STEELSERIES ApS

Denmark

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IPC Class
A63F 13/06 - using player-operated means for controlling the position of a specific area on the display 2
A63F 13/12 - involving interaction between a plurality of game devices, e.g. transmission or distribution systems 2
A63F 13/54 - Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall 2
A63F 13/02 - Accessories (input or output arrangements for electrical digital computers G06F 3/00) 1
A63F 13/10 - Control of the course of the game, e.g. start, progress, end 1
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Found results for  patents

1.

AUDIO MIXING AND EQUALIZATION AND DETECTION OF AUDIO EVENTS IN GAMING SYSTEMS

      
Application Number US2022042292
Publication Number 2023/034471
Status In Force
Filing Date 2022-09-01
Publication Date 2023-03-09
Owner STEELSERIES APS (Denmark)
Inventor
  • Mahlmeister, Jeffrey
  • Duffy, Simon
  • Allais, Paul
  • Greff, Raphaël
  • Panfil, Thomas
  • Demière, Cédric
  • Granger, Damien
  • Souviraa-Labastie, Nathan
  • Pourbaix, Timothee
  • Lopez, Battsengel
  • Lelli, Michael
  • Serre, Thomas
  • Giamundo, Vincenzo
  • Pham, Hong Cong Tuyen

Abstract

A system that incorporates the subject disclosure may include, for example, a gaming system that cooperates with a graphical user interface to enable user modification and enhancement of one or more audio streams associated with the gaming system. In embodiments, the audio streams may include a game audio stream, a chat audio stream of conversation among players of a video game, and a microphone audio stream of a player of the video game. Additional embodiments are disclosed.

IPC Classes  ?

  • A63F 13/215 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising means for detecting acoustic signals, e.g. using a microphone
  • A63F 13/25 - Output arrangements for video game devices
  • A63F 13/40 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
  • A63F 13/54 - Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
  • A63F 13/87 - Communicating with other players during game play, e.g. by e-mail or chat
  • G06F 3/16 - Sound input; Sound output
  • H03G 3/02 - Manually-operated control
  • H03G 3/20 - Automatic control

2.

APPARATUS FOR PROVIDING AUDIO DATA TO MULTIPLE AUDIO LOGICAL DEVICES

      
Application Number IB2022053261
Publication Number 2022/215025
Status In Force
Filing Date 2022-04-07
Publication Date 2022-10-13
Owner STEELSERIES APS (Denmark)
Inventor
  • Pham, Hong Cong Tuyen
  • Greff, Raphaël
  • Giamundo, Vincenzo
  • Campion, Matthieu
  • Allais, Paul
  • Souviraa-Labastie, Nathan

Abstract

A system and method that incorporates the subject disclosure may include, for example, receiving a multichannel audio stream; forming a front channel audio stream of the multichannel audio stream, including combining a first subset of audio channels of the multichannel audio stream to form the front channel audio stream; forming a surround channel audio stream of the multichannel audio stream including combining a second subset of audio channels of the multichannel audio stream to form the surround channel audio stream; providing the front channel audio stream to a primary set of speakers positioned in front of a listener and providing the surround channel audio stream to a supplemental speaker positioned behind the listener; and synchronizing the front channel audio stream and the surround channel audio stream. Additional embodiments are disclosed.

IPC Classes  ?

  • H04S 7/00 - Indicating arrangements; Control arrangements, e.g. balance control
  • A63F 13/54 - Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
  • H04R 5/04 - Circuit arrangements
  • H04S 3/00 - Systems employing more than two channels, e.g. quadraphonic

3.

VARIABLE ACTUATORS OF AN ACCESSORY AND METHODS THEREOF

      
Application Number EP2019081561
Publication Number 2020/099668
Status In Force
Filing Date 2019-11-15
Publication Date 2020-05-22
Owner STEELSERIES APS (Denmark)
Inventor
  • Soelberg, Tino
  • Mahlmeister, Jeffrey Nicholas
  • Woidan, Thane Kurt
  • Panfil, Thomas J.

Abstract

A system that incorporates the subject disclosure may include, for example, a processor that performs operations including receiving an actuation profile comprising one or more actuation thresholds responsive to a detection of a triggering event during a gaming session of a video game, configuring the sensor according to the one or more actuation thresholds, receiving, from the sensor, a signal indicating a depression range of the button, comparing the depression range to the one or more actuation thresholds of the actuation profile, and generating an actuation state when the depression range exceeds an actuation threshold of the one or more actuation thresholds. Additional embodiments are disclosed.

IPC Classes  ?

  • A63F 13/218 - Input arrangements for video game devices characterised by their sensors, purposes or types using pressure sensors, e.g. generating a signal proportional to the pressure applied by the player
  • A63F 13/42 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle

4.

APPARATUS FOR ADAPTING VIRTUAL GAMING WITH REAL WORLD INFORMATION

      
Application Number US2012054122
Publication Number 2013/039777
Status In Force
Filing Date 2012-09-07
Publication Date 2013-03-21
Owner STEELSERIES APS (Denmark)
Inventor
  • Aronzon, Michael
  • Hawver, Bruce
  • Grever, Arnie

Abstract

A server device that incorporates teachings of the present disclosure may include, for example, a memory and a processor. The processor can identify first and second players present at first and second physical locations, to identify first and second boundary and topographical information of the first and second physical locations, to map the first and second boundary and topographical information of the first and second physical locations to a virtual gaming space, to capture first and second position and orientation information for the first and second players, to map the first and second position and orientation information to the virtual gaming space, to generate first and second virtual players corresponding to the first and second players, and to transmit to first goggles information representative of the second virtual player for display superimposed onto a transparent viewing apparatus for viewing of the virtual gaming space. Additional embodiments are disclosed.

IPC Classes  ?

  • A63F 13/12 - involving interaction between a plurality of game devices, e.g. transmission or distribution systems
  • A63F 13/06 - using player-operated means for controlling the position of a specific area on the display

5.

APPARATUS AND METHOD FOR MANAGING USER INPUTS IN VIDEO GAMES

      
Application Number EP2011070405
Publication Number 2012/066104
Status In Force
Filing Date 2011-11-17
Publication Date 2012-05-24
Owner STEELSERIES APS (Denmark)
Inventor Aronzon, Michael

Abstract

A system that incorporates teachings of the present disclosure may include, for example, a computing device having a controller to obtain a user input that was inputted into a first accessory operably coupled with the computing device where the first accessory provides a user interface for user interaction with a video game, determine a language of an intended recipient of the user input based on an identity of the intended recipient, access a multi-lingual library comprising a plurality of words associated with the video game, match the user input to one or more words of the plurality of words of the multilingual library to generate a translated message in the determined language of the intended recipient, and provide the translated message to a second accessory for presentation to the intended recipient in real-time. Additional embodiments are disclosed.

IPC Classes  ?

  • A63F 13/12 - involving interaction between a plurality of game devices, e.g. transmission or distribution systems
  • A63F 13/02 - Accessories (input or output arrangements for electrical digital computers G06F 3/00)
  • A63F 13/06 - using player-operated means for controlling the position of a specific area on the display
  • A63F 13/10 - Control of the course of the game, e.g. start, progress, end