A video game includes a peripheral device that senses the presence and identity of physical toys and/or toy parts near or on the peripheral device. Each of the toy parts and toys includes an identification device such as an RFID tag. Each of the toys parts may be combined to form a toy assembly which may be associated with a corresponding game character or object. The toy parts included in a toy assembly may store information about the status of the corresponding character or object in the game, for example, a name of characters configured using the toy part, a score, a number of times the toy part has been used, and/or a video game level achieved during video game play by a video game character associated with the toy part. The information about the toy part and configured toy assembly may be updated during game play.
The invention disclosed herein relates to a video game system comprising a video game console and an object or toy used in connection with the video game console, wherein the object or toy has a rewritable data storage device, and wherein the video game console stores information in the rewritable data storage device in response to game play events occurring in a first gaming session. The stored information is subsequently retrieved by the video game console in a second gaming session, and the retrieved information is used to conduct the game play of the second gaming session.
A63F 13/55 - Controlling game characters or game objects based on the game progress
A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
3.
INTERACTIVE VIDEO GAME WITH TOYS HAVING SPECIAL EFFECTS
A video game includes a component that senses the presence and identity of proximate toys. Each of the toys includes an identification device such as an RFID tag. Each of the toys is also associated with a corresponding game character or object. The toys further comprise audio, visual and other effects, wherein said effects are activated when the toy is proximate the gaming platform or a peripheral to the gaming platform. Effects may also be activated based on characteristics of the game character or aspects of the game play sequence thereby enhancing the user's gameplay experience.
A video game includes a peripheral device that senses the presence and identity of toys near or on the peripheral. Each of the toys includes an identification device such as an RFID tag. Each of the toys is also associated with a corresponding game character or object. A toy stores information about the status of the corresponding character or object in the game, for example, a character name, a score, and an owner of the toy may be stored in a character toy. The information about the toy is updated during game play. The toys may be sensed, read, and written concurrently.
A real world location information related video game. The video game utilizes real world location information derived from a player's mobile device to associate attributes and entities to game players. The associated attributes and entities may be useful in further game play on a player's mobile device or PC.
A streaming music based video game and device for the generation of the same. The device receives a transmission stream through a cable, satellite, wireless, or other communications system with audiovisual information and game data. The device generates a music based video game from the audiovisual information and game data and provides the audiovisual information and video game information to a display.
A centralized social network tool is configured to interface with and integrates into one or more videogames and/or videogame series. The social network tool may be integral to the theme of the games and be pervasive within game play. The social network may drive progression of the story and interaction between characters. According to another aspect of the invention, the members of the social network may include actual members (corresponding to real people) and virtual members (e.g., artificial intelligence controlled bot members). The virtual members may be part of the social network and may interact with real members within and outside of the game as part of the theme of the game.
A video game controller with a position sensor and a proximity sensor provides user input signals for use in determining game states. The video game controller can have a board or deck like surface similar to that of a skateboard, and the proximity sensor can be used to determine if a grab of the board has been attempted. A video game associated with the video game controller can provide a skateboard or other game in which a skateboard and skateboarding character are responsive to a game player's manipulation of the video game controller.
A63F 13/02 - Accessories (input or output arrangements for electrical digital computers G06F 3/00)
G06F 3/00 - Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
A disc jockey music-based video game with a controller for the same. The disc jockey music-based video game presents instructive cues for manipulation of the controller and evaluates game player's performance based on the player's compliance with the instructive cues. A display with visual indicators of instructive cues and visual indicators representing player performance may be provided. Additionally, other forms of game player feedback may be provided, for example music, simulated crowd response other forms of generally auditory cues.
A63F 13/02 - Accessories (input or output arrangements for electrical digital computers G06F 3/00)
G06F 3/00 - Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
10.
SYSTEM AND METHOD FOR PLAYING A MUSIC VIDEO GAME WITH A DRUM SYSTEM GAME CONTROLLER
A system and method for playing a multi-player music video game with a drum system video game controller is provided. In one embodiment, the invention relates to a method for providing a drum solo with a music based multi-player video game. In another embodiment, the invention relates to a system for providing analog input from one or more drum sensors used in game play associated with a music based multi-player video game. In yet another embodiment, the invention relates to a method for preventing interference between the one or more drum sensors. In one embodiment, the invention relates to a method for mapping digital information indicative of input to a video game controller in a first form to information in a second form, the second form conforming to a protocol for inputs to a video game console executing a music based multi-player video game.
G06Q 50/00 - Systems or methods specially adapted for specific business sectors, e.g. utilities or tourism
G10H 3/12 - Instruments in which the tones are generated by electromechanical means using mechanical resonant generators, e.g. strings or percussion instruments, the tones of which are picked up by electromechanical transducers, the electrical signals being further manipulated or amplified and subsequently converted to sound by a lo
11.
MUSIC VIDEO GAME WITH CONFIGURABLE INSTRUMENTS AND RECORDING FUNCTIONS
Music video games provide configurable instruments and/or recording functions. In some embodiments users may select an instrument or play, and also select desired characteristics of the instrument. The desired characteristics may include selection of a chord or selection of effects associated with the type of musical instrument. In some embodiments users may record tracks of music using their simulated musical instrument controllers.
A music video game provides a guitar shaped video game controller with an analog control device with touch sensor. In some embodiments the analog control device is in the form of a touch sensitive pad on a neck of a guitar shaped video game compeller. In some embodiments, the analog control device may resemble additional buttons on a neck of a guitar shaped video game controller. The analog control device may be used to simulate various techniques which may be performed on strings of a guitar.
A handheld device and peripheral, and game using the handheld device and peripheral. The peripheral includes user inputs, with the peripheral interfacing with the handheld device by way of a handheld device memory port, for example a memory port generally configured for use with game cartridges.
G06F 15/02 - Digital computers in general; Data processing equipment in general manually operated with input through keyboard and computation using a built-in program, e.g. pocket calculators
H04B 1/38 - Transceivers, i.e. devices in which transmitter and receiver form a structural unit and in which at least one part is used for functions of transmitting and receiving
A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
G06Q 50/00 - Systems or methods specially adapted for specific business sectors, e.g. utilities or tourism
G06F 3/041 - Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means
G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
G06F 13/00 - Interconnection of, or transfer of information or other signals between, memories, input/output devices or central processing units
14.
HANDHELD DEVICE WIRELESS MUSIC STREAMING FOR GAMEPLAY
Systems and methods are disclosed for streaming of audio data of separate streams in at least two different formats. In some embodiments handheld game devices are in wireless communication and a first of the handheld game devices streams audio data during game play to a second of the handheld game devices. In some embodiments the audio data includes audio data from a plurality of streams of audio data. In some embodiments the streams of audio data include streams of audio data in different formats, generally different compressed formats, some of which may be selected based on whether a device includes circuitry specifically configured to decompress audio data in a specific data format.
A guitar shaped game controller with a removable neck. In one embodiment, the invention relates to a game controller for a video game system in the shape of a guitar, including a body section generally in the shape of a body of a guitar, the body section including a cutout and a first electrical connector, a latch arm structure coupled to the body section about the cutout, and a neck section generally in the shape of a guitar neck and a headstock, the neck section including, a portion insertable into the cutout of the body section, the portion including an indentation positioned so as to be approximate the latch arm structure when the portion is inserted into the cutout of the body section, the indentation configured to receive at least a portion of the latch arm structure, a second electrical connector having one or more contacts, the second electrical connector configured to couple with the first electrical connector when the portion is inserted into the cutout of the body section, and one or more fret buttons, where each of the one or more fret buttons is electrically connected to at least one of the one or more contacts.
A game console capable of operating with a variety of electronic musical instruments is provided. Such a system is especially useful for downloading different musical video games for a variety of musical instruments and capable of changing the level of difficulty during play. In one embodiment, the electronic musical instrument includes a positional sensor which can be one or more of a solid state gyroscopic sensor, a magnetic compass sensor and an accelerometer. The position of the electronic musical instrument can be used by the game console to select from two or more strategy files or to change the level of play difficulty. The game console has a network connection for sharing player responses with other remote players, and can also be used to download new musical and strategy files.