- All sections
- A - Human necessities
- A63F - Card, board or roulette games; indoor games using small moving playing bodies; video games; games not otherwise provided for
- A63F 13/533 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
Patent holdings for IPC class A63F 13/533
Total number of patents in this class: 365
10-year publication summary
3
|
8
|
18
|
28
|
58
|
39
|
62
|
71
|
77
|
10
|
2012 | 2013 | 2014 | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 |
Principal owners for this class
Owner |
All patents
|
This class
|
---|---|---|
Sony Interactive Entertainment Inc. | 3491 |
38 |
Konami Digital Entertainment Co., Ltd. | 1956 |
30 |
Tencent Technology (Shenzhen) Company Limited | 8762 |
26 |
Sony Interactive Entertainment LLC | 1560 |
22 |
Nintendo Co., Ltd. | 2938 |
19 |
Gree, Inc. | 521 |
17 |
Kabushiki Kaisha Square Enix | 1158 |
17 |
Supercell Oy | 218 |
14 |
DeNA Co., Ltd. | 255 |
12 |
Cygames, Inc. | 167 |
11 |
Kabushiki Kaisha Sega Games doing Business AS Sega Games Co., Ltd. | 129 |
11 |
Microsoft Technology Licensing, LLC | 48171 |
7 |
BANDAI Co., Ltd. | 259 |
7 |
King.com Limited | 852 |
7 |
NetEase (Hangzhou) Network Co., Ltd. | 129 |
7 |
COLOPL, Inc. | 190 |
5 |
Square Enix Co., Ltd. | 155 |
5 |
Zynga Inc. | 896 |
5 |
BANDAI NAMCO Entertainment Inc. | 569 |
4 |
Electronic Arts Inc. | 1260 |
4 |
Other owners | 97 |