Gree, Inc.

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IPC Class
A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers 154
A63F 13/822 - Strategy games; Role-playing games  139
A63F 13/795 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for providing a buddy list 86
A63F 13/25 - Output arrangements for video game devices 80
A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions 77
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1.

METHOD OF SYNCHRONIZING ONLINE GAME, AND SERVER DEVICE

      
Application Number 18543293
Status Pending
Filing Date 2023-12-18
First Publication Date 2024-04-11
Owner GREE, Inc. (Japan)
Inventor Gould, Robert Jay

Abstract

The present disclosure provides a method of synchronizing an online game, and a server device, that do not require centralized information management, reduce the processing burden on each device during online communication, and allow for continuation of processing in an offline environment. A method, according to the present disclosure, of synchronizing an online game that allows for transmission and reception of information related to game processing between a first client terminal and a second client terminal via a server includes: receiving, from the first client terminal connected online, first information related to game processing on the first client terminal; determining whether the first information is information that determines a game status; and storing the first information on the server and transmitting the first information to the second client terminal when the first information is determined to be information that determines the game status.

IPC Classes  ?

  • A63F 13/77 - Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
  • H04L 67/02 - Protocols based on web technology, e.g. hypertext transfer protocol [HTTP]
  • H04L 67/1095 - Replication or mirroring of data, e.g. scheduling or transport for data synchronisation between network nodes
  • H04L 67/55 - Push-based network services

2.

INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING METHOD, AND COMPUTER PROGRAM

      
Application Number 18371819
Status Pending
Filing Date 2023-09-22
First Publication Date 2024-04-11
Owner GREE, INC. (Japan)
Inventor Yamaga, Keisuke

Abstract

One or more processors included in an information processing system are programmed to receive information sent from a first user terminal, determine a state of the first user terminal based on the received information, increase a value of a first parameter associated with the first user by a first ratio while a first state of the first user terminal continues, change the first ratio to a second ratio while a second state of the first user terminal continues, and associate a predetermined reward with the first user according to the value of the first parameter.

IPC Classes  ?

  • H04N 21/4784 - Supplemental services, e.g. displaying phone caller identification or shopping application receiving rewards
  • G06T 13/40 - 3D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
  • G06T 19/00 - Manipulating 3D models or images for computer graphics
  • H04L 65/403 - Arrangements for multi-party communication, e.g. for conferences

3.

VIDEO DISTRIBUTION SYSTEM DISTRIBUTING VIDEO THAT INCLUDES MESSAGE FROM VIEWING USER

      
Application Number 18530400
Status Pending
Filing Date 2023-12-06
First Publication Date 2024-04-04
Owner Gree, Inc. (Japan)
Inventor
  • Watanabe, Masashi
  • Kurita, Yasunori

Abstract

A video distribution system in one embodiment includes a storage that stores a first post message posted by a first user belonging to a first user group and a second post message posted by a second user belonging to a second user group, and one or more computer processors. In the embodiment, the one or more processors execute computer readable instructions to distribute a video that includes a first display area in which the first post message is displayed and a second display area in which the second post message is displayed but the first post message is undisplayed.

IPC Classes  ?

  • H04N 21/4784 - Supplemental services, e.g. displaying phone caller identification or shopping application receiving rewards
  • G06T 7/73 - Determining position or orientation of objects or cameras using feature-based methods
  • G06T 13/40 - 3D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
  • G06V 40/20 - Movements or behaviour, e.g. gesture recognition
  • H04N 21/4788 - Supplemental services, e.g. displaying phone caller identification or shopping application communicating with other users, e.g. chatting
  • H04N 21/488 - Data services, e.g. news ticker

4.

INFORMATION PROCESSING SYSTEM, CONTROL METHOD, AND SERVER DEVICE

      
Application Number 18373835
Status Pending
Filing Date 2023-09-27
First Publication Date 2024-03-28
Owner GREE, INC. (Japan)
Inventor
  • Yoshino, Shinichi
  • Kudo, Yoshiki

Abstract

One or more processors provided in an information processing system transmit information regarding display of a video including a first object representing a first user to a terminal device of a second user different from the first user; set a user group including the first user and at least one other user including the second user; and transmit information regarding display of a related image selected by the first user from an image group including a plurality of related images relating to the first object, to the terminal device of each other user included in the user group. The one or more processors include in the image group a new related image including the first object representing the first user and a second object representing at least one of the other users, in response to an instruction from the first user.

IPC Classes  ?

  • H04L 51/10 - Multimedia information
  • H04L 51/04 - Real-time or near real-time messaging, e.g. instant messaging [IM]

5.

VIRTUAL IMAGE DISPLAY PROGRAM, VIRTUAL IMAGE DISPLAY APPARATUS, AND VIRTUAL IMAGE DISPLAY METHOD

      
Application Number 18519445
Status Pending
Filing Date 2023-11-27
First Publication Date 2024-03-21
Owner GREE, Inc. (Japan)
Inventor Watanabe, Masashi

Abstract

A game processing apparatus displays an image of virtual space on a display that displays an image by using a sensor for identifying the position and direction of a certain body part of a player and the display. A controller in the game processing apparatus displays the image of the virtual space on the display in accordance with the position and direction of the certain body part of the player, and, when an information providing condition regarding the position and direction of the certain body part of the player is satisfied, outputs to-be-provided information.

IPC Classes  ?

  • A63F 13/26 - Output arrangements for video game devices having at least one additional display device, e.g. on the game controller or outside a game booth
  • A63F 13/211 - Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
  • A63F 13/428 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
  • G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
  • G06F 3/04842 - Selection of displayed objects or displayed text elements
  • G06F 9/451 - Execution arrangements for user interfaces
  • G06T 19/00 - Manipulating 3D models or images for computer graphics

6.

VIDEO MODIFICATION AND TRANSMISSION USING TOKENS

      
Application Number 18523503
Status Pending
Filing Date 2023-11-29
First Publication Date 2024-03-21
Owner GREE, Inc. (Japan)
Inventor
  • Asada, Shuhei
  • Uchida, Motoki

Abstract

Methods and apparatus are disclosed for video transmission using tokens. According to one example, computer-readable storage media storing computer-readable instructions, which when executed by a computer having at least one processor, cause the computer to: generate a video including an animation of an avatar object of a distributor generated on the basis of motion data regarding a motion of the distributor and an animation of a token object given by a viewer to the distributor operating according to a predetermined rule; and transmit, toward a plurality of viewer terminals via a communication line, coordinate data including data regarding coordinates of the token object associated with a reference time, and audio data regarding a voice of the distributor associated with the reference time.

IPC Classes  ?

  • H04N 21/81 - Monomedia components thereof
  • H04N 21/845 - Structuring of content, e.g. decomposing content into time segments

7.

COMPUTER CONTROL METHOD FOR IMPLEMENTING A COMPUTER GAME TEMPLATE ARRANGEMENT

      
Application Number 18518832
Status Pending
Filing Date 2023-11-24
First Publication Date 2024-03-14
Owner GREE, INC. (Japan)
Inventor Eda, Taiki

Abstract

Provided is a method for controlling a computer, etc., which makes it possible to improve the usability of city building games. The computer is provided with a storage unit configured to store game contents arranged within a game space, positions of the game contents, and a template defining positions of one or more of game contents, and progresses a game by arranging the game contents within the game space based on a command by a player. The method includes when the template is applied to a predetermined area within the game space based on the command by the player, moving, by the computer, the game contents arranged within the game space to the positions of the game contents defined by the template.

IPC Classes  ?

  • A63F 13/537 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
  • A63F 13/31 - Communication aspects specific to video games, e.g. between several handheld game devices at close range
  • A63F 13/55 - Controlling game characters or game objects based on the game progress
  • A63F 13/63 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
  • A63F 13/822 - Strategy games; Role-playing games 
  • A63F 13/92 - Video game devices specially adapted to be hand-held while playing

8.

DATA PROCESSING PROGRAM, DATA PROCESSING METHOD AND DATA PROCESSING DEVICE FOR DISPLAYING EXTERNAL INFORMATION IN VIRTUAL SPACE

      
Application Number 18387263
Status Pending
Filing Date 2023-11-06
First Publication Date 2024-03-07
Owner GREE, INC. (Japan)
Inventor
  • Nozaki, Masato
  • Watanabe, Miharu
  • Sakurai, Junko

Abstract

A processing device that causes a virtual-space image to be displayed on a display device mounted on a player's head is provided with a first display processor and a second display processor. The first display processor causes first external information input from outside to be displayed on a specified object included in the virtual-space image when the virtual-space image is being caused to be displayed by the HMD. The second display processor causes second external information that is second external information input from outside and includes a real-space image to be displayed along with the virtual-space image when the virtual-space image is caused to be displayed by the HMD. The virtual-space image is, for example, the virtual-space image of a game, and the real-space image is, for example, an image imaged by an imaging device installed in the surroundings of the player.

IPC Classes  ?

  • G06T 19/20 - Editing of 3D images, e.g. changing shapes or colours, aligning objects or positioning parts
  • G06T 15/20 - Perspective computation
  • G06T 19/00 - Manipulating 3D models or images for computer graphics

9.

METHOD FOR CONTROLLING COMPUTER, RECORDING MEDIUM AND COMPUTER

      
Application Number 18497728
Status Pending
Filing Date 2023-10-30
First Publication Date 2024-02-22
Owner GREE, INC. (Japan)
Inventor Shiratori, Takashi

Abstract

A method for controlling a computer and the like that cause players to effectively use possessed game contents in a game and increase the attractiveness of the game. The computer includes a storage unit that stores one or more game contents possessed by a player and a game content group, the one or more game contents each having a parameter value, the game content group being composed by using at least one of the one or more game contents, and makes a game proceed based on an instruction from a player. The method includes the steps of modifying the parameter value of a common game content in the game content group possessed by the player and being the same type as the one or more game contents other than the game content group, and processing an event by using the game content group whose parameter value is modified.

IPC Classes  ?

  • A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
  • A63F 13/795 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for providing a buddy list
  • A63F 13/822 - Strategy games; Role-playing games 
  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements

10.

PROGRAM, GAME CONTROL METHOD, AND INFORMATION PROCESSING APPARATUS

      
Application Number 18498304
Status Pending
Filing Date 2023-10-31
First Publication Date 2024-02-22
Owner GREE, Inc. (Japan)
Inventor
  • Taka, Daisuke
  • Abe, Motoshi
  • Ida, Masaru
  • Suzuki, Kiyoto

Abstract

A program, a game control method, and an information processing apparatus, which are capable of improving operability of a game. A program causing an information processing apparatus to execute a step of causing an object arranged on a field object in a virtual space in which a coordinate system having a first axis and a second axis is set to be displayed on a screen in which a coordinate system having a third axis and a fourth axis is set, a step of detecting first and second positions on the screen while the first user operation is being detected, and a moving step of moving the object according to a first user operation.

IPC Classes  ?

  • A63F 13/42 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
  • G06F 3/04883 - Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures for inputting data by handwriting, e.g. gesture or text
  • G06F 3/04845 - Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range for image manipulation, e.g. dragging, rotation, expansion or change of colour
  • A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
  • G06F 3/04815 - Interaction with a metaphor-based environment or interaction object displayed as three-dimensional, e.g. changing the user viewpoint with respect to the environment or object
  • A63F 13/56 - Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding

11.

GAME PROGRAM, COMPUTER CONTROL METHOD, AND INFORMATION PROCESSING APPARATUS

      
Application Number 18499638
Status Pending
Filing Date 2023-11-01
First Publication Date 2024-02-22
Owner GREE, Inc. (Japan)
Inventor Nishida, Ryosuke

Abstract

A computer-implemented method for operating a computer game involving moving a plurality of objects. A game screen on which a plurality of objects are displayed may be displayed on a touchscreen. If a swipe operation is detected, a plurality of the objects may be moved. If a swipe operation is detected while a touch operation that specifies any of the plurality objects is also being detected, the plurality of objects excluding the object specified with the touch operation are collectively moved in a direction indicated by the swipe operation.

IPC Classes  ?

  • G06F 3/04842 - Selection of displayed objects or displayed text elements
  • G06F 3/0488 - Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
  • A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
  • A63F 13/828 - Managing virtual sport teams
  • A63F 13/426 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
  • G06F 3/04883 - Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures for inputting data by handwriting, e.g. gesture or text

12.

VIDEO DISTRIBUTION SYSTEM FOR LIVE DISTRIBUTING VIDEO CONTAINING ANIMATION OF CHARACTER OBJECT GENERATED BASED ON MOTION OF DISTRIBUTOR USER, DISTRIBUTION METHOD, AND STORAGE MEDIUM STORING VIDEO DISTRIBUTION PROGRAM

      
Application Number 18493392
Status Pending
Filing Date 2023-10-24
First Publication Date 2024-02-15
Owner GREE, Inc. (Japan)
Inventor Kurabuchi, Aya

Abstract

One embodiment of the invention relates to a video distribution system for live distributing a video containing animation of a character object generated based on a motion of a second user. The video distribution system includes one or more computer processors that execute computer-readable instructions to: display a display instruction object on a second user device that is used by the second user in response to reception of a first display request for a first gift from a first user; and display the first gift in the video in response to operation on the display instruction object.

IPC Classes  ?

  • H04N 21/81 - Monomedia components thereof
  • H04N 21/431 - Generation of visual interfaces; Content or additional data rendering
  • H04N 21/2187 - Live feed
  • H04N 21/478 - Supplemental services, e.g. displaying phone caller identification or shopping application
  • H04N 21/422 - Input-only peripherals, e.g. global positioning system [GPS]

13.

GAME SERVER DEVICE, SERVER CONTROL METHOD, AND SERVER CONTROL PROGRAM

      
Application Number 18383258
Status Pending
Filing Date 2023-10-24
First Publication Date 2024-02-15
Owner GREE, INC. (Japan)
Inventor Umehara, Kensuke

Abstract

The server device includes: a storage unit that associates and stores multiple first characteristic data sets for each user and associates and stores second characteristic data for each group to which the multiple first characteristic data sets belong; a different-user-selecting unit that selects a different user when a predetermined event occurs while a game is being played; a group formation-assessing unit that determines whether or not all of the first characteristic data sets belonging to a group are included in the first characteristic data sets associated with the user and the different user; and an action-executing unit that executes predetermined actions using, in addition to the first characteristic data sets associated with the user and the different user, the second characteristic data associated with the group for which it has been determined that all of the pertinent first characteristic data sets are included.

IPC Classes  ?

  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
  • A63F 13/795 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for providing a buddy list
  • A63F 13/847 - Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
  • H04L 67/01 - Protocols
  • H04L 67/104 - Peer-to-peer [P2P] networks

14.

INFORMATION PROCESSING DEVICE, INFORMATION PROCESSING METHOD, AND INFORMATION PROCESSING PROGRAM

      
Application Number 18488091
Status Pending
Filing Date 2023-10-17
First Publication Date 2024-02-08
Owner GREE, Inc. (Japan)
Inventor Nishida, Ryosuke

Abstract

An information processing device for drawing an object arranged in a three-dimensional virtual space, in an expression viewed from a virtual camera, the object including a field object associated with a two-dimensional plane defined by a first axis and a second axis, and a specific object arranged on the field object, the device including: a change processing unit changing a region of the field object falling within a viewing angle of the virtual camera; and a deformation processing unit deforming the field object, in which in a case where the region is changed by the change processing unit, the deformation processing unit makes a deformation mode of the field object different when it is determined that the specific object is positioned in the region after being changed and when it is determined that the specific object is not positioned in the region after being changed.

IPC Classes  ?

15.

INFORMATION PROCESSING SYSTEM, METHOD FOR PROCESSING INFORMATION, AND NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM

      
Application Number 18216604
Status Pending
Filing Date 2023-06-30
First Publication Date 2024-02-08
Owner GREE, Inc. (Japan)
Inventor Shirai, Akihiko

Abstract

An information processing system includes processing circuitry configured to process motion of each avatar of plural avatars in a virtual space; associate, with an avatar of the plural avatars, text information specified by a user corresponding to the avatar or text information relating to the avatar; determine a relationship between text information associated with a first avatar and text information associated with a second avatar; and in a case that the first avatar and the second avatar have a first positional relationship in the virtual space, control the second avatar or both the first avatar and the second avatar to automatically perform a certain motion based on a result of the determined relationship.

IPC Classes  ?

  • G06T 13/40 - 3D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
  • G06T 11/60 - Editing figures and text; Combining figures or text
  • G06T 19/00 - Manipulating 3D models or images for computer graphics

16.

INFORMATION PROCESSING SYSTEM, METHOD FOR PROCESSING INFORMATION, AND NON-TRANSITORY COMPUTER-READABLE INFORMATION STORAGE MEDIUM

      
Application Number 18216615
Status Pending
Filing Date 2023-06-30
First Publication Date 2024-02-08
Owner GREE, Inc. (Japan)
Inventor Shirai, Akihiko

Abstract

An information processing system includes processing circuitry configured to store a skill related to an action in a virtual space; store a trigger condition associated with the skill, the trigger condition being related to an object in the virtual space; determine, in a case that the skill is associated with an avatar, whether the trigger condition is satisfied; and control, in a case that the trigger condition is determined to be satisfied, the avatar to perform the action based on the skill.

IPC Classes  ?

  • A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
  • G06T 13/40 - 3D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
  • G06T 19/20 - Editing of 3D images, e.g. changing shapes or colours, aligning objects or positioning parts
  • G06T 7/70 - Determining position or orientation of objects or cameras
  • A63F 13/798 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame

17.

METHOD FOR PROVIDING INCENTIVE, SERVER, AND NON-TRANSITORY COMPUTER-READABLE RECORDING MEDIUM

      
Application Number 18382866
Status Pending
Filing Date 2023-10-23
First Publication Date 2024-02-08
Owner GREE, INC. (Japan)
Inventor
  • Ono, Yuichi
  • Watabe, Takuya
  • Takino, Yugo

Abstract

A system and a method allow for the provision of an incentive between different applications. A server stores information including, in association, a user identifier, a first identifier, and a second identifier received from a client terminal, and when receiving an incentive request, causes an application server to provide an incentive to the user pertaining to the first identifier corresponding to the second identifier based on the information.

IPC Classes  ?

  • G06Q 30/0207 - Discounts or incentives, e.g. coupons or rebates

18.

SERVER DEVICE, CONTROL METHOD PERFORMED BY THE SERVER DEVICE, PROGRAM, AND TERMINAL DEVICE

      
Application Number 18478105
Status Pending
Filing Date 2023-09-29
First Publication Date 2024-01-25
Owner GREE, Inc. (Japan)
Inventor Sano, Takayuki

Abstract

An item can be provided to a user by a lottery and the item odds can be changed in accordance with a prescribed condition. A control method, performed by a server device connected via a communication line to a terminal device operated by a user, can be initiated by selecting a lottery mode from among a plurality of lottery modes. Following the selection of the lottery mode, the system may hold a drawing from among a plurality of types of items on the basis of the selected lottery mode, and, following the holding of the drawing, may ensure that the won item is provided to the user via the terminal device.

IPC Classes  ?

  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements

19.

INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING METHOD, AND PROGRAM

      
Application Number 18214895
Status Pending
Filing Date 2023-06-27
First Publication Date 2024-01-18
Owner GREE, INC. (Japan)
Inventor Shirai, Akihiko

Abstract

An information processing system includes one or more processors that generate, in a virtual space, a specific object that enables an avatar to move to a specific position or a specific area in the virtual space. The one or more processors also associate the specific object with (i) a condition for using the specific object and (ii) information regarding at least one of (a) an attribute of the specific object and (b) an attribute of the specific position or an attribute of the specific area.

IPC Classes  ?

  • G06T 19/20 - Editing of 3D images, e.g. changing shapes or colours, aligning objects or positioning parts
  • G06T 13/40 - 3D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings

20.

INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING METHOD, AND PROGRAM

      
Application Number 18342976
Status Pending
Filing Date 2023-06-28
First Publication Date 2024-01-18
Owner GREE, Inc. (Japan)
Inventor Sakaki, Takuma

Abstract

An information processing system, including: an input acquisition unit acquiring user input from a user associated with a predetermined display medium movable in a virtual space; a position control unit controlling a position of the predetermined display medium in the virtual space, on the basis of the user input; and an output processing unit outputting a user interface capable of generating the user input, the output processing unit switching the user interface from a first user interface to a second user interface when the predetermined display medium is moved from a first position to a second position in the virtual space, in which the output processing unit changes a switching mode from a first user interface to a second user interface, on the basis of a positional relationship between the first position and the second position in the virtual space.

IPC Classes  ?

  • G06T 15/00 - 3D [Three Dimensional] image rendering
  • G06F 3/04815 - Interaction with a metaphor-based environment or interaction object displayed as three-dimensional, e.g. changing the user viewpoint with respect to the environment or object

21.

Game device, control method, control program, and computer-readable recording medium having control program recorded therein

      
Application Number 17957649
Grant Number 11872484
Status In Force
Filing Date 2022-09-30
First Publication Date 2024-01-16
Grant Date 2024-01-16
Owner GREE, INC. (Japan)
Inventor
  • Imai, Hitoshi
  • Kawamura, Gaku

Abstract

The purpose of the present invention is to provide a game device, etc., that improves the operability of an operation unit. The game device comprises: a storage unit that stores an image of a first object; a display unit that displays an image of at least the first object; first and second operation units for outputting operation information on the basis of a player action; a determination unit that determines whether or not the output operation information fulfills a prescribed condition; an identification unit that identifies, as an object operation unit, the operation unit that output operation information fulfilling the prescribed condition, out of the first and second operation units; and an object control unit that changes the first object displayed on the display unit, in accordance with the operation information from the object operation unit.

IPC Classes  ?

  • A63F 13/428 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
  • A63F 13/55 - Controlling game characters or game objects based on the game progress

22.

VIDEO DISTRIBUTION DEVICE, VIDEO DISTRIBUTION METHOD, AND VIDEO DISTRIBUTION PROCESS

      
Application Number 18229686
Status Pending
Filing Date 2023-08-03
First Publication Date 2024-01-11
Owner GREE, Inc. (Japan)
Inventor Kurabuchi, Aya

Abstract

A video distribution device includes processing circuitry configured to receive first information, from a first terminal device, corresponding to motion of a first user of the first terminal device; distribute second information to a second terminal device of a second user being different from the first user, the second information for displaying a video including a first character object generated based on the first information; receive, from a second terminal device in a case that a second terminal device displays the video, a request for a first gift for the first character object; and distribute, to a second terminal device in response to a request, third information for displaying video that includes the first character object and a first object corresponding to a first gift.

IPC Classes  ?

  • H04N 21/431 - Generation of visual interfaces; Content or additional data rendering
  • H04N 21/81 - Monomedia components thereof
  • H04N 21/6543 - Transmission by server directed to the client for forcing some client operations, e.g. recording
  • H04N 21/658 - Transmission by the client directed to the server
  • H04N 21/437 - Interfacing the upstream path of the transmission network, e.g. for transmitting client requests to a VOD server
  • H04N 21/4784 - Supplemental services, e.g. displaying phone caller identification or shopping application receiving rewards

23.

VIDEO DISTRIBUTION SYSTEM, VIDEO DISTRIBUTION METHOD, INFORMATION PROCESSING DEVICE, AND VIDEO VIEWING PROGRAM

      
Application Number 18373039
Status Pending
Filing Date 2023-09-26
First Publication Date 2024-01-11
Owner GREE, INC. (Japan)
Inventor
  • Fukuda, Takumi
  • Takakuwa, Soichiro

Abstract

An information processing device displays a video including an avatar object on a display based on video data received from a server, displays a group to which a distributing user belongs in an identifiable manner in a video view or a video distribution list including images of multiple videos, and sends a display request to display an object in one of the videos to the server.

IPC Classes  ?

  • H04N 21/478 - Supplemental services, e.g. displaying phone caller identification or shopping application
  • H04N 21/4784 - Supplemental services, e.g. displaying phone caller identification or shopping application receiving rewards
  • G06T 13/40 - 3D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
  • H04N 21/442 - Monitoring of processes or resources, e.g. detecting the failure of a recording device, monitoring the downstream bandwidth, the number of times a movie has been viewed or the storage space available from the internal hard disk
  • H04N 21/45 - Management operations performed by the client for facilitating the reception of or the interaction with the content or administrating data related to the end-user or to the client device itself, e.g. learning user preferences for recommending movies 
  • H04N 21/81 - Monomedia components thereof

24.

PROGRAM, INFORMATION PROCESSING METHOD, AND INFORMATION PROCESSING DEVICE

      
Application Number 18129505
Status Pending
Filing Date 2023-03-31
First Publication Date 2024-01-04
Owner GREE, INC. (Japan)
Inventor Hayata, Daiki

Abstract

A user device executes (i) a first output control process that outputs, to a display, a video including a first avatar object to which tracking data showing movement of a distributing user is applied; and (ii) a second output control process that, when an action with respect to the video of a second user who views the video corresponds to a predetermined reference action, outputs to the display a video including (a) a second avatar object to which movement of the second user is not applied, and (b) the first avatar object.

IPC Classes  ?

  • H04N 21/431 - Generation of visual interfaces; Content or additional data rendering
  • H04N 21/81 - Monomedia components thereof
  • H04N 21/4788 - Supplemental services, e.g. displaying phone caller identification or shopping application communicating with other users, e.g. chatting
  • H04N 21/442 - Monitoring of processes or resources, e.g. detecting the failure of a recording device, monitoring the downstream bandwidth, the number of times a movie has been viewed or the storage space available from the internal hard disk

25.

VIDEO DATA TRANSMISSION METHOD, VIDEO DATA TRANSMISSION SYSTEM, AND NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM STORING VIDEO DATA TRANSMISSION PROGRAM

      
Application Number 17961287
Status Pending
Filing Date 2022-10-06
First Publication Date 2023-12-28
Owner GREE, Inc. (Japan)
Inventor
  • Araki, Eiji
  • Akatsuka, Ikumi
  • Shen, Joe

Abstract

A video data transmission method for transmitting video data is disclosed. The video data includes a view of a virtual space in which a plurality of avatars are allowed to participate. The plurality of avatars is each associated with one of a plurality of users. The video data transmission method according to an aspect includes the step of generating a first wallet in association with first user identification information identifying a first user and the step of granting, in response to a first acquisition request from the first user, the first user a first non-fungible asset for use in the virtual space and tokenized as non-fungible tokens. A first non-fungible token associated with the first non-fungible asset is transferred to an address of the first wallet.

IPC Classes  ?

  • G06Q 20/36 - Payment architectures, schemes or protocols characterised by the use of specific devices using electronic wallets or electronic money safes

26.

INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING METHOD, AND COMPUTER PROGRAM

      
Application Number 18211001
Status Pending
Filing Date 2023-06-16
First Publication Date 2023-12-21
Owner GREE, INC. (Japan)
Inventor Hayata, Daiki

Abstract

An information processing system includes one or more processors programmed to receive information for generating a video, including information related to movement of a user, information related to sound, and information related to a character object, that is sent from a user terminal of the user; execute a video chat between a plurality of users using character objects, based on the received information for generating the video; specify a state of the user terminal; and change a display mode of the character object corresponding to the user terminal according to the specified state of the user terminal.

IPC Classes  ?

  • H04N 7/15 - Conference systems
  • G06T 13/40 - 3D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
  • G06V 40/20 - Movements or behaviour, e.g. gesture recognition

27.

INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING METHOD, AND PROGRAM

      
Application Number 18212293
Status Pending
Filing Date 2023-06-21
First Publication Date 2023-12-21
Owner GREE, Inc. (Japan)
Inventor Shirai, Akihiko

Abstract

Disclosed is an information processing system that includes processing circuitry configured to dynamically change a setting value of a first control parameter or a second control parameter, the first control parameter being for controlling proximation distance or collision among a plurality of virtual reality mediums in a three-dimensional (3D) virtual space, and the second control parameter being for controlling a position travelable by the plurality of virtual reality mediums in the 3D virtual space. The processing circuitry is further configured to control, in a case in which the setting value is changed, a position or an orientation of the plurality of the virtual reality mediums based on the setting value.

IPC Classes  ?

  • G06T 19/20 - Editing of 3D images, e.g. changing shapes or colours, aligning objects or positioning parts
  • G06T 13/40 - 3D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings

28.

VIDEO DISTRIBUTION SYSTEM FOR LIVE DISTRIBUTING VIDEO CONTAINING ANIMATION OF CHARACTER OBJECT GENERATED BASED ON MOTION OF ACTORS

      
Application Number 18457056
Status Pending
Filing Date 2023-08-28
First Publication Date 2023-12-21
Owner Gree, Inc. (Japan)
Inventor
  • Watanabe, Masashi
  • Kurita, Yasunori

Abstract

A video distribution system in one embodiment comprises one or more processors. In one aspect, the one or more processors is configured to live-stream a video containing an animation of a character object generated based on motions of an actor to a first client device used by a first user; and cause an interruption image to be displayed in an upper layer of the video based on a first operation input from the actor.

IPC Classes  ?

  • H04N 21/81 - Monomedia components thereof
  • H04N 21/854 - Content authoring
  • H04N 21/266 - Channel or content management, e.g. generation and management of keys and entitlement messages in a conditional access system or merging a VOD unicast channel into a multicast channel
  • H04N 21/2187 - Live feed
  • G06T 7/20 - Analysis of motion

29.

INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING METHOD, AND PROGRAM

      
Application Number 18329287
Status Pending
Filing Date 2023-06-05
First Publication Date 2023-12-07
Owner GREE, INC. (Japan)
Inventor Ochiai, Seiji

Abstract

An information processing system includes a first state change processor, a history memory, a user information memory, and an association processor. The first state change processor changes an association state of a specific virtual reality medium usable in a virtual space from a state of being associated with a first user to a state of being associated with a second user. The association processor generates or updates predetermined information related to the specific virtual reality medium, based on the user information related to at least one target user among a plurality of target users including (i) a past user associated with the specific virtual reality medium in the association state included in the change history and (ii) the second user associated with the specific virtual reality medium.

IPC Classes  ?

30.

GAME SYSTEM, GAME PROCESSING METHOD, AND GAME PROGRAM

      
Application Number 18129611
Status Pending
Filing Date 2023-03-31
First Publication Date 2023-11-23
Owner GREE, INC. (Japan)
Inventor
  • Shimoda, Shota
  • Takayama, Masatoshi
  • Amano, Fumiya

Abstract

A game system includes (i) a memory that stores a user parameter related to a user of a game in association with user identification information that identifies the user, and (ii) one or more processors. The one or more processors (i) count an elapsed time since a first auto mode was started, and (ii) in the first auto mode, perform the game part of the game without input from the user until the elapsed time reaches a maximum running time that is determined based on the user parameter.

IPC Classes  ?

  • A63F 13/48 - Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer session
  • A63F 13/44 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
  • A63F 13/533 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories

31.

Game control method, game server, and program

      
Application Number 18130653
Grant Number 11918917
Status In Force
Filing Date 2023-04-04
First Publication Date 2023-11-23
Grant Date 2024-03-05
Owner GREE, INC. (Japan)
Inventor
  • Yoshikawa, Tsuyoshi
  • Tsukihara, Tomohiro
  • Kato, Norikazu
  • Yasuhara, Tomoki

Abstract

A game control method, game server, and program can increase variations on methods for acquiring items, increase the predictability of acquisition of an item with a high rarity value or the like, and heighten interest in the game. Included are the steps of presenting a communication terminal, connected over a communication line, with acquirable item information that, for each item type, includes a total count and an acquisition count or a non-acquisition count of items when receiving, from the communication terminal, a request to present information related to items acquirable by the communication terminal, determining an item to provide to the communication terminal when receiving an item acquisition request from the communication terminal, and changing the acquirable item information when receiving a reset request from the communication terminal.

IPC Classes  ?

  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories

32.

NON-TRANSITORY COMPUTER-READABLE RECORDING MEDIUM AND METHOD FOR CONTROLLING COMMUNICATION BETWEEN A SERVER DEVICE AND A TERMINAL DEVICE

      
Application Number 18360718
Status Pending
Filing Date 2023-07-27
First Publication Date 2023-11-16
Owner GREE, INC. (Japan)
Inventor Kawahara, Hiroshi

Abstract

A non-transitory computer-readable recording medium containing a program, which, when executed by processing circuitry of a terminal device that communicates with a server device, causes the processing circuitry to: execute a game part, the server device being for storing ranking information including a plurality of first points each corresponding to each of a plurality of user groups to each of which one or more users belong, the ranking information also including a rank of each user group determined based on the corresponding first point; in response to an execution result of the game part satisfying a first condition, transmit, to the server device, a request for changing the first point corresponding to a first user group among the user groups to which the user of the terminal device belongs; and receive, from the server device, the ranking information updated based on the first point after being changed.

IPC Classes  ?

  • A63F 13/798 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
  • A63F 13/795 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for providing a buddy list

33.

INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING METHOD, AND INFORMATION PROCESSING PROGRAM

      
Application Number 18215201
Status Pending
Filing Date 2023-06-28
First Publication Date 2023-11-16
Owner GREE, Inc. (Japan)
Inventor Shirai, Akihiko

Abstract

An information processing system includes processing circuitry configured to detect a state of a first user distributing content including an image of a first virtual space, the image including a plurality of layers; display the image, which is viewable by the first user watching the content via a first terminal or viewable by a second user watching the content via a second terminal; and store a first display medium associated with the first user. To display the image, the processing circuitry generates a first image region of a layer, of the plurality of layers, relating to the first display medium, and generates a second image region of a layer, of the plurality of layers, relating to a first user interface, and the processing circuitry changes a state of the first display medium in the first image region based on the detected state of the first user.

IPC Classes  ?

  • G06T 17/00 - 3D modelling for computer graphics
  • G06T 13/40 - 3D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
  • G06F 3/0346 - Pointing devices displaced or positioned by the user; Accessories therefor with detection of the device orientation or free movement in a 3D space, e.g. 3D mice, 6-DOF [six degrees of freedom] pointers using gyroscopes, accelerometers or tilt-sensors

34.

INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING METHOD, AND COMPUTER PROGRAM

      
Application Number 18216648
Status Pending
Filing Date 2023-06-30
First Publication Date 2023-11-02
Owner GREE, Inc. (Japan)
Inventor
  • Takakuwa, Soichiro
  • Yamamoto, Kazunori

Abstract

An information processing system distributes a video and includes processing circuitry configured to accept selection of a first object from a first information processing terminal; transmit, in accordance with the selection, a predetermined notification to a second information processing terminal associated with the first object; receive a response to the predetermined notification from the second information processing terminal; determine a state of a first screen displayed on the first information processing terminal; and decide, based on the determined state of the first screen, a second screen to be displayed on the second information processing terminal.

IPC Classes  ?

  • G06F 3/0482 - Interaction with lists of selectable items, e.g. menus
  • G06F 3/14 - Digital output to display device

35.

METHOD AND APPARATUS FOR PROVIDING ONLINE SHOOTING GAME

      
Application Number 18346755
Status Pending
Filing Date 2023-07-03
First Publication Date 2023-11-02
Owner GREE, INC. (Japan)
Inventor
  • Jo, Chang Hyun
  • Lee, Ki Hoon
  • Lee, Jung Ho
  • Kim, Sae Rom

Abstract

The present disclosure relates to providing an online shooting game by a game server communicatively connected to a player terminal. The player terminal may display a virtual online shooting game environment based on information received from the game server. Providing an online shooting game may include: selecting a basic identification range within a virtual online shooting game environment displayed on the player terminal; detecting one or more enemy characters that are within the basic identification range; determining one of the detected one or more enemy characters as an automatic tracking object; and allowing an aiming point to automatically track movement of the automatic tracking object within the basic identification range.

IPC Classes  ?

  • A63F 13/837 - Shooting of targets
  • A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers

36.

SERVER, METHOD OF CONTROLLING SERVER, AND PROGRAM

      
Application Number 18351133
Status Pending
Filing Date 2023-07-12
First Publication Date 2023-11-02
Owner GREE, Inc. (Japan)
Inventor Matsumoto, Takashi

Abstract

Provided is a system that includes circuitry that transmits first image data to a second communication terminal in response to a first request for image transmission from a first communication terminal; transmits second image data to the first communication terminal in response to a second request for image transmission from the second communication terminal; and transmits, in a case that the first request for image transmission and the second request for image transmission are a predetermined combination, third image data corresponding to the predetermined combination to the first communication terminal and the second communication terminal.

IPC Classes  ?

  • H04L 67/60 - Scheduling or organising the servicing of application requests, e.g. requests for application data transmissions using the analysis and optimisation of the required network resources
  • H04L 51/10 - Multimedia information
  • H04L 51/18 - Commands or executable codes
  • H04N 21/4788 - Supplemental services, e.g. displaying phone caller identification or shopping application communicating with other users, e.g. chatting
  • H04N 21/235 - Processing of additional data, e.g. scrambling of additional data or processing content descriptors
  • H04N 21/239 - Interfacing the upstream path of the transmission network, e.g. prioritizing client requests
  • H04L 51/04 - Real-time or near real-time messaging, e.g. instant messaging [IM]
  • H04L 51/08 - Annexed information, e.g. attachments
  • H04L 51/52 - User-to-user messaging in packet-switching networks, transmitted according to store-and-forward or real-time protocols, e.g. e-mail for supporting social networking services
  • H04L 67/02 - Protocols based on web technology, e.g. hypertext transfer protocol [HTTP]
  • H04L 51/046 - Interoperability with other network applications or services

37.

INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING METHOD, AND COMPUTER PROGRAM

      
Application Number 17956822
Status Pending
Filing Date 2022-09-30
First Publication Date 2023-11-02
Owner GREE, Inc. (Japan)
Inventor
  • Yamaga, Keisuke
  • Yoshino, Shinichi

Abstract

An information processing system includes processing circuitry configured to transmit, to a viewing user terminal, information about a video including a character object of a distributing user to display the video on the viewing user terminal, accept operation information from a distributing user terminal of the distributing user, and perform a display control process, on the video in accordance with the accepted operation information, by applying a predetermined presentation effect to the character object included in the video, or displaying a presentation screen including a predetermined character image related to the character object. The processing circuitry performs the display control process in response to accepting first operation information from the distributing user terminal, and the processing circuitry performs the display control process in response to not accepting second operation information from the distributing user terminal for a predetermined period of time.

IPC Classes  ?

  • G06T 13/40 - 3D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
  • G06V 40/20 - Movements or behaviour, e.g. gesture recognition
  • G06F 3/14 - Digital output to display device
  • G06F 3/16 - Sound input; Sound output

38.

NON-TRANSITORY COMPUTER READABLE MEDIUM, METHOD OF CONTROLLING A GAME, AND INFORMATION PROCESSING SYSTEM WITH MODIFICATION OF IDENTIFICATION IMAGES BASED ON CHANGE TO GAME PARAMETER

      
Application Number 18216247
Status Pending
Filing Date 2023-06-29
First Publication Date 2023-10-26
Owner GREE, INC. (Japan)
Inventor Nishikawa, Tomoaki

Abstract

A system that stores information related to a first plurality of game contents; receives a first user operation to select a second plurality of game contents from among the first plurality of game contents; controls a display to display a plurality of identification images based on information corresponding to the second plurality of game contents; receives a second user operation to change a first parameter corresponding to the second plurality of game contents; and modifies each of the plurality of identification images in accordance with the change to the first parameter.

IPC Classes  ?

  • A63F 13/42 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
  • A63F 13/533 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
  • A63F 13/25 - Output arrangements for video game devices
  • A63F 13/335 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
  • A63F 13/822 - Strategy games; Role-playing games 

39.

GAME PROCESSING PROGRAM, GAME PROCESSING METHOD, AND GAME PROCESSING DEVICE

      
Application Number 18217122
Status Pending
Filing Date 2023-06-30
First Publication Date 2023-10-26
Owner GREE, INC. (Japan)
Inventor Chida, Makoto

Abstract

A game processing device controls a first mounted display worn by a first player to display a virtual space in association with a first virtual position in the virtual space, and controls a second mounted display worn by a second player to display the virtual space in association with a second virtual position in the virtual space. The device also determines a position of the first player in a real space based on an output of a first sensor, moves the first virtual position in accordance with the position of the first player, determines a position of the second player in the real space based on an output of a second sensor, and moves the second virtual position in accordance with the position of the second player. The device produces a game special effect when a distance between the first and second virtual positions is within a predetermined range.

IPC Classes  ?

  • A63F 13/25 - Output arrangements for video game devices
  • A63F 13/211 - Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
  • A63F 13/213 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
  • A63F 13/53 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
  • G02B 27/01 - Head-up displays
  • A63F 13/655 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition by importing photos, e.g. of the player
  • G02B 27/00 - Optical systems or apparatus not provided for by any of the groups ,
  • H04L 67/131 - Protocols for games, networked simulations or virtual reality
  • A63F 13/86 - Watching games played by other players
  • G06T 19/00 - Manipulating 3D models or images for computer graphics

40.

METHOD FOR PROVIDING BATTLE GAME, SERVER DEVICE, AND COMPUTER-READABLE RECORDING MEDIUM

      
Application Number 18345349
Status Pending
Filing Date 2023-06-30
First Publication Date 2023-10-26
Owner GREE, Inc. (Japan)
Inventor Higo, Yoshiyuki

Abstract

User-involved battle development with strategic or tactical elements in a game is enabled. A method, implemented in a computer including a control unit, for providing a battle game in which a user repeatedly attacks and defends against an opponent using a plurality of objects placed in a plurality of areas arranged in a matrix, includes: a selection step of causing the user to select an area from the plurality of areas, and holding the area which has been already selected as a selected area; a first execution step of causing an object placed in the selected area, to execute a first action; a determination step of determining whether or not a combination of an already selected area and the currently selected area matches at least one line which is any of a row, a column, and a diagonal of the matrix; and a second execution step of causing an object to execute a second action, in the case where the determination step determines that the combination matches the at least one line.

IPC Classes  ?

  • A63F 13/822 - Strategy games; Role-playing games 
  • A63F 13/42 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle

41.

GAME CONTROL METHOD, GAME CONTROL DEVICE, AND RECORDING MEDIUM

      
Application Number 18345381
Status Pending
Filing Date 2023-06-30
First Publication Date 2023-10-26
Owner GREE, Inc. (Japan)
Inventor Oono, Kazuki

Abstract

Provided is a game control method carried out by a game control device connected to communication terminals used by users who play a game. The device has a storage unit for storing group information indicative of a group consisting of users and game piece information indicative of game pieces constituting one item. The method includes giving a game piece to each user in accordance with a user operation to his/her communication terminal; storing obtained game piece information indicative of the game piece given to each user in the storage unit; determining whether all of the game pieces necessary to constitute the one item indicated by the game piece information are given to users constituting a group indicated by the group information based on the obtained game piece information; and giving a reward to users constituting the group if it is determined that all of the game pieces are given.

IPC Classes  ?

  • A63F 13/31 - Communication aspects specific to video games, e.g. between several handheld game devices at close range
  • A63F 13/795 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for providing a buddy list
  • A63F 13/822 - Strategy games; Role-playing games 
  • A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
  • A63F 13/44 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
  • A63F 13/49 - Saving the game status; Pausing or ending the game
  • A63F 13/792 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
  • A63F 13/798 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame

42.

SYSTEM, METHOD, AND PROGRAM FOR DISTRIBUTING VIDEO

      
Application Number 18342195
Status Pending
Filing Date 2023-06-27
First Publication Date 2023-10-26
Owner GREE, Inc. (Japan)
Inventor Watanabe, Masashi

Abstract

A video distribution system distributes a video including animation of a character object generated based on a motion of an actor to client devices used by a plurality of viewing users. The video distribution system includes: one or more computer processors; a storage that stores objects associated with each of the plurality of viewing users; and a display device seeable by the actor. The one or more computer processors execute computer-readable instructions to: receive a display request for any of the objects from a first viewing user among the plurality of viewing users; and display object information on the display device, the object information including information on the object corresponding to the display request in association with identification information of the first viewing user.

IPC Classes  ?

  • H04N 21/81 - Monomedia components thereof
  • G06F 3/0482 - Interaction with lists of selectable items, e.g. menus
  • G06T 13/40 - 3D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
  • G06T 13/80 - 2D animation, e.g. using sprites
  • H04N 21/239 - Interfacing the upstream path of the transmission network, e.g. prioritizing client requests
  • H04N 21/433 - Content storage operation, e.g. storage operation in response to a pause request or caching operations
  • H04N 21/472 - End-user interface for requesting content, additional data or services; End-user interface for interacting with content, e.g. for content reservation or setting reminders, for requesting event notification or for manipulating displayed content

43.

APPARATUS AND METHOD FOR STREAMING VIDEO DATA TO VIEWING TERMINALS

      
Application Number 18209476
Status Pending
Filing Date 2023-06-14
First Publication Date 2023-10-12
Owner GREE, Inc. (Japan)
Inventor
  • Kanaya, Yosuke
  • Murakami, Kaoru

Abstract

A terminal comprises processing circuitry configured to control a display to display a character video including a first character object representing a stream user; transmit character information to a plurality of viewing user terminals to display the character video to a plurality of viewing users different from the stream user; control the display to display a screen for a game played by the stream user; transmit game information to the plurality of viewing user terminals to display the game video to the plurality of viewing users; and produce a game effect according to instructions for the stream user from a viewing user terminal of one viewing user of the plurality of viewing users. Display of the screen includes displaying at least one of a screen for a first game and a screen for a second game as the screen for the game according to a progress of the game.

IPC Classes  ?

  • A63F 13/355 - Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an MPEG-stream for transmitting to a mobile phone or a thin client
  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/44 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
  • A63F 13/86 - Watching games played by other players
  • A63F 13/87 - Communicating with other players during game play, e.g. by e-mail or chat
  • A63F 13/92 - Video game devices specially adapted to be hand-held while playing
  • A63F 13/45 - Controlling the progress of the video game

44.

COMPUTER PROGRAM, METHOD, AND SERVER DEVICE

      
Application Number 18091725
Status Pending
Filing Date 2022-12-30
First Publication Date 2023-10-05
Owner GREE, INC. (Japan)
Inventor Watanabe, Ken

Abstract

First motion data, generated based on motion of a user using at least one tracking device attached to the user, is acquired. A first video is displayed that moves based on the first motion data and represents a virtual space as viewed from a viewpoint of the user. A second video is displayed that moves based on the first motion data and represents the virtual space including an avatar of the user as viewed from a separated viewpoint at a distance from the avatar of the user. An object is attached to the avatar of the user or is removed from the avatar of the user according to operation data generated based on an operation of the user.

IPC Classes  ?

  • G06F 3/04815 - Interaction with a metaphor-based environment or interaction object displayed as three-dimensional, e.g. changing the user viewpoint with respect to the environment or object
  • G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
  • G06F 3/16 - Sound input; Sound output

45.

CONTROL PROGRAM FOR TERMINAL DEVICE, TERMINAL DEVICE, CONTROL METHOD FOR TERMINAL DEVICE, CONTROL PROGRAM FOR SERVER DEVICE, SERVER DEVICE, AND CONTROL METHOD FOR SERVER DEVICE

      
Application Number 18090496
Status Pending
Filing Date 2022-12-29
First Publication Date 2023-10-05
Owner GREE, Inc. (Japan)
Inventor Hayata, Daiki

Abstract

A control method includes displaying, by a terminal device of a first user, a first image and a second image, the first image including a first object representing the first user, and the second image including a second object representing a second user that is different from the first user; transmitting, to a terminal device of the second user via a network, information relating to display of the first image; displaying the first image including the first object as being changed in accordance with an action or audio data of the first user; displaying the second image including the second object as being changed in accordance with an action or audio data of the second user; and displaying a third image, including a third object representing a distributing user, in accordance with a first instruction by the first user or the second user.

IPC Classes  ?

  • G06F 3/14 - Digital output to display device
  • G06F 3/0482 - Interaction with lists of selectable items, e.g. menus
  • G06F 3/16 - Sound input; Sound output
  • G09G 5/377 - Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators characterised by the display of individual graphic patterns using a bit-mapped memory - Details of the operation on graphic patterns for mixing or overlaying two or more graphic patterns

46.

COMPUTER PROGRAM, METHOD, AND SERVER DEVICE

      
Application Number 18091718
Status Pending
Filing Date 2022-12-30
First Publication Date 2023-10-05
Owner GREE, INC. (Japan)
Inventor Watanabe, Ken

Abstract

When first motion data generated using a first tracking method is received from a first terminal device based on motion of a first distributor, a video is generated that includes an animation of a first avatar of the first distributor. When second motion data generated using a second tracking method that differs from the first tracking method is received from a second terminal device based on motion of a second distributor, a video is generated that includes an animation of a second avatar of the second distributor. When both the first motion data and the second motion data are received, a video is generated that includes the animation of the first avatar that is based on the first motion data and the animation of the second avatar that is based on the second motion data.

IPC Classes  ?

  • G06T 13/40 - 3D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
  • G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
  • G06F 3/0346 - Pointing devices displaced or positioned by the user; Accessories therefor with detection of the device orientation or free movement in a 3D space, e.g. 3D mice, 6-DOF [six degrees of freedom] pointers using gyroscopes, accelerometers or tilt-sensors

47.

COMPUTER PROGRAM, METHOD, AND SERVER DEVICE

      
Application Number 18091722
Status Pending
Filing Date 2022-12-30
First Publication Date 2023-10-05
Owner GREE, INC. (Japan)
Inventor Watanabe, Ken

Abstract

A first video is displayed that is generated based on motion of a user and is represented as viewed from a viewpoint of the user, the user being a user of the terminal device. In combination with the first video, an input object is displayed that functions as a user interface enabling input by the user. The input object that is displayed is caused to change according to the type of the first video that is displayed.

IPC Classes  ?

  • G06T 13/40 - 3D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
  • G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
  • G06T 19/00 - Manipulating 3D models or images for computer graphics

48.

NON-TRANSITORY COMPUTER READABLE MEDIUM, METHOD OF CONTROLLING A GAME, AND INFORMATION PROCESSING DEVICE

      
Application Number 18327684
Status Pending
Filing Date 2023-06-01
First Publication Date 2023-10-05
Owner GREE, Inc. (Japan)
Inventor
  • Nishikawa, Tomoaki
  • Yuki, Tomoya
  • Komaba, Yuya

Abstract

A non-transitory computer readable medium including program instructions, a method of controlling a game, and an information processing device make a game more amusing. When executed, the program instructions cause the information processing device to store information related to objects and information related to game contents in a storage, associate positioning information in a virtual space with each object, associate positioning information with the game contents, cause the objects and the game contents to be displayed at the position indicated by the positioning information associated with each of the objects and the game contents, change the positioning information associated with an object and the positioning information associated with each game content associated with the object, determine whether a predetermined condition is satisfied, and finalize the positioning information associated with the objects and the positioning information associated with the game contents when the predetermined condition is determined to be satisfied.

IPC Classes  ?

  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
  • A63F 13/822 - Strategy games; Role-playing games 
  • A63F 13/5378 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for displaying an additional top view, e.g. radar screens or maps
  • A63F 13/56 - Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding

49.

CONTROL PROGRAM FOR TERMINAL DEVICE, TERMINAL DEVICE, CONTROL METHOD FOR TERMINAL DEVICE, CONTROL PROGRAM FOR SERVER DEVICE, SERVER DEVICE, AND CONTROL METHOD FOR SERVER DEVICE

      
Application Number 18090533
Status Pending
Filing Date 2022-12-29
First Publication Date 2023-09-21
Owner GREE, Inc. (Japan)
Inventor Hayata, Daiki

Abstract

A control method includes displaying, by a terminal device of a first user, a first image including a first object indicating the first user, and a second image including a second object indicating a second user; sending, from the terminal device of the first user to a terminal device of the second user, information relating to display of the first image; displaying the first image including the first object as being changed in accordance with an action or first audio data of the first user; displaying the second image including the second object as being changed in accordance with an action or second audio data of the second user; and displaying the first image including the first object as being changed in accordance with an instruction from the first user and displaying the second image as being changed in accordance with the instruction from the first user.

IPC Classes  ?

50.

PROGRAM, METHOD, AND SYSTEM OF TRANSMITTING OR RECEIVING MESSAGE

      
Application Number 18201512
Status Pending
Filing Date 2023-05-24
First Publication Date 2023-09-21
Owner GREE, INC. (Japan)
Inventor Kamekawa, Yusaku

Abstract

A controller receives a message from a first user terminal of user terminals belonging to a chat group. In a case where the type of the message is a normal message, the controller transmits the message to each of the user terminals. In a case where the type of the message is selection of the game icon, the controller generates a game message according to logic corresponding to the game icon and transmits the game message to each of the user terminals.

IPC Classes  ?

  • A63F 13/50 - Controlling the output signals based on the game progress
  • H04L 51/046 - Interoperability with other network applications or services
  • A63F 13/87 - Communicating with other players during game play, e.g. by e-mail or chat
  • A63F 13/795 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for providing a buddy list
  • A63F 13/88 - Mini-games executed independently while main games are being loaded

51.

NON-TRANSITORY COMPUTER-READABLE MEDIUM STORING GAME PROGRAM, GAME PROCESSING METHOD, AND INFORMATION PROCESSING APPARATUS

      
Application Number 18323881
Status Pending
Filing Date 2023-05-25
First Publication Date 2023-09-21
Owner GREE, INC. (Japan)
Inventor Inoue, Kenji

Abstract

A non-transitory computer-readable medium storing a game program for a game which is played through a network causes a computer to realize a selection receiving function of receiving, from one user, the selection of whether to transmit a message to another user, an extraction function of extracting at least one other user to which the message is transmitted, on the basis of a certain condition, a message transmitting function of transmitting the message to the at least one other user extracted by the extraction function when the selection receiving function receives the selection indicating that the message is transmitted to the other user, and a reward giving function of giving a reward to the one user when the message transmitting function transmits the message to the at least one other user extracted by the extraction function.

IPC Classes  ?

  • G06Q 30/0207 - Discounts or incentives, e.g. coupons or rebates
  • G06Q 50/00 - Systems or methods specially adapted for specific business sectors, e.g. utilities or tourism

52.

GAME PROCESSING SYSTEM, METHOD OF PROCESSING GAME, AND STORAGE MEDIUM STORING PROGRAM FOR PROCESSING GAME

      
Application Number 18128865
Status Pending
Filing Date 2023-03-30
First Publication Date 2023-09-21
Owner Gree, Inc. (Japan)
Inventor
  • Kuwatani, Takashi
  • Chida, Makoto

Abstract

A game processing system according to an aspect is a game processing system for processing a game having a first mode and a second mode, the system comprising: a storage storing a game parameter relating to the game; and one or more computer processors. The one or more computer processors execute computer-readable instructions to: provide, in the first mode, an interaction with a virtual character in accordance with first detection information obtained by an information processing device not mounted on a head of a player; provide, in the second mode, an interaction with the virtual character in accordance with second detection information obtained by a head mounted display mounted on the head of the player; and update the game parameter in accordance with progress of the game in the first mode and the second mode.

IPC Classes  ?

  • A63F 13/26 - Output arrangements for video game devices having at least one additional display device, e.g. on the game controller or outside a game booth
  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions

53.

CONTROL PROGRAM OF TERMINAL DEVICE, TERMINAL DEVICE, METHOD OF CONTROLLING TERMINAL DEVICE, CONTROL PROGRAM OF SERVER DEVICE, SERVER DEVICE, AND METHOD OF CONTROLLING SERVER DEVICE

      
Application Number 18090492
Status Pending
Filing Date 2022-12-29
First Publication Date 2023-09-21
Owner GREE, Inc. (Japan)
Inventor
  • Hayata, Daiki
  • Uchida, Motoki
  • Masuzumi, Keigo

Abstract

A control method includes displaying, at a terminal device of a first user, a first image and a second image, the first image including a first object representing the first user, and the second image including a second object representing a second user different from the first user; displaying the first image including the first object as being changed in accordance with audio data or a motion of the first user; displaying the second image including the second object as being changed in accordance with audio data or a motion of the second user; and displaying the first image including the first object as being at least partly changed in accordance with an instruction from the first user or displaying the second image including the second object as being at least partly changed in accordance with an instruction from the second user.

IPC Classes  ?

  • G06T 19/20 - Editing of 3D images, e.g. changing shapes or colours, aligning objects or positioning parts
  • G06T 7/20 - Analysis of motion
  • G06F 3/14 - Digital output to display device
  • G06F 3/16 - Sound input; Sound output

54.

INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING METHOD, AND COMPUTER PROGRAM

      
Application Number 18147982
Status Pending
Filing Date 2022-12-29
First Publication Date 2023-09-14
Owner GREE, Inc. (Japan)
Inventor Yamaga, Keisuke

Abstract

An improved acquisition means for elements to be displayed in a user terminal, which may include a distribution circuit, a determination circuit configured to determine a predetermined part from a selection thereof, an association circuit, a first condition determination circuit configured to determine whether a first specific condition relevant to a distribution user is satisfied, and a change screen display circuit configured to display a change screen for changing the predetermined part to another part. The predetermined part may be changed on a distribution user terminal of the distribution user when the first condition determination circuit determines that the first specific condition is satisfied. The association circuit may be configured to associate the another part with the user information, and cancel the association of the predetermined part with the user information. The first specific condition may be satisfied when a specific electronic medium is associated with the user information.

IPC Classes  ?

  • G06T 13/80 - 2D animation, e.g. using sprites
  • G06V 10/54 - Extraction of image or video features relating to texture
  • G06V 10/56 - Extraction of image or video features relating to colour
  • G06F 3/04817 - Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance using icons
  • G06F 3/04842 - Selection of displayed objects or displayed text elements
  • G06F 3/0483 - Interaction with page-structured environments, e.g. book metaphor

55.

COMPUTER PROGRAM, METHOD, AND SERVER DEVICE

      
Application Number 18131667
Status Pending
Filing Date 2023-04-06
First Publication Date 2023-09-07
Owner GREE, INC. (Japan)
Inventor Watanabe, Masashi

Abstract

A computer program causes at least one processor to perform the following functions: displaying, based on operation data indicating content of an operation of a user, a virtual space that accommodates a virtual public venue for showing a video; displaying an entry-allowed time slot that includes at least (i) a show start time that is specified for the public venue and (ii) an entry end time obtained by adding an allowed time to the show start time; determining whether a time at which the public venue was selected based on the operation data as a venue to be entered is included in the entry-allowed time slot of the public venue; and in response to determining that the time at which the public venue is selected is included in the entry-allowed time slot, receiving a video specified for the public venue from a server device and displaying the video.

IPC Classes  ?

  • H04N 21/472 - End-user interface for requesting content, additional data or services; End-user interface for interacting with content, e.g. for content reservation or setting reminders, for requesting event notification or for manipulating displayed content
  • H04N 21/4788 - Supplemental services, e.g. displaying phone caller identification or shopping application communicating with other users, e.g. chatting
  • H04N 21/482 - End-user interface for program selection

56.

PROGRAM, SERVER DEVICE, AND CONTROL METHOD

      
Application Number 18142688
Status Pending
Filing Date 2023-05-03
First Publication Date 2023-08-31
Owner GREE, INC. (Japan)
Inventor Saito, Jun

Abstract

A server device that provides a plurality of client devices with a game obtains a first request from a first client device of a first user. Responsive to obtaining the first request, the server device outputs first identification information corresponding to the first user. The server device obtains a second request including the first identification information from a second client device of a second user. Responsive to obtaining the second request, the server device corrects second user information on the second user using correction data based on first user information on the first user. The server device causes the second client device to display at least part of the corrected second user information.

IPC Classes  ?

  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
  • A63F 13/847 - Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
  • A63F 13/25 - Output arrangements for video game devices
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers

57.

INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING METHOD, AND COMPUTER PROGRAM

      
Application Number 18148016
Status Pending
Filing Date 2022-12-29
First Publication Date 2023-08-31
Owner GREE, Inc. (Japan)
Inventor
  • Yamaga, Keisuke
  • Kudo, Yoshiki

Abstract

A system operable to better facilitate user interaction and avoid frustrating a distribution motivation of a distribution user, a viewing motivation of a viewing user, and/or an interaction motivation between users, which may include a distribution unit displaying a moving image on a viewing user terminal, a reception unit receiving a display request for a predetermined gift and/or a predetermined comment from the viewing user terminal, and a display unit displaying a predetermined gift object and/or the predetermined comment in the moving image, based on the display request received by the reception unit. The display unit may display specific display corresponding to a specific gift and/or a specific comment set in accordance with a manipulation of a distribution user in the moving image, and may display a specific gift object and/or the specific comment in the moving image, in accordance with selection of the specific display by a viewing user.

IPC Classes  ?

  • G06T 13/80 - 2D animation, e.g. using sprites
  • G06T 11/60 - Editing figures and text; Combining figures or text
  • G06F 3/0482 - Interaction with lists of selectable items, e.g. menus

58.

GAME DATA TRANSFER BETWEEN DIFFERENT PLATFORMS

      
Application Number 18310196
Status Pending
Filing Date 2023-05-01
First Publication Date 2023-08-24
Owner Gree, Inc. (Japan)
Inventor Horie, Toshiya

Abstract

A method comprises steps of: storing first user identification information of a user on a first platform, the first platform able to provide the game; storing game data acquired through the game provided via the first platform, the game data being stored in association with the first user identification information; storing second user identification information of the user on a second platform; generating an identification code by encoding identification data corresponding to the second user identification information; generating link data based on the identification code, the link data associating the first user identification information stored on the first platform with the second user identification information stored on the second platform; and providing the game to the user via the second platform, based on the game data acquired in the game provided via the first platform, the game data being identified based on the link data.

IPC Classes  ?

  • A63F 13/71 - Game security or game management aspects using secure communication between game devices and game servers, e.g. by encrypting game data or authenticating players
  • G06K 7/14 - Methods or arrangements for sensing record carriers by corpuscular radiation using light without selection of wavelength, e.g. sensing reflected white light
  • H04L 9/32 - Arrangements for secret or secure communications; Network security protocols including means for verifying the identity or authority of a user of the system
  • A63F 13/77 - Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory

59.

Game server, non-transitory computer-readable storage medium, game control method, and game system

      
Application Number 16375536
Grant Number RE049617
Status In Force
Filing Date 2019-04-04
First Publication Date 2023-08-22
Grant Date 2023-08-22
Owner GREE, INC. (Japan)
Inventor Mizuno, Shinji

Abstract

A game server employs a notification system associated with purchase of an item in a game and is capable of promoting the purchase of the item, Specifically, a game server may include a notifier, when receiving a request for provision of a first item from a communication terminal, for sending a notification that the first item is provided to the communication terminal to a communication terminal; and an item provider, when sending the notification from the notifier to the communication terminal that the first item is provided, for providing a second item, in addition to the first item, to at least one of the communication terminal and the communication terminal that sends the request for provision of the first item.

IPC Classes  ?

  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
  • A63F 13/20 - Input arrangements for video game devices
  • A63F 13/335 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
  • A63F 13/61 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor using advertising information
  • A63F 13/795 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for providing a buddy list
  • A63F 13/87 - Communicating with other players during game play, e.g. by e-mail or chat

60.

Information processing device, information processing method, and information processing program

      
Application Number 18193208
Grant Number 11847714
Status In Force
Filing Date 2023-03-30
First Publication Date 2023-08-17
Grant Date 2023-12-19
Owner GREE, Inc. (Japan)
Inventor Nishida, Ryosuke

Abstract

An information processing device for drawing an object arranged in a three-dimensional virtual space, in an expression viewed from a virtual camera, the object including a field object associated with a two-dimensional plane defined by a first axis and a second axis, and a specific object arranged on the field object, the device including: a change processing unit changing a region of the field object falling within a viewing angle of the virtual camera; and a deformation processing unit deforming the field object, in which in a case where the region is changed by the change processing unit, the deformation processing unit makes a deformation mode of the field object different when it is determined that the specific object is positioned in the region after being changed and when it is determined that the specific object is not positioned in the region after being changed.

IPC Classes  ?

  • G06T 15/20 - Perspective computation
  • A63F 13/525 - Changing parameters of virtual cameras
  • G06T 5/20 - Image enhancement or restoration by the use of local operators

61.

IMAGE DISTRIBUTION METHOD, IMAGE DISTRIBUTION SERVER DEVICE AND CHAT SYSTEM

      
Application Number 18136678
Status Pending
Filing Date 2023-04-19
First Publication Date 2023-08-10
Owner GREE, INC. (Japan)
Inventor
  • Mizukami, Gaku
  • Yoshikawa, Ryohei

Abstract

An image distribution device receives, from a terminal device, a handwritten and input image including a trajectory handwritten and inputted by a first user in a state where a virtual space, in which characters of the first and a second user are present, is set as a background, to a display view of the terminal device on which the virtual space is displayed. By transmitting, to the terminal device, the received handwritten and input image as a message from the first user, the image distribution device displays the handwritten and input image on the display view of the terminal device on which the virtual space is displayed while associating the handwritten and input image with the character of the first user.

IPC Classes  ?

  • G06F 3/04815 - Interaction with a metaphor-based environment or interaction object displayed as three-dimensional, e.g. changing the user viewpoint with respect to the environment or object
  • H04N 7/15 - Conference systems
  • H04L 12/18 - Arrangements for providing special services to substations for broadcast or conference
  • H04L 51/04 - Real-time or near real-time messaging, e.g. instant messaging [IM]
  • H04L 51/52 - User-to-user messaging in packet-switching networks, transmitted according to store-and-forward or real-time protocols, e.g. e-mail for supporting social networking services
  • H04L 51/046 - Interoperability with other network applications or services

62.

INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING METHOD, INFORMATION PROCESSING PROGRAM

      
Application Number 18147205
Status Pending
Filing Date 2022-12-28
First Publication Date 2023-08-10
Owner GREE, Inc. (Japan)
Inventor
  • Shirai, Akihiko
  • Nakano, Tomosuke
  • Horibe, Takanori
  • Yamazaki, Yusuke

Abstract

An information processing system operable to effectively promote a conversation, including starting and activating a conversation between avatars in the virtual space, for example by generating a terminal output image showing a virtual space including an avatar associated with each user; outputting text information or voice information perceptible by each user together with the terminal output image based on a conversation-related input from each user associated with an avatar in the virtual space; specifying, for a conversation established between users based on the text information or the voice information, a theme of the conversation based on the conversation-related input; and performing theme information output processing for making theme information indicating the previously-specified theme of the conversation be included in the terminal output image.

IPC Classes  ?

63.

INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING METHOD, AND COMPUTER PROGRAM

      
Application Number 17891615
Status Pending
Filing Date 2022-08-19
First Publication Date 2023-08-10
Owner GREE, INC. (Japan)
Inventor
  • Yabe, Ryo
  • Asada, Shuhei
  • Watanabe, Ken

Abstract

This disclosure includes a transmitter that transmits information about a video, a receiver that receives a display request for a first object, a first video generator that generates first information for displaying a character object of a first user and the first object in a first region of a virtual space as a first video, and a second video generator that generates second information for displaying a second object in a second region of the virtual space as a second video, and displays the character object of the first user so as to be movable in the first region and the second region. The second video generator displays the first object based on arrangement position information associated with the first object.

IPC Classes  ?

  • G06T 13/40 - 3D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
  • G06T 17/00 - 3D modelling for computer graphics
  • G06T 19/20 - Editing of 3D images, e.g. changing shapes or colours, aligning objects or positioning parts
  • G06V 40/16 - Human faces, e.g. facial parts, sketches or expressions
  • G06F 3/14 - Digital output to display device

64.

APPLICATION PROCESSING SYSTEM, METHOD OF PROCESSING APPLICATION, AND STORAGE MEDIUM STORING PROGRAM FOR PROCESSING APPLICATION

      
Application Number 18295456
Status Pending
Filing Date 2023-04-04
First Publication Date 2023-08-03
Owner GREE, Inc. (Japan)
Inventor
  • Kuwatani, Takashi
  • Chida, Makoto

Abstract

An application processing system provides an interaction with a virtual character to a user, the application processing system having one or more computer processors and being configured to output an image of a virtual space including the virtual character to a head mounted display mounted on a head of the user. In one aspect, the one or more computer processors execute computer-readable instructions to: specify a first action associated with a motion of the head of the user in the virtual space and performed toward the virtual character, based on one or more detection information items obtained by the head mounted display; and specify, in response to selection of a specific object included in the virtual space, a second action not associated with a motion of the head of the user in the virtual space and performed toward the virtual character, based on the one or more detection information items.

IPC Classes  ?

  • G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
  • A63F 13/525 - Changing parameters of virtual cameras
  • A63F 13/533 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
  • A63F 13/211 - Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
  • A63F 13/213 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
  • A63F 13/426 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
  • A63F 13/847 - Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
  • G02B 27/01 - Head-up displays
  • A63F 13/428 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
  • A63F 13/87 - Communicating with other players during game play, e.g. by e-mail or chat
  • A63F 13/25 - Output arrangements for video game devices
  • G06F 3/0482 - Interaction with lists of selectable items, e.g. menus

65.

MOVING IMAGE PROCESSING METHOD OF A MOVING IMAGE VIEWED BY A VIEWING USER, A SERVER DEVICE CONTROLLING THE MOVING IMAGE, AND A COMPUTER PROGRAM THEREOF

      
Application Number 18298309
Status Pending
Filing Date 2023-04-10
First Publication Date 2023-08-03
Owner GREE, Inc. (Japan)
Inventor Yasukawa, Takashi

Abstract

A moving image processing method includes: generating a moving image including an animation of an avatar object of a distribution user, based on a motion of the distribution user; receiving a request signal that is generated based on a manipulation of a viewing user viewing the moving image and requests that a first gift object is applied to the avatar object from a terminal device of the viewing user through a communication line; displaying the first gift object that is applied to the avatar object based on the request signal on the moving image; and a second gift object on the moving image in a case where it is determined that the avatar object executes a predetermined action with respect to one or a plurality of first gift objects displayed on the moving image, based on the motion of the distribution user.

IPC Classes  ?

  • G06T 13/40 - 3D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
  • G06T 7/246 - Analysis of motion using feature-based methods, e.g. the tracking of corners or segments
  • G06T 7/73 - Determining position or orientation of objects or cameras using feature-based methods
  • G06T 7/579 - Depth or shape recovery from multiple images from motion

66.

GAME PROCESSING SYSTEM, METHOD OF PROCESSING GAME, AND STORAGE MEDIUM STORING PROGRAM FOR PROCESSING GAME

      
Application Number 18128846
Status Pending
Filing Date 2023-03-30
First Publication Date 2023-07-27
Owner Gree, Inc. (Japan)
Inventor
  • Kuwatani, Takashi
  • Chida, Makoto

Abstract

A game processing system for processing of a game that provides interaction with a virtual character according to one embodiment includes a storage that stores action data for specifying one or more actions of the virtual character and one or more computer processors. The game includes a VR mode in which the game progresses in accordance with detection information obtained by a head mounted display. The one or more processors determine an action of the player performed toward the virtual character based on the detection information obtained by the head mounted display attached to the head of the player, cause the virtual character to interact with the player based on the action of the player; and suspend execution of the VR mode if a suspension condition is satisfied.

IPC Classes  ?

  • A63F 13/25 - Output arrangements for video game devices
  • G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
  • G06F 3/04817 - Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance using icons
  • A63F 13/26 - Output arrangements for video game devices having at least one additional display device, e.g. on the game controller or outside a game booth
  • H04L 51/04 - Real-time or near real-time messaging, e.g. instant messaging [IM]
  • A63F 13/428 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
  • A63F 13/21 - Input arrangements for video game devices characterised by their sensors, purposes or types

67.

Server device, method for controlling the same, computer-readable recording medium and game system

      
Application Number 18190457
Grant Number 11872485
Status In Force
Filing Date 2023-03-27
First Publication Date 2023-07-27
Grant Date 2024-01-16
Owner GREE, Inc. (Japan)
Inventor Yasuhara, Tomoki

Abstract

A social game capable of informing a player of the attractiveness of a group fighting event is disclosed herein. A server device comprises: an information storage unit that stores information on the game; and a control unit that executes an arithmetic operation relating to the game and performs processing to display an image of the game at the terminal devices. The information storage unit stores, as a part of the information on the game, information on a fighting event, and the control unit performs processing to, in accordance with an instruction from a player, display the information on the fighting event at a terminal device operated by the player.

IPC Classes  ?

  • A63F 13/50 - Controlling the output signals based on the game progress
  • A63F 13/355 - Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an MPEG-stream for transmitting to a mobile phone or a thin client
  • A63F 13/795 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for providing a buddy list

68.

GAME DEVICE HAVING IMPROVED SLIDE-OPERATION-DRIVEN USER INTERFACE

      
Application Number 18193072
Status Pending
Filing Date 2023-03-30
First Publication Date 2023-07-27
Owner GREE, Inc. (Japan)
Inventor
  • Yamanokuchi, Junko
  • Nozaki, Masato

Abstract

Provided are a program, a control method, and an information processing apparatus which may provide an improved user interface on which a user may easily and efficiently execute various processes on a game content. The information processing apparatus may be caused to execute a game content specifying step of specifying a selected game content on the basis of first input operation data from an operation unit, a step of retrieving information from a storage unit, a step of specifying a direction from a start point to an end point of a second input operation on the basis of second input operation data from an operation unit, and an execution step of executing one process associated with the direction from the start point to the end point of the second input operation in the information from the storage unit on the selected game content.

IPC Classes  ?

  • A63F 13/40 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
  • G06F 3/04895 - Guidance during keyboard input operation, e.g. prompting
  • A63F 13/822 - Strategy games; Role-playing games 
  • A63F 13/533 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
  • A63F 13/426 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
  • A63F 13/25 - Output arrangements for video game devices
  • A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
  • G06F 3/04842 - Selection of displayed objects or displayed text elements
  • G06F 3/0486 - Drag-and-drop
  • G06F 3/04883 - Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures for inputting data by handwriting, e.g. gesture or text

69.

VIDEO MODIFICATION AND TRANSMISSION

      
Application Number 18123894
Status Pending
Filing Date 2023-03-20
First Publication Date 2023-07-20
Owner GREE, Inc. (Japan)
Inventor Kanaya, Yosuke

Abstract

Methods and apparatus are disclosed for video transmission. In one example, computer-readable storage media store instructions cause a processor to: generate first motion data; distribute, toward terminal devices of a plurality of viewers via a communication line, the first motion data; receive a web page; receive first operation data from a user interface; generate a second video related to a computer-implemented game on the basis of the first operation data by using the received web page; distribute the second video toward the terminal devices of the plurality of viewer; receive viewer data regarding a plurality of viewers; extract a selected game object out of a plurality of game objects to be used in the game; calculate a control parameter related to the selected game object on the basis of the viewer data; generate the second video including the selected game object; and distribute the second video toward the terminal devices.

IPC Classes  ?

  • A63F 13/355 - Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an MPEG-stream for transmitting to a mobile phone or a thin client
  • A63F 13/213 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
  • A63F 13/428 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
  • A63F 13/45 - Controlling the progress of the video game
  • A63F 13/67 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
  • A63F 13/87 - Communicating with other players during game play, e.g. by e-mail or chat
  • A63F 13/92 - Video game devices specially adapted to be hand-held while playing
  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions

70.

GAME PROCESSING SYSTEM, METHOD OF PROCESSING GAME, AND STORAGE MEDIUM STORING PROGRAM FOR PROCESSING GAME

      
Application Number 18187446
Status Pending
Filing Date 2023-03-21
First Publication Date 2023-07-13
Owner Gree, Inc. (Japan)
Inventor
  • Kuwatani, Takashi
  • Chida, Makoto

Abstract

A game processing system for processing a game having a first mode and a second mode according to an aspect includes one or more computer processors. The one or more computer processors are configured to provide an interaction with a virtual character in the first mode and the second mode. In a switch process for switching the game from the first mode to the second mode, the one or more computer processors are configured to, start the second mode if a switch object is selected by a player of the game gazing at the switch object during a predetermined period of time since the switch object is displayed, and return to the first mode if the switch object is not selected during the predetermined period of time.

IPC Classes  ?

  • A63F 13/67 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
  • A63F 13/533 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
  • A63F 13/211 - Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
  • A63F 13/24 - Constructional details thereof, e.g. game controllers with detachable joystick handles

71.

TERMINAL APPARATUS, CONTROL METHOD, AND CONTROL PROGRAM

      
Application Number 18183456
Status Pending
Filing Date 2023-03-14
First Publication Date 2023-07-13
Owner GREE, Inc. (Japan)
Inventor
  • Kakizawa, Koji
  • Shimoda, Shota

Abstract

A terminal apparatus, which may include a display unit that displays a game content positioned in a virtual space, a storage unit that stores information related to a predetermined position in the virtual space, a retrieving unit that retrieves instructions for moving including a moving direction given by a player, a calculating unit that calculates a route from a position of the game content in the virtual space to the predetermined position, a determining unit that determines whether or not the calculated route satisfies a predetermined condition related to the moving direction, and a display control unit that controls display of the game content such that the game content moves to the predetermined position along the route when it is determined that the route satisfies the predetermined condition.

IPC Classes  ?

  • A63F 13/56 - Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
  • A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
  • A63F 13/25 - Output arrangements for video game devices
  • A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens

72.

INFORMATION PROCESSING DEVICE, INFORMATION PROCESSING METHOD, AND PROGRAM

      
Application Number 18087475
Status Pending
Filing Date 2022-12-22
First Publication Date 2023-06-29
Owner GREE, INC. (Japan)
Inventor Hayata, Daiki

Abstract

An information processing device includes circuitry that manages distribution of a video including animation of an avatar object corresponding to a user. The circuitry acquires history data including user action history relating to the distribution or viewing of the video from a user device used by the user, and records the history data in a memory. The circuitry acquires the history data of the user associated with a selection screen selected by the user, from among the history data. The circuitry specifies each banner display condition corresponding to a plurality of banners associated with the selection screen. The circuitry determines a condition that matches the acquired history data, from among the specified banner display conditions. The circuitry selects a banner corresponding to the banner display condition that matches the history data, from among the plurality of banners, and sends drawing data for the banner to the user device.

IPC Classes  ?

  • A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions

73.

VIDEO MODIFICATION AND TRANSMISSION USING TOKENS

      
Application Number 18084437
Status Pending
Filing Date 2022-12-19
First Publication Date 2023-06-22
Owner GREE, Inc. (Japan)
Inventor Kanaya, Yosuke

Abstract

Methods and apparatus are disclosed for video transmission using tokens. According to one example, computer-readable storage media store instructions that cause a processor to: distribute, toward terminal devices of a plurality of viewers via a communication line, motion data or a first video including an animation of an avatar of a distributor generated on the basis of the motion data; distribute, toward the terminal devices of the plurality of viewer via the communication line, a second video related to a computer-implemented game generated on the basis of operation data by using a received web page; receive, via the communication line, token data indicating that any type of token among a plurality types of tokens is given to the distributor, the token data being generated by the terminal device of each viewer viewing the second video; calculate a score based on the total number of at least one type of tokens given to the distributor using the token data; and control a game object used in the game on the basis of the score.

IPC Classes  ?

  • A63F 13/46 - Computing the game score
  • A63F 13/335 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
  • A63F 13/44 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
  • G06F 9/54 - Interprogram communication

74.

Game server device, server control method, and server control program

      
Application Number 18110669
Grant Number 11839807
Status In Force
Filing Date 2023-02-16
First Publication Date 2023-06-22
Grant Date 2023-12-12
Owner GREE, INC. (Japan)
Inventor Umehara, Kensuke

Abstract

The server device includes: a storage unit that associates and stores multiple first characteristic data sets for each user and associates and stores second characteristic data for each group to which the multiple first characteristic data sets belong; a different-user-selecting unit that selects a different user when a predetermined event occurs while a game is being played; a group formation-assessing unit that determines whether or not all of the first characteristic data sets belonging to a group are included in the first characteristic data sets associated with the user and the different user; and an action-executing unit that executes predetermined actions using, in addition to the first characteristic data sets associated with the user and the different user, the second characteristic data associated with the group for which it has been determined that all of the pertinent first characteristic data sets are included.

IPC Classes  ?

  • G06F 15/16 - Combinations of two or more digital computers each having at least an arithmetic unit, a program unit and a register, e.g. for a simultaneous processing of several programs
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
  • A63F 13/795 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for providing a buddy list
  • A63F 13/847 - Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
  • H04L 67/00 - Network arrangements or protocols for supporting network services or applications
  • H04L 67/104 - Peer-to-peer [P2P] networks
  • A63F 13/87 - Communicating with other players during game play, e.g. by e-mail or chat

75.

GAME DEVICE, GAME METHOD AND GAME PROGRAM

      
Application Number 18172646
Status Pending
Filing Date 2023-02-22
First Publication Date 2023-06-22
Owner GREE, Inc. (Japan)
Inventor Horigome, Satoshi

Abstract

A game device for reducing the processing load of a redraw process, including a storage module storing game content information associated with identification information for one or more users, and a module for processing a lottery, in which multiple types of game contents may each be associated with an index value corresponding to the relative values of the types of game contents. The module for processing the lottery may include a module for executing redrawing that may execute new lottery processing for drawing, via the lottery, a type of game content that differs from game content drawn by a first lottery process, when the game content drawn by the first lottery process related to one user’s identification information is associated with an index value which is equal to or greater than a predetermined standard value, and when said game content has a predetermined relationship with the game content information related to the user’s identification information.

IPC Classes  ?

  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions

76.

INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING METHOD, AND NON-TRANSITORY TANGIBLE COMPUTER-READABLE MEDIUM

      
Application Number 17935654
Status Pending
Filing Date 2022-09-27
First Publication Date 2023-06-22
Owner
  • GREE, INC. (Japan)
  • BANDAI NAMCO ENTERTAINMENT INC. (Japan)
Inventor Ide, Hikaru

Abstract

An information processing system having a processing circuitry that determines whether a predetermined start condition including consumption of a predetermined game medium is met, automatically realizes a predetermined advancement of a game part with a first attribute associated with one user when it is determined that the predetermined start condition is met, determines a setting value of a first parameter based on a consumed amount of the predetermined game medium or a consumed type of the predetermined game medium, the first parameter being related to advancement of the game part with the first attribute, starts to count the first parameter to be updated toward the determined setting value of the first parameter, when it is determined that the predetermined start condition is met, and allows a termination result of the predetermined advancement to be output, when an updated counting value of the first parameter meets a predetermined output condition, the termination result of the predetermined advancement being determined based on the updated counting value of the first parameter or on the setting value of the first parameter as determined.

IPC Classes  ?

  • A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
  • A63F 13/44 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot

77.

DISPLAY DATA GENERATION METHOD, COMPUTER-READABLE, NON-TRANSITORY MEDIUM AND COMPUTER

      
Application Number 18093128
Status Pending
Filing Date 2023-01-04
First Publication Date 2023-05-25
Owner GREE, INC. (Japan)
Inventor Takayama, Daisuke

Abstract

A display data generation method used in a computer including an output module, includes generating display data of page numbers for scrollably displaying page numbers of a plurality of pages each containing predetermined item information, to output the display data of page numbers from the output module, retrieving page information indicating a same number of pages as a number of page numbers displayed in a distance corresponding to a distance between two points in a display region in which the page numbers are displayed when the two points are specified by the user, wherein the number of page numbers are calculated based on the distance between the two points and the distance between adjacent page numbers displayed in the display region, and generating item display data for displaying item information contained in the pages indicated in the retrieved page information, to output the item display data from the output module.

IPC Classes  ?

  • G06F 3/0483 - Interaction with page-structured environments, e.g. book metaphor
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
  • A63F 13/92 - Video game devices specially adapted to be hand-held while playing
  • A63F 13/53 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
  • A63F 13/355 - Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an MPEG-stream for transmitting to a mobile phone or a thin client
  • G06F 3/04883 - Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures for inputting data by handwriting, e.g. gesture or text
  • G06F 16/951 - Indexing; Web crawling techniques
  • G06F 16/957 - Browsing optimisation, e.g. caching or content distillation
  • G06F 3/0482 - Interaction with lists of selectable items, e.g. menus
  • G06F 3/0485 - Scrolling or panning
  • G06F 3/0488 - Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures

78.

INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING METHOD, AND INFORMATION PROCESSING PROGRAM

      
Application Number 17990414
Status Pending
Filing Date 2022-11-18
First Publication Date 2023-05-25
Owner GREE, INC. (Japan)
Inventor
  • Shirai, Akihiko
  • Yamazaki, Yusuke

Abstract

An information processing system includes a position management portion, an input acquisition portion, a first image condition generator, a second image condition generator, a first determination portion, and an event generator. The first image condition generator generates a first display image viewable by the first user, from a first viewpoint corresponding to the first display medium. The second image condition generator generates a second display image viewable by the second user, from a second viewpoint corresponding to the second display medium. The first determination portion that determines whether a first predetermined condition is satisfied. The event generator causes a predetermined event to occur, that can be realized in cooperation among a plurality of display media including the first display medium and the second display medium, when the first determination portion determines that the first predetermined condition is satisfied.

IPC Classes  ?

  • G06T 15/20 - Perspective computation
  • G06T 7/73 - Determining position or orientation of objects or cameras using feature-based methods

79.

GAME PROGRAM, GAME CONTROLLING METHOD, AND INFORMATION PROCESSING APPARATUS

      
Application Number 18147223
Status Pending
Filing Date 2022-12-28
First Publication Date 2023-05-25
Owner GREE, Inc. (Japan)
Inventor
  • Wada, Nariaki
  • Shoda, Yoichi

Abstract

A game program causes a computer to set, if it is determined that a point based on a first action of the character of each of an own player and another player is greater than or equal to a predetermined value, a specific period from a time when an instruction to input a second action has been first accepted from the own player or the other player as a cooperation accepting period, to accept the instruction to input the second action up to a maximum number of times set for each cooperation player from a cooperation player other than the player who has instructed input of the second action, among the own player and the other player, during the cooperation accepting period, and to vary an effect of the second action in accordance with the number of times of the instruction to input the second action.

IPC Classes  ?

  • A63F 13/55 - Controlling game characters or game objects based on the game progress
  • A63F 13/822 - Strategy games; Role-playing games 
  • A63F 13/31 - Communication aspects specific to video games, e.g. between several handheld game devices at close range
  • A63F 13/327 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections using wireless networks, e.g. Wi-Fi or piconet
  • A63F 13/847 - Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
  • A63F 13/25 - Output arrangements for video game devices

80.

VIDEO DISTRIBUTION SYSTEM, INFORMATION PROCESSING METHOD, AND COMPUTER PROGRAM

      
Application Number 18098498
Status Pending
Filing Date 2023-01-18
First Publication Date 2023-05-18
Owner GREE, INC. (Japan)
Inventor
  • Takakuwa, Soichiro
  • Yanagisawa, Yuta
  • Kurabuchi, Aya

Abstract

A video distribution system according to this disclosure is a video distribution system that distributes a video including an animation of a character object generated based on a movement of a distribution user and comprises one or a plurality of computer processors. The one or plurality of computer processors provide (i) a distribution portion, (ii) a display device, (iii) a determination portion. If the determination portion determines that a first object is being displayed within a predetermined distance from a second object, the object display device changes the first object and the second object to a third object and displays the third object.

IPC Classes  ?

  • H04N 21/81 - Monomedia components thereof
  • G06T 13/40 - 3D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
  • G06F 3/14 - Digital output to display device
  • G06T 3/40 - Scaling of a whole image or part thereof
  • G06T 13/80 - 2D animation, e.g. using sprites
  • H04N 21/234 - Processing of video elementary streams, e.g. splicing of video streams or manipulating MPEG-4 scene graphs
  • H04N 21/24 - Monitoring of processes or resources, e.g. monitoring of server load, available bandwidth or upstream requests
  • G06T 7/70 - Determining position or orientation of objects or cameras

81.

VIDEO GAME WITH AUTOMATED SCREEN SHOTS

      
Application Number 18091734
Status Pending
Filing Date 2022-12-30
First Publication Date 2023-05-04
Owner GREE, INC. (Japan)
Inventor Imai, Hitoshi

Abstract

A system obtains game medium information associated with a game medium in a virtual space. When a predetermined event occurs, the system determines a generation condition for an image of the virtual space based on the game medium information. The system generates an image including the game medium based on the generation condition.

IPC Classes  ?

  • A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
  • A63F 13/25 - Output arrangements for video game devices

82.

VIDEO MODIFICATION USING NON-UNIFORM MAGNIFICATION

      
Application Number 17853750
Status Pending
Filing Date 2022-06-29
First Publication Date 2023-05-04
Owner GREE, Inc. (Japan)
Inventor Okumura, Norifumi

Abstract

Methods and apparatus are disclosed for video transmission. In one example, a processor generates first data related to first positional coordinates set in advance in a first virtual space and second data related to second positional coordinates set in advance in a second virtual space, the first data including first virtual reference points set on the first positional coordinates; the second data including second virtual reference points corresponding to each of the first virtual reference points; and the second data includes: data related to a basic coordinate group including the some of the second virtual reference points obtained by multiplying some of the first virtual reference points by a predetermined magnification; and data related to a distortion coordinate group including some of the second virtual reference points obtained by multiplying some of the first virtual reference points by a magnification different from the predetermined magnification.

IPC Classes  ?

  • A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
  • G06T 11/00 - 2D [Two Dimensional] image generation
  • G06T 7/73 - Determining position or orientation of objects or cameras using feature-based methods
  • G06T 3/40 - Scaling of a whole image or part thereof

83.

Information processing system, information processing method, and computer program

      
Application Number 17893779
Grant Number 11954780
Status In Force
Filing Date 2022-08-23
First Publication Date 2023-05-04
Grant Date 2024-04-09
Owner GREE, INC. (Japan)
Inventor
  • Yabe, Ryo
  • Asada, Shuhei
  • Watanabe, Ken

Abstract

A first video generator generates first information for displaying, as a first video, a character object of a first user and a first object. A second video generator displays the first object and a third object different from the second object. An association portion associates the character object of the first user with a fourth object associated with the third object when the character object of the first user and the third object have a predetermined relationship. The second video generator displays the fourth object in association with the character object of the first user when the fourth object is associated with the character object of the first user by the association portion.

IPC Classes  ?

  • G06T 13/40 - 3D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
  • G06T 13/80 - 2D animation, e.g. using sprites
  • H04N 21/431 - Generation of visual interfaces; Content or additional data rendering
  • H04N 21/478 - Supplemental services, e.g. displaying phone caller identification or shopping application

84.

VIDEO MODIFICATION AND TRANSMISSION

      
Application Number 18084435
Status Pending
Filing Date 2022-12-19
First Publication Date 2023-04-27
Owner GREE, Inc. (Japan)
Inventor Kanaya, Yosuke

Abstract

Methods and apparatus are disclosed for video transmission. According to one example, computer-readable storage media storing computer-readable instructions, which when executed by a computer having at least one processor, cause the computer to: change, during or after execution of a computer-implemented game, at least one current parameter of an avatar of a first distributor on the basis of second data or display in a second video, during or after execution of the computer-implemented game, an avatar of the first distributor and an avatar of at least any user of one or more users on the basis of the second data, wherein first data is data regarding at least any of the following: one or more users who jointly distributed a computer-implemented game with the first distributor, and one or more users who jointly distributed with the first distributor using an avatar of the first distributor and his/her own avatar.

IPC Classes  ?

  • A63F 13/355 - Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an MPEG-stream for transmitting to a mobile phone or a thin client
  • A63F 13/213 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
  • A63F 13/428 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/87 - Communicating with other players during game play, e.g. by e-mail or chat
  • A63F 13/92 - Video game devices specially adapted to be hand-held while playing
  • A63F 13/45 - Controlling the progress of the video game

85.

VIDEO DISTRIBUTION SYSTEM FOR LIVE DISTRIBUTING VIDEO CONTAINING ANIMATION OF CHARACTER OBJECT GENERATED BASED ON MOTION OF DISTRIBUTOR USER, VIDEO DISTRIBUTION METHOD, AND STORAGE MEDIUM STORING THEREON VIDEO DISTRIBUTION PROGRAM

      
Application Number 18084182
Status Pending
Filing Date 2022-12-19
First Publication Date 2023-04-20
Owner GREE, Inc. (Japan)
Inventor
  • Otsuka, Naohide
  • Yasukawa, Takashi
  • Yamanouchi, Yousuke
  • Kurita, Yasunori

Abstract

One aspect of the invention relates to a video distribution system for live distributing a video containing a virtual space and an animation of a character object generated based on a motion of a distributor user. The video distribution system determines, when receiving from a viewer user watching the video a participation request to request participation in the video, which one of first and second groups the viewer user belongs to. If the viewer user is determined to belong to the first group, the video distribution system arranges a specific avatar of the viewer user in a first region within the virtual space. If the viewer user is determined to belong to the second group, the video distribution system arranges the specific avatar in a second region within the virtual space as long as a condition for participation is satisfied.

IPC Classes  ?

  • H04N 21/431 - Generation of visual interfaces; Content or additional data rendering
  • G06T 13/40 - 3D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
  • H04N 21/2187 - Live feed
  • H04N 21/45 - Management operations performed by the client for facilitating the reception of or the interaction with the content or administrating data related to the end-user or to the client device itself, e.g. learning user preferences for recommending movies 
  • H04N 21/472 - End-user interface for requesting content, additional data or services; End-user interface for interacting with content, e.g. for content reservation or setting reminders, for requesting event notification or for manipulating displayed content
  • H04N 21/4788 - Supplemental services, e.g. displaying phone caller identification or shopping application communicating with other users, e.g. chatting

86.

VIDEO MODIFICATION AND TRANSMISSION USING TOKENS

      
Application Number 18084434
Status Pending
Filing Date 2022-12-19
First Publication Date 2023-04-20
Owner GREE, Inc. (Japan)
Inventor
  • Kurabuchi, Aya
  • Takagi, Yushi
  • Asada, Shuhei
  • Kanaya, Yosuke
  • Nakamura, Shigeki
  • Fukumoto, Takahiro
  • Murakami, Kaoru
  • Takahashi, Naoki
  • Sagara, Kenta

Abstract

Computer-readable storage media are disclosed storing instructions, which when executed, cause a processor to: distribute, toward a terminal device of a viewer via a communication line, a first video including an animation of a first avatar of a distributor generated on the basis of motion data or the motion data; distribute, toward the terminal device of the viewer via the communication line, a second video related to a game generated on the basis of operation data by using a received web page; receive, from the terminal device of the viewer via the communication line, token data indicative of providing a token to the distributor from the viewer viewing the second video; and distribute, toward the terminal device of the viewer via the communication line, the second video including a game object set on the basis of the token data.

IPC Classes  ?

  • A63F 13/53 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
  • G06T 13/40 - 3D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
  • A63F 13/56 - Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
  • G06T 13/80 - 2D animation, e.g. using sprites

87.

Video modification and transmission using tokens

      
Application Number 18074379
Grant Number 11944906
Status In Force
Filing Date 2022-12-02
First Publication Date 2023-04-13
Grant Date 2024-04-02
Owner GREE, Inc. (Japan)
Inventor
  • Takahashi, Naoki
  • Sato, Kai
  • Kanaya, Yosuke

Abstract

Modified video is distributed to a viewer of a computer-implemented game by causing a processor to distribute, toward a terminal device of a viewer, a first video including an animation of a first avatar of a distributor generated based on motion data; distribute, toward the terminal device, a second video related to a computer-implemented game generated with operation data using a received web page; receive, from the terminal device, token data indicative of a token sent to the distributor from the viewer during execution of one unit section of the game; and distribute, toward the terminal device, the second video including, during one time section occurring after the one unit section of the game ends and before a next unit section of the game begins, a rendering of a token object selected based on the token data.

IPC Classes  ?

  • A63F 13/65 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
  • A63F 13/211 - Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
  • H04N 21/81 - Monomedia components thereof

88.

VIDEO GAME WITH BOUNDED REGION CAPTURE AND OWNERSHIP VALUE SWAP

      
Application Number 18075732
Status Pending
Filing Date 2022-12-06
First Publication Date 2023-03-30
Owner GREE, Inc. (Japan)
Inventor Doi, Masayuki

Abstract

A control program for a game device having a storage unit configured to store points associated with players. The game device may receive a request by a player to designate at least a portion of the points associated with the first player as region points of the first player, which may in turn be correlated with a game region designated by the first player. When the first player has the most points for a particular game region, the game region may be set to be a region of the first player. When the first player disposes a first and second game region in a predetermined arrangement, such that the first and second game region has game regions between them, the game regions between the first and second game region may have their point values swapped to put the first player on top.

IPC Classes  ?

  • A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
  • A63F 13/55 - Controlling game characters or game objects based on the game progress
  • A63F 13/822 - Strategy games; Role-playing games 
  • A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
  • A63F 13/25 - Output arrangements for video game devices
  • A63F 13/426 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
  • A63F 13/46 - Computing the game score
  • A63F 13/798 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
  • A63F 13/92 - Video game devices specially adapted to be hand-held while playing

89.

PROGRAM, INFORMATION PROCESSING METHOD, SERVER, AND SERVER INFORMATION PROCESSING METHOD

      
Application Number 17891856
Status Pending
Filing Date 2022-08-19
First Publication Date 2023-03-30
Owner GREE, INC. (Japan)
Inventor Kudo, Yoshiki

Abstract

A user device executes a first drawing process of outputting, to a display viewed by a user, a video in which registered parts associated with the user are applied to an avatar object that reflects movements of the user; a designation process of sending information designating a lottery target group including a plurality of lottery target parts to a server based on an operation to an input operation portion by the user; a trial parts acquisition process of acquiring trial parts data relating to a trial part preset as a part to be temporarily applied to the avatar object from among the parts included in the lottery target group; and a second drawing process of outputting, to the display, the avatar object to which the trial part has been automatically applied using the trial parts data.

IPC Classes  ?

  • G06T 11/60 - Editing figures and text; Combining figures or text

90.

INFORMATION PROCESSING SYSTEM AND METHOD FOR JUDGING WHETHER TO ALLOW A MOBILE MEDIUM TO MOVE WITHIN A VIRTUAL SPACE

      
Application Number 17956874
Status Pending
Filing Date 2022-09-30
First Publication Date 2023-03-23
Owner GREE, Inc. (Japan)
Inventor Shirai, Akihiko

Abstract

An information processing system comprises processing circuitry configured to render a virtual space; render each mobile medium associated with each user, each mobile medium being able to move within the virtual space; associate designated movement authority information to a first mobile medium, the first mobile medium being associated with a first user based on a first input from the first user; switch the designated movement authority information from association with the first mobile medium to association with a second mobile medium, the second mobile medium being associated with a second user different from the first user and based on a second input from the first user; and judge, based on the designated movement authority information, whether to allow one mobile medium to move toward a designated position within the virtual space.

IPC Classes  ?

  • G06T 19/20 - Editing of 3D images, e.g. changing shapes or colours, aligning objects or positioning parts
  • G06T 19/00 - Manipulating 3D models or images for computer graphics
  • G06F 21/31 - User authentication

91.

INFORMATION PROCESSING SYSTEM, METHOD FOR PROCESSING INFORMATION, AND COMPUTER PROGRAM

      
Application Number 17941040
Status Pending
Filing Date 2022-09-09
First Publication Date 2023-03-16
Owner GREE, Inc. (Japan)
Inventor
  • Shirai, Akihiko
  • Yamazaki, Yusuke

Abstract

An information processing system comprises processing circuitry configured to generate first information for displaying a video on an information processing apparatus; transmit the first information to the information processing apparatus; receive operation information regarding a plurality of operations performed on a first icon to take an action on the video displayed on the information processing apparatus; and determine, based on the operation information, a display mode of an object corresponding to the first icon, wherein the processing circuitry generates the first information for displaying the object on the video in the display mode.

IPC Classes  ?

  • G06F 3/04817 - Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance using icons
  • G06F 3/16 - Sound input; Sound output
  • G06T 13/80 - 2D animation, e.g. using sprites
  • G06T 13/40 - 3D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings

92.

INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING METHOD AND NON-TRANSITORY COMPUTER READABLE MEDIUM STORING PROGRAM

      
Application Number 17896101
Status Pending
Filing Date 2022-08-26
First Publication Date 2023-03-02
Owner GREE, Inc. (Japan)
Inventor
  • Takakuwa, Soichiro
  • Yamamoto, Kazunori
  • Morita, Tomoki

Abstract

An information processing system includes an information processing device, a stream user terminal and viewing user terminal. The information processing device comprises processing circuitry configured to stream a video, including a character object of a stream user, to the viewing user terminal by transmitting information on the video to the viewing user terminal; aggregate resulting information including information on an action by a viewing user to the video during streaming of the video; determine a specific motion to be applied to the character object based on the resulting information; and transmit specific information on the specific motion to the stream user terminal. After the streaming of the video is ended, a resulting screen is displayed on the stream user terminal, the resulting screen including a character image with the specific motion applied to the character object, and the character image is generated based on the specific information.

IPC Classes  ?

  • G06T 13/40 - 3D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
  • G06T 13/80 - 2D animation, e.g. using sprites
  • A63F 13/56 - Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding

93.

METHOD OF CONTROLLING A SERVER, SERVER, AND NON-TRANSITORY COMPUTER-READABLE RECORDING MEDIUM

      
Application Number 17967962
Status Pending
Filing Date 2022-10-18
First Publication Date 2023-02-09
Owner GREE, Inc. (Japan)
Inventor Mizuno, Shinji

Abstract

An exemplary method of controlling a server that can provide a game can include associating a user with a group; determining, based on information related to activity of the user in at least one of the game and an event within the game, information related to activity of the group with which the user is associated; and providing a bonus to the group based on the information related to activity of the group.

IPC Classes  ?

  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
  • A63F 13/795 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for providing a buddy list
  • A63F 13/65 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition

94.

Server, communication system, method for controlling communication system, and program

      
Application Number 17966276
Grant Number 11925859
Status In Force
Filing Date 2022-10-14
First Publication Date 2023-02-02
Grant Date 2024-03-12
Owner GREE, INC. (Japan)
Inventor Maeda, Masahito

Abstract

A server includes drawing means for drawing an item by lottery from among an item group including a plurality of types of items with different scarcity values and providing the item to a user, and additional item providing means for providing an additional item to the user in accordance with a provision count of the number of times an item is provided by the drawing means.

IPC Classes  ?

  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
  • A63F 13/55 - Controlling game characters or game objects based on the game progress
  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements

95.

Video distribution system, video distribution method, information processing device, and video viewing program

      
Application Number 17957557
Grant Number 11805299
Status In Force
Filing Date 2022-09-30
First Publication Date 2023-01-26
Grant Date 2023-10-31
Owner GREE, INC. (Japan)
Inventor
  • Fukuda, Takumi
  • Takakuwa, Soichiro

Abstract

An information processing device displays a video including an avatar object on a display based on video data received from a server, displays a group to which a distributing user belongs in an identifiable manner in a video view or a video distribution list including images of multiple videos, and sends a display request to display an object in one of the videos to the server.

IPC Classes  ?

  • H04N 21/478 - Supplemental services, e.g. displaying phone caller identification or shopping application
  • H04N 21/4784 - Supplemental services, e.g. displaying phone caller identification or shopping application receiving rewards
  • H04N 21/442 - Monitoring of processes or resources, e.g. detecting the failure of a recording device, monitoring the downstream bandwidth, the number of times a movie has been viewed or the storage space available from the internal hard disk
  • G06T 13/40 - 3D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
  • H04N 21/45 - Management operations performed by the client for facilitating the reception of or the interaction with the content or administrating data related to the end-user or to the client device itself, e.g. learning user preferences for recommending movies 
  • H04N 21/81 - Monomedia components thereof

96.

COMPUTER PROGRAM, SERVER, TERMINAL, AND METHOD

      
Application Number 17956873
Status Pending
Filing Date 2022-09-30
First Publication Date 2023-01-26
Owner GREE, Inc. (Japan)
Inventor Watanabe, Masashi

Abstract

A non-transitory computer readable medium storing computer executable instructions which, when executed by one or more processors, cause the one or more processors to perform a process including generating avatar information relating to an avatar expression or pose based on streamer data indicating a facial expression or pose of a streamer; acquiring gift information concerned with a gift of an object that is provided from a viewer to the streamer; determining whether the gift information satisfies a predetermined condition; in a case that the gift information is determined to satisfy the predetermined condition, rendering an avatar facial expression or pose using a predetermined facial expression or pose corresponding to the predetermined condition; and in a case that the gift information is determined to not satisfy the predetermined condition, rendering the avatar facial expression or pose using the avatar information generated based on the streamer data.

IPC Classes  ?

  • G06T 13/40 - 3D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
  • G06T 19/20 - Editing of 3D images, e.g. changing shapes or colours, aligning objects or positioning parts
  • G06T 7/70 - Determining position or orientation of objects or cameras
  • G06V 10/74 - Image or video pattern matching; Proximity measures in feature spaces
  • G06V 40/16 - Human faces, e.g. facial parts, sketches or expressions
  • H04N 21/2187 - Live feed
  • H04N 21/431 - Generation of visual interfaces; Content or additional data rendering

97.

NON-TRANSITORY COMPUTER READABLE RECORDING MEDIUM, GAME CONTROL METHOD, SERVER DEVICE, AND INFORMATION PROCESSING SYSTEM

      
Application Number 17957566
Status Pending
Filing Date 2022-09-30
First Publication Date 2023-01-26
Owner GREE, INC. (Japan)
Inventor
  • Wada, Nariaki
  • Usami, Akira
  • Kawamura, Asuka
  • Kura, Shuichi
  • Wakabayashi, Taichi
  • Ko, Taishun
  • Nakashima, Totaro

Abstract

A non-transitory computer readable recording medium has stored thereon instructions to be executed on a computer providing terminal devices with a battle game in which users each operate a unit. The instructions cause the computer to perform the steps of: determining a unit parameter of each of a plurality of units, group information being associated with each unit and indicating a group, among a plurality of groups, to which the unit belongs; deploying the units on a field, divided into regions, in the battle game; varying the unit parameter of a first unit on the field based on the group information associated with the first unit and the group information associated with a second unit on the field, the second unit having a predetermined positional relationship with the first unit; and conducting a battle between the first unit and other units using the varied unit parameter.

IPC Classes  ?

  • A63F 13/822 - Strategy games; Role-playing games 
  • A63F 13/537 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
  • A63F 13/56 - Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding

98.

NON-TRANSITORY COMPUTER READABLE STORAGE MEDIUM, METHOD, AND SYSTEM

      
Application Number 17958204
Status Pending
Filing Date 2022-09-30
First Publication Date 2023-01-26
Owner GREE, INC. (Japan)
Inventor
  • Kuninobu, Junsei
  • Maeda, Ikuhiro
  • Mizukami, Gaku
  • Takeda, Yui

Abstract

Provided is one or more non-transitory computer readable storage media including computer-program instructions, which when executed by a system, cause the system to: cause a terminal device to display, in a first area of a game screen of a game, a plurality of items associated with progress of the game in such a manner that at least some of the plurality of items are excluded from a first view; extract a specific item from the plurality of items, based on a status of the game; cause the terminal device to display, in the game screen, the specific item in a second area in the first view; and execute an operation based on an item selected from the plurality of items or the specific item.

IPC Classes  ?

  • A63F 13/67 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
  • G06F 3/04842 - Selection of displayed objects or displayed text elements
  • A63F 13/822 - Strategy games; Role-playing games 
  • A63F 13/533 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
  • A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
  • G06F 3/0488 - Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
  • G06F 3/0485 - Scrolling or panning

99.

Reward provision device, reward provision method, and program

      
Application Number 17934461
Grant Number 11893600
Status In Force
Filing Date 2022-09-22
First Publication Date 2023-01-19
Grant Date 2024-02-06
Owner GREE, INC. (Japan)
Inventor Endo, Tatsuya

Abstract

A point applying unit associates a predetermined point according to a type of regular purchase contract with user identification information according to a contractual user, for each predetermined period; a number-of-points information storage unit stores number-of-points information representing the number of points for each reward, in a plurality of providable rewards; a selection information acquisition unit retrieves selection information that is associated with the user identification information and represents a selected reward of the plurality of rewards; and a reward management unit enables the selected reward to be used, based on the user identification information, in a case where the total number of points are set by the selection information retrieved by the selection information acquisition unit and the number-of-points information in the number-of-points information storage unit and are associated with the selected reward has a predetermined relationship with the predetermined point associated by the point applying unit.

IPC Classes  ?

  • G06Q 30/02 - Marketing; Price estimation or determination; Fundraising
  • G06Q 30/0226 - Incentive systems for frequent usage, e.g. frequent flyer miles programs or point systems
  • G06Q 30/0207 - Discounts or incentives, e.g. coupons or rebates

100.

COMPUTER PROGRAMS, METHODS, AND SERVER DEVICES

      
Application Number 17936762
Status Pending
Filing Date 2022-09-29
First Publication Date 2023-01-19
Owner GREE, INC. (Japan)
Inventor Watanabe, Masashi

Abstract

A computer program, a method, and a server device, all of which enable a further reduction in the possibility of increasing of the load to perform display control, as compared to conventional technologies, are provided. The computer program, method, and server device involve: acquiring first data pertaining to an avatar existing in a virtual space and being operated using a terminal of a first user; receiving, via a communication line, second data pertaining to avatars belonging to one or more users other than the first user, existing in the virtual space, and being operated using terminals of the respective users, the first data containing the position of the avatar of the first user, the second data containing the position of the avatars of the one or more users and/or the total number of avatars located in a first region within the virtual space among the avatars of the one or more users; judging whether or not the position of the avatar of the first user or the second data fulfills a prescribed condition; determining, if the prescribed condition is fulfilled, control data for controlling a display screen of the terminal of the first user; and controlling the display screen according to the control data.

IPC Classes  ?

  • G06T 13/40 - 3D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
  • G06T 17/00 - 3D modelling for computer graphics
  • G06T 19/00 - Manipulating 3D models or images for computer graphics
  • G06T 19/20 - Editing of 3D images, e.g. changing shapes or colours, aligning objects or positioning parts
  • G06T 7/70 - Determining position or orientation of objects or cameras
  • G06V 10/25 - Determination of region of interest [ROI] or a volume of interest [VOI]
  • H04L 51/04 - Real-time or near real-time messaging, e.g. instant messaging [IM]
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