Trigger Global Inc.

United States of America

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A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens 1
A63F 13/25 - Output arrangements for video game devices 1
A63F 13/45 - Controlling the progress of the video game 1
A63F 13/50 - Controlling the output signals based on the game progress 1
A63F 13/65 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition 1
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1.

AUGMENTED REALITY GAMING SYSTEMS AND METHODS

      
Application Number US2015048527
Publication Number 2016/037049
Status In Force
Filing Date 2015-09-04
Publication Date 2016-03-10
Owner TRIGGER GLOBAL INC. (USA)
Inventor
  • Yim, Jason
  • Saryan, Mikayel

Abstract

An augmented reality (AR) game system is disclosed wherein real-world objects are transformed into AR terrain elements and AR events generate real-world impact. The game environment is set up using real-world objects that include everyday objects and game pieces on a field of play. When viewed on the screen of a computing device executing the modules of the game system, the everyday objects are transformed into elements of an AR terrain while the game pieces can be augmented with various controls. Multiple viewing modes, for example, a third person view, a first person view or "POV" view from a selected game piece or a split screen view are contemplated for viewing the field of play. A subset of the augmented controls can be activated by the user to execute AR events some of which can have real-world impact. The AR events are executed based on game rules. Detection mechanisms for detecting positions of game pieces within the field of play via their colors are also disclosed.

IPC Classes  ?

  • A63F 13/65 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
  • A63F 13/50 - Controlling the output signals based on the game progress
  • A63F 13/45 - Controlling the progress of the video game
  • A63F 13/25 - Output arrangements for video game devices
  • A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens