Sony Interactive Entertainment LLC

United States of America

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        Patent 1,313
        Trademark 225
Jurisdiction
        United States 1,366
        World 143
        Canada 25
        Europe 4
Date
New (last 4 weeks) 18
2021 January (MTD) 12
2020 December 16
2020 November 14
2020 October 22
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IPC Class
H04L 29/06 - Communication control; Communication processing characterised by a protocol 197
A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers 192
A63F 13/355 - Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an MPEG-stream for transmitting to a mobile phone or a thin client 146
A63F 9/24 - Games using electronic circuits not otherwise provided for 133
A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions 125
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NICE Class
09 - Scientific and electric apparatus and instruments 210
41 - Education; entertainment 80
28 - Games; toys; sports equipment 29
16 - Paper, cardboard and goods made from these materials 19
25 - Clothing; footwear; headgear 19
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Status
Pending 250
Registered / In Force 1,288
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1.

SELF-HEALING MACHINE LEARNING SYSTEM FOR TRANSFORMED DATA

      
Application Number 16512119
Status Pending
Filing Date 2019-07-15
First Publication Date 2021-01-21
Owner Sony Interactive Entertainment LLC (USA)
Inventor
  • Carrasco, Serge-Paul
  • Zhao, Cen

Abstract

An end-to-end cloud-based machine learning platform providing personalized game player experiences. Data lineage is generated for all transformed data for generating feature ETLs, and for training machine learning models. That data is used to understand the performance of off-line and online recommender systems for the personalization of the game player experiences. To that end, the platform pipeline provides the life cycle of the transformed data to a self-healing system that compare it to the life cycle of the user interactions. By comparing the two life cycles, the self-healing system can automatically provide a diagnostic, and it can also automatically provide an action if the performance of the model predictions has changed over time.

IPC Classes  ?

  • G06N 3/08 - Learning methods
  • G06N 5/00 - Computer systems using knowledge-based models
  • G06N 3/04 - Architecture, e.g. interconnection topology

2.

DISCOVERY AND DETECTION OF EVENTS IN INTERACTIVE CONTENT

      
Application Number 17060458
Status Pending
Filing Date 2020-10-01
First Publication Date 2021-01-21
Owner SONY INTERACTIVE ENTERTAINMENT LLC (USA)
Inventor
  • Trombetta, Steven
  • Thielbar, Christopher
  • Fairbairn, James

Abstract

Systems and methods for discovery and detection of events in interactive digital content are provided. A plurality of game titles may be hosted on a gaming network platform, and gameplay data in sessions involving the plurality of game titles may be tracked in real-time. Each session may be associated with a stream. One or more event criteria may be stored for each of a plurality of predefined events of interest. An event of interest may be identified when the tracked gameplay data for a session meets the stored criteria. A list of available streams identified as including the identified event may be sorted, and a subset of the available streams may be identified as being at a top of the list. A notification may be provided to a spectator device, the notification including a link to one of the streams in the subset. The criteria for the event of interest may also be updated based on subsequent game data and feedback (e.g., use of the link).

IPC Classes  ?

  • A63F 13/86 - Watching games played by other players
  • A63F 13/798 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame

3.

SELF-HEALING MACHINE LEARNING SYSTEM FOR TRANSFORMED DATA

      
Application Number US2020038965
Publication Number 2021/011154
Status In Force
Filing Date 2020-06-22
Publication Date 2021-01-21
Owner SONY INTERACTIVE ENTERTAINMENT LLC (USA)
Inventor
  • Carrasco, Serge-Paul
  • Zhao, Cen

Abstract

An end-to-end cloud-based machine learning platform providing personalized game player experiences. Data lineage (102) is generated for all transformed data for generating feature ETLs, and for training machine learning models (304). That data is used to understand the performance of off-line and online recommender systems for the personalization of the game player experiences. To that end, the platform pipeline provides the life cycle of the transformed data to a self-healing system that compare it to the life cycle of the user interactions. By comparing the two life cycles, the self-healing system can automatically provide a diagnostic (e.g., 510), and it can also automatically provide an action (e.g., 512) if the performance of the model predictions has changed over time.

IPC Classes  ?

  • G06N 5/04 - Inference methods or devices
  • G05B 13/02 - Adaptive control systems, i.e. systems automatically adjusting themselves to have a performance which is optimum according to some preassigned criterion electric
  • G06K 9/62 - Methods or arrangements for recognition using electronic means
  • G06K 9/78 - Combination of image acquisition and recognition functions
  • G06N 3/08 - Learning methods

4.

DUAL MACHINE LEARNING PIPELINES FOR TRANSFORMING DATA AND OPTIMIZING DATA TRANSFORMATION

      
Application Number 16507835
Status Pending
Filing Date 2019-07-10
First Publication Date 2021-01-14
Owner Sony Interactive Entertainment LLC (USA)
Inventor Carrasco, Serge-Paul

Abstract

An end-to-end cloud-based machine learning platform providing computer simulation recommendations. Data lineage is generated for all transformed data for generating feature extraction, transformation, and loading (ETL) to a machine learning model. That data is used to understand the performance of the simulation recommendation models. To that end, understanding the performance of the recommendations, the platform provides the life cycle of the transformed data and compare it to the life cycle of the user interactions. By comparing the two life cycles, recommendations can be returned as to which models are relevant and which are not.

IPC Classes  ?

5.

DUAL MACHINE LEARNING PIPELINES FOR TRANSFORMING DATA AND OPTIMIZING DATA TRANSFORMATION

      
Application Number US2020038190
Publication Number 2021/007006
Status In Force
Filing Date 2020-06-17
Publication Date 2021-01-14
Owner SONY INTERACTIVE ENTERTAINMENT LLC (USA)
Inventor Carrasco, Serge-Paul

Abstract

An end-to-end cloud-based machine learning platform providing computer simulation recommendations. Data lineage is generated (200) for all transformed data for generating feature extraction, transformation, and loading (ETL) to a machine learning model. That data is used to understand (202, 204) the performance of the simulation recommendation models. To that end, understanding the performance of the recommendations, the platform provides the life cycle of the transformed data and compare it to the life cycle of the user interactions. By comparing the two life cycles, recommendations can be returned as to which models are relevant and which are not.

IPC Classes  ?

  • G06F 15/18 - in which a program is changed according to experience gained by the computer itself during a complete run; Learning machines (adaptive control systems G05B 13/00;artificial intelligence G06N)

6.

GRADIENT ADJUSTMENT FOR TEXTURE MAPPING TO NON-ORTHONORMAL GRID

      
Application Number 17027523
Status Pending
Filing Date 2020-09-21
First Publication Date 2021-01-07
Owner Sony Interactive Entertainment LLC (USA)
Inventor Cerny, Mark Evan

Abstract

In a computer graphics processing unit (GPU) having a texture unit, when pixel sample locations are based on a non-orthonormal grid in scene space, the texture unit receives texture space gradient values directly, e.g., from a shader unit or generates them from texture coordinates supplied, e.g., by a shader unit, and then applies a transformation to the gradient values configured to adjust the gradient values to those which would arise from the use of a orthonormal screen space grid.

IPC Classes  ?

  • G06T 15/04 - Texture mapping
  • G06T 3/20 - Linear translation of a whole image or part thereof, e.g. panning

7.

PREDICTING WAIT TIME FOR NEW SESSION INITIATION DURING INCREASED DATA TRAFFIC LATENCY

      
Application Number 17030188
Status Pending
Filing Date 2020-09-23
First Publication Date 2021-01-07
Owner Sony Interactive Entertainment LLC (USA)
Inventor
  • Morgan, N. Blaine
  • Mccoy, Charles
  • Xiong, True

Abstract

A system includes at least one server that is configured to provide a multi-client network service to a plurality of existing users. When the server receives requests to join the multi-client network service from new users, the server may issue timestamps to each new user, obtain load metric based on the requests or timestamps, and collect the load metric to obtain historical data characterizing a demand in the multi-client network service over time. Further, based on the historical data, the server can predict a future load demand in the multi-client network service and selectively enable to join the multi-client network service by at least one of the plurality of new users based on the future load demand.

IPC Classes  ?

  • H04L 12/911 - Network admission control and resource allocation, e.g. bandwidth allocation or in-call renegotiation
  • H04L 12/24 - Arrangements for maintenance or administration
  • H04L 12/26 - Monitoring arrangements; Testing arrangements
  • H04L 29/08 - Transmission control procedure, e.g. data link level control procedure
  • G06N 20/00 - Machine learning
  • H04L 12/927 - Allocation of resources based on type of traffic, QoS or priority

8.

ASSET AWARE COMPUTING ARCHITECTURE FOR GRAPHICS PROCESSING

      
Application Number 16503378
Status Pending
Filing Date 2019-07-03
First Publication Date 2021-01-07
Owner SONY Interactive Entertainment LLC (USA)
Inventor Cerny, Mark E.

Abstract

A method for executing a game by a computing system that uses a central processing unit (CPU) and graphics processing unit (GPU) for generating video frames. A draw call is generated for a video frame by the CPU. At bind time, i.e. writing of the GPU commands by the CPU using a GPU API, asset aware data (AAD) is written to the command buffer, and loading of one or more level of detail (LOD) data from an asset store to system memory is requested. The GPU executes the draw call for the frame using LOD data written to the system memory, the GPU using at least a minimum of LOD data based on the AAD. Additionally, the GPU uses information regarding the LOD load state when executing the draw call, in order to avoid access to LODs not yet loaded.

IPC Classes  ?

  • A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
  • G06T 1/20 - Processor architectures; Processor configuration, e.g. pipelining
  • G06T 1/60 - Memory management

9.

ADVERTISING IMPRESSION DETERMINATION

      
Application Number 17028338
Status Pending
Filing Date 2020-09-22
First Publication Date 2021-01-07
Owner SONY INTERACTIVE ENTERTAINMENT LLC (USA)
Inventor
  • Van Datta, Glen
  • Zalewski, Gary

Abstract

Systems and methods for verifying an advertisement impression in a digital environment are provided. In some aspects, methods of the subject technology include operations for defining a portion of the digital environment as an impression area, wherein the impression area is associated with a tagged advertisement area, providing a stream of an advertisement to the tagged advertisement area, and updating advertising impression information stored in memory regarding the advertisement, wherein an advertising impression is based on the identification of the character within the impression area and the availability of an unobstructed line-of-sight between the character and the tagged advertisement area. In some aspects, computer readable media are also provided.

IPC Classes  ?

  • G06Q 30/02 - Marketing, e.g. market research and analysis, surveying, promotions, advertising, buyer profiling, customer management or rewards; Price estimation or determination
  • A63F 13/61 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor using advertising information
  • A63F 13/5258 - Changing parameters of virtual cameras by dynamically adapting the position of the virtual camera to keep a game object or game character in its viewing frustum, e.g. for tracking a character or a ball
  • H04N 7/173 - Analogue secrecy systems; Analogue subscription systems with two-way working, e.g. subscriber sending a programme selection signal
  • H04N 21/44 - Processing of video elementary streams, e.g. splicing a video clip retrieved from local storage with an incoming video stream or rendering scenes according to MPEG-4 scene graphs
  • H04N 21/45 - Management operations performed by the client for facilitating the reception of or the interaction with the content or administrating data related to the end-user or to the client device itself, e.g. learning user preferences for recommending movies 
  • H04N 21/472 - End-user interface for requesting content, additional data or services; End-user interface for interacting with content, e.g. for content reservation or setting reminders, for requesting event notification or for manipulating displayed content
  • H04N 21/478 - Supplemental services, e.g. displaying phone caller identification or shopping application
  • H04N 21/482 - End-user interface for program selection
  • H04N 21/81 - Monomedia components thereof
  • H04N 21/845 - Structuring of content, e.g. decomposing content into time segments
  • H04N 21/858 - Linking data to content, e.g. by linking an URL to a video object or by creating a hotspot
  • H04N 21/258 - Client or end-user data management, e.g. managing client capabilities, user preferences or demographics or processing of multiple end-users preferences to derive collaborative data
  • H04N 21/61 - Network physical structure; Signal processing
  • A63F 13/50 - Controlling the output signals based on the game progress

10.

TESTING AS A SERVICE FOR CLOUD GAMING

      
Application Number 17028972
Status Pending
Filing Date 2020-09-22
First Publication Date 2021-01-07
Owner Sony Interactive Entertainment LLC (USA)
Inventor
  • Beltran, Justin
  • Cannon, Kyle
  • Gross, Nathan
  • Butler, Dylan

Abstract

Technology is described for Testing as a Service (TaaS) for a video game. In one embodiment, a method includes an operation for receiving a game application for testing for one or more bugs. The method further provides for executing, by an automated game testing module, a plurality of automated sessions of the game session while implementing testing inputs for the plurality of automated sessions, the testing inputs include control inputs, game states, system parameters and network parameters. The method further includes operations for detecting an occurrence of a bug during the said executing the plurality of sessions for generating a snapshot file including a portion of the control inputs, the game state data, and a video component associated with the occurrence of the bug.

IPC Classes  ?

  • G06F 11/36 - Preventing errors by testing or debugging of software
  • A63F 13/23 - Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
  • A63F 13/60 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
  • A63F 13/63 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
  • A63F 13/77 - Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
  • G06N 20/00 - Machine learning

11.

PLACEMENT OF USER INFORMATION IN A GAME SPACE

      
Application Number 17029990
Status Pending
Filing Date 2020-09-23
First Publication Date 2021-01-07
Owner Sony Interactive Entertainment LLC (USA)
Inventor Weising, George

Abstract

The generation, association, and display of in-game tags are disclosed. Such tags introduce an additional dimension of community participation to both single and multiplayer games. Through such tags, players are empowered to communicate through filtered text messages and images as well as audio clips that other game players, including top rated players, have generated and placed at particular coordinates and/or in context of particular events within the game space. The presently described in-game tags and associated user generated content further allow for label based searches with respect to game play.

IPC Classes  ?

  • A63F 13/5375 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
  • A63F 13/54 - Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
  • A63F 13/798 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame

12.

ASSET AWARE COMPUTING ARCHITECTURE FOR GRAPHICS PROCESSING

      
Application Number US2020032954
Publication Number 2021/002949
Status In Force
Filing Date 2020-05-14
Publication Date 2021-01-07
Owner SONY INTERACTIVE ENTERTAINMENT LLC (USA)
Inventor Cerny, Mark, E.

Abstract

A method for executing a game by a computing system that uses a central processing unit (CPU) and graphics processing unit (GPU) for generating video frames. A draw call is generated for a video frame by the CPU. At bind time, i.e. writing of the GPU commands by the CPU using a GPU API, asset aware data (AAD) is written to the command buffer, and loading of one or more level of detail (LOD) data from an asset store to system memory is requested. The GPU executes the draw call for the frame using LOD data written to the system memory, the GPU using at least a minimum of LOD data based on the AAD. Additionally, the GPU uses information regarding the LOD load state when executing the draw call, in order to avoid access to LODs not yet loaded.

IPC Classes  ?

  • G06T 15/00 - 3D [Three Dimensional] image rendering

13.

Systems and Methods for Establishing Direct Communication Between a Server System and a Video Game Controller

      
Application Number 17016001
Status Pending
Filing Date 2020-09-09
First Publication Date 2020-12-31
Owner Sony Interactive Entertainment LLC (USA)
Inventor Colenbrander, Roelof Roderick

Abstract

Systems and methods for establishing direct communication between a server system and a video game controller are described. The systems and methods include the video game controller and a computing device. An application is executed by the server system when a session is established by the computing device with the server system. Once the application is executed, the video game controller is used to send an identifier to the server system. The server system verifies the identifier to pair the session with the video game controller. When the video game controller is paired with the session, the video game controller can be used to change a state of a virtual scene that is displayed on the computing device or on a display screen.

IPC Classes  ?

  • A63F 13/23 - Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
  • A63F 13/77 - Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
  • H04L 29/06 - Communication control; Communication processing characterised by a protocol

14.

PLAYER TO SPECTATOR HANDOFF AND OTHER SPECTATOR CONTROLS

      
Application Number 17015845
Status Pending
Filing Date 2020-09-09
First Publication Date 2020-12-31
Owner SONY INTERACTIVE ENTERTAINMENT LLC (USA)
Inventor
  • Trombetta, Steven
  • Thielbar, Christopher
  • Fairbairn, James

Abstract

A video game has at least one player client with control over an aspect of a shared virtual environment. The video game also has at least one spectator client with limited to no control over the shared virtual environment. For example, the spectator client's control may be limited to the game server generating audience cheers or boos in response to spectator input during gameplay. In response to detection of a trigger event by a game server, the player and spectator may switch roles. The client switching from spectator to player experiences an increase in network transfer quality from the game server to help provide smooth gameplay. The client switching from player to spectator faces a decrease in network transfer properties to compensate.

IPC Classes  ?

  • A63F 13/86 - Watching games played by other players
  • A63F 13/358 - Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients
  • A63F 13/48 - Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer session
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers

15.

DE-INTERLEAVING GAMEPLAY DATA

      
Application Number 17014182
Status Pending
Filing Date 2020-09-08
First Publication Date 2020-12-24
Owner SONY INTERACTIVE ENTERTAINMENT LLC (USA)
Inventor
  • Trombetta, Steven
  • Thielbar, Christopher
  • Fairbairn, James
  • Sherwani, Adil

Abstract

The subject disclosure relates to the de-interleaving of captured game data for the creation of separate video data and statistical metadata repositories. In some aspects, a process of the disclosed technology includes steps for capturing gameplay data based on live gameplay in a game environment, the gameplay data comprising video data and statistical metadata based on player interactions with the game environment, de-interleaving the video data and the statistical metadata, storing the video data to a first database, and storing the statistical metadata to a second database, the first database being different from the second database. Systems and machine-readable media are also provided.

IPC Classes  ?

  • A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
  • A63F 13/86 - Watching games played by other players
  • G06F 16/71 - Indexing; Data structures therefor; Storage structures
  • G06F 16/738 - Presentation of query results

16.

ASSIGNMENT OF CONTEXTUAL GAME PLAY ASSISTANCE TO PLAYER REACTION

      
Application Number 16842663
Status Pending
Filing Date 2020-04-07
First Publication Date 2020-12-24
Owner Sony Interactive Entertainment LLC (USA)
Inventor
  • Benedetto, Warren M.
  • Noss, Landon

Abstract

The present disclosure describes methods and systems directed towards assignment of contextual gameplay assistance to player reaction. By analyzing user gameplay and reactions of a user, appropriate gameplay assistance (such as hints, advice, or walk-through information) can be assigned for different thresholds associated with levels of frustration that users can obtain regarding different obstacles found within the video games. The system and methods allow for customization of what type of gameplay assistance can be provided to each user as each user may have different thresholds of frustration or preferences regarding the types of assistance they would like to receive within the video game.

IPC Classes  ?

  • A63F 13/5375 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
  • A63F 13/67 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
  • G06K 9/00 - Methods or arrangements for reading or recognising printed or written characters or for recognising patterns, e.g. fingerprints
  • G10L 15/26 - Speech to text systems

17.

ONLINE MATCHMAKING FOR P2P TOPOLOGIES

      
Application Number 17012468
Status Pending
Filing Date 2020-09-04
First Publication Date 2020-12-24
Owner Sony Interactive Entertainment LLC (USA)
Inventor Miyaki, Ken

Abstract

For improved peer to peer matchmaking network information is obtained from a plurality of devices and a plurality of users is selected to form peer to peer connections via corresponding devices to create a set of potential matches. Device connection statistics for each pair of devices in the set of potential matches are obtained and compared to one or more threshold values. Users with devices that have at least one connection statistic that does not satisfy a threshold condition for that connection statistic are removed from the set of potential matches. Replacements for the removed devices are selected and the match making refinement process repeated until all of the device connection statistics satisfy all conditions associated with the one or more threshold values to generate a refined set of matched peers. Peer to peer connections may then be initiated among the refined set of matched peers.

IPC Classes  ?

  • H04L 29/08 - Transmission control procedure, e.g. data link level control procedure

18.

INTEGRATING COMMENTARY CONTENT AND GAMEPLAY CONTENT OVER A MULTI-USER PLATFORM

      
Application Number 17014149
Status Pending
Filing Date 2020-09-08
First Publication Date 2020-12-24
Owner SONY INTERACTIVE ENTERTAINMENT LLC (USA)
Inventor
  • Trombetta, Steven
  • Thielbar, Christopher
  • Fairbairn, James

Abstract

A multi-user platform provides an immersive digital (including virtual reality (VR)) environment to solicit and broadcast commentary related to gameplay. The multi-user platform receives gameplay content, which includes a plurality of media streams that show one or more views. The multi-user platform generates a graphical representation for each media stream in the VR environment, receives commentary content corresponding to one or more media streams in the VR environment, and determines one graphical representation for one media stream is an active representation in the VR environment for a time period. The multi-user platform further synchronizes a portion of the commentary content received in the time period with the one media stream associated with the active representation to create synchronized content and broadcast gameplay channel(s) that includes the synchronized content to one or more subscribers connected to the multi-user platform.

IPC Classes  ?

  • A63F 13/87 - Communicating with other players during game play, e.g. by e-mail or chat
  • H04L 29/06 - Communication control; Communication processing characterised by a protocol
  • H04N 21/43 - Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronizing decoder's clock; Client middleware
  • H04N 21/4788 - Supplemental services, e.g. displaying phone caller identification or shopping application communicating with other users, e.g. chatting
  • H04N 21/44 - Processing of video elementary streams, e.g. splicing a video clip retrieved from local storage with an incoming video stream or rendering scenes according to MPEG-4 scene graphs
  • A63F 13/86 - Watching games played by other players
  • A63F 13/798 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame

19.

HORIZON ZERO DAWN

      
Serial Number 90389618
Status Pending
Filing Date 2020-12-17
Owner Sony Interactive Entertainment LLC ()
NICE Classes  ? 09 - Scientific and electric apparatus and instruments

Goods & Services

Computer game software downloadable from a global computer network

20.

DESTRUCTION ALLSTARS

      
Application Number 1572527
Status Registered
Filing Date 2020-12-17
Registration Date 2020-12-17
Owner Sony Interactive Entertainment LLC (USA)
NICE Classes  ?
  • 09 - Scientific and electric apparatus and instruments
  • 41 - Education; entertainment

Goods & Services

Downloadable game software; recorded game software; downloadable computer applications featuring video and computer games. Games services provided via computer networks and global communication networks; entertainment services, namely, providing information in the field of gaming.

21.

METHODS FOR PROVIDING ACCESS TO RECORDINGS OF GAME PLAY AND GENERATION OF CUSTOM CAMERA VIEWS OF THE GAME PLAY

      
Application Number 17002561
Status Pending
Filing Date 2020-08-25
First Publication Date 2020-12-17
Owner Sony Interactive Entertainment LLC (USA)
Inventor
  • Perlman, Stephen G.
  • Van Der Laan, Roger

Abstract

A computer-implemented method is provided. The method includes executing a game application on one or more servers of a data center. The game application is for a game and the game is played by a first user of a first client device remote to the data center. The one or more servers interfaced with one or more encoders for compressing interactive video from the game application responsive to input from the first client device and streaming of the interactive video in a compressed format to the first client device for decompression and rendering to a display of the first client device. The method includes storing, at the data center, a recording of at least part of the game played by the first user using the first client device. The method includes storing, at the data center, state data for at least part of the game played by the first user using the first client device. The method includes generating a replay of the recording responsive to input from a second user device. The replay is generated with a different camera view from a camera view in the recording. The replay is executed using as input the state data.

IPC Classes  ?

  • A63F 13/497 - Partially or entirely replaying previous game actions
  • H04N 21/214 - Specialised server platform, e.g. server located in an airplane, hotel or hospital
  • H04N 21/478 - Supplemental services, e.g. displaying phone caller identification or shopping application
  • H04N 21/61 - Network physical structure; Signal processing
  • H04N 19/61 - Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using transform coding in combination with predictive coding
  • H04N 19/14 - Coding unit complexity, e.g. amount of activity or edge presence estimation
  • H04N 19/137 - Motion inside a coding unit, e.g. average field, frame or block difference
  • H04N 19/154 - Measured or subjectively estimated visual quality after decoding, e.g. measurement of distortion
  • H04N 19/17 - Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using adaptive coding characterised by the coding unit, i.e. the structural portion or semantic portion of the video signal being the object or the subject of the adaptive coding the unit being an image region, e.g. an object
  • H04N 19/179 - Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using adaptive coding characterised by the coding unit, i.e. the structural portion or semantic portion of the video signal being the object or the subject of the adaptive coding the unit being a scene or a shot
  • H04N 9/79 - Processing of colour television signals in connection with recording
  • H04N 9/87 - Regeneration of colour television signals
  • H04N 21/218 - Source of audio or video content, e.g. local disk arrays
  • H04N 21/231 - Content storage operation, e.g. caching movies for short term storage, replicating data over plural servers or prioritizing data for deletion
  • H04N 21/4147 - PVR [Personal Video Recorder]
  • H04N 21/435 - Processing of additional data, e.g. decrypting of additional data or reconstructing software from modules extracted from the transport stream
  • H04N 21/472 - End-user interface for requesting content, additional data or services; End-user interface for interacting with content, e.g. for content reservation or setting reminders, for requesting event notification or for manipulating displayed content
  • H04N 21/643 - Communication protocols
  • H04N 21/6587 - Control parameters, e.g. trick play commands or viewpoint selection
  • H04N 21/81 - Monomedia components thereof

22.

PRO GAMING AR VISOR AND METHOD FOR PARSING CONTEXT SPECIFIC HUD CONTENT FROM A VIDEO STREAM

      
Application Number 16917448
Status Pending
Filing Date 2020-06-30
First Publication Date 2020-12-10
Owner Sony Interactive Entertainment LLC (USA)
Inventor Zarganis, John Charles

Abstract

A wearable or mountable visor or display apparatus capable of presenting augmented reality (AR) content. The primary intent of the AR visor is to parse and selectively display desired heads up display (HUD) content from a video stream or video game such as a map, timer or clock, speedometer/tachometer, instrumentation panels, or similar context-sensitive information relevant to a video game or stream. The AR visor allows a user to configure and display various content on one or more designated sections of the AR visor/display.

IPC Classes  ?

  • A63F 13/26 - Output arrangements for video game devices having at least one additional display device, e.g. on the game controller or outside a game booth
  • A63F 13/533 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
  • A63F 13/537 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
  • A63F 13/803 - Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
  • A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
  • A63F 13/213 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
  • G02B 27/01 - Head-up displays
  • G06T 19/00 - Manipulating 3D models or images for computer graphics
  • A63F 13/42 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle

23.

INCENTIVIZING PLAYERS TO ENGAGE IN COMPETITIVE GAMEPLAY

      
Application Number 17000841
Status Pending
Filing Date 2020-08-24
First Publication Date 2020-12-10
Owner SONY INTERACTIVE ENTERTAINMENT LLC (USA)
Inventor
  • Trombetta, Steven
  • Thielbar, Christopher
  • Fairbairn, James

Abstract

Techniques for incentivizing completive gameplay include measuring metrics for a plurality of players (e.g., ranked players and non-ranked players) that engage in gameplay, and generating ranked profiles for the ranked players and a non-ranked profile for the non-ranked player based on the metrics. The techniques further include mapping the ranked profiles and the non-ranked profile in a vector-space, where one metric corresponds to one dimension in the vector-space, and presenting a notification to the non-ranked player based on a distance in the vector-space between the non-ranked profile and at least one ranked profile. The notification provides an incentive for the non-ranked player to engage in competitive gameplay.

IPC Classes  ?

  • A63F 13/533 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
  • A63F 13/798 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
  • A63F 13/795 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for providing a buddy list
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers

24.

IDENTIFICATION AND INSTANTIATION OF COMMUNITY DRIVEN CONTENT

      
Application Number 16917420
Status Pending
Filing Date 2020-06-30
First Publication Date 2020-12-10
Owner SONY INTERACTIVE ENTERTAINMENT LLC (USA)
Inventor Benedetto, Warren

Abstract

An apparatus for providing community driven content includes at least one sensor for recording sensor data, a network interface, a memory, and a processor connected to the sensor, the network interface, and the memory. The processor is configured to record usage history for engagement with the apparatus by a first user over a period of time and receive the sensor data from the at least one sensor for actions by the first user over the period of time. The processor determines user preferences for the first user based on the usage history and the sensor data, and determines whether a second user is available for interaction with the first user. The processor then outputs the suggested action, at a predetermined time, to at least one connected display device or audio device.

IPC Classes  ?

  • H04N 21/442 - Monitoring of processes or resources, e.g. detecting the failure of a recording device, monitoring the downstream bandwidth, the number of times a movie has been viewed or the storage space available from the internal hard disk
  • H04N 21/466 - Learning process for intelligent management, e.g. learning user preferences for recommending movies
  • H04N 21/4786 - Supplemental services, e.g. displaying phone caller identification or shopping application e-mailing
  • H04N 21/4788 - Supplemental services, e.g. displaying phone caller identification or shopping application communicating with other users, e.g. chatting
  • H04N 21/25 - Management operations performed by the server for facilitating the content distribution or administrating data related to end-users or client devices, e.g. end-user or client device authentication or learning user preferences for recommending movies
  • H04N 21/258 - Client or end-user data management, e.g. managing client capabilities, user preferences or demographics or processing of multiple end-users preferences to derive collaborative data
  • H04N 21/422 - Input-only peripherals, e.g. global positioning system [GPS]
  • H04N 21/4223 - Cameras

25.

System and Method for Storing Program Code and Data Within an Application Hosting Center

      
Application Number 17000170
Status Pending
Filing Date 2020-08-21
First Publication Date 2020-12-10
Owner Sony Interactive Entertainment LLC (USA)
Inventor
  • Van Der Laan, Roger
  • Perlman, Stephen G.

Abstract

A system and method are described for storing program code and data within an application hosting center. For example, one embodiment of a computer-implemented method comprises: subdividing program code and/or data used to execute an online application into a first type and a second type; storing program code and data of the first type in a first type of memory, the first type of memory providing relatively low latency memory access; storing program code and data of the second type in a second type of memory, the second type of memory providing relatively higher latency memory access compared to the first type of memory; retrieving program code and data from the first memory and the second memory in response to a client request to execute an online application; and transmitting a streaming interactive video stream representing images generated by the application to the client.

IPC Classes  ?

  • A63F 13/335 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
  • A63F 13/352 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world
  • H04L 29/06 - Communication control; Communication processing characterised by a protocol
  • A63F 13/87 - Communicating with other players during game play, e.g. by e-mail or chat
  • H04N 21/21 - Server components or server architectures
  • H04N 21/478 - Supplemental services, e.g. displaying phone caller identification or shopping application
  • H04N 21/61 - Network physical structure; Signal processing
  • A63F 13/533 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu

26.

MACHINE GENERATED NAVIGATION GRAPH

      
Application Number 15930197
Status Pending
Filing Date 2020-05-12
First Publication Date 2020-12-10
Owner Sony Interactive Entertainment LLC (USA)
Inventor
  • Hunter, Nicholas Robertson
  • Hampton, Jeffrey Thomas
  • Dy, Ryan Neal

Abstract

A navigation graph may be generated by performing an Abstract Syntax Tree (AST) Conversion on machine-readable or machine-generated source information to generate a navigation graph in AST format with mappings back to original Data Labeling Sources for the source information. The Navigation Graph in AST format includes nodes connected by unidirectional arcs. Each arc is labeled by a cost of traversal and a probability of traversal. Outside entry points to the Navigation Graph in AST format and optimal paths through the Navigation Graph are identified by applying a Directed Graph Filtering Algorithm thereby producing an Optimized Navigation Graph in which the probability of traversal for one or more of the unidirectional arcs is based in part on user behavior information.

IPC Classes  ?

  • G06F 16/25 - Integrating or interfacing systems involving database management systems
  • G06F 16/901 - Indexing; Data structures therefor; Storage structures

27.

Media player supporting streaming protocol libraries for different media applications on a computer system

      
Application Number 16376968
Grant Number 10862946
Status In Force
Filing Date 2019-04-05
First Publication Date 2020-12-08
Grant Date 2020-12-08
Owner SONY INTERACTIVE ENTERTAINMENT LLC (USA)
Inventor
  • Freeman, Joel Edward
  • Bautista, Peter Alfred Cruz
  • Bair, Thomas Harold

Abstract

Techniques for improving media applications are described. In an example, a system presents content based on an execution of a media application that includes a first streaming protocol library. This execution includes streaming the content based on the first streaming protocol library. The system receives a user interaction with the media application indicating a request for a media player to present the content. The system receives, from the media application, content information about the content and selects a second streaming protocol library from a plurality of streaming protocol libraries of the media player. The second streaming protocol library corresponds to the first streaming protocol library. The system presents the content based on an execution of the media player and on the content information. This execution includes streaming the content based on the second streaming protocol library.

IPC Classes  ?

  • H04L 29/06 - Communication control; Communication processing characterised by a protocol
  • H04N 21/2662 - Controlling the complexity of the video stream, e.g. by scaling the resolution or bitrate of the video stream based on the client capabilities
  • H04N 21/858 - Linking data to content, e.g. by linking an URL to a video object or by creating a hotspot
  • H04N 21/431 - Generation of visual interfaces; Content or additional data rendering
  • H04N 21/422 - Input-only peripherals, e.g. global positioning system [GPS]

28.

MENU NAVIGATION IN A HEAD-MOUNTED DISPLAY

      
Application Number 16943694
Status Pending
Filing Date 2020-07-30
First Publication Date 2020-12-03
Owner SONY INTERACTIVE ENTERTAINMENT LLC (USA)
Inventor Moravetz, Justin

Abstract

A wearable computing device includes a head-mounted display (HMD) that generates a virtual reality environment. Through the generation and tracking of positional data, a focal point may be tracked with respect to one or menu navigation elements. Following the fixated positioning of the focal point over the menu navigation element for a predetermined amount of time, a process corresponding to the menu navigation element is executed.

IPC Classes  ?

  • G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
  • G02B 27/01 - Head-up displays
  • G06F 3/0482 - Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance interaction with lists of selectable items, e.g. menus
  • G06F 3/0346 - Pointing devices displaced or positioned by the user; Accessories therefor with detection of the device orientation or free movement in a 3D space, e.g. 3D mice, 6-DOF [six degrees of freedom] pointers using gyroscopes, accelerometers or tilt-sensors

29.

ENGAGEMENT RELEVANCE MODEL OFFLINE EVALUATION METRIC

      
Application Number 16424193
Status Pending
Filing Date 2019-05-28
First Publication Date 2020-12-03
Owner Sony Interactive Entertainment LLC (USA)
Inventor
  • Zhang, Xiaohan
  • Melli, Gabor Settimio

Abstract

Engagement relevance models useful for e-commerce and computer simulation purposes are evaluated offline against ground truth to determine which is the best model at predicting various metrics, such as what products are likely to be purchased, how long a user remains on a web page, and how users will rank e-commerce items. Evaluation includes summing absolute errors between ground truth and model predictions for each of multiple users, normalizing the sum of all prediction statistics to unity. Weights may be applied to reduce skew in evaluation by accounting for biases toward disproportionately popular items.

IPC Classes  ?

  • G06Q 30/02 - Marketing, e.g. market research and analysis, surveying, promotions, advertising, buyer profiling, customer management or rewards; Price estimation or determination
  • G06F 17/16 - Matrix or vector computation

30.

DYNAMIC NETWORK STORAGE FOR CLOUD CONSOLE SERVER

      
Application Number 16995072
Status Pending
Filing Date 2020-08-17
First Publication Date 2020-12-03
Owner Sony Interactive Entertainment LLC (USA)
Inventor
  • Colenbrander, Roelof Roderick
  • Coles, David
  • Diep, Khiem
  • Hagland, Torgeir

Abstract

Aspects of the present disclosure relate to systems and methods for virtualizing mass storage. In various implementations, the management server may allocate resources of a network storage server for use by a separate game server in running a computer application, turn on the game server after allocating the resources, and provide the game server with information on how to access the storage server.

IPC Classes  ?

  • A63F 13/355 - Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an MPEG-stream for transmitting to a mobile phone or a thin client
  • A63F 13/352 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world
  • A63F 13/95 - Storage media specially adapted for storing game information, e.g. video game cartridges
  • H04L 29/08 - Transmission control procedure, e.g. data link level control procedure
  • H04L 29/06 - Communication control; Communication processing characterised by a protocol

31.

SCHEME FOR COMPRESSING VERTEX SHADER OUTPUT PARAMETERS

      
Application Number 16990680
Status Pending
Filing Date 2020-08-11
First Publication Date 2020-11-26
Owner Sony Interactive Entertainment LLC (USA)
Inventor
  • Cerny, Mark Evan
  • Simpson, David
  • Scanlin, Jason

Abstract

A graphics processing may include implementing a vertex shader and a pixel shader with a GPU. Vertex parameter values generated by the vertex shader may be stored in a memory. The pixel shader may access the vertex parameter values stored in the memory. Accessing the vertex parameter values may include disabling or bypassing hardware that performs interpolation on vertex parameter values. It is emphasized that this abstract is provided to comply with the rules requiring an abstract that will allow a searcher or other reader to quickly ascertain the subject matter of the technical disclosure. It is submitted with the understanding that it will not be used to interpret or limit the scope or meaning of the claims.

IPC Classes  ?

  • G06T 1/20 - Processor architectures; Processor configuration, e.g. pipelining

32.

MACHINE GENERATED NAVIGATION GRAPH

      
Application Number US2020032509
Publication Number 2020/232014
Status In Force
Filing Date 2020-05-12
Publication Date 2020-11-19
Owner SONY INTERACTIVE ENTERTAINMENT LLC (USA)
Inventor
  • Hunter, Nicholas
  • Hampton, Jeffrey
  • Dy, Ryan

Abstract

A navigation graph may be generated by performing an Abstract Syntax Tree (AST) Conversion on machine-readable or machine-generated source information to generate a navigation graph in AST format with mappings back to original Data Labeling Sources for the source information. The Navigation Graph in AST format includes nodes connected by unidirectional arcs. Each arc is labeled by a cost of traversal and a probability of traversal. Outside entry points to the Navigation Graph in AST format and optimal paths through the Navigation Graph are identified by applying a Directed Graph Filtering Algorithm thereby producing an Optimized Navigation Graph in which the probability of traversal for one or more of the unidirectional arcs is based in part on user behavior information.

IPC Classes  ?

  • G06F 9/44 - Arrangements for executing specific programs

33.

DELIVERY OF THIRD PARTY CONTENT ON A FIRST PARTY PORTAL

      
Application Number 16854469
Status Pending
Filing Date 2020-04-21
First Publication Date 2020-11-12
Owner SONY INTERACTIVE ENTERTAINMENT LLC (USA)
Inventor
  • Neufeld, Travis John
  • Pierce, Charles Arthur

Abstract

The systems and methods are directed towards delivery of third party content onto a user device having a first party portal. The first party portal service facilitates the user viewing of third party content on the user device. In particular, the first party portal service retrieves third party content (e.g., video content streams) from third party content providers and provides the third party content in a format (i.e. channels) that allows users to easily view different types of content. Furthermore, the first party portal service facilitates the user in viewing the third party content alongside other existing channels available to cable television and streaming media/video on demand content.

IPC Classes  ?

  • H04N 21/2385 - Channel allocation; Bandwidth allocation
  • H04L 29/08 - Transmission control procedure, e.g. data link level control procedure
  • H04N 21/81 - Monomedia components thereof
  • H04N 21/61 - Network physical structure; Signal processing
  • H04L 29/06 - Communication control; Communication processing characterised by a protocol
  • H04N 21/2547 - Third party billing, e.g. billing of advertiser
  • H04N 21/472 - End-user interface for requesting content, additional data or services; End-user interface for interacting with content, e.g. for content reservation or setting reminders, for requesting event notification or for manipulating displayed content
  • H04N 21/2668 - Creating a channel for a dedicated end-user group, e.g. by inserting targeted commercials into a video stream based on end-user profiles
  • H04N 21/2665 - Gathering content from different sources, e.g. Internet and satellite
  • H04N 21/239 - Interfacing the upstream path of the transmission network, e.g. prioritizing client requests
  • H04N 21/258 - Client or end-user data management, e.g. managing client capabilities, user preferences or demographics or processing of multiple end-users preferences to derive collaborative data

34.

IN-STORE OBJECT HIGHLIGHTING BY A REAL WORLD USER INTERFACE

      
Application Number 16883201
Status Pending
Filing Date 2020-05-26
First Publication Date 2020-11-12
Owner SONY INTERACTIVE ENTERTAINMENT LLC (USA)
Inventor
  • Mccoy, Charles
  • Pedlow, Leo
  • Xiong, True

Abstract

Systems and methods according to present principles involved highlighting objects such as on a store shelf. Highlighting is displayed by projecting a light directly on the object by means of a light source or may alternatively be indicated by displaying an indicator or image of the object on a display screen. Information about the targeted object may appear in a headmounted display, on a user's mobile device, or may be projected on a surface via the projector. Information provided to a user may include comparison product data, data about potential allergens, and the like. Highlighting can also be employed to suggest items of interest to the user. For example, products may be recommended to a user through analysis of user data and such products illuminated by a projector as a user walks through a store. Other highlighted objects may be those on a user grocery list or the like.

IPC Classes  ?

  • G06Q 30/06 - Buying, selling or leasing transactions
  • G06K 9/78 - Combination of image acquisition and recognition functions

35.

Massive Multi-Player Online (MMO) Games Server and Methods for Executing the Same

      
Application Number 15920282
Status Pending
Filing Date 2018-03-13
First Publication Date 2020-11-12
Owner SONY INTERACTIVE ENTERTAINMENT LLC (USA)
Inventor
  • Perry, David
  • Pereira, Rui Filipe Andrade
  • Gault, Andrew Buchanan

Abstract

Video server systems and methods for providing video streams to a plurality of remote clients are described. In one implementation, the video streams are based on game states received from a remote game server. The game states are dependent on game commands received by the video server system from the remote clients and forwarded to the remote game server. The video server system is configured to appear, from the point of view of the game server, as more than one client. For example, the video server system may receive game states from the remote game server at more than one different Internet Protocol address and each of these Internet Protocol addresses may be associated with a different game session.

IPC Classes  ?

  • A63F 13/335 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
  • A63F 13/355 - Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an MPEG-stream for transmitting to a mobile phone or a thin client
  • A63F 13/77 - Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
  • A63F 13/338 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using television networks
  • A63F 13/352 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world
  • H04N 21/478 - Supplemental services, e.g. displaying phone caller identification or shopping application

36.

ACCELERATED APPLICATION START USING ESTIMATED PLAY DURATION

      
Application Number 16854230
Status Pending
Filing Date 2020-04-21
First Publication Date 2020-11-12
Owner Sony Interactive Entertainment LLC (USA)
Inventor Gyrling, Christian

Abstract

A method for accelerating the start time of an application is described herein, comprising receiving a request for an application from a user, sending a request for application chunk information, receiving the application chunk information wherein playtime information is associated with the application chunk information. Network information is determined and a download duration is predicted from the application chunk information and network information. Stored playtime information is retrieved wherein the stored playtime information is associated with a previously received application chunk. The predicted download duration is compared to the stored playtime information associated with the application chunk information and the previously received application chunk is installed when the predicted download duration is less than the stored playtime information.

IPC Classes  ?

37.

MANAGEMENT OF NON-LINEAR CONTENT PRESENTATION AND EXPERIENCE

      
Application Number 16941353
Status Pending
Filing Date 2020-07-28
First Publication Date 2020-11-12
Owner SONY INTERACTIVE ENTERTAINMENT LLC (USA)
Inventor
  • Maher, Matt
  • Natani, Ripin
  • Vengurlekar, Harshank

Abstract

Systems and methods for management of non-linear content presentation and experience are provided. At least one stream may be evaluated in real-time to detect when an event occurs within the evaluated stream. A priority score may be assigned to the detected event, wherein the priority score is updated in real-time. An offer may be generated to a user device regarding the detected event, wherein the user device is not playing the evaluated stream. An acceptance may be received from the user device. The evaluated stream to the user device, wherein the evaluated stream is provided at a point prior to the detected event.

IPC Classes  ?

  • H04N 21/466 - Learning process for intelligent management, e.g. learning user preferences for recommending movies
  • H04N 21/234 - Processing of video elementary streams, e.g. splicing of video streams or manipulating MPEG-4 scene graphs
  • H04N 21/2387 - Stream processing in response to a playback request from an end-user, e.g. for trick-play
  • H04N 21/6377 - Control signals issued by the client directed to the server or network components directed to server
  • H04N 21/6587 - Control parameters, e.g. trick play commands or viewpoint selection
  • H04N 21/81 - Monomedia components thereof
  • H04N 21/431 - Generation of visual interfaces; Content or additional data rendering
  • H04N 21/442 - Monitoring of processes or resources, e.g. detecting the failure of a recording device, monitoring the downstream bandwidth, the number of times a movie has been viewed or the storage space available from the internal hard disk
  • H04N 21/472 - End-user interface for requesting content, additional data or services; End-user interface for interacting with content, e.g. for content reservation or setting reminders, for requesting event notification or for manipulating displayed content
  • H04N 21/488 - Data services, e.g. news ticker

38.

METHOD FOR DETERMINING NEWS VERACITY

      
Application Number 16943668
Status Pending
Filing Date 2020-07-30
First Publication Date 2020-11-12
Owner SONY INTERACTIVE ENTERTAINMENT LLC (USA)
Inventor Galuten, Albhy

Abstract

Systems and methods for determining news veracity are provided. Information may be stored in memory regarding a plurality of media outlets, a plurality of journalists, and a plurality of predefined topics. News content may be received over a communication network. The received news content may be evaluated to identify an associated media outlet, an associated journalist, and at least one associated predefined topic. A current score for each of the associated media outlet, the associated journalist, and the at least one associated predefined topic may be identified based on the stored information. A veracity score may be scored based on the identified current scores for the associated media outlet, the associated journalist, and the at least one associated predefined topic. A display associated with the received news content may be modified based on the generated veracity score.

IPC Classes  ?

  • G06F 16/9535 - Search customisation based on user profiles and personalisation
  • G06F 16/248 - Presentation of query results
  • G06F 16/2457 - Query processing with adaptation to user needs
  • G06Q 10/06 - Resources, workflows, human or project management, e.g. organising, planning, scheduling or allocating time, human or machine resources; Enterprise planning; Organisational models
  • G06Q 10/10 - Office automation, e.g. computer aided management of electronic mail or groupware; Time management, e.g. calendars, reminders, meetings or time accounting
  • G06F 16/335 - Filtering based on additional data, e.g. user or group profiles
  • G06Q 30/00 - Commerce, e.g. shopping or e-commerce

39.

SYSTEMS AND METHODS FOR DOWNLOADING AND UPDATING SAVE DATA TO A DATA CENTER

      
Application Number 16944057
Status Pending
Filing Date 2020-07-30
First Publication Date 2020-11-12
Owner Sony Interactive Entertainment LLC (USA)
Inventor Colenbrander, Roelof Roderick

Abstract

Systems and methods for downloading and updating save data to a data center are described. Save data is downloaded from a cloud storage to the data center before play of a game to cache the save data in the data center. Any updates to the save data that occur during a play of a game are stored in the data center and are uploaded to the cloud storage. Next time, a user desires to access the game, there is no need to transfer the updates to the data center from the cloud storage.

IPC Classes  ?

  • H04L 29/06 - Communication control; Communication processing characterised by a protocol
  • A63F 13/352 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world
  • H04L 29/08 - Transmission control procedure, e.g. data link level control procedure
  • A63F 13/355 - Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an MPEG-stream for transmitting to a mobile phone or a thin client
  • A63F 13/493 - Resuming a game, e.g. after pausing, malfunction or power failure

40.

ACCELERATED APPLICATION START USING ESTIMATED PLAY DURATION

      
Application Number US2020029103
Publication Number 2020/226892
Status In Force
Filing Date 2020-04-21
Publication Date 2020-11-12
Owner SONY INTERACTIVE ENTERTAINMENT LLC (USA)
Inventor Gyrling, Christian

Abstract

A method for accelerating the start time of an application is described herein, comprising receiving a request for an application from a user, sending a request for application chunk information, receiving the application chunk information wherein playtime information is associated with the application chunk information. Network information is determined and a download duration is predicted from the application chunk information and network information. Stored playtime information is retrieved wherein the stored playtime information is associated with a previously received application chunk. The predicted download duration is compared to the stored playtime information associated with the application chunk information and the previously received application chunk is installed when the predicted download duration is less than the stored playtime information.

IPC Classes  ?

  • G06F 9/455 - Emulation; Interpretation; Software simulation, e.g. virtualisation or emulation of application or operating system execution engines

41.

THE LAST OF US

      
Serial Number 90310650
Status Pending
Filing Date 2020-11-10
Owner Sony Interactive Entertainment LLC ()
NICE Classes  ? 41 - Education; entertainment

Goods & Services

Entertainment services in the nature of a dramatic television series; providing entertainment information, news, and commentary via an on-line global computer network featuring content from or related to an ongoing dramatic television series; providing online non-downloadable video clips and other multimedia digital content containing audio, video, artwork, and text from or related to a dramatic television series

42.

Real-Time Incorporation of User-Generated Content into Third-Party Streams

      
Application Number 16821828
Status Pending
Filing Date 2020-03-17
First Publication Date 2020-11-05
Owner Sony Interactive Entertainment LLC (USA)
Inventor Trombetta, Steven

Abstract

Systems and methods for real-time incorporation of user-produced content into a broadcast media stream are provided. A media title may be streamed to a producer computing device over a communication network. The producer computing device is associated with a channel for distributing the user-produced content in conjunction with the media title. Produced content may be captured from the producer computing device as the streamed media title is played on the producer computing device. Such captured produced content may be designated for the channel. The media title and the produced content may then be broadcast in real-time over the communication network to one or more subscriber devices subscribed to the channel. The media title and the produced content may be synchronized within the broadcast to reflect when the produced content was captured in relation to the media title as the media title was played on the producer computing device.

IPC Classes  ?

  • H04N 21/234 - Processing of video elementary streams, e.g. splicing of video streams or manipulating MPEG-4 scene graphs
  • H04N 21/85 - Assembly of content; Generation of multimedia applications
  • H04N 21/81 - Monomedia components thereof
  • H04N 21/84 - Generation or processing of descriptive data, e.g. content descriptors
  • H04L 29/06 - Communication control; Communication processing characterised by a protocol

43.

Systems and Methods for Operating a Streaming Service to Provide Community Spaces for Media Content Items

      
Application Number 16933831
Status Pending
Filing Date 2020-07-20
First Publication Date 2020-11-05
Owner Sony Interactive Entertainment LLC (USA)
Inventor Webb, Jonathan

Abstract

A community space is established for a media content item. Data items are received from contributing account holders. Each data item has metadata including an index time corresponding to a time of relevance of the data item during playback of the media content item. Each data item is separate from the media content item. The data items and their associated metadata are stored within the community space in correlation with the media content item. A streaming request for the media content item is received from a requesting account holder. The media content item is streamed to a device of the requesting account holder in response to the streaming request. At least some of the data items and their associated metadata correlated with the media content item are transmitted from the community space to the requesting account holder in conjunction with streaming the media content item to the requesting account holder.

IPC Classes  ?

  • H04N 21/235 - Processing of additional data, e.g. scrambling of additional data or processing content descriptors
  • H04L 29/06 - Communication control; Communication processing characterised by a protocol
  • H04N 21/4788 - Supplemental services, e.g. displaying phone caller identification or shopping application communicating with other users, e.g. chatting
  • H04N 21/472 - End-user interface for requesting content, additional data or services; End-user interface for interacting with content, e.g. for content reservation or setting reminders, for requesting event notification or for manipulating displayed content
  • H04N 21/81 - Monomedia components thereof

44.

MEDIA MULTI-TASKING USING REMOTE DEVICE

      
Application Number 16931294
Status Pending
Filing Date 2020-07-16
First Publication Date 2020-11-05
Owner Sony Interactive Entertainment LLC (USA)
Inventor
  • Urbanus, Jonathan Nisser Ford
  • Bautista, Peter Alfred Cruz
  • Bair, Thomas Harold
  • Silvas, Steve Edward

Abstract

Systems and methods for enabling concurrent user interaction with a plurality of applications executing on a computer system are disclosed. Generally, the computer system includes a video game controller, a remote control including a plurality of buttons, and a video game system communicatively coupled with the remote control and the video game controller. While presenting video game output of video game in a foreground of a display and media output of a media application on the display, the video game system may maintain a mapping indicating that a first set of the plurality of buttons is used for controlling execution of a media application. Based on receiving a signal corresponding to a push of a button of the first set, and the mapping, the video game system may control the execution of the media application while continuing to present the video game output in the foreground.

IPC Classes  ?

  • A63F 13/235 - Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
  • H04N 21/422 - Input-only peripherals, e.g. global positioning system [GPS]
  • A63F 13/85 - Providing additional services to players
  • A63F 13/25 - Output arrangements for video game devices

45.

SCHEME FOR DETERMINING THE LOCATIONS AND TIMING OF ADVERTISEMENTS AND OTHER INSERTIONS IN MEDIA

      
Application Number 16924013
Status Pending
Filing Date 2020-07-08
First Publication Date 2020-10-29
Owner Sony Interactive Entertainment LLC (USA)
Inventor Zalewski, Gary M.

Abstract

A non-transitory computer readable storage medium stores one or more computer programs adapted to cause a processor based system to execute steps that include analyzing an image, identifying one or more faces in the image using a face recognition technique, designating at least one of the identified faces collectively as a first area of interest, and determining whether an insertion area exists in the image where additional content can be inserted without obstructing the first area of interest. Another computer program is adapted to cause a processor based system to execute steps that include determining whether the insertion area can be divided into two or more regions based on color. Methods and processor based apparatuses that perform one or more of these steps are also disclosed.

IPC Classes  ?

  • H04N 21/234 - Processing of video elementary streams, e.g. splicing of video streams or manipulating MPEG-4 scene graphs
  • G06K 9/62 - Methods or arrangements for recognition using electronic means
  • G06Q 30/02 - Marketing, e.g. market research and analysis, surveying, promotions, advertising, buyer profiling, customer management or rewards; Price estimation or determination
  • H04N 5/14 - Picture signal circuitry for video frequency region
  • H04N 21/43 - Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronizing decoder's clock; Client middleware
  • H04N 21/431 - Generation of visual interfaces; Content or additional data rendering
  • H04N 21/44 - Processing of video elementary streams, e.g. splicing a video clip retrieved from local storage with an incoming video stream or rendering scenes according to MPEG-4 scene graphs
  • H04N 21/81 - Monomedia components thereof
  • H04N 21/858 - Linking data to content, e.g. by linking an URL to a video object or by creating a hotspot
  • G06K 9/00 - Methods or arrangements for reading or recognising printed or written characters or for recognising patterns, e.g. fingerprints

46.

GAME CONTROLLER WITH TOUCHPAD INPUT

      
Application Number US2020028099
Publication Number 2020/219300
Status In Force
Filing Date 2020-04-14
Publication Date 2020-10-29
Owner SONY INTERACTIVE ENTERTAINMENT LLC. (USA)
Inventor
  • Zhao, Cen
  • Yu, Chung-Hsien

Abstract

A game controller (200) includes a touchpad (204) that a user (206), viewing a virtual keyboard (216) on a screen (212), can soft-touch (300) to move a cursor on the screen and then hard-touch (302) to move the cursor and also send location data to a processor for inputting a letter from the virtual keyboard. Machine learning is used to predict a next letter or next word.

IPC Classes  ?

  • G06F 19/00 - Digital computing or data processing equipment or methods, specially adapted for specific applications (specially adapted for specific functions G06F 17/00;data processing systems or methods specially adapted for administrative, commercial, financial, managerial, supervisory or forecasting purposes G06Q;healthcare informatics G16H)

47.

GAME CONTROLLER WITH TOUCHPAD INPUT

      
Application Number 16396379
Status Pending
Filing Date 2019-04-26
First Publication Date 2020-10-29
Owner Sony Interactive Entertainment LLC (USA)
Inventor
  • Zhao, Cen
  • Yu, Chung-Hsien
  • Matthews, Samuel Ian

Abstract

A game controller includes a touchpad that a user, viewing a virtual keyboard on a screen, can soft-touch to move a cursor on the screen and then hard-touch to move the cursor and also send location data to a processor for inputting a letter from the virtual keyboard. Machine learning is used to predict a next letter or next word.

IPC Classes  ?

  • A63F 13/42 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
  • G06F 3/0354 - Pointing devices displaced or positioned by the user; Accessories therefor with detection of 2D relative movements between the device, or an operating part thereof, and a plane or surface, e.g. 2D mice, trackballs, pens or pucks
  • G06F 3/023 - Arrangements for converting discrete items of information into a coded form, e.g. arrangements for interpreting keyboard generated codes as alphanumeric codes, operand codes or instruction codes
  • A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
  • G06N 3/08 - Learning methods

48.

GHOST OF TSUSHIMA

      
Application Number 1556306
Status Registered
Filing Date 2020-09-08
Registration Date 2020-09-08
Owner Sony Interactive Entertainment LLC (USA)
NICE Classes  ? 09 - Scientific and electric apparatus and instruments

Goods & Services

Video game software; virtual reality game software.

49.

POST-ENGAGEMENT METADATA GENERATION

      
Application Number 16821825
Status Pending
Filing Date 2020-03-17
First Publication Date 2020-10-22
Owner Sony Interactive Entrtainment LLC (USA)
Inventor Benedetto, Warren

Abstract

An apparatus for generating post-engagement metadata includes at least one sensor for recording sensor data at a first location, a network interface, a memory, and a processor. The processor is connected to the sensor, the network interface, and the memory and is configured to monitor for termination of engagement with the apparatus by a first user. The processor records a last engagement activity before the termination of engagement, and determines post-engagement user actions by the first user based on sensor data from the at least one sensor, after the termination of engagement. The processor determines a termination cause, based on the post-engagement user actions, and generates post-engagement metadata for the first user including the termination cause.

IPC Classes  ?

  • H04L 29/08 - Transmission control procedure, e.g. data link level control procedure
  • H04W 4/02 - Services making use of location information
  • H04W 4/38 - Services specially adapted for particular environments, situations or purposes for collecting sensor information

50.

ESTABLISHING AND MANAGING MULTIPLAYER SESSIONS

      
Application Number 16917465
Status Pending
Filing Date 2020-06-30
First Publication Date 2020-10-22
Owner
  • SONY INTERACTIVE ENTERTAINMENT LLC (USA)
  • SONY INTERACTIVE ENTERTAINMENT INC. (Japan)
Inventor
  • Trombetta, Steven
  • Suzuki, Shogo
  • Nishikido, Masanao
  • Neuenfeldt, Benedikt

Abstract

A system and method for establishing and managing multiuser sessions is provided. A plurality of interactive content titles and at least one activity template associated with each of the interactive content titles are stored in memory. A processor executes instructions stored in memory, wherein execution of the instructions by the processor receives input regarding a selected activity associated with one of the interactive content titles stored in memory, retrieves an activity template associated with the selected activity from memory, establishes a session based at least on the activity properties, assigns a user as a leader of the established session, adds each of a plurality of peers to an available participant slot in accordance with leader input, and automatically initiates the selected activity within the established session.

IPC Classes  ?

  • A63F 13/34 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using peer-to-peer connections
  • A63F 13/87 - Communicating with other players during game play, e.g. by e-mail or chat
  • A63F 13/48 - Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer session
  • A63F 13/795 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for providing a buddy list

51.

HEIGHTEN YOUR SENSES

      
Application Number 1554268
Status Registered
Filing Date 2020-08-26
Registration Date 2020-08-26
Owner Sony Interactive Entertainment LLC (USA)
NICE Classes  ? 28 - Games; toys; sports equipment

Goods & Services

Controllers for game consoles; game controllers for computer games.

52.

IDR FRACKING FOR GLASS TO GLASS LATENCY REDUCTION

      
Application Number 16376233
Status Pending
Filing Date 2019-04-05
First Publication Date 2020-10-08
Owner Sony Interactive Entertainment LLC (USA)
Inventor
  • Hwang, Alex
  • Sanghavi, Bhumik
  • Freeman, Joel

Abstract

To reduce latency in streaming media a playlist requested from a content delivery network may be modified to have modified segmentation. After receiving the playlist from the content delivery network, the location of one or more I-frames in each segment in the playlist may be determined and these locations may be used to generate the modified playlist. The modified playlist may then be sent to a client device. Media segments may be modified in accordance with the modified segmentation of the modified playlist to generate modified media segments that can be sent to the client device.

IPC Classes  ?

  • H04N 21/438 - Interfacing the downstream path of the transmission network originating from a server, e.g. retrieving MPEG packets from an IP network
  • H04N 21/482 - End-user interface for program selection
  • H04N 21/845 - Structuring of content, e.g. decomposing content into time segments
  • H04N 21/4545 - Input to filtering algorithms, e.g. filtering a region of the image

53.

BANDWIDTH USAGE REDUCTION EMPLOYING MEDIA TREADING WITH REDUCTIVE EDGING

      
Application Number 16376346
Status Pending
Filing Date 2019-04-05
First Publication Date 2020-10-08
Owner Sony Interactive Entertainment LLC (USA)
Inventor
  • Sanghavi, Bhumik
  • Hwang, Alex
  • Freeman, Joel

Abstract

A method system and computer program product for bandwidth usage reduction in media streaming, comprises, receiving user streaming information from a client device and refining a user model with the user streaming information. The user streaming information reflects a user's media consumption habits. Subsequently a request for a media playlist from the client device is received and media segments are prospectively requested based on the user model before receiving a request for the media segments. The requested media playlist is sent to the client device; and the prospectively requested media segments are sent upon receiving a request for a media segment from the client device.

IPC Classes  ?

  • H04L 29/06 - Communication control; Communication processing characterised by a protocol
  • H04N 21/845 - Structuring of content, e.g. decomposing content into time segments
  • H04L 12/24 - Arrangements for maintenance or administration
  • H04N 21/262 - Content or additional data distribution scheduling, e.g. sending additional data at off-peak times, updating software modules, calculating the carousel transmission frequency, delaying a video stream transmission or generating play-lists
  • H04N 21/433 - Content storage operation, e.g. storage operation in response to a pause request or caching operations

54.

AUTOMATED VIRTUAL ASSET CATALOG FOR COMPUTER APPLICATIONS

      
Application Number US2020022345
Publication Number 2020/205198
Status In Force
Filing Date 2020-03-12
Publication Date 2020-10-08
Owner SONY INTERACTIVE ENTERTAINMENT LLC (USA)
Inventor
  • Langrand, Sylvain
  • Winter, Peter
  • Kharbanda, Rohan
  • Depizzol, Christoper

Abstract

A system facilitates acquisition of virtual assets by obtaining information about a user and information about one or more computer applications associated with the user. When the user navigates a device to a catalog screen for virtual assets for computer applications, the system automatically presents to the user a filtered listing of applications for which purchasable virtual assets are available to the user that is filtered according to the information about the user and/or the information about one or more computer applications associated with the user. When the user selects an application on the filtered listing, the system automatically presents to the user a filtered catalog of purchasable virtual assets that are available to the user for the selected application that is filtered according to the information about the user and/or the information about one or more computer applications associated with the user.

IPC Classes  ?

  • G06Q 30/06 - Buying, selling or leasing transactions
  • G06F 9/44 - Arrangements for executing specific programs
  • G06F 16/00 - Information retrieval; Database structures therefor; File system structures therefor

55.

IDR FRACKING FOR GLASS TO GLASS LATENCY REDUCTION

      
Application Number US2020023968
Publication Number 2020/205285
Status In Force
Filing Date 2020-03-20
Publication Date 2020-10-08
Owner SONY INTERACTIVE ENTERTAINMENT LLC (USA)
Inventor
  • Sanghavi, Bhumik
  • Freeman, Joel
  • Hwang, Alex

Abstract

To reduce latency in streaming media a playlist requested from a content delivery network may be modified to have modified segmentation. After receiving the playlist from the content delivery network, the location of one or more I-frames in each segment in the playlist may be determined and these locations may be used to generate the modified playlist. The modified playlist may then be sent to a client device. Media segments may be modified in accordance with the modified segmentation of the modified playlist to generate modified media segments that can be sent to the client device.

IPC Classes  ?

  • H04N 21/438 - Interfacing the downstream path of the transmission network originating from a server, e.g. retrieving MPEG packets from an IP network
  • H04N 21/482 - End-user interface for program selection
  • H04N 21/845 - Structuring of content, e.g. decomposing content into time segments
  • H04N 21/4545 - Input to filtering algorithms, e.g. filtering a region of the image

56.

SUPPORTING INTERACTIVE VIDEO ON NON-BROWSER-BASED DEVICES

      
Application Number US2020023976
Publication Number 2020/205286
Status In Force
Filing Date 2020-03-20
Publication Date 2020-10-08
Owner SONY INTERACTIVE ENTERTAINMENT LLC (USA)
Inventor
  • Sanghavi, Bhumik
  • Freeman, Joel
  • Hwang, Alex

Abstract

A method, system and computer program product for enabling interactive video on non-browser based devices comprising receiving a media segment and analyzing the media segment for a link marker location having a corresponding network address. The link marker location is stored and sent to the client device. The client device sends the interface information, which is received and compared to the link marker location. A request is sent to a network address corresponding to link marker location when the interface information indicates an activation has occurred at the link marker location within the media segment during a presentation on the client device. The device at the network address sends resources, which are received over the network and converted into a resource media segment. The resource media segment is then sent to the client device.

IPC Classes  ?

  • H04N 21/442 - Monitoring of processes or resources, e.g. detecting the failure of a recording device, monitoring the downstream bandwidth, the number of times a movie has been viewed or the storage space available from the internal hard disk

57.

MEDIA PLAYER SUPPORTING STREAMING PROTOCOL LIBRARIES FOR DIFFERENT MEDIA APPLICATIONS ON A COMPUTER SYSTEM

      
Application Number US2020025755
Publication Number 2020/205757
Status In Force
Filing Date 2020-03-30
Publication Date 2020-10-08
Owner SONY INTERACTIVE ENTERTAINMENT LLC (USA)
Inventor
  • Freeman, Joel Edward
  • Bautista, Peter Alfred Cruz
  • Bair, Thomas Harold

Abstract

Techniques for improving media applications are described. In an example, a system presents content based on an execution of a media application that includes a first streaming protocol library. This execution includes streaming the content based on the first streaming protocol library. The system receives a user interaction with the media application indicating a request for a media player to present the content. The system receives, from the media application, content information about the content and selects a second streaming protocol library from a plurality of streaming protocol libraries of the media player. The second streaming protocol library corresponds to the first streaming protocol library. The system presents the content based on an execution of the media player and on the content information. This execution includes streaming the content based on the second streaming protocol library.

IPC Classes  ?

  • H04N 21/8545 - Content authoring for generating interactive applications
  • H04N 21/478 - Supplemental services, e.g. displaying phone caller identification or shopping application
  • H04N 21/485 - End-user interface for client configuration
  • H04N 21/643 - Communication protocols

58.

USING CAMERA ON COMPUTER SIMULATION CONTROLLER

      
Application Number 16375085
Status Pending
Filing Date 2019-04-04
First Publication Date 2020-10-08
Owner Sony Interactive Entertainment LLC (USA)
Inventor Khim, Jeansoo

Abstract

A computer simulation controller includes a camera that can be used to image a display on which a computer simulation, controlled by the controller, can be presented. The camera images information on the display, such as display identification (ID), and sends the information to a server streaming the simulation. Based on the information, the server knows to which display to stream the simulation.

IPC Classes  ?

  • H04L 29/06 - Communication control; Communication processing characterised by a protocol
  • G09G 5/00 - Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators
  • A63F 13/235 - Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers

59.

SUPPORTING INTERACTIVE VIDEO ON NON-BROWSER-BASED DEVICES

      
Application Number 16376304
Status Pending
Filing Date 2019-04-05
First Publication Date 2020-10-08
Owner Sony Interactive Entertainment LLC (USA)
Inventor
  • Sanghavi, Bhumik
  • Hwang, Alex
  • Freeman, Joel

Abstract

A method, system and computer program product for enabling interactive video on non-browser based devices comprising receiving a media segment and analyzing the media segment for a link marker location having a corresponding network address. The link marker location is stored and sent to the client device. The client device sends the interface information, which is received and compared to the link marker location. A request is sent to a network address corresponding to link marker location when the interface information indicates an activation has occurred at the link marker location within the media segment during a presentation on the client device. The device at the network address sends resources, which are received over the network and converted into a resource media segment. The resource media segment is then sent to the client device.

IPC Classes  ?

  • H04N 21/8545 - Content authoring for generating interactive applications
  • H04N 21/81 - Monomedia components thereof
  • H04N 21/44 - Processing of video elementary streams, e.g. splicing a video clip retrieved from local storage with an incoming video stream or rendering scenes according to MPEG-4 scene graphs
  • H04N 21/433 - Content storage operation, e.g. storage operation in response to a pause request or caching operations

60.

CROWD SOURCED CLOUD GAMING USING PEER-TO-PEER STREAMING

      
Application Number 16907243
Status Pending
Filing Date 2020-06-21
First Publication Date 2020-10-08
Owner Sony Interactive Entertainment LLC (USA)
Inventor
  • Butler, Dylan
  • Cannon, Kyle

Abstract

A method, including: executing, by a cloud gaming machine, a session of a cloud video game, the session configured to generate gameplay video; streaming the gameplay video from the cloud gaming machine over a network to a primary user device; wherein the primary user device is configured to stream the gameplay video over a peer-to-peer network to one or more secondary user devices; receiving, over the network from the primary user device by the cloud gaming machine, primary inputs; receiving, over the network from the one or more secondary devices by the cloud gaming machine, secondary inputs; processing, by the cloud gaming machine, the primary inputs and the secondary inputs to generate aggregated inputs; wherein executing the session of the cloud video game includes applying the aggregated inputs to update a game state of the cloud video game that is processed to generate the gameplay video.

IPC Classes  ?

  • A63F 13/34 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using peer-to-peer connections
  • A63F 13/352 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world

61.

BANDWIDTH USAGE REDUCTION EMPLOYING MEDIA TREADING WITH REDUCTIVE EDGING

      
Application Number US2020023992
Publication Number 2020/205288
Status In Force
Filing Date 2020-03-20
Publication Date 2020-10-08
Owner SONY INTERACTIVE ENTERTAINMENT LLC (USA)
Inventor
  • Sanghavi, Bhumik
  • Freeman, Joel
  • Hwang, Alex

Abstract

A method system and computer program product for bandwidth usage reduction in media streaming, comprises, receiving user streaming information from a client device and refining a user model with the user streaming information. The user streaming information reflects a user's media consumption habits. Subsequently a request for a media playlist from the client device is received and media segments are prospectively requested based on the user model before receiving a request for the media segments. The requested media playlist is sent to the client device; and the prospectively requested media segments are sent upon receiving a request for a media segment from the client device.

IPC Classes  ?

  • H04L 29/06 - Communication control; Communication processing characterised by a protocol
  • H04L 29/08 - Transmission control procedure, e.g. data link level control procedure
  • H04L 12/24 - Arrangements for maintenance or administration
  • H04N 21/845 - Structuring of content, e.g. decomposing content into time segments
  • H04N 21/262 - Content or additional data distribution scheduling, e.g. sending additional data at off-peak times, updating software modules, calculating the carousel transmission frequency, delaying a video stream transmission or generating play-lists
  • H04N 21/433 - Content storage operation, e.g. storage operation in response to a pause request or caching operations

62.

MEDIA MULTI-TASKING USING REMOTE DEVICE

      
Application Number US2020025715
Publication Number 2020/205734
Status In Force
Filing Date 2020-03-30
Publication Date 2020-10-08
Owner SONY INTERACTIVE ENTERTAINMENT LLC (USA)
Inventor
  • Urbanus, Jonathan Nisser Ford
  • Bautista, Peter Alfred Cruz
  • Bair, Thomas Harold
  • Silvas, Steve Edward

Abstract

Systems and methods for enabling concurrent user interaction with a plurality of applications executing on a computer system are disclosed. Generally, the computer system includes a video game controller, a remote control including a plurality of buttons, and a video game system communicatively coupled with the remote control and the video game controller. While presenting video game output of video game in a foreground of a display and media output of a media application on the display, the video game system may maintain a mapping indicating that a first set of the plurality of buttons is used for controlling execution of a media application. Based on receiving a signal corresponding to a push of a button of the first set, and the mapping, the video game system may control the execution of the media application while continuing to present the video game output in the foreground.

IPC Classes  ?

  • H04N 21/431 - Generation of visual interfaces; Content or additional data rendering
  • H04N 21/422 - Input-only peripherals, e.g. global positioning system [GPS]
  • H04N 21/478 - Supplemental services, e.g. displaying phone caller identification or shopping application
  • H04N 21/8545 - Content authoring for generating interactive applications

63.

USING CAMERA ON COMPUTER SIMULATION CONTROLLER

      
Application Number US2020026135
Publication Number 2020/205947
Status In Force
Filing Date 2020-04-01
Publication Date 2020-10-08
Owner SONY INTERACTIVE ENTERTAINMENT LLC (USA)
Inventor Khim, Jeansoo

Abstract

A computer simulation controller (200) includes a camera (204) that can be used to image a display (218) on which a computer simulation, controlled by the controller, can be presented. The camera images information (220) on the display, such as display identification (ID), and sends the information to a server (216) streaming the simulation. Based on the information, the server knows to which display to stream the simulation.

IPC Classes  ?

  • H04N 7/14 - Systems for two-way working
  • A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers

64.

AUTOMATED VIRTUAL ASSET CATALOG FOR COMPUTER APPLICATIONS

      
Application Number 16370793
Status Pending
Filing Date 2019-03-29
First Publication Date 2020-10-01
Owner Sony Interactive Entertainment LLC (USA)
Inventor
  • Lagrand, Sylvain
  • Winter, Peter
  • Kharbanda, Rohan
  • Depizzol, Christopher

Abstract

A system facilitates acquisition of virtual assets by obtaining information about a user and information about one or more computer applications associated with the user. When the user navigates a device to a catalog screen for virtual assets for computer applications, the system automatically presents to the user a filtered listing of applications for which purchasable virtual assets are available to the user that is filtered according to the information about the user and/or the information about one or more computer applications associated with the user. When the user selects an application on the filtered listing, the system automatically presents to the user a filtered catalog of purchasable virtual assets that are available to the user for the selected application that is filtered according to the information about the user and/or the information about one or more computer applications associated with the user.

IPC Classes  ?

  • G06Q 30/06 - Buying, selling or leasing transactions

65.

DYNAMIC MUSIC MODIFICATION

      
Application Number 16838775
Status Pending
Filing Date 2020-04-02
First Publication Date 2020-10-01
Owner Sony Interactive Entertainment LLC (USA)
Inventor Galuten, Albhy

Abstract

A method for electronic music generation comprising electronically applying one or more functions that change one or more compositional elements of a musical input in a first tonality or other musical representation to generate a musical output in a second tonality or other musical representation and recording data corresponding to the musical output in a recording medium or rendering such musical Transformations to a reproductive medium such as an amplifier and speakers or headphones.

IPC Classes  ?

  • G10H 1/00 - ELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE - Details of electrophonic musical instruments
  • G10H 1/06 - Circuits for establishing the harmonic content of tones

66.

MASSIVE MULTI-PLAYER COMPUTE

      
Application Number 16900623
Status Pending
Filing Date 2020-06-12
First Publication Date 2020-10-01
Owner Sony Interactive Entertainment LLC (USA)
Inventor Yong, Kelvin

Abstract

Methods and systems for managing processing resources of an online game include executing the online game for one or more users. Each user is provided access to virtual locations in a gaming world of the online game. A compute is assigned for processing gaming interactivity of the one or more users in the gaming world. A number of users accessing a region within a virtual location are determined. When the number of users exceeds a predefined limit for the compute assigned to the users in the region, the region is divided into a plurality of sub-regions and additional compute is assigned for the region so that the compute and the additional compute can process gaming interactivity for the users in each of the sub-regions defined in the gaming world.

IPC Classes  ?

  • A63F 13/352 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world
  • G06F 9/50 - Allocation of resources, e.g. of the central processing unit [CPU]
  • A63F 13/795 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for providing a buddy list
  • A63F 13/847 - Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
  • A63F 13/358 - Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients

67.

Personalized User Interface Based on In-Application Behavior

      
Application Number 16897261
Status Pending
Filing Date 2020-06-09
First Publication Date 2020-09-24
Owner Sony Interactive Entertainment LLC (USA)
Inventor Stroud, Micah S.

Abstract

Methods and systems to provide a user interface to access games available for a user account. Selection of a game for game play is detected at the user interface and, in response, a game play is initiated. Interactions provided by a user during game play are used to affect an outcome of the game. The interactions are analyzed to determine game behavior of the user. Behavior metrics are generated for different portions of the game, based on the user's game behavior. The behavior metrics for the user for the game are associated with a game icon of the game provided on the user interface, the association causes specific ones of the behavior metrics to be rendered for the different portions of the game during subsequent game play and are provided to help the user to improve the user's game play for the different portions of the game.

IPC Classes  ?

  • A63F 13/63 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
  • A63F 13/5375 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
  • A63F 13/497 - Partially or entirely replaying previous game actions
  • A63F 13/355 - Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an MPEG-stream for transmitting to a mobile phone or a thin client
  • A63F 13/533 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
  • A63F 13/67 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use

68.

NEAR REAL-TIME AUGMENTED REALITY VIDEO GAMING SYSTEM

      
Application Number US2020019474
Publication Number 2020/190453
Status In Force
Filing Date 2020-02-24
Publication Date 2020-09-24
Owner SONY INTERACTIVE ENTERTAINMENT LLC (USA)
Inventor
  • Mccoy, Charles
  • Xiong, True
  • Morgan, Blaine

Abstract

One or more users (202) wear respective wireless headsets (204) or visors that allow the users to see a 3D rendered virtual reality environment emulating the physical space (200) in which the user(s) are located and move. A user is allowed to move freely throughout the physical space while playing. The virtual reality environment that is rendered for a user is based on the user's physical movements. The virtual reality environment rendered for a user shows virtual objects (218V, 220V) where the corresponding physical objects (218, 220) are located so that as the user moves around the objects in the virtual environment the user also moves around the physical objects in the physical space. The floor of the physical space may be made of movable segments (1002, 1102, 1202, 1502, 1802, 1902, 1904) that move according to game play instructions.

IPC Classes  ?

  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • A63F 13/53 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game

69.

VARYING EFFECTIVE RESOLUTION BY SCREEN LOCATION BY ALTERING RASTERIZATION PARAMETERS

      
Application Number 16897702
Status Pending
Filing Date 2020-06-10
First Publication Date 2020-09-24
Owner Sony Interactive Entertainment LLC (USA)
Inventor Cerny, Mark Evan

Abstract

In graphics processing data is received representing one or more vertices for a scene in a virtual space. Primitive assembly is performed on the vertices to compute projections of the vertices from virtual space onto a viewport of the scene in a screen space of a display device containing a plurality of pixels, the plurality of pixels being subdivided into a plurality of subsections. Scan conversion determines which pixels of the plurality of pixels are part of each primitive that has been converted to screen space coordinates. Coarse rasterization for each primitive determines which subsection or subsections the primitive overlaps. Metadata associated with the subsection a primitive overlaps determines a pixel resolution for the subsection. The metadata is used in processing pixels for the subsection to generate final pixel values for the viewport of the scene that is displayed on the display device in such a way that parts of the scene in two different subsections have different pixel resolution.

IPC Classes  ?

  • G06T 3/40 - Scaling of a whole image or part thereof
  • G02B 27/01 - Head-up displays
  • G06T 11/40 - Filling a planar surface by adding surface attributes, e.g. colour or texture
  • G06T 1/60 - Memory management
  • G06T 15/00 - 3D [Three Dimensional] image rendering
  • G06T 15/04 - Texture mapping
  • G06T 15/80 - Shading
  • G06T 17/10 - Volume description, e.g. cylinders, cubes or using CSG [Constructive Solid Geometry]
  • G06T 17/20 - Wire-frame description, e.g. polygonalisation or tessellation

70.

Telepresence of Users in Interactive Virtual Spaces

      
Application Number 15929991
Status Pending
Filing Date 2020-06-01
First Publication Date 2020-09-17
Owner Sony Interactive Entertainment LLC (USA)
Inventor Chaney, Roxy

Abstract

A telepresence communication uses information captured by a first capture device about a first user and information captured by a second capture device about a second user to generate a first avatar corresponding to the first user and a second avatar corresponding to the second user. A scene can be rendered locally or by a remote server in which the first avatar and the second avatar are both rendered in a virtual space. The first avatar is rendered to move based on movements made by the first user as captured by the first capture device, and the second avatar is rendered to move based on movements made by the second user as captured by the second capture device. The avatars may be realistic, based on avatar templates, or some combination thereof. The rendered scene may include virtual interactive objects that the avatars can interact with.

IPC Classes  ?

  • G06T 13/40 - 3D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
  • G06F 3/14 - Digital output to display device
  • G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
  • G06F 3/03 - Arrangements for converting the position or the displacement of a member into a coded form
  • G09G 5/12 - Synchronisation between the display unit and other units, e.g. other display units, video-disc players
  • H04N 9/31 - Projection devices for colour picture display
  • H04N 7/15 - Conference systems
  • G09G 5/377 - Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators characterised by the display of individual graphic patterns using a bit-mapped memory - Details of the operation on graphic patterns for mixing or overlaying two or more graphic patterns
  • G06F 3/0481 - Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance

71.

SIMULATION SHUFFLE PLAY

      
Application Number US2020019527
Publication Number 2020/185377
Status In Force
Filing Date 2020-02-24
Publication Date 2020-09-17
Owner SONY INTERACTIVE ENTERTAINMENT LLC. (USA)
Inventor Hagland, Torgeir

Abstract

A user playing a computer simulation streamed (402) from a simulation server (212, 214, 216) can shake (404) the simulation controller (202) to cause the simulation console (206) to pseudo-randomly select (408) another simulation in a playlist and automatically start (410) presentation of the other simulation. In this way, the user can shuffle through simulations on the playlist.

IPC Classes  ?

  • G06F 15/173 - Interprocessor communication using an interconnection network, e.g. matrix, shuffle, pyramid, star or snowflake

72.

SYSTEM AND METHOD FOR FILTERING STREAM CHATS

      
Application Number 16299056
Status Pending
Filing Date 2019-03-11
First Publication Date 2020-09-17
Owner Sony Interactive Entertainment LLC (USA)
Inventor
  • Thielbar, Christopher
  • Bloom-Calin, Matthew
  • Tsuchikawa, Yuji

Abstract

The subject disclosure relates to filtering stream chat messages. In some aspects, a process of the disclosed technology can include operations for receiving messages from a plurality of user accounts, detecting a section trigger indicating one or more filtering attributes, and filtering messages based on the filtering attribute. In some aspects, the process can further include operations for creating a section, adding one or more users to it and generating a section level, where the section level and messages associated with it are displayed to the added users. Systems and machine-readable media are also provided.

IPC Classes  ?

  • A63F 13/87 - Communicating with other players during game play, e.g. by e-mail or chat
  • G06F 16/9035 - Filtering based on additional data, e.g. user or group profiles
  • G06F 16/9032 - Query formulation

73.

SIMULATION SHUFFLE PLAY

      
Application Number 16352200
Status Pending
Filing Date 2019-03-13
First Publication Date 2020-09-17
Owner Sony Interactive Entertainment LLC (USA)
Inventor Hagland, Torgeir

Abstract

A user playing a computer simulation streamed from a simulation server can shake the simulation controller to cause the simulation console to pseudo-randomly select another simulation in a playlist and automatically start presentation of the other simulation. In this way, the user can shuffle through simulations on the playlist.

IPC Classes  ?

  • A63F 13/63 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
  • G06F 21/62 - Protecting access to data via a platform, e.g. using keys or access control rules

74.

NEAR REAL-TIME AUGMENTED REALITY VIDEO GAMING SYSTEM

      
Application Number 16354607
Status Pending
Filing Date 2019-03-15
First Publication Date 2020-09-17
Owner Sony Interactive Entertainment LLC (USA)
Inventor
  • Mccoy, Charles
  • Xiong, True
  • Morgan, Blaine

Abstract

One or more users wear respective wireless headsets or visors that allow the users to see a 3D rendered virtual reality environment emulating the physical space in which the user(s) are located and move. A user is allowed to move freely throughout the physical space while playing. The virtual reality environment that is rendered for ae user is based on the user's physical movements. The virtual reality environment rendered for a user shows virtual objects where the corresponding physical objects are located so that as the user moves around the objects in the virtual environment the user also moves around the physical objects in the physical space. The floor of the physical space may be made of movable segments that move according to game play instructions.

IPC Classes  ?

  • A63F 13/26 - Output arrangements for video game devices having at least one additional display device, e.g. on the game controller or outside a game booth
  • G06T 15/20 - Perspective computation
  • G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
  • A63F 13/22 - Setup operations, e.g. calibration, key configuration or button assignment
  • A63F 13/213 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
  • A63F 13/65 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition

75.

DRAMA ENGINE FOR DRAMATIZING VIDEO GAMING

      
Application Number 16890871
Status Pending
Filing Date 2020-06-02
First Publication Date 2020-09-17
Owner Sony Interactive Entertainment LLC (USA)
Inventor
  • Benedetto, Warren
  • Noss, Landon

Abstract

A method for dramatizing video gaming is disclosed. The method includes receiving over a network from a client device contextual data corresponding to game play of a player playing a gaming application. The method includes identifying an event of dramatic significance is occurring or likely will occur in the game play based on the contextual data and historical data of a plurality of game plays relating to the gaming application. The method includes generating information dramatizing the event of dramatic significance. The method includes surfacing the information in connection with the game play.

IPC Classes  ?

  • A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
  • A63F 13/46 - Computing the game score

76.

Augmenting Virtual Reality Video Games With Friend Avatars

      
Application Number 16890999
Status Pending
Filing Date 2020-06-02
First Publication Date 2020-09-17
Owner Sony Interactive Entertainment LLC (USA)
Inventor
  • Khan, Mohammed
  • Devico, Matt
  • He, Shawn

Abstract

Methods and systems are provided for augmenting a video game with an image of a real world person. One example method includes executing the video game at a server. The video game is played by a user via a user device. The method includes identifying a generic spectator within the video game. The method includes determining virtual coordinates associated with the generic spectator. The method includes receiving, at the server, data associated with the image of the real world person. The data is usable to display at least part of the image of the real world person within the video game. The method includes inserting said at least part of the image of the real world person into the video game at the virtual coordinates associated with the generic spectator. The method includes streaming video to the user device. The video includes said at least part of the image of the real world person. The identifying of the generic spectator includes selecting the generic spectator from a plurality of generic spectators based on a level of visibility of the generic spectator has with respect to a point of view of the user when playing the video game.

IPC Classes  ?

  • A63F 13/655 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition by importing photos, e.g. of the player
  • A63F 13/5255 - Changing parameters of virtual cameras according to dedicated instructions from a player, e.g. using a secondary joystick to rotate the camera around a player's character
  • A63F 13/795 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for providing a buddy list
  • A63F 13/355 - Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an MPEG-stream for transmitting to a mobile phone or a thin client
  • A63F 13/212 - Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
  • A63F 13/211 - Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
  • A63F 13/213 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
  • A63F 13/25 - Output arrangements for video game devices
  • A63F 13/26 - Output arrangements for video game devices having at least one additional display device, e.g. on the game controller or outside a game booth
  • A63F 13/352 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world
  • A63F 13/803 - Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
  • A63F 13/812 - Ball games, e.g. soccer or baseball
  • A63F 13/86 - Watching games played by other players

77.

SYSTEM AND METHOD FOR FILTERING STREAM CHATS

      
Application Number US2020018612
Publication Number 2020/185358
Status In Force
Filing Date 2020-02-18
Publication Date 2020-09-17
Owner SONY INTERACTIVE ENTERTAINMENT LLC (USA)
Inventor
  • Thielbar, Christopher
  • Bloom-Carlin, Matthew
  • Tsuchikawa, Yuji

Abstract

The subject disclosure relates to filtering stream chat messages. In some aspects, a process of the disclosed technology can include operations for receiving messages from a plurality of user accounts, detecting a section trigger indicating one or more filtering attributes, and filtering messages based on the filtering attribute. In some aspects, the process can further include operations for creating a section, adding one or more users to it and generating a section level, where the section level and messages associated with it are displayed to the added users. Systems and machine-readable media are also provided.

IPC Classes  ?

  • A63F 9/24 - Games using electronic circuits not otherwise provided for
  • G06F 17/00 - Digital computing or data processing equipment or methods, specially adapted for specific functions
  • H04L 12/58 - Message switching systems

78.

ENCODE/DECODE STRATEGY FOR MITIGATING IRREGULAR DECODING TIME

      
Application Number 16884839
Status Pending
Filing Date 2020-05-27
First Publication Date 2020-09-10
Owner Sony Interactive Entertainment LLC (USA)
Inventor Lee, Hung-Ju

Abstract

Aspects of the present disclosure include methods and systems for encoding and decoding digital pictures. Encoding may include determining a frame type of the digital picture, and encoding the digital picture with an entropy coding method in accordance with the frame type of the digital picture. Decoding may include determining whether an encoded digital picture includes decoding method identifying information that specifies an encoding method used to encode the encoded digital picture; and decoding the digital picture using an entropy coding method in accordance with the identifying information when the encoded digital picture includes the encoding method identifying information.

IPC Classes  ?

  • H04N 19/91 - Entropy coding, e.g. variable length coding [VLC] or arithmetic coding
  • H04N 19/13 - Adaptive entropy coding, e.g. adaptive variable length coding [AVLC] or context adaptive binary arithmetic coding [CABAC]
  • H04N 19/157 - Assigned coding mode, i.e. the coding mode being predefined or preselected to be further used for selection of another element or parameter
  • H04N 19/172 - Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using adaptive coding characterised by the coding unit, i.e. the structural portion or semantic portion of the video signal being the object or the subject of the adaptive coding the unit being an image region, e.g. an object the region being a picture, frame or field
  • H04N 19/463 - Embedding additional information in the video signal during the compression process by compressing encoding parameters before transmission
  • H04N 19/50 - Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using predictive coding

79.

VIDEO GAME GUIDANCE SYSTEM

      
Application Number 16295693
Status Pending
Filing Date 2019-03-07
First Publication Date 2020-09-10
Owner Sony Interactive Entertainment LLC (USA)
Inventor Daniel, Alvin J.

Abstract

A game guide system, method, and apparatus are provided. A system for providing computer simulated game guidance content, comprising a game guide database, a game objectives database, a network connector configured to communicate with a plurality of user devices over a network, and a control circuit. The control circuit is configured to receive a game guide request from a user, receive an audio segment recorded from a game by a user device associated with the user, identify the game and a game objective from the game objectives database based on the audio segment, select a content item in the game guide database based on the game objective, and provide the content item to the user.

IPC Classes  ?

  • A63F 13/67 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
  • A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories

80.

VIDEO GAME GUIDANCE SYSTEM

      
Application Number US2020019161
Publication Number 2020/180500
Status In Force
Filing Date 2020-02-21
Publication Date 2020-09-10
Owner SONY INTERACTIVE ENTERTAINMENT LLC (USA)
Inventor Daniel, Alvin J.

Abstract

A game guide system, method, and apparatus are provided. A system for providing computer simulated game guidance content, comprising a game guide database, a game objectives database, a network connector configured to communicate with a plurality of user devices over a network, and a control circuit. The control circuit is configured to receive a game guide request from a user, receive an audio segment recorded from a game by a user device associated with the user, identify the game and a game objective from the game objectives database based on the audio segment, select a content item in the game guide database based on the game objective, and provide the content item to the user.

IPC Classes  ?

  • A63F 13/10 - Control of the course of the game, e.g. start, progress, end
  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions

81.

ASTRO'S PLAYROOM

      
Serial Number 90165494
Status Pending
Filing Date 2020-09-08
Owner Sony Interactive Entertainment LLC ()
NICE Classes  ? 09 - Scientific and electric apparatus and instruments

Goods & Services

Recorded video game software; downloadable video game software

82.

BUILDING A DYNAMIC SOCIAL COMMUNITY BASED ON REAL-TIME IN-GAME CONTEXT OF A PLAYER

      
Application Number US2020017082
Publication Number 2020/176217
Status In Force
Filing Date 2020-02-06
Publication Date 2020-09-03
Owner SONY INTERACTIVE ENTERTAINMENT LLC (USA)
Inventor
  • Benedetto, Warren
  • Noss, Landon

Abstract

A method for gaming including receiving game states of game plays of players playing a gaming application. The method includes tracking game play progression for each of the game plays based on game states, wherein game play progression is defined by a corresponding set of relationship characteristics. A first game play of a first player is associated with a first set of relationship characteristics. The method includes identifying for the first player players having corresponding game plays that include one or more relationship characteristics from the first set of relationship characteristics. The method includes surfacing the identified players for display to the first player. Each surfaced players have a corresponding game play progression that is related to the first game play progression. Each surfaced players is associated with a corresponding communication warning indicator that provides relative game play progression between game plays the corresponding surfaced player and the first player.

IPC Classes  ?

  • A63F 13/87 - Communicating with other players during game play, e.g. by e-mail or chat
  • A63F 13/45 - Controlling the progress of the video game
  • A63F 13/795 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for providing a buddy list
  • A63F 13/822 - Strategy games; Role-playing games 
  • A63F 13/537 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
  • A63F 13/5252 - Changing parameters of virtual cameras using two or more virtual cameras concurrently or sequentially, e.g. automatically switching between fixed virtual cameras when a character changes room or displaying a rear-mirror view in a car-driving game

83.

ASTRO'S PLAYGROUND

      
Serial Number 90148950
Status Pending
Filing Date 2020-08-31
Owner Sony Interactive Entertainment LLC ()
NICE Classes  ? 09 - Scientific and electric apparatus and instruments

Goods & Services

video game software

84.

BUILDING A DYNAMIC SOCIAL COMMUNITY BASED ON REAL-TIME IN-GAME CONTEXT OF A PLAYER

      
Application Number 16285062
Status Pending
Filing Date 2019-02-25
First Publication Date 2020-08-27
Owner Sony Interactive Entertainment LLC (USA)
Inventor
  • Benedetto, Warren
  • Noss, Landon

Abstract

A method for gaming including receiving game states of game plays of players playing a gaming application. The method includes tracking game play progression for each of the game plays based on game states, wherein game play progression is defined by a corresponding set of relationship characteristics. A first game play of a first player is associated with a first set of relationship characteristics. The method includes identifying for the first player players having corresponding game plays that include one or more relationship characteristics from the first set of relationship characteristics. The method includes surfacing the identified players for display to the first player. Each surfaced players have a corresponding game play progression that is related to the first game play progression. Each surfaced players is associated with a corresponding communication warning indicator that provides relative game play progression between game plays the corresponding surfaced player and the first player.

IPC Classes  ?

  • A63F 13/87 - Communicating with other players during game play, e.g. by e-mail or chat
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories

85.

CONTEXTUAL LAYER FOR DIGITAL CONTENT

      
Application Number US2020017058
Publication Number 2020/171968
Status In Force
Filing Date 2020-02-06
Publication Date 2020-08-27
Owner SONY INTERACTIVE ENTERTAINMENT LLC (USA)
Inventor
  • Thielbar, Christopher
  • Bloom-Carlin, Matthew
  • Tsuchikawa, Yuii

Abstract

Systems and methods for contextual layers for digital content are provided. Contextual information regarding a digital content stream may be stored in memory. Different sets of the contextual information may be associated with different predefined parts of the digital content stream. A request may be received from a user device over a communication network. Such request may concern context for a scene within the digital content stream, The scene may be identified as associated with at least one of the predefined parts of the digital content stream, One of the stored sets of contextual information may be retrieved based on the at least one predefined part of the digital content stream. A contextual layer may be generated based on the retrieved set of contextual information. Such contextual layer may include a presentation of the retrieved set of contextual information to be overlaid on at least part of the scene within the digital content stream.

IPC Classes  ?

  • H04L 29/06 - Communication control; Communication processing characterised by a protocol
  • H04L 29/08 - Transmission control procedure, e.g. data link level control procedure

86.

TRANSACTIONAL MEMORY SYNCHRONIZATION

      
Application Number US2020018011
Publication Number 2020/172027
Status In Force
Filing Date 2020-02-12
Publication Date 2020-08-27
Owner SONY INTERACTIVE ENTERTAINMENT LLC (USA)
Inventor Pereira, Edward

Abstract

An online gaming service is provided, having two or more servers, the two or more servers being located in two or more data centers, including: a transaction layer implemented across the two or more servers, for handling synchronization between different sessions of a video game that are respectively executed by the two or more servers; wherein the different sessions of the video game are respectively configured to provide viewing of a virtual space through respective client devices; wherein the transaction layer is configured to identify sessions providing viewing of proximate regions of the virtual space, and effect transactional memory synchronization for the identified sessions, such that events in the virtual space generated by the identified sessions are synchronized across each of the identified sessions.

IPC Classes  ?

  • A63F 13/352 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world

87.

TRANSACTIONAL MEMORY SYNCHRONIZATION

      
Application Number 16282283
Status Pending
Filing Date 2019-02-21
First Publication Date 2020-08-27
Owner Sony Interactive Entertainment LLC (USA)
Inventor Pereira, Edward

Abstract

An online gaming service is provided, having two or more servers, the two or more servers being located in two or more data centers, including: a transaction layer implemented across the two or more servers, for handling synchronization between different sessions of a video game that are respectively executed by the two or more servers; wherein the different sessions of the video game are respectively configured to provide viewing of a virtual space through respective client devices; wherein the transaction layer is configured to identify sessions providing viewing of proximate regions of the virtual space, and effect transactional memory synchronization for the identified sessions, such that events in the virtual space generated by the identified sessions are synchronized across each of the identified sessions.

IPC Classes  ?

  • A63F 13/352 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world
  • A63F 13/355 - Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an MPEG-stream for transmitting to a mobile phone or a thin client
  • G06F 8/656 - Updates while running
  • G06F 9/455 - Emulation; Interpretation; Software simulation, e.g. virtualisation or emulation of application or operating system execution engines
  • G06F 9/50 - Allocation of resources, e.g. of the central processing unit [CPU]

88.

MAPPED VIEWS OF DIGITAL CONTENT

      
Application Number US2020016970
Publication Number 2020/171966
Status In Force
Filing Date 2020-02-06
Publication Date 2020-08-27
Owner SONY INTERACTIVE ENTERTAINMENT LLC (USA)
Inventor
  • Thielbar, Christopher
  • Bloom-Carlin, Matthew
  • Tsuchikawa, Yuji

Abstract

Systems and methods for mapped views of digital content are provided. A map structure for a collection of digital content streams from a content provider may be stored in memory.Such map structure may include a predetermined plurality of slots arranged in one or more tiers. A browsing request may be received from a spectator device over a communication network, and such browsing request may be identified as pertaining to the collection of digital content streams. A mapped view of the requested collection may be generated that illustrates the predetermined plurality of slots arranged in the tiers in accordance with the stored map structure. Further, information regarding browsing activity by the spectator device within the generated mapped view may be received and evaluated to identify when the spectator device selects one of the illustrated slots. As such, one of the digital content streams in the collection may be identified as being associated with the selected slot, and the identified digital content stream may be launched.

IPC Classes  ?

  • H04N 7/00 - Television systems
  • H04N 7/173 - Analogue secrecy systems; Analogue subscription systems with two-way working, e.g. subscriber sending a programme selection signal
  • G06F 15/16 - Combinations of two or more digital computers each having at least an arithmetic unit, a program unit and a register, e.g. for a simultaneous processing of several programs

89.

ERROR DE-EMPHASIS IN LIVE STREAMING

      
Application Number US2020017978
Publication Number 2020/172026
Status In Force
Filing Date 2020-02-12
Publication Date 2020-08-27
Owner SONY INTERACTIVE ENTERTAINMENT LLC (USA)
Inventor
  • Sanghavi, Bhumik
  • Freeman, Joel
  • Hwang, Alex

Abstract

A Reductive Edging device and computer program product. The Reductive Edging device has a processor, memory coupled to the processor and non-transitory instructions embedded in the memory that when executed by the processor causes the device to perform a method for reductive edging. The method includes, prior to sending a media segment to a client device, performing error de-emphasis operations and sending information associated with error de-emphasis.

IPC Classes  ?

  • G06F 15/16 - Combinations of two or more digital computers each having at least an arithmetic unit, a program unit and a register, e.g. for a simultaneous processing of several programs

90.

CREATING DIVERSITY IN ARTIFICIAL INTELLIGENCE AND MACHINE LEARNING

      
Application Number US2020019125
Publication Number 2020/172474
Status In Force
Filing Date 2020-02-20
Publication Date 2020-08-27
Owner SONY INTERACTIVE ENTERTAINMENT LLC (USA)
Inventor Galuten, Albhy

Abstract

The present invention concern systems and methods for maintaining diversity in AI and ML environments through the cooperation of various AI and ML systems such that they optimize for social and cultural diversity. The examination of behavior, infrastructure, and governance, mimicking of genetic biodiversity, and application of the foregoing to machine reasoning mitigates the tendency of systems to find optimized or single best solutions. AI and ML environments may thus derive multiple diverse solutions that contribute to richer ecosystems in which human beings may function and thrive.

IPC Classes  ?

  • G06F 15/18 - in which a program is changed according to experience gained by the computer itself during a complete run; Learning machines (adaptive control systems G05B 13/00;artificial intelligence G06N)

91.

HEIGHTEN YOUR SENSES

      
Application Number 205648800
Status Pending
Filing Date 2020-08-26
Owner Sony Interactive Entertainment LLC (USA)
NICE Classes  ? 28 - Games; toys; sports equipment

Goods & Services

(1) Controllers for game consoles; game controllers for computer games

92.

Media multi-tasking using remote device

      
Application Number 16376942
Grant Number 10751612
Status In Force
Filing Date 2019-04-05
First Publication Date 2020-08-25
Grant Date 2020-08-25
Owner SONY INTERACTIVE ENTERTAINMENT LLC (USA)
Inventor
  • Urbanus, Jonathan Nisser Ford
  • Bautista, Peter Alfred Cruz
  • Bair, Thomas Harold
  • Silvas, Steve Edward

Abstract

Systems and methods for enabling concurrent user interaction with a plurality of applications executing on a computer system are disclosed. Generally, the computer system includes a video game controller, a remote control including a plurality of buttons, and a video game system communicatively coupled with the remote control and the video game controller. While presenting video game output of video game in a foreground of a display and media output of a media application on the display, the video game system may maintain a mapping indicating that a first set of the plurality of buttons is used for controlling execution of a media application. Based on receiving a signal corresponding to a push of a button of the first set, and the mapping, the video game system may control the execution of the media application while continuing to present the video game output in the foreground.

IPC Classes  ?

  • A63F 13/235 - Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
  • A63F 13/25 - Output arrangements for video game devices
  • H04N 21/422 - Input-only peripherals, e.g. global positioning system [GPS]
  • A63F 13/85 - Providing additional services to players

93.

Creating Diversity in Artificial Intelligence and Machine Learning

      
Application Number 16796840
Status Pending
Filing Date 2020-02-20
First Publication Date 2020-08-20
Owner Sony Interactive Entertainment LLC (USA)
Inventor Galuten, Albhy

Abstract

The present invention concern systems and methods for maintaining diversity in AI and ML environments through the cooperation of various AI and ML systems such that they optimize for social and cultural diversity. The examination of behavior, infrastructure, and governance, mimicking of genetic biodiversity, and application of the foregoing to machine reasoning mitigates the tendency of systems to find optimized or single best solutions. AI and ML environments may thus derive multiple diverse solutions that contribute to richer ecosystems in which human beings may function and thrive.

IPC Classes  ?

  • G06K 9/62 - Methods or arrangements for recognition using electronic means
  • G06N 3/04 - Architecture, e.g. interconnection topology
  • G06N 20/00 - Machine learning

94.

MAPPED VIEWS OF DIGITAL CONTENT

      
Application Number 16278537
Status Pending
Filing Date 2019-02-18
First Publication Date 2020-08-20
Owner Sony Interactive Entertainment LLC (USA)
Inventor
  • Thielbar, Christopher
  • Bloom-Carlin, Matthew
  • Tsuchikawa, Yuji

Abstract

Systems and methods for mapped views of digital content are provided. A map structure for a collection of digital content streams from a content provider may be stored in memory. Such map structure may include a predetermined plurality of slots arranged in one or more tiers. A browsing request may be received from a spectator device over a communication network, and such browsing request may be identified as pertaining to the collection of digital content streams. A mapped view of the requested collection may be generated that illustrates the predetermined plurality of slots arranged in the tiers in accordance with the stored map structure. Further, information regarding browsing activity by the spectator device within the generated mapped view may be received and evaluated to identify when the spectator device selects one of the illustrated slots. As such, one of the digital content streams in the collection may be identified as being associated with the selected slot, and the identified digital content stream may be launched.

IPC Classes  ?

  • G06F 16/44 - Browsing; Visualisation therefor
  • H04N 21/472 - End-user interface for requesting content, additional data or services; End-user interface for interacting with content, e.g. for content reservation or setting reminders, for requesting event notification or for manipulating displayed content
  • H04N 21/475 - End-user interface for inputting end-user data, e.g. PIN [Personal Identification Number] or preference data
  • H04N 21/45 - Management operations performed by the client for facilitating the reception of or the interaction with the content or administrating data related to the end-user or to the client device itself, e.g. learning user preferences for recommending movies 

95.

CONTEXTUAL LAYER FOR DIGITAL CONTENT

      
Application Number 16280211
Status Pending
Filing Date 2019-02-20
First Publication Date 2020-08-20
Owner Sony Interactive Entertainment LLC (USA)
Inventor
  • Thielbar, Christopher
  • Bloom-Carlin, Matthew
  • Tsuchikawa, Yuji

Abstract

Systems and methods for contextual layers for digital content are provided. Contextual information regarding a digital content stream may be stored in memory. Different sets of the contextual information may be associated with different predefined parts of the digital content stream. A request may be received from a user device over a communication network. Such request may concern context for a scene within the digital content stream, The scene may be identified as associated with at least one of the predefined parts of the digital content stream, One of the stored sets of contextual information may be retrieved based on the at least one predefined part of the digital content stream. A contextual layer may be generated based on the retrieved set of contextual information. Such contextual layer may include a presentation of the retrieved set of contextual information to be overlaid on at least part of the scene within the digital content stream.

IPC Classes  ?

  • H04L 29/06 - Communication control; Communication processing characterised by a protocol
  • H04L 29/08 - Transmission control procedure, e.g. data link level control procedure

96.

ERROR DE-EMPHASIS IN LIVE STREAMING

      
Application Number 16501106
Status Pending
Filing Date 2019-02-19
First Publication Date 2020-08-20
Owner Sony Interactive Entertainment LLC (USA)
Inventor
  • Sanghavi, Bhumik
  • Freeman, Joel
  • Hwang, Alex

Abstract

A Reductive Edging device and computer program product. The Reductive Edging device has a processor, memory coupled to the processor and non-transitory instructions embedded in the memory that when executed by the processor causes the device to perform a method for reductive edging. The method includes, prior to sending a media segment to a client device, performing error de-emphasis operations and sending information associated with error de-emphasis.

IPC Classes  ?

  • H04N 21/2662 - Controlling the complexity of the video stream, e.g. by scaling the resolution or bitrate of the video stream based on the client capabilities
  • H04N 21/2187 - Live feed
  • H04N 21/414 - Specialised client platforms, e.g. receiver in car or embedded in a mobile appliance
  • H04N 21/262 - Content or additional data distribution scheduling, e.g. sending additional data at off-peak times, updating software modules, calculating the carousel transmission frequency, delaying a video stream transmission or generating play-lists
  • H04N 21/2343 - Processing of video elementary streams, e.g. splicing of video streams or manipulating MPEG-4 scene graphs involving reformatting operations of video signals for distribution or compliance with end-user requests or end-user device requirements

97.

RETURNAL

      
Application Number 1544312
Status Registered
Filing Date 2020-06-17
Registration Date 2020-06-17
Owner Sony Interactive Entertainment LLC (USA)
NICE Classes  ?
  • 09 - Scientific and electric apparatus and instruments
  • 41 - Education; entertainment

Goods & Services

Downloadable game software; recorded game software; downloadable computer applications featuring video and computer games. Games services provided via computer networks and global communication networks; entertainment services, namely, providing information in the field of gaming.

98.

SCALABLE GAME CONSOLE CPU / GPU DESIGN FOR HOME CONSOLE AND CLOUD GAMING

      
Application Number US2020013721
Publication Number 2020/159710
Status In Force
Filing Date 2020-01-15
Publication Date 2020-08-06
Owner SONY INTERACTIVE ENTERTAINMENT LLC (USA)
Inventor Colenbrander, Roelof Roderick

Abstract

In a multi-GPU simulation environment, frame buffer management may be implemented by multiple GPUs (306, 402, 504, 600, 704) rendering respective frames of video, or by rendering respective portions of each frame of video (900/902; 1000/1002; 1100/1102). One of the GPUs controls HDMI frame output by virtue of receiving frame information from the other GPU(s) and reading out complete frames through a physically connected HDMI output port (1200). Or, the outputs of the GPUs can be multiplexed together (1302).

IPC Classes  ?

  • G06T 1/20 - Processor architectures; Processor configuration, e.g. pipelining
  • G06T 1/60 - Memory management
  • A63F 13/355 - Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an MPEG-stream for transmitting to a mobile phone or a thin client

99.

RATCHET & CLANK RIFT APART

      
Application Number 1543096
Status Registered
Filing Date 2020-06-17
Registration Date 2020-06-17
Owner Sony Interactive Entertainment LLC (USA)
NICE Classes  ?
  • 09 - Scientific and electric apparatus and instruments
  • 41 - Education; entertainment

Goods & Services

Downloadable game software; recorded game software; downloadable computer applications featuring video and computer games. Games services provided via computer networks and global communication networks; entertainment services, namely, providing information in the field of gaming.

100.

DESTRUCTION ALLSTARS

      
Application Number 1542936
Status Registered
Filing Date 2020-06-16
Registration Date 2020-06-16
Owner Sony Interactive Entertainment LLC (USA)
NICE Classes  ?
  • 09 - Scientific and electric apparatus and instruments
  • 41 - Education; entertainment

Goods & Services

Downloadable game software; recorded game software; downloadable computer applications featuring video and computer games. Games services provided via computer networks and global communication networks; entertainment services, namely, providing information in the field of gaming.
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