DeNA Co., Ltd.

Japan

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IPC Class
A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions 53
A63F 9/24 - Games using electronic circuits not otherwise provided for 44
A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers 39
A63F 13/822 - Strategy games; Role-playing games  27
A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers 20
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Status
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Registered / In Force 159
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1.

SYSTEM, METHOD, AND PROGRAM FOR DISTRIBUTING LIVE VIDEO

      
Application Number 16513464
Status Pending
Filing Date 2019-07-16
First Publication Date 2020-01-23
Owner DeNA Co., Ltd. (Japan)
Inventor
  • Shibata, Kazuto
  • Beppu, Yasunori
  • Sumiyoshi, Seiichiro
  • Eto, Yujiro
  • Murata, Koji

Abstract

A video distribution server according to an embodiment provides a live video distribution service for distributing and viewing live video to a user via a user terminal. This server determines the ranking of distributors on the basis of live video distribution performance, sets a base reward quantity for distributors on the basis of the determined ranking, and gives distributors rewards in a quantity based on the distribution duration of the live video and the base reward quantity, so even if a distributor is a novice, he can obtain a reward in a quantity based on the distribution duration and the base reward quantity by continuing to distribute live video.

IPC Classes  ?

  • H04N 21/2187 - Live feed
  • H04N 21/24 - Monitoring of processes or resources, e.g. monitoring of server load, available bandwidth or upstream requests
  • H04N 21/475 - End-user interface for inputting end-user data, e.g. PIN [Personal Identification Number] or preference data
  • G06Q 30/02 - Marketing, e.g. market research and analysis, surveying, promotions, advertising, buyer profiling, customer management or rewards; Price estimation or determination

2.

Information processing device and information processing program

      
Application Number 16234401
Grant Number 10780351
Status In Force
Filing Date 2018-12-27
First Publication Date 2019-11-07
Grant Date 2020-09-22
Owner DeNA Co., Ltd. (Japan)
Inventor
  • Okumura, Jun
  • Kono, Yu
  • Tanaka, Ikki

Abstract

An information processing device comprises a representation learning unit for learning characteristic vectors representing the various characteristics of objects, on the basis of a game log, which is game progress history related to an electronic game in which a plurality of objects are used and which comprises information about the game situation including information about objects that affect the game, information about objects used in said situation from among said objects, and information indicating the effect on the game arising from the use of said objects, wherein the characteristic vectors are found by performing learning using a combination of information about the effect on the game and information obtained by excluding the information about at least one of the objects from the information about the game situation.

IPC Classes  ?

  • A63F 13/67 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
  • G06N 20/00 - Machine learning

3.

INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING METHOD, COMPUTER-READABLE NON-TRANSITORY STORAGE MEDIUM HAVING STORED THEREIN INFORMATION PROCESSING PROGRAM, AND INFORMATION PROCESSING APPARATUS

      
Application Number 16210276
Status Pending
Filing Date 2018-12-05
First Publication Date 2019-10-10
Owner
  • NINTENDO CO., LTD. (Japan)
  • DeNA Co., Ltd. (Japan)
Inventor
  • Sensui, Kazuyoshi
  • Yasuhara, Masaki
  • Takeuchi, Ai

Abstract

A first lottery section performs a first lottery for specifying at least one presentation element among a plurality of presentation elements respectively associated with a plurality of content groups. A presentation section presents the presentation element specified by the first lottery, to a user. A second lottery section performs, in accordance with a user's instruction, a second lottery for specifying at least one content from the content group associated with the presentation element presented by the presentation section. A providing section provides the content drawn by the second lottery, to the user.

IPC Classes  ?

  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
  • G06Q 50/34 - Betting or bookmaking, e.g. Internet betting

4.

System, method, and program for managing evaluation of avatar images

      
Application Number 16192579
Grant Number 10839584
Status In Force
Filing Date 2018-11-15
First Publication Date 2019-05-16
Grant Date 2020-11-17
Owner DeNA Co., Ltd. (Japan)
Inventor
  • Inagawa, Masatoshi
  • Nakano, Masayuki

Abstract

A contest providing system 10 according to an embodiment of the present invention has a function of providing a user of a user terminal 30 with a contest for an avatar image, and managing the evaluation of avatar images in this contest. This system 10 accepts the evaluation of the registered avatar image, while providing an avatar stamp corresponding to the avatar image on the basis of at least this evaluation. Therefore, even after the end of the contest in which the evaluation of the avatar image is performed, the user can continue to enjoy using the corresponding avatar stamp provided on the basis of the evaluation.

IPC Classes  ?

  • G06K 9/00 - Methods or arrangements for reading or recognising printed or written characters or for recognising patterns, e.g. fingerprints
  • G06T 13/40 - 3D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
  • H04L 12/58 - Message switching systems
  • G06Q 30/06 - Buying, selling or leasing transactions
  • G06Q 50/00 - Systems or methods specially adapted for specific business sectors, e.g. utilities or tourism

5.

Information processing system, information processing apparatus, storage medium having stored therein information processing program, and information processing method

      
Application Number 16163894
Grant Number 10507391
Status In Force
Filing Date 2018-10-18
First Publication Date 2019-04-25
Grant Date 2019-12-17
Owner
  • NINTENDO CO., LTD. (Japan)
  • DENA CO., LTD. (Japan)
Inventor
  • Sensui, Kazuyoshi
  • Nitta, Masahiro
  • Ohta, Yasuharu
  • Yamamoto, Mai
  • Horita, Junpei
  • Nakatani, Ken
  • Wakasa, Tatsuya

Abstract

An example of an information processing system manages placement states of a plurality of objects in a virtual space, and manages a parameter that is changed in accordance with an instruction given by a player. The information processing system receives a change instruction to change the placement state of a selection object among the plurality of objects selected by the player. When the change instruction is given and under the condition that a parameter condition is satisfied, the parameter is changed. The information processing system executes a first change process for changing the placement state of at least one change target object in the virtual space in accordance with time, and a second change process for, when the change instruction is given and under the condition that a first parameter satisfies a first parameter condition, changing the placement state of the selection object in the virtual space.

IPC Classes  ?

  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/822 - Strategy games; Role-playing games 
  • A63F 13/792 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
  • A63F 13/44 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
  • A63F 13/92 - Video game devices specially adapted to be hand-held while playing

6.

Information processing system, information processing apparatus, storage medium having stored therein information processing program, and information processing method

      
Application Number 16163919
Grant Number 10717008
Status In Force
Filing Date 2018-10-18
First Publication Date 2019-04-25
Grant Date 2020-07-21
Owner
  • Nintendo Co., Ltd. (Japan)
  • DeNa Co., Ltd. (Japan)
Inventor
  • Sensui, Kazuyoshi
  • Nitta, Masahiro
  • Ohta, Yasuharu
  • Yamamoto, Mai
  • Horita, Junpei
  • Nakatani, Ken
  • Wakasa, Tatsuya
  • Tokutake, Yurie

Abstract

An example of an information processing system manages a character-associated parameter associated with each of a plurality of character objects, and a player-associated parameter associated with a player. Further, the information processing system stores an appearance condition associated with each of the plurality of character objects. The information processing system specifies at least one target character object among the plurality of character objects. When the player-associated parameter and the character-associated parameter associated with a target character object satisfy the appearance condition associated with the target character object, the information processing system permits the target character object to appear in a predetermined region in a virtual space.

IPC Classes  ?

  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • A63F 9/24 - Games using electronic circuits not otherwise provided for
  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
  • A63F 13/822 - Strategy games; Role-playing games 
  • A63F 13/57 - Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
  • A63F 13/50 - Controlling the output signals based on the game progress

7.

Program, system, and method for providing game

      
Application Number 16150109
Grant Number 10512840
Status In Force
Filing Date 2018-10-02
First Publication Date 2019-04-04
Grant Date 2019-12-24
Owner DeNA Co., Ltd. (Japan)
Inventor Kojima, Hidehito

Abstract

A player terminal pertaining to an embodiment of the present invention functions as a device that provides a game to a player. Since the player terminal is configured to determine a player's operation input on the basis of the change in the size of a figure that is moved by the player in an image inputted via an in-camera, it is possible to determine the player's operation input on the basis of a player action in which the figure is moved farther away from or closer to the in-camera.

IPC Classes  ?

  • A63F 13/42 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
  • A63F 13/213 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
  • A63F 13/837 - Shooting of targets
  • A63F 13/426 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
  • G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
  • A63F 13/428 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
  • G06F 3/03 - Arrangements for converting the position or the displacement of a member into a coded form
  • G06K 9/00 - Methods or arrangements for reading or recognising printed or written characters or for recognising patterns, e.g. fingerprints
  • A63F 9/24 - Games using electronic circuits not otherwise provided for

8.

Information processing device, information processing program, and information processing method

      
Application Number 16110970
Grant Number 10872268
Status In Force
Filing Date 2018-08-23
First Publication Date 2019-02-28
Grant Date 2020-12-22
Owner DeNA Co., Ltd. (Japan)
Inventor
  • Nishino, Kohei
  • Li, Tianqi

Abstract

A body part point detection module detects multiple first body part points associated with a first person image contained in a first image and multiple second body part points associated with second person images contained in a second image. An identicality determination module calculates color differences between the color information of the pixels corresponding to the multiple first body part points of the first person image and the respective color information of the pixels corresponding to the multiple second body part points of the second person images, and uses the calculated color differences to calculate the degree of color similarity between the first person image and second person image and the degree of color similarity between the first person image and second person image. The identicality determination module uses the calculated degrees of color similarity to determine identicality between the first person image and second person images.

IPC Classes  ?

  • G06K 9/62 - Methods or arrangements for recognition using electronic means
  • G06T 7/90 - Determination of colour characteristics
  • G06T 7/73 - Determining position or orientation of objects or cameras using feature-based methods
  • G06K 9/00 - Methods or arrangements for reading or recognising printed or written characters or for recognising patterns, e.g. fingerprints
  • G06T 7/246 - Analysis of motion using feature-based methods, e.g. the tracking of corners or segments
  • G06K 9/46 - Extraction of features or characteristics of the image
  • G06T 7/277 - Analysis of motion involving stochastic approaches, e.g. using Kalman filters

9.

Electronic game device and electronic game program

      
Application Number 16002921
Grant Number 10668376
Status In Force
Filing Date 2018-06-07
First Publication Date 2018-12-13
Grant Date 2020-06-02
Owner DeNA Co., Ltd. (Japan)
Inventor Kanemori, Yuichi

Abstract

An operation detector has a common operation portion in which the operation content is shared for a certain length of time after the start of the operation, and detects the start of either a slide operation associated with a command to move a three-dimensional character operated by a player in a virtual space, or a flick operation associated with another command. After the start of the operation is detected, in the common operation period, a model processor moves the three-dimensional character in the virtual space. After this, if the operation detector has detected a slide operation, the model processor moves the three-dimensional character without interruption in the movement processing in the common operation period.

IPC Classes  ?

  • A63F 13/42 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
  • A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
  • A63F 13/525 - Changing parameters of virtual cameras
  • A63F 13/44 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot

10.

INPUT-OUTPUT SYSTEM, INPUT-OUTPUT PROGRAM INFORMATION PROCESSING APPARATUS AND CHAT SYSTEM

      
Application Number 15944251
Status Pending
Filing Date 2018-04-03
First Publication Date 2018-12-06
Owner
  • DeNA Co., Ltd. (Japan)
  • Preferred Networks, Inc. (Japan)
Inventor
  • Hamada, Koichi
  • Fujikawa, Kazuki
  • Unno, Yuya
  • Kobayaashi, Sosuke
  • Kikuchi, Yuta

Abstract

Provided is an input-output system. Provided is an input-output system. An input-output system 100 includes an input-output operation part 110, and an input-output model having a character representation space constructed by a large-scale data set. When an input data and a character representation vector are input into the input-output operation part 110, an output data corresponding to the input data reflecting the characteristics corresponding to the character representation vector is output. Further, the input-output system 100 includes a character representation vector calculation part 120 which, when a character data set, which is a small-scale data set, is input, a character representation vector corresponding to the characteristics represented in the character data set is output by the input-output model and the character representation space fixed at the input-output operation part 110.

IPC Classes  ?

  • G06F 13/20 - Handling requests for interconnection or transfer for access to input/output bus
  • G06N 3/08 - Learning methods

11.

Information processing device, non-transitory computer-readable medium, and information processing method

      
Application Number 15949333
Grant Number 10617960
Status In Force
Filing Date 2018-04-10
First Publication Date 2018-10-25
Grant Date 2020-04-14
Owner DeNA Co., Ltd. (Japan)
Inventor
  • Miyamae, Kimihiko
  • Kim, Juhyun
  • Morita, Jun
  • Shishikura, Kiharu
  • Sasaki, Toshihiko

Abstract

A device and method include: determining the action content of each character engaged in battle by allowing the player to perform an operation whereby an arbitrary item not selected by the opponent is selected from a group of common items, and an operation whereby the selected item is associated with the player's battle character, while allowing the opponent to perform an operation, whereby an arbitrary item not selected by the player is selected from the group, and an operation whereby the selected item is associated with the opponent's battle character; determining the action order of the characters based on an action speed parameter configured for each respective character engaged in battle; and, upon selection of all the items from the group, causing each character engaged in battle to act based on the character action content corresponding to the respectively associated items in accordance with the determined action order.

IPC Classes  ?

  • A63F 13/822 - Strategy games; Role-playing games 
  • A63F 13/44 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
  • A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
  • A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
  • A63F 13/533 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
  • A63F 13/335 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
  • A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens

12.

Information processing for native control and web function with a proxy processor

      
Application Number 15205992
Grant Number 10419569
Status In Force
Filing Date 2016-07-08
First Publication Date 2018-09-27
Grant Date 2019-09-17
Owner DENA CO., LTD. (Japan)
Inventor Bono, Hironori

Abstract

A web view processor performs processing by utilizing a web browser function, and a native view processor performs processing without utilizing a web browser function. A request for information is sent from the web view processor, via a proxy processor, to a server that is connected to an information communication network. Information is acquired at the proxy processor from the server in response to the request, the information is stored in a memory, the information is converted at the proxy processor into a format that can be processed by the native view processor, and the information whose format was converted is transmitted from the proxy processor to the native view processor.

IPC Classes  ?

  • G06F 15/16 - Combinations of two or more digital computers each having at least an arithmetic unit, a program unit and a register, e.g. for a simultaneous processing of several programs
  • H04L 29/08 - Transmission control procedure, e.g. data link level control procedure
  • H04L 29/06 - Communication control; Communication processing characterised by a protocol

13.

Information processing device, non-transitory computer readable medium, and information processing method

      
Application Number 15912354
Grant Number 10688397
Status In Force
Filing Date 2018-03-05
First Publication Date 2018-09-06
Grant Date 2020-06-23
Owner DeNA Co., Ltd. (Japan)
Inventor
  • Sato, Ryota
  • Nishide, Atsushi

Abstract

A device includes: a memory storing a deck having multiple game content objects with levels of rarity; a lottery game processing module conducting a lottery drawing for selecting a particular game content object from game content objects of a rarity level or higher among all the game content objects contained in the deck in response to a lottery drawing operation by the player, and awards the game content object selected in this lottery drawing to the player; and an update processing module which, each time the lottery drawing is conducted, performs an update of the deck by deleting the game content object awarded to the player among the game content objects of at least the preset rarity level and game content objects not awarded to the player among the game content objects, excluding the highest-rarity game content objects from the game content objects of the preset rarity level or higher.

IPC Classes  ?

  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
  • A63F 13/32 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections
  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements

14.

System, method, and program for managing avatars

      
Application Number 15889015
Grant Number 10242478
Status In Force
Filing Date 2018-02-05
First Publication Date 2018-08-09
Grant Date 2019-03-26
Owner DENA CO., LTD. (Japan)
Inventor Harada, Kota

Abstract

The avatar management system pertaining to an embodiment has a function of managing the avatars of each of a plurality of users, and provides the users with a service such as SNS using these avatars, via user terminals. This system is configured so that avatars are displayed in a display mode based on items that have been applied, but the display mode of the avatars changes according to the value of a specific parameter based on at least the actions of other users.

IPC Classes  ?

  • G06T 11/60 - Editing figures and text; Combining figures or text
  • G06F 3/0484 - Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object or an image, setting a parameter value or selecting a range
  • G06F 3/0482 - Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance interaction with lists of selectable items, e.g. menus

15.

Program, system, and method for providing game

      
Application Number 15662749
Grant Number 10500491
Status In Force
Filing Date 2017-07-28
First Publication Date 2018-02-01
Grant Date 2019-12-10
Owner DENA CO., LTD. (Japan)
Inventor Yamaguchi, Makoto

Abstract

A user terminal pertaining to an embodiment of the present invention functions as a device that provides a game to a player. This user terminal initiates an auto mode in which the game proceeds automatically in response to a first operation in which a specific state of operation by the player is maintained and ends this auto mode in response to a second operation in which the specific state of operation by the player is cancelled. As a result, the start and end of the auto mode are realized by simple, continuous operations, and operations related to automatic progress of the game are facilitated.

IPC Classes  ?

  • A63F 13/45 - Controlling the progress of the video game
  • A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
  • A63F 13/40 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
  • A63F 13/422 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle automatically for the purpose of assisting the player, e.g. automatic braking in a driving game
  • A63F 13/25 - Output arrangements for video game devices
  • A63F 13/335 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
  • A63F 13/92 - Video game devices specially adapted to be hand-held while playing

16.

System, method, and program for distributing video

      
Application Number 15630771
Grant Number 10575030
Status In Force
Filing Date 2017-06-22
First Publication Date 2017-12-28
Grant Date 2020-02-25
Owner DeNA Co., Ltd. (Japan)
Inventor
  • Akagawa, Junichi
  • Kawakami, Hiroyuki
  • Ogawa, Masami
  • Jufuku, Marika

Abstract

The video distribution system pertaining to an embodiment of the present invention comprises a video distribution server and a user terminal that is connected to said video distribution server via a network so as to allow communication. The video distribution server provides a video distribution service, with which video provided by a distribution user is distributed to viewing users, via the user terminal. The video distribution system is such that an object specified by a viewing user is placed on the video in response to the receipt of a request from the viewing user to place an image object, during the real-time distribution of video provided by the distribution user.

IPC Classes  ?

  • H04N 21/2187 - Live feed
  • H04N 21/4788 - Supplemental services, e.g. displaying phone caller identification or shopping application communicating with other users, e.g. chatting
  • H04N 21/414 - Specialised client platforms, e.g. receiver in car or embedded in a mobile appliance
  • H04L 29/06 - Communication control; Communication processing characterised by a protocol
  • H04N 21/6587 - Control parameters, e.g. trick play commands or viewpoint selection
  • H04N 21/81 - Monomedia components thereof
  • H04N 21/854 - Content authoring
  • G06F 13/00 - Interconnection of, or transfer of information or other signals between, memories, input/output devices or central processing units
  • H04L 12/58 - Message switching systems

17.

Information processing system, information processing program, and information processing method

      
Application Number 15408286
Grant Number 10135564
Status In Force
Filing Date 2017-01-17
First Publication Date 2017-07-20
Grant Date 2018-11-20
Owner DENA CO., LTD. (Japan)
Inventor Bouno, Hironori

Abstract

The information processing system comprises a server that divides up information into processing units that will not cause syntax errors during processing at a client, packetizes such that each set of divided information is contained in a single packet, and transmits the packets thus generated to the client.

IPC Classes  ?

  • H04L 1/00 - Arrangements for detecting or preventing errors in the information received
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers

18.

System, method, and program that allow audio chatting

      
Application Number 15323192
Grant Number 10469422
Status In Force
Filing Date 2015-05-27
First Publication Date 2017-05-11
Grant Date 2019-11-05
Owner DeNA Co., Ltd. (Japan)
Inventor
  • Ushio, Masato
  • Fujisawa, Teppei
  • Takahashi, Nobuhiro

Abstract

One object is to allow communication by sound/voice other than user speeches in voice chatting. A system according to an embodiment includes a plurality of terminal devices and a server communicatively connected to the terminal devices; and the system allows voice chat between users of the terminal devices. In the system, the terminal devices of the users who are members of a chat unit and participating in the chat unit perform the voice chat communication for implementing the voice chat in the chat unit. The terminal device of one user who is a member of the chat unit makes a play request for an audio file selected by the one user to the terminal device of another user who is a member of the chat unit based on an instruction from the one user, and the terminal device of the other user plays the audio file.

IPC Classes  ?

  • G06F 15/16 - Combinations of two or more digital computers each having at least an arithmetic unit, a program unit and a register, e.g. for a simultaneous processing of several programs
  • G06F 15/173 - Interprocessor communication using an interconnection network, e.g. matrix, shuffle, pyramid, star or snowflake
  • H04L 29/06 - Communication control; Communication processing characterised by a protocol
  • H04L 29/08 - Transmission control procedure, e.g. data link level control procedure
  • H04L 12/58 - Message switching systems
  • G06F 13/00 - Interconnection of, or transfer of information or other signals between, memories, input/output devices or central processing units
  • H04M 11/00 - Telephonic communication systems specially adapted for combination with other electrical systems
  • G06F 3/0482 - Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance interaction with lists of selectable items, e.g. menus
  • G06F 3/16 - Sound input; Sound output
  • H04M 11/06 - Simultaneous speech and data transmission, e.g. telegraphic transmission over the same conductors

19.

Audio chat management device and method

      
Application Number 15319299
Grant Number 09942393
Status In Force
Filing Date 2015-05-27
First Publication Date 2017-04-27
Grant Date 2018-04-10
Owner DeNA Co., Ltd. (Japan)
Inventor
  • Ushio, Masato
  • Fujisawa, Teppei

Abstract

A server according to one embodiment includes an information storage unit that store various types of information; a notification information transmission unit that transmits predetermined notification information to a terminal device of an invited user who is invited to a voice chat in response to receiving a voice chat initiation request from a terminal device of a requesting user; a state monitor unit that monitors whether the requesting user and the invited user are in an available state in which they are able to perform a voice chat; and a voice chat control unit that enables a voice chat communication between the terminal device of the requesting user and the terminal device of the invited user when the requesting user and the invited user are in the available state. The server serves as a voice chat management device that manages a voice chat between users who operate their terminal devices.

IPC Classes  ?

  • H04M 3/42 - Systems providing special services or facilities to subscribers
  • H04L 29/06 - Communication control; Communication processing characterised by a protocol
  • H04M 1/725 - Cordless telephones

20.

Information processing system and information processing program

      
Application Number 15265311
Grant Number 10421014
Status In Force
Filing Date 2016-09-14
First Publication Date 2017-03-16
Grant Date 2019-09-24
Owner DENA CO., LTD. (Japan)
Inventor Kuriyama, Kazuki

Abstract

A storage module is provided for storing game information that is necessary for the progress of the game. A request to allow the game to proceed is acquired from each of a plurality of players, game information is changed according to these requests and stored in the storage module, log information indicating the relation between before and after the game information is changed is stored in the storage means, the log information is used to reproduce game information older than a first point in time until the game information at the first point in time, and the reproduced game information is used to reproduce the progress of the game and provide it to a player.

IPC Classes  ?

  • A63F 13/49 - Saving the game status; Pausing or ending the game
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
  • A63F 13/335 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
  • A63F 13/822 - Strategy games; Role-playing games 

21.

Non-transitory computer-readable recording medium, and information processing device

      
Application Number 15033584
Grant Number 09901817
Status In Force
Filing Date 2014-10-15
First Publication Date 2016-09-22
Grant Date 2018-02-27
Owner DeNA Co., Ltd. (Japan)
Inventor
  • Yamaguchi, Kyohei
  • Koyama, Tatsuya

Abstract

The game program pertaining to the present invention receives selection operation input from a player by having the player select one of a plurality of characters. Then, it is determined whether the received selection operation input is a first selection operation input or a second selection operation input, and if the first selection operation input has been received, the character selected by the player is configured as a selectable object and a first action is configured for the character that is a selectable object, and if the second selection operation input has been received, the character selected by the player is configured as a selectable object and a second action that is different from the first action is configured for the character that is a selectable object.

IPC Classes  ?

  • A63F 9/24 - Games using electronic circuits not otherwise provided for
  • A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
  • A63F 13/42 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
  • A63F 13/53 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
  • A63F 13/822 - Strategy games; Role-playing games 
  • H04M 1/725 - Cordless telephones

22.

Advertisement distribution system

      
Application Number 15060349
Grant Number 09860608
Status In Force
Filing Date 2016-03-03
First Publication Date 2016-09-08
Grant Date 2018-01-02
Owner DeNA Co., Ltd. (Japan)
Inventor
  • Maeda, Yuji
  • Sasaki, Yasunobu

Abstract

An advertisement distribution system executes a first step in which a server requests that a distributor client submit advertisements, a second step in which the advertisements submitted by the distributor client are provided to an advertiser client according to the request, a third step in which the advertisement that is employed from among the provided advertisements is received by the advertiser client, and the server is notified by the advertiser client, a fourth step in which a video is received from the distributor client by the server, and a fifth step in which the server distributes the video received from the distributor client, and provides the employed advertisement at a specific timing in the distribution of the video.

IPC Classes  ?

  • H04N 7/10 - Adaptations for transmission by electrical cable
  • H04N 7/025 - Systems for transmission of digital non-picture data, e.g. of text during the active part of a television frame
  • H04N 21/81 - Monomedia components thereof
  • H04N 21/2547 - Third party billing, e.g. billing of advertiser
  • H04N 21/262 - Content or additional data distribution scheduling, e.g. sending additional data at off-peak times, updating software modules, calculating the carousel transmission frequency, delaying a video stream transmission or generating play-lists
  • G06Q 30/02 - Marketing, e.g. market research and analysis, surveying, promotions, advertising, buyer profiling, customer management or rewards; Price estimation or determination
  • H04N 21/222 - Secondary servers, e.g. proxy server or cable television Head-end

23.

Electronic game-providing device, electronic game device, electronic game-providing program, and electronic game program

      
Application Number 15030669
Grant Number 10143923
Status In Force
Filing Date 2014-09-25
First Publication Date 2016-09-01
Grant Date 2018-12-04
Owner DENA CO., LTD. (Japan)
Inventor
  • Suzuki, Toshinori
  • Yamaguchi, Makoto
  • Inagawa, Masatoshi
  • Kitazawa, Yoshiro

Abstract

An electronic game-providing device is provided that stores log information relating to electronic game play conducted by an invitor user in association with link information used to access said log information, in the form of a game play database; transmits invitation information containing the link information to an invitee user; and, upon receipt of a link information selection from the invitee user, refers to the game play database and transmits the log information associated with the selected link information.

IPC Classes  ?

  • A63F 13/497 - Partially or entirely replaying previous game actions
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
  • A63F 13/795 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for providing a buddy list

24.

Image compression device, image compression method, and image compression program

      
Application Number 15043400
Grant Number 09659383
Status In Force
Filing Date 2016-02-12
First Publication Date 2016-09-01
Grant Date 2017-05-23
Owner DeNA Co., Ltd. (Japan)
Inventor Bono, Hironori

Abstract

A reference image is generated by converting a vector image into a raster image, a temporarily-compressed image is generated by compressing the raster image according to a compression ratio, a comparison image of the same size as the reference image is generated by subjecting the temporarily-compressed image to interpolation enlargement processing, the above processing is repeated while varying the compression ratio if the error ratio between the reference image and the comparison image is greater than a benchmark error ratio, the above processing is repeated while varying the benchmark error ratio if the image volume of the temporarily-compressed image is greater than a predetermined memory capacity when the error ratio is at or under the benchmark error ratio, and the temporarily-compressed image is stored in memory as a compressed image of a vector image if the image volume of the temporarily-compressed image is at or under the memory capacity.

IPC Classes  ?

  • G06K 9/36 - Image preprocessing, i.e. processing the image information without deciding about the identity of the image
  • G06T 9/00 - Image coding

25.

Server, method, and computer-readable storage medium storing a program for providing video chat

      
Application Number 15045493
Grant Number 10142265
Status In Force
Filing Date 2016-02-17
First Publication Date 2016-08-18
Grant Date 2018-11-27
Owner DeNA Co., Ltd. (Japan)
Inventor
  • Senjo, Yoshiki
  • Kasai, Chiaki
  • Iketaki, Shunta
  • Murata, Koji
  • Maeda, Yuji
  • Akagawa, Hiroki
  • Miura, Sho

Abstract

A setup that allows special communication between the user and the specific user is provided. The server in an embodiment includes an information storage unit, an event reservation management unit, a virtual space management unit, and a video chat control unit. The virtual space management unit causes a standby screen to be displayed, the standby screen being a screen for standing by for the video chat with the specific user and including user information of a plurality of users standing by for the video chat. The video chat control unit specifies, in accordance with a predetermined rule, one user from the plurality of users standing by for video chat, and causes the communication for video chat to be performed between the terminal of the specified user and the terminal of the specific user.

IPC Classes  ?

  • H04L 12/58 - Message switching systems
  • H04L 12/18 - Arrangements for providing special services to substations for broadcast or conference
  • H04L 29/06 - Communication control; Communication processing characterised by a protocol

26.

Method and system for load balancing

      
Application Number 14618816
Grant Number 09813385
Status In Force
Filing Date 2015-02-10
First Publication Date 2016-08-11
Grant Date 2017-11-07
Owner DeNA CO., LTD. (Japan)
Inventor
  • Takeda, Yutaka
  • English, Bryan D.
  • Shinozaki, Yusuke

Abstract

Example implementations are directed to the facilitation of UDP load balancing even in implementations that involve load balancers that support only TCP. In example implementations, the application can control the session lifetime through the accompanying TCP connection. Thus, example implementations can make use of any load balancer that supports only TCP.

IPC Classes  ?

  • H04L 29/06 - Communication control; Communication processing characterised by a protocol
  • H04L 29/08 - Transmission control procedure, e.g. data link level control procedure

27.

Information processing device and game program

      
Application Number 14969921
Grant Number 09861891
Status In Force
Filing Date 2015-12-15
First Publication Date 2016-07-21
Grant Date 2018-01-09
Owner DeNA Co., Ltd. (Japan)
Inventor Kunugi, Mitsuharu

Abstract

When a particular game stage is selected by the player from the multiple game stages configured in the game stage information, the inventive information processing device extracts, from multiple game content objects configured in the game content information, those game content objects that are associated with the game content objects, which are associated with the selected game stage as fusion source material, and, prior to initiation of game play in the selected game stage, generates screen data providing on-screen display indicating that the extracted game content objects are the original pre-fusion game content objects that can be fused with the game content objects, which are associated with the selected game stage as fusion source material.

IPC Classes  ?

  • A63F 9/24 - Games using electronic circuits not otherwise provided for
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
  • A63F 13/533 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
  • A63F 13/825 - Fostering virtual characters

28.

Game program and information processing device

      
Application Number 14863244
Grant Number 10335678
Status In Force
Filing Date 2015-09-23
First Publication Date 2016-05-05
Grant Date 2019-07-02
Owner DENA CO., LTD. (Japan)
Inventor
  • Takahashi, Kenichi
  • Shoji, Miyako
  • Suzuki, Shiina

Abstract

A screen generation process is provided that generates a game screen having disposed thereon multiple selectable objects that a player is allowed to select; an acceptance process that accepts the selection operation input on said selectable objects when the pointing location initially arrives at the location of a selectable object disposed on the game screen while the movement of the pointing location on the game screen is maintained by the player's operations, and said acceptance process accepts the selection operation input in a sequential manner, starting with the selectable object at which the pointing location arrives the earliest; and a special effect generation process that generates special effects in the course of a game driven by the player's operations based on the moment when the pointing location initially arrives at the location of the selectable object, and/or the order of acceptance of the selection operation input on the selectable objects.

IPC Classes  ?

  • G06F 3/038 - Control and interface arrangements therefor, e.g. drivers or device-embedded control circuitry
  • A63F 13/23 - Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
  • A63F 13/44 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
  • G06F 3/0484 - Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object or an image, setting a parameter value or selecting a range
  • G06F 3/0488 - Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
  • A63F 13/426 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
  • A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
  • A63F 13/822 - Strategy games; Role-playing games 
  • G06F 3/0481 - Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions

29.

System and method for providing user with services

      
Application Number 14869309
Grant Number 09686318
Status In Force
Filing Date 2015-09-29
First Publication Date 2016-04-14
Grant Date 2017-06-20
Owner DeNA Co., Ltd. (Japan)
Inventor Oku, Kazuho

Abstract

Improper communication using modified software is inhibited without checking game data itself. A system according to one embodiment realizes provision of an online game to a login user with HTTP communication between the server and the client terminal. The HTTP communication includes transmitting, by a terminal device, a HTTP request to which a sequence number of the terminal side is attached; checking, by the server, validity of the HTTP request based on comparison between the sequence number of the login user stored in the server and the sequence number attached to the HTTP request; updating, by the server, the sequence number according to a predetermined update rule; transmitting, by the server, a HTTP response; and updating, by the terminal device, the sequence number in the terminal device according to the predetermined update rule.

IPC Classes  ?

  • G06F 7/04 - Identity comparison, i.e. for like or unlike values
  • H04L 29/06 - Communication control; Communication processing characterised by a protocol
  • H04L 29/08 - Transmission control procedure, e.g. data link level control procedure
  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • A63F 13/73 - Authorising game programs or game devices, e.g. checking authenticity
  • A63F 13/335 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
  • A63F 13/75 - Enforcing rules, e.g. detecting foul play or generating lists of cheating players

30.

Video game with automatic combination or selling of acquired items

      
Application Number 14973462
Grant Number 09573061
Status In Force
Filing Date 2015-12-17
First Publication Date 2016-04-14
Grant Date 2017-02-21
Owner DeNA Co., Ltd. (Japan)
Inventor
  • Ukai, Yuji
  • Yoshie, Naoto
  • Ono, Tomoyuki

Abstract

The game program according to the present invention causes a computer to perform a registering process to register in advance in a storage unit attribute information specified by the player, an offering process to offer the game content to the player, a judgment process to compare the attribute information of the game content offered to the specified attribute information, a combining process to combine the game content offered with another game content to create a combined game content, and a recording process to record in the storage unit the combined game content as the game content owned by the player, without recording in the storage unit the game content offered as the game content owned by the player.

IPC Classes  ?

  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • A63F 13/45 - Controlling the progress of the video game
  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/60 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
  • A63F 13/95 - Storage media specially adapted for storing game information, e.g. video game cartridges
  • A61F 13/10 - Bandages or dressings; Absorbent pads specially adapted for fingers, hands, or arms; Finger-stalls; Nail-protectors
  • A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
  • A63F 13/355 - Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an MPEG-stream for transmitting to a mobile phone or a thin client
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements

31.

Game-providing device and software program for game-providing device

      
Application Number 14868145
Grant Number 09914058
Status In Force
Filing Date 2015-09-28
First Publication Date 2016-03-31
Grant Date 2018-03-13
Owner DeNA Co., Ltd. (Japan)
Inventor
  • Nagata, Minehiro
  • Watabe, Yoshiki

Abstract

If a carryover condition has been satisfied such that the attacks against an enemy character, which are carried out by the player character in a first battle scene against the enemy character that appears in said first battle scene, can be extended to other enemy characters, the carryover processing module sequentially executes a process that uses a first attack value generated as a result of the player character's attacks against the enemy character in the first battle scene to offset defeat parameter values required to defeat enemy characters configured in each of the enemy characters appearing in each battle scene provided subsequent to said first battle scene, skips the appearance of the enemy characters whose defeat parameter values have been reduced to zero and, additionally, causes the subsequently appearing enemy character to appear in a state in which the defeat parameter value of said enemy character has been offset.

IPC Classes  ?

  • A63F 13/67 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
  • A63F 13/822 - Strategy games; Role-playing games 
  • A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens

32.

System and method for providing user with services

      
Application Number 14851997
Grant Number 09573060
Status In Force
Filing Date 2015-09-11
First Publication Date 2016-03-24
Grant Date 2017-02-21
Owner DeNA Co., Ltd. (Japan)
Inventor Oku, Kazuho

Abstract

Improper communication using modified software is inhibited without checking game data itself. A system according to one embodiment realizes provision of an online game to a login user with HTTP communication between the server and the client terminal. The HTTP communication includes transmitting, by a terminal device, a HTTP request to which signature information generated based on the HTTP request and terminal-side key information is attached; checking, by the server, validity of the HTTP request based on comparison between the signature information attached to the HTTP request and signature information generated based on the HTTP request and the server-side key information of the login user; updating, by the server, the key information based on the HTTP request and the server-side key information; transmitting, by the server, a HTTP response; and updating, by the terminal device, the key information based on the HTTP request and the terminal-side key information.

IPC Classes  ?

  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
  • G06F 21/64 - Protecting data integrity, e.g. using checksums, certificates or signatures
  • G06F 21/73 - Protecting specific internal or peripheral components, in which the protection of a component leads to protection of the entire computer to assure secure computing or processing of information by creating or determining hardware identification, e.g. serial numbers
  • A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
  • H04L 29/06 - Communication control; Communication processing characterised by a protocol
  • H04L 9/32 - Arrangements for secret or secure communication including means for verifying the identity or authority of a user of the system

33.

Script caching method and information processing device utilizing the same

      
Application Number 14755159
Grant Number 09571557
Status In Force
Filing Date 2015-06-30
First Publication Date 2016-01-07
Grant Date 2017-02-14
Owner DeNA Co., Ltd. (Japan)
Inventor Bono, Hironori

Abstract

In the event that function names contained when one of the scripts describing objects processed within each predetermined processing unit in the web application is defined as a script of interest and the script of interest is converted to internal code are not common with function names contained when the scripts describing the remaining objects are converted to internal code, the internal code of said script of interest is cached.

IPC Classes  ?

  • G06F 9/45 - Compilation or interpretation of high level programme languages
  • H04L 29/08 - Transmission control procedure, e.g. data link level control procedure
  • G06F 17/30 - Information retrieval; Database structures therefor
  • G06F 9/50 - Allocation of resources, e.g. of the central processing unit [CPU]
  • G06F 9/445 - Program loading or initiating

34.

Method and device for providing allotted game items from decks having rare items

      
Application Number 14750574
Grant Number 09582969
Status In Force
Filing Date 2015-06-25
First Publication Date 2015-12-31
Grant Date 2017-02-28
Owner DeNA Co., Ltd. (Japan)
Inventor
  • Kuroda, Ryo
  • Uetani, Yujiro
  • Machida, Yuki

Abstract

To motivate a user to obtain game items from another deck after the user has obtained desired game items, a system according to an embodiment of the disclosure includes one or more processors and a storage storing information about a finite number of game items included respectively in a first deck and a second deck allocated to a user. The one or more processors select a first allotted count of game items as first allotted game items from among game items in the first deck in response to an acquisition request from the user, and select a second allotted count of game items as second allotted game items from among game items in the second deck in response to the acquisition request from the user.

IPC Classes  ?

  • A63F 13/822 - Strategy games; Role-playing games 
  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
  • A63F 13/55 - Controlling game characters or game objects based on the game progress
  • A63F 13/70 - Game security or game management aspects
  • A63F 13/45 - Controlling the progress of the video game
  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions

35.

Information processing device and game program for configuring video game support characters

      
Application Number 14741288
Grant Number 09757657
Status In Force
Filing Date 2015-06-16
First Publication Date 2015-12-24
Grant Date 2017-09-12
Owner DeNA Co., Ltd. (Japan)
Inventor Otomo, Takahiro

Abstract

The information processing device relating to the present invention configures, in association with a stage where each of a plurality of players can engage in battle play, a player character owned by the player as a support character that provides support in a stage where another player engages in battle play, generates a game screen displaying a list view of support characters associated with the selected stage once a first player among the plurality of players performs an operation to select a stage, directs the selected support character and a player character belonging to the first player to engage in battle with an enemy character configured in the selected stage once the first player performs an operation to select a support character from the list, and provides benefits to a second player, from among the plurality of players, who owns the selected support character.

IPC Classes  ?

  • A63F 9/24 - Games using electronic circuits not otherwise provided for
  • A63F 13/822 - Strategy games; Role-playing games 
  • A63F 13/795 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for providing a buddy list
  • G06F 3/048 - Interaction techniques based on graphical user interfaces [GUI]
  • A63F 13/847 - Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal

36.

Playback management device and program used therefor

      
Application Number 14429762
Grant Number 09720641
Status In Force
Filing Date 2013-09-13
First Publication Date 2015-12-17
Grant Date 2017-08-01
Owner DeNA Co., Ltd. (Japan)
Inventor
  • Satake, Takayasu
  • Kawasaki, Wataru
  • Yamashiki, Mamoru

Abstract

A music distribution server according to an embodiment provides a service in which users can easily enjoy digital contents. The server may include an information storage unit storing various tables and data bases, a playback transmission unit transmitting, in response to playback requests, music data to a terminal device in a streaming method, and a purchase transmission unit transmitting, in response to a purchase request, the music data to the terminal device in a downloading method, a ticket possession status update unit updating a possession status of virtual tickets used for playback of the music data possessed by users, a ticket providing unit providing the virtual tickets to users, a comment management unit managing users' comments on music pieces, a recommendation management unit managing recommendation of music pieces by one user to other users, and a ticket offer management unit offering the virtual tickets from one user to other users.

IPC Classes  ?

  • G06F 17/00 - Digital computing or data processing equipment or methods, specially adapted for specific functions
  • G06F 3/16 - Sound input; Sound output
  • G06F 21/10 - Protecting distributed programs or content, e.g. vending or licensing of copyrighted material
  • G06Q 30/06 - Buying, selling or leasing transactions
  • G06Q 50/10 - Services
  • H04H 60/87 - Arrangements characterised by transmission systems other than for broadcast, e.g. the Internet characterised by the transmission system itself the transmission system being the Internet accessed over computer networks

37.

Information processing device and program for increasing item power with increased purchasing

      
Application Number 14712332
Grant Number 09550126
Status In Force
Filing Date 2015-05-14
First Publication Date 2015-11-26
Grant Date 2017-01-24
Owner DeNA Co., Ltd. (Japan)
Inventor
  • Kohigashi, Sho
  • Katsura, Ryota

Abstract

An information processing device that is connected via a network to a terminal device operated by a player, and provides a game space to the terminal device, has a memory component for storing item information related to items that the player can purchase with virtual currency and that allow the player to gain an advantage in a game, and player information related to the items possessed by the player and to the status of the player in the game; an item provision component that receives item purchase requests from the terminal device and updates the item information and player information; and a game processor that receives player input to the terminal device and executes processing to move the game forward on the basis of the item information and the player information, and the power of an item is changed according to the number of players who have purchased that item.

IPC Classes  ?

  • A63F 13/792 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
  • A63F 13/85 - Providing additional services to players
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers

38.

Information processing assistance device that caches image data, information processing device, and non-transitory computer-readable storage medium storing information processing assistance program

      
Application Number 14711670
Grant Number 09649562
Status In Force
Filing Date 2015-05-13
First Publication Date 2015-11-19
Grant Date 2017-05-16
Owner DENA CO., LTD. (Japan)
Inventor Bono, Hironori

Abstract

An order of calling sub-functions called from a main function for drawing a vector image is obtained, a group of all of sub-functions having a common combination of call sources and being called in succession, is extracted as a group, and a cache function for caching a vector part image drawn with the sub-functions included in the group, as a raster image, is added to the main function to newly generate an improved main function.

IPC Classes  ?

  • G09G 5/36 - Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators characterised by the display of individual graphic patterns using a bit-mapped memory
  • A63F 13/355 - Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an MPEG-stream for transmitting to a mobile phone or a thin client
  • G06T 1/60 - Memory management
  • G06T 1/20 - Processor architectures; Processor configuration, e.g. pipelining
  • G06T 11/20 - Drawing from basic elements, e.g. lines or circles

39.

User authentication system

      
Application Number 14689453
Grant Number 09439070
Status In Force
Filing Date 2015-04-17
First Publication Date 2015-10-29
Grant Date 2016-09-06
Owner DeNA CO., LTD. (Japan)
Inventor
  • Sugiyama, Toshiharu
  • Yoshikawa, Masaaki

Abstract

A user authentication system 4 includes an authentication processing module 44, which authenticates a user terminal device 1 based on received account identification information and authentication information; a fraud determination module 48, which detects fraud in a login request from the user terminal device 1 based on the access history of the user terminal device 1; and a response control module 46, which allows the user of said user terminal device 1 to log in to a predetermined account if no fraud is detected in the login request and the user terminal device 1 has been authenticated, and, on the other hand, allows the user of said user terminal device 1 to log in to a dummy account in accordance with predetermined criteria if fraud is detected in the login request from the user terminal device 1.

IPC Classes  ?

  • H04L 29/06 - Communication control; Communication processing characterised by a protocol
  • H04W 12/06 - Authentication
  • H04W 12/12 - Fraud detection
  • G06F 21/55 - Detecting local intrusion or implementing counter-measures

40.

Game program and information processing device

      
Application Number 14668904
Grant Number 09795889
Status In Force
Filing Date 2015-03-25
First Publication Date 2015-10-08
Grant Date 2017-10-24
Owner DeNA Co., Ltd. (Japan)
Inventor Suga, Akihiro

Abstract

The game program that relates to the present invention directs a computer to execute a process that involves extracting all of the groups that can be constituted by combining a plurality of characters owned by the player from among a plurality of groups respectively composed of a plurality of pre-associated characters, a process that involves assembling a deck constituted by combining groups consecutively selected from all of the extracted groups, and a process that involves conducting a battle game during which the deck is engaged in battle by causing the deck to generate the special effects associated with each selected group.

IPC Classes  ?

  • A63F 9/24 - Games using electronic circuits not otherwise provided for
  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • G06F 17/00 - Digital computing or data processing equipment or methods, specially adapted for specific functions
  • G06F 19/00 - Digital computing or data processing equipment or methods, specially adapted for specific applications (specially adapted for specific functions G06F 17/00;data processing systems or methods specially adapted for administrative, commercial, financial, managerial, supervisory or forecasting purposes G06Q;healthcare informatics G16H)
  • A63F 13/822 - Strategy games; Role-playing games 
  • A63F 13/537 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
  • A63F 13/533 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
  • A63F 13/825 - Fostering virtual characters

41.

Non-transitory computer readable medium storing game program for moving a player character on a game field

      
Application Number 14736732
Grant Number 09610507
Status In Force
Filing Date 2015-06-11
First Publication Date 2015-10-01
Grant Date 2017-04-04
Owner DeNA Co., Ltd. (Japan)
Inventor Watabe, Yoshiki

Abstract

A non-transitory computer-readable storage medium storing game program according to the present invention causes a computer to execute: an automatic move process of automatically moving a player character on a game field toward a first destination on the basis of destination information regarding a destination set in the game field, when an operation input to start an automatic move of the player character on the game field is received from a player; a destination change process of changing the first destination to a second destination on the basis of the destination information when an operation input to change the destination is received from the player while the player character is on the automatic move; and an automatic move changing process of automatically moving the player character, moving toward the first destination on the game field, toward the second destination.

IPC Classes  ?

  • A63F 9/24 - Games using electronic circuits not otherwise provided for
  • A63F 13/822 - Strategy games; Role-playing games 
  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
  • A63F 13/57 - Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
  • A63F 13/95 - Storage media specially adapted for storing game information, e.g. video game cartridges

42.

System and method for providing a recommendation of a game based on a game-centric relationship graph

      
Application Number 14431748
Grant Number 09613313
Status In Force
Filing Date 2012-09-26
First Publication Date 2015-10-01
Grant Date 2017-04-04
Owner DeNA Co., Ltd. (Japan)
Inventor Milewski, Robert J.

Abstract

One aspect of the present disclosure relates to a system for providing a recommendation for a game based on a game-centric relationship graph. The relationship graph is a graph depicting relationships between game and game users. One or more recommended games may be determined by leveraging the relationship graph. For example, recommended games may be identified based on graph proximities from candidate game nodes to a target user node or a mathematical score calculated from weight metrics of relationship branches.

IPC Classes  ?

  • G06F 17/00 - Digital computing or data processing equipment or methods, specially adapted for specific functions
  • G06N 5/02 - Knowledge representation
  • G06N 5/04 - Inference methods or devices
  • G06Q 30/02 - Marketing, e.g. market research and analysis, surveying, promotions, advertising, buyer profiling, customer management or rewards; Price estimation or determination
  • A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
  • G06Q 30/06 - Buying, selling or leasing transactions
  • G06F 17/30 - Information retrieval; Database structures therefor
  • H04L 29/06 - Communication control; Communication processing characterised by a protocol
  • G06N 99/00 - Subject matter not provided for in other groups of this subclass
  • G06N 5/00 - Computer systems using knowledge-based models
  • G06Q 50/00 - Systems or methods specially adapted for specific business sectors, e.g. utilities or tourism

43.

Game program and information processing device

      
Application Number 14657040
Grant Number 09630092
Status In Force
Filing Date 2015-03-13
First Publication Date 2015-09-24
Grant Date 2017-04-25
Owner DeNA Co., Ltd. (Japan)
Inventor
  • Yamaguchi, Kyohei
  • Hanabe, Takashi

Abstract

The game program according to the present invention directs a computer to execute a process in which a player unit that is selected on a game field by a player is moved on the game field in response to the player's operations and is engaged in battle with an enemy unit at the destination, and a process in which a rental unit selected from a unit list by the player is engaged in battle with an enemy unit on the game field without being moved on the game field.

IPC Classes  ?

  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions

44.

Game program and information processing device

      
Application Number 14643924
Grant Number 09770650
Status In Force
Filing Date 2015-03-10
First Publication Date 2015-09-10
Grant Date 2017-09-26
Owner DeNA Co., Ltd. (Japan)
Inventor
  • Nishino, Kohei
  • Ninjouji, Takashi

Abstract

The game program according to the present invention directs a computer to execute processes whereby a graphic pattern input is accepted in response to a pointing location on a game screen being moved as a result of manipulation by a player; probabilities are calculated, with which a graphic pattern inferred from a pointing location trajectory matches each of respective multiple preset graphic patterns in a state in which the movement of the pointing location is maintained; a graphic pattern satisfying a preset criterion is selected from among the multiple graphic patterns based on the result of calculating a probability of match for each of the graphic patterns; and the action of a player character operated by the player is controlled in accordance with the character action associated with the selected graphic pattern.

IPC Classes  ?

  • A63F 9/24 - Games using electronic circuits not otherwise provided for
  • A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
  • A63F 13/426 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
  • A63F 13/833 - Hand-to-hand fighting, e.g. martial arts competition

45.

Password management system

      
Application Number 14521643
Grant Number 09378358
Status In Force
Filing Date 2014-10-23
First Publication Date 2015-09-10
Grant Date 2016-06-28
Owner DeNA Co., Ltd. (Japan)
Inventor Sugiyama, Toshiharu

Abstract

A password management system includes a character string conversion unit that converts an input character string to a character string different from the input character string using a predetermined arithmetic expression, the predetermined arithmetic expression being capable of giving a same converted result for a same character string and capable of converting a character string such that a plurality of original character string candidates exist for a converted character string; a password data storage unit that stores, for each user, a converted past password character string CPP that is a converted state of a past password character string PP of the user using the predetermined arithmetic expression and is different from the past password character string PP; and a strength determining unit that determines strength of a password.

IPC Classes  ?

  • G06F 21/00 - Security arrangements for protecting computers, components thereof, programs or data against unauthorised activity
  • G06F 21/46 - Structures or tools for the administration of authentication by designing passwords or checking the strength of passwords
  • H04L 29/06 - Communication control; Communication processing characterised by a protocol
  • H04L 9/32 - Arrangements for secret or secure communication including means for verifying the identity or authority of a user of the system

46.

Server device, method, and system

      
Application Number 14429740
Grant Number 09794200
Status In Force
Filing Date 2013-08-27
First Publication Date 2015-08-27
Grant Date 2017-10-17
Owner DENA CO., LTD. (Japan)
Inventor
  • Tsubota, Tomo
  • Matsue, Moe
  • Nagata, Ichito
  • Toyama, Yosaku

Abstract

The server device stores image information uploaded by any registered user in conjunction with the identification information of the uploading user who uploaded said image information and manages the association between tagged image information that is subjected to tagging and tagged users by performing a tagging operation that associates image information uploaded to the image information storage unit by the uploading user with any registered user in response to a request from the uploading user or other registered users.

IPC Classes  ?

  • G06F 15/16 - Combinations of two or more digital computers each having at least an arithmetic unit, a program unit and a register, e.g. for a simultaneous processing of several programs
  • H04L 12/58 - Message switching systems
  • H04L 29/08 - Transmission control procedure, e.g. data link level control procedure
  • G06Q 50/00 - Systems or methods specially adapted for specific business sectors, e.g. utilities or tourism
  • H04N 1/32 - Circuits or arrangements for control or supervision between transmitter and receiver

47.

Game program and information processing device

      
Application Number 14621198
Grant Number 09308457
Status In Force
Filing Date 2015-02-12
First Publication Date 2015-08-20
Grant Date 2016-04-12
Owner DeNA CO., LTD. (Japan)
Inventor Aizono, Takashi

Abstract

To improve the operating characteristics of character manipulation on touchscreen panels while at the same time providing a compact display of the control areas on a game screen. When a first operation is accepted as input by allowing a player to select any single area among multiple unit areas with a touch gesture on a game screen, or when a second operation is accepted as input by allowing a player to select any two or more areas among multiple unit areas in a successive manner, the inventive game program directs a computer to execute a process that determines the actions that a player-operated character is directed to perform respectively in response to the first operation and the second operation.

IPC Classes  ?

  • A63F 9/00 - Games not otherwise provided for
  • A63F 13/55 - Controlling game characters or game objects based on the game progress
  • A63F 13/537 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
  • A63F 13/422 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle automatically for the purpose of assisting the player, e.g. automatic braking in a driving game
  • A63F 13/426 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
  • A63F 13/833 - Hand-to-hand fighting, e.g. martial arts competition
  • A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens

48.

Server and method for causing terminal to display screen

      
Application Number 14612203
Grant Number 09348825
Status In Force
Filing Date 2015-02-02
First Publication Date 2015-08-06
Grant Date 2016-05-24
Owner DeNA Co., Ltd. (Japan)
Inventor
  • Mizushima, Sota
  • Hatanaka, Yosuke
  • Sato, Manabu

Abstract

One object is to shorten the time required for a terminal to display a screen including images. A server according to an embodiment includes: a storage unit for storing information; and a display control unit for causing, in response to a display request for displaying the screen from the terminal, the terminal to display the screen including the images corresponding to the image files by using the image files stored on the storage of the terminal or the image files stored on the storage of the server selected in accordance with a predetermined selection condition based at least on the throughput of the terminal and the communication capacity between the server and the terminal.

IPC Classes  ?

  • G06F 17/30 - Information retrieval; Database structures therefor
  • G06K 9/52 - Extraction of features or characteristics of the image by deriving mathematical or geometrical properties from the whole image

49.

Information processing device and game program

      
Application Number 14531167
Grant Number 09314700
Status In Force
Filing Date 2014-11-03
First Publication Date 2015-07-09
Grant Date 2016-04-19
Owner DeNA Co., Ltd (Japan)
Inventor Yamaguchi, Kyohei

Abstract

The information processing device according to the present invention fuses a basic first game content and a second game content used as source material for fusion before a preset condition related to fusing the first game content and second game content is satisfied, thereby varying the upper limits of parameters configured in the first game content in a stepwise manner, and, once the preset condition is satisfied, initializes the parameters configured in said first game content while at the same time providing items capable of increasing at least the initialized parameters configured in said first game content.

IPC Classes  ?

  • A63F 9/24 - Games using electronic circuits not otherwise provided for
  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • A63F 13/63 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/825 - Fostering virtual characters

50.

Video game awarding benefits for qualified resource fusion

      
Application Number 14531095
Grant Number 09808719
Status In Force
Filing Date 2014-11-03
First Publication Date 2015-06-25
Grant Date 2017-11-07
Owner DeNA CO., LTD. (Japan)
Inventor Yamaguchi, Kyohei

Abstract

The information processing device according to the present invention is provided with a fusion processing unit which, before satisfying a preset condition related to fusing a basic first game content and a second game content used as source material for fusion, varies parameters configured in the first game content each time the second game content is fused with the first game content, and, once the preset condition is satisfied, provides benefits, without varying the parameters configured in the first game content, each time the second game content is fused with the first game content.

IPC Classes  ?

  • A63F 13/63 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
  • A63F 9/24 - Games using electronic circuits not otherwise provided for
  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/825 - Fostering virtual characters
  • A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level

51.

Game control server apparatus providing strong enemy character in game

      
Application Number 14564332
Grant Number 09295918
Status In Force
Filing Date 2014-12-09
First Publication Date 2015-06-18
Grant Date 2016-03-29
Owner DeNA Co., Ltd. (Japan)
Inventor
  • Yamamura, Akira
  • Enomoto, Toshiko

Abstract

A game control server apparatus includes an enemy character providing unit that provides a normal enemy character and a strong enemy character in a game; and a game management control unit that repeats for a first period, a normal step of providing the normal enemy character to appear in the game, a determining step of determining whether an appearance condition of the strong enemy character is satisfied, and a strong step of providing the strong enemy character when the appearance condition is satisfied.

IPC Classes  ?

  • A63F 13/40 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
  • A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
  • A63F 13/355 - Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an MPEG-stream for transmitting to a mobile phone or a thin client
  • A63F 13/46 - Computing the game score
  • A63F 13/847 - Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
  • A63F 13/47 - Controlling the progress of the video game involving branching, e.g. choosing one of several possible scenarios at a given point in time
  • A63F 13/49 - Saving the game status; Pausing or ending the game
  • A63F 13/822 - Strategy games; Role-playing games 
  • A63F 13/44 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot

52.

Electronic game providing device and non-transitory computer-readable storage medium storing electronic game program

      
Application Number 14569388
Grant Number 09592446
Status In Force
Filing Date 2014-12-12
First Publication Date 2015-06-18
Grant Date 2017-03-14
Owner DENA CO., LTD. (Japan)
Inventor
  • Bono, Hironori
  • Ninjouji, Takashi

Abstract

Play information storing play information about an electronic game is transmitted to a client. In response to access from the client, the game effectiveness of the electronic game for a user having accessed from the client is determined. When the game effectiveness for the user holds true, an operation of the electronic game by the user is allowed. When the game effectiveness for the user does not hold true, an operation of the electronic game by the user is not allowed.

IPC Classes  ?

  • A63F 9/24 - Games using electronic circuits not otherwise provided for
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
  • A63F 13/48 - Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer session
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories

53.

Game control server apparatus

      
Application Number 14565709
Grant Number 09227143
Status In Force
Filing Date 2014-12-10
First Publication Date 2015-06-11
Grant Date 2016-01-05
Owner DeNA Co., Ltd. (Japan)
Inventor Yoda, Takuro

Abstract

A game control server apparatus includes an evolution information storing unit that stores a base character, a partner character and an evolved character associated with each other, the base character being converted to the evolved character by combining the base character and the partner character; and an evolution process management unit that coverts, upon accepting an evolution instruction of a base character possessed by a first player by combining the base character and a partner character possessed by another second player to evolve the base character from the first player, the base character to an evolved character that is associated with the base character and the partner character using the partner character of the second player under a condition that a process of paying reward from the first player to the second player is performed.

IPC Classes  ?

  • A63F 9/24 - Games using electronic circuits not otherwise provided for
  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • G06F 17/00 - Digital computing or data processing equipment or methods, specially adapted for specific functions
  • G06F 19/00 - Digital computing or data processing equipment or methods, specially adapted for specific applications (specially adapted for specific functions G06F 17/00;data processing systems or methods specially adapted for administrative, commercial, financial, managerial, supervisory or forecasting purposes G06Q;healthcare informatics G16H)
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
  • A63F 13/63 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor

54.

Game program and information processing device

      
Application Number 14531126
Grant Number 09474979
Status In Force
Filing Date 2014-11-03
First Publication Date 2015-06-04
Grant Date 2016-10-25
Owner DeNA CO., LTD. (Japan)
Inventor
  • Yamaguchi, Kyohei
  • Koyama, Tatsuya

Abstract

The game program according to the present invention receives selection operation input from a player by allowing the player to select any character from among multiple characters. Then, it is determined whether the received selection operation input is one of a first selection operation input and a second selection operation input. If the first selection operation input is received, the character is configured as a source material character used to vary parameter values configured in the base character up to an upper limit, and, in addition, if the second selection operation input is received, then the character is configured as a source material character used to enable the parameter values configured in the base character to be increased beyond the upper limit.

IPC Classes  ?

  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • A63F 13/825 - Fostering virtual characters
  • A63F 13/822 - Strategy games; Role-playing games 
  • A63F 13/833 - Hand-to-hand fighting, e.g. martial arts competition
  • A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
  • A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
  • A63F 13/60 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
  • A63F 13/63 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/426 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun

55.

Game control server apparatus

      
Application Number 14547313
Grant Number 09610499
Status In Force
Filing Date 2014-11-19
First Publication Date 2015-05-28
Grant Date 2017-04-04
Owner DeNA Co., Ltd. (Japan)
Inventor Kobayashi, Kenji

Abstract

A game control server apparatus includes an enhancement screen display processing unit that displays an enhancement screen for enhancing a game medium that appears in a game and that is provided with a predetermined parameter value, the enhancement screen including a predetermined number “N” (“N” is an integer that is two or more) of selection areas and an enhancement management unit that accepts a selection of a predetermined number n (n is an integer, where n

IPC Classes  ?

  • G06F 17/00 - Digital computing or data processing equipment or methods, specially adapted for specific functions
  • A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
  • A63F 13/75 - Enforcing rules, e.g. detecting foul play or generating lists of cheating players
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers

56.

Game system

      
Application Number 14609405
Grant Number 09278290
Status In Force
Filing Date 2015-01-29
First Publication Date 2015-05-21
Grant Date 2016-03-08
Owner DeNA Co., Ltd. (Japan)
Inventor Ikeda, Osamu

Abstract

One object is to provide a video game system that can technically restrain real money trade. In accordance with one aspect, a server device 10 according to an embodiment of the present invention includes: a determination unit 58 configured to determine whether an exchange of exhibited game contents and bid game contents is concluded based on a game content parameter value characterizing the exhibited game contents and the game content parameter value characterizing the bid game contents; and an updating unit 61 configured to update an owned game content storage unit 52 such that, only when the determination unit 58 determines that the exchange is concluded, the exhibited game contents are stored in association with player identification information of a bidder player and the bid game contents are stored in association with player identification information of an exhibitor player.

IPC Classes  ?

  • G06F 17/00 - Digital computing or data processing equipment or methods, specially adapted for specific functions
  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
  • A63F 13/75 - Enforcing rules, e.g. detecting foul play or generating lists of cheating players
  • A63F 13/792 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories

57.

System and method for providing electronic content

      
Application Number 14083156
Grant Number 09137322
Status In Force
Filing Date 2013-11-18
First Publication Date 2015-05-07
Grant Date 2015-09-15
Owner DeNA Co., Ltd. (Japan)
Inventor
  • Hamada, Koichi
  • Kuroki, Toshiharu
  • Kimura, Takahide
  • Kiriyama, Katsura

Abstract

The system according to an embodiment of the present invention may more appropriately provide recommendation information of contents based on use status of the contents by a plurality of users. The system includes a service provision control unit for controlling provision of services, an information storage unit for storing information, a recommended content selection unit for selecting recommended games based on closeness information between the users and use degree information by the users for each game, a recommended content information sending unit for sending content recommendation information including information specifying recommended games, a recommended user selection unit for selecting recommended users based on the use degree information, a recommended user information sending unit for user recommendation information including information specifying the recommended users, and a relationship request information sending unit for sending relationship request information in response to a request for setting a friend with the recommended users.

IPC Classes  ?

  • G06F 15/16 - Combinations of two or more digital computers each having at least an arithmetic unit, a program unit and a register, e.g. for a simultaneous processing of several programs
  • H04L 29/08 - Transmission control procedure, e.g. data link level control procedure

58.

System, program, and method for generating image of virtual space

      
Application Number 14080633
Grant Number 09180377
Status In Force
Filing Date 2013-11-14
First Publication Date 2015-04-30
Grant Date 2015-11-10
Owner DeNA Co., Ltd. (Japan)
Inventor Ikeda, Ryuji

Abstract

A computer program according to an embodiment of the present invention comprises: a grouping module configured to group the plurality of objects into a plurality of groups; a reference point determination module configured to determine a reference point and a group fixation point in the virtual space for each of the plurality of groups; a viewpoint control module configured to control positions of the viewpoint and the fixation point in the virtual space; and a display control module configured to display, on the display device, the view of the virtual space as viewed from the viewpoint toward the fixation point. While events are generated in the particular group among the plurality of groups, the viewpoint control module according to an embodiment of the present invention fixes the viewpoint at the reference point of the particular group and the fixation point at a group fixation point of the particular group.

IPC Classes  ?

  • A63F 13/5372 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
  • A63F 13/55 - Controlling game characters or game objects based on the game progress
  • A63F 13/5258 - Changing parameters of virtual cameras by dynamically adapting the position of the virtual camera to keep a game object or game character in its viewing frustum, e.g. for tracking a character or a ball

59.

Gaming device implementing a cooperative battle game in which the quantity of players of a group of players are managed based on mission success rates

      
Application Number 14242618
Grant Number 09561440
Status In Force
Filing Date 2014-04-01
First Publication Date 2015-04-16
Grant Date 2017-02-07
Owner DeNA Co., Ltd. (Japan)
Inventor
  • Sumaki, Yusuke
  • Nakatani, Kazuki
  • Murakami, Mamoru
  • Muto, Yutaka
  • Arizuka, Masaki

Abstract

A server device according to the present invention, which is connected to a plurality of player terminals through a network, includes a storage unit configured to store an initial upper limit of number of groups and an initial threshold value smaller than an upper limit of a group affiliation rate, which is a ratio of number of affiliated persons with respect to a quota of a group, a group generating portion configured to generate a plurality of groups to which the group affiliation rate of the initial threshold value is set, at a start of a game, based on the initial upper limit of the number of groups, and a player distributing portion configured to distribute players to groups.

IPC Classes  ?

  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
  • A63F 13/795 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for providing a buddy list
  • A63F 13/67 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
  • A63F 13/822 - Strategy games; Role-playing games 

60.

Server device, electronic game device, and non-transitory computer-readable storage medium storing electronic game program

      
Application Number 14500772
Grant Number 09682322
Status In Force
Filing Date 2014-09-29
First Publication Date 2015-04-02
Grant Date 2017-06-20
Owner DENA CO., LTD. (Japan)
Inventor
  • Suzuki, Toshinori
  • Yamaguchi, Makoto
  • Inagawa, Masatoshi

Abstract

A display unit that displays a player character and a plurality of types of panels in a tile manner as a game image, and an input unit that receives an input of selecting the same type of adjacent panels of the plurality of types of panels starting from the player character as a starting point, in each turn. An effect on the game is provided according to the type of the panels, the input of which has been received in the input unit.

IPC Classes  ?

  • A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
  • A63F 13/56 - Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
  • A63F 13/42 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
  • A63F 13/822 - Strategy games; Role-playing games 

61.

Server device and non-transitory computer-readable storage medium storing game program

      
Application Number 14157311
Grant Number 09403097
Status In Force
Filing Date 2014-01-16
First Publication Date 2015-03-26
Grant Date 2016-08-02
Owner DENA CO., LTD. (Japan)
Inventor
  • Yukishita, Shinnosuke
  • Arizuka, Masaki
  • Ohkubo, Takashi
  • Sumaki, Yusuke

Abstract

A server device stores a plurality of first messages and a plurality of second messages to be made available to a player as a result of a use condition being satisfied. The server device generates, if the use condition is not satisfied, a first message list including only the first fixed messages and generates, if the use condition is satisfied, a second message list including at least one of the second fixed messages. In response to a request from a player terminal, the server device generates, before the use condition is satisfied, data of a game screen including a selection operation area allowing a player to select a message from the first message list and generates, after the use condition is satisfied, data of a game screen including a selection operation area allowing a player to select a message from the second message list.

IPC Classes  ?

  • G06F 17/00 - Digital computing or data processing equipment or methods, specially adapted for specific functions
  • A63F 13/63 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
  • A63F 13/87 - Communicating with other players during game play, e.g. by e-mail or chat
  • A63F 13/795 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for providing a buddy list

62.

Game control server apparatus

      
Application Number 14047080
Grant Number 09120022
Status In Force
Filing Date 2013-10-07
First Publication Date 2015-03-19
Grant Date 2015-09-01
Owner DeNA Co., Ltd. (Japan)
Inventor
  • Abe, Yuuki
  • Nagata, Minehiro

Abstract

A game control server apparatus connected to terminal devices of a plurality of players via a network, includes a developing stage management unit that determines, in a developing stage in which a common character commonly owned by a plurality of players in a same team is developed, a capability parameter of the common character based on an action of each of the plurality of players; and a team battle stage management unit that provides, in a team battle stage in which one team battles against another team, a common character in a team battle while setting a capability parameter of the common character to the capability parameter of the common character determined by the developing stage management unit, upon accepting a calling instruction from a player in the one team.

IPC Classes  ?

  • A63F 13/55 - Controlling game characters or game objects based on the game progress
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers

63.

Server system and method for controlling computer system

      
Application Number 14499468
Grant Number 09808718
Status In Force
Filing Date 2014-09-29
First Publication Date 2015-03-12
Grant Date 2017-11-07
Owner
  • BANDAI NAMCO Entertainment Inc. (Japan)
  • DeNA Co., Ltd. (Japan)
Inventor
  • Okabayashi, Hideyuki
  • Shimooka, Sokichi
  • Hishinuma, Yuui
  • Kanematsu, Terukazu
  • Katsutani, Yuya
  • Umetani, Shinichirou
  • Onishi, Yasumichi
  • Otani, Atsushi

Abstract

A server system and the like allow the users who play asynchronous games to perceive each other's presence to prompt the users to communicate with each other and feel a sense of solidarity. When the progress of a first game played by one player has changed to be advantageous to the player due to the use of an AP recovery item or the like, a parameter in the first game is incremented (e.g., action points AP are recovered). A parameter in a second game played by a friend user of the player is also incremented (e.g., the action points AP are recovered) through an extension control process. An activation notification W12 that notifies to that effect is displayed on a user terminal of the player who plays the first game.

IPC Classes  ?

  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers

64.

Image processing device and non-transitory computer-readable storage medium storing image processing program

      
Application Number 14079439
Grant Number 09177531
Status In Force
Filing Date 2013-11-13
First Publication Date 2015-03-05
Grant Date 2015-11-03
Owner DeNA Co., Ltd. (Japan)
Inventor Bono, Hironori

Abstract

When a process of rendering an image in a single frame is performed by allocating an object to be displayed as an image to any of a plurality of layers and superimposing the plurality of layers, an image processing device refers to an object database including a list of object rendering commands for each layer and dynamically changes the number of object rendering processes performed in each layer according to the number of rendering commands included in the list, at the time of rendering an image in a single frame.

IPC Classes  ?

  • G09G 5/00 - Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators
  • G09G 5/14 - Display of multiple viewports
  • G06F 9/54 - Interprogram communication
  • G06T 11/00 - 2D [Two Dimensional] image generation
  • G06T 15/50 - Lighting effects

65.

Game system with game screen and guidance operation area

      
Application Number 14019913
Grant Number 09132353
Status In Force
Filing Date 2013-09-06
First Publication Date 2015-03-05
Grant Date 2015-09-15
Owner DeNA Co., Ltd. (Japan)
Inventor Otomo, Takahiro

Abstract

To reduce labor of a player to search for game content sought by the player. A game program according to the present invention causes a computer to execute: when an operation to designate game content is performed by a player, play event selection processing to select a play event in which the designated game content is obtainable from among a plurality of play events set in advance; game screen generation processing to generate a game screen including a guidance operation area that guides the player to the selected play event; and game progress processing to make a game progress with the guided play event and to make the player play the game when the guidance operation area is operated by the player while the game screen is displayed.

IPC Classes  ?

  • A61F 13/42 - Absorbent pads, e.g. sanitary towels, swabs or tampons for external or internal application to the body; Supporting or fastening means therefor; Tampon applicators with wetness indicator or alarm
  • A63F 13/422 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle automatically for the purpose of assisting the player, e.g. automatic braking in a driving game
  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/798 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame

66.

Authentication device, and non-transitory computer-readable device storing authentication program

      
Application Number 14462887
Grant Number 09177128
Status In Force
Filing Date 2014-08-19
First Publication Date 2015-03-05
Grant Date 2015-11-03
Owner DENA CO., LTD. (Japan)
Inventor Ninjouji, Takashi

Abstract

There is provided an authentication device configured to: store, as an authentication information database, authentication information in which a preset authentication identifier including a plurality of identifiers is associated with a pattern of a relative input position of the plurality of identifiers; acquire as input information a piece of information indicating the identifier input from a user and the input position of the identifier; and grant authentication when the identifier included in the input information corresponds with the identifier in the authentication information and when a pattern of a relative input position of the identifier included in the input information corresponds with the pattern of the relative input position of the identifier in the authentication information.

IPC Classes  ?

  • G06F 21/00 - Security arrangements for protecting computers, components thereof, programs or data against unauthorised activity
  • G06F 21/31 - User authentication

67.

Non-transitory computer-readable storage medium storing game program, and information processing device

      
Application Number 14533961
Grant Number 09129484
Status In Force
Filing Date 2014-11-05
First Publication Date 2015-02-26
Grant Date 2015-09-08
Owner DeNA Co., Ltd. (Japan)
Inventor
  • Watanuki, Tomoya
  • Satsuma, Sadaaki
  • Suga, Akihiro
  • Kagami, Satoshi
  • Kamiyama, Keisuke
  • Tanaka, Shota
  • Yamaguchi, Makoto

Abstract

A program causes a computer to execute a process of, upon receiving a content request from a player, consuming the lottery point associated with the player, and executing a lottery game for the player, upon receiving a support request for supporting a first player playing the lottery game by a second player, giving a lottery point to the first player and the second player without consuming a play point of the second player, upon receiving a special support request for supporting a first player playing the lottery game by a second player, consuming a play point of the second player and giving a lottery point to the first player and the second player, and limiting the number of executions of the support process to a predetermined number or smaller and permitting execution of the special support process a number of times larger than the predetermined number.

IPC Classes  ?

  • A63F 9/24 - Games using electronic circuits not otherwise provided for
  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements

68.

Information processing device and non-transitory computer-readable storage medium storing game program

      
Application Number 14245681
Grant Number 08961290
Status In Force
Filing Date 2014-04-04
First Publication Date 2015-02-24
Grant Date 2015-02-24
Owner DeNA Co., Ltd. (Japan)
Inventor
  • Sumaki, Yusuke
  • Okubo, Takashi
  • Kyou, Riketsu

Abstract

An information processing device performs area selection processing in which a first game point or a second game point specified by a player is consumed to select an area from among a plurality of areas based on the amount of consumption of the first game points or the second game points, wherein the range of selectable areas differs between a case where the first game point is consumed to select an area and a case where the second game point is consumed to select an area, and lottery processing in which a game content to be acquired by the player is selected by lottery, based on a drawing probability associated with the area selected.

IPC Classes  ?

  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions

69.

Server and method for providing a video game

      
Application Number 14011605
Grant Number 09079106
Status In Force
Filing Date 2013-08-27
First Publication Date 2015-02-12
Grant Date 2015-07-14
Owner DeNA CO., LTD. (Japan)
Inventor Oku, Kazuho

Abstract

One object of the present invention is to reduce the load on a server and reduce the communication traffic produced in providing online games. In accordance with one aspect, the server can execute a game program including: a game progress module for progressing a game; a generation module for generating, at first time intervals, frame information containing a plurality of drawing commands to be executed on a terminal device to render one frame of a game screen; a determination module for determining whether to send the generated frame information to the terminal device; a compression module for compressing the generated frame information; a sending module for sending to the terminal device the compressed frame information to be sent; and a request module for requesting drawing execution time information from the terminal device at second time intervals.

IPC Classes  ?

  • A63F 13/12 - involving interaction between a plurality of game devices, e.g. transmission or distribution systems
  • A63F 13/10 - Control of the course of the game, e.g. start, progress, end
  • H04N 19/543 - Motion estimation other than block-based using regions
  • A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
  • A63F 13/40 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
  • H04N 19/563 - Motion estimation with padding, i.e. with filling of non-object values in an arbitrarily shaped picture block or region for estimation purposes

70.

Video game with decoupled render and display rate

      
Application Number 14011662
Grant Number 09174130
Status In Force
Filing Date 2013-08-27
First Publication Date 2015-02-12
Grant Date 2015-11-03
Owner DeNA Co., Ltd. (Japan)
Inventor Oku, Kazuho

Abstract

A server according to an embodiment provides online games that send game screens more suitably for the throughput of a user terminal. In accordance with one aspect, the server can execute a game program including: a game progress module for progressing a game; a generation module for generating, at first time intervals, frame information containing a plurality of drawing commands to be executed on a terminal device to render one frame of a game screen in accordance with progression of the game; a determination module for determining whether to send the generated frame information to the terminal device; a compression module for compressing the generated frame information; a sending module for sending to the terminal device the compressed frame information to be sent; and a request module for requesting drawing execution time information from the terminal device at second time intervals.

IPC Classes  ?

  • G06T 1/00 - General purpose image data processing
  • A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
  • A63F 13/358 - Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients
  • A63F 13/355 - Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an MPEG-stream for transmitting to a mobile phone or a thin client
  • A63F 13/40 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment

71.

Payment apparatus and EC server

      
Application Number 14037520
Grant Number 09070157
Status In Force
Filing Date 2013-09-26
First Publication Date 2015-02-12
Grant Date 2015-06-30
Owner DeNA Co., Ltd. (Japan)
Inventor Izumi, Yusuke

Abstract

A payment apparatus that settles merchandise sold at an EC site, includes a receiving unit that receives, when a merchandise page of the EC site is accessed by a user, a merchandise identifier for specifying the merchandise and session data with the user from the merchandise page; a generation unit that generates a payment icon including information regarding a payment of the merchandise based on the merchandise identifier and the session data; a sending unit that sends the payment icon to the merchandise page; and a payment unit that performs, when the payment icon displayed in the merchandise page is operated by the user, a payment process of the merchandise for the user specified by the session data.

IPC Classes  ?

  • G06Q 30/00 - Commerce, e.g. shopping or e-commerce
  • G06Q 30/06 - Buying, selling or leasing transactions

72.

Server device for exchanging messages

      
Application Number 13961015
Grant Number 09819503
Status In Force
Filing Date 2013-08-07
First Publication Date 2015-02-12
Grant Date 2017-11-14
Owner DeNA CO., LTD. (Japan)
Inventor
  • Yamamoto, Mayumi
  • Nagata, Ichito
  • Tsubota, Tomo
  • Yamashiki, Mamoru
  • Matsue, Moe

Abstract

Since only users registered in a chatting service are subject of friends on the chatting service, unregistered users cannot become friends. A server apparatus controls a message exchanged between registered users who are registered in a chatting service, and controls a message exchanged between a registered user and an unregistered user. Also, the server apparatus manages a friend list of the registered user, and recommends other user to be added to the friend list with respect to the registered user. Also, the server apparatus determines other user to be recommended to the registered user by using a predetermined condition set according to the presence or absence of registration in the chatting service.

IPC Classes  ?

  • H04L 12/18 - Arrangements for providing special services to substations for broadcast or conference

73.

Non-transitory computer-readable storage medium storing game program, and information processing device

      
Application Number 14271735
Grant Number 09079100
Status In Force
Filing Date 2014-05-07
First Publication Date 2015-02-05
Grant Date 2015-07-14
Owner DeNA, Co., Ltd. (Japan)
Inventor Watabe, Yoshiki

Abstract

A non-transitory computer-readable storage medium storing game program according to the present invention causes a computer to execute: an automatic move process of automatically moving a player character on a game field toward a first destination on the basis of destination information regarding a destination set in the game field, when an operation input to start an automatic move of the player character on the game field is received from a player; a destination change process of changing the first destination to a second destination on the basis of the destination information when an operation input to change the destination is received from the player while the player character is on the automatic move; and an automatic move changing process of automatically moving the player character, moving toward the first destination on the game field, toward the second destination.

IPC Classes  ?

  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions

74.

Method and apparatus for sterilization with nitrogen oxide

      
Application Number 14375046
Grant Number 09731041
Status In Force
Filing Date 2013-04-19
First Publication Date 2015-02-05
Grant Date 2017-08-15
Owner ENA Co., Ltd. (Japan)
Inventor Akutsu, Toshin

Abstract

Nitrogen oxide is used to safely sterilize inside of a space area or an object arranged within the space area. A sterilization method is provided to comprise: introducing nitrogen oxide liquid stored in a vessel (4) into a space area (2, 2′, 2″) to gasify nitrogen oxide liquid, and sterilizing inside of space area (2, 2′, 2″) or object (1) arranged in space area (2, 2′, 2″) with nitrogen oxide gas evaporated from nitrogen oxide liquid to completely annihilate and destroy microorganisms inclusive of bacteria and virus with nitrogen oxide gas for preventing the infection by microorganisms to human body and damage to precision components.

IPC Classes  ?

  • A61L 2/20 - Gaseous substances, e.g. vapours
  • A61L 2/18 - Liquid substances
  • C01B 21/36 - Nitrogen dioxide (NO2, N2O4)
  • A23L 3/3409 - Preservation of foods or foodstuffs, in general, e.g. pasteurising, sterilising, specially adapted for foods or foodstuffs by treatment with chemicals in the form of gases, e.g. fumigation; Compositions or apparatus therefor
  • A61L 2/22 - Phase substances, e.g. smokes, aerosols
  • A23L 3/3445 - Preservation of foods or foodstuffs, in general, e.g. pasteurising, sterilising, specially adapted for foods or foodstuffs by treatment with chemicals in the form of gases, e.g. fumigation; Compositions or apparatus therefor in a controlled atmosphere comprising other gases in addition to CO2, N2, O2 or H2O
  • A61L 9/04 - Disinfection, sterilisation or deodorisation of air using gaseous or vaporous substances, e.g. ozone using substances evaporated in the air without heating
  • A61L 9/14 - Disinfection, sterilisation or deodorisation of air using sprayed or atomised substances

75.

Program, server, and method for pinball game

      
Application Number 14044700
Grant Number 09004996
Status In Force
Filing Date 2013-10-02
First Publication Date 2015-01-29
Grant Date 2015-04-14
Owner DeNA Co., Ltd. (Japan)
Inventor
  • Murakami, Koichi
  • Takano, Ayumi
  • Watabe, Yoshiki

Abstract

One object of a game program according to an embodiment is to provide a pinball game requiring more strategies. The game program comprises: a stage selection module for receiving stage selection by the user; a ball selection module for receiving selection of one or more ball objects by the user from a plurality of ball objects each having parameters; a screen display module for displaying a game screen; an owned point updating module for updating the owned point information such that the points are consumed in accordance with the game play; an injection module for injecting the ball objects; a ball-hitting operation module for operating flippers in accordance with instructions from the user; a game progress module for progressing the pinball game based at least on the parameters assigned to the selected ball objects; and a level updating module for updating the level of the ball objects.

IPC Classes  ?

  • A63F 9/24 - Games using electronic circuits not otherwise provided for
  • A63F 7/32 - Apparatus for varying scoring values
  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements

76.

System and method for providing a proxy with a browser cache and a native cache

      
Application Number 14084464
Grant Number 09282159
Status In Force
Filing Date 2013-11-19
First Publication Date 2015-01-22
Grant Date 2016-03-08
Owner DeNA Co., Ltd. (Japan)
Inventor Takushima, Nobutaka

Abstract

An information terminal configured to execute an application, functions as a proxy that accesses a server through a network and performs communication by executing a native part execution unit, and functions as a browser that acquires download information from the server through the proxy and outputs the download information by executing a web browser.

IPC Classes  ?

  • H04L 29/08 - Transmission control procedure, e.g. data link level control procedure
  • G06F 17/30 - Information retrieval; Database structures therefor

77.

Displaying an image based on layers of a layer tree

      
Application Number 14209903
Grant Number 09041742
Status In Force
Filing Date 2014-03-13
First Publication Date 2015-01-22
Grant Date 2015-05-26
Owner DENA CO., LTD. (Japan)
Inventor Bono, Hironori

Abstract

An image is generated by: mutually associating an object associated with image data as a tree structure that has the object as a node; allocating an order value to a child node group of each parent node; distributing image data of an object of interest to a layer on the basis of the depth of the tree structure and the order value allocated to each node in a subtree going up from a node corresponding to the object of interest to a root node; and superimposing the layers.

IPC Classes  ?

  • G06T 11/00 - 2D [Two Dimensional] image generation
  • G06T 9/00 - Image coding
  • G09G 5/377 - Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators characterised by the display of individual graphic patterns using a bit-mapped memory - Details of the operation on graphic patterns for mixing or overlaying two or more graphic patterns

78.

Game management server apparatus

      
Application Number 14044967
Grant Number 08932120
Status In Force
Filing Date 2013-10-03
First Publication Date 2015-01-13
Grant Date 2015-01-13
Owner DeNA Co., Ltd. (Japan)
Inventor Abe, Yuuki

Abstract

A game management server apparatus that provides, to terminal devices connected via a network, a game service in which players operating the terminal devices cooperate with each other to battle against an enemy, includes, a storing unit storing a battle history of a player; a generating unit generating strategy guide information for conquering an opposing enemy; an attacking screen information generating unit generating attacking screen information including the battle history and the strategy guide information; a communication screen information generating unit generating communication screen information for a plurality of players to have communication with each other; and a screen information sending unit sending the attacking screen information and the communication screen information to the terminal devices, wherein the attacking screen information generating unit generates attacking screen information in which display of the battle history and the strategy guide information are terminated when a predetermined condition is satisfied.

IPC Classes  ?

  • A63F 9/24 - Games using electronic circuits not otherwise provided for
  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers

79.

Server device, and non-transitory computer-readable storage medium storing game program

      
Application Number 14180244
Grant Number 09630112
Status In Force
Filing Date 2014-02-13
First Publication Date 2015-01-08
Grant Date 2017-04-25
Owner DeNA Co., Ltd. (Japan)
Inventor
  • Satsuma, Sadaaki
  • Suga, Akihiro
  • Kamiyama, Keisuke
  • Kagami, Satoshi

Abstract

A server device determines: win/loss of a battle game in response to a battle request from a player terminal; a provisional game content when it is determined that a player wins the battle game; win/loss of a successive battle game succeeding the battle game in response to a successive battle request from the player terminal after determining the provisional game content; and a game content, to which rarity higher than or identical to the provisional game content is set, to be provisional game content after change when determined that the player wins the successive battle game; and allows the player to own the provisional game content when accepting an acquisition request from the player terminal after determining the provisional game content, and allows the player to own the provisional game content after change when accepting an acquisition request from the player terminal after determining the provisional game content after change.

IPC Classes  ?

  • A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers

80.

Server, program, and method for providing interactive game

      
Application Number 14074539
Grant Number 08926428
Status In Force
Filing Date 2013-11-07
First Publication Date 2015-01-06
Grant Date 2015-01-06
Owner DeNA Co., Ltd. (Japan)
Inventor Nakayama, Taiga

Abstract

The server according to an embodiment provides interactive games that use characters moving on a route and require more strategies. The server is configured to execute an interactive-game program including a screen display module for display a game screen, a first placement module for placing the characters selected by the players on the routes before a predetermined starting condition is satisfied, a movement module for moving the characters toward the bases of the opponent after the predetermined starting condition is satisfied, a second placement module for placing the characters selected by the players on the routes after a predetermined starting condition is satisfied, a battle process module for performing a battle process when the distance between the characters falls within a predetermined range, an occupation process module for performing an occupation process, and a determination module for determining a result of the interactive game.

IPC Classes  ?

  • A63F 9/24 - Games using electronic circuits not otherwise provided for
  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • G06F 17/00 - Digital computing or data processing equipment or methods, specially adapted for specific functions
  • G06F 19/00 - Digital computing or data processing equipment or methods, specially adapted for specific applications (specially adapted for specific functions G06F 17/00;data processing systems or methods specially adapted for administrative, commercial, financial, managerial, supervisory or forecasting purposes G06Q;healthcare informatics G16H)
  • A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers

81.

Game system, game program, and method for providing game switchable between manual mode and automatic mode

      
Application Number 14079576
Grant Number 08926430
Status In Force
Filing Date 2013-11-13
First Publication Date 2015-01-06
Grant Date 2015-01-06
Owner DeNA Co., Ltd. (Japan)
Inventor
  • Ikeda, Ryuji
  • Iwao, Kenichi

Abstract

A game system according to an embodiment of the present invention provides a game, the game system comprising one or more processors to execute a game program, wherein a plurality of player units battle with a plurality of non-player units in either manual mode or automatic mode. The manual mode and automatic mode can be selected in accordance with first and second operations on a control object. In manual mode, a battle process is performed in accordance with a third operation on the control object.

IPC Classes  ?

  • A63F 13/10 - Control of the course of the game, e.g. start, progress, end
  • A63F 13/40 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
  • A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers

82.

Computing of social game

      
Application Number 14480287
Grant Number 09289690
Status In Force
Filing Date 2014-09-08
First Publication Date 2015-01-01
Grant Date 2016-03-22
Owner DeNA Co., Ltd. (Japan)
Inventor Kojo, Taku

Abstract

A method for computing a social game in a social media providing a computing environment in which members are visualized with their avatars respectively associated with the members and the members socialize. An environment in which the members play a master game and a slave game is provided, in which the slave game is a battle card game. Playing history data of the master game and playing history data of the slave game are stored and managed. The playing history data card information of cards possessed by each of the members is described; and a process of managing the slave game is provided, the process including a card-issuing process in which a member-avatar card that is used for playing the card game and is derived from each member is issued and is possessed by any of the members.

IPC Classes  ?

  • A63F 13/12 - involving interaction between a plurality of game devices, e.g. transmission or distribution systems
  • A63F 13/822 - Strategy games; Role-playing games 
  • A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
  • A63F 13/795 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for providing a buddy list
  • A63F 13/335 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
  • A63F 13/88 - Mini-games executed independently while main games are being loaded
  • A63F 13/67 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use

83.

Electronic game device, electronic game processing method, and non-transitory computer-readable storage medium storing electronic game program

      
Application Number 14044707
Grant Number 09174132
Status In Force
Filing Date 2013-10-02
First Publication Date 2014-12-25
Grant Date 2015-11-03
Owner DeNA Co., Ltd. (Japan)
Inventor Takano, Ayumi

Abstract

Image data including a plurality of consecutively arranged images each indicating an option that is selectable as an instruction specifying a next action in an electronic game is stored. An image area indicating part of the image data is displayed in a command selection area on the touch panel. A slide or a flick, input by a user, on the touch panel is detected. The image area is displayed by scrolling an image area displayed in the command selection area within the image data in response to detection of the input slide or flick.

IPC Classes  ?

  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • A63F 9/24 - Games using electronic circuits not otherwise provided for
  • A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
  • A63F 13/25 - Output arrangements for video game devices
  • A63F 13/533 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
  • A63F 13/822 - Strategy games; Role-playing games 

84.

Video game with expedited combat

      
Application Number 14480932
Grant Number 09089778
Status In Force
Filing Date 2014-09-09
First Publication Date 2014-12-25
Grant Date 2015-07-28
Owner DeNA Co., Ltd. (Japan)
Inventor
  • Sasaki, Yu
  • Satsuma, Sadaaki
  • Suga, Akihito
  • Kamiyama, Keisuke
  • Kagami, Satoshi
  • Kurita, Keisuke
  • Kusumoto, Junichi
  • Nonaka, Shinichiro

Abstract

A server device executes one battle by spending the spending parameter in response to a player's operational input, and recovers the spending parameter by using a recovery item owned by the player. The server device calculates the total number of recovery items used to recover the spending parameter when one battle is fought for a plurality of times while repeating spending and recovering the spending parameter in response to operational inputs from the player until a hit point parameter of the enemy character is brought to less than or equal to a value. In response to one special operational input from the player, the server device determines whether the number of recovery items owned by the player is greater than or equal to the total number of recovery items calculated. When the determination is affirmative, the total number of recovery items calculated is automatically used from among the recovery items.

IPC Classes  ?

  • A63F 9/24 - Games using electronic circuits not otherwise provided for
  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
  • A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
  • A63F 13/45 - Controlling the progress of the video game
  • A63F 13/55 - Controlling game characters or game objects based on the game progress
  • A63F 13/40 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
  • A63F 13/822 - Strategy games; Role-playing games 
  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions

85.

Game providing system, non-transitory computer-readable storage medium storing game providing program and game providing method

      
Application Number 14259982
Grant Number 08944900
Status In Force
Filing Date 2014-04-23
First Publication Date 2014-12-18
Grant Date 2015-02-03
Owner DeNA Co., Ltd. (Japan)
Inventor
  • Beppu, Yasunori
  • Kurita, Keisuke
  • Kovalova, Sofiya
  • Yamaguchi, Yuka
  • Fujisawa, Shunosuke
  • Yuki, Shinya

Abstract

A game providing system according to an embodiment of the present invention includes one or more processors capable of executing a game program. In one embodiment, the game program includes a conversion rate presentation module configured to present a conversion rate between a first basic point and a first varying point to a player. When a first basic object associated with the first basic point is selected, an acquired point of the player is determined on the basis of the first basic point. When a first varying object associated with the first varying point is selected, the acquired point is determined on the basis of the first varying point.

IPC Classes  ?

  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
  • A63F 13/10 - Control of the course of the game, e.g. start, progress, end
  • A63F 13/40 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment

86.

Game providing device and system for providing a game including a moving object along a path

      
Application Number 14258608
Grant Number 08944903
Status In Force
Filing Date 2014-04-22
First Publication Date 2014-12-18
Grant Date 2015-02-03
Owner DeNA Co., Ltd. (Japan)
Inventor
  • Machida, Yuki
  • Abe, Ryosuke
  • Sumiyoshi, Seiichiro
  • Baba, Hikaru
  • Moteki, Yudai
  • Kasahara, Shinya

Abstract

A system according to an embodiment includes a game progress control unit configured to control progress of a game, a screen output unit configured to output a game screen containing a path area in which a path of a puzzle game is formed to a terminal device, a placement unit configured to place a path object that functions as part of the path on the basis of advancement of turns in the path area according to an instruction from the player, a moving unit configured to advance the turns to move the moving object according to a predetermined rule, and a determination unit configured to determine whether the moving object has reached a goal point.

IPC Classes  ?

  • A63F 13/55 - Controlling game characters or game objects based on the game progress
  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • A63F 3/00 - Board games; Raffle games

87.

Non-transitory computer-readable storage medium storing game program, and information processing device

      
Application Number 14173668
Grant Number 08905839
Status In Force
Filing Date 2014-02-05
First Publication Date 2014-12-09
Grant Date 2014-12-09
Owner DeNA Co., Ltd. (Japan)
Inventor
  • Watanuki, Tomoya
  • Satsuma, Sadaaki
  • Suga, Akihiro
  • Kagami, Satoshi
  • Kamiyama, Keisuke
  • Tanaka, Shota
  • Yamaguchi, Makoto

Abstract

A program causes a computer to execute a process of, upon receiving a content request from a player, consuming the lottery point associated with the player, and executing a lottery game for the player, upon receiving a support request for supporting a first player playing the lottery game by a second player, giving a lottery point to the first player and the second player without consuming a play point of the second player, upon receiving a special support request for supporting a first player playing the lottery game by a second player, consuming a play point of the second player and giving a lottery point to the first player and the second player, and limiting the number of executions of the support process to a predetermined number or smaller and permitting execution of the special support process a number of times larger than the predetermined number.

IPC Classes  ?

  • A63F 9/24 - Games using electronic circuits not otherwise provided for
  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements

88.

Video game with enhanced capture opportunities

      
Application Number 14251961
Grant Number 08961287
Status In Force
Filing Date 2014-04-14
First Publication Date 2014-12-04
Grant Date 2015-02-24
Owner DeNA Co., Ltd. (Japan)
Inventor
  • Urushihara, Daisuke
  • Yoshimi, Kazuhiro
  • Otani, Toshihiro

Abstract

A server device selects by lot one event from among a plurality of events including an encounter event with an enemy character present in a predetermined area in a network game, accepts from a user a command indicating action taken on the enemy character, when the encounter event is selected by lot, performs a process on the enemy character, based on the accepted command, and stores a status of the enemy character obtained after processed. In addition, the server device selects by lot an encounter event for re-encountering an enemy character encountered in past, with a predetermined probability, reads from a memory a status of the re-encountered enemy character obtained at a past encounter, and sets the status as an initial status of the re-encountered enemy character.

IPC Classes  ?

  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements

89.

Server check system and server check apparatus

      
Application Number 14157591
Grant Number 08990296
Status In Force
Filing Date 2014-01-17
First Publication Date 2014-12-04
Grant Date 2015-03-24
Owner DeNA Co., Ltd. (Japan)
Inventor Sugiyama, Toshiharu

Abstract

A server check system that checks a duplicated process of a server that performs a predetermined process in response to a request from a terminal device, includes a receiving unit that receives a request sent from the terminal device to the server when starting a checking; a sending unit that generates a predetermined number of requests by copying the request and sends the predetermined number of requests to the server at the same time; and a determining unit that obtains a processed result by the server based on the predetermined number of requests and determines whether a duplicated process occurs.

IPC Classes  ?

  • G06F 15/16 - Combinations of two or more digital computers each having at least an arithmetic unit, a program unit and a register, e.g. for a simultaneous processing of several programs
  • H04L 29/08 - Transmission control procedure, e.g. data link level control procedure
  • G06F 17/30 - Information retrieval; Database structures therefor
  • G06Q 10/08 - Logistics, e.g. warehousing, loading, distribution or shipping; Inventory or stock management, e.g. order filling, procurement or balancing against orders

90.

System for providing competition game using plurality of game contents, and method and program using the system

      
Application Number 14177176
Grant Number 09308459
Status In Force
Filing Date 2014-02-10
First Publication Date 2014-11-27
Grant Date 2016-04-12
Owner DeNA Co., Ltd. (Japan)
Inventor
  • Nakatani, Ken
  • Mori, Yuichiro

Abstract

A system according to an embodiment allows a player to easily enjoy a competition game using a plurality of game contents while feeling the playability. The system includes: a game progress control unit; an information storage unit; a first formation setting unit for setting formations used by the player and an opponent and arrangement of athlete cards to a plurality of positions constituting the formations; a first competition processing unit for performing a competition process in a first half based on the formations and information on the arranged athlete cards; a second formation setting unit for setting, after the competition process in the first half, formations to be used by the player and the opponent and the arrangement of the athlete cards; and a second competition processing unit for performing a competition process in a second half based on the set formations and the information on the arranged athlete cards.

IPC Classes  ?

  • A63F 13/55 - Controlling game characters or game objects based on the game progress
  • A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
  • A63F 13/798 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
  • A63F 13/828 - Managing virtual sport teams
  • A63F 13/792 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions

91.

Video game where players compete to occupy areas

      
Application Number 14320593
Grant Number 09079101
Status In Force
Filing Date 2014-06-30
First Publication Date 2014-10-23
Grant Date 2015-07-14
Owner DENA CO., LTD. (Japan)
Inventor
  • Yukishita, Shinnosuke
  • Yamaguchi, Takahiro
  • Kusuhara, Hiroko

Abstract

If an area in which a character has been already placed by a player in another team is selected from the areas displayed in a game field display part on a top screen and a player point count corresponding to Oshikura at the bottom of as PP selection part is selected, a comparison is made between a player point count that was selected by a player at the placement of the currently placed character and a player point count that was selected by a player who will place a new character. Then, the character related to a player having more player points is determined as the character to be placed in the area. Accordingly, more competitive game elements are realized in a game that uses multiple areas.

IPC Classes  ?

  • A63F 9/08 - Puzzles provided with elements movable in relation to each other
  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • A63F 13/45 - Controlling the progress of the video game
  • A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
  • A63F 13/822 - Strategy games; Role-playing games 
  • A63F 13/55 - Controlling game characters or game objects based on the game progress
  • A63F 13/40 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment

92.

Video game with expedited combat

      
Application Number 14152771
Grant Number 08858314
Status In Force
Filing Date 2014-01-10
First Publication Date 2014-10-14
Grant Date 2014-10-14
Owner DeNA Co., Ltd. (Japan)
Inventor
  • Sasaki, Yu
  • Satsuma, Sadaaki
  • Suga, Akhihito
  • Kamiyama, Keisuke
  • Kagami, Satoshi
  • Kurita, Keisuke
  • Kusumoto, Junichi
  • Nonaka, Shinichiro

Abstract

A server device executes one battle by spending the spending parameter in response to a player's operational input, and recovers the spending parameter by using a recovery item owned by the player. The server device calculates the total number of recovery items used to recover the spending parameter when one battle is fought for a plurality of times while repeating spending and recovering the spending parameter in response to operational inputs from the player until a hit point parameter of the enemy character is brought to less than or equal to a value. In response to one special operational input from the player, the server device determines whether the number of recovery items owned by the player is greater than or equal to the total number of recovery items calculated. When the determination is affirmative, the total number of recovery items calculated is automatically used from among the recovery items.

IPC Classes  ?

  • A63F 9/24 - Games using electronic circuits not otherwise provided for
  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers

93.

Server device, and non-transitory computer-readable storage medium storing game program

      
Application Number 14165300
Grant Number 09517409
Status In Force
Filing Date 2014-01-27
First Publication Date 2014-10-09
Grant Date 2016-12-13
Owner DeNA CO., LTD. (Japan)
Inventor
  • Kawada, Hotaka
  • Ninjouji, Takashi
  • Otomo, Takahiro

Abstract

A server device according to the present invention is connected with a player terminal through a network, displays, in the player terminal, a screen in which a plurality of types of playable games is listed, receives a reservation registration request of automatic play information in which a game and a start timing specified by the player are set, and perform reservation registration of the automatic play information of the player. The server device determines whether automatically starting a game play of the specified game at the specified start timing based on the automatic play information subjected to the reservation registration, and automatically starts the game play of the game at the start timing when the determination is affirmed.

IPC Classes  ?

  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
  • A63F 13/795 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for providing a buddy list
  • A63F 13/48 - Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer session
  • A63F 13/46 - Computing the game score
  • A63F 13/44 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot

94.

Authentication method, authentication system, and service delivery server

      
Application Number 14031707
Grant Number 09548975
Status In Force
Filing Date 2013-09-19
First Publication Date 2014-10-02
Grant Date 2017-01-17
Owner DeNA Co., Ltd. (Japan)
Inventor
  • Yamaguchi, Toru
  • Ito, Kotaro
  • Mizushima, Sota

Abstract

A client terminal transmits a signal related to an authentication request to a service delivery server through a browser every time an application is started by an instruction from a user. Upon receiving the authentication request from the client terminal, an authentication server executes authentication processing in cooperation with the service delivery server based on authentication information of an application of the client terminal, a session of which has been established, and stored in the service delivery server, and user information related to the user stored in the authentication server.

IPC Classes  ?

  • H04L 29/00 - Arrangements, apparatus, circuits or systems, not covered by a single one of groups
  • H04L 29/06 - Communication control; Communication processing characterised by a protocol

95.

Methods and apparatuses for updating a game medium

      
Application Number 14070304
Grant Number 09333432
Status In Force
Filing Date 2013-11-01
First Publication Date 2014-10-02
Grant Date 2016-05-10
Owner DENA CO., LTD. (Japan)
Inventor
  • Inagawa, Masatoshi
  • Aikawa, Eri
  • Watanabe, Ayaka
  • Ezaki, Takahiro
  • Yamasaki, Ryo
  • Oda, Yoshikazu

Abstract

To increase the player's expectation in a fight game using game media, the present invention provides a server device that controls a game in which a player does a fight using game media in a game space through a network. The server device includes a storage unit configured to store player information including information about the game media that the player owns in the game space and about a status of the game media; a determining portion configured to determine whether a specific game medium among the game media that the player owns has satisfied a predetermined temporal requirement; and an updating portion configured to update the player information so as to change the specific game medium from a first status to a second status when the determining portion determines that the specific game medium has satisfied the predetermined temporal requirement.

IPC Classes  ?

  • G06F 17/00 - Digital computing or data processing equipment or methods, specially adapted for specific functions
  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/822 - Strategy games; Role-playing games 
  • A63F 13/825 - Fostering virtual characters
  • A63F 13/335 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
  • A63F 13/833 - Hand-to-hand fighting, e.g. martial arts competition
  • A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
  • A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers

96.

Game providing device, game providing method and non-transitory computer-readable storage medium storing game program

      
Application Number 14218780
Grant Number 09039525
Status In Force
Filing Date 2014-03-18
First Publication Date 2014-10-02
Grant Date 2015-05-26
Owner DENA CO., LTD. (Japan)
Inventor
  • Ikuta, Yuuki
  • Imano, Hiroshi
  • Hatanaka, Yuki
  • Tanabe, Megumi

Abstract

The present invention provides a game providing device that generates image information including a plurality of objects that are capable of being selected by the player; sets a processing method of each of the objects; receives a selection of an object or a plurality of objects from among the objects; and performs the processing method set for the selected object.

IPC Classes  ?

  • A63F 9/24 - Games using electronic circuits not otherwise provided for
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
  • A63F 13/822 - Strategy games; Role-playing games 
  • A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level

97.

Non-transitory computer-readable storage medium storing game program, and game system

      
Application Number 14306104
Grant Number 09272205
Status In Force
Filing Date 2014-06-16
First Publication Date 2014-10-02
Grant Date 2016-03-01
Owner DeNA Co., Ltd. (Japan)
Inventor Yoshie, Naoto

Abstract

A non-transitory computer-readable storage medium with a game program stored thereon, the game program instructing a computer to perform the following processes: a reception process to receive an operational input from a player; and a battle process in which a battle between the player and an opposing character starts based on the operational input by consuming a consumption parameter set for the player, a hit point parameter indicative of an amount of damage that the opposing character can withstand changes through the battle, an outcome of the battle between the player and the opposing character is determined, and when a single operational input is received from the player in the reception process, a recovery process and an attack process are collectively performed, the recovery process being a process to recover the consumption parameter, the attack process being a process to attack the opposing character.

IPC Classes  ?

  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • G06F 17/30 - Information retrieval; Database structures therefor
  • A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers

98.

System capable of providing plurality of digital contents and method using same

      
Application Number 14222511
Grant Number 09313264
Status In Force
Filing Date 2014-03-21
First Publication Date 2014-10-02
Grant Date 2016-04-12
Owner DeNA Co., Ltd. (Japan)
Inventor
  • Masuda, Shinya
  • Shimada, Tomoyuki

Abstract

One object is to provide a system for facilitating posting for digital contents. The system according to an embodiment includes: a service control unit; an information storage unit a determination unit for determining whether a user is a fan of an artist a user information updating unit for storing a determination result by the determination unit in the information storage unit a use history information sending unit for sending reproduction history information; a posting information reception unit for receiving posting information including musical piece specifying information; a posting information registration unit for storing received posting information in the information storage unit; a posting information sending unit for sending the posting information to the terminal; a reproduction screen sending unit for sending, to the terminal, screen data of a musical piece reproduction screen; and a recommended user information sending unit for sending information on recommended users to the terminal.

IPC Classes  ?

  • H04L 29/08 - Transmission control procedure, e.g. data link level control procedure
  • G06Q 30/00 - Commerce, e.g. shopping or e-commerce

99.

Server device, non-transitory server device-readable storage medium, and game system

      
Application Number 14300107
Grant Number 09283481
Status In Force
Filing Date 2014-06-09
First Publication Date 2014-09-25
Grant Date 2016-03-15
Owner DeNA Co., Ltd. (Japan)
Inventor
  • Kishimoto, Yuji
  • Sakamoto, Hisashi

Abstract

A server device connected to a first player terminal used by a first player and a second player terminal used by a second player to communicate with each other, including: a storage unit that stores player information in which each of items owned by players is associated with each of the players; a reception unit that receives, from the first player terminal, an exchange request to exchange a first item owned by the first player for a second item different from the first item, and receives, from the second player terminal after the exchange request, an acquisition request that the second player acquire the first item in an exchange source from the first player; a judging unit that judges whether or not the second player owns the second item based on the player information when the reception unit receives the acquisition request; and an item exchange processing unit.

IPC Classes  ?

  • A63F 9/24 - Games using electronic circuits not otherwise provided for
  • A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements

100.

Collaborative network game using player rankings

      
Application Number 14204908
Grant Number 09333434
Status In Force
Filing Date 2014-03-11
First Publication Date 2014-09-18
Grant Date 2016-05-10
Owner DeNA Co., Ltd. (Japan)
Inventor Kojo, Taku

Abstract

The server device periodically calculates a contribution degree to a network game as an active level for each participating user during progress of the network game, so that a ranking for each user is determined and displayed. Furthermore, the server device adjusts a parameter for each participating user in accordance with the ranking determined during progress of the game.

IPC Classes  ?

  • A63F 9/24 - Games using electronic circuits not otherwise provided for
  • A63F 13/87 - Communicating with other players during game play, e.g. by e-mail or chat
  • A63F 13/798 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
  • A63F 13/795 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for providing a buddy list
  • A63F 13/332 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using wireless networks, e.g. cellular phone networks
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