Nintendo Co., Ltd.

Japan

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1-100 of 2,967 for Nintendo Co., Ltd. Sort by
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IP Type
        Patent 2,248
        Trademark 719
Jurisdiction
        United States 2,148
        Europe 454
        World 302
        Canada 63
Date
New (last 4 weeks) 18
2021 January (MTD) 8
2020 December 22
2020 November 11
2020 October 31
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IPC Class
A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions 387
A63F 9/24 - Games using electronic circuits not otherwise provided for 359
A63F 13/40 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment 176
G06F 17/00 - Digital computing or data processing equipment or methods, specially adapted for specific functions 147
A63F 13/92 - Video game devices specially adapted to be hand-held while playing 140
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NICE Class
09 - Scientific and electric apparatus and instruments 666
28 - Games; toys; sports equipment 309
41 - Education; entertainment 209
16 - Paper, cardboard and goods made from these materials 105
38 - Telecommunications 98
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Status
Pending 175
Registered / In Force 2,792
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1.

STORAGE MEDIUM STORING INFORMATION PROCESSING PROGRAM, INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING SYSTEM, AND INFORMATION PROCESSING METHOD

      
Application Number 17038185
Status Pending
Filing Date 2020-09-30
First Publication Date 2021-01-14
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Hayashi, Yugo
  • Takahashi, Issei
  • Murata, Shigeto
  • Nakano, Shinya

Abstract

A movement direction of a moving object moving in a virtual space is changed based on at least a component in a first axial direction of a coordinate change of a user's input continuously performed and indicating a coordinate input, with reference to a first reference coordinate point determined by the user's input. A game operation different from a movement of the moving object in the virtual space is determined based on at least a component of the user's input in a second axial direction different from the first axial direction, and is executed.

IPC Classes  ?

  • A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
  • G06F 3/0346 - Pointing devices displaced or positioned by the user; Accessories therefor with detection of the device orientation or free movement in a 3D space, e.g. 3D mice, 6-DOF [six degrees of freedom] pointers using gyroscopes, accelerometers or tilt-sensors
  • G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer

2.

INFORMATION PROCESSING SYSTEM, STORAGE MEDIUM, INFORMATION PROCESSING APPARATUS AND INFORMATION PROCESSING METHOD

      
Application Number 16507169
Status Pending
Filing Date 2019-07-10
First Publication Date 2021-01-14
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Nakamura, Yuki
  • Takeuchi, Kiyoshi
  • Tatsuno, Mizuki
  • Johnson, Jonathan

Abstract

A game system that is a non-limiting example information processing system is attached to a goggle device, and generates and displays a left-eye image and a right-eye image on a display. When starting a game application that a plurality of individual games can be selectively played, a menu image is displayed on the display. A plurality of icons each relating to each of the plurality of individual games are arranged at predetermined positions in a virtual space for displaying the menu image. A virtual camera arranged at a predetermined position in the virtual space changes a posture thereof so as to correspond to a posture change of a main body apparatus in a real space, thereby to control a direction of a line-of-sight of the virtual camera. If an icon is included in a field of view of the virtual camera when a user depresses a predetermined button, predetermined processing relevant to the icon is performed.

IPC Classes  ?

  • H04N 13/279 - Image signal generators from 3D object models, e.g. computer-generated stereoscopic image signals the virtual viewpoint locations being selected by the viewers or determined by tracking
  • H04N 13/344 - Displays for viewing with the aid of special glasses or head-mounted displays [HMD] with head-mounted left-right displays
  • H04N 13/282 - Image signal generators for generating image signals corresponding to three or more geometrical viewpoints, e.g. multi-view systems
  • H04N 13/239 - Image signal generators using stereoscopic image cameras using two 2D image sensors having a relative position equal to or related to the interocular distance

3.

INFORMATION PROCESSING PROGRAM, INFORMATION PROCESSING DEVICE, INFORMATION PROCESSING SYSTEM, AND INFORMATION PROCESSING METHOD

      
Application Number 17034226
Status Pending
Filing Date 2020-09-28
First Publication Date 2021-01-14
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Tanaka, Wataru
  • Motokura, Kenta

Abstract

An information processing system for controlling movements of a character (200) in a virtual three-dimensional space, comprising movement control unit (231) that controls the movements of the character (200), and a switching determination unit (232) that determines switching of the movement of the character (200) by the movement control unit (231) between a three-dimensional movement in the virtual three-dimensional space and a movement in a predetermined surface (211) provided in the virtual three-dimensional space. The movement control unit (231) determines a speed of the character (200) after the switching on the basis of a speed of the character (200) before the switching when the switching is performed between the three-dimensional movement in the virtual three-dimensional space and the movement in the predetermined surface (211).

IPC Classes  ?

  • A63F 13/56 - Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
  • A63F 13/422 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle automatically for the purpose of assisting the player, e.g. automatic braking in a driving game
  • A63F 13/577 - Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars
  • A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
  • G06T 13/20 - 3D [Three Dimensional] animation

4.

COVER

      
Application Number 16821893
Status Pending
Filing Date 2020-03-17
First Publication Date 2021-01-14
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Miyatake, Junichiro
  • Okazaki, Yuya

Abstract

A cover for housing a portable electronic device that includes: a first main surface formed in a rectangular shape, A cover for housing a portable electronic device that includes: a first main surface formed in a rectangular shape, a second main surface formed in a rectangular shape on a side opposite to the first main surface, a peripheral edge surface that joins peripheral edge portions of the first main surface and the second main surface and has an upper edge surface, a lower edge surface, and a pair of side edge surfaces, at least one joystick that protrudes from the first main surface, operation portions that are provided on portions of the upper surface toward the pair of side edge surfaces and protrude toward the second main surface, and protruding portions that protrude from the second main surface and are located on the lower edge surface sides of the operation portions.

IPC Classes  ?

  • A63F 13/98 - Accessories, i.e. detachable arrangements optional for the use of the video game device, e.g. grip supports of game controllers
  • A45C 11/00 - Receptacles for purposes not provided for in groups
  • A63F 13/24 - Constructional details thereof, e.g. game controllers with detachable joystick handles

5.

BOWSER'S FURY

      
Application Number 1569756
Status Registered
Filing Date 2020-09-25
Registration Date 2020-09-25
Owner Nintendo Co., Ltd. (Japan)
NICE Classes  ? 09 - Scientific and electric apparatus and instruments

Goods & Services

Electronic game programs; downloadable electronic game programs; video game programs; downloadable video game programs; video game cartridges; memory cards for video game machines; cases for smartphones; covers for smartphones; computer game software, recorded; computer game software, downloadable; computer programs, recorded; computer programs, downloadable; computer peripheral devices; compact discs [audio-video]; downloadable image files; downloadable music files; electronic publications, downloadable; headphones; earphones; batteries, electric.

6.

STORAGE MEDIUM HAVING INFORMATION PROCESSING PROGRAM STORED THEREIN, INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING APPARATUS, AND INFORMATION PROCESSING METHOD

      
Application Number 16783405
Status Pending
Filing Date 2020-02-06
First Publication Date 2021-01-07
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Suzuki, Ryosuke
  • Wada, Masaki

Abstract

An example of an information processing apparatus acquires action data based on an output of a sensor according to a fitness action performed by a player, and executes a game event. In the game event, the information processing apparatus designates at least one type of fitness event from among a plurality of types of fitness events. Each fitness event causes the player to perform a fitness action. During the game event, the information processing apparatus executes a fitness event that causes the player to perform a fitness action corresponding to the designated fitness event until an ending condition is satisfied. The information processing apparatus determines whether or not the achievement condition has been satisfied, based on the action data acquired during the fitness event. The information processing apparatus repeats designation and execution of the fitness event until it is determined that the achievement condition has been satisfied.

IPC Classes  ?

  • A63F 13/65 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
  • A63F 13/211 - Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
  • A63F 13/816 - Athletics, e.g. track-and-field sports

7.

GAME CONTROLLER

      
Application Number 17027075
Status Pending
Filing Date 2020-09-21
First Publication Date 2021-01-07
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Takei, Masaya
  • Minagawa, Shinta
  • Maruyama, Kazuhiro
  • Odanaka, Kohei

Abstract

An example game controller includes a spherical housing, a vibrator, an inertia sensor, an operation device, and a transmitter. The vibrator is inside the spherical housing and configured to generate a vibration to vibrate the spherical housing. The inertia sensor is at a position inside the spherical housing such that a distance from a center of the spherical housing to the inertial sensor is shorter than a distance from the center of the spherical housing to the vibrator. The operation section has an operation surface. The operation surface is capable of being depressed and is at the spherical housing on an opposite side from the vibrator with respect to the center of the spherical housing. The transmitter configured to transmit, to outside, information regarding an operation on the operation section and information output from the inertia sensor.

IPC Classes  ?

  • A63F 13/24 - Constructional details thereof, e.g. game controllers with detachable joystick handles
  • A63F 13/211 - Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
  • G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
  • A63F 13/219 - Input arrangements for video game devices characterised by their sensors, purposes or types for aiming at specific areas on the display, e.g. light-guns
  • A63F 13/235 - Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
  • A63F 13/92 - Video game devices specially adapted to be hand-held while playing

8.

L

      
Application Number 018368644
Status Pending
Filing Date 2021-01-05
Owner Nintendo Co., Ltd. (Japan)
NICE Classes  ?
  • 09 - Scientific and electric apparatus and instruments
  • 18 - Leather and imitations of leather
  • 25 - Clothing; footwear; headgear
  • 28 - Games; toys; sports equipment
  • 41 - Education; entertainment

Goods & Services

Electronic game programs; downloadable electronic game programs; video game programs; downloadable video game programs; video game cartridges; memory cards for video game machines; cases for smartphones; covers for smartphones; computer game software, recorded; computer game software, downloadable; computer programs, recorded; computer programs, downloadable; computer peripheral devices; programs for smartphones; downloadable programs for smartphones; compact discs [audio-video]; downloadable image files; downloadable music files; electronic publications, downloadable; headphones; earphones; batteries, electric; protective helmets; riding helmets; reflective safety vests; decorative magnets. Clothing for pets; collars for animals; harness; bags; school bags; rucksacks; suitcases; card cases [notecases]; purses; wallets; key cases; luggage tags; garment bags for travel; bags for sports; vanity cases, not fitted; cases of leather or leatherboard; canes; umbrellas. Clothing; shirts; tee-shirts; vests; pajamas; underwear; bathing suits; socks; scarves; ear muffs [clothing]; gloves [clothing]; bibs, not of paper; hats; caps being headwear; cap peaks; belts [clothing]; footwear; sports shoes; sandals; slippers; masquerade costumes. Games; toys; toy cars; controllers for toys; remote-controlled toy vehicles; ride-on toys; stuffed toys; dolls; portable games with liquid crystal displays; protective films adapted for screens for portable games; video game machines; controllers for game consoles; hand-held consoles for playing video games; apparatus for games; arcade video game machines; tabletop games; playing cards; ornaments for Christmas trees, except lights, candles and confectionery; protective carrying cases specially adapted for handheld video games; joysticks for video games; trading cards for games; game cards; sports equipment; puzzles. Entertainment services; providing information in the field of entertainment; providing online electronic publications, not downloadable; providing online videos, not downloadable; providing online music, not downloadable; presentation of live performances; organization of shows [impresario services]; games equipment rental; toy rental; game services provided online from a computer network; organization of competitions [education or entertainment]; organisation of games; providing amusement arcade services; amusement park services.

9.

INPUT APPARATUS, METHOD, AND GAME PROCESSING METHOD

      
Application Number 16656991
Status Pending
Filing Date 2019-10-18
First Publication Date 2020-12-24
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Niwa, Masato
  • Ikeda, Tomofumi
  • Taniguchi, Yuki
  • Tamura, Yoshitaka

Abstract

An example input apparatus includes an elastic member, a base portion and a strain gauge. The elastic member includes a first end portion and a second end portion, and at least a part of the elastic member is elastically deformable. The base portion holds the opposite end portions of the elastic member so that a ring is formed by the base portion and the elastic member. The strain gauge is provided on the base portion and detects a strain generated on the base portion due to deformation of the elastic member in response to an input from the user. Note that instead of the configuration where a ring is formed by the base portion and the elastic member, the input apparatus may be configured so that two elastic members are held by the base portion.

IPC Classes  ?

  • A63F 13/245 - Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
  • A63F 13/218 - Input arrangements for video game devices characterised by their sensors, purposes or types using pressure sensors, e.g. generating a signal proportional to the pressure applied by the player
  • A63F 13/23 - Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console

10.

APPARATUS AND METHOD

      
Application Number 16919155
Status Pending
Filing Date 2020-07-02
First Publication Date 2020-12-24
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Tamura, Yoshitaka
  • Ogasawara, Yoshiyasu
  • Ikeda, Tomofumi
  • Zenri, Yuko

Abstract

An example of an apparatus includes a ring-shaped portion, a detector and a main portion. At least a part of the ring-shaped portion is elastically deformable. The detector detects deformation of the ring-shaped portion. The main portion is secured to the ring-shaped portion. The main portion includes an attachment portion, a terminal and a transmitter. A game controller can be attached to the attachment portion. The terminal is for electrical connection with the game controller. The transmitter transmits data regarding a detection result of the detector to the game controller through the terminal.

IPC Classes  ?

  • A63F 13/245 - Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
  • A63F 13/98 - Accessories, i.e. detachable arrangements optional for the use of the video game device, e.g. grip supports of game controllers

11.

GAME CONTROLLER

      
Application Number 17006843
Status Pending
Filing Date 2020-08-30
First Publication Date 2020-12-24
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Tsuchiya, Hitoshi
  • Suetake, Fumiyoshi
  • Okamura, Takanori

Abstract

An example game controller includes a housing main body formed by connecting a housing member on a front surface side and a housing member on a back surface side. On the left and right of the housing main body, holding portions are provided. To the left and right holding portions, a pair of grip portions covering the entirety of the holding portions are connected. A boundary portion between two housing members is covered with a grip portion. Thus, when a user grips the grip portion, the grip portion is likely to fit the hand well. Thus, it is possible to improve the operability.

IPC Classes  ?

  • A63F 13/24 - Constructional details thereof, e.g. game controllers with detachable joystick handles
  • A63F 13/285 - Generating tactile feedback signals via the game input device, e.g. force feedback

12.

Display screen with computer-generated icon

      
Application Number 29608465
Grant Number D0905714
Status In Force
Filing Date 2017-06-22
First Publication Date 2020-12-22
Grant Date 2020-12-22
Owner Nintendo Co., Ltd. (Japan)
Inventor
  • Tateishi, Satomi
  • Fujino, Yosuke
  • Takiguchi, Takahiro
  • Hosoi, Takashi

13.

Information processing system, information processing apparatus, storage medium having information processing program stored therein, and information processing method

      
Application Number 16745884
Grant Number 10870047
Status In Force
Filing Date 2020-01-17
First Publication Date 2020-12-22
Grant Date 2020-12-22
Owner Nintendo Co., Ltd. (Japan)
Inventor
  • Kawamoto, Koichi
  • Wada, Masaki
  • Matsunaga, Hiroshi
  • Sawatani, Yuji
  • Yamazaki, Atsushi

Abstract

An example of a training tool includes a first sensor. The training tool deforms from a stationary state when a force is externally applied thereto. The first sensor output according to deformation of the training tool. A processor receives first sensor information based on an output of the first sensor. While a menu is presented, the processor executes a process according to a first instruction performed on the menu, in a case where the received first sensor information indicates an output obtained when the training tool deforms in a first direction, and executes a process according to a second instruction that is performed on the menu and is different from the first instruction, in a case where the received first sensor information indicates an output obtained when the training tool deforms in a second direction opposite to the first direction.

IPC Classes  ?

  • G09B 19/00 - Teaching not covered by other main groups of this subclass
  • A63B 71/06 - Indicating or scoring devices for games or players
  • A63B 24/00 - Electric or electronic controls for exercising apparatus of groups
  • A63B 21/02 - Exercising apparatus for developing or strengthening the muscles or joints of the body by working against a counterforce, with or without measuring devices using resilient force-resisters

14.

INFORMATION PROCESSING SYSTEM AND INFORMATION PROCESSING APPARATUS THAT ALLOW DIVERSIFIED GAME DEVELOPMENT, METHOD OF CONTROLLING INFORMATION PROCESSING SYSTEM, AND INFORMATION PROCESSING PROGRAM

      
Application Number 16892873
Status Pending
Filing Date 2020-06-04
First Publication Date 2020-12-17
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Yoshihara, Kazuki
  • Lee, Soojin
  • Jun, Taehoon
  • Kim, Taewoo

Abstract

An information processing system that performs puzzle game processing for a puzzle game played against each other by a plurality of users includes designating a game element with which first and second parameters are associated for each of a plurality of users, performing puzzle game processing based on an operation by each user onto a puzzle object arranged in a game field, and executing, when a status of progress of the puzzle game processing for one of the plurality of users satisfies an offense condition while the puzzle game processing is being performed, an offense event that produces an effect of interference in the game field in the puzzle game processing for the other user.

IPC Classes  ?

  • A63F 13/822 - Strategy games; Role-playing games 
  • A63F 13/843 - Special adaptations for executing a specific game genre or game mode involving concurrently two or more players on the same game device, e.g. requiring the use of a plurality of controllers or of a specific view of game data for each player
  • A63F 13/537 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen

15.

INFORMATION PROCESSING SYSTEM, A NON-TRANSITORY STORAGE MEDIUM HAVING STORED THEREIN AN INFORMATION PROCESSING PROGRAM, AN INFORMATION PROCESSING APPARATUS, AND AN INFORMATION PROCESSING METHOD

      
Application Number 16899049
Status Pending
Filing Date 2020-06-11
First Publication Date 2020-12-17
Owner Nintendo Co., Ltd. (Japan)
Inventor
  • Ito, Norihito
  • Masuda, Tomoya
  • Ito, Shotaro

Abstract

The game system comprises: a first selection unit that performs a first selection in which a game character is selected; a strengthening unit that raises the skill level of the game character on condition that the game character selected in the first selection is already possessed by the user; an effect-enabling unit that enables the game character to be changed in appearance on condition that the game character selected in the first selection is an appearance changing character; an effect applying unit that changes the appearance of the game character that is enabled to be changed in appearance; and a second selection unit that performs a second selection in which an appearance changing ticket applicable to any game character possessed by the user can be selected when the skill level of all types of the game character reaches an upper limit.

IPC Classes  ?

  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
  • A63F 13/23 - Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
  • A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level

16.

GAME & WATCH

      
Application Number 1565005
Status Registered
Filing Date 2020-09-28
Registration Date 2020-09-28
Owner Nintendo Co., Ltd. (Japan)
NICE Classes  ?
  • 09 - Scientific and electric apparatus and instruments
  • 28 - Games; toys; sports equipment
  • 41 - Education; entertainment

Goods & Services

Electronic game programs; downloadable electronic game programs; video game programs; downloadable video game programs; video game cartridges; memory cards for video game machines; cases for smartphones; covers for smartphones; computer game software, recorded; computer game software, downloadable; computer programs, recorded; computer programs, downloadable; computer peripheral devices; compact discs [audio-video]; downloadable image files; downloadable music files; electronic publications, downloadable; headphones; earphones; batteries, electric. Games; toys; stuffed toys; dolls; portable games with liquid crystal displays; protective films adapted for screens for portable games; video game machines; controllers for game consoles; hand-held consoles for playing video games; apparatus for games; arcade video game machines; board games; playing cards; ornaments for Christmas trees, except lights, candles and confectionery; protective carrying cases specially adapted for handheld video games. Entertainment services; providing information in the field of entertainment; providing online electronic publications, not downloadable; providing online videos, not downloadable; providing online music, not downloadable; organization of shows [impresario services]; games equipment rental; toy rental; game services provided online from a computer network; organization of competitions [education or entertainment]; providing amusement arcade services; amusement park services.

17.

NON-TRANSITORY STORAGE MEDIUM HAVING STORED THEREIN INFORMATION PROCESSING PROGRAM, INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING SYSTEM, AND INFORMATION PROCESSING METHOD

      
Application Number 16899030
Status Pending
Filing Date 2020-06-11
First Publication Date 2020-12-17
Owner Nintendo Co., Ltd. (Japan)
Inventor
  • Yoshihara, Kazuki
  • Oonishi, Naonori
  • Hiruma, Hiroaki
  • Lee, Soojin
  • Jun, Taehoon
  • Kim, Taewoo

Abstract

The information processing apparatus comprises: a movement possibility determination unit that determines whether there is a target position to which the operable object can move between the current position of the operable object and the designated position; an object movement unit that removes the restriction on movement of the operable object to move the operable object to the target position on the condition that the target position is determined; and a rendering information generation unit that generates rendering information having a different screen effects between that in the case where the non-operable object exists between the current position and the designated position and the case where the non-operable object does not exist between the current position and the designated position.

IPC Classes  ?

  • A63F 13/573 - Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using trajectories of game objects, e.g. of a golf ball according to the point of impact
  • A63F 13/426 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
  • A63F 13/428 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
  • A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
  • G06T 15/00 - 3D [Three Dimensional] image rendering

18.

INFORMATION PROCESSING PROGRAM

      
Application Number 16899889
Status Pending
Filing Date 2020-06-12
First Publication Date 2020-12-17
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Yone, Masami
  • Ozaki, Yuichi

Abstract

A storage medium storing therein a program, an information processing apparatus, an information processing method, a game system and a mobile device are disclosed. For example, disclosed is a non-transitory storage medium storing therein a program that is readable by a computer of an information processing apparatus, the program being configured to cause the computer to: acquire input coordinates of input performed based on an operation performed by a user; generate drawing information for displaying a path corresponding to the input coordinates on a display apparatus; determine a movement direction of the input based on a change in the input coordinates, which are acquired continuously while the input is performed; generate sound information of a virtual writing sound that is changed based on the movement direction in response to the input coordinates changing; and output the sound information of the virtual writing sound to a speaker.

IPC Classes  ?

  • A63F 13/54 - Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
  • G06F 3/16 - Sound input; Sound output
  • G06T 11/20 - Drawing from basic elements, e.g. lines or circles
  • G06F 3/041 - Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means
  • G06F 3/0488 - Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
  • A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens

19.

GAME SYSTEM, NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM HAVING STORED THEREIN GAME PROGRAM, INFORMATION PROCESSING APPARATUS, AND GAME PROCESSING METHOD

      
Application Number 16749999
Status Pending
Filing Date 2020-01-23
First Publication Date 2020-12-10
Owner Nintendo Co., Ltd. (Japan)
Inventor
  • Kyogoku, Aya
  • Kato, Ken
  • Amano, Yusuke
  • Miyake, Hiromichi
  • Takeshita, Yoshitaka

Abstract

In an example of a game system, based on saved data of a plurality of players, a plurality of player characters are generated, and based on an operation on each of a plurality of operation devices, one of the player characters corresponding to the operation device is controlled in a virtual space. The game system can set any of the plurality of player characters as a main character, set the other player character as a sub characters, switch the main character and the sub character. Then, the game system controls a field of view of the game so that at least the main character is included in the field of view. The game system generates a game image based on the field of view to be displayed on a display device.

IPC Classes  ?

  • A63F 13/525 - Changing parameters of virtual cameras
  • A63F 13/213 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
  • A63F 13/537 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen

20.

INFORMATION PROCESSING SYSTEM, COMPUTER-READABLE NON-TRANSITORY STORAGE MEDIUM HAVING INFORMATION PROCESSING PROGRAM STORED THEREIN, INFORMATION PROCESSING APPARATUS, AND INFORMATION PROCESSING METHOD

      
Application Number 16878972
Status Pending
Filing Date 2020-05-20
First Publication Date 2020-12-10
Owner Nintendo Co., Ltd. (Japan)
Inventor Yasuhara, Naohiro

Abstract

Information indicating damage given to an enemy character by another player before a predetermined time from a start timing when a game is started by an operation of the player is acquired as additional damage information from a server. Game processing for battling against the enemy character is executed, and a first event of giving damage calculated on the basis of the game processing, to the enemy character, and a second event of giving additional damage based on the additional damage information to the enemy character are executed. Then, information indicating the damage given to the enemy character in the first event is transmitted to the server in order to store the information in a storage section.

IPC Classes  ?

  • A63F 13/56 - Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
  • A63F 13/822 - Strategy games; Role-playing games 

21.

POKÉMON SOULSILVER

      
Application Number 1564037
Status Registered
Filing Date 2020-10-05
Registration Date 2020-10-05
Owner Nintendo Co., Ltd. (Japan)
NICE Classes  ?
  • 09 - Scientific and electric apparatus and instruments
  • 28 - Games; toys; sports equipment
  • 41 - Education; entertainment

Goods & Services

Electronic game programs; downloadable electronic game programs; video game programs; downloadable video game programs; video game cartridges; memory cards for video game machines; protective films adapted for smartphones; covers for smartphones; cases for smartphones; computer game software, recorded; computer game software, downloadable; computer programs, recorded; computer programs, downloadable; computer peripheral devices; compact discs [audio-video]; downloadable image files; downloadable music files; electronic publications, downloadable; batteries, electric; headphones; earphones. Games; toys; stuffed toys; dolls; portable games with liquid crystal displays; hand-held consoles for playing video games; protective films adapted for screens for portable games; video game machines; controllers for game consoles; apparatus for games; arcade video game machines; trading cards for games; cases for trading cards for games; board games; playing cards; ornaments for Christmas trees, except lights, candles and confectionery; protective carrying cases specially adapted for handheld video games. Entertainment services; providing information in the field of entertainment; game services provided online from a computer network; organization of competitions [education or entertainment]; providing online electronic publications, not downloadable; providing online videos, not downloadable; providing online music, not downloadable; games equipment rental; toy rental; providing amusement arcade services; amusement park services.

22.

POKÉMON HEARTGOLD

      
Application Number 1564044
Status Registered
Filing Date 2020-10-05
Registration Date 2020-10-05
Owner Nintendo Co., Ltd. (Japan)
NICE Classes  ?
  • 09 - Scientific and electric apparatus and instruments
  • 28 - Games; toys; sports equipment
  • 41 - Education; entertainment

Goods & Services

Electronic game programs; downloadable electronic game programs; video game programs; downloadable video game programs; video game cartridges; memory cards for video game machines; protective films adapted for smartphones; covers for smartphones; cases for smartphones; computer game software, recorded; computer game software, downloadable; computer programs, recorded; computer programs, downloadable; computer peripheral devices; compact discs [audio-video]; downloadable image files; downloadable music files; electronic publications, downloadable; batteries, electric; headphones; earphones. Games; toys; stuffed toys; dolls; portable games with liquid crystal displays; hand-held consoles for playing video games; protective films adapted for screens for portable games; video game machines; controllers for game consoles; apparatus for games; arcade video game machines; trading cards for games; cases for trading cards for games; board games; playing cards; ornaments for Christmas trees, except lights, candles and confectionery; protective carrying cases specially adapted for handheld video games. Entertainment services; providing information in the field of entertainment; game services provided online from a computer network; organization of competitions [education or entertainment]; providing online electronic publications, not downloadable; providing online videos, not downloadable; providing online music, not downloadable; games equipment rental; toy rental; providing amusement arcade services; amusement park services.

23.

GAME BOY ADVANCE

      
Application Number 1564027
Status Registered
Filing Date 2020-10-05
Registration Date 2020-10-05
Owner Nintendo Co., Ltd. (Japan)
NICE Classes  ?
  • 09 - Scientific and electric apparatus and instruments
  • 28 - Games; toys; sports equipment

Goods & Services

Electronic game programs; downloadable electronic game programs; video game programs; downloadable video game programs; video game cartridges; memory cards for video game machines; cases for smartphones; covers for smartphones; computer game software, recorded; computer game software, downloadable; computer programs, recorded; computer programs, downloadable; computer peripheral devices; compact discs [audio-video]; downloadable image files; downloadable music files; electronic publications, downloadable; headphones; earphones; batteries, electric. Games; toys; portable games with liquid crystal displays; protective films adapted for screens for portable games; video game machines; controllers for game consoles; hand-held consoles for playing video games; apparatus for games; arcade video game machines; ornaments for Christmas trees, except lights, candles and confectionery; protective carrying cases specially adapted for handheld video games.

24.

STORAGE MEDIUM, INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING SYSTEM AND INFORMATION PROCESSING METHOD

      
Application Number 16893955
Status Pending
Filing Date 2020-06-05
First Publication Date 2020-12-10
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Aonuma, Eiji
  • Watanabe, Shingo

Abstract

A non-limiting example game system includes a processor incorporated within a main body apparatus, and the processor creates, based on operation inputs of a player, a game stage by selecting components corresponding to a virtual room and by arranging panels corresponding to the components on a grid-shaped arrangement area. In the virtual room, a passage, a stairs, a door with lock blocking the passage and a treasure chest are arranged. A key for releasing the door with lock is contained in the treasure chest. The player creates the game stage by connecting all of the passages and the stairs from a start room that a game is started to a room where a boss enemy object is arranged and by taking arrangement of the doors with lock and the treasure chests containing the key into consideration.

IPC Classes  ?

  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/56 - Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding

25.

COMPUTER-READABLE NON-TRANSITORY STORAGE MEDIUM HAVING GAME PROGRAM STORED THEREIN, GAME SYSTEM, GAME APPARATUS, AND GAME PROCESSING METHOD

      
Application Number 16727137
Status Pending
Filing Date 2019-12-26
First Publication Date 2020-12-03
Owner NINTENDO CO., LTD. (Japan)
Inventor Ryu, Michi

Abstract

At least one unit region on a virtual field is set as a special region associated with a special effect, based on setting data received via a network. Furthermore, movement and fighting of a player character are controlled, and, when the player character reaches the special region, the special effect is exhibited. Information of the unit region in which an event has occurred in a game is transmitted via the network. The special region is set (1) based on the frequency with which the event occurs for each unit region, or (2) based on the setting data which represents the special region and is defined based on the information of the unit region.

IPC Classes  ?

  • A63F 13/822 - Strategy games; Role-playing games 
  • A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
  • A63F 13/57 - Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game

26.

STORAGE MEDIUM, GAME SYSTEM, GAME APPARATUS AND GAME CONTROLLING METHOD

      
Application Number 16731185
Status Pending
Filing Date 2019-12-31
First Publication Date 2020-12-03
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Hiromatsu, Kotaro
  • Ito, Yoshihiko
  • Takahashi, Koji

Abstract

A non-limiting example game system comprises a processor incorporated in a main body apparatus, and the processor causes a player character to dig the ground based on an operation input of a player, thereby to form a hole. Water is placed in the hole, whereby a water place is formed. A shape of the water place is changed by expanding the hole, and when the water place has a long shape, the water is controlled so as to flow. When the water place is not a long shape, the water does not flow. That is, a river or a pond is formed in a game field based on an operation input of the player. When causing a player character to perform fishing based on an operation input of the player, different processing is executed between the river and the pond.

IPC Classes  ?

  • A63F 13/57 - Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
  • A63F 13/63 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
  • A63F 13/818 - Fishing

27.

DONKEY KONG COUNTRY

      
Application Number 1563044
Status Registered
Filing Date 2020-09-30
Registration Date 2020-09-30
Owner Nintendo Co., Ltd. (Japan)
NICE Classes  ?
  • 09 - Scientific and electric apparatus and instruments
  • 41 - Education; entertainment

Goods & Services

Electronic game programs; downloadable electronic game programs; video game programs; downloadable video game programs; video game cartridges; memory cards for video game machines; cases for smartphones; covers for smartphones; computer game software, recorded; computer game software, downloadable; computer programs, recorded; computer programs, downloadable; computer peripheral devices; compact discs [audio-video]; downloadable image files; downloadable music files; electronic publications, downloadable; headphones; earphones; batteries, electric. Entertainment services; providing information in the field of entertainment; providing online electronic publications, not downloadable; providing online videos, not downloadable; providing online music, not downloadable; organization of shows [impresario services]; games equipment rental; toy rental; game services provided online from a computer network; organization of competitions [education or entertainment]; providing amusement arcade services; amusement park services.

28.

CONTENT DATA HOLDING SYSTEM, STORAGE MEDIUM, CONTENT DATA HOLDING SERVER, AND DATA MANAGEMENT METHOD

      
Application Number 16671386
Status Pending
Filing Date 2019-11-01
First Publication Date 2020-12-03
Owner
  • Nintendo Co., Ltd. (Japan)
  • The Pokémon Company (Japan)
Inventor
  • Ishihara, Tsunekazu
  • Sowa, Takanori
  • Ohta, Nobuyuki
  • Ohnishi, Takahiro
  • Togashi, Hiroki

Abstract

A server includes a content storage medium configured to store content data of content usable in different types of games. The server, upon a transmission request, sends content data to an information-processing device, and retains the sent content data in the content storage medium wherein sending the content data again is prohibited. The server, when the content data is sent from the information-processing device, receives the content data, assigns a new ID to the received content data in case the received content data lacks the ID, and stores the received content data in the content storage medium wherein sending the content data is allowed.

IPC Classes  ?

  • G06F 16/22 - Indexing; Data structures therefor; Storage structures
  • G06F 16/23 - Updating
  • G06F 16/25 - Integrating or interfacing systems involving database management systems
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers

29.

CONTENT DATA HOLDING SYSTEM, STORAGE MEDIUM, CONTENT DATA HOLDING SERVER, AND DATA MANAGEMENT METHOD

      
Application Number 16671429
Status Pending
Filing Date 2019-11-01
First Publication Date 2020-12-03
Owner
  • Nintendo Co., Ltd. (Japan)
  • The Pokémon Company (Japan)
Inventor
  • Sowa, Takanori
  • Ohta, Nobuyuki
  • Ohnishi, Takahiro
  • Togashi, Hiroki
  • Kinashi, Akira

Abstract

A server includes a content storage medium configured to store content data of content usable in different types of games up to a first upper number, and a management information storage medium configured to store valid period information of a right to use an extended function concerning the content data The server, in case that a right to use an extended function is valid, sends the content data to an information-processing device or receives the content data from the information-processing device, and stores the content data in the content storage medium up to a second upper number larger than the first upper number. The server, in case that the right is invalid, performs at least one of transmission of the content data to the information-processing device and reception of the content data from the information-processing device, in a restricted manner as compared with a case where the right is valid.

IPC Classes  ?

  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
  • A63F 13/73 - Authorising game programs or game devices, e.g. checking authenticity
  • A63F 13/77 - Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories

30.

Controller for computer

      
Application Number 29645672
Grant Number D0903768
Status In Force
Filing Date 2018-04-27
First Publication Date 2020-12-01
Grant Date 2020-12-01
Owner Nintendo Co., Ltd. (Japan)
Inventor
  • Tsuchiya, Hitoshi
  • Suetake, Fumiyoshi
  • Ehara, Yui
  • Zenri, Yuko
  • Miyatake, Junichiro
  • Akama, Tetsuya

31.

Pokémon Smile

      
Application Number 1562573
Status Registered
Filing Date 2020-09-08
Registration Date 2020-09-08
Owner Nintendo Co., Ltd. (Japan)
NICE Classes  ?
  • 09 - Scientific and electric apparatus and instruments
  • 28 - Games; toys; sports equipment
  • 41 - Education; entertainment

Goods & Services

Electronic game programs; downloadable electronic game programs; video game programs; downloadable video game programs; video game cartridges; memory cards for video game machines; protective films adapted for smartphones; covers for smartphones; cases for smartphones; computer game software, recorded; computer game software, downloadable; computer programs, recorded; computer programs, downloadable; computer peripheral devices; compact discs [audio-video]; downloadable image files; downloadable music files; electronic publications, downloadable; batteries, electric; headphones; earphones. Games; toys; stuffed toys; dolls; portable games with liquid crystal displays; hand-held consoles for playing video games; protective films adapted for screens for portable games; video game machines; controllers for game consoles; apparatus for games; arcade video game machines; trading cards for games; cases for trading cards for games; board games; playing cards; ornaments for Christmas trees, except lights, candles and confectionery; protective carrying cases specially adapted for handheld video games. Entertainment services; providing information in the field of entertainment; game services provided online from a computer network; organization of competitions [education or entertainment]; providing online electronic publications, not downloadable; providing online videos, not downloadable; providing online music, not downloadable; games equipment rental; toy rental; providing amusement arcade services; amusement park services.

32.

COMPUTER-READABLE NON-TRANSITORY STORAGE MEDIUM HAVING GAME PROGRAM STORED THEREIN, GAME SYSTEM, GAME APPARATUS CONTROL METHOD, AND GAME APPARATUS

      
Application Number 16814348
Status Pending
Filing Date 2020-03-10
First Publication Date 2020-11-26
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Kando, Yuji
  • Onishi, Yoshiaki
  • Moriwaki, Ayako

Abstract

Direction input data and inertial sensor data are acquired from a controller including a direction input section and an inertial sensor. Movement of a player character is controlled on the basis of the direction input data. In addition, a control mode for a position of a cursor is switchable between a first control mode and a second control mode. When the control mode is the first control mode, a position further shifted, based on the inertial sensor data, from a position calculated based on a position and a direction of the player character is set as the position of the cursor. When the control mode is the second control mode, a position shifted, based on the inertial sensor data, within a predetermined range, in a virtual space, including a predetermined position in the virtual space, from the predetermined position is set as the position of the cursor.

IPC Classes  ?

  • A63F 13/211 - Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
  • A63F 13/24 - Constructional details thereof, e.g. game controllers with detachable joystick handles
  • G06F 3/0481 - Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance

33.

COMPUTER-READABLE NON-TRANSITORY STORAGE MEDIUM HAVING GAME PROGRAM STORED THEREIN, GAME SYSTEM, GAME APPARATUS CONTROL METHOD, AND GAME APPARATUS

      
Application Number 16815522
Status Pending
Filing Date 2020-03-11
First Publication Date 2020-11-26
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Kando, Yuji
  • Onishi, Yoshiaki
  • Moriwaki, Ayako

Abstract

There is an operation mode that is switchable between a first mode and a second mode. In the first mode, a screen is divided into two display areas, and a game image in which a first player character is included in one of the areas and a second player character is included in the other area is displayed. In the second mode, a game image in which the first player character and the second player character are included is displayed in a single screen. In addition, the first player character can be moved using the first controller, and the second player character can be moved using a second controller. The second player character can be freely moved in the first mode, and can be moved within a predetermined range based on the position of the first player character in the second mode.

IPC Classes  ?

  • A63F 13/525 - Changing parameters of virtual cameras
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers

34.

AGE OF CALAMITY

      
Application Number 1561388
Status Registered
Filing Date 2020-09-23
Registration Date 2020-09-23
Owner Nintendo Co., Ltd. (Japan)
NICE Classes  ? 09 - Scientific and electric apparatus and instruments

Goods & Services

Electronic game programs; downloadable electronic game programs; video game programs; downloadable video game programs; video game cartridges; memory cards for video game machines; cases for smartphones; covers for smartphones; computer game software, recorded; computer game software, downloadable; computer programs, recorded; computer programs, downloadable; computer peripheral devices; compact discs [audio-video]; downloadable image files; downloadable music files; electronic publications, downloadable; headphones; earphones; batteries, electric.

35.

GAME SYSTEM, GAME SYSTEM CONTROL METHOD, COMPUTER-READABLE NON-TRANSITORY STORAGE MEDIUM HAVING GAME PROGRAM STORED THEREIN, AND GAME APPARATUS

      
Application Number 16815589
Status Pending
Filing Date 2020-03-11
First Publication Date 2020-11-26
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Kando, Yuji
  • Onishi, Yoshiaki
  • Moriwaki, Ayako

Abstract

Operation data is acquired from either a first type of controller having a plurality of operation sections or a second type of controller having fewer operation sections, and a game process is performed. When the first type of controller is used for game operation, a selection item is switched in a forward direction for a plurality of items arranged in a predetermined order, in accordance with an operation on a first operation section, and the selection item is switched in a reverse direction in accordance with an operation on a second operation section. In addition, when the second type of controller is used for game operation, the selection item is switched in the forward direction in accordance with an operation on a third operation section of the second type of controller. Then, a UI image including these items is generated.

IPC Classes  ?

  • A63F 13/56 - Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
  • A63F 13/843 - Special adaptations for executing a specific game genre or game mode involving concurrently two or more players on the same game device, e.g. requiring the use of a plurality of controllers or of a specific view of game data for each player
  • A63F 13/847 - Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
  • A63F 13/24 - Constructional details thereof, e.g. game controllers with detachable joystick handles

36.

Pokémon UNITE

      
Application Number 1561266
Status Registered
Filing Date 2020-08-27
Registration Date 2020-08-27
Owner Nintendo Co., Ltd. (Japan)
NICE Classes  ?
  • 09 - Scientific and electric apparatus and instruments
  • 28 - Games; toys; sports equipment
  • 41 - Education; entertainment

Goods & Services

Electronic game programs; downloadable electronic game programs; video game programs; downloadable video game programs; video game cartridges; memory cards for video game machines; protective films adapted for smartphones; covers for smartphones; cases for smartphones; computer game software, recorded; computer game software, downloadable; computer programs, recorded; computer programs, downloadable; computer peripheral devices; compact discs [audio-video]; downloadable image files; downloadable music files; electronic publications, downloadable; batteries, electric; headphones; earphones. Games; toys; stuffed toys; dolls; portable games with liquid crystal displays; hand-held consoles for playing video games; protective films adapted for screens for portable games; video game machines; controllers for game consoles; apparatus for games; arcade video game machines; trading cards for games; cases for trading cards for games; board games; playing cards; ornaments for Christmas trees, except lights, candles and confectionery; protective carrying cases specially adapted for handheld video games. Entertainment services; providing information in the field of entertainment; game services provided online from a computer network; organization of competitions [education or entertainment]; providing online electronic publications, not downloadable; providing online videos, not downloadable; providing online music, not downloadable; games equipment rental; toy rental; providing amusement arcade services; amusement park services.

37.

Pokémon Café Mix

      
Application Number 1561288
Status Registered
Filing Date 2020-08-27
Registration Date 2020-08-27
Owner Nintendo Co., Ltd. (Japan)
NICE Classes  ?
  • 09 - Scientific and electric apparatus and instruments
  • 28 - Games; toys; sports equipment
  • 41 - Education; entertainment

Goods & Services

Electronic game programs; downloadable electronic game programs; video game programs; downloadable video game programs; video game cartridges; memory cards for video game machines; protective films adapted for smartphones; covers for smartphones; cases for smartphones; computer game software, recorded; computer game software, downloadable; computer programs, recorded; computer programs, downloadable; computer peripheral devices; compact discs [audio-video]; downloadable image files; downloadable music files; electronic publications, downloadable; batteries, electric; headphones; earphones. Games; toys; stuffed toys; dolls; portable games with liquid crystal displays; hand-held consoles for playing video games; protective films adapted for screens for portable games; video game machines; controllers for game consoles; apparatus for games; arcade video game machines; trading cards for games; cases for trading cards for games; board games; playing cards; ornaments for Christmas trees, except lights, candles and confectionery; protective carrying cases specially adapted for handheld video games. Entertainment services; providing information in the field of entertainment; game services provided online from a computer network; organization of competitions [education or entertainment]; providing online electronic publications, not downloadable; providing online videos, not downloadable; providing online music, not downloadable; games equipment rental; toy rental; providing amusement arcade services; amusement park services.

38.

NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM WITH EXECUTABLE INFORMATION PROCESSING PROGRAM STORED THEREON, INFORMATION PROCESSING APPRATUS, INFORMATION PROCESSING SYSTEM, AND INFORMATION PROCESSING METHOD

      
Application Number 16848049
Status Pending
Filing Date 2020-04-14
First Publication Date 2020-11-19
Owner NINTENDO CO., LTD. (Japan)
Inventor Kimura, Miyuki

Abstract

An information processing apparatus obtains at least one piece of history information that allows identification of a first travel route over which a game object has traveled in a first race run in a virtual game stage, executes a second race run in the virtual game stage, in which a game event occurs independently of the first race and in which a player object and at least one non-player object participate, associates the history information with the non-player object for the second race, and determines in the second race, over which of the first travel route identified by the associated history information and a second travel route different from the first travel route the non-player object is to travel, depending on a race state resulting from the game event that occurs in the second race.

IPC Classes  ?

  • A63F 13/57 - Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
  • A63F 13/56 - Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
  • A63F 13/65 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
  • A63F 13/803 - Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks

39.

HYRULE

      
Application Number 1559996
Status Registered
Filing Date 2020-09-08
Registration Date 2020-09-08
Owner Nintendo Co., Ltd. (Japan)
NICE Classes  ? 09 - Scientific and electric apparatus and instruments

Goods & Services

Electronic game programs; downloadable electronic game programs; video game programs; downloadable video game programs; video game cartridges; computer programs, recorded; computer programs, downloadable; computer game software, recorded; computer game software, downloadable; cases for smartphones; covers for smartphones; downloadable music files; downloadable image files; electronic publications, downloadable.

40.

INFORMATION PROCESSING PROGRAM

      
Application Number 16867830
Status Pending
Filing Date 2020-05-06
First Publication Date 2020-11-12
Owner NINTENDO CO., LTD. (Japan)
Inventor Yonezu, Makoto

Abstract

A non-transitory storage medium according to the present disclosure is a storage medium storing therein a program that is readable by a computer of an information processing apparatus, the program that is configured to cause the computer to function as: a first object display unit configured to display a player object in a first display mode in a first game space; a first object control unit configured to perform three-dimensional control for causing the player object displayed in the first display mode to perform three-dimensional movement in the first game space based on an operation performed by a user; an option generation unit configured to generate an image for allowing the user to, from among options respectively corresponding to a plurality of second game spaces, select one of the second game spaces as a selected game space.

IPC Classes  ?

  • A63F 13/358 - Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients
  • A63F 13/56 - Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
  • A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene

41.

Good Job!

      
Application Number 1559137
Status Registered
Filing Date 2020-09-02
Registration Date 2020-09-02
Owner Nintendo Co., Ltd. (Japan)
NICE Classes  ? 09 - Scientific and electric apparatus and instruments

Goods & Services

Video game programs; downloadable video game programs; video game cartridges; memory cards for video game machines; downloadable image files.

42.

DILLON'S ROLLING WESTERN THE LAST RANGER

      
Application Number 1557657
Status Registered
Filing Date 2020-07-14
Registration Date 2020-07-14
Owner Nintendo Co., Ltd. (Japan)
NICE Classes  ? 09 - Scientific and electric apparatus and instruments

Goods & Services

Electronic game programs; downloadable electronic game programs; video game programs; downloadable video game programs; video game cartridges; memory cards for video game machines; cases for smartphones; covers for smartphones; computer game software, downloadable; computer game software, recorded; computer programs, recorded; computer programs, downloadable; batteries, electric; headphones; computer peripheral devices; compact discs [audio-video]; downloadable image files; downloadable music files; electronic publications, downloadable.

43.

KIRBY AIR RIDE

      
Application Number 1557774
Status Registered
Filing Date 2020-07-13
Registration Date 2020-07-13
Owner Nintendo Co., Ltd. (Japan)
NICE Classes  ? 09 - Scientific and electric apparatus and instruments

Goods & Services

Electronic game programs; downloadable electronic game programs; video game programs; downloadable video game programs; video game cartridges; memory cards for video game machines; cases for smartphones; covers for smartphones; computer game software, downloadable; computer game software, recorded; computer programs, recorded; computer programs, downloadable; batteries, electric; headphones; computer peripheral devices; compact discs [audio-video]; downloadable image files; downloadable music files; electronic publications, downloadable.

44.

CARD HERO

      
Application Number 1557790
Status Registered
Filing Date 2020-07-07
Registration Date 2020-07-07
Owner Nintendo Co., Ltd. (Japan)
NICE Classes  ? 09 - Scientific and electric apparatus and instruments

Goods & Services

Electronic game programs; downloadable electronic game programs; video game programs; downloadable video game programs; video game cartridges; memory cards for video game machines; cases for smartphones; covers for smartphones; computer game software, downloadable; computer game software, recorded; computer programs, recorded; computer programs, downloadable; computer peripheral devices; compact discs [audio-video]; downloadable image files; downloadable music files; electronic publications, downloadable.

45.

MAJORA'S MASK

      
Application Number 1557849
Status Registered
Filing Date 2020-07-14
Registration Date 2020-07-14
Owner Nintendo Co., Ltd. (Japan)
NICE Classes  ? 09 - Scientific and electric apparatus and instruments

Goods & Services

Electronic game programs; downloadable electronic game programs; video game programs; downloadable video game programs; video game cartridges; memory cards for video game machines; cases for smartphones; covers for smartphones; computer game software, downloadable; computer game software, recorded; computer programs, recorded; computer programs, downloadable; batteries, electric; headphones; computer peripheral devices; compact discs [audio-video]; downloadable image files; downloadable music files; electronic publications, downloadable.

46.

EXCITE TRUCK

      
Application Number 1557951
Status Registered
Filing Date 2020-07-07
Registration Date 2020-07-07
Owner Nintendo Co., Ltd. (Japan)
NICE Classes  ? 09 - Scientific and electric apparatus and instruments

Goods & Services

Electronic game programs; downloadable electronic game programs; video game programs; downloadable video game programs; video game cartridges; memory cards for video game machines; cases for smartphones; covers for smartphones; computer game software, recorded; computer game software, downloadable; computer programs, recorded; computer programs, downloadable; computer peripheral devices; compact discs [audio-video]; downloadable image files; downloadable music files; electronic publications, downloadable; headphones; earphones; batteries, electric.

47.

THE WIND WAKER

      
Application Number 1557971
Status Registered
Filing Date 2020-07-14
Registration Date 2020-07-14
Owner Nintendo Co., Ltd. (Japan)
NICE Classes  ? 09 - Scientific and electric apparatus and instruments

Goods & Services

Electronic game programs; downloadable electronic game programs; video game programs; downloadable video game programs; video game cartridges; memory cards for video game machines; cases for smartphones; covers for smartphones; computer game software, downloadable; computer game software, recorded; computer programs, recorded; computer programs, downloadable; batteries, electric; headphones; computer peripheral devices; compact discs [audio-video]; downloadable image files; downloadable music files; electronic publications, downloadable.

48.

ANIMAL CROSSING CITY FOLK

      
Application Number 1558128
Status Registered
Filing Date 2020-07-13
Registration Date 2020-07-13
Owner Nintendo Co., Ltd. (Japan)
NICE Classes  ? 09 - Scientific and electric apparatus and instruments

Goods & Services

Electronic game programs; downloadable electronic game programs; video game programs; downloadable video game programs; video game cartridges; memory cards for video game machines; cases for smartphones; covers for smartphones; computer game software, downloadable; computer game software, recorded; computer programs, recorded; computer programs, downloadable; batteries, electric; headphones; computer peripheral devices; compact discs [audio-video]; downloadable image files; downloadable music files; electronic publications, downloadable.

49.

Pokémon Snap

      
Application Number 1558400
Status Registered
Filing Date 2020-08-27
Registration Date 2020-08-27
Owner Nintendo Co., Ltd. (Japan)
NICE Classes  ?
  • 09 - Scientific and electric apparatus and instruments
  • 41 - Education; entertainment

Goods & Services

Electronic game programs; downloadable electronic game programs; video game programs; downloadable video game programs; video game cartridges; memory cards for video game machines; protective films adapted for smartphones; covers for smartphones; cases for smartphones; computer game software, recorded; computer game software, downloadable; computer programs, recorded; computer programs, downloadable; computer peripheral devices; compact discs [audio-video]; downloadable image files; downloadable music files; electronic publications, downloadable; batteries, electric; headphones; earphones. Entertainment services; providing information in the field of entertainment; game services provided online from a computer network; organization of competitions [education or entertainment]; providing online electronic publications, not downloadable; providing online videos, not downloadable; providing online music, not downloadable; games equipment rental; toy rental; providing amusement arcade services; amusement park services.

50.

STORAGE MEDIUM, GAME SYSTEM, GAME APPARATUS AND GAME CONTROLLING METHOD

      
Application Number 16777947
Status Pending
Filing Date 2020-01-31
First Publication Date 2020-10-29
Owner Nintendo Co., Ltd. (Japan)
Inventor Tanabe, Kensuke

Abstract

A non-limiting example game system comprises a processor incorporated in a main body apparatus, and the processor displays, in a battle scene, a battle screen including a player character, an enemy character and a board face object on a display. The board face object having a circular board face that is formed with multiple partial objects that are sectioned by multiple concentric circles and multiple lines extended radially. A player makes the multiple partial objects move in a circumferential direction or a radial direction so as to change arrangement of multiple enemy characters placed on the multiple partial objects, thereby causing the player character to perform an attack.

IPC Classes  ?

  • A63F 13/833 - Hand-to-hand fighting, e.g. martial arts competition
  • A63F 13/5252 - Changing parameters of virtual cameras using two or more virtual cameras concurrently or sequentially, e.g. automatically switching between fixed virtual cameras when a character changes room or displaying a rear-mirror view in a car-driving game
  • A63F 13/24 - Constructional details thereof, e.g. game controllers with detachable joystick handles
  • A63F 13/5255 - Changing parameters of virtual cameras according to dedicated instructions from a player, e.g. using a secondary joystick to rotate the camera around a player's character
  • A63F 13/825 - Fostering virtual characters

51.

FREAKY FORMS

      
Application Number 1557697
Status Registered
Filing Date 2020-07-14
Registration Date 2020-07-14
Owner Nintendo Co., Ltd. (Japan)
NICE Classes  ? 09 - Scientific and electric apparatus and instruments

Goods & Services

Electronic game programs; downloadable electronic game programs; video game programs; downloadable video game programs; video game cartridges; memory cards for video game machines; cases for smartphones; covers for smartphones; computer game software, downloadable; computer game software, recorded; computer programs, recorded; computer programs, downloadable; batteries, electric; headphones; computer peripheral devices; compact discs [audio-video]; downloadable image files; downloadable music files; electronic publications, downloadable.

52.

MARIO VS. DONKEY KONG MINIS MARCH AGAIN!

      
Application Number 1557702
Status Registered
Filing Date 2020-07-13
Registration Date 2020-07-13
Owner Nintendo Co., Ltd. (Japan)
NICE Classes  ? 09 - Scientific and electric apparatus and instruments

Goods & Services

Electronic game programs; downloadable electronic game programs; video game programs; downloadable video game programs; video game cartridges; memory cards for video game machines; cases for smartphones; covers for smartphones; computer game software, downloadable; computer game software, recorded; computer programs, recorded; computer programs, downloadable; batteries, electric; headphones; computer peripheral devices; compact discs [audio-video]; downloadable image files; downloadable music files; electronic publications, downloadable.

53.

KIRBY'S ADVENTURE

      
Application Number 1557712
Status Registered
Filing Date 2020-07-13
Registration Date 2020-07-13
Owner Nintendo Co., Ltd. (Japan)
NICE Classes  ? 09 - Scientific and electric apparatus and instruments

Goods & Services

Electronic game programs; downloadable electronic game programs; video game programs; downloadable video game programs; video game cartridges; memory cards for video game machines; cases for smartphones; covers for smartphones; computer game software, downloadable; computer game software, recorded; computer programs, recorded; computer programs, downloadable; batteries, electric; headphones; computer peripheral devices; compact discs [audio-video]; downloadable image files; downloadable music files; electronic publications, downloadable.

54.

FACE RAIDERS

      
Application Number 1557775
Status Registered
Filing Date 2020-07-09
Registration Date 2020-07-09
Owner Nintendo Co., Ltd. (Japan)
NICE Classes  ? 09 - Scientific and electric apparatus and instruments

Goods & Services

Electronic game programs; downloadable electronic game programs; video game programs; downloadable video game programs; video game cartridges; memory cards for video game machines; cases for smartphones; covers for smartphones; computer game software, downloadable; computer game software, recorded; computer programs, recorded; computer programs, downloadable; batteries, electric; headphones; computer peripheral devices; compact discs [audio-video]; downloadable image files; downloadable music files; electronic publications, downloadable.

55.

WARIOWARE SMOOTH MOVES

      
Application Number 1557777
Status Registered
Filing Date 2020-07-14
Registration Date 2020-07-14
Owner Nintendo Co., Ltd. (Japan)
NICE Classes  ? 09 - Scientific and electric apparatus and instruments

Goods & Services

Electronic game programs; downloadable electronic game programs; video game programs; downloadable video game programs; video game cartridges; memory cards for video game machines; cases for smartphones; covers for smartphones; computer game software, downloadable; computer game software, recorded; computer programs, recorded; computer programs, downloadable; batteries, electric; headphones; computer peripheral devices; compact discs [audio-video]; downloadable image files; downloadable music files; electronic publications, downloadable.

56.

RADAR MISSION

      
Application Number 1557796
Status Registered
Filing Date 2020-07-14
Registration Date 2020-07-14
Owner Nintendo Co., Ltd. (Japan)
NICE Classes  ? 09 - Scientific and electric apparatus and instruments

Goods & Services

Electronic game programs; downloadable electronic game programs; video game programs; downloadable video game programs; video game cartridges; memory cards for video game machines; cases for smartphones; covers for smartphones; computer game software, downloadable; computer game software, recorded; computer programs, recorded; computer programs, downloadable; batteries, electric; headphones; computer peripheral devices; compact discs [audio-video]; downloadable image files; downloadable music files; electronic publications, downloadable.

57.

ALLEYWAY

      
Application Number 1557809
Status Registered
Filing Date 2020-07-13
Registration Date 2020-07-13
Owner Nintendo Co., Ltd. (Japan)
NICE Classes  ? 09 - Scientific and electric apparatus and instruments

Goods & Services

Electronic game programs; downloadable electronic game programs; video game programs; downloadable video game programs; video game cartridges; memory cards for video game machines; cases for smartphones; covers for smartphones; computer game software, downloadable; computer game software, recorded; computer programs, recorded; computer programs, downloadable; batteries, electric; headphones; computer peripheral devices; compact discs [audio-video]; downloadable image files; downloadable music files; electronic publications, downloadable.

58.

SUPER MARIO WORLD

      
Application Number 1557823
Status Registered
Filing Date 2020-07-09
Registration Date 2020-07-09
Owner Nintendo Co., Ltd. (Japan)
NICE Classes  ? 09 - Scientific and electric apparatus and instruments

Goods & Services

Electronic game programs; downloadable electronic game programs; video game programs; downloadable video game programs; video game cartridges; memory cards for video game machines; cases for smartphones; covers for smartphones; computer game software, downloadable; computer game software, recorded; computer programs, recorded; computer programs, downloadable; batteries, electric; headphones; computer peripheral devices; compact discs [audio-video]; downloadable image files; downloadable music files; electronic publications, downloadable.

59.

PHANTOM HOURGLASS

      
Application Number 1557898
Status Registered
Filing Date 2020-07-14
Registration Date 2020-07-14
Owner Nintendo Co., Ltd. (Japan)
NICE Classes  ? 09 - Scientific and electric apparatus and instruments

Goods & Services

Electronic game programs; downloadable electronic game programs; video game programs; downloadable video game programs; video game cartridges; memory cards for video game machines; cases for smartphones; covers for smartphones; computer game software, downloadable; computer game software, recorded; computer programs, recorded; computer programs, downloadable; batteries, electric; headphones; computer peripheral devices; compact discs [audio-video]; downloadable image files; downloadable music files; electronic publications, downloadable.

60.

Wii U

      
Application Number 1557914
Status Registered
Filing Date 2020-07-07
Registration Date 2020-07-07
Owner Nintendo Co., Ltd. (Japan)
NICE Classes  ?
  • 09 - Scientific and electric apparatus and instruments
  • 28 - Games; toys; sports equipment
  • 41 - Education; entertainment

Goods & Services

Electronic game programs; downloadable electronic game programs; video game programs; downloadable video game programs; video game cartridges; memory cards for video game machines; cases for smartphones; covers for smartphones; computer game software, recorded; computer game software, downloadable; computer programs, recorded; computer programs, downloadable; computer peripheral devices; compact discs [audio-video]; downloadable image files; downloadable music files; electronic publications, downloadable; headphones; earphones; batteries, electric. Games; toys; portable games with liquid crystal displays; protective films adapted for screens for portable games; video game machines; controllers for game consoles; hand-held consoles for playing video games; apparatus for games; arcade video game machines; ornaments for Christmas trees, except lights, candles and confectionery; protective carrying cases specially adapted for handheld video games. Entertainment services; providing information in the field of entertainment; providing online electronic publications, not downloadable; providing online videos, not downloadable; providing online music, not downloadable; games equipment rental; toy rental; game services provided online from a computer network; organization of competitions [education or entertainment]; providing amusement arcade services; amusement park services.

61.

SPIRIT CAMERA

      
Application Number 1557926
Status Registered
Filing Date 2020-07-14
Registration Date 2020-07-14
Owner Nintendo Co., Ltd. (Japan)
NICE Classes  ? 09 - Scientific and electric apparatus and instruments

Goods & Services

Electronic game programs; downloadable electronic game programs; video game programs; downloadable video game programs; video game cartridges; memory cards for video game machines; cases for smartphones; covers for smartphones; computer game software, downloadable; computer game software, recorded; computer programs, recorded; computer programs, downloadable; batteries, electric; headphones; computer peripheral devices; compact discs [audio-video]; downloadable image files; downloadable music files; electronic publications, downloadable.

62.

COMPUTER-READABLE NON-TRANSITORY STORAGE MEDIUM HAVING IMAGE PROCESSING PROGRAM STORED THEREIN, IMAGE PROCESSING SYSTEM, IMAGE PROCESSING APPARATUS, AND IMAGE PROCESSING METHOD

      
Application Number 16778196
Status Pending
Filing Date 2020-01-31
First Publication Date 2020-10-22
Owner Nintendo Co., Ltd. (Japan)
Inventor
  • Matsumoto, Atsushi
  • Satoh, Tetsuya

Abstract

A plurality of terrain/background objects each including at least a part of a cylindrical curved surface are arranged within a virtual space, and an operation object to be operated on the basis of an operation input on an operation device is controlled within the virtual space. Furthermore, the plurality of terrain/background objects are rotated about rotation center axes on the basis of a movement instruction input to the operation device such that a relative positional relationship between each of the plurality of terrain/background objects and the operation object is changed. Then, an image of the virtual space to be displayed on a display device is generated using a virtual camera.

IPC Classes  ?

  • A63F 13/655 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition by importing photos, e.g. of the player
  • A63F 13/213 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
  • A63F 13/537 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen

63.

Computer-readable non-transitory storage medium having sound processing program stored therein, sound processing system, sound processing apparatus, and sound processing method

      
Application Number 16778228
Grant Number 10841702
Status In Force
Filing Date 2020-01-31
First Publication Date 2020-10-22
Grant Date 2020-11-17
Owner Nintendo Co., Ltd. (Japan)
Inventor
  • Kita, Kaoru
  • Sekigawa, Yoshito

Abstract

A BGM signal of sound of BGM is outputted over time, and a sound effect signal of sound of a sound effect is outputted at a timing determined based on information processing. If it is determined that a sound intensity at a predetermined frequency component of the sound effect to be outputted is low or a sound intensity at the predetermined frequency component of the BGM is high, adjustment is performed such that the sound intensity at the predetermined frequency component of the BGM to be outputted at the same timing as the sound effect is decreased. Then, a final sound signal including the sound of the sound effect and the sound of the BGM on which the adjustment has been performed, is synthesized and outputted.

IPC Classes  ?

  • H04R 5/04 - Circuit arrangements
  • H04R 3/12 - Circuits for transducers for distributing signals to two or more loudspeakers
  • A63F 13/54 - Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall

64.

STORAGE MEDIUM, GAME SYSTEM, GAME APPARATUS AND GAME CONTROLLING METHOD

      
Application Number 16783439
Status Pending
Filing Date 2020-02-06
First Publication Date 2020-10-22
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Nagaya, Masahiko
  • Kishi, Koichi
  • Ando, Takeshi

Abstract

A non-limiting example game system comprises a main body apparatus, and a left controller and a right controller are attachably and detachably attached to the main body apparatus. Each of the left controller and the right controller is provided with a plurality of operation buttons, an analog stick and a vibrator. A player character is provided with a radar object, and a rod-like determination object having one end that is located at a center of the character object is rotated within a plane parallel to a horizontal plane in a virtual space. When the determination object touches an enemy character, the vibrator of the left controller or/and the right controller is caused to vibrate.

IPC Classes  ?

  • A63F 13/5255 - Changing parameters of virtual cameras according to dedicated instructions from a player, e.g. using a secondary joystick to rotate the camera around a player's character
  • A63F 13/577 - Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars
  • A63F 13/285 - Generating tactile feedback signals via the game input device, e.g. force feedback
  • A63F 13/92 - Video game devices specially adapted to be hand-held while playing
  • A63F 13/24 - Constructional details thereof, e.g. game controllers with detachable joystick handles

65.

COMPUTER-READABLE NON-TRANSITORY STORAGE MEDIUM HAVING GAME PROGRAM STORED THEREIN, RHYTHM GAME PROCESSING METHOD, RHYTHM GAME SYSTEM, AND RHYTHM GAME APPARATUS

      
Application Number 16917151
Status Pending
Filing Date 2020-06-30
First Publication Date 2020-10-22
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Morishita, Hiroki
  • Matsuzaki, Tetsuro
  • Muramatsu, Toshitaka

Abstract

First, an indication sign displayed on a display screen is moved so as to reach a first position at a predetermined timing. Next, when an operation input to an input section is performed at the predetermined timing, a parameter related to the indication sign is changed. Furthermore, when the parameter related to the indication sign does not satisfy a first condition after the parameter is changed, the indication sign is moved to a position different from the first position, and then is moved toward the first position again.

IPC Classes  ?

  • A63F 13/814 - Musical performances, e.g. by evaluating the player's ability to follow a notation
  • A63F 13/63 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
  • A63F 13/45 - Controlling the progress of the video game

66.

Controller

      
Application Number 29670666
Grant Number D0899524
Status In Force
Filing Date 2018-11-19
First Publication Date 2020-10-20
Grant Date 2020-10-20
Owner Nintendo Co., Ltd. (Japan)
Inventor
  • Maruyama, Kazuhiro
  • Takei, Masaya
  • Minagawa, Shinta

67.

GAME SYSTEM, GAME PROCESSING METHOD, COMPUTER-READABLE NON-TRANSITORY STORAGE MEDIUM HAVING STORED THEREIN GAME PROGRAM, AND GAME APPARATUS

      
Application Number 16913622
Status Pending
Filing Date 2020-06-26
First Publication Date 2020-10-15
Owner NINTENDO CO., LTD. (Japan)
Inventor Konno, Hideki

Abstract

A game system includes: a versus game processing section configured to perform a versus game process against another player; an index data storage section configured to store index data that varies in accordance with a win/loss result in a versus game; an index update section configured to update the index data on the basis of a win/loss result of a player; a first parameter change section configured to change a first parameter associated with a first object included in a predetermined development target, when the index data has satisfied a predetermined condition; and a presentation section configured to present an image of the first object in which the changed parameter is reflected, to the player.

IPC Classes  ?

  • A63F 13/795 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for providing a buddy list
  • A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
  • A63F 13/426 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
  • A63F 13/44 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
  • A63F 13/46 - Computing the game score
  • A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
  • A63F 13/798 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
  • A63F 13/822 - Strategy games; Role-playing games 

68.

INFORMATION PROCESSING SYSTEM AND STORAGE MEDIUM STORING INFORMATION PROCESSING PROGRAM

      
Application Number 16835827
Status Pending
Filing Date 2020-03-31
First Publication Date 2020-10-08
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Matsushita, Shingo
  • Maeda, Kouhei
  • Ohashi, Yuji
  • Araya, So

Abstract

At least one first group and at least one second group each including contents chosen by a user are previously stored into a storage medium. The first group of the groups stored in the storage medium is presented as an option to the user, with a higher priority than that of other options, during a first period of time. The second group of the groups stored in the storage medium is presented as an option to the user, with a higher priority than that of other options, during a second period of time. One of the presented groups chosen by the user is determined as a group to be used in a game process. The game process is performed using contents included in the determined group.

IPC Classes  ?

  • A63F 13/537 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
  • A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level

69.

GAME CONSOLE

      
Application Number 16906785
Status Pending
Filing Date 2020-06-19
First Publication Date 2020-10-08
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Yoshino, Hiroshi
  • Ohta, Keizo
  • Yasumoto, Yoshitaka
  • Nishida, Kenji
  • Sugino, Kenichi
  • Ibuki, Masato

Abstract

A portable, handheld game console includes a main body incorporating a touch-sensitive display screen and a variety of input devices. The input devices can include shoulder buttons located on a peripheral side surface of the main body, as well as input devices located on the main body adjacent the touch-sensitive display screen.

IPC Classes  ?

  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • G06F 1/16 - Constructional details or arrangements
  • G06F 1/3287 - Power saving characterised by the action undertaken by switching off individual functional units in the computer system
  • G06F 3/14 - Digital output to display device
  • G06T 1/20 - Processor architectures; Processor configuration, e.g. pipelining
  • G06T 15/00 - 3D [Three Dimensional] image rendering
  • G09G 3/00 - Control arrangements or circuits, of interest only in connection with visual indicators other than cathode-ray tubes
  • G09G 5/36 - Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators characterised by the display of individual graphic patterns using a bit-mapped memory
  • G09G 5/399 - Control of the bit-mapped memory using two or more bit-mapped memories, the operations of which are switched in time, e.g. ping-pong buffers
  • H04N 21/478 - Supplemental services, e.g. displaying phone caller identification or shopping application
  • A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
  • A63F 13/215 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising means for detecting acoustic signals, e.g. using a microphone
  • A63F 13/235 - Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
  • A63F 13/26 - Output arrangements for video game devices having at least one additional display device, e.g. on the game controller or outside a game booth
  • A63F 13/77 - Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
  • A63F 13/92 - Video game devices specially adapted to be hand-held while playing
  • A63F 13/95 - Storage media specially adapted for storing game information, e.g. video game cartridges
  • A63F 13/98 - Accessories, i.e. detachable arrangements optional for the use of the video game device, e.g. grip supports of game controllers
  • A63F 9/24 - Games using electronic circuits not otherwise provided for
  • G06F 3/0488 - Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
  • G06F 3/0489 - Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using dedicated keyboard keys or combinations thereof
  • G06F 3/16 - Sound input; Sound output

70.

POKÉMON SOULSILVER

      
Serial Number 79299463
Status Pending
Filing Date 2020-10-05
Owner Nintendo Co., Ltd. (Japan)
NICE Classes  ? 09 - Scientific and electric apparatus and instruments

Goods & Services

Recorded electronic game programs; downloadable electronic game programs; recorded video game programs; downloadable video game programs; video game cartridges; memory cards for video game machines; protective films adapted for smartphones; covers for smartphones; cases for smartphones; recorded computer game software; downloadable computer game software for use on mobile and cellular phones; downloadable image files containing artwork, text, audio, videos relating to video games and trading card games; downloadable music files; downloadable electronic publications, namely, downloadable e-books in the field of fiction stories, booklets and manuals in the field of video games and trading card games; batteries; headphones; earphones

71.

POKÉMON HEARTGOLD

      
Serial Number 79299467
Status Pending
Filing Date 2020-10-05
Owner Nintendo Co., Ltd. (Japan)
NICE Classes  ? 09 - Scientific and electric apparatus and instruments

Goods & Services

Recorded electronic game programs; downloadable electronic game programs; recorded video game programs; downloadable video game programs; video game cartridges; memory cards for video game machines; protective films adapted for smartphones; covers for smartphones; cases for smartphones; recorded computer game software; downloadable computer game software for use on mobile and cellular phones; downloadable image files containing artwork, text, audio, videos relating to video games and trading card games; downloadable music files; downloadable electronic publications, namely, downloadable e-books in the field of fiction stories, booklets and manuals in the field of video games and trading card games; batteries; headphones; earphones

72.

GAME BOY ADVANCE

      
Serial Number 79299459
Status Pending
Filing Date 2020-10-05
Owner Nintendo Co., Ltd. (Japan)
NICE Classes  ?
  • 09 - Scientific and electric apparatus and instruments
  • 28 - Games; toys; sports equipment

Goods & Services

Recorded electronic game programs; downloadable electronic game programs; recorded video game programs; downloadable video game programs; video game cartridges; memory cards for video game machines; cases for smartphones; covers for smartphones; recorded computer game software; downloadable computer game software for use on mobile and cellular phones; downloadable image files containing artwork, text, audio, videos relating to video games; downloadable music files; downloadable electronic publications, namely, fiction stories, booklets, manuals and newsletters in the field of video games; headphones; earphones; batteries Games, namely, card games, promotional game cards, puzzles, trading card games; toys, namely, toy balls, toy key chains, toy figures, water toys, plush toys, inflatable toys, party favors in the nature of small toys, toy balloons, toy building blocks, toy vehicle; portable games with liquid crystal displays; protective films adapted for screens for portable games; video game machines; controllers for game consoles; hand-held units for playing video games; arcade video game machines; ornaments for Christmas trees, except lights, candles and confectionery; protective carrying cases specially adapted for handheld video games

73.

DONKEY KONG COUNTRY

      
Application Number 206795000
Status Pending
Filing Date 2020-09-30
Owner Nintendo Co., Ltd. (Japan)
NICE Classes  ? 41 - Education; entertainment

Goods & Services

(1) Entertainment services, namely providing non-downloadable images featuring images of characters and scenes from an electronic game via a global computer network and wireless networks; entertainment services, namely providing non-downloadable prerecorded music and sounds in the field of video games, all on-line via a global computer network; entertainment services, namely providing temporary use of non-downloadable video games; providing entertainment information on video games and related video gaming products; providing non-downloadable online electronic publications namely, online journals and interactive online blogs featuring user generated or specified content in the field of video games and online publication of electronic books and magazines; providing non-downloadable online videos featuring video games via the Internet; providing non-downloadable music via the Internet; arranging and conducting musical concerts; rental of game machines; toy rental; providing online video gaming services; organization of electronic game competitions for entertainment purposes; providing amusement arcade services.

74.

DONKEY KONG COUNTRY

      
Serial Number 79299045
Status Pending
Filing Date 2020-09-30
Owner Nintendo Co., Ltd. (Japan)
NICE Classes  ? 41 - Education; entertainment

Goods & Services

Entertainment services, namely, providing non-downloadable images featuring images of characters and scenes from an electronic game via a global computer network and wireless networks; entertainment services, namely, providing non-downloadable prerecorded music and sounds in the field of video games, all on-line via a global computer network; entertainment services, namely, providing temporary use of non-downloadable video games; entertainment services, namely, providing online electronic games; providing information in the field of entertainment; providing non-downloadable online electronic publications, namely, online journals and interactive online blogs featuring user generated or specified content in the field of video games and online publications in the nature of e-books in the field of video games; providing on-line videos featuring video games, not downloadable; providing online music, not downloadable; arranging and conducting of concerts; providing on-line computer games; organization of electronic game competitions for entertainment purposes; providing amusement arcade services

75.

Computer

      
Application Number 29645459
Grant Number D0897437
Status In Force
Filing Date 2018-04-26
First Publication Date 2020-09-29
Grant Date 2020-09-29
Owner Nintendo Co., Ltd. (Japan)
Inventor
  • Ehara, Yui
  • Zenri, Yuko
  • Miyatake, Junichiro
  • Akama, Tetsuya
  • Tsuchiya, Hitoshi

76.

GAME & WATCH

      
Application Number 207156300
Status Pending
Filing Date 2020-09-28
Owner Nintendo Co., Ltd. (Japan)
NICE Classes  ? 41 - Education; entertainment

Goods & Services

(1) Entertainment services, namely providing non-downloadable images featuring images of characters and scenes from an electronic game via a global computer network and wireless networks; entertainment services, namely providing non-downloadable prerecorded music and sounds in the field of video games, all on-line via a global computer network; entertainment services, namely providing temporary use of non-downloadable video games; providing entertainment information on video games and related video gaming products; providing non-downloadable online electronic publications namely, online journals and interactive online blogs featuring user generated or specified content in the field of video games and online publication of electronic books and magazines; providing non-downloadable online videos featuring video games via the Internet; providing non-downloadable music via the Internet; arranging and conducting musical concerts; rental of game machines; toy rental; providing online video gaming services; organization of electronic game competitions for entertainment purposes; providing amusement arcade services.

77.

GAME & WATCH

      
Serial Number 79299868
Status Pending
Filing Date 2020-09-28
Owner Nintendo Co., Ltd. (Japan)
NICE Classes  ?
  • 28 - Games; toys; sports equipment
  • 41 - Education; entertainment

Goods & Services

Games, namely, card games, promotional game cards, puzzles, trading card games; toys, namely, toy balls, toy key chains, toy figures, water toys, plush toys, inflatable toys, party favors in the nature of small toys, toy balloons, toy building blocks, toy vehicle; stuffed toys; dolls; portable games with liquid crystal displays; protective films adapted for screens for portable games; video game machines; controllers for game consoles; hand-held units for playing video games; arcade video game machines; board games; playing cards; ornaments for Christmas trees, except lights, candles and confectionery; protective carrying cases specially adapted for handheld video games Entertainment services, namely, providing non-downloadable images featuring images of characters and scenes from an electronic game via a global computer network and wireless networks; entertainment services, namely, providing non-downloadable prerecorded music and sounds in the field of video games, all on-line via a global computer network; entertainment services, namely, providing temporary use of non-downloadable video games; entertainment services, namely, providing online electronic games; providing information in the field of entertainment; providing non-downloadable online electronic publications, namely, online journals and interactive online blogs featuring user generated or specified content in the field of video games and online publications in the nature of e-books in the field of video games; providing on-line videos featuring video games, not downloadable; providing online music, not downloadable; arranging and conducting of concerts; providing on-line computer games; organization of electronic game competitions for entertainment purposes; providing amusement arcade services

78.

BOWSER'S FURY

      
Application Number 207574400
Status Pending
Filing Date 2020-09-25
Owner Nintendo Co., Ltd. (Japan)
NICE Classes  ? 09 - Scientific and electric apparatus and instruments

Goods & Services

(1) Recorded electronic game programs; downloadable electronic game programs; recorded video game programs; downloadable video game programs; video game cartridges; memory cards for video game machines; cases for smartphones; covers for smartphones; recorded computer game software; downloadable computer game software; downloadable image files containing artwork, text, audio, videos relating to video games; downloadable music files; downloadable electronic publications, namely fiction stories, booklets, manuals and newsletters in the field of video games; headphones; earphones; batteries.

79.

IMAGE DISPLAY SYSTEM, NON-TRANSITORY STORAGE MEDIUM HAVING STORED THEREIN IMAGE DISPLAY PROGRAM, IMAGE DISPLAY APPARATUS, AND IMAGE DISPLAY METHOD

      
Application Number 16808734
Status Pending
Filing Date 2020-03-04
First Publication Date 2020-09-24
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Iwata, Kenji
  • Matsuura, Ryuhei

Abstract

An example of an image display system includes a goggles apparatus and is capable of setting an angle of view of a virtual camera disposed in a virtual space to a first angle of view or a second angle of view smaller than the first angle of view. If the angle of view of the virtual camera is set to the first angle of view, the image display system sets a parallax between an image for a left eye and an image for a right eye to a first parallax. If the angle of view of the virtual camera is set to the second angle of view, the image display system sets the parallax between the image for a left eye and the image for a right eye to a second parallax smaller than the first parallax.

IPC Classes  ?

  • G02B 30/22 - Optical systems or apparatus for producing three-dimensional [3D] effects, e.g. stereoscopic images by providing first and second parallax images to an observer’s left and right eyes of the stereoscopic type
  • G02B 27/01 - Head-up displays
  • H04N 13/344 - Displays for viewing with the aid of special glasses or head-mounted displays [HMD] with head-mounted left-right displays
  • G06T 7/73 - Determining position or orientation of objects or cameras using feature-based methods
  • G06T 19/00 - Manipulating 3D models or images for computer graphics

80.

CRUIS'N

      
Application Number 1551521
Status Registered
Filing Date 2020-07-14
Registration Date 2020-07-14
Owner Nintendo Co., Ltd. (Japan)
NICE Classes  ?
  • 09 - Scientific and electric apparatus and instruments
  • 28 - Games; toys; sports equipment
  • 41 - Education; entertainment

Goods & Services

Electronic game programs; downloadable electronic game programs; video game programs; downloadable video game programs; video game cartridges; memory cards for video game machines; cases for smartphones; covers for smartphones; computer game software, downloadable; computer game software, recorded; computer programs, recorded; computer programs, downloadable; batteries, electric; headphones; computer peripheral devices; downloadable music files. Games; toys; stuffed toys; dolls; portable games with liquid crystal displays; protective films adapted for screens for portable games; video game machines; controllers for game consoles; apparatus for games; arcade video game machines; board games; playing cards; protective carrying cases specially adapted for handheld video games; joysticks for video games; trading cards for games; puzzles. Entertainment services; providing information in the field of entertainment; providing online electronic publications, not downloadable; providing online videos, not downloadable; providing online music, not downloadable; games equipment rental; toy rental; game services provided online from a computer network; organization of competitions [education or entertainment]; providing amusement arcade services; amusement park services.

81.

Mii

      
Application Number 1551549
Status Registered
Filing Date 2020-07-07
Registration Date 2020-07-07
Owner Nintendo Co., Ltd. (Japan)
NICE Classes  ?
  • 09 - Scientific and electric apparatus and instruments
  • 41 - Education; entertainment

Goods & Services

Electronic game programs; downloadable electronic game programs; video game programs; downloadable video game programs; video game cartridges; memory cards for video game machines; cases for smartphones; covers for smartphones; computer game software, recorded; computer game software, downloadable; computer programs, recorded; computer programs, downloadable; computer peripheral devices; compact discs [audio-video]; downloadable image files; downloadable music files; electronic publications, downloadable; headphones; earphones; batteries, electric. Entertainment services; providing information in the field of entertainment; providing online electronic publications, not downloadable; providing online videos, not downloadable; providing online music, not downloadable; organization of shows [impresario services]; games equipment rental; toy rental; game services provided online from a computer network; organization of competitions [education or entertainment]; providing amusement arcade services; amusement park services.

82.

SUPER MARIO SUNSHINE

      
Application Number 1551312
Status Registered
Filing Date 2020-07-14
Registration Date 2020-07-14
Owner Nintendo Co., Ltd. (Japan)
NICE Classes  ? 09 - Scientific and electric apparatus and instruments

Goods & Services

Electronic game programs; downloadable electronic game programs; video game programs; downloadable video game programs; video game cartridges; memory cards for video game machines; cases for smartphones; covers for smartphones; computer game software, downloadable; computer game software, recorded; computer programs, recorded; computer programs, downloadable; batteries, electric; headphones; computer peripheral devices; compact discs [audio-video]; downloadable image files; downloadable music files; electronic publications, downloadable.

83.

WAVEBIRD

      
Application Number 1551328
Status Registered
Filing Date 2020-07-07
Registration Date 2020-07-07
Owner Nintendo Co., Ltd. (Japan)
NICE Classes  ? 28 - Games; toys; sports equipment

Goods & Services

Games; toys; portable games with liquid crystal displays; protective films adapted for screens for portable games; video game machines; controllers for game consoles; hand-held consoles for playing video games; apparatus for games; arcade video game machines; ornaments for Christmas trees, except lights, candles and confectionery; protective carrying cases specially adapted for handheld video games.

84.

MARIO VS. DONKEY KONG MINI-LAND MAYHEM!

      
Application Number 1551264
Status Registered
Filing Date 2020-07-14
Registration Date 2020-07-14
Owner Nintendo Co., Ltd. (Japan)
NICE Classes  ? 09 - Scientific and electric apparatus and instruments

Goods & Services

Electronic game programs; downloadable electronic game programs; video game programs; downloadable video game programs; video game cartridges; memory cards for video game machines; cases for smartphones; covers for smartphones; computer game software, downloadable; computer game software, recorded; computer programs, recorded; computer programs, downloadable; batteries, electric; headphones; computer peripheral devices; compact discs [audio-video]; downloadable image files; downloadable music files; electronic publications, downloadable.

85.

NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM STORING IMAGE PROCESSING PROGRAM, IMAGE PROCESSING SYSTEM, IMAGE PROCESSING APPARATUS, AND IMAGE PROCESSING METHOD

      
Application Number 16682049
Status Pending
Filing Date 2019-11-13
First Publication Date 2020-09-24
Owner Nintendo Co., Ltd. (Japan)
Inventor
  • Yonezu, Makoto
  • Takahashi, Koji
  • Takamura, Jun

Abstract

An example image processing apparatus disposes a virtual camera and a terrain object in a virtual space, and generates grass objects at a predetermined region located with reference to a land horizon that is a boundary between the terrain object and a background as viewed from the virtual camera. A player character is displayed at a position closer to the virtual camera, and the grass objects are generated in the predetermined region located with reference to the land horizon. Therefore, the terrain can be represented to look real, and the player character can be more easily seen.

IPC Classes  ?

  • A63F 13/56 - Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
  • G06T 15/50 - Lighting effects
  • G06T 15/80 - Shading
  • G06T 19/00 - Manipulating 3D models or images for computer graphics
  • G06T 15/20 - Perspective computation
  • A63F 13/5252 - Changing parameters of virtual cameras using two or more virtual cameras concurrently or sequentially, e.g. automatically switching between fixed virtual cameras when a character changes room or displaying a rear-mirror view in a car-driving game

86.

IMAGE DISPLAY SYSTEM, NON-TRANSITORY STORAGE MEDIUM HAVING STORED THEREIN IMAGE DISPLAY PROGRAM, IMAGE DISPLAY APPARATUS, AND IMAGE DISPLAY METHOD

      
Application Number 16807452
Status Pending
Filing Date 2020-03-03
First Publication Date 2020-09-24
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Iwata, Kenji
  • Matsuura, Ryuhei

Abstract

An example of an image display system includes a goggles apparatus and is capable of setting an angle of view of a virtual camera to a first angle of view or a second angle of view smaller than the first angle of view. If the angle of view of the virtual camera is set to the second angle of view, the image display system generates an image for a left eye and an image for a right eye in each of which a part of the virtual space is enlarged, and displays the enlarged images for a left eye and for a right eye on a display of the goggles apparatus such that display areas of the enlarged images for a left eye and for a right eye are smaller than display areas if the angle of view of the virtual camera is set to the first angle of view.

IPC Classes  ?

  • H04N 13/128 - Adjusting depth or disparity
  • H04N 13/344 - Displays for viewing with the aid of special glasses or head-mounted displays [HMD] with head-mounted left-right displays
  • G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
  • H04N 13/117 - Transformation of image signals corresponding to virtual viewpoints, e.g. spatial image interpolation the virtual viewpoint locations being selected by the viewers or determined by viewer tracking
  • H04N 13/275 - Image signal generators from 3D object models, e.g. computer-generated stereoscopic image signals

87.

IMAGE DISPLAY SYSTEM, NON-TRANSITORY STORAGE MEDIUM HAVING STORED THEREIN IMAGE DISPLAY PROGRAM, DISPLAY CONTROL APPARATUS, AND IMAGE DISPLAY METHOD

      
Application Number 16808742
Status Pending
Filing Date 2020-03-04
First Publication Date 2020-09-24
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Onozawa, Yuki
  • Shimizu, Daigo
  • Kawai, Kentaro

Abstract

An example of an image display system includes a goggle apparatus having a display section. A virtual camera and a user interface are placed in a virtual space. The orientation of the virtual camera in the virtual space is controlled in accordance with the orientation of the goggle apparatus. When the goggle apparatus rotates by an angle greater than or equal to a predetermined angle in a pitch direction, the user interface is moved to the front of the virtual camera in a yaw direction.

IPC Classes  ?

  • G06T 11/60 - Editing figures and text; Combining figures or text

88.

IMAGE DISPLAY SYSTEM, NON-TRANSITORY STORAGE MEDIUM HAVING STORED THEREIN IMAGE DISPLAY PROGRAM, DISPLAY CONTROL APPARATUS, AND IMAGE DISPLAY METHOD

      
Application Number 16808761
Status Pending
Filing Date 2020-03-04
First Publication Date 2020-09-24
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Onozawa, Yuki
  • Shimizu, Daigo
  • Kawai, Kentaro

Abstract

An example of an image display system includes a goggle apparatus including a display section. A virtual camera and a user interface are placed in a virtual space. In accordance with the orientation of the goggle apparatus, the orientation of the virtual camera in the virtual space is controlled. For example, in a case where the line of sight of the virtual camera rotates in a left direction in a yaw direction and then reverses in a right direction, and when the amount of change in the right direction is greater than or equal to a threshold, the user interface is moved to the front of the virtual camera.

IPC Classes  ?

  • A63F 13/5258 - Changing parameters of virtual cameras by dynamically adapting the position of the virtual camera to keep a game object or game character in its viewing frustum, e.g. for tracking a character or a ball
  • G02B 27/01 - Head-up displays
  • H04N 13/344 - Displays for viewing with the aid of special glasses or head-mounted displays [HMD] with head-mounted left-right displays
  • G06T 7/73 - Determining position or orientation of objects or cameras using feature-based methods
  • G06T 19/00 - Manipulating 3D models or images for computer graphics

89.

AGE OF CALAMITY

      
Application Number 206690600
Status Pending
Filing Date 2020-09-23
Owner Nintendo Co., Ltd. (Japan)
NICE Classes  ? 09 - Scientific and electric apparatus and instruments

Goods & Services

(1) Recorded electronic game programs; downloadable electronic game programs; recorded video game programs; downloadable video game programs; video game cartridges; memory cards for video game machines; cases for smartphones; covers for smartphones; recorded computer game software; downloadable computer game software; downloadable image files containing artwork, text, audio, videos relating to video games; downloadable music files; downloadable electronic publications, namely fiction stories, booklets, manuals and newsletters in the field of video games; headphones; earphones; batteries.

90.

AGE OF CALAMITY

      
Serial Number 79298418
Status Pending
Filing Date 2020-09-23
Owner Nintendo Co., Ltd. (Japan)
NICE Classes  ? 09 - Scientific and electric apparatus and instruments

Goods & Services

Recorded electronic game programs; downloadable electronic game programs; recorded video game programs; downloadable video game programs; video game cartridges; memory cards for video game machines; cases for smartphones; covers for smartphones; recorded computer game software; downloadable computer game software for use on mobile and cellular phones; downloadable image files containing artwork, text, audio, videos relating to video games; downloadable music files; downloadable electronic publications, namely, fiction stories, booklets, manuals and newsletters in the field of video games; headphones; earphones; batteries

91.

Paper Mario The Origami King

      
Application Number 1550036
Status Registered
Filing Date 2020-06-25
Registration Date 2020-06-25
Owner Nintendo Co., Ltd. (Japan)
NICE Classes  ? 09 - Scientific and electric apparatus and instruments

Goods & Services

Electronic game programs; downloadable electronic game programs; video game programs; downloadable video game programs; video game cartridges; memory cards for video game machines; cases for smartphones; covers for smartphones; computer game software, recorded; computer game software, downloadable; computer programs, recorded; computer programs, downloadable; computer peripheral devices; compact discs [audio-video]; downloadable image files; downloadable music files; electronic publications, downloadable; headphones; earphones; batteries, electric.

92.

STORAGE MEDIUM STORING INFORMATION PROCESSING PROGRAM, INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING SYSTEM, AND INFORMATION PROCESSING METHOD

      
Application Number 16811221
Status Pending
Filing Date 2020-03-06
First Publication Date 2020-09-17
Owner NINTENDO CO., LTD. (Japan)
Inventor Ogura, Yuta

Abstract

A three-dimensional object for which three orthogonal object axes are set is disposed in a virtual space. One or two of the three object axes are determined as an enlargement/reduction axis, based on an orientation of the three-dimensional object in the virtual space. A user's operation input is associated with the enlargement/reduction axes. The three-dimensional object is at least enlarged or reduced based on the association of the user's operation input with the enlargement/reduction axes.

IPC Classes  ?

  • G06T 19/20 - Editing of 3D images, e.g. changing shapes or colours, aligning objects or positioning parts
  • G06T 7/73 - Determining position or orientation of objects or cameras using feature-based methods
  • A63F 13/5252 - Changing parameters of virtual cameras using two or more virtual cameras concurrently or sequentially, e.g. automatically switching between fixed virtual cameras when a character changes room or displaying a rear-mirror view in a car-driving game

93.

THE ADVENTURE OF LINK

      
Application Number 1549555
Status Registered
Filing Date 2020-07-13
Registration Date 2020-07-13
Owner Nintendo Co., Ltd. (Japan)
NICE Classes  ? 09 - Scientific and electric apparatus and instruments

Goods & Services

Electronic game programs; downloadable electronic game programs; video game programs; downloadable video game programs; video game cartridges; memory cards for video game machines; cases for smartphones; covers for smartphones; computer game software, downloadable; computer game software, recorded; computer programs, recorded; computer programs, downloadable; batteries, electric; headphones; computer peripheral devices; compact discs [audio-video]; downloadable image files; downloadable music files; electronic publications, downloadable.

94.

PUSHMO

      
Application Number 1549575
Status Registered
Filing Date 2020-07-13
Registration Date 2020-07-13
Owner Nintendo Co., Ltd. (Japan)
NICE Classes  ? 09 - Scientific and electric apparatus and instruments

Goods & Services

Electronic game programs; downloadable electronic game programs; video game programs; downloadable video game programs; video game cartridges; memory cards for video game machines; cases for smartphones; covers for smartphones; computer game software, downloadable; computer game software, recorded; computer programs, recorded; computer programs, downloadable; batteries, electric; headphones; computer peripheral devices; compact discs [audio-video]; downloadable image files; downloadable music files; electronic publications, downloadable.

95.

KIRBY MASS ATTACK

      
Application Number 1549567
Status Registered
Filing Date 2020-07-13
Registration Date 2020-07-13
Owner Nintendo Co., Ltd. (Japan)
NICE Classes  ? 09 - Scientific and electric apparatus and instruments

Goods & Services

Electronic game programs; downloadable electronic game programs; video game programs; downloadable video game programs; video game cartridges; memory cards for video game machines; cases for smartphones; covers for smartphones; computer game software, downloadable; computer game software, recorded; computer programs, recorded; computer programs, downloadable; batteries, electric; headphones; computer peripheral devices; compact discs [audio-video]; downloadable image files; downloadable music files; electronic publications, downloadable.

96.

PULLBLOX

      
Application Number 1549557
Status Registered
Filing Date 2020-07-13
Registration Date 2020-07-13
Owner Nintendo Co., Ltd. (Japan)
NICE Classes  ? 09 - Scientific and electric apparatus and instruments

Goods & Services

Electronic game programs; downloadable electronic game programs; video game programs; downloadable video game programs; video game cartridges; memory cards for video game machines; cases for smartphones; covers for smartphones; computer game software, downloadable; computer game software, recorded; computer programs, recorded; computer programs, downloadable; batteries, electric; headphones; computer peripheral devices; compact discs [audio-video]; downloadable image files; downloadable music files; electronic publications, downloadable.

97.

GOLDEN SUN DARK DAWN

      
Application Number 1549618
Status Registered
Filing Date 2020-07-13
Registration Date 2020-07-13
Owner Nintendo Co., Ltd. (Japan)
NICE Classes  ? 09 - Scientific and electric apparatus and instruments

Goods & Services

Electronic game programs; downloadable electronic game programs; video game programs; downloadable video game programs; video game cartridges; memory cards for video game machines; cases for smartphones; covers for smartphones; computer game software, downloadable; computer game software, recorded; computer programs, recorded; computer programs, downloadable; batteries, electric; headphones; computer peripheral devices; compact discs [audio-video]; downloadable image files; downloadable music files; electronic publications, downloadable.

98.

POKÉMON SMILE E

      
Application Number 206684800
Status Pending
Filing Date 2020-09-08
Owner Nintendo Co., Ltd. (Japan)
NICE Classes  ?
  • 09 - Scientific and electric apparatus and instruments
  • 41 - Education; entertainment

Goods & Services

(1) Recorded electronic game programs; downloadable electronic game programs; recorded video game programs; downloadable video game programs; video game cartridges; memory cards for video game machines; protective films adapted for smartphones; covers for smartphones; cases for smartphones; recorded computer game software; downloadable computer game software; downloadable image files containing artwork, text, audio, videos relating to video games and trading card games; downloadable music files; downloadable electronic publications, namely, downloadable e-books in the field of fiction stories, booklets and manuals in the field of video games and trading card games; batteries for mobile phones; headphones; earphones. (1) Entertainment services, namely providing non-downloadable images featuring images of characters and scenes from an electronic game and trading card games via a global computer network and wireless networks; entertainment services, namely providing temporary use of non-downloadable video games; providing entertainment information on video games, trading card games and on related video and trading card game products and services; game services provided online from a computer network; organization of video game and trading card game events and competitions; providing non-downloadable electronic publications in the nature of magazine and e-books in the field of fiction stories, video games and trading cards; providing non-downloadable videos featuring video games and trading card games; providing non-downloadable music via the Internet; rental of game machines; toy rental; providing amusement arcade services.

99.

POKÉMON SMILE

      
Serial Number 79298815
Status Pending
Filing Date 2020-09-08
Owner Nintendo Co., Ltd. (Japan)
NICE Classes  ?
  • 09 - Scientific and electric apparatus and instruments
  • 41 - Education; entertainment

Goods & Services

Recorded electronic game programs; downloadable electronic game programs; recorded video game programs; downloadable video game programs; video game cartridges; memory cards for video game machines; protective films adapted for smartphones; covers for smartphones; cases for smartphones; recorded computer game software; downloadable computer game software for use on mobile and cellular phones; downloadable image files containing artwork, text, audio, videos relating to video games and trading card games; downloadable music files; downloadable electronic publications, namely, downloadable e-books in the field of fiction stories, booklets and manuals in the field of video games and trading card games; batteries; headphones; earphones Entertainment services, namely, providing non-downloadable images featuring images of characters and scenes from an electronic game and trading card games via a global computer network and wireless networks; entertainment services, namely, providing temporary use of non-downloadable video games; providing information in the field of entertainment; providing online electronic games; organization of electronic game and trading card game events and competitions; providing non-downloadable electronic publications in the nature of magazine and e-books in the field of fiction stories, video games and trading cards; providing non-downloadable videos featuring video games and trading card games; providing online music, not downloadable; providing amusement arcade services

100.

51 WORLDWIDE GAMES

      
Application Number 1548777
Status Registered
Filing Date 2020-07-02
Registration Date 2020-07-02
Owner Nintendo Co., Ltd. (Japan)
NICE Classes  ? 09 - Scientific and electric apparatus and instruments

Goods & Services

Electronic game programs; downloadable electronic game programs; video game programs; downloadable video game programs; video game cartridges; memory cards for video game machines; computer game software, recorded; computer game software, downloadable; computer programs, recorded; computer programs, downloadable; downloadable programs for smartphones; downloadable image files; electronic publications, downloadable.
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