Gaming systems and methods that temporarily accumulate symbols over one or more plays of a game and collect zero, one or more of such symbols based on the occurrence of a symbol collection event.
G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
G07F 17/34 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members, e.g. "fruit" machines
Gaming systems and method that provide a banked bonus player selection feature including a symbol display such as a displayed wheel having a plurality of displayed player selectable sections for a play of a multi-player game.
Systems and methods that integrate a front money account funded with front money provided by a user with one or more gaming establishment accounts associated with the user.
G06Q 20/40 - Authorisation, e.g. identification of payer or payee, verification of customer or shop credentials; Review and approval of payers, e.g. check of credit lines or negative lists
Method and apparatus are described which are used to provide enhanced functionality on gaming devices associated with the play of wager-based games. A secondary processor, separate from a game controller on the gaming device, can be used to provide the enhanced functionality. In one embodiment, the secondary processor can be used to control a display interface on a video display, such as a video display used to play a wager-based game on the gaming device. The display interface can be used to purchase items, such as a lottery ticket, under control of the secondary processor. After purchase, the lottery ticket can be dispensed from the gaming device using a printer. After the lottery ticket is dispensed, it can be reinserted into the gaming device and validated. If any winnings are associated with the lottery ticket, it can be credited to the electronic gaming machine.
G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
G07F 17/34 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members, e.g. "fruit" machines
6.
Proximity Increased Chances Of Win During Special Event
A computer implemented method of operating a gaming system can include determining that a first event has been triggered on a first electronic gaming machine (“EGM”). The method can further include, responsive to determining that the first event has been triggered on the first EGM, causing a probability of triggering a second event on a second EGM to be adjusted based on a proximity of the second EGM to the first EGM.
Gaming systems and methods which utilize one or more persistent supplemental awards to dynamically modify or otherwise alter one or more awards associated with one or more game outcomes of a paytable.
G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
G07F 17/34 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members, e.g. "fruit" machines
A gaming system compatible with patron-controlled portable electronic devices, such as smart phones or tablet computers, is described. The gaming system can include electronic gaming machines that are compatible to receive both virtual ticket vouchers and printed ticket vouchers that are redeemable for credits on the electronic gaming machines. Information associated with a virtual ticket voucher can be stored on a patron-controlled portable electronic device and then can be wireless transmitted to the electronic gaming machines. The electronic gaming machines can be configured to issue virtual ticket vouchers and printed ticket vouchers that can be redeemed for cash or additional game play on another electronic gaming machine. In one embodiment, the electronic gaming machine can be configured to issue a virtual ticket voucher to a patron-controlled portable electronic device.
Systems and methods which provide a player zero, one or more benefits based on zero, one or more skill-based inputs the player makes during one or more plays of one or more games of skill, wherein the benefits obtained are independent of any awards determined during such plays of such games of skill.
In various embodiments, the present disclosure relates generally to gaming systems and methods for providing a secondary game with player selected persistent elements.
G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
G07F 17/34 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members, e.g. "fruit" machines
Gaming systems and method that provide a banked bonus player selection feature including a symbol display such as a displayed wheel having a plurality of displayed player selectable sections for a play of a multi-player game.
In various embodiments, the present disclosure relates to gaming systems and methods providing a reel game including a plurality of reels, wherein one or more of the reels is a held reel with multiple different overlapping features. For each of one or more plays of the reel game, for each held reel, a first one of the overlapping features of that held reel is used and a second one of the overlapping features of that held reel is ignored, and for another evaluation of that held reel, a second one of the overlapping features of that held reel is used and the first one of the overlapping features of that held reel is ignored.
The present disclosure relates generally to a system that enables funds associated with certain controlling gaming establishment accounts to be accessed by certain other controlled gaming establishment accounts which have a predefined relationship with the controlling gaming establishment accounts.
G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
G06Q 20/32 - Payment architectures, schemes or protocols characterised by the use of specific devices using wireless devices
G06Q 20/36 - Payment architectures, schemes or protocols characterised by the use of specific devices using electronic wallets or electronic money safes
Gaming systems and method that provide a play of a multi-stage game including a first stage during which a quantity of sections of a wheel are accumulated for subsequent use in a second stage of the play of the multi-stage game, and the second stage during which the accumulated quantity of sections of the wheel are employed to select sections of the wheel before the sections are displayed with awards displayed in association with the selected sections.
G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
18.
SYSTEM AND METHOD FOR CONTROLLING ELECTRONIC GAMING MACHINE/ELECTRONIC GAMING MACHINE COMPONENT BEZEL LIGHTING TO INDICATE DIFFERENT WIRELESS CONNECTION STATUSES
A system may manage a first prize pool based on a plurality of wagers placed at a plurality of electronic gaming machines (EGMs) for a game of chance or skill. A second prize pool may be managed based on a plurality of back-bet wagers placed at the plurality of user computational devices for an outcome of the game of chance or skill. An award can be distributed from the first prize pool in connection with the game of chance or skill to a player at one of the plurality EGMs and an award from the second prize pool can be automatically distributed to a player at one of the user computational devices in response to distributing the award from the first prize pool.
A system may manage a first prize pool based on a plurality of wagers placed at a plurality of electronic gaming machines (EGMs) for a game of chance or skill. A second prize pool may be managed based on a plurality of back-bet wagers placed at the plurality of user computational devices for an outcome of the game of chance or skill. An award can be distributed from the first prize pool in connection with the game of chance or skill to a player at one of the plurality EGMs and an award from the second prize pool can be automatically distributed to a player at one of the user computational devices in response to distributing the award from the first prize pool.
The present disclosure relates generally to a gaming system, device, and method supportive of a self-evolving, AI-based playstyle models. A gaming system, device, and method are provided that identify data associated with a gameplay session at a gaming device, provide the data to a machine learning network; receive an output from the machine learning network in response to the machine learning network processing the data using a playstyle model, the output including an indication associated with modifying the playstyle model; and modify the playstyle model based on the indication. The data includes at least one of: a gameplay decision received during the gameplay session; and an emotional state of a user in association with the gameplay decision.
The present disclosure relates generally to a system that utilizes virtual ticket vouchers in association with one or more transactions involving one or more components of a gaming establishment ecosystem.
A first electronic gaming machine (“EGM”) includes a processor circuit and a memory coupled to the processor circuit. The memory includes machine-readable instructions that, when executed by the processor circuit, cause the EGM to perform operations. The operations include determining that an event has been triggered on a second EGM. The second EGM can be separate from the first EGM. The operations can further include, responsive to determining that the event has been triggered on the second EGM, providing an incentive on the first EGM.
A system that coordinates the issuance of a line of credit or marker for a user based on financial information associated with that user. Following a user, such as a player, applying for a line of credit with a gaming establishment credit system and following the user authorizing access to a financial institution account maintained for the user by a financial institution, the system operates with the financial institution to obtain financial information associated with the financial account. The system utilizes the obtained financial information to determine one or more attributes of the applied for line of credit.
Gaming systems and method that provide a play of a multi-stage game including a first stage during which a quantity of sections of a wheel are accumulated for subsequent use in a second stage of the play of the multi-stage game, and the second stage during which the accumulated quantity of sections of the wheel are employed to select sections of the wheel before the sections are displayed with awards displayed in association with the selected sections.
A gaming machine including a secondary processor coupled to a player tracking system for tracking game play of a patron using a virtual player loyalty card is described. A virtual player loyalty card can be created by associating an existing physical player loyalty card with a newly created mobile loyalty card account. The mobile card can be virtually inserted into an electronic gaming machine when a portable electronic device with an associated mobile application is in the vicinity of an electronic gaming machine. Once the mobile card is virtually inserted into the gaming machine, the patron's game play at the gaming machine can be tracked.
Systems and methods which provide a player zero, one or more benefits based on zero, one or more skill-based inputs the player makes during one or more plays of one or more games of skill, wherein the benefits obtained are independent of any awards determined during such plays of such games of skill.
Gaming systems and methods that maintain a progressive award associated with a guaranteed minimum quantity of generations of a designated symbol, certain of which are associated with an additional award.
Systems and methods that employ a cloud-based central determination server to provide predetermined game outcomes displayed at an electronic gaming machine in association with funds transacted at a point-of-sale terminal.
Systems and methods that employ a cloud-based central determination server to provide predetermined game outcomes displayed at a game presentation device operating with a remote game server and a balance management server in association with funds transacted at a point-of-sale terminal.
A63F 13/792 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
A63F 13/537 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
Leaderboard promotions in gaming systems which provide one or more players one or more benefits in association with maintaining one or more designated positions on a leaderboard for a designated duration.
Gaming systems and methods that provide unlimited secondary game play until a multi-function feature causes termination of the unlimited secondary game play.
Gaming systems and methods that relate that independently randomly determine and display sets of awards respectively associated with sets of symbol display positions for multiple plays of a game.
Systems and methods that employ a cloud-based central determination server to provide predetermined game outcomes displayed at an electronic gaming machine in association with funds transacted at a point-of-sale terminal.
Systems and methods that employ a cloud-based central determination server to provide predetermined game outcomes displayed at an electronic gaming machine in association with funds transacted at a point-of-sale terminal.
Systems and methods that employ a cloud-based central determination server to provide predetermined game outcomes displayed at a game presentation device operating with a remote game server and a balance management server in association with funds transacted at a point-of-sale terminal.
Systems and methods that employ a cloud-based central determination server to provide predetermined game outcomes displayed at a game presentation device operating with a remote game server and a balance management server in association with funds transacted at a point-of-sale terminal.
Gaming systems and methods that accumulate a game element, such as a single digit value, wherein upon redemption, multiple game elements are combinable to potentially win a dynamic award, such as a variable valued award.
A system which makes available game outcome data to a player to enable the player to access a post-play reproduction of a game outcome previously determined utilizing the game outcome data.
The present disclosure relates generally to a system and method for substituting images, graphics, video, and other content presented by an Electronic Gaming Machine (EGM during execution of an electronic game. Embodiments can include a mobile application which can be used in the casino environment, for example, and through which players of electronic games may choose different game content either out of a pre-defined set of content that can be updated and/or supplemented over time or by uploading their own such as photographs, icons, graphics, etc.
A roulette wheel device, and related devices, systems, and methods, includes a base coupled to a table, the base having a circular ball track within a circular rim. The roulette wheel device further includes a circular wheelhead rotatably coupled to the base within the ball track. The wheelhead includes a circular ring having a plurality of pockets, wherein the circular ball track is sloped downwardly toward the circular ring to direct a roulette ball into one of the plurality of pockets. The wheelhead further includes a circular display subassembly including a display device to selectively display graphical elements corresponding to the plurality of pockets. The circular ball track, the circular ring, and the circular display subassembly are substantially concentric.
Embodiments of the present disclosure will be described in connection with an electronic game such as slots, video poker, or other such game. The game can provide a unique, dynamic storyline. For example, a storyline can be presented through graphical or other visual indicators that appear during game play, e.g. symbols or other game elements. The storyline and the graphical or other visual indicators of the storyline can change throughout a gaming session based on results in the game. For example, a winning spin in a slots game can cause the storyline to change in a positive direction while a non-winning spin can cause the storyline to remain neutral or change in a negative direct. Other factors that could influence the storyline can include, but are not limited to, the amount of a wager, the number of spins or the amount of time played so far, etc.
A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
Gaming systems and methods that determine a partial dynamic award based on the accumulation of one or more game elements and reset a dynamic award based on the determined partial dynamic award.
Gaming systems and methods that add functionality to one or more symbols in association with an enhanced mode of operation available for a limited duration.
G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
G07F 17/34 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members, e.g. "fruit" machines
46.
ACCUMULATING POINTS TO ACTIVATE REEL SETS AND SYMBOLS FOR AWARDS
Gaming systems and methods that activate reel sets responsive to accumulations of points and provides awards responsive to accumulations of symbols with any activated reel sets.
A translucent reel strip for a mechanical slot reel of a gaming device includes a substrate and a translucent layer including a background image having a uniform first opacity value and a plurality of graphical images. The translucent layer further includes first and second gradient images at opposite ends of the substrate. Each gradient image includes an opacity gradient between a second opacity value proximate the respective end of the background image and a third opacity value less than the second opacity value proximate the respective edge of the substrate. Arranging the reel strip around the mechanical slot reel such that the gradient images overlap causes a visibility of the edges of the substrate to be reduced.
G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
G07F 17/34 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members, e.g. "fruit" machines
49.
CUSTOMIZED DISPLAY OF VIRTUAL PERSONS IN A VIRTUAL REALITY ENVIRONMENT BASED ON USER PREFERENCES
A real-time environmental model of a shared virtual environment (SVE) including a plurality of virtual persons and a plurality of virtual gaming devices is provided. Display data corresponding to the SVE is transmitted to a first player device worn by a first player, the display data including user display data that causes a display device in the first player device to render a portion of the SVE based on a virtual orientation of the first player device and a virtual location of the first player in the SVE. A player preference associated with the first player is determined. Based on the player preference, one of an appearance and a behavior of a first virtual person of the plurality of virtual persons in the SVE being displayed by the first player device is modified.
The present disclosure relates generally to a system that utilizes a primary or central gaming establishment account to accumulate funds from one or more secondary or peripheral gaming establishment accounts and escrow such funds prior to use.
Systems and methods that utilize an electronic gaming machine to stream one or more events occurring in association with the electronic gaming machine to zero, one or more interested parties whom are remote from the electronic gaming machine.
A real-time environmental model of a plurality of shared virtual environments (SVEs) is provides, each SVE including a plurality of virtual persons and a plurality of virtual gaming devices. First display data corresponding to a first SVE is transmitted to a first player device, including user display data to render a portion of the first SVE based on a virtual orientation of the first player device and a virtual location of the first player in the first SVE. Second display data corresponding to a second SVE is transmitted to a second player device, including user display data that causes a display device in the second player device to render a portion of the second SVE, including a virtual person associated with the first player, based on a virtual orientation of the second player device and a virtual location of the second player in the second SVE.
A processor circuit of a gaming system determines that a game play condition associated with a primary wagering game has been met. Based on a wager amount of a wager for a primary wagering game and a determination that a game play condition has been met, a secondary wagering game comprising a second paytable is executed. Based on a result of the secondary wagering game indicating a winning result, a secondary game is awarded based on the second paytable, wherein a maximum award of the second paytable does not exceed the wager amount. The primary wagering game is also executed, and, based on a result of the primary wagering game indicating a winning result, award a primary game award based on a first paytable.
A gaming device includes a frame, a display, and an electronic-ink film that is attached to various exterior surfaces of the frame. As a trigger event occurs, the appearance state of the electronic-ink film is dynamically changed to provide a specific color or animation output. This output changes an appearance of the exterior surfaces of the frame and the gaming device in general. The trigger events correspond to gameplay events, player activity, and a state of the gaming device.
The present disclosure relates generally to a lottery gaming system and method that determine that a selected user is associated with a lottery game entry in a lottery game having a winning lottery amount, receive an input of the selected user from a secondary game different from the lottery game, and, in response to receiving the input, determine an outcome modifier that adjusts a user share of the winning lottery amount. The present disclosure further relates to a gaming device that interacts with the lottery gaming system.
A computer-implemented method of operating a gaming device includes providing, by a processor circuit of the gaming device, video of a sporting event to a display device of the gaming device. The method further includes determining, by the processor circuit, whether a wager has been selected from among a set of wagers which satisfies a wager requirement for continuing providing the video. The method further includes, in response to a determination that the wager requirement for continuing providing the video has not been satisfied, suspending, by the processor circuit, providing the video of the sporting event to the display device.
Systems and methods that utilize non-fungible tokens in association with the occurrence of gaming environment events and offer a marketplace to transact against such non-fungible tokens.
A system configured to manage progressive pools can include a processor circuit and a memory coupled to the processor circuit. The memory includes machine-readable instructions that, when executed by the processor circuit, cause the system to perform operations. The operations include determining to cease operation of a first progressive game on a first electronic gaming machines (“EGM”). The first progressive game can be associated with a first progressive pool. The operations can further include, allocating a portion of the first progressive pool to a second progressive pool associated with a second progressive game based on a characteristic of the first progressive game and a characteristic of the second progressive game. The operations further include, responsive to determining to cease operation of the first progressive game, transmitting a message to the first EGM, the message including instructions to cease operation of the first progressive game.
G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
G07F 17/34 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members, e.g. "fruit" machines
A63F 13/537 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
63.
SYSTEM AND METHOD FOR PROVIDING MOBILE DEVICE FACILITATED ELECTRONIC CASH CHECKING TO FUND A GAMING ESTABLISHMENT ACCOUNT
A system that enables funds transferred into the system from one or more external funding sources responsive to one or more check deposit actions associated with a mobile device application being executed on a mobile device
The present disclosure relates to gaming systems and methods of operating such gaming systems that provide multi-player tournaments with simultaneous plays of main tournament games and additional point accumulation events.
G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
G07F 17/34 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members, e.g. "fruit" machines
65.
INDEPENDENTLY RANDOMLY GENERATED DIFFERENT AWARD SETS ASSOCIATED WITH DIFFERENT TRIGGERING SYMBOLS
Gaming systems and methods that for a play of a game randomly determine an award set associated with each specific triggering symbol and displays the award set in association with that triggering symbol. In various embodiments, the different triggering symbols are associated with different types of awards and different sets of awards. In various embodiments, the different triggering symbols include a first triggering symbol associated only with a plurality of different static awards, a second triggering symbol associated only with a plurality of different variable awards, and a third triggering symbol associated with the plurality of different static awards and the plurality of different variable awards.
G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
G07F 17/34 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members, e.g. "fruit" machines
66.
GAME EVENT-BASED FUNDING FOR A PROGRESSIVE WAGERING GAME
A gaming device includes a processor circuit and a memory including machine-readable instructions that cause the processor circuit to receive a wager and allocate a first portion of the wager to a first progressive pot. The instructions further cause the processor circuit to determine a game result for the wagering game. The instructions further cause the processor circuit to, based on the game result comprising a first game result, allocate a second portion of the wager to a second progressive pot. The instructions further cause the processor circuit to, based on the game result comprising a second game result, award a portion of the first progressive pot to a player of the wagering game. The instructions further cause the processor circuit to, based on the game result comprising a third game result, award a portion of the second progressive pot to the player.
A system can be capable of receiving electronic ticket issuance information from a first gaming device, where the electronic ticket issuance information includes an identifier of the first gaming device that issued an electronic ticket, a time that the electronic ticket was issued, and an electronic ticket value associated with an issued state of the electronic ticket. The system may further be capable of tracking a status of the electronic ticket to determine that the electronic ticket has transitioned from the issued state to a redeemable state, determining that the electronic ticket has been presented for redemption and, in response thereto, causing the electronic ticket value to change to a second electronic ticket value associated with a redeemed state of the electronic ticket.
Systems and methods that provides zero, one or more non-fungible tokens to a player in addition to any awards provided to that player in association with a play of a game.
Systems and methods that provides zero, one or more non-fungible tokens to a player in addition to any awards provided to that player in association with a play of a game.
Devices, systems and methods are provided. A gaming device includes a non-optical gesture input device to detect gesture inputs performed by a user, a processor circuit and a memory coupled to the processor circuit. The memory includes machine-readable instructions that, when executed by the processor circuit, cause the processor circuit to receive a first gesture input value from the non-optical gesture input device and that corresponds to a user-specific gesture that the user performs, associate the first gesture input value with a first gaming device operation to be performed by the gaming device, and responsive to receiving the first gesture input value that is associated with the first gaming device operation, cause the gaming device to perform the first gaming device operation.
G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
G06F 3/046 - Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means by electromagnetic means
G06F 3/0488 - Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
G06F 3/041 - Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means
Provided is a gaming system includes a progressive award. Typically, a progressive award includes an initial amount and an additional amount funded through a portion of each wager placed to initiate a play of a primary game. When one or more triggering events occurs, the gaming system provides at least a portion of the progressive award. After the gaming system provides the progressive award, an amount of the progressive award is reset to the initial amount and a portion of each subsequent wager is allocated to the next progressive award.
Gaming systems and methods for determining which features, if any, to activate in association with one or more plays of a game based on a current value of a progressive award.
G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
G07F 17/34 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members, e.g. "fruit" machines
Provided are systems, devices and methods for awarding a cryptocurrency responsive to a win on a wagering game. Operations include causing a first currency amount of a first currency to be purchased using a second currency that is different from the first currency, the first currency comprising a cryptocurrency that is maintained using a decentralized distributed management architecture. Operations include recording a second currency amount that corresponds to the first currency amount that was purchased using the second currency and allocating a first portion of the first currency amount to a gaming machine that is caused to generate a wagering game. Operations include determining a remaining amount of the first currency after the first portion of the first currency amount has been allocated and comparing the remaining amount of the first currency to a first currency threshold.
A gaming system, computer-implemented method and gaming device are operable enhance player experience using image data. A system includes a processor circuit and a memory including machine-readable instructions that, when executed by the processor circuit, cause the processor circuit to perform operations. Such operations include receiving, from a camera, image data that includes visual signals corresponding to a player and determining player action components from the image data. The player action components include multiple different player attributes that correspond to an emotional state of the player. Operations further include, based on the different player attributes, determining a predicted action of the player and causing a casino related action that corresponds to the predicted action.
Systems and methods employ one or more triggering events that occur to cause a modification of a quantity of active paylines utilized to evaluate one or more symbols.
The present disclosure relates generally to a gaming table system and method that identifies a shuffle event based on one or more of a position of a next eligible virtual card in a plurality of virtual playing cards, a position in the plurality of virtual cards of a shuffle card relative to the position of the next eligible virtual card, a counter value indicating a number of ineligible virtual cards, and a counter value indicating a number of remaining eligible virtual cards and in response to identifying a shuffle event, shuffles the plurality of virtual playing cards to form a shuffled plurality of virtual playing cards for assignment to a plurality of physical playing cards, each physical playing card comprising an on-board power source, microprocessor, memory, and digital display to receive and render a value of a corresponding assigned virtual playing card.
A systems method and devices are provided. A system includes a processor circuit and a memory including machine-readable instructions that, when executed by the processor circuit, cause the processor circuit to perform operations described herein. Such operations include receiving a wager for a wagering game at a gaming device. The wagering game includes multiple game symbol positions and multiple paylines, each payline associated with a subset of game symbol positions. Operations include receiving from a player and via a graphical user interface, a selection of a feature that is provided after the wager is complete and determining a first prize outcome of the feature. Operations include receiving, after determining the first prize outcome of the feature, a second chance selection from a plurality of second chance options for the player to earn a second prize outcome.
A gaming system having a gaming system including a housing and a reel assembly positioned in and supported by the housing, the reel assembly including a frame, a plurality of individually rotatable reels supported by the frame, a plurality of reel dividers positioned adjacent to the respective sides of the reels, and a plurality of selectively and individually illuminable outcome indicators respectively connected to and supported by the respective reel dividers and configured to indicate symbols of winning symbol combinations that occur on the reels during plays of a slot game.
G07F 17/34 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members, e.g. "fruit" machines
G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
88.
SYSTEM AND METHOD FOR INCENTIVIZING SOCIAL MEDIA ACTIVITY IN ASSOCIATION WITH A GAMING ESTABLISHMENT
The present disclosure relates generally to a system that provides zero, one or more benefits to a user for that user participating in one or more social media activities associated with a gaming establishment.
Systems and methods are provided. A system includes a communication interface, a processor circuit and a memory coupled to the processor circuit. The memory includes machine readable instructions that, when executed by the processor circuit, cause the processor circuit to receive, from a casino operator, a request for credit data that corresponds to a player that requested credit from the casino operator, to use in a wagering event. The processor circuit is further caused to, in response to receiving the request for credit data, receive, from a decentralized distributed casino credit management architecture, a data block that includes a credit record that corresponds the player. The processor circuit is further caused to determine, based on the credit record, a response to the player that requested the credit. The response includes extending the requested credit to the player or denying the requested credit.
A gaming system that provides a player symbol set selection feature including a plurality of simultaneously displayed separate player selectable symbol sets for a play of a game. For the play of the game, enables the player to select one of the displayed symbol sets and after the player selection, the gaming system determines and causes each of the symbol sets (including the player selected symbol set and the other non-player selected symbol sets) to display a separate randomly determined outcome for that symbol set for that play of the game. The gaming system provides the player any determined awards for the player selected symbol set and additionally compares any determined awards for the player selected symbol set and any determined awards for the other (non-player selected) symbol sets for that play of the game. Based on that comparison, the gaming system can provide the player one or more comparison awards.
G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
G07F 17/34 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members, e.g. "fruit" machines
91.
ACTIVATING FEATURES BASED ON A DYNAMIC SYMBOL DISPLAY POSITION MATRIX
Systems and methods which employ one or more triggering events that occur in association with an expansion of a displayed portion of a symbol display position matrix and an activation of one or more features associated with one or more elements of the expanded symbol display position matrix.
Various embodiments of the present disclosure are directed to a gaming system and method providing a multi-hand poker wagering game with an award modifier bonus feature, and wherein in various embodiments the award modifiers are multipliers.
Systems and methods that utilize funds accessed from a gaming establishment front money handling system to provide an overdraft protection feature to one or more gaming establishment accounts.
G06Q 20/40 - Authorisation, e.g. identification of payer or payee, verification of customer or shop credentials; Review and approval of payers, e.g. check of credit lines or negative lists
G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
G06Q 50/34 - Betting or bookmaking, e.g. Internet betting
G06Q 20/10 - Payment architectures specially adapted for home banking systems
Systems and methods that utilize funds accessed from a gaming establishment credit system to provide an overdraft protection feature to one or more gaming establishment accounts.
G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
G07F 17/34 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members, e.g. "fruit" machines
A gaming system and method that provides a changing pattern matching award feature in a gaming environment, which includes a plurality of different patterns that are independently and randomly selectable and displayable by the gaming system during a series of plays of one or more games via one or more electronic gaming machines or other devices of the gaming system or configured to operate with the gaming system.
Systems and methods that modify one or more parameters associated with a progressive award based on one or more parameters of a gaming device associated with the progressive award.
Various embodiments of the present disclosure are directed to a gaming system and method providing a multi-hand poker wagering game with an award modifier bonus feature, and wherein in various embodiments the award modifiers are multipliers.