- All sections
- A - Human necessities
- A63F - Card, board or roulette games; indoor games using small moving playing bodies; video games; games not otherwise provided for
- A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
Patent holdings for IPC class A63F 13/52
Total number of patents in this class: 798
10-year publication summary
13
|
19
|
30
|
62
|
85
|
126
|
168
|
164
|
159
|
20
|
2012 | 2013 | 2014 | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 |
Principal owners for this class
Owner |
All patents
|
This class
|
---|---|---|
Tencent Technology (Shenzhen) Company Limited | 8779 |
60 |
Sony Interactive Entertainment Inc. | 3522 |
59 |
Nintendo Co., Ltd. | 2946 |
34 |
Konami Digital Entertainment Co., Ltd. | 1959 |
29 |
King.com Limited | 852 |
28 |
Gree, Inc. | 519 |
19 |
Sony Interactive Entertainment LLC | 1562 |
19 |
BANDAI NAMCO Entertainment Inc. | 569 |
18 |
Microsoft Technology Licensing, LLC | 48254 |
17 |
Electronic Arts Inc. | 1261 |
16 |
Sony Corporation | 43743 |
15 |
NetEase (Hangzhou) Network Co., Ltd. | 129 |
14 |
Amazon Technologies, Inc. | 19577 |
13 |
COLOPL, Inc. | 191 |
11 |
ZeniMax Media Inc. | 356 |
11 |
Disney Enterprises, Inc. | 5527 |
9 |
BANDAI Co., Ltd. | 261 |
9 |
Cygames, Inc. | 167 |
9 |
IGT Canada Solutions ULC | 1144 |
9 |
Kabushiki Kaisha Sega Games doing Business AS Sega Games Co., Ltd. | 129 |
9 |
Other owners | 390 |