Nintendo Co., Ltd.

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IPC Class
A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions 358
A63F 9/24 - Games using electronic circuits not otherwise provided for 347
A63F 13/40 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment 172
G06F 17/00 - Digital computing or data processing equipment or methods, specially adapted for specific functions 145
A63F 13/92 - Video game devices specially adapted to be hand-held while playing 138
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Status
Pending 147
Registered / In Force 1,985
Found results for  patents
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1.

STORAGE MEDIUM STORING INFORMATION PROCESSING PROGRAM, INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING SYSTEM, AND INFORMATION PROCESSING METHOD

      
Application Number 17038185
Status Pending
Filing Date 2020-09-30
First Publication Date 2021-01-14
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Hayashi, Yugo
  • Takahashi, Issei
  • Murata, Shigeto
  • Nakano, Shinya

Abstract

A movement direction of a moving object moving in a virtual space is changed based on at least a component in a first axial direction of a coordinate change of a user's input continuously performed and indicating a coordinate input, with reference to a first reference coordinate point determined by the user's input. A game operation different from a movement of the moving object in the virtual space is determined based on at least a component of the user's input in a second axial direction different from the first axial direction, and is executed.

IPC Classes  ?

  • A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
  • G06F 3/0346 - Pointing devices displaced or positioned by the user; Accessories therefor with detection of the device orientation or free movement in a 3D space, e.g. 3D mice, 6-DOF [six degrees of freedom] pointers using gyroscopes, accelerometers or tilt-sensors
  • G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer

2.

INFORMATION PROCESSING SYSTEM, STORAGE MEDIUM, INFORMATION PROCESSING APPARATUS AND INFORMATION PROCESSING METHOD

      
Application Number 16507169
Status Pending
Filing Date 2019-07-10
First Publication Date 2021-01-14
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Nakamura, Yuki
  • Takeuchi, Kiyoshi
  • Tatsuno, Mizuki
  • Johnson, Jonathan

Abstract

A game system that is a non-limiting example information processing system is attached to a goggle device, and generates and displays a left-eye image and a right-eye image on a display. When starting a game application that a plurality of individual games can be selectively played, a menu image is displayed on the display. A plurality of icons each relating to each of the plurality of individual games are arranged at predetermined positions in a virtual space for displaying the menu image. A virtual camera arranged at a predetermined position in the virtual space changes a posture thereof so as to correspond to a posture change of a main body apparatus in a real space, thereby to control a direction of a line-of-sight of the virtual camera. If an icon is included in a field of view of the virtual camera when a user depresses a predetermined button, predetermined processing relevant to the icon is performed.

IPC Classes  ?

  • H04N 13/279 - Image signal generators from 3D object models, e.g. computer-generated stereoscopic image signals the virtual viewpoint locations being selected by the viewers or determined by tracking
  • H04N 13/344 - Displays for viewing with the aid of special glasses or head-mounted displays [HMD] with head-mounted left-right displays
  • H04N 13/282 - Image signal generators for generating image signals corresponding to three or more geometrical viewpoints, e.g. multi-view systems
  • H04N 13/239 - Image signal generators using stereoscopic image cameras using two 2D image sensors having a relative position equal to or related to the interocular distance

3.

INFORMATION PROCESSING PROGRAM, INFORMATION PROCESSING DEVICE, INFORMATION PROCESSING SYSTEM, AND INFORMATION PROCESSING METHOD

      
Application Number 17034226
Status Pending
Filing Date 2020-09-28
First Publication Date 2021-01-14
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Tanaka, Wataru
  • Motokura, Kenta

Abstract

An information processing system for controlling movements of a character (200) in a virtual three-dimensional space, comprising movement control unit (231) that controls the movements of the character (200), and a switching determination unit (232) that determines switching of the movement of the character (200) by the movement control unit (231) between a three-dimensional movement in the virtual three-dimensional space and a movement in a predetermined surface (211) provided in the virtual three-dimensional space. The movement control unit (231) determines a speed of the character (200) after the switching on the basis of a speed of the character (200) before the switching when the switching is performed between the three-dimensional movement in the virtual three-dimensional space and the movement in the predetermined surface (211).

IPC Classes  ?

  • A63F 13/56 - Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
  • A63F 13/422 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle automatically for the purpose of assisting the player, e.g. automatic braking in a driving game
  • A63F 13/577 - Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars
  • A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
  • G06T 13/20 - 3D [Three Dimensional] animation

4.

COVER

      
Application Number 16821893
Status Pending
Filing Date 2020-03-17
First Publication Date 2021-01-14
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Miyatake, Junichiro
  • Okazaki, Yuya

Abstract

A cover for housing a portable electronic device that includes: a first main surface formed in a rectangular shape, A cover for housing a portable electronic device that includes: a first main surface formed in a rectangular shape, a second main surface formed in a rectangular shape on a side opposite to the first main surface, a peripheral edge surface that joins peripheral edge portions of the first main surface and the second main surface and has an upper edge surface, a lower edge surface, and a pair of side edge surfaces, at least one joystick that protrudes from the first main surface, operation portions that are provided on portions of the upper surface toward the pair of side edge surfaces and protrude toward the second main surface, and protruding portions that protrude from the second main surface and are located on the lower edge surface sides of the operation portions.

IPC Classes  ?

  • A63F 13/98 - Accessories, i.e. detachable arrangements optional for the use of the video game device, e.g. grip supports of game controllers
  • A45C 11/00 - Receptacles for purposes not provided for in groups
  • A63F 13/24 - Constructional details thereof, e.g. game controllers with detachable joystick handles

5.

STORAGE MEDIUM HAVING INFORMATION PROCESSING PROGRAM STORED THEREIN, INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING APPARATUS, AND INFORMATION PROCESSING METHOD

      
Application Number 16783405
Status Pending
Filing Date 2020-02-06
First Publication Date 2021-01-07
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Suzuki, Ryosuke
  • Wada, Masaki

Abstract

An example of an information processing apparatus acquires action data based on an output of a sensor according to a fitness action performed by a player, and executes a game event. In the game event, the information processing apparatus designates at least one type of fitness event from among a plurality of types of fitness events. Each fitness event causes the player to perform a fitness action. During the game event, the information processing apparatus executes a fitness event that causes the player to perform a fitness action corresponding to the designated fitness event until an ending condition is satisfied. The information processing apparatus determines whether or not the achievement condition has been satisfied, based on the action data acquired during the fitness event. The information processing apparatus repeats designation and execution of the fitness event until it is determined that the achievement condition has been satisfied.

IPC Classes  ?

  • A63F 13/65 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
  • A63F 13/211 - Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
  • A63F 13/816 - Athletics, e.g. track-and-field sports

6.

GAME CONTROLLER

      
Application Number 17027075
Status Pending
Filing Date 2020-09-21
First Publication Date 2021-01-07
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Takei, Masaya
  • Minagawa, Shinta
  • Maruyama, Kazuhiro
  • Odanaka, Kohei

Abstract

An example game controller includes a spherical housing, a vibrator, an inertia sensor, an operation device, and a transmitter. The vibrator is inside the spherical housing and configured to generate a vibration to vibrate the spherical housing. The inertia sensor is at a position inside the spherical housing such that a distance from a center of the spherical housing to the inertial sensor is shorter than a distance from the center of the spherical housing to the vibrator. The operation section has an operation surface. The operation surface is capable of being depressed and is at the spherical housing on an opposite side from the vibrator with respect to the center of the spherical housing. The transmitter configured to transmit, to outside, information regarding an operation on the operation section and information output from the inertia sensor.

IPC Classes  ?

  • A63F 13/24 - Constructional details thereof, e.g. game controllers with detachable joystick handles
  • A63F 13/211 - Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
  • G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
  • A63F 13/219 - Input arrangements for video game devices characterised by their sensors, purposes or types for aiming at specific areas on the display, e.g. light-guns
  • A63F 13/235 - Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
  • A63F 13/92 - Video game devices specially adapted to be hand-held while playing

7.

INPUT APPARATUS, METHOD, AND GAME PROCESSING METHOD

      
Application Number 16656991
Status Pending
Filing Date 2019-10-18
First Publication Date 2020-12-24
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Niwa, Masato
  • Ikeda, Tomofumi
  • Taniguchi, Yuki
  • Tamura, Yoshitaka

Abstract

An example input apparatus includes an elastic member, a base portion and a strain gauge. The elastic member includes a first end portion and a second end portion, and at least a part of the elastic member is elastically deformable. The base portion holds the opposite end portions of the elastic member so that a ring is formed by the base portion and the elastic member. The strain gauge is provided on the base portion and detects a strain generated on the base portion due to deformation of the elastic member in response to an input from the user. Note that instead of the configuration where a ring is formed by the base portion and the elastic member, the input apparatus may be configured so that two elastic members are held by the base portion.

IPC Classes  ?

  • A63F 13/245 - Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
  • A63F 13/218 - Input arrangements for video game devices characterised by their sensors, purposes or types using pressure sensors, e.g. generating a signal proportional to the pressure applied by the player
  • A63F 13/23 - Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console

8.

APPARATUS AND METHOD

      
Application Number 16919155
Status Pending
Filing Date 2020-07-02
First Publication Date 2020-12-24
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Tamura, Yoshitaka
  • Ogasawara, Yoshiyasu
  • Ikeda, Tomofumi
  • Zenri, Yuko

Abstract

An example of an apparatus includes a ring-shaped portion, a detector and a main portion. At least a part of the ring-shaped portion is elastically deformable. The detector detects deformation of the ring-shaped portion. The main portion is secured to the ring-shaped portion. The main portion includes an attachment portion, a terminal and a transmitter. A game controller can be attached to the attachment portion. The terminal is for electrical connection with the game controller. The transmitter transmits data regarding a detection result of the detector to the game controller through the terminal.

IPC Classes  ?

  • A63F 13/245 - Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
  • A63F 13/98 - Accessories, i.e. detachable arrangements optional for the use of the video game device, e.g. grip supports of game controllers

9.

GAME CONTROLLER

      
Application Number 17006843
Status Pending
Filing Date 2020-08-30
First Publication Date 2020-12-24
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Tsuchiya, Hitoshi
  • Suetake, Fumiyoshi
  • Okamura, Takanori

Abstract

An example game controller includes a housing main body formed by connecting a housing member on a front surface side and a housing member on a back surface side. On the left and right of the housing main body, holding portions are provided. To the left and right holding portions, a pair of grip portions covering the entirety of the holding portions are connected. A boundary portion between two housing members is covered with a grip portion. Thus, when a user grips the grip portion, the grip portion is likely to fit the hand well. Thus, it is possible to improve the operability.

IPC Classes  ?

  • A63F 13/24 - Constructional details thereof, e.g. game controllers with detachable joystick handles
  • A63F 13/285 - Generating tactile feedback signals via the game input device, e.g. force feedback

10.

Display screen with computer-generated icon

      
Application Number 29608465
Grant Number D0905714
Status In Force
Filing Date 2017-06-22
First Publication Date 2020-12-22
Grant Date 2020-12-22
Owner Nintendo Co., Ltd. (Japan)
Inventor
  • Tateishi, Satomi
  • Fujino, Yosuke
  • Takiguchi, Takahiro
  • Hosoi, Takashi

11.

Information processing system, information processing apparatus, storage medium having information processing program stored therein, and information processing method

      
Application Number 16745884
Grant Number 10870047
Status In Force
Filing Date 2020-01-17
First Publication Date 2020-12-22
Grant Date 2020-12-22
Owner Nintendo Co., Ltd. (Japan)
Inventor
  • Kawamoto, Koichi
  • Wada, Masaki
  • Matsunaga, Hiroshi
  • Sawatani, Yuji
  • Yamazaki, Atsushi

Abstract

An example of a training tool includes a first sensor. The training tool deforms from a stationary state when a force is externally applied thereto. The first sensor output according to deformation of the training tool. A processor receives first sensor information based on an output of the first sensor. While a menu is presented, the processor executes a process according to a first instruction performed on the menu, in a case where the received first sensor information indicates an output obtained when the training tool deforms in a first direction, and executes a process according to a second instruction that is performed on the menu and is different from the first instruction, in a case where the received first sensor information indicates an output obtained when the training tool deforms in a second direction opposite to the first direction.

IPC Classes  ?

  • G09B 19/00 - Teaching not covered by other main groups of this subclass
  • A63B 71/06 - Indicating or scoring devices for games or players
  • A63B 24/00 - Electric or electronic controls for exercising apparatus of groups
  • A63B 21/02 - Exercising apparatus for developing or strengthening the muscles or joints of the body by working against a counterforce, with or without measuring devices using resilient force-resisters

12.

INFORMATION PROCESSING SYSTEM AND INFORMATION PROCESSING APPARATUS THAT ALLOW DIVERSIFIED GAME DEVELOPMENT, METHOD OF CONTROLLING INFORMATION PROCESSING SYSTEM, AND INFORMATION PROCESSING PROGRAM

      
Application Number 16892873
Status Pending
Filing Date 2020-06-04
First Publication Date 2020-12-17
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Yoshihara, Kazuki
  • Lee, Soojin
  • Jun, Taehoon
  • Kim, Taewoo

Abstract

An information processing system that performs puzzle game processing for a puzzle game played against each other by a plurality of users includes designating a game element with which first and second parameters are associated for each of a plurality of users, performing puzzle game processing based on an operation by each user onto a puzzle object arranged in a game field, and executing, when a status of progress of the puzzle game processing for one of the plurality of users satisfies an offense condition while the puzzle game processing is being performed, an offense event that produces an effect of interference in the game field in the puzzle game processing for the other user.

IPC Classes  ?

  • A63F 13/822 - Strategy games; Role-playing games 
  • A63F 13/843 - Special adaptations for executing a specific game genre or game mode involving concurrently two or more players on the same game device, e.g. requiring the use of a plurality of controllers or of a specific view of game data for each player
  • A63F 13/537 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen

13.

INFORMATION PROCESSING SYSTEM, A NON-TRANSITORY STORAGE MEDIUM HAVING STORED THEREIN AN INFORMATION PROCESSING PROGRAM, AN INFORMATION PROCESSING APPARATUS, AND AN INFORMATION PROCESSING METHOD

      
Application Number 16899049
Status Pending
Filing Date 2020-06-11
First Publication Date 2020-12-17
Owner Nintendo Co., Ltd. (Japan)
Inventor
  • Ito, Norihito
  • Masuda, Tomoya
  • Ito, Shotaro

Abstract

The game system comprises: a first selection unit that performs a first selection in which a game character is selected; a strengthening unit that raises the skill level of the game character on condition that the game character selected in the first selection is already possessed by the user; an effect-enabling unit that enables the game character to be changed in appearance on condition that the game character selected in the first selection is an appearance changing character; an effect applying unit that changes the appearance of the game character that is enabled to be changed in appearance; and a second selection unit that performs a second selection in which an appearance changing ticket applicable to any game character possessed by the user can be selected when the skill level of all types of the game character reaches an upper limit.

IPC Classes  ?

  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
  • A63F 13/23 - Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
  • A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level

14.

NON-TRANSITORY STORAGE MEDIUM HAVING STORED THEREIN INFORMATION PROCESSING PROGRAM, INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING SYSTEM, AND INFORMATION PROCESSING METHOD

      
Application Number 16899030
Status Pending
Filing Date 2020-06-11
First Publication Date 2020-12-17
Owner Nintendo Co., Ltd. (Japan)
Inventor
  • Yoshihara, Kazuki
  • Oonishi, Naonori
  • Hiruma, Hiroaki
  • Lee, Soojin
  • Jun, Taehoon
  • Kim, Taewoo

Abstract

The information processing apparatus comprises: a movement possibility determination unit that determines whether there is a target position to which the operable object can move between the current position of the operable object and the designated position; an object movement unit that removes the restriction on movement of the operable object to move the operable object to the target position on the condition that the target position is determined; and a rendering information generation unit that generates rendering information having a different screen effects between that in the case where the non-operable object exists between the current position and the designated position and the case where the non-operable object does not exist between the current position and the designated position.

IPC Classes  ?

  • A63F 13/573 - Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using trajectories of game objects, e.g. of a golf ball according to the point of impact
  • A63F 13/426 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
  • A63F 13/428 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
  • A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
  • G06T 15/00 - 3D [Three Dimensional] image rendering

15.

INFORMATION PROCESSING PROGRAM

      
Application Number 16899889
Status Pending
Filing Date 2020-06-12
First Publication Date 2020-12-17
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Yone, Masami
  • Ozaki, Yuichi

Abstract

A storage medium storing therein a program, an information processing apparatus, an information processing method, a game system and a mobile device are disclosed. For example, disclosed is a non-transitory storage medium storing therein a program that is readable by a computer of an information processing apparatus, the program being configured to cause the computer to: acquire input coordinates of input performed based on an operation performed by a user; generate drawing information for displaying a path corresponding to the input coordinates on a display apparatus; determine a movement direction of the input based on a change in the input coordinates, which are acquired continuously while the input is performed; generate sound information of a virtual writing sound that is changed based on the movement direction in response to the input coordinates changing; and output the sound information of the virtual writing sound to a speaker.

IPC Classes  ?

  • A63F 13/54 - Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
  • G06F 3/16 - Sound input; Sound output
  • G06T 11/20 - Drawing from basic elements, e.g. lines or circles
  • G06F 3/041 - Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means
  • G06F 3/0488 - Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
  • A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens

16.

GAME SYSTEM, NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM HAVING STORED THEREIN GAME PROGRAM, INFORMATION PROCESSING APPARATUS, AND GAME PROCESSING METHOD

      
Application Number 16749999
Status Pending
Filing Date 2020-01-23
First Publication Date 2020-12-10
Owner Nintendo Co., Ltd. (Japan)
Inventor
  • Kyogoku, Aya
  • Kato, Ken
  • Amano, Yusuke
  • Miyake, Hiromichi
  • Takeshita, Yoshitaka

Abstract

In an example of a game system, based on saved data of a plurality of players, a plurality of player characters are generated, and based on an operation on each of a plurality of operation devices, one of the player characters corresponding to the operation device is controlled in a virtual space. The game system can set any of the plurality of player characters as a main character, set the other player character as a sub characters, switch the main character and the sub character. Then, the game system controls a field of view of the game so that at least the main character is included in the field of view. The game system generates a game image based on the field of view to be displayed on a display device.

IPC Classes  ?

  • A63F 13/525 - Changing parameters of virtual cameras
  • A63F 13/213 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
  • A63F 13/537 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen

17.

INFORMATION PROCESSING SYSTEM, COMPUTER-READABLE NON-TRANSITORY STORAGE MEDIUM HAVING INFORMATION PROCESSING PROGRAM STORED THEREIN, INFORMATION PROCESSING APPARATUS, AND INFORMATION PROCESSING METHOD

      
Application Number 16878972
Status Pending
Filing Date 2020-05-20
First Publication Date 2020-12-10
Owner Nintendo Co., Ltd. (Japan)
Inventor Yasuhara, Naohiro

Abstract

Information indicating damage given to an enemy character by another player before a predetermined time from a start timing when a game is started by an operation of the player is acquired as additional damage information from a server. Game processing for battling against the enemy character is executed, and a first event of giving damage calculated on the basis of the game processing, to the enemy character, and a second event of giving additional damage based on the additional damage information to the enemy character are executed. Then, information indicating the damage given to the enemy character in the first event is transmitted to the server in order to store the information in a storage section.

IPC Classes  ?

  • A63F 13/56 - Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
  • A63F 13/822 - Strategy games; Role-playing games 

18.

STORAGE MEDIUM, INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING SYSTEM AND INFORMATION PROCESSING METHOD

      
Application Number 16893955
Status Pending
Filing Date 2020-06-05
First Publication Date 2020-12-10
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Aonuma, Eiji
  • Watanabe, Shingo

Abstract

A non-limiting example game system includes a processor incorporated within a main body apparatus, and the processor creates, based on operation inputs of a player, a game stage by selecting components corresponding to a virtual room and by arranging panels corresponding to the components on a grid-shaped arrangement area. In the virtual room, a passage, a stairs, a door with lock blocking the passage and a treasure chest are arranged. A key for releasing the door with lock is contained in the treasure chest. The player creates the game stage by connecting all of the passages and the stairs from a start room that a game is started to a room where a boss enemy object is arranged and by taking arrangement of the doors with lock and the treasure chests containing the key into consideration.

IPC Classes  ?

  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/56 - Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding

19.

COMPUTER-READABLE NON-TRANSITORY STORAGE MEDIUM HAVING GAME PROGRAM STORED THEREIN, GAME SYSTEM, GAME APPARATUS, AND GAME PROCESSING METHOD

      
Application Number 16727137
Status Pending
Filing Date 2019-12-26
First Publication Date 2020-12-03
Owner NINTENDO CO., LTD. (Japan)
Inventor Ryu, Michi

Abstract

At least one unit region on a virtual field is set as a special region associated with a special effect, based on setting data received via a network. Furthermore, movement and fighting of a player character are controlled, and, when the player character reaches the special region, the special effect is exhibited. Information of the unit region in which an event has occurred in a game is transmitted via the network. The special region is set (1) based on the frequency with which the event occurs for each unit region, or (2) based on the setting data which represents the special region and is defined based on the information of the unit region.

IPC Classes  ?

  • A63F 13/822 - Strategy games; Role-playing games 
  • A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
  • A63F 13/57 - Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game

20.

STORAGE MEDIUM, GAME SYSTEM, GAME APPARATUS AND GAME CONTROLLING METHOD

      
Application Number 16731185
Status Pending
Filing Date 2019-12-31
First Publication Date 2020-12-03
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Hiromatsu, Kotaro
  • Ito, Yoshihiko
  • Takahashi, Koji

Abstract

A non-limiting example game system comprises a processor incorporated in a main body apparatus, and the processor causes a player character to dig the ground based on an operation input of a player, thereby to form a hole. Water is placed in the hole, whereby a water place is formed. A shape of the water place is changed by expanding the hole, and when the water place has a long shape, the water is controlled so as to flow. When the water place is not a long shape, the water does not flow. That is, a river or a pond is formed in a game field based on an operation input of the player. When causing a player character to perform fishing based on an operation input of the player, different processing is executed between the river and the pond.

IPC Classes  ?

  • A63F 13/57 - Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
  • A63F 13/63 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
  • A63F 13/818 - Fishing

21.

CONTENT DATA HOLDING SYSTEM, STORAGE MEDIUM, CONTENT DATA HOLDING SERVER, AND DATA MANAGEMENT METHOD

      
Application Number 16671386
Status Pending
Filing Date 2019-11-01
First Publication Date 2020-12-03
Owner
  • Nintendo Co., Ltd. (Japan)
  • The Pokémon Company (Japan)
Inventor
  • Ishihara, Tsunekazu
  • Sowa, Takanori
  • Ohta, Nobuyuki
  • Ohnishi, Takahiro
  • Togashi, Hiroki

Abstract

A server includes a content storage medium configured to store content data of content usable in different types of games. The server, upon a transmission request, sends content data to an information-processing device, and retains the sent content data in the content storage medium wherein sending the content data again is prohibited. The server, when the content data is sent from the information-processing device, receives the content data, assigns a new ID to the received content data in case the received content data lacks the ID, and stores the received content data in the content storage medium wherein sending the content data is allowed.

IPC Classes  ?

  • G06F 16/22 - Indexing; Data structures therefor; Storage structures
  • G06F 16/23 - Updating
  • G06F 16/25 - Integrating or interfacing systems involving database management systems
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers

22.

CONTENT DATA HOLDING SYSTEM, STORAGE MEDIUM, CONTENT DATA HOLDING SERVER, AND DATA MANAGEMENT METHOD

      
Application Number 16671429
Status Pending
Filing Date 2019-11-01
First Publication Date 2020-12-03
Owner
  • Nintendo Co., Ltd. (Japan)
  • The Pokémon Company (Japan)
Inventor
  • Sowa, Takanori
  • Ohta, Nobuyuki
  • Ohnishi, Takahiro
  • Togashi, Hiroki
  • Kinashi, Akira

Abstract

A server includes a content storage medium configured to store content data of content usable in different types of games up to a first upper number, and a management information storage medium configured to store valid period information of a right to use an extended function concerning the content data The server, in case that a right to use an extended function is valid, sends the content data to an information-processing device or receives the content data from the information-processing device, and stores the content data in the content storage medium up to a second upper number larger than the first upper number. The server, in case that the right is invalid, performs at least one of transmission of the content data to the information-processing device and reception of the content data from the information-processing device, in a restricted manner as compared with a case where the right is valid.

IPC Classes  ?

  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
  • A63F 13/73 - Authorising game programs or game devices, e.g. checking authenticity
  • A63F 13/77 - Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories

23.

Controller for computer

      
Application Number 29645672
Grant Number D0903768
Status In Force
Filing Date 2018-04-27
First Publication Date 2020-12-01
Grant Date 2020-12-01
Owner Nintendo Co., Ltd. (Japan)
Inventor
  • Tsuchiya, Hitoshi
  • Suetake, Fumiyoshi
  • Ehara, Yui
  • Zenri, Yuko
  • Miyatake, Junichiro
  • Akama, Tetsuya

24.

COMPUTER-READABLE NON-TRANSITORY STORAGE MEDIUM HAVING GAME PROGRAM STORED THEREIN, GAME SYSTEM, GAME APPARATUS CONTROL METHOD, AND GAME APPARATUS

      
Application Number 16814348
Status Pending
Filing Date 2020-03-10
First Publication Date 2020-11-26
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Kando, Yuji
  • Onishi, Yoshiaki
  • Moriwaki, Ayako

Abstract

Direction input data and inertial sensor data are acquired from a controller including a direction input section and an inertial sensor. Movement of a player character is controlled on the basis of the direction input data. In addition, a control mode for a position of a cursor is switchable between a first control mode and a second control mode. When the control mode is the first control mode, a position further shifted, based on the inertial sensor data, from a position calculated based on a position and a direction of the player character is set as the position of the cursor. When the control mode is the second control mode, a position shifted, based on the inertial sensor data, within a predetermined range, in a virtual space, including a predetermined position in the virtual space, from the predetermined position is set as the position of the cursor.

IPC Classes  ?

  • A63F 13/211 - Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
  • A63F 13/24 - Constructional details thereof, e.g. game controllers with detachable joystick handles
  • G06F 3/0481 - Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance

25.

COMPUTER-READABLE NON-TRANSITORY STORAGE MEDIUM HAVING GAME PROGRAM STORED THEREIN, GAME SYSTEM, GAME APPARATUS CONTROL METHOD, AND GAME APPARATUS

      
Application Number 16815522
Status Pending
Filing Date 2020-03-11
First Publication Date 2020-11-26
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Kando, Yuji
  • Onishi, Yoshiaki
  • Moriwaki, Ayako

Abstract

There is an operation mode that is switchable between a first mode and a second mode. In the first mode, a screen is divided into two display areas, and a game image in which a first player character is included in one of the areas and a second player character is included in the other area is displayed. In the second mode, a game image in which the first player character and the second player character are included is displayed in a single screen. In addition, the first player character can be moved using the first controller, and the second player character can be moved using a second controller. The second player character can be freely moved in the first mode, and can be moved within a predetermined range based on the position of the first player character in the second mode.

IPC Classes  ?

  • A63F 13/525 - Changing parameters of virtual cameras
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers

26.

GAME SYSTEM, GAME SYSTEM CONTROL METHOD, COMPUTER-READABLE NON-TRANSITORY STORAGE MEDIUM HAVING GAME PROGRAM STORED THEREIN, AND GAME APPARATUS

      
Application Number 16815589
Status Pending
Filing Date 2020-03-11
First Publication Date 2020-11-26
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Kando, Yuji
  • Onishi, Yoshiaki
  • Moriwaki, Ayako

Abstract

Operation data is acquired from either a first type of controller having a plurality of operation sections or a second type of controller having fewer operation sections, and a game process is performed. When the first type of controller is used for game operation, a selection item is switched in a forward direction for a plurality of items arranged in a predetermined order, in accordance with an operation on a first operation section, and the selection item is switched in a reverse direction in accordance with an operation on a second operation section. In addition, when the second type of controller is used for game operation, the selection item is switched in the forward direction in accordance with an operation on a third operation section of the second type of controller. Then, a UI image including these items is generated.

IPC Classes  ?

  • A63F 13/56 - Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
  • A63F 13/843 - Special adaptations for executing a specific game genre or game mode involving concurrently two or more players on the same game device, e.g. requiring the use of a plurality of controllers or of a specific view of game data for each player
  • A63F 13/847 - Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
  • A63F 13/24 - Constructional details thereof, e.g. game controllers with detachable joystick handles

27.

NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM WITH EXECUTABLE INFORMATION PROCESSING PROGRAM STORED THEREON, INFORMATION PROCESSING APPRATUS, INFORMATION PROCESSING SYSTEM, AND INFORMATION PROCESSING METHOD

      
Application Number 16848049
Status Pending
Filing Date 2020-04-14
First Publication Date 2020-11-19
Owner NINTENDO CO., LTD. (Japan)
Inventor Kimura, Miyuki

Abstract

An information processing apparatus obtains at least one piece of history information that allows identification of a first travel route over which a game object has traveled in a first race run in a virtual game stage, executes a second race run in the virtual game stage, in which a game event occurs independently of the first race and in which a player object and at least one non-player object participate, associates the history information with the non-player object for the second race, and determines in the second race, over which of the first travel route identified by the associated history information and a second travel route different from the first travel route the non-player object is to travel, depending on a race state resulting from the game event that occurs in the second race.

IPC Classes  ?

  • A63F 13/57 - Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
  • A63F 13/56 - Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
  • A63F 13/65 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
  • A63F 13/803 - Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks

28.

INFORMATION PROCESSING PROGRAM

      
Application Number 16867830
Status Pending
Filing Date 2020-05-06
First Publication Date 2020-11-12
Owner NINTENDO CO., LTD. (Japan)
Inventor Yonezu, Makoto

Abstract

A non-transitory storage medium according to the present disclosure is a storage medium storing therein a program that is readable by a computer of an information processing apparatus, the program that is configured to cause the computer to function as: a first object display unit configured to display a player object in a first display mode in a first game space; a first object control unit configured to perform three-dimensional control for causing the player object displayed in the first display mode to perform three-dimensional movement in the first game space based on an operation performed by a user; an option generation unit configured to generate an image for allowing the user to, from among options respectively corresponding to a plurality of second game spaces, select one of the second game spaces as a selected game space.

IPC Classes  ?

  • A63F 13/358 - Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients
  • A63F 13/56 - Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
  • A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene

29.

STORAGE MEDIUM, GAME SYSTEM, GAME APPARATUS AND GAME CONTROLLING METHOD

      
Application Number 16777947
Status Pending
Filing Date 2020-01-31
First Publication Date 2020-10-29
Owner Nintendo Co., Ltd. (Japan)
Inventor Tanabe, Kensuke

Abstract

A non-limiting example game system comprises a processor incorporated in a main body apparatus, and the processor displays, in a battle scene, a battle screen including a player character, an enemy character and a board face object on a display. The board face object having a circular board face that is formed with multiple partial objects that are sectioned by multiple concentric circles and multiple lines extended radially. A player makes the multiple partial objects move in a circumferential direction or a radial direction so as to change arrangement of multiple enemy characters placed on the multiple partial objects, thereby causing the player character to perform an attack.

IPC Classes  ?

  • A63F 13/833 - Hand-to-hand fighting, e.g. martial arts competition
  • A63F 13/5252 - Changing parameters of virtual cameras using two or more virtual cameras concurrently or sequentially, e.g. automatically switching between fixed virtual cameras when a character changes room or displaying a rear-mirror view in a car-driving game
  • A63F 13/24 - Constructional details thereof, e.g. game controllers with detachable joystick handles
  • A63F 13/5255 - Changing parameters of virtual cameras according to dedicated instructions from a player, e.g. using a secondary joystick to rotate the camera around a player's character
  • A63F 13/825 - Fostering virtual characters

30.

COMPUTER-READABLE NON-TRANSITORY STORAGE MEDIUM HAVING IMAGE PROCESSING PROGRAM STORED THEREIN, IMAGE PROCESSING SYSTEM, IMAGE PROCESSING APPARATUS, AND IMAGE PROCESSING METHOD

      
Application Number 16778196
Status Pending
Filing Date 2020-01-31
First Publication Date 2020-10-22
Owner Nintendo Co., Ltd. (Japan)
Inventor
  • Matsumoto, Atsushi
  • Satoh, Tetsuya

Abstract

A plurality of terrain/background objects each including at least a part of a cylindrical curved surface are arranged within a virtual space, and an operation object to be operated on the basis of an operation input on an operation device is controlled within the virtual space. Furthermore, the plurality of terrain/background objects are rotated about rotation center axes on the basis of a movement instruction input to the operation device such that a relative positional relationship between each of the plurality of terrain/background objects and the operation object is changed. Then, an image of the virtual space to be displayed on a display device is generated using a virtual camera.

IPC Classes  ?

  • A63F 13/655 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition by importing photos, e.g. of the player
  • A63F 13/213 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
  • A63F 13/537 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen

31.

Computer-readable non-transitory storage medium having sound processing program stored therein, sound processing system, sound processing apparatus, and sound processing method

      
Application Number 16778228
Grant Number 10841702
Status In Force
Filing Date 2020-01-31
First Publication Date 2020-10-22
Grant Date 2020-11-17
Owner Nintendo Co., Ltd. (Japan)
Inventor
  • Kita, Kaoru
  • Sekigawa, Yoshito

Abstract

A BGM signal of sound of BGM is outputted over time, and a sound effect signal of sound of a sound effect is outputted at a timing determined based on information processing. If it is determined that a sound intensity at a predetermined frequency component of the sound effect to be outputted is low or a sound intensity at the predetermined frequency component of the BGM is high, adjustment is performed such that the sound intensity at the predetermined frequency component of the BGM to be outputted at the same timing as the sound effect is decreased. Then, a final sound signal including the sound of the sound effect and the sound of the BGM on which the adjustment has been performed, is synthesized and outputted.

IPC Classes  ?

  • H04R 5/04 - Circuit arrangements
  • H04R 3/12 - Circuits for transducers for distributing signals to two or more loudspeakers
  • A63F 13/54 - Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall

32.

STORAGE MEDIUM, GAME SYSTEM, GAME APPARATUS AND GAME CONTROLLING METHOD

      
Application Number 16783439
Status Pending
Filing Date 2020-02-06
First Publication Date 2020-10-22
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Nagaya, Masahiko
  • Kishi, Koichi
  • Ando, Takeshi

Abstract

A non-limiting example game system comprises a main body apparatus, and a left controller and a right controller are attachably and detachably attached to the main body apparatus. Each of the left controller and the right controller is provided with a plurality of operation buttons, an analog stick and a vibrator. A player character is provided with a radar object, and a rod-like determination object having one end that is located at a center of the character object is rotated within a plane parallel to a horizontal plane in a virtual space. When the determination object touches an enemy character, the vibrator of the left controller or/and the right controller is caused to vibrate.

IPC Classes  ?

  • A63F 13/5255 - Changing parameters of virtual cameras according to dedicated instructions from a player, e.g. using a secondary joystick to rotate the camera around a player's character
  • A63F 13/577 - Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars
  • A63F 13/285 - Generating tactile feedback signals via the game input device, e.g. force feedback
  • A63F 13/92 - Video game devices specially adapted to be hand-held while playing
  • A63F 13/24 - Constructional details thereof, e.g. game controllers with detachable joystick handles

33.

COMPUTER-READABLE NON-TRANSITORY STORAGE MEDIUM HAVING GAME PROGRAM STORED THEREIN, RHYTHM GAME PROCESSING METHOD, RHYTHM GAME SYSTEM, AND RHYTHM GAME APPARATUS

      
Application Number 16917151
Status Pending
Filing Date 2020-06-30
First Publication Date 2020-10-22
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Morishita, Hiroki
  • Matsuzaki, Tetsuro
  • Muramatsu, Toshitaka

Abstract

First, an indication sign displayed on a display screen is moved so as to reach a first position at a predetermined timing. Next, when an operation input to an input section is performed at the predetermined timing, a parameter related to the indication sign is changed. Furthermore, when the parameter related to the indication sign does not satisfy a first condition after the parameter is changed, the indication sign is moved to a position different from the first position, and then is moved toward the first position again.

IPC Classes  ?

  • A63F 13/814 - Musical performances, e.g. by evaluating the player's ability to follow a notation
  • A63F 13/63 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
  • A63F 13/45 - Controlling the progress of the video game

34.

Controller

      
Application Number 29670666
Grant Number D0899524
Status In Force
Filing Date 2018-11-19
First Publication Date 2020-10-20
Grant Date 2020-10-20
Owner Nintendo Co., Ltd. (Japan)
Inventor
  • Maruyama, Kazuhiro
  • Takei, Masaya
  • Minagawa, Shinta

35.

GAME SYSTEM, GAME PROCESSING METHOD, COMPUTER-READABLE NON-TRANSITORY STORAGE MEDIUM HAVING STORED THEREIN GAME PROGRAM, AND GAME APPARATUS

      
Application Number 16913622
Status Pending
Filing Date 2020-06-26
First Publication Date 2020-10-15
Owner NINTENDO CO., LTD. (Japan)
Inventor Konno, Hideki

Abstract

A game system includes: a versus game processing section configured to perform a versus game process against another player; an index data storage section configured to store index data that varies in accordance with a win/loss result in a versus game; an index update section configured to update the index data on the basis of a win/loss result of a player; a first parameter change section configured to change a first parameter associated with a first object included in a predetermined development target, when the index data has satisfied a predetermined condition; and a presentation section configured to present an image of the first object in which the changed parameter is reflected, to the player.

IPC Classes  ?

  • A63F 13/795 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for providing a buddy list
  • A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
  • A63F 13/426 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
  • A63F 13/44 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
  • A63F 13/46 - Computing the game score
  • A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
  • A63F 13/798 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
  • A63F 13/822 - Strategy games; Role-playing games 

36.

INFORMATION PROCESSING SYSTEM AND STORAGE MEDIUM STORING INFORMATION PROCESSING PROGRAM

      
Application Number 16835827
Status Pending
Filing Date 2020-03-31
First Publication Date 2020-10-08
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Matsushita, Shingo
  • Maeda, Kouhei
  • Ohashi, Yuji
  • Araya, So

Abstract

At least one first group and at least one second group each including contents chosen by a user are previously stored into a storage medium. The first group of the groups stored in the storage medium is presented as an option to the user, with a higher priority than that of other options, during a first period of time. The second group of the groups stored in the storage medium is presented as an option to the user, with a higher priority than that of other options, during a second period of time. One of the presented groups chosen by the user is determined as a group to be used in a game process. The game process is performed using contents included in the determined group.

IPC Classes  ?

  • A63F 13/537 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
  • A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level

37.

GAME CONSOLE

      
Application Number 16906785
Status Pending
Filing Date 2020-06-19
First Publication Date 2020-10-08
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Yoshino, Hiroshi
  • Ohta, Keizo
  • Yasumoto, Yoshitaka
  • Nishida, Kenji
  • Sugino, Kenichi
  • Ibuki, Masato

Abstract

A portable, handheld game console includes a main body incorporating a touch-sensitive display screen and a variety of input devices. The input devices can include shoulder buttons located on a peripheral side surface of the main body, as well as input devices located on the main body adjacent the touch-sensitive display screen.

IPC Classes  ?

  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • G06F 1/16 - Constructional details or arrangements
  • G06F 1/3287 - Power saving characterised by the action undertaken by switching off individual functional units in the computer system
  • G06F 3/14 - Digital output to display device
  • G06T 1/20 - Processor architectures; Processor configuration, e.g. pipelining
  • G06T 15/00 - 3D [Three Dimensional] image rendering
  • G09G 3/00 - Control arrangements or circuits, of interest only in connection with visual indicators other than cathode-ray tubes
  • G09G 5/36 - Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators characterised by the display of individual graphic patterns using a bit-mapped memory
  • G09G 5/399 - Control of the bit-mapped memory using two or more bit-mapped memories, the operations of which are switched in time, e.g. ping-pong buffers
  • H04N 21/478 - Supplemental services, e.g. displaying phone caller identification or shopping application
  • A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
  • A63F 13/215 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising means for detecting acoustic signals, e.g. using a microphone
  • A63F 13/235 - Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
  • A63F 13/26 - Output arrangements for video game devices having at least one additional display device, e.g. on the game controller or outside a game booth
  • A63F 13/77 - Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
  • A63F 13/92 - Video game devices specially adapted to be hand-held while playing
  • A63F 13/95 - Storage media specially adapted for storing game information, e.g. video game cartridges
  • A63F 13/98 - Accessories, i.e. detachable arrangements optional for the use of the video game device, e.g. grip supports of game controllers
  • A63F 9/24 - Games using electronic circuits not otherwise provided for
  • G06F 3/0488 - Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
  • G06F 3/0489 - Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using dedicated keyboard keys or combinations thereof
  • G06F 3/16 - Sound input; Sound output

38.

Computer

      
Application Number 29645459
Grant Number D0897437
Status In Force
Filing Date 2018-04-26
First Publication Date 2020-09-29
Grant Date 2020-09-29
Owner Nintendo Co., Ltd. (Japan)
Inventor
  • Ehara, Yui
  • Zenri, Yuko
  • Miyatake, Junichiro
  • Akama, Tetsuya
  • Tsuchiya, Hitoshi

39.

IMAGE DISPLAY SYSTEM, NON-TRANSITORY STORAGE MEDIUM HAVING STORED THEREIN IMAGE DISPLAY PROGRAM, IMAGE DISPLAY APPARATUS, AND IMAGE DISPLAY METHOD

      
Application Number 16808734
Status Pending
Filing Date 2020-03-04
First Publication Date 2020-09-24
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Iwata, Kenji
  • Matsuura, Ryuhei

Abstract

An example of an image display system includes a goggles apparatus and is capable of setting an angle of view of a virtual camera disposed in a virtual space to a first angle of view or a second angle of view smaller than the first angle of view. If the angle of view of the virtual camera is set to the first angle of view, the image display system sets a parallax between an image for a left eye and an image for a right eye to a first parallax. If the angle of view of the virtual camera is set to the second angle of view, the image display system sets the parallax between the image for a left eye and the image for a right eye to a second parallax smaller than the first parallax.

IPC Classes  ?

  • G02B 30/22 - Optical systems or apparatus for producing three-dimensional [3D] effects, e.g. stereoscopic images by providing first and second parallax images to an observer’s left and right eyes of the stereoscopic type
  • G02B 27/01 - Head-up displays
  • H04N 13/344 - Displays for viewing with the aid of special glasses or head-mounted displays [HMD] with head-mounted left-right displays
  • G06T 7/73 - Determining position or orientation of objects or cameras using feature-based methods
  • G06T 19/00 - Manipulating 3D models or images for computer graphics

40.

NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM STORING IMAGE PROCESSING PROGRAM, IMAGE PROCESSING SYSTEM, IMAGE PROCESSING APPARATUS, AND IMAGE PROCESSING METHOD

      
Application Number 16682049
Status Pending
Filing Date 2019-11-13
First Publication Date 2020-09-24
Owner Nintendo Co., Ltd. (Japan)
Inventor
  • Yonezu, Makoto
  • Takahashi, Koji
  • Takamura, Jun

Abstract

An example image processing apparatus disposes a virtual camera and a terrain object in a virtual space, and generates grass objects at a predetermined region located with reference to a land horizon that is a boundary between the terrain object and a background as viewed from the virtual camera. A player character is displayed at a position closer to the virtual camera, and the grass objects are generated in the predetermined region located with reference to the land horizon. Therefore, the terrain can be represented to look real, and the player character can be more easily seen.

IPC Classes  ?

  • A63F 13/56 - Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
  • G06T 15/50 - Lighting effects
  • G06T 15/80 - Shading
  • G06T 19/00 - Manipulating 3D models or images for computer graphics
  • G06T 15/20 - Perspective computation
  • A63F 13/5252 - Changing parameters of virtual cameras using two or more virtual cameras concurrently or sequentially, e.g. automatically switching between fixed virtual cameras when a character changes room or displaying a rear-mirror view in a car-driving game

41.

IMAGE DISPLAY SYSTEM, NON-TRANSITORY STORAGE MEDIUM HAVING STORED THEREIN IMAGE DISPLAY PROGRAM, IMAGE DISPLAY APPARATUS, AND IMAGE DISPLAY METHOD

      
Application Number 16807452
Status Pending
Filing Date 2020-03-03
First Publication Date 2020-09-24
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Iwata, Kenji
  • Matsuura, Ryuhei

Abstract

An example of an image display system includes a goggles apparatus and is capable of setting an angle of view of a virtual camera to a first angle of view or a second angle of view smaller than the first angle of view. If the angle of view of the virtual camera is set to the second angle of view, the image display system generates an image for a left eye and an image for a right eye in each of which a part of the virtual space is enlarged, and displays the enlarged images for a left eye and for a right eye on a display of the goggles apparatus such that display areas of the enlarged images for a left eye and for a right eye are smaller than display areas if the angle of view of the virtual camera is set to the first angle of view.

IPC Classes  ?

  • H04N 13/128 - Adjusting depth or disparity
  • H04N 13/344 - Displays for viewing with the aid of special glasses or head-mounted displays [HMD] with head-mounted left-right displays
  • G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
  • H04N 13/117 - Transformation of image signals corresponding to virtual viewpoints, e.g. spatial image interpolation the virtual viewpoint locations being selected by the viewers or determined by viewer tracking
  • H04N 13/275 - Image signal generators from 3D object models, e.g. computer-generated stereoscopic image signals

42.

IMAGE DISPLAY SYSTEM, NON-TRANSITORY STORAGE MEDIUM HAVING STORED THEREIN IMAGE DISPLAY PROGRAM, DISPLAY CONTROL APPARATUS, AND IMAGE DISPLAY METHOD

      
Application Number 16808742
Status Pending
Filing Date 2020-03-04
First Publication Date 2020-09-24
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Onozawa, Yuki
  • Shimizu, Daigo
  • Kawai, Kentaro

Abstract

An example of an image display system includes a goggle apparatus having a display section. A virtual camera and a user interface are placed in a virtual space. The orientation of the virtual camera in the virtual space is controlled in accordance with the orientation of the goggle apparatus. When the goggle apparatus rotates by an angle greater than or equal to a predetermined angle in a pitch direction, the user interface is moved to the front of the virtual camera in a yaw direction.

IPC Classes  ?

  • G06T 11/60 - Editing figures and text; Combining figures or text

43.

IMAGE DISPLAY SYSTEM, NON-TRANSITORY STORAGE MEDIUM HAVING STORED THEREIN IMAGE DISPLAY PROGRAM, DISPLAY CONTROL APPARATUS, AND IMAGE DISPLAY METHOD

      
Application Number 16808761
Status Pending
Filing Date 2020-03-04
First Publication Date 2020-09-24
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Onozawa, Yuki
  • Shimizu, Daigo
  • Kawai, Kentaro

Abstract

An example of an image display system includes a goggle apparatus including a display section. A virtual camera and a user interface are placed in a virtual space. In accordance with the orientation of the goggle apparatus, the orientation of the virtual camera in the virtual space is controlled. For example, in a case where the line of sight of the virtual camera rotates in a left direction in a yaw direction and then reverses in a right direction, and when the amount of change in the right direction is greater than or equal to a threshold, the user interface is moved to the front of the virtual camera.

IPC Classes  ?

  • A63F 13/5258 - Changing parameters of virtual cameras by dynamically adapting the position of the virtual camera to keep a game object or game character in its viewing frustum, e.g. for tracking a character or a ball
  • G02B 27/01 - Head-up displays
  • H04N 13/344 - Displays for viewing with the aid of special glasses or head-mounted displays [HMD] with head-mounted left-right displays
  • G06T 7/73 - Determining position or orientation of objects or cameras using feature-based methods
  • G06T 19/00 - Manipulating 3D models or images for computer graphics

44.

STORAGE MEDIUM STORING INFORMATION PROCESSING PROGRAM, INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING SYSTEM, AND INFORMATION PROCESSING METHOD

      
Application Number 16811221
Status Pending
Filing Date 2020-03-06
First Publication Date 2020-09-17
Owner NINTENDO CO., LTD. (Japan)
Inventor Ogura, Yuta

Abstract

A three-dimensional object for which three orthogonal object axes are set is disposed in a virtual space. One or two of the three object axes are determined as an enlargement/reduction axis, based on an orientation of the three-dimensional object in the virtual space. A user's operation input is associated with the enlargement/reduction axes. The three-dimensional object is at least enlarged or reduced based on the association of the user's operation input with the enlargement/reduction axes.

IPC Classes  ?

  • G06T 19/20 - Editing of 3D images, e.g. changing shapes or colours, aligning objects or positioning parts
  • G06T 7/73 - Determining position or orientation of objects or cameras using feature-based methods
  • A63F 13/5252 - Changing parameters of virtual cameras using two or more virtual cameras concurrently or sequentially, e.g. automatically switching between fixed virtual cameras when a character changes room or displaying a rear-mirror view in a car-driving game

45.

STORAGE MEDIUM HAVING STORED THEREIN INFORMATION PROCESSING PROGRAM, INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING SYSTEM, AND INFORMATION PROCESSING METHOD

      
Application Number 16798671
Status Pending
Filing Date 2020-02-24
First Publication Date 2020-09-03
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Iwata, Kenji
  • Ogura, Yuta

Abstract

A plurality of objects are placed at respective positions in a three-dimensional virtual space, and for each of the plurality of objects, a movable surface including at least a first surface and a second surface at a predetermined angle to the first surface in a portion where the second surface intersects the first surface is defined. Then, based on a user input, the object is moved along the movable surface defined for the object.

IPC Classes  ?

  • A63F 13/428 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
  • A63F 13/211 - Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
  • A63F 13/212 - Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
  • A63F 13/5255 - Changing parameters of virtual cameras according to dedicated instructions from a player, e.g. using a secondary joystick to rotate the camera around a player's character

46.

IMAGE DISPLAY SYSTEM, STORAGE MEDIUM HAVING STORED THEREIN IMAGE DISPLAY PROGRAM, IMAGE DISPLAY METHOD, AND DISPLAY DEVICE

      
Application Number 16782154
Status Pending
Filing Date 2020-02-05
First Publication Date 2020-08-27
Owner Nintendo Co., Ltd. (Japan)
Inventor
  • Iwata, Kenji
  • Matsuura, Ryuhei

Abstract

A display device having a display screen and a goggle apparatus to which the display device is attachable are included. In a first display mode, a first image including a content image that is a non-stereoscopic image, and a first user interface image is displayed on a display screen, and in a second display mode, a second image including a content image composed of a left-eye image and a right-eye image having parallax with each other, and a second user interface image corresponding to the first user interface image is displayed on the display screen. Then, in the second display mode, the second user interface image is displayed at a position different from a position on the display screen where the first user interface image is displayed in the first display mode.

IPC Classes  ?

  • G09G 5/38 - Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators characterised by the display of individual graphic patterns using a bit-mapped memory with means for controlling the display position
  • G06F 3/041 - Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means
  • G09G 5/14 - Display of multiple viewports
  • A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens

47.

COMPUTER-READABLE NON-TRANSITORY STORAGE MEDIUM HAVING INFORMATION PROCESSING PROGRAM STORED THEREIN, INFORMATION PROCESSING APPARATUS INFORMATION PROCESSING SYSTEM, AND INFORMATION PROCESSING METHOD

      
Application Number 16785894
Status Pending
Filing Date 2020-02-10
First Publication Date 2020-08-27
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Sensui, Kazuyoshi
  • Horita, Junpei
  • Hoshiba, Kei

Abstract

Provided is a computer-readable non-transitory storage medium having an information processing program stored therein that, in a game in which a predetermined condition is set as an achievement goal, makes it unnecessary to start the game over again even if the predetermined condition is not achieved. At least one game object selected from among game objects possessed by a user is arranged within a game space, and a score is calculated on the basis of the game object. If the score satisfies an achievement condition, an in-game effect corresponding to the achievement condition is caused. If the score does not satisfy the achievement condition but satisfies a sub-achievement condition that is not satisfied simultaneously with the achievement condition, change of a game state is performed so as to cause the in-game effect corresponding to the achievement condition in exchange for change of an exchange parameter.

IPC Classes  ?

  • A63F 13/46 - Computing the game score
  • A63F 13/537 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen

48.

NON-TRANSITORY STORAGE MEDIUM HAVING STORED THEREIN GAME PROGRAM, GAME APPARATUS, GAME SYSTEM, AND GAME METHOD

      
Application Number 16595936
Status Pending
Filing Date 2019-10-08
First Publication Date 2020-08-27
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Kira, Satoshi
  • Ikebata, Yoshihito
  • Holliday, Bryce
  • Rice, Christopher
  • Wu, Jeffrie

Abstract

A game system includes a mode switching unit switching a play mode between a one-player play mode and a two-player play mode, on the basis of at least one of first operation data from a left controller and second operation data from a right controller, and a control unit controlling a player character and a sub-player character in a virtual space. In the one-player play mode, the control unit switches an operation target between the player character and the sub-player character is set as an operation target, on the basis of the first operation data and the second operation data, and in the two-player play mode, the control unit controls the player character on the basis of the first operation data and controls the sub-player character on the basis of the second operation data.

IPC Classes  ?

  • A63F 13/23 - Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
  • A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
  • A63F 13/95 - Storage media specially adapted for storing game information, e.g. video game cartridges
  • A63F 13/26 - Output arrangements for video game devices having at least one additional display device, e.g. on the game controller or outside a game booth
  • A63F 13/24 - Constructional details thereof, e.g. game controllers with detachable joystick handles

49.

COMPUTER-READABLE NON-TRANSITORY STORAGE MEDIUM HAVING STORED THEREIN INFORMATION PROCESSING PROGRAM, INFORMATION PROCESSING METHOD, INFORMATION PROCESSING SYSTEM, AND INFORMATION PROCESSING APPARATUS

      
Application Number 15931158
Status Pending
Filing Date 2020-05-13
First Publication Date 2020-08-27
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Ueda, Hiroshi
  • Ueda, Kazuhide
  • Morita, Norihiro
  • Kitani, Arisa

Abstract

A first image is generated by imaging a first three-dimensional virtual space including a predetermined object by a first virtual camera. In addition, a map object formed by a three-dimensional model corresponding to the first three-dimensional virtual space is generated, and an indicator object indicating the position of a predetermined object is placed on the map object. Then, a second image is generated by imaging the map object by a second virtual camera. At this time, the second image is generated such that, regarding the indicator object placed on the map object, the display manners of a part hidden by the map object and a part not hidden by the map object as seen from the second virtual camera are different from each other.

IPC Classes  ?

  • H04N 13/111 - Transformation of image signals corresponding to virtual viewpoints, e.g. spatial image interpolation
  • A63F 13/5378 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for displaying an additional top view, e.g. radar screens or maps
  • G06T 7/73 - Determining position or orientation of objects or cameras using feature-based methods
  • G01P 15/18 - Measuring acceleration; Measuring deceleration; Measuring shock, i.e. sudden change of acceleration in two or more dimensions
  • G06T 1/00 - General purpose image data processing
  • G06T 7/20 - Analysis of motion
  • G06T 15/04 - Texture mapping
  • G06T 17/20 - Wire-frame description, e.g. polygonalisation or tessellation
  • G06T 19/20 - Editing of 3D images, e.g. changing shapes or colours, aligning objects or positioning parts

50.

INFORMATION PROCESSING SYSTEM AND GOGGLE APPARATUS

      
Application Number 16782175
Status Pending
Filing Date 2020-02-05
First Publication Date 2020-08-27
Owner Nintendo Co., Ltd. (Japan)
Inventor
  • Sakaguchi, Tsubasa
  • Matsuura, Ryuhei

Abstract

In a goggle apparatus, an opening portion is formed, and in a state where an information processing apparatus is attached to the goggle apparatus, a touch operation can be performed on a third area different from a first area and a second area of a touch screen. Then, a left-eye image is displayed in the first area of the touch screen, and a right-eye image having parallax with the left-eye image is at least displayed in the second area of the touch screen. If a touch operation is performed on a position in the third area of the touch screen, a process is executed.

IPC Classes  ?

  • G06F 3/0488 - Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
  • H04N 13/344 - Displays for viewing with the aid of special glasses or head-mounted displays [HMD] with head-mounted left-right displays
  • H04N 13/356 - Image reproducers having separate monoscopic and stereoscopic modes

51.

Apparatus and method

      
Application Number 16656968
Grant Number 10751613
Status In Force
Filing Date 2019-10-18
First Publication Date 2020-08-25
Grant Date 2020-08-25
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Tamura, Yoshitaka
  • Ogasawara, Yoshiyasu
  • Ikeda, Tomofumi
  • Zenri, Yuko

Abstract

An example of an apparatus includes a ring-shaped portion, a detector and a main portion. At least a part of the ring-shaped portion is elastically deformable. The detector detects deformation of the ring-shaped portion. The main portion is secured to the ring-shaped portion. The main portion includes an attachment portion, a terminal and a transmitter. A game controller can be attached to the attachment portion. The terminal is for electrical connection with the game controller. The transmitter transmits data regarding a detection result of the detector to the game controller through the terminal.

IPC Classes  ?

  • A63F 13/245 - Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
  • A63F 13/98 - Accessories, i.e. detachable arrangements optional for the use of the video game device, e.g. grip supports of game controllers

52.

Computer

      
Application Number 29645440
Grant Number D0894280
Status In Force
Filing Date 2018-04-26
First Publication Date 2020-08-25
Grant Date 2020-08-25
Owner Nintendo Co., Ltd. (Japan)
Inventor
  • Ehara, Yui
  • Zenri, Yuko
  • Miyatake, Junichiro
  • Akama, Tetsuya
  • Tsuchiya, Hitoshi

53.

Information processing system, information processing method, information processing apparatus, and non-transitory storage medium having stored therein information processing program

      
Application Number 16867190
Grant Number 10765953
Status In Force
Filing Date 2020-05-05
First Publication Date 2020-08-20
Grant Date 2020-09-08
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Hirota, Naoya
  • Nakamura, Daisuke

Abstract

An example of an information processing system includes a plurality of information processing terminals and a server. One terminal outputs an inaudible sound, thereby transmitting a user ID to the other terminal. The other terminal senses the inaudible sound and distinguishes the user ID of the one terminal in accordance with the inaudible sound. Based on the distinguished user ID, the other terminal acquires user information from the server and displays the acquired user information. The other terminal transmits a friend request to the server. When receiving friend requests from both terminals, the server stores the user IDs of both terminals in association with each other.

IPC Classes  ?

  • H04M 1/66 - Substation equipment, e.g. for use by subscribers with means for preventing unauthorised or fraudulent calling
  • A63F 13/795 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for providing a buddy list
  • A63F 13/215 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising means for detecting acoustic signals, e.g. using a microphone
  • A63F 13/71 - Game security or game management aspects using secure communication between game devices and game servers, e.g. by encrypting game data or authenticating players
  • G06F 3/16 - Sound input; Sound output
  • A63F 13/533 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
  • A63F 13/73 - Authorising game programs or game devices, e.g. checking authenticity

54.

STORAGE MEDIUM, INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING APPARATUS AND GAME CONTROLLING METHOD

      
Application Number 16711805
Status Pending
Filing Date 2019-12-12
First Publication Date 2020-08-13
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Taura, Takahisa
  • Ando, Kaori
  • Okazaki, Makoto

Abstract

A game system that is a non-limiting example information processing system comprises a main body apparatus, and this main body apparatus is provided with a left controller and a right controller in a attachable and detachable manner. Each of the left controller and the right controller comprises a plurality of operation buttons and an analog stick. In a first operation mode, action of a player character is controlled according to an operation of a player. In a second operation mode, a sub-character appears, and action of the sub-character is automatically controlled except for a case where the sub-character attacks an enemy character according to depression of a ZL-button. In a third operation mode, movement of the player character and movement of the sub-character are respectively controlled according to an operation of the player.

IPC Classes  ?

  • A63F 13/23 - Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
  • A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
  • A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
  • A63F 13/211 - Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
  • A63F 13/428 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
  • A63F 13/24 - Constructional details thereof, e.g. game controllers with detachable joystick handles

55.

COMPUTER-READABLE NON-TRANSITORY STORAGE MEDIUM HAVING GAME PROGRAM STORED THEREIN, PROCESSING APPARATUS, PROCESSING SYSTEM, AND GAME PROCESS CONTROL METHOD

      
Application Number 16574481
Status Pending
Filing Date 2019-09-18
First Publication Date 2020-08-13
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Nakada, Ryuichi
  • Ito, Kuniaki

Abstract

A first game process that proceeds independently of a second game process related to opponents for a user is performed. State data indicating a second game state of the second game process related to each of a plurality of the opponents is sequentially acquired, and a display image including a first image reflecting a first game state of the first game process and a plurality of second images reflecting the second game states indicated by the state data is sequentially generated. At least one policy is selected on the basis of an operation by the user, a target is specified from among the plurality of the opponents on the basis of the selected policy, and an instruction that changes a game state of the target is made if a game state of the user satisfies a predetermined condition.

IPC Classes  ?

  • A63F 13/57 - Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game

56.

GAME OPERATING DEVICE

      
Application Number 16860616
Status Pending
Filing Date 2020-04-28
First Publication Date 2020-08-13
Owner Nintendo Co., Ltd. (Japan)
Inventor
  • Ikeda, Akio
  • Kuroda, Ryoji
  • Urata, Masahiro
  • Ito, Kuniaki

Abstract

A game operating device (controller) includes a longitudinal housing, and a holding portion held by hand to be wrapped by its palm it is formed in the housing. A direction switch is provided on an upper surface at a position where it can be operated by thumb of the hand holding the holding portion, and a start switch and a select switch are provided backward thereof. An X button 46 and a Y button are further arranged in line on the upper surface of the housing. An imaging information arithmetic unit is provided at a front end of the housing in a longitudinal direction in such a manner that an imaging device thereof is exposed from a front-end surface. A concave portion is formed on a lower surface at a position corresponding to the direction switch. The concave portion includes a valley and two inclined surfaces. An A button capable of being operated by index finger of the hand holding the holding portion is provided on the backward inclined surface. By processing an image signal obtained by imaging an infrared ray from LED modules by the imaging device, it is possible to obtain an operation signal varying according to a position and/or attitude of the controller.

IPC Classes  ?

  • A63F 13/98 - Accessories, i.e. detachable arrangements optional for the use of the video game device, e.g. grip supports of game controllers
  • A63F 13/211 - Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
  • A63F 13/213 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
  • A63F 13/235 - Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
  • A63F 13/24 - Constructional details thereof, e.g. game controllers with detachable joystick handles
  • A63F 13/533 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
  • A63F 13/23 - Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console

57.

STORAGE MEDIUM, INFORMATION-PROCESSING DEVICE, INFORMATION-PROCESSING SYSTEM, AND INFORMATION-PROCESSING METHOD

      
Application Number 16572913
Status Pending
Filing Date 2019-09-17
First Publication Date 2020-08-06
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Oshino, Yosuke
  • Nakano, Fumiya

Abstract

A game system provides a virtual game space in which plural players play a game. In the virtual game space, if a player object performs a first action on an item appearance area, the game system determines whether a right state of the player object is a first state or a second state. If the right state of the player object is the first state, the game system determines that an item appearance condition is satisfied. If the right state of the player object is the second state, the game system determines that the item appearance condition is not satisfied. If it is determined that the item appearance condition is satisfied, the game system causes a game item to appear in the virtual game space, and changes the right state of the player object to the second state.

IPC Classes  ?

  • A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level

58.

STORAGE MEDIUM, INFORMATION-PROCESSING DEVICE, INFORMATION-PROCESSING SYSTEM, AND INFORMATION-PROCESSING METHOD

      
Application Number 16572931
Status Pending
Filing Date 2019-09-17
First Publication Date 2020-08-06
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Oshino, Yosuke
  • Nakano, Fumiya

Abstract

A game system provides a virtual game space in which plural players play a game. In the virtual game space, if a player object performs a first action on an item appearance area, the game system determines whether a right state of the player object is a first state or a second state, and whether an area state of the item appearance area is a first area state or a second area state. If the right state of the player object is the first state and the area state is the first area state, the game system determines that an item appearance condition is satisfied. If the right state of the player object is the second state or the area state is the second area state, the game system determines that the item appearance condition is not satisfied. If it is determined that the item appearance condition is satisfied, the game system causes a game item to appear in the virtual game space, and changes the right state of the player object to the second state. The area state changes to the first area state if the game item becomes unattainable by player objects.

IPC Classes  ?

  • A63F 13/57 - Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game

59.

STORAGE MEDIUM, INFORMATION-PROCESSING DEVICE, INFORMATION-PROCESSING SYSTEM, AND INFORMATION-PROCESSING METHOD

      
Application Number 16774408
Status Pending
Filing Date 2020-01-28
First Publication Date 2020-08-06
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Oshino, Yosuke
  • Okamoto, Junya

Abstract

A game system, on detecting in a first mode that is a mode set at the start of a game that an activation condition of a second mode has been satisfied, changes the first mode to the second mode. After activating the second mode, the game system decreases the number of times that a progress of the game can be reset. When detecting that the number of times has expired, the game system ends the game.

IPC Classes  ?

  • A63F 13/493 - Resuming a game, e.g. after pausing, malfunction or power failure
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers

60.

NON-TRANSITORY STORAGE MEDIUM HAVING STORED THEREIN INFORMATION PROCESSING PROGRAM, INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING SYSTEM, AND INFORMATION PROCESSING METHOD

      
Application Number 16851502
Status Pending
Filing Date 2020-04-17
First Publication Date 2020-07-30
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Ito, Norihito
  • Matsuura, Hirokazu
  • Hayashi, Yugo

Abstract

After a game is performed, a lottery process for selecting any content from among a plurality of contents by lot is executed. In accordance with the degree of rarity of the content selected by lot in the lottery process, the number of times of an operation to be performed by a user is set. Before a lottery result is displayed, lottery representation is performed, and in the lottery representation, a user is caused to perform the operation. In accordance with the fact that the number of times of the operation performed by the user reaches the set number of times of the operation, the lottery result is displayed on a display section. When the number of times of the operation performed by the user does not reach the set number of times of the operation, representation is changed in accordance with the user operation.

IPC Classes  ?

  • G07F 17/32 - Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements

61.

INFORMATION PROCESSING SYSTEM, STORAGE MEDIUM STORING INFORMATION PROCESSING PROGRAM, INFORMATION PROCESSING APPARATUS, AND INFORMATION PROCESSING METHOD

      
Application Number 16747959
Status Pending
Filing Date 2020-01-21
First Publication Date 2020-07-23
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Hayashi, Yugo
  • Fujiwara, Shinya

Abstract

In order to select a content to be used in a specified game or game stage from a plurality of contents, a selection image including a plurality of contents is displayed in which possessed contents and unpossessed contents not possessed by a user are visually distinguishable, and at least a display form or display position of each content is varied based on parameters set for a combination of the content and the specified game or game stage, and at least one is selected from the plurality of contents displayed in the selection image.

IPC Classes  ?

  • A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
  • A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
  • A63F 13/533 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/42 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
  • A63F 13/92 - Video game devices specially adapted to be hand-held while playing

62.

Accessory of controller for computer

      
Application Number 29616620
Grant Number D0889548
Status In Force
Filing Date 2017-09-07
First Publication Date 2020-07-07
Grant Date 2020-07-07
Owner Nintendo Co., Ltd. (Japan)
Inventor
  • Miyatake, Junichiro
  • Tsuchiya, Hitoshi

63.

INFORMATION PROCESSING SYSTEM, STORAGE MEDIUM STORING INFORMATION PROCESSING PROGRAM, INFORMATION PROCESSING APPARATUS, AND INFORMATION PROCESSING METHOD

      
Application Number 16722547
Status Pending
Filing Date 2019-12-20
First Publication Date 2020-07-02
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Hayashi, Yugo
  • Kimura, Miyuki
  • Fujiwara, Shinya
  • Shimokawa, Kyosuke
  • Tamura, Hiroaki

Abstract

An in-game event occurring based on a user's input is detected in a game of each time, where the game is performed a plurality of times. A first parameter is increased or decreased based on the in-game event occurring in the game of each time, the first parameter being reset for the game of each time, to calculate a score in the game of each time. A second parameter is increased or decreased based on a result of the game determined based on an assessment parameter different from a final score, the second parameter being used in the game of the plurality of times without being reset for the game of each time.

IPC Classes  ?

  • A63F 13/46 - Computing the game score
  • A63F 13/56 - Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
  • A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
  • A63F 13/67 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/803 - Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks

64.

INFORMATION PROCESSING SYSTEM, STORAGE MEDIUM, INFORMATION PROCESSING APPARATUS AND INFORMATION PROCESSING METHOD

      
Application Number 16717260
Status Pending
Filing Date 2019-12-17
First Publication Date 2020-06-25
Owner NINTENDO CO., LTD. (Japan)
Inventor Sensui, Kazuyoshi

Abstract

A game apparatus functioning as a non-limiting example information processing apparatus includes a CPU that executes virtual game processing. A player makes a PC act in a place provided in a virtual space, and clears a quest issued by an NPC that the PC encountered. Then, a reward is given to the PC or player. Moreover, by displaying one or more quests issued by one or more NPCs by list, it is possible to clear a quest selected from the list. In this case, a reward is also given to the PC or player.

IPC Classes  ?

  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
  • A63F 13/537 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
  • A63F 13/335 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories

65.

INFORMATION PROCESSING SYSTEM, NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM, INFORMATION PROCESSING APPARATUS, AND INFORMATION PROCESSING METHOD

      
Application Number 16808840
Status Pending
Filing Date 2020-03-04
First Publication Date 2020-06-25
Owner NINTENDO CO., LTD. (Japan)
Inventor Sato, Shintaro

Abstract

An information processing system includes a controller which receives an operation input of a user and an information processing unit which performs an information process based on the operation input received by the controller. The information processing unit includes a game progress unit which controls an own character in the virtual space based on the operation input of the user to draw the virtual space with the corresponding color of the own character and a battle determination unit which performs a battle determination based on a drawing state of a corresponding color of an enemy character, which is different from the corresponding color of the own character, to a virtual space and a drawing state of the corresponding color of the own character to the virtual space.

IPC Classes  ?

  • A63F 13/53 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
  • A63F 13/63 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
  • A63F 13/837 - Shooting of targets

66.

COMPUTER-READABLE NON-TRANSITORY STORAGE MEDIUM HAVING GAME PROGRAM STORED THEREIN, AND GAME SYSTEM

      
Application Number 16802092
Status Pending
Filing Date 2020-02-26
First Publication Date 2020-06-18
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Miyamoto, Shigeru
  • Tezuka, Takashi
  • Sato, Masanobu

Abstract

Even when a movement command input is not performed from a player, a player character is moved in a predetermined direction in a virtual game space, and a game screen including the player character is scrolled so as to follow movement of the player character. In response to determination being made that a touch operation is detected in a state in which the positional relationship between a predetermined object and the player character satisfies a predetermined condition, the movement direction of the player character is temporarily changed to a direction containing a direction component opposite to the predetermined direction.

IPC Classes  ?

  • A63F 13/525 - Changing parameters of virtual cameras
  • A63F 13/42 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
  • A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
  • A63F 13/56 - Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding

67.

GAME CONTROLLER

      
Application Number 16788362
Status Pending
Filing Date 2020-02-12
First Publication Date 2020-06-11
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Fujita, Kumpei
  • Hirose, Shinji

Abstract

An example game controller is removably attachable to a main unit. The game controller includes a controller-side slide member. The controller-side slide member protrudes from a first surface of the game controller and is configured to slidably engage with the main unit-side slide member in a slide direction. The controller-side slide member has a first end and a second end in the slide direction, and the game controller is configured to be attached to the main unit by inserting the controller-side slide member into the main unit-side slide member. The controller-side slide member includes a protruding portion and at least one terminal. The protruding portion protrudes from the first end side of the controller-side slide member in the slide direction and has a facing surface that faces the first surface of the game controller. The at least one terminal is between the facing surface and the first surface.

IPC Classes  ?

  • A63F 13/24 - Constructional details thereof, e.g. game controllers with detachable joystick handles
  • A63F 13/235 - Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
  • A63F 13/213 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
  • A63F 13/98 - Accessories, i.e. detachable arrangements optional for the use of the video game device, e.g. grip supports of game controllers
  • A63F 13/92 - Video game devices specially adapted to be hand-held while playing
  • A63F 13/843 - Special adaptations for executing a specific game genre or game mode involving concurrently two or more players on the same game device, e.g. requiring the use of a plurality of controllers or of a specific view of game data for each player
  • A63F 13/21 - Input arrangements for video game devices characterised by their sensors, purposes or types
  • A63F 13/23 - Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console

68.

COMMUNICATION SYSTEM, SERVER, AND INFORMATION-PROCESSING METHOD

      
Application Number 16790483
Status Pending
Filing Date 2020-02-13
First Publication Date 2020-06-11
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Nakamura, Daisuke
  • Seiki, Masashi
  • Fujino, Yosuke
  • Murakami, Miki
  • Tanabe, Hideaki
  • Onuma, Sho
  • Hirota, Naoya
  • Taguchi, Kojiro
  • Tsujimura, Daisuke

Abstract

Exemplary communication system 1 includes game devices 10, communication terminals 20, and game support server 30. Game devices 10 enable users to perform a multi-play activity. Each of communication terminals 20 runs an application associated with corresponding game device 10. Game support server 30 divides communication terminals 20 into separate communication groups in accordance with a situation of the multi-play activity performed by game devices 10 so that communication terminals 20 belonging to a same communication group can communicate with each other.

IPC Classes  ?

  • A63F 13/87 - Communicating with other players during game play, e.g. by e-mail or chat
  • H04L 29/06 - Communication control; Communication processing characterised by a protocol
  • A63F 13/798 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
  • A63F 13/92 - Video game devices specially adapted to be hand-held while playing
  • A63F 13/215 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising means for detecting acoustic signals, e.g. using a microphone
  • A63F 13/847 - Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
  • A63F 13/31 - Communication aspects specific to video games, e.g. between several handheld game devices at close range
  • A63F 13/795 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for providing a buddy list
  • A63F 13/352 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world
  • A63F 13/822 - Strategy games; Role-playing games 
  • A63F 13/73 - Authorising game programs or game devices, e.g. checking authenticity
  • A63F 13/77 - Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory

69.

Accessory of controller for computer

      
Application Number 29645674
Grant Number D0886205
Status In Force
Filing Date 2018-04-27
First Publication Date 2020-06-02
Grant Date 2020-06-02
Owner Nintendo Co., Ltd. (Japan)
Inventor
  • Tsuchiya, Hitoshi
  • Suetake, Fumiyoshi
  • Ehara, Yui
  • Zenri, Yuko
  • Miyatake, Junichiro
  • Akama, Tetsuya

70.

COMPUTER-READABLE NON-TRANSITORY STORAGE MEDIUM HAVING STORED THEREIN SOUND PROCESSING PROGRAM, INFORMATION PROCESSING APPARATUS, SOUND PROCESSING METHOD, AND INFORMATION PROCESSING SYSTEM

      
Application Number 16592987
Status Pending
Filing Date 2019-10-04
First Publication Date 2020-05-21
Owner NINTENDO CO., LTD. (Japan)
Inventor Yasuda, Takuro

Abstract

An exemplary embodiment includes: disposing at least one virtual sound source in a virtual space; calculating a parameter relevant to a sound volume on the basis of a distance from a first reference in the virtual space to the virtual sound source; calculating a parameter relevant to a sound quality on the basis of a distance from a second reference in the virtual space to the virtual sound source, the second reference being different from the first reference; and outputting, with a sound volume based on the parameter relevant to the sound volume and a sound quality based on the parameter relevant to the sound quality, a sound associated with the virtual sound source.

IPC Classes  ?

  • H04S 7/00 - Indicating arrangements; Control arrangements, e.g. balance control

71.

INFORMATION PROCESSING APPARATUS, NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM STORING INFORMATION PROCESSING PROGRAM, INFORMATION PROCESSING SYSTEM, AND INFORMATION PROCESSING METHOD

      
Application Number 16675570
Status Pending
Filing Date 2019-11-06
First Publication Date 2020-05-14
Owner Nintendo Co., Ltd. (Japan)
Inventor Yonezu, Makoto

Abstract

An example information processing apparatus stores part shape data indicating shapes of a plurality of kinds of terrain parts forming a terrain in a virtual space, and part arrangement data indicating an arrangement of the terrain parts in the virtual space. The information processing apparatus displaces each of the vertices of the disposed terrain parts, depending on the position of the vertex in the virtual space. The information processing apparatus renders an image of the virtual space including the terrain formed of the displaced terrain parts.

IPC Classes  ?

  • G06T 15/80 - Shading
  • G06T 15/50 - Lighting effects
  • A63F 13/60 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor

72.

INFORMATION PROCESSING APPARATUS, NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM STORING INFORMATION PROCESSING PROGRAM, INFORMATION PROCESSING SYSTEM, AND INFORMATION PROCESSING METHOD

      
Application Number 16675589
Status Pending
Filing Date 2019-11-06
First Publication Date 2020-05-14
Owner Nintendo Co., Ltd. (Japan)
Inventor Nakajima, Soichi

Abstract

An example information processing apparatus disposes a flat ground representing a terrain, and an object on the ground, in a virtual space, and performs coordinate conversion on each of vertices of the flat ground and the object on the ground, based on a deformation parameter, so as to change the entire terrain into a drum shape. Thereafter, the information processing apparatus renders an image of the virtual space including the terrain deformed into the drum shape.

IPC Classes  ?

  • G06T 15/80 - Shading
  • G06T 15/50 - Lighting effects
  • A63F 13/60 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor

73.

MASSIVELY SINGLE-PLAYING ONLINE GAME

      
Application Number 16684155
Status Pending
Filing Date 2019-11-14
First Publication Date 2020-05-14
Owner NINTENDO CO., LTD. (Japan)
Inventor Lee, Yoonjoon

Abstract

A method and apparatus that allows a player to play a massively single-player online game without directly interacting with other players, while affecting and being affected by other players playing the online game.

IPC Classes  ?

  • A63F 13/67 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
  • A63F 13/49 - Saving the game status; Pausing or ending the game
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
  • A63F 13/31 - Communication aspects specific to video games, e.g. between several handheld game devices at close range
  • A63F 9/24 - Games using electronic circuits not otherwise provided for

74.

STORAGE MEDIUM STORING GAME PROGRAM, INFORMATION PROCESSING APPARATUS, GAME PROCESSING METHOD, AND GAME SYSTEM

      
Application Number 16674284
Status Pending
Filing Date 2019-11-05
First Publication Date 2020-05-07
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Shigeta, Waki
  • Watanabe, Syunsuke
  • Maeda, Kouhei

Abstract

An offensive object and a defensive object are disposed in a field according to a first user's operation, and a display device is caused to display a portion of the field including the disposed offensive and defensive objects. A second user's defensive object disposed according to the second user's operation, and the offensive object disposed by the first user, are disposed in a field, and a battle process between the first user's offensive object and the second user's defensive object is performed according to the first user's operation.

IPC Classes  ?

  • A63F 13/55 - Controlling game characters or game objects based on the game progress
  • A63F 13/822 - Strategy games; Role-playing games 
  • A63F 13/795 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for providing a buddy list

75.

INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING DEVICE, CONTROLLER DEVICE AND ACCESSORY

      
Application Number 16735838
Status Pending
Filing Date 2020-01-07
First Publication Date 2020-05-07
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Koizumi, Yoshiaki
  • Ehara, Yui
  • Nishikawa, Munetaka
  • Kawai, Kochi
  • Mae, Kenichi

Abstract

An example information processing system includes a main unit, a first controller device and a second controller device. The main unit includes a display. The first controller device is configured to be removably attached to the main unit, and the first controller device transmits first operation data representing an operation performed on the first controller device to the main unit, irrespective of whether the first controller device is attached to the main unit. The second controller device is configured to be removably attached to the main unit, and the second controller device transmits second operation data representing an operation performed on the second controller device to the main unit, irrespective of whether the second controller device is attached to the main unit. The main unit displays, on the display, an execution result of an information process based on the first and the second operation data.

IPC Classes  ?

  • A63F 13/23 - Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
  • A63F 13/843 - Special adaptations for executing a specific game genre or game mode involving concurrently two or more players on the same game device, e.g. requiring the use of a plurality of controllers or of a specific view of game data for each player
  • A63F 13/235 - Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
  • A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
  • A63F 13/31 - Communication aspects specific to video games, e.g. between several handheld game devices at close range
  • G06F 3/14 - Digital output to display device
  • G06F 3/0338 - Pointing devices displaced or positioned by the user; Accessories therefor with detection of limited linear or angular displacement of an operating part of the device from a neutral position, e.g. isotonic or isometric joysticks
  • G06F 3/02 - Input arrangements using manually operated switches, e.g. using keyboards or dials
  • G06F 1/16 - Constructional details or arrangements
  • A63F 13/26 - Output arrangements for video game devices having at least one additional display device, e.g. on the game controller or outside a game booth
  • G08C 19/00 - Electric signal transmission systems
  • G08C 17/02 - Arrangements for transmitting signals characterised by the use of a wireless electrical link using a radio link
  • A63F 13/24 - Constructional details thereof, e.g. game controllers with detachable joystick handles
  • G06F 3/033 - Pointing devices displaced or positioned by the user; Accessories therefor
  • G06F 3/0346 - Pointing devices displaced or positioned by the user; Accessories therefor with detection of the device orientation or free movement in a 3D space, e.g. 3D mice, 6-DOF [six degrees of freedom] pointers using gyroscopes, accelerometers or tilt-sensors
  • G06F 3/03 - Arrangements for converting the position or the displacement of a member into a coded form
  • G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
  • A63F 13/98 - Accessories, i.e. detachable arrangements optional for the use of the video game device, e.g. grip supports of game controllers
  • A63F 13/92 - Video game devices specially adapted to be hand-held while playing

76.

STORAGE MEDIUM HAVING STORED THEREIN GAME PROGRAM, INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING APPARATUS, AND GAME PROCESSING METHOD

      
Application Number 16674385
Status Pending
Filing Date 2019-11-05
First Publication Date 2020-05-07
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Shigeta, Waki
  • Yoshinaga, Atsuki

Abstract

An example of a computer of an information processing apparatus causes a display device to display, in a scrollable manner, a part of an item group image which includes a plurality of items arranged in an order. The computer causes the display device to display a scrollbar including a knob that indicates the part, of the item group image, which is displayed on the display device, and a track area in which the knob is movable. The computer causes a marker to be displayed in association with the scrollbar.

IPC Classes  ?

  • G06F 3/0485 - Scrolling or panning
  • G06F 3/0482 - Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance interaction with lists of selectable items, e.g. menus
  • G06F 3/0484 - Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object or an image, setting a parameter value or selecting a range
  • A63F 13/537 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen

77.

Controller for computer

      
Application Number 29645664
Grant Number D0882690
Status In Force
Filing Date 2018-04-27
First Publication Date 2020-04-28
Grant Date 2020-04-28
Owner Nintendo Co., Ltd. (Japan)
Inventor
  • Tsuchiya, Hitoshi
  • Suetake, Fumiyoshi
  • Ehara, Yui
  • Zenri, Yuko
  • Miyatake, Junichiro
  • Akama, Tetsuya

78.

Controller for computer

      
Application Number 29646038
Grant Number D0882693
Status In Force
Filing Date 2018-05-01
First Publication Date 2020-04-28
Grant Date 2020-04-28
Owner Nintendo Co., Ltd. (Japan)
Inventor
  • Ehara, Yui
  • Zenri, Yuko
  • Miyatake, Junichiro
  • Akama, Tetsuya
  • Tsuchiya, Hitoshi

79.

Controller for computer

      
Application Number 29645665
Grant Number D0882691
Status In Force
Filing Date 2018-04-27
First Publication Date 2020-04-28
Grant Date 2020-04-28
Owner Nintendo Co., Ltd. (Japan)
Inventor
  • Tsuchiya, Hitoshi
  • Suetake, Fumiyoshi
  • Ehara, Yui
  • Zenri, Yuko
  • Miyatake, Junichiro
  • Akama, Tetsuya

80.

Controller for computer

      
Application Number 29645669
Grant Number D0882692
Status In Force
Filing Date 2018-04-27
First Publication Date 2020-04-28
Grant Date 2020-04-28
Owner Nintendo Co., Ltd. (Japan)
Inventor
  • Tsuchiya, Hitoshi
  • Suetake, Fumiyoshi
  • Ehara, Yui
  • Zenri, Yuko
  • Miyatake, Junichiro
  • Akama, Tetsuya

81.

COMMUNICATION SYSTEM, COMMUNICATION DEVICE, STORAGE MEDIUM, AND COMMUNICATION METHOD

      
Application Number 16654301
Status Pending
Filing Date 2019-10-16
First Publication Date 2020-04-23
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Nakata, Tetsuya
  • Nishino, Tomohiro

Abstract

A communication system includes a group setting means, a first communication means, and a second communication means. The group setting means sets groups such that each of devices belongs to one of first-type groups, and to one of second-type groups. The first communication means enables, in each of the first-type groups, each of devices belonging to a first-type group to send its own data to other devices belonging to the same first-type group as the device. The second communication means enables, in each of the second-type groups, each of devices belonging to a second-type group to send its own data and data received from other devices belonging to a same first-type group as the device, to other devices belonging to the same second-type group as the device.

IPC Classes  ?

  • A63F 13/34 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using peer-to-peer connections
  • H04L 29/06 - Communication control; Communication processing characterised by a protocol

82.

Accessory of controller for computer

      
Application Number 29637240
Grant Number D0881993
Status In Force
Filing Date 2018-02-15
First Publication Date 2020-04-21
Grant Date 2020-04-21
Owner Nintendo Co., Ltd. (Japan)
Inventor
  • Ehara, Yui
  • Zenri, Yuko
  • Miyatake, Junichiro
  • Akama, Tetsuya
  • Tsuchiya, Hitoshi

83.

STORAGE MEDIUM STORING GAME PROGRAM, GAME APPARATUS, GAME SYSTEM, AND GAME PROCESSING METHOD

      
Application Number 16563201
Status Pending
Filing Date 2019-09-06
First Publication Date 2020-04-16
Owner NINTENDO CO., LTD. (Japan)
Inventor Sakurai, Masahiro

Abstract

An example information processing device chooses a subset of game objects as candidate game objects from among available game objects; selects a candidate game object as a selected game object according to the user's instruction; updating, when an update condition is satisfied, possession data in the memory so that the selected game object is set as a possessed game object possessed by the user; on a condition that the remaining time has been expired, replacing the candidate game object on the selection screen with a game object newly chosen from among the available game objects; and on at least one of a first condition that the candidate game object has been selected as a selected game object and a second condition that the update condition is satisfied, replacing the selected game object with a game object newly chosen from among the available game objects.

IPC Classes  ?

  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
  • A63F 13/358 - Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients
  • A63F 13/843 - Special adaptations for executing a specific game genre or game mode involving concurrently two or more players on the same game device, e.g. requiring the use of a plurality of controllers or of a specific view of game data for each player
  • A63F 13/5372 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
  • A63F 13/352 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world
  • A63F 13/88 - Mini-games executed independently while main games are being loaded

84.

GAME SYSTEM, GAME PROCESSING METHOD, STORAGE MEDIUM HAVING STORED THEREIN GAME PROGRAM, GAME APPARATUS, AND GAME CONTROLLER

      
Application Number 16587687
Status Pending
Filing Date 2019-09-30
First Publication Date 2020-04-16
Owner
  • NINTENDO CO., LTD. (Japan)
  • THE POKÉMON COMPANY (Japan)
Inventor
  • Maruyama, Kazuhiro
  • Takeuchi, Hiroyuki
  • Soji, Hiroki
  • Odanaka, Kohei
  • Takei, Masaya
  • Ishihara, Tsunekazu
  • Ogawa, Satoshi

Abstract

Based on first data transmitted from a game controller, a game apparatus executes game processing for catching a predetermined game character and transmits, to the game controller, second data corresponding to the game character as a target to be caught. Based on the transmitted second data, the game controller outputs a sound corresponding to the caught game character.

IPC Classes  ?

  • A63F 13/211 - Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
  • A63F 13/23 - Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
  • A63F 13/54 - Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
  • A63F 13/537 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
  • A63F 13/285 - Generating tactile feedback signals via the game input device, e.g. force feedback

85.

ELECTRIC CONDUCTION APPARATUS

      
Application Number 16714022
Status Pending
Filing Date 2019-12-13
First Publication Date 2020-04-16
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Okazaki, Yuya
  • Hirose, Shinji
  • Ikuta, Hiroki

Abstract

This electric conduction apparatus is an electric conduction apparatus that supports an electronic device having a predetermined surface provided with a connector insertion port and is capable of being electrically connected to the electronic device, the electric conduction apparatus including a housing having a front side and a rear side, a connector that protrudes from the housing and can be inserted into the connector insertion port, and a pivoting mechanism configured to pivot the connector about a first axis line located on the rear side relative to the connector.

IPC Classes  ?

  • H01R 33/94 - Holders formed as intermediate parts for linking a counter-part to a coupling part
  • G06F 1/16 - Constructional details or arrangements
  • H02J 7/00 - Circuit arrangements for charging or depolarising batteries or for supplying loads from batteries
  • H04B 1/3888 - Arrangements for carrying or protecting transceivers
  • H04M 1/04 - Supports for telephone transmitters or receivers
  • H04B 1/3877 - Arrangements for enabling portable transceivers to be used in a fixed position, e.g. cradles or boosters
  • H01R 13/516 - Means for holding or embracing insulating body, e.g. casing

86.

GAME APPARATUS, STORAGE MEDIUM STORING GAME PROGRAM, GAME SYSTEM, AND GAME PROCESSING METHOD

      
Application Number 16538244
Status Pending
Filing Date 2019-08-12
First Publication Date 2020-04-09
Owner NINTENDO CO., LTD. (Japan)
Inventor Sakurai, Masahiro

Abstract

An example game apparatus executes an opponent information screen process of generating an image of an opponent information screen showing an opponent character and an opponent additional character, and executes a player information screen process of generating an image of a player information screen showing a player character and an additional character selected as an own additional character added to the player character according to an operational input. The image of the opponent information screen contains an opponent character image of the opponent character, an opponent additional character image of the opponent additional character, an own icon image, and an own type icon image. The image of the player information screen contains a player character image of the player character, an own additional character image of the selected own additional character, the own type icon image, an opponent icon image, and an opponent type icon image.

IPC Classes  ?

  • A63F 13/847 - Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
  • A63F 13/843 - Special adaptations for executing a specific game genre or game mode involving concurrently two or more players on the same game device, e.g. requiring the use of a plurality of controllers or of a specific view of game data for each player
  • A63F 13/537 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
  • A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
  • A63F 13/795 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for providing a buddy list

87.

GAME APPARATUS, STORAGE MEDIUM STORING GAME PROGRAM, GAME SYSTEM, AND GAME PROCESSING METHOD

      
Application Number 16538056
Status Pending
Filing Date 2019-08-12
First Publication Date 2020-04-09
Owner NINTENDO CO., LTD. (Japan)
Inventor Sakurai, Masahiro

Abstract

An example game apparatus selects an operational character that is to be used by a player in a multiplayer game with competition. The game apparatus selects an additional character that is to be added to the operational character from a plurality of candidates for an additional character to be selected. The additional character is associated with an image of the additional character, information of an effect to be given to performance in the game with competition of the operational character to which the additional character is added, and information about a type. The game apparatus generates a selection image including at least an image of the operational character selected by the player and each other user, an image of the additional character selected by the player, and an image of the type of the additional character, for display, during selection of the operational character and the additional character.

IPC Classes  ?

  • A63F 13/63 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
  • A63F 13/25 - Output arrangements for video game devices
  • A63F 13/833 - Hand-to-hand fighting, e.g. martial arts competition
  • A63F 13/42 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle

88.

Controller for computer

      
Application Number 29646019
Grant Number D0880602
Status In Force
Filing Date 2018-05-01
First Publication Date 2020-04-07
Grant Date 2020-04-07
Owner Nintendo Co., Ltd. (Japan)
Inventor
  • Ehara, Yui
  • Zenri, Yuko
  • Miyatake, Junichiro
  • Akama, Tetsuya
  • Tsuchiya, Hitoshi

89.

Storage case for memory card

      
Application Number 29622379
Grant Number D0879103
Status In Force
Filing Date 2017-10-17
First Publication Date 2020-03-24
Grant Date 2020-03-24
Owner Nintendo Co., Ltd. (Japan)
Inventor
  • Minagawa, Shinta
  • Zenri, Yuko

90.

INFORMATION PROCESSING APPARATUS, NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM HAVING STORED THEREIN INFORMATION PROCESSING PROGRAM, INFORMATION PROCESSING SYSTEM, AND INFORMATION PROCESSING METHOD

      
Application Number 16429283
Status Pending
Filing Date 2019-06-03
First Publication Date 2020-03-19
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Boudet, Janos
  • Pasquier, François-Xavier
  • Pouliquen, Gilles
  • Oizumi, Toshiki
  • Takenaka, Shinji

Abstract

An example of a controller calculates the orientation of the controller based on an output from an inertial sensor, and when a value representing the calculated orientation satisfies a first condition, compresses data in a mode 2, and when the first condition is not satisfied, but a second condition is satisfied, compresses the data in a mode 1, and when the second condition is not satisfied, compresses the data in a mode 0. Then, the controller transmits the compressed data to another apparatus.

IPC Classes  ?

  • G01B 5/004 - Measuring arrangements characterised by the use of mechanical means for measuring coordinates of points
  • H03M 7/30 - Compression; Expansion; Suppression of unnecessary data, e.g. redundancy reduction

91.

STORAGE MEDIUM STORING GAME PROGRAM, INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING SYSTEM, AND GAME PROCESSING METHOD

      
Application Number 16688156
Status Pending
Filing Date 2019-11-19
First Publication Date 2020-03-19
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Yabuki, Kosuke
  • Miyamoto, Takeshi
  • Murata, Shigeto
  • Nakano, Shinya

Abstract

An example of an information processing apparatus repeatedly acquires input positions detected by a pointing device. The information processing apparatus executes a first process on a first object in a virtual game space in response to a second input which is performed after end of a first input to the pointing device and within a first time period from the first input. The information processing apparatus sets a reference position, based on an input position at which the second input to the pointing device is started. The information processing apparatus executes a first movement process for causing the first object to move in the virtual game space, based on the reference position and on the input position of the second input which is continuously performed from start of the second input to the pointing device.

IPC Classes  ?

  • A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
  • G06F 3/038 - Control and interface arrangements therefor, e.g. drivers or device-embedded control circuitry
  • A63F 13/426 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun

92.

STORAGE MEDIUM STORING GAME PROGRAM, INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING SYSTEM, AND GAME PROCESSING METHOD

      
Application Number 16689496
Status Pending
Filing Date 2019-11-20
First Publication Date 2020-03-19
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Yabuki, Kosuke
  • Miyamoto, Takeshi
  • Murata, Shigeto
  • Nakano, Shinya

Abstract

An example of an information processing apparatus repeatedly acquires input positions detected by a pointing device, each position corresponding to a position on a display screen. The information processing apparatus executes a predetermined first process on an object in a virtual game space, at least on a condition that an input position detected when an input to the pointing device is started is within a predetermined area. The information processing apparatus sets a reference position, based on an input position regarding an input to the pointing device. The information processing apparatus executes a movement process for causing the object to move, based on the reference position and on the input position of the input which is continuously performed from start of the input to the pointing device.

IPC Classes  ?

  • A63F 13/42 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
  • A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens

93.

Controller for computer

      
Application Number 29646013
Grant Number D0878474
Status In Force
Filing Date 2018-05-01
First Publication Date 2020-03-17
Grant Date 2020-03-17
Owner Nintendo Co., Ltd. (Japan)
Inventor
  • Ehara, Yui
  • Zenri, Yuko
  • Miyatake, Junichiro
  • Akama, Tetsuya
  • Tsuchiya, Hitoshi

94.

STORAGE MEDIUM STORING GAME PROGRAM, INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING SYSTEM, AND GAME PROCESSING METHOD

      
Application Number 16686688
Status Pending
Filing Date 2019-11-18
First Publication Date 2020-03-12
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Yabuki, Kosuke
  • Miyamoto, Takeshi
  • Murata, Shigeto
  • Nakano, Shinya

Abstract

An example of an information processing apparatus repeatedly acquires input positions detected by a pointing device. The information processing apparatus sets a reference position, based on an input position at which an input to the pointing device is started. The information processing apparatus executes a first movement process of causing a first object to move in a virtual game space, based on the reference position, and an input position of an input which is continuously performed from start of the input to the pointing device. The information processing apparatus executes a first process on a second object which is the same as or different from the first object, in a case where the input position of the input, which is continuously performed from start of the input to the pointing device, satisfies a predetermined condition regarding the relationship between the input position and the reference position.

IPC Classes  ?

  • A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
  • G06F 3/0488 - Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures

95.

Information processing system, information processing device, operation device, and power supply method

      
Application Number 16688243
Grant Number 10644515
Status In Force
Filing Date 2019-11-19
First Publication Date 2020-03-12
Grant Date 2020-05-05
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Tamaki, Yuki
  • Matoba, Hideto
  • Fukasawa, Ryo
  • Yasuda, Shumpei
  • Shimohata, Yasuyuki
  • Oizumi, Toshiki

Abstract

An example information processing system includes a main device, and an operation device attachable to the main device. The operation device includes a first control circuit, a first battery, and a first power supply circuit. The main device includes a second control circuit, a second battery, and a second power supply circuit. The second power supply circuit supplies power from the second battery to the operation device in response to satisfaction of a condition about the amount of remaining charge indicated by the remaining charge amount information transmitted from the operation device. When power is supplied from the main device to the operation device, the first power supply circuit supplies power supplied from the main device to the first control circuit, instead of power from the first battery.

IPC Classes  ?

  • H02J 7/00 - Circuit arrangements for charging or depolarising batteries or for supplying loads from batteries
  • H02J 7/14 - Circuit arrangements for charging or depolarising batteries or for supplying loads from batteries for charging batteries from dynamo-electric generators driven at varying speed, e.g. on vehicle
  • A63F 13/92 - Video game devices specially adapted to be hand-held while playing
  • A63F 13/25 - Output arrangements for video game devices
  • A63F 13/24 - Constructional details thereof, e.g. game controllers with detachable joystick handles
  • A63F 13/23 - Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
  • G06F 3/023 - Arrangements for converting discrete items of information into a coded form, e.g. arrangements for interpreting keyboard generated codes as alphanumeric codes, operand codes or instruction codes
  • G06F 1/16 - Constructional details or arrangements
  • A63F 13/235 - Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
  • G06F 1/26 - Power supply means, e.g. regulation thereof

96.

STORAGE MEDIUM HAVING STORED THEREIN INFORMATION PROCESSING PROGRAM, INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING SYSTEM, AND INFORMATION PROCESSING METHOD

      
Application Number 16550544
Status Pending
Filing Date 2019-08-26
First Publication Date 2020-02-27
Owner NINTENDO CO., LTD. (Japan)
Inventor Ohashi, Yuji

Abstract

If an update condition is satisfied in a battle game, a replacement process including a process of erasing a player's unit included in a first player's group from a battle field while maintaining a position of an enemy unit on the battle field, and a process of placing a player's unit included in a second player's group on the battle field is performed, and a battle game where the player's unit and the enemy unit after the replacement process are caused to battle against each other in accordance with a positional relationship on the battle field is continued.

IPC Classes  ?

  • A63F 13/822 - Strategy games; Role-playing games 
  • A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level

97.

Controller for computer

      
Application Number 29636375
Grant Number D0876550
Status In Force
Filing Date 2018-02-08
First Publication Date 2020-02-25
Grant Date 2020-02-25
Owner Nintendo Co., Ltd. (Japan)
Inventor
  • Ehara, Yui
  • Zenri, Yuko
  • Miyatake, Junichiro
  • Akama, Tetsuya
  • Tsuchiya, Hitoshi

98.

Controller for computer

      
Application Number 29641433
Grant Number D0875836
Status In Force
Filing Date 2018-03-22
First Publication Date 2020-02-18
Grant Date 2020-02-18
Owner Nintendo Co., Ltd. (Japan)
Inventor
  • Ehara, Yui
  • Zenri, Yuko
  • Miyatake, Junichiro
  • Akama, Tetsuya
  • Tsuchiya, Hitoshi

99.

Controller for computer

      
Application Number 29646022
Grant Number D0875837
Status In Force
Filing Date 2018-05-01
First Publication Date 2020-02-18
Grant Date 2020-02-18
Owner Nintendo Co., Ltd. (Japan)
Inventor
  • Ehara, Yui
  • Zenri, Yuko
  • Miyatake, Junichiro
  • Akama, Tetsuya
  • Tsuchiya, Hitoshi

100.

INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING METHOD, INFORMATION PROCESSING SYSTEM, AND STORAGE MEDIUM WITH CONTROL PROGRAM STORED THEREON

      
Application Number 16654417
Status Pending
Filing Date 2019-10-16
First Publication Date 2020-02-13
Owner NINTENDO CO., LTD. (Japan)
Inventor
  • Kondo, Yoshihisa
  • Yasuda, Shumpei
  • Oizumi, Toshiki
  • Kawamoto, Kouichi

Abstract

An information processing apparatus includes a radio module which wirelessly transmits and receives a packet through synchronous communication to and from another apparatus and a first controller. The first controller determines whether or not the packet transmitted from the radio module has been received by another apparatus, and selects, when reception of a previously transmitted packet by the another apparatus is not confirmed, between retransmission processing for retransmitting the previously transmitted packet and non-retransmission processing for transmitting another packet instead of the previously transmitted packet depending on a content of the previously transmitted packet.

IPC Classes  ?

  • H04L 12/801 - Flow control or congestion control
  • H04L 1/18 - Automatic repetition systems, e.g. van Duuren system
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