Nintendo Co., Ltd.

Japan

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1-100 of 2,998 for Nintendo Co., Ltd. Sort by
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IP Type
        Patent 2,239
        Trademark 759
Jurisdiction
        United States 2,148
        World 525
        Europe 318
        Canada 7
Date
New (last 4 weeks) 13
2024 April (MTD) 11
2024 March 17
2024 February 20
2024 January 10
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IPC Class
A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions 333
A63F 9/24 - Games using electronic circuits not otherwise provided for 311
A63F 13/40 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment 170
A63F 13/24 - Constructional details thereof, e.g. game controllers with detachable joystick handles 164
A63F 13/211 - Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes 161
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NICE Class
09 - Scientific and electric apparatus and instruments 677
28 - Games; toys; sports equipment 345
41 - Education, entertainment, sporting and cultural services 203
25 - Clothing; footwear; headgear 119
16 - Paper, cardboard and goods made from these materials 104
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Status
Pending 168
Registered / In Force 2,830
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1.

Miscellaneous Design

      
Application Number 1785548
Status Registered
Filing Date 2024-02-09
Registration Date 2024-02-09
Owner Nintendo Co., Ltd. (Japan)
NICE Classes  ?
  • 09 - Scientific and electric apparatus and instruments
  • 25 - Clothing; footwear; headgear
  • 28 - Games; toys; sports equipment

Goods & Services

Electronic game programs; downloadable electronic game programs; video game programs; downloadable video game programs; video game cartridges; memory cards for video game machines; cases for smartphones; covers for smartphones; computer game software, recorded; computer game software, downloadable; computer programs, recorded; computer programs, downloadable; computer peripheral devices; compact discs [audio-video]; downloadable image files; downloadable music files; electronic publications, downloadable; virtual reality controllers; headsets; earphones; cases for earphones; cases for headphones; batteries, electric; integrated circuit cards [smart cards]; integrated circuit cards [smart cards] for video game machines; IC memory cards. Clothing; shirts; tee-shirts; pajamas; underwear; bathing suits; socks; scarves; ear muffs [clothing]; gloves [clothing]; bibs, not of paper; hats; caps being headwear; cap peaks; belts [clothing]; footwear; sports shoes; sandals; slippers; masquerade costumes. Games; educational games; card games; trading card games; toys; ride-on toys; stuffed toys; dolls; portable games with liquid crystal displays; protective films adapted for screens for portable games; video game machines; controllers for game consoles; gaming keyboards; gaming mice; hand-held consoles for playing video games; apparatus for games; arcade video game machines; board games; playing cards; ornaments for Christmas trees, except lights, candles and confectionery; party balloons; protective carrying cases specially adapted for handheld video games.

2.

STORAGE MEDIUM, GAME SYSTEM AND GAME CONTROL METHOD

      
Application Number 18486896
Status Pending
Filing Date 2023-10-13
First Publication Date 2024-04-18
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Tinari, Abebe
  • Park, Yongmin

Abstract

A non-limiting example game system comprises a main body apparatus, and the main body apparatus executes a virtual game and a game screen is displayed on a display device. A player character, a first fellow character and a background object are displayed in the game screen. The player character and the first fellow character are moved individually by respective operations of two analog sticks by a player. If the player character and second fellow character are combined with each other, the second fellow character is moved along with the player character by an operation of the analog stick by the player.

IPC Classes  ?

  • A63F 13/92 - Video game devices specially adapted to be hand-held while playing
  • A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
  • A63F 13/24 - Constructional details thereof, e.g. game controllers with detachable joystick handles
  • A63F 13/31 - Communication aspects specific to video games, e.g. between several handheld game devices at close range

3.

COMMUNICATION SYSTEM, COMMUNICATION METHOD, COMMUNICATION DEVICE, AND MEDIUM WITH COMMUNICATION PROGRAM STORED THEREON

      
Application Number 18398780
Status Pending
Filing Date 2023-12-28
First Publication Date 2024-04-18
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Kanaya, Takumi
  • Imura, Yoshitaka
  • Shibata, Takayuki
  • Kurose, Sho
  • Yan, Weiwei

Abstract

A communication system includes a first communication device that configures a first wireless network together with another peripheral device or a plurality of other peripheral devices by using a first BSSID and a second communication device that configures a second wireless network together with another peripheral device or a plurality of other peripheral devices by using a second BSSID. The first communication device is configured to transmit a first frame in which a first identification value has been designated as a BSSID. The first communication device and the second communication device are configured to perform reception processing of a frame in which the first identification value has been designated as the BSSID, as a valid frame.

IPC Classes  ?

  • H04L 5/00 - Arrangements affording multiple use of the transmission path
  • H04W 72/0453 - Resources in frequency domain, e.g. a carrier in FDMA
  • H04W 76/10 - Connection setup

4.

COMPUTER-READABLE NON-TRANSITORY STORAGE MEDIUM HAVING INFORMATION PROCESSING PROGRAM STORED THEREIN, INFORMATION PROCESSING SYSTEM, AND INFORMATION PROCESSING METHOD

      
Application Number 18478541
Status Pending
Filing Date 2023-09-29
First Publication Date 2024-04-11
Owner Nintendo Co., Ltd. (Japan)
Inventor Kando, Yuji

Abstract

A plurality of second coordinate sets in a virtual space are calculated on the basis of a first coordinate set to which an operation target object is moved. For each of the plurality of second coordinate sets, a movement allowance degree indicating whether or not movement of a follow-up object to the second coordinate set is allowed is calculated. On the basis of the movement allowance degrees for the second coordinate sets, a movement goal reference coordinate set which is a coordinate set serving as a reference for movement destination determination in moving the follow-up object toward a movement allowed position is calculated. The follow-up object is moved to a position based on the movement goal reference coordinate set.

IPC Classes  ?

  • A63F 13/56 - Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding

5.

STORAGE MEDIUM, GAME SYSTEM AND GAME CONTROL METHOD

      
Application Number 18243414
Status Pending
Filing Date 2023-09-07
First Publication Date 2024-04-11
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • En, Yuki
  • Jin, Jun Seung

Abstract

A non-limiting example game system includes a main body apparatus, and the main body apparatus executes a virtual game, and a game screen is displayed on a display. A player character, a first fellow character and background objects such as the ground, trees and rocks are displayed in the game screen. A judgment object of a rectangular parallelepiped is set to the player character, and it is judged whether line segments each connecting each of multiple judgment points that are set to vertices of the rectangular parallelepiped to a position of a virtual camera collide with the background object, respectively. When the number of the line segments that collide with the background object is two or more, it is judged that a silhouette of the player character is to be displayed. If it is judged that the silhouette of the player character is to be displayed, a silhouette of a part or whole of the player character that is hidden behind the background object when viewed from the virtual camera is displayed on a surface of the background object.

IPC Classes  ?

  • A63F 13/5258 - Changing parameters of virtual cameras by dynamically adapting the position of the virtual camera to keep a game object or game character in its viewing frustum, e.g. for tracking a character or a ball
  • A63F 13/56 - Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding

6.

COMPUTER-READABLE NON-TRANSITORY STORAGE MEDIUM HAVING INFORMATION PROCESSING PROGRAM STORED THEREIN, INFORMATION PROCESSING SYSTEM, AND INFORMATION PROCESSING METHOD

      
Application Number 18478339
Status Pending
Filing Date 2023-09-29
First Publication Date 2024-04-11
Owner Nintendo Co., Ltd. (Japan)
Inventor Kando, Yuji

Abstract

A first object is moved to a first object coordinate set on the basis of an operation input, and along with the movement, a footprint coordinate set which is a coordinate set based on the first object coordinate set is stored in a time-series order. For a first footprint coordinate set among the stored plurality of footprint coordinate sets, whether or not a path to a second footprint coordinate set which is later in time series than the first footprint coordinate is passable is determined, and if the path is passable, the path is stored in association with the first footprint coordinate set. While a second object is being moved so as to track the stored plurality of footprint coordinate sets, if there is a passable path from a predetermined footprint coordinate set to a predetermined second footprint coordinate set, the second object is moved through the path.

IPC Classes  ?

  • A63F 13/428 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes

7.

STORAGE MEDIUM, GAME SYSTEM AND GAME CONTROL METHOD

      
Application Number 18478622
Status Pending
Filing Date 2023-09-29
First Publication Date 2024-04-11
Owner Nintendo Co., Ltd. (Japan)
Inventor
  • Hishida, Daiki
  • Tinari, Abebe
  • Yamaguchi, Takaaki
  • Shindo, Misaki

Abstract

A non-limiting example game system includes a main body apparatus that executes a main story of a virtual game, and a game screen is displayed on a display device. If a player operates a ZL button when a predetermined flower object is arranged near a player character, a magic circle appears in front of the player character, and a rhythm game is started. In the rhythm game, a first marker is moved around the player character along an orbiting trajectory, and the player tilts an analog stick at a timing that the first marker arrives at a position that a second marker is arranged so as to designate the position that the second marker is arranged.

IPC Classes  ?

  • A63F 13/56 - Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
  • A63F 13/44 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
  • A63F 13/5372 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
  • A63F 13/54 - Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
  • A63F 13/814 - Musical performances, e.g. by evaluating the player's ability to follow a notation

8.

POKÉWEEN

      
Application Number 1783241
Status Registered
Filing Date 2024-01-12
Registration Date 2024-01-12
Owner Nintendo Co., Ltd. (Japan)
NICE Classes  ?
  • 03 - Cosmetics and toiletries; cleaning, bleaching, polishing and abrasive preparations
  • 09 - Scientific and electric apparatus and instruments
  • 14 - Precious metals and their alloys; jewelry; time-keeping instruments
  • 16 - Paper, cardboard and goods made from these materials
  • 18 - Leather and imitations of leather
  • 25 - Clothing; footwear; headgear
  • 28 - Games; toys; sports equipment
  • 29 - Meat, dairy products, prepared or preserved foods
  • 30 - Basic staples, tea, coffee, baked goods and confectionery
  • 41 - Education, entertainment, sporting and cultural services

Goods & Services

Laundry preparations; deodorants for human beings or for animals; soap; shampoos; shampoos for pets [non-medicated grooming preparations]; toiletry preparations; dentifrices; toothpaste; mouthwashes, not for medical purposes; cosmetics; make-up palettes containing cosmetics; bath preparations, not for medical purposes; hair spray; mascara; decorative transfers for cosmetic purposes; cosmetics for children; beauty masks; perfumery; air fragrancing preparations; false nails; false eyelashes; nail art stickers. Electronic game programs; downloadable electronic game programs; video game programs; downloadable video game programs; video game cartridges; memory cards for video game machines; protective films adapted for smartphones; cases for smartphones; covers for smartphones; computer game software, recorded; computer game software, downloadable; computer programs, recorded; computer programs, downloadable; computer peripheral devices; compact discs [audio-video]; downloadable image files; downloadable music files; electronic publications, downloadable; headphones; earphones; headsets; batteries, electric; battery chargers; decorative magnets; eyeglasses; sunglasses; game programs for arcade video game machines; protective helmets for sports. Key rings [split rings with trinket or decorative fob]; key chains [split rings with trinket or decorative fob]; charms for key rings; jewelry boxes; coins; jewelry; necklaces [jewelry]; bracelets [jewelry]; jewelry charms; earrings; tie pins; rings [jewelry]; medals; ornamental pins; shoe jewelry; watches; clocks; watch bands; works of art of precious metal; commemorative coins. Office requisites, except furniture; wrapping paper; bags [envelopes, pouches] of paper or plastics, for packaging; place mats of paper; coasters of paper; table napkins of paper; tablecloths of paper; paper; stationery; note books; pen cases; paint boxes for use in schools; writing instruments; pencil sharpeners, electric or non-electric; cards; greeting cards; stickers [stationery]; printed matter; books; comic books; posters; pictures; decals; party ornaments of paper; sewing patterns; stencils; tailors' chalk; trading cards, other than for games; passport holders; bookends. Clothing for pets; collars for animals; bags; school bags; rucksacks; suitcases; card cases [notecases]; purses; wallets; key cases; luggage tags; garment bags for travel; bags for sports; vanity cases, not fitted; umbrellas; leather straps; canes. Clothing; shirts; tee-shirts; pajamas; underwear; bathing suits; socks; scarves; ear muffs [clothing]; gloves [clothing]; bibs, not of paper; hats; caps being headwear; cap peaks; belts [clothing]; footwear; sports shoes; sandals; slippers; masquerade costumes; sleep masks. Games; toys; stuffed toys; dolls; portable games with liquid crystal displays; protective films adapted for screens for portable games; video game machines; controllers for game consoles; hand-held consoles for playing video games; apparatus for games; arcade video game machines; board games; playing cards; ornaments for Christmas trees, except lights, candles and confectionery; protective carrying cases specially adapted for handheld video games; trading cards for games; trading card games; cases for trading cards for games; card games; joysticks for video games; toys for pets; portable games and toys incorporating telecommunication functions; puzzles. Fruit-based snack food; potato chips; nut-based snack food; oils for food; milk products; cheese; milk beverages, milk predominating; yogurt; frozen fruits; charcuterie; fish-based foodstuffs; jellies for food; jams; nuts, prepared; soups; preparations for making soup; eggs; milk substitutes; vegetable-based meat substitutes; soya patties. Tea; tea-based beverages; coffee; coffee-based beverages; cocoa; cocoa-based beverages; confectionery; pastries; candies; ice cream; cookies; chocolate; popcorn; chewing gum; bread; sandwiches; pizzas; pies; cakes; frozen yogurt [confectionery ices]; crackers; mints for breath freshening; fruit jellies [confectionery]; seasonings; ketchup [sauce]; dressings for salad; cereal preparations; cereal-based snack food; noodles; pasta; pasta sauce; rice. Entertainment services; providing online videos featuring animation, not downloadable; providing non-downloadable videos in the field of animation via a website; provision of non-downloadable videos via a video-on-demand service; entertainment, namely, a continuing animation show broadcast over the Internet; providing information in the field of entertainment; providing online electronic publications, not downloadable; providing online videos, not downloadable; providing online images, not downloadable; providing online music, not downloadable; organization of shows [impresario services]; games equipment rental; toy rental; game services provided online from a computer network; organization of competitions [education or entertainment]; providing amusement arcade services; amusement park services; organization of electronic sports competitions; organization of games; arranging and conducting of entertainment events; providing amusement facilities; rental of motion pictures; presentation of live performances.

9.

ELECTRONIC DEVICE AND DEVICE HOLDING SYSTEM

      
Application Number 18527685
Status Pending
Filing Date 2023-12-04
First Publication Date 2024-04-04
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Miyatake, Junichiro
  • Okazaki, Yuya
  • Nishida, Takafumi

Abstract

An electronic device includes: a housing; a display provided at a front side thereof; and a stand provided at a back side thereof. The housing has a transition wall between back and bottom walls, which extends further to the front as further downwardly separated from the back wall. The transition wall has a recessed part and a ventilation hole communicated with the recessed part. The stand is attached to the housing so that the stand can move between a closed state where the stand approaches the back wall and an open state where a bottom end part of the stand is separated away from the back wall so that the stand can support the housing at an angle from a placement surface. The stand is configured so that the bottom end part of the stand covers part of the recessed part when the stand is in the closed state.

IPC Classes  ?

  • H05K 5/02 - Casings, cabinets or drawers for electric apparatus - Details
  • H05K 5/00 - Casings, cabinets or drawers for electric apparatus

10.

Miscellaneous Design

      
Application Number 1783382
Status Registered
Filing Date 2024-02-09
Registration Date 2024-02-09
Owner Nintendo Co., Ltd. (Japan)
NICE Classes  ?
  • 09 - Scientific and electric apparatus and instruments
  • 25 - Clothing; footwear; headgear
  • 28 - Games; toys; sports equipment

Goods & Services

Electronic game programs; downloadable electronic game programs; video game programs; downloadable video game programs; video game cartridges; memory cards for video game machines; cases for smartphones; covers for smartphones; computer game software, recorded; computer game software, downloadable; computer programs, recorded; computer programs, downloadable; computer peripheral devices; compact discs [audio-video]; downloadable image files; downloadable music files; electronic publications, downloadable; virtual reality controllers; headsets; earphones; cases for earphones; cases for headphones; batteries, electric; integrated circuit cards [smart cards]; integrated circuit cards [smart cards] for video game machines; IC memory cards. Clothing; shirts; tee-shirts; pajamas; underwear; bathing suits; socks; scarves; ear muffs [clothing]; gloves [clothing]; bibs, not of paper; hats; caps being headwear; cap peaks; belts [clothing]; footwear; sports shoes; sandals; slippers; masquerade costumes. Games; educational games; card games; trading card games; toys; ride-on toys; stuffed toys; dolls; portable games with liquid crystal displays; protective films adapted for screens for portable games; video game machines; controllers for game consoles; gaming keyboards; gaming mice; hand-held consoles for playing video games; apparatus for games; arcade video game machines; board games; playing cards; ornaments for Christmas trees, except lights, candles and confectionery; party balloons; protective carrying cases specially adapted for handheld video games.

11.

Miscellaneous Design

      
Application Number 1783386
Status Registered
Filing Date 2024-02-09
Registration Date 2024-02-09
Owner Nintendo Co., Ltd. (Japan)
NICE Classes  ?
  • 09 - Scientific and electric apparatus and instruments
  • 25 - Clothing; footwear; headgear
  • 28 - Games; toys; sports equipment

Goods & Services

Electronic game programs; downloadable electronic game programs; video game programs; downloadable video game programs; video game cartridges; memory cards for video game machines; cases for smartphones; covers for smartphones; computer game software, recorded; computer game software, downloadable; computer programs, recorded; computer programs, downloadable; computer peripheral devices; compact discs [audio-video]; downloadable image files; downloadable music files; electronic publications, downloadable; virtual reality controllers; headsets; earphones; cases for earphones; cases for headphones; batteries, electric; integrated circuit cards [smart cards]; integrated circuit cards [smart cards] for video game machines; IC memory cards. Clothing; shirts; tee-shirts; pajamas; underwear; bathing suits; socks; scarves; ear muffs [clothing]; gloves [clothing]; bibs, not of paper; hats; caps being headwear; cap peaks; belts [clothing]; footwear; sports shoes; sandals; slippers; masquerade costumes. Games; educational games; card games; trading card games; toys; ride-on toys; stuffed toys; dolls; portable games with liquid crystal displays; protective films adapted for screens for portable games; video game machines; controllers for game consoles; gaming keyboards; gaming mice; hand-held consoles for playing video games; apparatus for games; arcade video game machines; board games; playing cards; ornaments for Christmas trees, except lights, candles and confectionery; party balloons; protective carrying cases specially adapted for handheld video games.

12.

COMPUTER-READABLE NON-TRANSITORY STORAGE MEDIUM HAVING GAME PROGRAM STORED THEREIN, GAME SYSTEM, GAME APPARATUS, AND GAME PROCESSING METHOD

      
Application Number 18119710
Status Pending
Filing Date 2023-03-09
First Publication Date 2024-03-28
Owner Nintendo Co., Ltd. (Japan)
Inventor
  • Ishii, Yuya
  • Ishihara, Susumu
  • Shibata, Yusuke

Abstract

A game using a user character is started on the basis of a first start instruction input. At a first timing after that, advancement of the game is finished, and advancement state data until then is transmitted to a server. On the basis of a second start instruction input from a user, a game that is based on advancement state data transmitted to the server by an information processing terminal of another user different from the user and acquired from the server is started, the game using an other-user character having been used in the game by the other user and the user character of the user. At a second timing after the start, advancement of the game is finished and advancement state data is transmitted to the server.

IPC Classes  ?

  • A63F 13/44 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
  • A63F 13/48 - Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer session
  • A63F 13/56 - Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
  • A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
  • A63F 13/822 - Strategy games; Role-playing games 

13.

STORAGE MEDIUM HAVING INFORMATION PROCESSING PROGRAM STORED THEREIN, INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING APPARATUS, AND INFORMATION PROCESSING METHOD

      
Application Number 18523571
Status Pending
Filing Date 2023-11-29
First Publication Date 2024-03-21
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Suzuki, Ryosuke
  • Wada, Masaki

Abstract

An example of an information processing apparatus acquires action data based on an output of a sensor according to a fitness action performed by a player, and executes a game event. In the game event, the information processing apparatus designates at least one type of fitness event from among a plurality of types of fitness events. Each fitness event causes the player to perform a fitness action. During the game event, the information processing apparatus executes a fitness event that causes the player to perform a fitness action corresponding to the designated fitness event until an ending condition is satisfied. The information processing apparatus determines whether or not the achievement condition has been satisfied, based on the action data acquired during the fitness event. The information processing apparatus repeats designation and execution of the fitness event until it is determined that the achievement condition has been satisfied.

IPC Classes  ?

  • A63F 13/65 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
  • A63F 13/211 - Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
  • A63F 13/428 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
  • A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
  • A63F 13/816 - Athletics, e.g. track-and-field sports
  • A63F 13/833 - Hand-to-hand fighting, e.g. martial arts competition

14.

Miscellaneous Design

      
Application Number 1780208
Status Registered
Filing Date 2023-12-21
Registration Date 2023-12-21
Owner Nintendo Co., Ltd. (Japan)
NICE Classes  ?
  • 03 - Cosmetics and toiletries; cleaning, bleaching, polishing and abrasive preparations
  • 05 - Pharmaceutical, veterinary and sanitary products
  • 09 - Scientific and electric apparatus and instruments
  • 14 - Precious metals and their alloys; jewelry; time-keeping instruments
  • 15 - Musical instruments
  • 16 - Paper, cardboard and goods made from these materials
  • 18 - Leather and imitations of leather
  • 20 - Furniture and decorative products
  • 21 - HouseHold or kitchen utensils, containers and materials; glassware; porcelain; earthenware
  • 24 - Textiles and textile goods
  • 25 - Clothing; footwear; headgear
  • 26 - Small items for dressmaking; artifical flowers; false hair
  • 28 - Games; toys; sports equipment
  • 29 - Meat, dairy products, prepared or preserved foods
  • 30 - Basic staples, tea, coffee, baked goods and confectionery
  • 32 - Beers; non-alcoholic beverages

Goods & Services

Toiletry preparations, other than detergents; cosmetics; make-up palettes containing cosmetics; bath preparations, not for medical purposes; nail art stickers; soap; shampoos; dentifrices; toothpaste. Adhesive plasters; beverages for babies; food for babies. Electronic game programs; downloadable electronic game programs; video game programs; downloadable video game programs; video game cartridges; memory cards for video game machines; cases for smartphones; covers for smartphones; computer game software, recorded; computer game software, downloadable; computer programs, recorded; computer programs, downloadable; computer peripheral devices; compact discs [audio-video]; downloadable image files; downloadable music files; electronic publications, downloadable; headsets; earphones; cases for earphones; cases for headphones; batteries, electric. Key rings [split rings with trinket or decorative fob]; key chains [split rings with trinket or decorative fob]; necklaces [jewelry]; bracelets [jewelry]; earrings; tie pins; rings [jewelry]; watches; clocks; jewelry; shoe jewelry. Musical instruments; musical boxes. Stationery; note books; pen cases; paint boxes for use in schools; writing instruments; printed matter; books; comic books; posters; photograph stands; table napkins of paper; tablecloths of paper; paper; office requisites, except furniture. Bags; school bags; rucksacks; suitcases; card cases [notecases]; purses; wallets; garment bags for travel; bags for sports; vanity cases, not fitted; umbrellas; clothing for pets. Fans for personal use, non-electric; furniture; wind chimes [decoration]; cushions; pillows; packaging containers of plastic; picture frames. Mugs; cups; dishes; paper plates; cookie jars; lunch boxes; drinking bottles for sports; drinking straws; coasters, not of paper or textile; place mats, not of paper or textile; tablemats, not of paper or textile; trays for household purposes; cosmetic utensils; toilet cases; clothes brushes; shoe horns. Towels of textile; face towels of textile; bath linen, except clothing; handkerchiefs of textile; banners of textile or plastic; wall hangings of textile; curtains of textile or plastic; tablecloths, not of paper; mosquito nets; bedsheets; futon quilts; quilts; futon quilt covers; pillowcases; children's blankets; bed blankets; picnic blankets; blanket throws; travelling rugs [lap robes]; lap blankets; table napkins of textile; tea towels; labels of textile; shower curtains of textile or plastic. Clothing, except Japanese traditional clothing; shirts; tee-shirts; pajamas; underwear; bathing suits; socks; scarves; ear muffs [clothing]; gloves [clothing]; bibs, not of paper; hats; caps being headwear; cap peaks; belts [clothing]; footwear other than horse-riding boots and windsurfing shoes; masquerade costumes; sports shoes other than horse-riding boots and windsurfing shoes; sandals; slippers. Ribbons; ribbons for the hair; decorative articles for the hair; hair pins; hair extensions; clothing buckles; brooches for clothing; ornamental adhesive patches for jackets; brassards. Games; card games; trading card games; toys; ride-on toys; stuffed toys; dolls; portable games with liquid crystal displays; protective films adapted for screens for portable games; video game machines; controllers for game consoles; hand-held consoles for playing video games; apparatus for games; arcade video game machines; board games; playing cards; ornaments for Christmas trees, except lights, candles and confectionery; party balloons; protective carrying cases specially adapted for handheld video games. Milk products; meat; frozen fruits; charcuterie; fish, preserved; fish, canned; vegetables, processed; fruit, processed; preparations for making soup; fish, not live; crustaceans, not live; caviar; eggs; tofu; soya milk; beans, preserved. Confectionery; pastries; sweets; ice cream; biscuits; chocolate; popcorn; chewing gum; pies; cakes; frozen yogurt [confectionery ices]; crackers; fruit jellies [confectionery]; mints for breath freshening; bread; sandwiches; hamburgers [sandwiches]; pizzas; hot dog sandwiches; coffee; cocoa; tea; cereal preparations; breakfast cereals; noodles; pasta; boxed lunches consisting of rice, with added meat, fish or vegetables; tapioca. Beer; soft drinks; soda water; table waters; fruit juices; vegetable juices [beverages]; extracts of hops for making beer; whey beverages.

15.

DK

      
Application Number 1780209
Status Registered
Filing Date 2023-12-25
Registration Date 2023-12-25
Owner Nintendo Co., Ltd. (Japan)
NICE Classes  ?
  • 09 - Scientific and electric apparatus and instruments
  • 18 - Leather and imitations of leather
  • 25 - Clothing; footwear; headgear
  • 28 - Games; toys; sports equipment

Goods & Services

Electronic game programs; downloadable electronic game programs; video game programs; downloadable video game programs; video game cartridges; memory cards for video game machines; computer game software, recorded; computer game software, downloadable; computer programs, recorded; computer programs, downloadable; computer peripheral devices; cases for smartphones; covers for smartphones; downloadable music files; downloadable image files; electronic publications, downloadable. Clothing for pets; bags; school bags; rucksacks; suitcases; garment bags for travel; bags for sports; vanity cases, not fitted; umbrellas; purses; wallets; card cases [notecases]; key cases. Clothing; shirts; tee-shirts; pajamas; underwear; bathing suits; bibs, not of paper; gloves [clothing]; socks; hats; caps being headwear; cap peaks; scarves; ear muffs [clothing]; belts [clothing]; footwear [other than special footwear for sport]; sandals; slippers; masquerade costumes. Video game machines; controllers for game consoles; hand-held consoles for playing video games; portable games with liquid crystal displays; protective films adapted for screens for portable games; protective carrying cases specially adapted for handheld video games apparatus for games; arcade video game machines; toys; ride-on toys; stuffed toys; dolls; card games; trading card games; board games; playing cards; sports equipment.

16.

STORAGE MEDIUM, INFORMATION PROCESSING SYSTEM, AND GAME PROCESSING METHOD

      
Application Number 18356586
Status Pending
Filing Date 2023-07-21
First Publication Date 2024-03-14
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Sato, Yuya
  • Tokaji, Yuya

Abstract

An example of an information processing system, when a player character is positioned at least on the ground, moves a non-player character being an ally of the player character in a virtual space. When the player character is positioned on the ground, the information processing system executes a first control associated with a predetermined character being the non-player character, according to an operation input including an input that is performed in a state where a predetermined positional relationship, indicating that the predetermined character and the player character are near to each other, is satisfied. When the player character is positioned in the air, the information processing system executes a second control associated with the predetermined character, according to a third operation input of the user, regardless of the positional relationship between the predetermined character and the player character.

IPC Classes  ?

  • A63F 13/56 - Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
  • A63F 13/44 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot

17.

COMMUNICATION SYSTEM, SERVER, AND INFORMATION-PROCESSING METHOD

      
Application Number 18510458
Status Pending
Filing Date 2023-11-15
First Publication Date 2024-03-14
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Nakamura, Daisuke
  • Seiki, Masashi
  • Fujino, Yosuke
  • Murakami, Miki
  • Tanabe, Hideaki
  • Onuma, Sho
  • Hirota, Naoya
  • Taguchi, Kojiro
  • Tsujimura, Daisuke

Abstract

Exemplary communication system 1 includes game devices 10, communication terminals 20, and game support server 30. Game devices 10 enable users to perform a multi-play activity. Each of communication terminals 20 runs an application associated with corresponding game device 10. Game support server 30 divides communication terminals 20 into separate communication groups in accordance with a situation of the multi-play activity performed by game devices 10 so that communication terminals 20 belonging to a same communication group can communicate with each other.

IPC Classes  ?

  • A63F 13/87 - Communicating with other players during game play, e.g. by e-mail or chat
  • A63F 13/215 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising means for detecting acoustic signals, e.g. using a microphone
  • A63F 13/31 - Communication aspects specific to video games, e.g. between several handheld game devices at close range
  • A63F 13/352 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world
  • A63F 13/73 - Authorising game programs or game devices, e.g. checking authenticity
  • A63F 13/77 - Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
  • A63F 13/795 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for providing a buddy list
  • A63F 13/798 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
  • A63F 13/822 - Strategy games; Role-playing games 
  • A63F 13/847 - Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
  • A63F 13/92 - Video game devices specially adapted to be hand-held while playing
  • H04L 65/403 - Arrangements for multi-party communication, e.g. for conferences
  • H04L 67/131 - Protocols for games, networked simulations or virtual reality

18.

Miscellaneous Design

      
Application Number 1780379
Status Registered
Filing Date 2023-12-25
Registration Date 2023-12-25
Owner Nintendo Co., Ltd. (Japan)
NICE Classes  ?
  • 09 - Scientific and electric apparatus and instruments
  • 18 - Leather and imitations of leather
  • 25 - Clothing; footwear; headgear
  • 28 - Games; toys; sports equipment

Goods & Services

Electronic game programs; downloadable electronic game programs; video game programs; downloadable video game programs; video game cartridges; memory cards for video game machines; computer game software, recorded; computer game software, downloadable; computer programs, recorded; computer programs, downloadable; computer peripheral devices; cases for smartphones; covers for smartphones; downloadable music files; downloadable image files; electronic publications, downloadable. Clothing for pets; bags; school bags; rucksacks; suitcases; garment bags for travel; bags for sports; vanity cases, not fitted; umbrellas; purses; wallets; card cases [notecases]; key cases. Clothing; shirts; tee-shirts; pajamas; underwear; bathing suits; bibs, not of paper; gloves [clothing]; socks; hats; caps being headwear; cap peaks; scarves; ear muffs [clothing]; belts [clothing]; footwear [other than special footwear for sports]; sandals; slippers; masquerade costumes. Video game machines; controllers for game consoles; hand-held consoles for playing video games; portable games with liquid crystal displays; protective films adapted for screens for portable games; protective carrying cases specially adapted for handheld video games apparatus for games; arcade video game machines; toys; ride-on toys; stuffed toys; dolls; card games; trading card games; board games; playing cards; sports equipment.

19.

STORAGE MEDIUM, GAME SYSTEM, GAME APPARATUS, AND GAME PROCESSING METHOD

      
Application Number 18240665
Status Pending
Filing Date 2023-08-31
First Publication Date 2024-03-14
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Sato, Katsuhisa
  • Sato, Haruki
  • Sato, Yuya

Abstract

A first character disposed is controlled based on an operation input, and a second character is controlled automatically, in a first mode. The second character is controlled based on an operation input in a second mode. The control of the first character includes at least performing an attack action using a combination weapon object generated by combining a weapon object with an item object. The control of the second character includes at least performing an attack action using an item object attached to a part of the second character.

IPC Classes  ?

  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/42 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
  • A63F 13/537 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
  • A63F 13/822 - Strategy games; Role-playing games 

20.

STORAGE MEDIUM, INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING APPARATUS, AND INFORMATION PROCESSING METHOD

      
Application Number 18240772
Status Pending
Filing Date 2023-08-31
First Publication Date 2024-03-14
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Sato, Yuya
  • Kuboki, Takashi

Abstract

An example of an information processing system moves a player character in accordance with an operation of a player, automatically moves a first non-player character, and if the player character comes close to the first non-player character, in accordance with an operation input provided by the player, causes the player character to transition to an implementable state where the player character can implement a first effect associated with the first non-player character. If the player character is in the implementable state, in accordance with an operation input provided by the player, the example of the information processing system causes the player character to perform a predetermined action and also implement the first effect.

IPC Classes  ?

  • A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
  • A63F 13/44 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
  • A63F 13/56 - Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding

21.

STORAGE MEDIUM, INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING APPARATUS, AND INFORMATION PROCESSING METHOD

      
Application Number 18240813
Status Pending
Filing Date 2023-08-31
First Publication Date 2024-03-14
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Sato, Yuya
  • Kuboki, Takashi

Abstract

An example of an information processing system moves a player character in accordance with an operation of a player, automatically moves a first non-player character, and when the player character is on a movable object and the movable object is moving, places the first non-player character on the movable object and causes the first non-player character to transition to an implementable state. If the first non-player character is in the implementable state, The example of the information processing system causes the first non-player character to perform a first action in accordance with an operation input provided by the player.

IPC Classes  ?

  • A63F 13/56 - Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
  • A63F 13/42 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
  • A63F 13/5258 - Changing parameters of virtual cameras by dynamically adapting the position of the virtual camera to keep a game object or game character in its viewing frustum, e.g. for tracking a character or a ball
  • A63F 13/537 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
  • A63F 13/837 - Shooting of targets

22.

STORAGE MEDIUM, INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING APPARATUS, AND INFORMATION PROCESSING METHOD

      
Application Number 18241013
Status Pending
Filing Date 2023-08-31
First Publication Date 2024-03-14
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Sato, Yuya
  • Sakooka, Yosuke

Abstract

An example of an information processing system moves a player character in accordance with an operation input provided by a player, causes the player character to make a remote attack based on a second operation input, and automatically moves a first non-player character. The example of the information processing system, if the player character comes close to the first non-player character, generates a determination area in accordance with an operation input provided by the player and expands the determination area in accordance with a lapse of time, and if the remote attack of the player character hits an object in the determination area, produces a first effect at a position hit by the remote attack.

IPC Classes  ?

  • A63F 13/56 - Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
  • A63F 13/42 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
  • A63F 13/537 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen

23.

STORAGE MEDIUM, INFORMATION PROCESSING SYSTEM, AND GAME PROCESSING METHOD

      
Application Number 18323947
Status Pending
Filing Date 2023-05-25
First Publication Date 2024-03-14
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Sato, Yuya
  • Deguchi, Takuma
  • Sakooka, Yosuke

Abstract

An example of an information processing system moves a plurality of non-player characters in a virtual space according to movement of a player character. The non-player characters are allies of the player character. The information processing system performs a first control corresponding to a non-player character, according to a second operation input performed by a user in a state where a predetermined positional relationship indicating that the non-player character and the player character are near to each other is satisfied. The non-player character on which the first control is performed is set as a designated non-player character. The information processing system performs a movement control for the plurality of non-player characters so that a distance between the player character and the designated non-player character among the plurality of non-player characters becomes shorter than a distance between the player character and any normal non-player character.

IPC Classes  ?

  • A63F 13/56 - Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding

24.

STORAGE MEDIUM, INFORMATION PROCESSING SYSTEM, AND GAME PROCESSING METHOD

      
Application Number 18324075
Status Pending
Filing Date 2023-05-25
First Publication Date 2024-03-14
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Sato, Yuya
  • Deguchi, Takuma
  • Sakooka, Yosuke

Abstract

An example of an information processing system performs a control for moving a non-player character so as to accompany a player character, and a control for stopping movement of the non-player character within a first range according to stop of movement of the player character. The information processing system executes a control corresponding to the non-player character according to a second operation input performed in a state where a predetermined positional relationship indicating that the player character and the non-player character are near to each other is satisfied. In a case where the player character resumes moving after having been stopped, if the player character is positioned within a second range including the first range, the non-player character does not resume moving along with the player character, and the non-player character resumes moving according to the player character moving out of the second range.

IPC Classes  ?

  • A63F 13/56 - Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
  • A63F 13/44 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot

25.

STORAGE MEDIUM STORING GAME PROGRAM, GAME SYSTEM, GAME APPARATUS, AND GAME PROCESSING METHOD

      
Application Number 18328641
Status Pending
Filing Date 2023-06-02
First Publication Date 2024-03-14
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Biwasaka, Shinichiro
  • Asakura, Atsushi
  • Yamamoto, Naoya
  • Sakamoto, Tadashi
  • Bunnell, Corey Michael
  • Sato, Yuya

Abstract

Movement control of a player character in a field in a virtual space is performed based on a user's operation input. At least one first type of object is disposed in the field. Lightness for the first type of object is set such that the first type of object is visually recognized even when the field is dark. When the player character satisfies a first condition at a location where one of the at least one first type of object is disposed, lighting is set in the virtual space such that a range in the field including the location is lighter than before the first condition is satisfied.

IPC Classes  ?

  • A63F 13/60 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
  • A63F 13/5378 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for displaying an additional top view, e.g. radar screens or maps
  • A63F 13/56 - Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
  • A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level

26.

STORAGE MEDIUM STORING GAME PROGRAM, GAME SYSTEM, GAME APPARATUS, AND GAME PROCESSING METHOD

      
Application Number 18328657
Status Pending
Filing Date 2023-06-02
First Publication Date 2024-03-14
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Biwasaka, Shinichiro
  • Asakura, Atsushi

Abstract

Movement control of a player character in a virtual space is performed based on a user's operation input. When it is determined that an impact has been applied to a first object in the virtual space, the first object, or a second object instead of the first object, is installed on a terrain object related to a location where the impact has been applied to the first object, and lighting is set in the virtual space such that a range around the location where the first or second object is installed is lighter than before the installation.

IPC Classes  ?

  • A63F 13/577 - Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars
  • A63F 13/42 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
  • A63F 13/56 - Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding

27.

INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING APPARATUS, STORAGE MEDIUM HAVING STORED THEREIN INFORMATION PROCESSING PROGRAM, AND INFORMATION PROCESSING METHOD

      
Application Number 18505545
Status Pending
Filing Date 2023-11-09
First Publication Date 2024-03-07
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Suzuki, Toshiaki
  • Tsuchiyama, Yoshinori
  • Fukuda, Izumi

Abstract

At a position including coordinates of an input start possible point on a first display, an image indicating the input start possible point is displayed, and at a position including coordinates of an input target point on a second display, an image indicating the input target point is displayed. Then, if a coordinate input to the first display includes an input to a position including the coordinates of the input start possible point, and a coordinate input to the second display includes an input to a position including the coordinates of the input target point, based on trajectories of coordinates of the coordinate inputs to the first display and the second display, a positional relationship between the first display and the second display is determined.

IPC Classes  ?

  • A63F 13/24 - Constructional details thereof, e.g. game controllers with detachable joystick handles
  • A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
  • G06F 3/0488 - Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
  • G06F 3/14 - Digital output to display device

28.

NINTENDO 2DS

      
Serial Number 79392080
Status Pending
Filing Date 2024-03-01
Owner Nintendo Co., Ltd. (Japan)
NICE Classes  ? 28 - Games; toys; sports equipment

Goods & Services

Video game machines; controllers for game consoles; arcade video game machines; hand-held units for playing video games; portable games with liquid crystal displays; protective films adapted for screens for portable games; protective carrying cases specially adapted for handheld video games; toys, namely, toy balls, toy key chains, toy figures, water toys, plush toys, inflatable toys, party favors in the nature of small toys, toy balloons, toy building blocks, toy vehicle; ride-on toys; ride-on toys and accessories therefor; stuffed toys; playing cards

29.

Miscellaneous Design

      
Application Number 1778648
Status Registered
Filing Date 2023-12-21
Registration Date 2023-12-21
Owner Nintendo Co., Ltd. (Japan)
NICE Classes  ?
  • 09 - Scientific and electric apparatus and instruments
  • 14 - Precious metals and their alloys; jewelry; time-keeping instruments
  • 16 - Paper, cardboard and goods made from these materials
  • 18 - Leather and imitations of leather
  • 25 - Clothing; footwear; headgear
  • 28 - Games; toys; sports equipment

Goods & Services

Electronic game programs; downloadable electronic game programs; video game programs; downloadable video game programs; video game cartridges; memory cards for video game machines; cases for smartphones; covers for smartphones; computer game software, recorded; computer game software, downloadable; computer programs, recorded; computer programs, downloadable; computer peripheral devices; compact discs [audio-video]; downloadable image files; downloadable music files; electronic publications, downloadable; headsets; earphones; cases for earphones; cases for headphones; batteries, electric. Key rings [split rings with trinket or decorative fob]; key chains [split rings with trinket or decorative fob]; charms for key rings; jewelry boxes; coins; jewelry; necklaces [jewelry]; bracelets [jewelry]; jewelry charms; earrings; tie pins; rings [jewelry]; medals; ornamental pins; shoe jewelry; watches; clocks; watch bands. Office requisites, except furniture; wrapping paper; bags [envelopes, pouches] of paper or plastics, for packaging; place mats of paper; coasters of paper; table napkins of paper; tablecloths of paper; paper; stationery; note books; pen cases; paint boxes for use in schools; writing instruments; pencil sharpeners, electric or non-electric; cards; greeting cards; stickers [stationery]; decals; printed matter; books; comic books; posters; pictures; photograph stands; party ornaments of paper. Clothing for pets; collars for animals; bags; school bags; rucksacks; suitcases; card cases [notecases]; purses; wallets; key cases; luggage tags; garment bags for travel; bags for sports; vanity cases, not fitted; umbrellas. Clothing; shirts; tee-shirts; pajamas; underwear; bathing suits; socks; scarves; ear muffs [clothing]; gloves [clothing]; bibs, not of paper; hats; caps being headwear; cap peaks; belts [clothing]; footwear; sports shoes; sandals; slippers; masquerade costumes. Games; card games; trading card games; toys; ride-on toys; stuffed toys; dolls; portable games with liquid crystal displays; protective films adapted for screens for portable games; video game machines; controllers for game consoles; hand-held consoles for playing video games; apparatus for games; arcade video game machines; board games; playing cards; ornaments for Christmas trees, except lights, candles and confectionery; party balloons; protective carrying cases specially adapted for handheld video games.

30.

ENDLESS OCEAN

      
Serial Number 79392073
Status Pending
Filing Date 2024-02-22
Owner Nintendo Co., Ltd. (Japan)
NICE Classes  ? 09 - Scientific and electric apparatus and instruments

Goods & Services

Recorded electronic game programs; downloadable electronic game programs; recorded video game programs; downloadable video game programs; video game cartridges; cases for smartphones; recorded computer game software; downloadable computer game software for use on mobile and cellular phones; downloadable image files containing artwork, text, audio, videos featuring video games; downloadable music files; downloadable electronic publications, namely, e-books featuring fiction stories, booklets, manuals and newsletters in the field of video games

31.

STORAGE MEDIUM, INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING APPARATUS, AND GAME PROCESSING METHOD

      
Application Number 18116023
Status Pending
Filing Date 2023-03-01
First Publication Date 2024-02-22
Owner
  • Nintendo Co., Ltd. (Japan)
  • The Pokémon Company (Japan)
Inventor Ohmori, Shigeru

Abstract

An example of an information processing system moves a player character on a field, based on a movement operation input. The information processing system causes a sub character on the field, based on a first operation input. When an enemy character is placed at a location where the sub character is caused to appear, the information processing system controls a battle by a first mode in which the battle proceeds based on an operation input. When the enemy character is not placed at the location, the information processing system starts automatic control of automatically moving the sub character. The information processing system moves the sub character, based on a second operation input, and when the enemy character is placed at a location of a designation, the information processing system controls a battle by a second mode in which the battle automatically proceeds.

IPC Classes  ?

  • A63F 13/56 - Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
  • A63F 13/42 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle

32.

COMPUTER-READABLE NON-TRANSITORY STORAGE MEDIUM, INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING METHOD, AND INFORMATION PROCESSING SYSTEM

      
Application Number 18356574
Status Pending
Filing Date 2023-07-21
First Publication Date 2024-02-22
Owner NINTENDO CO., LTD. (Japan)
Inventor Ueda, Kazuhide

Abstract

A virtual surface is generated on the basis of a collision for contact determination. Furthermore, a polygon mesh associated with a first texture is associated with the virtual surface. When a predetermined range targeted by a color update event overlaps the collision, color at coordinates on a second texture associated with the virtual surface is updated on the basis of an association relationship between the collision and the virtual surface. Then, the polygon mesh is rendered using the first texture and the second texture.

IPC Classes  ?

  • G06T 17/20 - Wire-frame description, e.g. polygonalisation or tessellation
  • A63F 13/60 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
  • A63F 13/837 - Shooting of targets

33.

Miscellaneous Design

      
Application Number 018984188
Status Pending
Filing Date 2024-02-08
Owner Nintendo Co., Ltd. (Japan)
NICE Classes  ?
  • 09 - Scientific and electric apparatus and instruments
  • 28 - Games; toys; sports equipment

Goods & Services

Electronic programs; downloadable electronic programs; data cartridges; memory cards; cases for smartphones; covers for smartphones; computer software, recorded; computer software, downloadable; computer programs, recorded; computer programs, downloadable; computer peripheral devices; compact discs [audio-video]; downloadable image files; downloadable virtual clothing; downloadable music files; electronic publications, downloadable; virtual reality controllers; headsets; earphones; cases for earphones; cases for headphones; batteries, electric; battery chargers; headphones. Card games; trading card games; toys; ride-on toys; peripheral electronic devices for game consoles; stuffed toys; dolls; portable devices with liquid crystal displays; protective films adapted for screens for portable devices; handheld game consoles; keyboards; mice; protective carrying cases specially adapted for handheld game consoles; joysticks; sports equipment; puzzles.

34.

GAME CONTROLLER

      
Application Number 18381521
Status Pending
Filing Date 2023-10-18
First Publication Date 2024-02-08
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Tsuchiya, Hitoshi
  • Suetake, Fumiyoshi
  • Okamura, Takanori

Abstract

An example game controller includes a housing main body formed by connecting a housing member on a front surface side and a housing member on a back surface side. On the left and right of the housing main body, holding portions are provided. To the left and right holding portions, a pair of grip portions covering the entirety of the holding portions are connected. A boundary portion between two housing members is covered with a grip portion. Thus, when a user grips the grip portion, the grip portion is likely to fit the hand well. Thus, it is possible to improve the operability.

IPC Classes  ?

  • A63F 13/24 - Constructional details thereof, e.g. game controllers with detachable joystick handles
  • A63F 13/285 - Generating tactile feedback signals via the game input device, e.g. force feedback

35.

Miscellaneous Design

      
Application Number 018984240
Status Pending
Filing Date 2024-02-08
Owner Nintendo Co., Ltd. (Japan)
NICE Classes  ? 28 - Games; toys; sports equipment

Goods & Services

Controllers for game consoles.

36.

Miscellaneous Design

      
Application Number 018984224
Status Pending
Filing Date 2024-02-08
Owner Nintendo Co., Ltd. (Japan)
NICE Classes  ?
  • 09 - Scientific and electric apparatus and instruments
  • 28 - Games; toys; sports equipment

Goods & Services

Electronic programs; downloadable electronic programs; data cartridges; memory cards; cases for smartphones; covers for smartphones; computer software, recorded; computer software, downloadable; computer programs, recorded; computer programs, downloadable; computer peripheral devices; compact discs [audio-video]; downloadable image files; downloadable virtual clothing; downloadable music files; electronic publications, downloadable; virtual reality controllers; headsets; earphones; cases for earphones; cases for headphones; batteries, electric; battery chargers; headphones. Card games; trading card games; toys; ride-on toys; peripheral electronic devices for game consoles; stuffed toys; dolls; portable devices with liquid crystal displays; protective films adapted for screens for portable devices; handheld game consoles; keyboards; mice; protective carrying cases specially adapted for handheld game consoles; joysticks; sports equipment; puzzles.

37.

MARIOKART

      
Application Number 1774123
Status Registered
Filing Date 2023-11-17
Registration Date 2023-11-17
Owner Nintendo Co., Ltd. (Japan)
NICE Classes  ?
  • 03 - Cosmetics and toiletries; cleaning, bleaching, polishing and abrasive preparations
  • 05 - Pharmaceutical, veterinary and sanitary products
  • 11 - Environmental control apparatus
  • 20 - Furniture and decorative products
  • 27 - Floor and wall coverings

Goods & Services

Laundry preparations; deodorants for human beings or for animals; soap; shampoos; shampoos for pets [non-medicated grooming preparations]; toiletry preparations; dentifrices; toothpaste; mouthwashes, not for medical purposes; cosmetics; make-up palettes containing cosmetics; bath preparations, not for medical purposes; hair spray; mascara; decorative transfers for cosmetic purposes; cosmetics for children; beauty masks; perfumery; air fragrancing preparations; false nails; false eyelashes; nail art stickers. Vitamin preparations; syrups for pharmaceutical purposes; pastilles for pharmaceutical purposes; collyrium; antiseptics; medicine cases, portable, filled; adhesive plasters; bandages for dressings; absorbent cotton; babies' diapers; powdered milk for babies; nutritional supplements; food for babies. Sanitary apparatus and installations; heaters for vehicles; heating apparatus, electric; air filtering installations; heating apparatus; stoves [heating apparatus]; refrigerating cabinets; hair dryers; coffee machines, electric; kettles, electric; microwave ovens [cooking apparatus]; cooking apparatus and installations; taps for pipes and pipelines; lights for vehicles; electric torches; safety lamps; electric lights for Christmas trees; lamps; standard lamps; heating cushions, electric, not for medical purposes; blankets, electric, not for medical purposes; electrically heated carpets; electric fans for personal use; electrically heated clothing; vehicle reflectors; pocket warmers; hot water bottles; bath installations. Pillows; cushions; packaging containers of plastic; decorations of plastic for foodstuffs; nameplates, not of metal; fans for personal use, non-electric; beds for household pets; furniture; chests for toys; wind chimes [decoration]; cradles; infant walkers; camping mattresses; picture frames; statues of wood, wax, plaster or plastic. Carpets for automobiles; mats; floor coverings; carpets; rugs; wall hangings, not of textile; wallpaper.

38.

SUPER MARIO BROS. WONDER

      
Application Number 1774939
Status Registered
Filing Date 2023-11-30
Registration Date 2023-11-30
Owner Nintendo Co., Ltd. (Japan)
NICE Classes  ? 09 - Scientific and electric apparatus and instruments

Goods & Services

Electronic game programs; downloadable electronic game programs; video game programs; downloadable video game programs; video game cartridges; memory cards for video game machines; cases for smartphones; covers for smartphones; computer game software, recorded; computer game software, downloadable; computer programs, recorded; computer programs, downloadable; computer peripheral devices; compact discs [audio-video]; downloadable image files; downloadable music files; electronic publications, downloadable; headsets; earphones; batteries, electric.

39.

STORAGE MEDIUM STORING GAME PROGRAM, GAME APPARATUS, GAME SYSTEM, AND GAME PROCESSING METHOD

      
Application Number 18355865
Status Pending
Filing Date 2023-07-20
First Publication Date 2024-02-08
Owner NINTENDO CO., LTD. (Japan)
Inventor Sato, Shintaro

Abstract

A first appearance region for a first group is set at or near a center of a game stage. A second and a third appearance region for a second and a third group are set closer to respective end portions of the game stage than the first appearance region is. A character is caused to perform an action more advantageously in a game when the character is in a region rendered in a color relating to the group to which the character belongs than when the character is not in the region. It is determined that the first group is a winner in a game when a first condition is satisfied based on actions performed by the characters, and that the second and third groups are a winner in the game when a second condition is satisfied based on actions performed by the characters.

IPC Classes  ?

  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/53 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
  • A63F 13/56 - Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
  • A63F 13/44 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot

40.

STAR FOX

      
Application Number 1773429
Status Registered
Filing Date 2023-11-28
Registration Date 2023-11-28
Owner Nintendo Co., Ltd. (Japan)
NICE Classes  ? 41 - Education, entertainment, sporting and cultural services

Goods & Services

Entertainment services; arranging and conducting of entertainment events; presentation of live performances; organization of shows [impresario services]; providing information in the field of entertainment; providing online electronic publications, not downloadable; providing online videos, not downloadable; providing online music, not downloadable; games equipment rental; toy rental; game services provided online from a computer network; organization of competitions [education or entertainment]; organization of electronic sports competitions; providing amusement arcade services; amusement park services.

41.

NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM STORING IMAGE PROCESSING PROGRAM, IMAGE PROCESSING SYSTEM, IMAGE PROCESSING APPARATUS, AND IMAGE PROCESSING METHOD

      
Application Number 18107339
Status Pending
Filing Date 2023-02-08
First Publication Date 2024-02-01
Owner
  • Nintendo Co., Ltd. (Japan)
  • HAL Laboratory, Inc. (Japan)
Inventor Kato, Ayumu

Abstract

An exemplary image processing system first writes normal line information and color information into the G buffer and depth information into the depth buffer for a first object. Next, at a time of writing the normal line information into the G buffer for a second object, the exemplary image processing system calculates a difference between the depth information of a first object and the depth information of the second object, and blends the normal line information of the first object with the normal line information of the second object based on the difference, and writes the blended normal line information into the G buffer. The exemplary image processing system then renders an image in a frame buffer based on information stored in the G buffer and light source information.

IPC Classes  ?

42.

COMPUTER-READABLE NON-TRANSITORY STORAGE MEDIUM HAVING INFORMATION PROCESSING PROGRAM STORED THEREIN, INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING METHOD, AND INFORMATION PROCESSING SYSTEM

      
Application Number 18120823
Status Pending
Filing Date 2023-03-13
First Publication Date 2024-02-01
Owner Nintendo Co., Ltd. (Japan)
Inventor
  • Ishii, Yuya
  • Ishihara, Susumu
  • Shibata, Yusuke

Abstract

An item selected by a user is set as a first owned item. A state change item which changes a state of an operation character from a first state to a second state is associated with the operation character, and the operation character is caused to own a second owned item associated with the state change item. During a game, when a state change condition is satisfied, the state of the operation character is changed from the first state to the second state. When the operation character is in the first state, use item candidates not including the second owned item are presented to the user, and when the operation character is in the second state, use item candidates including the second owned item are presented and a game event is advanced using an item designated by the user.

IPC Classes  ?

  • A63F 13/533 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
  • A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
  • A63F 13/822 - Strategy games; Role-playing games 
  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions

43.

STORAGE MEDIUM, INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING APPARATUS, AND GAME PROCESSING METHOD

      
Application Number 18176812
Status Pending
Filing Date 2023-03-01
First Publication Date 2024-02-01
Owner
  • Nintendo Co., Ltd. (Japan)
  • The Pokémon Company (Japan)
Inventor Ohmori, Shigeru

Abstract

An example of an information processing system executes competitive game processing for causing a plurality of characters including a use character used by a player and an opponent character as an opponent of the use character to compete against each other in a virtual space. For each of the plurality of characters, at least a kind of the character, at least one first type associated with each kind of the character, a second type individually set with respect to each character, and categories of attacks which can be used by a character in a competition and with which a third type is associated are set. In the competitive game processing, the information processing system performs control to, in a case where a predetermined condition is satisfied, change a state of a character satisfying the condition from a first state to a second state.

IPC Classes  ?

  • A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
  • A63F 13/822 - Strategy games; Role-playing games 

44.

NON-TRANSITORY STORAGE MEDIUM, INFORMATION PROCESSING METHOD, INFORMATION PROCESSING APPARATUS, AND INFORMATION PROCESSING SYSTEM

      
Application Number 18340475
Status Pending
Filing Date 2023-06-23
First Publication Date 2024-02-01
Owner NINTENDO CO., LTD. (Japan)
Inventor Sato, Shintaro

Abstract

An information processing program contained in a non-transitory storage medium is executed by a computer of a first terminal of a first user among a plurality of networkable terminals. The information processing program causes the computer to function as: status information acquisition means 34 for acquiring status information from a second terminal of a second user; other user character placement means 51 for placing second user character associated with the second user of the second terminal that has sent the acquired status information in a virtual space in a specified scene in a specified application; user character control means 52 for controlling a first user character associated with a first user and placed in the virtual space, and moving the first user character based on the first user's move operation input; and list image presentation means 54 for, if a specified operation input is given by the first user in the specified scene, presenting a list image for listing notifications about the acquired status information.

IPC Classes  ?

  • A63F 13/34 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using peer-to-peer connections
  • A63F 13/53 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories

45.

PRINCESS PEACH

      
Application Number 1773430
Status Registered
Filing Date 2023-11-28
Registration Date 2023-11-28
Owner Nintendo Co., Ltd. (Japan)
NICE Classes  ? 41 - Education, entertainment, sporting and cultural services

Goods & Services

Entertainment services; arranging and conducting of entertainment events; organization of electronic sports competitions; presentation of live performances; organization of shows [impresario services]; amusement park services; providing amusement arcade services; game services provided online from a computer network; providing online videos, not downloadable; providing online images, not downloadable; providing online music, not downloadable; toy rental; games equipment rental; rental of amusement machines and apparatus.

46.

COMPUTER-READABLE NON-TRANSITORY STORAGE MEDIUM HAVING INFORMATION PROCESSING PROGRAM STORED THEREIN, INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING METHOD, AND INFORMATION PROCESSING SYSTEM

      
Application Number 18120805
Status Pending
Filing Date 2023-03-13
First Publication Date 2024-02-01
Owner Nintendo Co., Ltd. (Japan)
Inventor
  • Ishii, Yuya
  • Ishihara, Susumu
  • Shibata, Yusuke

Abstract

A role capable of being designated and determined on the basis of an aptitude information piece set for an operation character, among a plurality of roles for which usable item types are determined, respectively, is presented and designated. In addition, a special character with which any of a plurality of aptitude information pieces is associated is associated with the operation character. A game event is advanced using an item designated by a user from among aptitude items corresponding to the role of the operation character among owned items owned by the operation character. A parameter set for a combination of the operation character and the special character is updated on the basis of progress of a game, and when the parameter satisfies an aptitude information addition condition, an aptitude information piece of the special character is added to the operation character.

IPC Classes  ?

  • A63F 13/533 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
  • A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level

47.

STORAGE MEDIUM, GAME SYSTEM AND GAME CONTROL METHOD

      
Application Number 18339638
Status Pending
Filing Date 2023-06-22
First Publication Date 2024-02-01
Owner Nintendo Co., Ltd. (Japan)
Inventor
  • Sano, Shinya
  • Matsumoto, Kodai
  • Abe, Takaki

Abstract

A non-limiting example game system includes a main body apparatus that executes a virtual game, and a game screen is displayed on a display. On the game screen, a player character and background objects such as a floor, stairs and a door are displayed, an indicating object is displayed so as to surround the player character. The indicating object is an object that indicates a direction that the player character is to move, and specifically, indicates a target point set in a virtual space. The indicating object includes a first direction indicating portion of a circular shape or cylindrical shape and a second direction indicating portion of a triangular shape, and a horizontal orientation and a lean are controlled so that a direction toward a colored portion from a non-colored portion of the first direction indicating portion faces the target point.

IPC Classes  ?

  • A63F 13/57 - Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
  • A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene

48.

NON-TRANSITORY STORAGE MEDIUM, INFORMATION PROCESSING APPARATUS, SERVER APPARATUS, INFORMATION PROCESSING SYSTEM, AND INFORMATION PROCESSING METHOD

      
Application Number 18340398
Status Pending
Filing Date 2023-06-23
First Publication Date 2024-02-01
Owner NINTENDO CO., LTD. (Japan)
Inventor Sato, Shintaro

Abstract

An information processing program contained in a non-transitory storage medium is executed by a computer of a first user terminal 30 among a plurality of networkable user terminals 30. The information processing program causes the computer to function as: string setting means 33 for setting an arbitrary string specified by a first user in association with the first user; status information acquisition means 34 for executing a specified application and, while executing the specified application, acquiring status information that is sent from second terminal of second user for whom the same string set in association with the first user is set and indicates a status of the specified application being executed on the second terminal; and notification presentation means 35 for presenting a notification based on the acquired status information to the first user.

IPC Classes  ?

  • A63F 13/34 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using peer-to-peer connections
  • A63F 13/795 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for providing a buddy list

49.

STORAGE MEDIUM, GAME SYSTEM AND GAME CONTROL METHOD

      
Application Number 18361392
Status Pending
Filing Date 2023-07-28
First Publication Date 2024-02-01
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Sano, Shinya
  • Matsumoto, Kodai
  • Abe, Takaki

Abstract

A non-limiting example game system includes a main body apparatus that executes a virtual game, and a game screen is displayed on a display. In the game screen, a player character and background objects such as a floor, stairs and a door are displayed. In a normal mode during play of a normal game, if a change to a shooting mode is selected, a virtual camera is arranged in a position and a direction that are set based on a position and a direction of a virtual camera in the normal mode. Moreover, if a change to a menu mode from the normal mode is selected, the virtual camera is arranged based on a position and a direction of the player character to view a virtual space over a shoulder of the player character. If the shooting mode is selected in the menu mode, the virtual camera is arranged in a position and a direction that are set based on a position and a direction of the virtual camera in the menu mode.

IPC Classes  ?

  • A63F 13/56 - Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
  • A63F 13/525 - Changing parameters of virtual cameras
  • A63F 13/537 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen

50.

NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM, SYSTEM, AND METHOD

      
Application Number 18341185
Status Pending
Filing Date 2023-06-26
First Publication Date 2024-01-25
Owner NINTENDO CO., LTD. (Japan)
Inventor Sato, Shintaro

Abstract

A program that causes a computer to execute an application based on communication between/among a plurality of users causes the computer to function as first game execution means for executing a first game that increases a first parameter, second game execution means for executing a second game when an execution condition is satisfied, and determination means for determining whether or not there is a record of a second application. When the first parameter is in a prescribed state or when there is a record, the execution condition is determined as being satisfied.

IPC Classes  ?

  • A63F 13/55 - Controlling game characters or game objects based on the game progress

51.

NON-TRANSITORY STORAGE MEDIUM ENCODED WITH COMPUTER READABLE PROGRAM, GAME DEVICE, AND METHOD OF CONTROLLING GAME DEVICE, THAT ALLOW EARLY START OF OPERATION OF PLAYER CHARACTER WHILE GAME INFORMATION IS APPROPRIATELY CONVEYED

      
Application Number 18341171
Status Pending
Filing Date 2023-06-26
First Publication Date 2024-01-25
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Fukuda, Yoshiteru
  • Inoue, Seita
  • Morimoto, Yosuke

Abstract

A non-transitory storage medium encoded with a computer readable program executed by a computer of a game device, at least one computer being configured to perform operations comprising obtaining data for determining a message to be shown while a game is running and performing conveyance processing for generating and providing a first image including a plurality of messages indicating game information of the game based on the obtained data such that the plurality of messages are sequentially shown. When the conveyance processing is terminated and the game processing is started, the second image further including a plurality of messages indicating the game information of the game based on the obtained data is generated and provided such that the plurality of messages are automatically sequentially shown.

IPC Classes  ?

  • A63F 13/53 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
  • A63F 13/5252 - Changing parameters of virtual cameras using two or more virtual cameras concurrently or sequentially, e.g. automatically switching between fixed virtual cameras when a character changes room or displaying a rear-mirror view in a car-driving game
  • A63F 13/56 - Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding

52.

POKÉWEEN

      
Serial Number 79392811
Status Pending
Filing Date 2024-01-12
Owner Nintendo Co., Ltd. (Japan)
NICE Classes  ?
  • 03 - Cosmetics and toiletries; cleaning, bleaching, polishing and abrasive preparations
  • 09 - Scientific and electric apparatus and instruments
  • 14 - Precious metals and their alloys; jewelry; time-keeping instruments
  • 16 - Paper, cardboard and goods made from these materials
  • 25 - Clothing; footwear; headgear
  • 28 - Games; toys; sports equipment
  • 29 - Meat, dairy products, prepared or preserved foods
  • 30 - Basic staples, tea, coffee, baked goods and confectionery
  • 41 - Education, entertainment, sporting and cultural services

Goods & Services

Laundry detergent; laundry soap; soap, namely, bath soap, bar soap, body wash [for humans or animals]; shampoos; shampoos for pets; non-medicated dentifrices; toothpaste; non-medicated mouth wash and rinse; cosmetics; make-up palettes containing cosmetics; bath preparations, not for medical purposes; hair spray; mascara; decorative transfers for cosmetic purposes; temporary tattoo transfers for use as cosmetics; cosmetics for children; beauty masks; perfumery; air fragrancing preparations; air fragrance reed diffusers; room fragrances; fragrance sachets; pet fragrances; false nails; false eyelashes; nail art stickers Recorded electronic game programs; downloadable electronic game programs; recorded video game programs; downloadable video game programs; video game cartridges; memory cards for video game machines; protective films adapted for smartphones; cases for smartphones; covers for smartphones; recorded computer game software; downloadable computer game software for use on mobile and cellular phones; downloadable image files containing artwork, text, audio, videos featuring video games and trading card games; downloadable music files; downloadable electronic publications, namely, downloadable e-books featuring fiction stories, booklets, manuals and newsletters in the field of video games and trading card games; headphones; earphones; headsets; batteries; battery chargers; decorative magnets; eyeglasses; sunglasses; protective helmets for sports Key rings; key chains comprised of split rings with decorative fobs or trinkets; charms for key rings; jewelry boxes; commemorative coins; collectible coins; jewelry; necklaces; bracelets; jewelry charms; earrings; tie pins; rings being jewelry; medals; ornamental lapel pins; shoe jewelry; watches; clocks; watch bands; works of art of precious metal Office requisites, namely, office binders and file folders; wrapping paper; paper bags and sacks; place mats of paper; coasters of paper; table napkins of paper; tablecloths of paper; paper; stationery; paper notebooks; pen cases; paint boxes for use in schools; writing instruments; pens; pencils; rubber erasers; pencil sharpeners, electric or non-electric; printed postcards; printed greeting cards; stickers; printed matter, namely, calendars, children's activities books, magazines and manuals in the field of video games; printed books in the field of children's entertainment, fiction stories, and video games; printed comic books; printed posters; paintings; wall decals; paper party decorations; printed sewing patterns; stencils; passport holders; bookends Clothing, namely, polo shirts, sweatshirts, parkas, jackets, raincoats, pants, dresses, sweatpants, skirts, and sweaters; shirts; tee-shirts; pajamas; underwear; bathing suits; socks; scarves; neck scarves; ear muffs; gloves; bibs not of paper; hats; caps being headwear; cap peaks; belts for clothing; footwear; sports shoes; sandals; slippers; masquerade costumes; Halloween costumes; sleep masks Games, namely, card games, promotional game cards, puzzles, trading card games; toys, namely, toy balls, toy key chains, toy figures, water toys, plush toys, inflatable toys, party favors in the nature of small toys, toy balloons, toy building blocks; stuffed toys; dolls; portable games with liquid crystal displays; protective films adapted for screens for portable games; video game machines; controllers for game consoles; hand-held consoles for playing video games; arcade video game machines; board games; playing cards; ornaments for Christmas trees, except lights, candles and confectionery; protective carrying cases specially adapted for handheld video games; trading cards for games; trading card games; cases for trading cards for games; card games; joysticks for video games; puzzles Fruit-based snack food; potato chips; nut-based snack foods; milk products excluding ice cream, ice milk and frozen yogurt; cheese; milk beverages, milk predominating; yogurt; frozen fruits; preserved meats and sausages; canned fish; processed fish; jellies for food; jams; prepared nuts; soups; preparations for making soup; eggs; milk substitutes; vegetable-based meat substitutes; soya patties Tea; tea-based beverages; coffee; coffee-based beverages; cocoa; cocoa-based beverages; pastries; candies; ice cream; cookies; chocolate; popcorn; chewing gum; bread and buns; sandwiches; pizzas; pies; cakes; pancakes; frozen yogurt; crackers; mints for breath freshening; jelly confectionery; seasonings; ketchup; dressings for salad; cereal preparations, namely, oatmeal, corn flakes, breakfast cereals, and cereal bars; cereal-based snack foods; noodles; pasta; pasta sauce; rice Entertainment services, namely, providing non-downloadable images featuring images of characters and scenes from an electronic game and trading card games via a global computer network and wireless networks; entertainment services, namely, providing temporary use of non-downloadable video games; providing online videos featuring animation, not downloadable; providing non-downloadable videos in the field of animation via a website; provision of non-downloadable videos via a video-on-demand service; entertainment, namely, a continuing animation show broadcast over the Internet; providing information in the field of entertainment; providing non-downloadable electronic publications in the nature of magazine and e-books in the field of fiction stories, video games and trading cards; providing non-downloadable videos featuring video games and trading card games; providing online music, not downloadable; arranging and conducting of concerts; providing online electronic games; organization of electronic game and trading card game events and competitions; providing amusement arcade services; amusement park services; organization of electronic sports competitions; organizing and conducting social entertainment events; providing recreational areas in the nature of play areas for children; rental of motion pictures; presentation of live show performances; presentation of musical performances

53.

POKÉWEEN

      
Application Number 231953400
Status Pending
Filing Date 2024-01-12
Owner Nintendo Co., Ltd. (Japan)
NICE Classes  ?
  • 03 - Cosmetics and toiletries; cleaning, bleaching, polishing and abrasive preparations
  • 09 - Scientific and electric apparatus and instruments
  • 14 - Precious metals and their alloys; jewelry; time-keeping instruments
  • 16 - Paper, cardboard and goods made from these materials
  • 18 - Leather and imitations of leather
  • 25 - Clothing; footwear; headgear
  • 28 - Games; toys; sports equipment
  • 29 - Meat, dairy products, prepared or preserved foods
  • 30 - Basic staples, tea, coffee, baked goods and confectionery
  • 41 - Education, entertainment, sporting and cultural services

Goods & Services

(1) Laundry detergents; laundry soap; deodorants for personal use; soap, namely bath soap, bath soap in liquid, solid or gel form, body soap; shampoos; shampoos for pets; dentifrices; toothpaste; non-medicated mouthwashes; cosmetics; make-up palettes containing cosmetics; bath salts not for medical purposes; non-medicated bubble bath preparations; hair spray; mascara; decorative transfers for cosmetic purposes; temporary tattoos for cosmetic purposes; cosmetics for children; beauty masks; fragrances and perfumery; air fragrancing preparations; air fragrance reed diffusers; fragrances; fragrances for household purposes; room fragrances; false nails; false eyelashes; nail art stickers. (2) Recorded electronic game software; downloadable electronic game software; recorded video game software; downloadable video game software; video game cartridges; memory cards for video game machines; protective films adapted for smartphones; cases for smartphones; covers for smartphones; recorded computer game software; downloadable computer game software; downloadable image files containing artwork, game guides, audio clips, video clips relating to video games and trading card games; downloadable music files; downloadable electronic publications, namely fiction stories, booklets, manuals and newsletters in the field of video games and trading card games; headphones; earphones; headsets; electric batteries, namely, general purpose batteries and batteries for cell phones; battery chargers for cell phones; decorative magnets; eyeglasses; sunglasses; game programs for arcade video game machines; protective helmets for sports. (3) Key rings; key chains; charms for key rings; jewelry boxes; coins; jewelry; necklaces; bracelets; jewelry charms; earrings; tie pins; rings being jewelry; medals; ornamental pins; shoe jewelry; watches; clocks; watch bands; works of art of precious metal; commemorative coins. (4) Office requisites, namely stationery binders and file folders; wrapping paper; paper bags and sacks; place mats of paper; coasters of paper; table napkins of paper; tablecloths of paper; paper; writing stationery; notebooks; pen cases; paint boxes; writing instruments; pens; pencils; rubber erasers; pencil sharpeners; postcards; greeting cards; stickers; printed matter, namely calendars, children's activities books, magazines and manuals in the field of video games; books in the field of children's entertainment, fiction stories, and video games; comic books; posters; pictures; decals; paper party decorations; sewing patterns; stencils; passport holders; bookends. (5) Clothing for pets; collars for pets; bags, namely book bags, shoulder bags, handbags, backpacks, drawstring bags, travel bags, and luggage; school bags; rucksacks; suitcases; card cases; purses; wallets; key cases; luggage tags; garment bags for travel; bags for sports; unfitted vanity cases; umbrellas. (6) Clothing, namely polo shirts, sweatshirts, parkas, jackets, raincoats, pants, dresses, sweatpants, skirts, and sweaters; shirts; tee-shirts; pajamas; underwear; bathing suits; socks; scarves; muffler scarves; ear muffs; gloves; bibs, not of paper, namely cloth bibs and babies' bibs of plastic; hats; caps; cap peaks; belts; footwear, namely, athletic footwear, casual footwear, children's footwear, exercise footwear, infant footwear, rain footwear; sports shoes; sandals; slippers; masquerade costumes; Halloween costumes; sleep masks. (7) Games, namely card games, promotional game cards, puzzles, trading card games; toys, namely toy balls, toy key chains, toy figures, water toys, plush toys, inflatable toys, party favors in the nature of small toys, toy balloons, toy building blocks; stuffed toys; dolls; portable games with liquid crystal displays; protective films adapted for screens for portable games; video game machines; controllers for game consoles; handheld units for playing video games; arcade video game machines; board games; playing cards; ornaments for Christmas trees, except lights, candles and confectionery; protective carrying cases specially adapted for handheld video games; trading cards for games; trading card games; cases for trading cards for games; card games; joysticks for video games; toys for pets; puzzles. (8) Fruit-based snack food; potato chips; nut-based snack foods; milk products; cheese; milk beverages with high milk content; yogurt; frozen fruits; preserved meats and sausages; canned fish; fish meal for human consumption; jellies for food; jams; nut-based snack mixes; roasted nuts; soups; preparations for making soup; eggs; plant-based dairy substitutes; vegetable-based meat substitutes; soya patties. (9) Tea; tea-based beverages; coffee; coffee-based beverages; cocoa; cocoa-based beverages; pastries; candies; ice cream; cookies; chocolate; popcorn; chewing gum; bread and buns; sandwiches; pizzas; pies; cakes; pancakes; frozen yogurt; crackers; mints for breath freshening; confectionery fruit jellies; seasonings; ketchup; dressings for salad; cereal preparations, namely oatmeal, corn flakes, breakfast cereals, and cereal bars; cereal-based snack foods; noodles; pasta; pasta sauce; rice. (1) Entertainment services namely providing non-downloadable images featuring images of characters and scenes from an electronic game and trading card games via a global computer network and wireless networks; entertainment services, namely providing temporary use of non-downloadable video games; providing online videos featuring animation, not downloadable; providing non-downloadable videos in the field of animation via a website; provision of non-downloadable videos via a video-on-demand service; entertainment, namely, a continuing animation show broadcast over the Internet; providing entertainment information on animation, video games, trading cards games and on related video and trading card game products and services; providing non-downloadable electronic publications in the nature of magazine and e-books in the field of fiction stories, video games and trading cards; providing non-downloadable videos featuring video games and trading card games; providing non-downloadable music via the Internet; arranging and conducting musical concerts; rental of game machines; toy rental; game services provided online from a computer network; organization of video game and trading card game events and competitions; providing amusement arcade services; amusement park services; organization of electronic sports competitions; organizing and conducting celebrations, and special events for children; providing recreational areas in the nature of play areas for children; motion picture rental; entertainment services in the nature of live theatrical performances.

54.

NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM, INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING SYSTEM, AND INFORMATION PROCESSING METHOD

      
Application Number 18237162
Status Pending
Filing Date 2023-08-23
First Publication Date 2024-01-11
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Sato, Shintaro
  • Matsumoto, Kenji
  • Nakagawa, Shinya

Abstract

In an example of an information processing system, in a case where a user character is present on an area in a first state on a wall surface, and while an input to an operation button is continued, the user character is caused to perform a preliminary action, and if at least the input to the operation button ends, the user character is moved to a boundary between the area in the first state and another area on the wall surface. If the user character reaches the boundary, the user character is caused to jump from the boundary.

IPC Classes  ?

  • A63F 13/56 - Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
  • A63F 13/837 - Shooting of targets
  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/42 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle

55.

NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM WITH EXECUTABLE DEVELOPMENT PROGRAM STORED THEREON, INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING APPARATUS, AND INFORMATION PROCESSING METHOD

      
Application Number 18348693
Status Pending
Filing Date 2023-07-07
First Publication Date 2024-01-11
Owner NINTENDO CO., LTD. (Japan)
Inventor Hoshi, Kento

Abstract

A development program for development of an application program is provided. The development program includes instructions for extracting from a source code of an application program, a predetermined description including at least a first description that designates a data name and a second description that designates a first function or a first variable for obtaining a value and instructions for generating, based on the predetermined description, an additional code to be executed as processing for holding data on a first object of the application program and adding the additional code to the source code of the application program. The additional code is for performing processing for holding, as data corresponding to the first object, a value obtained by the first function designated in the second description or a value of the first variable designated in the second description under the data name designated in the first description.

IPC Classes  ?

  • G06F 8/30 - Creation or generation of source code

56.

NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM WITH EXECUTABLE DEVELOPMENT PROGRAM STORED THEREON, INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING APPARATUS, AND INFORMATION PROCESSING METHOD

      
Application Number 18348703
Status Pending
Filing Date 2023-07-07
First Publication Date 2024-01-11
Owner NINTENDO CO., LTD. (Japan)
Inventor Hoshi, Kento

Abstract

A development program for development of an application program with a programming language in which an object is generated based on a type is provided. The development program includes instructions for identifying a type definition in a source code of the application program and instructions for generating a first code that generates an intermediate object for asset data corresponding to each of objects generated based on the identified type definition and adding the generated first code to the source code of the application program. The intermediate object is stored as the asset data.

IPC Classes  ?

  • G06F 8/30 - Creation or generation of source code

57.

NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM WITH EXECUTABLE DEVELOPMENT PROGRAM STORED THEREON, INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING APPARATUS, AND INFORMATION PROCESSING METHOD

      
Application Number 18348772
Status Pending
Filing Date 2023-07-07
First Publication Date 2024-01-11
Owner NINTENDO CO., LTD. (Japan)
Inventor Hoshi, Kento

Abstract

A development program for development of an application program with a programming language in which an object is generated based on a type is provided. The development program includes instructions for generating or extracting a first type definition of an object from a source code of the application program and instructions for generating a schema file that describes a data structure of the first type definition.

IPC Classes  ?

  • G06F 8/30 - Creation or generation of source code
  • G06F 16/21 - Design, administration or maintenance of databases

58.

COMPUTER-READABLE NON-TRANSITORY STORAGE MEDIUM, INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING SYSTEM, AND INFORMATION PROCESSING METHOD

      
Application Number 18344038
Status Pending
Filing Date 2023-06-29
First Publication Date 2024-01-04
Owner NINTENDO CO., LTD. (Japan)
Inventor Kando, Yuji

Abstract

It is detected that a first input operation has been performed by a user. An event occurrence process of causing an event to occur each time the first input operation is performed once is performed. A parameter change process of changing a parameter each time the event occurs is performed. A display image including an image corresponding to the parameter is generated. When the first input operation is repeatedly performed a plurality of times by the user, if the parameter becomes included in a reference range, the event occurrence process is temporarily stopped and then restarted.

IPC Classes  ?

  • A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene

59.

COMPUTER-READABLE NON-TRANSITORY STORAGE MEDIUM, INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING SYSTEM, AND INFORMATION PROCESSING METHOD

      
Application Number 18344137
Status Pending
Filing Date 2023-06-29
First Publication Date 2024-01-04
Owner NINTENDO CO., LTD. (Japan)
Inventor Kando, Yuji

Abstract

A process of causing an event using an object associated with a use object type to occur each time a first input operation is performed once is performed. A counter associated with the use object type is changed each time the event occurs. If the counter becomes included in a reference range, the use object type is switched from a first object type to a second object type. Furthermore, when the first input operation is repeatedly performed a plurality of times, if the counter becomes included in the reference range, a process of causing an event using an object associated with the second object type is temporarily stopped and then restarted.

IPC Classes  ?

  • A63F 13/55 - Controlling game characters or game objects based on the game progress
  • A63F 13/44 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot

60.

Pokémon Link: Battle!

      
Application Number 1768873
Status Registered
Filing Date 2023-11-01
Registration Date 2023-11-01
Owner Nintendo Co., Ltd. (Japan)
NICE Classes  ? 09 - Scientific and electric apparatus and instruments

Goods & Services

Electronic game programs; downloadable electronic game programs; video game programs; downloadable video game programs; video game cartridges; memory cards for video game machines; protective films adapted for smartphones; cases for smartphones; covers for smartphones; computer game software, recorded; computer game software, downloadable; computer programs, recorded; computer programs, downloadable; computer peripheral devices; compact discs [audio-video]; downloadable image files; downloadable music files; electronic publications, downloadable; headphones; earphones; headsets; batteries, electric; battery chargers; decorative magnets; eyeglasses; sunglasses; game programs for arcade video game machines; protective helmets for sports; chargers for electric accumulators; batteries for mobile telephones.

61.

SYSTEM, NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM, METHOD, AND INFORMATION PROCESSING APPARATUS

      
Application Number 18319277
Status Pending
Filing Date 2023-05-17
First Publication Date 2023-12-28
Owner Nintendo Co., Ltd. (Japan)
Inventor Sakai, Shunta

Abstract

A system that executes a communication game with communication between/among a plurality of terminals is provided. Each of the terminals includes content data that is available at least in the communication game when at least a predetermined condition is satisfied and a decryption key. A first terminal of the terminals that satisfies at least the predetermined condition includes an encryption key corresponding to the decryption key. The first terminal transmits encrypted data encrypted with the encryption key to another terminal when it executes the communication game. When another terminal receives the encrypted data from the first terminal, another terminal verifies the encrypted data based on the decryption key. When verification of the encrypted data received from the first terminal is successful, a second terminal of the terminals that does not satisfy the predetermined condition permits temporary use of content data in the communication game by the second terminal.

IPC Classes  ?

  • A63F 13/71 - Game security or game management aspects using secure communication between game devices and game servers, e.g. by encrypting game data or authenticating players
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers

62.

INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING METHOD, AND NON-TRANSITORY STORAGE MEDIUM

      
Application Number 18320632
Status Pending
Filing Date 2023-05-19
First Publication Date 2023-12-28
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Miyamoto, Shigeru
  • Ito, Takeshi
  • Asakura, Norio

Abstract

An information processing system 1 comprises: a presentation unit 32 for presenting display images relating to a plurality of kinds of content identification information to a user; an acquisition unit 33 for acquiring content identification information chosen by the user from among the content identification information presented to the user; a content determination unit 13 for determining playback content corresponding to the content identification information chosen by the user; a playback unit 34 for playing the playback content; and a flag setting unit 14 for, in response to the playback content having been played, associating a Viewed flag indicating that the relevant playback content has been played with the user's identification information. The content determination unit 13 determines the playback content corresponding to the content identification information chosen by the user in such a way that the playback content varies in detail depending on the Viewed flag.

IPC Classes  ?

  • H04N 21/442 - Monitoring of processes or resources, e.g. detecting the failure of a recording device, monitoring the downstream bandwidth, the number of times a movie has been viewed or the storage space available from the internal hard disk
  • H04N 21/482 - End-user interface for program selection
  • H04N 21/462 - Content or additional data management e.g. creating a master electronic program guide from data received from the Internet and a Head-end or controlling the complexity of a video stream by scaling the resolution or bit-rate based on the client capabi

63.

DK

      
Serial Number 79391317
Status Pending
Filing Date 2023-12-25
Owner Nintendo Co., Ltd. (Japan)
NICE Classes  ?
  • 09 - Scientific and electric apparatus and instruments
  • 18 - Leather and imitations of leather
  • 25 - Clothing; footwear; headgear
  • 28 - Games; toys; sports equipment

Goods & Services

Recorded electronic game programs; downloadable electronic game programs; recorded video game programs; downloadable video game programs; video game cartridges; memory cards for video game machines; recorded computer game software; downloadable computer game software for use on mobile and cellular phones; cases for smartphones; covers for smartphones; downloadable music files; downloadable image files containing artwork, text, audio, videos featuring video games; downloadable electronic publications, namely e-books featuring fiction stories, booklets, manuals and newsletters in the field of video games; headsets for use with computers; earphones for cellular telephones. Clothing for pets; bags, namely book bags, carry-on bags, shoulder bags, handbags, backpacks, drawstring bags, travel bags, and luggage; school bags; rucksacks; suitcases; garment bags for travel; bags for sports; vanity cases, not fitted; umbrellas; purses; wallets; credit card cases; key cases. Clothing, namely polo shirts, sweatshirts, parkas, jackets, raincoats, pants, dresses, sweatpants, skirts, and sweaters; shirts; tee-shirts; pajamas; underwear; bathing suits; bibs not of paper; gloves; socks; hats; caps being headwear; cap peaks; scarves; neck scarves; ear muffs; belts for clothing; footwear, other than special footwear for sports; sandals; slippers; masquerade costumes; Halloween costumes. Video game machines; controllers for game consoles; hand-held consoles for playing video games; portable games with liquid crystal displays; protective films adapted for screens for portable games; protective carrying cases specially adapted for handheld video games; arcade video game machines; toys, namely toy balls, toy key chains, toy figures, water toys, plush toys, inflatable toys, party favors in the nature of small toys, toy balloons, toy building blocks, toy vehicle; ride-on toys; ride-on toys and accessories therefor; stuffed toys; dolls; card games; trading card games; board games; playing cards.

64.

Miscellaneous Design

      
Serial Number 79391373
Status Pending
Filing Date 2023-12-25
Owner Nintendo Co., Ltd. (Japan)
NICE Classes  ?
  • 09 - Scientific and electric apparatus and instruments
  • 18 - Leather and imitations of leather
  • 25 - Clothing; footwear; headgear
  • 28 - Games; toys; sports equipment

Goods & Services

Recorded electronic game programs; downloadable electronic game programs; recorded video game programs; downloadable video game programs; video game cartridges; memory cards for video game machines; recorded computer game software; downloadable computer game software for use on mobile and cellular phones; cases for smartphones; covers for smartphones; downloadable music files; downloadable image files containing artwork, text, audio, videos featuring video games; downloadable electronic publications, namely e-books featuring fiction stories, booklets, manuals and newsletters in the field of video games; headsets for use with computers; earphones for cellular telephones. Clothing for pets; bags, namely book bags, carry-on bags, shoulder bags, handbags, backpacks, drawstring bags, travel bags, and luggage; school bags; rucksacks; suitcases; garment bags for travel; bags for sports; vanity cases, not fitted; umbrellas; purses; wallets; credit card cases; key cases. Clothing, namely polo shirts, sweatshirts, parkas, jackets, raincoats, pants, dresses, sweatpants, skirts, and sweaters; shirts; tee-shirts; pajamas; underwear; bathing suits; bibs not of paper; gloves; socks; hats; caps being headwear; cap peaks; scarves; neck scarves; ear muffs; belts for clothing; footwear, other than special footwear for sports; sandals; slippers; masquerade costumes; Halloween costumes. Video game machines; controllers for game consoles; hand-held consoles for playing video games; portable games with liquid crystal displays; protective films adapted for screens for portable games; protective carrying cases specially adapted for handheld video games; arcade video game machines; toys, namely toy balls, toy key chains, toy figures, water toys, plush toys, inflatable toys, party favors in the nature of small toys, toy balloons, toy building blocks, toy vehicle; ride-on toys; ride-on toys and accessories therefor; stuffed toys; dolls; card games; trading card games; board games; playing cards.

65.

DEVIL WORLD

      
Application Number 1767231
Status Registered
Filing Date 2023-11-06
Registration Date 2023-11-06
Owner Nintendo Co., Ltd. (Japan)
NICE Classes  ? 09 - Scientific and electric apparatus and instruments

Goods & Services

Electronic game programs; downloadable electronic game programs; video game programs; downloadable video game programs; video game cartridges; memory cards for video game machines; cases for smartphones; covers for smartphones; computer game software, recorded; computer game software, downloadable; computer programs, recorded; computer programs, downloadable; computer peripheral devices; compact discs [audio-video]; downloadable image files; downloadable music files; electronic publications, downloadable; headsets; earphones; batteries, electric.

66.

THE MYSTERIOUS MURASAME CASTLE

      
Application Number 1767275
Status Registered
Filing Date 2023-11-06
Registration Date 2023-11-06
Owner Nintendo Co., Ltd. (Japan)
NICE Classes  ? 09 - Scientific and electric apparatus and instruments

Goods & Services

Electronic game programs; downloadable electronic game programs; video game programs; downloadable video game programs; video game cartridges; memory cards for video game machines; cases for smartphones; covers for smartphones; computer game software, recorded; computer game software, downloadable; computer programs, recorded; computer programs, downloadable; computer peripheral devices; compact discs [audio-video]; downloadable image files; downloadable music files; electronic publications, downloadable; headsets; earphones; batteries, electric.

67.

COMPUTER-READABLE NON-TRANSITORY STORAGE MEDIUM, INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING SYSTEM, AND INFORMATION PROCESSING METHOD

      
Application Number 18337991
Status Pending
Filing Date 2023-06-20
First Publication Date 2023-12-21
Owner Nintendo Co., Ltd. (Japan)
Inventor Furukawa, Taiyo

Abstract

For an object group including at least one object, the number of sounds to be reproduced is determined in accordance with the total number of objects. In addition, a reproduction sound(s) whose number is equal to the number of sounds is selected through random selection such that, with a probability based on a ratio of the number of each type of the objects included in the object group, the reproduction sound associated with each type of the objects, and the selected reproduction sound(s) is reproduced.

IPC Classes  ?

  • A63F 13/54 - Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
  • A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene

68.

COMPUTER-READABLE NON-TRANSITORY STORAGE MEDIUM HAVING IMAGE PROCESSING PROGRAM STORED THEREIN, IMAGE PROCESSING APPARATUS, IMAGE PROCESSING SYSTEM, AND IMAGE PROCESSING METHOD

      
Application Number 18310175
Status Pending
Filing Date 2023-05-01
First Publication Date 2023-12-21
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Miyagi, Atsushi
  • Ueda, Kazuhide

Abstract

A first texture including first color information, a second texture including second color information, and a third texture including height information are managed. The first color information, of the first texture corresponding to a surface of an object, obtained on the basis of a first correspondence relationship is obtained. A second correspondence relationship which is a relationship between the surface of the object and the second texture is corrected on the basis of a relationship between a line-of-sight direction of a virtual camera and orientation of the surface of the object and the height information specified on the basis of a third correspondence relationship, and the second color information is obtained from the second texture on the basis of the corrected second correspondence relationship. Then, a rendering color is determined using the obtained color information, and the surface of the object is rendered.

IPC Classes  ?

69.

STORAGE MEDIUM STORING GAME PROGRAM, GAME SYSTEM, GAME APPARATUS, AND GAME PROCESSING METHOD

      
Application Number 18328073
Status Pending
Filing Date 2023-06-02
First Publication Date 2023-12-14
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Yamamoto, Naoya
  • Fujibayashi, Hidemaro

Abstract

Displaying is performed based on a map image of an area in a first state including map information or a map image of an area in a second state not including the map information. When a first condition is satisfied at a first location on a ground field of a first ground area, a ground map of the first ground area and an airspace map of a first airspace area above the first location are changed from the second state to the first state. When the first condition is satisfied, a player character is moved from the first location to a second location in an airspace field of the first airspace area, and movement control based on a user's movement operation input is resumed after the movement to the second location.

IPC Classes  ?

  • A63F 13/5378 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for displaying an additional top view, e.g. radar screens or maps
  • A63F 13/55 - Controlling game characters or game objects based on the game progress
  • A63F 13/5258 - Changing parameters of virtual cameras by dynamically adapting the position of the virtual camera to keep a game object or game character in its viewing frustum, e.g. for tracking a character or a ball

70.

COMPUTER-READABLE NON-TRANSITORY STORAGE MEDIUM, INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING SYSTEM, AND INFORMATION PROCESSING METHOD

      
Application Number 18331724
Status Pending
Filing Date 2023-06-08
First Publication Date 2023-12-14
Owner NINTENDO CO., LTD. (Japan)
Inventor Hiramuki, Yutaka

Abstract

When an object of interest is hidden by a first hiding object as viewed from a virtual camera, the virtual camera is moved, on a virtual line from the virtual camera toward the object of interest, to a first position that is a position where the virtual line first passes through the first hiding object or a position closer to the object of interest than this position. When the virtual camera is moved to the first position, if at least a part of the object of interest is further hidden by a second hiding object, the virtual camera is not moved to a second position that is a position where the virtual line first passes through the second hiding object or a position closer to the object of interest than this position, until a re-movement condition is satisfied.

IPC Classes  ?

  • A63F 13/5258 - Changing parameters of virtual cameras by dynamically adapting the position of the virtual camera to keep a game object or game character in its viewing frustum, e.g. for tracking a character or a ball
  • A63F 13/5255 - Changing parameters of virtual cameras according to dedicated instructions from a player, e.g. using a secondary joystick to rotate the camera around a player's character

71.

PokéPark Kalos

      
Application Number 018962248
Status Pending
Filing Date 2023-12-11
Owner Nintendo Co., Ltd. (Japan)
NICE Classes  ? 41 - Education, entertainment, sporting and cultural services

Goods & Services

Entertainment services; providing online videos featuring animation, not downloadable; providing non-downloadable videos in the field of animation via a website; provision of non- downloadable videos via a video-on-demand service; entertainment, namely, a continuing animation show broadcast over the Internet; providing information in the field of entertainment; providing online electronic publications, not downloadable; providing online videos, not downloadable; providing online images, not downloadable; providing online music, not downloadable; organization of shows [impresario services]; games equipment rental; toy rental; game services provided online from a computer network; organization of competitions [education or entertainment]; providing amusement arcade services; amusement park services; organization of electronic sports competitions; organization of games; arranging and conducting of entertainment events; providing amusement facilities; rental of motion pictures; presentation of live performances.

72.

PokéPark Paldea

      
Application Number 018962280
Status Pending
Filing Date 2023-12-11
Owner Nintendo Co., Ltd. (Japan)
NICE Classes  ? 41 - Education, entertainment, sporting and cultural services

Goods & Services

Entertainment services; providing online videos featuring animation, not downloadable; providing non-downloadable videos in the field of animation via a website; provision of non- downloadable videos via a video-on-demand service; entertainment, namely, a continuing animation show broadcast over the Internet; providing information in the field of entertainment; providing online electronic publications, not downloadable; providing online videos, not downloadable; providing online images, not downloadable; providing online music, not downloadable; organization of shows [impresario services]; games equipment rental; toy rental; game services provided online from a computer network; organization of competitions [education or entertainment]; providing amusement arcade services; amusement park services; organization of electronic sports competitions; organization of games; arranging and conducting of entertainment events; providing amusement facilities; rental of motion pictures; presentation of live performances.

73.

NES REMIX

      
Application Number 1765300
Status Registered
Filing Date 2023-10-06
Registration Date 2023-10-06
Owner Nintendo Co., Ltd. (Japan)
NICE Classes  ? 09 - Scientific and electric apparatus and instruments

Goods & Services

Electronic game programs; downloadable electronic game programs; video game programs; downloadable video game programs; video game cartridges; memory cards for video game machines; cases for smartphones; covers for smartphones; computer game software, recorded; computer game software, downloadable; computer programs, recorded; computer programs, downloadable; computer peripheral devices; compact discs [audio-video]; downloadable image files; downloadable music files; electronic publications, downloadable; headsets; earphones; batteries, electric.

74.

Amiibo

      
Application Number 1765468
Status Registered
Filing Date 2023-10-03
Registration Date 2023-10-03
Owner Nintendo Co., Ltd. (Japan)
NICE Classes  ?
  • 09 - Scientific and electric apparatus and instruments
  • 16 - Paper, cardboard and goods made from these materials
  • 28 - Games; toys; sports equipment
  • 41 - Education, entertainment, sporting and cultural services

Goods & Services

Electronic game programs; downloadable electronic game programs; video game programs; downloadable video game programs; video game cartridges; memory cards for video game machines; computer programs, recorded; computer programs, downloadable; computer game software, recorded; computer game software, downloadable; cases for smartphones; covers for smartphones; batteries, electric. Note books; pen cases; stationery; writing instruments; trading cards, other than for games; printed matter; books; comic books; posters; photographs [printed]; photograph stands. Video game machines; controllers for game consoles; arcade video game machines; portable games with liquid crystal displays; hand-held consoles for playing video games; protective carrying cases specially adapted for handheld video games; protective films adapted for screens for portable games; toys; ride-on toys; stuffed toys; dolls; card games; playing cards. Providing online images, not downloadable; providing online videos, not downloadable; providing online music, not downloadable; organization of electronic sports competitions; game services provided online from a computer network; providing amusement arcade services; providing online electronic publications, not downloadable.

75.

amiibo

      
Application Number 1765548
Status Registered
Filing Date 2023-10-03
Registration Date 2023-10-03
Owner Nintendo Co., Ltd. (Japan)
NICE Classes  ?
  • 09 - Scientific and electric apparatus and instruments
  • 28 - Games; toys; sports equipment

Goods & Services

Electronic game programs; downloadable electronic game programs; video game programs; downloadable video game programs; video game cartridges; memory cards for video game machines; computer programs, recorded; computer programs, downloadable; computer game software, recorded; computer game software, downloadable; downloadable music files; downloadable image files; electronic publications, downloadable; cases for smartphones; batteries, electric; covers for smartphones; integrated circuit cards [smart cards]; IC memory cards. Video game machines; controllers for game consoles; hand-held consoles for playing video games; portable games with liquid crystal displays; arcade video game machines; protective films adapted for screens for portable games; protective carrying cases specially adapted for handheld video games; toys; ride-on toys; stuffed toys; dolls; playing cards; apparatus for games; trading cards for games.

76.

YOSHI'S WOOLLY WORLD

      
Application Number 1764349
Status Registered
Filing Date 2023-10-06
Registration Date 2023-10-06
Owner Nintendo Co., Ltd. (Japan)
NICE Classes  ? 09 - Scientific and electric apparatus and instruments

Goods & Services

Electronic game programs; downloadable electronic game programs; video game programs; downloadable video game programs; video game cartridges; memory cards for video game machines; cases for smartphones; covers for smartphones; computer game software, recorded; computer game software, downloadable; computer programs, recorded; computer programs, downloadable; computer peripheral devices; compact discs [audio-video]; downloadable image files; downloadable music files; electronic publications, downloadable; headsets; earphones; batteries, electric.

77.

a

      
Application Number 1765547
Status Registered
Filing Date 2023-10-03
Registration Date 2023-10-03
Owner Nintendo Co., Ltd. (Japan)
NICE Classes  ?
  • 09 - Scientific and electric apparatus and instruments
  • 28 - Games; toys; sports equipment

Goods & Services

Electronic game programs; downloadable electronic game programs; video game programs; downloadable video game programs; video game cartridges; memory cards for video game machines; computer programs, recorded; computer programs, downloadable; computer game software, recorded; computer game software, downloadable; downloadable music files; downloadable image files; electronic publications, downloadable; cases for smartphones; batteries, electric; covers for smartphones; integrated circuit cards [smart cards]; IC memory cards. Video game machines; controllers for game consoles; hand-held consoles for playing video games; portable games with liquid crystal displays; arcade video game machines; protective films adapted for screens for portable games; protective carrying cases specially adapted for handheld video games; toys; ride-on toys; stuffed toys; dolls; playing cards; apparatus for games; trading cards for games.

78.

STORAGE MEDIUM, INFORMATION PROCESSING SYSTEM, AND GAME PROCESSING METHOD

      
Application Number 18325865
Status Pending
Filing Date 2023-05-30
First Publication Date 2023-12-07
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Bunnell, Corey Michael
  • Sato, Yuya

Abstract

An example of an information processing system controls motions of a plurality of non-player characters in a virtual space. The information processing system, based on a predetermined condition, sets each of the plurality of non-player characters in a fightable state for fighting against another non-player character or a player character operated according to an operation input performed by a user. A fighting group in which a plurality of characters including a non-player character in the fightable state participate, is set. For the non-player character participating in the fighting group, another character participating in the fighting group is set as a fight target. Based on the fight target set for the non-player character, a motion, regarding a fight, of the non-player character is controlled.

IPC Classes  ?

  • A63F 13/56 - Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
  • A63F 13/80 - Special adaptations for executing a specific game genre or game mode

79.

INPUT DEVICE AND ELECTRONIC EQUIPMENT SET

      
Application Number JP2022021640
Publication Number 2023/228383
Status In Force
Filing Date 2022-05-26
Publication Date 2023-11-30
Owner NINTENDO CO., LTD. (Japan)
Inventor Abe, Takehiro

Abstract

An input device 20 is attachable to electronic equipment 10 having a touch screen 12 including a display portion 13 and a capacitive touch panel 14 disposed on the display portion. The input device has a plurality of operation portions 31 operable by a user and a plurality of electrodes 43 respectively disposed on different regions on the touch panel. The electrodes are respectively connected to the corresponding operation portions so that potential of the electrodes changes in accordance with operational states of the operation portions corresponding to the respective electrodes. Furthermore, the electrodes are disposed on the touch panel so that, in a state where the input device is attached to the electronic equipment, the touch panel detects a change in capacitance between a corresponding region on the touch panel and the electrode, caused by a change in potential of the electrode. The plurality of operation portions is disposed so as to surround at least three sides of the electronic equipment in a direction perpendicular to a display surface of the touch screen in a state where the input device is attached to the electronic equipment.

IPC Classes  ?

  • G06F 3/0354 - Pointing devices displaced or positioned by the user; Accessories therefor with detection of 2D relative movements between the device, or an operating part thereof, and a plane or surface, e.g. 2D mice, trackballs, pens or pucks

80.

ELECTRONIC INSTRUMENT, AND ELECTRONIC INSTRUMENT SET

      
Application Number JP2022021642
Publication Number 2023/228384
Status In Force
Filing Date 2022-05-26
Publication Date 2023-11-30
Owner NINTENDO CO., LTD. (Japan)
Inventor Abe, Takehiro

Abstract

An electronic instrument 10, which is capable of having attached thereto an input device 20 provided with an electrode 43 at which the electric potential varies upon operation of an operation unit 31, is provided with: a touch screen 12 which comprises a display unit 13 for displaying an image, and an electrostatic capacitive touch panel 14 disposed at a position overlapping the display unit; and a detection unit 181 which detects an operation performed on the operation unit. The touch panel detects a parameter value relating to an electrostatic capacitance which is formed between the electrode and the touch panel corresponding to the electrode, and which varies in response to variation in the electric potential of the electrode. On the basis of a first electrostatic capacitance represented by a parameter value detected by the touch panel in a state where the input device is mounted to the electronic instrument and no operation is performed on the operation unit, and of a second electrostatic capacitance represented by a parameter value detected by the touch panel at a given timing after detection of the first electrostatic capacitance in a state where the input device is mounted to the electronic instrument, the detection unit detects an operation performed on the operation unit at the given timing.

IPC Classes  ?

  • G06F 3/041 - Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means

81.

TOMODACHI LIFE

      
Application Number 1763415
Status Registered
Filing Date 2023-10-06
Registration Date 2023-10-06
Owner Nintendo Co., Ltd. (Japan)
NICE Classes  ? 09 - Scientific and electric apparatus and instruments

Goods & Services

Electronic game programs; downloadable electronic game programs; video game programs; downloadable video game programs; video game cartridges; memory cards for video game machines; cases for smartphones; covers for smartphones; computer game software, recorded; computer game software, downloadable; computer programs, recorded; computer programs, downloadable; computer peripheral devices; compact discs [audio-video]; downloadable image files; downloadable music files; electronic publications, downloadable; headsets; earphones; batteries, electric.

82.

RUSTY'S REAL DEAL BASEBALL

      
Application Number 1764061
Status Registered
Filing Date 2023-10-06
Registration Date 2023-10-06
Owner Nintendo Co., Ltd. (Japan)
NICE Classes  ? 09 - Scientific and electric apparatus and instruments

Goods & Services

Electronic game programs; downloadable electronic game programs; video game programs; downloadable video game programs; video game cartridges; memory cards for video game machines; cases for smartphones; covers for smartphones; computer game software, recorded; computer game software, downloadable; computer programs, recorded; computer programs, downloadable; computer peripheral devices; compact discs [audio-video]; downloadable image files; downloadable music files; electronic publications, downloadable; headsets; earphones; batteries, electric.

83.

NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM HAVING GAME PROGRAM STORED THEREIN, GAME APPARATUS, GAME PROCESS METHOD, AND GAME SYSTEM

      
Application Number 18230995
Status Pending
Filing Date 2023-08-07
First Publication Date 2023-11-30
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Nakada, Ryuichi
  • Kinashi, Akira

Abstract

A first game which advances independently of a plurality of opponent's game processes is started at the same start timings as the opponents. In the first game, a player object is controlled, a time limit is decreased with elapse of time, a time limit is increased if the player object has successfully performed a predetermined action, and advancement of the first game is ended when the time limit reaches zero. In addition, first game state data is transmitted to second information processing apparatuses, and second game state data is acquired from the second information processing apparatuses. Then, a display image including a first image based on the first game state data and a second image based on the second game state data is sequentially generated. If the first game is ended, evaluation relative to the opponents is performed in accordance with elapsed time since the start of the first game.

IPC Classes  ?

  • A63F 13/56 - Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
  • A63F 13/45 - Controlling the progress of the video game

84.

COMPUTER-READABLE NON-TRANSITORY STORAGE MEDIUM HAVING GAME PROGRAM STORED THEREIN, GAME APPARATUS, GAME SYSTEM, AND GAME PROCESSING METHOD

      
Application Number 18303290
Status Pending
Filing Date 2023-04-19
First Publication Date 2023-11-30
Owner NINTENDO CO., LTD. (Japan)
Inventor Mizukami, Akira

Abstract

When there are a first number of first candidate objects in a first range close to a first object and there are a second number of second candidate objects in a second range far from the first object, the first object is caused to perform an action in one of (1) a first manner in which, before the action is performed with the second candidate object as a target, the action is performed with the first candidate object as a target a number of times that is equal to or less than the first number and (2) a second manner in which, before the action is performed with the first candidate object as a target, the action is performed with the second candidate object as a target a number of times that is equal to or less than the second number.

IPC Classes  ?

  • A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene

85.

COMPUTER-READABLE NON-TRANSITORY STORAGE MEDIUM, INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING SYSTEM, AND INFORMATION PROCESSING METHOD

      
Application Number 18322904
Status Pending
Filing Date 2023-05-24
First Publication Date 2023-11-30
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Kando, Yuji
  • Mizukami, Akira

Abstract

A reference position is determined on the basis of a position of a player character before the player character performs a target action at a first position. When the player character comes into contact with a terrain object at a second position by performing the target action, whether or not a height of the second position with respect to the reference position is equal to or greater than a height threshold is determined. When it is determined that the height of the second position is equal to or greater than the height threshold, the player character is caused to move in a forced movement direction that is a direction toward the first position side with respect to the terrain object among directions away from the terrain object or is a downward direction along the terrain object.

IPC Classes  ?

  • A63F 13/56 - Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
  • A63F 13/577 - Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars
  • A63F 13/573 - Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using trajectories of game objects, e.g. of a golf ball according to the point of impact

86.

SYSTEMS AND METHODS OF CONTROLLING VIRTUAL CHARACTERS BASED ON COLOR WITHIN A GAME SPACE

      
Application Number 18359801
Status Pending
Filing Date 2023-07-26
First Publication Date 2023-11-30
Owner NINTENDO CO., LTD. (Japan)
Inventor Sato, Shintaro

Abstract

An information processing system includes a controller which receives an operation input of a user and an information processing unit which performs an information process based on the operation input received by the controller. The information processing unit includes a game progress unit which controls an own character in the virtual space based on the operation input of the user to draw the virtual space with the corresponding color of the own character and a battle determination unit which performs a battle determination based on a drawing state of a corresponding color of an enemy character, which is different from the corresponding color of the own character, to a virtual space and a drawing state of the corresponding color of the own character to the virtual space.

IPC Classes  ?

  • A63F 13/53 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
  • A63F 13/63 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
  • A63F 13/837 - Shooting of targets

87.

INPUT DEVICE, AND ELECTRONIC APPLIANCE SET

      
Application Number JP2023018970
Publication Number 2023/228907
Status In Force
Filing Date 2023-05-22
Publication Date 2023-11-30
Owner NINTENDO CO., LTD. (Japan)
Inventor Abe, Takehiro

Abstract

An input device 20 can be mounted on an electronic appliance 10 having a touch screen 12 comprising a display unit 13 and an electrostatic capacitance type touch panel 14 disposed on the display unit. The input device includes a plurality of operating units 31 that can be operated by a user, and a plurality of electrodes 43 disposed in different regions on the touch panel. Each electrode is connected to a corresponding operating unit such that an electric potential thereof changes in accordance with an operational state of the operating unit corresponding to the electrode. Further, the electrodes are arranged on the touch panel such that, with the input device mounted on the electronic appliance, the touch panel detects a change in an electrostatic capacitance between each electrode and the corresponding region on the touch panel, where said change arises due to the change in the potential of the electrode. The plurality of operating units are arranged so as to surround at last three sides of the electronic appliance when viewed in a direction perpendicular to a display surface of the touch screen, with the input device mounted on the electronic appliance.

IPC Classes  ?

  • G06F 3/0354 - Pointing devices displaced or positioned by the user; Accessories therefor with detection of 2D relative movements between the device, or an operating part thereof, and a plane or surface, e.g. 2D mice, trackballs, pens or pucks

88.

STEELDIVER SUBWARS

      
Application Number 1762494
Status Registered
Filing Date 2023-10-06
Registration Date 2023-10-06
Owner Nintendo Co., Ltd. (Japan)
NICE Classes  ? 09 - Scientific and electric apparatus and instruments

Goods & Services

Electronic game programs; downloadable electronic game programs; video game programs; downloadable video game programs; video game cartridges; memory cards for video game machines; computer programs, recorded; computer programs, downloadable; computer game software, recorded; computer game software, downloadable; cases for smartphones; covers for smartphones; downloadable music files; downloadable image files; electronic publications, downloadable.

89.

CAPTAIN TOAD TREASURE TRACKER

      
Application Number 1762496
Status Registered
Filing Date 2023-10-06
Registration Date 2023-10-06
Owner Nintendo Co., Ltd. (Japan)
NICE Classes  ? 09 - Scientific and electric apparatus and instruments

Goods & Services

Electronic game programs; downloadable electronic game programs; video game programs; downloadable video game programs; video game cartridges; memory cards for video game machines; cases for smartphones; covers for smartphones; computer game software, recorded; computer game software, downloadable; computer programs, recorded; computer programs, downloadable; computer peripheral devices; compact discs [audio-video]; downloadable image files; downloadable music files; electronic publications, downloadable; headsets; earphones; batteries, electric.

90.

COMPUTER-READABLE NON-TRANSITORY STORAGE MEDIUM, INFORMATION PROCESSING SYSTEM, AND INFORMATION PROCESSING METHOD

      
Application Number 18321488
Status Pending
Filing Date 2023-05-22
First Publication Date 2023-11-23
Owner Nintendo Co., Ltd. (Japan)
Inventor Kando, Yuji

Abstract

In a single play mode, a sight is moved by a first operation method using a sight movement instruction input, an operation target object is caused to execute an action by a second operation method using an action instruction input, and the operation target object is moved by a third operation method. In a multiplayer mode, the sight is moved by the first operation method performed by a first player, the operation target object is caused to execute the action by the second operation method performed by the first player, and the operation target object is moved by a fourth operation method based on a movement input by a second player.

IPC Classes  ?

  • A63F 13/5372 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
  • A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene

91.

COMPUTER-READABLE NON-TRANSITORY STORAGE MEDIUM, INFORMATION PROCESSING SYSTEM, AND INFORMATION PROCESSING METHOD

      
Application Number 18321506
Status Pending
Filing Date 2023-05-22
First Publication Date 2023-11-23
Owner Nintendo Co., Ltd. (Japan)
Inventor Kando, Yuji

Abstract

In a multiplayer game, an operation method in which player objects are operated is switched from an individual operation method to a joint operation method. In the individual operation method, each player is caused to move a sight which is an operation target of each player by a first operation method, each player object is caused to execute an action toward the sight by a second operation method, and the player object corresponding to each player is moved by a third operation method. In the joint operation method, the sight is moved by the first operation method performed by a first player, the action is executed by the second operation method performed by the first player, and a joint player object is moved by a fourth operation method performed by a second player.

IPC Classes  ?

  • A63F 13/847 - Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
  • A63F 13/56 - Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding

92.

Mario Party: Island Tour

      
Application Number 1762495
Status Registered
Filing Date 2023-10-06
Registration Date 2023-10-06
Owner Nintendo Co., Ltd. (Japan)
NICE Classes  ? 09 - Scientific and electric apparatus and instruments

Goods & Services

Electronic game programs; downloadable electronic game programs; video game programs; downloadable video game programs; video game cartridges; memory cards for video game machines; computer programs, recorded; computer programs, downloadable; computer game software, recorded; computer game software, downloadable; cases for smartphones; covers for smartphones; downloadable music files; downloadable image files; electronic publications, downloadable.

93.

KIRBY TRIPLE DELUXE

      
Application Number 1762497
Status Registered
Filing Date 2023-10-06
Registration Date 2023-10-06
Owner Nintendo Co., Ltd. (Japan)
NICE Classes  ? 09 - Scientific and electric apparatus and instruments

Goods & Services

Electronic game programs; downloadable electronic game programs; video game programs; downloadable video game programs; video game cartridges; memory cards for video game machines; cases for smartphones; covers for smartphones; computer game software, recorded; computer game software, downloadable; computer programs, recorded; computer programs, downloadable; computer peripheral devices; compact discs [audio-video]; downloadable image files; downloadable music files; electronic publications, downloadable; headsets; earphones; batteries, electric.

94.

MARIO MAKER

      
Application Number 1762918
Status Registered
Filing Date 2023-10-06
Registration Date 2023-10-06
Owner Nintendo Co., Ltd. (Japan)
NICE Classes  ? 09 - Scientific and electric apparatus and instruments

Goods & Services

Electronic game programs; downloadable electronic game programs; video game programs; downloadable video game programs; video game cartridges; memory cards for video game machines; computer programs, recorded; computer programs, downloadable; computer game software, recorded; computer game software, downloadable; cases for smartphones; covers for smartphones; downloadable music files; downloadable image files; electronic publications, downloadable.

95.

IMAGE DISPLAY SYSTEM, NON-TRANSITORY STORAGE MEDIUM HAVING STORED THEREIN IMAGE DISPLAY PROGRAM, DISPLAY CONTROL APPARATUS, AND IMAGE DISPLAY METHOD

      
Application Number 18359118
Status Pending
Filing Date 2023-07-26
First Publication Date 2023-11-16
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Onozawa, Yuki
  • Shimizu, Daigo
  • Kawai, Kentaro

Abstract

An example of an image display system includes a goggle apparatus including a display section. A virtual camera and a user interface are placed in a virtual space. In accordance with the orientation of the goggle apparatus, the orientation of the virtual camera in the virtual space is controlled. For example, in a case where the line of sight of the virtual camera rotates in a left direction in a yaw direction and then reverses in a right direction, and when the amount of change in the right direction is greater than or equal to a threshold, the user interface is moved to the front of the virtual camera.

IPC Classes  ?

  • A63F 13/5258 - Changing parameters of virtual cameras by dynamically adapting the position of the virtual camera to keep a game object or game character in its viewing frustum, e.g. for tracking a character or a ball
  • G02B 27/01 - Head-up displays
  • H04N 13/344 - Displays for viewing with the aid of special glasses or head-mounted displays [HMD] with head-mounted left-right displays
  • G06T 7/73 - Determining position or orientation of objects or cameras using feature-based methods
  • G06T 19/00 - Manipulating 3D models or images for computer graphics

96.

F-ZERO

      
Application Number 1761417
Status Registered
Filing Date 2023-09-14
Registration Date 2023-09-14
Owner Nintendo Co., Ltd. (Japan)
NICE Classes  ? 41 - Education, entertainment, sporting and cultural services

Goods & Services

Entertainment services; providing information in the field of entertainment; providing online electronic publications, not downloadable; providing online videos, not downloadable; providing online music, not downloadable; games equipment rental; toy rental; game services provided online from a computer network; organization of competitions [education or entertainment]; organization of electronic sports competitions.

97.

SUPER MARIO RPG

      
Application Number 1760445
Status Registered
Filing Date 2023-09-07
Registration Date 2023-09-07
Owner Nintendo Co., Ltd. (Japan)
NICE Classes  ? 09 - Scientific and electric apparatus and instruments

Goods & Services

Electronic game programs; downloadable electronic game programs; video game programs; downloadable video game programs; video game cartridges; memory cards for video game machines; cases for smartphones; covers for smartphones; computer game software, recorded; computer game software, downloadable; computer programs, recorded; computer programs, downloadable; computer peripheral devices; compact discs [audio-video]; downloadable image files; downloadable music files; electronic publications, downloadable; headsets; earphones; batteries, electric.

98.

SYSTEMS AND METHODS FOR MACHINE LEARNED IMAGE CONVERSION

      
Application Number 18351531
Status Pending
Filing Date 2023-07-13
First Publication Date 2023-11-09
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Delattre, Alexandre
  • Charvet, Théo
  • Poncet, Raphaël

Abstract

A computer system is provided for converting images through use of a trained neural network. A source image is divided into blocks and context data is added to each pixel block. The context blocks are split into channels and each channel from the same context block is added to the same activation matrix. The action matrix is then executed against a trained neural network to produce a changed activation matrix. The changed activation matrix is then used to generate a converted image.

IPC Classes  ?

  • G06T 3/40 - Scaling of a whole image or part thereof
  • A63F 13/53 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
  • G06T 1/20 - Processor architectures; Processor configuration, e.g. pipelining
  • G06N 3/08 - Learning methods
  • G06N 3/04 - Architecture, e.g. interconnection topology
  • G06F 17/16 - Matrix or vector computation

99.

CONTENT HOLDING SYSTEM, STORAGE MEDIUM AND CONTENT HOLDING SERVER

      
Application Number 17878101
Status Pending
Filing Date 2022-08-01
First Publication Date 2023-11-09
Owner
  • Nintendo Co., Ltd. (Japan)
  • The Pokémon Company (Japan)
Inventor
  • Togashi, Hiroki
  • Ohta, Nobuyuki

Abstract

A non-limiting example content holding system includes a game apparatus and a server, which are connected to each other communicably via a network. Multiple types of games can be played on the game apparatus, and a character used in the game can be deposited with the server. In a case of depositing a character with the server, character data is converted into a format having a common area and an inherent area of a game. When keeping the character, the server updates, in withdrawal character data of the character, only common data and data of the inherent area used in the game. When withdrawing a deposited character, the game apparatus acquires, from withdrawal character data held on the server, the character data having the common area, and the inherent area of the game that uses the character to be withdrawn, and converts the acquired character data into a format to be used in the game, and saves the converted data while including in save data.

IPC Classes  ?

  • A63F 13/49 - Saving the game status; Pausing or ending the game

100.

GAME CONTROLLER

      
Application Number 18212974
Status Pending
Filing Date 2023-06-22
First Publication Date 2023-10-26
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Fujita, Kumpei
  • Hirose, Shinji

Abstract

An example game controller is removably attachable to a main unit. The game controller includes a controller-side slide member. The controller-side slide member protrudes from a first surface of the game controller and is configured to slidably engage with the main unit-side slide member in a slide direction. The controller-side slide member has a first end and a second end in the slide direction, and the game controller is configured to be attached to the main unit by inserting the controller-side slide member into the main unit-side slide member. The controller-side slide member includes a protruding portion and at least one terminal. The protruding portion protrudes from the first end side of the controller-side slide member in the slide direction and has a facing surface that faces the first surface of the game controller. The at least one terminal is between the facing surface and the first surface.

IPC Classes  ?

  • A63F 13/24 - Constructional details thereof, e.g. game controllers with detachable joystick handles
  • A63F 13/23 - Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
  • A63F 13/21 - Input arrangements for video game devices characterised by their sensors, purposes or types
  • A63F 13/843 - Special adaptations for executing a specific game genre or game mode involving concurrently two or more players on the same game device, e.g. requiring the use of a plurality of controllers or of a specific view of game data for each player
  • A63F 13/92 - Video game devices specially adapted to be hand-held while playing
  • A63F 13/98 - Accessories, i.e. detachable arrangements optional for the use of the video game device, e.g. grip supports of game controllers
  • A63F 13/213 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
  • A63F 13/235 - Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
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