Gaming systems and methods which utilize one or more persistent supplemental awards to dynamically modify or otherwise alter one or more awards associated with one or more game outcomes of a paytable.
G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
G07F 17/34 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members, e.g. "fruit" machines
2.
Display screen or portion thereof with graphical user interface
A gaming system compatible with patron-controlled portable electronic devices, such as smart phones or tablet computers, is described. The gaming system can include electronic gaming machines that are compatible to receive both virtual ticket vouchers and printed ticket vouchers that are redeemable for credits on the electronic gaming machines. Information associated with a virtual ticket voucher can be stored on a patron-controlled portable electronic device and then can be wireless transmitted to the electronic gaming machines. The electronic gaming machines can be configured to issue virtual ticket vouchers and printed ticket vouchers that can be redeemed for cash or additional game play on another electronic gaming machine. In one embodiment, the electronic gaming machine can be configured to issue a virtual ticket voucher to a patron-controlled portable electronic device.
In various embodiments, the present disclosure relates to gaming systems and methods providing a reel game including a plurality of reels, wherein one or more of the reels is a held reel with multiple different overlapping features. For each of one or more plays of the reel game, for each held reel, a first one of the overlapping features of that held reel is used and a second one of the overlapping features of that held reel is ignored, and for another evaluation of that held reel, a second one of the overlapping features of that held reel is used and the first one of the overlapping features of that held reel is ignored.
In various embodiments, the present disclosure relates generally to gaming systems and methods for providing a secondary game with player selected persistent elements.
G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
G07F 17/34 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members, e.g. "fruit" machines
Gaming systems and method that provide a banked bonus player selection feature including a symbol display such as a displayed wheel having a plurality of displayed player selectable sections for a play of a multi-player game.
Systems and methods which provide a player zero, one or more benefits based on zero, one or more skill-based inputs the player makes during one or more plays of one or more games of skill, wherein the benefits obtained are independent of any awards determined during such plays of such games of skill.
The present disclosure relates generally to a system that enables funds associated with certain controlling gaming establishment accounts to be accessed by certain other controlled gaming establishment accounts which have a predefined relationship with the controlling gaming establishment accounts.
G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
G06Q 20/32 - Payment architectures, schemes or protocols characterised by the use of specific devices using wireless devices
G06Q 20/36 - Payment architectures, schemes or protocols characterised by the use of specific devices using electronic wallets or electronic money safes
Gaming systems and method that provide a play of a multi-stage game including a first stage during which a quantity of sections of a wheel are accumulated for subsequent use in a second stage of the play of the multi-stage game, and the second stage during which the accumulated quantity of sections of the wheel are employed to select sections of the wheel before the sections are displayed with awards displayed in association with the selected sections.
G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
12.
SYSTEM AND METHOD FOR CONTROLLING ELECTRONIC GAMING MACHINE/ELECTRONIC GAMING MACHINE COMPONENT BEZEL LIGHTING TO INDICATE DIFFERENT WIRELESS CONNECTION STATUSES
A system may manage a first prize pool based on a plurality of wagers placed at a plurality of electronic gaming machines (EGMs) for a game of chance or skill. A second prize pool may be managed based on a plurality of back-bet wagers placed at the plurality of user computational devices for an outcome of the game of chance or skill. An award can be distributed from the first prize pool in connection with the game of chance or skill to a player at one of the plurality EGMs and an award from the second prize pool can be automatically distributed to a player at one of the user computational devices in response to distributing the award from the first prize pool.
A system may manage a first prize pool based on a plurality of wagers placed at a plurality of electronic gaming machines (EGMs) for a game of chance or skill. A second prize pool may be managed based on a plurality of back-bet wagers placed at the plurality of user computational devices for an outcome of the game of chance or skill. An award can be distributed from the first prize pool in connection with the game of chance or skill to a player at one of the plurality EGMs and an award from the second prize pool can be automatically distributed to a player at one of the user computational devices in response to distributing the award from the first prize pool.
The present disclosure relates generally to a gaming system, device, and method supportive of a self-evolving, AI-based playstyle models. A gaming system, device, and method are provided that identify data associated with a gameplay session at a gaming device, provide the data to a machine learning network; receive an output from the machine learning network in response to the machine learning network processing the data using a playstyle model, the output including an indication associated with modifying the playstyle model; and modify the playstyle model based on the indication. The data includes at least one of: a gameplay decision received during the gameplay session; and an emotional state of a user in association with the gameplay decision.
The present disclosure relates generally to a system that utilizes virtual ticket vouchers in association with one or more transactions involving one or more components of a gaming establishment ecosystem.
A first electronic gaming machine (“EGM”) includes a processor circuit and a memory coupled to the processor circuit. The memory includes machine-readable instructions that, when executed by the processor circuit, cause the EGM to perform operations. The operations include determining that an event has been triggered on a second EGM. The second EGM can be separate from the first EGM. The operations can further include, responsive to determining that the event has been triggered on the second EGM, providing an incentive on the first EGM.
A system that coordinates the issuance of a line of credit or marker for a user based on financial information associated with that user. Following a user, such as a player, applying for a line of credit with a gaming establishment credit system and following the user authorizing access to a financial institution account maintained for the user by a financial institution, the system operates with the financial institution to obtain financial information associated with the financial account. The system utilizes the obtained financial information to determine one or more attributes of the applied for line of credit.
Gaming systems and method that provide a play of a multi-stage game including a first stage during which a quantity of sections of a wheel are accumulated for subsequent use in a second stage of the play of the multi-stage game, and the second stage during which the accumulated quantity of sections of the wheel are employed to select sections of the wheel before the sections are displayed with awards displayed in association with the selected sections.
A gaming machine including a secondary processor coupled to a player tracking system for tracking game play of a patron using a virtual player loyalty card is described. A virtual player loyalty card can be created by associating an existing physical player loyalty card with a newly created mobile loyalty card account. The mobile card can be virtually inserted into an electronic gaming machine when a portable electronic device with an associated mobile application is in the vicinity of an electronic gaming machine. Once the mobile card is virtually inserted into the gaming machine, the patron's game play at the gaming machine can be tracked.
Systems and methods which provide a player zero, one or more benefits based on zero, one or more skill-based inputs the player makes during one or more plays of one or more games of skill, wherein the benefits obtained are independent of any awards determined during such plays of such games of skill.
Gaming systems and methods that maintain a progressive award associated with a guaranteed minimum quantity of generations of a designated symbol, certain of which are associated with an additional award.
Gaming machines, namely, devices which accept a wager; Reconfigurable casino and lottery gaming equipment, namely, gaming machines and recorded operational computer game software therefor sold as a unit
Gaming machines, namely, devices which accept a wager; Reconfigurable casino and lottery gaming equipment, namely, gaming machines and recorded operational computer game software therefor sold as a unit
Gaming machines, namely, devices which accept a wager; Reconfigurable casino and lottery gaming equipment, namely, gaming machines and recorded operational computer game software therefor sold as a unit
Gaming machines, namely, devices which accept a wager; Reconfigurable casino and lottery gaming equipment, namely, gaming machines and recorded operational computer game software therefor sold as a unit
Gaming machines, namely, devices which accept a wager; Reconfigurable casino and lottery gaming equipment, namely, gaming machines and recorded operational computer game software therefor sold as a unit
41 - Education, entertainment, sporting and cultural services
Goods & Services
Entertainment services, namely, providing on-line computer games; Entertainment services, namely, providing temporary use of non-downloadable computer games
29.
CENTRAL DETERMINATION GAMING FOR GAME PRESENTATION DEVICES IN A NON-GAMING ESTABLISHMENT ENVIRONMENT
Systems and methods that employ a cloud-based central detennination server to provide predetermined game outcomes displayed at a game presentation device operating with a remote game server and a balance management server in association with funds transacted at a point-of- sale terminal.
Systems and methods that employ a cloud-based central detennination server to provide predetermined game outcomes displayed at an electronic gaming machine in association with funds transacted at a point-of-sale terminal.
Systems and methods that employ a cloud-based central detennination server to provide predetermined game outcomes displayed at an electronic gaming machine in association with funds transacted at a point-of-sale terminal.
Systems and methods that employ a cloud-based central determination server to provide predetermined game outcomes displayed at an electronic gaming machine in association with funds transacted at a point-of-sale terminal.
Systems and methods that employ a cloud-based central determination server to provide predetermined game outcomes displayed at a game presentation device operating with a remote game server and a balance management server in association with funds transacted at a point-of-sale terminal.
A63F 13/792 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
A63F 13/537 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
Leaderboard promotions in gaming systems which provide one or more players one or more benefits in association with maintaining one or more designated positions on a leaderboard for a designated duration.
Systems and methods that employ a cloud-based central detennination server to provide predetermined game outcomes displayed at a game presentation device operating with a remote game server and a balance management server in association with funds transacted at a point-of- sale terminal.
Systems and methods that employ a cloud-based central detennination server to provide predetermined game outcomes displayed at a game presentation device operating with a remote game server and a balance management server in association with funds transacted at a point-of- sale terminal.
Systems and methods that employ a cloud-based central detennination server to provide predetermined game outcomes displayed at an electronic gaming machine in association with funds transacted at a point-of-sale terminal.
Gaming systems and methods that provide unlimited secondary game play until a multi-function feature causes termination of the unlimited secondary game play.
Gaming systems and methods that relate that independently randomly determine and display sets of awards respectively associated with sets of symbol display positions for multiple plays of a game.
Systems and methods that employ a cloud-based central determination server to provide predetermined game outcomes displayed at an electronic gaming machine in association with funds transacted at a point-of-sale terminal.
Systems and methods that employ a cloud-based central determination server to provide predetermined game outcomes displayed at an electronic gaming machine in association with funds transacted at a point-of-sale terminal.
Systems and methods that employ a cloud-based central determination server to provide predetermined game outcomes displayed at a game presentation device operating with a remote game server and a balance management server in association with funds transacted at a point-of-sale terminal.
Systems and methods that employ a cloud-based central determination server to provide predetermined game outcomes displayed at a game presentation device operating with a remote game server and a balance management server in association with funds transacted at a point-of-sale terminal.
Gaming machines, namely, devices which accept a wager; Reconfigurable casino and lottery gaming equipment, namely, gaming machines and recorded operational computer game software therefor sold as a unit
41 - Education, entertainment, sporting and cultural services
Goods & Services
Entertainment services, namely, providing on-line computer games; Entertainment services, namely, providing temporary use of non-downloadable computer games
41 - Education, entertainment, sporting and cultural services
Goods & Services
Entertainment services, namely, providing on-line computer games; Entertainment services, namely, providing temporary use of non-downloadable computer games
Gaming machines, namely, devices which accept a wager; Reconfigurable casino and lottery gaming equipment, namely, gaming machines and recorded operational computer game software therefor sold as a unit
Gaming systems and methods that accumulate a game element, such as a single digit value, wherein upon redemption, multiple game elements are combinable to potentially win a dynamic award, such as a variable valued award.
A system which makes available game outcome data to a player to enable the player to access a post-play reproduction of a game outcome previously determined utilizing the game outcome data.
The present disclosure relates generally to a system and method for substituting images, graphics, video, and other content presented by an Electronic Gaming Machine (EGM during execution of an electronic game. Embodiments can include a mobile application which can be used in the casino environment, for example, and through which players of electronic games may choose different game content either out of a pre-defined set of content that can be updated and/or supplemented over time or by uploading their own such as photographs, icons, graphics, etc.
A roulette wheel device, and related devices, systems, and methods, includes a base coupled to a table, the base having a circular ball track within a circular rim. The roulette wheel device further includes a circular wheelhead rotatably coupled to the base within the ball track. The wheelhead includes a circular ring having a plurality of pockets, wherein the circular ball track is sloped downwardly toward the circular ring to direct a roulette ball into one of the plurality of pockets. The wheelhead further includes a circular display subassembly including a display device to selectively display graphical elements corresponding to the plurality of pockets. The circular ball track, the circular ring, and the circular display subassembly are substantially concentric.
Embodiments of the present disclosure will be described in connection with an electronic game such as slots, video poker, or other such game. The game can provide a unique, dynamic storyline. For example, a storyline can be presented through graphical or other visual indicators that appear during game play, e.g. symbols or other game elements. The storyline and the graphical or other visual indicators of the storyline can change throughout a gaming session based on results in the game. For example, a winning spin in a slots game can cause the storyline to change in a positive direction while a non-winning spin can cause the storyline to remain neutral or change in a negative direct. Other factors that could influence the storyline can include, but are not limited to, the amount of a wager, the number of spins or the amount of time played so far, etc.
A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
Gaming systems and methods that determine a partial dynamic award based on the accumulation of one or more game elements and reset a dynamic award based on the determined partial dynamic award.
Gaming systems and methods that add functionality to one or more symbols in association with an enhanced mode of operation available for a limited duration.
G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
G07F 17/34 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members, e.g. "fruit" machines
56.
ACCUMULATING POINTS TO ACTIVATE REEL SETS AND SYMBOLS FOR AWARDS
Gaming systems and methods that activate reel sets responsive to accumulations of points and provides awards responsive to accumulations of symbols with any activated reel sets.
A translucent reel strip for a mechanical slot reel of a gaming device includes a substrate and a translucent layer including a background image having a uniform first opacity value and a plurality of graphical images. The translucent layer further includes first and second gradient images at opposite ends of the substrate. Each gradient image includes an opacity gradient between a second opacity value proximate the respective end of the background image and a third opacity value less than the second opacity value proximate the respective edge of the substrate. Arranging the reel strip around the mechanical slot reel such that the gradient images overlap causes a visibility of the edges of the substrate to be reduced.
G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
G07F 17/34 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members, e.g. "fruit" machines
60.
CUSTOMIZED DISPLAY OF VIRTUAL PERSONS IN A VIRTUAL REALITY ENVIRONMENT BASED ON USER PREFERENCES
A real-time environmental model of a shared virtual environment (SVE) including a plurality of virtual persons and a plurality of virtual gaming devices is provided. Display data corresponding to the SVE is transmitted to a first player device worn by a first player, the display data including user display data that causes a display device in the first player device to render a portion of the SVE based on a virtual orientation of the first player device and a virtual location of the first player in the SVE. A player preference associated with the first player is determined. Based on the player preference, one of an appearance and a behavior of a first virtual person of the plurality of virtual persons in the SVE being displayed by the first player device is modified.
The present disclosure relates generally to a system that utilizes a primary or central gaming establishment account to accumulate funds from one or more secondary or peripheral gaming establishment accounts and escrow such funds prior to use.
Systems and methods that utilize an electronic gaming machine to stream one or more events occurring in association with the electronic gaming machine to zero, one or more interested parties whom are remote from the electronic gaming machine.
A real-time environmental model of a plurality of shared virtual environments (SVEs) is provides, each SVE including a plurality of virtual persons and a plurality of virtual gaming devices. First display data corresponding to a first SVE is transmitted to a first player device, including user display data to render a portion of the first SVE based on a virtual orientation of the first player device and a virtual location of the first player in the first SVE. Second display data corresponding to a second SVE is transmitted to a second player device, including user display data that causes a display device in the second player device to render a portion of the second SVE, including a virtual person associated with the first player, based on a virtual orientation of the second player device and a virtual location of the second player in the second SVE.
A processor circuit of a gaming system determines that a game play condition associated with a primary wagering game has been met. Based on a wager amount of a wager for a primary wagering game and a determination that a game play condition has been met, a secondary wagering game comprising a second paytable is executed. Based on a result of the secondary wagering game indicating a winning result, a secondary game is awarded based on the second paytable, wherein a maximum award of the second paytable does not exceed the wager amount. The primary wagering game is also executed, and, based on a result of the primary wagering game indicating a winning result, award a primary game award based on a first paytable.
A gaming device includes a frame, a display, and an electronic-ink film that is attached to various exterior surfaces of the frame. As a trigger event occurs, the appearance state of the electronic-ink film is dynamically changed to provide a specific color or animation output. This output changes an appearance of the exterior surfaces of the frame and the gaming device in general. The trigger events correspond to gameplay events, player activity, and a state of the gaming device.
41 - Education, entertainment, sporting and cultural services
Goods & Services
(1) Entertainment services, namely, providing on-line electronic games; Entertainment services, namely, providing temporary use of non-downloadable computer games; lottery services
09 - Scientific and electric apparatus and instruments
41 - Education, entertainment, sporting and cultural services
42 - Scientific, technological and industrial services, research and design
Goods & Services
Software for sports betting; Software for placing wagers on on-line casino gaming tables; software for placing wagers with on-line slot machines; software for placing wagers on on-line lottery games; Computer Game Software for playing casino table games; Computer Game Software for playing slot machines games; Computer Game Software for playing lottery games; Software for using mobile devices to place wagers on on-line casino gaming tables; Software for using mobile devices to place wagers with on-line slot machines; Software for using mobile devices for placing wagers for on-line lottery games; Software for using mobile devices to play on-line casino table games; Software for using mobile devices to play on-line slot machines; Software for using mobile devices to play on-line lottery games; Devices for wireless data transmission between point-of-sale lottery terminals and peripheral devices; Devices for wireless data transmission between slot machines and peripheral devices; Devices for wireless data transmission between casino table games and peripheral devices Providing temporary use of non-downloadable computer games, wagering games, interactive real time gambling games, namely, bingo, poker, slot machines, all of the foregoing transmitted via a global computer network and via mobile phones, PDAs, and portable electronic game systems; on-line casino services; providing gambling information relating to bingo, poker, slot machines, casino games, sports betting and bookmaking services all via a global computer network and via mobile phones, PDAs, and portable electronic game systems; entertainment services, namely, arranging and conducting interactive peer to peer gambling competitions, tournaments via global computer network, via social networking and via mobile phones, PDAs, and portable electronic game systems; organizing and conducting lotteries and other games of chance via a global computer network and via mobile phones, PDAs, and portable electronic game systems; betting services, namely, online gambling using a credit card to secure the funds; gambling consulting services relating to bingo, poker, slot machines, sports betting, bookmaking services and casino games Providing a lottery website featuring technology that enable users to place lottery wagers via mobile electronic devices; Providing a casino website featuring technology that enable users to place casino table game wagers via mobile electronic devices; Providing a casino website featuring technology that enable users to place slot machine wagers via mobile devices; Providing temporary use of non-downloadable software for sports betting transmitted via a global computer network and via mobile phones, PDAs, and portable electronic game systems
41 - Education, entertainment, sporting and cultural services
Goods & Services
Entertainment services, namely, providing on-line computer games; Entertainment services, namely, providing temporary use of non-downloadable computer games; Lottery services
41 - Education, entertainment, sporting and cultural services
Goods & Services
Entertainment services, namely, providing on-line computer games; Entertainment services, namely, providing temporary use of non-downloadable computer games; Lottery services
Gaming machines, namely, devices which accept a wager; Reconfigurable casino and lottery gaming equipment, namely, gaming machines and recorded operational computer game software therefor sold as a unit
Gaming machines, namely, devices which accept a wager; Reconfigurable casino and lottery gaming equipment, namely, gaming machines and recorded operational computer game software therefor sold as a unit
41 - Education, entertainment, sporting and cultural services
Goods & Services
Entertainment services, namely, providing on-line computer games; Entertainment services, namely, providing temporary use of non-downloadable computer games; Lottery services
Gaming machines, namely, devices which accept a wager; Reconfigurable casino and lottery gaming equipment, namely, gaming machines and recorded operational computer game software therefor sold as a unit
The present disclosure relates generally to a lottery gaming system and method that determine that a selected user is associated with a lottery game entry in a lottery game having a winning lottery amount, receive an input of the selected user from a secondary game different from the lottery game, and, in response to receiving the input, determine an outcome modifier that adjusts a user share of the winning lottery amount. The present disclosure further relates to a gaming device that interacts with the lottery gaming system.
A computer-implemented method of operating a gaming device includes providing, by a processor circuit of the gaming device, video of a sporting event to a display device of the gaming device. The method further includes determining, by the processor circuit, whether a wager has been selected from among a set of wagers which satisfies a wager requirement for continuing providing the video. The method further includes, in response to a determination that the wager requirement for continuing providing the video has not been satisfied, suspending, by the processor circuit, providing the video of the sporting event to the display device.
Systems and methods that utilize non-fungible tokens in association with the occurrence of gaming environment events and offer a marketplace to transact against such non-fungible tokens.
A system configured to manage progressive pools can include a processor circuit and a memory coupled to the processor circuit. The memory includes machine-readable instructions that, when executed by the processor circuit, cause the system to perform operations. The operations include determining to cease operation of a first progressive game on a first electronic gaming machines (“EGM”). The first progressive game can be associated with a first progressive pool. The operations can further include, allocating a portion of the first progressive pool to a second progressive pool associated with a second progressive game based on a characteristic of the first progressive game and a characteristic of the second progressive game. The operations further include, responsive to determining to cease operation of the first progressive game, transmitting a message to the first EGM, the message including instructions to cease operation of the first progressive game.
G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
G07F 17/34 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members, e.g. "fruit" machines
A63F 13/537 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
84.
SYSTEM AND METHOD FOR PROVIDING MOBILE DEVICE FACILITATED ELECTRONIC CASH CHECKING TO FUND A GAMING ESTABLISHMENT ACCOUNT
A system that enables funds transferred into the system from one or more external funding sources responsive to one or more check deposit actions associated with a mobile device application being executed on a mobile device
The present disclosure relates to gaming systems and methods of operating such gaming systems that provide multi-player tournaments with simultaneous plays of main tournament games and additional point accumulation events.
G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
G07F 17/34 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members, e.g. "fruit" machines
86.
INDEPENDENTLY RANDOMLY GENERATED DIFFERENT AWARD SETS ASSOCIATED WITH DIFFERENT TRIGGERING SYMBOLS
Gaming systems and methods that for a play of a game randomly determine an award set associated with each specific triggering symbol and displays the award set in association with that triggering symbol. In various embodiments, the different triggering symbols are associated with different types of awards and different sets of awards. In various embodiments, the different triggering symbols include a first triggering symbol associated only with a plurality of different static awards, a second triggering symbol associated only with a plurality of different variable awards, and a third triggering symbol associated with the plurality of different static awards and the plurality of different variable awards.
G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
G07F 17/34 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members, e.g. "fruit" machines
87.
GAME EVENT-BASED FUNDING FOR A PROGRESSIVE WAGERING GAME
A gaming device includes a processor circuit and a memory including machine-readable instructions that cause the processor circuit to receive a wager and allocate a first portion of the wager to a first progressive pot. The instructions further cause the processor circuit to determine a game result for the wagering game. The instructions further cause the processor circuit to, based on the game result comprising a first game result, allocate a second portion of the wager to a second progressive pot. The instructions further cause the processor circuit to, based on the game result comprising a second game result, award a portion of the first progressive pot to a player of the wagering game. The instructions further cause the processor circuit to, based on the game result comprising a third game result, award a portion of the second progressive pot to the player.
A system can be capable of receiving electronic ticket issuance information from a first gaming device, where the electronic ticket issuance information includes an identifier of the first gaming device that issued an electronic ticket, a time that the electronic ticket was issued, and an electronic ticket value associated with an issued state of the electronic ticket. The system may further be capable of tracking a status of the electronic ticket to determine that the electronic ticket has transitioned from the issued state to a redeemable state, determining that the electronic ticket has been presented for redemption and, in response thereto, causing the electronic ticket value to change to a second electronic ticket value associated with a redeemed state of the electronic ticket.
Systems and methods that provides zero, one or more non-fungible tokens to a player in addition to any awards provided to that player in association with a play of a game.
Systems and methods that provides zero, one or more non-fungible tokens to a player in addition to any awards provided to that player in association with a play of a game.
Devices, systems and methods are provided. A gaming device includes a non-optical gesture input device to detect gesture inputs performed by a user, a processor circuit and a memory coupled to the processor circuit. The memory includes machine-readable instructions that, when executed by the processor circuit, cause the processor circuit to receive a first gesture input value from the non-optical gesture input device and that corresponds to a user-specific gesture that the user performs, associate the first gesture input value with a first gaming device operation to be performed by the gaming device, and responsive to receiving the first gesture input value that is associated with the first gaming device operation, cause the gaming device to perform the first gaming device operation.
G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
G06F 3/046 - Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means by electromagnetic means
G06F 3/0488 - Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
G06F 3/041 - Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means
Provided is a gaming system includes a progressive award. Typically, a progressive award includes an initial amount and an additional amount funded through a portion of each wager placed to initiate a play of a primary game. When one or more triggering events occurs, the gaming system provides at least a portion of the progressive award. After the gaming system provides the progressive award, an amount of the progressive award is reset to the initial amount and a portion of each subsequent wager is allocated to the next progressive award.
Gaming machines, namely, devices which accept a wager; Reconfigurable casino and lottery gaming equipment, namely, gaming machines and recorded operational computer game software therefor sold as a unit
41 - Education, entertainment, sporting and cultural services
Goods & Services
Entertainment services, namely, providing on-line computer games; Entertainment services, namely, providing temporary use of non-downloadable computer games; Lottery services
100.
ACTIVATING FEATURES BASED ON A VALUE OF A PROGRESSIVE AWARD
Gaming systems and methods for determining which features, if any, to activate in association with one or more plays of a game based on a current value of a progressive award.