Disclosed are methods of operating a casino gaming system to establish a play session for an anonymous player in which the player voluntarily provides biometric information to link the player to a player tracking record in a database of the system. In some embodiments, the player grants permission for a camera integrated into an electronic gaming machine to capture a facial image to assist in the location of the record or creation of a new record associated with the player's biometric signature. In other embodiments, the player voluntarily uses a camera integrated into a personal electronic device, such as the player's smartphone, to capture the facial image. Once the player record to be used has been identified, the record is linked to the electronic gaming machine to create a play session from which player tracking data is collected and integrated into the database record associated with the anonymous player.
Disclosed is a gaming machine including a cabinet with an emotive lighting system coupled to the cabinet and logic circuitry. The emotive lighting system includes a plurality of light transmitting fibers, each end of which is positioned adjacent to a light-emitting device aligned to emit light into its respective fiber end. The light-emitting devices are arranged in an array and the logic circuitry causes each light-emitting device of the array to selectively emit light such that its associated fiber is illuminated. A method of assembling such an emotive lighting system and attaching it to the gaming machine is also disclosed.
Disclosed are various embodiments directed towards devices, systems, and methods involving the use of cryptocurrency in player tracking and reward systems. A player may deposit cryptocurrency into a player account for the purpose of funding casino play. The player may also withdraw funds from the player account in the form of cryptocurrency. The player may also redeem player loyalty points for cryptocurrency accepted by various merchants. The casino's cryptocurrency may be a wrapped version of a public cryptocurrency and may mimic a public stablecoin. The cryptocurrency held by the casino may be maintained on an enterprise blockchain or in a distributed ledger system in which multiple casinos participate to provide an efficient common private cryptocurrency in any of the participating casinos with a minimal cost per transaction.
G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
G06Q 20/06 - Private payment circuits, e.g. involving electronic currency used only among participants of a common payment scheme
G06Q 20/10 - Payment architectures specially adapted for home banking systems
G06Q 20/36 - Payment architectures, schemes or protocols characterised by the use of specific devices using electronic wallets or electronic money safes
4.
CROSS-CHANNEL BLOCKCHAIN AND NON-FUNGIBLE TOKEN SOLUTIONS INTEGRATED IN A GAMING SYSTEM
Systems and methods are provided for gaming solutions across different gaming channels, different entities, and different environments using blockchain and/or non-fungible token (NFT) components and/or functionality. In an embodiment, a computing system can associate an NFT with a game session executed via a gaming device associated with a gaming environment, where the NFT is configured to allow for recreation of the game session via a local device associated with the gaming environment or a remote device associated with a second environment being different from the gaming environment. In another embodiment, a computing system and/or a gaming device can: perform a blockchain mining process and concurrently execute a game; track one or more game participation metrics corresponding to a player participating in the game and provide the player with a defined percentage of a token based at least in part on the one or more game participation metrics.
A63F 13/77 - Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
A63F 13/792 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
H04L 9/00 - Arrangements for secret or secure communications; Network security protocols
5.
CARD-HANDLING DEVICES AND RELATED METHODS, ASSEMBLIES, AND COMPONENTS
A card-handling device and related methods may include a card intake, a card rotation device, and a card output. The card rotation device may be configured to rotate at least one of the one or more playing cards about a minor axis of the one or more playing cards to randomly alter an orientation of lateral edges of the one or more playing cards. A card-handling device and related methods may be configured to recognize unreadable cards and move the unreadable cards to a designated position.
A playing card handling device comprises an elevator platform configured to receive one or more cards from an input platform to form a shuffled set of cards, a card gripper positioned above the elevator platform, and configured to grip cards from the shuffled set of cards, and a processor configured to control the elevator platform to have a grip position for the card gripper to grip the shuffled set of cards, wherein the grip position is adjusted based, at least in part, on a correction value associated with a particular card insertion. A related method includes determining a grip position of an elevator platform of a card handling device based, at least in part, on a desired insertion location within a stack of shuffled cards as adjusted based on a corrective value that is different for a plurality of different insertion locations.
Methods and systems of monitoring at least one feature associated with a patron in a gaming establishment. Such methods and systems may include detecting at least one physical feature associated with the patron and/or motions of one or more players participating in a game.
Automatic card shufflers may include a card input mechanism for inputting cards into the card shuffler, a card storage device for receiving cards from the card input mechanism and temporarily storing cards within the card shuffler, and a card output mechanism for outputting cards from the card shuffler. The automatic card shufflers may randomly select an internal compartment to be an overflow compartment for inserting cards when a failure of insertion of a card to a selected primary card position occurs.
A card-handling device may include a card intake, a card output, a card imaging device positioned between the card intake and the card output. The card imaging device may be configured to identify a non-conforming card. The card-handling device may be configured to store the non-conforming card in a designated location and/or to reorient the non-conforming card with a card-flipping apparatus configured to reorient flipped cards identified as non-conforming cards.
A playing card handling device comprises a card storing area that supports a stack of playing cards, the card storing area having a playing card support surface. A card removing system removes playing cards individually from the bottom of the stack. A pivoting arm is automatically moved by a motor between at least two positions, wherein in a first position the end of the arm opposite a pivot is disengaged from a playing card at the top of the stack and in a second position the end of the arm is engaged with a playing card at the top of the stack. A processor in the playing card handling device directs movement of the pivoting arm between at least the first and second positions when a predetermined number of cards is present in the card storing area. Methods of card handling include employing the use of such a pivotal arm.
A playing card handling device comprises an elevator platform configured to receive one or more cards from an input platform to form a shuffled set of cards, a card gripper positioned above the elevator platform, and configured to grip cards from the shuffled set of cards, and a processor configured to control the elevator platform to have a grip position for the card gripper to grip the shuffled set of cards, wherein the grip position is adjusted based, at least in part, on a correction value associated with a particular card insertion. A related method includes determining a grip position of an elevator platform of a card handling device based, at least in part, on a desired insertion location within a stack of shuffled cards as adjusted based on a corrective value that is different for a plurality of different insertion locations.
Card-handling devices may include a card input mechanism and a temporary card storage area positioned to receive cards from the card input mechanism. The temporary card storage area may include storage compartments distributed longitudinally along a rack. A card output mechanism may be configured to eject cards from the temporary card storage area. A card size adjustment member may be attached to the rack and extending along a lateral side of each storage compartment. The card size adjustment member may be movable between a first lateral position in which the card size adjustment member defines a first width of each of the storage compartments and a second lateral position in which the card size adjustment member defines a second, different width of each of the storage compartments.
Systems and methods of operating a major progressive jackpot linked to wagering games having different jackpot triggers with different probabilities. The major jackpot winning probabilities may be normalized such that players may have the substantially the same odds to win the major progressive jackpot regardless on the wagering game being played. During game play, the gaming stations may be randomly selected to participate for a chance to win the major progressive jackpot according to an eligibility probability, which may be inversely proportional to the probability of a jackpot trigger for the wagering game administered by the gaming station. Players may be informed of whether the current round of game play is eligible for the major progressive jackpot after wagers are placed and before the current round of game play.
G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
G07F 17/34 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members, e.g. "fruit" machines
Aspects disclosed herein may provide a gaming user interface that allows users to view and interact with multiple gaming instances from a single screen. When presenting multiple gaming instances, the user interface may utilize a compact panel display of the gaming interface offering reduced functionality and information about each gaming instance. Each compact panel display may include functionality allowing the user to interact with a corresponding gaming instance, such as by allowing the player to place a wager on the outcome of the game. The user may be able to select a control on the user interface to expand a particular panel corresponding to a particular gaming instance. Responsive to selection of the control, the user interface may expand the particular panel to replace other panels of the multi-table view. The expanded panel may offer additional functionality and information that is not available in the compact panel.
A monitoring system for monitoring casino gaming devices through a casino network is disclosed. The monitoring includes casino gaming devices configured to generate performance data and transmit the data corresponding to the monitored usage of the casino gaming devices over a casino network, a monitoring server configured to store and manage a database including the game data received from the casino gaming devices, and an operator station configured to retrieve and display the game data on a graphical user interface having icons that display real-time operational parameters of the casino gaming devices. A related method for gathering and maintaining operational performance indicators for a plurality of casino table devices operably coupled to a casino network including a middleware server and a client terminal is also disclosed.
A63F 9/24 - Games using electronic circuits not otherwise provided for
A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
G06F 17/00 - Digital computing or data processing equipment or methods, specially adapted for specific functions
G06F 19/00 - Digital computing or data processing equipment or methods, specially adapted for specific applications (specially adapted for specific functions G06F 17/00;data processing systems or methods specially adapted for administrative, commercial, financial, managerial, supervisory or forecasting purposes G06Q;healthcare informatics G16H)
G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
A card feed system for feeding cards into a card handling system. The card feed system includes a card input compartment with a playing card support surface, a front wall, a rear wall and two side walls. The playing card support surface slopes toward the front wall at an angle between 12 degrees and 22 degrees. A slot is provided in the front wall to allow single cards to pass into the card handling system. The card feed system also includes a card moving system to advance cards through the slot.
The present invention provides an uplink data receiving method and apparatus of wireless transceiver device. The method includes: obtaining a wireless channel state parameter of neighboring wireless transceiver device of the device; obtaining downlink data sent by the neighboring wireless transceiver device in a cross slot with the device; reestablishing an interference signal according to the wireless channel state parameter and the downlink data; and removing the interference signal from an uplink data signal received by the device. By reestablishing the interference signal of the neighboring wireless transceiver device on an uplink data signal received by the device in the cross slot, and removing the interference signal from the uplink data signal received by the device, cross slot interference may be eliminated without influencing the flexible allocation of a dynamic TDD system on wireless resources.
A bet sensor for sensing values of gaming tokens may include a bet placement surface configured and oriented to support a stack of gaming tokens thereon and an image sensor located and oriented to capture an image of a lateral side surface of at least one gaming token located on the bet placement surface. The image may depict the lateral side surface in a radial format. The bet sensor may include a processor in communication with the image sensor. The processor is configured to acquire image data from the image and analyze the image data to determine a wager value of the at least one token. A gaming table may include such a bet sensor. The disclosure includes methods of operating such a gaming table.
A63F 9/24 - Games using electronic circuits not otherwise provided for
A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
G06F 17/00 - Digital computing or data processing equipment or methods, specially adapted for specific functions
G06F 19/00 - Digital computing or data processing equipment or methods, specially adapted for specific applications (specially adapted for specific functions G06F 17/00;data processing systems or methods specially adapted for administrative, commercial, financial, managerial, supervisory or forecasting purposes G06Q;healthcare informatics G16H)
G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
An indicator light includes at least one segment. Each segment includes a housing forming an interior and an exterior surface with a light source within. A light filter comprises a transparent or translucent stretchable elastomeric ring processed to pass a desired color and dimensioned to fit on the exterior surface of the housing.
A card feed system for feeding cards into a card handling system. The card feed system includes a card input compartment with a playing card support surface, a front wall, a rear wall and two side walls. The playing card support surface slopes toward the front wall at an angle between 12 degrees and 22 degrees. A slot is provided in the front wall to allow single cards to pass into the card handling system. The card feed system also includes a card moving system to advance cards through the slot.
Gaming machines having video depictions of one or more mechanical reels displayed onto a curved display are disclosed herein. In one embodiment, the gaming machine includes a curved transparent material having an outer surface, an inner surface, and a radius of curvature similar to a mechanical reel. The gaming machine also includes a display system for displaying video images of one or more reels onto the inner surface of the curved transparent material. The gaming machine also includes a light piping material positioned in front of the curved transparent material for illumination of the display. The gaming machine may further include light piping material placed in front of speakers associated with the gaming machine for illumination of the speakers. The illumination of the display or speakers may be synchronized with sound.
G06F 17/00 - Digital computing or data processing equipment or methods, specially adapted for specific functions
G07F 17/34 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members, e.g. "fruit" machines
G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
Chip sorting devices and methods of ejecting chips from chip wells are disclosed. In some embodiments, chip sorting devices may include at least one chip ejection unit including at least one finger member selectively movable between a first position outside of at least one channel of a chip conveying unit and a second position within the at least one channel. In additional embodiments, a chip sorting device may include a separating wheel comprising a plurality of chip wells, each chip well configured to hold a plurality of chips. In yet additional embodiments, methods of ejecting a chip from a chip well may include urging a selected chip out of the chip well with the at least one finger member and at least one wall segment of a trailing segmented wall of the chip well.
A method of incorporating a bonus symbol into a plurality of symbols to be displayed in a display of an electronic gaming machine, the display adapted to display at least a selected portion of a plurality of standard symbols, the method including the steps of: determining a number of bonus symbols to be displayed; for each bonus symbol to be displayed, determining a location at which the bonus symbol is to be displayed within the plurality of standard symbols; incorporating a bonus symbol with a corresponding standard symbol for the determined location; whereby the bonus symbol is incorporated into the plurality of symbols without affecting the standard symbol probabilities.
G06F 17/00 - Digital computing or data processing equipment or methods, specially adapted for specific functions
G06F 19/00 - Digital computing or data processing equipment or methods, specially adapted for specific applications (specially adapted for specific functions G06F 17/00;data processing systems or methods specially adapted for administrative, commercial, financial, managerial, supervisory or forecasting purposes G06Q;healthcare informatics G16H)
G07F 17/34 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members, e.g. "fruit" machines
G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
25.
Number selection game with redraw and feature award rounds
A redraw round and feature round are provided to supplement a game of chance. The game of chance may be implemented on a gaming machine or in a traditional manner as described. The game of chance is based on matching player selected spot numbers or player card numbers to randomly generated numbers. The redraw round is triggered if a predetermined number of redraw trigger numbers are generated and displayed as drawn numbers. In the redraw round the gaming machine generates redraw numbers which supplement the draw numbers. A comparison between the combined set of draw and redraw numbers to the player spot numbers occurs and if a predetermined number of matches occur the player is provided an award. A feature round occurs if a predetermined number of feature trigger numbers are drawn. The feature round provides one or more random award to the player.
A63F 9/24 - Games using electronic circuits not otherwise provided for
A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
G06F 17/00 - Digital computing or data processing equipment or methods, specially adapted for specific functions
G06F 19/00 - Digital computing or data processing equipment or methods, specially adapted for specific applications (specially adapted for specific functions G06F 17/00;data processing systems or methods specially adapted for administrative, commercial, financial, managerial, supervisory or forecasting purposes G06Q;healthcare informatics G16H)
A client account managing arrangement on an online gaming system includes a game server system having at least one game logic managing clients participating in at least one game session. Each client has a permanent account on an accounting system. Proxies, one for each client/game session combination, are connected to the respective game logics. An asynchronous communication server system is connected to the proxies. The accounting system is connected to the asynchronous communication server system and is configured to i) create a temporary reservation account for each client/game session combination, ii) transfer money from the permanent accounts to the respective temporary reservation accounts as clients start to participate in game sessions, iii) update the temporary reservation accounts during ongoing game sessions, iv) transfer remaining money from the temporary reservation accounts to the respective permanent accounts as clients end their participation in game sessions, v) closing the temporary reservation accounts for each ended client/game session combination.
Card handling systems include shuffling devices, shoe devices, and a card transfer system for automatically transferring cards from the shuffling device into the shoe device. Shuffling devices may include a divider configured to contact at least one card positioned within a compartment of the shuffling device. Shoe devices may include a card loading system for loading cards into a card storage area through an opening in a base of the shoe device. Methods of providing cards during a casino table game play include identifying card information including a rank and a suit of each card in a shuffling device and a shoe device and transporting cards from the shuffling device to the shoe device.
An apparatus for providing a bonus system with remote inputs devices, where each remote device may have a purpose independent of the bonus machine. A bonus machine having a game of skill, a bonus, and a processor receives a message indicating the occurrence of an event. The message may be initiated by an event occurring at a game of skill or a remote device. Upon receiving the message, the bonus machine processes the message. The bonus is incremented for various events. If the event is achieving a task in the game of skill, the bonus is partially or completely rewarded to the player who achieved the task.
An online gaming multicast service system includes a set of interconnected multicast managers (MM1, MM2, MM3) for receiving messages from game servers (GS1, GS2) to end-users (A-H). Each message and an associated end-user recipient list ({B,E,F}, {A,G,H}) is received by one of the multicast managers. The multicast service system further includes a set of multicast servers (MS1, MS2, MS3), one multicast server being connected to each multicast manager, for distributing each message to all end-users in the associated end-user recipient list. Each multicast manager includes means for determining which recipients in an end-user recipient list associated with a message are connected to which multicast server and for dividing the end-user recipient list into corresponding end-user recipient sub-lists. Each multicast manager also includes means for forwarding the message and non-empty end-user recipient sub-lists to the respective multicast servers for further distribution of the message to the end-users in each non-empty end-user recipient sub-list.
A poker gaming server configured to support a plurality of connected poker clients and a plurality of connected operator servers, each said poker client being associated with at least one of said plurality of operator servers, said poker gaming server comprising a gaming data feed unit configured for providing a gaming data feed relating to each connected poker client to its respective associated operator servers, a notification unit configured for receiving and forwarding client notifications to a connected poker client from its associated operator server, and an authentication unit configured for authenticating at least one of a plurality of operator specific extension units upon request from a connected poker client.
A card feed system for feeding cards into a card handling system. The card feed system includes a card input compartment with a playing card support surface, a front wall, a rear wall and two side walls. The playing card support surface slopes toward the front wall at an angle between 12 degrees and 22 degrees. A slot is provided in the front wall to allow single cards to pass into the card handling system. The card feed system also includes a card moving system to advance cards through the slot.
Chip sorting devices and methods of ejecting chips from chip wells are disclosed. In some embodiments, chip sorting devices may include at least one chip ejection unit including at least one finger member selectively movable between a first position outside of at least one channel of a chip conveying unit and a second position within the at least one channel. In additional embodiments, a chip sorting device may include a separating wheel comprising a plurality of chip wells, each chip well configured to hold a plurality of chips. In yet additional embodiments, methods of ejecting a chip from a chip well may include urging a selected chip out of the chip well with the at least one finger member and at least one wall segment of a trailing segmented wall of the chip well.
Devices for handling playing cards comprise a card infeed tray, a card output tray, and a movable card storage device with multiple compartments. At least one compartment of the multiple compartments comprises a preselected and designated bonus card compartment configured for storing bonus cards. A card sensing system is configured to detect a presence of bonus cards to be transferred into the movable card storage device. A control system is programmed to selectively transfer only bonus cards into the at least one designated compartment in response to detection of bonus card presence by the card sensing system and to selectively transfer playing cards into compartments of the multiple compartments separate from the at least one designated compartment.
A control system for governing temperature and humidity levels within a confined space including a controller communicatively coupled to a cooling system, a heating system, a duct system, a plurality of environmental sensors for detecting temperature and humidity levels within the confined space and external to the confined space, and an external air intake for introducing air external to the confined space to within the confined space. The control system may further include predictive heating and predictive cooling configurations having a computing device communicatively connected to the controller and to an environmental forecast source.
A device for sorting disks or disk-like members of different identities (e.g., roulette chips) that ejects the disks from a receptacle by means of a rotating wheel with numerous wells, such as multi-chip storage compartments. Ejection of an article from the numerous wells is achieved by an ejector lever making contact with an activated solenoid thus forcing the article at the bottom of the well, in conjunction with the momentum of the rotating wheel, into a receiving space. The disks in the receiving spaces are continually replaced by newly arriving disks, which force the previously positioned disks upward into a column.
A computer implemented method of playing a wagering game is disclosed. A base game bet is placed on a base game, results of the base game being resolved according to a first set of game rules. In the method, a side game bet is placed on a side game while participating in the base game. One or more of the results of the base game are used as inputs to the side game, with results of the side game being resolved based on the inputs according to a second set of game rules.
A playing card gaming system is disclosed that provides the player with an opportunity to withdraw a game play decision that is less advantageous to a player than at least one other play decision. The system includes a player interface that displays a prompt when a less advantageous decision is made. The display may include an area that provides the dealer with a visual indication that the player is being asked to confirm an election. A card delivery system with a playing card information reader provides card information to the system. A game processor determines if player elections are disadvantageous.
A63F 9/24 - Games using electronic circuits not otherwise provided for
40.
Slot machine game having a plurality of ways for a user to obtain payouts based on the selection of one or more symbol positions in the symbol matrix (“Lucky Spot”)
After each spin, the slot game issues Lucky Spot awards based on the winning combinations using the Lucky Spot; and
Alternatively, the Lucky Spot concept can also be implemented in various alternative methods.
A63F 9/24 - Games using electronic circuits not otherwise provided for
A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
G06F 17/00 - Digital computing or data processing equipment or methods, specially adapted for specific functions
G06F 19/00 - Digital computing or data processing equipment or methods, specially adapted for specific applications (specially adapted for specific functions G06F 17/00;data processing systems or methods specially adapted for administrative, commercial, financial, managerial, supervisory or forecasting purposes G06Q;healthcare informatics G16H)
41.
Card shuffler with gravity feed system for playing cards
A card feed system for feeding cards into a card handling system is disclosed. The system includes a card input department with a playing card support surface, a front wall, a rear wall and two side walls. The playing card support surface slopes towards the front wall at an angle between 12 and 22 degrees. A slot is provided in the front wall to allow single cards to pass into the card handling system. The card feed system also includes a card moving system to advance cards through the slot.
A gaming system for conducting a wagering game includes a plurality of linked gaming machines for receiving multiple player selections in a community bonus game. The community bonus game may be displayed to all players at the linked gaming machines on a community display. Upon receiving multiple player selections in the community bonus game, players are awarded bonus awards based on the respective player selections.
Disclosed herein is a top box assembly for use with gaming machines found in casinos, formed from vacuum processing, and the methods associated therewith. The vacuum-formed process for generating top box assemblies enables the efficient and economical production of visually attractive and unique top boxes including translucent spanning panels in conjunction with specially shaped front and rear panels.
To provide a gaming machine which can carry out a lizhi effect rich in impact without giving a feeling of boredom.
A gaming machine includes: a first display device which displays a plurality of symbols which can be variably displayed and stop displayed; a second display device which, being provided in front of the first display device, can display an image and can be switched to a transmissive condition or a non-transmissive condition; and a controller which controls the first display device and the second display device, the controller, in a case in which a combination of a plurality of symbols reaches a condition in which it lacks one symbol of a prescribed combination, putting at least a portion in front of symbols other than a last stop displayed symbol into the non-transmissive condition.
A wagering game system is described herein. In embodiments the wagering game system comprises a plurality of player terminals configured to present wagering games and to collect player activity information associated with the wagering games, the player activity information indicating player inputs and financial transactions. In embodiments, the wagering game system further comprises one or more account servers configured to receive the player activity information and to perform the financial transactions on player accounts and a monitoring system configured to receive the player activity information and to remotely disable ones of the plurality of player terminals.
To provide a gaming machine which can carry out a lizhi effect rich in impact without giving a feeling of boredom.
A gaming machine being provided with a display device, which can display an image and can be switched to a transmissive condition or a non-transmissive condition, in front of a plurality of symbols which can be variably displayed, in the event that a combination of the plurality of symbols reaches a lizhi, as well as portions in front of the plurality of symbols taking on the non-transmissive condition, a symbol image corresponding to a last stop displayed symbol is variably displayed on the display device.
A method for awarding a jackpot, and a corresponding gaming machine and system. The jackpot is awarded based upon a presence of scatter symbols appearing in a game outcome in a predefined manner. The jackpot is preferably linked across multiple machines. In a preferred form, scatter symbols on one reel may be in an active or inactive state, the jackpot is awarded only if they are in the active state, and the probability of them being in an active state is dependent upon the size of the player's wager, so as to provide linear returns to players.
A playing card output receiver that is mounted for movement includes a floor that slopes downward toward a back wall, which may, for example, assist in retaining playing cards in the playing card output receiver during movement of the playing card output receiver.
A card feed system for feeding cards into a card handling system is disclosed. The system includes a card input department with a playing card support surface, a front wall, a rear wall and two side walls. The playing card support surface slopes towards the front wall at an angle between 12 and 22 degrees. A slot is provided in the front wall to allow single cards to pass into the card handling system. The card feed system also includes a card moving system to advance cards through the slot.
An integrated gaming and services system is disclosed. The system includes a gaming terminal and a server system. The gaming terminal may include a reader system connected to the gaming terminal, the reader system configured to read identification information of a player. The gaming terminal may further include an input/output system including one or more input components that permit a player to input at least voice commands to the gaming terminal, and one or more output components that output gaming and services information to the player in response to the voice commands. The gaming terminal may additionally include a communication interface connecting the gaming terminal to a communication network. The server system communicates with the gaming terminal via the communication interface, and provides enhanced services to the player based at least on the identification information of the player.
A slot machine includes an option in which the probability of an outcome is influenced by changing the probability of one or more symbols occurring on one or more reels (reel 1, reel 2, . . . ) by randomly or pseudo-randomly selecting reels from a set of two or more reels. The probability can be adjusted by changing, adding or subtracting symbols on a reel strip.
A63F 9/24 - Games using electronic circuits not otherwise provided for
A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
G06F 17/00 - Digital computing or data processing equipment or methods, specially adapted for specific functions
G06F 19/00 - Digital computing or data processing equipment or methods, specially adapted for specific applications (specially adapted for specific functions G06F 17/00;data processing systems or methods specially adapted for administrative, commercial, financial, managerial, supervisory or forecasting purposes G06Q;healthcare informatics G16H)
The present discussion generally describes separable playing cards that can be reassembled, methods of separating and reassembling the playing cards, and methods of using the playing cards in a gaming environment. The playing cards are combined from constituent components, which are a face and a back. The face can have a suit marking, a rank marking, or both. The combination of any given face and back represents a pairing. This pairing can be changed or reconfigured by separating the face from the back and reordering at least the faces or the backs. The reordered faces and backs can be assembled back into respective playing cards and used in a subsequent card game. The reordering can be done manually, mechanically, or computationally generated. The playing cards can include unique identifiers that can be read by a machine and used to verify that a sufficient number of the original pairings have been altered.
A liquid crystal display device includes a liquid crystal panel unit having a liquid crystal panel; and a support member supporting the liquid crystal panel unit from a back side of the liquid crystal panel unit. A center axis of a viewing angle of the liquid crystal panel unit is not parallel to a line normal to a surface of the liquid crystal panel. The support member is provided with an opening portion transmitting light from the back side toward the liquid crystal panel unit. The opening portion has a region which has 180° rotational symmetry with respect to a center of the supporting member.
Gaming machine with a display controller for alternatively executing an effect and displaying a first game or alternatively executing the effect and a second game
A gaming machine includes an effect display device for displaying either an effect or a first game thereon, a variable display device arranged behind the effect display device, a game controller for executing the first game utilizing the effect display device and a second game utilizing the variable display device and a display controller for controlling light transmittance of the effect display device so that the variable display device is selectively seen and recognized through the effect display device. The display controller alternatively executes the effect and displays the first game when the game controller determines to alternatively conduct the effect and display the first game while simultaneously concealing the variable display device or the display controller alternatively executes the effect and the second game when the game controller determines to alternatively conduct the effect and display the second game while simultaneously prohibiting display of the first game.
An authentication service for a gaming network including gaming machines provides systems and methods for authenticating entities on the gaming network. The gaming services framework comprises a set of services, protocols, XML schemas, and methods for providing gaming system functionality in a distributed, network based architecture that includes gaming machines and servers. The systems and methods provide a service-oriented framework for gaming and property management based upon internetworking technology and web services concepts.
56.
Gaming machine and display device with fail-tolerant image displaying
A slot machine 10 is provided with a display device 30 for displaying an image and display control means for causing the display device 30 to display an image relating to a game. The slot machine 10 is further provided with a subsidiary control board 74 having the display control means packaged therein, and a scale board 76 having control means packaged therein for accepting image signals fed from the display control means, to convert the image signals into enlarged image signals having a larger display size than that displayed by the image signals, thereby to feed the enlarged image signals to the display device 30.
A63F 9/24 - Games using electronic circuits not otherwise provided for
A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
G06F 17/00 - Digital computing or data processing equipment or methods, specially adapted for specific functions
G06F 19/00 - Digital computing or data processing equipment or methods, specially adapted for specific applications (specially adapted for specific functions G06F 17/00;data processing systems or methods specially adapted for administrative, commercial, financial, managerial, supervisory or forecasting purposes G06Q;healthcare informatics G16H)
A cashless gaming system and method provide a plurality of games to a plurality of player terminals connected to a central controller. A remote monitoring system may track and/or control activity at the plurality of player terminals. Game software may be stored on the central controller or remote monitoring system and downloaded to player terminals. The present invention may be used with player terminals that do not accept items of value, including coins, tokens, or magnetic cards.
A device for sorting discs or disk-like members of different identities (e.g. roulette chips) ejects the disks from a receptacle by means of a rotating wheel with numerous wells—(multi-chip storage compartments). Ejection of an article from the wells is achieved by an ejector lever making contact with an activated solenoid thus forcing the article at the bottom of the well, in conjunction with the momentum of the moving wheel, into a receiving space. The discs in the receiving spaces are continually replaced by newly-arriving discs which force the previously-positioned discs upwards into a column.
B07C 5/00 - Sorting according to a characteristic or feature of the articles or material being sorted, e.g. by control effected by devices which detect or measure such characteristic or feature; Sorting by manually actuated devices, e.g. switches
G07D 3/00 - Sorting a mixed bulk of coins into denominations
59.
Card shuffler with card rank and value reading capability
A card shuffling device includes a top surface, a card receiving area for receiving an initial set of playing cards, a randomizing or arranging system for the initial set of playing cards, a collection surface in a card collection area for receiving randomized playing cards, the collection surface receiving cards positioned so that all cards collected are below the top surface of the device, and an elevator for raising the collection surface so that at least some randomized cards are elevated above the top surface of the device. An automatic card shuffler includes a microprocessor with memory. An automated calibration system is provided that calibrates the precise position of the card supporting platform on the elevator so that precise insertion of cards can be performed during card handling procedures.
G06F 19/00 - Digital computing or data processing equipment or methods, specially adapted for specific applications (specially adapted for specific functions G06F 17/00;data processing systems or methods specially adapted for administrative, commercial, financial, managerial, supervisory or forecasting purposes G06Q;healthcare informatics G16H)
60.
Linking component, system, and method for providing additional services at a gaming machine
Methods and apparatus consistent with the present invention provide additional services, such as cashless gaming and player tracking, at a gaming machine. One such gaming machine includes a game processor, a peripheral device, and a linking component connected between the game processor and the peripheral device. The linking component emulates or relays communication signals sent between the game processor and the peripheral device using the communication protocol used for communication between the game processor and the peripheral device.