09-20
Publication Date 2014-03-27
Owner GREE, INC (Japan)
Inventor
  • Ohida, Takashi
  • Yoshioka, Taro
  • Higashino, Masaya
  • Sugimoto, Kenji
  • Sawamura, Maya

Abstract

Provided is a method for displaying an object in a timeline region, whereby there is no decrease in user retention, and CVR can be increased. The present invention is a method for displaying an object in a timeline region, whereby an object display device for managing a timeline, which is a communication message of a user in a Web service, determines whether a user has performed an action within a predetermined time period on the timeline region of the Web service, and displays a first object in the timeline region when a determination is made that the action has not been performed, and displays a second object different from the first object in the timeline region when a determination is made that the action has been performed.

IPC Classes  ?

  • G06F 13/00 - Interconnection of, or transfer of information or other signals between, memories, input/output devices or central processing units
  • G06F 3/048 - Interaction techniques based on graphical user interfaces [GUI]

52.

SERVER, CONTROL METHOD THEREOF, AND CONTROL PROGRAM

      
Application Number JP2013070071
Publication Number 2014/034334
Status In Force
Filing Date 2013-07-24
Publication Date 2014-03-06
Owner GREE, INC. (Japan)
Inventor Kanaya, Yosuke

Abstract

A server according to the present invention provides, via a communication network, a service whereby it is possible to provide an object to a plurality of users who respectively manipulate terminals. A server comprises: a storage unit which stores an object which is employed in provision of a service to a plurality of users and usage circumstances of the object; a display data creation unit which, employing the object, creates display data concerned with the provision of the service with respect to the plurality of users; a communication unit which transmits the display data to a terminal; and an award granting unit which tabulates the usage circumstances of the object for each group of users, among the plurality of users, who employ the same object, and grant an award, which is determined for each group according to the tabulation result, to each user of a relevant group.

IPC Classes  ?

  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions

53.

GAME CONTROL DEVICE AND STORAGE MEDIUM

      
Application Number JP2013071155
Publication Number 2014/024846
Status In Force
Filing Date 2013-08-05
Publication Date 2014-02-13
Owner GREE, INC. (Japan)
Inventor Motomura, Atsushi

Abstract

An event-generating unit (53) generates an event that associates the characters of first and second players. An event management unit (54) repeatedly performs a first exchange comprising transmission of first question information to a communication terminal and reception of first reply information from the communication terminal and a second exchange comprising transmission of second question information to a communication terminal and reception of second reply information from the communication terminal in an alternating sequence. When the number of first and second exchanges reaches a previously determined value, a character-generating unit (55) generates a new character on the basis of parameters of the first and second players' characters. The new character generated by the character-generating unit (55) is disposed in the first and second virtual spaces.

IPC Classes  ?

  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions

54.

DISPLAY SYSTEM, DISPLAY METHOD IN THE SYSTEM AND DISPLAY PROGRAM

      
Application Number JP2013071270
Publication Number 2014/024888
Status In Force
Filing Date 2013-08-06
Publication Date 2014-02-13
Owner GREE, INC. (Japan)
Inventor
  • Yanashima, Ryoji
  • Kinugasa, Yoshinobu

Abstract

When retrieving the information relating to another user of a different SNS, the CVR of the SNS in question can be effectively increased by displaying a social graph. According to the invention, by means of a social graph display program (API), user identification information corresponding to other-user-related information satisfying prescribed conditions can be extracted by searching a database of information related to the other user of application programs A - C, in accordance with identification information of a user A making a friending application. Thus the application program A displays as candidates for a friending application users corresponding to user identification information returned from a social graph display program (API).

IPC Classes  ?

  • G06F 15/00 - Digital computers in general; Data processing equipment in general
  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions

55.

TARGET ADVERTISEMENT DELIVERY SYSTEM, TARGET ADVERTISEMENT DELIVERY METHOD IN SAID SYSTEM, AND TARGET ADVERTISEMENT DELIVERY PROGRAM

      
Application Number JP2013070926
Publication Number 2014/021435
Status In Force
Filing Date 2013-08-01
Publication Date 2014-02-06
Owner GREE, INC. (Japan)
Inventor Tanaka, Satoshi

Abstract

The present invention effectively provides target advertisements. When accessing a page of a domain having attribute information by using the attribute information stored in the local storage of a terminal, the present invention can effectively provide target advertisements because the present invention can take into consideration the attribute information stored in the local storage in addition to the attribution information of the domain. Moreover, even when accessing a page of a domain that does not have attribute information, the present invention can appropriately determine a target advertisement because the present invention can take into consideration the attribute information stored in the local storage.

IPC Classes  ?

  • G06Q 30/02 - Marketing; Price estimation or determination; Fundraising
  • G09F 19/00 - Advertising or display means not otherwise provided for

56.

IMAGE DISPLAY DEVICE, IMAGE DISPLAY METHOD, AND COMPUTER-READABLE INFORMATION RECORDING MEDIUM

      
Application Number JP2013069286
Publication Number 2014/017333
Status In Force
Filing Date 2013-07-16
Publication Date 2014-01-30
Owner GREE, INC. (Japan)
Inventor Haga, Hiroyuki

Abstract

The present invention sufficiently reduces load when moving an image displayed on a screen. Provided are: a display for displaying an image; a touch panel that is provided in an integrated manner with the display and receives a touch operation; and a CPU which, in response to a touch operation instructing a direction of movement received by the touch panel, acquires an image corresponding to the direction of movement, and, after making the acquired image low-resolution, displays the image on the display as an image moving in the direction of movement.

IPC Classes  ?

  • G06F 3/0485 - Scrolling or panning
  • G09G 5/34 - Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators for rolling or scrolling

57.

GAME SYSTEM, DEVICE AND RECORDING MEDIUM

      
Application Number JP2013070368
Publication Number 2014/017647
Status In Force
Filing Date 2013-07-26
Publication Date 2014-01-30
Owner GREE, INC. (Japan)
Inventor
  • Boucher, Robin Akira
  • Parrott, Jason

Abstract

 Client devices send an acquisition request accepted input and write in a second memory unit status information and a revision number received from a server device. After resetting the status of a game on the basis of the status information in the second memory unit, the client devices allow the game to progress. Client devices, During the progression of the game and on the basis of instructions the input of which has been accepted, the client devices send to the server device an update request containing status information indicating the present status of the game as well as account information and the revision number of the second memory unit. The server device, on the basis of account information contained in the update request, determines if the revision number read out of the first memory unit and the revision number in the update request correspond and, if they correspond, it updates the status information and the revision number in the first memory unit on the basis of the update request, if they do not correspond, it cancels the update request.

IPC Classes  ?

  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions

58.

GAME CONTROL METHOD, GAME SERVER, AND PROGRAM

      
Application Number JP2013003899
Publication Number 2013/190853
Status In Force
Filing Date 2013-06-21
Publication Date 2013-12-27
Owner GREE, INC. (Japan)
Inventor
  • Yoshikawa, Tsuyoshi
  • Tsukihara, Tomohiro
  • Kato, Norikazu
  • Yasuhara, Tomoki

Abstract

Provided are a game control method, game server, and program capable of increasing variation in item acquisition methods, improving acquisition predictability of very rare and valuable items, and enhancing interest in a game. The game control method includes: an information presentation step for presenting acquirable-item information to a communication terminal, the acquirable-item information including the total number and the acquired number or unacquired number of items per item type, when an information presentation request related to an item acquirable by the communication terminal has been received from the communication terminal connected via a communication line; a step for determining the item to be provided to the communication terminal when the item acquisition request has been received from the communication terminal; and a step for modifying the acquirable-item information when a reset request has been received from the communication terminal.

IPC Classes  ?

  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • A63F 13/12 - involving interaction between a plurality of game devices, e.g. transmission or distribution systems

59.

INFORMATION-PROVISION SYSTEM, INFORMATION-PROVISION DEVICE, INFORMATION-PROVISION METHOD, AND RECORDING MEDIUM

      
Application Number JP2013067125
Publication Number 2013/191283
Status In Force
Filing Date 2013-06-21
Publication Date 2013-12-27
Owner GREE, INC. (Japan)
Inventor Yonekawa, Kenichi

Abstract

In the present invention, the following steps are executed: a reception step for receiving an update request for a catalog file indicating a directory structure and a file structure for outputting information to be provided from a client device to a server device connected to the client device via a network, and for receiving identification information for the catalog file; an assessment step for assessing whether the identification information for the received catalog file matches the identification information for the updated catalog file stored in a database; and a transmission step for transmitting, when the identification information for the files is not matched, the updated catalog file stored in the database, and the identification information thereof, to the client device from which the update request was received.

IPC Classes  ?

  • G06F 13/00 - Interconnection of, or transfer of information or other signals between, memories, input/output devices or central processing units
  • G06F 12/00 - Accessing, addressing or allocating within memory systems or architectures

60.

AUCTION SYSTEM AND METHOD THEREFOR, PROGRAM TO ACHIEVE AUCTION SYSTEM, AND RECORDING MEDIUM ON WHICH PROGRAM IS RECORDED

      
Application Number JP2013066242
Publication Number 2013/187445
Status In Force
Filing Date 2013-06-12
Publication Date 2013-12-19
Owner GREE, INC. (Japan)
Inventor
  • Yoshikawa, Tsuyoshi
  • Suzuki, Koichi
  • Hisaoka, Yusuke

Abstract

Provided is an auction system that provides enjoyment beyond monetary benefits for items that have been purchased. The present invention involves determining an auction item for bidding on among a plurality of auction items that have been accepted, in accordance with the bidding values of a plurality of bids that have been received (S25, S27). A purchased auction item is added to item information of the user who purchased the auction item, and the purchased auction item is deleted from item information of the user who sold the auction item; furthermore, a value corresponding to the bid value of the user who purchased the auction item is added to a tradable value representing a value that can be traded in the auction system for the user who listed the auction item that was sold, and the bid value for the user who purchased the auction item is subtracted from the tradable value of the user who purchased the auction item (S28).

IPC Classes  ?

61.

BATTLE GAME SERVER, CONTROL METHOD FOR BATTLE GAME SERVER, AND PROGRAM

      
Application Number JP2013003576
Publication Number 2013/183297
Status In Force
Filing Date 2013-06-06
Publication Date 2013-12-12
Owner GREE, INC. (Japan)
Inventor
  • Yoshikawa, Tsuyoshi
  • Suzuki, Koichi

Abstract

Provided are a battle game server, a control method for the battle game server, and a program which are capable of selecting a battle opponent suitable for each user, and which can increase interest with respect to a game for the user. The present invention is a battle game server which provides a battle game for a plurality of communication terminals (2), and is characterized in being provided with: a storage unit (12) which associates identification information uniquely assigned to each user who operates a communication terminal (2), with user information for calculating the strength of the user, for each of the users; and a communication unit (21) which, upon receiving a battle request that includes one unit of identification information from the communication terminal (2), transmits, to the communication terminal (2), a battle opponent list related to one or more users within a predetermined range of strength corresponding to the user information that has been associated with the identification information.

IPC Classes  ?

  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • A63F 13/12 - involving interaction between a plurality of game devices, e.g. transmission or distribution systems

62.

GAME SERVER DEVICE, SERVER CONTROL METHOD, AND SERVER CONTROL PROGRAM

      
Application Number JP2013053725
Publication Number 2013/122213
Status In Force
Filing Date 2013-02-15
Publication Date 2013-08-22
Owner GREE, INC. (Japan)
Inventor
  • Yokota, Atsuko
  • Motomura, Atsushi

Abstract

This server device communicates with a terminal, causing generation of an object to be reared, aids progress of a game for rearing the object into a character, and has: a storage unit for storing a first parameter of a first character associated with the user of the terminal, and a second parameter of a second character associated with the user of another terminal; an object generation unit for generating an object having parameters based on the first and second parameters; a character determination unit for determining a character ID on the basis of the parameters of the object; and a transmission unit for transmitting data pertaining to the object and the characters to the terminals.

IPC Classes  ?

  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • A63F 13/12 - involving interaction between a plurality of game devices, e.g. transmission or distribution systems

63.

GAME SERVER DEVICE, SERVER CONTROL METHOD, AND SERVER CONTROL PROGRAM

      
Application Number JP2012083105
Publication Number 2013/094694
Status In Force
Filing Date 2012-12-20
Publication Date 2013-06-27
Owner GREE, INC. (Japan)
Inventor Watanabe, Sachi

Abstract

This server device allows games that alter prescribed parameter values to advance, while communicating with terminals. The server device comprises: a first display data generating unit that decreases a parameter value and generates corresponding first display data when a first event occurs while a game is underway; a unit for counting the number of times an event occurs, which counts the number of times the first event occurs; a processing unit that sets a winning rate for the occurrence of a second event on the basis of the number of occurrences of the first event and a parameter value, and determines whether or not the second event has occurred on the basis of lots based on the winning rate; a second display data generating unit that decreases a parameter value and generates corresponding second display data when it has been determined that the second event has occurred; and a transmission unit that transmits the first display data and the second display data to terminals.

IPC Classes  ?

  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • A63F 13/10 - Control of the course of the game, e.g. start, progress, end

64.

GAME SERVER DEVICE, SERVER CONTROL METHOD, AND SERVER CONTROL PROGRAM

      
Application Number JP2012077806
Publication Number 2013/062116
Status In Force
Filing Date 2012-10-26
Publication Date 2013-05-02
Owner GREE, INC. (Japan)
Inventor Umehara, Kensuke

Abstract

The server device according to the invention comprises: a storage unit that associates and stores multiple first characteristic data for each user and associates and stores second characteristic data for each group to which multiple first characteristic data pertain; an other user-selecting unit that selects another user when a prescribed event occurs while a game is being played; a group formation-assessing unit that assesses whether or not all of the first characteristic data pertaining to a group is included in the first characteristic data associated with the user and the other user; and an action-executing unit that executes prescribed actions using, in addition to the first characteristic data associated with the user and the other user, the second characteristic data associated with the group for which it has been assessed that all of the pertinent first characteristic data are included.

IPC Classes  ?

  • A63F 13/12 - involving interaction between a plurality of game devices, e.g. transmission or distribution systems
  • A63F 13/10 - Control of the course of the game, e.g. start, progress, end

65.

MESSAGE PROCESSING SYSTEM AND MESSAGE PROCESSING METHOD

      
Application Number JP2011065722
Publication Number 2013/008289
Status In Force
Filing Date 2011-07-08
Publication Date 2013-01-17
Owner Gree, Inc. (Japan)
Inventor
  • Ebisawa Satoshi
  • Doi Masayuki

Abstract

[Problem] Provided is a message processing system in which serviceability is excellent while availability is ensured. [Solution] Filter units (131) determine the degree of importance of error messages transmitted from a monitored server (110) and perform a filtering process. Queues (121) receive the error messages that have been subjected to the filtering process by the filter units (131), and transmit the error messages to all summarize units (132). The summarize units (132) perform a summarize process for grouping error messages that have been subjected to the filtering process by the filter units (131) into error messages of the same type. Topics (122) receive from one summarize unit (132) the error messages that have been subjected to the summarize process, selects a single mail transmitter from among the mail transmitters (133) to be notified by mail transmission about the error messages that have been subjected to the summarize process by the summarize unit (132), and transmits the error messages to the selected mail transmitter (133).

IPC Classes  ?

  • G06F 13/00 - Interconnection of, or transfer of information or other signals between, memories, input/output devices or central processing units

66.

ONLINE GAME COMMUNITY WITH CONTROLLED CROSS-PROMOTION

      
Application Number US2012043650
Publication Number 2012/177951
Status In Force
Filing Date 2012-06-21
Publication Date 2012-12-27
Owner GREE, INC. (Japan)
Inventor
  • Citron, Jason
  • Wilkenson, Jakob

Abstract

A cross-promotion system that controls promotion between video game makers in an online video game community is described. A video game user operates an instance of a video game on a computing device. Information about the operation of the video game and/or the video game user is transmitted to a server of the online cross-promotion system. The online cross-promotion server determines that the maker of the video game is participating is a cross- promotion message, and therefore a cross-promotion message should be displayed within the instance of the video game. The online cross-promotion server can further customize the cross-promote message to increase its relevance to the video game user. The promotion message is transmitted from the online cross-promotion server to the computing device and is displayed within the instance of the video game that is operating on the computing device.

IPC Classes  ?

  • A63F 9/24 - Games using electronic circuits not otherwise provided for

67.

VECTOR DATA CONVERSION OUTPUT DEVICE, VECTOR DATA CONVERSION OUTPUT METHOD AND VECTOR DATA CONVERSION OUTPUT PROGRAM

      
Application Number JP2012003637
Publication Number 2012/164959
Status In Force
Filing Date 2012-06-01
Publication Date 2012-12-06
Owner GREE, Inc. (Japan)
Inventor
  • Parrott, Jason
  • Hisamichi, Yota

Abstract

The present invention addresses the problem of playing SWF format vector data on electronic equipment that does not have Flash playback software. The present invention is provided with the following: a connection search unit (103) that performs connection searches on a plurality of line segments comprising SWF format vector data to search for connections between end points of the line segments for each fill style relating to the plurality of line segments; a closed space determination control unit (104) that determines whether the plurality of line segments determined to be connected form a closed space and, when the plurality of line segments form a closed space, confirms the plurality of line segments and the fill style relating to the plurality of line segments as the line segments forming the closed space and the fill style for the closed space; and a vector data output unit (106) that outputs vector data on the basis of the confirmed closed space line segments and the closed space fill style.

IPC Classes  ?

  • G06T 11/40 - Filling a planar surface by adding surface attributes, e.g. colour or texture
  • G06T 13/80 - 2D animation, e.g. using sprites

68.

ADVERTISEMENT PRESENTATION SYSTEM AND ADVERTISEMENT PRESENTATION METHOD

      
Application Number JP2012003231
Publication Number 2012/157278
Status In Force
Filing Date 2012-05-17
Publication Date 2012-11-22
Owner GREE, Inc. (Japan)
Inventor
  • Nanba, Shohei
  • Shibuya, Ryo
  • Arioka, Takuya

Abstract

In order to address the problem of utilizing an SNS comment function to disseminate internet advertisements such as affiliate advertisements between members, the present invention pertains to an advertisement presentation system, and is characterized in that when a prescribed notification is received from an advertiser server (101), an SNS site control unit (108) specifies a first user identifier associated with a second user identifier included in the notification, and transmits as content data, to a first communication terminal (100) to which the specified first user identifier is assigned, content data which includes business website link information and user information pertaining to a second communication terminal user.

IPC Classes  ?

  • G06Q 30/02 - Marketing; Price estimation or determination; Fundraising