Various embodiments of the present disclosure provide a casino floor service management system and method that integrates with a casino management system of a casino and leverages the knowledge and experience of casino floor service management system users, such as technicians, floor attendants, and hostesses, to efficiently resolve service floor events in a timely manner. Generally, the casino floor service management system of the present disclosure is configured to: (1) receive notifications from the casino management system when floor events occur, (2) automatically distinguish between service floor events and non-service floor events, (3) automatically generate work items representing the service floor events and aggregate the work items into a dynamically-updated backlog, and (4) enable casino floor service management system users to interface with the casino floor service management system to personally choose which particular work items from the backlog the casino floor service management system users will resolve.
A gaming machine includes a processor, a video controller coupled to the processor, a display device coupled to the video controller, and an input device coupled to the processor and receiving an input from a player. The display device includes a rear display panel and a front display panel arranged between the player and the rear display panel, the front display panel including an electrochromic display panel that is spaced apart from the rear display panel in a viewing direction of the player. The video controller causes the display device to alternate between a first state for displaying a first image on the rear display panel and a second state for displaying a second image on the front display panel. In the first state, the video controller displays the first image on the rear display panel and causes the front display panel to be transparent, and in the second state, the video controller displays the second image on the rear display panel and causes the front display panel to be opaque.
G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
H04N 13/315 - Image reproducers for viewing without the aid of special glasses, i.e. using autostereoscopic displays using parallax barriers the parallax barriers being time-variant
H04N 13/398 - Synchronisation thereof; Control thereof
H04N 13/395 - Volumetric displays, i.e. systems where the image is built up from picture elements distributed through a volume with depth sampling, i.e. the volume being constructed from a stack or sequence of 2D image planes
Systems, methods and apparatus are provided. An apparatus includes a user interface, a processing circuit, a ticket printer that prints tickets that display wager data, and a memory coupled to the processing circuit. The memory includes machine readable instructions that, when executed by the processing circuit, cause the processing circuit to receive, from a player via the user interface, wager inputs corresponding to multiple wagers that correspond to predicted outcomes of multiple events that include a first event and a second event and to cause the printer to print first wager data corresponding to the first event on a first ticket and to print second wager data corresponding to the second event on a second ticket. Each of the first and second tickets include wager data corresponding to multiple ones of the wagers.
A gaming system compatible with patron-controlled portable electronic devices, such as smart phones or tablet computers, is described. The gaming system can include electronic gaming machines that are compatible to receive both virtual ticket vouchers and printed ticket vouchers that are redeemable for credits on the electronic gaming machines. Information associated with a virtual ticket voucher can be stored on a patron-controlled portable electronic device and then can be wireless transmitted to the electronic gaming machines. The electronic gaming machines can be configured to issue virtual ticket vouchers and printed ticket vouchers that can be redeemed for cash or additional game play on another electronic gaming machine. In one embodiment, the electronic gaming machine can be configured to issue a virtual ticket voucher to a patron-controlled portable electronic device.
G06Q 20/32 - Payment architectures, schemes or protocols characterised by the use of specific devices using wireless devices
G06Q 30/02 - Marketing, e.g. market research and analysis, surveying, promotions, advertising, buyer profiling, customer management or rewards; Price estimation or determination
A method of interacting with an electronic gaming machine that executes a program for a wagering game includes generating a video image including the electronic gaming machine, the electronic gaming machine is within a view of a player, generating virtual content associated with the game executed by the electronic gaming machine, and displaying the virtual content to the player to augment the player's view of the electronic gaming machine, the virtual content appears to the player to be on or adjacent to the electronic gaming machine. Related electronic gaming machines and electronic gaming systems are also disclosed.
Various techniques are disclosed for facilitating side wagering activities conducted at a casino which includes a casino gaming network. In at least one embodiment, the gaming network includes a plurality of gaming devices, including a first gaming device. A side wager request may be received for placing a first side wager relating to a first target. An identity of a first player associated with generating the first side wager request may be determined. A first side wager session may be automatically initiated. In at least one embodiment, the placing of the first side wager includes placing first wager on a game play-related event or activity associated with the second person, wherein an outcome of the game play-related event or activity is influenced by a decision or action of the second person. In one embodiment, the first side wager includes first side wager criteria specifying that an outcome of the first side wager is related to at least one event associated with a different player's game play which is associated with the first target.
A wagering game operates according to a set of game rules including game flow rules that define a sequence of game events that are presented to a player in a course of operation of the wagering game, a math engine that governs probabilities of pseudorandom events that can occur in the course of operation of the wagering game, and a pay table that defines winning events that can occur in the course of operation of the wagering game and corresponding payouts that are made to the player upon occurrence of the wining events. The method determines a player game play preference of the player associated with playing the wagering game on the EGM, and adjusts the game flow rules in response to the determined player game play preference.
Gaming systems and methods that, upon an occurrence of a designated triggering event, provide an integrated primary and secondary games for play by a player.
The present disclosure is directed to a gaming system and method providing a wagering game with a kicker modifier feature. In certain embodiments, the gaming system is configured to initiate a play of a wagering game associated with a paytable including multiple winning hand categories each associated with one of multiple award amounts. The winning hand categories include a designated winning hand category associated with a designated award amount and multiple designated winning hands. The gaming system is configured to display a hand of cards and to determine whether the hand of cards forms one of the designated winning hands. The gaming system is configured to, responsive to determining that the hand of cards forms one of the designated winning hands, determine a modifier based on a designated card of the hand of cards and determine and display an award based on the designated award amount and the modifier.
The present disclosure relates generally to a system that utilizes an application running on a mobile device to notify a user of the state of an electronic gaming machine in wireless communication with the mobile device.
A gaming system compatible with patron-controlled portable electronic devices, such as smart phones or tablet computers, is described. The gaming system can include electronic gaming machines that are compatible to receive both virtual ticket vouchers and printed ticket vouchers that are redeemable for credits on the electronic gaming machines. Information associated with a virtual ticket voucher can be stored on a patron-controlled portable electronic device and then can be wireless transmitted to the electronic gaming machines. The electronic gaming machines can be configured to issue virtual ticket vouchers and printed ticket vouchers that can be redeemed for cash or additional game play on another electronic gaming machine. In one embodiment, the electronic gaming machine can be configured to issue a virtual ticket voucher to a patron-controlled portable electronic device.
A user interface assembly for a gaming device includes a first-side transceiver subassembly on a first side of a barrier, including a first-side antenna and a first-side transmitter circuit electronically coupled to the first-side antenna for transmitting an electromagnetic power signal through the barrier via the first-side antenna. The user interface assembly also includes a second-side transceiver subassembly on a second side of the barrier opposite the first-side transceiver subassembly, including a second-side antenna disposed opposite the first-side antenna relative to the barrier, and a second-side receiver circuit electronically coupled to the second-side antenna for receiving, via the second-side antenna, the electromagnetic power signal transmitted through the barrier. The second-side transceiver subassembly also includes a second-side user interface circuit including a first user interface element for outputting an indication to a user of the gaming device in response to the second-side receiver circuit receiving the electromagnetic power signal.
The present disclosure relates generally to gaming systems and methods for facilitating funds to and from an electronic gaming machine via a mobile device.
G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
G07F 17/34 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members, e.g. "fruit" machines
Various embodiments of the present disclosure are directed to a gaming system and method providing a wagering game which is configured to provided one or more bonus hands.
A method of implementing a player tracking system in a gaming network includes receiving a virtual player tracking card identifier and a virtual player tracking card password, authenticating the identifier and the password; receiving a virtual player tracking card PIN, identifying a gaming machine that transmitted the virtual player tracking card PIN, and crediting an account associated with the virtual player tracking card PIN based on game play on the gaming machine.
G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
G06Q 20/34 - Payment architectures, schemes or protocols characterised by the use of specific devices using cards, e.g. integrated circuit [IC] cards or magnetic cards
19.
SYSTEM AND METHOD FOR COORDINATING TRANSACTIONS INVOLVING CASHLESS WAGERING ACCOUNTS AND GAMING ESTABLISHMENT RETAIL ACCOUNTS
A gaming system and method including at least one gaming system progressive award adapted to be provided to any player at one of a plurality of the gaming machines. The gaming system progressive award is associated with a designated quantity of points wherein the first player at one of the gaming devices to accumulate the designated quantity of points is provided the gaming system progressive award. The gaming system and method also includes, for each of a plurality of players, a plurality of personal progressive awards arranged in a personal multi-level progressive configuration. Such personal progressive awards are individual to each specific player and funded by that player's wagers placed at the gaming devices in the gaming system.
G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
21.
SYSTEM AND METHOD FOR UTILIZING A MOBILE DEVICE TO FACILITATE FUND TRANSFERS BETWEEN A CASHLESS WAGERING ACCOUNT AND A GAMING ESTABLISHMENT RETAIL ACCOUNT
The present disclosure relates generally to a system that utilizes a mobile device to facilitate the transfer of funds between a gaming establishment retail account and a cashless wagering account, and further between the cashless wagering account and an electronic gaming machine.
G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
G07F 17/34 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members, e.g. "fruit" machines
The present disclosure relates broadly to a gaming device operable under control of a processor together with a method of operating a gaming device. The disclosure relates particularly, although not exclusively, to a gaming device and method where a wild symbol is in the course of a plurality of games extends along at least one of a plurality of symbol reels.
G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
G07F 17/34 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members, e.g. "fruit" machines
Technology for managing a player session at a gaming table is disclosed. A table management system receives identifying information of a player seated at the gaming table transmitted by a mobile device associated with the player. The identifying information includes a seating position of the player at the gaming table, the seating position determined by the mobile device through interaction with a locating device placed at the seating position at the gaming table. The table management system generates the player session for the player for playing a wagering game at the gaming table using the identifying information of the player transmitted by the mobile device.
A gaming system including one or more progressive awards. Each progressive award is associated with a plurality of different progressive award reset values. Upon a progressive award triggering event occurring and the progressive award being provided to one or more players, the gaming system resets the progressive award to a randomly selected one of the plurality of different progressive award reset values associated with the provided progressive award. Thus, upon a determination to provide a progressive award to a player, that progressive award is reset to a randomly selected value which may be above the reset value historically associated with such a progressive award.
G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
G07F 17/34 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members, e.g. "fruit" machines
25.
GAMING SYSTEM AND METHOD FOR INCREASING THE LIKELIHOOD OF OBTAINING A DESIGNATED OUTCOME FOR A PLAY OF A GAME
Various embodiments of the present disclosure are directed to a gaming system and method for increasing the likelihood of obtaining a designated outcome for a play of a game. In certain embodiments, when a triggering event occurs in association with a play of a game, the gaming system increases the likelihood of obtaining a designated outcome for that play of the game. In other embodiments, when a triggering event occurs in association with a play of a game, the gaming system increases the likelihood of obtaining a designated outcome for another play of the game, such as the next play of the game.
Technology for managing mobile applications on an electronic gaming machine (EGM) in communication with a mobile device over a communications network is disclosed. An EGM may perform an account login by a user using a gaming host application associated with the EGM such that the account login triggers the gaming host application to launch a selected mobile gaming application for game play on the EGM.
A system which makes available game outcome data to a player to enable the player to access a post-play reproduction of a game outcome previously determined utilizing the game outcome data.
Leaderboard promotions in gaming systems which provide one or more players one or more benefits in association with maintaining one or more designated positions on a leaderboard for a designated duration.
In various embodiments, the system and method disclosed herein coordinates the access to persistent data amongst a plurality of disparate entities which otherwise have no player data sharing relationship with one another.
Gaming systems and methods for providing one or more awards in association with the accumulation of symbols and the activation of accumulated symbols at related symbol display positions.
G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
G07F 17/34 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members, e.g. "fruit" machines
31.
Electronic gaming machines with pressure sensitive inputs for evaluating player emotional states
Systems, devices and methods are provided. A system comprises a processor circuit and a memory coupled to the processor circuit. The memory comprises machine-readable instructions that, when executed by the processor circuit, cause the processor circuit to receive, from a pressure sensor of an input device of a gaming device, a first pressure parameter value corresponding to a first amount of pressure being applied by a player to the input device at a first input location for a first time duration, determine, based on the first amount of pressure and the first time duration, an emotional of the player. The processor circuit further modifies an operating characteristic of the gaming device based on the emotional state of the player.
G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
A63F 13/212 - Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
A61B 5/00 - Measuring for diagnostic purposes ; Identification of persons
A61B 5/16 - Devices for psychotechnics; Testing reaction times
(1) Gaming machines, namely, devices which accept a wager; Reconfigurable casino and lottery gaming equipment, namely, gaming machines; lottery tickets; lottery cards; scratch cards for playing lottery games
(1) Entertainment services, namely, providing on-line computer games; Entertainment services, namely, providing temporary use of non-downloadable computer games; Providing online non-downloadable game software; Lottery services
(1) Gaming machines, namely, devices which accept a wager; Reconfigurable casino and lottery gaming equipment, namely, gaming machines; Lottery tickets; lottery cards; scratch cards for playing lottery games
(1) Entertainment services, namely, providing on-line computer games; Entertainment services, namely, providing temporary use of non-downloadable computer games; Providing online non-downloadable game software; Lottery services
37.
GAMING SYSTEM AND METHOD PROVIDING VIRTUAL CURRENCY WITH VARIABLE EXCHANGE RATES AND USAGE FEES
Gaming systems and methods that enables the exchange of monetary currency for a greater amount of virtual currency based on a first exchange rate for use by a player via the gaming system, and the exchange of virtual currency back to monetary currency based on second and third exchange rates, and in certain instances with a virtual currency usage fee. In various embodiments, the first exchange rate, the second exchange rate, the third exchange rate, and/or the virtual currency usage fee may vary based on one or more different factors such as but not limited to casino driven factors.
Gaming machines, namely, devices which accept a wager; Reconfigurable casino and lottery gaming equipment, namely, gaming machines and recorded operational computer game software therefor sold as a unit
Gaming machines, namely, devices which accept a wager; Reconfigurable casino and lottery gaming equipment, namely, gaming machines and recorded operational computer game software therefor sold as a unit
Gaming machines, namely, devices which accept a wager; Reconfigurable casino and lottery gaming equipment, namely, gaming machines and recorded operational computer game software therefor sold as a unit
Gaming machines, namely, devices which accept a wager; Reconfigurable casino and lottery gaming equipment, namely, gaming machines and recorded operational computer game software therefor sold as a unit
Gaming machines, namely, devices which accept a wager; Reconfigurable casino and lottery gaming equipment, namely, gaming machines and recorded operational computer game software therefor sold as a unit
Gaming machines, namely, devices which accept a wager; Reconfigurable casino and lottery gaming equipment, namely, gaming machines and recorded operational computer game software therefor sold as a unit
Gaming machines, namely, devices which accept a wager; Reconfigurable casino and lottery gaming equipment, namely, gaming machines and recorded operational computer game software therefor sold as a unit
Gaming machines, namely, devices which accept a wager; Reconfigurable casino and lottery gaming equipment, namely, gaming machines and recorded operational computer game software therefor sold as a unit
Gaming machines, namely, devices which accept a wager; Reconfigurable casino and lottery gaming equipment, namely, gaming machines and recorded operational computer game software therefor sold as a unit
Gaming machines, namely, devices which accept a wager; Reconfigurable casino and lottery gaming equipment, namely, gaming machines and recorded operational computer game software therefor sold as a unit
Credit and debit card services; electronic processing of credit card transactions and electronic payments via a global computer network; electronic processing of financial information, namely, lottery transactions; providing secure financial transaction processing services for lottery vendors Lottery services
Gaming machines, namely, devices which accept a wager; Reconfigurable casino and lottery gaming equipment, namely, gaming machines and recorded operational computer game software therefor sold as a unit
Gaming machines, namely, devices which accept a wager; Reconfigurable casino and lottery gaming equipment, namely, gaming machines and recorded operational computer game software therefor sold as a unit
Gaming machines, namely, devices which accept a wager; Reconfigurable casino and lottery gaming equipment, namely, gaming machines and recorded operational computer game software therefor sold as a unit
52.
System and method for processing ticket vouchers associated with different betting opportunities
Systems and methods employing a ticket voucher handling device, such as an electronic gaming machine or a ticket voucher redemption kiosk, that issues and/or redeems ticket vouchers associated with different ticket voucher systems corresponding to different activities.
Gaming systems and methods for providing a sequence of a quantity of plays of a game wherein each play of the game is guaranteed to result in at least a currently employed guaranteed award amount.
Gaming systems and methods for providing a sequence of a quantity of plays of a game wherein each play of the game is guaranteed to result in the generation of a guaranteed minimum quantity of a designated symbol.
A gaming system uses different gaming devices to provide players with multiple side bets arising from a side bet selected by a player or a side bet having multiple outcomes. In the former case, each potential outcome in a side wagering subset is associated with a different corresponding subset of the first and second sets of potential outcomes, and the first and second sets of potential outcomes are different. In the latter case, the gaming system applies rules that a first winning result in a set of winning results for a game satisfies the first outcome matching the selected potential outcome, a second winning result in the set of winning results for the game satisfies the second outcome matching the selected potential outcome; and a joint winning result in the set of winning results for the game includes each of the first and second outcomes matching the selected potential outcome.
The present disclosure relates generally to a gaming device that facilitates user interactions with multiple games. Illustratively, a method of facilitating a lottery game is provided that includes receiving, from a gaming device, an indication of an outcome of a game that was executed by the gaming device, identifying a user of the gaming device when the outcome of the game occurred, then assigning a lottery number to the user of the gaming device for a next execution of the lottery game, where the lottery number is selected based on the outcome of the game.
Systems, devices, and methods relate to directing cashout funds, for example in a casino environment, and in particular to providing incentives for directing cashout funds to a cashless wallet account. An instruction is received by a kiosk device, such as a gaming device, to dispense a first cashout amount. Based on the instruction, a display device of the kiosk device displays a message indicating a request to choose an option of a plurality of options. The options include a first option to receive the first cashout amount at the electronic kiosk device and a second option to receive a second cashout amount different from the first cashout amount in a cashless format. In response to receiving a selection, the respective cashout amount is dispensed in the chosen format.
G06Q 20/36 - Payment architectures, schemes or protocols characterised by the use of specific devices using electronic wallets or electronic money safes
G06Q 30/02 - Marketing, e.g. market research and analysis, surveying, promotions, advertising, buyer profiling, customer management or rewards; Price estimation or determination
G06Q 50/34 - Betting or bookmaking, e.g. Internet betting
62.
GAMING SYSTEMS AND METHODS FOR TRACKING AND LIMITING SPORTS WAGERS FOR IDENTIFIED AND UN-IDENTIFIED PLAYERS
A gaming system configured to create electronic player sports wagering profiles for un-identified players, track each sports related wager made by each un-identified player, determine if any un-identified player has reached a sports related wager limit for a designated time period, and responsive to determining that an un-identified player has reached the sports related wager limit for the designated time period, initiate a sports wager limit resolution process.
The present disclosure relates generally to a server that manages a plurality of gaming machines. As a non-limiting example, the server may include instructions that receive a message indicating that a user has requested assistance in connection with a gaming machine, instructions that analyze the message to determine a type of assistance required to satisfy the user request, instructions that determine a destination address for a service communication device, where the service communication device is selected based on the type of assistance required to satisfy the user request, and instructions that cause a service request message to be transmitted to the destination address.
G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
G06Q 30/02 - Marketing, e.g. market research and analysis, surveying, promotions, advertising, buyer profiling, customer management or rewards; Price estimation or determination
Gaming systems and methods which provide predictable award events, such as by displaying predictive indicators regarding when a player may win an award.
Gaming systems and methods that, upon an occurrence of a designated triggering event, associated with a keno game, provide a reel free activation feature displayed on the keno board.
A gaming system, computer-implemented method and gaming device are operable to determine player identification data corresponding to a player in a property corresponding to a selected one of multiple gaming operator nodes, compare the player identification data with each of multiple data blocks in a block chain to determine a match between the player identification data and one of the data blocks, and responsive determining that the player identification data matches one of the data blocks, send an alarm signal to a gaming operator that corresponds to the selected one of the gaming operator nodes.
Gaming systems and methods which utilize one or more persistent supplemental awards to dynamically modify or otherwise alter one or more awards associated with one or more game outcomes of a paytable.
G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
G07F 17/34 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members, e.g. "fruit" machines
68.
GAMING SYSTEM AND METHOD FOR PROVIDING MODIFIED GAME COMPONENTS FOR A PREDEFINED QUANTITY OF GAMES PLAYED
Gaming systems and methods for enhancing one or more game components of one or more games during a persistent sequence including a predefined quantity of plays of a game.
Systems, devices and methods for registering a player account using third party user information include scanning, by a scanning device, an encoded identifier associated with a first server and transmitting a request to access a player account of the player to the first server based on the encoded identifier. In response to an indication that the player account does not exist, the user device causes a second request message to be transmitted to a second server operated by a third party provider to access a user account associated with the player. The second server transfers user information associated with the user account to the first server. The user device next transmits an account registration message, which includes an instruction to create a new player account associated with the player, to the first server. Based on creation of the new player account, the user device accesses the player account.
The present disclosure relates generally to systems and methods that provide real-time head-to-head sports wagering between players of gaming devices. Using a gaming device, a player initiates a wagering invitation message including an invitation to wager on an event associated with a competitive sporting contest. The invitation to wager defines an outcome associated with the event and an amount for the wager. The other player, from their own gaming device, and upon receiving information about the invitation to wager, can accept, decline, or propose a modification to the invitation to wager. The players can exchange communications between an interface of their gaming devices about potential wagers, existing wagers, or past wagers. Aspects of the present disclosure provide an enhanced social experience in head-to-head competitive sports wagering from a gaming device.
A system can be capable of receiving and storing electronic records associated with adjustments to an electronic resort wallet from a gaming device and/or other funds transfers using another device. Where the electronic record includes information such as an identifier of the gaming device, a player ID, a timestamp, a transaction amount, and a transaction type. The system may further be capable of using rules to group related electronic records into a set of related electronic records. The system may also be capable of reviewing a set of related electronic records to determine if the related records indicate unusual activity, and in response to detecting unusual activity, causing the system to trigger an alert.
According to one embodiment, managing a player pool can comprise receiving a request to initiate a player pool and generating a record defining the player pool and defining a rule for the player pool. The rule can define handling of results of gaming activity in which members of the player pool participate and handling of a player pool amount at an occurrence of a predetermined event. Requests can be received from participants to participate in the player pool and the record defining the player pool can be updated to indicate addition of the participants. An indication of a contribution amount made by each participant can also be received and the record can be updated to increment the player pool amount based on the contributions. Gaming activity of the participants can be monitored and the player pool amount can be updated based on the monitor and the rule for the player pool.
G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
G06Q 20/10 - Payment architectures specially adapted for home banking systems
G06Q 50/34 - Betting or bookmaking, e.g. Internet betting
G06Q 20/36 - Payment architectures, schemes or protocols characterised by the use of specific devices using electronic wallets or electronic money safes
G06Q 20/32 - Payment architectures, schemes or protocols characterised by the use of specific devices using wireless devices
Gaming machines, namely, devices which accept a wager; Reconfigurable casino and lottery gaming equipment, namely, gaming machines and recorded operational computer game software therefor sold as a unit
Gaming machines, namely, devices which accept a wager; Reconfigurable casino and lottery gaming equipment, namely, gaming machines and recorded operational computer game software therefor sold as a unit
Gaming machines, namely, devices which accept a wager; Reconfigurable casino and lottery gaming equipment, namely, gaming machines and recorded operational computer game software therefor sold as a unit
Entertainment services, namely, providing on-line computer games; Entertainment services, namely, providing temporary use of non-downloadable computer games; Lottery services; Providing online non-downloadable game software
Gaming machines, namely, devices which accept a wager; Reconfigurable casino and lottery gaming equipment, namely, gaming machines and recorded operational computer game software therefor sold as a unit
Entertainment services, namely, providing on-line computer games; Entertainment services, namely, providing temporary use of non-downloadable computer games; Lottery services; Providing online non-downloadable game software
Gaming machines, namely, devices which accept a wager; Reconfigurable casino and lottery gaming equipment, namely, gaming machines and recorded operational computer game software therefor sold as a unit
Gaming machines, namely, devices which accept a wager; Reconfigurable casino and lottery gaming equipment, namely, gaming machines and recorded operational computer game software therefor sold as a unit
Gaming machines, namely, devices which accept a wager; Reconfigurable casino and lottery gaming equipment, namely, gaming machines and recorded operational computer game software therefor sold as a unit
Gaming machines, namely, devices which accept a wager; Reconfigurable casino and lottery gaming equipment, namely, gaming machines and recorded operational computer game software therefor sold as a unit
Gaming machines, namely, devices which accept a wager; Reconfigurable casino and lottery gaming equipment, namely, gaming machines and recorded operational computer game software therefor sold as a unit
Gaming machines, namely, devices which accept a wager; Reconfigurable casino and lottery gaming equipment, namely, gaming machines and recorded operational computer game software therefor sold as a unit
85.
Electrostatic discharge verification during biometric scan for terminal login
The present disclosure relates generally to biometric identification and electrostatic discharge (ESD) test verification system. Embodiments of the present disclosure provide systems and methods that combine ESD testing and biometric identification technology at a work area, such as a manufacturing workstation, to ensure that an employee is uniquely identified, and that the employee's electrical grounding straps are present and functioning correctly. Based on a result of the ESD testing and a biometric identification used to login at an ESD controlled work area, access to one or more functions of the manufacturing workstation may be granted, denied, or otherwise restricted.
Systems and methods are provided. A system includes a communication interface, a processing circuit, and a memory coupled to the processing circuit. The memory includes machine readable instructions that, when executed by the processing circuit, cause the processing circuit to provide, via the communication interface and to an augmented reality (AR) device that is associated with a user, information regarding a first physical location of a first virtual object that is one of multiple virtual objects that are in a collection that is based on a brand and that are viewable by via the AR device. The processing circuit receives, via the communication interface and from the AR device, data corresponding to the first virtual object that is collected via an image capture device in the AR device and provides the user with an award that corresponds to the brand.
Systems and methods are provided. A system is operable to provide, via a communication interface and to an augmented reality (AR) device that is associated with a user, symbol combination data that defines a first combination of symbols that are displayable on a gaming device. The system further provides a first virtual symbol that is collected by the AR device responsive to an image capture device of the AR device capturing image data that corresponds to the first combination of symbols. The system receives virtual symbol data from the AR device indicating that the AR device has collected the first virtual symbol. The system sends award data that corresponds to the first virtual symbol and that is redeemable by the user to the AR device.
Gaming systems and methods which enable a player to skip a bonus event, such as a play of a triggered bonus game, in exchange for a placement of a sporting event wager.
G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
G07F 17/34 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members, e.g. "fruit" machines
09 - Scientific and electric apparatus and instruments
36 - Insurance; financial affairs
41 - Education; entertainment
Goods & Services
Computer hardware and software systems for authenticating users and facilitating monetary transfers; Electronic communications systems comprised of computer hardware and software for the transmission of data between two points; Computer programs and downloadable software for facilitating electronic fund transfers between parties, namely, transaction reconciliation, transaction management, fraud control assessment, regulatory compliance assessment, and transactional risk management; computers and computer hardware used for transacting payments of the Internet Credit and debit card services; electronic processing of credit card transactions and electronic payments via a global computer network; electronic processing of financial information, namely, casino transactions; providing secure financial transaction processing services for casino users and vendors Casino services
The present disclosure relates generally to an improved gaming machine that facilitates automated or semi-automated user interactions therewith. Illustratively, a method is provided that includes generating a game history message for delivery to a mobile device, transmitting the game history message to the mobile device, receiving a wager strategy message from the mobile device, and extracting, from the wager strategy message, a wager strategy for the player to be applied at the gaming machine for a game of chance to be played after receiving the wager strategy message. The method may further include executing the game of chance by placing a wager for the player on the game of chance in accordance with the wager strategy extracted from the wager strategy message.
G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
H04W 4/80 - Services using short range communication, e.g. near-field communication [NFC], radio-frequency identification [RFID] or low energy communication
A system, method, or device for facilitating a sports wagering game may include machine-readable instructions that cause a processor circuit to receive a first player input value from a player for a first wagering event of a sequence of wagering events of a wagering game, and resolve the first wagering event based on the first player input value for the first wagering event and an actual result of a first game event in a streaming sporting event associated with the first wagering event. The machine-readable instructions may further cause the processor circuit to receive a second player input value from the player for a second wagering event of the sequence of wagering events, and resolve the second wagering event based on the second player input value and an actual result of a second game event in the streaming sporting event associated with the second wagering event.
A method, system, and device for managing electronic records is provided. As an example, a method is provided that comprises receiving a message that comprises a data payload, where the data payload comprises a physical ticket identification (PID) number representing a substantially unique identifier assigned to a physical ticket, a timestamp associated with a time at which the physical ticket was produced, an event identification (EID) number representing an event on which a wager has been placed, and a wager description field that describes both a wager type and a wager amount associated with the wager. The method further comprises comparing the PID number with an electronic record comprising a list of PID numbers already stored in memory, and causing the data payload to be stored in memory in response to determining that the electronic record comprising the list of PID numbers does not comprise the PID number.
A gaming system, computer-implemented method and gaming device are provided. A gaming system includes a processor circuit, a memory coupled to the processor circuit. The memory includes machine-readable instructions that cause the processor circuit to provide, to a user, video of a streaming sporting event to a display device of a gaming device. A graphical user interface is generated on the display device and receives inputs from the user that correspond to a wager. A first wager input is received that selects a sporting event component of the wager in the streaming sporting event using the video of the streaming sporting event. A second wager input that identifies an action component of the wager is received. The action component defines a predicted occurrence that the user wagers will occur relative to the sporting event component in a future portion of the streaming sporting event.
An electronic gaming system is capable of providing players with customized subsets of side bets. The system can provide, by the user interface, the player with a player-selectable set of side bets; receive, from the player through the user interface, a selection of a subset of the player-selectable set of side bets for the player to use in a gaming session, with a number of side bets in the subset selected by the player being less than a number of side bets in the player-selectable set of side bets; initiate the gaming session comprising a side bet placed on an enabled side bet; determine an outcome of the gaming session relative to the enabled side bet; and adjust a value of an electronic record associated with an account of the player to reflect the outcome of the gaming session.
A system that facilitates the transfer of an amount funds between one or more gaming establishment accounts associated with a player and one or more gaming table components associated with a gaming establishment gaming table currently associated with the player.