A sparkling fabric includes: a fabric substrate; and a tri-layer adhered to the fabric substrate. The tri-layer includes: an adhesive layer that adheres the tri-layer to the fabric substrate; an exposed design layer; and a metal plating layer between the exposed design layer and the adhesive layer. The tri-layer is distributed as a plurality of separable and identifiable tri-layer pieces across the fabric substrate such that the distribution of tri-layer pieces has a density on the order of 15-25 pieces per centimeter squared (pcs/cm2) and a size of a piece is less than 1 millimeter (mm).
B44C 1/14 - Metallic leaves or foils, e.g. gold leaf
B41J 3/407 - Typewriters or selective printing or marking mechanisms characterised by the purpose for which they are constructed for marking on special material
B44F 1/04 - Designs or pictures characterised by special or unusual light effects produced by reflected light, e.g. matt surfaces, lustrous surfaces after passage through surface layers, e.g. pictures with mirrors on the back
B44F 1/02 - Designs or pictures characterised by special or unusual light effects produced by reflected light, e.g. matt surfaces, lustrous surfaces
An intuitive music composition game platform with various modes of operation in a single reader system and a music mash up collectable card game and method using cards with tags and unique identifications. A single reading platform includes a cover for card storage and for supporting a smart device platform for reading many Near Field communication (NFC) embedded cards, with stacking features and colored light indicated input lanes selection for user identification and selection. Various game modes include individual, studio mix, party modes game play features in music mash up collectable card games, which may be used together with or independent of accessory devices as controllers, or smart device user interfaces with Bluetooth™ or Wi-Fi for communicating user selection and operation.
A63F 13/814 - Musical performances, e.g. by evaluating the player's ability to follow a notation
A63F 9/24 - Games using electronic circuits not otherwise provided for
A63F 13/63 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
G10H 1/00 - ELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE - Details of electrophonic musical instruments
G06K 19/02 - Record carriers for use with machines and with at least a part designed to carry digital markings characterised by the selection of materials, e.g. to avoid wear during transport through the machine
Apparatus and methods of toy projectile storage, feeding and launch structures having feeding and launching functionality in a single motor combination with a carriage structure including a launch channel being supporting along with a magazine. A propelling mechanism is includes flywheels in communication with the launch channel for propelling projectiles from the magazine. A transmission gear assembly powered with the single motor to sequence and activate the feeding mechanism and the propelling mechanism for activation. Additionally stationary, mobile, dart and projectiles launcher or hand-held structures for propelling darts, balls or other projectiles. The flywheels include an elastomeric expanding flywheel structure mechanism with a flywheel hub and an expanding elastomeric tire allowing the expanding elastomeric tire to move inward and outward along a peripheral circumference.
A package having a product locking feature can include a product display panel to which a product is secured with a product locking assembly. The product locking assembly can include a locking element and a receiving element, the locking element being one-way insertable into the receiving element in two stages, the first stage being for securing the product display panel to the product and the second stage being further insertion of the locking element into the receiving element after the product is removed from the product display panel
Apparatus, tools, and methods intended as assistive apparatus for toy projectile launching from a launcher having an outer housing with a rearward stock portion, a grip/handle portion forward of the stock portion, an opening for a projectile magazine and a forward muzzle portion. A projectile magazine connects to the outer housing through the opening. An energy source mounted in the outer housing for launching a dart, with a power/rev trigger mounted to the outer housing for activating the energy source, and a launch trigger for causing dart launching. A bracket mounts to the grip, with a clamp/clamping mechanism for securing the bracket to the grip. First panel and second panel mechanisms mount to the bracket to trigger activating, launch, and magazine release structures.
Assistive apparatus including four subcomponents including: holding down the rev trigger, pulling the launch trigger, stabilizing the blaster, and supporting the weight of a toy projectile launcher outer housing. An energy source is mounted in the outer housing for activating with a power/rev trigger. A rotatable panel and a strap/band mount to the grip portion of the outer housing for activating the power trigger. A wrist structure/launching trigger wristband loop mounted to the grip portion of the outer housing for activating the trigger. A balancing structure/weight bearing stabilizer mounts to the outer housing for holding the forward portion of the outer housing, and a shoulder/body strap having a first end for engaging the first connector and a second end for engaging the second connector.
A projectile launch apparatus for discharging a NERF™ brand dart, or toy launchers each having a rotatable dart carrier in either a gun-like or rifle-like configuration. Each of the apparatus includes an energy creation system embodying a cylinder housing a piston and a launch spring, a handle for priming the apparatus, and components for causing the dart carrier to rotate about an axis perpendicular to the longitudinal axis of the launch apparatus.
F41B 11/00 - Compressed-gas guns, e.g. air guns; Steam guns
F41B 11/54 - Magazines for compressed-gas guns; Arrangements for feeding or loading projectiles from magazines the projectiles being stored in a rotating drum magazine
F41B 11/89 - Compressed-gas guns, e.g. air guns; Steam guns specially adapted for particular purposes for toys
F41B 11/723 - Valves; Arrangement of valves for controlling gas pressure for firing the projectile only
F41B 11/642 - Compressed-gas guns, e.g. air guns; Steam guns characterised by the supply of compressed gas having a piston effecting a compressor stroke during the firing of each shot the piston being spring operated
11.
Toy launcher apparatus with few parts and quick and easy assembly
A dart launcher having few but integral parts and an assembly process that is quick and easy for forming robust but inexpensive toys. The launcher may have an outer body, a safety valve and spring, a valve cap, a trigger, a piston, a launch spring, a cylinder cap and a plunger rod. The outer body includes an integral cylinder portion, a barrel portion and a trigger-mounting portion, the trigger includes an integral finger pad portion, a latch arm, a biasing portion and resilient legs. The piston includes an opening and a connector component formed around the opening to snap-fit with the piston, the cylinder cap includes an opening for the plunger rod and a connector component to connect with the cylinder portion, and the barrel portion includes a valve and mandrel support for supporting the safety valve and spring.
F41B 11/723 - Valves; Arrangement of valves for controlling gas pressure for firing the projectile only
F41B 11/642 - Compressed-gas guns, e.g. air guns; Steam guns characterised by the supply of compressed gas having a piston effecting a compressor stroke during the firing of each shot the piston being spring operated
F41B 11/89 - Compressed-gas guns, e.g. air guns; Steam guns specially adapted for particular purposes for toys
An inkjet printing system includes: a production apparatus configured to receive an original body template and to produce a three-dimensional body based on the original body template; a metrology apparatus configured to receive the produced three-dimensional body from the production apparatus and to topographically scan the received three-dimensional body to thereby produce an updated body template of the three-dimensional body; a control apparatus in communication with the metrology apparatus; and an inkjet printing apparatus. The control apparatus is configured to receive the updated body template and to create a topographical printing design based on the updated body template. The inkjet printing apparatus is in communication with the control apparatus, and is configured to receive the three-dimensional body and apply the created topographical printing design to the three-dimensional body.
A63H 9/00 - Special methods or compositions for the manufacture of dolls, toy animals, toy figures, or parts thereof
B41J 3/407 - Typewriters or selective printing or marking mechanisms characterised by the purpose for which they are constructed for marking on special material
B29C 64/393 - Data acquisition or data processing for additive manufacturing for controlling or regulating additive manufacturing processes
A toy projectile apparatus which simply yet uniquely employs inertia, a weighted mass to trip a release point trigger release mechanism, and a safety mechanism latched to the weighted mass structure for releasing the mass to trigger shooting of the projectiles. The weighted mass cooperates with a release point trigger release mechanism which includes a trigger linkage and a release point element. The weighted mass will advance/shift/move with the trigger linkage toward a release point element when a force of a certain acceleration is applied to the projectile apparatus by a user.
F41B 11/89 - Compressed-gas guns, e.g. air guns; Steam guns specially adapted for particular purposes for toys
F41B 11/642 - Compressed-gas guns, e.g. air guns; Steam guns characterised by the supply of compressed gas having a piston effecting a compressor stroke during the firing of each shot the piston being spring operated
17.
TOY LAUNCH APPARATUS WITH MULTIPLE IMPROVISED PROJECTILE CHECKING AND LOCKING METHODS
An improvised projectile checking housing assembly having latch button and first and second sidewalls with first and second catch apertures opening as a catch latch recess of elongated structure using an improvised projectile checking spring opening to receive a locking key structure based upon the projectile receiving opening to the improvised projectile checking housing assembly. Alternate rearward translating lock gauge at the backside of a dart drum uses a follower and engaging cam surfaces locking and unlocking a pathway for correct dart alignment. Alternate motorized, non-motorized and pneumatic structures are disclosed with apparatus launch operations moving between checking and non-checking positions.
F41B 11/723 - Valves; Arrangement of valves for controlling gas pressure for firing the projectile only
F41B 11/64 - Compressed-gas guns, e.g. air guns; Steam guns characterised by the supply of compressed gas having a piston effecting a compressor stroke during the firing of each shot
F41B 11/89 - Compressed-gas guns, e.g. air guns; Steam guns specially adapted for particular purposes for toys
An intuitive music composition game platform with various modes of operation in a single reader system and a music mash up collectable card game and method using cards with tags and unique identifications. A single reading platform includes a cover for card storage and for supporting a smart device platform for reading many Near Field communication (NFC) embedded cards, with stacking features and colored light indicated input lanes selection for user identification and selection. Various game modes include individual, studio mix, party modes game play features in music mash up collectable card games, which may be used together with or independent of accessory devices as controllers, or smart device user interfaces with Bluetooth™ or Wi-Fi for communicating user selection and operation.
A63F 13/814 - Musical performances, e.g. by evaluating the player's ability to follow a notation
A63F 9/24 - Games using electronic circuits not otherwise provided for
A63F 13/63 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
G10H 1/00 - ELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE - Details of electrophonic musical instruments
G06K 19/02 - Record carriers for use with machines and with at least a part designed to carry digital markings characterised by the selection of materials, e.g. to avoid wear during transport through the machine
A method of manufacturing a garment includes forming a multilayer composition having one or more design elements. The multilayer composition is formed by applying a material that includes the one or more design elements to an elastomeric polymer base layer. The method further includes heating the multilayer composition, and after the multilayer composition has been heated, then aligning each design element with a respective three-dimensional design feature of a three-dimensional mold, and pressing the heated multilayer composition into the three-dimensional mold. The method further includes cooling the pressed heated multilayer composition to form a three-dimensional molded multilayer composition that includes one or more three-dimensional design elements; and forming a three-dimensional garment from the three-dimensional molded multi-layer composition.
A63H 3/52 - Dolls' houses, furniture or other equipment; Dolls' clothing or footwear
B29C 51/14 - Shaping by thermoforming, e.g. shaping sheets in matched moulds or by deep-drawing; Apparatus therefor using multilayered preforms or sheets
B29C 51/02 - Combined thermoforming and manufacture of the preform
B29C 51/26 - Component parts, details or accessories; Auxiliary operations
B32B 7/12 - Interconnection of layers using interposed adhesives or interposed materials with bonding properties
B32B 27/12 - Layered products essentially comprising synthetic resin next to a fibrous or filamentary layer
A toy launch apparatus which includes single motor synchronized quick start/advanced start flywheel apparatus employing a drive mechanism for advancing rotation of projectile-propelling flywheels and driving a projectile-feeding advance mechanism for automatic and sequenced projectile-launching operation, with movement of the pusher mechanism to rapidly fire darts from the toy apparatus. The system apparatus and methods employing the single-motor-driven mechanism facilitate advanced starting projectile-propelling flywheels and driving a projectile-feeding mechanism in a novel fashion for automatic and sequenced projectile-launching operation with reduced mechanism mass and cost.
A toy set includes a first canister configured to hold a first amount of moldable material; a second canister configured to hold a second amount of moldable material; one or more pre-formed design elements; and a storage apparatus configured to hold the first canister and the second canister, the storage apparatus including: a first storage component including a structure that defines an opening that extends in a first direction, the structure being configured to hold one of the at least one pre-formed design elements or the first canister in the opening; and 100 a second storage component including abase portion that extends along a second direction that is different from the first direction, the base portion including an interface configured to hold the second canister.
A sparkling fabric includes: a fabric substrate; and a tri-layer adhered to the fabric substrate. The tri-layer includes: an adhesive layer that adheres the tri-layer to the fabric substrate; an exposed design layer; and a metal plating layer between the exposed design layer and the adhesive layer. The tri-layer is distributed as a plurality of separable and identifiable tri-layer pieces across the fabric substrate such that the distribution of tri-layer pieces has a density on the order of 15-25 pieces per centimeter squared (pcs/cm2) and a size of a piece is less than 1 millimeter (mm).
B44F 1/04 - Designs or pictures characterised by special or unusual light effects produced by reflected light, e.g. matt surfaces, lustrous surfaces after passage through surface layers, e.g. pictures with mirrors on the back
B44F 1/02 - Designs or pictures characterised by special or unusual light effects produced by reflected light, e.g. matt surfaces, lustrous surfaces
B32B 3/10 - Layered products essentially comprising a layer with external or internal discontinuities or unevennesses, or a layer of non-planar form; Layered products essentially having particular features of form characterised by a discontinuous layer, i.e. apertured or formed of separate pieces of material
B32B 15/04 - Layered products essentially comprising metal comprising metal as the main or only constituent of a layer, next to another layer of a specific substance
B44C 1/14 - Metallic leaves or foils, e.g. gold leaf
B41J 3/407 - Typewriters or selective printing or marking mechanisms characterised by the purpose for which they are constructed for marking on special material
23.
DETECTABLE PROJECTILE SYSTEM WITH INTERACTIVE SHOOTING GAME METHODS
Disclosed are toy battle dart shooting gameplay environments supporting players' dart projectile hits or tags with detectable projectile devices, systems, and methods for resolving hits to a targeted player from a toy projectile during gameplay. In certain configurations interactive shooting battling provide arrangements are between players individually or within an arena architecture facilitated Targeted Player Hit Resolution via data communications with detectable projectiles and interactive shooting systems and methods.
H04W 4/80 - Services using short range communication, e.g. near-field communication [NFC], radio-frequency identification [RFID] or low energy communication
An inexpensive toy projectile launch apparatus incorporating pivotally connected housings which may be quickly and easily assembled. The hand held toy projectile launchers include a flexible plastic launch spring having engaging portions mounted within the housings to enable an operator to move the housings in relation to one another using one hand, with an end portion of the launch spring for engaging and launching a projectile. Each component includes a number of structures such that assembly is simple, but the structure is both robust and inexpensive. The apparatus may launch soft foam darts or soft foam spheres and each launch apparatus includes an elongated strip-like plastic launch spring that bends when primed so as to provide energy for launch.
An amusement device in the general form of a reusable water capsule that explodes with the affect of toys commonly referred to as water-balloons and the like. User may choice between a reusable exploding water capsule to be thrown at a target and a device for shooting a directional stream of water similar to a “squirt gun”. A variety of various shaped flexible components each of which including a first wall with a first wall external surface and a first wall internal surface, and a second wall with a second wall external surface and a second wall internal surface for interconnection. This toy may be used as packaging, within the capsule, for additional items. The combination of unique design with the typically chosen softness of the material used to make the capsule means much of the kinetic energy in a throw is dissipated in a water burst.
A posable toy figure is disclosed. The posable toy figure includes: a limb structure comprising a flexible support member at least partially enclosed in a pliable material member that is physically distinct from the flexible support member; a first rigid body member that encloses a first portion of the limb structure, the first rigid body member comprising a connection interface that extends from an exterior of the first rigid body member; and a second rigid body member that encloses a second portion of the limb structure, the second rigid body member and the first rigid body member being spatially separated such that the limb structure is exposed between the first body member and the second body member.
In accordance with embodiments a projectile can have a body and a tip attached to the body, the body including a nub portion extending from a second end of the body and optionally one or more fins surrounding a circumference of the body at the second end.
F42B 6/00 - Projectiles or missiles specially adapted for projection without use of explosive or combustible propellant charge, e.g. for blow guns, bows or crossbows, hand-held spring or air guns
28.
Toy robot with programmable and movable appendages
A toy robot doll having upper and lower body portions and wheels that may be controlled by an operator with a remote smart device. A lower platform is connected to the lower body portion and an upper platform is connected to the upper body portion. A set of springs is mounted between the upper and lower platforms for biasing the platforms apart, and three cams and six cam followers move the platforms toward one another, move the doll's arms forward and outward, and move a head right and left. Another two cams pivot the head up, where all of the movements simulate dance steps and body movements that an operator may program using the smart device.
A wearable player body attachment having a master processor, an acceleration detecting motion subsystem for associated motions, a tag reader/antenna subsystem input to recognize unique play object identifiers of toy objects held at the player's hand, and an audio subsystem issuing verbal announcements and sound effects outputs associated with sequences of detected motions. The body attachment queries a database with the toy identity and recognized motions and produces sensory detectible outputs. The database is stored as a matrix table for many figures or vehicles, detects and recognizes specific motions for associated sounds with the action figures toy vehicles, and accessories.
H04W 4/80 - Services using short range communication, e.g. near-field communication [NFC], radio-frequency identification [RFID] or low energy communication
An apparatus includes: a foldable material including a first portion and a second portion, the second portion at least partially surrounding the first portion; an inner connection structure; and an outer connection structure. The inner connection structure is configured to rotate relative to the outer connection structure; at least part of the first portion of the foldable material is attached to the inner connection structure and at least part of the second portion of the foldable material is attached to the outer connection structure; and the foldable material changes shape when the inner connection structure rotates relative to the outer connection structure.
An improvised projectile checking housing assembly having latch button and first and second sidewalls with first and second catch apertures opening as a catch latch recess of elongated structure using an improvised projectile checking spring opening to receive a locking key structure based upon the projectile receiving opening to the improvised projectile checking housing assembly. Alternate rearward translating lock gauge at the backside of a dart drum uses a follower and engaging cam surfaces locking and unlocking a pathway for correct dart alignment. Alternate motorized, non-motorized and pneumatic structures are disclosed with apparatus launch operations moving between checking and non-checking positions.
F41B 11/00 - Compressed-gas guns, e.g. air guns; Steam guns
F41B 11/723 - Valves; Arrangement of valves for controlling gas pressure for firing the projectile only
F41B 11/64 - Compressed-gas guns, e.g. air guns; Steam guns characterised by the supply of compressed gas having a piston effecting a compressor stroke during the firing of each shot
F41B 11/89 - Compressed-gas guns, e.g. air guns; Steam guns specially adapted for particular purposes for toys
F41B 11/54 - Magazines for compressed-gas guns; Arrangements for feeding or loading projectiles from magazines the projectiles being stored in a rotating drum magazine
In accordance with embodiments a toy projectile system can have a toy projectile and a toy projectile launcher having an improvised projectile checking and locking feature to confirm presence of a proper projectile of the system through detection of the nub and prevent launch of a projectile not designed for use with the system.
F41B 11/54 - Magazines for compressed-gas guns; Arrangements for feeding or loading projectiles from magazines the projectiles being stored in a rotating drum magazine
F41B 11/723 - Valves; Arrangement of valves for controlling gas pressure for firing the projectile only
F41B 11/89 - Compressed-gas guns, e.g. air guns; Steam guns specially adapted for particular purposes for toys
34.
Projectile loading system for toy launcher and methods
Projectile loading systems for toy launchers that discharge soft spherical, but tacky, projectiles, the loading systems including a projectile hopper for storing the projectiles, a chute at the bottom of the hopper, the chute having a central groove for lining the projectiles in a single file, an agitator in the hopper for disturbing the tacky projectiles in the hopper to separate them, and a projectile transfer structure for carrying a projectile, one at a time, from the chute to a breech or from a feed track during respective priming cycles.
A strategic pattern building game apparatus having a target grid and a rotatable loading tray movable between an elevated position above and aligned with the target grid during play and a folded position adjoining the target grid for transport and/or storage. The game apparatus includes a plurality of playing discs which are placed in channels in the target grid and in the loading tray, and projectile launchers used by players to knock out playing discs until one player achieves four of his/her discs in a horizontal, vertical or diagonal line. The discs are deformable and received at the target grid for being ejected during game play when impacted by the projectile.
A vehicle platform with positioning and guiding mechanisms and having a single wheel. A frame extends from the vehicle with a receptacle connected to the frame, and a motor drives the vehicle forward and rearward. A head appendage is mounted to the receptacle to yaw left and right, pitch up and down, and roll from side to side to guide the vehicle. Another motor provides for positioning the appendage to roll, with an additional motor for positioning the head to pitch and yaw. A pair of left and right rims is disposed adjacent to the wheel for limiting lean of the vehicle platform, and a control system is incorporated.
G05D 1/00 - Control of position, course, altitude, or attitude of land, water, air, or space vehicles, e.g. automatic pilot
B62D 61/00 - Motor vehicles or trailers, characterised by the arrangement or number of wheels, not otherwise provided for, e.g. four wheels in diamond pattern
A63H 13/00 - Toy figures with self-moving parts, with or without movement of the toy as a whole
37.
Toy launcher apparatus with few parts and quick and easy assembly
A dart launcher having few but integral parts and an assembly process that is quick and easy for forming robust but inexpensive toys. The launcher may have an outer body, a safety valve and spring, a valve cap, a trigger, a piston, a launch spring, a cylinder cap and a plunger rod. The outer body includes an integral cylinder portion, a barrel portion and a trigger-mounting portion, the trigger includes an integral finger pad portion, a latch arm, a biasing portion and resilient legs. The piston includes an opening and a connector component formed around the opening to snap-fit with the piston, the cylinder cap includes an opening for the plunger rod and a connector component to connect with the cylinder portion, and the barrel portion includes a valve and mandrel support for supporting the safety valve and spring.
F41B 11/723 - Valves; Arrangement of valves for controlling gas pressure for firing the projectile only
F41B 11/89 - Compressed-gas guns, e.g. air guns; Steam guns specially adapted for particular purposes for toys
F41B 11/642 - Compressed-gas guns, e.g. air guns; Steam guns characterised by the supply of compressed gas having a piston effecting a compressor stroke during the firing of each shot the piston being spring operated
A toy launch apparatus which includes single motor synchronized quick start/advanced start flywheel apparatus employing a drive mechanism for advancing rotation of projectile-propelling flywheels and driving a projectile-feeding advance mechanism for automatic and sequenced projectile-launching operation, with movement of the pusher mechanism to rapidly fire darts from the toy apparatus. The system apparatus and methods employing the single-motor-driven mechanism facilitate advanced starting projectile-propelling flywheels and driving a projectile-feeding mechanism in a novel fashion for automatic and sequenced projectile-launching operation with reduced mechanism mass and cost.
Disclosed is a self-aligning magnetic stationary accessory for use atop a spherical RC controlled self-propelled device. A novel device is employed includes a toy robot having first and second pairs of magnets aligned respectively with opposite polarities disposed in the stationary accessory. The spherical body with its stationary accessory allow the user to simply and precisely navigate the spherical body in a particular orientation for optimal RC controlled manipulation of the robot by a user.
In accordance with embodiments a toy projectile system can have a toy projectile and a toy projectile launcher having an improvised projectile checking and locking feature to confirm presence of a proper projectile of the system through detection of the nub and prevent launch of a projectile not designed for use with the system.
F41B 11/54 - Magazines for compressed-gas guns; Arrangements for feeding or loading projectiles from magazines the projectiles being stored in a rotating drum magazine
F41B 11/89 - Compressed-gas guns, e.g. air guns; Steam guns specially adapted for particular purposes for toys
F41B 11/723 - Valves; Arrangement of valves for controlling gas pressure for firing the projectile only
An apparatus for forming a ruffled moldable material includes: a body including an interior space and an extrusion opening that passes through from the interior space to an exterior of the body; and a ruffle formation structure that at least partially covers the extrusion opening, the ruffle formation structure including: a first side; a second side opposite the first side; a first edge attached to the body; and a second edge. In operational use, extruded moldable material is emitted from the extrusion opening along an extrusion direction, and the extruded moldable material interacts with the ruffle formation structure to form the ruffled moldable material by compressing at least some of the extruded moldable material along the extrusion direction.
B29C 48/13 - Articles with a cross-section varying in the longitudinal direction, e.g. corrugated pipes
B29C 48/475 - Means for plasticising or homogenising the moulding material or forcing it through the nozzle or die using pistons, accumulators or press rams
B29C 48/02 - Small extruding apparatus, e.g. handheld, toy or laboratory extruders
B29C 48/00 - Extrusion moulding, i.e. expressing the moulding material through a die or nozzle which imparts the desired form; Apparatus therefor
A toy set includes: a first base portion including a first recessed region having a first depth; and a second base portion including a design region, the design region including one or more design formation devices, each of the one or more design formation devices including a design projection extending from the second base portion to a second height that is less than the first depth.
An improvised projectile checking housing assembly having latch button and first and second sidewalls with first and second catch apertures opening as a catch latch recess of elongated structure using an improvised projectile checking spring opening to receive a locking key structure based upon the projectile receiving opening to the improvised projectile checking housing assembly. Alternate rearward translating lock gauge at the backside of a dart drum uses a follower and engaging cam surfaces locking and unlocking a pathway for correct dart alignment. Alternate motorized, non-motorized and pneumatic structures are disclosed with apparatus launch operations moving between checking and non-checking positions.
F41B 11/00 - Compressed-gas guns, e.g. air guns; Steam guns
F41B 11/723 - Valves; Arrangement of valves for controlling gas pressure for firing the projectile only
F41B 11/89 - Compressed-gas guns, e.g. air guns; Steam guns specially adapted for particular purposes for toys
F41B 11/64 - Compressed-gas guns, e.g. air guns; Steam guns characterised by the supply of compressed gas having a piston effecting a compressor stroke during the firing of each shot
F41B 11/54 - Magazines for compressed-gas guns; Arrangements for feeding or loading projectiles from magazines the projectiles being stored in a rotating drum magazine
In accordance with embodiments a projectile can have a body and a tip attached to the body, the body including a nub portion extending from a second end of the body and optionally one or more fins surrounding a circumference of the body at the second end.
F42B 6/00 - Projectiles or missiles specially adapted for projection without use of explosive or combustible propellant charge, e.g. for blow guns, bows or crossbows, hand-held spring or air guns
50.
Toy launcher apparatus with few parts and quick and easy assembly
A dart launcher having few but integral parts and an assembly process that is quick and easy for forming robust but inexpensive toys. The launcher may have an outer body, a safety valve and spring, a valve cap, a trigger, a piston, a launch spring, a cylinder cap and a plunger rod. The outer body includes an integral cylinder portion, a barrel portion and a trigger-mounting portion, the trigger includes an integral finger pad portion, a latch arm, a biasing portion and resilient legs. The piston includes an opening and a connector component formed around the opening to snap-fit with the piston, the cylinder cap includes an opening for the plunger rod and a connector component to connect with the cylinder portion, and the barrel portion includes a valve and mandrel support for supporting the safety valve and spring.
F41B 11/642 - Compressed-gas guns, e.g. air guns; Steam guns characterised by the supply of compressed gas having a piston effecting a compressor stroke during the firing of each shot the piston being spring operated
F41B 11/723 - Valves; Arrangement of valves for controlling gas pressure for firing the projectile only
F41B 11/89 - Compressed-gas guns, e.g. air guns; Steam guns specially adapted for particular purposes for toys
An intuitive music composition game platform with various modes of operation in a single reader system and a music mash up collectable card game and method using cards with tags and unique identifications. A single reading platform includes a cover for card storage and for supporting a smart device platform for reading many Near Field communication (NFC) embedded cards, with stacking features and colored light indicated input lanes selection for user identification and selection. Various game modes include individual, studio mix, party modes game play features in music mash up collectable card games, which may be used together with or independent of accessory devices as controllers, or smart device user interfaces with Bluetooth™ or Wi-Fi for communicating user selection and operation.
A63F 13/814 - Musical performances, e.g. by evaluating the player's ability to follow a notation
A63F 9/24 - Games using electronic circuits not otherwise provided for
A63F 13/63 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
G10H 1/00 - ELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE - Details of electrophonic musical instruments
G06K 19/02 - Record carriers for use with machines and with at least a part designed to carry digital markings characterised by the selection of materials, e.g. to avoid wear during transport through the machine
A posable toy figure is disclosed. The posable toy figure includes: a limb structure comprising a flexible support member at least partially enclosed in a pliable material member that is physically distinct from the flexible support member; a first rigid body member that encloses a first portion of the limb structure, the first rigid body member comprising a connection interface that extends from an exterior of the first rigid body member; and a second rigid body member that encloses a second portion of the limb structure, the second rigid body member and the first rigid body member being spatially separated such that the limb structure is exposed between the first body member and the second body member.
A traverse and elevation mechanism and a toy robot using the mechanism. The mechanism is placed in a rollable spherical housing and includes two cams and cam follower that adjust radial and angular positions of an internal magnetic element. The internal magnetic element is magnetically attracted to an external magnetic element such that movement of the internal magnetic element moves the external magnetic element.
A sparkling fabric includes: a fabric substrate; and a tri-layer adhered to the fabric substrate. The tri-layer includes: an adhesive layer that adheres the tri-layer to the fabric substrate; an exposed design layer; and a metal plating layer between the exposed design layer and the adhesive layer. The tri-layer is distributed as a plurality of separable and identifiable tri-layer pieces across the fabric substrate such that the distribution of tri-layer pieces has a density on the order of 15-25 pieces per centimeter squared (pcs/cm2) and a size of a piece is less than 1 millimeter (mm).
B44C 1/14 - Metallic leaves or foils, e.g. gold leaf
B44F 1/04 - Designs or pictures characterised by special or unusual light effects produced by reflected light, e.g. matt surfaces, lustrous surfaces after passage through surface layers, e.g. pictures with mirrors on the back
B44F 1/02 - Designs or pictures characterised by special or unusual light effects produced by reflected light, e.g. matt surfaces, lustrous surfaces
B32B 3/10 - Layered products essentially comprising a layer with external or internal discontinuities or unevennesses, or a layer of non-planar form; Layered products essentially having particular features of form characterised by a discontinuous layer, i.e. apertured or formed of separate pieces of material
B32B 15/04 - Layered products essentially comprising metal comprising metal as the main or only constituent of a layer, next to another layer of a specific substance
B41J 3/407 - Typewriters or selective printing or marking mechanisms characterised by the purpose for which they are constructed for marking on special material
Toy electronic display structures to receive and support a user to rotating their electronic display device resulting in first and second viewing configurations, with a support mechanism disposing alternate facing gaming display and virtual reality viewing of the electronic display device. A smart phone with a display screen or like electronic display device is arranged to direct the display screen of the smart phone in oppositely disposed for different viewing configurations.
A toy is identified by locating a marker within image data that includes data that represents a toy and data that represents the marker; obtaining one or more marker samples, each of the one or more marker samples including a measured value of a color metric of the marker; determining a color metric offset based on the one or more marker samples and a known value of the color metric of the marker; obtaining one or more toy samples, each of the one or more toy samples including a measured value of the color metric of the toy; applying the determined color metric offset to at least one of the toy samples to determine a corrected color metric of the toy; and identifying the toy as a particular toy based on the corrected color metric of the toy.
A large capacity magazine apparatus for spherical projectiles, such as toy foam balls that may be used in conjunction with a launcher. The magazine includes drum and clip housings and a rotatable sprocket with longitudinal flutes that together form a smooth pathway for the foam balls to travel in the magazine and to alleviate jams. The smooth pathway includes a helical path, a transition path and a linear path within the housings. A constant force spring provides a rotational force for the sprocket and a plurality of articulated rigid balls function to push the foam balls out of the magazine and into a firing chamber of the launcher.
Gaming systems and methods for a battling game which may use two or four physical toy tops and a stadium-shaped toy game board arena for physical game play interactions between game players. The battling 2-in-1 stadium battle dome allows a number of users to play on one side and then flip over to play on the other, encouraging 2 and 4 player battles. The stadium is shaped like a dome, enclosed on both sides, and there are two different sides to play on, overall creating four different play surfaces. The toy has double sided suspended play surfaces for corresponding game play with various surfaces of the different sides.
Interactive content is obtained, the interactive content including a stereoscopic equirectangular video frame. A UV coordinate screen space is generated. A first location of the UV coordinate screen space is computed. A second location of the UV coordinate screen space is computed. A point of the UV coordinate screen space to procedurally render is selected. Virtual spherical coordinates are computed using the point of the UV coordinate screen space to procedurally render. The virtual spherical coordinates are rotated using a rotation matrix. An equirectangular coordinate value within the video frame is determined using the rotated virtual spherical coordinates. The pixel values of the stereoscopic equirectangular video frame are identified using the equirectangular coordinate value. The pixel values are returned for the UV coordinate screen space, thereby causing a corresponding presentation on a physical screen of an interactive content player device.
H04N 13/117 - Transformation of image signals corresponding to virtual viewpoints, e.g. spatial image interpolation the virtual viewpoint locations being selected by the viewers or determined by viewer tracking
G06T 3/00 - Geometric image transformation in the plane of the image
G06T 19/00 - Manipulating 3D models or images for computer graphics
H04N 13/133 - Equalising the characteristics of different image components, e.g. their average brightness or colour balance
H04N 13/00 - PICTORIAL COMMUNICATION, e.g. TELEVISION - Details thereof
A toy launcher apparatus of a soft foam dart where the dart is loaded onto a spike in a firing chamber by a pusher panel that presses against the nose of the dart. The apparatus includes a dart magazine with a feed mechanism. The pusher panel is followed by a barrier sleeve that prevents the next uppermost dart in the magazine, which is being biased upward by the feed mechanism, from causing either the uppermost dart or the second uppermost dart to distort and cause a jam. The barrier sleeve also prevents the magazine from being loaded through a top opening until the uppermost dart in the firing chamber is launched. Near the end of a cocking cycle, the pusher panel, which is connected to a cam follower tab that engages a cam member, moves away from a launch path of the dart in the firing chamber.
A toy apparatus including a figurine, a can for modeling compound mounted to the figurine and arranged as a head and face for the figurine. The figurine includes rotatable arms that are actuated by depressing the head/face can. Cans with different head and face characteristics are interchangeable with different figurine bodies, and the figurine's body includes recess molds for filling with modeling compound.
Four embodiments or variations of launcher apparatus storing either one toy car, two toy cars, eight toy cars or ten toy cars are disclosed. As a safety feature a flex member is used to block toys or other objects that are not properly configured to deflect the flex member. If the flex member is not deflected and the object inserted will not push an ejector rearward from a relaxed position to a cocked position. When a proper toy is inserted, the ejector moves rearward and stretches a spring that supplies launch energy to the ejector and the toy. The flex member is also designed to allow the ejector to deflect the flex member when the ejector is snapped back from the cocked position to the relaxed position. A safety lock is mounted to the housing for preventing operation of the trigger mechanism when the launcher apparatus is not disposed on a surface.
Apparatus and methods employing projectile feeding magazine storage and rapid fire toy launch apparatus in combination with dart funnel for feeding darts, anti-jamming loading and launching mechanisms, receiving a series of dart projectiles for rapid magazine loading and firing without mis-fed darts jamming up either the dart magazine or launcher. A magazine loading mechanism is positioned intermediate the funnel and the inserted magazine for receiving darts, and a stuffer mechanism above the inserted magazine penetrates the dart retaining lips of the magazine to stuff darts for loading into the magazine. The dart launching mechanism is positioned in the housing forward the inserted magazine.
Source interactive content is obtained, including asset objects and code objects. Interactive content metadata is generated from the source interactive content, the interactive content metadata identifying links between asset objects and code objects. Target interactive content is generated from the source interactive content, the target interactive content being capable of playback using the interactive content metadata, the target interactive content being otherwise incapable of playback without the interactive content metadata. The target interactive content and interactive content metadata are packaged into an interactive content package for each of a plurality of different platform formats. A runtime request for interactive content is received, and a platform format associated with the runtime request is identified. A particular platform-specific interactive content package is selected based on the platform format associated with the runtime request. The particular platform-specific interactive content package is provided for interactive content playback.
A rapid fire toy dart launch apparatus employing a feeding/anti-jamming mechanism including a simply yet unique continuous belt that penetrates a dart magazine releasing each dart from the magazine and simultaneously employing protrusion elements at the belt advancing each released dart into an energy generating mechanism for rapidly firing darts from the toy apparatus without mis-fed darts jamming up in the launcher.
Apparatuses, systems and methods for game play having a base with a first planar conductive pattern of a plurality of conductive touch points and a programmable electronic device with a touch screen that registers contact with the conductive touch points and outputs location data for where the conductive touch points contact the touch screen surface are disclosed. An application in communication with the touch screen interprets the location data, identifies the base, and, depending on the identity of the base, juxtaposes one or more computer graphics and animations with the base to form a single manipulatable object having co-operable physical and virtual components. A physical object may be movably or spinnably coupled to the base.
A63F 13/24 - Constructional details thereof, e.g. game controllers with detachable joystick handles
A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
A63F 13/98 - Accessories, i.e. detachable arrangements optional for the use of the video game device, e.g. grip supports of game controllers
74.
Systems and methods for pre-processing and runtime distribution of interactive content
Source interactive content is obtained, including asset objects and code objects. Interactive content metadata is generated from the source interactive content, the interactive content metadata identifying links between asset objects and code objects. Target interactive content is generated from the source interactive content, the target interactive content being capable of playback using the interactive content metadata, the target interactive content being otherwise incapable of playback without the interactive content metadata. The target interactive content and interactive content metadata are packaged into an interactive content package for each of a plurality of different platform formats. A runtime request for interactive content is received, and a platform format associated with the runtime request is identified. A particular platform-specific interactive content package is selected based on the platform format associated with the runtime request. The particular platform-specific interactive content package is provided for interactive content playback.
Gaming systems and methods for integrated computer-related and physical game play interactions between a game player, a physical game piece and an electronic device are defined. The physical game piece measures motion quantity and transmits motion data using a signal emitter when the signal emitter is actuated. The electronic device receives the transmitted signal, which a game application inputs along with user input. The game application uses the user input and the transmitted signal to tally game player score data in an accumulator.
A63F 13/73 - Authorising game programs or game devices, e.g. checking authenticity
A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
A63F 9/24 - Games using electronic circuits not otherwise provided for
G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
A63F 13/213 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
A63F 13/215 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising means for detecting acoustic signals, e.g. using a microphone
A63F 13/216 - Input arrangements for video game devices characterised by their sensors, purposes or types using geographical information, e.g. location of the game device or player using GPS
A63F 13/85 - Providing additional services to players
A63F 13/95 - Storage media specially adapted for storing game information, e.g. video game cartridges
A63F 13/67 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
Systems and methods for interaction between a user and a plurality of toys is disclosed where an interactive physical toy character senses inputs from a player and from a virtual toy character in a virtual environment. The virtual toy character likewise senses inputs from a player and a physical toy character so that bidirectional, multi-way gameplay involving a player, a physical toy and a virtual toy in a virtual environment is achieved.
A gear mechanism having a shuttle gear adjacent both an auxiliary gear and an action gear and a cam plate, having a shuttle lock adjacent the shuttle gear and including a cam follower riding back and forth along a first cam pathway with an action element in mechanical communication with the action gear. A motor operates the shuttle gear with rotation of the motor in a first direction rotating the shuttle gear into engagement with the auxiliary gear, activating the shuttle lock to maintain the engagement throughout a predetermined rotational range of the cam plate and rotating the cam plate back and forth driving controlled back and forth movement of the auxiliary elements, with rotation of the motor in a second direction rotating the cam plate beyond the predetermined range releasing the shuttle lock.
A63H 11/10 - Figure toys with single- or multiple-axle undercarriages, by which the figures perform a realistic running motion when the toy is moving over the floor
79.
Folding portable craft gun with storage for plunger rod
A hand held craft gun including a housing assembly and a receptacle defined therein. A housing handle and shaft are disposed on the housing adjacent either side of the receptacle with the shaft extending away from the housing handle. A plunger handle supporting a plunger rod is disposed on the shaft and a simple yet unique coupling is employed for pivoting the plunger rod between a position unaligned with the receptacle for fun and quick filling and refilling of a modeling compound and a position aligned with the receptacle for easy extruding of the modeling compound. Additionally, at least one storage cavity at the housing handle and/or plunger handle partially contains the plunger rod in a folded position for quick and easy transport of the craft gun.
Context-aware digital play includes accessing a virtual scene, the virtual scene comprising digital content; determining that the digital content of the virtual scene comprises a representation of at least one of a plurality of characters, each of the characters being associated with rules; accessing an indication of one or more context-based stimuli, the context-based stimuli being based on the virtual scene; determining whether one or more rules associated with the character and the one or more context-based stimuli associated with the accessed indications exist; and if one or more rules are determined to exist, applying the context-based stimuli to the virtual scene by updating digital content of the virtual scene based on the one or more rules and modifying the representation of the character based on the one or more rules.
G06T 13/40 - 3D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
A63F 13/65 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
A63F 13/213 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
A63F 13/235 - Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
81.
Mutually attachable physical pieces of multiple states transforming digital characters and vehicles
Gaming systems and methods for integrated computer-related and physical game play interactions between a game player, a physical game piece character and an electronic device are defined. The physical game piece character may be a combination of smaller parts where each combination transmits a unique alphanumeric identifier and control signals to an electronic device game application, where the game application features the physical game piece character and is responsive to the signals from the physical game piece character and transmits control signals to the physical game piece, which responds with sensory signals.
A63F 9/24 - Games using electronic circuits not otherwise provided for
A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
G06F 17/00 - Digital computing or data processing equipment or methods, specially adapted for specific functions
G06F 19/00 - Digital computing or data processing equipment or methods, specially adapted for specific applications (specially adapted for specific functions G06F 17/00;data processing systems or methods specially adapted for administrative, commercial, financial, managerial, supervisory or forecasting purposes G06Q;healthcare informatics G16H)
A63F 13/73 - Authorising game programs or game devices, e.g. checking authenticity
A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
A63F 13/95 - Storage media specially adapted for storing game information, e.g. video game cartridges
G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
A63F 13/213 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
A63F 13/215 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising means for detecting acoustic signals, e.g. using a microphone
A63F 13/216 - Input arrangements for video game devices characterised by their sensors, purposes or types using geographical information, e.g. location of the game device or player using GPS
A63F 13/85 - Providing additional services to players
A63F 13/67 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
82.
Action toys employing actuators and including control elements
A toy figure assembly including a footing assembly in combination with a dual action actuator employing first and second working surfaces accessible through underside openings of the footing assembly for driving action movements of the toy figure by both a user's fingers and a piston driven controller secured to the footing. Further alternative embodiments with various alternative mechanism appendage couplings with the torso assembly through the footing gears, bracket or channel elements facilitate driven for movements in relation to the torso assembly moved relative to the footing assembly. Battling action game play may be expanded with the controller to battle virtual robots, allowing users to play various interactive computer based games.
A63H 3/20 - Dolls with parts moved due to movements of other parts, e.g. limbs
A63H 13/02 - Toy figures with self-moving parts, with or without movement of the toy as a whole imitating natural actions, e.g. catching a mouse by a cat, the kicking of an animal
A63H 3/14 - Dolls into which the fingers of the hand can be inserted, e.g. hand-puppets
Special multidimensional spacing for building elements of a toy construction system are described herein. Various coupling elements and configurations are described providing combinations of building elements in standard and offset alignments. In addition, special building elements provide various multidimensional alignments between standard building elements.
A63H 33/08 - Building blocks, strips or similar building parts to be assembled without the use of additional elements provided with complementary holes, grooves, or protuberances, e.g. dovetails
84.
Modeling compounds and methods of making and using the same
Modeling compounds and methods for making the same are described. The modeling compounds, in some embodiments, comprise about 20% to about 40% by weight starch-based binder, and about 0.15% to about 1.2% by weight microspheres dispersed throughout the compounds. In some embodiments, the modeling compound further comprises vinylpyrrolidone polymers.
A toy assembly includes: a platform configured to receive an object in a space extending from the platform; a dock configured to receive and hold a portable imaging device associated with a field of view, the dock being positioned relative to the platform such that the space extending from the platform overlaps with the field of view of the imaging device when the imaging device is received and held in the dock; a physical input configured to move in response to an applied manual force; and a movable connection between the physical input and the platform, the movable connection configured to move the platform relative to the imaging device in response to receiving a manual force.
A63F 9/24 - Games using electronic circuits not otherwise provided for
A63H 3/50 - Frames, stands, or wheels for dolls or toy animals
A63H 13/18 - Toy swinging chairs; Rocking-figure toys
A63F 13/655 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition by importing photos, e.g. of the player
A63F 13/92 - Video game devices specially adapted to be hand-held while playing
86.
Integrated multi environment interactive battle game
Gaming systems and methods for integrated computer-related and physical game play interactions between a game player, a physical game piece and an electronic device are defined. The physical game piece transmits a unique alphanumeric identifier to an electronic device game application while the game application either waits to receive a recognized unique alphanumeric identifier before switching to a video game where a character battles and waits to receive a recognized unique alphanumeric identifier before switching back to the waiting state.
A63F 13/213 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
A63F 13/73 - Authorising game programs or game devices, e.g. checking authenticity
G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
A63F 9/24 - Games using electronic circuits not otherwise provided for
A63F 13/215 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising means for detecting acoustic signals, e.g. using a microphone
A63F 13/216 - Input arrangements for video game devices characterised by their sensors, purposes or types using geographical information, e.g. location of the game device or player using GPS
A63F 13/85 - Providing additional services to players
A63F 13/95 - Storage media specially adapted for storing game information, e.g. video game cartridges
A63F 13/67 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
Gaming systems and methods for integrated computer-related and physical game play interactions between a game player, a physical game piece and an electronic device are defined. The physical game piece measures motion quantity and transmits motion data using a signal emitter when the signal emitter is actuated. The electronic device receives the transmitted signal, which a game application inputs along with user input. The game application uses the user input and the transmitted signal to tally game player score data in an accumulator.
A63F 13/73 - Authorising game programs or game devices, e.g. checking authenticity
A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
A63F 9/24 - Games using electronic circuits not otherwise provided for
G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
A63F 13/213 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
A63F 13/215 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising means for detecting acoustic signals, e.g. using a microphone
A63F 13/216 - Input arrangements for video game devices characterised by their sensors, purposes or types using geographical information, e.g. location of the game device or player using GPS
A63F 13/85 - Providing additional services to players
A63F 13/95 - Storage media specially adapted for storing game information, e.g. video game cartridges
A63F 13/67 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
Several embodiments of toy dart launch apparatus are disclosed including two crossbows with stretchable cords, a spring driven apparatus and an apparatus with battery operated rotatable wheels. Each apparatus includes an open top drum for receiving and storing darts. The darts are tubular and formed of soft foam. The drum includes an open outer surface with spaced recesses so that loaded darts are exposed, the darts being received by a spike in each recess. The recesses also include protrusions for restraining the stored darts on the spike, and a platform is mounted in the crossbows to support each dart when the released stretched cord impacts the dart. In the case of a rotating wheel arrangement, there is no need for spikes on drum or a platform.
F41B 11/54 - Magazines for compressed-gas guns; Arrangements for feeding or loading projectiles from magazines the projectiles being stored in a rotating drum magazine
F41B 11/89 - Compressed-gas guns, e.g. air guns; Steam guns specially adapted for particular purposes for toys
F41A 17/30 - Multiple safeties, i.e. safeties acting on at least one element of the firing mechanism and at least one other element of the gun, e.g. the moving barrel
F41A 17/46 - Trigger safeties, i.e. means for preventing trigger movement
89.
Toy projectile launchers with two trigger safety locks
Crossbows having two trigger safety locks. Operatively connected to a trigger is a trigger lock element that in one position prevents the trigger from moving. To prevent inadvertent contact between a cocking slide and a released stretched cord of the crossbow, a slide lock element engages the trigger lock element until the slide lock element is disengaged by the cocking slide moving out of the way. To prevent an improperly configured projectile from being discharged a projectile lock element engages the trigger lock element until a properly configured projectile is loaded onto a drum causing the projectile lock element to disengage from the trigger lock element.
F41B 11/54 - Magazines for compressed-gas guns; Arrangements for feeding or loading projectiles from magazines the projectiles being stored in a rotating drum magazine
F41B 11/89 - Compressed-gas guns, e.g. air guns; Steam guns specially adapted for particular purposes for toys
F41A 17/30 - Multiple safeties, i.e. safeties acting on at least one element of the firing mechanism and at least one other element of the gun, e.g. the moving barrel
F41A 17/46 - Trigger safeties, i.e. means for preventing trigger movement
A toy launch apparatus for discharging soft foam darts, the launch apparatus having a cylinder, a piston, a launch spring and a dart tube. An air chamber with variable volume is formed between the cylinder and the piston and is divided into two or more sections, a first section where there is little or no resistance to relative movement between the cylinder and the piston so that there is a momentum gain, and a second section where there is rapid compression and increasing pressure to cause a loaded dart to be discharged.
F41B 11/642 - Compressed-gas guns, e.g. air guns; Steam guns characterised by the supply of compressed gas having a piston effecting a compressor stroke during the firing of each shot the piston being spring operated
F41B 11/643 - Compressed-gas guns, e.g. air guns; Steam guns characterised by the supply of compressed gas having a piston effecting a compressor stroke during the firing of each shot the piston being spring operated the piston being arranged concentrically with the barrel
F41B 11/89 - Compressed-gas guns, e.g. air guns; Steam guns specially adapted for particular purposes for toys
A toy launcher apparatus with a rotatable clip connector mounted to a lower portion of a housing. The housing also includes an upper portion, a barrel portion and a grip portion. Pivotally mounted to the upper portion of the housing is a handle and mounted to the grip portion is a trigger and a switch. Attached to the clip connector may be eight projectile clips and the clip connector is rotatable 45° every time the handle is pivoted forward. Mounted within the housing are a battery compartment, and a wheel and motor assembly. Batteries in the battery compartment may power the wheel and motor assembly after the switch is activated by a user. Pulling the trigger causes a projectile, such as a foam dart, to be pushed from a clip aligned with the barrel portion toward spinning wheels of the wheel and motor assembly, and the wheels cause discharge the dart.
A toy construct assembly system is designed for use with standardized toy construction building elements having standardized multiple male and female coupling elements. The system includes several small toy constructs, each having building elements and additional build parts that assemble to create the small toy construct in at least two distinct builds and then dissemble into its constituent parts. Each build of the small toy construct includes a small figure assembled from the building elements to which a plurality of the additional build parts are detachably coupled to create an assembled small toy construct. In addition, a combiner assembly set includes combiner assemblies that detachably couple with building elements of the small toy construct to create a large toy construct. The large toy construct is assembled from the plurality of small toy constructs and the combiner assembly set.
A combined mixing element and extruding plunger disposed on a rod with at least two distinct sections incorporated into a toy extruder for simply yet uniquely mixing and extruding a formable material through rotation of the same rod. The rod is disposed at the container having first and second ends and including at least first and second rod sections disposed there between. The second rod section is threaded and the toy further includes a plunger disposed at the first end of the rod at least partially within a hollow container including an aperture through a surface of the plunger.
B28B 3/24 - Producing shaped articles from the material by using presses; Presses specially adapted therefor wherein the material is extruded by reciprocating plunger
B28C 1/16 - Apparatus or methods for obtaining or processing clay for processing clay-containing substances in non-fluid condition specially adapted for homogenising, comminuting or conditioning clay in non-fluid condition or for separating undesired admixtures therefrom for homogenising, e.g. by mixing, kneading
B29C 47/00 - Extrusion moulding, i.e. expressing the moulding material through a die or nozzle which imparts the desired form; Apparatus therefor (extrusion blow-moulding B29C 49/04)
A toy pump action rifle for launching discs having an outer housing, a stock, a grip, a trigger, a handle for cocking the rifle and a revolving drum for storing multiple discs. Within the housing is a mechanism for removing discs, one at a time, from the drum where the discs are arranged in a first position, rotating each disc 90° to a second position, and transporting each disc to a discharge chamber. The mechanism includes a transfer arm to remove each disc from the drum, a disc pocket for receiving the removed disc, the pocket being rotatable to reorient the disc, and disc pocket also being slidable to carry the disc to the discharge chamber. Activation of the trigger releases a cocked launch arm that snaps forward and strikes the disc to cause discharge.
A projectile shooter toy has a body with a sidewall forming a space for holding a projectile in a loaded state and a pathway leading away from the space and along which the projectile moves in a forward direction. An actuator is arranged to engage the projectile to move the projectile forward along the pathway. At least two pinching members are spaced forwardly along the pathway from the actuator. The pinching members are separate from, and movable relative to, the actuator and the sidewall, and are configured to exert a force on the projectile as the projectile passes between the at least two pinching members.
A device combining a gun and target for facilitating a game of tag using infrared light communications and augmented reality with one or more players is provided. The device includes infrared transmitters and infrared receivers to facilitate omni-directional two-way communication between two or more devices and a shaped housing facilitating handling of the device by a user. The housing includes a grip portion with a finger-operable trigger and a barrel portion. A mobile electronic device is used as an accessory to provide single player and multiplayer augmented reality game play and a user-interface including a display and a touch screen for programming the device and controlling various game and device functions.
A63F 13/219 - Input arrangements for video game devices characterised by their sensors, purposes or types for aiming at specific areas on the display, e.g. light-guns
97.
Bidirectional gear assembly for electromechanical toys
A gear mechanism having a shuttle gear adjacent both an auxiliary gear and an action gear and a cam plate, having a shuttle lock adjacent the shuttle gear and including a cam follower riding back and forth along a first cam pathway with an action element in mechanical communication with the action gear. A motor operates the shuttle gear with rotation of the motor in a first direction rotating the shuttle gear into engagement with the auxiliary gear, activating the shuttle lock to maintain the engagement throughout a predetermined rotational range of the cam plate and rotating the cam plate back and forth driving controlled back and forth movement of the auxiliary elements, with rotation of the motor in a second direction rotating the cam plate beyond the predetermined range releasing the shuttle lock.
A63H 11/10 - Figure toys with single- or multiple-axle undercarriages, by which the figures perform a realistic running motion when the toy is moving over the floor
A modeling compound and methods for making the same are described. The modeling compound, in some embodiments, comprises about 20% to about 40% by weight starch-based binder, and about 0.15% to about 1.2% by weight microspheres dispersed throughout the compound.
A toy launch apparatus for discharging circular projectiles of predetermined diameter and height. The apparatus includes multiple safety features to prevent inappropriate objects inserted into the apparatus from enabling the apparatus to operate. A side latch is mounted that locks a shuttle to a housing assembly unless a properly sized projectile is inserted that rotates a side latch bar rotatably mounted to the shuttle out of engagement with an abutment surface in the housing assembly. A top latch is mounted that locks the shuttle to the housing assembly unless the inserted projectile also rotates a top latch bar mounted to the shuttle out of engagement with another abutment surface in the housing assembly.
F41B 11/642 - Compressed-gas guns, e.g. air guns; Steam guns characterised by the supply of compressed gas having a piston effecting a compressor stroke during the firing of each shot the piston being spring operated
Systems and methods for interaction between a user and a plurality of toys is disclosed where an interactive physical toy character senses inputs from a player and from a virtual toy character in a virtual environment. The virtual toy character likewise senses inputs from a player and a physical toy character so that bidirectional, multi-way gameplay involving a player, a physical toy and a virtual toy in a virtual environment is achieved.