[Problem] To provide an article supply device capable of substantially eliminating inconveniences caused by a sold-out state. [Solution] An article supply device 100 comprises: an article supply means (an article supply unit 108, etc.) capable of supplying articles AR in an article storage unit 102 by applying a supply operation to a supply operation unit 103; and a sold-out state signal transmission means (a sold-out state detection unit 152, etc.) capable of transmitting a sold-out state signal once the article storage unit 102 has run out of the articles AR.
G07F 11/54 - Coin-freed apparatus for dispensing, or the like, discrete articles from movable storage containers or supports the storage containers or supports being rotatably mounted about vertical axes
G07F 9/02 - Devices for alarm or indication, e.g. when empty; Advertising arrangements in coin-freed apparatus
[Problem] To preferably achieve provision of an article in response to the demand of a user. [Solution] This game device is for providing a sequence of play experiences related to a game in accordance with payment of a price. The game device is provided with: a detection means that detects payment of a price; an execution means that executes processes related to provision of game play experiences; a first provision means configured to be able to provide a first article; a second provision means configured to be able to provide a second article different from the first article; and a control means that controls the operations of the execution means, the first provision means, and the second provision means in accordance with detection of a price by the detection means. The control means causes the execution means, in accordance with detection of a first payment of a price related to provision of the sequence of play experiences, to execute the processes related to provision of the game play experiences, causes the first provision means or the second provision means to provide an article on condition that further payment of a price has been detected during the provision of the sequence of play experiences, and determines which of the first provision means and the second provision means is caused to provide an article, in accordance with the number of times further payment of a price has been detected during the provision of the sequence of play experiences.
[Problem] To provide a novel identification code capable of being read optically, and a toy with an identification code with which it is possible for a deterioration in the appearance of a toy main body to be avoided as far as possible. [Solution] A toy 10 with an identification code is provided on the surface of a toy main body 11 with an identification code portion 13 including an identification code 13 capable of being read optically. The identification code 13 consists of a plurality of dark colored parts and a plurality of light colored parts, wherein a chromatic color having a lower density than the dark colored parts is used in the light colored parts.
A63F 13/95 - Storage media specially adapted for storing game information, e.g. video game cartridges
G06K 7/12 - Methods or arrangements for sensing record carriers by corpuscular radiation using a selected wavelength, e.g. to sense red marks and ignore blue marks
G06K 7/14 - Methods or arrangements for sensing record carriers by corpuscular radiation using light without selection of wavelength, e.g. sensing reflected white light
G06K 19/06 - Record carriers for use with machines and with at least a part designed to carry digital markings characterised by the kind of the digital marking, e.g. shape, nature, code
[Problem] To provide a game device whereby rapid display of an expected image is made possible, and interest in play can be enhanced. [Solution] A game device comprises control units 101 and 102 and an image display unit 102, and comprises: a storage unit 104 in which a plurality of first images and a plurality of second images which are associated with a combination of two or more first images are stored; a first image display means capable of extracting only a displayable portion of images from among the plurality of first images stored in the storage unit 104 from the storage unit 104 and displaying the portion of images in the image display unit 102 in an initial stage of play; and a second image display means capable of making the plurality of second images stored in the storage unit 104 non-displayable in the initial stage of play, and, on the basis of identification information of two or more first images as elements of a combination, extracting a predetermined second image corresponding to a combination of the two or more first images from the storage unit 104 and displaying the second image in the image display unit 102.
A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
A63F 13/20 - Input arrangements for video game devices
A63F 13/213 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
A63F 13/428 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
A63F 13/53 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
[Problem] To provide a game card with which it is possible to enjoy the essential fun of a scratch card. [Solution] A game card 100 is a game card having a unique title, and is provided with an identification information portion 104 including, in a mode capable of being read optically, identification information corresponding to the unique title, wherein the identification information is used when extracting a scratch image corresponding to the unique title.
A63F 13/20 - Input arrangements for video game devices
A63F 13/213 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
A63F 13/428 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
A63F 13/5375 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
A63F 13/80 - Special adaptations for executing a specific game genre or game mode
[Problem] To provide a system for increasing the appeal of an application. [Solution] A sound data provision system including a user terminal, a server, and an output device capable of communication with the user terminal, wherein: the server comprises a storage means for storing a plurality of sound data; the user terminal comprises a display means for displaying one or more sound data selection regions linked to any of the plurality of sound data, an input means for receiving a selection input by a user selecting one sound data selection region from among the one or more sound data selection regions, and a communication means for receiving selected sound data which are sound data linked to the sound data selection region selected by the user and transmitting the received sound data to the output device; the output device comprises a sound output means for outputting sound on the basis of the received sound data; and the sound data provision system is configured so that in the one or more sound data selection regions, same sound data are not linked to the one or more sound data selection regions.
A63H 3/33 - Other sound-producing means specially adapted for dolls
A63H 5/00 - Musical or noise-producing devices for additional toy effects other than acoustical
A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
A63F 13/533 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
A63F 13/54 - Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
A63F 13/792 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
7.
PROGRAM, TERMINAL, GAME SYSTEM, AND GAME MANAGEMENT DEVICE
[Problem] To provide a game for which user convenience is enhanced. [Solution] This program executes, in a computer, a game using a first game element held by a first player and a first game element held by a second player who is the counterpart. The program causes the computer to function as: a first setting means which sets the first game element forming a deck of the first player; a second setting means which sets a second game element of the first player, which has character information that is variable according to the progress of the game and does not form a deck; a determination means which determines a selection or an action of the first game element; an acquisition means which acquires operation auxiliary information according to character information about a second game element as information pertaining to the progress of the game for the first player; and a providing means which provides the operation auxiliary information in a phase in which the first player can operate.
A63F 13/5375 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
A63F 13/80 - Special adaptations for executing a specific game genre or game mode
8.
INFORMATION BEARING MEDIUM AND INFORMATION PROCESSING SYSTEM
An information processing system includes an information bearing medium and an information reading unit. The information bearing medium has a two-dimensional array of unit data zones. Marks are provided on some of the unit data zones so as to form a digital code. Mark patterns of any two Y-directional adjacent unit data zone strings based on the arrangement of marks in an X-direction differ from each other. The information reading unit generates a data string on the basis of a unit signal formed from a plurality of signals output from a group of detection units that detect the marks in synchronization and recognizes the digital code of the information bearing medium on the basis of a group of the data strings sequentially obtained from the array of the unit data zones.
G06K 7/04 - Methods or arrangements for sensing record carriers by mechanical means, e.g. by pins operating electric contacts
G06K 19/06 - Record carriers for use with machines and with at least a part designed to carry digital markings characterised by the kind of the digital marking, e.g. shape, nature, code
G06K 19/04 - Record carriers for use with machines and with at least a part designed to carry digital markings characterised by the shape
G06K 5/00 - Methods or arrangements for verifying the correctness of markings on a record carrier; Column-detection devices
G06K 19/063 - Record carriers for use with machines and with at least a part designed to carry digital markings characterised by the kind of the digital marking, e.g. shape, nature, code the carrier being marginally punched or notched, e.g. having elongated slots
G06K 7/00 - Methods or arrangements for sensing record carriers
[Problem] To provide a toy that can improve amusement by relieving the limit of use place. [Solution] This ornamental toy 10 is provided with: a container part 11 that is insoluble in a liquid DW having water as a main component and has a cavity 11a the inside of which can be seen from the outside; an information part 12 that is soluble in the liquid DW and cab be disposed inside the cavity 11a of the container part 11; and an article 13 that is insoluble in the liquid DW and can be disposed inside the cavity 11a of the container part 11, wherein the information part 12 is disposed inside the cavity 11a of the container part 11 so as to be at least partially viewable from the outside, and the article 13 is disposed inside the cavity 11a of the container part 11 so as not to be at least partially viewable from the outside.
The present invention provides a provision system capable of providing a beverage service that uses latte art and is more interesting. The present invention is a provision system (1) comprising a provision device (2) capable of providing an object, a first container (4) capable of holding the object, and a second container (6) capable of holding the first container, wherein the provision device is provided with a pattern-receiving part (32) capable of receiving one of multiple patterns, an object-supplying part (33) capable of supplying the object to the first container, and a drawing material-adding part (34) for adding a drawing material to the object that has been supplied to the first container by the object-supplying part to generate the pattern received by the pattern-receiving part, the second container has a prescribed formed object (63a), and when the first container is held in the second container, the pattern generated by the addition of the drawing material by the drawing material-adding part can be combined with the prescribed formed object of the second container.
[Problem] To provide technology with which it is possible to appropriately control multiple content combinations. [Solution] A content combination system comprising: articles 2, which have a first ID and a second ID as identification information (ID) and comprise a first article 21 and a second article 22; an imaging device 1 for taking a video comprising the articles 2 on the basis of operations by a user; a storage means for storing, as content, first content associated with the first ID and second content associated with the second ID; a detection means for detecting IDs from data of the video taken; an acquiring means for acquiring content associated with the detected IDs; and a combining means for combining the content with the video. The combining means is able to combine the first content in a first state in which the first ID is detected and is able to combine the second content after the state of the image changes from the first state to a second state in which the second ID is detected on the basis of the actions of a user on the articles 2.
[Problem] To provide a technology capable of providing a game which enhances the amusement of a user who is a player. [Solution] Provided is a program which executes, in a computer, a game that uses a first game element held by a first player and a first game element held by a second player who is an opponent in a match, wherein the program causes the computer to function as: a first setting means for setting the first game element that composes a deck of the first player; a second setting means for setting a second game element that is a game element that does not compose the deck and can use the first game element held by the first player; and a presentation means for presenting a replay of a match, for which the result of the match has been presented, under the condition that the match result of the game is presented.
[Problem] To achieve a highly viewable display part. [Solution] A model part includes a plurality of parts constituting a model, a runner connected to the parts, and a display part that is provided on a part of the runner and displays identification information associated with at least one of the parts. The display part is formed with a protrusion, which indicates the identification information, on a ground plane. The height of the protrusion relative to the ground plane is at least 8% of the length of the protrusion, which indicates the identification information, on the ground plane in the longitudinal direction.
[Problem] To provide a technology which can provide a game which is more interesting to a user who is a player. [Solution] Provided is a program for causing a computer to execute a game which uses first game elements which are possessed by a first player and first game elements which are possessed by a second player who is an opponent, said program causing the computer to function as a first setting means for setting the first game elements constituting a deck of the first player, a second setting means for setting a second game element which is a game element which is not a part of the deck and which can use the first game elements possessed by the first player, and a match mode selection means for enabling selection of, among matches with a second player who is matched as an opponent, a match mode wherein at least a match with the second game element of the second player is carried out.
A63F 13/67 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
A63F 13/795 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for providing a buddy list
A63F 13/798 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
A63F 13/80 - Special adaptations for executing a specific game genre or game mode
[Problem] To achieve operation at a suitable cost while making a game more interesting. [Solution] A game device that comprises: a detection means that detects payment of a consideration; an execution means that receives that payment of the consideration has been detected by the detection means and starts processing that is related to a game; a first provision means that provides first articles; a second provision means that provides second articles that are different from the first articles; and a control means that, in response to the state of the game, which changes due to the progress of the game as executed by the execution means, controls article provision by the first provision means and the second provision means. When the state of the game is a first state, the control means controls the first provision means such that the first provision means provides a first article. When the state of the game is a second state that is different from the first state, on condition that payment of an additional consideration has been detected by the detection means, the control means controls the second provision means such that the second provision means provides a second article.
[Problem] To provide an assembly toy set that evokes increased interest. [Solution] This assembly toy set includes two first assembly elements 20 which have a first track section 25, a second assembly element 110 which has a second track section 114 and which has a shape different from that of the first assembly elements, and a second assembly element 120 which has a second track section 124; in a state in which the two first assembly elements 20 and the second assembly elements 110 and 120 are installed together, a movement path 310 can be constructed which enables moving the article 200 by means of the first track sections 25 and the second track sections 114 and 124.
A63H 33/08 - Building blocks, strips or similar building parts to be assembled without the use of additional elements provided with complementary holes, grooves, or protuberances, e.g. dovetails
17.
PROGRAM, TERMINAL, GAME SYSTEM, AND GAME MANAGEMENT DEVICE
[Problem] To provide a game in which a user's interest is increased. [Solution] This program causes a computer to execute a game using a first game element owned by a first player and a first game element owned by a second player who is an opponent, the program causing a computer to function as: a game element providing means which provides the first game element to the first player; a first setting means which sets the first game element constituting a deck of the first player; a second setting means which sets a second game element of the first player, which has character information that can be changed on the basis of a predetermined condition regarding the game, and can use the first game element owned by the first player; and a determination means which determines a selection or action of the first game element. The game is a game in which the first player plays against the second player together with the second game element.
A63F 13/53 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
A63F 13/54 - Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
A63F 13/792 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
A63F 13/80 - Special adaptations for executing a specific game genre or game mode
18.
PROGRAM, INFORMATION PROCESSING DEVICE, AND GAME SYSTEM
[Problem] To generate a three-dimensional shape having a suitable exterior appearance in a simple manner. [Solution] Provided is a program for generating a three-dimensional shape for a character formed by a set of elements which are constituent units. This program causes a computer to execute: a process of recognizing, in a render region in which a two-dimensional image of a character is drawn, information of the drawn character for each partial region in the render region; a process of determining for each of the partial regions the number of elements in the depth direction to be used in forming a three-dimensional shape of the character corresponding to the partial region on the basis of the recognized character information; and a process of generating the three-dimensional shape of the character by combining the set of elements formed for each of the partial regions on the basis of the determined number of elements in the depth direction.
A63F 13/20 - Input arrangements for video game devices
A63F 13/655 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition by importing photos, e.g. of the player
A63F 13/95 - Storage media specially adapted for storing game information, e.g. video game cartridges
G06T 17/10 - Volume description, e.g. cylinders, cubes or using CSG [Constructive Solid Geometry]
G06F 3/0484 - Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object or an image, setting a parameter value or selecting a range
19.
ARTICLE MANAGEMENT SYSTEM, GAME DEVICE, AND PROGRAM
[Problem] To suitably control the provision of articles in a game device. [Solution] In the present invention: an acquisition device is equipped with an acquisition means for acquiring identification information and a first transmission means for transmitting, to an authentication device, the identification information acquired by the acquisition means and device information identifying a game device that is loaded with providable articles corresponding to the identification information; the authentication device is equipped with an authentication means for authenticating the provision of providable articles corresponding to the identification information on the basis of the identification information transmitted by the first transmission means and a second transmission means for transmitting authentication information to a game device indicated by the device information transmitted by the first transmission means when authentication by the authentication means is carried out; and the game device is equipped with an execution means for executing a process pertaining to a game, a provision means for providing the providable articles that have been loaded, and a control means for controlling the provision of the providable articles by the provision means on the basis of the authentication information transmitted by the second transmission means.
A63F 13/792 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
20.
EFFECT OUTPUTTING TOY, EFFECT OUTPUTTING TOY SET, AND MANIPULATING INSTRUMENT FOR EFFECT OUTPUTTING TOY
[Problem] To provide an effect outputting toy with improved manipulability for outputting a special effect. [Solution] An effect outputting toy 10 is provided with: a retaining part 17 capable of retaining an article 21; a recognition part RP capable of recognizing the article 21 retained by the retaining part 17; and an effect outputting part POP capable of outputting a special effect corresponding to the article 21 recognized by the recognition part RP. The retaining part 17 is configured such that the article 21 can be retained at different orientations. The recognition part RP is configured such that the article 17 can be recognized even if the article 21 is retained by the retaining part 17 at the different orientations.
[Problem] To improve the enjoyability of a connective toy. [Solution] Provided is a connective toy 10 comprising a plurality of components (LP11, MP11, SP11-SP14) which can be connected with other components, whereby, by connecting the plurality of components, a form can be obtained which expresses a prescribed figure. The plurality of components comprises at least: a first component (LP11) which comprises a first hollow part (LP11a); a second component (MP11) which comprises a second hollow part (MP11a); and third components (SP11-SP14). The second component can assume a state of being positioned inside the first hollow part. The third components can assume the state of being positioned inside the first hollow part, and can assume a state of at least a portion thereof being positioned inside the second hollow part.
[Problem] To provide an assembly toy with which it is possible to provide a player with fun and joy both when transforming from a first form to a second form and when transforming from the second form to the first form. [Solution] An assembly-type toy capable of assuming a first form FR1 and a second, different form FR2. The first form FR1 is a form in which an outer shell is formed by a main component and a sub-component engaged with the main component. The second form is a form in which the main component represents a figure.
A game device includes a board surface configured to allow articles of a first type and a second type to be placed, and for the articles of the first type and the second type placed on the board surface, acquires first game information associated with the article of the first type or second game information associated with the article of the second type. The device executes a game based on the acquired first game information, and changes a state of acquisition of information from an article on the board surface to one of a first state and a second state according to the progress of the game, the first state in which the first game information is acquired from the article of the first type, the second state in which the second game information is acquired from the article of the second type.
A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
A63F 13/95 - Storage media specially adapted for storing game information, e.g. video game cartridges
A63F 13/92 - Video game devices specially adapted to be hand-held while playing
A63F 13/80 - Special adaptations for executing a specific game genre or game mode
24.
Information bearing medium and information processing system
An information processing system includes an information bearing medium and an information reading unit. The information bearing medium has a two-dimensional array of unit data zones. Marks are provided on some of the unit data zones so as to form a digital code. Mark patterns of any two Y-directional adjacent unit data zone strings based on the arrangement of marks in an X-direction differ from each other. The information reading unit generates a data string on the basis of a unit signal formed from a plurality of signals output from a group of detection units that detect the marks in synchronization and recognizes the digital code of the information bearing medium on the basis of a group of the data strings sequentially obtained from the array of the unit data zones.
G06K 7/04 - Methods or arrangements for sensing record carriers by mechanical means, e.g. by pins operating electric contacts
G06K 19/06 - Record carriers for use with machines and with at least a part designed to carry digital markings characterised by the kind of the digital marking, e.g. shape, nature, code
G06K 19/04 - Record carriers for use with machines and with at least a part designed to carry digital markings characterised by the shape
G06K 5/00 - Methods or arrangements for verifying the correctness of markings on a record carrier; Column-detection devices
G06K 19/063 - Record carriers for use with machines and with at least a part designed to carry digital markings characterised by the kind of the digital marking, e.g. shape, nature, code the carrier being marginally punched or notched, e.g. having elongated slots
G06K 7/00 - Methods or arrangements for sensing record carriers
[Problem] To offer an article provision device which displays a storage state of an article to a requester, and can provide the desired article without obstacle. [Solution] An article provision device is equipped with a provision unit 10 and a guidance unit 20, wherein: the provision unit 10 comprises an article storage part 12 for storing an article AR, and an article provision part 13 for providing the article stored in the article storage part 12; and the guidance unit 20 comprises a storage state management part 25 for managing a storage state of the article AR stored in the article storage part 12, and an information display part 22 for displaying article storage information on the basis of a management signal from the storage state management part 25.
[Problem] To ensure a consistent, exciting experience in a battle game regardless of the play state of the game. [Solution] A program for executing, on a computer on which the battle game is realized: a process for acquiring game information, the process being associated with the control of progress of a battle game, for each of a first player and a second player playing the battle game; and a process for controlling so as to realize the battle game on the basis of game information for the first player and game information for the second player, wherein, on the condition that the game information for the first player differs from the game information for the second player, the program adjusts so as to change the game information for the first player and/or the game information for the second player, and controls so as to realize the battle game on the basis of the game information after adjustment.
A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
A63F 13/20 - Input arrangements for video game devices
A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
A63F 13/80 - Special adaptations for executing a specific game genre or game mode
[Problem] To provide a preferable experience of interest while reducing processing load. [Solution] This program causes a computer for providing a game play experience on the basis of information acquired from an article to perform: a process for acquiring first information and second information which relate to the article, the second information being different from the first information; a process for determining whether the article associated with the information acquisition is an appropriate article, on the basis of the acquired first information; and a process for presenting, when it has been determined that the article associated with the information acquisition is an appropriate article, a game element corresponding to the acquired second information.
A63F 13/73 - Authorising game programs or game devices, e.g. checking authenticity
A63F 13/20 - Input arrangements for video game devices
A63F 13/213 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
A63F 13/53 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
A63F 13/55 - Controlling game characters or game objects based on the game progress
A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
A63F 13/63 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
A63F 13/655 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition by importing photos, e.g. of the player
A63F 13/75 - Enforcing rules, e.g. detecting foul play or generating lists of cheating players
A63F 13/95 - Storage media specially adapted for storing game information, e.g. video game cartridges
There is provided a game device for providing a play experience of a first game in which a first-type game element appears, the game device including a performing unit, an operation unit, a communication unit, and a control unit. The performing unit performs a process concerning the first game. The operation unit accepts an input operation for an operation target game element that is the first-type game element appearing in the first game. The communication unit is configured so as to be capable of transmitting and receiving information concerning the operation target game element between the game device and a same-type game device and between the game device and a first communication terminal capable of providing a play experience of a second game using the first-type game element. The control unit controls the communication unit.
A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
A63F 13/31 - Communication aspects specific to video games, e.g. between several handheld game devices at close range
A63F 13/44 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
A63F 13/5375 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
A63F 13/23 - Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
[Problem] To make it possible to easily provide a highly interesting play experience. [Solution] A game device that provides a play experience of a first game in which a first type of game element appears. The game device is provided with: an execution means which executes a process relating to the first game; an operating means which receives an operation input with respect to a game element to be operated that is the first type of game element appearing in the first game; a communication means configured to be able to perform transmission and reception, between this game device and a game device of the same type, and between this game device and a first communication terminal capable of providing a play experience of a second game using the first type of game element, of information relating to the game element to be operated; and a control means which controls the communication means.
A63F 13/31 - Communication aspects specific to video games, e.g. between several handheld game devices at close range
A63F 13/332 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using wireless networks, e.g. cellular phone networks
A63F 13/49 - Saving the game status; Pausing or ending the game
A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
[Problem] To provide toy blocks capable of providing a gamer with other modes of enjoyment and fun in addition to that provided by mutual connection and disconnection. [Solution] These toy blocks 10 have a connecting part 12a and a connected part 13a for mutual connection and disconnection, and are provided with a presentation output part 14 which outputs a presentation either when mutually connected or when disconnected.
A63H 33/08 - Building blocks, strips or similar building parts to be assembled without the use of additional elements provided with complementary holes, grooves, or protuberances, e.g. dovetails
A63H 5/00 - Musical or noise-producing devices for additional toy effects other than acoustical
[Problem] To make easy inventory management of an article to be provided on the basis of actual sales information. [Solution] As an article to be provided to a user with a requirement for payment, this program manages a provision situation for articles respectively corresponding to types pertaining to games. The program executes in a computer: a process for acquiring first article information pertaining to an article provided to the user; a process for deriving second article information pertaining to an article that has not been completely provided to the user; and a process for presenting the first article information and the second article information for each type associated with the article.
G06Q 10/08 - Logistics, e.g. warehousing, loading, distribution or shipping; Inventory or stock management, e.g. order filling, procurement or balancing against orders
A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
A63F 13/70 - Game security or game management aspects
A63F 13/792 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
An image display device includes an inclined transparent plate, a supporting member configured to support a display device with a display to be capable of projecting the image toward the transparent plate, thereby overlapping the image with a frontal view of the object, side walls each extending along one of side faces of the transparent plate. An outline of the frontal view of the object overlaps at least a part of an outline of the image, a perspective view of the object seen through the transparent plate overlaps the image reflected by the transparent plate, and the walls sandwich the transparent plate so that two spaces at upper side and a rear side of the transparent plate are defined, the object being positioned in the rear side space, the upper side space having a brightness different from that of the rear side space.
[Problem] To provide a toy which is capable of changing shape in accordance with an object being imitated, and with which fun and interest can be provided to a player by means of said change in shape. [Solution] A toy 10 is provided with a first element 11 forming one end portion of the toy 10, a second element 12 forming the other end portion of the toy 10, and a total of six third elements 13 forming a portion of the toy 10 between the first element 11 and the second element 12, wherein the first element 11, the second element 12, and the third elements 13 are configured to be capable of changing reversibly between a first mode in which the first element 11 and the second element 12 are separated from one another, and a second mode in which the first element 11 and the second element 12 are close to one another.
[Problem] To enable a game article to be provided in various ways while maintaining suitable user usage. [Solution] This game device includes a providing means for providing a game article to which a game element appearing in a game is associated, and is provided with an acquiring means for acquiring, from the game article, information indicating a game element associated with the game article, and a control means for controlling progress of the game and for controlling the providing means, wherein: the game includes a first level in which a first game element to be made to appear in the game is selected on the basis of the information acquired from the game article by the acquiring means, and a second level, following the first level, which progresses by causing a plurality of game elements including the first game element to appear; and the control means controls the providing means in such a way as to be capable of providing, in the second level, a game article to which a second game element that was not selected in the first level is associated, among the plurality of game elements caused to appear in the second level.
A63F 13/95 - Storage media specially adapted for storing game information, e.g. video game cartridges
A63F 13/20 - Input arrangements for video game devices
A63F 13/25 - Output arrangements for video game devices
A63F 13/533 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
A63F 13/55 - Controlling game characters or game objects based on the game progress
A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
A63F 13/792 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
There is provided a game apparatus executing a game based on game information obtained from an user item, including: a placement panel that allows a first-type user item and a second-type user item to be placed thereon; an obtaining unit that obtains the game information from an user item placed on the placement panel, a detection unit that detects a game operation performed while the game is being executed; a control unit that controls progress of the game on the basis of the obtained game information and the detected game operation, and a display unit that displays a screen concerning the game. The detection unit detects movement of the first-type user item on the placement panel as the game operation, and detects a moving operation for a item image associated with the second-type user item and displayed on the display unit as the game progresses as the game operation.
A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
A63F 13/45 - Controlling the progress of the video game
[Problem] To provide a durable light-emitting toy. [Solution] A light-emitting toy 1 comprising: a light-emitting portion 102 having one or more light-emitting elements 103; and a movable portion 101 transmissive to light and including a first surface 101a which intersects light emitted from the light-emitting elements 103 and on which the light becomes incident, and a second surface 101b intersecting the first surface 101a, the second surface 101b having a plurality of recesses 110 formed therein, wherein the movable portion 101 is moved in a direction such that the plurality of recesses 110 traverse the light.
[Problem] To provide: a game device that is full of interest; a game system; and a program. [Solution] A game device 1 comprises: an information acquisition unit 52a that acquires identification information retained by an article 2; and a control unit 55 that can execute a game that includes a first mode which can be played given the condition that the identification information has been acquired, and a second mode which can be played without the condition that the identification information has been acquired.
A63F 13/25 - Output arrangements for video game devices
A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
A63F 13/80 - Special adaptations for executing a specific game genre or game mode
A63F 13/95 - Storage media specially adapted for storing game information, e.g. video game cartridges
G07F 11/00 - Coin-freed apparatus for dispensing, or the like, discrete articles
[Problem] To provide a suitable game playing experience by allowing a user to check information about articles that are already owned by the user. [Solution] This game device is for executing a game based on information acquired from a game article, and is provided with: a first acquisition means configured to be able to acquire information from a first class article having identification information for identifying a player and from a second class article having game information for specifying a game element related to the game; a display means that, regarding the game having been executed, displays a first game screen related to a sequence in which the operation of the game element specified by the game information acquired by the first acquisition means can be performed and a second game screen related to a sequence in which the operation of the game element cannot be performed; a provision means that, regarding the game having been executed, provides the second class article; a second acquisition means that, regarding the game having been executed by acquiring the identification information from the first class article, acquires provision history information being managed in association with the identification information and indicating the history of the game element for which the second class article has been provided by the provision means; and a control means that, on the basis of the information acquired by the first and second acquisition means, controls execution and progress of the game and the motions of the display means and the provision means. When the identification information is acquired from the first class article by the first acquisition means, the second acquisition means acquires provision history information in association with the identification information. On the basis of the provision history information acquired by the second acquisition means, the control means performs control to enable display of the second game screen including an image of the game element, the provision history of which is in association with the identification information.
A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
A63F 13/20 - Input arrangements for video game devices
A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
A63F 13/53 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
A63F 13/5375 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
A63F 13/80 - Special adaptations for executing a specific game genre or game mode
[Problem] To suitably enhance the desirability of using a game device. [Solution] A game device that executes a game on the basis of information obtained from game goods and comprises: a first acquisition means that obtains, from the game goods, game information specifying a game element pertaining to a game corresponding to the game goods; a provision means that provides game goods having a game element associated thereto; a display means that displays a game screen including an image of the game element pertaining to game goods that can be provided, for an executed game; and a control means that controls the execution and progression of a game and the operation of the provision means and the display means, on the basis of the game information obtained by the first acquisition means. The control means controls the display means so as to display a game screen that also includes an image of a new game element, as an image of a game element pertaining to game goods for which a provision request can be accepted, on the condition that the provision means can provide the game goods.
A63F 13/53 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
A63F 13/20 - Input arrangements for video game devices
A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
A63F 13/533 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
A63F 13/95 - Storage media specially adapted for storing game information, e.g. video game cartridges
[Problem] To let users know about goods that can be provided and to suitably enhance the desirability of using a device. [Solution] A game device that executes a game on the basis of information obtained from game goods and comprising: an acquisition means that obtains game information specifying a game element pertaining to a game associated to game goods, obtaining same from said game goods; a display means that displays a first game screen and a second game screen for the executed game, said first game screen pertaining to a sequence in which a game element specified by the game information obtained by the acquisition means can be operated and said second game screen pertaining to a sequence in which the operation of said game element is not possible; a provision means that provides game goods, for the execution of the game; and a control means that, on the basis of the game information obtained by the acquisition means, controls game execution and progression and operates the display means and the provision means. The display means also displays a third game screen that displays images of all game elements associated to the game goods that can be provided for the game. The control means controls the display means so as to be capable of displaying the third game screen if the second game screen is displayed.
A63F 13/20 - Input arrangements for video game devices
A63F 13/53 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
A63F 13/792 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
A63F 13/95 - Storage media specially adapted for storing game information, e.g. video game cartridges
[Problem] To suitably enhance the desirability of using a game device. [Solution] A game device that executes a game on the basis of information obtained from game goods and comprises: an acquisition means that obtains, from the game goods, game information specifying game elements pertaining to the game associated to the game goods; a provision means that provides first goods associated to a first game element being a game element preset for the game; a display means that displays a first game screen including an image of the first game element pertaining to the game goods, as game goods that can be provided for the executed game; a control means that controls game execution and progression and the operation of the provision means and the display means, on the basis of game information obtained by the acquisition means; and a communications means that communicates with a server configured so that communication connection is possible. The server sends, to the game device, information about a second game element that is different from the first game element and is a game element not preset for the game. The control means allows the provision means to provide second goods associated to the second game element, if the communications means has received information about the second game element from the server, and, on the basis that the game goods can be provided, causes the display means to display a first game screen including an image of the second game element, in addition to an image of the first game element pertaining to game goods.
A63F 13/53 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
A63F 13/20 - Input arrangements for video game devices
A63F 13/25 - Output arrangements for video game devices
A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
A63F 13/655 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition by importing photos, e.g. of the player
A63F 13/792 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
A63F 13/95 - Storage media specially adapted for storing game information, e.g. video game cartridges
[Problem] To provide a higher level of interest for users while playing. [Solution] A game device that executes a game on the basis of information obtained from game goods and comprising: an acquisition means that obtains, from the game goods, game information specifying a game element pertaining to a game associated to said game goods; a provision means that provides game goods having the game element associated thereto, for the executed game; a display means that displays a first game screen and a second game screen for the executed game, said first game screen pertaining to a sequence in which the game element specified in the game information obtained by the acquisition means can be operated and second game screen including an image of a game element pertaining to game goods that can be provided; and a control means that controls the execution and progression of the game and the operation of the provision means and the display means, on the basis of the game information obtained by the acquisition means. The control means controls the display means so as to display, included in the first game screen, an image of the game element that can be selected in the second game screen, whenever a prescribed state is reached in the progression of the executed game.
A63F 13/20 - Input arrangements for video game devices
A63F 13/53 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
A63F 13/95 - Storage media specially adapted for storing game information, e.g. video game cartridges
[Problem] To provide a model component to which a gradation has been applied with a stable quality, and a method for manufacturing the same. [Solution] The model component includes a first layer formed from a first material having a first color, and a second layer which is formed in such a way as to cover at least a portion of the first layer, and which comprises a second material having a second color different from the first color, characterized in that the second layer includes a region formed such that the thickness of at least a part is less than that of other parts.
The present invention increases a wearer's motivation to voluntary exercise. This exercise amount measurement system has shoes and a communication terminal that performs display on the basis of a measurement result of an exercise conducted using said shoes. At least one shoe of a pair of shoes measures the number of steps made with said shoe, on the basis of the result of exercise detected by a sensor for detecting exercise conducted with the shoes. The shoes store exercise information including the number of steps counted during a prescribed period in such a manner as to be capable of identifying the period, and transmits the stored exercise information to the communication terminal upon request. The communication terminal is configured to be capable of performing transmission/reception of information with the shoes, and, on the basis of received exercise information, displays information regarding the number of steps made in each period.
[Problem] To make it possible to provide an interest-arousing element suitable for a greater number of users by reducing differences caused by the state of progress in playing. [Solution] This game device comprises: a first acquisition means that acquires first game information associated with a first article; and a control means that controls the progress of a game on the basis of the first game information acquired by the first acquisition means. On condition that the first game information is in a first state, the control means performs control such that the first game information is changed to a second state which is different from the first state.
A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
A63F 13/20 - Input arrangements for video game devices
A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
A63F 13/95 - Storage media specially adapted for storing game information, e.g. video game cartridges
46.
INFORMATION HOLDING MEDIUM AND INFORMATION PROCESSING SYSTEM
[Problem] To provide an information holding medium and an information processing system wherein the operation can be diversified. [Solution] An information processing system (1) comprising an information holding medium (2) for holding identification information, and an information reading device (3) for reading the identification information and carrying out an operation corresponding to the identification information that has been read. The information holding medium (2) comprises a first information holding unit (21) having at least one element (20) constituting identification information, and a second information holding unit (22) that has at least one element (20) constituting identification information and that is capable of moving between a first position and a second position. When the second information holding unit (22) is arranged in the first position, first identification information (ID1) is formed by the element (20) of the first information holding unit (21), and when the second information holding unit (22) is arranged in the second position, second identification information (ID2) is formed by the element (20) of the first information holding unit (21) and the element (20) of the second information holding unit (22).
G06K 19/06 - Record carriers for use with machines and with at least a part designed to carry digital markings characterised by the kind of the digital marking, e.g. shape, nature, code
G06K 7/04 - Methods or arrangements for sensing record carriers by mechanical means, e.g. by pins operating electric contacts
A game device for playing a game includes a first display, a computing device, and a storage medium containing program instructions stored therein, execution of which by the computing device causes the game device to provide the functions of: obtaining item information including a game character which is used by the user in the video game, from a user item, receiving an input of an operation for the video game from the user, displaying a notification image for notifying the user of a timing of a first operation on the first display, while displaying a first animation that includes a plurality of frames, and in response to the reception of a first operation by the operation input unit during the displaying of the first animation, stopping displaying the rest of frames of the first animation after a timing at which the first operation is received.
A63F 13/44 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
A63F 13/533 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
A63F 13/833 - Hand-to-hand fighting, e.g. martial arts competition
G06T 13/40 - 3D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
A game device for playing a game includes a first display having a first display area, and being configured to display images for the game in the first display area, the first display area including an operation area on which a user item of a user is movably placeable, a computing device, and a storage medium containing program instructions stored therein, execution of which by the computing device causes the game device to provide the functions of: obtaining item information from the user item, the item information including a game character that is used by the user in the game, executing the game using the item information, and controlling displaying of the first display, by causing an associated image that is associated with the user item that has been movably placed on the operation area to display in the first display area.
A63F 13/21 - Input arrangements for video game devices characterised by their sensors, purposes or types
A63F 13/20 - Input arrangements for video game devices
A63F 13/26 - Output arrangements for video game devices having at least one additional display device, e.g. on the game controller or outside a game booth
A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
A63F 13/80 - Special adaptations for executing a specific game genre or game mode
[Problem] To provide an assembly toy which can be provided in a capsule state and can be assembled to obtain a larger doll body. [Solution] This assembly toy 10 is sold or the like in a state in which components 30 are contained in a hollow container 20. In addition, after being sold, the container 20 and each of the components are assembled into a doll body, and the container 20 can form at least a portion of a torso part 11 of the doll body. A doll body head portion component 31 contained as a component 30 that is disposed above the torso part 11 after assembly is capable, in the contained state, of containing at least a portion of the other components 32. Therefore, since a portion of the other components 32 are further contained in the head portion component 31 contained in the container 20, a large storage space can be ensured in the container 20. Thus, an assembly toy 10 can be obtained, which can be provided as a container 20 in a capsule state and is larger than the container 20 after assembly.
[Problem] To sustain the interest of a player in a game and increase the use of a game device. [Solution] This game device executes a process on a game related to a first game play, when a first payment related to the start of providing a one-time experience of the play is detected. After starting the first game play, when a second payment is detected during a period of providing the one-time experience of the play, the game device executes a process on the game related to a second game play that is subsequent to the first game play. In addition, the game device provides a virtual product for a game to which a game element corresponds for the second game play.
A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
A63F 13/323 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections between game devices with different hardware characteristics, e.g. hand-held game devices connectable to game consoles or arcade machines
A63F 13/35 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers - Details of game servers
A63F 13/49 - Saving the game status; Pausing or ending the game
A63F 13/533 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
A63F 13/792 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
A63F 13/80 - Special adaptations for executing a specific game genre or game mode
[Problem] To provide clothing and a clothing set replete with interest. [Solution] Clothing 1 is provided with a first picture 3 formed at a first location on a clothing main body 2 and a second picture 4 formed at the first position of the clothing main body 2 covering the entirety of the first picture 3. At least part of the first picture 3 is visible in a first state, and all of the second picture 4 is visible in a second state wherein the temperature of the first location is different from the first state.
An information processing system includes an information bearing medium and an information reading unit. The information bearing medium has a two-dimensional array of unit data zones. Marks are provided on some of the unit data zones so as to form a digital code. Mark patterns of any two Y-directional adjacent unit data zone strings based on the arrangement of marks in an X-direction differ from each other. The information reading unit generates a data string on the basis of a unit signal formed from a plurality of signals output from a group of detection units that detect the marks in synchronization and recognizes the digital code of the information bearing medium on the basis of a group of the data strings sequentially obtained from the array of the unit data zones.
G06K 7/04 - Methods or arrangements for sensing record carriers by mechanical means, e.g. by pins operating electric contacts
G06K 19/06 - Record carriers for use with machines and with at least a part designed to carry digital markings characterised by the kind of the digital marking, e.g. shape, nature, code
G06K 19/04 - Record carriers for use with machines and with at least a part designed to carry digital markings characterised by the shape
G06K 5/00 - Methods or arrangements for verifying the correctness of markings on a record carrier; Column-detection devices
G06K 19/063 - Record carriers for use with machines and with at least a part designed to carry digital markings characterised by the kind of the digital marking, e.g. shape, nature, code the carrier being marginally punched or notched, e.g. having elongated slots
G06K 7/00 - Methods or arrangements for sensing record carriers
53.
EXERCISE LEVEL MEASUREMENT SYSTEM, SHOES, AND PROGRAM
The purpose of the present invention is to evoke in a wearer a voluntary desire to exercise. This exercise level measurement system includes a pair of shoes and a communication terminal that displays information based on measured results of exercise performed using the shoes. At least one shoe of the pair measures the number of steps taken in the shoe on the basis of a sensor that detects exercise impacting the shoe and results of the detection of exercise by the sensor. The shoe stores exercise information including the number of steps measured during a given period such that the period can be identified, and transmits the stored exercise information to the communication terminal upon request. The communication terminal, which is configured so as to be able to exchange information with the shoe, displays information on the number of steps for each period on the basis of the received exercise information.
[Problem] To achieve a trading card game where game progress is prevented from becoming monotonous. [Solution] Provided is a game-type toy played by a first player and a second player, comprising: a game article associated with a game element and provided to each of the players; a play field configured such that a first placement part for placing the game article is visually identifiable; and a display tool for displaying which player has the action turn as the game progresses. The display of the display tool comprises a marker configured to be movable according to the placement of the game article on the first placement part and/or the use of the game article in game play. The display tool displays, according to the placement position of the marker, which player has the action turn.
[Problem] To provide a movable toy to which an operation unit capable of improving the fun of playing can be mounted. [Solution] This movable toy 10 is designed so that an operation unit can be removably mounted thereto. The movable toy 10 is provided with: a toy body 11; a motive power transmission unit 14; and a motive power supply unit (rotation driving unit 12) that is provided in the toy body 11 and capable of supplying motive power to enable the toy body 11 to move and of supplying motive power through the motive power transmission unit 14 to enable an operation unit 20, 30 or 40 mounted on the toy body 11 to operate. The toy body 11 contains the motive power transmission unit 14 and has an opening 11a4 from which a part of the motive power transmission unit 14 is exposed. The motive power supplied from the motive power supply unit is transmitted to the operation unit 20, 30 or 40 through the opening 11a4.
[Problem] To provide a robotic device that is capable of producing movements of improved attractiveness. [Solution] This robotic device has: a main body; a first moving body and a second moving body which are configured to be movable inside the main body; and a control unit which controls the movements of the first and second moving bodies, wherein the control unit is capable of performing control so as to cause the first moving body to move in a first direction and also capable of performing control so as to cause the second moving body to move in a second direction different from the first direction.
[Problem] To facilitate strategy planning and provide more enjoyable game play. [Solution] A game device comprising a game surface configured so that a plurality of articles used in a game can be placed thereupon, wherein game processes are executed on the basis of game information associated with the plurality of articles placed on the surface, and information regarding whether a plurality of game elements for which articles have been placed on the surface are capable of acting in the game is presented for each of the game elements. Said presentation provides information regarding whether each of the plurality of game elements is capable of acting on the basis of the positions of indicators indicating each of the plurality of game elements, said indicators being capable of moving to target positions along prescribed paths.
A63F 13/5375 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
A63F 13/20 - Input arrangements for video game devices
A63F 13/42 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
A63F 13/53 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
A63F 13/55 - Controlling game characters or game objects based on the game progress
A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
58.
GAME SYSTEM, GAME DEVICE, ARTICLE PROVISION DEVICE, AND PROGRAM
[Problem] To successfully achieve provision of an article as a part of game play and avoid drop in turnover. [Solution] This game system is constituted by a first device for executing a process relating to a game and a second device for providing an article relating to the game. The first device selects a game element from a plurality of game elements presented in relation to the use of the game. The second device acquires information indicating the selected game element and provides an article of a first type associated with the game element on the basis of the information indicating the selected game element.
A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
A63F 13/792 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
A63F 13/80 - Special adaptations for executing a specific game genre or game mode
A63F 13/95 - Storage media specially adapted for storing game information, e.g. video game cartridges
[Problem] To provide a doll toy with few limitations on the assembled form. [Solution] The present invention comprises a plurality of components accommodated in an accommodating body 11 and makes it possible to form a doll from at least some of the components and at least one part of the accommodating body 11. At least one part of a lower body portion 30 is formed by said part of the accommodating body 11. As a result, it is possible to reduce limitations on the form of an assembled doll toy 10A. This makes it possible to provide a doll toy 10A toy with few limitations on the assembled form.
[Problem] To prompt players to play game content provided for a plurality of types of hardware and sustain interests of players. [Solution] A game device according to the present invention executes a game of first game content of which progress is controlled on the basis of first game information acquired from an article of a first type. The game device acquires, from an article of a second type that executes a game of second game content different from the first game content, at least player information managed for each player in relation to the second game content, and in response to the execution of the game of the first game content, makes control to change second game information associated with the player information, the second game information being used for progress control of the game of the second game content.
A63F 13/323 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections between game devices with different hardware characteristics, e.g. hand-held game devices connectable to game consoles or arcade machines
A63F 13/20 - Input arrangements for video game devices
A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
61.
GAME DEVICE, PROGRAM, GAME SYSTEM, AND GAME ARTICLE
[Problem] To ensure a suitable play experience with a game device capable of information acquisition from multiple kinds of articles. [Solution] This game device has a board whereon an article of a first kind and an article of a second kind different from the article of the first kind can be placed, and acquires, from the article of the first kind and the article of the second kind placed on the board, first game information relating to the article of the first kind or second game information relating to the article of the second kind. The device executes a game on the basis of the acquired first game information and changes, according to the progress of the game, the state of information acquisition from the articles on the board to either a first state wherein the first game information is acquired from the article of the first kind or a second state wherein the second game information is acquired from the article of the second kind.
A63F 13/20 - Input arrangements for video game devices
A63F 13/213 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
A63F 13/53 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
A63F 13/792 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
A63F 13/80 - Special adaptations for executing a specific game genre or game mode
A63F 13/95 - Storage media specially adapted for storing game information, e.g. video game cartridges
62.
GAME SYSTEM, GAME DEVICE, TOY BODY, ARTICLE FOR GAME, AND PROGRAM
[Problem] To sustain a user's interest in game content. [Solution] This game system acquires, from a first kind of article associated with a first game element and a second kind of article associated with a second game element, which are different forms of articles, information on an associated game element, and executes, on the basis of the acquired information, a game related to prescribed content.
A63F 13/323 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections between game devices with different hardware characteristics, e.g. hand-held game devices connectable to game consoles or arcade machines
A63F 13/20 - Input arrangements for video game devices
A63F 13/53 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
[Problem] To suitably provide, to a user, an interest arousing element imparted by an article for a game and an interest arousing element derived from game playing. [Solution] This game device executes a game on the basis of article information acquired from an article. The device displays, in a display region, a game element corresponding to the article about which the article information has been acquired. In a part of the display region, article information is acquired from an article.
A63F 13/20 - Input arrangements for video game devices
A63F 13/24 - Constructional details thereof, e.g. game controllers with detachable joystick handles
A63F 13/53 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
A63F 13/95 - Storage media specially adapted for storing game information, e.g. video game cartridges
64.
IMITATION FOOD CREATION KIT, TOY SET, AND IMITATION FOOD PRODUCTION METHOD
[Problem] To provide an imitation food creation kit and a toy set that are easy for a toddler to handle and can be used for a variety of cooking simulations. The present invention also provides an imitation food creation kit and a toy set with which it is possible to create imitation food that has an appearance resembling the real thing and has good sustainability. The present invention further provides a production method that enables production of imitation food which is easy for a toddler to handle and which has an appearance resembling the real thing. [Solution] Provided is an imitation food creation kit provided with: a base material (a) containing starch, a preservative, an adhesive, and a colorant; and a swelling agent which contains a carbon dioxide-generating agent (b).
[Problem] To make it easier for a user to be provided with an article associated with a desired game element. [Solution] This game machine executes a game on the basis of information acquired from an article with which a game element is associated and presents the game element associated with the article from which information has been acquired in the game. Furthermore, the game includes a first game and second game that follows the first game, wherein for the first game, the machine dispenses a first type of article to which a first game element is associated on the condition that payment has been received, and for the second game, the machine dispenses a second type of article to which a second game element different from the first game element is associated on the condition that further payment has been received after the dispensing of the first type of article.
A63F 13/20 - Input arrangements for video game devices
A63F 13/25 - Output arrangements for video game devices
A63F 13/45 - Controlling the progress of the video game
A63F 13/792 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
A63F 13/95 - Storage media specially adapted for storing game information, e.g. video game cartridges
66.
Information bearing medium and information processing system
An information processing system includes an information bearing medium and an information reading unit. The information bearing medium has a two-dimensional array of unit data zones. Marks are provided on some of the unit data zones so as to form a digital code. Mark patterns of any two Y-directional adjacent unit data zone strings based on the arrangement of marks in an X-direction differ from each other. The information reading unit generates a data string on the basis of a unit signal formed from a plurality of signals output from a group of detection units that detect the marks in synchronization and recognizes the digital code of the information bearing medium on the basis of a group of the data strings sequentially obtained from the array of the unit data zones.
G06K 5/00 - Methods or arrangements for verifying the correctness of markings on a record carrier; Column-detection devices
G06K 7/04 - Methods or arrangements for sensing record carriers by mechanical means, e.g. by pins operating electric contacts
G06K 19/06 - Record carriers for use with machines and with at least a part designed to carry digital markings characterised by the kind of the digital marking, e.g. shape, nature, code
G06K 19/04 - Record carriers for use with machines and with at least a part designed to carry digital markings characterised by the shape
G06K 19/063 - Record carriers for use with machines and with at least a part designed to carry digital markings characterised by the kind of the digital marking, e.g. shape, nature, code the carrier being marginally punched or notched, e.g. having elongated slots
G06K 7/00 - Methods or arrangements for sensing record carriers
[Problem] To provide a gaming experience with adaptively improved amusement in accordance with the usage state. [Solution] When a game is in a predetermined state, this game device causes a display unit to display a part of any game elements that appear in the game and dispenses an article corresponding to the part displayed on the display unit.
A63F 13/20 - Input arrangements for video game devices
A63F 13/25 - Output arrangements for video game devices
A63F 13/32 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections
A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
A63F 13/847 - Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
A63F 13/95 - Storage media specially adapted for storing game information, e.g. video game cartridges
[Problem] To provide a highly engaging gaming experience while ensuring user benefit. [Solution] The game machine receives information from an article of a first type and an article of a second type, different from the first type, that contains at least user ID information. The machine also manages ID information associations for the article of the first type from which information is received, and controls whether or not the article of the first type can be used in a game according to the manner in which the article of the first type and ID information are associated.
[Problem] To improve the attractiveness of a game while providing versatility to the provision of game articles to a user. [Solution] A game device presents: a plurality of game elements that includes game elements based on article information acquired from an article; and a new game element that is based on at least two game elements of the plurality of game elements. When a game element to be discharged is any one of the plurality of game elements, the game device discharges an article of a first type having article information identifying the game element. When the game element to be discharged is a new game element, the game device discharges an article of a second type different from the article of the first type.
A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
A63F 13/20 - Input arrangements for video game devices
A63F 13/25 - Output arrangements for video game devices
A63F 13/80 - Special adaptations for executing a specific game genre or game mode
A63F 13/95 - Storage media specially adapted for storing game information, e.g. video game cartridges
[Problem] To provide a block toy which is easy to operate and in which defective functioning does not readily occur. [Solution] The present invention is configured such that at least part of a facing surface 34 of a rotating part 30 rotatably supported by a seat part 20 with the facing surface 34 facing the seat part 20 is set apart from the seat part 20. Therefore, because friction force with respect to the seat part 20 is not generated when the rotating part 30 rotates, it is possible to provide a block toy which is easy to operate and in which defective functioning does not readily occur.
A63H 33/08 - Building blocks, strips or similar building parts to be assembled without the use of additional elements provided with complementary holes, grooves, or protuberances, e.g. dovetails
[Problem] [Solution] This effect output toy 1 is provided with a grip portion 10, and a first operation portion 12 and a second operation portion 13 provided in the grip portion 10, and outputs an effect in accordance with operations performed with respect to the first operation portion 12 and the second operation portion 13. The grip portion 10 is capable of being gripped in each of a first gripping state and a second gripping state in which the attitude of a gripping hand of the operator relative to the gripping portion are mutually different, and includes a first support portion 14 supported by an operating finger of the gripping hand in the first gripping state, and a second support portion 15 supported by the operating finger in the second gripping state. The first operation portion 12 is provided in a position facing the operating finger supporting the first support portion 14 in the first gripping state, and the second operation portion 13 is provided in a position facing the operating finger supporting the second support portion 15 in the second gripping state.
[Problem] To enhance the three-dimensional effect of a model toy without depending on painted highlights. [Solution] A model toy 1 according to the present invention is provided with a groove 2 formed on the surface thereof, wherein the groove 2 is composed of a first section 2A extending in the depth direction of the groove 2 from the opening of the groove 2, and a second section 2B extending from the tip of the first section 2A to the bottom of the groove 2 in the depth direction, the groove width of the second section 2B is equal to or smaller than the groove width of the tip of the first section 2A over the entire length of the second section 2B in the depth direction, and the groove width of the tip of the second section 2B is smaller than the groove width of the tip of the first section 2A.
[Problem] To provide a highly entertaining toy. [Solution] A toy 1 includes: a deformable main toy part 2; a plurality of deformable sub toy parts 3; and a plurality of joint toy parts 4 that join the main toy part and the sub toy parts in a separable manner, wherein each of the joint toy parts 4 constitutes a small-sized figure on its own, the main toy part 2 and the joint toy parts 4 connected to the main toy part 2 constitute the exterior of a middle-sized figure 20, the sub toy parts 3 and the joint toy parts 4 connected to the sub toy parts 3 constitute the exteriors of middle-sized figures 30, and the deformed main toy part 2, the plurality of deformed sub toy parts 3, and the plurality of joint toy parts 4 joining the main toy part 2 and the plurality of sub toy parts 3 constitute the exterior of a large-sized figure.
[Problem] To provide an effect output toy capable of allowing a player to experience the fun and enjoyment of a game in accordance with an operation performed by the player. [Solution] This effect output toy is provided with: a toy main body 10; an oscillating portion 12 which is provided in the toy main body 10 and which is capable of oscillating in accordance with an operation; an oscillation detecting portion 52 which detects oscillation of the rocking portion 12; and an effect output portion 50 which outputs an effect in accordance with a detection result from the oscillation detecting portion 52.
[Problem] To guarantee an advantage for a user with respect to gameplay provided on the basis of an article. [Solution] This game device executes a game on the basis of information acquired from an article of a first type. The game device acquires from an article of a second type, which is different from the article of the first type, identification information of the article, and stores the play contents of the game in association with the acquired identification information. When a plurality of pieces of identification information is acquired, the game device associates the plurality of pieces of identification information.
A63F 13/20 - Input arrangements for video game devices
A63F 13/25 - Output arrangements for video game devices
A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
A63F 13/75 - Enforcing rules, e.g. detecting foul play or generating lists of cheating players
A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
G06Q 30/06 - Buying, selling or leasing transactions
[Problem] To provide a special effect producing toy capable of producing in response to a predetermined movement a special effect which can be physically sensed. [Solution] This special effect producing toy comprises: a toy body 10; a movement detecting unit 36 for detecting movement of the toy body 10; special effect producing units (37-39) for producing an effect which can be physically sensed; and a control unit 31. When the toy body 10 makes a predetermined movement, the control unit 31 causes the special effect producing units (37-39) to produce an effect which can be physically sensed.
A63H 13/02 - Toy figures with self-moving parts, with or without movement of the toy as a whole imitating natural actions, e.g. catching a mouse by a cat, the kicking of an animal
[Problem] To reduce the execution of actions due to operation inputs that are not intended by a user. [Solution] This game device has a board, detects a first type object and a second type object, which is different from the first type object, existing on the board, and executes a game in which the detection result has been reflected. In addition, the game device sets a first area, the detection result therefor being reflected in the game, and a second area, the detection result therefor not being reflected in the game, and changes these areas in accordance with the progress of the game.
A63F 13/22 - Setup operations, e.g. calibration, key configuration or button assignment
A63F 13/20 - Input arrangements for video game devices
A63F 13/213 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
A63F 13/25 - Output arrangements for video game devices
A63F 13/426 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
A63F 13/53 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
A63F 13/80 - Special adaptations for executing a specific game genre or game mode
A63F 13/95 - Storage media specially adapted for storing game information, e.g. video game cartridges
[Problem] To provide an inserted article sorting device, inserted article detection device, and housed item extraction device, with which it is possible to mechanically sort a coin and extract an article, and with which it is possible to achieve a simplification of a structure. [Solution] A first carrier arm 27 is disposed which, from among a first inserted article C1, a second inserted article C2, and a third inserted article C3, which have been inserted via an introduction aperture 251, guides the first inserted article C1 toward a first path 31 which connects with a first output aperture 261, and guides the second inserted article C2 and the third inserted article C3 toward an intermediate path 32. A second carrier arm 37 is disposed upon the intermediate path 32, said second carrier arm 37 guiding the second inserted article C2 toward a second path 33 which connects with a second output aperture 262, and guiding the third inserted article C3 toward a third path 34 which connects with a third output aperture 263. It is thus possible to mechanically sort the inserted articles C, and to achieve a simplification of a structure.
G07F 5/06 - Coin-actuated mechanisms; Interlocks actuated mechanically by coins, e.g. by a single coin wherein two or more coins of different denominations are required for each transaction
G07F 11/44 - Coin-freed apparatus for dispensing, or the like, discrete articles from non-movable magazines in which magazines the articles are stored in bulk
[Problem] To vary game play experience in accordance with the purpose or preference of each user. [Solution] This game device executes, on the basis of article information acquired from an article, a game in which a game element corresponding to the article, from which the article information has been acquired, appears, and controls display of a game screen related to the game on a display device, including performance effect moving images related to the game element. While a first of the performance effect moving images related to the game element is being displayed, the game device causes the display device to display a notification image indicating that it is possible to hide the first performance effect moving image by means of a first operation, and the game device performs control of the display of the game screen so as to cause the display device not to display a not-yet-displayed portion of the first performance effect moving image when the first operation is performed while the first performance effect moving image is being displayed.
A63F 13/5375 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
A63F 13/20 - Input arrangements for video game devices
A63F 13/45 - Controlling the progress of the video game
A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
A63F 13/80 - Special adaptations for executing a specific game genre or game mode
G06K 7/12 - Methods or arrangements for sensing record carriers by corpuscular radiation using a selected wavelength, e.g. to sense red marks and ignore blue marks
[Problem] To appropriately ensure that a user is aware that an article is recognized. [Solution] This game apparatus executes a game on the basis of article information acquired from an article. The apparatus has a display device having, on a display region, a board that is configured so that an article can be placed thereon, and a game screen of the executed game is displayed on the display device. The display device displays an image related to a supported article that has been placed on the board and from which article information has been acquired.
A63F 13/26 - Output arrangements for video game devices having at least one additional display device, e.g. on the game controller or outside a game booth
A63F 13/20 - Input arrangements for video game devices
A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
A63F 13/80 - Special adaptations for executing a specific game genre or game mode
[Problem] To facilitate acquisition of a desired article related to a game element. [Solution] A game device executes a game that is based on article information acquired from the article, and assesses, for each of the game elements related to the game, whether the article can be generated in accordance with play content. The game device selects a game element on the basis of the assessment and generates the article. Generation of the article includes a first stage and a second stage subsequent to the first stage. In the first stage, a first game element for which it has been is assessed that the article can be generated is selected as a game element for generating an article, and in the second stage, a second game element for which it has been assessed that the article cannot be generated is selected.
A63F 13/95 - Storage media specially adapted for storing game information, e.g. video game cartridges
A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
A63F 13/90 - Constructional details or arrangements of video game devices not provided for in groups or , e.g. housing, wiring, connections or cabinets
[Problem] To provide a suitable game experience that enhances the application of items acquired by a user. [Solution] This game device acquires item information from first variety items having first item information and/or from second variety items that have second item information and that are different from the first variety items, and the game device runs a game based on the item information. When item information has been acquired from the first variety items, the game device generates new first variety items that carry first item information indicating game elements corresponding to play content of the game run on the basis of this item information, and when item information has been acquired from the second variety items, the game device generates new first variety items that carry first item information indicating game elements corresponding at least to the acquired second item information.
A63F 13/95 - Storage media specially adapted for storing game information, e.g. video game cartridges
A63F 13/20 - Input arrangements for video game devices
A63F 13/213 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
A63F 13/24 - Constructional details thereof, e.g. game controllers with detachable joystick handles
A63F 13/25 - Output arrangements for video game devices
A63F 13/80 - Special adaptations for executing a specific game genre or game mode
An image display device includes a transparent plate which may be disposed in an inclined manner with respect to a display section of a portable terminal provided with the display section. A display displayed on the display section may be reflected on the transparent plate. A space behind the transparent plate may be viewed through the transparent plate and, at the same time, an image on the display section of the portable terminal may also be viewed while being reflected on the transparent plate.
[Problem] To provide an effect output toy with which it is possible to easily diversify effects that can be outputted. [Solution] An effect output toy 1 is provided with a secondary toy body 3 detachably mounted on a main toy body 2. The secondary toy body 3 has an effect output unit 30, a first button 31 and a second button 32 for causing the effect output unit to operate, a storage unit 34 for storing first operation data and second operation data for the effect output unit 30, and a controller 35 for controlling the operation of the effect output unit 30 on the basis of the first operation data or the second operation data in response to the sequence in which the first button 31 and the second button 32 are pressed. The main toy body 2 has: an operation part 12; a first slot 21 provided with a fixed pressing part 21a, which presses the first button 31 of the secondary toy body 3, and a movable pressing part 21b, which is moved in response to an operation performed on the operation part 12 and which presses the second button 32 of the secondary toy body 3; and a second slot 22 provided with a fixed pressing part 22a, which presses the second button 32 of the secondary toy body 3, and a movable pressing part 22b, which is moved in response to an operation performed on the operation part 12 and which presses the first button 31 of the secondary toy body 3.
An information processing system includes an information bearing medium and an information reading unit. The information bearing medium has a two-dimensional array of unit data zones. Marks are provided on some of the unit data zones so as to form a digital code. Mark patterns of any two Y-directional adjacent unit data zone strings based on the arrangement of marks in an X-direction differ from each other. The information reading unit generates a data string on the basis of a unit signal formed from a plurality of signals output from a group of detection units that detect the marks in synchronization and recognizes the digital code of the information bearing medium on the basis of a group of the data strings sequentially obtained from the array of the unit data zones.
G06K 7/04 - Methods or arrangements for sensing record carriers by mechanical means, e.g. by pins operating electric contacts
G06K 7/00 - Methods or arrangements for sensing record carriers
G06K 19/06 - Record carriers for use with machines and with at least a part designed to carry digital markings characterised by the kind of the digital marking, e.g. shape, nature, code
G06K 19/04 - Record carriers for use with machines and with at least a part designed to carry digital markings characterised by the shape
G06K 19/063 - Record carriers for use with machines and with at least a part designed to carry digital markings characterised by the kind of the digital marking, e.g. shape, nature, code the carrier being marginally punched or notched, e.g. having elongated slots
G06K 5/00 - Methods or arrangements for verifying the correctness of markings on a record carrier; Column-detection devices
[Problem] To enhance diversity of a game. [Solution] This game device presents a game element corresponding to article information acquired from an article, and executes a game based on the acquired article information. When multiple sets of the article information including variable information which is rewritable are acquired in one game play, the game device presents one game element based on a combination of respective game elements corresponding to the multiple sets of the article information.
A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
A63F 13/20 - Input arrangements for video game devices
A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
A63F 13/95 - Storage media specially adapted for storing game information, e.g. video game cartridges
[Problem] To provide a moving toy that can perform a repetitive motion in response to operation of an operation part in one direction. [Solution] A moving toy 1 comprises: a moving part 10 that can perform a repetitive movement; an operation part 20 that is for causing the movement part 10 to move; and a transmission part 30 that transmits operation of the operation part 20 to the moving part 10 as a repetitive movement. The transmission part 30 includes: a first rack 31 and a second rack 32 that are disposed such that teeth surfaces thereof face each other, and that move in an integrated manner with the moving part 10; and an intermittent gear 33 that is disposed between the first rack 31 and the second rack 32, rotates in accordance with operation of the operation part 20, and has notch teeth 33b which are formed in a portion of the periphery thereof and which selectively engage with the first rack 31 or the second rack 32 in accordance with the rotation. When the operation part 20 is operated in one direction, the notch teeth 33b engage with the first rack 31 and the second rack 32 in an alternating manner.
[Problem] To ensure convenience of a user while improving enjoyability of a game. [Solution] A game device presents game elements corresponding to article information acquired from an article, and executes a game on the basis of the article information. Articles for which article information can be acquired include a first type of article and a second type of article differing from the first type, and the game device includes a first acquisition unit for acquiring article information from the first type of article and the second type of article, and a second acquisition unit for excluding the first type of article and acquiring article information from the second type of article.
A63F 13/45 - Controlling the progress of the video game
A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
[Problem] To provide favorable game experience to a user. [Solution] A game device acquires article information from an article in each of a first stage and a second stage, and presents at least a part of a game element corresponding to the acquired article information. Further, the game device executes a game based on the acquired article information, and generates a new article based on the article information. In so doing, the new article is generated on the basis of the article information acquired in the second stage.
A63F 13/20 - Input arrangements for video game devices
A63F 13/213 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
A63F 13/25 - Output arrangements for video game devices
A63F 13/45 - Controlling the progress of the video game
A63F 13/533 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
A63F 13/80 - Special adaptations for executing a specific game genre or game mode
G06K 7/10 - Methods or arrangements for sensing record carriers by corpuscular radiation
[Problem] To provide a movable doll that, when brought into contact with another doll or a specified article, performs unexpected actions, thereby providing entertainment. [Solution] A swinging member 42 that swings about a swing turning axis 41 is provided to a drive unit 40 for causing arm parts 30, which are operation parts, to swing, and a magnet part 43 is provided to the swinging member 42. When the movable doll 10 approaches a magnetic body or a permanent magnet, the swinging member 42 is thereby caused to swing and accommodation parts 31 for the arm parts 30 are displaced. Exposed parts 32 of the arm parts 30 act in accordance therewith, causing the unexpected actions to occur, thereby providing entertainment.
[Problem] To enable a preferable gaming experience by a user. [Solution] A game device acquires article information from a first type of article, and performs a first game based on the article information. The device also produces and dispenses the first type of article. The first type of article that is dispensed includes an article used in the first game, and an article used in a second game different from the first game in another type of game device which does not dispense the first type of article but dispenses a second type of article different from the first type of article.
A63F 13/95 - Storage media specially adapted for storing game information, e.g. video game cartridges
A63F 13/20 - Input arrangements for video game devices
A63F 13/30 - Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
A63F 13/533 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
A63F 13/792 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
[Problem] To provide a suitable game experience to a user for game content in which gameplay using an item created on the basis of a different specification is possible. [Solution] This game device connects to a device which creates an item which is usable in gameplay. In gameplay, the device executes a game that is based on item information obtained from a first item and/or a second item configured in a different manner from the first item. If the item information is acquired from the second item, the device causes the creating device to create a first item based on that item information.
A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
A63F 13/20 - Input arrangements for video game devices
A63F 13/25 - Output arrangements for video game devices
A63F 13/95 - Storage media specially adapted for storing game information, e.g. video game cartridges
[Problem] To more simply verify information which is retained in an information retaining medium. [Solution] Provided is an information processing device, comprising: a mounting unit configured so that an information retaining medium may be detachably mounted; a sensing unit which senses the mounting of the information retaining medium on the mounting unit; a non-contact communication unit configured to be capable of non-contact communication with the information retaining medium; and an output unit which, if the sensing unit does not sense mounting and the information retaining medium is within communication range of the non-contact communication unit, outputs an effect based on information obtained from the information retaining medium via the non-contact communication.
A63F 13/95 - Storage media specially adapted for storing game information, e.g. video game cartridges
A63H 5/00 - Musical or noise-producing devices for additional toy effects other than acoustical
A63H 33/42 - Toy models or toy scenery not otherwise provided for
G06K 7/10 - Methods or arrangements for sensing record carriers by corpuscular radiation
G06K 19/04 - Record carriers for use with machines and with at least a part designed to carry digital markings characterised by the shape
G06K 19/07 - Record carriers with conductive marks, printed circuits or semiconductor circuit elements, e.g. credit or identity cards with integrated circuit chips
[Problem] To provide a user with an ideal game experience. [Solution] A game device that executes a game on the basis of information acquired from articles. The game device has: an acquisition means that acquires article information from articles; an execution means that executes the game; a generation means that generates articles related to game elements established for the game; and a control means that controls the execution means and the generation means. When article information has been acquired by the acquisition means, the control means performs control to make the execution means execute the game such that game elements that correspond to the article information appear and, when the article information includes basis information that indicates the existence of an article that served as the basis for generation of the article from which the article information was acquired, the control means performs control to make the generation means not generate an article associated with the game elements that correspond to the article information.
[Problem] To reduce the burden on a user with respect to article registration for determining game elements. [Solution] A game device that executes a game on the basis of information acquired from an article. The game device has: an acquisition means that acquires the information from the article; and a control means that controls the progress of the game. The game includes a first stage and a second stage during which the acquisition means acquires information. In the first stage, the control means controls the progress of the game on the basis of first information from the information acquired from the article and, in the second stage, controls the progress of the game on the basis of second information from the information acquired from the article, the second information being different from the first information. Articles that include the first information and the second information can be used in the game.
A63F 13/45 - Controlling the progress of the video game
A63F 13/20 - Input arrangements for video game devices
A63F 13/53 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
A63F 13/80 - Special adaptations for executing a specific game genre or game mode
A63F 13/95 - Storage media specially adapted for storing game information, e.g. video game cartridges
[Problem] To provide a figure such that the representation of the eyes can be easily formed with high precision. [Solution] This figure has a face formed by assembling an eyes component with a face component. The eyes component is provided with an eyes base component and eyes representation components which cover at least part of the eyes base component and are integrally shaped with the eyes base component. The face component has holes through which parts of the eyes component are exposed when the eyes component is assembled therewith.
[Problem] To provide a resin molded article that requires a shorter period of time for a molding process. [Solution] The present invention provides a resin molded article which is molded using multiple types of resins, and in which a runner is provided with a joint part where a first resin and a second resin join together, wherein the joint part is provided with a first joint part molded with the first resin and a second joint part molded with the second resin, and the first joint part is formed in a concave shape having a wall part that comes into contact with a part of the second joint part.
[Problem] To achieve use in suitable game play even with articles discharged in a game device having a different provision mode. [Solution] In game play provided according to the payment of consideration, an article to be used is determined to be either a first article discharged from a game device providing game play of a first provision mode that is the same as the provision mode of the game device, or a second article discharged by the game device providing game play in a second provision mode that is different from the first provision mode. Additionally, the effects of said articles assigned in the game are controlled on the basis of information acquired from the articles, and the determination results. At such time, the effects assigned in the game are controlled so as to be different between a case where the article is the first article and a case where the article is the second article.